incanto 0.57.0 → 0.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/README.md +6 -4
  2. package/bin/incanto-check.mjs +27 -0
  3. package/bin/incanto-multiplay.mjs +170 -0
  4. package/bin/incanto-new.mjs +29 -7
  5. package/bin/incanto-playtest.mjs +28 -2
  6. package/bin/incanto-verify.mjs +155 -19
  7. package/bin/incanto.mjs +107 -0
  8. package/dist/2d.d.ts +8 -2
  9. package/dist/2d.js +3 -3
  10. package/dist/3d.d.ts +9 -3
  11. package/dist/3d.js +4 -4
  12. package/dist/{behavior-l08AEbq9.d.ts → behavior-DWKTUzKI.d.ts} +10 -0
  13. package/dist/{create-game-C5jQYPah.js → create-game-BiW8Men_.js} +61 -13
  14. package/dist/{create-game-DpbUrMOQ.js → create-game-CHDLDQsQ.js} +6 -6
  15. package/dist/debug.d.ts +1 -1
  16. package/dist/debug.js +2 -2
  17. package/dist/{duplicate-BPLZDZpd.js → duplicate-DJQd44CD.js} +1 -1
  18. package/dist/{environment-presets-CvvQr_bJ.js → environment-presets-DRAz5EV9.js} +12 -10
  19. package/dist/{gameplay-BVphcxmE.js → gameplay-BBEjPFsR.js} +62 -34
  20. package/dist/gameplay.d.ts +1 -1
  21. package/dist/gameplay.js +1 -1
  22. package/dist/index.d.ts +36 -8
  23. package/dist/index.js +8 -8
  24. package/dist/{json-BLk7H2Qa.js → json-CwwhxQgb.js} +7 -1
  25. package/dist/{loader-BcrRSjxB.js → loader-D8n7TU8W.js} +142 -5
  26. package/dist/{loader-BbEMTuWg.d.ts → loader-TvkRFbyL.d.ts} +1 -1
  27. package/dist/net.d.ts +2 -2
  28. package/dist/net.js +1 -1
  29. package/dist/{pathfinding-mEN4V1CU.d.ts → pathfinding-BqWBb0kh.d.ts} +1 -1
  30. package/dist/{physics-2d-BLcvEFDR.js → physics-2d-BaRSRrrZ.js} +14 -3
  31. package/dist/{physics-3d-QBrfIT2Y.js → physics-3d-CYxjh-HW.js} +15 -4
  32. package/dist/quiet-rapier-BAJ4K94N.js +46 -0
  33. package/dist/react.d.ts +1 -1
  34. package/dist/react.js +2 -2
  35. package/dist/{register-C6ZBFRjd.js → register-BpFcgdcL.js} +57 -27
  36. package/dist/{register-Ch70uByv.js → register-CDrAQqPp.js} +90 -41
  37. package/dist/{registry-C7u42TID.js → registry-WWcQcfMr.js} +1 -1
  38. package/dist/{replay-s7I2GstT.js → replay-CEPyQtF_.js} +31 -7
  39. package/dist/{replay-Dw6gMlYA.d.ts → replay-O-yAGM76.d.ts} +1 -1
  40. package/dist/{split-screen-B0baBwxI.d.ts → split-screen-BQ3tAsf-.d.ts} +38 -1
  41. package/dist/{split-screen-DLsUrleX.js → split-screen-DDMZutQ6.js} +56 -13
  42. package/dist/{sprite-animation-C0wXLBZJ.js → sprite-animation-CY-mrr1L.js} +1 -1
  43. package/dist/{src-CGjmPw65.js → src-CY21B462.js} +1 -1
  44. package/dist/{teardown-Cs113S9F.js → teardown-RApWnM1G.js} +1 -1
  45. package/dist/{test-it1VekWs.js → test-DHYuFyAu.js} +292 -31
  46. package/dist/test.d.ts +104 -6
  47. package/dist/test.js +3 -3
  48. package/dist/vite.js +2 -2
  49. package/editor/assets/{agent8-CGT7r3Mb.js → agent8-BoRGtVxK.js} +1 -1
  50. package/editor/assets/{debug-BxWSIHG3.js → debug-CzdyCg75.js} +1 -1
  51. package/editor/assets/{index-CV1m-aX5.js → index-VesuVEhe.js} +91 -91
  52. package/editor/index.html +1 -1
  53. package/package.json +3 -1
  54. package/schemas/scene.schema.json +1174 -70
  55. package/skills/incanto-building-2d-games.md +13 -0
  56. package/skills/incanto-building-3d-games.md +3 -3
  57. package/skills/incanto-localization.md +40 -8
  58. package/skills/incanto-multiplayer.md +57 -4
  59. package/skills/incanto-node-reference.md +18 -0
  60. package/skills/incanto-physics-and-input.md +26 -0
  61. package/skills/incanto-playtesting.md +19 -5
  62. package/skills/incanto-verifying-your-game.md +33 -4
  63. package/templates-app/beacon-isle-3d/package.json +1 -1
  64. package/templates-app/beacon-isle-3d/src/game.scene.json +7 -6
  65. package/templates-app/platformer-2d/PROJECT/Context.md +70 -0
  66. package/templates-app/platformer-2d/PROJECT/Requirements.md +63 -0
  67. package/templates-app/platformer-2d/PROJECT/Status.md +60 -0
  68. package/templates-app/platformer-2d/PROJECT/Structure.md +77 -0
  69. package/templates-app/platformer-2d/docs/project-2d-rules.md +61 -0
  70. package/templates-app/platformer-2d/index.html +99 -0
  71. package/templates-app/platformer-2d/package.json +23 -0
  72. package/templates-app/platformer-2d/src/behaviors.ts +541 -0
  73. package/templates-app/platformer-2d/src/game.scene.json +2061 -0
  74. package/templates-app/platformer-2d/src/main.ts +68 -0
  75. package/templates-app/platformer-2d/tsconfig.json +13 -0
  76. package/templates-app/platformer-2d/verify.ts +275 -0
  77. package/templates-app/platformer-2d/vite.config.ts +12 -0
  78. package/templates-app/star-survivor/PROJECT/Context.md +55 -0
  79. package/templates-app/star-survivor/PROJECT/Requirements.md +47 -0
  80. package/templates-app/star-survivor/PROJECT/Status.md +44 -0
  81. package/templates-app/star-survivor/PROJECT/Structure.md +63 -0
  82. package/templates-app/star-survivor/docs/project-2d-rules.md +53 -0
  83. package/templates-app/star-survivor/index.html +232 -0
  84. package/templates-app/star-survivor/package.json +23 -0
  85. package/templates-app/star-survivor/src/behaviors.ts +624 -0
  86. package/templates-app/star-survivor/src/game.scene.json +464 -0
  87. package/templates-app/star-survivor/src/main.ts +49 -0
  88. package/templates-app/star-survivor/tsconfig.json +13 -0
  89. package/templates-app/star-survivor/verify.ts +193 -0
  90. package/templates-app/star-survivor/vite.config.ts +12 -0
  91. package/templates-app/tps-3d/package.json +1 -1
  92. package/templates-app/tps-3d/src/game.scene.json +6 -3
  93. package/templates-app/tps-3d/verify.ts +17 -1
  94. package/templates-app/village-quest-3d/package.json +1 -1
  95. package/templates-app/village-quest-3d/src/grove.scene.json +14 -13
  96. package/templates-app/village-quest-3d/src/village.scene.json +5 -5
package/dist/index.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- import { $ as T_PREFIX, A as SettingsValues, At as Node, B as captureBehaviors, C as EngineStats, Ct as synthSfx, Dt as PlayMusicOptions, E as DeviceHints, Et as MusicTrack, F as BehaviorState, Ft as LogManager, G as ORDER_GROUP_BASE, H as savesWithoutUid, I as RestoreReport, It as Signal, J as effectiveOrder, K as OrderGroup, L as SaveSlot, Lt as SignalListener, M as readDeviceHints, Mt as SceneTree, N as suggestQuality, Nt as LogEntry, O as QualityTier, Ot as AudioBuses, P as Scene, Pt as LogLevel, Q as Localization, R as SaveSlots, S as Scheduler, St as SynthOptions, T as RendererStats, Tt as MusicManager, U as SaveStore, V as restoreBehaviors, W as createSaveStore, X as BASE_LOCALE, Y as resolveOrderGroups, Z as LocaleTables, _ as mergeStaticSignals, _t as spatialPan, a as clearBehaviors, at as EffectLog, b as Engine, bt as SfxParams, c as registeredBehaviors, ct as isAudioContextAvailable, d as PropSchema, dt as Listener, et as suggestLocale, f as clearRegistry, ft as ROLLOFF_MODELS, g as getNodeType, gt as spatialGain, h as getNodeSignals, ht as Vec3, i as behaviorSignals, it as EffectKind, j as qualityEnvironment, jt as NodeLifecycle, k as Settings, kt as BusName, l as NodeCtor, lt as Voice, m as getNodeSchema, mt as SpatialParams, n as BehaviorCtor, nt as InputMap, o as getBehavior, ot as SfxEngine, p as createNode, pt as RolloffModel, q as OrderGroupTable, r as behaviorSchema, rt as EffectEvent, s as registerBehavior, st as SfxPlayOptions, t as Behavior, tt as translationKey, u as PropDef, ut as VoicePreset, v as registerNode, vt as SFX_PRESETS, w as GameStats, wt as MusicBackend, x as EngineOptions, xt as SfxWave, y as registeredTypes, yt as SFX_PRESET_NAMES, z as behaviorsWithoutSave } from "./behavior-l08AEbq9.js";
1
+ import { $ as T_PREFIX, A as SettingsValues, At as Node, B as captureBehaviors, C as EngineStats, Ct as synthSfx, Dt as PlayMusicOptions, E as DeviceHints, Et as MusicTrack, F as BehaviorState, Ft as LogManager, G as ORDER_GROUP_BASE, H as savesWithoutUid, I as RestoreReport, It as Signal, J as effectiveOrder, K as OrderGroup, L as SaveSlot, Lt as SignalListener, M as readDeviceHints, Mt as SceneTree, N as suggestQuality, Nt as LogEntry, O as QualityTier, Ot as AudioBuses, P as Scene, Pt as LogLevel, Q as Localization, R as SaveSlots, S as Scheduler, St as SynthOptions, T as RendererStats, Tt as MusicManager, U as SaveStore, V as restoreBehaviors, W as createSaveStore, X as BASE_LOCALE, Y as resolveOrderGroups, Z as LocaleTables, _ as mergeStaticSignals, _t as spatialPan, a as clearBehaviors, at as EffectLog, b as Engine, bt as SfxParams, c as registeredBehaviors, ct as isAudioContextAvailable, d as PropSchema, dt as Listener, et as suggestLocale, f as clearRegistry, ft as ROLLOFF_MODELS, g as getNodeType, gt as spatialGain, h as getNodeSignals, ht as Vec3, i as behaviorSignals, it as EffectKind, j as qualityEnvironment, jt as NodeLifecycle, k as Settings, kt as BusName, l as NodeCtor, lt as Voice, m as getNodeSchema, mt as SpatialParams, n as BehaviorCtor, nt as InputMap, o as getBehavior, ot as SfxEngine, p as createNode, pt as RolloffModel, q as OrderGroupTable, r as behaviorSchema, rt as EffectEvent, s as registerBehavior, st as SfxPlayOptions, t as Behavior, tt as translationKey, u as PropDef, ut as VoicePreset, v as registerNode, vt as SFX_PRESETS, w as GameStats, wt as MusicBackend, x as EngineOptions, xt as SfxWave, y as registeredTypes, yt as SFX_PRESET_NAMES, z as behaviorsWithoutSave } from "./behavior-DWKTUzKI.js";
2
2
  import { a as Rng, c as JsonValue, d as jsonKind, i as SceneJson, l as jsonClone, n as NodeJson, o as JsonKind, r as SCENE_FORMAT, s as JsonObject, t as ConnectionJson, u as jsonEquals } from "./schema-CFeioQRE.js";
3
- import { n as loadScene, t as LoadSceneOptions } from "./loader-BbEMTuWg.js";
3
+ import { n as loadScene, t as LoadSceneOptions } from "./loader-TvkRFbyL.js";
4
4
  import { i as resolveFrames, n as AnimationEntry, r as resolveAnimation, t as AnimationDef } from "./sprite-animation-CMr6f1K2.js";
5
5
  import { n as ParticleSimConfig, r as ParticleView, t as ParticleSim } from "./particle-sim-C5OfBbmU.js";
6
- import { a as AudioElementLike, i as gridFromRows, n as PathGrid, o as AudioPlayer, r as findPath, t as FindPathOptions } from "./pathfinding-mEN4V1CU.js";
7
- import { a as startRecording, c as IncantoErrorDetails, i as replay, l as auditScene, n as ReplayEvent, o as IncantoError, r as ReplayJson, s as IncantoErrorCode, t as Recorder } from "./replay-Dw6gMlYA.js";
6
+ import { a as AudioElementLike, i as gridFromRows, n as PathGrid, o as AudioPlayer, r as findPath, t as FindPathOptions } from "./pathfinding-BqWBb0kh.js";
7
+ import { a as startRecording, c as IncantoErrorDetails, i as replay, l as auditScene, n as ReplayEvent, o as IncantoError, r as ReplayJson, s as IncantoErrorCode, t as Recorder } from "./replay-O-yAGM76.js";
8
8
 
9
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  //#region src/core/audio/crossfade.d.ts
10
10
  /**
@@ -398,6 +398,27 @@ declare abstract class HudWidgetBase extends Node {
398
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  * `startsWith` and is returned untouched.
399
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  */
400
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  protected _t(value: string): string;
401
+ /**
402
+ * A translation with an English wording to fall back to.
403
+ *
404
+ * For text the ENGINE supplies — "Music", "Mute", "Unlimited" — where there
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+ * is no author string to carry a `@t:` marker. Asks `declares()`, not
406
+ * `has()`: a key only another locale declares would otherwise come back as
407
+ * the raw key, which is worse than the English.
408
+ */
409
+ /**
410
+ * What this widget's label READS as — resolved every frame, never stored.
411
+ *
412
+ * `UiVolumeSlider` and `UiMuteToggle` used to compute their auto-label in
413
+ * `_build()` and write the result back into `this.label`, which broke them
414
+ * twice over: the per-frame `_t(this.label)` then had a plain string with no
415
+ * marker left to resolve, and `_build` runs from `onReady` — inside
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+ * `loadScene`, BEFORE `setScene` merges the scene's `strings` — so the table
417
+ * was empty at bake time and the English was permanent even for a game that
418
+ * boots in another language.
419
+ */
420
+ protected _labelText(): string;
421
+ protected _tOr(key: string, fallback: string): string;
401
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  }
402
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  /** A text line (score, timer, hints). Set `.text` from behaviors. */
403
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  declare class UiText extends HudWidgetBase {
@@ -725,7 +746,15 @@ declare class UiSelect extends HudWidgetBase {
725
746
  private lastOptions;
726
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  private last;
727
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  protected _build(): HTMLElement;
728
- /** Override point: what an option READS as, when it differs from its value. */
749
+ /**
750
+ * What an option READS as, when it differs from its value.
751
+ *
752
+ * The base resolves `@t:` like every other text prop: the VALUE stays exactly
753
+ * what the author wrote — so a `changed` handler never has to know the active
754
+ * language — and only the displayed words change. Without this a dropdown was
755
+ * the one widget with no way to speak anything but English, and
756
+ * `"options": "@t:diff.easy"` rendered that marker literally on screen.
757
+ */
729
758
  protected _optionLabel(value: string): string;
730
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  private fillOptions;
731
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  protected override _sync(): void;
@@ -786,7 +815,6 @@ declare abstract class UiSettingSelect extends UiSelect {
786
815
  * `settings.quality.high` is worse than one reading `High`. English is the
787
816
  * base language and the fallback, always.
788
817
  */
789
- protected _tOr(key: string, fallback: string): string;
790
818
  protected override _sync(): void;
791
819
  }
792
820
  /**
@@ -881,7 +909,7 @@ declare class UiVolumeSlider extends UiSlider {
881
909
  bus: VolumeBus;
882
910
  /** Last value we PUSHED in, to tell an engine-side change from a player drag. */
883
911
  private lastPushed;
884
- protected override _build(): HTMLElement;
912
+ protected override _labelText(): string;
885
913
  protected override _sync(): void;
886
914
  }
887
915
  /**
@@ -898,7 +926,7 @@ declare class UiMuteToggle extends UiToggle {
898
926
  static override readonly typeName: string;
899
927
  static override readonly props: PropSchema;
900
928
  private lastPushed;
901
- protected override _build(): HTMLElement;
929
+ protected override _labelText(): string;
902
930
  protected override _sync(): void;
903
931
  }
904
932
  //#endregion
package/dist/index.js CHANGED
@@ -1,13 +1,13 @@
1
- import { A as registerBehavior, D as behaviorSignals, E as behaviorSchema, M as Signal, O as clearBehaviors, S as Node, T as Behavior, _ as createSaveStore, a as SCENE_FORMAT, b as resolveOrderGroups, c as SceneTree, d as resolveConstants, f as SaveSlots, g as savesWithoutUid, h as restoreBehaviors, i as serializeNode, j as registeredBehaviors, k as getBehavior, l as CONST_REF_KEY, m as captureBehaviors, n as loadScene, o as computeViewport, p as behaviorsWithoutSave, r as Scene, s as resolveViewport, u as isConstRef, v as ORDER_GROUP_BASE, w as parseNodePath, x as InputMap, y as effectiveOrder } from "./loader-BcrRSjxB.js";
2
- import { A as UiText, B as spatialPan, C as suggestQuality, E as HudLayer, F as translationKey, G as WebAudioMusicBackend, H as SFX_PRESET_NAMES, I as SfxEngine, J as AudioBuses, K as crossfadeGains, L as isAudioContextAvailable, M as Localization, N as T_PREFIX, O as UiBanner, P as suggestLocale, R as ROLLOFF_MODELS, S as readDeviceHints, T as EffectLog, U as synthSfx, V as SFX_PRESETS, W as MusicManager, _ as Engine, a as UiMuteToggle, b as qualityEnvironment, c as UiRenderScaleSelect, d as UiToggle, f as UiVolumeSlider, g as AudioPlayer, h as UiDialogue, i as UiLanguageSelect, j as BASE_LOCALE, k as UiBar, l as UiSelect, m as UiButton, n as UiFrameCapSelect, o as UiPanel, p as Timer, q as fadeGain, r as UiImage, s as UiQualitySelect, t as registerCoreNodes, u as UiSlider, v as Settings, w as LogManager, z as spatialGain } from "./register-Ch70uByv.js";
1
+ import { A as getBehavior, C as Node, D as behaviorSchema, E as Behavior, M as registeredBehaviors, N as Signal, O as behaviorSignals, S as InputMap, T as parseNodePath, _ as savesWithoutUid, a as serializeNode, b as effectiveOrder, c as resolveViewport, d as isConstRef, f as resolveConstants, g as restoreBehaviors, h as captureBehaviors, i as Scene, j as registerBehavior, k as clearBehaviors, l as SceneTree, m as behaviorsWithoutSave, n as loadScene, o as SCENE_FORMAT, p as SaveSlots, s as computeViewport, u as CONST_REF_KEY, v as createSaveStore, x as resolveOrderGroups, y as ORDER_GROUP_BASE } from "./loader-D8n7TU8W.js";
2
+ import { A as UiBar, B as ROLLOFF_MODELS, C as readDeviceHints, D as HudLayer, E as EffectLog, F as suggestLocale, G as synthSfx, H as spatialPan, J as crossfadeGains, K as MusicManager, L as translationKey, M as BASE_LOCALE, N as Localization, P as T_PREFIX, R as SfxEngine, T as LogManager, U as SFX_PRESETS, V as spatialGain, W as SFX_PRESET_NAMES, X as AudioBuses, Y as fadeGain, _ as Engine, a as UiMuteToggle, c as UiRenderScaleSelect, d as UiToggle, f as UiVolumeSlider, g as AudioPlayer, h as UiDialogue, i as UiLanguageSelect, j as UiText, k as UiBanner, l as UiSelect, m as UiButton, n as UiFrameCapSelect, o as UiPanel, p as Timer, q as WebAudioMusicBackend, r as UiImage, s as UiQualitySelect, t as registerCoreNodes, u as UiSlider, w as suggestQuality, x as qualityEnvironment, y as Settings, z as isAudioContextAvailable } from "./register-CDrAQqPp.js";
3
3
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
4
  import { t as Rng } from "./rng-DP-SR7eg.js";
5
- import { n as jsonEquals, r as jsonKind, t as jsonClone } from "./json-BLk7H2Qa.js";
6
- import { a as getNodeSignals, c as mergeStaticSignals, i as getNodeSchema, l as registerNode, n as clearRegistry, o as getNodeType, r as createNode, u as registeredTypes } from "./registry-C7u42TID.js";
7
- import { a as nodeRefWarnings, i as describeRefProblem, n as startRecording, o as resolveRefInJson, r as auditScene, t as replay } from "./replay-s7I2GstT.js";
5
+ import { n as jsonEquals, r as jsonKind, t as jsonClone } from "./json-CwwhxQgb.js";
6
+ import { a as getNodeSignals, c as mergeStaticSignals, i as getNodeSchema, l as registerNode, n as clearRegistry, o as getNodeType, r as createNode, u as registeredTypes } from "./registry-WWcQcfMr.js";
7
+ import { a as nodeRefWarnings, i as describeRefProblem, n as startRecording, o as resolveRefInJson, r as auditScene, t as replay } from "./replay-CEPyQtF_.js";
8
8
  import { a as logReport, i as resolveRendering, n as attachTouchControls, o as logText, r as joystickVector, s as parseDrive, t as TouchControls } from "./touch-DESwnpOc.js";
9
9
  import { t as createNoise2D } from "./noise-CGUMx44x.js";
10
- import { a as PARTICLE_PRESETS, i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-C0wXLBZJ.js";
11
- import { a as preloadUrls, i as preloadSceneAssets, n as newUid, o as findPath, r as assetUrls, s as gridFromRows, t as VERSION } from "./src-CGjmPw65.js";
12
- import { t as duplicateNode } from "./duplicate-BPLZDZpd.js";
10
+ import { a as PARTICLE_PRESETS, i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-CY-mrr1L.js";
11
+ import { a as preloadUrls, i as preloadSceneAssets, n as newUid, o as findPath, r as assetUrls, s as gridFromRows, t as VERSION } from "./src-CY21B462.js";
12
+ import { t as duplicateNode } from "./duplicate-DJQd44CD.js";
13
13
  export { AudioBuses, AudioPlayer, BASE_LOCALE, Behavior, CONST_REF_KEY, EffectLog, Engine, HudLayer, IncantoError, InputMap, Localization, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, SaveSlots, Scene, SceneTree, Settings, SfxEngine, Signal, T_PREFIX, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiFrameCapSelect, UiImage, UiLanguageSelect, UiMuteToggle, UiPanel, UiQualitySelect, UiRenderScaleSelect, UiSelect, UiSlider, UiText, UiToggle, UiVolumeSlider, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, describeRefProblem, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, logReport, logText, mergeStaticSignals, newUid, nodeRefWarnings, parseDrive, parseNodePath, preloadSceneAssets, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveAnimation, resolveConstants, resolveFrames, resolveOrderGroups, resolveRefInJson, resolveRendering, resolveViewport, restoreBehaviors, savesWithoutUid, serializeNode, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
@@ -1,4 +1,10 @@
1
+ import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
1
2
  //#region src/core/json.ts
3
+ var json_exports = /* @__PURE__ */ __exportAll({
4
+ jsonClone: () => jsonClone,
5
+ jsonEquals: () => jsonEquals,
6
+ jsonKind: () => jsonKind
7
+ });
2
8
  function jsonKind(value) {
3
9
  if (value === null) return "null";
4
10
  if (Array.isArray(value)) return "array";
@@ -27,4 +33,4 @@ function jsonClone(value) {
27
33
  return JSON.parse(JSON.stringify(value));
28
34
  }
29
35
  //#endregion
30
- export { jsonEquals as n, jsonKind as r, jsonClone as t };
36
+ export { json_exports as i, jsonEquals as n, jsonKind as r, jsonClone as t };
@@ -1,6 +1,7 @@
1
+ import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
1
2
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
2
- import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
3
- import { c as mergeStaticSignals, i as getNodeSchema, r as createNode, s as mergeStaticProps, t as applySchemaProps } from "./registry-C7u42TID.js";
3
+ import { n as jsonEquals, t as jsonClone } from "./json-CwwhxQgb.js";
4
+ import { c as mergeStaticSignals, i as getNodeSchema, r as createNode, s as mergeStaticProps, t as applySchemaProps } from "./registry-WWcQcfMr.js";
4
5
  //#region src/core/signal.ts
5
6
  var Signal = class {
6
7
  connections = [];
@@ -1728,6 +1729,67 @@ function computeViewport(canvasW, canvasH, viewport) {
1728
1729
  };
1729
1730
  }
1730
1731
  //#endregion
1732
+ //#region src/core/scene/network-validate.ts
1733
+ /**
1734
+ * Hard-check a node's `network` block at LOAD.
1735
+ *
1736
+ * This block was the one part of a scene the loader deep-cloned without
1737
+ * looking at, and it is the part with the most expensive silent failure in the
1738
+ * engine. Three typos a person makes constantly —
1739
+ *
1740
+ * "sync": "position" (a string where an array belongs)
1741
+ * "mode": "Owner" (capitalised)
1742
+ * "syncs": ["position"] (plural)
1743
+ *
1744
+ * — each mean the same thing at runtime: **nothing replicates, and nothing
1745
+ * says so.** `collectOwners` matches the exact string `'owner'`;
1746
+ * `Array.isArray(net.sync)` yields zero keys, so the send loop's body never
1747
+ * runs and even its dead-key diagnostic cannot fire. Every other player is a
1748
+ * named statue at the spawn point and every layer reports success — measured:
1749
+ * all three variants produce a report byte-identical to the working game's.
1750
+ *
1751
+ * Hard load-time errors over silent warnings is the engine's rule (see
1752
+ * AGENTS.md); this block was simply never held to it.
1753
+ */
1754
+ const MODES = new Set(["owner", "observer"]);
1755
+ function fail$1(message, nodeName, details = {}) {
1756
+ throw new IncantoError("BAD_FORMAT", `${message} (on '${nodeName}')`, details);
1757
+ }
1758
+ /** Throws `BAD_FORMAT` if `network` cannot mean what its author intended. */
1759
+ function validateNetworkBlock(network, nodeName) {
1760
+ if (network === void 0 || network === null) return;
1761
+ if (typeof network !== "object" || Array.isArray(network)) fail$1("\"network\" must be an object like { \"mode\": \"owner\", \"sync\": [\"position\"] }", nodeName);
1762
+ const net = network;
1763
+ const known = new Set([
1764
+ "mode",
1765
+ "sync",
1766
+ "throttleMs"
1767
+ ]);
1768
+ for (const key of Object.keys(net)) {
1769
+ if (known.has(key)) continue;
1770
+ fail$1(`Unknown key "${key}" in "network"${key === "syncs" ? " — did you mean \"sync\"?" : ""}. Valid keys: [mode, sync, throttleMs]`, nodeName, {
1771
+ prop: key,
1772
+ validOptions: [
1773
+ "mode",
1774
+ "sync",
1775
+ "throttleMs"
1776
+ ]
1777
+ });
1778
+ }
1779
+ if (net.mode !== void 0) {
1780
+ if (typeof net.mode !== "string" || !MODES.has(net.mode)) fail$1(`"network.mode" must be one of [owner, observer], not ${JSON.stringify(net.mode)}` + (typeof net.mode === "string" && MODES.has(net.mode.toLowerCase()) ? " — it is lower-case" : ""), nodeName, {
1781
+ prop: "mode",
1782
+ validOptions: [...MODES]
1783
+ });
1784
+ }
1785
+ if (net.sync !== void 0) {
1786
+ if (!Array.isArray(net.sync)) fail$1(`"network.sync" must be an ARRAY of prop names, not ${JSON.stringify(net.sync)}` + (typeof net.sync === "string" ? ` — write ["${net.sync}"]` : ""), nodeName);
1787
+ for (const key of net.sync) if (typeof key !== "string" || key === "") fail$1(`"network.sync" entries must be non-empty prop names, got ${JSON.stringify(key)}`, nodeName);
1788
+ }
1789
+ if (net.throttleMs !== void 0 && typeof net.throttleMs !== "number") fail$1(`"network.throttleMs" must be a number, not ${JSON.stringify(net.throttleMs)}`, nodeName);
1790
+ if (net.mode === "owner" && Array.isArray(net.sync) && net.sync.length === 0) fail$1("\"network.mode\" is \"owner\" but \"sync\" is empty — nothing would replicate", nodeName);
1791
+ }
1792
+ //#endregion
1731
1793
  //#region src/core/scene/schema.ts
1732
1794
  /** Current scene file format version. Defaults are frozen per format version. */
1733
1795
  const SCENE_FORMAT = 1;
@@ -1846,7 +1908,41 @@ var Scene = class {
1846
1908
  }
1847
1909
  };
1848
1910
  //#endregion
1911
+ //#region src/core/scene/strings-validate.ts
1912
+ /**
1913
+ * Hard-check a scene's `strings` header at LOAD.
1914
+ *
1915
+ * `Localization.load` quietly drops anything that is not a string leaf, and
1916
+ * `auditScene` only walks the KEYS it finds — so a table shaped wrongly passed
1917
+ * every check the engine had and then rendered raw keys at runtime. Measured:
1918
+ *
1919
+ * ```
1920
+ * "strings": { "en": { "hud.score": 42 } } → ok, ZERO warnings, exit 0
1921
+ * "strings": "nope" → ok, ZERO warnings, exit 0
1922
+ * ```
1923
+ *
1924
+ * A number where a string belongs is the common one — a score label written as
1925
+ * a default rather than a template — and it is indistinguishable at runtime
1926
+ * from a key nobody declared.
1927
+ */
1928
+ function fail(message, details = {}) {
1929
+ throw new IncantoError("BAD_FORMAT", message, details);
1930
+ }
1931
+ /** Throws `BAD_FORMAT` unless `strings` is `locale → key → string`. */
1932
+ function validateStrings(strings) {
1933
+ if (strings === void 0 || strings === null) return;
1934
+ if (typeof strings !== "object" || Array.isArray(strings)) fail(`Scene "strings" must be an object of locale tables, like { "en": { "hud.score": "Score" } } — got ${JSON.stringify(strings)}.`);
1935
+ for (const [locale, table] of Object.entries(strings)) {
1936
+ if (typeof table !== "object" || table === null || Array.isArray(table)) fail(`Scene "strings.${locale}" must be an object of key → string, got ${JSON.stringify(table)}.`, { prop: locale });
1937
+ for (const [key, value] of Object.entries(table)) if (typeof value !== "string") fail(`Scene "strings.${locale}.${key}" must be a string, got ${JSON.stringify(value)}. A non-string is dropped and the key renders raw on screen.`, { prop: `${locale}.${key}` });
1938
+ }
1939
+ }
1940
+ //#endregion
1849
1941
  //#region src/core/scene/loader.ts
1942
+ var loader_exports = /* @__PURE__ */ __exportAll({
1943
+ buildNodeJson: () => buildNodeJson,
1944
+ loadScene: () => loadScene
1945
+ });
1850
1946
  /**
1851
1947
  * Build a live Scene from scene JSON.
1852
1948
  *
@@ -1861,13 +1957,50 @@ function loadScene(json, opts) {
1861
1957
  if (typeof json !== "object" || json === null) throw new IncantoError("BAD_FORMAT", `Scene JSON must be an object, got ${json === null ? "null" : typeof json}.`);
1862
1958
  const sceneJson = json;
1863
1959
  validateHeader(sceneJson);
1960
+ validateStrings(sceneJson.strings);
1961
+ inheritedStrings = {};
1864
1962
  const root = buildNode(sceneJson.root, opts, [], "", sceneJson.constants, Object.keys(sceneJson.orderGroups ?? {}));
1865
1963
  validateUniqueUids(root);
1866
1964
  const tree = new SceneTree();
1867
1965
  if (opts?.engine) tree._setEngine(opts.engine);
1868
1966
  tree.setRoot(root);
1869
1967
  wireConnections(root, sceneJson.connections ?? [], opts?.declareConnectionSignals);
1870
- return new Scene(sceneJson, root, tree);
1968
+ const collected = inheritedStrings;
1969
+ inheritedStrings = null;
1970
+ return new Scene(withInheritedStrings(sceneJson, collected), root, tree);
1971
+ }
1972
+ /**
1973
+ * Tables contributed by sub-scenes during the current `loadScene`.
1974
+ *
1975
+ * A module-level accumulator rather than a threaded parameter because
1976
+ * `buildInstance` sits five frames down a recursion whose signature is already
1977
+ * long, and a load is synchronous and non-reentrant — the same reason the
1978
+ * constants table is passed the way it is.
1979
+ */
1980
+ let inheritedStrings = null;
1981
+ /** Fold one sub-scene's table into the accumulator. */
1982
+ function inheritStrings(strings) {
1983
+ if (!inheritedStrings || strings === void 0) return;
1984
+ validateStrings(strings);
1985
+ for (const [locale, table] of Object.entries(strings)) {
1986
+ inheritedStrings[locale] ??= {};
1987
+ const into = inheritedStrings[locale];
1988
+ for (const [key, value] of Object.entries(table)) if (into[key] === void 0) into[key] = value;
1989
+ }
1990
+ }
1991
+ /** The parent's own table laid over everything its sub-scenes brought. */
1992
+ function withInheritedStrings(sceneJson, collected) {
1993
+ if (!collected || Object.keys(collected).length === 0) return sceneJson;
1994
+ const merged = {};
1995
+ for (const [locale, table] of Object.entries(collected)) merged[locale] = { ...table };
1996
+ for (const [locale, table] of Object.entries(sceneJson.strings ?? {})) merged[locale] = {
1997
+ ...merged[locale] ?? {},
1998
+ ...table
1999
+ };
2000
+ return {
2001
+ ...sceneJson,
2002
+ strings: merged
2003
+ };
1871
2004
  }
1872
2005
  /** @internal Rebuild a detached node subtree from node JSON (used by duplicateNode).
1873
2006
  * The source comes from a live node's serialized props, which are already resolved
@@ -1936,6 +2069,7 @@ function buildInstance(nj, opts, stack, path, constants, bands) {
1936
2069
  const sub = opts.resolveScene(instancePath);
1937
2070
  if (!sub) throw new IncantoError("UNRESOLVED_INSTANCE", `resolveScene returned nothing for instance '${instancePath}' (node '${nj.name}').`);
1938
2071
  validateHeader(sub);
2072
+ inheritStrings(sub.strings);
1939
2073
  const overrides = resolveConstants(nj.overrides ?? {}, constants);
1940
2074
  const node = buildNode({
1941
2075
  ...sub.root,
@@ -1969,7 +2103,10 @@ function applyCommon(node, nj, opts) {
1969
2103
  node.behavior = behavior;
1970
2104
  for (const s of mergeStaticSignals(behavior.constructor)) node.declareSignal(s);
1971
2105
  }
1972
- if (nj.network) node.network = jsonClone(nj.network);
2106
+ if (nj.network) {
2107
+ validateNetworkBlock(nj.network, node.name);
2108
+ node.network = jsonClone(nj.network);
2109
+ }
1973
2110
  }
1974
2111
  function deepMerge(base, override) {
1975
2112
  const out = { ...base };
@@ -2066,4 +2203,4 @@ function validateUniqueUids(root) {
2066
2203
  walk(root);
2067
2204
  }
2068
2205
  //#endregion
2069
- export { registerBehavior as A, diagnose as C, behaviorSignals as D, behaviorSchema as E, Signal as M, clearBehaviors as O, Node as S, Behavior as T, createSaveStore as _, SCENE_FORMAT as a, resolveOrderGroups as b, SceneTree as c, resolveConstants as d, SaveSlots as f, savesWithoutUid as g, restoreBehaviors as h, serializeNode as i, registeredBehaviors as j, getBehavior as k, CONST_REF_KEY as l, captureBehaviors as m, loadScene as n, computeViewport as o, behaviorsWithoutSave as p, Scene as r, resolveViewport as s, buildNodeJson as t, isConstRef as u, ORDER_GROUP_BASE as v, parseNodePath as w, InputMap as x, effectiveOrder as y };
2206
+ export { getBehavior as A, Node as C, behaviorSchema as D, Behavior as E, registeredBehaviors as M, Signal as N, behaviorSignals as O, InputMap as S, parseNodePath as T, savesWithoutUid as _, serializeNode as a, effectiveOrder as b, resolveViewport as c, isConstRef as d, resolveConstants as f, restoreBehaviors as g, captureBehaviors as h, Scene as i, registerBehavior as j, clearBehaviors as k, SceneTree as l, behaviorsWithoutSave as m, loadScene as n, SCENE_FORMAT as o, SaveSlots as p, loader_exports as r, computeViewport as s, buildNodeJson as t, CONST_REF_KEY as u, createSaveStore as v, diagnose as w, resolveOrderGroups as x, ORDER_GROUP_BASE as y };
@@ -1,4 +1,4 @@
1
- import { P as Scene, b as Engine } from "./behavior-l08AEbq9.js";
1
+ import { P as Scene, b as Engine } from "./behavior-DWKTUzKI.js";
2
2
  import { i as SceneJson } from "./schema-CFeioQRE.js";
3
3
 
4
4
  //#region src/core/scene/loader.d.ts
package/dist/net.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { At as Node, d as PropSchema } from "./behavior-l08AEbq9.js";
2
- import { a as NetworkManagerOptions, c as LocalGameServer, d as ServerClass, f as createLocalGameServer, g as Unsubscribe, h as NetworkTransport, i as NetworkManager, l as LocalGameServerOptions, m as LoopbackTransport, n as SplitScreenPlayer, o as applySyncPatch, p as LoopbackHub, r as createSplitScreen, s as CollectionOptions, t as SplitScreenOptions, u as LocalGameServerTransport } from "./split-screen-B0baBwxI.js";
1
+ import { At as Node, d as PropSchema } from "./behavior-DWKTUzKI.js";
2
+ import { a as NetworkManagerOptions, c as LocalGameServer, d as ServerClass, f as createLocalGameServer, g as Unsubscribe, h as NetworkTransport, i as NetworkManager, l as LocalGameServerOptions, m as LoopbackTransport, n as SplitScreenPlayer, o as applySyncPatch, p as LoopbackHub, r as createSplitScreen, s as CollectionOptions, t as SplitScreenOptions, u as LocalGameServerTransport } from "./split-screen-BQ3tAsf-.js";
3
3
 
4
4
  //#region src/net/agent8.d.ts
5
5
  /**
package/dist/net.js CHANGED
@@ -1,3 +1,3 @@
1
1
  import { n as createAgent8Server } from "./agent8-CvsfVskX.js";
2
- import { a as applySyncPatch, c as createLocalGameServer, i as NetworkManager, l as LoopbackHub, n as registerNodesNet, o as LocalGameServer, r as NetworkSpawner, s as LocalGameServerTransport, t as createSplitScreen, u as LoopbackTransport } from "./split-screen-DLsUrleX.js";
2
+ import { a as NetworkManager, d as createLocalGameServer, f as LoopbackHub, l as LocalGameServer, n as registerNodesNet, o as applySyncPatch, p as LoopbackTransport, r as NetworkSpawner, t as createSplitScreen, u as LocalGameServerTransport } from "./split-screen-DDMZutQ6.js";
3
3
  export { LocalGameServer, LocalGameServerTransport, LoopbackHub, LoopbackTransport, NetworkManager, NetworkSpawner, applySyncPatch, createAgent8Server, createLocalGameServer, createSplitScreen, registerNodesNet };
@@ -1,4 +1,4 @@
1
- import { At as Node, d as PropSchema, dt as Listener } from "./behavior-l08AEbq9.js";
1
+ import { At as Node, d as PropSchema, dt as Listener } from "./behavior-DWKTUzKI.js";
2
2
 
3
3
  //#region src/core/nodes/audio-player.d.ts
4
4
  /**
@@ -1,8 +1,9 @@
1
1
  import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
2
- import { C as diagnose } from "./loader-BcrRSjxB.js";
2
+ import { w as diagnose } from "./loader-D8n7TU8W.js";
3
3
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
- import { _ as RigidBody2D, b as validateCollider2D, g as PhysicsBody2D, h as CharacterBody2D, m as Area2D, p as Joint2D, y as Node2D } from "./register-C6ZBFRjd.js";
4
+ import { _ as RigidBody2D, b as validateCollider2D, g as PhysicsBody2D, h as CharacterBody2D, m as Area2D, p as Joint2D, y as Node2D } from "./register-BpFcgdcL.js";
5
5
  import { n as registerDebugSource } from "./debug-draw-BM3DsvtT.js";
6
+ import { t as withoutRapierInitNoise } from "./quiet-rapier-BAJ4K94N.js";
6
7
  //#region src/2d/physics/physics-2d.ts
7
8
  var physics_2d_exports = /* @__PURE__ */ __exportAll({
8
9
  Physics2D: () => Physics2D,
@@ -17,7 +18,7 @@ const DEG = Math.PI / 180;
17
18
  */
18
19
  async function enablePhysics2D(engine, opts) {
19
20
  const R = await import("@dimforge/rapier2d-compat");
20
- await R.init({});
21
+ await withoutRapierInitNoise(() => R.init());
21
22
  return new Physics2D(R, engine, opts);
22
23
  }
23
24
  /**
@@ -432,10 +433,20 @@ var Physics2D = class {
432
433
  };
433
434
  this.entries.set(node, e);
434
435
  this.byColliderHandle.set(collider.handle, node);
436
+ if (!node.enabled) {
437
+ collider.setEnabled(false);
438
+ body.setEnabled(false);
439
+ }
435
440
  node._colliderChanged = false;
441
+ node._enabledChanged = false;
436
442
  node._physics = this;
437
443
  return e;
438
444
  }
445
+ if (node._enabledChanged) {
446
+ e.collider.setEnabled(node.enabled);
447
+ e.body.setEnabled(node.enabled);
448
+ node._enabledChanged = false;
449
+ }
439
450
  const [px, py] = worldPosition2D(node);
440
451
  if (px !== e.lastX || py !== e.lastY) {
441
452
  e.body.setTranslation({
@@ -1,9 +1,10 @@
1
1
  import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
2
- import { C as diagnose } from "./loader-BcrRSjxB.js";
2
+ import { w as diagnose } from "./loader-D8n7TU8W.js";
3
3
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
- import { H as validateCollider3D, I as Area3D, L as CharacterBody3D, R as PhysicsBody3D, V as Node3D, z as RigidBody3D } from "./gameplay-BVphcxmE.js";
4
+ import { H as validateCollider3D, I as Area3D, L as CharacterBody3D, R as PhysicsBody3D, V as Node3D, z as RigidBody3D } from "./gameplay-BBEjPFsR.js";
5
5
  import { n as registerDebugSource } from "./debug-draw-BM3DsvtT.js";
6
- import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-CvvQr_bJ.js";
6
+ import { t as withoutRapierInitNoise } from "./quiet-rapier-BAJ4K94N.js";
7
+ import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-DRAz5EV9.js";
7
8
  import { Euler, Matrix4, Quaternion, Vector3 } from "three";
8
9
  //#region src/3d/physics/collider-lines.ts
9
10
  /**
@@ -215,7 +216,7 @@ const DEG = Math.PI / 180;
215
216
  */
216
217
  async function enablePhysics3D(engine, opts) {
217
218
  const R = await import("@dimforge/rapier3d-compat");
218
- await R.init({});
219
+ await withoutRapierInitNoise(() => R.init());
219
220
  return new Physics3D(R, engine, opts);
220
221
  }
221
222
  /** Per-engine 3D physics world. Same contract as Physics2D. */
@@ -651,11 +652,21 @@ var Physics3D = class {
651
652
  };
652
653
  this.entries.set(node, e);
653
654
  this.byColliderHandle.set(collider.handle, node);
655
+ if (!node.enabled) {
656
+ collider.setEnabled(false);
657
+ body.setEnabled(false);
658
+ }
654
659
  node._colliderChanged = false;
660
+ node._enabledChanged = false;
655
661
  node._physics = this;
656
662
  if (node instanceof RigidBody3D) node._physics3d = this;
657
663
  return e;
658
664
  }
665
+ if (node._enabledChanged) {
666
+ e.collider.setEnabled(node.enabled);
667
+ e.body.setEnabled(node.enabled);
668
+ node._enabledChanged = false;
669
+ }
659
670
  const p = worldPosition3D(node);
660
671
  if (p[0] !== e.last[0] || p[1] !== e.last[1] || p[2] !== e.last[2]) {
661
672
  e.body.setTranslation({
@@ -0,0 +1,46 @@
1
+ //#region src/core/quiet-rapier.ts
2
+ /**
3
+ * Swallow one wrong warning that rapier prints about itself.
4
+ *
5
+ * `@dimforge/rapier*-compat`'s `init()` takes NO arguments; it loads the wasm
6
+ * from a base64 blob and calls the generated `__wbg_init(buffer)` with an
7
+ * `ArrayBuffer`. That generated function only accepts a plain object now, so
8
+ * it prints
9
+ *
10
+ * using deprecated parameters for the initialization function;
11
+ * pass a single object instead
12
+ *
13
+ * on every single boot — in the browser console a new reader opens first, and
14
+ * in the output of every headless `bun run verify`. There is nothing anyone
15
+ * can do about it: it is rapier warning rapier. The engine used to pass `{}`
16
+ * to `init` with a comment saying that avoided it. It did not — the argument
17
+ * is ignored, `init()` declares no parameters — and the comment made the noise
18
+ * look handled for several releases.
19
+ *
20
+ * A warning its reader cannot act on is worse than no warning: it teaches them
21
+ * that warnings from this engine are furniture. So it is silenced, narrowly —
22
+ * one exact message, only across the await, and only on `console.warn`. Every
23
+ * other thing rapier has to say still gets through.
24
+ */
25
+ /** The one message, verbatim from `rapier_wasm3d.js` / `rapier_wasm2d.js`. */
26
+ const NOISE = "using deprecated parameters for the initialization function";
27
+ /**
28
+ * Run `boot` with rapier's self-directed deprecation warning suppressed.
29
+ *
30
+ * @param boot the `init()` call to make quiet
31
+ * @param out injected for tests; defaults to the global console
32
+ */
33
+ async function withoutRapierInitNoise(boot, out = console) {
34
+ const original = out.warn;
35
+ out.warn = (...args) => {
36
+ if (typeof args[0] === "string" && args[0].includes(NOISE)) return;
37
+ original.apply(out, args);
38
+ };
39
+ try {
40
+ await boot();
41
+ } finally {
42
+ out.warn = original;
43
+ }
44
+ }
45
+ //#endregion
46
+ export { withoutRapierInitNoise as t };
package/dist/react.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { P as Scene, b as Engine, n as BehaviorCtor } from "./behavior-l08AEbq9.js";
1
+ import { P as Scene, b as Engine, n as BehaviorCtor } from "./behavior-DWKTUzKI.js";
2
2
  import { c as JsonValue } from "./schema-CFeioQRE.js";
3
3
  import { CSSProperties, ReactNode } from "react";
4
4
 
package/dist/react.js CHANGED
@@ -1,4 +1,4 @@
1
- import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
1
+ import { n as jsonEquals, t as jsonClone } from "./json-CwwhxQgb.js";
2
2
  import { createContext, useContext, useEffect, useRef, useState } from "react";
3
3
  import { jsx, jsxs } from "react/jsx-runtime";
4
4
  //#region src/react/index.tsx
@@ -156,7 +156,7 @@ function IncantoCanvas(props) {
156
156
  pointer: latest.pointer,
157
157
  ...keyboard !== void 0 ? { keyboard } : {}
158
158
  };
159
- const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-C5jQYPah.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-DpbUrMOQ.js").then((n) => n.n)).createGame2D(o)))(opts);
159
+ const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-BiW8Men_.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-CHDLDQsQ.js").then((n) => n.n)).createGame2D(o)))(opts);
160
160
  if (disposed) {
161
161
  next.dispose();
162
162
  return;