indusagi-coding-agent 0.1.28 → 0.1.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. package/CHANGELOG.md +23 -0
  2. package/LICENSE.md +22 -0
  3. package/README.md +2 -0
  4. package/dist/core/messages.d.ts +1 -76
  5. package/dist/core/messages.d.ts.map +1 -1
  6. package/dist/core/messages.js +1 -122
  7. package/dist/core/messages.js.map +1 -1
  8. package/dist/core/session-manager.d.ts +1 -447
  9. package/dist/core/session-manager.d.ts.map +1 -1
  10. package/dist/core/session-manager.js +1 -1203
  11. package/dist/core/session-manager.js.map +1 -1
  12. package/package.json +2 -2
  13. package/docs/COMPLETE-GUIDE.md +0 -300
  14. package/docs/COMPREHENSIVE-CLI-SUMMARY.md +0 -900
  15. package/docs/MODES-ARCHITECTURE.md +0 -565
  16. package/docs/PRINT-MODE-GUIDE.md +0 -456
  17. package/docs/README.md +0 -78
  18. package/docs/RPC-GUIDE.md +0 -705
  19. package/docs/UTILS-IMPLEMENTATION-SUMMARY.md +0 -647
  20. package/docs/UTILS-MODULE-OVERVIEW.md +0 -1480
  21. package/docs/UTILS-QA-CHECKLIST.md +0 -1061
  22. package/docs/UTILS-USAGE-GUIDE.md +0 -1419
  23. package/docs/compaction.md +0 -390
  24. package/docs/custom-provider.md +0 -538
  25. package/docs/development.md +0 -69
  26. package/docs/extensions.md +0 -1733
  27. package/docs/hooks.md +0 -378
  28. package/docs/images/doom-extension.png +0 -0
  29. package/docs/images/interactive-mode.png +0 -0
  30. package/docs/images/tree-view.png +0 -0
  31. package/docs/json.md +0 -79
  32. package/docs/keybindings.md +0 -162
  33. package/docs/models.md +0 -193
  34. package/docs/packages.md +0 -163
  35. package/docs/prompt-templates.md +0 -67
  36. package/docs/providers.md +0 -147
  37. package/docs/rpc.md +0 -1048
  38. package/docs/sdk.md +0 -969
  39. package/docs/session.md +0 -412
  40. package/docs/settings.md +0 -219
  41. package/docs/shell-aliases.md +0 -13
  42. package/docs/skills.md +0 -226
  43. package/docs/subagents.md +0 -225
  44. package/docs/terminal-setup.md +0 -65
  45. package/docs/themes.md +0 -295
  46. package/docs/tree.md +0 -219
  47. package/docs/tui.md +0 -887
  48. package/docs/web-tools.md +0 -304
  49. package/docs/windows.md +0 -17
  50. package/examples/README.md +0 -25
  51. package/examples/extensions/README.md +0 -192
  52. package/examples/extensions/antigravity-image-gen.ts +0 -414
  53. package/examples/extensions/auto-commit-on-exit.ts +0 -49
  54. package/examples/extensions/bookmark.ts +0 -50
  55. package/examples/extensions/claude-rules.ts +0 -86
  56. package/examples/extensions/confirm-destructive.ts +0 -59
  57. package/examples/extensions/custom-compaction.ts +0 -115
  58. package/examples/extensions/custom-footer.ts +0 -65
  59. package/examples/extensions/custom-header.ts +0 -73
  60. package/examples/extensions/custom-provider-anthropic/index.ts +0 -605
  61. package/examples/extensions/custom-provider-anthropic/package-lock.json +0 -24
  62. package/examples/extensions/custom-provider-anthropic/package.json +0 -19
  63. package/examples/extensions/custom-provider-gitlab-duo/index.ts +0 -350
  64. package/examples/extensions/custom-provider-gitlab-duo/package.json +0 -16
  65. package/examples/extensions/custom-provider-gitlab-duo/test.ts +0 -83
  66. package/examples/extensions/dirty-repo-guard.ts +0 -56
  67. package/examples/extensions/doom-overlay/README.md +0 -46
  68. package/examples/extensions/doom-overlay/doom/build/doom.js +0 -21
  69. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  70. package/examples/extensions/doom-overlay/doom/build.sh +0 -152
  71. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +0 -72
  72. package/examples/extensions/doom-overlay/doom-component.ts +0 -133
  73. package/examples/extensions/doom-overlay/doom-engine.ts +0 -173
  74. package/examples/extensions/doom-overlay/doom-keys.ts +0 -105
  75. package/examples/extensions/doom-overlay/index.ts +0 -74
  76. package/examples/extensions/doom-overlay/wad-finder.ts +0 -51
  77. package/examples/extensions/event-bus.ts +0 -43
  78. package/examples/extensions/file-trigger.ts +0 -41
  79. package/examples/extensions/git-checkpoint.ts +0 -53
  80. package/examples/extensions/handoff.ts +0 -151
  81. package/examples/extensions/hello.ts +0 -25
  82. package/examples/extensions/inline-bash.ts +0 -94
  83. package/examples/extensions/input-transform.ts +0 -43
  84. package/examples/extensions/interactive-shell.ts +0 -196
  85. package/examples/extensions/mac-system-theme.ts +0 -47
  86. package/examples/extensions/message-renderer.ts +0 -60
  87. package/examples/extensions/modal-editor.ts +0 -86
  88. package/examples/extensions/model-status.ts +0 -31
  89. package/examples/extensions/notify.ts +0 -25
  90. package/examples/extensions/overlay-qa-tests.ts +0 -882
  91. package/examples/extensions/overlay-test.ts +0 -151
  92. package/examples/extensions/permission-gate.ts +0 -34
  93. package/examples/extensions/pirate.ts +0 -47
  94. package/examples/extensions/plan-mode/README.md +0 -65
  95. package/examples/extensions/plan-mode/index.ts +0 -341
  96. package/examples/extensions/plan-mode/utils.ts +0 -168
  97. package/examples/extensions/preset.ts +0 -399
  98. package/examples/extensions/protected-paths.ts +0 -30
  99. package/examples/extensions/qna.ts +0 -120
  100. package/examples/extensions/question.ts +0 -265
  101. package/examples/extensions/questionnaire.ts +0 -428
  102. package/examples/extensions/rainbow-editor.ts +0 -88
  103. package/examples/extensions/sandbox/index.ts +0 -318
  104. package/examples/extensions/sandbox/package-lock.json +0 -92
  105. package/examples/extensions/sandbox/package.json +0 -19
  106. package/examples/extensions/send-user-message.ts +0 -97
  107. package/examples/extensions/session-name.ts +0 -27
  108. package/examples/extensions/shutdown-command.ts +0 -63
  109. package/examples/extensions/snake.ts +0 -344
  110. package/examples/extensions/space-invaders.ts +0 -561
  111. package/examples/extensions/ssh.ts +0 -220
  112. package/examples/extensions/status-line.ts +0 -40
  113. package/examples/extensions/subagent/README.md +0 -172
  114. package/examples/extensions/subagent/agents/planner.md +0 -37
  115. package/examples/extensions/subagent/agents/reviewer.md +0 -35
  116. package/examples/extensions/subagent/agents/scout.md +0 -50
  117. package/examples/extensions/subagent/agents/worker.md +0 -24
  118. package/examples/extensions/subagent/agents.ts +0 -127
  119. package/examples/extensions/subagent/index.ts +0 -964
  120. package/examples/extensions/subagent/prompts/implement-and-review.md +0 -10
  121. package/examples/extensions/subagent/prompts/implement.md +0 -10
  122. package/examples/extensions/subagent/prompts/scout-and-plan.md +0 -9
  123. package/examples/extensions/summarize.ts +0 -196
  124. package/examples/extensions/timed-confirm.ts +0 -70
  125. package/examples/extensions/todo.ts +0 -300
  126. package/examples/extensions/tool-override.ts +0 -144
  127. package/examples/extensions/tools.ts +0 -147
  128. package/examples/extensions/trigger-compact.ts +0 -40
  129. package/examples/extensions/truncated-tool.ts +0 -193
  130. package/examples/extensions/widget-placement.ts +0 -17
  131. package/examples/extensions/with-deps/index.ts +0 -36
  132. package/examples/extensions/with-deps/package-lock.json +0 -31
  133. package/examples/extensions/with-deps/package.json +0 -22
  134. package/examples/sdk/01-minimal.ts +0 -22
  135. package/examples/sdk/02-custom-model.ts +0 -50
  136. package/examples/sdk/03-custom-prompt.ts +0 -55
  137. package/examples/sdk/04-skills.ts +0 -46
  138. package/examples/sdk/05-tools.ts +0 -56
  139. package/examples/sdk/06-extensions.ts +0 -88
  140. package/examples/sdk/07-context-files.ts +0 -40
  141. package/examples/sdk/08-prompt-templates.ts +0 -47
  142. package/examples/sdk/09-api-keys-and-oauth.ts +0 -48
  143. package/examples/sdk/10-settings.ts +0 -38
  144. package/examples/sdk/11-sessions.ts +0 -48
  145. package/examples/sdk/12-full-control.ts +0 -82
  146. package/examples/sdk/13-codex-oauth.ts +0 -37
  147. package/examples/sdk/README.md +0 -144
@@ -1,561 +0,0 @@
1
- /**
2
- * Space Invaders game extension - play with /invaders command
3
- * Uses Kitty keyboard protocol for smooth movement (press/release detection)
4
- */
5
-
6
- import type { ExtensionAPI } from "indusagi-coding-agent";
7
- import { isKeyRelease, Key, matchesKey, visibleWidth } from "indusagi/tui";
8
-
9
- const GAME_WIDTH = 60;
10
- const GAME_HEIGHT = 24;
11
- const TICK_MS = 50;
12
- const PLAYER_Y = GAME_HEIGHT - 2;
13
- const ALIEN_ROWS = 5;
14
- const ALIEN_COLS = 11;
15
- const ALIEN_START_Y = 2;
16
-
17
- type Point = { x: number; y: number };
18
-
19
- interface Bullet extends Point {
20
- direction: -1 | 1; // -1 = up (player), 1 = down (alien)
21
- }
22
-
23
- interface Alien extends Point {
24
- type: number; // 0, 1, 2 for different alien types
25
- alive: boolean;
26
- }
27
-
28
- interface Shield {
29
- x: number;
30
- segments: boolean[][]; // 4x3 grid of destructible segments
31
- }
32
-
33
- interface GameState {
34
- player: { x: number; lives: number };
35
- aliens: Alien[];
36
- alienDirection: 1 | -1;
37
- alienMoveCounter: number;
38
- alienMoveDelay: number;
39
- alienDropping: boolean;
40
- bullets: Bullet[];
41
- shields: Shield[];
42
- score: number;
43
- highScore: number;
44
- level: number;
45
- gameOver: boolean;
46
- victory: boolean;
47
- alienShootCounter: number;
48
- }
49
-
50
- interface KeyState {
51
- left: boolean;
52
- right: boolean;
53
- fire: boolean;
54
- }
55
-
56
- function createShields(): Shield[] {
57
- const shields: Shield[] = [];
58
- const shieldPositions = [8, 22, 36, 50];
59
- for (const x of shieldPositions) {
60
- shields.push({
61
- x,
62
- segments: [
63
- [true, true, true, true],
64
- [true, true, true, true],
65
- [true, false, false, true],
66
- ],
67
- });
68
- }
69
- return shields;
70
- }
71
-
72
- function createAliens(): Alien[] {
73
- const aliens: Alien[] = [];
74
- for (let row = 0; row < ALIEN_ROWS; row++) {
75
- const type = row === 0 ? 2 : row < 3 ? 1 : 0;
76
- for (let col = 0; col < ALIEN_COLS; col++) {
77
- aliens.push({
78
- x: 4 + col * 5,
79
- y: ALIEN_START_Y + row * 2,
80
- type,
81
- alive: true,
82
- });
83
- }
84
- }
85
- return aliens;
86
- }
87
-
88
- function createInitialState(highScore = 0, level = 1): GameState {
89
- return {
90
- player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
91
- aliens: createAliens(),
92
- alienDirection: 1,
93
- alienMoveCounter: 0,
94
- alienMoveDelay: Math.max(5, 20 - level * 2),
95
- alienDropping: false,
96
- bullets: [],
97
- shields: createShields(),
98
- score: 0,
99
- highScore,
100
- level,
101
- gameOver: false,
102
- victory: false,
103
- alienShootCounter: 0,
104
- };
105
- }
106
-
107
- class SpaceInvadersComponent {
108
- private state: GameState;
109
- private keys: KeyState = { left: false, right: false, fire: false };
110
- private interval: ReturnType<typeof setInterval> | null = null;
111
- private onClose: () => void;
112
- private onSave: (state: GameState | null) => void;
113
- private tui: { requestRender: () => void };
114
- private cachedLines: string[] = [];
115
- private cachedWidth = 0;
116
- private version = 0;
117
- private cachedVersion = -1;
118
- private paused: boolean;
119
- private fireCooldown = 0;
120
- private playerMoveCounter = 0;
121
-
122
- // Opt-in to key release events for smooth movement
123
- wantsKeyRelease = true;
124
-
125
- constructor(
126
- tui: { requestRender: () => void },
127
- onClose: () => void,
128
- onSave: (state: GameState | null) => void,
129
- savedState?: GameState,
130
- ) {
131
- this.tui = tui;
132
- if (savedState && !savedState.gameOver && !savedState.victory) {
133
- this.state = savedState;
134
- this.paused = true;
135
- } else {
136
- this.state = createInitialState(savedState?.highScore);
137
- this.paused = false;
138
- this.startGame();
139
- }
140
- this.onClose = onClose;
141
- this.onSave = onSave;
142
- }
143
-
144
- private startGame(): void {
145
- this.interval = setInterval(() => {
146
- if (!this.state.gameOver && !this.state.victory) {
147
- this.tick();
148
- this.version++;
149
- this.tui.requestRender();
150
- }
151
- }, TICK_MS);
152
- }
153
-
154
- private tick(): void {
155
- // Player movement (smooth, every other tick)
156
- this.playerMoveCounter++;
157
- if (this.playerMoveCounter >= 2) {
158
- this.playerMoveCounter = 0;
159
- if (this.keys.left && this.state.player.x > 2) {
160
- this.state.player.x--;
161
- }
162
- if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
163
- this.state.player.x++;
164
- }
165
- }
166
-
167
- // Fire cooldown
168
- if (this.fireCooldown > 0) this.fireCooldown--;
169
-
170
- // Player shooting
171
- if (this.keys.fire && this.fireCooldown === 0) {
172
- const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
173
- if (playerBullets.length < 2) {
174
- this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
175
- this.fireCooldown = 8;
176
- }
177
- }
178
-
179
- // Move bullets
180
- this.state.bullets = this.state.bullets.filter((bullet) => {
181
- bullet.y += bullet.direction;
182
- return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
183
- });
184
-
185
- // Alien movement
186
- this.state.alienMoveCounter++;
187
- if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
188
- this.state.alienMoveCounter = 0;
189
- this.moveAliens();
190
- }
191
-
192
- // Alien shooting
193
- this.state.alienShootCounter++;
194
- if (this.state.alienShootCounter >= 30) {
195
- this.state.alienShootCounter = 0;
196
- this.alienShoot();
197
- }
198
-
199
- // Collision detection
200
- this.checkCollisions();
201
-
202
- // Check victory
203
- if (this.state.aliens.every((a) => !a.alive)) {
204
- this.state.victory = true;
205
- }
206
- }
207
-
208
- private moveAliens(): void {
209
- const aliveAliens = this.state.aliens.filter((a) => a.alive);
210
- if (aliveAliens.length === 0) return;
211
-
212
- if (this.state.alienDropping) {
213
- // Drop down
214
- for (const alien of aliveAliens) {
215
- alien.y++;
216
- if (alien.y >= PLAYER_Y - 1) {
217
- this.state.gameOver = true;
218
- return;
219
- }
220
- }
221
- this.state.alienDropping = false;
222
- } else {
223
- // Check if we need to change direction
224
- const minX = Math.min(...aliveAliens.map((a) => a.x));
225
- const maxX = Math.max(...aliveAliens.map((a) => a.x));
226
-
227
- if (
228
- (this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
229
- (this.state.alienDirection === -1 && minX <= 2)
230
- ) {
231
- this.state.alienDirection *= -1;
232
- this.state.alienDropping = true;
233
- } else {
234
- // Move horizontally
235
- for (const alien of aliveAliens) {
236
- alien.x += this.state.alienDirection;
237
- }
238
- }
239
- }
240
-
241
- // Speed up as fewer aliens remain
242
- const aliveCount = aliveAliens.length;
243
- if (aliveCount <= 5) {
244
- this.state.alienMoveDelay = 1;
245
- } else if (aliveCount <= 10) {
246
- this.state.alienMoveDelay = 2;
247
- } else if (aliveCount <= 20) {
248
- this.state.alienMoveDelay = 3;
249
- }
250
- }
251
-
252
- private alienShoot(): void {
253
- const aliveAliens = this.state.aliens.filter((a) => a.alive);
254
- if (aliveAliens.length === 0) return;
255
-
256
- // Find bottom-most alien in each column
257
- const columns = new Map<number, Alien>();
258
- for (const alien of aliveAliens) {
259
- const existing = columns.get(alien.x);
260
- if (!existing || alien.y > existing.y) {
261
- columns.set(alien.x, alien);
262
- }
263
- }
264
-
265
- // Random column shoots
266
- const shooters = Array.from(columns.values());
267
- if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
268
- const shooter = shooters[Math.floor(Math.random() * shooters.length)];
269
- this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
270
- }
271
- }
272
-
273
- private checkCollisions(): void {
274
- const bulletsToRemove = new Set<Bullet>();
275
-
276
- for (const bullet of this.state.bullets) {
277
- // Player bullets hitting aliens
278
- if (bullet.direction === -1) {
279
- for (const alien of this.state.aliens) {
280
- if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
281
- alien.alive = false;
282
- bulletsToRemove.add(bullet);
283
- const points = [10, 20, 30][alien.type];
284
- this.state.score += points;
285
- if (this.state.score > this.state.highScore) {
286
- this.state.highScore = this.state.score;
287
- }
288
- break;
289
- }
290
- }
291
- }
292
-
293
- // Alien bullets hitting player
294
- if (bullet.direction === 1) {
295
- if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
296
- bulletsToRemove.add(bullet);
297
- this.state.player.lives--;
298
- if (this.state.player.lives <= 0) {
299
- this.state.gameOver = true;
300
- }
301
- }
302
- }
303
-
304
- // Bullets hitting shields
305
- for (const shield of this.state.shields) {
306
- const relX = bullet.x - shield.x;
307
- const relY = bullet.y - (PLAYER_Y - 5);
308
- if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
309
- if (shield.segments[relY][relX]) {
310
- shield.segments[relY][relX] = false;
311
- bulletsToRemove.add(bullet);
312
- }
313
- }
314
- }
315
- }
316
-
317
- this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
318
- }
319
-
320
- handleInput(data: string): void {
321
- const released = isKeyRelease(data);
322
-
323
- // Pause handling
324
- if (this.paused && !released) {
325
- if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
326
- this.dispose();
327
- this.onClose();
328
- return;
329
- }
330
- this.paused = false;
331
- this.startGame();
332
- return;
333
- }
334
-
335
- // ESC to pause and save
336
- if (!released && matchesKey(data, Key.escape)) {
337
- this.dispose();
338
- this.onSave(this.state);
339
- this.onClose();
340
- return;
341
- }
342
-
343
- // Q to quit without saving
344
- if (!released && (data === "q" || data === "Q")) {
345
- this.dispose();
346
- this.onSave(null);
347
- this.onClose();
348
- return;
349
- }
350
-
351
- // Movement keys (track press/release state)
352
- if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
353
- this.keys.left = !released;
354
- }
355
- if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
356
- this.keys.right = !released;
357
- }
358
-
359
- // Fire key
360
- if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
361
- this.keys.fire = !released;
362
- }
363
-
364
- // Restart on game over or victory
365
- if (!released && (this.state.gameOver || this.state.victory)) {
366
- if (data === "r" || data === "R" || data === " ") {
367
- const highScore = this.state.highScore;
368
- const nextLevel = this.state.victory ? this.state.level + 1 : 1;
369
- this.state = createInitialState(highScore, nextLevel);
370
- this.keys = { left: false, right: false, fire: false };
371
- this.onSave(null);
372
- this.version++;
373
- this.tui.requestRender();
374
- }
375
- }
376
- }
377
-
378
- invalidate(): void {
379
- this.cachedWidth = 0;
380
- }
381
-
382
- render(width: number): string[] {
383
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
384
- return this.cachedLines;
385
- }
386
-
387
- const lines: string[] = [];
388
-
389
- // Colors
390
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
391
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
392
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
393
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
394
- const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
395
- const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
396
- const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
397
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
398
-
399
- const boxWidth = GAME_WIDTH;
400
-
401
- const boxLine = (content: string) => {
402
- const contentLen = visibleWidth(content);
403
- const padding = Math.max(0, boxWidth - contentLen);
404
- return dim(" │") + content + " ".repeat(padding) + dim("│");
405
- };
406
-
407
- // Top border
408
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
409
-
410
- // Header
411
- const title = `${bold(green("SPACE INVADERS"))}`;
412
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
413
- const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
414
- const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
415
- const livesText = `${red("♥".repeat(this.state.player.lives))}`;
416
- const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
417
- lines.push(this.padLine(boxLine(header), width));
418
-
419
- // Separator
420
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
421
-
422
- // Game grid
423
- for (let y = 0; y < GAME_HEIGHT; y++) {
424
- let row = "";
425
- for (let x = 0; x < GAME_WIDTH; x++) {
426
- let char = " ";
427
- let colored = false;
428
-
429
- // Check aliens
430
- for (const alien of this.state.aliens) {
431
- if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
432
- const sprites = [
433
- x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
434
- x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
435
- x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
436
- ];
437
- const colors = [green, cyan, magenta];
438
- char = colors[alien.type](sprites[alien.type]);
439
- colored = true;
440
- break;
441
- }
442
- }
443
-
444
- // Check shields
445
- if (!colored) {
446
- for (const shield of this.state.shields) {
447
- const relX = x - shield.x;
448
- const relY = y - (PLAYER_Y - 5);
449
- if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
450
- if (shield.segments[relY][relX]) {
451
- char = dim("█");
452
- colored = true;
453
- }
454
- break;
455
- }
456
- }
457
- }
458
-
459
- // Check player
460
- if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
461
- if (x === this.state.player.x) {
462
- char = white("▲");
463
- } else {
464
- char = white("═");
465
- }
466
- colored = true;
467
- }
468
-
469
- // Check bullets
470
- if (!colored) {
471
- for (const bullet of this.state.bullets) {
472
- if (bullet.x === x && bullet.y === y) {
473
- char = bullet.direction === -1 ? yellow("│") : red("│");
474
- colored = true;
475
- break;
476
- }
477
- }
478
- }
479
-
480
- row += colored ? char : " ";
481
- }
482
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
483
- }
484
-
485
- // Separator
486
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
487
-
488
- // Footer
489
- let footer: string;
490
- if (this.paused) {
491
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
492
- } else if (this.state.gameOver) {
493
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
494
- } else if (this.state.victory) {
495
- footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
496
- } else {
497
- footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
498
- }
499
- lines.push(this.padLine(boxLine(footer), width));
500
-
501
- // Bottom border
502
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
503
-
504
- this.cachedLines = lines;
505
- this.cachedWidth = width;
506
- this.cachedVersion = this.version;
507
-
508
- return lines;
509
- }
510
-
511
- private padLine(line: string, width: number): string {
512
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
513
- const padding = Math.max(0, width - visibleLen);
514
- return line + " ".repeat(padding);
515
- }
516
-
517
- dispose(): void {
518
- if (this.interval) {
519
- clearInterval(this.interval);
520
- this.interval = null;
521
- }
522
- }
523
- }
524
-
525
- const INVADERS_SAVE_TYPE = "space-invaders-save";
526
-
527
- export default function (indusagi: ExtensionAPI) {
528
- indusagi.registerCommand("invaders", {
529
- description: "Play Space Invaders!",
530
-
531
- handler: async (_args, ctx) => {
532
- if (!ctx.hasUI) {
533
- ctx.ui.notify("Space Invaders requires interactive mode", "error");
534
- return;
535
- }
536
-
537
- // Load saved state from session
538
- const entries = ctx.sessionManager.getEntries();
539
- let savedState: GameState | undefined;
540
- for (let i = entries.length - 1; i >= 0; i--) {
541
- const entry = entries[i];
542
- if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
543
- savedState = entry.data as GameState;
544
- break;
545
- }
546
- }
547
-
548
- await ctx.ui.custom((tui, _theme, _kb, done) => {
549
- return new SpaceInvadersComponent(
550
- tui,
551
- () => done(undefined),
552
- (state) => {
553
- indusagi.appendEntry(INVADERS_SAVE_TYPE, state);
554
- },
555
- savedState,
556
- );
557
- });
558
- },
559
- });
560
- }
561
-