isaacscript-common 1.2.261 → 1.2.262

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@@ -16,4 +16,4 @@
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  * Note that the format for the `CacheFlag.CACHE_FIREDELAY` value should be in the tears stat
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  * format, not the `MaxFireDelay` format.
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  */
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- export declare function registerCharacterStats(playerType: PlayerType | int, statMap: Map<CacheFlag, number>): void;
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+ export declare function registerCharacterStats(playerType: PlayerType | int, statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>): void;
@@ -41,7 +41,8 @@ export declare function getMaxCards(): int;
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  * This will not return:
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  * - any runes
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  * - any objects like Dice Shard
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- * - any modded cards.
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+ * - any modded cards (since there is not a way to distinguish between modded cards and modded
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+ * runes/objects)
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  *
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  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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  * `RNG.Next` method will be called. Default is `getRandomSeed()`.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.261",
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+ "version": "1.2.262",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",