isaacscript-common 1.2.257 → 1.2.260

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/dist/callbacks/postPlayerReordered.lua +9 -6
  2. package/dist/callbacks/subscriptions/postBombInitLate.lua +2 -3
  3. package/dist/callbacks/subscriptions/postBoneSwing.lua +2 -3
  4. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +2 -3
  5. package/dist/callbacks/subscriptions/postCursedTeleport.lua +2 -3
  6. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +2 -3
  7. package/dist/callbacks/subscriptions/postCustomRevive.lua +2 -3
  8. package/dist/callbacks/subscriptions/postEffectInitLate.lua +2 -3
  9. package/dist/callbacks/subscriptions/postEsauJr.lua +2 -3
  10. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +2 -3
  11. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +2 -3
  12. package/dist/callbacks/subscriptions/postFirstFlip.lua +2 -3
  13. package/dist/callbacks/subscriptions/postFlip.lua +2 -3
  14. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +2 -3
  15. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +2 -3
  16. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +2 -3
  17. package/dist/callbacks/subscriptions/postGridEntityInit.lua +2 -3
  18. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +2 -3
  19. package/dist/callbacks/subscriptions/postGridEntityStateChange.lua +2 -3
  20. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +2 -3
  21. package/dist/callbacks/subscriptions/postItemPickup.lua +2 -3
  22. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +2 -3
  23. package/dist/callbacks/subscriptions/postLaserInitLate.lua +2 -3
  24. package/dist/callbacks/subscriptions/postNPCInitLate.lua +2 -3
  25. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +2 -3
  26. package/dist/callbacks/subscriptions/postNewRoomEarly.lua +2 -3
  27. package/dist/callbacks/subscriptions/postNewRoomReordered.lua +2 -3
  28. package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +2 -3
  29. package/dist/callbacks/subscriptions/postPickupCollect.lua +2 -3
  30. package/dist/callbacks/subscriptions/postPickupInitLate.lua +2 -3
  31. package/dist/callbacks/subscriptions/postPlayerChangeHealth.lua +2 -3
  32. package/dist/callbacks/subscriptions/postPlayerChangeType.lua +2 -3
  33. package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +2 -3
  34. package/dist/callbacks/subscriptions/postPlayerInitLate.lua +2 -3
  35. package/dist/callbacks/subscriptions/postPlayerInitReordered.lua +2 -3
  36. package/dist/callbacks/subscriptions/postPlayerRenderReordered.lua +2 -3
  37. package/dist/callbacks/subscriptions/postPlayerUpdateReordered.lua +2 -3
  38. package/dist/callbacks/subscriptions/postProjectileInitLate.lua +2 -3
  39. package/dist/callbacks/subscriptions/postPurchase.lua +2 -3
  40. package/dist/callbacks/subscriptions/postSacrifice.lua +2 -3
  41. package/dist/callbacks/subscriptions/postSlotAnimationChanged.lua +2 -3
  42. package/dist/callbacks/subscriptions/postSlotDestroyed.lua +2 -3
  43. package/dist/callbacks/subscriptions/postSlotInit.lua +2 -3
  44. package/dist/callbacks/subscriptions/postSlotRender.lua +2 -3
  45. package/dist/callbacks/subscriptions/postSlotUpdate.lua +2 -3
  46. package/dist/callbacks/subscriptions/postTearInitLate.lua +2 -3
  47. package/dist/callbacks/subscriptions/postTearInitVeryLate.lua +2 -3
  48. package/dist/callbacks/subscriptions/postTransformation.lua +2 -3
  49. package/dist/callbacks/subscriptions/postTrinketBreak.lua +2 -3
  50. package/dist/callbacks/subscriptions/preBerserkDeath.lua +2 -3
  51. package/dist/callbacks/subscriptions/preCustomRevive.lua +2 -3
  52. package/dist/callbacks/subscriptions/preItemPickup.lua +2 -3
  53. package/dist/callbacks/subscriptions/preNewLevel.lua +2 -3
  54. package/dist/callbacks/subscriptions/roomClearChange.lua +2 -3
  55. package/dist/features/deployJSONRoom.lua +2 -3
  56. package/dist/features/playerInventory.lua +3 -4
  57. package/dist/features/runInNFrames.lua +6 -5
  58. package/dist/features/sirenHelpers.lua +2 -2
  59. package/dist/features/taintedLazarusPlayers.lua +6 -6
  60. package/dist/functions/array.lua +5 -6
  61. package/dist/functions/benchmark.lua +1 -2
  62. package/dist/functions/collectibleCacheFlag.lua +1 -2
  63. package/dist/functions/deepCopy.lua +4 -5
  64. package/dist/functions/doors.lua +1 -2
  65. package/dist/functions/entity.d.ts +8 -8
  66. package/dist/functions/entity.lua +9 -13
  67. package/dist/functions/entitySpecific.d.ts +46 -46
  68. package/dist/functions/entitySpecific.lua +122 -123
  69. package/dist/functions/globals.lua +1 -2
  70. package/dist/functions/gridEntity.lua +2 -3
  71. package/dist/functions/log.lua +1 -1
  72. package/dist/functions/math.lua +3 -4
  73. package/dist/functions/player.lua +1 -2
  74. package/dist/functions/playerHealth.lua +3 -4
  75. package/dist/functions/playerIndex.lua +1 -2
  76. package/dist/functions/pocketItems.lua +6 -7
  77. package/dist/functions/rooms.lua +2 -3
  78. package/dist/functions/table.lua +5 -6
  79. package/dist/functions/utils.lua +2 -3
  80. package/dist/lualib_bundle.lua +358 -388
  81. package/package.json +4 -4
@@ -1,5 +1,4 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local ____constants = require("constants")
5
4
  local VectorZero = ____constants.VectorZero
@@ -7,213 +6,213 @@ local ____entity = require("functions.entity")
7
6
  local getEntities = ____entity.getEntities
8
7
  local removeEntities = ____entity.removeEntities
9
8
  local spawn = ____entity.spawn
10
- function ____exports.getBombs(self, matchingVariant, matchingSubType)
11
- if matchingVariant == nil then
12
- matchingVariant = -1
9
+ function ____exports.getBombs(self, bombVariant, subType)
10
+ if bombVariant == nil then
11
+ bombVariant = -1
13
12
  end
14
- if matchingSubType == nil then
15
- matchingSubType = -1
13
+ if subType == nil then
14
+ subType = -1
16
15
  end
17
- local entities = getEntities(nil, EntityType.ENTITY_BOMB, matchingVariant, matchingSubType)
16
+ local entities = getEntities(nil, EntityType.ENTITY_BOMB, bombVariant, subType)
18
17
  local bombs = {}
19
18
  for ____, entity in ipairs(entities) do
20
19
  local bomb = entity:ToBomb()
21
20
  if bomb ~= nil then
22
- __TS__ArrayPush(bombs, bomb)
21
+ bombs[#bombs + 1] = bomb
23
22
  end
24
23
  end
25
24
  return bombs
26
25
  end
27
- function ____exports.getEffects(self, matchingVariant, matchingSubType)
28
- if matchingVariant == nil then
29
- matchingVariant = -1
26
+ function ____exports.getEffects(self, effectVariant, subType)
27
+ if effectVariant == nil then
28
+ effectVariant = -1
30
29
  end
31
- if matchingSubType == nil then
32
- matchingSubType = -1
30
+ if subType == nil then
31
+ subType = -1
33
32
  end
34
- local entities = getEntities(nil, EntityType.ENTITY_EFFECT, matchingVariant, matchingSubType)
33
+ local entities = getEntities(nil, EntityType.ENTITY_EFFECT, effectVariant, subType)
35
34
  local effects = {}
36
35
  for ____, entity in ipairs(entities) do
37
36
  local effect = entity:ToEffect()
38
37
  if effect ~= nil then
39
- __TS__ArrayPush(effects, effect)
38
+ effects[#effects + 1] = effect
40
39
  end
41
40
  end
42
41
  return effects
43
42
  end
44
- function ____exports.getFamiliars(self, matchingVariant, matchingSubType)
45
- if matchingVariant == nil then
46
- matchingVariant = -1
43
+ function ____exports.getFamiliars(self, familiarVariant, subType)
44
+ if familiarVariant == nil then
45
+ familiarVariant = -1
47
46
  end
48
- if matchingSubType == nil then
49
- matchingSubType = -1
47
+ if subType == nil then
48
+ subType = -1
50
49
  end
51
- local entities = getEntities(nil, EntityType.ENTITY_FAMILIAR, matchingVariant, matchingSubType)
50
+ local entities = getEntities(nil, EntityType.ENTITY_FAMILIAR, familiarVariant, subType)
52
51
  local familiars = {}
53
52
  for ____, entity in ipairs(entities) do
54
53
  local familiar = entity:ToFamiliar()
55
54
  if familiar ~= nil then
56
- __TS__ArrayPush(familiars, familiar)
55
+ familiars[#familiars + 1] = familiar
57
56
  end
58
57
  end
59
58
  return familiars
60
59
  end
61
- function ____exports.getKnives(self, matchingVariant, matchingSubType)
62
- if matchingVariant == nil then
63
- matchingVariant = -1
60
+ function ____exports.getKnives(self, knifeVariant, subType)
61
+ if knifeVariant == nil then
62
+ knifeVariant = -1
64
63
  end
65
- if matchingSubType == nil then
66
- matchingSubType = -1
64
+ if subType == nil then
65
+ subType = -1
67
66
  end
68
- local entities = getEntities(nil, EntityType.ENTITY_KNIFE, matchingVariant, matchingSubType)
67
+ local entities = getEntities(nil, EntityType.ENTITY_KNIFE, knifeVariant, subType)
69
68
  local knives = {}
70
69
  for ____, entity in ipairs(entities) do
71
70
  local knife = entity:ToKnife()
72
71
  if knife ~= nil then
73
- __TS__ArrayPush(knives, knife)
72
+ knives[#knives + 1] = knife
74
73
  end
75
74
  end
76
75
  return knives
77
76
  end
78
- function ____exports.getLasers(self, matchingVariant, matchingSubType)
79
- if matchingVariant == nil then
80
- matchingVariant = -1
77
+ function ____exports.getLasers(self, laserVariant, subType)
78
+ if laserVariant == nil then
79
+ laserVariant = -1
81
80
  end
82
- if matchingSubType == nil then
83
- matchingSubType = -1
81
+ if subType == nil then
82
+ subType = -1
84
83
  end
85
- local entities = getEntities(nil, EntityType.ENTITY_LASER, matchingVariant, matchingSubType)
84
+ local entities = getEntities(nil, EntityType.ENTITY_LASER, laserVariant, subType)
86
85
  local lasers = {}
87
86
  for ____, entity in ipairs(entities) do
88
87
  local laser = entity:ToLaser()
89
88
  if laser ~= nil then
90
- __TS__ArrayPush(lasers, laser)
89
+ lasers[#lasers + 1] = laser
91
90
  end
92
91
  end
93
92
  return lasers
94
93
  end
95
- function ____exports.getNPCs(self, matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
94
+ function ____exports.getNPCs(self, entityType, variant, subType, ignoreFriendly)
96
95
  if ignoreFriendly == nil then
97
96
  ignoreFriendly = false
98
97
  end
99
98
  local entities = getEntities(
100
99
  nil,
101
- matchingEntityType,
102
- matchingVariant,
103
- matchingSubType,
100
+ entityType,
101
+ variant,
102
+ subType,
104
103
  ignoreFriendly
105
104
  )
106
105
  local npcs = {}
107
106
  for ____, entity in ipairs(entities) do
108
107
  local npc = entity:ToNPC()
109
108
  if npc ~= nil then
110
- __TS__ArrayPush(npcs, npc)
109
+ npcs[#npcs + 1] = npc
111
110
  end
112
111
  end
113
112
  return npcs
114
113
  end
115
- function ____exports.getPickups(self, matchingVariant, matchingSubType)
116
- if matchingVariant == nil then
117
- matchingVariant = -1
114
+ function ____exports.getPickups(self, pickupVariant, subType)
115
+ if pickupVariant == nil then
116
+ pickupVariant = -1
118
117
  end
119
- if matchingSubType == nil then
120
- matchingSubType = -1
118
+ if subType == nil then
119
+ subType = -1
121
120
  end
122
- local entities = getEntities(nil, EntityType.ENTITY_PICKUP, matchingVariant, matchingSubType)
121
+ local entities = getEntities(nil, EntityType.ENTITY_PICKUP, pickupVariant, subType)
123
122
  local pickups = {}
124
123
  for ____, entity in ipairs(entities) do
125
124
  local pickup = entity:ToPickup()
126
125
  if pickup ~= nil then
127
- __TS__ArrayPush(pickups, pickup)
126
+ pickups[#pickups + 1] = pickup
128
127
  end
129
128
  end
130
129
  return pickups
131
130
  end
132
- function ____exports.getProjectiles(self, matchingVariant, matchingSubType)
133
- if matchingVariant == nil then
134
- matchingVariant = -1
131
+ function ____exports.getProjectiles(self, projectileVariant, subType)
132
+ if projectileVariant == nil then
133
+ projectileVariant = -1
135
134
  end
136
- if matchingSubType == nil then
137
- matchingSubType = -1
135
+ if subType == nil then
136
+ subType = -1
138
137
  end
139
- local entities = getEntities(nil, EntityType.ENTITY_PROJECTILE, matchingVariant, matchingSubType)
138
+ local entities = getEntities(nil, EntityType.ENTITY_PROJECTILE, projectileVariant, subType)
140
139
  local projectiles = {}
141
140
  for ____, entity in ipairs(entities) do
142
141
  local projectile = entity:ToProjectile()
143
142
  if projectile ~= nil then
144
- __TS__ArrayPush(projectiles, projectile)
143
+ projectiles[#projectiles + 1] = projectile
145
144
  end
146
145
  end
147
146
  return projectiles
148
147
  end
149
- function ____exports.getSlots(self, matchingVariant, matchingSubType)
150
- if matchingVariant == nil then
151
- matchingVariant = -1
148
+ function ____exports.getSlots(self, slotVariant, subType)
149
+ if slotVariant == nil then
150
+ slotVariant = -1
152
151
  end
153
- if matchingSubType == nil then
154
- matchingSubType = -1
152
+ if subType == nil then
153
+ subType = -1
155
154
  end
156
- local slots = getEntities(nil, EntityType.ENTITY_SLOT, matchingVariant, matchingSubType)
155
+ local slots = getEntities(nil, EntityType.ENTITY_SLOT, slotVariant, subType)
157
156
  return slots
158
157
  end
159
- function ____exports.getTears(self, matchingVariant, matchingSubType)
160
- if matchingVariant == nil then
161
- matchingVariant = -1
158
+ function ____exports.getTears(self, tearVariant, subType)
159
+ if tearVariant == nil then
160
+ tearVariant = -1
162
161
  end
163
- if matchingSubType == nil then
164
- matchingSubType = -1
162
+ if subType == nil then
163
+ subType = -1
165
164
  end
166
- local entities = getEntities(nil, EntityType.ENTITY_TEAR, matchingVariant, matchingSubType)
165
+ local entities = getEntities(nil, EntityType.ENTITY_TEAR, tearVariant, subType)
167
166
  local tears = {}
168
167
  for ____, entity in ipairs(entities) do
169
168
  local tear = entity:ToTear()
170
169
  if tear ~= nil then
171
- __TS__ArrayPush(tears, tear)
170
+ tears[#tears + 1] = tear
172
171
  end
173
172
  end
174
173
  return tears
175
174
  end
176
- function ____exports.removeAllBombs(self, variant, subType, cap)
177
- local bombs = ____exports.getBombs(nil, variant, subType)
175
+ function ____exports.removeAllBombs(self, bombVariant, subType, cap)
176
+ local bombs = ____exports.getBombs(nil, bombVariant, subType)
178
177
  return removeEntities(nil, bombs, cap)
179
178
  end
180
- function ____exports.removeAllEffects(self, variant, subType, cap)
181
- local effects = ____exports.getEffects(nil, variant, subType)
179
+ function ____exports.removeAllEffects(self, effectVariant, subType, cap)
180
+ local effects = ____exports.getEffects(nil, effectVariant, subType)
182
181
  return removeEntities(nil, effects, cap)
183
182
  end
184
- function ____exports.removeAllFamiliars(self, variant, subType, cap)
185
- local familiars = ____exports.getFamiliars(nil, variant, subType)
183
+ function ____exports.removeAllFamiliars(self, familiarVariant, subType, cap)
184
+ local familiars = ____exports.getFamiliars(nil, familiarVariant, subType)
186
185
  return removeEntities(nil, familiars, cap)
187
186
  end
188
- function ____exports.removeAllKnives(self, variant, subType, cap)
189
- local knives = ____exports.getKnives(nil, variant, subType)
187
+ function ____exports.removeAllKnives(self, knifeVariant, subType, cap)
188
+ local knives = ____exports.getKnives(nil, knifeVariant, subType)
190
189
  return removeEntities(nil, knives, cap)
191
190
  end
192
- function ____exports.removeAllLasers(self, variant, subType, cap)
193
- local lasers = ____exports.getLasers(nil, variant, subType)
191
+ function ____exports.removeAllLasers(self, laserVariant, subType, cap)
192
+ local lasers = ____exports.getLasers(nil, laserVariant, subType)
194
193
  return removeEntities(nil, lasers, cap)
195
194
  end
196
195
  function ____exports.removeAllNPCs(self, cap)
197
196
  local npcs = ____exports.getNPCs(nil)
198
197
  return removeEntities(nil, npcs, cap)
199
198
  end
200
- function ____exports.removeAllPickups(self, variant, subType, cap)
201
- local pickups = ____exports.getPickups(nil, variant, subType)
199
+ function ____exports.removeAllPickups(self, pickupVariant, subType, cap)
200
+ local pickups = ____exports.getPickups(nil, pickupVariant, subType)
202
201
  return removeEntities(nil, pickups, cap)
203
202
  end
204
- function ____exports.removeAllProjectiles(self, variant, subType, cap)
205
- local projectiles = ____exports.getProjectiles(nil, variant, subType)
203
+ function ____exports.removeAllProjectiles(self, projectileVariant, subType, cap)
204
+ local projectiles = ____exports.getProjectiles(nil, projectileVariant, subType)
206
205
  return removeEntities(nil, projectiles, cap)
207
206
  end
208
- function ____exports.removeAllSlots(self, variant, subType, cap)
209
- local slots = ____exports.getSlots(nil, variant, subType)
207
+ function ____exports.removeAllSlots(self, slotVariant, subType, cap)
208
+ local slots = ____exports.getSlots(nil, slotVariant, subType)
210
209
  return removeEntities(nil, slots, cap)
211
210
  end
212
- function ____exports.removeAllTears(self, variant, subType, cap)
213
- local tears = ____exports.getTears(nil, variant, subType)
211
+ function ____exports.removeAllTears(self, tearVariant, subType, cap)
212
+ local tears = ____exports.getTears(nil, tearVariant, subType)
214
213
  return removeEntities(nil, tears, cap)
215
214
  end
216
- function ____exports.spawnBomb(self, variant, subType, position, velocity, spawner, seed)
215
+ function ____exports.spawnBomb(self, bombVariant, subType, position, velocity, spawner, seed)
217
216
  if velocity == nil then
218
217
  velocity = VectorZero
219
218
  end
@@ -226,7 +225,7 @@ function ____exports.spawnBomb(self, variant, subType, position, velocity, spawn
226
225
  local entity = spawn(
227
226
  nil,
228
227
  EntityType.ENTITY_BOMB,
229
- variant,
228
+ bombVariant,
230
229
  subType,
231
230
  position,
232
231
  velocity,
@@ -239,7 +238,7 @@ function ____exports.spawnBomb(self, variant, subType, position, velocity, spawn
239
238
  end
240
239
  return bomb
241
240
  end
242
- function ____exports.spawnBombWithSeed(self, variant, subType, position, seed, velocity, spawner)
241
+ function ____exports.spawnBombWithSeed(self, bombVariant, subType, position, seed, velocity, spawner)
243
242
  if velocity == nil then
244
243
  velocity = VectorZero
245
244
  end
@@ -248,7 +247,7 @@ function ____exports.spawnBombWithSeed(self, variant, subType, position, seed, v
248
247
  end
249
248
  return ____exports.spawnBomb(
250
249
  nil,
251
- variant,
250
+ bombVariant,
252
251
  subType,
253
252
  position,
254
253
  velocity,
@@ -256,7 +255,7 @@ function ____exports.spawnBombWithSeed(self, variant, subType, position, seed, v
256
255
  seed
257
256
  )
258
257
  end
259
- function ____exports.spawnEffect(self, variant, subType, position, velocity, spawner, seed)
258
+ function ____exports.spawnEffect(self, effectVariant, subType, position, velocity, spawner, seed)
260
259
  if velocity == nil then
261
260
  velocity = VectorZero
262
261
  end
@@ -269,7 +268,7 @@ function ____exports.spawnEffect(self, variant, subType, position, velocity, spa
269
268
  local entity = spawn(
270
269
  nil,
271
270
  EntityType.ENTITY_EFFECT,
272
- variant,
271
+ effectVariant,
273
272
  subType,
274
273
  position,
275
274
  velocity,
@@ -282,7 +281,7 @@ function ____exports.spawnEffect(self, variant, subType, position, velocity, spa
282
281
  end
283
282
  return effect
284
283
  end
285
- function ____exports.spawnEffectWithSeed(self, variant, subType, position, seed, velocity, spawner)
284
+ function ____exports.spawnEffectWithSeed(self, effectVariant, subType, position, seed, velocity, spawner)
286
285
  if velocity == nil then
287
286
  velocity = VectorZero
288
287
  end
@@ -291,7 +290,7 @@ function ____exports.spawnEffectWithSeed(self, variant, subType, position, seed,
291
290
  end
292
291
  return ____exports.spawnEffect(
293
292
  nil,
294
- variant,
293
+ effectVariant,
295
294
  subType,
296
295
  position,
297
296
  velocity,
@@ -299,7 +298,7 @@ function ____exports.spawnEffectWithSeed(self, variant, subType, position, seed,
299
298
  seed
300
299
  )
301
300
  end
302
- function ____exports.spawnFamiliar(self, variant, subType, position, velocity, spawner, seed)
301
+ function ____exports.spawnFamiliar(self, familiarVariant, subType, position, velocity, spawner, seed)
303
302
  if velocity == nil then
304
303
  velocity = VectorZero
305
304
  end
@@ -312,7 +311,7 @@ function ____exports.spawnFamiliar(self, variant, subType, position, velocity, s
312
311
  local entity = spawn(
313
312
  nil,
314
313
  EntityType.ENTITY_FAMILIAR,
315
- variant,
314
+ familiarVariant,
316
315
  subType,
317
316
  position,
318
317
  velocity,
@@ -325,7 +324,7 @@ function ____exports.spawnFamiliar(self, variant, subType, position, velocity, s
325
324
  end
326
325
  return familiar
327
326
  end
328
- function ____exports.spawnFamiliarWithSeed(self, variant, subType, position, seed, velocity, spawner)
327
+ function ____exports.spawnFamiliarWithSeed(self, familiarVariant, subType, position, seed, velocity, spawner)
329
328
  if velocity == nil then
330
329
  velocity = VectorZero
331
330
  end
@@ -334,7 +333,7 @@ function ____exports.spawnFamiliarWithSeed(self, variant, subType, position, see
334
333
  end
335
334
  return ____exports.spawnFamiliar(
336
335
  nil,
337
- variant,
336
+ familiarVariant,
338
337
  subType,
339
338
  position,
340
339
  velocity,
@@ -342,7 +341,7 @@ function ____exports.spawnFamiliarWithSeed(self, variant, subType, position, see
342
341
  seed
343
342
  )
344
343
  end
345
- function ____exports.spawnKnife(self, variant, subType, position, velocity, spawner, seed)
344
+ function ____exports.spawnKnife(self, knifeVariant, subType, position, velocity, spawner, seed)
346
345
  if velocity == nil then
347
346
  velocity = VectorZero
348
347
  end
@@ -355,7 +354,7 @@ function ____exports.spawnKnife(self, variant, subType, position, velocity, spaw
355
354
  local entity = spawn(
356
355
  nil,
357
356
  EntityType.ENTITY_KNIFE,
358
- variant,
357
+ knifeVariant,
359
358
  subType,
360
359
  position,
361
360
  velocity,
@@ -368,7 +367,7 @@ function ____exports.spawnKnife(self, variant, subType, position, velocity, spaw
368
367
  end
369
368
  return knife
370
369
  end
371
- function ____exports.spawnKnifeWithSeed(self, variant, subType, position, seed, velocity, spawner)
370
+ function ____exports.spawnKnifeWithSeed(self, knifeVariant, subType, position, seed, velocity, spawner)
372
371
  if velocity == nil then
373
372
  velocity = VectorZero
374
373
  end
@@ -377,7 +376,7 @@ function ____exports.spawnKnifeWithSeed(self, variant, subType, position, seed,
377
376
  end
378
377
  return ____exports.spawnKnife(
379
378
  nil,
380
- variant,
379
+ knifeVariant,
381
380
  subType,
382
381
  position,
383
382
  velocity,
@@ -385,7 +384,7 @@ function ____exports.spawnKnifeWithSeed(self, variant, subType, position, seed,
385
384
  seed
386
385
  )
387
386
  end
388
- function ____exports.spawnLaser(self, variant, subType, position, velocity, spawner, seed)
387
+ function ____exports.spawnLaser(self, laserVariant, subType, position, velocity, spawner, seed)
389
388
  if velocity == nil then
390
389
  velocity = VectorZero
391
390
  end
@@ -398,7 +397,7 @@ function ____exports.spawnLaser(self, variant, subType, position, velocity, spaw
398
397
  local entity = spawn(
399
398
  nil,
400
399
  EntityType.ENTITY_LASER,
401
- variant,
400
+ laserVariant,
402
401
  subType,
403
402
  position,
404
403
  velocity,
@@ -411,7 +410,7 @@ function ____exports.spawnLaser(self, variant, subType, position, velocity, spaw
411
410
  end
412
411
  return laser
413
412
  end
414
- function ____exports.spawnLaserWithSeed(self, variant, subType, position, seed, velocity, spawner)
413
+ function ____exports.spawnLaserWithSeed(self, laserVariant, subType, position, seed, velocity, spawner)
415
414
  if velocity == nil then
416
415
  velocity = VectorZero
417
416
  end
@@ -420,7 +419,7 @@ function ____exports.spawnLaserWithSeed(self, variant, subType, position, seed,
420
419
  end
421
420
  return ____exports.spawnLaser(
422
421
  nil,
423
- variant,
422
+ laserVariant,
424
423
  subType,
425
424
  position,
426
425
  velocity,
@@ -472,7 +471,7 @@ function ____exports.spawnNPCWithSeed(self, entityType, variant, subType, positi
472
471
  seed
473
472
  )
474
473
  end
475
- function ____exports.spawnPickup(self, variant, subType, position, velocity, spawner, seed)
474
+ function ____exports.spawnPickup(self, pickupVariant, subType, position, velocity, spawner, seed)
476
475
  if velocity == nil then
477
476
  velocity = VectorZero
478
477
  end
@@ -485,7 +484,7 @@ function ____exports.spawnPickup(self, variant, subType, position, velocity, spa
485
484
  local entity = spawn(
486
485
  nil,
487
486
  EntityType.ENTITY_PICKUP,
488
- variant,
487
+ pickupVariant,
489
488
  subType,
490
489
  position,
491
490
  velocity,
@@ -498,7 +497,7 @@ function ____exports.spawnPickup(self, variant, subType, position, velocity, spa
498
497
  end
499
498
  return pickup
500
499
  end
501
- function ____exports.spawnPickupWithSeed(self, variant, subType, position, seed, velocity, spawner)
500
+ function ____exports.spawnPickupWithSeed(self, pickupVariant, subType, position, seed, velocity, spawner)
502
501
  if velocity == nil then
503
502
  velocity = VectorZero
504
503
  end
@@ -507,7 +506,7 @@ function ____exports.spawnPickupWithSeed(self, variant, subType, position, seed,
507
506
  end
508
507
  return ____exports.spawnPickup(
509
508
  nil,
510
- variant,
509
+ pickupVariant,
511
510
  subType,
512
511
  position,
513
512
  velocity,
@@ -515,7 +514,7 @@ function ____exports.spawnPickupWithSeed(self, variant, subType, position, seed,
515
514
  seed
516
515
  )
517
516
  end
518
- function ____exports.spawnProjectile(self, variant, subType, position, velocity, spawner, seed)
517
+ function ____exports.spawnProjectile(self, projectileVariant, subType, position, velocity, spawner, seed)
519
518
  if velocity == nil then
520
519
  velocity = VectorZero
521
520
  end
@@ -528,7 +527,7 @@ function ____exports.spawnProjectile(self, variant, subType, position, velocity,
528
527
  local entity = spawn(
529
528
  nil,
530
529
  EntityType.ENTITY_PROJECTILE,
531
- variant,
530
+ projectileVariant,
532
531
  subType,
533
532
  position,
534
533
  velocity,
@@ -541,7 +540,7 @@ function ____exports.spawnProjectile(self, variant, subType, position, velocity,
541
540
  end
542
541
  return projectile
543
542
  end
544
- function ____exports.spawnProjectileWithSeed(self, variant, subType, position, seed, velocity, spawner)
543
+ function ____exports.spawnProjectileWithSeed(self, projectileVariant, subType, position, seed, velocity, spawner)
545
544
  if velocity == nil then
546
545
  velocity = VectorZero
547
546
  end
@@ -550,7 +549,7 @@ function ____exports.spawnProjectileWithSeed(self, variant, subType, position, s
550
549
  end
551
550
  return ____exports.spawnProjectile(
552
551
  nil,
553
- variant,
552
+ projectileVariant,
554
553
  subType,
555
554
  position,
556
555
  velocity,
@@ -558,7 +557,7 @@ function ____exports.spawnProjectileWithSeed(self, variant, subType, position, s
558
557
  seed
559
558
  )
560
559
  end
561
- function ____exports.spawnSlot(self, variant, subType, position, velocity, spawner, seed)
560
+ function ____exports.spawnSlot(self, slotVariant, subType, position, velocity, spawner, seed)
562
561
  if velocity == nil then
563
562
  velocity = VectorZero
564
563
  end
@@ -571,7 +570,7 @@ function ____exports.spawnSlot(self, variant, subType, position, velocity, spawn
571
570
  return spawn(
572
571
  nil,
573
572
  EntityType.ENTITY_SLOT,
574
- variant,
573
+ slotVariant,
575
574
  subType,
576
575
  position,
577
576
  velocity,
@@ -579,7 +578,7 @@ function ____exports.spawnSlot(self, variant, subType, position, velocity, spawn
579
578
  seed
580
579
  )
581
580
  end
582
- function ____exports.spawnSlotWithSeed(self, variant, subType, position, seed, velocity, spawner)
581
+ function ____exports.spawnSlotWithSeed(self, slotVariant, subType, position, seed, velocity, spawner)
583
582
  if velocity == nil then
584
583
  velocity = VectorZero
585
584
  end
@@ -588,7 +587,7 @@ function ____exports.spawnSlotWithSeed(self, variant, subType, position, seed, v
588
587
  end
589
588
  return ____exports.spawnSlot(
590
589
  nil,
591
- variant,
590
+ slotVariant,
592
591
  subType,
593
592
  position,
594
593
  velocity,
@@ -596,7 +595,7 @@ function ____exports.spawnSlotWithSeed(self, variant, subType, position, seed, v
596
595
  seed
597
596
  )
598
597
  end
599
- function ____exports.spawnTear(self, variant, subType, position, velocity, spawner, seed)
598
+ function ____exports.spawnTear(self, tearVariant, subType, position, velocity, spawner, seed)
600
599
  if velocity == nil then
601
600
  velocity = VectorZero
602
601
  end
@@ -609,7 +608,7 @@ function ____exports.spawnTear(self, variant, subType, position, velocity, spawn
609
608
  local entity = spawn(
610
609
  nil,
611
610
  EntityType.ENTITY_TEAR,
612
- variant,
611
+ tearVariant,
613
612
  subType,
614
613
  position,
615
614
  velocity,
@@ -622,7 +621,7 @@ function ____exports.spawnTear(self, variant, subType, position, velocity, spawn
622
621
  end
623
622
  return tear
624
623
  end
625
- function ____exports.spawnTearWithSeed(self, variant, subType, position, seed, velocity, spawner)
624
+ function ____exports.spawnTearWithSeed(self, tearVariant, subType, position, seed, velocity, spawner)
626
625
  if velocity == nil then
627
626
  velocity = VectorZero
628
627
  end
@@ -631,7 +630,7 @@ function ____exports.spawnTearWithSeed(self, variant, subType, position, seed, v
631
630
  end
632
631
  return ____exports.spawnTear(
633
632
  nil,
634
- variant,
633
+ tearVariant,
635
634
  subType,
636
635
  position,
637
636
  velocity,
@@ -1,7 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
5
4
  local __TS__ArraySort = ____lualib.__TS__ArraySort
6
5
  local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
7
6
  local ____exports = {}
@@ -202,7 +201,7 @@ function ____exports.getNewGlobals(self)
202
201
  for key, value in pairs(_G) do
203
202
  if not defaultGlobals:has(key) then
204
203
  local keyValueTuple = {key, value}
205
- __TS__ArrayPush(newGlobals, keyValueTuple)
204
+ newGlobals[#newGlobals + 1] = keyValueTuple
206
205
  end
207
206
  end
208
207
  __TS__ArraySort(newGlobals, twoDimensionalSort)
@@ -2,7 +2,6 @@ local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
6
5
  local Map = ____lualib.Map
7
6
  local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
8
7
  local ____exports = {}
@@ -34,7 +33,7 @@ function getAllGridEntities(self)
34
33
  for ____, gridIndex in ipairs(range(nil, gridSize - 1)) do
35
34
  local gridEntity = room:GetGridEntity(gridIndex)
36
35
  if gridEntity ~= nil then
37
- __TS__ArrayPush(gridEntities, gridEntity)
36
+ gridEntities[#gridEntities + 1] = gridEntity
38
37
  end
39
38
  end
40
39
  return gridEntities
@@ -172,7 +171,7 @@ function ____exports.getSurroundingGridEntities(self, gridEntity)
172
171
  for ____, surroundingGridIndex in ipairs(surroundingGridIndexes) do
173
172
  local surroundingGridEntity = room:GetGridEntity(surroundingGridIndex)
174
173
  if surroundingGridEntity ~= nil then
175
- __TS__ArrayPush(surroundingGridEntities, surroundingGridEntity)
174
+ surroundingGridEntities[#surroundingGridEntities + 1] = surroundingGridEntity
176
175
  end
177
176
  end
178
177
  return surroundingGridEntities
@@ -339,7 +339,7 @@ function ____exports.logPlayerHealth(player)
339
339
  ____exports.log(" Broken hearts: " .. tostring(playerHealth.brokenHearts))
340
340
  ____exports.log(" Soul charges: " .. tostring(playerHealth.soulCharges))
341
341
  ____exports.log(" Blood charges: " .. tostring(playerHealth.bloodCharges))
342
- ____exports.log((" Soul heart types: [" .. table.concat(playerHealth.soulHeartTypes, "," or ",")) .. "]")
342
+ ____exports.log((" Soul heart types: [" .. table.concat(playerHealth.soulHeartTypes, ",")) .. "]")
343
343
  end
344
344
  function ____exports.logProjectileFlags(flags)
345
345
  ____exports.logFlags(flags, ProjectileFlags, "projectile")