isaacscript-common 1.2.174 → 1.2.177

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (204) hide show
  1. package/dist/callbacks/itemPickup.lua +0 -1
  2. package/dist/callbacks/postBombInitLate.lua +0 -1
  3. package/dist/callbacks/postBoneSwing.lua +0 -1
  4. package/dist/callbacks/postCursedTeleport.lua +0 -1
  5. package/dist/callbacks/postCustomDoorEnter.lua +0 -1
  6. package/dist/callbacks/postEffectInitLate.lua +0 -1
  7. package/dist/callbacks/postEsauJr.lua +0 -1
  8. package/dist/callbacks/postFamiliarInitLate.lua +0 -1
  9. package/dist/callbacks/postFlip.lua +0 -1
  10. package/dist/callbacks/postGridEntity.lua +0 -1
  11. package/dist/callbacks/postGridEntityCollision.lua +0 -1
  12. package/dist/callbacks/postKnifeInitLate.lua +0 -1
  13. package/dist/callbacks/postLaserInitLate.lua +0 -1
  14. package/dist/callbacks/postNPCInitLate.lua +0 -1
  15. package/dist/callbacks/postPickupCollect.lua +0 -1
  16. package/dist/callbacks/postPickupInitLate.lua +0 -1
  17. package/dist/callbacks/postPlayerChangeHealth.lua +0 -1
  18. package/dist/callbacks/postPlayerChangeType.lua +0 -1
  19. package/dist/callbacks/postPlayerFatalDamage.lua +0 -1
  20. package/dist/callbacks/postPlayerInitLate.lua +0 -1
  21. package/dist/callbacks/postPlayerReordered.lua +0 -1
  22. package/dist/callbacks/postProjectileInitLate.lua +0 -1
  23. package/dist/callbacks/postPurchase.lua +0 -1
  24. package/dist/callbacks/postSlotInitUpdate.lua +0 -1
  25. package/dist/callbacks/postSlotRender.lua +0 -1
  26. package/dist/callbacks/postTearInitLate.lua +0 -1
  27. package/dist/callbacks/postTearInitVeryLate.lua +0 -1
  28. package/dist/callbacks/postTransformation.lua +0 -1
  29. package/dist/callbacks/postTrinketBreak.lua +0 -1
  30. package/dist/callbacks/preNewLevel.lua +0 -1
  31. package/dist/callbacks/subscriptions/postBombInitLate.lua +0 -1
  32. package/dist/callbacks/subscriptions/postBoneSwing.lua +0 -1
  33. package/dist/callbacks/subscriptions/postCursedTeleport.lua +0 -1
  34. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +0 -1
  35. package/dist/callbacks/subscriptions/postCustomRevive.lua +0 -1
  36. package/dist/callbacks/subscriptions/postEffectInitLate.lua +0 -1
  37. package/dist/callbacks/subscriptions/postEsauJr.lua +0 -1
  38. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +0 -1
  39. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +0 -1
  40. package/dist/callbacks/subscriptions/postFirstFlip.lua +0 -1
  41. package/dist/callbacks/subscriptions/postFlip.lua +0 -1
  42. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +0 -1
  43. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +0 -1
  44. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +0 -1
  45. package/dist/callbacks/subscriptions/postGridEntityInit.lua +0 -1
  46. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +0 -1
  47. package/dist/callbacks/subscriptions/postGridEntityStateChange.lua +0 -1
  48. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +0 -1
  49. package/dist/callbacks/subscriptions/postItemPickup.lua +0 -1
  50. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +0 -1
  51. package/dist/callbacks/subscriptions/postLaserInitLate.lua +0 -1
  52. package/dist/callbacks/subscriptions/postNPCInitLate.lua +0 -1
  53. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +0 -1
  54. package/dist/callbacks/subscriptions/postNewRoomEarly.lua +0 -1
  55. package/dist/callbacks/subscriptions/postNewRoomReordered.lua +0 -1
  56. package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +0 -1
  57. package/dist/callbacks/subscriptions/postPickupCollect.lua +0 -1
  58. package/dist/callbacks/subscriptions/postPickupInitLate.lua +0 -1
  59. package/dist/callbacks/subscriptions/postPlayerChangeHealth.lua +0 -1
  60. package/dist/callbacks/subscriptions/postPlayerChangeType.lua +0 -1
  61. package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +0 -1
  62. package/dist/callbacks/subscriptions/postPlayerInitLate.lua +0 -1
  63. package/dist/callbacks/subscriptions/postPlayerInitReordered.lua +0 -1
  64. package/dist/callbacks/subscriptions/postPlayerRenderReordered.lua +0 -1
  65. package/dist/callbacks/subscriptions/postPlayerUpdateReordered.lua +0 -1
  66. package/dist/callbacks/subscriptions/postProjectileInitLate.lua +0 -1
  67. package/dist/callbacks/subscriptions/postPurchase.lua +0 -1
  68. package/dist/callbacks/subscriptions/postSacrifice.lua +0 -1
  69. package/dist/callbacks/subscriptions/postSlotAnimationChanged.lua +0 -1
  70. package/dist/callbacks/subscriptions/postSlotDestroyed.lua +0 -1
  71. package/dist/callbacks/subscriptions/postSlotInit.lua +0 -1
  72. package/dist/callbacks/subscriptions/postSlotRender.lua +0 -1
  73. package/dist/callbacks/subscriptions/postSlotUpdate.lua +0 -1
  74. package/dist/callbacks/subscriptions/postTearInitLate.lua +0 -1
  75. package/dist/callbacks/subscriptions/postTearInitVeryLate.lua +0 -1
  76. package/dist/callbacks/subscriptions/postTransformation.lua +0 -1
  77. package/dist/callbacks/subscriptions/postTrinketBreak.lua +0 -1
  78. package/dist/callbacks/subscriptions/preBerserkDeath.lua +0 -1
  79. package/dist/callbacks/subscriptions/preCustomRevive.lua +0 -1
  80. package/dist/callbacks/subscriptions/preItemPickup.lua +0 -1
  81. package/dist/callbacks/subscriptions/preNewLevel.lua +0 -1
  82. package/dist/callbacks/subscriptions/roomClearChange.lua +0 -1
  83. package/dist/classes/DefaultMap.lua +0 -1
  84. package/dist/classes/ModUpgraded.lua +0 -1
  85. package/dist/classes/null.d.ts +6 -7
  86. package/dist/classes/null.lua +5 -6
  87. package/dist/constants.d.ts +10 -10
  88. package/dist/constants.lua +3 -4
  89. package/dist/enums/private/SerializationBrand.lua +0 -1
  90. package/dist/features/collectiblesSeen.d.ts +6 -0
  91. package/dist/features/collectiblesSeen.lua +42 -0
  92. package/dist/features/deployJSONRoom.lua +2 -2
  93. package/dist/features/disableInputs.lua +0 -1
  94. package/dist/features/disableSound.lua +0 -1
  95. package/dist/features/extraConsoleCommands/commands.d.ts +11 -11
  96. package/dist/features/extraConsoleCommands/commands.lua +23 -23
  97. package/dist/features/extraConsoleCommands/init.lua +6 -7
  98. package/dist/features/getCollectibleItemPoolType.lua +0 -1
  99. package/dist/features/isPonyActive.lua +0 -1
  100. package/dist/features/playerInventory.d.ts +10 -2
  101. package/dist/features/playerInventory.lua +51 -16
  102. package/dist/features/preventCollectibleRotate.lua +0 -1
  103. package/dist/features/runInNFrames.lua +0 -1
  104. package/dist/features/saveDataManager/constants.d.ts +1 -1
  105. package/dist/features/saveDataManager/constants.lua +1 -1
  106. package/dist/features/saveDataManager/exports.d.ts +6 -6
  107. package/dist/features/saveDataManager/exports.lua +4 -5
  108. package/dist/features/saveDataManager/load.lua +0 -1
  109. package/dist/features/saveDataManager/main.lua +0 -1
  110. package/dist/features/saveDataManager/maps.lua +0 -1
  111. package/dist/features/saveDataManager/merge.lua +5 -4
  112. package/dist/features/saveDataManager/save.lua +0 -1
  113. package/dist/features/sirenHelpers.lua +0 -1
  114. package/dist/features/taintedLazarusPlayers.lua +0 -1
  115. package/dist/featuresInitialized.d.ts +1 -1
  116. package/dist/featuresInitialized.lua +3 -3
  117. package/dist/functions/array.d.ts +39 -39
  118. package/dist/functions/array.lua +79 -80
  119. package/dist/functions/cards.d.ts +3 -3
  120. package/dist/functions/cards.lua +7 -8
  121. package/dist/functions/charge.d.ts +11 -11
  122. package/dist/functions/charge.lua +13 -13
  123. package/dist/functions/collectibleCacheFlag.lua +0 -1
  124. package/dist/functions/collectibleSet.lua +0 -1
  125. package/dist/functions/collectibles.d.ts +53 -15
  126. package/dist/functions/collectibles.lua +44 -21
  127. package/dist/functions/color.d.ts +2 -2
  128. package/dist/functions/color.lua +6 -6
  129. package/dist/functions/deepCopy.d.ts +0 -3
  130. package/dist/functions/deepCopy.lua +5 -23
  131. package/dist/functions/deepCopyTests.lua +0 -1
  132. package/dist/functions/doors.d.ts +8 -8
  133. package/dist/functions/doors.lua +16 -17
  134. package/dist/functions/entity.d.ts +13 -14
  135. package/dist/functions/entity.lua +27 -35
  136. package/dist/functions/entitySpecific.lua +0 -1
  137. package/dist/functions/familiars.lua +0 -1
  138. package/dist/functions/flying.lua +1 -2
  139. package/dist/functions/globals.lua +0 -1
  140. package/dist/functions/gridEntity.d.ts +1 -1
  141. package/dist/functions/gridEntity.lua +5 -6
  142. package/dist/functions/input.lua +0 -1
  143. package/dist/functions/jsonHelpers.d.ts +7 -7
  144. package/dist/functions/jsonHelpers.lua +10 -11
  145. package/dist/functions/jsonRoom.lua +0 -1
  146. package/dist/functions/log.d.ts +21 -21
  147. package/dist/functions/log.lua +75 -75
  148. package/dist/functions/map.lua +0 -1
  149. package/dist/functions/math.d.ts +1 -1
  150. package/dist/functions/math.lua +3 -4
  151. package/dist/functions/npc.lua +0 -1
  152. package/dist/functions/pickups.lua +0 -1
  153. package/dist/functions/player.d.ts +6 -8
  154. package/dist/functions/player.lua +22 -30
  155. package/dist/functions/playerDataStructures.lua +0 -1
  156. package/dist/functions/playerHealth.d.ts +1 -1
  157. package/dist/functions/playerHealth.lua +20 -21
  158. package/dist/functions/pocketItems.lua +0 -1
  159. package/dist/functions/positionVelocity.d.ts +3 -0
  160. package/dist/functions/positionVelocity.lua +19 -6
  161. package/dist/functions/random.d.ts +7 -7
  162. package/dist/functions/revive.d.ts +5 -5
  163. package/dist/functions/revive.lua +8 -8
  164. package/dist/functions/roomData.d.ts +96 -0
  165. package/dist/functions/roomData.lua +57 -0
  166. package/dist/functions/rooms.d.ts +1 -96
  167. package/dist/functions/rooms.lua +30 -76
  168. package/dist/functions/set.d.ts +2 -2
  169. package/dist/functions/set.lua +7 -8
  170. package/dist/functions/string.lua +0 -1
  171. package/dist/functions/transformations.lua +0 -1
  172. package/dist/functions/trinketCacheFlag.d.ts +4 -4
  173. package/dist/functions/trinketCacheFlag.lua +3 -3
  174. package/dist/functions/trinketGive.d.ts +7 -7
  175. package/dist/functions/trinketGive.lua +27 -27
  176. package/dist/functions/trinketSet.lua +0 -1
  177. package/dist/functions/trinkets.d.ts +2 -2
  178. package/dist/functions/trinkets.lua +6 -6
  179. package/dist/functions/ui.d.ts +13 -13
  180. package/dist/functions/ui.lua +28 -28
  181. package/dist/functions/utils.d.ts +6 -0
  182. package/dist/functions/utils.lua +7 -1
  183. package/dist/functions/vector.d.ts +2 -0
  184. package/dist/functions/vector.lua +13 -0
  185. package/dist/index.d.ts +3 -0
  186. package/dist/index.lua +13 -0
  187. package/dist/lualib_bundle.lua +83 -49
  188. package/dist/maps/cardMap.lua +0 -1
  189. package/dist/maps/characterMap.lua +0 -1
  190. package/dist/maps/collectibleDescriptionMap.lua +0 -1
  191. package/dist/maps/collectibleNameMap.lua +0 -1
  192. package/dist/maps/gridEntityTypeToBrokenStateMap.lua +0 -1
  193. package/dist/maps/gridEntityXMLMap.lua +0 -1
  194. package/dist/maps/pillEffectMap.lua +0 -1
  195. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +1 -1
  196. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.lua +1 -2
  197. package/dist/maps/roomTypeMap.lua +0 -1
  198. package/dist/maps/trinketDescriptionMap.lua +0 -1
  199. package/dist/maps/trinketNameMap.lua +0 -1
  200. package/dist/patchErrorFunctions.lua +0 -1
  201. package/dist/types/CollectibleIndex.d.ts +15 -0
  202. package/dist/types/CollectibleIndex.lua +3 -0
  203. package/dist/upgradeMod.lua +3 -1
  204. package/package.json +3 -3
@@ -1,4 +1,3 @@
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- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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  local ____lualib = require("lualib_bundle")
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  local Set = ____lualib.Set
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  local __TS__New = ____lualib.__TS__New
@@ -44,13 +44,13 @@ export declare function getGridEntities(...gridEntityTypes: GridEntityType[]): G
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  * arguments to match specific grid entity types.
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  */
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  export declare function getGridEntitiesMap(...gridEntityTypes: GridEntityType[]): Map<int, GridEntity>;
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+ export declare function getSurroundingGridEntities(gridEntity: GridEntity): GridEntity[];
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  export declare function getTopLeftWall(): GridEntity | undefined;
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  /**
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  * Helper function to get the grid index of the top left wall.
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  * (This will depend on what the current room shape is.)
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  */
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  export declare function getTopLeftWallGridIndex(): int;
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- export declare function getSurroundingGridEntities(gridEntity: GridEntity): GridEntity[];
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  /**
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  * Helper function to determine if all of the pressure plates in the current room are pushed.
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  * Returns true if there are no pressure plates in the room.
@@ -1,4 +1,3 @@
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- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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  local ____lualib = require("lualib_bundle")
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  local Set = ____lualib.Set
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  local __TS__New = ____lualib.__TS__New
@@ -147,11 +146,6 @@ function ____exports.getGridEntitiesMap(self, ...)
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  end
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  return gridEntityMap
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  end
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- function ____exports.getTopLeftWall(self)
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- local room = game:GetRoom()
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- local topLeftWallGridIndex = ____exports.getTopLeftWallGridIndex(nil)
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- return room:GetGridEntity(topLeftWallGridIndex)
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- end
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  function ____exports.getSurroundingGridEntities(self, gridEntity)
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  local room = game:GetRoom()
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  local gridWidth = room:GetGridWidth()
@@ -175,6 +169,11 @@ function ____exports.getSurroundingGridEntities(self, gridEntity)
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  end
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  return surroundingGridEntities
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  end
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+ function ____exports.getTopLeftWall(self)
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+ local room = game:GetRoom()
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+ local topLeftWallGridIndex = ____exports.getTopLeftWallGridIndex(nil)
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+ return room:GetGridEntity(topLeftWallGridIndex)
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+ end
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  function ____exports.isAllPressurePlatesPushed(self)
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  local room = game:GetRoom()
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  local hasPressurePlates = room:HasTriggerPressurePlates()
@@ -1,4 +1,3 @@
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- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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  local ____lualib = require("lualib_bundle")
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  local Set = ____lualib.Set
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  local __TS__New = ____lualib.__TS__New
@@ -1,11 +1,4 @@
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  /// <reference types="typescript-to-lua/language-extensions" />
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- /**
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- * Converts a Lua table to a JSON string.
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- * In most cases, this function will be used for writing data to a "save#.dat" file.
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- * If encoding fails, it will throw an error to prevent writing a blank string or corrupted data to
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- * a user's "save#.dat" file.
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- */
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- export declare function jsonEncode(table: unknown): string;
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  /**
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  * Converts a JSON string to a Lua table.
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  * In most cases, this function will be used for reading data from a "save#.dat" file.
@@ -14,3 +7,10 @@ export declare function jsonEncode(table: unknown): string;
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  * manually removed their existing save data.)
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  */
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  export declare function jsonDecode(jsonString: string): LuaTable;
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+ /**
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+ * Converts a Lua table to a JSON string.
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+ * In most cases, this function will be used for writing data to a "save#.dat" file.
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+ * If encoding fails, it will throw an error to prevent writing a blank string or corrupted data to
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+ * a user's "save#.dat" file.
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+ */
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+ export declare function jsonEncode(table: unknown): string;
@@ -1,21 +1,13 @@
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  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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  local ____exports = {}
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- local tryEncode, tryDecode
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  local json = require("@NoResolution:json")
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  local ____log = require("functions.log")
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  local log = ____log.log
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- function tryEncode(____table)
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- return json.encode(____table)
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- end
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- function tryDecode(jsonString)
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+ local function tryDecode(jsonString)
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  return json.decode(jsonString)
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  end
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- function ____exports.jsonEncode(self, ____table)
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- local ok, jsonStringOrErrMsg = pcall(tryEncode, ____table)
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- if not ok then
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- error("Failed to convert the Lua table to JSON: " .. jsonStringOrErrMsg)
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- end
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- return jsonStringOrErrMsg
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+ local function tryEncode(____table)
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+ return json.encode(____table)
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  end
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  function ____exports.jsonDecode(self, jsonString)
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  local ok, luaTableOrErrMsg = pcall(tryDecode, jsonString)
@@ -25,4 +17,11 @@ function ____exports.jsonDecode(self, jsonString)
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  end
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  return luaTableOrErrMsg
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  end
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+ function ____exports.jsonEncode(self, ____table)
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+ local ok, jsonStringOrErrMsg = pcall(tryEncode, ____table)
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+ if not ok then
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+ error("Failed to convert the Lua table to JSON: " .. jsonStringOrErrMsg)
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+ end
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+ return jsonStringOrErrMsg
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+ end
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  return ____exports
@@ -1,4 +1,3 @@
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- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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  local ____lualib = require("lualib_bundle")
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  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
@@ -10,44 +10,44 @@ export declare function getDebugPrependString(msg: string, numParentFunctions?:
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  * and the line number before the string.
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  */
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  export declare function log(this: void, msg: string): void;
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+ export declare function logArray<T>(this: void, array: T[]): void;
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+ export declare function logColor(this: void, color: Color): void;
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  /** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
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- export declare function logAllDamageFlags(this: void, flags: int): void;
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+ export declare function logDamageFlags(this: void, flags: int): void;
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+ export declare function logEntities(this: void, includeBackgroundEffects: boolean, entityTypeFilter?: EntityType | int): void;
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+ export declare function logEntity(this: void, entity: Entity): void;
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  /** Helper function for printing out every entity flag that is turned on. Useful when debugging. */
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- export declare function logAllEntityFlags(this: void, flags: int): void;
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+ export declare function logEntityFlags(this: void, flags: int): void;
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  /** Helper function for printing out every flag that is turned on. Useful when debugging. */
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- export declare function logAllFlags(this: void, flags: int, flagEnum?: LuaTable, description?: string): void;
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+ export declare function logFlags(this: void, flags: int, flagEnum?: LuaTable, description?: string): void;
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  /**
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  * Helper function for printing out every game state flag that is turned on. Useful when debugging.
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  */
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- export declare function logAllGameStateFlags(this: void): void;
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+ export declare function logGameStateFlags(this: void): void;
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+ export declare function logGridEntities(this: void, includeWalls: boolean, gridEntityTypeFilter?: GridEntityType | int): void;
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+ export declare function logKColor(this: void, kColor: KColor): void;
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+ export declare function logMap(this: void, map: Map<AnyNotNil, unknown>): void;
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+ export declare function logPlayerHealth(this: void, player: EntityPlayer): void;
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  /**
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  * Helper function for printing out every projectile flag that is turned on. Useful when debugging.
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  */
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- export declare function logAllProjectileFlags(this: void, flags: int): void;
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+ export declare function logProjectileFlags(this: void, flags: int): void;
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+ /** Helper function for logging information about the current room. */
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+ export declare function logRoom(this: void): void;
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  /**
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  * Helper function for printing out every seed effect (i.e. Easter Egg) that is turned on for the
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  * particular run.
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  */
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- export declare function logAllSeedEffects(this: void): void;
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- /** Helper function for printing out every tear flag that is turned on. Useful when debugging. */
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- export declare function logAllTearFlags(this: void, flags: int): void;
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- /** Helper function for printing out every use flag that is turned on. Useful when debugging. */
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- export declare function logAllUseFlags(this: void, _flags: int): void;
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- export declare function logArray<T>(this: void, array: T[]): void;
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- export declare function logColor(this: void, color: Color): void;
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- export declare function logEntity(this: void, entity: Entity): void;
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- export declare function logEntities(this: void, includeBackgroundEffects: boolean, entityTypeFilter?: EntityType | int): void;
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- export declare function logGridEntities(this: void, includeWalls: boolean, gridEntityTypeFilter?: GridEntityType | int): void;
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- export declare function logKColor(this: void, kColor: KColor): void;
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- export declare function logMap(this: void, map: Map<AnyNotNil, unknown>): void;
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- export declare function logPlayerHealth(this: void, player: EntityPlayer): void;
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- /** Helper function for logging information about the current room. */
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- export declare function logRoom(this: void): void;
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+ export declare function logSeedEffects(this: void): void;
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+ export declare function logSet(this: void, set: Set<AnyNotNil>): void;
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  /** Helper function for logging every sound effect that is currently playing. */
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  export declare function logSounds(this: void): void;
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  export declare function logTable(this: void, table: unknown, parentTables?: number): void;
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+ /** Helper function for printing out every tear flag that is turned on. Useful when debugging. */
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+ export declare function logTearFlags(this: void, flags: int): void;
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  export declare function logTemporaryEffects(this: void, player: EntityPlayer): void;
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- export declare function logSet(this: void, set: Set<AnyNotNil>): void;
49
+ /** Helper function for printing out every use flag that is turned on. Useful when debugging. */
50
+ export declare function logUseFlags(this: void, _flags: int): void;
51
51
  export declare function logVector(this: void, vector: Vector): void;
52
52
  /**
53
53
  * Converts every `isaacscript-common` function that begins with "log" to a global function.
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Set = ____lualib.Set
4
3
  local __TS__New = ____lualib.__TS__New
@@ -28,10 +27,10 @@ local getEffectsList = ____player.getEffectsList
28
27
  local getPlayerName = ____player.getPlayerName
29
28
  local ____playerHealth = require("functions.playerHealth")
30
29
  local getPlayerHealth = ____playerHealth.getPlayerHealth
31
- local ____rooms = require("functions.rooms")
32
- local getRoomData = ____rooms.getRoomData
33
- local getRoomGridIndex = ____rooms.getRoomGridIndex
34
- local getRoomListIndex = ____rooms.getRoomListIndex
30
+ local ____roomData = require("functions.roomData")
31
+ local getRoomData = ____roomData.getRoomData
32
+ local getRoomGridIndex = ____roomData.getRoomGridIndex
33
+ local getRoomListIndex = ____roomData.getRoomListIndex
35
34
  local ____set = require("functions.set")
36
35
  local getSortedSetValues = ____set.getSortedSetValues
37
36
  local ____trinkets = require("functions.trinkets")
@@ -55,7 +54,7 @@ function ____exports.log(msg)
55
54
  local debugMsg = ____exports.getDebugPrependString(nil, msg)
56
55
  Isaac.DebugString(debugMsg)
57
56
  end
58
- function ____exports.logAllFlags(flags, flagEnum, description)
57
+ function ____exports.logFlags(flags, flagEnum, description)
59
58
  if description == nil then
60
59
  description = ""
61
60
  end
@@ -72,19 +71,19 @@ function ____exports.logAllFlags(flags, flagEnum, description)
72
71
  end
73
72
  end
74
73
  end
75
- ____exports.log(((("Logging all " .. description) .. "flags for value ") .. tostring(flags)) .. ":")
74
+ ____exports.log(((("Logging " .. description) .. "flags for value ") .. tostring(flags)) .. ":")
76
75
  local hasNoFlags = true
77
76
  for key, value in pairs(flagEnum) do
78
77
  do
79
78
  if type(value) ~= "number" then
80
- goto __continue13
79
+ goto __continue34
81
80
  end
82
81
  if hasFlag(nil, flags, value) then
83
82
  ____exports.log((((" Has flag: " .. tostring(key)) .. " (") .. tostring(value)) .. ")")
84
83
  hasNoFlags = false
85
84
  end
86
85
  end
87
- ::__continue13::
86
+ ::__continue34::
88
87
  end
89
88
  if hasNoFlags then
90
89
  ____exports.log(" n/a (no flags)")
@@ -101,51 +100,6 @@ local IGNORE_EFFECT_VARIANTS = __TS__New(Set, {
101
100
  EffectVariant.LIGHT,
102
101
  EffectVariant.TADPOLE
103
102
  })
104
- function ____exports.logAllDamageFlags(flags)
105
- ____exports.logAllFlags(flags, DamageFlag, "damage")
106
- end
107
- function ____exports.logAllEntityFlags(flags)
108
- ____exports.logAllFlags(flags, EntityFlag, "entity")
109
- end
110
- function ____exports.logAllGameStateFlags()
111
- ____exports.log("Logging all game state flags:")
112
- local hasNoFlags = true
113
- for key, value in pairs(GameStateFlag) do
114
- local gameStateFlag = value
115
- local flagValue = game:GetStateFlag(gameStateFlag)
116
- if flagValue then
117
- ____exports.log((((" Has flag: " .. key) .. " (") .. tostring(value)) .. ")")
118
- hasNoFlags = false
119
- end
120
- end
121
- if hasNoFlags then
122
- ____exports.log(" n/a (no flags)")
123
- end
124
- end
125
- function ____exports.logAllProjectileFlags(flags)
126
- ____exports.logAllFlags(flags, ProjectileFlags, "projectile")
127
- end
128
- function ____exports.logAllSeedEffects()
129
- local seeds = game:GetSeeds()
130
- ____exports.log("Logging all seed effects:")
131
- local hasNoSeedEffects = true
132
- for key, value in pairs(SeedEffect) do
133
- local seedEffect = value
134
- if seeds:HasSeedEffect(seedEffect) then
135
- ____exports.log((((" " .. key) .. " (") .. tostring(value)) .. ")")
136
- hasNoSeedEffects = false
137
- end
138
- end
139
- if hasNoSeedEffects then
140
- ____exports.log(" n/a (no seed effects)")
141
- end
142
- end
143
- function ____exports.logAllTearFlags(flags)
144
- ____exports.logAllFlags(flags, TearFlags, "tear")
145
- end
146
- function ____exports.logAllUseFlags(_flags)
147
- ____exports.log("The \"logAllUseFlags\" helper function is temporarily disabled while the UseFlag enum remains unpatched in vanilla.")
148
- end
149
103
  function ____exports.logArray(array)
150
104
  local arrayString = arrayToString(nil, array)
151
105
  ____exports.log("Array: " .. arrayString)
@@ -153,8 +107,8 @@ end
153
107
  function ____exports.logColor(color)
154
108
  ____exports.log((((((((((((("Color: R" .. tostring(color.R)) .. ", G") .. tostring(color.G)) .. ", B") .. tostring(color.B)) .. ", A") .. tostring(color.A)) .. ", RO") .. tostring(color.RO)) .. ", BO") .. tostring(color.BO)) .. ", GO") .. tostring(color.GO))
155
109
  end
156
- function ____exports.logEntity(entity)
157
- ____exports.log((((("Entity: " .. tostring(entity.Type)) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType))
110
+ function ____exports.logDamageFlags(flags)
111
+ ____exports.logFlags(flags, DamageFlag, "damage")
158
112
  end
159
113
  function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
160
114
  local headerMsg = "Entities in the room"
@@ -234,6 +188,27 @@ function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
234
188
  ____exports.log(("(" .. tostring(numMatchedEntities)) .. " total entities)")
235
189
  end
236
190
  end
191
+ function ____exports.logEntity(entity)
192
+ ____exports.log((((("Entity: " .. tostring(entity.Type)) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType))
193
+ end
194
+ function ____exports.logEntityFlags(flags)
195
+ ____exports.logFlags(flags, EntityFlag, "entity")
196
+ end
197
+ function ____exports.logGameStateFlags()
198
+ ____exports.log("Logging game state flags:")
199
+ local hasNoFlags = true
200
+ for key, value in pairs(GameStateFlag) do
201
+ local gameStateFlag = value
202
+ local flagValue = game:GetStateFlag(gameStateFlag)
203
+ if flagValue then
204
+ ____exports.log((((" Has flag: " .. key) .. " (") .. tostring(value)) .. ")")
205
+ hasNoFlags = false
206
+ end
207
+ end
208
+ if hasNoFlags then
209
+ ____exports.log(" n/a (no flags)")
210
+ end
211
+ end
237
212
  function ____exports.logGridEntities(includeWalls, gridEntityTypeFilter)
238
213
  local headerMsg = "Grid entities in the room"
239
214
  if gridEntityTypeFilter ~= nil then
@@ -329,6 +304,9 @@ function ____exports.logPlayerHealth(player)
329
304
  ____exports.log(" Blood charges: " .. tostring(playerHealth.bloodCharges))
330
305
  ____exports.log((" Soul heart types: [" .. table.concat(playerHealth.soulHeartTypes, "," or ",")) .. "]")
331
306
  end
307
+ function ____exports.logProjectileFlags(flags)
308
+ ____exports.logFlags(flags, ProjectileFlags, "projectile")
309
+ end
332
310
  function ____exports.logRoom()
333
311
  local roomGridIndex = getRoomGridIndex(nil)
334
312
  local roomListIndex = getRoomListIndex(nil)
@@ -343,6 +321,29 @@ function ____exports.logRoom()
343
321
  ____exports.log("Current room grid index: " .. tostring(roomGridIndex))
344
322
  ____exports.log("Current room list index: " .. tostring(roomListIndex))
345
323
  end
324
+ function ____exports.logSeedEffects()
325
+ local seeds = game:GetSeeds()
326
+ ____exports.log("Logging seed effects:")
327
+ local hasNoSeedEffects = true
328
+ for key, value in pairs(SeedEffect) do
329
+ local seedEffect = value
330
+ if seeds:HasSeedEffect(seedEffect) then
331
+ ____exports.log((((" " .. key) .. " (") .. tostring(value)) .. ")")
332
+ hasNoSeedEffects = false
333
+ end
334
+ end
335
+ if hasNoSeedEffects then
336
+ ____exports.log(" n/a (no seed effects)")
337
+ end
338
+ end
339
+ function ____exports.logSet(set)
340
+ ____exports.log("Printing out a TSTL Set:")
341
+ local setValues = getSortedSetValues(nil, set)
342
+ for ____, value in ipairs(setValues) do
343
+ ____exports.log(" Value: " .. tostring(value))
344
+ end
345
+ ____exports.log("The size of the set was: " .. tostring(set.size))
346
+ end
346
347
  function ____exports.logSounds()
347
348
  for ____, soundEffect in ipairs(range(nil, 0, SoundEffect.NUM_SOUND_EFFECTS - 1)) do
348
349
  if sfxManager:IsPlaying(soundEffect) then
@@ -377,9 +378,12 @@ function ____exports.logTable(____table, parentTables)
377
378
  end
378
379
  ____exports.log("The size of the table was: " .. tostring(numKeys))
379
380
  end
381
+ function ____exports.logTearFlags(flags)
382
+ ____exports.logFlags(flags, TearFlags, "tear")
383
+ end
380
384
  function ____exports.logTemporaryEffects(player)
381
385
  local effects = getEffectsList(nil, player)
382
- ____exports.log("Logging all player temporary effects:")
386
+ ____exports.log("Logging player temporary effects:")
383
387
  if #effects == 0 then
384
388
  ____exports.log(" n/a (no temporary effects)")
385
389
  return
@@ -401,13 +405,8 @@ function ____exports.logTemporaryEffects(player)
401
405
  end
402
406
  )
403
407
  end
404
- function ____exports.logSet(set)
405
- ____exports.log("Printing out a TSTL Set:")
406
- local setValues = getSortedSetValues(nil, set)
407
- for ____, value in ipairs(setValues) do
408
- ____exports.log(" Value: " .. tostring(value))
409
- end
410
- ____exports.log("The size of the set was: " .. tostring(set.size))
408
+ function ____exports.logUseFlags(_flags)
409
+ ____exports.log("The \"logUseFlags\" helper function is temporarily disabled while the UseFlag enum remains unpatched in vanilla.")
411
410
  end
412
411
  function ____exports.logVector(vector)
413
412
  ____exports.log(((("Vector: (" .. tostring(vector.X)) .. ", ") .. tostring(vector.Y)) .. ")")
@@ -415,26 +414,27 @@ end
415
414
  function ____exports.setLogFunctionsGlobal(self)
416
415
  local globals = _G
417
416
  globals.log = ____exports.log
418
- globals.logAllDamageFlags = ____exports.logAllDamageFlags
419
- globals.logAllEntityFlags = ____exports.logAllEntityFlags
420
- globals.logAllFlags = ____exports.logAllFlags
421
- globals.logAllGameStateFlags = ____exports.logAllGameStateFlags
422
- globals.logAllProjectileFlags = ____exports.logAllProjectileFlags
423
- globals.logAllSeedEffects = ____exports.logAllSeedEffects
424
- globals.logAllTearFlags = ____exports.logAllTearFlags
425
- globals.logAllUseFlags = ____exports.logAllUseFlags
426
417
  globals.logArray = ____exports.logArray
427
418
  globals.logColor = ____exports.logColor
428
- globals.logEntity = ____exports.logEntity
419
+ globals.logDamageFlags = ____exports.logDamageFlags
429
420
  globals.logEntities = ____exports.logEntities
421
+ globals.logEntity = ____exports.logEntity
422
+ globals.logEntityFlags = ____exports.logEntityFlags
423
+ globals.logFlags = ____exports.logFlags
424
+ globals.logGameStateFlags = ____exports.logGameStateFlags
430
425
  globals.logGridEntities = ____exports.logGridEntities
431
426
  globals.logKColor = ____exports.logKColor
432
427
  globals.logMap = ____exports.logMap
428
+ globals.logPlayerHealth = ____exports.logPlayerHealth
429
+ globals.logProjectileFlags = ____exports.logProjectileFlags
433
430
  globals.logRoom = ____exports.logRoom
434
- globals.logTable = ____exports.logTable
435
- globals.logTemporaryEffects = ____exports.logTemporaryEffects
431
+ globals.logSeedEffects = ____exports.logSeedEffects
436
432
  globals.logSet = ____exports.logSet
437
433
  globals.logSounds = ____exports.logSounds
434
+ globals.logTable = ____exports.logTable
435
+ globals.logTearFlags = ____exports.logTearFlags
436
+ globals.logTemporaryEffects = ____exports.logTemporaryEffects
437
+ globals.logUseFlags = ____exports.logUseFlags
438
438
  globals.logVector = ____exports.logVector
439
439
  end
440
440
  return ____exports
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Map = ____lualib.Map
4
3
  local __TS__New = ____lualib.__TS__New
@@ -36,8 +36,8 @@ export declare function range(start: int, end: int): int[];
36
36
  * @param numDecimalPlaces Default is 0.
37
37
  */
38
38
  export declare function round(num: float, numDecimalPlaces?: number): float;
39
- export declare function tanh(x: number): number;
40
39
  /**
41
40
  * @returns 1 if n is positive, -1 if n is negative, or 0 if n is 0.
42
41
  */
43
42
  export declare function sign(n: number): int;
43
+ export declare function tanh(x: number): number;
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local __TS__ArrayPush = ____lualib.__TS__ArrayPush
4
3
  local ____exports = {}
@@ -83,9 +82,6 @@ function ____exports.round(self, num, numDecimalPlaces)
83
82
  ))
84
83
  return roundedNum == nil and 0 or roundedNum
85
84
  end
86
- function ____exports.tanh(self, x)
87
- return (math.exp(x) - math.exp(-x)) / (math.exp(x) + math.exp(-x))
88
- end
89
85
  function ____exports.sign(self, n)
90
86
  if n > 0 then
91
87
  return 1
@@ -95,4 +91,7 @@ function ____exports.sign(self, n)
95
91
  end
96
92
  return 0
97
93
  end
94
+ function ____exports.tanh(self, x)
95
+ return (math.exp(x) - math.exp(-x)) / (math.exp(x) + math.exp(-x))
96
+ end
98
97
  return ____exports
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Set = ____lualib.Set
4
3
  local __TS__New = ____lualib.__TS__New
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local __TS__ArrayPush = ____lualib.__TS__ArrayPush
4
3
  local ____exports = {}
@@ -3,8 +3,6 @@ import { HealthType } from "../enums/HealthType";
3
3
  import { PlayerIndex } from "../types/PlayerIndex";
4
4
  export declare function addCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType | int): void;
5
5
  export declare function addTrinketCostume(player: EntityPlayer, trinketType: TrinketType | int): void;
6
- /** Iterates over all players and checks if any player is close enough to the specified position. */
7
- export declare function anyPlayerCloserThan(position: Vector, distance: float): boolean;
8
6
  export declare function anyPlayerHasCollectible(collectibleType: CollectibleType | int): boolean;
9
7
  export declare function anyPlayerHasTrinket(trinketType: TrinketType | int): boolean;
10
8
  /**
@@ -24,6 +22,11 @@ export declare function anyPlayerIs(...matchingCharacters: Array<PlayerType | in
24
22
  * - the player has Stompy (transformation 13)
25
23
  */
26
24
  export declare function canPlayerCrushRocks(player: EntityPlayer): boolean;
25
+ /**
26
+ * Helper function for detecting when a player is one of the characters that can take free Devil
27
+ * Deals. (e.g. The Lost, Tainted Lost, etc.)
28
+ */
29
+ export declare function canTakeFreeDevilDeals(player: EntityPlayer): boolean;
27
30
  /**
28
31
  * Helper function to determine if the provided character can have red heart containers. Returns
29
32
  * true for characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper,
@@ -284,16 +287,11 @@ export declare function isJacobOrEsau(player: EntityPlayer): boolean;
284
287
  export declare function isKeeper(player: EntityPlayer): boolean;
285
288
  /** Helper function for detecting when a player is The Lost or Tainted Lost. */
286
289
  export declare function isLost(player: EntityPlayer): boolean;
287
- /**
288
- * Helper function for detecting when a player is one of the characters that can take free Devil
289
- * Deals. (e.g. The Lost, Tainted Lost, etc.)
290
- */
291
- export declare function canTakeFreeDevilDeals(player: EntityPlayer): boolean;
290
+ export declare function isModdedCharacter(player: EntityPlayer): boolean;
292
291
  /** Helper function for detecting if a player is one of the Tainted characters. */
293
292
  export declare function isTainted(player: EntityPlayer): boolean;
294
293
  /** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
295
294
  export declare function isTaintedLazarus(player: EntityPlayer): boolean;
296
- export declare function isModdedCharacter(player: EntityPlayer): boolean;
297
295
  export declare function isVanillaCharacter(player: EntityPlayer): boolean;
298
296
  /**
299
297
  * Helper function to remove a collectible costume from a player. Use this helper function to avoid
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Set = ____lualib.Set
4
3
  local __TS__New = ____lualib.__TS__New
@@ -96,15 +95,15 @@ end
96
95
  function getPlayerIndexCollectibleType(self, player, differentiateForgottenAndSoul)
97
96
  local character = player:GetPlayerType()
98
97
  repeat
99
- local ____switch72 = character
100
- local ____cond72 = ____switch72 == PlayerType.PLAYER_THESOUL
101
- if ____cond72 then
98
+ local ____switch71 = character
99
+ local ____cond71 = ____switch71 == PlayerType.PLAYER_THESOUL
100
+ if ____cond71 then
102
101
  do
103
102
  return differentiateForgottenAndSoul and CollectibleType.COLLECTIBLE_SPOON_BENDER or DEFAULT_COLLECTIBLE_TYPE
104
103
  end
105
104
  end
106
- ____cond72 = ____cond72 or ____switch72 == PlayerType.PLAYER_LAZARUS2_B
107
- if ____cond72 then
105
+ ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_LAZARUS2_B
106
+ if ____cond71 then
108
107
  do
109
108
  return CollectibleType.COLLECTIBLE_INNER_EYE
110
109
  end
@@ -172,16 +171,16 @@ function ____exports.isKeeper(self, player)
172
171
  local character = player:GetPlayerType()
173
172
  return character == PlayerType.PLAYER_KEEPER or character == PlayerType.PLAYER_KEEPER_B
174
173
  end
174
+ function ____exports.isModdedCharacter(self, player)
175
+ local character = player:GetPlayerType()
176
+ return character > MAX_VANILLA_CHARACTER
177
+ end
175
178
  function isTaintedModded(self, player)
176
179
  local character = player:GetPlayerType()
177
180
  local name = player:GetName()
178
181
  local taintedCharacter = Isaac.GetPlayerTypeByName(name, true)
179
182
  return character == taintedCharacter
180
183
  end
181
- function ____exports.isModdedCharacter(self, player)
182
- local character = player:GetPlayerType()
183
- return character > MAX_VANILLA_CHARACTER
184
- end
185
184
  function ____exports.isVanillaCharacter(self, player)
186
185
  return not ____exports.isModdedCharacter(nil, player)
187
186
  end
@@ -201,13 +200,6 @@ function ____exports.addTrinketCostume(self, player, trinketType)
201
200
  end
202
201
  player:AddCostume(itemConfigTrinket, false)
203
202
  end
204
- function ____exports.anyPlayerCloserThan(self, position, distance)
205
- local players = ____exports.getPlayers(nil)
206
- return __TS__ArraySome(
207
- players,
208
- function(____, player) return player.Position:Distance(position) <= distance end
209
- )
210
- end
211
203
  function ____exports.anyPlayerHasCollectible(self, collectibleType)
212
204
  local players = ____exports.getPlayers(nil)
213
205
  return __TS__ArraySome(
@@ -235,6 +227,10 @@ function ____exports.canPlayerCrushRocks(self, player)
235
227
  local effects = player:GetEffects()
236
228
  return player:HasCollectible(CollectibleType.COLLECTIBLE_LEO) or player:HasCollectible(CollectibleType.COLLECTIBLE_THUNDER_THIGHS) or effects:HasCollectibleEffect(CollectibleType.COLLECTIBLE_MEGA_MUSH) or player:HasPlayerForm(PlayerForm.PLAYERFORM_STOMPY)
237
229
  end
230
+ function ____exports.canTakeFreeDevilDeals(self, player)
231
+ local character = player:GetPlayerType()
232
+ return CHARACTERS_WITH_FREE_DEVIL_DEALS:has(character)
233
+ end
238
234
  function ____exports.characterCanHaveRedHearts(self, character)
239
235
  return not CHARACTERS_WITH_NO_RED_HEARTS:has(character)
240
236
  end
@@ -515,10 +511,6 @@ function ____exports.isLost(self, player)
515
511
  local character = player:GetPlayerType()
516
512
  return character == PlayerType.PLAYER_THELOST or character == PlayerType.PLAYER_THELOST_B
517
513
  end
518
- function ____exports.canTakeFreeDevilDeals(self, player)
519
- local character = player:GetPlayerType()
520
- return CHARACTERS_WITH_FREE_DEVIL_DEALS:has(character)
521
- end
522
514
  function ____exports.isTainted(self, player)
523
515
  local character = player:GetPlayerType()
524
516
  local ____isVanillaCharacter_result_0
@@ -571,9 +563,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
571
563
  itemPool:RemoveCollectible(collectibleType)
572
564
  end
573
565
  repeat
574
- local ____switch126 = activeSlot
575
- local ____cond126 = ____switch126 == ActiveSlot.SLOT_PRIMARY
576
- if ____cond126 then
566
+ local ____switch124 = activeSlot
567
+ local ____cond124 = ____switch124 == ActiveSlot.SLOT_PRIMARY
568
+ if ____cond124 then
577
569
  do
578
570
  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
579
571
  player:RemoveCollectible(primaryCollectibleType)
@@ -582,8 +574,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
582
574
  break
583
575
  end
584
576
  end
585
- ____cond126 = ____cond126 or ____switch126 == ActiveSlot.SLOT_SECONDARY
586
- if ____cond126 then
577
+ ____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_SECONDARY
578
+ if ____cond124 then
587
579
  do
588
580
  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
589
581
  player:RemoveCollectible(primaryCollectibleType)
@@ -598,16 +590,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
598
590
  break
599
591
  end
600
592
  end
601
- ____cond126 = ____cond126 or ____switch126 == ActiveSlot.SLOT_POCKET
602
- if ____cond126 then
593
+ ____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_POCKET
594
+ if ____cond124 then
603
595
  do
604
596
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
605
597
  player:SetActiveCharge(charge, activeSlot)
606
598
  break
607
599
  end
608
600
  end
609
- ____cond126 = ____cond126 or ____switch126 == ActiveSlot.SLOT_POCKET2
610
- if ____cond126 then
601
+ ____cond124 = ____cond124 or ____switch124 == ActiveSlot.SLOT_POCKET2
602
+ if ____cond124 then
611
603
  do
612
604
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
613
605
  break
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Map = ____lualib.Map
4
3
  local Set = ____lualib.Set