isaacscript-common 1.2.174 → 1.2.177

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (204) hide show
  1. package/dist/callbacks/itemPickup.lua +0 -1
  2. package/dist/callbacks/postBombInitLate.lua +0 -1
  3. package/dist/callbacks/postBoneSwing.lua +0 -1
  4. package/dist/callbacks/postCursedTeleport.lua +0 -1
  5. package/dist/callbacks/postCustomDoorEnter.lua +0 -1
  6. package/dist/callbacks/postEffectInitLate.lua +0 -1
  7. package/dist/callbacks/postEsauJr.lua +0 -1
  8. package/dist/callbacks/postFamiliarInitLate.lua +0 -1
  9. package/dist/callbacks/postFlip.lua +0 -1
  10. package/dist/callbacks/postGridEntity.lua +0 -1
  11. package/dist/callbacks/postGridEntityCollision.lua +0 -1
  12. package/dist/callbacks/postKnifeInitLate.lua +0 -1
  13. package/dist/callbacks/postLaserInitLate.lua +0 -1
  14. package/dist/callbacks/postNPCInitLate.lua +0 -1
  15. package/dist/callbacks/postPickupCollect.lua +0 -1
  16. package/dist/callbacks/postPickupInitLate.lua +0 -1
  17. package/dist/callbacks/postPlayerChangeHealth.lua +0 -1
  18. package/dist/callbacks/postPlayerChangeType.lua +0 -1
  19. package/dist/callbacks/postPlayerFatalDamage.lua +0 -1
  20. package/dist/callbacks/postPlayerInitLate.lua +0 -1
  21. package/dist/callbacks/postPlayerReordered.lua +0 -1
  22. package/dist/callbacks/postProjectileInitLate.lua +0 -1
  23. package/dist/callbacks/postPurchase.lua +0 -1
  24. package/dist/callbacks/postSlotInitUpdate.lua +0 -1
  25. package/dist/callbacks/postSlotRender.lua +0 -1
  26. package/dist/callbacks/postTearInitLate.lua +0 -1
  27. package/dist/callbacks/postTearInitVeryLate.lua +0 -1
  28. package/dist/callbacks/postTransformation.lua +0 -1
  29. package/dist/callbacks/postTrinketBreak.lua +0 -1
  30. package/dist/callbacks/preNewLevel.lua +0 -1
  31. package/dist/callbacks/subscriptions/postBombInitLate.lua +0 -1
  32. package/dist/callbacks/subscriptions/postBoneSwing.lua +0 -1
  33. package/dist/callbacks/subscriptions/postCursedTeleport.lua +0 -1
  34. package/dist/callbacks/subscriptions/postCustomDoorEnter.lua +0 -1
  35. package/dist/callbacks/subscriptions/postCustomRevive.lua +0 -1
  36. package/dist/callbacks/subscriptions/postEffectInitLate.lua +0 -1
  37. package/dist/callbacks/subscriptions/postEsauJr.lua +0 -1
  38. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +0 -1
  39. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +0 -1
  40. package/dist/callbacks/subscriptions/postFirstFlip.lua +0 -1
  41. package/dist/callbacks/subscriptions/postFlip.lua +0 -1
  42. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +0 -1
  43. package/dist/callbacks/subscriptions/postGridEntityBroken.lua +0 -1
  44. package/dist/callbacks/subscriptions/postGridEntityCollision.lua +0 -1
  45. package/dist/callbacks/subscriptions/postGridEntityInit.lua +0 -1
  46. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +0 -1
  47. package/dist/callbacks/subscriptions/postGridEntityStateChange.lua +0 -1
  48. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +0 -1
  49. package/dist/callbacks/subscriptions/postItemPickup.lua +0 -1
  50. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +0 -1
  51. package/dist/callbacks/subscriptions/postLaserInitLate.lua +0 -1
  52. package/dist/callbacks/subscriptions/postNPCInitLate.lua +0 -1
  53. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +0 -1
  54. package/dist/callbacks/subscriptions/postNewRoomEarly.lua +0 -1
  55. package/dist/callbacks/subscriptions/postNewRoomReordered.lua +0 -1
  56. package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +0 -1
  57. package/dist/callbacks/subscriptions/postPickupCollect.lua +0 -1
  58. package/dist/callbacks/subscriptions/postPickupInitLate.lua +0 -1
  59. package/dist/callbacks/subscriptions/postPlayerChangeHealth.lua +0 -1
  60. package/dist/callbacks/subscriptions/postPlayerChangeType.lua +0 -1
  61. package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +0 -1
  62. package/dist/callbacks/subscriptions/postPlayerInitLate.lua +0 -1
  63. package/dist/callbacks/subscriptions/postPlayerInitReordered.lua +0 -1
  64. package/dist/callbacks/subscriptions/postPlayerRenderReordered.lua +0 -1
  65. package/dist/callbacks/subscriptions/postPlayerUpdateReordered.lua +0 -1
  66. package/dist/callbacks/subscriptions/postProjectileInitLate.lua +0 -1
  67. package/dist/callbacks/subscriptions/postPurchase.lua +0 -1
  68. package/dist/callbacks/subscriptions/postSacrifice.lua +0 -1
  69. package/dist/callbacks/subscriptions/postSlotAnimationChanged.lua +0 -1
  70. package/dist/callbacks/subscriptions/postSlotDestroyed.lua +0 -1
  71. package/dist/callbacks/subscriptions/postSlotInit.lua +0 -1
  72. package/dist/callbacks/subscriptions/postSlotRender.lua +0 -1
  73. package/dist/callbacks/subscriptions/postSlotUpdate.lua +0 -1
  74. package/dist/callbacks/subscriptions/postTearInitLate.lua +0 -1
  75. package/dist/callbacks/subscriptions/postTearInitVeryLate.lua +0 -1
  76. package/dist/callbacks/subscriptions/postTransformation.lua +0 -1
  77. package/dist/callbacks/subscriptions/postTrinketBreak.lua +0 -1
  78. package/dist/callbacks/subscriptions/preBerserkDeath.lua +0 -1
  79. package/dist/callbacks/subscriptions/preCustomRevive.lua +0 -1
  80. package/dist/callbacks/subscriptions/preItemPickup.lua +0 -1
  81. package/dist/callbacks/subscriptions/preNewLevel.lua +0 -1
  82. package/dist/callbacks/subscriptions/roomClearChange.lua +0 -1
  83. package/dist/classes/DefaultMap.lua +0 -1
  84. package/dist/classes/ModUpgraded.lua +0 -1
  85. package/dist/classes/null.d.ts +6 -7
  86. package/dist/classes/null.lua +5 -6
  87. package/dist/constants.d.ts +10 -10
  88. package/dist/constants.lua +3 -4
  89. package/dist/enums/private/SerializationBrand.lua +0 -1
  90. package/dist/features/collectiblesSeen.d.ts +6 -0
  91. package/dist/features/collectiblesSeen.lua +42 -0
  92. package/dist/features/deployJSONRoom.lua +2 -2
  93. package/dist/features/disableInputs.lua +0 -1
  94. package/dist/features/disableSound.lua +0 -1
  95. package/dist/features/extraConsoleCommands/commands.d.ts +11 -11
  96. package/dist/features/extraConsoleCommands/commands.lua +23 -23
  97. package/dist/features/extraConsoleCommands/init.lua +6 -7
  98. package/dist/features/getCollectibleItemPoolType.lua +0 -1
  99. package/dist/features/isPonyActive.lua +0 -1
  100. package/dist/features/playerInventory.d.ts +10 -2
  101. package/dist/features/playerInventory.lua +51 -16
  102. package/dist/features/preventCollectibleRotate.lua +0 -1
  103. package/dist/features/runInNFrames.lua +0 -1
  104. package/dist/features/saveDataManager/constants.d.ts +1 -1
  105. package/dist/features/saveDataManager/constants.lua +1 -1
  106. package/dist/features/saveDataManager/exports.d.ts +6 -6
  107. package/dist/features/saveDataManager/exports.lua +4 -5
  108. package/dist/features/saveDataManager/load.lua +0 -1
  109. package/dist/features/saveDataManager/main.lua +0 -1
  110. package/dist/features/saveDataManager/maps.lua +0 -1
  111. package/dist/features/saveDataManager/merge.lua +5 -4
  112. package/dist/features/saveDataManager/save.lua +0 -1
  113. package/dist/features/sirenHelpers.lua +0 -1
  114. package/dist/features/taintedLazarusPlayers.lua +0 -1
  115. package/dist/featuresInitialized.d.ts +1 -1
  116. package/dist/featuresInitialized.lua +3 -3
  117. package/dist/functions/array.d.ts +39 -39
  118. package/dist/functions/array.lua +79 -80
  119. package/dist/functions/cards.d.ts +3 -3
  120. package/dist/functions/cards.lua +7 -8
  121. package/dist/functions/charge.d.ts +11 -11
  122. package/dist/functions/charge.lua +13 -13
  123. package/dist/functions/collectibleCacheFlag.lua +0 -1
  124. package/dist/functions/collectibleSet.lua +0 -1
  125. package/dist/functions/collectibles.d.ts +53 -15
  126. package/dist/functions/collectibles.lua +44 -21
  127. package/dist/functions/color.d.ts +2 -2
  128. package/dist/functions/color.lua +6 -6
  129. package/dist/functions/deepCopy.d.ts +0 -3
  130. package/dist/functions/deepCopy.lua +5 -23
  131. package/dist/functions/deepCopyTests.lua +0 -1
  132. package/dist/functions/doors.d.ts +8 -8
  133. package/dist/functions/doors.lua +16 -17
  134. package/dist/functions/entity.d.ts +13 -14
  135. package/dist/functions/entity.lua +27 -35
  136. package/dist/functions/entitySpecific.lua +0 -1
  137. package/dist/functions/familiars.lua +0 -1
  138. package/dist/functions/flying.lua +1 -2
  139. package/dist/functions/globals.lua +0 -1
  140. package/dist/functions/gridEntity.d.ts +1 -1
  141. package/dist/functions/gridEntity.lua +5 -6
  142. package/dist/functions/input.lua +0 -1
  143. package/dist/functions/jsonHelpers.d.ts +7 -7
  144. package/dist/functions/jsonHelpers.lua +10 -11
  145. package/dist/functions/jsonRoom.lua +0 -1
  146. package/dist/functions/log.d.ts +21 -21
  147. package/dist/functions/log.lua +75 -75
  148. package/dist/functions/map.lua +0 -1
  149. package/dist/functions/math.d.ts +1 -1
  150. package/dist/functions/math.lua +3 -4
  151. package/dist/functions/npc.lua +0 -1
  152. package/dist/functions/pickups.lua +0 -1
  153. package/dist/functions/player.d.ts +6 -8
  154. package/dist/functions/player.lua +22 -30
  155. package/dist/functions/playerDataStructures.lua +0 -1
  156. package/dist/functions/playerHealth.d.ts +1 -1
  157. package/dist/functions/playerHealth.lua +20 -21
  158. package/dist/functions/pocketItems.lua +0 -1
  159. package/dist/functions/positionVelocity.d.ts +3 -0
  160. package/dist/functions/positionVelocity.lua +19 -6
  161. package/dist/functions/random.d.ts +7 -7
  162. package/dist/functions/revive.d.ts +5 -5
  163. package/dist/functions/revive.lua +8 -8
  164. package/dist/functions/roomData.d.ts +96 -0
  165. package/dist/functions/roomData.lua +57 -0
  166. package/dist/functions/rooms.d.ts +1 -96
  167. package/dist/functions/rooms.lua +30 -76
  168. package/dist/functions/set.d.ts +2 -2
  169. package/dist/functions/set.lua +7 -8
  170. package/dist/functions/string.lua +0 -1
  171. package/dist/functions/transformations.lua +0 -1
  172. package/dist/functions/trinketCacheFlag.d.ts +4 -4
  173. package/dist/functions/trinketCacheFlag.lua +3 -3
  174. package/dist/functions/trinketGive.d.ts +7 -7
  175. package/dist/functions/trinketGive.lua +27 -27
  176. package/dist/functions/trinketSet.lua +0 -1
  177. package/dist/functions/trinkets.d.ts +2 -2
  178. package/dist/functions/trinkets.lua +6 -6
  179. package/dist/functions/ui.d.ts +13 -13
  180. package/dist/functions/ui.lua +28 -28
  181. package/dist/functions/utils.d.ts +6 -0
  182. package/dist/functions/utils.lua +7 -1
  183. package/dist/functions/vector.d.ts +2 -0
  184. package/dist/functions/vector.lua +13 -0
  185. package/dist/index.d.ts +3 -0
  186. package/dist/index.lua +13 -0
  187. package/dist/lualib_bundle.lua +83 -49
  188. package/dist/maps/cardMap.lua +0 -1
  189. package/dist/maps/characterMap.lua +0 -1
  190. package/dist/maps/collectibleDescriptionMap.lua +0 -1
  191. package/dist/maps/collectibleNameMap.lua +0 -1
  192. package/dist/maps/gridEntityTypeToBrokenStateMap.lua +0 -1
  193. package/dist/maps/gridEntityXMLMap.lua +0 -1
  194. package/dist/maps/pillEffectMap.lua +0 -1
  195. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +1 -1
  196. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.lua +1 -2
  197. package/dist/maps/roomTypeMap.lua +0 -1
  198. package/dist/maps/trinketDescriptionMap.lua +0 -1
  199. package/dist/maps/trinketNameMap.lua +0 -1
  200. package/dist/patchErrorFunctions.lua +0 -1
  201. package/dist/types/CollectibleIndex.d.ts +15 -0
  202. package/dist/types/CollectibleIndex.lua +3 -0
  203. package/dist/upgradeMod.lua +3 -1
  204. package/package.json +3 -3
@@ -63,8 +63,8 @@ export declare const FINAL_STAGE: number;
63
63
  * second TMTRAINER item subtracts one from that, and so on.
64
64
  */
65
65
  export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: number;
66
- export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
67
66
  export declare const GAME_FRAMES_PER_SECOND = 30;
67
+ export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
68
68
  export declare const ISAAC_FRAMES_PER_SECOND = 60;
69
69
  /**
70
70
  * This is the set of characters that look like The Lost and play the "LostDeath" animation when
@@ -81,11 +81,6 @@ export declare const MAX_NUM_DOORS = 8;
81
81
  export declare const MAX_NUM_FAMILIARS = 64;
82
82
  /** The game can only handle up to four different players. */
83
83
  export declare const MAX_NUM_INPUTS = 4;
84
- /**
85
- * The maximum speed stat that a player can have. Any additional speed beyond this will not take
86
- * effect.
87
- */
88
- export declare const MAX_SPEED_STAT = 2;
89
84
  /** With Birthright, it is possible for Magdalene to have 18 heart containers. */
90
85
  export declare const MAX_PLAYER_HEART_CONTAINERS = 18;
91
86
  export declare const MAX_PLAYER_POCKET_ITEM_SLOTS = 4;
@@ -103,6 +98,11 @@ export declare const MAX_PLAYER_TRINKET_SLOTS = 2;
103
98
  * on. The maximum room index possible is 168. (It is not 169 because we start at 0 instead of 1.)
104
99
  */
105
100
  export declare const MAX_ROOM_INDEX = 168;
101
+ /**
102
+ * The maximum speed stat that a player can have. Any additional speed beyond this will not take
103
+ * effect.
104
+ */
105
+ export declare const MAX_SPEED_STAT = 2;
106
106
  export declare const MAX_VANILLA_CHARACTER = PlayerType.PLAYER_THESOUL_B;
107
107
  export declare const MAX_VANILLA_COLLECTIBLE_TYPE = CollectibleType.COLLECTIBLE_MOMS_RING;
108
108
  export declare const NUM_DIMENSIONS = 3;
@@ -113,16 +113,16 @@ export declare const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
113
113
  * In vanilla, this is part of the `PillColor` enum, but we implement it as a constant in
114
114
  * IsaacScript since it is not a real pill color.
115
115
  *
116
- * 1 << 11
116
+ * (1 << 11) - 1
117
117
  */
118
- export declare const PILL_GIANT_FLAG = 2048;
118
+ export declare const PILL_COLOR_MASK = 2047;
119
119
  /**
120
120
  * In vanilla, this is part of the `PillColor` enum, but we implement it as a constant in
121
121
  * IsaacScript since it is not a real pill color.
122
122
  *
123
- * (1 << 11) - 1
123
+ * 1 << 11
124
124
  */
125
- export declare const PILL_COLOR_MASK = 2047;
125
+ export declare const PILL_GIANT_FLAG = 2048;
126
126
  export declare const SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES: ReadonlySet<CollectibleType>;
127
127
  export declare const STORY_BOSSES: ReadonlySet<EntityType>;
128
128
  /**
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Set = ____lualib.Set
4
3
  local __TS__New = ____lualib.__TS__New
@@ -79,8 +78,8 @@ ____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {
79
78
  })
80
79
  ____exports.FINAL_STAGE = LevelStage.NUM_STAGES - 1
81
80
  ____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
82
- ____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
83
81
  ____exports.GAME_FRAMES_PER_SECOND = 30
82
+ ____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
84
83
  ____exports.ISAAC_FRAMES_PER_SECOND = 60
85
84
  ____exports.LOST_STYLE_PLAYER_TYPES = __TS__New(Set, {
86
85
  PlayerType.PLAYER_THELOST,
@@ -92,20 +91,20 @@ ____exports.LOST_STYLE_PLAYER_TYPES = __TS__New(Set, {
92
91
  ____exports.MAX_NUM_DOORS = 8
93
92
  ____exports.MAX_NUM_FAMILIARS = 64
94
93
  ____exports.MAX_NUM_INPUTS = 4
95
- ____exports.MAX_SPEED_STAT = 2
96
94
  ____exports.MAX_PLAYER_HEART_CONTAINERS = 18
97
95
  ____exports.MAX_PLAYER_POCKET_ITEM_SLOTS = 4
98
96
  ____exports.MAX_PLAYER_SPEED_IN_UNITS = 9.8
99
97
  ____exports.MAX_PLAYER_TRINKET_SLOTS = 2
100
98
  ____exports.MAX_ROOM_INDEX = 168
99
+ ____exports.MAX_SPEED_STAT = 2
101
100
  ____exports.MAX_VANILLA_CHARACTER = PlayerType.PLAYER_THESOUL_B
102
101
  ____exports.MAX_VANILLA_COLLECTIBLE_TYPE = CollectibleType.COLLECTIBLE_MOMS_RING
103
102
  ____exports.NUM_DIMENSIONS = 3
104
103
  ____exports.SECOND_IN_MILLISECONDS = 1000
105
104
  ____exports.MINUTE_IN_MILLISECONDS = 60 * ____exports.SECOND_IN_MILLISECONDS
106
105
  ____exports.ONE_BY_ONE_ROOM_GRID_SIZE = 135
107
- ____exports.PILL_GIANT_FLAG = 2048
108
106
  ____exports.PILL_COLOR_MASK = 2047
107
+ ____exports.PILL_GIANT_FLAG = 2048
109
108
  ____exports.SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES = __TS__New(Set, {
110
109
  CollectibleType.COLLECTIBLE_FORGET_ME_NOW,
111
110
  CollectibleType.COLLECTIBLE_EDENS_SOUL,
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Set = ____lualib.Set
4
3
  local __TS__New = ____lualib.__TS__New
@@ -0,0 +1,6 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /**
3
+ * Helper function to determine if a collectible has been previously seen on the run before this
4
+ * room was entered.
5
+ */
6
+ export declare function isCollectiblePreviouslySeen(collectible: EntityPickup): boolean;
@@ -0,0 +1,42 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local postPickupInitCollectible, postNewRoomEarly, v
6
+ local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
7
+ local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
8
+ local ____featuresInitialized = require("featuresInitialized")
9
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
10
+ local ____collectibles = require("functions.collectibles")
11
+ local getCollectibleIndex = ____collectibles.getCollectibleIndex
12
+ local ____set = require("functions.set")
13
+ local addSetsToSet = ____set.addSetsToSet
14
+ local ____exports = require("features.saveDataManager.exports")
15
+ local saveDataManager = ____exports.saveDataManager
16
+ function postPickupInitCollectible(self, collectible)
17
+ local collectibleIndex = getCollectibleIndex(nil, collectible)
18
+ v.run.collectiblesSeenInThisRoom:add(collectibleIndex)
19
+ end
20
+ function postNewRoomEarly(self)
21
+ addSetsToSet(nil, v.run.collectiblesSeenInPreviousRooms, v.run.collectiblesSeenInThisRoom)
22
+ v.run.collectiblesSeenInThisRoom:clear()
23
+ end
24
+ local FEATURE_NAME = "collectibles tracker"
25
+ v = {run = {
26
+ collectiblesSeenInPreviousRooms = __TS__New(Set),
27
+ collectiblesSeenInThisRoom = __TS__New(Set)
28
+ }}
29
+ function ____exports.collectiblesSeenInit(self, mod)
30
+ saveDataManager(nil, "collectiblesSave", v)
31
+ mod:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, postPickupInitCollectible, PickupVariant.PICKUP_COLLECTIBLE)
32
+ mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_NEW_ROOM_EARLY, postNewRoomEarly)
33
+ end
34
+ function ____exports.isCollectiblePreviouslySeen(self, collectible)
35
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
36
+ if collectible.Variant ~= PickupVariant.PICKUP_COLLECTIBLE then
37
+ error("You cannot request if the following pickup variant is previously seen: " .. tostring(collectible.Variant))
38
+ end
39
+ local collectibleIndex = getCollectibleIndex(nil, collectible)
40
+ return v.run.collectiblesSeenInPreviousRooms:has(collectibleIndex)
41
+ end
42
+ return ____exports
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Set = ____lualib.Set
4
3
  local __TS__New = ____lualib.__TS__New
@@ -35,8 +34,9 @@ local ____pickups = require("functions.pickups")
35
34
  local removeAllPickups = ____pickups.removeAllPickups
36
35
  local ____random = require("functions.random")
37
36
  local nextSeed = ____random.nextSeed
37
+ local ____roomData = require("functions.roomData")
38
+ local getRoomListIndex = ____roomData.getRoomListIndex
38
39
  local ____rooms = require("functions.rooms")
39
- local getRoomListIndex = ____rooms.getRoomListIndex
40
40
  local gridToPos = ____rooms.gridToPos
41
41
  local setRoomCleared = ____rooms.setRoomCleared
42
42
  local setRoomUncleared = ____rooms.setRoomUncleared
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Map = ____lualib.Map
4
3
  local __TS__New = ____lualib.__TS__New
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Set = ____lualib.Set
4
3
  local __TS__New = ____lualib.__TS__New
@@ -27,6 +27,8 @@ export declare function blackMarket(): void;
27
27
  * charges. (You can use negative numbers to remove charges.)
28
28
  */
29
29
  export declare function bloodCharges(params: string): void;
30
+ /** Alias for the "blackmarket" command. */
31
+ export declare function bm(): void;
30
32
  /**
31
33
  * Gives a bomb. Provide a number to give a custom amount of bombs. (You can use negative numbers to
32
34
  * remove bombs.)
@@ -46,8 +48,6 @@ export declare function boneHearts(params: string): void;
46
48
  export declare function boss(): void;
47
49
  /** Warps to the Boss Rush for the floor. */
48
50
  export declare function bossRush(): void;
49
- /** Alias for the "blackmarket" command. */
50
- export declare function bm(): void;
51
51
  /**
52
52
  * Gives a broken heart. Provide a number to give a custom amount of hearts. (You can use negative
53
53
  * numbers to remove hearts.)
@@ -92,10 +92,10 @@ export declare function coin(params: string): void;
92
92
  export declare function coins(params: string): void;
93
93
  /** Creates a crawlspace next to the player. */
94
94
  export declare function crawlspace(): void;
95
- /** Uses the D6. */
96
- export declare function d6(): void;
97
95
  /** Uses the D20. */
98
96
  export declare function d20(): void;
97
+ /** Uses the D6. */
98
+ export declare function d6(): void;
99
99
  /** Toggles extremely high-damage tears. */
100
100
  export declare function damage(): void;
101
101
  /** Alias for the "devil" command. */
@@ -135,6 +135,10 @@ export declare function getPosition(): void;
135
135
  export declare function gigaBomb(params: string): void;
136
136
  /** Alias for the "goldenbomb" command. */
137
137
  export declare function goldBomb(): void;
138
+ /** Alias for the "goldenhearts" command. */
139
+ export declare function goldHearts(params: string): void;
140
+ /** Alias for the "goldenkey" command. */
141
+ export declare function goldKey(): void;
138
142
  /** Gives the player a golden bomb. */
139
143
  export declare function goldenBomb(): void;
140
144
  /**
@@ -144,10 +148,6 @@ export declare function goldenBomb(): void;
144
148
  export declare function goldenHearts(params: string): void;
145
149
  /** Gives the player a golden key. */
146
150
  export declare function goldenKey(): void;
147
- /** Alias for the "goldenhearts" command. */
148
- export declare function goldHearts(params: string): void;
149
- /** Alias for the "goldenkey" command. */
150
- export declare function goldKey(): void;
151
151
  /** Alias for the "debug 2" command. */
152
152
  export declare function grid(): void;
153
153
  /** Alias for the "debug 11" command. */
@@ -162,7 +162,7 @@ export declare function hearts(params: string): void;
162
162
  /** Alias for the "debug 6" command. */
163
163
  export declare function hitboxes(): void;
164
164
  /** Warps to the I AM ERROR room for the floor. */
165
- export declare function IAMERROR(): void;
165
+ export declare function iAmError(): void;
166
166
  /**
167
167
  * Gives a key. Provide a number to give a custom amount of key. (You can use negative numbers to
168
168
  * remove keys.)
@@ -263,10 +263,10 @@ export declare function s(params: string): void;
263
263
  export declare function sacrifice(): void;
264
264
  /** Warps to the first Secret Room on the floor. */
265
265
  export declare function secret(): void;
266
- /** Logs all of the current run's seed effects to the "log.txt" file. */
267
- export declare function seedsCommand(): void;
268
266
  /** Changes to a seeded run, using the seed of the current run. */
269
267
  export declare function seedStick(): void;
268
+ /** Logs all of the current run's seed effects to the "log.txt" file. */
269
+ export declare function seedsCommand(): void;
270
270
  /**
271
271
  * Sets a charge to the player's specified active item. You must provide the active slot number and
272
272
  * the number of charges to set.
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Map = ____lualib.Map
4
3
  local __TS__StringSplit = ____lualib.__TS__StringSplit
@@ -18,10 +17,10 @@ local getCardName = ____cards.getCardName
18
17
  local ____gridEntity = require("functions.gridEntity")
19
18
  local spawnGridEntityWithVariant = ____gridEntity.spawnGridEntityWithVariant
20
19
  local ____log = require("functions.log")
21
- local logAllSeedEffects = ____log.logAllSeedEffects
22
20
  local logEntities = ____log.logEntities
23
21
  local logGridEntities = ____log.logGridEntities
24
22
  local logRoom = ____log.logRoom
23
+ local logSeedEffects = ____log.logSeedEffects
25
24
  local logSounds = ____log.logSounds
26
25
  local logTemporaryEffects = ____log.logTemporaryEffects
27
26
  local ____map = require("functions.map")
@@ -36,9 +35,10 @@ local getPlayers = ____player.getPlayers
36
35
  local useActiveItemTemp = ____player.useActiveItemTemp
37
36
  local ____playerHealth = require("functions.playerHealth")
38
37
  local addPlayerHealthType = ____playerHealth.addPlayerHealthType
38
+ local ____roomData = require("functions.roomData")
39
+ local getRoomData = ____roomData.getRoomData
39
40
  local ____rooms = require("functions.rooms")
40
41
  local changeRoom = ____rooms.changeRoom
41
- local getRoomData = ____rooms.getRoomData
42
42
  local getRoomGridIndexesForType = ____rooms.getRoomGridIndexesForType
43
43
  local gridToPos = ____rooms.gridToPos
44
44
  local ____run = require("functions.run")
@@ -77,10 +77,17 @@ function ____exports.goldenBomb(self)
77
77
  local player = Isaac.GetPlayer()
78
78
  player:AddGoldenBomb()
79
79
  end
80
+ function ____exports.goldenHearts(self, params)
81
+ addHeart(nil, params, HealthType.GOLDEN)
82
+ end
83
+ function ____exports.goldenKey(self)
84
+ local player = Isaac.GetPlayer()
85
+ player:AddGoldenKey()
86
+ end
80
87
  function ____exports.hearts(self, params)
81
88
  addHeart(nil, params, HealthType.RED)
82
89
  end
83
- function ____exports.IAMERROR(self)
90
+ function ____exports.iAmError(self)
84
91
  changeRoom(nil, GridRooms.ROOM_ERROR_IDX)
85
92
  end
86
93
  function ____exports.soulHearts(self, params)
@@ -279,6 +286,9 @@ function ____exports.bloodCharges(self, params)
279
286
  local player = Isaac.GetPlayer()
280
287
  player:AddBloodCharge(charges)
281
288
  end
289
+ function ____exports.bm(self)
290
+ ____exports.blackMarket(nil)
291
+ end
282
292
  function ____exports.bomb(self, params)
283
293
  local numBombs = 1
284
294
  if params ~= "" then
@@ -314,9 +324,6 @@ end
314
324
  function ____exports.bossRush(self)
315
325
  changeRoom(nil, GridRooms.ROOM_BOSSRUSH_IDX)
316
326
  end
317
- function ____exports.bm(self)
318
- ____exports.blackMarket(nil)
319
- end
320
327
  function ____exports.brokenHearts(self, params)
321
328
  addHeart(nil, params, HealthType.BROKEN)
322
329
  end
@@ -448,14 +455,14 @@ end
448
455
  function ____exports.crawlspace(self)
449
456
  spawnTrapdoorOrCrawlspace(nil, false)
450
457
  end
451
- function ____exports.d6(self)
452
- local player = Isaac.GetPlayer()
453
- useActiveItemTemp(nil, player, CollectibleType.COLLECTIBLE_D6)
454
- end
455
458
  function ____exports.d20(self)
456
459
  local player = Isaac.GetPlayer()
457
460
  useActiveItemTemp(nil, player, CollectibleType.COLLECTIBLE_D20)
458
461
  end
462
+ function ____exports.d6(self)
463
+ local player = Isaac.GetPlayer()
464
+ useActiveItemTemp(nil, player, CollectibleType.COLLECTIBLE_D6)
465
+ end
459
466
  function ____exports.damage(self)
460
467
  v.run.maxDamage = not v.run.maxDamage
461
468
  printEnabled(nil, v.run.maxDamage, "debug damage")
@@ -485,7 +492,7 @@ function ____exports.eh(self, params)
485
492
  ____exports.eternalHearts(nil, params)
486
493
  end
487
494
  function ____exports.error(self)
488
- ____exports.IAMERROR(nil)
495
+ ____exports.iAmError(nil)
489
496
  end
490
497
  function ____exports.fool(self)
491
498
  ____exports.startingRoom(nil)
@@ -515,13 +522,6 @@ end
515
522
  function ____exports.goldBomb(self)
516
523
  ____exports.goldenBomb(nil)
517
524
  end
518
- function ____exports.goldenHearts(self, params)
519
- addHeart(nil, params, HealthType.GOLDEN)
520
- end
521
- function ____exports.goldenKey(self)
522
- local player = Isaac.GetPlayer()
523
- player:AddGoldenKey()
524
- end
525
525
  function ____exports.goldHearts(self, params)
526
526
  ____exports.goldenHearts(nil, params)
527
527
  end
@@ -755,15 +755,15 @@ end
755
755
  function ____exports.secret(self)
756
756
  warpToRoomType(nil, RoomType.ROOM_SECRET)
757
757
  end
758
- function ____exports.seedsCommand(self)
759
- logAllSeedEffects()
760
- printConsole(nil, "Logged the seed effects to the \"log.txt\" file.")
761
- end
762
758
  function ____exports.seedStick(self)
763
759
  local seeds = game:GetSeeds()
764
760
  local startSeedString = seeds:GetStartSeedString()
765
761
  Isaac.ExecuteCommand("seed " .. startSeedString)
766
762
  end
763
+ function ____exports.seedsCommand(self)
764
+ logSeedEffects()
765
+ printConsole(nil, "Logged the seed effects to the \"log.txt\" file.")
766
+ end
767
767
  function ____exports.setCharges(self, params)
768
768
  if params == "" then
769
769
  printConsole(nil, "You must specify a slot number and a charge amount. (Use 0 for the primary slot, 1 for the Schoolbag slot, 2 for the pocket item slot, and 3 for the Dice Bag slot.)")
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Map = ____lualib.Map
4
3
  local __TS__New = ____lualib.__TS__New
@@ -101,12 +100,12 @@ commandFunctionsMap:set("bh", commands.bh)
101
100
  commandFunctionsMap:set("blackhearts", commands.blackHearts)
102
101
  commandFunctionsMap:set("blackmarket", commands.blackMarket)
103
102
  commandFunctionsMap:set("bloodcharges", commands.bloodCharges)
103
+ commandFunctionsMap:set("bm", commands.bm)
104
104
  commandFunctionsMap:set("bomb", commands.bomb)
105
105
  commandFunctionsMap:set("bombs", commands.bombs)
106
106
  commandFunctionsMap:set("bonehearts", commands.boneHearts)
107
107
  commandFunctionsMap:set("boss", commands.boss)
108
108
  commandFunctionsMap:set("bossrush", commands.bossRush)
109
- commandFunctionsMap:set("bm", commands.bm)
110
109
  commandFunctionsMap:set("brokenhearts", commands.brokenHearts)
111
110
  commandFunctionsMap:set("card", commands.card)
112
111
  commandFunctionsMap:set("cards", commands.cards)
@@ -118,8 +117,8 @@ commandFunctionsMap:set("cleanbedroom", commands.cleanBedroom)
118
117
  commandFunctionsMap:set("coin", commands.coin)
119
118
  commandFunctionsMap:set("coins", commands.coins)
120
119
  commandFunctionsMap:set("crawlspace", commands.crawlspace)
121
- commandFunctionsMap:set("d6", commands.d6)
122
120
  commandFunctionsMap:set("d20", commands.d20)
121
+ commandFunctionsMap:set("d6", commands.d6)
123
122
  commandFunctionsMap:set("damage", commands.damage)
124
123
  commandFunctionsMap:set("dd", commands.dd)
125
124
  commandFunctionsMap:set("devil", commands.devil)
@@ -135,17 +134,17 @@ commandFunctionsMap:set("fool", commands.fool)
135
134
  commandFunctionsMap:set("getposition", commands.getPosition)
136
135
  commandFunctionsMap:set("gigabomb", commands.gigaBomb)
137
136
  commandFunctionsMap:set("goldbomb", commands.goldBomb)
137
+ commandFunctionsMap:set("goldhearts", commands.goldHearts)
138
+ commandFunctionsMap:set("goldkey", commands.goldKey)
138
139
  commandFunctionsMap:set("goldenbomb", commands.goldenBomb)
139
140
  commandFunctionsMap:set("goldenhearts", commands.goldenHearts)
140
141
  commandFunctionsMap:set("goldenkey", commands.goldenKey)
141
- commandFunctionsMap:set("goldhearts", commands.goldHearts)
142
- commandFunctionsMap:set("goldkey", commands.goldKey)
143
142
  commandFunctionsMap:set("grid", commands.grid)
144
143
  commandFunctionsMap:set("grid2", commands.grid2)
145
144
  commandFunctionsMap:set("h", commands.h)
146
145
  commandFunctionsMap:set("hearts", commands.hearts)
147
146
  commandFunctionsMap:set("hitboxes", commands.hitboxes)
148
- commandFunctionsMap:set("iamerror", commands.IAMERROR)
147
+ commandFunctionsMap:set("iamerror", commands.iAmError)
149
148
  commandFunctionsMap:set("key", commands.key)
150
149
  commandFunctionsMap:set("keys", commands.keys)
151
150
  commandFunctionsMap:set("library", commands.library)
@@ -173,8 +172,8 @@ commandFunctionsMap:set("rottenhearts", commands.rottenHearts)
173
172
  commandFunctionsMap:set("s", commands.s)
174
173
  commandFunctionsMap:set("sacrifice", commands.sacrifice)
175
174
  commandFunctionsMap:set("secret", commands.secret)
176
- commandFunctionsMap:set("seeds", commands.seedsCommand)
177
175
  commandFunctionsMap:set("seedstick", commands.seedStick)
176
+ commandFunctionsMap:set("seeds", commands.seedsCommand)
178
177
  commandFunctionsMap:set("setcharges", commands.setCharges)
179
178
  commandFunctionsMap:set("setposition", commands.setPosition)
180
179
  commandFunctionsMap:set("sh", commands.sh)
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Map = ____lualib.Map
4
3
  local __TS__New = ____lualib.__TS__New
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Set = ____lualib.Set
4
3
  local __TS__New = ____lualib.__TS__New
@@ -1,9 +1,17 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /**
3
3
  * Helper function to get all of the collectibles that the player has gotten so far on this run, in
4
- * order. This does not include active items.
4
+ * order.
5
+ *
6
+ * Note that this does not include active collectibles that have since been dropped for other
7
+ * collectibles.
8
+ *
9
+ * In the case of inventory initialization or the case where the player rerolls their build in the
10
+ * middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
11
+ * that the items were actually given to the player. In this case, the inventory will be in the
12
+ * order of the lowest `CollectibleType` to the highest.
5
13
  */
6
- export declare function getPlayerInventory(player: EntityPlayer): CollectibleType[];
14
+ export declare function getPlayerInventory(player: EntityPlayer, includeActiveCollectibles?: boolean): CollectibleType[];
7
15
  /**
8
16
  * Helper function to add a collectible to a player. Use this instead of the
9
17
  * `EntityPlayer.AddCollectible` method if you want the collectible that is added to be
@@ -1,11 +1,11 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
- local __TS__New = ____lualib.__TS__New
4
2
  local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
5
4
  local __TS__ArrayPush = ____lualib.__TS__ArrayPush
6
5
  local __TS__Iterator = ____lualib.__TS__Iterator
6
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
7
7
  local ____exports = {}
8
- local newPlayerInventory, useItemD4, postGameStarted, postItemPickup, v
8
+ local newPlayerInventory, useItemD4, postGameStarted, postItemPickup, addCollectibleToInventory, COLLECTIBLE_ITEM_TYPES, v
9
9
  local ____DefaultMap = require("classes.DefaultMap")
10
10
  local DefaultMap = ____DefaultMap.DefaultMap
11
11
  local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
@@ -13,7 +13,10 @@ local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
13
13
  local ____featuresInitialized = require("featuresInitialized")
14
14
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
15
15
  local ____array = require("functions.array")
16
+ local arrayRemoveInPlace = ____array.arrayRemoveInPlace
16
17
  local copyArray = ____array.copyArray
18
+ local ____collectibles = require("functions.collectibles")
19
+ local isActiveCollectible = ____collectibles.isActiveCollectible
17
20
  local ____collectibleSet = require("functions.collectibleSet")
18
21
  local getCollectibleSet = ____collectibleSet.getCollectibleSet
19
22
  local ____player = require("functions.player")
@@ -53,28 +56,62 @@ function postGameStarted(self)
53
56
  end
54
57
  end
55
58
  function postItemPickup(self, player, pickingUpItem)
56
- if pickingUpItem.itemType == ItemType.ITEM_PASSIVE or pickingUpItem.itemType == ItemType.ITEM_FAMILIAR then
57
- local playerIndex = getPlayerIndex(nil, player)
58
- local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
59
- __TS__ArrayPush(inventory, pickingUpItem.subType)
59
+ if not COLLECTIBLE_ITEM_TYPES:has(pickingUpItem.itemType) then
60
+ return
61
+ end
62
+ addCollectibleToInventory(nil, player, pickingUpItem.subType)
63
+ end
64
+ function addCollectibleToInventory(self, player, collectibleType)
65
+ local playerIndex = getPlayerIndex(nil, player)
66
+ local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
67
+ __TS__ArrayPush(inventory, collectibleType)
68
+ if not isActiveCollectible(nil, collectibleType) then
69
+ return
70
+ end
71
+ local activeCollectibleTypes = v.run.playersActiveCollectibleTypes:getAndSetDefault(playerIndex)
72
+ __TS__ArrayPush(activeCollectibleTypes, collectibleType)
73
+ local droppedActiveCollectibleTypes = __TS__ArrayFilter(
74
+ activeCollectibleTypes,
75
+ function(____, activeCollectibleType) return not player:HasCollectible(activeCollectibleType) end
76
+ )
77
+ for ____, activeCollectibleType in ipairs(droppedActiveCollectibleTypes) do
78
+ arrayRemoveInPlace(nil, inventory, activeCollectibleType)
79
+ arrayRemoveInPlace(nil, activeCollectibleTypes, activeCollectibleType)
60
80
  end
61
81
  end
62
82
  local FEATURE_NAME = "player inventory tracker"
63
- v = {run = {playersInventory = __TS__New(
64
- DefaultMap,
65
- function(____, _key, player) return newPlayerInventory(nil, player) end
66
- )}}
83
+ COLLECTIBLE_ITEM_TYPES = __TS__New(Set, {ItemType.ITEM_PASSIVE, ItemType.ITEM_ACTIVE, ItemType.ITEM_FAMILIAR})
84
+ v = {run = {
85
+ playersInventory = __TS__New(
86
+ DefaultMap,
87
+ function(____, _key, player) return newPlayerInventory(nil, player) end
88
+ ),
89
+ playersActiveCollectibleTypes = __TS__New(
90
+ DefaultMap,
91
+ function() return {} end
92
+ )
93
+ }}
67
94
  function ____exports.playerInventoryInit(self, mod)
68
95
  saveDataManager(nil, "playerInventory", v)
69
96
  mod:AddCallback(ModCallbacks.MC_USE_ITEM, useItemD4, CollectibleType.COLLECTIBLE_D4)
70
97
  mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, postGameStarted)
71
98
  mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_ITEM_PICKUP, postItemPickup)
72
99
  end
73
- function ____exports.getPlayerInventory(self, player)
100
+ function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
101
+ if includeActiveCollectibles == nil then
102
+ includeActiveCollectibles = true
103
+ end
74
104
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
75
105
  local playerIndex = getPlayerIndex(nil, player)
76
106
  local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
77
- return copyArray(nil, inventory)
107
+ local copiedInventory = copyArray(nil, inventory)
108
+ if includeActiveCollectibles then
109
+ return copiedInventory
110
+ end
111
+ return __TS__ArrayFilter(
112
+ copiedInventory,
113
+ function(____, collectibleType) return not isActiveCollectible(nil, collectibleType) end
114
+ )
78
115
  end
79
116
  function ____exports.addCollectible(self, player, collectibleType, charge, firstTimePickingUp, activeSlot, varData)
80
117
  player:AddCollectible(
@@ -84,8 +121,6 @@ function ____exports.addCollectible(self, player, collectibleType, charge, first
84
121
  activeSlot,
85
122
  varData
86
123
  )
87
- local playerIndex = getPlayerIndex(nil, player)
88
- local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
89
- __TS__ArrayPush(inventory, collectibleType)
124
+ addCollectibleToInventory(nil, player, collectibleType)
90
125
  end
91
126
  return ____exports
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Map = ____lualib.Map
4
3
  local __TS__New = ____lualib.__TS__New
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local __TS__ArrayPush = ____lualib.__TS__ArrayPush
4
3
  local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
@@ -1,3 +1,3 @@
1
- export declare const SAVE_DATA_MANAGER_FEATURE_NAME = "save data manager";
2
1
  /** Set this to true to enable more verbosity in the save data manger. */
3
2
  export declare const SAVE_DATA_MANAGER_DEBUG = false;
3
+ export declare const SAVE_DATA_MANAGER_FEATURE_NAME = "save data manager";
@@ -1,5 +1,5 @@
1
1
  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
2
  local ____exports = {}
3
- ____exports.SAVE_DATA_MANAGER_FEATURE_NAME = "save data manager"
4
3
  ____exports.SAVE_DATA_MANAGER_DEBUG = false
4
+ ____exports.SAVE_DATA_MANAGER_FEATURE_NAME = "save data manager"
5
5
  return ____exports
@@ -76,12 +76,6 @@ import { SaveData } from "../../types/private/SaveData";
76
76
  * variables on run/level/room, but not clutter the the "save#.dat" file with unnecessary keys.
77
77
  */
78
78
  export declare function saveDataManager(key: string, v: SaveData, conditionalFunc?: () => boolean): void;
79
- /**
80
- * The save data manager will automatically save variables to disk at the appropriate times (i.e.
81
- * when the run is exited). Use this function to explicitly force the save data manager to write all
82
- * of its variables to disk immediately.
83
- */
84
- export declare function saveDataManagerSave(): void;
85
79
  /**
86
80
  * The save data manager will automatically load variables from disk at the appropriate times (i.e.
87
81
  * when a new run is started). Use this function to explicitly force the save data manager to load
@@ -90,6 +84,12 @@ export declare function saveDataManagerSave(): void;
90
84
  * Note that doing this will overwrite current data, which can potentially result in lost state.
91
85
  */
92
86
  export declare function saveDataManagerLoad(): void;
87
+ /**
88
+ * The save data manager will automatically save variables to disk at the appropriate times (i.e.
89
+ * when the run is exited). Use this function to explicitly force the save data manager to write all
90
+ * of its variables to disk immediately.
91
+ */
92
+ export declare function saveDataManagerSave(): void;
93
93
  /**
94
94
  * Sets the global variable of "g" equal to all of the save data variables for this mod.
95
95
  * Sets the global variable of "gd" equal to all of the save data default variables for this mod.
@@ -1,4 +1,3 @@
1
- --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
1
  local ____lualib = require("lualib_bundle")
3
2
  local Map = ____lualib.Map
4
3
  local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
@@ -40,14 +39,14 @@ function ____exports.saveDataManager(self, key, v, conditionalFunc)
40
39
  saveDataConditionalFuncMap:set(key, conditionalFunc)
41
40
  end
42
41
  end
43
- function ____exports.saveDataManagerSave(self)
44
- errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
45
- forceSaveDataManagerSave(nil)
46
- end
47
42
  function ____exports.saveDataManagerLoad(self)
48
43
  errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
49
44
  forceSaveDataManagerLoad(nil)
50
45
  end
46
+ function ____exports.saveDataManagerSave(self)
47
+ errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
48
+ forceSaveDataManagerSave(nil)
49
+ end
51
50
  function ____exports.saveDataManagerSetGlobal(self)
52
51
  g = saveDataMap
53
52
  gd = saveDataDefaultsMap