incanto 0.57.0 → 0.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/README.md +6 -4
  2. package/bin/incanto-check.mjs +27 -0
  3. package/bin/incanto-multiplay.mjs +170 -0
  4. package/bin/incanto-new.mjs +29 -7
  5. package/bin/incanto-playtest.mjs +28 -2
  6. package/bin/incanto-verify.mjs +155 -19
  7. package/bin/incanto.mjs +107 -0
  8. package/dist/2d.d.ts +8 -2
  9. package/dist/2d.js +3 -3
  10. package/dist/3d.d.ts +9 -3
  11. package/dist/3d.js +4 -4
  12. package/dist/{behavior-l08AEbq9.d.ts → behavior-DWKTUzKI.d.ts} +10 -0
  13. package/dist/{create-game-C5jQYPah.js → create-game-BiW8Men_.js} +61 -13
  14. package/dist/{create-game-DpbUrMOQ.js → create-game-CHDLDQsQ.js} +6 -6
  15. package/dist/debug.d.ts +1 -1
  16. package/dist/debug.js +2 -2
  17. package/dist/{duplicate-BPLZDZpd.js → duplicate-DJQd44CD.js} +1 -1
  18. package/dist/{environment-presets-CvvQr_bJ.js → environment-presets-DRAz5EV9.js} +12 -10
  19. package/dist/{gameplay-BVphcxmE.js → gameplay-BBEjPFsR.js} +62 -34
  20. package/dist/gameplay.d.ts +1 -1
  21. package/dist/gameplay.js +1 -1
  22. package/dist/index.d.ts +36 -8
  23. package/dist/index.js +8 -8
  24. package/dist/{json-BLk7H2Qa.js → json-CwwhxQgb.js} +7 -1
  25. package/dist/{loader-BcrRSjxB.js → loader-D8n7TU8W.js} +142 -5
  26. package/dist/{loader-BbEMTuWg.d.ts → loader-TvkRFbyL.d.ts} +1 -1
  27. package/dist/net.d.ts +2 -2
  28. package/dist/net.js +1 -1
  29. package/dist/{pathfinding-mEN4V1CU.d.ts → pathfinding-BqWBb0kh.d.ts} +1 -1
  30. package/dist/{physics-2d-BLcvEFDR.js → physics-2d-BaRSRrrZ.js} +14 -3
  31. package/dist/{physics-3d-QBrfIT2Y.js → physics-3d-CYxjh-HW.js} +15 -4
  32. package/dist/quiet-rapier-BAJ4K94N.js +46 -0
  33. package/dist/react.d.ts +1 -1
  34. package/dist/react.js +2 -2
  35. package/dist/{register-C6ZBFRjd.js → register-BpFcgdcL.js} +57 -27
  36. package/dist/{register-Ch70uByv.js → register-CDrAQqPp.js} +90 -41
  37. package/dist/{registry-C7u42TID.js → registry-WWcQcfMr.js} +1 -1
  38. package/dist/{replay-s7I2GstT.js → replay-CEPyQtF_.js} +31 -7
  39. package/dist/{replay-Dw6gMlYA.d.ts → replay-O-yAGM76.d.ts} +1 -1
  40. package/dist/{split-screen-B0baBwxI.d.ts → split-screen-BQ3tAsf-.d.ts} +38 -1
  41. package/dist/{split-screen-DLsUrleX.js → split-screen-DDMZutQ6.js} +56 -13
  42. package/dist/{sprite-animation-C0wXLBZJ.js → sprite-animation-CY-mrr1L.js} +1 -1
  43. package/dist/{src-CGjmPw65.js → src-CY21B462.js} +1 -1
  44. package/dist/{teardown-Cs113S9F.js → teardown-RApWnM1G.js} +1 -1
  45. package/dist/{test-it1VekWs.js → test-DHYuFyAu.js} +292 -31
  46. package/dist/test.d.ts +104 -6
  47. package/dist/test.js +3 -3
  48. package/dist/vite.js +2 -2
  49. package/editor/assets/{agent8-CGT7r3Mb.js → agent8-BoRGtVxK.js} +1 -1
  50. package/editor/assets/{debug-BxWSIHG3.js → debug-CzdyCg75.js} +1 -1
  51. package/editor/assets/{index-CV1m-aX5.js → index-VesuVEhe.js} +91 -91
  52. package/editor/index.html +1 -1
  53. package/package.json +3 -1
  54. package/schemas/scene.schema.json +1174 -70
  55. package/skills/incanto-building-2d-games.md +13 -0
  56. package/skills/incanto-building-3d-games.md +3 -3
  57. package/skills/incanto-localization.md +40 -8
  58. package/skills/incanto-multiplayer.md +57 -4
  59. package/skills/incanto-node-reference.md +18 -0
  60. package/skills/incanto-physics-and-input.md +26 -0
  61. package/skills/incanto-playtesting.md +19 -5
  62. package/skills/incanto-verifying-your-game.md +33 -4
  63. package/templates-app/beacon-isle-3d/package.json +1 -1
  64. package/templates-app/beacon-isle-3d/src/game.scene.json +7 -6
  65. package/templates-app/platformer-2d/PROJECT/Context.md +70 -0
  66. package/templates-app/platformer-2d/PROJECT/Requirements.md +63 -0
  67. package/templates-app/platformer-2d/PROJECT/Status.md +60 -0
  68. package/templates-app/platformer-2d/PROJECT/Structure.md +77 -0
  69. package/templates-app/platformer-2d/docs/project-2d-rules.md +61 -0
  70. package/templates-app/platformer-2d/index.html +99 -0
  71. package/templates-app/platformer-2d/package.json +23 -0
  72. package/templates-app/platformer-2d/src/behaviors.ts +541 -0
  73. package/templates-app/platformer-2d/src/game.scene.json +2061 -0
  74. package/templates-app/platformer-2d/src/main.ts +68 -0
  75. package/templates-app/platformer-2d/tsconfig.json +13 -0
  76. package/templates-app/platformer-2d/verify.ts +275 -0
  77. package/templates-app/platformer-2d/vite.config.ts +12 -0
  78. package/templates-app/star-survivor/PROJECT/Context.md +55 -0
  79. package/templates-app/star-survivor/PROJECT/Requirements.md +47 -0
  80. package/templates-app/star-survivor/PROJECT/Status.md +44 -0
  81. package/templates-app/star-survivor/PROJECT/Structure.md +63 -0
  82. package/templates-app/star-survivor/docs/project-2d-rules.md +53 -0
  83. package/templates-app/star-survivor/index.html +232 -0
  84. package/templates-app/star-survivor/package.json +23 -0
  85. package/templates-app/star-survivor/src/behaviors.ts +624 -0
  86. package/templates-app/star-survivor/src/game.scene.json +464 -0
  87. package/templates-app/star-survivor/src/main.ts +49 -0
  88. package/templates-app/star-survivor/tsconfig.json +13 -0
  89. package/templates-app/star-survivor/verify.ts +193 -0
  90. package/templates-app/star-survivor/vite.config.ts +12 -0
  91. package/templates-app/tps-3d/package.json +1 -1
  92. package/templates-app/tps-3d/src/game.scene.json +6 -3
  93. package/templates-app/tps-3d/verify.ts +17 -1
  94. package/templates-app/village-quest-3d/package.json +1 -1
  95. package/templates-app/village-quest-3d/src/grove.scene.json +14 -13
  96. package/templates-app/village-quest-3d/src/village.scene.json +5 -5
@@ -1,9 +1,9 @@
1
- import { C as diagnose, S as Node, y as effectiveOrder } from "./loader-BcrRSjxB.js";
2
- import { t as registerCoreNodes } from "./register-Ch70uByv.js";
1
+ import { C as Node, b as effectiveOrder, w as diagnose } from "./loader-D8n7TU8W.js";
2
+ import { I as translateOn, t as registerCoreNodes } from "./register-CDrAQqPp.js";
3
3
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
4
  import { t as Rng } from "./rng-DP-SR7eg.js";
5
- import { i as getNodeSchema, l as registerNode } from "./registry-C7u42TID.js";
6
- import { i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, r as validateAnimationAliases, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-C0wXLBZJ.js";
5
+ import { i as getNodeSchema, l as registerNode } from "./registry-WWcQcfMr.js";
6
+ import { i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, r as validateAnimationAliases, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-CY-mrr1L.js";
7
7
  import { t as checkSheetGrid } from "./sheet-grid-BT6N_Bjs.js";
8
8
  import { AdditiveBlending, BufferAttribute, BufferGeometry, CanvasTexture, Color, DynamicDrawUsage, Group, InstancedMesh, MathUtils, Matrix4, Mesh, MeshBasicMaterial, NearestFilter, NormalBlending, Object3D, PlaneGeometry, SRGBColorSpace } from "three";
9
9
  //#region src/2d/physics/collider-validate.ts
@@ -115,32 +115,51 @@ var Node2D = class extends Node {
115
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  * `{shape:'capsule', radius, height}` — never child shape nodes.
116
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  */
117
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  var PhysicsBody2D = class extends Node2D {
118
- static props = { collider: {
119
- default: {},
120
- variants: {
121
- tag: "shape",
122
- byTag: {
123
- rect: {
124
- shape: "rect",
125
- size: [32, 32]
126
- },
127
- circle: {
128
- shape: "circle",
129
- radius: 16
130
- },
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- capsule: {
132
- shape: "capsule",
133
- radius: 12,
134
- height: 32
118
+ static props = {
119
+ collider: {
120
+ default: {},
121
+ variants: {
122
+ tag: "shape",
123
+ byTag: {
124
+ rect: {
125
+ shape: "rect",
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+ size: [32, 32]
127
+ },
128
+ circle: {
129
+ shape: "circle",
130
+ radius: 16
131
+ },
132
+ capsule: {
133
+ shape: "capsule",
134
+ radius: 12,
135
+ height: 32
136
+ }
135
137
  }
136
138
  }
137
- }
138
- } };
139
+ },
140
+ /**
141
+ * Whether this body's collider takes part in physics right now.
142
+ *
143
+ * A melee hitbox is off most of the time and live for a few frames of a
144
+ * swing, and there was no way to say so: games expressed it by REPLACING
145
+ * `collider` with `{}`, which tears the rigid body down and builds a new
146
+ * one twice per swing, and makes the engine warn `has no collider —
147
+ * physics skips it` about a scene that is correct. Keep the real collider
148
+ * and turn it off.
149
+ *
150
+ * Off means no contacts and no `triggerEnter`/`triggerExit`. The body
151
+ * itself stays, so nothing is rebuilt and re-arming is one call.
152
+ */
153
+ enabled: { default: true }
154
+ };
139
155
  /** The unified collision model: every collider participant can emit these. */
140
156
  static signals = ["triggerEnter", "triggerExit"];
141
157
  _collider = {};
142
158
  /** @internal Physics resync flag — raised when `collider` is REPLACED. */
143
159
  _colliderChanged = false;
160
+ _enabled = true;
161
+ /** @internal Physics resync flag — raised when `enabled` is written. */
162
+ _enabledChanged = false;
144
163
  /**
145
164
  * Collider shape prop. Change it by REPLACING the object
146
165
  * (`body.collider = { shape: 'box', size: [...] }`) — physics rebuilds the
@@ -153,6 +172,15 @@ var PhysicsBody2D = class extends Node2D {
153
172
  this._collider = value;
154
173
  this._colliderChanged = true;
155
174
  }
175
+ /** See the `enabled` prop. Writing it arms or disarms the existing collider. */
176
+ get enabled() {
177
+ return this._enabled;
178
+ }
179
+ set enabled(value) {
180
+ if (value === this._enabled) return;
181
+ this._enabled = value;
182
+ this._enabledChanged = true;
183
+ }
156
184
  /** Loader hook: bad collider shapes fail at LOAD, not at physics start. */
157
185
  static validateJson(node) {
158
186
  validateCollider2D(node.collider, node.name);
@@ -825,11 +853,12 @@ var Label = class extends Node2D {
825
853
  _syncObject2D(assets) {
826
854
  super._syncObject2D(assets);
827
855
  const quad = this._quad();
828
- if (typeof document === "undefined" || this.text === "") {
856
+ const text = translateOn(this, this.text);
857
+ if (typeof document === "undefined" || text === "") {
829
858
  quad.visible = false;
830
859
  return;
831
860
  }
832
- const key = `${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;
861
+ const key = `${text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;
833
862
  if (key !== this.lastKey) {
834
863
  this.lastKey = key;
835
864
  this.rasterize();
@@ -838,13 +867,14 @@ var Label = class extends Node2D {
838
867
  quad.renderOrder = this.effectiveRenderOrder;
839
868
  }
840
869
  rasterize() {
870
+ const text = translateOn(this, this.text);
841
871
  const dpr = Math.min(globalThis.devicePixelRatio ?? 1, 2);
842
872
  this.canvas ??= document.createElement("canvas");
843
873
  const ctx = this.canvas.getContext("2d");
844
874
  if (!ctx) return;
845
875
  const fontSpec = `${this.fontSize * dpr}px ${this.font}`;
846
876
  ctx.font = fontSpec;
847
- const metrics = ctx.measureText(this.text);
877
+ const metrics = ctx.measureText(text);
848
878
  const w = Math.max(1, Math.ceil(metrics.width));
849
879
  const h = Math.ceil(this.fontSize * dpr * 1.4);
850
880
  this.canvas.width = w;
@@ -852,7 +882,7 @@ var Label = class extends Node2D {
852
882
  ctx.font = fontSpec;
853
883
  ctx.fillStyle = this.color;
854
884
  ctx.textBaseline = "middle";
855
- ctx.fillText(this.text, 0, h / 2);
885
+ ctx.fillText(text, 0, h / 2);
856
886
  const quad = this._quad();
857
887
  const mat = quad.material;
858
888
  mat.map?.dispose();
@@ -1,7 +1,8 @@
1
- import { C as diagnose, M as Signal, S as Node, _ as createSaveStore, b as resolveOrderGroups, h as restoreBehaviors, m as captureBehaviors, v as ORDER_GROUP_BASE, x as InputMap } from "./loader-BcrRSjxB.js";
1
+ import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
2
+ import { C as Node, N as Signal, S as InputMap, g as restoreBehaviors, h as captureBehaviors, v as createSaveStore, w as diagnose, x as resolveOrderGroups, y as ORDER_GROUP_BASE } from "./loader-D8n7TU8W.js";
2
3
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
3
4
  import { t as Rng } from "./rng-DP-SR7eg.js";
4
- import { l as registerNode } from "./registry-C7u42TID.js";
5
+ import { l as registerNode } from "./registry-WWcQcfMr.js";
5
6
  //#region src/core/audio/buses.ts
6
7
  const AUDIO_LOG_LIMIT = 200;
7
8
  var AudioBuses = class {
@@ -1160,6 +1161,18 @@ var Localization = class {
1160
1161
  const key = translationKey(value);
1161
1162
  return key === null ? value : this.t(key, params);
1162
1163
  }
1164
+ /**
1165
+ * Whether the ACTIVE locale or the base declares this key.
1166
+ *
1167
+ * This is the runtime question, and it is not the same as `has`: a key only
1168
+ * `ko` declares is "declared", and an English player still gets the raw key
1169
+ * back from `t()`, because the fallback chain is current → base → the key.
1170
+ * Widgets that ask before translating asked the wrong one and painted
1171
+ * `settings.quality.low` into an English menu.
1172
+ */
1173
+ declares(key) {
1174
+ return this.tables[this.current]?.[key] !== void 0 || this.tables["en"]?.[key] !== void 0;
1175
+ }
1163
1176
  /** Whether any locale declares this key — for the audit, not for the runtime. */
1164
1177
  has(key) {
1165
1178
  for (const entries of Object.values(this.tables)) if (entries[key] !== void 0) return true;
@@ -1182,6 +1195,22 @@ function suggestLocale(available, languages) {
1182
1195
  }
1183
1196
  return "en";
1184
1197
  }
1198
+ /**
1199
+ * Resolve a text prop on ANY node, not just a DOM HUD widget.
1200
+ *
1201
+ * `@t:` was honoured in exactly one place — `HudWidgetBase._t` — so text that
1202
+ * lives in the WORLD had no localization path at all: a `Label3D` reading
1203
+ * `"@t:sign.welcome"` rasterized those literal characters into the texture
1204
+ * standing over the shop door, in every language, and the audit certified the
1205
+ * scene clean because the key WAS declared.
1206
+ *
1207
+ * Returns the value untouched when there is no tree yet or no marker, so it is
1208
+ * safe to call from a rasterize path that runs before the node is in a scene.
1209
+ */
1210
+ function translateOn(node, value) {
1211
+ const locale = node.tree?.engine?.locale;
1212
+ return locale ? locale.resolve(value) : value;
1213
+ }
1185
1214
  //#endregion
1186
1215
  //#region src/core/nodes/hud.ts
1187
1216
  const ANCHOR_CSS = {
@@ -1536,6 +1565,33 @@ var HudWidgetBase = class extends Node {
1536
1565
  const locale = this.tree?.engine?.locale;
1537
1566
  return locale ? locale.resolve(value) : value;
1538
1567
  }
1568
+ /**
1569
+ * A translation with an English wording to fall back to.
1570
+ *
1571
+ * For text the ENGINE supplies — "Music", "Mute", "Unlimited" — where there
1572
+ * is no author string to carry a `@t:` marker. Asks `declares()`, not
1573
+ * `has()`: a key only another locale declares would otherwise come back as
1574
+ * the raw key, which is worse than the English.
1575
+ */
1576
+ /**
1577
+ * What this widget's label READS as — resolved every frame, never stored.
1578
+ *
1579
+ * `UiVolumeSlider` and `UiMuteToggle` used to compute their auto-label in
1580
+ * `_build()` and write the result back into `this.label`, which broke them
1581
+ * twice over: the per-frame `_t(this.label)` then had a plain string with no
1582
+ * marker left to resolve, and `_build` runs from `onReady` — inside
1583
+ * `loadScene`, BEFORE `setScene` merges the scene's `strings` — so the table
1584
+ * was empty at bake time and the English was permanent even for a game that
1585
+ * boots in another language.
1586
+ */
1587
+ _labelText() {
1588
+ const label = this.label;
1589
+ return typeof label === "string" ? this._t(label) : "";
1590
+ }
1591
+ _tOr(key, fallback) {
1592
+ const locale = this.tree?.engine?.locale;
1593
+ return locale?.declares(key) ? locale.t(key) : fallback;
1594
+ }
1539
1595
  };
1540
1596
  /** A text line (score, timer, hints). Set `.text` from behaviors. */
1541
1597
  var UiText = class extends HudWidgetBase {
@@ -2126,7 +2182,7 @@ var Settings = class {
2126
2182
  * without knowing this class exists. Returns the unsubscribe.
2127
2183
  */
2128
2184
  bindLocale(locale) {
2129
- locale.locale = this.values.language;
2185
+ locale.locale = this.store.get("language", "") || suggestLocale(locale.available());
2130
2186
  return locale.changed.connect((next) => {
2131
2187
  this.set("language", next);
2132
2188
  });
@@ -2229,6 +2285,7 @@ function qualityRendering(tier) {
2229
2285
  }
2230
2286
  //#endregion
2231
2287
  //#region src/core/engine.ts
2288
+ var engine_exports = /* @__PURE__ */ __exportAll({ Engine: () => Engine });
2232
2289
  const MAX_DT_SECONDS = .25;
2233
2290
  function rafScheduler(cb) {
2234
2291
  let live = true;
@@ -3193,17 +3250,6 @@ function px(n) {
3193
3250
  return `${n}px`;
3194
3251
  }
3195
3252
  /**
3196
- * The translated string, or the English one.
3197
- *
3198
- * `locale.t` returns the KEY when nothing declares it, and a menu reading
3199
- * `settings.volume.music` is worse than one reading `Music`. English is the
3200
- * base language and the fallback, always.
3201
- */
3202
- function translated(engine, key, fallback) {
3203
- const locale = engine?.locale;
3204
- return locale?.has(key) ? locale.t(key) : fallback;
3205
- }
3206
- /**
3207
3253
  * A box that holds other widgets — the thing a menu actually is.
3208
3254
  *
3209
3255
  * Widgets normally mount into their HudLayer's anchor slot, which is why a
@@ -3377,7 +3423,7 @@ var UiSlider = class extends HudWidgetBase {
3377
3423
  const wrap = document.createElement("div");
3378
3424
  wrap.style.cssText = "display:flex;align-items:center;gap:8px;pointer-events:auto;font:600 13px system-ui,-apple-system,'Segoe UI',sans-serif;color:#fff;";
3379
3425
  const text = document.createElement("span");
3380
- text.textContent = this._t(this.label);
3426
+ text.textContent = this._labelText();
3381
3427
  const input = document.createElement("input");
3382
3428
  input.type = "range";
3383
3429
  input.min = String(this.min);
@@ -3390,7 +3436,7 @@ var UiSlider = class extends HudWidgetBase {
3390
3436
  this.last = this.value;
3391
3437
  this.emit("changed", this.value);
3392
3438
  });
3393
- if (this.label) wrap.appendChild(text);
3439
+ if (this._labelText()) wrap.appendChild(text);
3394
3440
  wrap.appendChild(input);
3395
3441
  this.input = input;
3396
3442
  this.text = text;
@@ -3402,7 +3448,7 @@ var UiSlider = class extends HudWidgetBase {
3402
3448
  this.last = this.value;
3403
3449
  this.input.value = String(this.value);
3404
3450
  }
3405
- const label = this._t(this.label);
3451
+ const label = this._labelText();
3406
3452
  if (this.text && this.text.textContent !== label) this.text.textContent = label;
3407
3453
  }
3408
3454
  };
@@ -3442,9 +3488,9 @@ var UiToggle = class extends HudWidgetBase {
3442
3488
  this.emit("changed", this.value);
3443
3489
  });
3444
3490
  const text = document.createElement("span");
3445
- text.textContent = this._t(this.label);
3491
+ text.textContent = this._labelText();
3446
3492
  this.tag = text;
3447
- this.lastLabel = this._t(this.label);
3493
+ this.lastLabel = this._labelText();
3448
3494
  wrap.append(input, text);
3449
3495
  this.input = input;
3450
3496
  this.last = this.value;
@@ -3457,7 +3503,7 @@ var UiToggle = class extends HudWidgetBase {
3457
3503
  this.last = this.value;
3458
3504
  this.input.checked = this.value;
3459
3505
  }
3460
- const label = this._t(this.label);
3506
+ const label = this._labelText();
3461
3507
  if (this.tag && label !== this.lastLabel) {
3462
3508
  this.lastLabel = label;
3463
3509
  this.tag.textContent = label;
@@ -3507,24 +3553,33 @@ var UiSelect = class extends HudWidgetBase {
3507
3553
  this.last = this.value;
3508
3554
  this.emit("changed", this.value);
3509
3555
  });
3510
- if (this.label) wrap.appendChild(text);
3556
+ if (this._labelText()) wrap.appendChild(text);
3511
3557
  wrap.appendChild(select);
3512
3558
  this.select = select;
3513
3559
  this.fillOptions();
3514
3560
  return wrap;
3515
3561
  }
3516
- /** Override point: what an option READS as, when it differs from its value. */
3562
+ /**
3563
+ * What an option READS as, when it differs from its value.
3564
+ *
3565
+ * The base resolves `@t:` like every other text prop: the VALUE stays exactly
3566
+ * what the author wrote — so a `changed` handler never has to know the active
3567
+ * language — and only the displayed words change. Without this a dropdown was
3568
+ * the one widget with no way to speak anything but English, and
3569
+ * `"options": "@t:diff.easy"` rendered that marker literally on screen.
3570
+ */
3517
3571
  _optionLabel(value) {
3518
- return value;
3572
+ return this._t(value);
3519
3573
  }
3520
3574
  fillOptions() {
3521
3575
  const select = this.select;
3522
- if (!select || this.options === this.lastOptions) return;
3523
- this.lastOptions = this.options;
3576
+ if (!select) return;
3577
+ const values = this.options.split(",").map((o) => o.trim()).filter(Boolean);
3578
+ const painted = values.map((v) => `${v}\u0000${this._optionLabel(v)}`).join("");
3579
+ if (painted === this.lastOptions) return;
3580
+ this.lastOptions = painted;
3524
3581
  select.textContent = "";
3525
- for (const raw of this.options.split(",")) {
3526
- const value = raw.trim();
3527
- if (!value) continue;
3582
+ for (const value of values) {
3528
3583
  const option = document.createElement("option");
3529
3584
  option.value = value;
3530
3585
  option.textContent = this._optionLabel(value);
@@ -3635,9 +3690,6 @@ var UiSettingSelect = class extends UiSelect {
3635
3690
  * `settings.quality.high` is worse than one reading `High`. English is the
3636
3691
  * base language and the fallback, always.
3637
3692
  */
3638
- _tOr(key, fallback) {
3639
- return translated(this._engine(), key, fallback);
3640
- }
3641
3693
  _sync() {
3642
3694
  const engine = this._engine();
3643
3695
  if (engine) {
@@ -3807,12 +3859,10 @@ var UiVolumeSlider = class extends UiSlider {
3807
3859
  bus = "master";
3808
3860
  /** Last value we PUSHED in, to tell an engine-side change from a player drag. */
3809
3861
  lastPushed = null;
3810
- _build() {
3811
- if (!this.label) {
3812
- const english = VOLUME_LABELS[this.bus] ?? VOLUME_LABELS.master;
3813
- this.label = translated(this.tree?.engine ?? null, `settings.volume.${this.bus}`, english);
3814
- }
3815
- return super._build();
3862
+ _labelText() {
3863
+ if (this.label) return this._t(this.label);
3864
+ const english = VOLUME_LABELS[this.bus] ?? VOLUME_LABELS.master;
3865
+ return this._tOr(`settings.volume.${this.bus}`, english);
3816
3866
  }
3817
3867
  _sync() {
3818
3868
  const audio = this.tree?.engine?.audio;
@@ -3846,9 +3896,8 @@ var UiMuteToggle = class extends UiToggle {
3846
3896
  label: { default: "" }
3847
3897
  };
3848
3898
  lastPushed = null;
3849
- _build() {
3850
- if (!this.label) this.label = translated(this.tree?.engine ?? null, "settings.mute", "Mute");
3851
- return super._build();
3899
+ _labelText() {
3900
+ return this.label ? this._t(this.label) : this._tOr("settings.mute", "Mute");
3852
3901
  }
3853
3902
  _sync() {
3854
3903
  const audio = this.tree?.engine?.audio;
@@ -3894,4 +3943,4 @@ function registerCoreNodes() {
3894
3943
  registerNode(UiMuteToggle);
3895
3944
  }
3896
3945
  //#endregion
3897
- export { UiText as A, spatialPan as B, suggestQuality as C, HudWidgetBase as D, HudLayer as E, translationKey as F, WebAudioMusicBackend as G, SFX_PRESET_NAMES as H, SfxEngine as I, AudioBuses as J, crossfadeGains as K, isAudioContextAvailable as L, Localization as M, T_PREFIX as N, UiBanner as O, suggestLocale as P, ROLLOFF_MODELS as R, readDeviceHints as S, EffectLog as T, synthSfx as U, SFX_PRESETS as V, MusicManager as W, Engine as _, UiMuteToggle as a, qualityEnvironment as b, UiRenderScaleSelect as c, UiToggle as d, UiVolumeSlider as f, AudioPlayer as g, UiDialogue as h, UiLanguageSelect as i, BASE_LOCALE as j, UiBar as k, UiSelect as l, UiButton as m, UiFrameCapSelect as n, UiPanel as o, Timer as p, fadeGain as q, UiImage as r, UiQualitySelect as s, registerCoreNodes as t, UiSlider as u, Settings as v, LogManager as w, qualityRendering as x, qualityCaps as y, spatialGain as z };
3946
+ export { UiBar as A, ROLLOFF_MODELS as B, readDeviceHints as C, HudLayer as D, EffectLog as E, suggestLocale as F, synthSfx as G, spatialPan as H, translateOn as I, crossfadeGains as J, MusicManager as K, translationKey as L, BASE_LOCALE as M, Localization as N, HudWidgetBase as O, T_PREFIX as P, SfxEngine as R, qualityRendering as S, LogManager as T, SFX_PRESETS as U, spatialGain as V, SFX_PRESET_NAMES as W, AudioBuses as X, fadeGain as Y, Engine as _, UiMuteToggle as a, qualityCaps as b, UiRenderScaleSelect as c, UiToggle as d, UiVolumeSlider as f, AudioPlayer as g, UiDialogue as h, UiLanguageSelect as i, UiText as j, UiBanner as k, UiSelect as l, UiButton as m, UiFrameCapSelect as n, UiPanel as o, Timer as p, WebAudioMusicBackend as q, UiImage as r, UiQualitySelect as s, registerCoreNodes as t, UiSlider as u, engine_exports as v, suggestQuality as w, qualityEnvironment as x, Settings as y, isAudioContextAvailable as z };
@@ -1,5 +1,5 @@
1
1
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
2
- import { r as jsonKind, t as jsonClone } from "./json-BLk7H2Qa.js";
2
+ import { r as jsonKind, t as jsonClone } from "./json-CwwhxQgb.js";
3
3
  //#region src/core/registry.ts
4
4
  /**
5
5
  * Validate a prop value against its schema default:
@@ -1,6 +1,6 @@
1
- import { E as behaviorSchema, w as parseNodePath } from "./loader-BcrRSjxB.js";
2
- import { D as HudWidgetBase, F as translationKey } from "./register-Ch70uByv.js";
3
- import { i as getNodeSchema, o as getNodeType } from "./registry-C7u42TID.js";
1
+ import { D as behaviorSchema, T as parseNodePath } from "./loader-D8n7TU8W.js";
2
+ import { L as translationKey, O as HudWidgetBase } from "./register-CDrAQqPp.js";
3
+ import { i as getNodeSchema, o as getNodeType } from "./registry-WWcQcfMr.js";
4
4
  //#region src/core/node-refs.ts
5
5
  /**
6
6
  * Node-path PROPS, resolved against scene JSON.
@@ -317,15 +317,28 @@ function auditScene(scene) {
317
317
  * screen. Reported here — at author time, where it can still be fixed — rather
318
318
  * than at runtime in front of someone playing.
319
319
  */
320
+ /**
321
+ * Close to `@t:` without being it — `@T:`, a leading space, `@t :`, `@t.`.
322
+ * Deliberately narrow: an at-sign in ordinary prose ("email me @ home") must
323
+ * not trip it.
324
+ */
325
+ const NEAR_MISS = /^\s*@\s*t\s*[:.]/i;
320
326
  function auditStrings(scene) {
321
327
  const tables = scene.strings;
322
328
  const declared = /* @__PURE__ */ new Set();
323
329
  for (const entries of Object.values(tables ?? {})) for (const key of Object.keys(entries)) declared.add(key);
330
+ const inBase = new Set(Object.keys(tables?.["en"] ?? {}));
324
331
  const missing = /* @__PURE__ */ new Set();
332
+ const notInEnglish = /* @__PURE__ */ new Set();
333
+ const nearMiss = /* @__PURE__ */ new Set();
325
334
  const walk = (value) => {
326
335
  if (typeof value === "string") {
336
+ if (translationKey(value) === null && NEAR_MISS.test(value)) nearMiss.add(value);
327
337
  const key = translationKey(value);
328
- if (key !== null && !declared.has(key)) missing.add(key);
338
+ if (key !== null) {
339
+ if (!declared.has(key)) missing.add(key);
340
+ else if (tables && !inBase.has(key)) notInEnglish.add(key);
341
+ }
329
342
  return;
330
343
  }
331
344
  if (Array.isArray(value)) {
@@ -335,9 +348,20 @@ function auditStrings(scene) {
335
348
  if (value !== null && typeof value === "object") for (const item of Object.values(value)) walk(item);
336
349
  };
337
350
  walk(scene.root);
338
- if (missing.size === 0) return [];
339
- const listed = [...missing].sort();
340
- return [`${listed.length} translation key${listed.length === 1 ? "" : "s"} nothing declares: ${listed.join(", ")}. The key itself renders on screen. Add them under "strings": { "en": { ... } } — other locales may omit any of them and fall back to English.`];
351
+ const out = [];
352
+ if (missing.size > 0) {
353
+ const listed = [...missing].sort();
354
+ out.push(`${listed.length} translation key${listed.length === 1 ? "" : "s"} nothing declares: ${listed.join(", ")}. The key itself renders on screen. Add them under "strings": { "en": { ... } } — other locales may omit any of them and fall back to English.`);
355
+ }
356
+ if (nearMiss.size > 0) {
357
+ const listed = [...nearMiss].sort();
358
+ out.push(`${listed.length} value${listed.length === 1 ? "" : "s"} look${listed.length === 1 ? "s" : ""} like a translation marker but ${listed.length === 1 ? "is" : "are"} not: ${listed.map((v) => JSON.stringify(v)).join(", ")}. It must be exactly "@t:key" — lower-case, no space. As written, the text itself renders on screen.`);
359
+ }
360
+ if (notInEnglish.size > 0) {
361
+ const listed = [...notInEnglish].sort();
362
+ out.push(`${listed.length} translation key${listed.length === 1 ? "" : "s"} missing from "en": ${listed.join(", ")}. English is the base every other locale falls back to, so these render as the raw key for anyone not using the locale that declares them.`);
363
+ }
364
+ return out;
341
365
  }
342
366
  //#endregion
343
367
  //#region src/core/replay.ts
@@ -1,4 +1,4 @@
1
- import { b as Engine } from "./behavior-l08AEbq9.js";
1
+ import { b as Engine } from "./behavior-DWKTUzKI.js";
2
2
  import { s as JsonObject } from "./schema-CFeioQRE.js";
3
3
 
4
4
  //#region src/core/audit.d.ts
@@ -1,5 +1,6 @@
1
- import { At as Node, It as Signal, b as Engine } from "./behavior-l08AEbq9.js";
1
+ import { At as Node, It as Signal, b as Engine } from "./behavior-DWKTUzKI.js";
2
2
  import { c as JsonValue, i as SceneJson, s as JsonObject } from "./schema-CFeioQRE.js";
3
+ import { t as LoadSceneOptions } from "./loader-TvkRFbyL.js";
3
4
 
4
5
  //#region src/net/types.d.ts
5
6
  type Unsubscribe = () => void;
@@ -277,6 +278,17 @@ interface NetworkManagerOptions {
277
278
  };
278
279
  /** Replication send window in ms (default 50; node `network.throttleMs` can lower it). */
279
280
  throttleMs?: number;
281
+ /**
282
+ * How often the FULL sync set is re-sent regardless of what changed, in ms
283
+ * (default 2000; 0 disables).
284
+ *
285
+ * Deltas are right on the wire and wrong in the store: backends shallow-merge
286
+ * one level down, so each send replaces the whole `sync` object and a key
287
+ * that stopped changing is erased from the authoritative state. A keyframe
288
+ * puts it back — for the next joiner, and for a send that never reached the
289
+ * wire, which is never retried.
290
+ */
291
+ keyframeMs?: number;
280
292
  }
281
293
  /**
282
294
  * Per-engine multiplayer hub: joins a room, exposes the room channels as core
@@ -308,6 +320,7 @@ declare class NetworkManager {
308
320
  private readonly server;
309
321
  private readonly engine;
310
322
  private readonly throttleMs;
323
+ private readonly keyframeMs;
311
324
  private readonly subs;
312
325
  private readonly messageSignals;
313
326
  private readonly collectionSignals;
@@ -320,8 +333,23 @@ declare class NetworkManager {
320
333
  /** Sync keys already reported unreadable, so a per-frame send says it once. */
321
334
  private readonly reportedDeadKeys;
322
335
  /** Name a sync key the owner cannot read — a typo in the prop or the path. */
336
+ /**
337
+ * A sync key that has NEVER been readable, reported once — after a grace
338
+ * period.
339
+ *
340
+ * Behaviours set their props in `onReady`/`update`, and replication runs on
341
+ * the fixed step, so a perfectly correct key reads as `undefined` on the
342
+ * first pass or two. Reporting immediately made the engine's own co-op
343
+ * example print "sync key 'firing' … it is never sent" about a key that is
344
+ * sent from frame 2 onward — a diagnostic that cries wolf teaches its reader
345
+ * to ignore the one that does not.
346
+ */
323
347
  private reportDeadSyncKey;
324
348
  private sendAccumulator;
349
+ /** Simulated ms since the last time the FULL sync set went out. */
350
+ private keyframeAccumulator;
351
+ /** Simulated ms this manager has been replicating — see reportDeadSyncKey. */
352
+ private aliveMs;
325
353
  private detachReplication;
326
354
  private lastOwner;
327
355
  private boundScene;
@@ -399,6 +427,15 @@ interface SplitScreenOptions extends LocalGameServerOptions {
399
427
  /** Engine seed base (each panel gets seed + index). */
400
428
  seed?: number;
401
429
  /**
430
+ * Loader options, per panel — `stubMissingBehaviors` for a headless check
431
+ * that has no TypeScript, `resolveScene` for `instance:` sub-scenes.
432
+ *
433
+ * Without these, `createSplitScreen` hard-failed on any real game: it called
434
+ * `loadScene` with nothing registered, so a scene naming one of its own
435
+ * behaviours threw `Unknown behavior` before a single frame ran.
436
+ */
437
+ load?: LoadSceneOptions;
438
+ /**
402
439
  * The room every panel joins. Default: whatever the FIRST panel got.
403
440
  *
404
441
  * A shared scene usually says `multiplayer: { room: "auto" }`, and "auto"