intelligent-system-design-language 0.3.22 → 0.3.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1444
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1444
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -654
  27. package/out/cli/components/css-generator.js +4 -4
  28. package/out/cli/components/damage-roll-generator.js +160 -160
  29. package/out/cli/components/datamodel-generator.js +257 -257
  30. package/out/cli/components/derived-data-generator.js +923 -923
  31. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  32. package/out/cli/components/init-hook-generator.js +495 -495
  33. package/out/cli/components/language-generator.js +1 -1
  34. package/out/cli/components/language-generator.js.map +1 -1
  35. package/out/cli/components/measured-template-preview.js +221 -221
  36. package/out/cli/components/method-generator.js +601 -562
  37. package/out/cli/components/method-generator.js.map +1 -1
  38. package/out/cli/components/ready-hook-generator.js +404 -404
  39. package/out/cli/components/token-generator.js +116 -116
  40. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  41. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  42. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  43. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  44. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  45. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  46. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  47. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  48. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  49. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  50. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  51. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  52. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  53. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  54. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  55. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  56. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  57. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  58. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  59. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  60. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  61. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  62. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  63. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +285 -285
  64. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  65. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  66. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  67. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  68. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  69. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  70. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  71. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  72. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  73. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  74. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  75. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  76. package/out/cli/components/vue/vue-generator.js +40 -40
  77. package/out/cli/components/vue/vue-mixin.js +296 -296
  78. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  79. package/out/cli/components/vue/vue-prompt-generator.js +80 -80
  80. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  81. package/out/cli/components/vue/vue-sheet-application-generator.js +1171 -1171
  82. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  83. package/out/cli/generator.js +508 -438
  84. package/out/cli/generator.js.map +1 -1
  85. package/out/extension/github/githubManager.js +35 -35
  86. package/out/extension/github/githubQuickActions.js +120 -120
  87. package/out/extension/github/system-workflow.yml +47 -47
  88. package/out/extension/main.cjs +881 -311
  89. package/out/extension/main.cjs.map +3 -3
  90. package/out/extension/package.json +419 -419
  91. package/out/language/generated/ast.js +98 -2
  92. package/out/language/generated/ast.js.map +1 -1
  93. package/out/language/generated/grammar.js +14688 -14240
  94. package/out/language/generated/grammar.js.map +1 -1
  95. package/out/language/intelligent-system-design-language-validator.js +44 -2
  96. package/out/language/intelligent-system-design-language-validator.js.map +1 -1
  97. package/out/language/isdl-scope-provider.js +7 -1
  98. package/out/language/isdl-scope-provider.js.map +1 -1
  99. package/out/language/main.cjs +881 -311
  100. package/out/language/main.cjs.map +3 -3
  101. package/out/package.json +419 -419
  102. package/out/progressbar.min.js +6 -6
  103. package/out/styles.scss +828 -762
  104. package/out/test/validating/diagnostics.test.js +55 -0
  105. package/out/test/validating/diagnostics.test.js.map +1 -1
  106. package/package.json +419 -419
@@ -7,536 +7,536 @@ export default function generateMeasuredTemplateComponent(destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <script setup>
12
- import { ref, computed, inject, watchEffect, onMounted, onUnmounted, nextTick, watch } from "vue";
13
-
14
- const props = defineProps({
15
- label: String,
16
- systemPath: String,
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- context: Object,
18
- visibility: String,
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- editMode: Boolean,
20
- primaryColor: String,
21
- secondaryColor: String,
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- tertiaryColor: String,
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- icon: String,
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- disabled: Boolean
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- });
26
-
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- const document = inject("rawDocument");
28
-
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- // Vuetify's up/down stepper buttons update the model without firing a
30
- // native change event, so Foundry's submitOnChange form handler never
31
- // persists them. When the value changes while focus is NOT on a text
32
- // input (i.e. a stepper click, not typing), persist directly. Typing
33
- // still persists via the input's native change on blur/enter.
34
- // ('document' is the injected Foundry document; DOM access uses window.)
35
- const persistOnStep = (path, newValue) => {
36
- if (document && window.document.activeElement?.tagName !== 'INPUT') {
37
- document.update({ [path]: newValue });
38
- }
39
- };
40
-
41
- const expanded = ref(false);
42
- const canvasRef = ref(null);
43
- let pixiApp = null;
44
- let templateGraphics = null;
45
-
46
- const expandIcon = computed(() => {
47
- return expanded.value ? "fa-solid fa-caret-up" : "fa-solid fa-caret-down";
48
- });
49
-
50
- const type = computed({
51
- get: () => foundry.utils.getProperty(props.context, props.systemPath + ".type") || "circle",
52
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".type", newValue)
53
- });
54
-
55
- const direction = computed({
56
- get: () => foundry.utils.getProperty(props.context, props.systemPath + ".direction") || 0,
57
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".direction", newValue)
58
- });
59
-
60
- const angle = computed({
61
- get: () => foundry.utils.getProperty(props.context, props.systemPath + ".angle") || 60,
62
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".angle", newValue)
63
- });
64
-
65
- const distance = computed({
66
- get: () => foundry.utils.getProperty(props.context, props.systemPath + ".distance") || 30,
67
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".distance", newValue)
68
- });
69
-
70
- const width = computed({
71
- get: () => foundry.utils.getProperty(props.context, props.systemPath + ".width") || 5,
72
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".width", newValue)
73
- });
74
-
75
- const summary = computed(() => {
76
- let sum = \`\${direction.value}° \${type.value} (\${distance.value} squares)\`;
77
- if (type.value === 'cone') sum += \` \${angle.value}° angle\`;
78
- if (type.value === 'ray') sum += \` \${width.value} squares wide\`;
79
- return sum;
80
- });
81
-
82
- const getLabel = computed(() => {
83
- const localized = game.i18n.localize(props.label);
84
- if (props.icon) {
85
- return \`<i class="fa-solid \${props.icon}"></i> \${localized}\`;
86
- }
87
- return localized;
88
- });
89
-
90
-
91
- // PIXI Drawing Functions
92
- const initializePixi = async () => {
93
- if (!canvasRef.value || pixiApp) return;
94
-
95
- try {
96
- const { width, height } = getCanvasSize();
97
-
98
- pixiApp = new PIXI.Application({
99
- view: canvasRef.value,
100
- width,
101
- height,
102
- backgroundColor: 0xf8f9fa,
103
- antialias: true,
104
- resolution: window.devicePixelRatio || 1,
105
- autoDensity: true
106
- });
107
-
108
- // Draw grid background
109
- drawGrid();
110
-
111
- // Create template graphics container
112
- templateGraphics = new PIXI.Graphics();
113
- pixiApp.stage.addChild(templateGraphics);
114
-
115
- // Initial draw
116
- drawTemplate();
117
- } catch (error) {
118
- console.warn("PIXI initialization failed:", error);
119
- }
120
- };
121
-
122
- const getCanvasSize = () => {
123
- const bufferSquares = 2;
124
- const canvasSize = 150; // Always 150px x 150px
125
-
126
- // Calculate required grid squares to display
127
- let maxDimension = distance.value;
128
-
129
- if (type.value === 'cone') {
130
- // For cones, consider the width at the end
131
- const endWidth = Math.tan((angle.value / 2) * Math.PI / 180) * distance.value * 2;
132
- maxDimension = Math.max(distance.value, endWidth);
133
- } else if (type.value === 'ray') {
134
- maxDimension = Math.max(distance.value, width.value);
135
- }
136
-
137
- // Total grid squares needed (template + buffer on all sides)
138
- const totalGridSquares = (maxDimension * 2) + (bufferSquares * 2);
139
- const gridSize = canvasSize / totalGridSquares;
140
-
141
- return {
142
- width: canvasSize,
143
- height: canvasSize,
144
- gridSize: gridSize,
145
- totalGridSquares: totalGridSquares
146
- };
147
- };
148
-
149
- const resizeCanvas = () => {
150
- if (!pixiApp) return;
151
-
152
- const { width, height } = getCanvasSize();
153
- pixiApp.renderer.resize(width, height);
154
-
155
- // Clear and redraw everything
156
- pixiApp.stage.removeChildren();
157
- drawGrid();
158
- templateGraphics = new PIXI.Graphics();
159
- pixiApp.stage.addChild(templateGraphics);
160
- drawTemplate();
161
- };
162
-
163
- const drawGrid = () => {
164
- if (!pixiApp) return;
165
-
166
- const gridGraphics = new PIXI.Graphics();
167
- const { gridSize } = getCanvasSize();
168
- const width = pixiApp.screen.width;
169
- const height = pixiApp.screen.height;
170
-
171
- // Always offset grid by half a square so canvas center aligns with grid square center
172
- const offset = gridSize / 2;
173
-
174
- console.log("Drawing grid with offset:", offset, "gridSize:", gridSize, "distance:", distance.value);
175
-
176
- gridGraphics.lineStyle(1, 0xe0e0e0, 0.8);
177
-
178
- // Vertical lines
179
- for (let x = offset; x <= width; x += gridSize) {
180
- gridGraphics.moveTo(x, 0);
181
- gridGraphics.lineTo(x, height);
182
- }
183
-
184
- // Horizontal lines
185
- for (let y = offset; y <= height; y += gridSize) {
186
- gridGraphics.moveTo(0, y);
187
- gridGraphics.lineTo(width, y);
188
- }
189
-
190
- pixiApp.stage.addChild(gridGraphics);
191
- };
192
-
193
- const drawTemplate = () => {
194
- if (!templateGraphics || !pixiApp) return;
195
-
196
- templateGraphics.clear();
197
-
198
- const { gridSize } = getCanvasSize();
199
- const directionRad = toRadians(direction.value);
200
-
201
- // Always center in grid square (canvas center)
202
- const centerX = pixiApp.screen.width / 2;
203
- const centerY = pixiApp.screen.height / 2;
204
-
205
- // Convert grid units to pixels for Foundry shape functions
206
- const distancePixels = distance.value * gridSize;
207
- const widthPixels = width.value * gridSize;
208
-
209
- // Set template style
210
- templateGraphics.lineStyle(3, 0xff6b6b, 1);
211
- templateGraphics.beginFill(0xff6b6b, 0.25);
212
-
213
- switch (type.value) {
214
- case 'circle':
215
- templateGraphics.drawCircle(centerX, centerY, distancePixels);
216
- break;
217
- case 'rectangle':
218
- templateGraphics.drawRect(
219
- centerX - distancePixels/2,
220
- centerY - distancePixels/2,
221
- distancePixels,
222
- distancePixels
223
- );
224
- break;
225
- case 'cone':
226
- const coneShape = getConeShape(directionRad, angle.value, distancePixels);
227
- const conePoints = [];
228
- for (let i = 0; i < coneShape.points.length; i += 2) {
229
- conePoints.push(centerX + coneShape.points[i]);
230
- conePoints.push(centerY + coneShape.points[i + 1]);
231
- }
232
- templateGraphics.drawPolygon(conePoints);
233
- break;
234
- case 'ray':
235
- const rayShape = getRayShape(directionRad, distancePixels, widthPixels);
236
- const rayPoints = [];
237
- for (let i = 0; i < rayShape.points.length; i += 2) {
238
- rayPoints.push(centerX + rayShape.points[i]);
239
- rayPoints.push(centerY + rayShape.points[i + 1]);
240
- }
241
- templateGraphics.drawPolygon(rayPoints);
242
- break;
243
- }
244
-
245
- templateGraphics.endFill();
246
-
247
- // Draw origin point
248
- templateGraphics.lineStyle(0);
249
- templateGraphics.beginFill(0x333333, 1);
250
- templateGraphics.drawCircle(centerX, centerY, Math.max(2, gridSize * 0.15));
251
- templateGraphics.endFill();
252
-
253
- // Draw direction indicator
254
- templateGraphics.lineStyle(2, 0x333333, 1);
255
- templateGraphics.moveTo(centerX, centerY);
256
- templateGraphics.lineTo(
257
- centerX + Math.cos(directionRad) * (gridSize * 0.8),
258
- centerY + Math.sin(directionRad) * (gridSize * 0.8)
259
- );
260
- };
261
-
262
- // Helper function to simulate Ray.fromAngle
263
- const createRay = (x, y, angle, distance) => {
264
- return {
265
- A: { x, y },
266
- B: {
267
- x: x + Math.cos(angle) * distance,
268
- y: y + Math.sin(angle) * distance
269
- },
270
- dx: Math.cos(angle) * distance,
271
- dy: Math.sin(angle) * distance
272
- };
273
- };
274
-
275
- // Helper function to convert degrees to radians
276
- const toRadians = (degrees) => degrees * (Math.PI / 180);
277
-
278
- /**
279
- * Get a Conical area of effect given a direction, angle, and distance
280
- * @param {number} direction
281
- * @param {number} angle
282
- * @param {number} distance
283
- * @returns {PIXI.Polygon}
284
- */
285
- const getConeShape = (direction, angle, distance) => {
286
- angle = angle || 90;
287
- const coneType = game.settings.get("core", "coneTemplateType"); // Default to round cones
288
-
289
- // For round cones - approximate the shape with a ray every 3 degrees
290
- let angles;
291
- if (coneType === "round") {
292
- const da = Math.min(angle, 3);
293
- const numRays = Math.floor(angle / da);
294
- angles = Array.from({length: numRays + 1}, (_, i) => (angle / -2) + (i * da));
295
- if (angles[angles.length - 1] !== angle / 2) {
296
- angles.push(angle / 2);
297
- }
298
- } else {
299
- // For flat cones, direct point-to-point
300
- angles = [(angle / -2), (angle / 2)];
301
- distance /= Math.cos(toRadians(angle / 2));
302
- }
303
-
304
- // Get the cone shape as a polygon
305
- const rays = angles.map(a => createRay(0, 0, direction + toRadians(a), distance + 1));
306
- const points = rays.reduce((arr, r) => {
307
- return arr.concat([r.B.x, r.B.y]);
308
- }, [0, 0]).concat([0, 0]);
309
- return new PIXI.Polygon(points);
310
- };
311
-
312
- /**
313
- * Get a rotated Rectangular area of effect given a width, height, and direction
314
- * @param {number} direction
315
- * @param {number} distance
316
- * @param {number} width
317
- * @returns {PIXI.Polygon}
318
- */
319
- const getRayShape = (direction, distance, width) => {
320
- const up = createRay(0, 0, direction - Math.PI/2, (width / 2) + 1);
321
- const down = createRay(0, 0, direction + Math.PI/2, (width / 2) + 1);
322
- const l1 = createRay(up.B.x, up.B.y, direction, distance + 1);
323
- const l2 = createRay(down.B.x, down.B.y, direction, distance + 1);
324
-
325
- // Create Polygon shape
326
- const points = [down.B.x, down.B.y, up.B.x, up.B.y, l1.B.x, l1.B.y, l2.B.x, l2.B.y];
327
- return new PIXI.Polygon(points);
328
- };
329
-
330
- const destroyPixi = () => {
331
- if (pixiApp) {
332
- pixiApp.destroy(true, true);
333
- pixiApp = null;
334
- templateGraphics = null;
335
- }
336
- };
337
-
338
- // Watch for changes and redraw/resize
339
- watchEffect(() => {
340
- if (expanded.value && pixiApp) {
341
- // Use nextTick to ensure all reactive values are updated
342
- nextTick(() => {
343
- resizeCanvas();
344
- });
345
- }
346
- });
347
-
348
- // Separate watcher for individual property changes
349
- watchEffect(() => {
350
- // Watch these specific values to trigger updates
351
- const currentType = type.value;
352
- const currentDirection = direction.value;
353
- const currentDistance = distance.value;
354
- const currentAngle = angle.value;
355
- const currentWidth = width.value;
356
-
357
- if (expanded.value && pixiApp && templateGraphics) {
358
- nextTick(() => {
359
- drawTemplate();
360
- });
361
- }
362
- });
363
-
364
- watch(distance, () => {
365
- if (expanded.value && pixiApp) {
366
- nextTick(() => {
367
- resizeCanvas();
368
- });
369
- }
370
- });
371
-
372
- // Watch for expansion changes
373
- watchEffect(async () => {
374
- if (expanded.value) {
375
- await nextTick();
376
- await nextTick(); // Double nextTick to ensure DOM and reactive values are ready
377
- initializePixi();
378
- }
379
- });
380
-
381
- onMounted(() => {
382
- if (expanded.value) {
383
- initializePixi();
384
- }
385
- });
386
-
387
- onUnmounted(() => {
388
- destroyPixi();
389
- });
390
-
391
- const onPlace = () => {
392
- console.log("Placing template at current cursor position");
393
- game.system.measuredTemplatePreviewClass.place({
394
- type: type.value,
395
- distance: distance.value,
396
- direction: direction.value,
397
- angle: angle.value,
398
- width: width.value
399
- }, document.sheet);
400
- };
401
-
402
- </script>
403
-
404
- <template>
405
- <v-input class="isdl-tracker isdl-measured-template">
406
- <template #default>
407
- <v-field
408
- class="v-field--active"
409
- density="compact"
410
- variant="outlined"
411
- >
412
- <template #label>
413
- <span v-html="getLabel" />
414
- </template>
415
- <template #append-inner>
416
- <v-icon
417
- icon="fa-solid fa-border-outer"
418
- class="map-icon"
419
- @click.stop="onPlace"
420
- data-tooltip="Place"
421
- :color="primaryColor" />
422
- <v-icon
423
- :icon="expandIcon"
424
- @click.stop="expanded = !expanded"
425
- class="v-select__menu-icon"
426
- />
427
- </template>
428
- <div class="tracker-content flexcol">
429
- <div class="d-flex tracker-inner-content">
430
- <span v-html="summary" />
431
- </div>
432
- <v-expand-transition>
433
- <div v-show="expanded" class="template-expanded-content" style="margin-top: 1rem;">
434
- <div class="template-controls">
435
- <div class="d-flex flex-row">
436
- <v-select
437
- :model-value="type"
438
- @update:model-value="(v) => { type = v; if (document) document.update({ [systemPath + '.type']: v }); }"
439
- :name="systemPath + '.type'"
440
- :items="[
441
- { title: 'Circle', value: 'circle' },
442
- { title: 'Cone', value: 'cone' },
443
- { title: 'Rectangle', value: 'rectangle' },
444
- { title: 'Ray', value: 'ray' }
445
- ]"
446
- label="Type"
447
- density="compact"
448
- variant="outlined"
449
- class="control-field slim-number"
450
- :hide-details="true"
451
- :tile="true"
452
- :disabled="disabled"
453
- />
454
- <v-number-input
455
- :model-value="direction"
456
- @update:model-value="(v) => { direction = v; persistOnStep(systemPath + '.direction', v); }"
457
- :name="systemPath + '.direction'"
458
- label="Direction (°)"
459
- controlVariant="stacked"
460
- density="compact"
461
- variant="outlined"
462
- class="control-field slim-number"
463
- :hide-details="true"
464
- :tile="true"
465
- :min="0"
466
- :max="360"
467
- :step="0.5"
468
- :precision="1"
469
- :disabled="disabled"
470
- />
471
- </div>
472
- <div class="d-flex flex-row" style="margin-top: 1rem;">
473
- <v-number-input
474
- :model-value="distance"
475
- @update:model-value="(v) => { distance = v; persistOnStep(systemPath + '.distance', v); }"
476
- :name="systemPath + '.distance'"
477
- label="Distance (grid units)"
478
- controlVariant="stacked"
479
- density="compact"
480
- variant="outlined"
481
- class="control-field"
482
- :hide-details="true"
483
- :tile="true"
484
- :min="0"
485
- :precision="1"
486
- :step="0.5"
487
- :disabled="disabled"
488
- />
489
- <v-number-input
490
- v-if="type === 'cone'"
491
- :model-value="angle"
492
- @update:model-value="(v) => { angle = v; persistOnStep(systemPath + '.angle', v); }"
493
- :name="systemPath + '.angle'"
494
- label="Angle (°)"
495
- controlVariant="stacked"
496
- density="compact"
497
- variant="outlined"
498
- class="control-field slim-number"
499
- :hide-details="true"
500
- :tile="true"
501
- :min="0"
502
- :max="360"
503
- :step="0.5"
504
- :precision="1"
505
- :disabled="disabled"
506
- />
507
- <v-number-input
508
- v-if="type === 'ray'"
509
- :model-value="width"
510
- @update:model-value="(v) => { width = v; persistOnStep(systemPath + '.width', v); }"
511
- :name="systemPath + '.width'"
512
- label="Width (grid units)"
513
- controlVariant="stacked"
514
- density="compact"
515
- variant="outlined"
516
- class="control-field slim-number"
517
- :hide-details="true"
518
- :tile="true"
519
- :min="0"
520
- :step="0.5"
521
- :precision="1"
522
- :disabled="disabled"
523
- />
524
- </div>
525
- </div>
526
- <div class="template-preview" style="display: flex; margin-top: 0.5rem;">
527
- <canvas
528
- ref="canvasRef"
529
- class="template-canvas"
530
- style="margin-left: auto; margin-right: auto;"
531
- ></canvas>
532
- </div>
533
- </div>
534
- </v-expand-transition>
535
- </div>
536
- </v-field>
537
- </template>
538
- </v-input>
539
- </template>
10
+ const fileNode = expandToNode `
11
+ <script setup>
12
+ import { ref, computed, inject, watchEffect, onMounted, onUnmounted, nextTick, watch } from "vue";
13
+
14
+ const props = defineProps({
15
+ label: String,
16
+ systemPath: String,
17
+ context: Object,
18
+ visibility: String,
19
+ editMode: Boolean,
20
+ primaryColor: String,
21
+ secondaryColor: String,
22
+ tertiaryColor: String,
23
+ icon: String,
24
+ disabled: Boolean
25
+ });
26
+
27
+ const document = inject("rawDocument");
28
+
29
+ // Vuetify's up/down stepper buttons update the model without firing a
30
+ // native change event, so Foundry's submitOnChange form handler never
31
+ // persists them. When the value changes while focus is NOT on a text
32
+ // input (i.e. a stepper click, not typing), persist directly. Typing
33
+ // still persists via the input's native change on blur/enter.
34
+ // ('document' is the injected Foundry document; DOM access uses window.)
35
+ const persistOnStep = (path, newValue) => {
36
+ if (document && window.document.activeElement?.tagName !== 'INPUT') {
37
+ document.update({ [path]: newValue });
38
+ }
39
+ };
40
+
41
+ const expanded = ref(false);
42
+ const canvasRef = ref(null);
43
+ let pixiApp = null;
44
+ let templateGraphics = null;
45
+
46
+ const expandIcon = computed(() => {
47
+ return expanded.value ? "fa-solid fa-caret-up" : "fa-solid fa-caret-down";
48
+ });
49
+
50
+ const type = computed({
51
+ get: () => foundry.utils.getProperty(props.context, props.systemPath + ".type") || "circle",
52
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".type", newValue)
53
+ });
54
+
55
+ const direction = computed({
56
+ get: () => foundry.utils.getProperty(props.context, props.systemPath + ".direction") || 0,
57
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".direction", newValue)
58
+ });
59
+
60
+ const angle = computed({
61
+ get: () => foundry.utils.getProperty(props.context, props.systemPath + ".angle") || 60,
62
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".angle", newValue)
63
+ });
64
+
65
+ const distance = computed({
66
+ get: () => foundry.utils.getProperty(props.context, props.systemPath + ".distance") || 30,
67
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".distance", newValue)
68
+ });
69
+
70
+ const width = computed({
71
+ get: () => foundry.utils.getProperty(props.context, props.systemPath + ".width") || 5,
72
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath + ".width", newValue)
73
+ });
74
+
75
+ const summary = computed(() => {
76
+ let sum = \`\${direction.value}° \${type.value} (\${distance.value} squares)\`;
77
+ if (type.value === 'cone') sum += \` \${angle.value}° angle\`;
78
+ if (type.value === 'ray') sum += \` \${width.value} squares wide\`;
79
+ return sum;
80
+ });
81
+
82
+ const getLabel = computed(() => {
83
+ const localized = game.i18n.localize(props.label);
84
+ if (props.icon) {
85
+ return \`<i class="fa-solid \${props.icon}"></i> \${localized}\`;
86
+ }
87
+ return localized;
88
+ });
89
+
90
+
91
+ // PIXI Drawing Functions
92
+ const initializePixi = async () => {
93
+ if (!canvasRef.value || pixiApp) return;
94
+
95
+ try {
96
+ const { width, height } = getCanvasSize();
97
+
98
+ pixiApp = new PIXI.Application({
99
+ view: canvasRef.value,
100
+ width,
101
+ height,
102
+ backgroundColor: 0xf8f9fa,
103
+ antialias: true,
104
+ resolution: window.devicePixelRatio || 1,
105
+ autoDensity: true
106
+ });
107
+
108
+ // Draw grid background
109
+ drawGrid();
110
+
111
+ // Create template graphics container
112
+ templateGraphics = new PIXI.Graphics();
113
+ pixiApp.stage.addChild(templateGraphics);
114
+
115
+ // Initial draw
116
+ drawTemplate();
117
+ } catch (error) {
118
+ console.warn("PIXI initialization failed:", error);
119
+ }
120
+ };
121
+
122
+ const getCanvasSize = () => {
123
+ const bufferSquares = 2;
124
+ const canvasSize = 150; // Always 150px x 150px
125
+
126
+ // Calculate required grid squares to display
127
+ let maxDimension = distance.value;
128
+
129
+ if (type.value === 'cone') {
130
+ // For cones, consider the width at the end
131
+ const endWidth = Math.tan((angle.value / 2) * Math.PI / 180) * distance.value * 2;
132
+ maxDimension = Math.max(distance.value, endWidth);
133
+ } else if (type.value === 'ray') {
134
+ maxDimension = Math.max(distance.value, width.value);
135
+ }
136
+
137
+ // Total grid squares needed (template + buffer on all sides)
138
+ const totalGridSquares = (maxDimension * 2) + (bufferSquares * 2);
139
+ const gridSize = canvasSize / totalGridSquares;
140
+
141
+ return {
142
+ width: canvasSize,
143
+ height: canvasSize,
144
+ gridSize: gridSize,
145
+ totalGridSquares: totalGridSquares
146
+ };
147
+ };
148
+
149
+ const resizeCanvas = () => {
150
+ if (!pixiApp) return;
151
+
152
+ const { width, height } = getCanvasSize();
153
+ pixiApp.renderer.resize(width, height);
154
+
155
+ // Clear and redraw everything
156
+ pixiApp.stage.removeChildren();
157
+ drawGrid();
158
+ templateGraphics = new PIXI.Graphics();
159
+ pixiApp.stage.addChild(templateGraphics);
160
+ drawTemplate();
161
+ };
162
+
163
+ const drawGrid = () => {
164
+ if (!pixiApp) return;
165
+
166
+ const gridGraphics = new PIXI.Graphics();
167
+ const { gridSize } = getCanvasSize();
168
+ const width = pixiApp.screen.width;
169
+ const height = pixiApp.screen.height;
170
+
171
+ // Always offset grid by half a square so canvas center aligns with grid square center
172
+ const offset = gridSize / 2;
173
+
174
+ console.log("Drawing grid with offset:", offset, "gridSize:", gridSize, "distance:", distance.value);
175
+
176
+ gridGraphics.lineStyle(1, 0xe0e0e0, 0.8);
177
+
178
+ // Vertical lines
179
+ for (let x = offset; x <= width; x += gridSize) {
180
+ gridGraphics.moveTo(x, 0);
181
+ gridGraphics.lineTo(x, height);
182
+ }
183
+
184
+ // Horizontal lines
185
+ for (let y = offset; y <= height; y += gridSize) {
186
+ gridGraphics.moveTo(0, y);
187
+ gridGraphics.lineTo(width, y);
188
+ }
189
+
190
+ pixiApp.stage.addChild(gridGraphics);
191
+ };
192
+
193
+ const drawTemplate = () => {
194
+ if (!templateGraphics || !pixiApp) return;
195
+
196
+ templateGraphics.clear();
197
+
198
+ const { gridSize } = getCanvasSize();
199
+ const directionRad = toRadians(direction.value);
200
+
201
+ // Always center in grid square (canvas center)
202
+ const centerX = pixiApp.screen.width / 2;
203
+ const centerY = pixiApp.screen.height / 2;
204
+
205
+ // Convert grid units to pixels for Foundry shape functions
206
+ const distancePixels = distance.value * gridSize;
207
+ const widthPixels = width.value * gridSize;
208
+
209
+ // Set template style
210
+ templateGraphics.lineStyle(3, 0xff6b6b, 1);
211
+ templateGraphics.beginFill(0xff6b6b, 0.25);
212
+
213
+ switch (type.value) {
214
+ case 'circle':
215
+ templateGraphics.drawCircle(centerX, centerY, distancePixels);
216
+ break;
217
+ case 'rectangle':
218
+ templateGraphics.drawRect(
219
+ centerX - distancePixels/2,
220
+ centerY - distancePixels/2,
221
+ distancePixels,
222
+ distancePixels
223
+ );
224
+ break;
225
+ case 'cone':
226
+ const coneShape = getConeShape(directionRad, angle.value, distancePixels);
227
+ const conePoints = [];
228
+ for (let i = 0; i < coneShape.points.length; i += 2) {
229
+ conePoints.push(centerX + coneShape.points[i]);
230
+ conePoints.push(centerY + coneShape.points[i + 1]);
231
+ }
232
+ templateGraphics.drawPolygon(conePoints);
233
+ break;
234
+ case 'ray':
235
+ const rayShape = getRayShape(directionRad, distancePixels, widthPixels);
236
+ const rayPoints = [];
237
+ for (let i = 0; i < rayShape.points.length; i += 2) {
238
+ rayPoints.push(centerX + rayShape.points[i]);
239
+ rayPoints.push(centerY + rayShape.points[i + 1]);
240
+ }
241
+ templateGraphics.drawPolygon(rayPoints);
242
+ break;
243
+ }
244
+
245
+ templateGraphics.endFill();
246
+
247
+ // Draw origin point
248
+ templateGraphics.lineStyle(0);
249
+ templateGraphics.beginFill(0x333333, 1);
250
+ templateGraphics.drawCircle(centerX, centerY, Math.max(2, gridSize * 0.15));
251
+ templateGraphics.endFill();
252
+
253
+ // Draw direction indicator
254
+ templateGraphics.lineStyle(2, 0x333333, 1);
255
+ templateGraphics.moveTo(centerX, centerY);
256
+ templateGraphics.lineTo(
257
+ centerX + Math.cos(directionRad) * (gridSize * 0.8),
258
+ centerY + Math.sin(directionRad) * (gridSize * 0.8)
259
+ );
260
+ };
261
+
262
+ // Helper function to simulate Ray.fromAngle
263
+ const createRay = (x, y, angle, distance) => {
264
+ return {
265
+ A: { x, y },
266
+ B: {
267
+ x: x + Math.cos(angle) * distance,
268
+ y: y + Math.sin(angle) * distance
269
+ },
270
+ dx: Math.cos(angle) * distance,
271
+ dy: Math.sin(angle) * distance
272
+ };
273
+ };
274
+
275
+ // Helper function to convert degrees to radians
276
+ const toRadians = (degrees) => degrees * (Math.PI / 180);
277
+
278
+ /**
279
+ * Get a Conical area of effect given a direction, angle, and distance
280
+ * @param {number} direction
281
+ * @param {number} angle
282
+ * @param {number} distance
283
+ * @returns {PIXI.Polygon}
284
+ */
285
+ const getConeShape = (direction, angle, distance) => {
286
+ angle = angle || 90;
287
+ const coneType = game.settings.get("core", "coneTemplateType"); // Default to round cones
288
+
289
+ // For round cones - approximate the shape with a ray every 3 degrees
290
+ let angles;
291
+ if (coneType === "round") {
292
+ const da = Math.min(angle, 3);
293
+ const numRays = Math.floor(angle / da);
294
+ angles = Array.from({length: numRays + 1}, (_, i) => (angle / -2) + (i * da));
295
+ if (angles[angles.length - 1] !== angle / 2) {
296
+ angles.push(angle / 2);
297
+ }
298
+ } else {
299
+ // For flat cones, direct point-to-point
300
+ angles = [(angle / -2), (angle / 2)];
301
+ distance /= Math.cos(toRadians(angle / 2));
302
+ }
303
+
304
+ // Get the cone shape as a polygon
305
+ const rays = angles.map(a => createRay(0, 0, direction + toRadians(a), distance + 1));
306
+ const points = rays.reduce((arr, r) => {
307
+ return arr.concat([r.B.x, r.B.y]);
308
+ }, [0, 0]).concat([0, 0]);
309
+ return new PIXI.Polygon(points);
310
+ };
311
+
312
+ /**
313
+ * Get a rotated Rectangular area of effect given a width, height, and direction
314
+ * @param {number} direction
315
+ * @param {number} distance
316
+ * @param {number} width
317
+ * @returns {PIXI.Polygon}
318
+ */
319
+ const getRayShape = (direction, distance, width) => {
320
+ const up = createRay(0, 0, direction - Math.PI/2, (width / 2) + 1);
321
+ const down = createRay(0, 0, direction + Math.PI/2, (width / 2) + 1);
322
+ const l1 = createRay(up.B.x, up.B.y, direction, distance + 1);
323
+ const l2 = createRay(down.B.x, down.B.y, direction, distance + 1);
324
+
325
+ // Create Polygon shape
326
+ const points = [down.B.x, down.B.y, up.B.x, up.B.y, l1.B.x, l1.B.y, l2.B.x, l2.B.y];
327
+ return new PIXI.Polygon(points);
328
+ };
329
+
330
+ const destroyPixi = () => {
331
+ if (pixiApp) {
332
+ pixiApp.destroy(true, true);
333
+ pixiApp = null;
334
+ templateGraphics = null;
335
+ }
336
+ };
337
+
338
+ // Watch for changes and redraw/resize
339
+ watchEffect(() => {
340
+ if (expanded.value && pixiApp) {
341
+ // Use nextTick to ensure all reactive values are updated
342
+ nextTick(() => {
343
+ resizeCanvas();
344
+ });
345
+ }
346
+ });
347
+
348
+ // Separate watcher for individual property changes
349
+ watchEffect(() => {
350
+ // Watch these specific values to trigger updates
351
+ const currentType = type.value;
352
+ const currentDirection = direction.value;
353
+ const currentDistance = distance.value;
354
+ const currentAngle = angle.value;
355
+ const currentWidth = width.value;
356
+
357
+ if (expanded.value && pixiApp && templateGraphics) {
358
+ nextTick(() => {
359
+ drawTemplate();
360
+ });
361
+ }
362
+ });
363
+
364
+ watch(distance, () => {
365
+ if (expanded.value && pixiApp) {
366
+ nextTick(() => {
367
+ resizeCanvas();
368
+ });
369
+ }
370
+ });
371
+
372
+ // Watch for expansion changes
373
+ watchEffect(async () => {
374
+ if (expanded.value) {
375
+ await nextTick();
376
+ await nextTick(); // Double nextTick to ensure DOM and reactive values are ready
377
+ initializePixi();
378
+ }
379
+ });
380
+
381
+ onMounted(() => {
382
+ if (expanded.value) {
383
+ initializePixi();
384
+ }
385
+ });
386
+
387
+ onUnmounted(() => {
388
+ destroyPixi();
389
+ });
390
+
391
+ const onPlace = () => {
392
+ console.log("Placing template at current cursor position");
393
+ game.system.measuredTemplatePreviewClass.place({
394
+ type: type.value,
395
+ distance: distance.value,
396
+ direction: direction.value,
397
+ angle: angle.value,
398
+ width: width.value
399
+ }, document.sheet);
400
+ };
401
+
402
+ </script>
403
+
404
+ <template>
405
+ <v-input class="isdl-tracker isdl-measured-template">
406
+ <template #default>
407
+ <v-field
408
+ class="v-field--active"
409
+ density="compact"
410
+ variant="outlined"
411
+ >
412
+ <template #label>
413
+ <span v-html="getLabel" />
414
+ </template>
415
+ <template #append-inner>
416
+ <v-icon
417
+ icon="fa-solid fa-border-outer"
418
+ class="map-icon"
419
+ @click.stop="onPlace"
420
+ data-tooltip="Place"
421
+ :color="primaryColor" />
422
+ <v-icon
423
+ :icon="expandIcon"
424
+ @click.stop="expanded = !expanded"
425
+ class="v-select__menu-icon"
426
+ />
427
+ </template>
428
+ <div class="tracker-content flexcol">
429
+ <div class="d-flex tracker-inner-content">
430
+ <span v-html="summary" />
431
+ </div>
432
+ <v-expand-transition>
433
+ <div v-show="expanded" class="template-expanded-content" style="margin-top: 1rem;">
434
+ <div class="template-controls">
435
+ <div class="d-flex flex-row">
436
+ <v-select
437
+ :model-value="type"
438
+ @update:model-value="(v) => { type = v; if (document) document.update({ [systemPath + '.type']: v }); }"
439
+ :name="systemPath + '.type'"
440
+ :items="[
441
+ { title: 'Circle', value: 'circle' },
442
+ { title: 'Cone', value: 'cone' },
443
+ { title: 'Rectangle', value: 'rectangle' },
444
+ { title: 'Ray', value: 'ray' }
445
+ ]"
446
+ label="Type"
447
+ density="compact"
448
+ variant="outlined"
449
+ class="control-field slim-number"
450
+ :hide-details="true"
451
+ :tile="true"
452
+ :disabled="disabled"
453
+ />
454
+ <v-number-input
455
+ :model-value="direction"
456
+ @update:model-value="(v) => { direction = v; persistOnStep(systemPath + '.direction', v); }"
457
+ :name="systemPath + '.direction'"
458
+ label="Direction (°)"
459
+ controlVariant="stacked"
460
+ density="compact"
461
+ variant="outlined"
462
+ class="control-field slim-number"
463
+ :hide-details="true"
464
+ :tile="true"
465
+ :min="0"
466
+ :max="360"
467
+ :step="0.5"
468
+ :precision="1"
469
+ :disabled="disabled"
470
+ />
471
+ </div>
472
+ <div class="d-flex flex-row" style="margin-top: 1rem;">
473
+ <v-number-input
474
+ :model-value="distance"
475
+ @update:model-value="(v) => { distance = v; persistOnStep(systemPath + '.distance', v); }"
476
+ :name="systemPath + '.distance'"
477
+ label="Distance (grid units)"
478
+ controlVariant="stacked"
479
+ density="compact"
480
+ variant="outlined"
481
+ class="control-field"
482
+ :hide-details="true"
483
+ :tile="true"
484
+ :min="0"
485
+ :precision="1"
486
+ :step="0.5"
487
+ :disabled="disabled"
488
+ />
489
+ <v-number-input
490
+ v-if="type === 'cone'"
491
+ :model-value="angle"
492
+ @update:model-value="(v) => { angle = v; persistOnStep(systemPath + '.angle', v); }"
493
+ :name="systemPath + '.angle'"
494
+ label="Angle (°)"
495
+ controlVariant="stacked"
496
+ density="compact"
497
+ variant="outlined"
498
+ class="control-field slim-number"
499
+ :hide-details="true"
500
+ :tile="true"
501
+ :min="0"
502
+ :max="360"
503
+ :step="0.5"
504
+ :precision="1"
505
+ :disabled="disabled"
506
+ />
507
+ <v-number-input
508
+ v-if="type === 'ray'"
509
+ :model-value="width"
510
+ @update:model-value="(v) => { width = v; persistOnStep(systemPath + '.width', v); }"
511
+ :name="systemPath + '.width'"
512
+ label="Width (grid units)"
513
+ controlVariant="stacked"
514
+ density="compact"
515
+ variant="outlined"
516
+ class="control-field slim-number"
517
+ :hide-details="true"
518
+ :tile="true"
519
+ :min="0"
520
+ :step="0.5"
521
+ :precision="1"
522
+ :disabled="disabled"
523
+ />
524
+ </div>
525
+ </div>
526
+ <div class="template-preview" style="display: flex; margin-top: 0.5rem;">
527
+ <canvas
528
+ ref="canvasRef"
529
+ class="template-canvas"
530
+ style="margin-left: auto; margin-right: auto;"
531
+ ></canvas>
532
+ </div>
533
+ </div>
534
+ </v-expand-transition>
535
+ </div>
536
+ </v-field>
537
+ </template>
538
+ </v-input>
539
+ </template>
540
540
  `;
541
541
  fs.writeFileSync(generatedFilePath, toString(fileNode));
542
542
  }