indusagi-coding-agent 0.1.28 → 0.1.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. package/CHANGELOG.md +23 -0
  2. package/LICENSE.md +22 -0
  3. package/README.md +2 -0
  4. package/dist/core/messages.d.ts +1 -76
  5. package/dist/core/messages.d.ts.map +1 -1
  6. package/dist/core/messages.js +1 -122
  7. package/dist/core/messages.js.map +1 -1
  8. package/dist/core/session-manager.d.ts +1 -447
  9. package/dist/core/session-manager.d.ts.map +1 -1
  10. package/dist/core/session-manager.js +1 -1203
  11. package/dist/core/session-manager.js.map +1 -1
  12. package/package.json +2 -2
  13. package/docs/COMPLETE-GUIDE.md +0 -300
  14. package/docs/COMPREHENSIVE-CLI-SUMMARY.md +0 -900
  15. package/docs/MODES-ARCHITECTURE.md +0 -565
  16. package/docs/PRINT-MODE-GUIDE.md +0 -456
  17. package/docs/README.md +0 -78
  18. package/docs/RPC-GUIDE.md +0 -705
  19. package/docs/UTILS-IMPLEMENTATION-SUMMARY.md +0 -647
  20. package/docs/UTILS-MODULE-OVERVIEW.md +0 -1480
  21. package/docs/UTILS-QA-CHECKLIST.md +0 -1061
  22. package/docs/UTILS-USAGE-GUIDE.md +0 -1419
  23. package/docs/compaction.md +0 -390
  24. package/docs/custom-provider.md +0 -538
  25. package/docs/development.md +0 -69
  26. package/docs/extensions.md +0 -1733
  27. package/docs/hooks.md +0 -378
  28. package/docs/images/doom-extension.png +0 -0
  29. package/docs/images/interactive-mode.png +0 -0
  30. package/docs/images/tree-view.png +0 -0
  31. package/docs/json.md +0 -79
  32. package/docs/keybindings.md +0 -162
  33. package/docs/models.md +0 -193
  34. package/docs/packages.md +0 -163
  35. package/docs/prompt-templates.md +0 -67
  36. package/docs/providers.md +0 -147
  37. package/docs/rpc.md +0 -1048
  38. package/docs/sdk.md +0 -969
  39. package/docs/session.md +0 -412
  40. package/docs/settings.md +0 -219
  41. package/docs/shell-aliases.md +0 -13
  42. package/docs/skills.md +0 -226
  43. package/docs/subagents.md +0 -225
  44. package/docs/terminal-setup.md +0 -65
  45. package/docs/themes.md +0 -295
  46. package/docs/tree.md +0 -219
  47. package/docs/tui.md +0 -887
  48. package/docs/web-tools.md +0 -304
  49. package/docs/windows.md +0 -17
  50. package/examples/README.md +0 -25
  51. package/examples/extensions/README.md +0 -192
  52. package/examples/extensions/antigravity-image-gen.ts +0 -414
  53. package/examples/extensions/auto-commit-on-exit.ts +0 -49
  54. package/examples/extensions/bookmark.ts +0 -50
  55. package/examples/extensions/claude-rules.ts +0 -86
  56. package/examples/extensions/confirm-destructive.ts +0 -59
  57. package/examples/extensions/custom-compaction.ts +0 -115
  58. package/examples/extensions/custom-footer.ts +0 -65
  59. package/examples/extensions/custom-header.ts +0 -73
  60. package/examples/extensions/custom-provider-anthropic/index.ts +0 -605
  61. package/examples/extensions/custom-provider-anthropic/package-lock.json +0 -24
  62. package/examples/extensions/custom-provider-anthropic/package.json +0 -19
  63. package/examples/extensions/custom-provider-gitlab-duo/index.ts +0 -350
  64. package/examples/extensions/custom-provider-gitlab-duo/package.json +0 -16
  65. package/examples/extensions/custom-provider-gitlab-duo/test.ts +0 -83
  66. package/examples/extensions/dirty-repo-guard.ts +0 -56
  67. package/examples/extensions/doom-overlay/README.md +0 -46
  68. package/examples/extensions/doom-overlay/doom/build/doom.js +0 -21
  69. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  70. package/examples/extensions/doom-overlay/doom/build.sh +0 -152
  71. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +0 -72
  72. package/examples/extensions/doom-overlay/doom-component.ts +0 -133
  73. package/examples/extensions/doom-overlay/doom-engine.ts +0 -173
  74. package/examples/extensions/doom-overlay/doom-keys.ts +0 -105
  75. package/examples/extensions/doom-overlay/index.ts +0 -74
  76. package/examples/extensions/doom-overlay/wad-finder.ts +0 -51
  77. package/examples/extensions/event-bus.ts +0 -43
  78. package/examples/extensions/file-trigger.ts +0 -41
  79. package/examples/extensions/git-checkpoint.ts +0 -53
  80. package/examples/extensions/handoff.ts +0 -151
  81. package/examples/extensions/hello.ts +0 -25
  82. package/examples/extensions/inline-bash.ts +0 -94
  83. package/examples/extensions/input-transform.ts +0 -43
  84. package/examples/extensions/interactive-shell.ts +0 -196
  85. package/examples/extensions/mac-system-theme.ts +0 -47
  86. package/examples/extensions/message-renderer.ts +0 -60
  87. package/examples/extensions/modal-editor.ts +0 -86
  88. package/examples/extensions/model-status.ts +0 -31
  89. package/examples/extensions/notify.ts +0 -25
  90. package/examples/extensions/overlay-qa-tests.ts +0 -882
  91. package/examples/extensions/overlay-test.ts +0 -151
  92. package/examples/extensions/permission-gate.ts +0 -34
  93. package/examples/extensions/pirate.ts +0 -47
  94. package/examples/extensions/plan-mode/README.md +0 -65
  95. package/examples/extensions/plan-mode/index.ts +0 -341
  96. package/examples/extensions/plan-mode/utils.ts +0 -168
  97. package/examples/extensions/preset.ts +0 -399
  98. package/examples/extensions/protected-paths.ts +0 -30
  99. package/examples/extensions/qna.ts +0 -120
  100. package/examples/extensions/question.ts +0 -265
  101. package/examples/extensions/questionnaire.ts +0 -428
  102. package/examples/extensions/rainbow-editor.ts +0 -88
  103. package/examples/extensions/sandbox/index.ts +0 -318
  104. package/examples/extensions/sandbox/package-lock.json +0 -92
  105. package/examples/extensions/sandbox/package.json +0 -19
  106. package/examples/extensions/send-user-message.ts +0 -97
  107. package/examples/extensions/session-name.ts +0 -27
  108. package/examples/extensions/shutdown-command.ts +0 -63
  109. package/examples/extensions/snake.ts +0 -344
  110. package/examples/extensions/space-invaders.ts +0 -561
  111. package/examples/extensions/ssh.ts +0 -220
  112. package/examples/extensions/status-line.ts +0 -40
  113. package/examples/extensions/subagent/README.md +0 -172
  114. package/examples/extensions/subagent/agents/planner.md +0 -37
  115. package/examples/extensions/subagent/agents/reviewer.md +0 -35
  116. package/examples/extensions/subagent/agents/scout.md +0 -50
  117. package/examples/extensions/subagent/agents/worker.md +0 -24
  118. package/examples/extensions/subagent/agents.ts +0 -127
  119. package/examples/extensions/subagent/index.ts +0 -964
  120. package/examples/extensions/subagent/prompts/implement-and-review.md +0 -10
  121. package/examples/extensions/subagent/prompts/implement.md +0 -10
  122. package/examples/extensions/subagent/prompts/scout-and-plan.md +0 -9
  123. package/examples/extensions/summarize.ts +0 -196
  124. package/examples/extensions/timed-confirm.ts +0 -70
  125. package/examples/extensions/todo.ts +0 -300
  126. package/examples/extensions/tool-override.ts +0 -144
  127. package/examples/extensions/tools.ts +0 -147
  128. package/examples/extensions/trigger-compact.ts +0 -40
  129. package/examples/extensions/truncated-tool.ts +0 -193
  130. package/examples/extensions/widget-placement.ts +0 -17
  131. package/examples/extensions/with-deps/index.ts +0 -36
  132. package/examples/extensions/with-deps/package-lock.json +0 -31
  133. package/examples/extensions/with-deps/package.json +0 -22
  134. package/examples/sdk/01-minimal.ts +0 -22
  135. package/examples/sdk/02-custom-model.ts +0 -50
  136. package/examples/sdk/03-custom-prompt.ts +0 -55
  137. package/examples/sdk/04-skills.ts +0 -46
  138. package/examples/sdk/05-tools.ts +0 -56
  139. package/examples/sdk/06-extensions.ts +0 -88
  140. package/examples/sdk/07-context-files.ts +0 -40
  141. package/examples/sdk/08-prompt-templates.ts +0 -47
  142. package/examples/sdk/09-api-keys-and-oauth.ts +0 -48
  143. package/examples/sdk/10-settings.ts +0 -38
  144. package/examples/sdk/11-sessions.ts +0 -48
  145. package/examples/sdk/12-full-control.ts +0 -82
  146. package/examples/sdk/13-codex-oauth.ts +0 -37
  147. package/examples/sdk/README.md +0 -144
@@ -1,344 +0,0 @@
1
- /**
2
- * Snake game extension - play snake with /snake command
3
- */
4
-
5
- import type { ExtensionAPI } from "indusagi-coding-agent";
6
- import { matchesKey, visibleWidth } from "indusagi/tui";
7
-
8
- const GAME_WIDTH = 40;
9
- const GAME_HEIGHT = 15;
10
- const TICK_MS = 100;
11
-
12
- type Direction = "up" | "down" | "left" | "right";
13
- type Point = { x: number; y: number };
14
-
15
- interface GameState {
16
- snake: Point[];
17
- food: Point;
18
- direction: Direction;
19
- nextDirection: Direction;
20
- score: number;
21
- gameOver: boolean;
22
- highScore: number;
23
- }
24
-
25
- function createInitialState(): GameState {
26
- const startX = Math.floor(GAME_WIDTH / 2);
27
- const startY = Math.floor(GAME_HEIGHT / 2);
28
- return {
29
- snake: [
30
- { x: startX, y: startY },
31
- { x: startX - 1, y: startY },
32
- { x: startX - 2, y: startY },
33
- ],
34
- food: spawnFood([{ x: startX, y: startY }]),
35
- direction: "right",
36
- nextDirection: "right",
37
- score: 0,
38
- gameOver: false,
39
- highScore: 0,
40
- };
41
- }
42
-
43
- function spawnFood(snake: Point[]): Point {
44
- let food: Point;
45
- do {
46
- food = {
47
- x: Math.floor(Math.random() * GAME_WIDTH),
48
- y: Math.floor(Math.random() * GAME_HEIGHT),
49
- };
50
- } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
- return food;
52
- }
53
-
54
- class SnakeComponent {
55
- private state: GameState;
56
- private interval: ReturnType<typeof setInterval> | null = null;
57
- private onClose: () => void;
58
- private onSave: (state: GameState | null) => void;
59
- private tui: { requestRender: () => void };
60
- private cachedLines: string[] = [];
61
- private cachedWidth = 0;
62
- private version = 0;
63
- private cachedVersion = -1;
64
- private paused: boolean;
65
-
66
- constructor(
67
- tui: { requestRender: () => void },
68
- onClose: () => void,
69
- onSave: (state: GameState | null) => void,
70
- savedState?: GameState,
71
- ) {
72
- this.tui = tui;
73
- if (savedState && !savedState.gameOver) {
74
- // Resume from saved state, start paused
75
- this.state = savedState;
76
- this.paused = true;
77
- } else {
78
- // New game or saved game was over
79
- this.state = createInitialState();
80
- if (savedState) {
81
- this.state.highScore = savedState.highScore;
82
- }
83
- this.paused = false;
84
- this.startGame();
85
- }
86
- this.onClose = onClose;
87
- this.onSave = onSave;
88
- }
89
-
90
- private startGame(): void {
91
- this.interval = setInterval(() => {
92
- if (!this.state.gameOver) {
93
- this.tick();
94
- this.version++;
95
- this.tui.requestRender();
96
- }
97
- }, TICK_MS);
98
- }
99
-
100
- private tick(): void {
101
- // Apply queued direction change
102
- this.state.direction = this.state.nextDirection;
103
-
104
- // Calculate new head position
105
- const head = this.state.snake[0];
106
- let newHead: Point;
107
-
108
- switch (this.state.direction) {
109
- case "up":
110
- newHead = { x: head.x, y: head.y - 1 };
111
- break;
112
- case "down":
113
- newHead = { x: head.x, y: head.y + 1 };
114
- break;
115
- case "left":
116
- newHead = { x: head.x - 1, y: head.y };
117
- break;
118
- case "right":
119
- newHead = { x: head.x + 1, y: head.y };
120
- break;
121
- }
122
-
123
- // Check wall collision
124
- if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
- this.state.gameOver = true;
126
- return;
127
- }
128
-
129
- // Check self collision
130
- if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
- this.state.gameOver = true;
132
- return;
133
- }
134
-
135
- // Move snake
136
- this.state.snake.unshift(newHead);
137
-
138
- // Check food collision
139
- if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
- this.state.score += 10;
141
- if (this.state.score > this.state.highScore) {
142
- this.state.highScore = this.state.score;
143
- }
144
- this.state.food = spawnFood(this.state.snake);
145
- } else {
146
- this.state.snake.pop();
147
- }
148
- }
149
-
150
- handleInput(data: string): void {
151
- // If paused (resuming), wait for any key
152
- if (this.paused) {
153
- if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
- // Quit without clearing save
155
- this.dispose();
156
- this.onClose();
157
- return;
158
- }
159
- // Any other key resumes
160
- this.paused = false;
161
- this.startGame();
162
- return;
163
- }
164
-
165
- // ESC to pause and save
166
- if (matchesKey(data, "escape")) {
167
- this.dispose();
168
- this.onSave(this.state);
169
- this.onClose();
170
- return;
171
- }
172
-
173
- // Q to quit without saving (clears saved state)
174
- if (data === "q" || data === "Q") {
175
- this.dispose();
176
- this.onSave(null); // Clear saved state
177
- this.onClose();
178
- return;
179
- }
180
-
181
- // Arrow keys or WASD
182
- if (matchesKey(data, "up") || data === "w" || data === "W") {
183
- if (this.state.direction !== "down") this.state.nextDirection = "up";
184
- } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
- if (this.state.direction !== "up") this.state.nextDirection = "down";
186
- } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
- if (this.state.direction !== "left") this.state.nextDirection = "right";
188
- } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
- if (this.state.direction !== "right") this.state.nextDirection = "left";
190
- }
191
-
192
- // Restart on game over
193
- if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
- const highScore = this.state.highScore;
195
- this.state = createInitialState();
196
- this.state.highScore = highScore;
197
- this.onSave(null); // Clear saved state on restart
198
- this.version++;
199
- this.tui.requestRender();
200
- }
201
- }
202
-
203
- invalidate(): void {
204
- this.cachedWidth = 0;
205
- }
206
-
207
- render(width: number): string[] {
208
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
- return this.cachedLines;
210
- }
211
-
212
- const lines: string[] = [];
213
-
214
- // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
- const cellWidth = 2;
216
- const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
- const effectiveHeight = GAME_HEIGHT;
218
-
219
- // Colors
220
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
-
226
- const boxWidth = effectiveWidth * cellWidth;
227
-
228
- // Helper to pad content inside box
229
- const boxLine = (content: string) => {
230
- const contentLen = visibleWidth(content);
231
- const padding = Math.max(0, boxWidth - contentLen);
232
- return dim(" │") + content + " ".repeat(padding) + dim("│");
233
- };
234
-
235
- // Top border
236
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
-
238
- // Header with score
239
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
- const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
- const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
- lines.push(this.padLine(boxLine(title), width));
243
-
244
- // Separator
245
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
-
247
- // Game grid
248
- for (let y = 0; y < effectiveHeight; y++) {
249
- let row = "";
250
- for (let x = 0; x < effectiveWidth; x++) {
251
- const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
- const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
- const isFood = this.state.food.x === x && this.state.food.y === y;
254
-
255
- if (isHead) {
256
- row += green("██"); // Snake head (2 chars)
257
- } else if (isBody) {
258
- row += green("▓▓"); // Snake body (2 chars)
259
- } else if (isFood) {
260
- row += red("◆ "); // Food (2 chars)
261
- } else {
262
- row += " "; // Empty cell (2 spaces)
263
- }
264
- }
265
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
- }
267
-
268
- // Separator
269
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
-
271
- // Footer
272
- let footer: string;
273
- if (this.paused) {
274
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
- } else if (this.state.gameOver) {
276
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
- } else {
278
- footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
- }
280
- lines.push(this.padLine(boxLine(footer), width));
281
-
282
- // Bottom border
283
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
-
285
- this.cachedLines = lines;
286
- this.cachedWidth = width;
287
- this.cachedVersion = this.version;
288
-
289
- return lines;
290
- }
291
-
292
- private padLine(line: string, width: number): string {
293
- // Calculate visible length (strip ANSI codes)
294
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
- const padding = Math.max(0, width - visibleLen);
296
- return line + " ".repeat(padding);
297
- }
298
-
299
- dispose(): void {
300
- if (this.interval) {
301
- clearInterval(this.interval);
302
- this.interval = null;
303
- }
304
- }
305
- }
306
-
307
- const SNAKE_SAVE_TYPE = "snake-save";
308
-
309
- export default function (indusagi: ExtensionAPI) {
310
- indusagi.registerCommand("snake", {
311
- description: "Play Snake!",
312
-
313
- handler: async (_args, ctx) => {
314
- if (!ctx.hasUI) {
315
- ctx.ui.notify("Snake requires interactive mode", "error");
316
- return;
317
- }
318
-
319
- // Load saved state from session
320
- const entries = ctx.sessionManager.getEntries();
321
- let savedState: GameState | undefined;
322
- for (let i = entries.length - 1; i >= 0; i--) {
323
- const entry = entries[i];
324
- if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
- savedState = entry.data as GameState;
326
- break;
327
- }
328
- }
329
-
330
- await ctx.ui.custom((tui, _theme, _kb, done) => {
331
- return new SnakeComponent(
332
- tui,
333
- () => done(undefined),
334
- (state) => {
335
- // Save or clear state
336
- indusagi.appendEntry(SNAKE_SAVE_TYPE, state);
337
- },
338
- savedState,
339
- );
340
- });
341
- },
342
- });
343
- }
344
-