intelligent-system-design-language 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1381
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1381
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -651
  27. package/out/cli/components/chat-card-generator.js.map +1 -1
  28. package/out/cli/components/css-generator.js +4 -4
  29. package/out/cli/components/damage-roll-generator.js +160 -160
  30. package/out/cli/components/datamodel-generator.js +264 -257
  31. package/out/cli/components/datamodel-generator.js.map +1 -1
  32. package/out/cli/components/derived-data-generator.js +923 -923
  33. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  34. package/out/cli/components/init-hook-generator.js +495 -495
  35. package/out/cli/components/language-generator.js +1 -1
  36. package/out/cli/components/language-generator.js.map +1 -1
  37. package/out/cli/components/measured-template-preview.js +221 -221
  38. package/out/cli/components/method-generator.js +979 -887
  39. package/out/cli/components/method-generator.js.map +1 -1
  40. package/out/cli/components/ready-hook-generator.js +404 -404
  41. package/out/cli/components/token-generator.js +116 -116
  42. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  43. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  44. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  45. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  46. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  47. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  48. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  49. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  50. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  51. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  52. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  53. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  54. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  55. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  56. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  57. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  58. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  59. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  60. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  61. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  62. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  63. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  64. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  65. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +286 -109
  66. package/out/cli/components/vue/base-components/vue-roll-visualizer.js.map +1 -1
  67. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  68. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  69. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  70. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  71. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  72. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  73. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  74. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  75. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  76. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  77. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  78. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  79. package/out/cli/components/vue/vue-generator.js +40 -40
  80. package/out/cli/components/vue/vue-mixin.js +296 -296
  81. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  82. package/out/cli/components/vue/vue-prompt-generator.js +91 -76
  83. package/out/cli/components/vue/vue-prompt-generator.js.map +1 -1
  84. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  85. package/out/cli/components/vue/vue-sheet-application-generator.js +1177 -1167
  86. package/out/cli/components/vue/vue-sheet-application-generator.js.map +1 -1
  87. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  88. package/out/cli/generator.js +438 -433
  89. package/out/cli/generator.js.map +1 -1
  90. package/out/extension/github/githubAuthProvider.js +71 -29
  91. package/out/extension/github/githubAuthProvider.js.map +1 -1
  92. package/out/extension/github/githubGistManager.js +4 -3
  93. package/out/extension/github/githubGistManager.js.map +1 -1
  94. package/out/extension/github/githubManager.js +40 -38
  95. package/out/extension/github/githubManager.js.map +1 -1
  96. package/out/extension/github/githubQuickActions.js +120 -120
  97. package/out/extension/github/system-workflow.yml +47 -47
  98. package/out/extension/main.cjs +909 -532
  99. package/out/extension/main.cjs.map +3 -3
  100. package/out/extension/package.json +419 -419
  101. package/out/language/generated/ast.js +51 -2
  102. package/out/language/generated/ast.js.map +1 -1
  103. package/out/language/generated/grammar.js +14240 -13991
  104. package/out/language/generated/grammar.js.map +1 -1
  105. package/out/language/intelligent-system-design-language-validator.js +32 -2
  106. package/out/language/intelligent-system-design-language-validator.js.map +1 -1
  107. package/out/language/isdl-scope-provider.js +14 -1
  108. package/out/language/isdl-scope-provider.js.map +1 -1
  109. package/out/language/main.cjs +913 -569
  110. package/out/language/main.cjs.map +3 -3
  111. package/out/package.json +419 -419
  112. package/out/progressbar.min.js +6 -6
  113. package/out/styles.scss +762 -747
  114. package/out/test/validating/diagnostics.test.js +40 -0
  115. package/out/test/validating/diagnostics.test.js.map +1 -1
  116. package/package.json +419 -419
@@ -7,106 +7,106 @@ export function generateCanvasToken(entry, id, destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- export default class ${entry.config.name}Token extends Token {
12
- /** @inheritDoc */
13
- _drawBar(number, bar, data) {
14
- const resource = foundry.utils.getProperty(this.document.actor.system, data.attribute);
15
-
16
- if (resource.temp <= 0) {
17
- return super._drawBar(number, bar, data);
18
- }
19
-
20
- const displayMax = resource.max;
21
-
22
- const tempPct = Math.clamp(resource.temp, 0, displayMax) / displayMax;
23
- const colorPct = Math.clamp(resource.value, 0, displayMax) / displayMax;
24
-
25
- // Determine the container size (logic borrowed from core)
26
- const w = this.w;
27
- let h = Math.max((canvas.dimensions.size / 12), 8);
28
- if (this.document.height >= 2) h *= 1.6;
29
- const bs = Math.clamp(h / 8, 1, 2);
30
- const bs1 = bs + 1;
31
-
32
- // Determine the color to use
33
- const blk = 0x000000;
34
- let color;
35
- if ( number === 0 ) color = Color.fromRGB([(1-(colorPct/2)), colorPct, 0]);
36
- else color = Color.fromRGB([(0.5 * colorPct), (0.7 * colorPct), 0.5 + (colorPct / 2)]);
37
-
38
- // Overall bar container
39
- bar.clear();
40
- bar.beginFill(blk, 0.5).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, w, h, 3);
41
-
42
- // Health bar
43
- bar.beginFill(color, 1.0).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, colorPct*w, h, 2);
44
-
45
- function getBlendedContrast(color, blendFactor = 0.3) {
46
- // Convert color to hex string
47
- let hex = color.toString(16).padStart(6, "0");
48
-
49
- // Extract RGB components
50
- let r = parseInt(hex.substring(0, 2), 16);
51
- let g = parseInt(hex.substring(2, 4), 16);
52
- let b = parseInt(hex.substring(4, 6), 16);
53
-
54
- // Calculate luminance
55
- let luminance = (0.299 * r + 0.587 * g + 0.114 * b) / 255;
56
-
57
- // Determine base contrast color (black or white)
58
- let baseContrast = luminance > 0.5 ? 0x000000 : 0xFFFFFF;
59
-
60
- // Extract RGB from base contrast
61
- let bcR = (baseContrast >> 16) & 0xFF;
62
- let bcG = (baseContrast >> 8) & 0xFF;
63
- let bcB = baseContrast & 0xFF;
64
-
65
- // Blend original color with contrast color
66
- let blendedR = Math.round(r * (1 - blendFactor) + bcR * blendFactor);
67
- let blendedG = Math.round(g * (1 - blendFactor) + bcG * blendFactor);
68
- let blendedB = Math.round(b * (1 - blendFactor) + bcB * blendFactor);
69
-
70
- // Return new blended color
71
- return (blendedR << 16) | (blendedG << 8) | blendedB;
72
- }
73
-
74
- // Calculate a temporary color that is a lighter shade than color
75
- const tempColor = number === 0 ? 0x33AAFF : getBlendedContrast(color);
76
-
77
- // Temporary health bar
78
-
79
- const blur = new PIXI.filters.BlurFilter();
80
- blur.blur = 1; // Adjust for stronger glow
81
-
82
- const colorMatrix = new PIXI.filters.ColorMatrixFilter();
83
- colorMatrix.brightness(1.2); // Increase brightness
84
-
85
- const tempBar = new PIXI.Graphics();
86
- tempBar.filters = [blur, colorMatrix];
87
- tempBar.beginFill(tempColor, 1.0).lineStyle(0).drawRoundedRect(bs1, bs1, (tempPct*w)-(2*bs1), h-(2*bs1), 1)
88
-
89
- bar.addChild(tempBar);
90
-
91
- // Animation - Flashing (Opacity Pulse)
92
- canvas.app.ticker.add((delta) => {
93
- tempBar.alpha = 0.7 + 0.3 * Math.sin(performance.now() / 1000);
94
- });
95
-
96
- // Set position
97
- let posY = number === 0 ? this.h - h : 0;
98
- bar.position.set(0, posY);
99
- }
100
-
101
- /* -------------------------------------------- */
102
-
103
- static onTargetToken(user, token, targeted) {
104
- if ( !targeted ) return;
105
- if ( !token.hasDynamicRing ) return;
106
- const color = Color.from(user.color);
107
- token.ring.flashColor(color, { duration: 500, easing: token.ring.constructor.easeTwoPeaks });
108
- }
109
- }
10
+ const fileNode = expandToNode `
11
+ export default class ${entry.config.name}Token extends Token {
12
+ /** @inheritDoc */
13
+ _drawBar(number, bar, data) {
14
+ const resource = foundry.utils.getProperty(this.document.actor.system, data.attribute);
15
+
16
+ if (resource.temp <= 0) {
17
+ return super._drawBar(number, bar, data);
18
+ }
19
+
20
+ const displayMax = resource.max;
21
+
22
+ const tempPct = Math.clamp(resource.temp, 0, displayMax) / displayMax;
23
+ const colorPct = Math.clamp(resource.value, 0, displayMax) / displayMax;
24
+
25
+ // Determine the container size (logic borrowed from core)
26
+ const w = this.w;
27
+ let h = Math.max((canvas.dimensions.size / 12), 8);
28
+ if (this.document.height >= 2) h *= 1.6;
29
+ const bs = Math.clamp(h / 8, 1, 2);
30
+ const bs1 = bs + 1;
31
+
32
+ // Determine the color to use
33
+ const blk = 0x000000;
34
+ let color;
35
+ if ( number === 0 ) color = Color.fromRGB([(1-(colorPct/2)), colorPct, 0]);
36
+ else color = Color.fromRGB([(0.5 * colorPct), (0.7 * colorPct), 0.5 + (colorPct / 2)]);
37
+
38
+ // Overall bar container
39
+ bar.clear();
40
+ bar.beginFill(blk, 0.5).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, w, h, 3);
41
+
42
+ // Health bar
43
+ bar.beginFill(color, 1.0).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, colorPct*w, h, 2);
44
+
45
+ function getBlendedContrast(color, blendFactor = 0.3) {
46
+ // Convert color to hex string
47
+ let hex = color.toString(16).padStart(6, "0");
48
+
49
+ // Extract RGB components
50
+ let r = parseInt(hex.substring(0, 2), 16);
51
+ let g = parseInt(hex.substring(2, 4), 16);
52
+ let b = parseInt(hex.substring(4, 6), 16);
53
+
54
+ // Calculate luminance
55
+ let luminance = (0.299 * r + 0.587 * g + 0.114 * b) / 255;
56
+
57
+ // Determine base contrast color (black or white)
58
+ let baseContrast = luminance > 0.5 ? 0x000000 : 0xFFFFFF;
59
+
60
+ // Extract RGB from base contrast
61
+ let bcR = (baseContrast >> 16) & 0xFF;
62
+ let bcG = (baseContrast >> 8) & 0xFF;
63
+ let bcB = baseContrast & 0xFF;
64
+
65
+ // Blend original color with contrast color
66
+ let blendedR = Math.round(r * (1 - blendFactor) + bcR * blendFactor);
67
+ let blendedG = Math.round(g * (1 - blendFactor) + bcG * blendFactor);
68
+ let blendedB = Math.round(b * (1 - blendFactor) + bcB * blendFactor);
69
+
70
+ // Return new blended color
71
+ return (blendedR << 16) | (blendedG << 8) | blendedB;
72
+ }
73
+
74
+ // Calculate a temporary color that is a lighter shade than color
75
+ const tempColor = number === 0 ? 0x33AAFF : getBlendedContrast(color);
76
+
77
+ // Temporary health bar
78
+
79
+ const blur = new PIXI.filters.BlurFilter();
80
+ blur.blur = 1; // Adjust for stronger glow
81
+
82
+ const colorMatrix = new PIXI.filters.ColorMatrixFilter();
83
+ colorMatrix.brightness(1.2); // Increase brightness
84
+
85
+ const tempBar = new PIXI.Graphics();
86
+ tempBar.filters = [blur, colorMatrix];
87
+ tempBar.beginFill(tempColor, 1.0).lineStyle(0).drawRoundedRect(bs1, bs1, (tempPct*w)-(2*bs1), h-(2*bs1), 1)
88
+
89
+ bar.addChild(tempBar);
90
+
91
+ // Animation - Flashing (Opacity Pulse)
92
+ canvas.app.ticker.add((delta) => {
93
+ tempBar.alpha = 0.7 + 0.3 * Math.sin(performance.now() / 1000);
94
+ });
95
+
96
+ // Set position
97
+ let posY = number === 0 ? this.h - h : 0;
98
+ bar.position.set(0, posY);
99
+ }
100
+
101
+ /* -------------------------------------------- */
102
+
103
+ static onTargetToken(user, token, targeted) {
104
+ if ( !targeted ) return;
105
+ if ( !token.hasDynamicRing ) return;
106
+ const color = Color.from(user.color);
107
+ token.ring.flashColor(color, { duration: 500, easing: token.ring.constructor.easeTwoPeaks });
108
+ }
109
+ }
110
110
  `.appendNewLineIfNotEmpty();
111
111
  fs.writeFileSync(generatedFilePath, toString(fileNode), 'utf-8');
112
112
  }
@@ -116,22 +116,22 @@ export function generateTokenDocument(entry, id, destination) {
116
116
  if (!fs.existsSync(generatedFileDir)) {
117
117
  fs.mkdirSync(generatedFileDir, { recursive: true });
118
118
  }
119
- const fileNode = expandToNode `
120
- export default class ${entry.config.name}TokenDocument extends TokenDocument {
121
- /** @inheritDoc */
122
- getBarAttribute(barName, options={}) {
123
- const data = super.getBarAttribute(barName, options);
124
- if ( data === null ) return;
125
- const resource = foundry.utils.getProperty(this.actor.system, data.attribute);
126
- data.value += resource.temp;
127
- return data;
128
- }
129
-
130
- _onUpdateBaseActor(update={}, options={}) {
131
- if (foundry.utils.isEmpty(update)) return;
132
- if (!this.isEditable) return;
133
- super._onUpdateBaseActor(update, options);
134
- }
119
+ const fileNode = expandToNode `
120
+ export default class ${entry.config.name}TokenDocument extends TokenDocument {
121
+ /** @inheritDoc */
122
+ getBarAttribute(barName, options={}) {
123
+ const data = super.getBarAttribute(barName, options);
124
+ if ( data === null ) return;
125
+ const resource = foundry.utils.getProperty(this.actor.system, data.attribute);
126
+ data.value += resource.temp;
127
+ return data;
128
+ }
129
+
130
+ _onUpdateBaseActor(update={}, options={}) {
131
+ if (foundry.utils.isEmpty(update)) return;
132
+ if (!this.isEditable) return;
133
+ super._onUpdateBaseActor(update, options);
134
+ }
135
135
  }`.appendNewLineIfNotEmpty();
136
136
  fs.writeFileSync(generatedFilePath, toString(fileNode), 'utf-8');
137
137
  }
@@ -7,144 +7,144 @@ export default function generateAttributeComponent(destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <script setup>
12
- import { ref, computed, inject } from "vue";
13
-
14
- const props = defineProps({
15
- label: String,
16
- icon: String,
17
- hasMod: Boolean,
18
- mod: Number,
19
- systemPath: String,
20
- context: Object,
21
- min: Number,
22
- disabled: Boolean,
23
- primaryColor: String,
24
- secondaryColor: String,
25
- editMode: Boolean,
26
- attributeStyle: String, // plain or box
27
- roll: Function,
28
- hasRoll: Boolean,
29
- // Icon shown in the click overlay. Defaults to a die for roll: handlers; function: handlers
30
- // pass the attribute's own icon so the affordance matches what the click actually does.
31
- clickIcon: { type: String, default: "fa-solid fa-dice" }
32
- });
33
-
34
- const document = inject("rawDocument");
35
-
36
- const value = computed({
37
- get: () => foundry.utils.getProperty(props.context, props.systemPath),
38
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath, newValue)
39
- });
40
-
41
- // Vuetify's up/down stepper buttons update the model without firing a
42
- // native change event, so Foundry's submitOnChange form handler never
43
- // persists them. When the value changes while focus is NOT on a text
44
- // input (i.e. a stepper click, not typing), persist directly. Typing
45
- // still persists via the input's native change on blur/enter.
46
- // ('document' is the injected Foundry document; DOM access uses window.)
47
- const persistOnStep = (path, newValue) => {
48
- if (document && window.document.activeElement?.tagName !== 'INPUT') {
49
- document.update({ [path]: newValue });
50
- }
51
- };
52
-
53
- const getStyle = computed(() => {
54
- const p = props.primaryColor || "#92aed9";
55
-
56
- // Get either black or white text color based on the primary color brightness
57
- const brightness = (parseInt(p.slice(1, 3), 16) * 299 + parseInt(p.slice(3, 5), 16) * 587 + parseInt(p.slice(5, 7), 16) * 114) / 1000;
58
- let textColor = "#ffffff"; // Default to white text
59
- if (brightness > 128) {
60
- textColor = "#000000"; // Use black text for brighter colors
61
- }
62
-
63
- return {
64
- backgroundColor: p,
65
- color: textColor,
66
- borderColor: p
67
- };
68
- });
69
-
70
- const getLabel = computed(() => {
71
- const localized = game.i18n.localize(props.label);
72
- if (props.icon) {
73
- return \`<i class="fa-solid \${props.icon}"></i> \${localized}\`;
74
- }
75
- return localized;
76
- });
77
-
78
- const isHovering = ref(false);
79
-
80
- const handleRoll = () => {
81
- if (props.roll) {
82
- props.roll();
83
- }
84
- };
85
- </script>
86
-
87
- <template>
88
- <div class="dice-container"
89
- @mouseenter="isHovering = true"
90
- @mouseleave="isHovering = false"
91
- >
92
- <div v-if="attributeStyle == 'plain'">
93
- <v-number-input v-if="attributeStyle == 'plain' && editMode" :model-value="value" @update:model-value="(v) => { value = v; persistOnStep(systemPath, v); }" :name="systemPath" :min="props.min" :disabled="disabled" type="number" variant="outlined" density="compact" :hide-details="true" data-tooltip="Value">
94
- <template #label>
95
- <span v-html="getLabel" />
96
- </template>
97
- </v-number-input>
98
- <v-number-input v-if="attributeStyle == 'plain' && !editMode" :model-value="mod" :name="systemPath" :disabled="true" type="number" controlVariant="hidden" variant="outlined" density="compact" :hide-details="true" data-tooltip="Mod">
99
- <template #label>
100
- <span v-html="getLabel" />
101
- </template>
102
- </v-number-input>
103
- <!-- Overlay with dice icon - appears on hover when roll function is available -->
104
- <div
105
- v-if="hasRoll && isHovering && !editMode"
106
- class="dice-overlay plain"
107
- @click="handleRoll"
108
- >
109
- <v-btn
110
- icon
111
- size="x-small"
112
- :color="primaryColor"
113
- class="dice-roll-btn"
114
- variant="elevated"
115
- elevation="4"
116
- >
117
- <v-icon size="small" :icon="clickIcon"></v-icon>
118
- </v-btn>
119
- </div>
120
- </div>
121
- <v-container
122
- :class="['isdl-property', 'attributeExp', { 'no-mod': !hasMod }]"
123
- v-if="attributeStyle == 'box'"
124
-
125
- >
126
- <v-label :style="getStyle"><v-icon v-if="icon" size="x-small" :icon="icon" style="padding-right: 0.5rem;"></v-icon>{{ game.i18n.localize(label) }}</v-label>
127
- <div class="mod" v-if="hasMod">{{ mod }}</div>
128
- <v-number-input :model-value="value" @update:model-value="(v) => { value = v; persistOnStep(systemPath, v); }" inset :min="props.min" :disabled="disabled" :name="systemPath" :controlVariant="disabled ? 'hidden' : 'split'" :step="1" type="number" variant="outlined" density="compact" :hide-details="true" :tile="true"></v-number-input>
129
- <!-- Overlay with dice icon - appears on hover when roll function is available -->
130
- <div
131
- v-if="hasRoll && isHovering && !editMode"
132
- class="dice-overlay"
133
- @click="handleRoll"
134
- >
135
- <v-btn
136
- icon
137
- :color="primaryColor"
138
- class="dice-roll-btn"
139
- variant="elevated"
140
- elevation="4"
141
- >
142
- <v-icon :icon="clickIcon"></v-icon>
143
- </v-btn>
144
- </div>
145
- </v-container>
146
- </div>
147
- </template>
10
+ const fileNode = expandToNode `
11
+ <script setup>
12
+ import { ref, computed, inject } from "vue";
13
+
14
+ const props = defineProps({
15
+ label: String,
16
+ icon: String,
17
+ hasMod: Boolean,
18
+ mod: Number,
19
+ systemPath: String,
20
+ context: Object,
21
+ min: Number,
22
+ disabled: Boolean,
23
+ primaryColor: String,
24
+ secondaryColor: String,
25
+ editMode: Boolean,
26
+ attributeStyle: String, // plain or box
27
+ roll: Function,
28
+ hasRoll: Boolean,
29
+ // Icon shown in the click overlay. Defaults to a die for roll: handlers; function: handlers
30
+ // pass the attribute's own icon so the affordance matches what the click actually does.
31
+ clickIcon: { type: String, default: "fa-solid fa-dice" }
32
+ });
33
+
34
+ const document = inject("rawDocument");
35
+
36
+ const value = computed({
37
+ get: () => foundry.utils.getProperty(props.context, props.systemPath),
38
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath, newValue)
39
+ });
40
+
41
+ // Vuetify's up/down stepper buttons update the model without firing a
42
+ // native change event, so Foundry's submitOnChange form handler never
43
+ // persists them. When the value changes while focus is NOT on a text
44
+ // input (i.e. a stepper click, not typing), persist directly. Typing
45
+ // still persists via the input's native change on blur/enter.
46
+ // ('document' is the injected Foundry document; DOM access uses window.)
47
+ const persistOnStep = (path, newValue) => {
48
+ if (document && window.document.activeElement?.tagName !== 'INPUT') {
49
+ document.update({ [path]: newValue });
50
+ }
51
+ };
52
+
53
+ const getStyle = computed(() => {
54
+ const p = props.primaryColor || "#92aed9";
55
+
56
+ // Get either black or white text color based on the primary color brightness
57
+ const brightness = (parseInt(p.slice(1, 3), 16) * 299 + parseInt(p.slice(3, 5), 16) * 587 + parseInt(p.slice(5, 7), 16) * 114) / 1000;
58
+ let textColor = "#ffffff"; // Default to white text
59
+ if (brightness > 128) {
60
+ textColor = "#000000"; // Use black text for brighter colors
61
+ }
62
+
63
+ return {
64
+ backgroundColor: p,
65
+ color: textColor,
66
+ borderColor: p
67
+ };
68
+ });
69
+
70
+ const getLabel = computed(() => {
71
+ const localized = game.i18n.localize(props.label);
72
+ if (props.icon) {
73
+ return \`<i class="fa-solid \${props.icon}"></i> \${localized}\`;
74
+ }
75
+ return localized;
76
+ });
77
+
78
+ const isHovering = ref(false);
79
+
80
+ const handleRoll = () => {
81
+ if (props.roll) {
82
+ props.roll();
83
+ }
84
+ };
85
+ </script>
86
+
87
+ <template>
88
+ <div class="dice-container"
89
+ @mouseenter="isHovering = true"
90
+ @mouseleave="isHovering = false"
91
+ >
92
+ <div v-if="attributeStyle == 'plain'">
93
+ <v-number-input v-if="attributeStyle == 'plain' && editMode" :model-value="value" @update:model-value="(v) => { value = v; persistOnStep(systemPath, v); }" :name="systemPath" :min="props.min" :disabled="disabled" type="number" variant="outlined" density="compact" :hide-details="true" data-tooltip="Value">
94
+ <template #label>
95
+ <span v-html="getLabel" />
96
+ </template>
97
+ </v-number-input>
98
+ <v-number-input v-if="attributeStyle == 'plain' && !editMode" :model-value="mod" :name="systemPath" :disabled="true" type="number" controlVariant="hidden" variant="outlined" density="compact" :hide-details="true" data-tooltip="Mod">
99
+ <template #label>
100
+ <span v-html="getLabel" />
101
+ </template>
102
+ </v-number-input>
103
+ <!-- Overlay with dice icon - appears on hover when roll function is available -->
104
+ <div
105
+ v-if="hasRoll && isHovering && !editMode"
106
+ class="dice-overlay plain"
107
+ @click="handleRoll"
108
+ >
109
+ <v-btn
110
+ icon
111
+ size="x-small"
112
+ :color="primaryColor"
113
+ class="dice-roll-btn"
114
+ variant="elevated"
115
+ elevation="4"
116
+ >
117
+ <v-icon size="small" :icon="clickIcon"></v-icon>
118
+ </v-btn>
119
+ </div>
120
+ </div>
121
+ <v-container
122
+ :class="['isdl-property', 'attributeExp', { 'no-mod': !hasMod }]"
123
+ v-if="attributeStyle == 'box'"
124
+
125
+ >
126
+ <v-label :style="getStyle"><v-icon v-if="icon" size="x-small" :icon="icon" style="padding-right: 0.5rem;"></v-icon>{{ game.i18n.localize(label) }}</v-label>
127
+ <div class="mod" v-if="hasMod">{{ mod }}</div>
128
+ <v-number-input :model-value="value" @update:model-value="(v) => { value = v; persistOnStep(systemPath, v); }" inset :min="props.min" :disabled="disabled" :name="systemPath" :controlVariant="disabled ? 'hidden' : 'split'" :step="1" type="number" variant="outlined" density="compact" :hide-details="true" :tile="true"></v-number-input>
129
+ <!-- Overlay with dice icon - appears on hover when roll function is available -->
130
+ <div
131
+ v-if="hasRoll && isHovering && !editMode"
132
+ class="dice-overlay"
133
+ @click="handleRoll"
134
+ >
135
+ <v-btn
136
+ icon
137
+ :color="primaryColor"
138
+ class="dice-roll-btn"
139
+ variant="elevated"
140
+ elevation="4"
141
+ >
142
+ <v-icon :icon="clickIcon"></v-icon>
143
+ </v-btn>
144
+ </div>
145
+ </v-container>
146
+ </div>
147
+ </template>
148
148
  `;
149
149
  fs.writeFileSync(generatedFilePath, toString(fileNode));
150
150
  }