intelligent-system-design-language 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1381
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1381
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -651
  27. package/out/cli/components/chat-card-generator.js.map +1 -1
  28. package/out/cli/components/css-generator.js +4 -4
  29. package/out/cli/components/damage-roll-generator.js +160 -160
  30. package/out/cli/components/datamodel-generator.js +264 -257
  31. package/out/cli/components/datamodel-generator.js.map +1 -1
  32. package/out/cli/components/derived-data-generator.js +923 -923
  33. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  34. package/out/cli/components/init-hook-generator.js +495 -495
  35. package/out/cli/components/language-generator.js +1 -1
  36. package/out/cli/components/language-generator.js.map +1 -1
  37. package/out/cli/components/measured-template-preview.js +221 -221
  38. package/out/cli/components/method-generator.js +979 -887
  39. package/out/cli/components/method-generator.js.map +1 -1
  40. package/out/cli/components/ready-hook-generator.js +404 -404
  41. package/out/cli/components/token-generator.js +116 -116
  42. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  43. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  44. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  45. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  46. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  47. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  48. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  49. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  50. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  51. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  52. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  53. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  54. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  55. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  56. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  57. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  58. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  59. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  60. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  61. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  62. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  63. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  64. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  65. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +286 -109
  66. package/out/cli/components/vue/base-components/vue-roll-visualizer.js.map +1 -1
  67. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  68. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  69. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  70. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  71. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  72. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  73. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  74. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  75. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  76. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  77. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  78. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  79. package/out/cli/components/vue/vue-generator.js +40 -40
  80. package/out/cli/components/vue/vue-mixin.js +296 -296
  81. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  82. package/out/cli/components/vue/vue-prompt-generator.js +91 -76
  83. package/out/cli/components/vue/vue-prompt-generator.js.map +1 -1
  84. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  85. package/out/cli/components/vue/vue-sheet-application-generator.js +1177 -1167
  86. package/out/cli/components/vue/vue-sheet-application-generator.js.map +1 -1
  87. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  88. package/out/cli/generator.js +438 -433
  89. package/out/cli/generator.js.map +1 -1
  90. package/out/extension/github/githubAuthProvider.js +71 -29
  91. package/out/extension/github/githubAuthProvider.js.map +1 -1
  92. package/out/extension/github/githubGistManager.js +4 -3
  93. package/out/extension/github/githubGistManager.js.map +1 -1
  94. package/out/extension/github/githubManager.js +40 -38
  95. package/out/extension/github/githubManager.js.map +1 -1
  96. package/out/extension/github/githubQuickActions.js +120 -120
  97. package/out/extension/github/system-workflow.yml +47 -47
  98. package/out/extension/main.cjs +909 -532
  99. package/out/extension/main.cjs.map +3 -3
  100. package/out/extension/package.json +419 -419
  101. package/out/language/generated/ast.js +51 -2
  102. package/out/language/generated/ast.js.map +1 -1
  103. package/out/language/generated/grammar.js +14240 -13991
  104. package/out/language/generated/grammar.js.map +1 -1
  105. package/out/language/intelligent-system-design-language-validator.js +32 -2
  106. package/out/language/intelligent-system-design-language-validator.js.map +1 -1
  107. package/out/language/isdl-scope-provider.js +14 -1
  108. package/out/language/isdl-scope-provider.js.map +1 -1
  109. package/out/language/main.cjs +913 -569
  110. package/out/language/main.cjs.map +3 -3
  111. package/out/package.json +419 -419
  112. package/out/progressbar.min.js +6 -6
  113. package/out/styles.scss +762 -747
  114. package/out/test/validating/diagnostics.test.js +40 -0
  115. package/out/test/validating/diagnostics.test.js.map +1 -1
  116. package/package.json +419 -419
@@ -54,202 +54,202 @@ export default function generateDamageResistancesComponent(destination, entry) {
54
54
  return JSON.stringify(damageTypeMap, null, 8);
55
55
  }
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56
  const damageTypesObject = extractDamageTypes();
57
- const fileNode = expandToNode `
58
- <script setup>
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- import { ref, computed, inject, watchEffect } from "vue";
60
-
61
- const props = defineProps({
62
- label: String,
63
- systemPath: String,
64
- context: Object,
65
- visibility: String,
66
- editMode: Boolean,
67
- icon: String
68
- });
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-
70
- const document = inject("rawDocument");
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-
72
- // Static damage type configuration extracted from AST
73
- const damageTypeConfig = ${damageTypesObject};
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-
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- const isHidden = computed(() => {
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- if (props.visibility === "hidden") {
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- return true;
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- }
79
- if (props.visibility === "gm" && !game.user.isGM) {
80
- return true;
81
- }
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- return false;
83
- });
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-
85
- // Get all damage resistances from the actor's system
86
- const damageResistances = computed(() => {
87
- const system = document.system;
88
- const resistanceInfo = {};
89
-
90
- // Scan all system properties for resistance damage fields
91
- for (const [key, value] of Object.entries(system)) {
92
- const flatResistMatch = key.match(/^(.+)damageresistanceflat$/);
93
- const percentResistMatch = key.match(/^(.+)damageresistancepercent$/);
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-
95
- let damageType = null;
96
- let effectType = null;
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-
98
- if (flatResistMatch) {
99
- damageType = flatResistMatch[1];
100
- effectType = 'flatResistance';
101
- } else if (percentResistMatch) {
102
- damageType = percentResistMatch[1];
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- effectType = 'percentResistance';
104
- }
105
-
106
- if (damageType && effectType) {
107
- if (!resistanceInfo[damageType]) {
108
- const damageTypeObj = damageTypeConfig[damageType] || {};
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-
110
- resistanceInfo[damageType] = {
111
- type: damageType,
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- label: damageTypeObj.label || damageType,
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- icon: damageTypeObj.icon || 'fa-solid fa-circle-info',
114
- color: damageTypeObj.color || '#666666',
115
- flatResistance: 0,
116
- percentResistance: 0
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- };
118
- }
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-
120
- if (effectType === 'flatResistance') {
121
- resistanceInfo[damageType].flatResistance = Number(value) || 0;
122
- } else if (effectType === 'percentResistance') {
123
- resistanceInfo[damageType].percentResistance = Number(value) || 0;
124
- }
125
- }
126
- }
127
-
128
- // Convert to array and sort by damage type name
129
- return Object.values(resistanceInfo).sort((a, b) => a.type.localeCompare(b.type));
130
- });
131
-
132
- // Helper function to capitalize damage type names
133
- const capitalize = (str) => {
134
- return str.charAt(0).toUpperCase() + str.slice(1);
135
- };
136
-
137
- // Helper function to format resistance values
138
- const formatValue = (value, suffix = '') => {
139
- const numValue = Number(value) || 0;
140
- return \`\${numValue}\${suffix}\`;
141
- };
142
- </script>
143
-
144
- <template>
145
- <div v-if="!isHidden" class="isdl-damage-resistances pt-2 double-wide">
146
- <v-card class="damage-resistances-card" variant="outlined" theme="light" color="white">
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- <v-card-title class="damage-resistances-header bg-grey-darken-3 text-white">
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- <v-icon v-if="icon" class="me-2">{{ icon }}</v-icon>
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- <span>{{ game.i18n.localize(label) }}</span>
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- </v-card-title>
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-
152
- <v-card-text class="pa-0">
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- <div v-if="damageResistances.length === 0" class="text-center text-disabled pa-2">
154
- No damage resistances found
155
- </div>
156
-
157
- <v-table v-else density="compact" class="damage-resistances-table">
158
- <thead>
159
- <tr>
160
- <th class="text-left text-white">Type</th>
161
- <th class="text-center text-white">Flat Resistance</th>
162
- <th class="text-center text-white">% Resistance</th>
163
- </tr>
164
- </thead>
165
- <tbody>
166
- <tr v-for="damage in damageResistances" :key="damage.type" class="damage-type-row">
167
- <td class="damage-type-name">
168
- <div class="damage-type-header">
169
- <v-icon :color="damage.color" size="small" class="me-2">{{ damage.icon }}</v-icon>
170
- <span class="text-subtitle-2">{{ damage.label || capitalize(damage.type) }}</span>
171
- </div>
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- </td>
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- <td class="text-center">
174
- <v-chip
175
- size="small"
176
- :color="Number(damage.flatResistance) > 0 ? 'primary' : 'default'"
177
- variant="flat"
178
- class="text-white font-weight-bold"
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- >
180
- {{ formatValue(damage.flatResistance) }}
181
- </v-chip>
182
- </td>
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- <td class="text-center">
184
- <v-chip
185
- size="small"
186
- :color="Number(damage.percentResistance) > 0 ? 'primary' : 'default'"
187
- variant="flat"
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- class="text-white font-weight-bold"
189
- >
190
- {{ formatValue(damage.percentResistance, '%') }}
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- </v-chip>
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- </td>
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- </tr>
194
- </tbody>
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- </v-table>
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- </v-card-text>
197
- </v-card>
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- </div>
199
- </template>
200
-
201
- <style scoped>
202
- .damage-resistances-card {
203
- border-radius: 6px;
204
- background: #ffffff;
205
- }
206
-
207
- .damage-resistances-header {
208
- background: #424242;
209
- color: #ffffff;
210
- padding: 6px 12px;
211
- font-size: 0.85rem;
212
- font-weight: 600;
213
- border-bottom: 1px solid #333;
214
- }
215
-
216
- .damage-resistances-table {
217
- background: #ffffff;
218
- }
219
-
220
- .damage-type-row:hover {
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- background-color: #f9f9f9;
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- }
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-
224
- .damage-type-name {
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- font-weight: 500;
226
- min-width: 120px;
227
- }
228
-
229
- .damage-type-header {
230
- display: flex;
231
- align-items: center;
232
- gap: 4px;
233
- }
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-
235
- .v-table th {
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- font-weight: 600;
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- font-size: 0.8rem;
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- color: #555;
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- background: #fafafa;
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- border-bottom: 1px solid #e0e0e0;
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- }
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-
243
- .v-table td {
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- padding: 4px 12px;
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- border-bottom: 1px solid #f0f0f0;
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- }
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-
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- .v-chip {
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- min-width: 48px;
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- justify-content: center;
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- }
252
- </style>
57
+ const fileNode = expandToNode `
58
+ <script setup>
59
+ import { ref, computed, inject, watchEffect } from "vue";
60
+
61
+ const props = defineProps({
62
+ label: String,
63
+ systemPath: String,
64
+ context: Object,
65
+ visibility: String,
66
+ editMode: Boolean,
67
+ icon: String
68
+ });
69
+
70
+ const document = inject("rawDocument");
71
+
72
+ // Static damage type configuration extracted from AST
73
+ const damageTypeConfig = ${damageTypesObject};
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+
75
+ const isHidden = computed(() => {
76
+ if (props.visibility === "hidden") {
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+ return true;
78
+ }
79
+ if (props.visibility === "gm" && !game.user.isGM) {
80
+ return true;
81
+ }
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+ return false;
83
+ });
84
+
85
+ // Get all damage resistances from the actor's system
86
+ const damageResistances = computed(() => {
87
+ const system = document.system;
88
+ const resistanceInfo = {};
89
+
90
+ // Scan all system properties for resistance damage fields
91
+ for (const [key, value] of Object.entries(system)) {
92
+ const flatResistMatch = key.match(/^(.+)damageresistanceflat$/);
93
+ const percentResistMatch = key.match(/^(.+)damageresistancepercent$/);
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+
95
+ let damageType = null;
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+ let effectType = null;
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+
98
+ if (flatResistMatch) {
99
+ damageType = flatResistMatch[1];
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+ effectType = 'flatResistance';
101
+ } else if (percentResistMatch) {
102
+ damageType = percentResistMatch[1];
103
+ effectType = 'percentResistance';
104
+ }
105
+
106
+ if (damageType && effectType) {
107
+ if (!resistanceInfo[damageType]) {
108
+ const damageTypeObj = damageTypeConfig[damageType] || {};
109
+
110
+ resistanceInfo[damageType] = {
111
+ type: damageType,
112
+ label: damageTypeObj.label || damageType,
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+ icon: damageTypeObj.icon || 'fa-solid fa-circle-info',
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+ color: damageTypeObj.color || '#666666',
115
+ flatResistance: 0,
116
+ percentResistance: 0
117
+ };
118
+ }
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+
120
+ if (effectType === 'flatResistance') {
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+ resistanceInfo[damageType].flatResistance = Number(value) || 0;
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+ } else if (effectType === 'percentResistance') {
123
+ resistanceInfo[damageType].percentResistance = Number(value) || 0;
124
+ }
125
+ }
126
+ }
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+
128
+ // Convert to array and sort by damage type name
129
+ return Object.values(resistanceInfo).sort((a, b) => a.type.localeCompare(b.type));
130
+ });
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+
132
+ // Helper function to capitalize damage type names
133
+ const capitalize = (str) => {
134
+ return str.charAt(0).toUpperCase() + str.slice(1);
135
+ };
136
+
137
+ // Helper function to format resistance values
138
+ const formatValue = (value, suffix = '') => {
139
+ const numValue = Number(value) || 0;
140
+ return \`\${numValue}\${suffix}\`;
141
+ };
142
+ </script>
143
+
144
+ <template>
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+ <div v-if="!isHidden" class="isdl-damage-resistances pt-2 double-wide">
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+ <v-card class="damage-resistances-card" variant="outlined" theme="light" color="white">
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+ <v-card-title class="damage-resistances-header bg-grey-darken-3 text-white">
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+ <v-icon v-if="icon" class="me-2">{{ icon }}</v-icon>
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+ <span>{{ game.i18n.localize(label) }}</span>
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+ </v-card-title>
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+
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+ <v-card-text class="pa-0">
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+ <div v-if="damageResistances.length === 0" class="text-center text-disabled pa-2">
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+ No damage resistances found
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+ </div>
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+
157
+ <v-table v-else density="compact" class="damage-resistances-table">
158
+ <thead>
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+ <tr>
160
+ <th class="text-left text-white">Type</th>
161
+ <th class="text-center text-white">Flat Resistance</th>
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+ <th class="text-center text-white">% Resistance</th>
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+ </tr>
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+ </thead>
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+ <tbody>
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+ <tr v-for="damage in damageResistances" :key="damage.type" class="damage-type-row">
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+ <td class="damage-type-name">
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+ <div class="damage-type-header">
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+ <v-icon :color="damage.color" size="small" class="me-2">{{ damage.icon }}</v-icon>
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+ <span class="text-subtitle-2">{{ damage.label || capitalize(damage.type) }}</span>
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+ </div>
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+ </td>
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+ <td class="text-center">
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+ <v-chip
175
+ size="small"
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+ :color="Number(damage.flatResistance) > 0 ? 'primary' : 'default'"
177
+ variant="flat"
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+ class="text-white font-weight-bold"
179
+ >
180
+ {{ formatValue(damage.flatResistance) }}
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+ </v-chip>
182
+ </td>
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+ <td class="text-center">
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+ <v-chip
185
+ size="small"
186
+ :color="Number(damage.percentResistance) > 0 ? 'primary' : 'default'"
187
+ variant="flat"
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+ class="text-white font-weight-bold"
189
+ >
190
+ {{ formatValue(damage.percentResistance, '%') }}
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+ </v-chip>
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+ </td>
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+ </tr>
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+ </tbody>
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+ </v-table>
196
+ </v-card-text>
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+ </v-card>
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+ </div>
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+ </template>
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+
201
+ <style scoped>
202
+ .damage-resistances-card {
203
+ border-radius: 6px;
204
+ background: #ffffff;
205
+ }
206
+
207
+ .damage-resistances-header {
208
+ background: #424242;
209
+ color: #ffffff;
210
+ padding: 6px 12px;
211
+ font-size: 0.85rem;
212
+ font-weight: 600;
213
+ border-bottom: 1px solid #333;
214
+ }
215
+
216
+ .damage-resistances-table {
217
+ background: #ffffff;
218
+ }
219
+
220
+ .damage-type-row:hover {
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+ background-color: #f9f9f9;
222
+ }
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+
224
+ .damage-type-name {
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+ font-weight: 500;
226
+ min-width: 120px;
227
+ }
228
+
229
+ .damage-type-header {
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+ display: flex;
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+ align-items: center;
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+ gap: 4px;
233
+ }
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+
235
+ .v-table th {
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+ font-weight: 600;
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+ font-size: 0.8rem;
238
+ color: #555;
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+ background: #fafafa;
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+ border-bottom: 1px solid #e0e0e0;
241
+ }
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+
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+ .v-table td {
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+ padding: 4px 12px;
245
+ border-bottom: 1px solid #f0f0f0;
246
+ }
247
+
248
+ .v-chip {
249
+ min-width: 48px;
250
+ justify-content: center;
251
+ }
252
+ </style>
253
253
  `.appendNewLine();
254
254
  fs.writeFileSync(generatedFilePath, toString(fileNode));
255
255
  }
@@ -7,127 +7,127 @@ export default function generateDamageTrackComponent(destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <script setup>
12
- import { computed, inject } from "vue";
13
-
14
- const props = defineProps({
15
- label: String,
16
- systemPath: String,
17
- context: Object,
18
- editMode: Boolean,
19
- primaryColor: String,
20
- secondaryColor: String,
21
- types: Array,
22
- max: Number,
23
- });
24
-
25
- const document = inject("rawDocument");
26
-
27
- // types ordered from least to most severe (first type is least severe)
28
- // empty is always the "unfilled" state
29
- const typeColors = ['#888888', '#4fc3f7', '#ef5350', '#7b1fa2', '#ff9800', '#43a047'];
30
-
31
- const getColor = (index) => {
32
- if (index === 0) return props.secondaryColor ?? '#555';
33
- return typeColors[index] ?? typeColors[typeColors.length - 1];
34
- };
35
-
36
- // Build ordered list of boxes: [most-severe ... least-severe ... empty]
37
- // We render: all aggravated boxes, then lethal, then bashing, then empty
38
- const boxes = computed(() => {
39
- const result = [];
40
- const types = props.types ?? [];
41
- // Fill from most severe (last type) to least severe (first type), then empty
42
- for (let t = types.length - 1; t >= 0; t--) {
43
- const count = getVal(types[t]);
44
- for (let i = 0; i < count; i++) {
45
- result.push({ type: types[t], typeIndex: t + 1 });
46
- }
47
- }
48
- const emptyCount = getVal('empty');
49
- for (let i = 0; i < emptyCount; i++) {
50
- result.push({ type: 'empty', typeIndex: 0 });
51
- }
52
- return result;
53
- });
54
-
55
- const getVal = (type) => {
56
- const v = foundry.utils.getProperty(props.context, props.systemPath + '.' + type);
57
- return Math.max(0, Math.floor(v ?? 0));
58
- };
59
-
60
- const setVal = (type, value) => {
61
- foundry.utils.setProperty(props.context, props.systemPath + '.' + type, value);
62
- };
63
-
64
- // Left-click: fill an empty box with least-severe type
65
- const addDamage = (box, index) => {
66
- if (!props.editMode) return;
67
- const types = props.types ?? [];
68
- if (types.length === 0) return;
69
- if (box.type === 'empty') {
70
- const leastSevere = types[0];
71
- setVal(leastSevere, getVal(leastSevere) + 1);
72
- setVal('empty', getVal('empty') - 1);
73
- } else {
74
- // Upgrade: cycle to next more severe type if available
75
- const typeIndex = types.indexOf(box.type);
76
- if (typeIndex < types.length - 1) {
77
- const nextType = types[typeIndex + 1];
78
- setVal(box.type, getVal(box.type) - 1);
79
- setVal(nextType, getVal(nextType) + 1);
80
- }
81
- }
82
- };
83
-
84
- // Right-click: heal most-severe filled box → empty
85
- const healDamage = (box, index) => {
86
- if (!props.editMode) return;
87
- if (box.type === 'empty') return;
88
- setVal(box.type, getVal(box.type) - 1);
89
- setVal('empty', getVal('empty') + 1);
90
- };
91
-
92
- const getLabel = computed(() => game.i18n.localize(props.label));
93
-
94
- const boxSymbol = (type) => {
95
- const types = props.types ?? [];
96
- const idx = types.indexOf(type);
97
- if (type === 'empty') return '';
98
- if (idx === types.length - 1) return 'X';
99
- if (idx === types.length - 2) return '/';
100
- return '\\\\';
101
- };
102
- </script>
103
-
104
- <template>
105
- <div class="isdl-damage-track">
106
- <div class="damage-track-label">{{ getLabel }}</div>
107
- <div class="damage-track-boxes">
108
- <div
109
- v-for="(box, i) in boxes"
110
- :key="i"
111
- class="damage-box"
112
- :class="{ 'damage-box--filled': box.type !== 'empty', 'damage-box--empty': box.type === 'empty' }"
113
- :style="{
114
- borderColor: getColor(box.typeIndex),
115
- backgroundColor: box.type !== 'empty' ? getColor(box.typeIndex) : 'transparent',
116
- }"
117
- :data-tooltip="box.type !== 'empty' ? box.type : 'empty'"
118
- @click.stop="addDamage(box, i)"
119
- @contextmenu.prevent.stop="healDamage(box, i)"
120
- >
121
- <span class="damage-symbol">{{ boxSymbol(box.type) }}</span>
122
- </div>
123
- </div>
124
- <div class="damage-track-legend" v-if="types && types.length">
125
- <span v-for="(t, i) in types" :key="t" class="damage-legend-item">
126
- <span :style="{ color: getColor(i + 1) }">{{ boxSymbol(t) }}</span> {{ t }}
127
- </span>
128
- </div>
129
- </div>
130
- </template>
10
+ const fileNode = expandToNode `
11
+ <script setup>
12
+ import { computed, inject } from "vue";
13
+
14
+ const props = defineProps({
15
+ label: String,
16
+ systemPath: String,
17
+ context: Object,
18
+ editMode: Boolean,
19
+ primaryColor: String,
20
+ secondaryColor: String,
21
+ types: Array,
22
+ max: Number,
23
+ });
24
+
25
+ const document = inject("rawDocument");
26
+
27
+ // types ordered from least to most severe (first type is least severe)
28
+ // empty is always the "unfilled" state
29
+ const typeColors = ['#888888', '#4fc3f7', '#ef5350', '#7b1fa2', '#ff9800', '#43a047'];
30
+
31
+ const getColor = (index) => {
32
+ if (index === 0) return props.secondaryColor ?? '#555';
33
+ return typeColors[index] ?? typeColors[typeColors.length - 1];
34
+ };
35
+
36
+ // Build ordered list of boxes: [most-severe ... least-severe ... empty]
37
+ // We render: all aggravated boxes, then lethal, then bashing, then empty
38
+ const boxes = computed(() => {
39
+ const result = [];
40
+ const types = props.types ?? [];
41
+ // Fill from most severe (last type) to least severe (first type), then empty
42
+ for (let t = types.length - 1; t >= 0; t--) {
43
+ const count = getVal(types[t]);
44
+ for (let i = 0; i < count; i++) {
45
+ result.push({ type: types[t], typeIndex: t + 1 });
46
+ }
47
+ }
48
+ const emptyCount = getVal('empty');
49
+ for (let i = 0; i < emptyCount; i++) {
50
+ result.push({ type: 'empty', typeIndex: 0 });
51
+ }
52
+ return result;
53
+ });
54
+
55
+ const getVal = (type) => {
56
+ const v = foundry.utils.getProperty(props.context, props.systemPath + '.' + type);
57
+ return Math.max(0, Math.floor(v ?? 0));
58
+ };
59
+
60
+ const setVal = (type, value) => {
61
+ foundry.utils.setProperty(props.context, props.systemPath + '.' + type, value);
62
+ };
63
+
64
+ // Left-click: fill an empty box with least-severe type
65
+ const addDamage = (box, index) => {
66
+ if (!props.editMode) return;
67
+ const types = props.types ?? [];
68
+ if (types.length === 0) return;
69
+ if (box.type === 'empty') {
70
+ const leastSevere = types[0];
71
+ setVal(leastSevere, getVal(leastSevere) + 1);
72
+ setVal('empty', getVal('empty') - 1);
73
+ } else {
74
+ // Upgrade: cycle to next more severe type if available
75
+ const typeIndex = types.indexOf(box.type);
76
+ if (typeIndex < types.length - 1) {
77
+ const nextType = types[typeIndex + 1];
78
+ setVal(box.type, getVal(box.type) - 1);
79
+ setVal(nextType, getVal(nextType) + 1);
80
+ }
81
+ }
82
+ };
83
+
84
+ // Right-click: heal most-severe filled box → empty
85
+ const healDamage = (box, index) => {
86
+ if (!props.editMode) return;
87
+ if (box.type === 'empty') return;
88
+ setVal(box.type, getVal(box.type) - 1);
89
+ setVal('empty', getVal('empty') + 1);
90
+ };
91
+
92
+ const getLabel = computed(() => game.i18n.localize(props.label));
93
+
94
+ const boxSymbol = (type) => {
95
+ const types = props.types ?? [];
96
+ const idx = types.indexOf(type);
97
+ if (type === 'empty') return '';
98
+ if (idx === types.length - 1) return 'X';
99
+ if (idx === types.length - 2) return '/';
100
+ return '\\\\';
101
+ };
102
+ </script>
103
+
104
+ <template>
105
+ <div class="isdl-damage-track">
106
+ <div class="damage-track-label">{{ getLabel }}</div>
107
+ <div class="damage-track-boxes">
108
+ <div
109
+ v-for="(box, i) in boxes"
110
+ :key="i"
111
+ class="damage-box"
112
+ :class="{ 'damage-box--filled': box.type !== 'empty', 'damage-box--empty': box.type === 'empty' }"
113
+ :style="{
114
+ borderColor: getColor(box.typeIndex),
115
+ backgroundColor: box.type !== 'empty' ? getColor(box.typeIndex) : 'transparent',
116
+ }"
117
+ :data-tooltip="box.type !== 'empty' ? box.type : 'empty'"
118
+ @click.stop="addDamage(box, i)"
119
+ @contextmenu.prevent.stop="healDamage(box, i)"
120
+ >
121
+ <span class="damage-symbol">{{ boxSymbol(box.type) }}</span>
122
+ </div>
123
+ </div>
124
+ <div class="damage-track-legend" v-if="types && types.length">
125
+ <span v-for="(t, i) in types" :key="t" class="damage-legend-item">
126
+ <span :style="{ color: getColor(i + 1) }">{{ boxSymbol(t) }}</span> {{ t }}
127
+ </span>
128
+ </div>
129
+ </div>
130
+ </template>
131
131
  `.appendNewLine();
132
132
  fs.writeFileSync(generatedFilePath, toString(fileNode));
133
133
  }