isaacscript-common 1.2.257 → 1.2.260

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/dist/callbacks/postPlayerReordered.lua +9 -6
  2. package/dist/callbacks/subscriptions/postBombInitLate.lua +2 -3
  3. package/dist/callbacks/subscriptions/postBoneSwing.lua +2 -3
  4. package/dist/callbacks/subscriptions/postCollectibleInitFirst.lua +2 -3
  5. package/dist/callbacks/subscriptions/postCursedTeleport.lua +2 -3
  6. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +2 -3
  7. package/dist/callbacks/subscriptions/postCustomRevive.lua +2 -3
  8. package/dist/callbacks/subscriptions/postEffectInitLate.lua +2 -3
  9. package/dist/callbacks/subscriptions/postEsauJr.lua +2 -3
  10. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +2 -3
  11. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +2 -3
  12. package/dist/callbacks/subscriptions/postFirstFlip.lua +2 -3
  13. package/dist/callbacks/subscriptions/postFlip.lua +2 -3
  14. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +2 -3
  15. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +2 -3
  16. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +2 -3
  17. package/dist/callbacks/subscriptions/postGridEntityInit.lua +2 -3
  18. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +2 -3
  19. package/dist/callbacks/subscriptions/postGridEntityStateChange.lua +2 -3
  20. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +2 -3
  21. package/dist/callbacks/subscriptions/postItemPickup.lua +2 -3
  22. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +2 -3
  23. package/dist/callbacks/subscriptions/postLaserInitLate.lua +2 -3
  24. package/dist/callbacks/subscriptions/postNPCInitLate.lua +2 -3
  25. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +2 -3
  26. package/dist/callbacks/subscriptions/postNewRoomEarly.lua +2 -3
  27. package/dist/callbacks/subscriptions/postNewRoomReordered.lua +2 -3
  28. package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +2 -3
  29. package/dist/callbacks/subscriptions/postPickupCollect.lua +2 -3
  30. package/dist/callbacks/subscriptions/postPickupInitLate.lua +2 -3
  31. package/dist/callbacks/subscriptions/postPlayerChangeHealth.lua +2 -3
  32. package/dist/callbacks/subscriptions/postPlayerChangeType.lua +2 -3
  33. package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +2 -3
  34. package/dist/callbacks/subscriptions/postPlayerInitLate.lua +2 -3
  35. package/dist/callbacks/subscriptions/postPlayerInitReordered.lua +2 -3
  36. package/dist/callbacks/subscriptions/postPlayerRenderReordered.lua +2 -3
  37. package/dist/callbacks/subscriptions/postPlayerUpdateReordered.lua +2 -3
  38. package/dist/callbacks/subscriptions/postProjectileInitLate.lua +2 -3
  39. package/dist/callbacks/subscriptions/postPurchase.lua +2 -3
  40. package/dist/callbacks/subscriptions/postSacrifice.lua +2 -3
  41. package/dist/callbacks/subscriptions/postSlotAnimationChanged.lua +2 -3
  42. package/dist/callbacks/subscriptions/postSlotDestroyed.lua +2 -3
  43. package/dist/callbacks/subscriptions/postSlotInit.lua +2 -3
  44. package/dist/callbacks/subscriptions/postSlotRender.lua +2 -3
  45. package/dist/callbacks/subscriptions/postSlotUpdate.lua +2 -3
  46. package/dist/callbacks/subscriptions/postTearInitLate.lua +2 -3
  47. package/dist/callbacks/subscriptions/postTearInitVeryLate.lua +2 -3
  48. package/dist/callbacks/subscriptions/postTransformation.lua +2 -3
  49. package/dist/callbacks/subscriptions/postTrinketBreak.lua +2 -3
  50. package/dist/callbacks/subscriptions/preBerserkDeath.lua +2 -3
  51. package/dist/callbacks/subscriptions/preCustomRevive.lua +2 -3
  52. package/dist/callbacks/subscriptions/preItemPickup.lua +2 -3
  53. package/dist/callbacks/subscriptions/preNewLevel.lua +2 -3
  54. package/dist/callbacks/subscriptions/roomClearChange.lua +2 -3
  55. package/dist/features/deployJSONRoom.lua +2 -3
  56. package/dist/features/playerInventory.lua +3 -4
  57. package/dist/features/runInNFrames.lua +6 -5
  58. package/dist/features/sirenHelpers.lua +2 -2
  59. package/dist/features/taintedLazarusPlayers.lua +6 -6
  60. package/dist/functions/array.lua +5 -6
  61. package/dist/functions/benchmark.lua +1 -2
  62. package/dist/functions/collectibleCacheFlag.lua +1 -2
  63. package/dist/functions/deepCopy.lua +4 -5
  64. package/dist/functions/doors.lua +1 -2
  65. package/dist/functions/entity.d.ts +8 -8
  66. package/dist/functions/entity.lua +9 -13
  67. package/dist/functions/entitySpecific.d.ts +46 -46
  68. package/dist/functions/entitySpecific.lua +122 -123
  69. package/dist/functions/globals.lua +1 -2
  70. package/dist/functions/gridEntity.lua +2 -3
  71. package/dist/functions/log.lua +1 -1
  72. package/dist/functions/math.lua +3 -4
  73. package/dist/functions/player.lua +1 -2
  74. package/dist/functions/playerHealth.lua +3 -4
  75. package/dist/functions/playerIndex.lua +1 -2
  76. package/dist/functions/pocketItems.lua +6 -7
  77. package/dist/functions/rooms.lua +2 -3
  78. package/dist/functions/table.lua +5 -6
  79. package/dist/functions/utils.lua +2 -3
  80. package/dist/lualib_bundle.lua +358 -388
  81. package/package.json +4 -4
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postProjectileInitLateHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postProjectileInitLateRegister(self, callback, projectileVariant)
9
- __TS__ArrayPush(subscriptions, {callback, projectileVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, projectileVariant}
10
9
  end
11
10
  function ____exports.postProjectileInitLateFire(self, projectile)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postPurchaseHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postPurchaseRegister(self, callback, pickupVariant, pickupSubType)
9
- __TS__ArrayPush(subscriptions, {callback, pickupVariant, pickupSubType})
8
+ subscriptions[#subscriptions + 1] = {callback, pickupVariant, pickupSubType}
10
9
  end
11
10
  function ____exports.postPurchaseFire(self, player, pickup)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postSacrificeHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postSacrificeRegister(self, callback)
9
- __TS__ArrayPush(subscriptions, {callback})
8
+ subscriptions[#subscriptions + 1] = {callback}
10
9
  end
11
10
  function ____exports.postSacrificeFire(self, player, numSacrifices)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postSlotAnimationChangedHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postSlotAnimationChangedRegister(self, callback, slotVariant)
9
- __TS__ArrayPush(subscriptions, {callback, slotVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, slotVariant}
10
9
  end
11
10
  function ____exports.postSlotAnimationChangedFire(self, slot, previousAnimation, currentAnimation)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
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  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postSlotDestroyedHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postSlotDestroyedRegister(self, callback, slotVariant)
9
- __TS__ArrayPush(subscriptions, {callback, slotVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, slotVariant}
10
9
  end
11
10
  function ____exports.postSlotDestroyedFire(self, slot)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postSlotInitHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postSlotInitRegister(self, callback, slotVariant)
9
- __TS__ArrayPush(subscriptions, {callback, slotVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, slotVariant}
10
9
  end
11
10
  function ____exports.postSlotInitFire(self, slot)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postSlotRenderHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postSlotRenderRegister(self, callback, slotVariant)
9
- __TS__ArrayPush(subscriptions, {callback, slotVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, slotVariant}
10
9
  end
11
10
  function ____exports.postSlotRenderFire(self, slot)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postSlotUpdateHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postSlotUpdateRegister(self, callback, slotVariant)
9
- __TS__ArrayPush(subscriptions, {callback, slotVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, slotVariant}
10
9
  end
11
10
  function ____exports.postSlotUpdateFire(self, slot)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postTearInitLateHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postTearInitLateRegister(self, callback, tearVariant)
9
- __TS__ArrayPush(subscriptions, {callback, tearVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, tearVariant}
10
9
  end
11
10
  function ____exports.postTearInitLateFire(self, tear)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postTearInitVeryLateHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postTearInitVeryLateRegister(self, callback, tearVariant)
9
- __TS__ArrayPush(subscriptions, {callback, tearVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, tearVariant}
10
9
  end
11
10
  function ____exports.postTearInitVeryLateFire(self, tear)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postTransformationHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postTransformationRegister(self, callback, playerForm)
9
- __TS__ArrayPush(subscriptions, {callback, playerForm})
8
+ subscriptions[#subscriptions + 1] = {callback, playerForm}
10
9
  end
11
10
  function ____exports.postTransformationFire(self, player, playerForm, hasForm)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.postTrinketBreakHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.postTrinketBreakRegister(self, callback, trinketType)
9
- __TS__ArrayPush(subscriptions, {callback, trinketType})
8
+ subscriptions[#subscriptions + 1] = {callback, trinketType}
10
9
  end
11
10
  function ____exports.postTrinketBreakFire(self, player, trinketType)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.preBerserkDeathHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.preBerserkDeathRegister(self, callback, playerVariant)
9
- __TS__ArrayPush(subscriptions, {callback, playerVariant})
8
+ subscriptions[#subscriptions + 1] = {callback, playerVariant}
10
9
  end
11
10
  function ____exports.preBerserkDeathFire(self, player)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.preCustomReviveHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.preCustomReviveRegister(self, callback)
9
- __TS__ArrayPush(subscriptions, {callback})
8
+ subscriptions[#subscriptions + 1] = {callback}
10
9
  end
11
10
  function ____exports.preCustomReviveFire(self, player)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.preItemPickupHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.preItemPickupRegister(self, callback, itemType, itemID)
9
- __TS__ArrayPush(subscriptions, {callback, itemType, itemID})
8
+ subscriptions[#subscriptions + 1] = {callback, itemType, itemID}
10
9
  end
11
10
  function ____exports.preItemPickupFire(self, player, pickingUpItem)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.preNewLevelHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.preNewLevelRegister(self, callback)
9
- __TS__ArrayPush(subscriptions, {callback})
8
+ subscriptions[#subscriptions + 1] = {callback}
10
9
  end
11
10
  function ____exports.preNewLevelFire(self, player)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,12 +1,11 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
3
2
  local ____exports = {}
4
3
  local subscriptions = {}
5
4
  function ____exports.roomClearChangedHasSubscriptions(self)
6
5
  return #subscriptions > 0
7
6
  end
8
7
  function ____exports.roomClearChangedRegister(self, callback)
9
- __TS__ArrayPush(subscriptions, {callback})
8
+ subscriptions[#subscriptions + 1] = {callback}
10
9
  end
11
10
  function ____exports.roomClearChangedFire(self, roomClear)
12
11
  for ____, ____value in ipairs(subscriptions) do
@@ -1,7 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
5
4
  local Map = ____lualib.Map
6
5
  local __TS__Iterator = ____lualib.__TS__Iterator
7
6
  local ____exports = {}
@@ -136,7 +135,7 @@ function fillRoomWithDecorations(self)
136
135
  if decoration ~= nil then
137
136
  setGridEntityInvisible(nil, decoration)
138
137
  end
139
- __TS__ArrayPush(decorationGridIndexes, gridIndex)
138
+ decorationGridIndexes[#decorationGridIndexes + 1] = gridIndex
140
139
  end
141
140
  ::__continue31::
142
141
  end
@@ -276,7 +275,7 @@ function storePersistentEntity(self, entity)
276
275
  local roomListIndex = getRoomListIndex(nil)
277
276
  local persistentEntity = {gridIndex = gridIndex, type = entity.Type, variant = entity.Variant, subType = entity.SubType}
278
277
  local persistentEntities = v.level.roomToPersistentEntitiesMap:getAndSetDefault(roomListIndex)
279
- __TS__ArrayPush(persistentEntities, persistentEntity)
278
+ persistentEntities[#persistentEntities + 1] = persistentEntity
280
279
  end
281
280
  function fixPitGraphics(self)
282
281
  local room = game:GetRoom()
@@ -1,7 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
5
4
  local __TS__Iterator = ____lualib.__TS__Iterator
6
5
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
7
6
  local ____exports = {}
@@ -35,7 +34,7 @@ function newPlayerInventory(self, player)
35
34
  nil,
36
35
  numCollectibles,
37
36
  function()
38
- __TS__ArrayPush(inventory, collectibleType)
37
+ inventory[#inventory + 1] = collectibleType
39
38
  end
40
39
  )
41
40
  end
@@ -64,12 +63,12 @@ end
64
63
  function addCollectibleToInventory(self, player, collectibleType)
65
64
  local playerIndex = getPlayerIndex(nil, player)
66
65
  local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
67
- __TS__ArrayPush(inventory, collectibleType)
66
+ inventory[#inventory + 1] = collectibleType
68
67
  if not isActiveCollectible(nil, collectibleType) then
69
68
  return
70
69
  end
71
70
  local activeCollectibleTypes = v.run.playersActiveCollectibleTypes:getAndSetDefault(playerIndex)
72
- __TS__ArrayPush(activeCollectibleTypes, collectibleType)
71
+ activeCollectibleTypes[#activeCollectibleTypes + 1] = collectibleType
73
72
  local droppedActiveCollectibleTypes = __TS__ArrayFilter(
74
73
  activeCollectibleTypes,
75
74
  function(____, activeCollectibleType) return not player:HasCollectible(activeCollectibleType) end
@@ -1,5 +1,4 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
3
2
  local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
4
3
  local __TS__ArraySplice = ____lualib.__TS__ArraySplice
5
4
  local ____exports = {}
@@ -26,8 +25,8 @@ function checkExecuteQueuedFunctions(self, frameCount, functionTuples)
26
25
  function(____, functionTuple, i)
27
26
  local frame, func = table.unpack(functionTuple)
28
27
  if frameCount >= frame then
29
- __TS__ArrayPush(functionsToFire, func)
30
- __TS__ArrayPush(indexesToRemove, i)
28
+ functionsToFire[#functionsToFire + 1] = func
29
+ indexesToRemove[#indexesToRemove + 1] = i
31
30
  end
32
31
  end
33
32
  )
@@ -55,14 +54,16 @@ function ____exports.runInNGameFrames(self, func, gameFrames)
55
54
  local gameFrameCount = game:GetFrameCount()
56
55
  local functionFireFrame = gameFrameCount + gameFrames
57
56
  local tuple = {functionFireFrame, func}
58
- __TS__ArrayPush(v.run.queuedGameFunctionTuples, tuple)
57
+ local ____v_run_queuedGameFunctionTuples_0 = v.run.queuedGameFunctionTuples
58
+ ____v_run_queuedGameFunctionTuples_0[#____v_run_queuedGameFunctionTuples_0 + 1] = tuple
59
59
  end
60
60
  function ____exports.runInNRenderFrames(self, func, renderFrames)
61
61
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
62
62
  local renderFrameCount = Isaac.GetFrameCount()
63
63
  local functionFireFrame = renderFrameCount + renderFrames
64
64
  local tuple = {functionFireFrame, func}
65
- __TS__ArrayPush(v.run.queuedRenderFunctionTuples, tuple)
65
+ local ____v_run_queuedRenderFunctionTuples_1 = v.run.queuedRenderFunctionTuples
66
+ ____v_run_queuedRenderFunctionTuples_1[#____v_run_queuedRenderFunctionTuples_1 + 1] = tuple
66
67
  end
67
68
  function ____exports.runNextGameFrame(self, func)
68
69
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
@@ -1,5 +1,4 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
3
2
  local __TS__ArrayFind = ____lualib.__TS__ArrayFind
4
3
  local ____exports = {}
5
4
  local postNPCInitSirenHelper, checkReturnFamiliarToPlayer, blacklistEntryExists, getSirenHelper, v
@@ -57,7 +56,8 @@ function ____exports.setFamiliarNoSirenSteal(self, familiarVariant, familiarSubT
57
56
  if blacklistEntryExists(nil, familiarVariant, familiarSubType) then
58
57
  return
59
58
  end
60
- __TS__ArrayPush(v.run.familiarBlacklist, {familiarVariant, familiarSubType})
59
+ local ____v_run_familiarBlacklist_0 = v.run.familiarBlacklist
60
+ ____v_run_familiarBlacklist_0[#____v_run_familiarBlacklist_0 + 1] = {familiarVariant, familiarSubType}
61
61
  end
62
62
  function ____exports.hasSirenStolenFamiliar(self, familiar)
63
63
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
@@ -1,8 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local Map = ____lualib.Map
3
3
  local __TS__New = ____lualib.__TS__New
4
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
5
- local __TS__ArrayShift = ____lualib.__TS__ArrayShift
6
4
  local ____exports = {}
7
5
  local postPlayerInit, checkDequeue, v
8
6
  local ____featuresInitialized = require("featuresInitialized")
@@ -13,9 +11,11 @@ function postPlayerInit(self, player)
13
11
  local entityPtr = EntityPtr(player)
14
12
  local character = player:GetPlayerType()
15
13
  if character == PlayerType.PLAYER_LAZARUS_B then
16
- __TS__ArrayPush(v.run.queuedTaintedLazarus, entityPtr)
14
+ local ____v_run_queuedTaintedLazarus_0 = v.run.queuedTaintedLazarus
15
+ ____v_run_queuedTaintedLazarus_0[#____v_run_queuedTaintedLazarus_0 + 1] = entityPtr
17
16
  elseif character == PlayerType.PLAYER_LAZARUS2_B then
18
- __TS__ArrayPush(v.run.queuedDeadTaintedLazarus, entityPtr)
17
+ local ____v_run_queuedDeadTaintedLazarus_1 = v.run.queuedDeadTaintedLazarus
18
+ ____v_run_queuedDeadTaintedLazarus_1[#____v_run_queuedDeadTaintedLazarus_1 + 1] = entityPtr
19
19
  else
20
20
  return
21
21
  end
@@ -25,8 +25,8 @@ function checkDequeue(self)
25
25
  if #v.run.queuedTaintedLazarus == 0 or #v.run.queuedDeadTaintedLazarus == 0 then
26
26
  return
27
27
  end
28
- local taintedLazarusPtr = __TS__ArrayShift(v.run.queuedTaintedLazarus)
29
- local deadTaintedLazarusPtr = __TS__ArrayShift(v.run.queuedDeadTaintedLazarus)
28
+ local taintedLazarusPtr = table.remove(v.run.queuedTaintedLazarus, 1)
29
+ local deadTaintedLazarusPtr = table.remove(v.run.queuedDeadTaintedLazarus, 1)
30
30
  if taintedLazarusPtr == nil or deadTaintedLazarusPtr == nil then
31
31
  return
32
32
  end
@@ -2,7 +2,6 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
3
3
  local Set = ____lualib.Set
4
4
  local __TS__New = ____lualib.__TS__New
5
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
6
5
  local __TS__ArrayIndexOf = ____lualib.__TS__ArrayIndexOf
7
6
  local __TS__ArraySplice = ____lualib.__TS__ArraySplice
8
7
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
@@ -56,7 +55,7 @@ function ____exports.arrayRemove(self, originalArray, ...)
56
55
  local array = {}
57
56
  for ____, element in ipairs(originalArray) do
58
57
  if not elementsToRemoveSet:has(element) then
59
- __TS__ArrayPush(array, element)
58
+ array[#array + 1] = element
60
59
  end
61
60
  end
62
61
  return array
@@ -81,7 +80,7 @@ function ____exports.arrayToString(self, array)
81
80
  array,
82
81
  function(____, element) return tostring(element) end
83
82
  )
84
- local commaSeparatedStrings = table.concat(strings, ", " or ",")
83
+ local commaSeparatedStrings = table.concat(strings, ", ")
85
84
  return ("[" .. commaSeparatedStrings) .. "]"
86
85
  end
87
86
  function ____exports.combineArrays(self, ...)
@@ -89,7 +88,7 @@ function ____exports.combineArrays(self, ...)
89
88
  local elements = {}
90
89
  for ____, array in ipairs(arrays) do
91
90
  for ____, element in ipairs(array) do
92
- __TS__ArrayPush(elements, element)
91
+ elements[#elements + 1] = element
93
92
  end
94
93
  end
95
94
  return elements
@@ -103,7 +102,7 @@ function ____exports.copyArray(self, oldArray, numElements)
103
102
  local i = 0
104
103
  while i < numElements do
105
104
  local oldElement = oldArray[i + 1]
106
- __TS__ArrayPush(newArray, oldElement)
105
+ newArray[#newArray + 1] = oldElement
107
106
  i = i + 1
108
107
  end
109
108
  end
@@ -150,7 +149,7 @@ function ____exports.initArray(self, defaultValue, size)
150
149
  nil,
151
150
  size,
152
151
  function()
153
- __TS__ArrayPush(array, defaultValue)
152
+ array[#array + 1] = defaultValue
154
153
  end
155
154
  )
156
155
  return array
@@ -1,5 +1,4 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
3
2
  local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
4
3
  local ____exports = {}
5
4
  local ____log = require("functions.log")
@@ -25,7 +24,7 @@ function ____exports.benchmark(self, numTrials, ...)
25
24
  end
26
25
  local averageTimeMilliseconds = totalTimeMilliseconds / numTrials
27
26
  log(((("The average time of the function at index " .. tostring(i)) .. " is: ") .. tostring(averageTimeMilliseconds)) .. " milliseconds")
28
- __TS__ArrayPush(averages, averageTimeMilliseconds)
27
+ averages[#averages + 1] = averageTimeMilliseconds
29
28
  end
30
29
  )
31
30
  return averages
@@ -2,7 +2,6 @@ local ____lualib = require("lualib_bundle")
2
2
  local Map = ____lualib.Map
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local Set = ____lualib.Set
5
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
6
5
  local ____exports = {}
7
6
  local ____collectibles = require("functions.collectibles")
8
7
  local collectibleHasCacheFlag = ____collectibles.collectibleHasCacheFlag
@@ -47,7 +46,7 @@ function ____exports.getPlayerCollectiblesForCacheFlag(self, player, cacheFlag)
47
46
  nil,
48
47
  numCollectibles,
49
48
  function()
50
- __TS__ArrayPush(playerCollectibles, collectibleType)
49
+ playerCollectibles[#playerCollectibles + 1] = collectibleType
51
50
  end
52
51
  )
53
52
  end
@@ -5,7 +5,6 @@ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
5
  local Map = ____lualib.Map
6
6
  local WeakMap = ____lualib.WeakMap
7
7
  local WeakSet = ____lualib.WeakSet
8
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
9
8
  local __TS__Iterator = ____lualib.__TS__Iterator
10
9
  local __TS__ArraySome = ____lualib.__TS__ArraySome
11
10
  local ____exports = {}
@@ -273,7 +272,7 @@ function deepCopyArray(self, array, serializationType, traversalDescription)
273
272
  local newArray = {}
274
273
  for ____, value in ipairs(array) do
275
274
  local newValue = ____exports.deepCopy(nil, value, serializationType, traversalDescription)
276
- __TS__ArrayPush(newArray, newValue)
275
+ newArray[#newArray + 1] = newValue
277
276
  end
278
277
  return newArray
279
278
  end
@@ -298,11 +297,11 @@ function getCopiedEntries(self, object, serializationType, traversalDescription)
298
297
  for ____, ____value in __TS__Iterator(object:entries()) do
299
298
  local key = ____value[1]
300
299
  local value = ____value[2]
301
- __TS__ArrayPush(entries, {key, value})
300
+ entries[#entries + 1] = {key, value}
302
301
  end
303
302
  else
304
303
  for key, value in pairs(object) do
305
- __TS__ArrayPush(entries, {key, value})
304
+ entries[#entries + 1] = {key, value}
306
305
  end
307
306
  end
308
307
  local hasNumberKeys = __TS__ArraySome(
@@ -325,7 +324,7 @@ function getCopiedEntries(self, object, serializationType, traversalDescription)
325
324
  traversalDescription = getTraversalDescription(nil, key, traversalDescription)
326
325
  local newValue = ____exports.deepCopy(nil, value, serializationType, traversalDescription)
327
326
  local keyToUse = convertNumberKeysToStrings and tostring(key) or key
328
- __TS__ArrayPush(copiedEntries, {keyToUse, newValue})
327
+ copiedEntries[#copiedEntries + 1] = {keyToUse, newValue}
329
328
  end
330
329
  ::__continue78::
331
330
  end
@@ -1,7 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
- local __TS__ArrayPush = ____lualib.__TS__ArrayPush
5
4
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
6
5
  local __TS__ArrayFind = ____lualib.__TS__ArrayFind
7
6
  local ____exports = {}
@@ -27,7 +26,7 @@ function ____exports.getDoors(self, ...)
27
26
  goto __continue12
28
27
  end
29
28
  if #roomTypes == 0 or roomTypesSet:has(door.TargetRoomType) then
30
- __TS__ArrayPush(doors, door)
29
+ doors[#doors + 1] = door
31
30
  end
32
31
  end
33
32
  ::__continue12::
@@ -22,7 +22,7 @@ export declare function countEntities(entityType?: EntityType | int, variant?: n
22
22
  * const closestGaper = getClosestEntityTo(player, gapers);
23
23
  * ```
24
24
  */
25
- export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity: Entity, entities: T[]): T;
25
+ export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity: Entity, entities: T[]): T | undefined;
26
26
  /**
27
27
  * Helper function to get all of the entities in the room or all of the entities that match a
28
28
  * specific entity type / variant / sub-type.
@@ -39,14 +39,14 @@ export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity:
39
39
  * }
40
40
  * ```
41
41
  *
42
- * @param matchingEntityType Optional. If specified, will only return NPCs that match this entity
42
+ * @param entityType Optional. If specified, will only return NPCs that match this entity
43
43
  * type.
44
- * @param matchingVariant Optional. If specified, will only return NPCs that match this variant.
45
- * @param matchingSubType Optional. If specified, will only return NPCs that match this sub-type.
44
+ * @param variant Optional. If specified, will only return NPCs that match this variant.
45
+ * @param subType Optional. If specified, will only return NPCs that match this sub-type.
46
46
  * @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
47
47
  * returned. Default is false. Will only be taken into account if `matchingEntityType` is specified.
48
48
  */
49
- export declare function getEntities(matchingEntityType?: EntityType | int, matchingVariant?: number, matchingSubType?: number, ignoreFriendly?: boolean): Entity[];
49
+ export declare function getEntities(entityType?: EntityType | int, variant?: number, subType?: number, ignoreFriendly?: boolean): Entity[];
50
50
  /** Helper function to return a string containing an entity's type, variant, and sub-type. */
51
51
  export declare function getEntityID(entity: Entity): string;
52
52
  /**
@@ -62,9 +62,9 @@ export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities:
62
62
  */
63
63
  export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
64
64
  /**
65
- * Helper function to determine if the current entity is an end-game story boss, like Isaac, Blue
66
- * Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
67
- * to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
65
+ * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
66
+ * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
67
+ * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
68
68
  */
69
69
  export declare function isStoryBoss(entityType: EntityType | int): boolean;
70
70
  /**