isaacscript-common 1.2.261 → 1.2.262
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@@ -16,4 +16,4 @@
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* Note that the format for the `CacheFlag.CACHE_FIREDELAY` value should be in the tears stat
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* format, not the `MaxFireDelay` format.
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*/
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-
export declare function registerCharacterStats(playerType: PlayerType | int, statMap: Map<CacheFlag, number>): void;
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export declare function registerCharacterStats(playerType: PlayerType | int, statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>): void;
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@@ -41,7 +41,8 @@ export declare function getMaxCards(): int;
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* This will not return:
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* - any runes
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* - any objects like Dice Shard
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-
* - any modded cards
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* - any modded cards (since there is not a way to distinguish between modded cards and modded
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+
* runes/objects)
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*
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* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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* `RNG.Next` method will be called. Default is `getRandomSeed()`.
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