incanto 0.55.0 → 0.56.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/2d.js +1 -1
- package/dist/3d.js +4 -4
- package/dist/{create-game-CzK9_pzg.js → create-game-CqJkfMzm.js} +3 -3
- package/dist/{create-game-BRt6XKmP.js → create-game-YvaNWhe6.js} +1 -1
- package/dist/{environment-presets-DAbEdEwh.js → environment-presets-DLHqgNAF.js} +13 -1
- package/dist/{gameplay-CZ2yq37J.js → gameplay-C_SPzmUe.js} +75 -2
- package/dist/gameplay.d.ts +55 -1
- package/dist/gameplay.js +2 -2
- package/dist/index.js +1 -1
- package/dist/{physics-3d-C_ZJ6f_d.js → physics-3d-NzDwWPrF.js} +2 -2
- package/dist/react.js +1 -1
- package/dist/{src-BVOVHRL0.js → src-51GA-9m-.js} +1 -1
- package/dist/{test-Ca5eqELC.js → test-Bu6SPNsV.js} +4 -4
- package/dist/test.js +1 -1
- package/dist/vite.js +2 -2
- package/editor/assets/{agent8-Cz4oHPtm.js → agent8-X0Nesj-k.js} +1 -1
- package/editor/assets/{debug-r-Fi9nZh.js → debug-TXqu-ftX.js} +1 -1
- package/editor/assets/{index-BfqmvXYD.js → index-DTdwKKIv.js} +51 -51
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/skills/incanto-building-3d-games.md +18 -5
- package/skills/incanto-gameplay-behaviors.md +19 -0
- package/templates-app/beacon-isle-3d/package.json +1 -1
- package/templates-app/tps-3d/package.json +1 -1
- package/templates-app/village-quest-3d/package.json +1 -1
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@@ -4108,7 +4108,7 @@ void main() {
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import { incantoScenes } from 'incanto/vite';
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export default defineConfig({ plugins: [incantoScenes()] });
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It also validates every scene you save, before the page reloads into a broken one.`;async function wh(e){let t=await fetch(`/api/scene?file=${encodeURIComponent(e)}`);if(t.ok)return await t.json();let n=await t.json().catch(()=>null);throw Error(n?.error??`could not open ${e}: HTTP ${t.status}`)}async function Th(e){let t;try{t=await hh(()=>Promise.resolve().then(()=>
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+
It also validates every scene you save, before the page reloads into a broken one.`;async function wh(e){let t=await fetch(`/api/scene?file=${encodeURIComponent(e)}`);if(t.ok)return await t.json();let n=await t.json().catch(()=>null);throw Error(n?.error??`could not open ${e}: HTTP ${t.status}`)}async function Th(e){let t;try{t=await hh(()=>Promise.resolve().then(()=>gU),void 0,import.meta.url)}catch(e){throw Error(`createGame3D editor: could not load 'incanto/editor'. If this app aliases incanto to the engine SOURCE (the examples and playground do), add an alias for 'incanto/editor' → packages/editor/src/main.ts — or pass editor: { open } and load it yourself. (${e instanceof Error?e.message:String(e)})`)}let n=null,r=await bh(),i=t.formatSceneJson??(e=>JSON.stringify(e,null,2)),a=async(e,t)=>{let n=await fetch(`/api/scene?file=${encodeURIComponent(e)}`,{method:`PUT`,body:i(t)});if(!n.ok)throw Error(`could not save ${e}: HTTP ${n.status} ${await n.text()}`)};n=await t.mountEditor({...e.camera?{camera:e.camera}:{},api:{meta:async()=>({version:`live`,mode:`project`,root:``,input:null,output:null,hasScene:!0}),loadScene:async t=>t?await wh(t):e.scene,...e.save||r?{saveScene:async(t,n)=>{if(n)return a(n,t);if(e.save)return void await e.save(t);let i=xh(r,e.scene);if(i)return a(i,t);throw Error(Sh(r,e.scene))}}:{},scenes:async()=>{let e=await bh();if(!e)throw Error(Ch);return e},createScene:async e=>{let t=await fetch(`/api/scenes`,{method:`POST`,body:JSON.stringify({path:e})});if(t.status===404)throw Error(Ch);if(!t.ok)throw Error(`could not create ${e}: ${await t.text()}`);return await t.json()},...e.library?{library:e.library}:{}},onPlay:(t,r)=>{if(t!==`debug`)return;let i=n?.camera();return Eh(async()=>{n?.dispose(),n=null,await e.play(r,i)},`starting the game…`)},...e.exit?{onExit:()=>Eh(async()=>{n?.dispose(),n=null,await e.exit?.()},`back to the game…`)}:{}})}async function Eh(e,t=``){let n=_h(t);await vh();try{await e()}finally{await vh(0),n.lift()}}function Dh(e,t=8){let n=e.cameraBasis,r=e.lastCameraPosition;if(typeof n!=`function`||typeof r!=`function`)return;let i=r.call(e);if(!i)return;let{forward:a}=n.call(e);return{position:[i.x,i.y,i.z],target:[i.x+a.x*t,i.y+a.y*t,i.z+a.z*t]}}function Oh(e,t=typeof document>`u`?null:document){if(!t)return()=>{};let n=null,r=!1,i=()=>{if(t.hidden){n===null&&e.timeScale>0&&(n=e.timeScale,e.timeScale=0),e.audio.muted||(e.audio.muted=!0,r=!0);return}n!==null&&(e.timeScale===0&&(e.timeScale=n),n=null),r&&=(e.audio.muted=!1,!1)};return t.addEventListener(`visibilitychange`,i),()=>t.removeEventListener(`visibilitychange`,i)}function kh(e,t=Ah){let n=[];for(let r of e){if(!r)continue;let[e,i]=r;try{i()}catch(r){n.push({what:e,error:r});try{t(e,r)}catch{}}}return{failures:n}}function Ah(e,t){console.error(`[incanto] teardown: ${e} failed (continuing)`,t)}var jh=new Sl,Mh=new G,Nh=new lc;function Ph(e,t,n){return Mh.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),jh.setFromProjectionMatrix(Mh),Nh.center.set(t.x,t.y,t.z),Nh.radius=n,jh.intersectsSphere(Nh)}function Fh(e){if(!e||typeof e!=`object`)return 0;switch(e.shape){case`capsule`:return(e.height??0)/2+(e.radius??0);case`sphere`:return e.radius??0;case`box`:return(e.size?.[1]??0)/2;default:return 0}}function Ih(e){return .55+Math.min(Math.max(e,0),12)/12*.45}function Lh(e,t,n=0){let r=[],i=[],a=new Set;for(let o of t){let t=e.has(o.id);(t?o.y<=o.waterline+n:o.y<o.waterline)?(a.add(o.id),t||r.push(o)):t&&i.push(o)}return{entered:r,exited:i,inWater:a}}function Rh(e,t,n,r,i=0,a=8){if(e.length>=a){let t=0;for(let n=1;n<e.length;n++)e[n].age>e[t].age&&(t=n);e.splice(t,1)}e.push({x:t,z:n,age:0,amp:r,foam:i})}function zh(e,t,n=3){for(let r=e.length-1;r>=0;r--){let i=e[r];i.age+=t,i.age>=n&&e.splice(r,1)}}function Bh(e,t,n){let r=e-n.x,i=t-n.z,a=Math.sqrt(r*r+i*i);return n.amp*Math.sin(6*a-8*n.age)*Math.exp(-1.1*n.age)*Math.exp(-.15*a*a)}function Vh(e,t,n){let r=0;for(let i of n)r+=Bh(e,t,i);return r}function Hh(e,t,n,r){let i=[];for(let n of e.keys())t.has(n)||e.delete(n);for(let a of t){let t=(e.get(a)??0)+n;t>=r?(i.push(a),e.set(a,t-r)):e.set(a,t)}return i}var Uh=`
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precision highp float;
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// atmosphere: three's linear fog rides the standard chunks (compiled out
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@@ -5769,7 +5769,7 @@ void main() {
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if (any(greaterThan(abs(vCutLocal), uHalf))) discard;
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gl_FragColor = vec4(0.0);
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}
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`,colorWrite:!1,depthWrite:!0,depthTest:!1,side:2}),X_=9.81,Z_=6,Q_=.15,$_=class extends dt{static props={water:{default:``,nodePath:!0},draft:{default:.35},stiffness:{default:3},damping:{default:3.5},drift:{default:.6},drag:{default:.9},samples:{default:4},size:{default:[1,1]}};static signals=[`submerged`,`surfaced`];water=``;draft=.35;stiffness=3;damping=3.5;drift=.6;drag=.9;samples=4;size=[1,1];surface=null;wet=!1;update(e){if(e<=0)return;let t=this.resolveWater();if(!t)return;let n=this.node;if(!n.applyImpulse)return;let[r,i,a]=[n.position[0]??0,n.position[1]??0,n.position[2]??0],o=[(this.size[0]??1)/2,(this.size[1]??1)/2],s=this.samplePoints(r,a,o[0],o[1]),c=n.mass??1,l=n.linearVelocity??[0,0,0],u=0,d=0,f=0,p=0;for(let[e,n]of s){let r=t.heightAt(e,n)-(i-this.draft);if(r<=0)continue;p++,u+=X_*(1+this.stiffness*(r/Math.max(this.draft,Q_)));let a=.6;d+=t.heightAt(e+a,n)-t.heightAt(e-a,n),f+=t.heightAt(e,n+a)-t.heightAt(e,n-a)}let m=p>0;if(m!==this.wet&&(this.wet=m,this.emit(m?`submerged`:`surfaced`,this.node)),!m)return;let h=p/s.length,g=Math.min(u/s.length-this.damping*(l[1]??0),Z_*X_)*e*c,_=(-d*this.drift*12-(l[0]??0)*this.drag)*h*e*c,v=(-f*this.drift*12-(l[2]??0)*this.drag)*h*e*c;n.applyImpulse([_,g,v])}samplePoints(e,t,n,r){let i=Math.max(1,Math.round(this.samples));if(i===1)return[[e,t]];let a=[];for(let o=0;o<i;o++){let s=o/i*Math.PI*2+Math.PI/4;a.push([e+Math.cos(s)*n,t+Math.sin(s)*r])}return a}resolveWater(){if(this.surface)return this.surface;if(this.water!==``){let e=this.node.getNodeOrNull(this.water);if(!(e instanceof g_))throw new L(`NODE_NOT_FOUND`,`Buoyancy on '${this.node.getPath()}': water '${this.water}' is not a Water3D in the tree.`,{prop:`water`});return this.surface=e,e}return this.surface=ev(this.node.getRoot()),this.surface}};function ev(e){if(e instanceof g_)return e;for(let t of e.children){let e=ev(t);if(e)return e}return null}function tv(e,t,n){let r=e;if(typeof r.moveAndSlide!=`function`||r._physics==null||n<=0){e.position=[...t];return}let i=r.position,a=[];for(let e=0;e<i.length;e++)a.push(((t[e]??i[e]??0)-(i[e]??0))/n);r.velocity=a,r.moveAndSlide()}function nv(e){return Array.isArray(e.position)}function rv(e){let t=e.node;if(!nv(t)){let n=e.constructor.name;throw new L(`PROP_TYPE_MISMATCH`,`${n} on '${t.getPath()}' needs a spatial node with a numeric 'position' array (a Node2D/Node3D subtype). '${t.name}' has none.`,{path:t.getPath()})}return t}function iv(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(e[i]??0)-(t[i]??0);n+=r*r}return Math.sqrt(n)}function av(e,t){let n=Math.max(e.length,t.length),r=Array(n);for(let i=0;i<n;i++)r[i]=(e[i]??0)+(t[i]??0);return r}function ov(e){let t=0;for(let n of e)t+=n*n;return Math.sqrt(t)}function sv(e){let t=ov(e);return t===0?e.map(()=>0):e.map(e=>e/t)}function cv(e,t,n){let r=Math.max(e.length,t.length),i=0;for(let n=0;n<r;n++){let r=(t[n]??0)-(e[n]??0);i+=r*r}let a=Math.sqrt(i),o=Array(r);if(a<=n||a===0){for(let e=0;e<r;e++)o[e]=t[e]??0;return{position:o,reached:!0}}let s=n/a;for(let n=0;n<r;n++){let r=e[n]??0;o[n]=r+((t[n]??0)-r)*s}return{position:o,reached:!1}}function lv(e,t){let n=Math.min(Math.max(e,0),.99);return n<=0?1:1-n**(t*60)}var uv=class extends dt{static props={target:{default:``,nodePath:!0,required:!0},speed:{default:60},stopRange:{default:0},loseRange:{default:0},moveParent:{default:!1}};static signals=[`reachedTarget`,`lostTarget`];target=``;speed=60;stopRange=0;loseRange=0;moveParent=!1;inRange=!1;lost=!1;onReady(){if(this.target===``)throw new L(`PROP_TYPE_MISMATCH`,`Chase on '${this.node.getPath()}': "target" (a node path) is required.`,{prop:`target`});if(this.moveParent){let e=this.node.parent;if(!e||!nv(e))throw new L(`PROP_TYPE_MISMATCH`,`Chase on '${this.node.getPath()}': "moveParent" needs a spatial parent (a Node2D/Node3D) to move. '${this.node.name}' has none.`,{prop:`moveParent`,path:this.node.getPath()})}else rv(this)}update(e){let t=this.moveParent?this.node.parent:this.node;if(!t||!nv(t))return;let n=this.node.getNodeOrNull(this.target);if(!n||!nv(n))return;let r=iv(t.position,n.position);if(this.loseRange>0&&r>this.loseRange){this.lost||(this.lost=!0,this.inRange=!1,this.emit(`lostTarget`));return}if(this.lost=!1,this.stopRange>0&&r<=this.stopRange){this.inRange||(this.inRange=!0,this.emit(`reachedTarget`));return}this.inRange=!1;let i=Math.min(this.speed*e,this.stopRange>0?r-this.stopRange:r),{position:a}=cv(t.position,n.position,Math.max(0,i));tv(t,a,e)}},dv=class extends dt{static props={button:{default:0},maxDistance:{default:0},enabled:{default:!0}};static signals=[`clicked`,`hovered`,`unhovered`];button=0;maxDistance=0;enabled=!0;hovering=!1;pressedHere=!1;update(){let e=this.node.tree?.engine;if(!e||!this.enabled)return;let t=e.picker,n=e.input.pointerPosition();if(!t||!n){this.hovering&&this.setHover(!1);return}let r=t(n.x,n.y),i=r!==null&&this.isSelfOrDescendant(r)&&this.withinRange(r);i!==this.hovering&&this.setHover(i),e.input.mouseJustPressed(this.button)&&(this.pressedHere=i),e.input.mouseJustReleased(this.button)&&(this.pressedHere&&i&&this.emit(`clicked`,this.node),this.pressedHere=!1)}setHover(e){this.hovering=e,this.emit(e?`hovered`:`unhovered`,this.node)}isSelfOrDescendant(e){for(let t=e;t;t=t.parent)if(t===this.node)return!0;return!1}withinRange(e){if(this.maxDistance<=0||!this.node.tree?.engine?.scene?.root)return!0;let t=this.node.position,n=e.position;if(!Array.isArray(t)||!Array.isArray(n))return!0;let r=0;for(let e=0;e<Math.max(t.length,n.length);e++){let i=(t[e]??0)-(n[e]??0);r+=i*i}return Math.sqrt(r)<=this.maxDistance}},fv=class extends dt{static props={group:{default:`player`}};static signals=[`totalChanged`];group=`player`;total=0;onReady(){this.node.addToGroup(this.group)}collect(e){this.total+=e,this.emit(`totalChanged`,this.total)}serialize(){return{total:this.total}}deserialize(e){let t=e;typeof t.total==`number`&&(this.total=t.total)}},pv=class extends dt{static props={max:{default:100},regenPerSec:{default:0},invulnerableFor:{default:0},freeOnDeath:{default:!1}};static signals=[`damaged`,`healed`,`died`,`healthChanged`];max=100;regenPerSec=0;invulnerableFor=0;freeOnDeath=!1;current=0;invulnTimer=0;dead=!1;get isDead(){return this.dead}get invulnerableRemaining(){return this.invulnTimer}onReady(){if(!(this.max>0))throw new L(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "max" must be > 0, got ${this.max}.`,{prop:`max`});if(this.regenPerSec<0)throw new L(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "regenPerSec" must be >= 0, got ${this.regenPerSec}.`,{prop:`regenPerSec`});if(this.invulnerableFor<0)throw new L(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "invulnerableFor" must be >= 0, got ${this.invulnerableFor}.`,{prop:`invulnerableFor`});this.current=this.max}update(e){this.invulnTimer>0&&(this.invulnTimer=Math.max(0,this.invulnTimer-e)),this.regenPerSec>0&&!this.dead&&this.current<this.max&&this.setCurrent(this.current+this.regenPerSec*e)}damage(e){this.dead||e<=0||this.invulnTimer>0||(this.setCurrent(this.current-e),this.emit(`damaged`,e,this.current),this.invulnerableFor>0&&(this.invulnTimer=this.invulnerableFor),this.current<=0&&this.die())}heal(e){this.dead||e<=0||(this.setCurrent(this.current+e),this.emit(`healed`,e,this.current))}kill(){this.dead||(this.setCurrent(0),this.die())}setCurrent(e){let t=Math.max(0,Math.min(this.max,e));t!==this.current&&(this.current=t,this.emit(`healthChanged`,this.current,this.max))}die(){this.dead||(this.dead=!0,this.setCurrent(0),this.emit(`died`),this.freeOnDeath&&this.node.queueFree())}serialize(){return{current:this.current,dead:this.dead}}deserialize(e){let t=e;typeof t.current==`number`&&(this.current=Math.min(this.max,Math.max(0,t.current))),typeof t.dead==`boolean`&&(this.dead=t.dead)}};function mv(e,t){let n=e.node;if(!n.declaredSignalNames().includes(`triggerEnter`)){let t=e.constructor.name;throw new L(`UNKNOWN_SIGNAL`,`${t} on '${n.getPath()}' needs a node that emits 'triggerEnter' — attach it to an Area2D/Area3D (or another body that declares the collision signals). '${n.name}' declares: [${n.declaredSignalNames().join(`, `)}].`,{signal:`triggerEnter`,path:n.getPath()})}n.on(`triggerEnter`,e=>t(e))}var hv=class extends dt{static props={amount:{default:10},targetGroup:{default:``},oncePerTarget:{default:!0},repeatEvery:{default:0},destroySelf:{default:!1}};static signals=[`dealtDamage`];amount=10;targetGroup=``;oncePerTarget=!0;repeatEvery=0;destroySelf=!1;hit=new WeakSet;inside=new Map;onReady(){mv(this,e=>{this.inside.set(e,this.repeatEvery),this.tryDamage(e)}),this.node.on(`triggerExit`,e=>{this.inside.delete(e)})}update(e){if(!(this.repeatEvery<=0||this.inside.size===0))for(let[t,n]of this.inside){if(!t.tree){this.inside.delete(t);continue}let r=n-e;r>0?this.inside.set(t,r):(this.inside.set(t,this.repeatEvery),this.tryDamage(t,{repeat:!0}))}}tryDamage(e,t){if(!t?.repeat&&this.oncePerTarget&&this.hit.has(e))return;let n=gv(e);n&&(this.targetGroup!==``&&!n.owner.isInGroup(this.targetGroup)||(this.oncePerTarget&&this.hit.add(e),n.health.damage(this.amount),this.emit(`dealtDamage`,this.amount,n.owner),this.destroySelf&&this.node.queueFree()))}};function gv(e){let t=[e];for(;t.length>0;){let e=t.shift();if(e.behavior instanceof pv)return{health:e.behavior,owner:e};t.push(...e.children)}for(let t=e.parent;t;t=t.parent)if(t.behavior instanceof pv)return{health:t.behavior,owner:t};return null}var _v=class extends dt{static signals=[`dayPhaseChanged`];static props={daySeconds:{default:240},startHour:{default:10},maxSunElevationDeg:{default:55},nightDarkness:{default:.75},paused:{default:!1}};daySeconds=240;startHour=10;maxSunElevationDeg=55;nightDarkness=.75;paused=!1;hour=0;phase=``;applyClock=0;baseAmbient=.3;baseExposure=1;captured=!1;onReady(){this.hour=this.startHour}update(e){if(this.paused||(this.hour=(this.hour+e/this.daySeconds*24)%24),this.applyClock-=e,this.applyClock>0)return;this.applyClock=.2,this.applyHour();let t=vv(this.hour);t!==this.phase&&(this.phase=t,this.emit(`dayPhaseChanged`,t))}applyHour(){let e=this.node.tree?.engine,t=e?.scene?.environment;if(!e||!t?.sky)return;this.captured||(this.captured=!0,this.baseAmbient=t.ambient?.intensity??.3,this.baseExposure=t.exposure??1);let n=(this.hour-6)/12*Math.PI,r=Math.sin(n);t.sky.elevationDeg=r*this.maxSunElevationDeg+(r<0?r*10:0),t.sky.azimuthDeg=this.hour/24*360+90;let i=Math.max(0,r),a=this.nightDarkness;t.ambient={...t.ambient??{},intensity:this.baseAmbient*(1-a+a*i)},t.exposure=this.baseExposure*(1-a*.55*(1-i))}};function vv(e){return e<5||e>=20?`night`:e<7.5?`dawn`:e<17.5?`day`:`dusk`}var yv=class extends dt{static props={target:{default:``,nodePath:!0,required:!0},offset:{default:[]},smoothing:{default:0},deadzone:{default:0}};static signals=[];target=``;offset=[];smoothing=0;deadzone=0;onReady(){if(this.target===``)throw new L(`PROP_TYPE_MISMATCH`,`FollowCamera on '${this.node.getPath()}': "target" (a node path) is required.`,{prop:`target`});if(this.deadzone<0)throw new L(`PROP_TYPE_MISMATCH`,`FollowCamera on '${this.node.getPath()}': "deadzone" must be >= 0, got ${this.deadzone}.`,{prop:`deadzone`});rv(this)}shakeMag=0;shakeT=0;shakeFalloff=.28;shake(e,t=.28){this.shakeMag=Math.max(this.shakeMag,e),this.shakeT=t,this.shakeFalloff=t}update(e){let t=this.node;if(!nv(t))return;let n=t.getNodeOrNull(this.target);if(!n||!nv(n))return;let r=av(n.position,this.offset);if(!(this.deadzone>0&&iv(t.position,r)<=this.deadzone)){let n=lv(this.smoothing,e);n>=1?t.position=[...r]:t.position=t.position.map((e,t)=>e+((r[t]??e)-e)*n)}if(this.shakeT>0){this.shakeT-=e;let n=this.shakeMag*Math.max(0,this.shakeT)/this.shakeFalloff;this.shakeT<=0&&(this.shakeMag=0);let r=t.position.slice();for(let e=0;e<r.length;e++){let t=r.length>=3&&e===1?.5:1;r[e]=(r[e]??0)+(this.engine.rng.next()*2-1)*n*t}t.position=r}}};function bv(e){let t=e.scene?.source;t&&(e.timeScale=1,e.setScene(yr(Qe(t))))}function xv(e,t,n){let r=n?.fadeSeconds??.4,i=()=>{e.timeScale=1,e.setScene(yr(Qe(t)))};if(typeof document>`u`||r<=0){i();return}let a=`incanto-scene-fade`,o=document.getElementById(a);o||(o=document.createElement(`div`),o.id=a,o.style.cssText=`position:fixed;inset:0;z-index:10001;background:#000;opacity:0;pointer-events:none;`,document.body.appendChild(o)),o.style.transition=`opacity ${r/2}s`,o.style.opacity=`1`,setTimeout(()=>{i();let e=document.getElementById(a);e&&(e.style.opacity=`0`,setTimeout(()=>e.remove(),r*500+60))},r*500+30)}var Sv=class extends dt{static signals=[`flowChanged`];static props={restartAction:{default:`restart`},pauseAction:{default:`pause`},freezeOnEnd:{default:!0},bannerPath:{default:`%Banner`,nodePath:!0},pausePanelPath:{default:`%PauseMenu`,nodePath:!0}};restartAction=`restart`;freezeOnEnd=!0;bannerPath=`%Banner`;pauseAction=`pause`;pausePanelPath=`%PauseMenu`;state=`playing`;frozeScale=!1;onReady(){this.syncPausePanel()}syncPausePanel(){if(this.pausePanelPath===``)return;let e=this.node.getNodeOrNull(this.pausePanelPath);e&&`visible`in e&&(e.visible=this.state===`paused`)}gameOver(e=`GAME OVER`,t=`#ef4444`){this.transition(`gameover`,e,t)}win(e=`YOU WIN`,t=`#4ade80`){this.transition(`won`,e,t)}pause(){this.state===`playing`&&(this.state=`paused`,this.freeze(),this.syncPausePanel(),this.node.emit(`flowChanged`,this.state))}resume(){this.state===`paused`&&(this.state=`playing`,this.thaw(),this.syncPausePanel(),this.node.emit(`flowChanged`,this.state))}restart(){this.thaw(),bv(this.engine)}goToScene(e,t){this.thaw(),xv(this.engine,e,t)}transition(e,t,n){this.state===`gameover`||this.state===`won`||(this.state=e,this.freezeOnEnd&&this.freeze(),this.bannerPath!==``&&this.node.getNodeOrNull(this.bannerPath)?.show(t,{color:n,seconds:0}),this.node.emit(`flowChanged`,e))}freeze(){this.frozeScale||(this.frozeScale=!0,this.engine.timeScale=0)}thaw(){this.frozeScale&&(this.frozeScale=!1,this.engine.timeScale=1)}update(){if(this.state===`playing`||this.state===`paused`){try{this.engine.input.justPressed(this.pauseAction)&&(this.state===`playing`?this.pause():this.resume())}catch{}return}if(!(this.state!==`gameover`&&this.state!==`won`))try{this.engine.input.justPressed(this.restartAction)&&this.restart()}catch{}}};function Cv(e){return Array.isArray(e.position)}function wv(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(e[i]??0)-(t[i]??0);n+=r*r}return Math.sqrt(n)}var Tv=class extends dt{static props={action:{default:`interact`},range:{default:2},actorGroup:{default:`player`}};static signals=[`interacted`];action=`interact`;range=2;actorGroup=`player`;update(){let e=this.node.tree?.engine;if(!e?.scene||!e.input.justPressed(this.action)||!Cv(this.node))return;let t=this.node.position,n=null,r=1/0,i=this.node.tree?.getNodesInGroup(this.actorGroup)??Ev(this.node.getRoot(),this.actorGroup);for(let e of i){if(!Cv(e))continue;let i=wv(t,e.position);i<=this.range&&i<r&&(n=e,r=i)}n&&this.emit(`interacted`,n)}};function Ev(e,t){let n=[],r=e=>{e.isInGroup(t)&&n.push(e);for(let t of e.children)r(t)};return r(e),n}var Dv=.28;function Ov(e,t,n,r,i){e?.effects.record({kind:t,name:n,from:r,amount:i,at:e.time})}var kv=class extends dt{static props={falloff:{default:Dv}};falloff=Dv;magnitude=0;t=0;prev=[];shake(e,t){this.engine?.settings.get(`reduceMotion`)!==!0&&(this.magnitude=Math.max(this.magnitude,e),this.t=t??this.falloff,Ov(this.engine,`shake`,``,this.node?.getPath()??`engine`,e))}update(e){let t=rv(this),n=t.position;for(let e=0;e<this.prev.length;e++)n[e]=(n[e]??0)-(this.prev[e]??0);if(this.t<=0){this.prev.length>0&&(t.position=n.slice(),this.prev.length=0);return}this.t-=e;let r=this.magnitude*Math.max(0,this.t)/this.falloff;this.t<=0&&(this.magnitude=0);let i=n.slice();this.prev.length!==i.length&&(this.prev=Array(i.length).fill(0));for(let e=0;e<i.length;e++){let t=i.length>=3&&e===1?.5:1;this.prev[e]=(this.engine.rng.next()*2-1)*r*t,i[e]=(i[e]??0)+this.prev[e]}t.position=i}},Av=class extends dt{static props={seconds:{default:1},startOnSignal:{default:!1}};static signals=[`expired`];seconds=1;startOnSignal=!1;elapsed=0;running=!1;fired=!1;onReady(){if(!(this.seconds>0))throw new L(`PROP_TYPE_MISMATCH`,`Lifetime on '${this.node.getPath()}': "seconds" must be > 0, got ${this.seconds}.`,{prop:`seconds`});this.running=!this.startOnSignal}startTimer(){this.elapsed=0,this.fired=!1,this.running=!0}update(e){!this.running||this.fired||(this.elapsed+=e,this.elapsed>=this.seconds&&(this.fired=!0,this.running=!1,this.emit(`expired`),this.node.queueFree()))}},jv=[`linear`,`easeIn`,`easeOut`,`easeInOut`];function Mv(e,t){let n=t<0?0:t>1?1:t;switch(e){case`linear`:return n;case`easeIn`:return n*n;case`easeOut`:return 1-(1-n)*(1-n);case`easeInOut`:return n<.5?2*n*n:1-(-2*n+2)**2/2}}var Nv=class extends dt{static props={to:{default:[]},duration:{default:1},ease:{default:`easeInOut`,options:[...jv]},startOnSignal:{default:!1}};static signals=[`arrived`];to=[];duration=1;ease=`easeInOut`;startOnSignal=!1;from=[];elapsed=0;running=!1;arrivedFired=!1;onReady(){if(!(this.duration>0))throw new L(`PROP_TYPE_MISMATCH`,`MoveTo on '${this.node.getPath()}': "duration" must be > 0, got ${this.duration}.`,{prop:`duration`});if(!jv.includes(this.ease))throw new L(`PROP_TYPE_MISMATCH`,`MoveTo on '${this.node.getPath()}': "ease" must be one of [${jv.join(`, `)}], got '${this.ease}'.`,{prop:`ease`});let e=rv(this);this.from=[...e.position],this.startOnSignal||(this.running=!0)}start(){let e=this.node;this.from=[...e.position],this.elapsed=0,this.arrivedFired=!1,this.running=!0}update(e){if(!this.running)return;let t=this.node;this.elapsed+=e;let n=Math.min(1,this.elapsed/this.duration),r=Mv(this.ease,n);t.position=this.from.map((e,t)=>e+((this.to[t]??e)-e)*r),n>=1&&!this.arrivedFired&&(this.arrivedFired=!0,this.running=!1,this.emit(`arrived`))}},Pv=[`x`,`y`,`z`],Fv=[`position`,`rotation`,`scale`],Iv={x:0,y:1,z:2},Lv=class extends dt{static props={axis:{default:`y`,options:[...Pv]},amplitude:{default:1},frequency:{default:1},mode:{default:`position`,options:[...Fv]}};static signals=[];axis=`y`;amplitude=1;frequency=1;mode=`position`;base=0;time=0;onReady(){if(!Pv.includes(this.axis))throw new L(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': "axis" must be one of [${Pv.join(`, `)}], got '${this.axis}'.`,{prop:`axis`});if(!Fv.includes(this.mode))throw new L(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': "mode" must be one of [${Fv.join(`, `)}], got '${this.mode}'.`,{prop:`mode`});this.base=this.readChannel()}update(e){this.time+=e;let t=this.amplitude*Math.sin(2*Math.PI*this.frequency*this.time);this.writeChannel(this.base+t)}isScalarRotation(){return this.mode===`rotation`&&typeof this.node.rotation==`number`}readChannel(){if(this.isScalarRotation())return this.node.rotation;let e=this.node[this.mode];if(!Array.isArray(e))throw new L(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': node has no '${this.mode}' array to oscillate.`,{prop:`mode`});return e[Iv[this.axis]]??0}writeChannel(e){if(this.isScalarRotation()){this.node.rotation=e;return}let t=[...this.node[this.mode]];t[Iv[this.axis]]=e,this.node[this.mode]=t}},Rv=class extends dt{static signals=[`waypointReached`,`arrived`];static props={speed:{default:120},loop:{default:!1}};speed=120;loop=!1;waypoints=[];index=0;get moving(){return this.index<this.waypoints.length}setPath(e){this.waypoints=e.map(e=>[...e]),this.index=0}stop(){this.waypoints=[],this.index=0}update(e){if(!this.moving)return;let t=rv(this),n=this.speed*e;for(;n>0&&this.index<this.waypoints.length;){let e=this.waypoints[this.index],r=cv(t.position,e,n),i=zv(t.position,r.position);if(t.position=r.position,n-=i,r.reached){if(this.node.emit(`waypointReached`,this.index),this.index+=1,this.index>=this.waypoints.length)if(this.loop&&this.waypoints.length>1)this.index=0;else{this.node.emit(`arrived`);return}}else return}}};function zv(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(t[i]??0)-(e[i]??0);n+=r*r}return Math.sqrt(n)}var Bv=class extends dt{static props={points:{default:[]},speed:{default:60},loop:{default:!0},mode:{default:`loop`,options:[`loop`,`pingpong`]},pauseAt:{default:0}};static signals=[`reachedPoint`];points=[];speed=60;loop=!0;mode=`loop`;pauseAt=0;index=0;direction=1;pauseTimer=0;onReady(){if(!Array.isArray(this.points)||this.points.length===0)throw new L(`PROP_TYPE_MISMATCH`,`Patrol on '${this.node.getPath()}': "points" must be a non-empty array of position arrays or node paths.`,{prop:`points`});if(this.mode!==`loop`&&this.mode!==`pingpong`)throw new L(`PROP_TYPE_MISMATCH`,`Patrol on '${this.node.getPath()}': "mode" must be 'loop' or 'pingpong', got '${this.mode}'.`,{prop:`mode`});rv(this)}update(e){if(this.pauseTimer>0){this.pauseTimer=Math.max(0,this.pauseTimer-e);return}let t=this.node,n=this.pointAt(this.index);if(!n)return;let{position:r,reached:i}=cv(t.position,n,this.speed*e);tv(t,r,e),i&&(this.emit(`reachedPoint`,this.index),this.advance(),this.pauseAt>0&&(this.pauseTimer=this.pauseAt))}pointAt(e){let t=this.points[e];if(Array.isArray(t))return t;if(typeof t==`string`){let e=this.node.getNodeOrNull(t);return Array.isArray(e?.position)?e.position:null}return null}advance(){let e=this.points.length-1;if(this.mode===`pingpong`){this.index>=e?this.direction=-1:this.index<=0&&(this.direction=1),this.index=Math.min(e,Math.max(0,this.index+this.direction));return}this.index<e?this.index+=1:this.loop&&(this.index=0)}},Vv=class extends dt{static props={value:{default:1},kind:{default:`coin`},collectorGroup:{default:`player`}};static signals=[`collected`];value=1;kind=`coin`;collectorGroup=`player`;collectedAlready=!1;onReady(){mv(this,e=>this.tryCollect(e))}tryCollect(e){if(this.collectedAlready)return;let t=Hv(e,this.collectorGroup);t&&(this.collectedAlready=!0,this.node.queueFree(),this.emit(`collected`,this.value,t))}};function Hv(e,t){let n=[e];for(;n.length>0;){let e=n.shift();if(e.isInGroup(t))return e;n.push(...e.children)}for(let n=e.parent;n;n=n.parent)if(n.isInGroup(t))return n;return null}var Uv=class extends dt{static props={speed:{default:300},direction:{default:null},gravity:{default:0}};static signals=[];speed=300;direction=null;gravity=0;velocity=[];onReady(){if(this.speed===0&&this.gravity===0)throw new L(`PROP_TYPE_MISMATCH`,`Projectile on '${this.node.getPath()}': a projectile with "speed" 0 and "gravity" 0 never moves — set one of them.`,{prop:`speed`});let e=rv(this),t=this.resolveDirection();for(this.velocity=t.map(e=>e*this.speed);this.velocity.length<e.position.length;)this.velocity.push(0)}update(e){let t=this.node;this.gravity!==0&&(this.velocity[1]=(this.velocity[1]??0)+this.gravity*e);let n=t.position,r=Math.max(n.length,this.velocity.length),i=Array(r);for(let t=0;t<r;t++)i[t]=(n[t]??0)+(this.velocity[t]??0)*e;t.position=i}resolveDirection(){if(Array.isArray(this.direction))return sv(this.direction);if(this.direction===null||this.direction===`forward`)return this.forwardFromRotation();throw new L(`PROP_TYPE_MISMATCH`,`Projectile on '${this.node.getPath()}': "direction" must be a vector or 'forward', got ${JSON.stringify(this.direction)}.`,{prop:`direction`})}forwardFromRotation(){let e=this.node.rotation;if(typeof e==`number`){let t=e*Math.PI/180;return[Math.cos(t),Math.sin(t)]}if(Array.isArray(e)){let t=(e[1]??0)*Math.PI/180,n=(e[0]??0)*Math.PI/180;return sv([-Math.sin(t)*Math.cos(n),Math.sin(n),-Math.cos(t)*Math.cos(n)])}return[1,0]}},Wv=class extends dt{static props={game:{default:`game`},slot:{default:`1`},label:{default:``},scene:{default:``},restoreOnReady:{default:!1},probeOnReady:{default:!1}};static signals=[`saved`,`restored`,`noSave`,`hasSave`];game=`game`;slot=`1`;label=``;scene=``;restoreOnReady=!1;probeOnReady=!1;elapsed=0;slots=null;store(){return this.slots??=new Xt(this.game),this.slots}pendingRestore=!1;pendingProbe=!1;onReady(){this.pendingRestore=this.restoreOnReady,this.pendingProbe=this.probeOnReady}update(e){this.pendingProbe&&(this.pendingProbe=!1,this.probe()),this.pendingRestore&&(this.pendingRestore=!1,this.restore()),this.elapsed+=e}probe(){let e=this.store().read(this.slot);if(!e){this.emit(`noSave`);return}this.emit(`hasSave`,e.label||e.scene,e.playtime,e.scene)}get playtime(){return Math.round(this.elapsed)}slotScene(){return this.store().read(this.slot)?.scene??null}save(){let e=this.engine;this.store().write(this.slot,{scene:this.scene||(e.scene?.source.name??``),state:e.captureState(),label:this.label,savedAt:Date.now(),playtime:Math.round(this.elapsed)}),this.emit(`saved`,this.slot)}restore(){let e=this.store().read(this.slot);if(!e){this.emit(`noSave`);return}let t=this.engine.restoreState(e.state);this.emit(`restored`,t.restored)}clear(){this.store().remove(this.slot)}serialize(){return{playtime:Math.round(this.elapsed)}}deserialize(e){let t=e;typeof t.playtime==`number`&&t.playtime>=0&&(this.elapsed=t.playtime)}},Gv=class extends dt{static props={score:{default:0},lives:{default:0},scoreToWin:{default:0}};static signals=[`scoreChanged`,`won`,`lost`,`lifeLost`];score=0;lives=0;scoreToWin=0;hasWon=!1;hasLost=!1;onReady(){if(this.lives<0)throw new L(`PROP_TYPE_MISMATCH`,`ScoreKeeper on '${this.node.getPath()}': "lives" must be >= 0, got ${this.lives}.`,{prop:`lives`});if(this.scoreToWin<0)throw new L(`PROP_TYPE_MISMATCH`,`ScoreKeeper on '${this.node.getPath()}': "scoreToWin" must be >= 0, got ${this.scoreToWin}.`,{prop:`scoreToWin`})}addScore(e){this.setScore(this.score+e)}setScore(e){this.score=e,this.emit(`scoreChanged`,this.score),this.scoreToWin>0&&!this.hasWon&&this.score>=this.scoreToWin&&(this.hasWon=!0,this.emit(`won`))}loseLife(){this.lives<=0||this.hasLost||(--this.lives,this.emit(`lifeLost`,this.lives),this.lives<=0&&(this.hasLost=!0,this.emit(`lost`)))}serialize(){return{score:this.score,lives:this.lives,hasWon:this.hasWon,hasLost:this.hasLost}}deserialize(e){let t=e;typeof t.score==`number`&&(this.score=t.score),typeof t.lives==`number`&&(this.lives=t.lives),typeof t.hasWon==`boolean`&&(this.hasWon=t.hasWon),typeof t.hasLost==`boolean`&&(this.hasLost=t.hasLost)}},Kv=class{behavior;detached=new Map;constructor(e){this.behavior=e}resolveTemplate(e){let t=this.detached.get(e);if(t)return t;let n=this.behavior.node,r=e===``?null:n.getNodeOrNull(e);if(!r){let t=this.behavior.constructor.name;throw new L(`NODE_NOT_FOUND`,`${t} on '${n.getPath()}': "prefab" '${e}' does not resolve to a template node. Point it at a (usually hidden) child node to clone.`,{prop:`prefab`,path:n.getPath()})}return r.parent&&r.parent.removeChild(r),this.detached.set(e,r),r}spawn(e,t){let n=Pr(e),r=t?.at;return r&&r.length>0&&nv(n)&&(n.position=av(nv(this.behavior.node)?this.behavior.node.position:[],r)),typeof n.visible==`boolean`&&(n.visible=!0),(t?.parent??this.behavior.node).addChild(n),n}},qv={CameraShake:kv,DayNight:_v,GameFlow:Sv,PathFollow:Rv,Health:pv,Lifetime:Av,ScoreKeeper:Gv,Pickup:Vv,Collector:fv,DamageOnContact:hv,Interactable:Tv,Clickable:dv,SavePoint:Wv,FollowCamera:yv,Patrol:Bv,Chase:uv,Wander:class extends dt{static props={speed:{default:40},radius:{default:50},changeEvery:{default:2}};static signals=[];speed=40;radius=50;changeEvery=2;origin=[];goal=[];timer=0;onReady(){if(!(this.radius>0))throw new L(`PROP_TYPE_MISMATCH`,`Wander on '${this.node.getPath()}': "radius" must be > 0, got ${this.radius}.`,{prop:`radius`});let e=rv(this);this.origin=[...e.position],this.goal=[...e.position],this.pickGoal()}update(e){let t=this.node;this.timer-=e;let{position:n,reached:r}=cv(t.position,this.goal,this.speed*e);t.position=n,(r||this.timer<=0)&&this.pickGoal()}pickGoal(){this.timer=this.changeEvery;let e=this.origin.length,t=Array(e);for(let n=0;n<8;n++){for(let n=0;n<e;n++)t[n]=(this.origin[n]??0)+this.rng.range(-this.radius,this.radius);if(iv(t,this.origin)<=this.radius){this.goal=t;return}}this.goal=t.map((e,n)=>{let r=this.origin[n]??0,i=iv(t,this.origin)||1;return r+(e-r)/i*this.radius})}},ZombieAI:class extends dt{static props={aggroTarget:{default:``,nodePath:!0},aggroRange:{default:12},deAggroRange:{default:0},chaseSpeed:{default:4},wanderSpeed:{default:1.4},wanderRadius:{default:8},wanderChangeEvery:{default:3},goalTarget:{default:``,nodePath:!0},stopRange:{default:1.2},moveParent:{default:!1}};static signals=[`enteredAggro`,`exitedAggro`,`movementStateChanged`];aggroTarget=``;aggroRange=12;deAggroRange=0;chaseSpeed=4;wanderSpeed=1.4;wanderRadius=8;wanderChangeEvery=3;goalTarget=``;stopRange=1.2;moveParent=!1;aggro=!1;started=!1;home=[];goal=[];timer=0;lastState=``;mover(){let e=this.moveParent?this.node.parent:this.node;return e&&nv(e)?e:null}effectiveDeAggro(){return this.deAggroRange>0?this.deAggroRange:this.aggroRange*1.5}onReady(){if(this.moveParent){let e=this.node.parent;if(!e||!nv(e))throw new L(`PROP_TYPE_MISMATCH`,`ZombieAI on '${this.node.getPath()}': "moveParent" needs a spatial parent (a Node2D/Node3D) to move. '${this.node.name}' has none.`,{prop:`moveParent`,path:this.node.getPath()})}else rv(this)}update(e){let t=this.mover();if(!t)return;this.started||(this.started=!0,this.home=[...t.position],this.pickGoal());let n=this.aggroTarget?this.node.getNodeOrNull(this.aggroTarget):null,r=n&&nv(n)?n.position:null,i=r?this.groundDistance(t.position,r):1/0;if(!this.aggro&&i<=this.aggroRange?(this.aggro=!0,this.emit(`enteredAggro`)):this.aggro&&i>=this.effectiveDeAggro()&&(this.aggro=!1,this.emit(`exitedAggro`),this.pickGoal()),this.aggro&&r){let n=this.approach(t,r,this.chaseSpeed,e);this.setState(n?`idle`:`run`);return}this.timer-=e;let a=this.approach(t,this.goal,this.wanderSpeed,e);this.setState(a?`idle`:`walk`),(a||this.timer<=0)&&this.pickGoal()}approach(e,t,n,r){let i=e.position;if(this.groundDistance(i,t)<=this.stopRange)return!0;let a=i.length>=3?1:-1,o=[...t];a>=0&&(o[a]=i[a]??0);let s=this.groundDistance(i,o),{position:c}=cv(i,o,Math.min(n*r,Math.max(0,s-this.stopRange)));return e.position=c,!1}groundDistance(e,t){if(e.length>=3){let n=(e[0]??0)-(t[0]??0),r=(e[2]??0)-(t[2]??0);return Math.hypot(n,r)}return iv(e,t)}setState(e){e!==this.lastState&&(this.lastState=e,this.emit(`movementStateChanged`,e))}pickGoal(){this.timer=this.wanderChangeEvery;let e=this.mover(),t=e?e.position:this.home,n=t.length>=3?1:-1,r=this.home,i=this.goalTarget?this.node.getNodeOrNull(this.goalTarget):null;if(i&&nv(i)){let e=i.position;r=t.map((t,n)=>t+((e[n]??0)-t)*.4)}let a=[...r];for(let e=0;e<a.length;e++)e!==n&&(a[e]=(r[e]??0)+this.rng.range(-this.wanderRadius,this.wanderRadius));n>=0&&(a[n]=t[n]??0),this.goal=a}},MoveTo:Nv,Oscillate:Lv,Spawner:class extends dt{static props={prefab:{default:``,nodePath:!0},interval:{default:1},max:{default:0},at:{default:[]},autoStart:{default:!0},total:{default:0}};static signals=[`spawned`,`finished`];prefab=``;interval=1;max=0;at=[];autoStart=!0;total=0;source=new Kv(this);template;live=new Set;timer=0;running=!1;spawnedCount=0;done=!1;get liveCount(){return this.prune(),this.live.size}_templateForTest(){return this.template}onReady(){this.template=this.source.resolveTemplate(this.prefab),this.running=this.autoStart,this.timer=this.interval}start(){this.done||(this.running=!0)}stop(){this.running=!1}spawn(){if(this.prune(),this.done||this.max>0&&this.live.size>=this.max)return null;let e=this.source.spawn(this.template,this.at.length>0?{at:this.at}:void 0);return this.live.add(e),this.spawnedCount+=1,this.emit(`spawned`,e),this.total>0&&this.spawnedCount>=this.total&&(this.done=!0,this.running=!1,this.emit(`finished`)),e}update(e){this.running&&(this.timer-=e,!(this.timer>0)&&(this.timer+=this.interval,this.spawn()))}prune(){for(let e of this.live)e.parent===null&&this.live.delete(e)}},WaveSpawner:class extends dt{static props={waves:{default:[]},autoStart:{default:!0}};static signals=[`waveStarted`,`waveCleared`,`allCleared`];waves=[];autoStart=!0;source=new Kv(this);parsed=[];live=new Set;waveIndex=-1;phase=`idle`;timer=0;spawnedThisWave=0;announced=!1;onReady(){if(!Array.isArray(this.waves)||this.waves.length===0)throw new L(`PROP_TYPE_MISMATCH`,`WaveSpawner on '${this.node.getPath()}': "waves" must be a non-empty array of { prefab, count, interval, delayBefore }.`,{prop:`waves`});this.parsed=this.waves.map((e,t)=>this.parseWave(e,t));for(let e of this.parsed)this.source.resolveTemplate(e.prefab);this.autoStart&&this.beginWave(0)}start(){this.beginWave(0)}update(e){if(this.phase===`idle`||this.phase===`done`)return;let t=this.parsed[this.waveIndex];if(t){if(this.announced||(this.announced=!0,this.emit(`waveStarted`,this.waveIndex)),this.phase===`delay`){this.timer-=e,this.timer<=0&&(this.phase=`spawning`,this.timer=0);return}if(this.phase===`spawning`){for(this.timer-=e;this.timer<=0&&this.spawnedThisWave<t.count;){let e=this.source.spawn(this.source.resolveTemplate(t.prefab));this.live.add(e),this.spawnedThisWave+=1,this.timer+=t.interval}this.spawnedThisWave>=t.count&&(this.phase=`clearing`);return}if(this.phase===`clearing`&&(this.prune(),this.live.size===0)){this.emit(`waveCleared`,this.waveIndex);let e=this.waveIndex+1;e<this.parsed.length?this.beginWave(e):(this.phase=`done`,this.emit(`allCleared`))}}}beginWave(e){this.waveIndex=e,this.spawnedThisWave=0,this.announced=!1,this.live.clear();let t=this.parsed[e];t&&(t.delayBefore>0?(this.phase=`delay`,this.timer=t.delayBefore):(this.phase=`spawning`,this.timer=0))}prune(){for(let e of this.live)e.parent===null&&this.live.delete(e)}parseWave(e,t){let n=e,r=typeof n?.prefab==`string`?n.prefab:``;if(r===``)throw new L(`PROP_TYPE_MISMATCH`,`WaveSpawner on '${this.node.getPath()}': wave ${t} needs a "prefab" template path.`,{prop:`waves`});return{prefab:r,count:typeof n?.count==`number`?n.count:1,interval:typeof n?.interval==`number`?n.interval:.5,delayBefore:typeof n?.delayBefore==`number`?n.delayBefore:0}}},Projectile:Uv,Buoyancy:$_};function Jv(e){let t=e?.replace??!0;for(let[e,n]of Object.entries(qv))ht(e,n,{replace:t})}function Yv(e,t){let n=e.shape;if(n!==void 0){if(e.oneWay!==void 0&&typeof e.oneWay!=`boolean`)throw new L(`BAD_FORMAT`,`Collider on '${t}': "oneWay" must be a boolean (platforms you jump up through), got ${JSON.stringify(e.oneWay)}.`);if(n===`rect`){let n=e.size;if(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`))throw new L(`BAD_FORMAT`,`Collider on '${t}': rect needs "size": [width, height].`);return}if(n===`circle`){if(typeof e.radius!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${t}': circle needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}throw new L(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(n)}.`)}}var Xv=class extends pn{static typeName=`Node2D`;static props={position:{default:[0,0]},rotation:{default:0},static:{default:!1},scale:{default:[1,1]},renderOrder:{default:0},orderGroup:{default:`default`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},visible:{default:!0}};static propAliases={zIndex:`renderOrder`};position=[0,0];rotation=0;static=!1;scale=[1,1];renderOrder=0;orderGroup=`default`;get effectiveRenderOrder(){return Lt(this.orderGroup,this.renderOrder,this.tree?.engine?.orderGroups)}visible=!0;_object2D=null;_ensureObject2D(){return this._object2D||(this._object2D=this._createObject2D(),this._object2D.userData.incantoNode=this),this._object2D}_createObject2D(){return new ls}_syncObject2D(e){let t=this._ensureObject2D();t.position.set(this.position[0]??0,-(this.position[1]??0),0),t.rotation.z=-mo.degToRad(this.rotation),t.scale.set(this.scale[0]??1,this.scale[1]??1,1),t.visible=this.visible}free(){super.free(),this._object2D?.removeFromParent(),this._object2D=null}},Zv=class extends Xv{static props={collider:{default:{},variants:{tag:`shape`,byTag:{rect:{shape:`rect`,size:[32,32]},circle:{shape:`circle`,radius:16},capsule:{shape:`capsule`,radius:12,height:32}}}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){Yv(e.collider,e.name)}_physics=null},Qv=class extends Zv{static typeName=`StaticBody2D`},$v=class extends Zv{static typeName=`Area2D`},ey=class extends Zv{static typeName=`RigidBody2D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0]},ty=class extends Zv{static typeName=`CharacterBody2D`;static props={velocity:{default:[0,0]},stickToGround:{default:!0},slopeLimitDeg:{default:45}};static propAliases={snapToGround:`stickToGround`};velocity=[0,0];stickToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new L(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody2D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody2D '${this.name}' has no physics world — await enablePhysics2D(engine) first.`);this._physics.moveAndSlide(this)}_onWall=0;_onCeiling=!1;isOnWall(){return this._onWall!==0}wallSide(){return this._onWall}isOnCeiling(){return this._onCeiling}isOnFloor(){return this._grounded}},ny=new Set;function ry(e){return ny.add(e),()=>ny.delete(e)}function iy(e,t){return[...ny].filter(n=>n.dimension===e&&(t===void 0||n.engine===t))}var ay=class extends Xv{static typeName=`Joint2D`;static props={type:{default:`revolute`,options:[`fixed`,`revolute`,`rope`,`spring`]},target:{default:``,nodePath:!0},anchor:{default:[0,0]},targetAnchor:{default:[0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`revolute`;target=``;anchor=[0,0];targetAnchor=[0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof Zv))throw new L(`TREE_VIOLATION`,`Joint2D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new L(`BAD_FORMAT`,`Joint2D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof Zv))throw new L(`NODE_NOT_FOUND`,`Joint2D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},Z=100,oy=Math.PI/180;async function sy(e,t){let n=await hh(()=>import(`./rapier-CEuLKeCu.js`),[],import.meta.url);return await n.init({}),new cy(n,e,t)}var cy=class{R;engine;debugDraw=!1;debugScope=null;dimension=`2d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnectScene;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.simulate=n?.simulate??!0,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,980];this.world=new e.World({x:(i[0]??0)/Z,y:(i[1]??0)/Z}),this.kcc=this.world.createCharacterController(.01),this.kcc.setUp({x:0,y:-1}),this.events=new e.EventQueue(!0),this.unregisterDebug=ry(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.disconnectScene=t.sceneChanged.connect(()=>{t.scene&&this.syncBodies()}),this.syncBodies()}simulate;step(e){if(this.lastDt=e,!this.simulate){this.syncBodies(),this.poseFromTree();return}if(this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,980];this.world.gravity={x:(e[0]??0)/Z,y:(e[1]??0)/Z}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()&&!(e instanceof $v)){let[t,r]=hy(e);e.position=[n.x*Z-t,n.y*Z-r]}if(e instanceof ey){e.fixedRotation||(e.rotation=t.body.rotation()/oy);let n=t.body.linvel();e.linearVelocity=[n.x*Z,n.y*Z],t.lastVX=e.linearVelocity[0]??0,t.lastVY=e.linearVelocity[1]??0}let[r,i]=my(e);t.lastX=r,t.lastY=i}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){Ot(this.engine,`error`,`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.stickToGround&&n>=0?this.kcc.enableSnapToGround(.05):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*oy);let r=0,i=0;if(t.ground&&t.ground._physics===this){let[e,n]=my(t.ground);r=e-(t.groundX??e),i=n-(t.groundY??n)}else t.ground=null;let a={x:((e.velocity[0]??0)*this.lastDt+r)/Z*1,y:(n*this.lastDt+i)/Z*1},o=t.body.translation().y*Z+fy(e);this.kcc.computeColliderMovement(t.collider,a,this.R.QueryFilterFlags.EXCLUDE_SENSORS,void 0,t=>{let r=this.byColliderHandle.get(t.handle);return!(r&&r!==e&&r.collider.oneWay===!0&&(n<0||o>py(r)+dy))});let s=this.kcc.computedMovement(),c=t.body.translation();t.body.setNextKinematicTranslation({x:c.x+s.x,y:c.y+s.y}),e._grounded=this.kcc.computedGrounded(),e._onWall=0,e._onCeiling=!1;let l=this.kcc.numComputedCollisions();for(let t=0;t<l;t++){let n=this.kcc.computedCollision(t)?.normal1;n&&(Math.abs(n.y)>.7?e._grounded||(e._onCeiling=!0):Math.abs(n.x)>.7&&(e._onWall=n.x>0?-1:1))}if(e._grounded){let n=(c.x+s.x)*Z,r=(c.y+s.y)*Z+fy(e)-2,i=this.castRay([n,r],[0,1],8,e);if(i?.node&&!(i.node instanceof ty)){t.ground=i.node;let[e,n]=my(i.node);t.groundX=e,t.groundY=n}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.debugScope?this.scopedLines(this.debugScope):this.world.debugRender().vertices,t=new Float32Array(e.length);for(let n=0;n<e.length;n++)t[n]=e[n]*Z;return t}scopedLines(e){let t=[],n=[],r=e=>{let t=this.entries.get(e);t&&n.push(t.body);for(let t of e.children)r(t)};r(e);for(let t=e.parent;t&&n.length===0;t=t.parent){let e=this.entries.get(t);e&&n.push(e.body)}for(let e of n)for(let n=0;n<e.numColliders();n++){let r=e.collider(n);if(!r)continue;let i=r.translation(),a=r.rotation(),o=Math.cos(a),s=Math.sin(a),c=(e,n)=>{t.push(i.x+e*o-n*s,i.y+e*s+n*o)},l=(e,t,n,r)=>{c(e,t),c(n,r)},u=r.shape;if(u.halfExtents){let{x:e,y:t}=u.halfExtents;l(-e,-t,e,-t),l(e,-t,e,t),l(e,t,-e,t),l(-e,t,-e,-t)}else if(u.radius!==void 0){let e=u.radius,t=u.halfHeight??0;for(let n=0;n<24;n++){let r=n/24*Math.PI*2,i=(n+1)/24*Math.PI*2,a=e=>e>=0?t:-t;l(Math.cos(r)*e,Math.sin(r)*e+a(Math.sin(r)),Math.cos(i)*e,Math.sin(i)*e+a(Math.sin(i)))}t>0&&(l(-e,-t,-e,t),l(e,-t,e,t))}}return new Float32Array(t)}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:(e.anchor[0]??0)/Z,y:(e.anchor[1]??0)/Z},s={x:(e.targetAnchor[0]??0)/Z,y:(e.targetAnchor[1]??0)/Z},c=e.length/Z;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y)}let l;l=e.type===`fixed`?t.JointData.fixed(o,0,s,0):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.revolute(o,s),this.joints.set(e,this.world.createImpulseJoint(l,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=Math.hypot(t[0],t[1])||1,o=new this.R.Ray({x:e[0]/Z,y:e[1]/Z},{x:t[0]/a,y:t[1]/a}),s=r?this.entries.get(r)?.collider:void 0,c=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castRayAndGetNormal(o,n/Z,!0,c,void 0,s,void 0,e=>!e.isSensor());return l?{distance:l.timeOfImpact*Z,normal:[l.normal.x,l.normal.y],node:this.byColliderHandle.get(l.collider.handle)??null}:null}dispose(){this.disconnect(),this.disconnectScene(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;poseFromTree(){for(let[e,t]of this.entries){let[n,r]=my(e);t.body.setTranslation({x:n/Z,y:r/Z},!1),t.body.setRotation(e.rotation*oy,!1)}this.world.propagateModifiedBodyPositionsToColliders()}syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=e.root===this.lastRoot,r=t!==this.lastStructure||!n;if(r){let r=n?e.tree._structureSince(this.lastStructure):null;if(this.lastStructure=t,this.lastRoot=e.root,r){let t=!1;for(let{node:e,added:n}of r)e instanceof Zv&&(n?this.bodySet.add(e):this.bodySet.delete(e)),e instanceof ay&&(t=!0);t&&(this.jointSet.clear(),ly(e.root,this.jointSet))}else this.bodySet.clear(),uy(e.root,this.bodySet),this.jointSet.clear(),ly(e.root,this.jointSet)}let i=this.bodySet;for(let e of i){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),Ot(this.engine,`warn`,`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.ensureEntry(e)}if(this.syncJoints(r),r)for(let[e,t]of this.entries)i.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let[r,i]=my(e),a=r/Z,o=i/Z,s;s=e instanceof ey?n.RigidBodyDesc.dynamic():e instanceof ty||e instanceof $v?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed(),s.setTranslation(a,o).setRotation(e.rotation*oy),e instanceof ey&&(s.setGravityScale(e.gravityScale),s.setLinvel((e.linearVelocity[0]??0)/Z,(e.linearVelocity[1]??0)/Z),e.fixedRotation&&s.lockRotations());let c=this.world.createRigidBody(s),l=gy(n,e.collider,e.name);l.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),l.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof $v&&l.setSensor(!0),e instanceof ey&&l.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let u=this.world.createCollider(l,c);return t={body:c,collider:u,lastX:r,lastY:i,lastVX:0,lastVY:0},this.entries.set(e,t),this.byColliderHandle.set(u.handle,e),e._colliderChanged=!1,e._physics=this,t}let[r,i]=my(e);if((r!==t.lastX||i!==t.lastY)&&(t.body.setTranslation({x:r/Z,y:i/Z},!0),t.lastX=r,t.lastY=i),e instanceof ey){let n=e.linearVelocity[0]??0,r=e.linearVelocity[1]??0;(n!==t.lastVX||r!==t.lastVY)&&(t.body.setLinvel({x:n/Z,y:r/Z},!0),t.lastVX=n,t.lastVY=r)}return t}};function ly(e,t){e instanceof ay&&t.add(e);for(let n of e.children)ly(n,t)}function uy(e,t){e instanceof Zv&&t.add(e);for(let n of e.children)uy(n,t)}var dy=4;function fy(e){let t=e.collider;return t.shape===`rect`?(t.size?.[1]??32)/2:t.shape===`capsule`?(t.height??32)/2+(t.radius??8):t.radius??16}function py(e){let[,t]=my(e),n=e.collider;return t-(n.shape===`rect`?(n.size?.[1]??32)/2:n.shape===`capsule`?(n.height??32)/2+(n.radius??8):n.radius??16)}function my(e){let t=0,n=0;for(let r=e;r;r=r.parent)r instanceof Xv&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function hy(e){let t=0,n=0;for(let r=e.parent;r;r=r.parent)r instanceof Xv&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function gy(e,t,n){Yv(t,n);let r=_y(e,t,n),i=t.offset;return Array.isArray(i)&&r.setTranslation((i[0]??0)/Z,(i[1]??0)/Z),r}function _y(e,t,n){let r=t.shape;if(r===`rect`){let r=t.size;if(!Array.isArray(r)||r.length!==2||r.some(e=>typeof e!=`number`))throw new L(`BAD_FORMAT`,`Collider on '${n}': rect needs "size": [width, height].`);return e.ColliderDesc.cuboid(r[0]/2/Z,r[1]/2/Z)}if(r===`circle`){if(typeof t.radius!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${n}': circle needs "radius".`);return e.ColliderDesc.ball(t.radius/Z)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2/Z,t.radius/Z)}throw new L(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(r)}.`)}function vy(e){let t=[];for(let n=2;n<=32;n++)e%n===0&&t.push(e/n);return t.sort((e,t)=>t-e).slice(0,6)}function yy(e,t,n,r,i,a){if(!r||!i||!t||!n)return null;if(r%t!==0||i%n!==0){let a=[];if(r%t!==0){let e=vy(r);a.push(`${r} px wide is not a whole number of ${t} px frames`+(e.length>0?` (${e.join(`, `)} would divide it)`:``))}if(i%n!==0){let e=vy(i);a.push(`${i} px tall is not a whole number of ${n} px frames`+(e.length>0?` (${e.join(`, `)} would divide it)`:``))}return`[incanto] spritesheet '${e}' does not fit its frame size: ${a.join(`; `)}. Every row after the first is cut off centre.`}if(a!==void 0){let o=r/t*(i/n);if(a>=o)return`[incanto] spritesheet '${e}' has ${o} frames (0–${o-1}), and an animation asks for frame ${a}. Those frames draw whatever is at the wrong end of the sheet.`}return null}var by=new tu(1,1),xy=class extends Xv{static typeName=`Sprite2D`;static props={texture:{default:``},anchor:{default:[.5,.5]},flipX:{default:!1},flipY:{default:!1},tint:{default:`#ffffff`},opacity:{default:1}};texture=``;anchor=[.5,.5];flipX=!1;flipY=!1;tint=`#ffffff`;opacity=1;quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Hc(by,new Ac({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_createObject2D(){return super._createObject2D()}resolveTexture(e){if(!this.texture||!e)return null;let t=e.getTexture(this.texture),n=t.image;return!n?.width||!n.height?null:{texture:t,width:n.width,height:n.height}}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=t.material,r=this.resolveTexture(e);if(!r){t.visible=!1;return}t.visible=!0,n.map!==r.texture&&(n.map=r.texture,n.needsUpdate=!0);let i=r.width,a=r.height;t.scale.set(this.flipX?-i:i,this.flipY?-a:a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??.5;t.position.set((.5-o)*i,(s-.5)*a,0),t.renderOrder=this.effectiveRenderOrder,n.color.set(this.tint),n.opacity=this.opacity}},Sy=class extends xy{static typeName=`AnimatedSprite2D`;static signals=[`animationFinished`];static props={sheet:{default:``},animations:{default:{}},autoplay:{default:``}};sheet=``;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;currentDef=null;ownTexture=null;loadedSheetRef=``;play(e){let{name:t,def:n}=Fr(this.animations,e,this.name);this.currentAnimation=t,this.currentDef=n,this.frameList=Lr(n.frames,t),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){Ir(this.animations,this.name),this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.currentDef;if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}gridChecked=``;checkGrid(e,t,n,r,i){if(this.gridChecked===e)return;this.gridChecked=e;let a=0;for(let[e,t]of Object.entries(this.animations))if(typeof t!=`string`)try{for(let n of Lr(t.frames,e))n>a&&(a=n)}catch{return}let o=yy(e,t,n,r,i,a);o&&Ot(this.tree?.engine??null,`error`,o)}resolveTexture(e){if(!this.sheet||!e)return null;let t=e.getSheet(this.sheet);this.loadedSheetRef!==this.sheet&&(this.ownTexture=t.texture.clone(),this.ownTexture.needsUpdate=!0,this.loadedSheetRef=this.sheet);let n=this.ownTexture,r=t.texture.image;if(!r?.width||!r.height)return null;this.checkGrid(this.sheet,t.frameWidth,t.frameHeight,r.width,r.height);let i=Math.max(1,Math.floor(r.width/t.frameWidth)),a=this.currentFrame%i,o=Math.floor(this.currentFrame/i);return n.repeat.set(t.frameWidth/r.width,t.frameHeight/r.height),n.offset.set(a*t.frameWidth/r.width,1-(o+1)*t.frameHeight/r.height),{texture:n,width:t.frameWidth,height:t.frameHeight}}},Cy=class extends Xv{static typeName=`Camera2D`;static props={follow:{default:``,nodePath:!0},smoothing:{default:0},zoom:{default:1},limits:{default:[]},current:{default:!1}};follow=``;smoothing=0;zoom=1;limits=[];current=!1;get effectiveZoom(){return Math.max(.01,this.zoom)}update(e){if(!this.follow)return;let t=this.getNodeOrNull(this.follow);if(!(t instanceof Xv))return;let n=t.position[0]??0,r=t.position[1]??0,i=Math.min(Math.max(this.smoothing,0),.99),a=i<=0?1:1-i**(e*60),o=this.position[0]??0,s=this.position[1]??0;this.position=[o+(n-o)*a,s+(r-s)*a]}clampedCenter(e,t){let n=this.position[0]??0,r=this.position[1]??0;if(this.limits.length!==0&&this.limits.length!==4)throw new L(`BAD_FORMAT`,`Camera2D '${this.name}' limits must be [] or [minX,minY,maxX,maxY], got length ${this.limits.length}.`);if(this.limits.length===4){let[i,a,o,s]=this.limits,c=e/(2*this.effectiveZoom),l=t/(2*this.effectiveZoom);n=wy(n,i+c,o-c),r=wy(r,a+l,s-l)}return{x:n,y:r}}};function wy(e,t,n){return t>n?(t+n)/2:Math.min(n,Math.max(t,e))}var Ty=class extends pn{static typeName=`CharacterController2D`;static props={mode:{default:`platformer`,options:[`platformer`,`topDown`]},maxSpeed:{default:220},jumpHeight:{default:64},moveAction:{default:`move`},jumpAction:{default:`jump`},coyoteSeconds:{default:0},jumpBufferSeconds:{default:0},jumpCutMultiplier:{default:1},maxJumps:{default:1},dashSpeed:{default:0},dashSeconds:{default:.15},dashAction:{default:`dash`},wallSlideSpeed:{default:0},wallJumpImpulse:{default:[0,0]}};static signals=[`movementStateChanged`];mode=`platformer`;maxSpeed=220;jumpHeight=64;moveAction=`move`;jumpAction=`jump`;coyoteSeconds=0;jumpBufferSeconds=0;jumpCutMultiplier=1;maxJumps=1;dashSpeed=0;dashSeconds=.15;dashAction=`dash`;wallSlideSpeed=0;wallJumpImpulse=[0,0];state=`idle`;coyoteLeft=0;bufferLeft=0;jumpsUsed=0;dashLeft=0;dashDir=1;rising=!1;onReady(){if(!(this.parent instanceof ty))throw new L(`TREE_VIOLATION`,`CharacterController2D '${this.name}' must be a child of a CharacterBody2D (parent is '${this.parent?.name??`none`}').`);if(this.mode!==`platformer`&&this.mode!==`topDown`)throw new L(`PROP_TYPE_MISMATCH`,`CharacterController2D.mode must be 'platformer' or 'topDown', got '${this.mode}'.`)}fixedUpdate(e){let t=this.tree?.engine;if(!t?.scene)return;let n=this.parent;if(!(n instanceof ty))return;let r=t.input,i=r.getVector(this.moveAction);if(this.mode===`topDown`){n.velocity=[i.x*this.maxSpeed,i.y*this.maxSpeed],n.moveAndSlide();return}let a=t.scene.physics?.gravity?.[1]??980,o=n.isOnFloor(),s=-Math.sqrt(2*a*this.jumpHeight);if(this.dashLeft>0){this.dashLeft-=e,n.velocity[0]=this.dashDir*this.dashSpeed,n.velocity[1]=0,n.moveAndSlide(),this.setState(`dash`);return}if(this.dashSpeed>0&&r.justPressed(this.dashAction)){this.dashLeft=this.dashSeconds,this.dashDir=i.x===0?this.dashDir:Math.sign(i.x),n.velocity[0]=this.dashDir*this.dashSpeed,n.velocity[1]=0,n.moveAndSlide(),this.setState(`dash`);return}n.velocity[0]=i.x*this.maxSpeed,o?(this.coyoteLeft=this.coyoteSeconds,this.jumpsUsed=0):(this.coyoteLeft=Math.max(0,this.coyoteLeft-e),this.coyoteLeft<=0&&this.jumpsUsed===0&&(this.jumpsUsed=1)),r.justPressed(this.jumpAction)?this.bufferLeft=Math.max(this.jumpBufferSeconds,0):this.bufferLeft=Math.max(0,this.bufferLeft-e);let c=this.bufferLeft>0||r.justPressed(this.jumpAction),l=this.wallSlideSpeed>0||this.wallJumpImpulse.some(e=>e!==0)?n.isOnWall():!1;if(c&&l&&!o&&this.wallJumpImpulse.some(e=>e!==0)){let e=-n.wallSide();n.velocity[0]=e*(this.wallJumpImpulse[0]??0),n.velocity[1]=-(this.wallJumpImpulse[1]??0),this.bufferLeft=0,this.rising=!0,this.jumpsUsed=1}else c&&(o||this.coyoteLeft>0||this.jumpsUsed<this.maxJumps)?(n.velocity[1]=s,this.bufferLeft=0,this.coyoteLeft=0,this.rising=!0,this.jumpsUsed=o?1:this.jumpsUsed+1):o?(n.velocity[1]=20,this.rising=!1):(n.velocity[1]=(n.velocity[1]??0)+a*e,this.rising&&this.jumpCutMultiplier<1&&!r.isPressed(this.jumpAction)&&(n.velocity[1]=(n.velocity[1]??0)*this.jumpCutMultiplier,this.rising=!1),(n.velocity[1]??0)>=0&&(this.rising=!1),this.wallSlideSpeed>0&&l&&(n.velocity[1]??0)>this.wallSlideSpeed&&(n.velocity[1]=this.wallSlideSpeed));n.isOnCeiling()&&(n.velocity[1]??0)<0&&(n.velocity[1]=0,this.rising=!1),n.moveAndSlide();let u=n.velocity[1]??0;this.wallSlideSpeed>0&&!n.isOnFloor()&&n.isOnWall()&&u>0?this.setState(`wallSlide`):n.isOnFloor()?this.setState(Math.abs(i.x)>.01?`run`:`idle`):this.setState(u<0?`jump`:`fall`)}setState(e){e!==this.state&&(this.state=e,this.emit(`movementStateChanged`,e))}},Ey=new tu(1,1),Dy=class extends Xv{static typeName=`ColorRect2D`;static props={size:{default:[100,100]},color:{default:`#ffffff`},opacity:{default:1},anchor:{default:[.5,.5]}};size=[100,100];color=`#ffffff`;opacity=1;anchor=[.5,.5];quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Hc(Ey,new Ac({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=this.size[0]??0,r=this.size[1]??0;t.visible=n>0&&r>0&&this.opacity>0,t.scale.set(n,r,1);let i=this.anchor[0]??.5,a=this.anchor[1]??.5;t.position.set((.5-i)*n,(a-.5)*r,0),t.renderOrder=this.effectiveRenderOrder;let o=t.material;o.color.set(this.color),o.opacity=this.opacity}},Oy=new tu(1,1),ky=class extends Xv{static typeName=`Label`;static props={text:{default:``},fontSize:{default:16},color:{default:`#ffffff`},font:{default:`monospace`},align:{default:`left`}};text=``;fontSize=16;color=`#ffffff`;font=`monospace`;align=`left`;quadMesh=null;canvas=null;lastKey=``;_quad(){return this.quadMesh||(this.quadMesh=new Hc(Oy,new Ac({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad();if(typeof document>`u`||this.text===``){t.visible=!1;return}let n=`${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;n!==this.lastKey&&(this.lastKey=n,this.rasterize()),t.visible=!0,t.renderOrder=this.effectiveRenderOrder}rasterize(){let e=Math.min(globalThis.devicePixelRatio??1,2);this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=`${this.fontSize*e}px ${this.font}`;t.font=n;let r=t.measureText(this.text),i=Math.max(1,Math.ceil(r.width)),a=Math.ceil(this.fontSize*e*1.4);this.canvas.width=i,this.canvas.height=a,t.font=n,t.fillStyle=this.color,t.textBaseline=`middle`,t.fillText(this.text,0,a/2);let o=this._quad(),s=o.material;s.map?.dispose(),s.map=new Gl(this.canvas),s.needsUpdate=!0;let c=i/e,l=a/e;o.scale.set(c,l,1);let u=this.align===`center`?.5:+(this.align===`right`);o.position.set((.5-u)*c,0,0)}},Ay=new tu(1,1),jy=class e extends Xv{orderGroup=`effects`;static typeName=`Particles2D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...nr]},emitting:{default:!0},worldSpace:{default:!1},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},maxParticles:{default:256}};preset=`custom`;emitting=!0;worldSpace=!1;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!nr.includes(t.preset))throw new L(`BAD_FORMAT`,`Particles2D '${e.name}' preset must be 'custom' or one of [${nr.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:nr});if(t.blend!==`add`&&t.blend!==`normal`)throw new L(`BAD_FORMAT`,`Particles2D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){rr(this,this.preset,it(e.typeName));let t=this.tree?.engine?.rng??new Ee(4660);this.sim=new ar({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[this.speed[0]??0,this.speed[1]??0],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[this.gravity[0]??0,this.gravity[1]??0,0],drag:this.drag,maxParticles:this.maxParticles},t)}return this.sim}get aliveCount(){return this.sim?.count??0}particles(){let e=[];return this.sim?.forEach(t=>{e.push({...t})}),e}lastWorld=null;wasEmitting=!1;update(e){let t=this._ensureSim();this.holdWorldSpace(t),t.setRate(this.emitting?this.rate:0),this.burst>0&&!this.bursted&&(this.emitting||this.armedByReplay)&&(this.bursted=!0,this.armedByReplay=!1,t.burst(this.burst),this.report(`burst`,this.burst));let n=this.emitting&&this.rate>0;n!==this.wasEmitting&&(this.wasEmitting=n,n&&this.report(`emit`,this.rate)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}holdWorldSpace(e){if(!this.worldSpace){this.lastWorld=null;return}let t=0,n=0;for(let e=this;e;e=e.parent)e instanceof Xv&&(t+=e.position[0]??0,n+=e.position[1]??0);let r=this.lastWorld;r&&e.translateAll(r[0]-t,r[1]-n,r[2]-0),this.lastWorld=[t,n,0]}report(e,t){let n=this.tree?.engine;n?.effects.record({kind:e,name:this.preset,from:this.getPath(),amount:t,at:n.time})}replay(){this.bursted=!1,this.finishedEmitted=!1,this.armedByReplay=!0}armedByReplay=!1;mesh=null;paletteCache=[];paletteCacheKey=``;refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new K,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}_syncObject2D(e){super._syncObject2D(e);let t=this._ensureSim();if(!this.mesh||this.mesh.count!==this.maxParticles){this.mesh&&this.mesh.removeFromParent();let e=new Ac({transparent:!0,depthWrite:!1,blending:this.blend===`add`?2:1});this.mesh=new ml(Ay,e,this.maxParticles),this.mesh.instanceMatrix.setUsage(Da),this.mesh.frustumCulled=!1,this._ensureObject2D().add(this.mesh)}let n=this.mesh,r=this.refreshPalette(),i=r?null:Ny.set(this.colorStart),a=Py.set(this.colorEnd),o=this.shimmer,s=0;t.forEach(e=>{let t=this.sizeStart+(this.sizeEnd-this.sizeStart)*e.t;My.makeScale(t,t,1),My.setPosition(e.x,-e.y,0),n.setMatrixAt(s,My);let c=r?r[Math.floor(e.seed*r.length)]:i,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);o>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*o+e.seed))),Fy.copy(c).lerp(a,e.t).multiplyScalar(l),n.setColorAt(s,Fy),s+=1}),n.count=s,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),n.renderOrder=this.effectiveRenderOrder}},My=new G,Ny=new K,Py=new K,Fy=new K;function Iy(e,t){let n=[],r=0;for(let i of e){let e=[];if(typeof i==`string`)for(let n of i){let r=t[n];if(r!==void 0)e.push(r);else if(n===`.`||n===` `)e.push(-1);else if(n>=`0`&&n<=`9`)e.push(n.charCodeAt(0)-48);else throw new L(`BAD_FORMAT`,`TileMap2D: unknown tile char '${n}' — add it to "legend" (char → tile index), or use '.'/' ' for empty and digits 0-9.`)}else for(let t of i)e.push(t);r=Math.max(r,e.length),n.push(e)}for(let e of n)for(;e.length<r;)e.push(-1);return n}function Ly(e,t){let n=e.length,r=n>0?e[0].length:0,i=e.map(e=>e.map(()=>!1)),a=(n,r)=>t.has(e[r][n]),o=[];for(let e=0;e<n;e++)for(let t=0;t<r;t++){if(!a(t,e)||i[e][t])continue;let s=1;for(;t+s<r&&a(t+s,e)&&!i[e][t+s];)s++;let c=1;grow:for(;e+c<n;){for(let n=0;n<s;n++)if(!a(t+n,e+c)||i[e+c][t+n])break grow;c++}for(let n=0;n<c;n++)for(let r=0;r<s;r++)i[e+n][t+r]=!0;o.push({x:t,y:e,w:s,h:c})}return o}var Ry=class extends Xv{static typeName=`TileMap2D`;static props={texture:{default:``},tileSize:{default:32},columns:{default:0},cells:{default:[]},legend:{default:{}},solid:{default:[]},opacity:{default:1}};texture=``;tileSize=32;columns=0;_cells=[];_legend={};_solid=[];geometryDirty=!0;collidersDirty=!0;get cells(){return this._cells}set cells(e){this._cells=e,this.geometryDirty=!0,this.collidersDirty=!0}get legend(){return this._legend}set legend(e){this._legend=e,this.geometryDirty=!0,this.collidersDirty=!0}get solid(){return this._solid}set solid(e){this._solid=e,this.collidersDirty=!0}opacity=1;tileMesh=null;builtColumns=0;builtRows=0;static validateJson(e){let t=e;Iy(t._cells,t._legend)}grid(){return Iy(this._cells,this._legend)}onReady(){this.rebuildColliders()}update(e){this.collidersDirty&&this.rebuildColliders()}rebuildColliders(){this.collidersDirty=!1;for(let e of[...this.children])e.name.startsWith(`__tileSolid`)&&e.free();if(this._solid.length===0)return;let e=this.tileSize;Ly(this.grid(),new Set(this._solid)).forEach((t,n)=>{let r=new Qv(`__tileSolid${n}`);r.position=[(t.x+t.w/2)*e,(t.y+t.h/2)*e],r.collider={shape:`rect`,size:[t.w*e,t.h*e]},this.addChild(r)})}_mesh(){return this.tileMesh||(this.tileMesh=new Hc(new J,new Ac({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.tileMesh)),this.tileMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._mesh(),n=t.material;if(!this.texture||!e){t.visible=!1;return}let r=e.getTexture(this.texture),i=r.image;if(!i?.width||!i.height){t.visible=!1;return}t.visible=this.opacity>0,t.renderOrder=this.effectiveRenderOrder,n.opacity=this.opacity,n.map!==r&&(r.magFilter=Xr,n.map=r,n.needsUpdate=!0,this.geometryDirty=!0);let a=this.columns>0?this.columns:Math.max(1,Math.floor(i.width/this.tileSize)),o=Math.max(1,Math.floor(i.height/this.tileSize));(a!==this.builtColumns||o!==this.builtRows)&&(this.geometryDirty=!0),this.geometryDirty&&(this.geometryDirty=!1,this.builtColumns=a,this.builtRows=o,this.buildGeometry(t.geometry,a,o))}buildGeometry(e,t,n){let r=this.grid(),i=this.tileSize,a=[],o=[],s=[];for(let e=0;e<r.length;e++){let c=r[e];for(let r=0;r<c.length;r++){let l=c[r];if(l<0)continue;let u=r*i,d=u+i,f=-(e*i),p=-((e+1)*i),m=a.length/3;a.push(u,f,0,d,f,0,d,p,0,u,p,0);let h=l%t,g=Math.floor(l/t),_=h/t,v=(h+1)/t,y=1-g/n,b=1-(g+1)/n;o.push(_,y,v,y,v,b,_,b),s.push(m,m+2,m+1,m,m+3,m+2)}}e.setAttribute(`position`,new q(new Float32Array(a),3)),e.setAttribute(`uv`,new q(new Float32Array(o),2)),e.setIndex(s),e.computeBoundingSphere()}get renderedTileCount(){let e=this.tileMesh?.geometry.getAttribute(`position`);return e?e.count/4:0}free(){this.tileMesh?.geometry.dispose(),super.free()}},zy=[`top-left`,`top`,`top-right`,`left`,`center`,`right`,`bottom-left`,`bottom`,`bottom-right`],By=class extends pn{static typeName=`UILayer`;static props={anchor:{default:`top-left`,options:zy}};anchor=`top-left`;group=null;_ensureGroup(){return this.group||(this.group=new us,this.group.userData.incantoNode=this),this.group}static validateJson(e){let t=e.anchor;if(!zy.includes(t))throw new L(`BAD_FORMAT`,`UILayer '${e.name}' anchor must be one of [${zy.join(`, `)}], got '${t}'.`,{prop:`anchor`,validOptions:zy})}_anchorOrigin(e,t){let n=this.anchor;return{x:n.includes(`right`)?e:n===`top`||n===`center`||n===`bottom`?e/2:0,y:n.includes(`bottom`)?t:n===`left`||n===`center`||n===`right`?t/2:0}}};function Vy(){or(),R(Xv),R(xy),R(Dy),R(jy),R(Sy),R(Cy),R(ky),R(By),R(Qv),R(ey),R($v),R(ty),R(Ty),R(ay),R(Ry)}function Hy(e,t,n){return{x:(t-e.cx)*e.zoom+e.w/2,y:(n-e.cy)*e.zoom+e.h/2}}function Uy(e,t,n){return{x:(t-e.w/2)/e.zoom+e.cx,y:(n-e.h/2)/e.zoom+e.cy}}function Wy(e,t,n){return{x:e.offsetX+t/e.uiW*e.contentW,y:e.offsetY+n/e.uiH*e.contentH}}function Gy(e,t,n){return{x:(t-e.offsetX)/e.contentW*e.uiW,y:(n-e.offsetY)/e.contentH*e.uiH}}var Ky=new Ps,qy=new U,Jy=12,Yy=new Float32Array(16);function Xy(e){if(!(e instanceof Xv))return null;let t=e._ensureObject2D();t.updateWorldMatrix(!0,!0),Ky.setFromObject(t),Ky.getSize(qy);let n,r,i,a;if(!Number.isFinite(qy.x)||qy.x===0&&qy.y===0){let e=new U().setFromMatrixPosition(t.matrixWorld);n=e.x-Jy,i=e.x+Jy,r=e.y-Jy,a=e.y+Jy}else n=Ky.min.x-2,i=Ky.max.x+2,r=Ky.min.y-2,a=Ky.max.y+2;let o=[n,r,i,r,i,r,i,a,i,a,n,a,n,a,n,r];return Yy.set(o),Yy}function Zy(){return{visited:new Set,cameras:[]}}function Qy(e,t,n,r,i,a,o){let s=a??Zy();s.visited.clear(),s.cameras.length=0,$y(e,t,n,!1,s.visited,s.cameras,r,i,o?.ignoreStatic===!0),eb(t,s.visited),eb(n,s.visited);let c=null;for(let e=0;e<s.cameras.length;e++){let t=s.cameras[e];if(t.current){c=t;break}}return c||=s.cameras[0]??null,{activeCamera:c}}function $y(e,t,n,r,i,a,o,s,c){let l=t,u=r;if(e instanceof Xv&&!(e instanceof By)){let t=e._ensureObject2D();if(e.static&&!c&&t.userData.incantoStaticSynced===!0){t.userData.incantoStatic=!0,i.add(t);return}}if(e instanceof By){let t=e._ensureGroup();t.parent!==n&&n.add(t);let r=s?e._anchorOrigin(s.width,s.height):{x:0,y:0};t.position.set(r.x,-r.y,0),i.add(t),u=!0,l=t}else if(e instanceof Xv){let n=e._ensureObject2D();n.parent!==t&&t.add(n),e._syncObject2D(o),i.add(n),e instanceof Cy&&!r&&a.push(e),l=n}for(let t of e.children)$y(t,l,n,u,i,a,o,s,c);if(e instanceof Xv&&!(e instanceof By)){let t=e._ensureObject2D();e.static&&!c?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}function eb(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&eb(i,t)}}var tb=class{viewOverride=null;webgl;worldScene=new ys;syncScratch=Zy();ignoreStatic=!1;uiScene=new ys;worldCam=new dd(-1,1,1,-1,-1e3,1e3);uiCam=new dd(-1,1,1,-1,-1e3,1e3);engine;assets;loadedAssetScenes=new WeakSet;disconnect;canvas;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.assets=e.assets??new lh(void 0,this.engine);let t=sr(e.engine.scene?.environment,{antialias:!0,pixelRatio:1,preserveDrawingBuffer:!1},globalThis.devicePixelRatio??1,e);this.webgl=new ch({canvas:e.canvas,antialias:t.antialias,preserveDrawingBuffer:t.preserveDrawingBuffer}),this.webgl.info.autoReset=!1,this.engine.picker=(e,t)=>this.pick(e,t),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.info.autoReset=!1,this.debugLines=new Fl(new J,new Cl({color:`#00ff6e`,transparent:!0,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.worldScene.add(this.debugLines),this.selectionLines=new Fl(new J,new Cl({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.worldScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>{let e=performance.now();this.render(),this.engine.noteRenderMs(performance.now()-e)})}debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?Xy(t):null;if(this.selectionLines.visible=n!==null,!n)return;let r=new Float32Array(n.length/2*3);for(let e=0,t=0;e<n.length;e+=2,t+=3)r[t]=n[e],r[t+1]=n[e+1],r[t+2]=0;this.selectionLines.geometry.setAttribute(`position`,new q(r,3)),this.selectionLines.geometry.getAttribute(`position`).needsUpdate=!0}syncDebugLines(){let e=null;for(let t of iy(`2d`,this.engine))if(e=t.debugLines(),e)break;if(this.debugLines.visible=e!==null,!e)return;let t=new Float32Array(e.length/2*3);for(let n=0,r=0;n<e.length;n+=2,r+=3)t[r]=e[n],t[r+1]=e[n+1],t[r+2]=0;this.debugLines.geometry.setAttribute(`position`,new q(t,3))}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e));let t=e.environment?.background;this.worldScene.background=typeof t==`string`?new K(t):null;let n=this.canvas.clientWidth||this.canvas.width,r=this.canvas.clientHeight||this.canvas.height,i=this.webgl.getSize(rb);(i.x!==n||i.y!==r)&&this.webgl.setSize(n,r,!1);let a=this.viewOverride?null:mr(e.viewport),o=a?hr(n,r,a):null,s=o?o.viewW:n,c=o?o.viewH:r;this.lastUi={w:s,h:c};let{activeCamera:l}=Qy(e.root,this.worldScene,this.uiScene,this.assets,{width:s,height:c},this.syncScratch),u=a?{x:a.design[0]/2,y:a.design[1]/2}:{x:n/2,y:r/2},d=1;this.viewOverride?(u={x:this.viewOverride.cx,y:this.viewOverride.cy},d=this.viewOverride.zoom):l&&(u=l.clampedCenter(s,c),d=l.effectiveZoom);let f=o?.scale??1;this.lastView={cx:u.x,cy:u.y,zoom:d*f,w:n,h:r},this.lastViewport=o,o&&(o.offsetX>.5||o.offsetY>.5)?(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r),this.webgl.clear(),this.webgl.setViewport(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissor(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissorTest(!0)):(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r)),nb(this.worldCam,u.x,u.y,s/d,c/d),nb(this.uiCam,s/2,c/2,s,c),this.webgl.info.reset(),this.webgl.autoClear=!0,this.webgl.render(this.worldScene,this.worldCam),this.webgl.autoClear=!1,this.webgl.render(this.uiScene,this.uiCam),this.webgl.autoClear=!0}lastUi={w:1,h:1};lastViewport=null;lastView={cx:0,cy:0,zoom:1,w:1,h:1};view(){return{...this.lastView}}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}worldFromScreen(e,t){return Uy(this.lastView,e,t)}screenFromWorld(e,t){return Hy(this.lastView,e,t)}pick(e,t){let{w:n,h:r}=this.lastView,i=this.lastViewport?.offsetX??0,a=this.lastViewport?.offsetY??0,o=this.lastViewport?.contentW??n,s=this.lastViewport?.contentH??r;return ab.set((e-i)/o*2-1,-((t-a)/s*2-1)),this.hit(this.uiScene,this.uiCam)||this.hit(this.worldScene,this.worldCam)}hit(e,t){ob.setFromCamera(ab,t);let n=ob.intersectObjects(e.children,!0),r=null;for(let e of n){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(!n)continue;let i=e.object.renderOrder??0;(!r||i>=r.order)&&(r={node:n,order:i})}return r?.node??null}isUiNode(e){let t=e._object2D??e._group??null;for(;t;){if(t===this.uiScene)return!0;t=t.parent}return!1}screenFromUi(e,t){return Wy(this.uiView(),e,t)}uiFromScreen(e,t){return Gy(this.uiView(),e,t)}uiView(){return{offsetX:this.lastViewport?.offsetX??0,offsetY:this.lastViewport?.offsetY??0,contentW:this.lastViewport?.contentW??this.lastView.w,contentH:this.lastViewport?.contentH??this.lastView.h,uiW:this.lastUi.w,uiH:this.lastUi.h}}boundsOf(e){let t=e._object2D;if(!t||(sb.makeEmpty(),sb.expandByObject(t),sb.isEmpty())||(sb.getSize(ib),ib.x===0&&ib.y===0))return null;let n=this.isUiNode(e)?(e,t)=>this.screenFromUi(e,t):(e,t)=>this.screenFromWorld(e,t),r=n(sb.min.x,-sb.max.y),i=n(sb.max.x,-sb.min.y);return{x:r.x,y:r.y,w:i.x-r.x,h:i.y-r.y}}dispose(){this.engine.picker&&(this.engine.picker=null),this.disconnect();for(let e of[this.worldScene,this.uiScene])e.traverse(e=>{let t=e;if(!t.isMesh)return;let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)e?.map?.dispose(),e?.dispose()});this.webgl.dispose()}};function nb(e,t,n,r,i){e.position.set(t,-n,10),e.left=-r/2,e.right=r/2,e.top=i/2,e.bottom=-i/2,e.updateProjectionMatrix()}var rb=new V,ib=new U,ab=new V,ob=new Bd,sb=new Ps;async function cb(e){Vy(),(e.gameplay??!0)&&Jv();for(let[t,n]of Object.entries(e.behaviors??{}))ht(t,n,{replace:!0});let t=new un({seed:e.seed,fixedHz:e.fixedHz,...e._scheduler?{scheduler:e._scheduler}:{}}),n=lb(e.scene),r=yr(lb(n),{resolveScene:e.resolveScene,engine:t});t.setScene(r);let i=null;(e.physics===!0||(e.physics??`auto`)===`auto`&&ub(r.root))&&(i=await sy(t));let a=[],o=e.keyboard??(typeof window<`u`?window:!1);if(o&&t.input.attachKeyboard(o),e.pointer){let n=typeof e.pointer==`object`?e.pointer.lockOnClick??!1:!1;t.input.attachPointer(e.canvas,{lockOnClick:n})}a.push(db(t,r.root,e.canvas)),a.push(t.settings.bindAudio(t.audio)),a.push(Oh(t)),a.push(t.settings.bindLocale(t.locale)),e.pageGestures||dh(e.canvas);let s=e.touch??`auto`;if(s!==!1){let n=e.touchContainer??e.canvas.parentElement??null;if(n){let r={force:s===!0,...e._touchDoc?{doc:e._touchDoc}:{}},i=Br(t,n,r),o=t.sceneChanged.connect(()=>{i?.dispose(),i=Br(t,n,r)});a.push(()=>{o(),i?.dispose()})}}let c=e._rendererFactory?e._rendererFactory(t,e.canvas):new tb({canvas:e.canvas,engine:t,...e.pixelRatio===void 0?{}:{pixelRatio:e.pixelRatio},...e.antialias===void 0?{}:{antialias:e.antialias}}),l=e.debug??!1,u=e.editor??l,d=u===!0?{}:u||null,f={label:`✎ edit this scene`,run:async()=>{if(!d)return;let t=d.open??Th,r=async t=>{await cb({...e,scene:t})};await Eh(async()=>{p();try{await t({scene:n,play:r,exit:()=>r(n),...d.save?{save:d.save}:{},...d.library?{library:d.library===!0?yh():d.library}:{}})}catch(e){console.error(`[incanto] could not open the editor:`,e),await r(n)}},`opening the editor…`)}};if(l){let n=e.touchContainer??e.canvas.parentElement??(typeof document<`u`?document.body:null);if(n){let{attachDebugOverlay:r}=await hh(async()=>{let{attachDebugOverlay:e}=await import(`./debug-r-Fi9nZh.js`);return{attachDebugOverlay:e}},[],import.meta.url),i=r(t,{container:n,statsSource:()=>c.stats?.()??{},...d?{actions:[f]}:{},...e._debugDoc?{doc:e._debugDoc}:{}});i&&a.push(()=>i.dispose())}}t.start();function p(){kh([i?[`physics`,()=>i?.dispose()]:null,[`app cleanups`,()=>{for(let e of a)e()}],[`engine`,()=>t.dispose()],[`renderer`,()=>c.dispose()]])}return{engine:t,scene:r,sourceJson:n,renderer:c,physics:i,pick(e,n){return t.picker?.(e,n)??null},assetErrors(){return[...c.assets?.errors()??[],...uh(t.scene?.tree.root)]},stats(){return{triangles:0,drawCalls:0,geometries:0,textures:0,...t.stats(),...c.stats?.()}},openEditor:d?f.run:null,dispose:p}}function lb(e){try{return structuredClone(e)}catch{throw new L(`BAD_FORMAT`,`createGame "scene" must be plain scene JSON (the imported *.scene.json object) — got something unclonable (a loaded Scene, class instances, or functions).`)}}function ub(e){if(e instanceof Zv)return!0;for(let t of e.children)if(ub(t))return!0;return!1}function db(e,t,n){let r=[],i=n;if(i.addEventListener&&r.push({target:i,type:`pointerdown`}),typeof window<`u`){let e=window;r.push({target:e,type:`keydown`}),r.push({target:e,type:`pointerdown`})}if(r.length===0)return()=>{};function a(){for(let e of r)e.target.removeEventListener?.(e.type,o)}function o(){e.sfx.unlock(),e.music.unlock();let n=!1,r=e=>{e instanceof vn&&(e.retryPending(),e.pendingGesture&&(n=!0));for(let t of e.children)r(t)};r(t),n||a()}for(let e of r)e.target.addEventListener?.(e.type,o,{passive:!0});return a}var fb=[[`run`,[`run`,`move`,`walk`]],[`jump`,[`jump`,`idle`]],[`fall`,[`fall`,`jump`,`idle`]],[`wallSlide`,[`wallSlide`,`idle`]],[`dash`,[`dash`,`run`,`move`,`idle`]]];function pb(e){let t=new Set(Object.keys(e));if(t.has(`idle`))for(let[n,r]of fb){if(t.has(n))continue;let i=r.find(e=>e!==n&&t.has(e));i&&(e[n]=i)}}function mb(e,t){let n=e;if(typeof n?.frame?.width!=`number`||typeof n.frame.height!=`number`||!n.animations||Object.keys(n.animations).length===0)throw new L(`BAD_FORMAT`,`Library sprite metadata needs {frame: {width, height}, animations: {<name>: {start, end, frameRate, repeat}}} — got ${JSON.stringify(e).slice(0,120)}.`);let r={},i=null,a=null;for(let[e,t]of Object.entries(n.animations)){if(typeof t.start!=`number`||typeof t.end!=`number`||typeof t.frameRate!=`number`)throw new L(`BAD_FORMAT`,`Library animation '${e}' needs numeric start/end/frameRate, got ${JSON.stringify(t)}.`);let n=t.repeat===-1;r[e]={frames:[t.start,t.end],fps:t.frameRate,loop:n},i??=e,n&&a===null&&(a=e)}pb(r);let o=t.autoplay??a??i;return{asset:{type:`spritesheet`,url:t.url,frameWidth:n.frame.width,frameHeight:n.frame.height},props:{sheet:`$${t.assetKey}`,autoplay:o,animations:r}}}var hb=e({createGame2D:()=>cb,enablePhysics2D:()=>sy}),gb=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),_b=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),vb=class extends ls{constructor(e){super(),this.weight=0,this.isBinary=!1,this.overrideBlink=`none`,this.overrideLookAt=`none`,this.overrideMouth=`none`,this._binds=[],this.name=`VRMExpression_${e}`,this.expressionName=e,this.type=`VRMExpression`,this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink===`block`?+(0<this.outputWeight):this.overrideBlink===`blend`?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt===`block`?+(0<this.outputWeight):this.overrideLookAt===`blend`?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth===`block`?+(0<this.outputWeight):this.overrideMouth===`blend`?this.outputWeight:0}get outputWeight(){return this.isBinary?+(this.weight>.5):this.weight}addBind(e){this._binds.push(e)}deleteBind(e){let t=this._binds.indexOf(e);t>=0&&this._binds.splice(t,1)}applyWeight(e){let t=this.outputWeight;t*=e?.multiplier??1,this.isBinary&&t<1&&(t=0),this._binds.forEach(e=>e.applyWeight(t))}clearAppliedWeight(){this._binds.forEach(e=>e.clearAppliedWeight())}};function yb(e,t,n){let r=e.parser.json,i=r.nodes?.[t];if(i==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${t}] of glTF but the node doesn't exist`),null;let a=i.mesh;if(a==null)return null;let o=r.meshes?.[a];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;let s=o.primitives.length,c=[];return n.traverse(e=>{c.length<s&&e.isMesh&&c.push(e)}),c}function bb(e,t){return _b(this,null,function*(){return yb(e,t,yield e.parser.getDependency(`node`,t))})}function xb(e){return _b(this,null,function*(){let t=yield e.parser.getDependencies(`node`),n=new Map;return t.forEach((t,r)=>{let i=yb(e,r,t);i!=null&&n.set(r,i)}),n})}var Sb={Aa:`aa`,Ih:`ih`,Ou:`ou`,Ee:`ee`,Oh:`oh`,Blink:`blink`,Happy:`happy`,Angry:`angry`,Sad:`sad`,Relaxed:`relaxed`,LookUp:`lookUp`,Surprised:`surprised`,LookDown:`lookDown`,LookLeft:`lookLeft`,LookRight:`lookRight`,BlinkLeft:`blinkLeft`,BlinkRight:`blinkRight`,Neutral:`neutral`};function Cb(e){return Math.max(Math.min(e,1),0)}var wb=class e{constructor(){this.blinkExpressionNames=[`blink`,`blinkLeft`,`blinkRight`],this.lookAtExpressionNames=[`lookLeft`,`lookRight`,`lookUp`,`lookDown`],this.mouthExpressionNames=[`aa`,`ee`,`ih`,`oh`,`ou`],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},t=new Set(Object.values(Sb));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)&&(e[n]=r)}),e}get customExpressionMap(){let e={},t=new Set(Object.values(Sb));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)||(e[n]=r)}),e}copy(e){return this._expressions.concat().forEach(e=>{this.unregisterExpression(e)}),e._expressions.forEach(e=>{this.registerExpression(e)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new e().copy(this)}getExpression(e){return this._expressionMap[e]??null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let t=this._expressions.indexOf(e);t===-1&&console.warn(`VRMExpressionManager: The specified expressions is not registered`),this._expressions.splice(t,1),delete this._expressionMap[e.expressionName]}getValue(e){return this.getExpression(e)?.weight??null}setValue(e,t){let n=this.getExpression(e);n&&(n.weight=Cb(t))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let t=this.getExpression(e);return t?`${t.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(e=>{e.clearAppliedWeight()}),this._expressions.forEach(t=>{let n=1,r=t.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(n*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(n*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(n*=e.mouth),t.applyWeight({multiplier:n})})}_calculateWeightMultipliers(){let e=1,t=1,n=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,t-=r.overrideLookAtAmount,n-=r.overrideMouthAmount}),e=Math.max(0,e),t=Math.max(0,t),n=Math.max(0,n),{blink:e,lookAt:t,mouth:n}}},Tb={Color:`color`,EmissionColor:`emissionColor`,ShadeColor:`shadeColor`,MatcapColor:`matcapColor`,RimColor:`rimColor`,OutlineColor:`outlineColor`},Eb={_Color:Tb.Color,_EmissionColor:Tb.EmissionColor,_ShadeColor:Tb.ShadeColor,_RimColor:Tb.RimColor,_OutlineColor:Tb.OutlineColor},Db=new K,Ob=class e{constructor({material:e,type:t,targetValue:n,targetAlpha:r}){this.material=e,this.type=t,this.targetValue=n,this.targetAlpha=r??1;let i=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:i,alpha:a}}applyWeight(e){let{color:t,alpha:n}=this._state;if(t!=null){let{propertyName:n,deltaValue:r}=t;this.material[n]?.add(Db.copy(r).multiplyScalar(e))}if(n!=null){let{propertyName:t,deltaValue:r}=n;this.material[t]!=null&&(this.material[t]+=r*e)}}clearAppliedWeight(){let{color:e,alpha:t}=this._state;if(e!=null){let{propertyName:t,initialValue:n}=e;this.material[t]?.copy(n)}if(t!=null){let{propertyName:e,initialValue:n}=t;this.material[e]!=null&&(this.material[e]=n)}}_initColorBindState(){let{material:e,type:t,targetValue:n}=this,r=this._getPropertyNameMap()?.[t]?.[0]??null;if(r==null)return console.warn(`Tried to add a material color bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type is not supported.`),null;let i=e[r].clone();return{propertyName:r,initialValue:i,deltaValue:new K(n.r-i.r,n.g-i.g,n.b-i.b)}}_initAlphaBindState(){let{material:e,type:t,targetAlpha:n}=this,r=this._getPropertyNameMap()?.[t]?.[1]??null;if(r==null&&n!==1)return console.warn(`Tried to add a material alpha bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type does not support alpha.`),null;if(r==null)return null;let i=e[r];return{propertyName:r,initialValue:i,deltaValue:n-i}}_getPropertyNameMap(){return Object.entries(e._propertyNameMapMap).find(([e])=>this.material[e]===!0)?.[1]??null}};Ob._propertyNameMapMap={isMeshStandardMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null]},isMeshBasicMaterial:{color:[`color`,`opacity`]},isMToonMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null],outlineColor:[`outlineColorFactor`,null],matcapColor:[`matcapFactor`,null],rimColor:[`parametricRimColorFactor`,null],shadeColor:[`shadeColorFactor`,null]}};var kb=Ob,Ab=class{constructor({primitives:e,index:t,weight:n}){this.primitives=e,this.index=t,this.weight=n}applyWeight(e){this.primitives.forEach(t=>{t.morphTargetInfluences?.[this.index]!=null&&(t.morphTargetInfluences[this.index]+=this.weight*e)})}clearAppliedWeight(){this.primitives.forEach(e=>{e.morphTargetInfluences?.[this.index]!=null&&(e.morphTargetInfluences[this.index]=0)})}},jb=new V,Mb=class e{constructor({material:t,scale:n,offset:r}){this.material=t,this.scale=n,this.offset=r;let i=Object.entries(e._propertyNamesMap).find(([e])=>t[e]===!0)?.[1];i==null?(console.warn(`Tried to add a texture transform bind to the material ${t.name??`(no name)`} but the material is not supported.`),this._properties=[]):(this._properties=[],i.forEach(e=>{let i=t[e]?.clone();if(!i)return null;t[e]=i;let a=i.offset.clone(),o=i.repeat.clone(),s=r.clone().sub(a),c=n.clone().sub(o);this._properties.push({name:e,initialOffset:a,deltaOffset:s,initialScale:o,deltaScale:c})}))}applyWeight(e){this._properties.forEach(t=>{let n=this.material[t.name];n!==void 0&&(n.offset.add(jb.copy(t.deltaOffset).multiplyScalar(e)),n.repeat.add(jb.copy(t.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let t=this.material[e.name];t!==void 0&&(t.offset.copy(e.initialOffset),t.repeat.copy(e.initialScale))})}};Mb._propertyNamesMap={isMeshStandardMaterial:[`map`,`emissiveMap`,`bumpMap`,`normalMap`,`displacementMap`,`roughnessMap`,`metalnessMap`,`alphaMap`],isMeshBasicMaterial:[`map`,`specularMap`,`alphaMap`],isMToonMaterial:[`map`,`normalMap`,`emissiveMap`,`shadeMultiplyTexture`,`rimMultiplyTexture`,`outlineWidthMultiplyTexture`,`uvAnimationMaskTexture`]};var Nb=Mb,Pb=new Set([`1.0`,`1.0-beta`]),Fb=class e{get name(){return`VRMExpressionLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return _b(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return _b(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return _b(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!Pb.has(r))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.expressions;if(!i)return null;let a=new Set(Object.values(Sb)),o=new Map;i.preset!=null&&Object.entries(i.preset).forEach(([e,t])=>{if(t!=null){if(!a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${e}" detected. Ignoring the expression`);return}o.set(e,t)}}),i.custom!=null&&Object.entries(i.custom).forEach(([e,t])=>{if(a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${e}". Ignoring the expression`);return}o.set(e,t)});let s=new wb;return yield Promise.all(Array.from(o.entries()).map(t=>_b(this,[t],function*([t,n]){var r,i,a;let o=new vb(t);if(e.scene.add(o),o.isBinary=n.isBinary??!1,o.overrideBlink=n.overrideBlink??`none`,o.overrideLookAt=n.overrideLookAt??`none`,o.overrideMouth=n.overrideMouth??`none`,(r=n.morphTargetBinds)==null||r.forEach(t=>_b(this,null,function*(){if(t.node===void 0||t.index===void 0)return;let r=yield bb(e,t.node),i=t.index;if(!r.every(e=>Array.isArray(e.morphTargetInfluences)&&i<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${n.name} attempts to index morph #${i} but not found.`);return}o.addBind(new Ab({primitives:r,index:i,weight:t.weight??1}))})),n.materialColorBinds||n.textureTransformBinds){let t=[];e.scene.traverse(e=>{let n=e.material;n&&(Array.isArray(n)?t.push(...n):t.push(n))}),(i=n.materialColorBinds)==null||i.forEach(e=>_b(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new kb({material:t,type:e.type,targetValue:new K().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}))})})),(a=n.textureTransformBinds)==null||a.forEach(e=>_b(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Nb({material:t,offset:new V().fromArray(e.offset??[0,0]),scale:new V().fromArray(e.scale??[1,1])}))})}))}s.registerExpression(o)}))),s})}_v0Import(t){return _b(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.blendShapeMaster;if(!i)return null;let a=new wb,o=i.blendShapeGroups;if(!o)return a;let s=new Set;return yield Promise.all(o.map(r=>_b(this,null,function*(){let i=r.presetName,o=(i!=null&&e.v0v1PresetNameMap[i]||null)??r.name;if(o==null){console.warn(`VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression`);return}if(s.has(o)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${i} has duplicated entries. Ignoring the expression`);return}s.add(o);let c=new vb(o);t.scene.add(c),c.isBinary=r.isBinary??!1,r.binds&&r.binds.forEach(e=>_b(this,null,function*(){var i;if(e.mesh===void 0||e.index===void 0)return;let a=[];(i=n.nodes)==null||i.forEach((t,n)=>{t.mesh===e.mesh&&a.push(n)});let o=e.index;yield Promise.all(a.map(n=>_b(this,null,function*(){let i=yield bb(t,n);if(!i.every(e=>Array.isArray(e.morphTargetInfluences)&&o<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${r.name} attempts to index ${o}th morph but not found.`);return}c.addBind(new Ab({primitives:i,index:o,weight:.01*(e.weight??100)}))})))}));let l=r.materialValues;l&&l.length!==0&&l.forEach(e=>{if(e.materialName===void 0||e.propertyName===void 0||e.targetValue===void 0)return;let n=[];t.scene.traverse(t=>{if(t.material){let r=t.material;Array.isArray(r)?n.push(...r.filter(t=>(t.name===e.materialName||t.name===e.materialName+` (Outline)`)&&n.indexOf(t)===-1)):r.name===e.materialName&&n.indexOf(r)===-1&&n.push(r)}});let r=e.propertyName;n.forEach(t=>{if(r===`_MainTex_ST`){let n=new V(e.targetValue[0],e.targetValue[1]),r=new V(e.targetValue[2],e.targetValue[3]);r.y=1-r.y-n.y,c.addBind(new Nb({material:t,scale:n,offset:r}));return}let n=Eb[r];if(n){c.addBind(new kb({material:t,type:n,targetValue:new K().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}));return}console.warn(r+` is not supported`)})}),a.registerExpression(c)}))),a})}};Fb.v0v1PresetNameMap={a:`aa`,e:`ee`,i:`ih`,o:`oh`,u:`ou`,blink:`blink`,joy:`happy`,angry:`angry`,sorrow:`sad`,fun:`relaxed`,lookup:`lookUp`,lookdown:`lookDown`,lookleft:`lookLeft`,lookright:`lookRight`,blink_l:`blinkLeft`,blink_r:`blinkRight`,neutral:`neutral`};var Ib=Fb,Lb=class e{constructor(t,n){this._firstPersonOnlyLayer=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=t,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMFirstPerson: humanoid must be same in order to copy`);return this.meshAnnotations=e.meshAnnotations.map(e=>({meshes:e.meshes.concat(),type:e.type})),this}clone(){return new e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:t=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||=(this._firstPersonOnlyLayer=t,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(e=>{e.meshes.forEach(t=>{e.type===`firstPersonOnly`?(t.layers.set(this._firstPersonOnlyLayer),t.traverse(e=>e.layers.set(this._firstPersonOnlyLayer))):e.type===`thirdPersonOnly`?(t.layers.set(this._thirdPersonOnlyLayer),t.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer))):e.type===`auto`&&this._createHeadlessModel(t)})}),!0)}_excludeTriangles(e,t,n,r){let i=0;if(t!=null&&t.length>0)for(let a=0;a<e.length;a+=3){let o=e[a],s=e[a+1],c=e[a+2],l=t[o],u=n[o];if(l[0]>0&&r.includes(u[0])||l[1]>0&&r.includes(u[1])||l[2]>0&&r.includes(u[2])||l[3]>0&&r.includes(u[3]))continue;let d=t[s],f=n[s];if(d[0]>0&&r.includes(f[0])||d[1]>0&&r.includes(f[1])||d[2]>0&&r.includes(f[2])||d[3]>0&&r.includes(f[3]))continue;let p=t[c],m=n[c];p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3])||(e[i++]=o,e[i++]=s,e[i++]=c)}return i}_createErasedMesh(e,t){let n=new el(e.geometry.clone(),e.material);n.name=`${e.name}(erase)`,n.frustumCulled=e.frustumCulled,n.layers.set(this._firstPersonOnlyLayer);let r=n.geometry,i=r.getAttribute(`skinIndex`),a=i instanceof Rd?[]:i.array,o=[];for(let e=0;e<a.length;e+=4)o.push([a[e],a[e+1],a[e+2],a[e+3]]);let s=r.getAttribute(`skinWeight`),c=s instanceof Rd?[]:s.array,l=[];for(let e=0;e<c.length;e+=4)l.push([c[e],c[e+1],c[e+2],c[e+3]]);let u=r.getIndex();if(!u)throw Error(`The geometry doesn't have an index buffer`);let d=Array.from(u.array),f=this._excludeTriangles(d,l,o,t),p=[];for(let e=0;e<f;e++)p[e]=d[e];return r.setIndex(p),e.onBeforeRender&&(n.onBeforeRender=e.onBeforeRender),n.bind(new al(e.skeleton.bones,e.skeleton.boneInverses),new G),n}_createHeadlessModelForSkinnedMesh(e,t){let n=[];if(t.skeleton.bones.forEach((e,t)=>{this._isEraseTarget(e)&&n.push(t)}),!n.length){t.layers.enable(this._thirdPersonOnlyLayer),t.layers.enable(this._firstPersonOnlyLayer);return}t.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(t,n);e.add(r)}_createHeadlessModel(e){if(e.type===`Group`)if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer));else{let t=new us;t.name=`_headless_${e.name}`,t.layers.set(this._firstPersonOnlyLayer),e.parent.add(t),e.children.filter(e=>e.type===`SkinnedMesh`).forEach(e=>{let n=e;this._createHeadlessModelForSkinnedMesh(t,n)})}else if(e.type===`SkinnedMesh`){let t=e;this._createHeadlessModelForSkinnedMesh(e.parent,t)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode(`head`)?!0:e.parent?this._isEraseTarget(e.parent):!1}};Lb.DEFAULT_FIRSTPERSON_ONLY_LAYER=9,Lb.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var Rb=Lb,zb=new Set([`1.0`,`1.0-beta`]),Bb=class{get name(){return`VRMFirstPersonLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return _b(this,null,function*(){let t=e.userData.vrmHumanoid;if(t!==null){if(t===void 0)throw Error(`VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);e.userData.vrmFirstPerson=yield this._import(e,t)}})}_import(e,t){return _b(this,null,function*(){return t==null?null:(yield this._v1Import(e,t))||(yield this._v0Import(e,t))||null})}_v1Import(e,t){return _b(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=n.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!zb.has(i))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.firstPerson,o=[],s=yield xb(e);return Array.from(s.entries()).forEach(([e,t])=>{let n=(a?.meshAnnotations)?.find(t=>t.node===e);o.push({meshes:t,type:n?.type??`auto`})}),new Rb(t,o)})}_v0Import(e,t){return _b(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.firstPerson;if(!i)return null;let a=[],o=yield xb(e);return Array.from(o.entries()).forEach(([e,t])=>{let r=n.nodes[e],o=i.meshAnnotations?i.meshAnnotations.find(e=>e.mesh===r.mesh):void 0;a.push({meshes:t,type:this._convertV0FlagToV1Type(o?.firstPersonFlag)})}),new Rb(t,a)})}_convertV0FlagToV1Type(e){return e===`FirstPersonOnly`?`firstPersonOnly`:e===`ThirdPersonOnly`?`thirdPersonOnly`:e===`Both`?`both`:`auto`}},Vb=new U,Hb=new U,Ub=new H,Wb=class extends us{constructor(e){super(),this.vrmHumanoid=e,this._boneAxesMap=new Map,Object.values(e.humanBones).forEach(e=>{let t=new Ud(1);t.matrixAutoUpdate=!1,t.material.depthTest=!1,t.material.depthWrite=!1,this.add(t),this._boneAxesMap.set(e,t)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(e=>{e.geometry.dispose(),e.material.dispose()})}updateMatrixWorld(e){Array.from(this._boneAxesMap.entries()).forEach(([e,t])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(Vb,Ub,Hb);let n=Vb.set(.1,.1,.1).divide(Hb);t.matrix.copy(e.node.matrixWorld).scale(n)}),super.updateMatrixWorld(e)}},Gb=`hips.spine.chest.upperChest.neck.head.leftEye.rightEye.jaw.leftUpperLeg.leftLowerLeg.leftFoot.leftToes.rightUpperLeg.rightLowerLeg.rightFoot.rightToes.leftShoulder.leftUpperArm.leftLowerArm.leftHand.rightShoulder.rightUpperArm.rightLowerArm.rightHand.leftThumbMetacarpal.leftThumbProximal.leftThumbDistal.leftIndexProximal.leftIndexIntermediate.leftIndexDistal.leftMiddleProximal.leftMiddleIntermediate.leftMiddleDistal.leftRingProximal.leftRingIntermediate.leftRingDistal.leftLittleProximal.leftLittleIntermediate.leftLittleDistal.rightThumbMetacarpal.rightThumbProximal.rightThumbDistal.rightIndexProximal.rightIndexIntermediate.rightIndexDistal.rightMiddleProximal.rightMiddleIntermediate.rightMiddleDistal.rightRingProximal.rightRingIntermediate.rightRingDistal.rightLittleProximal.rightLittleIntermediate.rightLittleDistal`.split(`.`),Kb={hips:null,spine:`hips`,chest:`spine`,upperChest:`chest`,neck:`upperChest`,head:`neck`,leftEye:`head`,rightEye:`head`,jaw:`head`,leftUpperLeg:`hips`,leftLowerLeg:`leftUpperLeg`,leftFoot:`leftLowerLeg`,leftToes:`leftFoot`,rightUpperLeg:`hips`,rightLowerLeg:`rightUpperLeg`,rightFoot:`rightLowerLeg`,rightToes:`rightFoot`,leftShoulder:`upperChest`,leftUpperArm:`leftShoulder`,leftLowerArm:`leftUpperArm`,leftHand:`leftLowerArm`,rightShoulder:`upperChest`,rightUpperArm:`rightShoulder`,rightLowerArm:`rightUpperArm`,rightHand:`rightLowerArm`,leftThumbMetacarpal:`leftHand`,leftThumbProximal:`leftThumbMetacarpal`,leftThumbDistal:`leftThumbProximal`,leftIndexProximal:`leftHand`,leftIndexIntermediate:`leftIndexProximal`,leftIndexDistal:`leftIndexIntermediate`,leftMiddleProximal:`leftHand`,leftMiddleIntermediate:`leftMiddleProximal`,leftMiddleDistal:`leftMiddleIntermediate`,leftRingProximal:`leftHand`,leftRingIntermediate:`leftRingProximal`,leftRingDistal:`leftRingIntermediate`,leftLittleProximal:`leftHand`,leftLittleIntermediate:`leftLittleProximal`,leftLittleDistal:`leftLittleIntermediate`,rightThumbMetacarpal:`rightHand`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbDistal:`rightThumbProximal`,rightIndexProximal:`rightHand`,rightIndexIntermediate:`rightIndexProximal`,rightIndexDistal:`rightIndexIntermediate`,rightMiddleProximal:`rightHand`,rightMiddleIntermediate:`rightMiddleProximal`,rightMiddleDistal:`rightMiddleIntermediate`,rightRingProximal:`rightHand`,rightRingIntermediate:`rightRingProximal`,rightRingDistal:`rightRingIntermediate`,rightLittleProximal:`rightHand`,rightLittleIntermediate:`rightLittleProximal`,rightLittleDistal:`rightLittleIntermediate`};function qb(e){return e.invert?e.invert():e.inverse(),e}var Jb=new U,Yb=new H,Xb=class{constructor(e){this.humanBones=e,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);r&&(Jb.copy(r.position),Yb.copy(r.quaternion),e[n]={position:Jb.toArray(),rotation:Yb.toArray()})}),e}getPose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);if(!r)return;Jb.set(0,0,0),Yb.identity();let i=this.restPose[n];i?.position&&Jb.fromArray(i.position).negate(),i?.rotation&&qb(Yb.fromArray(i.rotation)),Jb.add(r.position),Yb.premultiply(r.quaternion),e[n]={position:Jb.toArray(),rotation:Yb.toArray()}}),e}setPose(e){Object.entries(e).forEach(([e,t])=>{let n=e,r=this.getBoneNode(n);if(!r)return;let i=this.restPose[n];i&&(t?.position&&(r.position.fromArray(t.position),i.position&&r.position.add(Jb.fromArray(i.position))),t?.rotation&&(r.quaternion.fromArray(t.rotation),i.rotation&&r.quaternion.multiply(Yb.fromArray(i.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([e,t])=>{let n=this.getBoneNode(e);n&&(t?.position&&n.position.fromArray(t.position),t?.rotation&&n.quaternion.fromArray(t.rotation))})}getBone(e){return this.humanBones[e]??void 0}getBoneNode(e){return this.humanBones[e]?.node??null}},Zb=new U,Qb=new H,$b=new U,ex=class e extends Xb{static _setupTransforms(e){let t=new ls;t.name=`VRMHumanoidRig`;let n={},r={},i={},a={};Gb.forEach(t=>{var o;let s=e.getBoneNode(t);if(s){let e=new U,c=new H;s.updateWorldMatrix(!0,!1),s.matrixWorld.decompose(e,c,Zb),n[t]=e,r[t]=c,i[t]=s.quaternion.clone();let l=new H;(o=s.parent)==null||o.matrixWorld.decompose(Zb,l,Zb),a[t]=l}});let o={};return Gb.forEach(r=>{let i=e.getBoneNode(r);if(i){let e=n[r],a=r,s;for(;s==null&&(a=Kb[a],a!=null);)s=n[a];let c=new ls;c.name=`Normalized_`+i.name,(a?o[a]?.node:t).add(c),c.position.copy(e),s&&c.position.sub(s),o[r]={node:c}}}),{rigBones:o,root:t,parentWorldRotations:a,boneRotations:i}}constructor(t){let{rigBones:n,root:r,parentWorldRotations:i,boneRotations:a}=e._setupTransforms(t);super(n),this.original=t,this.root=r,this._parentWorldRotations=i,this._boneRotations=a}update(){Gb.forEach(e=>{let t=this.original.getBoneNode(e);if(t!=null){let n=this.getBoneNode(e),r=this._parentWorldRotations[e],i=Qb.copy(r).invert(),a=this._boneRotations[e];if(t.quaternion.copy(n.quaternion).multiply(r).premultiply(i).multiply(a),e===`hips`){let e=n.getWorldPosition($b);t.parent.updateWorldMatrix(!0,!1);let r=t.parent.matrixWorld,i=e.applyMatrix4(r.invert());t.position.copy(i)}}})}},tx=class e{get restPose(){return console.warn(`VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead.`),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,t){this.autoUpdateHumanBones=t?.autoUpdateHumanBones??!0,this._rawHumanBones=new Xb(e),this._normalizedHumanBones=new ex(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new Xb(e.humanBones),this._normalizedHumanBones=new ex(this._rawHumanBones),this}clone(){return new e(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn(`VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead.`),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn(`VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead.`),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn(`VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead.`),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn(`VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead.`),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn(`VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead.`),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn(`VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead.`),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},nx={Hips:`hips`,Spine:`spine`,Head:`head`,LeftUpperLeg:`leftUpperLeg`,LeftLowerLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,RightUpperLeg:`rightUpperLeg`,RightLowerLeg:`rightLowerLeg`,RightFoot:`rightFoot`,LeftUpperArm:`leftUpperArm`,LeftLowerArm:`leftLowerArm`,LeftHand:`leftHand`,RightUpperArm:`rightUpperArm`,RightLowerArm:`rightLowerArm`,RightHand:`rightHand`},rx=new Set([`1.0`,`1.0-beta`]),ix={leftThumbProximal:`leftThumbMetacarpal`,leftThumbIntermediate:`leftThumbProximal`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbIntermediate:`rightThumbProximal`},ax=class{get name(){return`VRMHumanoidLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot,this.autoUpdateHumanBones=t?.autoUpdateHumanBones}afterRoot(e){return _b(this,null,function*(){e.userData.vrmHumanoid=yield this._import(e)})}_import(e){return _b(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return _b(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!rx.has(r))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.humanoid;if(!i)return null;let a=i.humanBones.leftThumbIntermediate!=null||i.humanBones.rightThumbIntermediate!=null,o={};i.humanBones!=null&&(yield Promise.all(Object.entries(i.humanBones).map(e=>_b(this,[e],function*([e,t]){let n=e,r=t.node;if(a){let e=ix[n];e!=null&&(n=e)}let i=yield this.parser.getDependency(`node`,r);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${n} (index = ${r}) does not exist`);return}o[n]={node:i}}))));let s=new tx(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let e=new Wb(s);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return s})}_v0Import(e){return _b(this,null,function*(){let t=this.parser.json.extensions?.VRM;if(!t)return null;let n=t.humanoid;if(!n)return null;let r={};n.humanBones!=null&&(yield Promise.all(n.humanBones.map(e=>_b(this,null,function*(){let t=e.bone,n=e.node;if(t==null||n==null)return;let i=yield this.parser.getDependency(`node`,n);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${t} (index = ${n}) does not exist`);return}let a=ix[t]??t;if(r[a]!=null){console.warn(`Multiple bone entries for ${a} detected (index = ${n}), ignoring duplicated entries.`);return}r[a]={node:i}}))));let i=new tx(this._ensureRequiredBonesExist(r),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(i.normalizedHumanBonesRoot),this.helperRoot){let e=new Wb(i);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return i})}_ensureRequiredBonesExist(e){let t=Object.values(nx).filter(t=>e[t]==null);if(t.length>0)throw Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${t.join(`, `)}`);return e}},ox=class extends J{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new q(new Float32Array(195),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,e=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let e=0;e<64;e++){let t=e/63*this._currentTheta;this._attrPos.setXYZ(e+1,this._currentRadius*Math.sin(t),0,this._currentRadius*Math.cos(t))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<63;e++)this._attrIndex.setXYZ(e*3,0,e+1,e+2);this._attrIndex.needsUpdate=!0}},sx=class extends J{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new U,this._currentTail=new U,this._attrPos=new q(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},cx=new H,lx=new H,ux=new U,dx=new U,fx=Math.sqrt(2)/2,px=new H(0,0,-fx,fx),mx=new U(0,1,0),hx=class extends us{constructor(e){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=e;{let e=new ox;e.radius=.5;let t=new Ac({color:65280,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshPitch=new Hc(e,t),this.add(this._meshPitch)}{let e=new ox;e.radius=.5;let t=new Ac({color:16711680,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshYaw=new Hc(e,t),this.add(this._meshYaw)}{let e=new sx;e.radius=.1;let t=new Cl({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new Fl(e,t),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(e){let t=mo.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=t,this._meshYaw.geometry.update();let n=mo.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(ux),this.vrmLookAt.getLookAtWorldQuaternion(cx),cx.multiply(this.vrmLookAt.getFaceFrontQuaternion(lx)),this._meshYaw.position.copy(ux),this._meshYaw.quaternion.copy(cx),this._meshPitch.position.copy(ux),this._meshPitch.quaternion.copy(cx),this._meshPitch.quaternion.multiply(lx.setFromAxisAngle(mx,t)),this._meshPitch.quaternion.multiply(px);let{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(dx).sub(ux),this._lineTarget.geometry.tail.copy(dx),this._lineTarget.geometry.update(),this._lineTarget.position.copy(ux)),super.updateMatrixWorld(e)}},gx=new U,_x=new U;function vx(e,t){return e.matrixWorld.decompose(gx,t,_x),t}function yx(e){return[Math.atan2(-e.z,e.x),Math.atan2(e.y,Math.sqrt(e.x*e.x+e.z*e.z))]}function bx(e){let t=Math.round(e/2/Math.PI);return e-2*Math.PI*t}var xx=new U(0,0,1),Sx=new U,Cx=new U,wx=new U,Tx=new H,Ex=new H,Dx=new H,Ox=new H,kx=new Ko,Ax=class e{constructor(e,t){this.offsetFromHeadBone=new U,this.autoUpdate=!0,this.faceFront=new U(0,0,1),this.humanoid=e,this.applier=t,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new H)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn(`VRMLookAt: euler is deprecated. use getEuler() instead.`),this.getEuler(new Ko)}getEuler(e){return e.set(mo.DEG2RAD*this._pitch,mo.DEG2RAD*this._yaw,0,`YXZ`)}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMLookAt: humanoid must be same in order to copy`);return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new e(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let t=this.humanoid.getRawBoneNode(`head`);return e.copy(this.offsetFromHeadBone).applyMatrix4(t.matrixWorld)}getLookAtWorldQuaternion(e){return vx(this.humanoid.getRawBoneNode(`head`),e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(xx)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[t,n]=yx(this.faceFront);return kx.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(kx).premultiply(Ox.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(Ex),this.getFaceFrontQuaternion(Dx),e.copy(xx).applyQuaternion(Ex).applyQuaternion(Dx).applyEuler(this.getEuler(kx))}lookAt(e){let t=Tx.copy(this._restHeadWorldQuaternion).multiply(qb(this.getLookAtWorldQuaternion(Ex))),n=this.getLookAtWorldPosition(Cx),r=wx.copy(e).sub(n).applyQuaternion(t).normalize(),[i,a]=yx(this.faceFront),[o,s]=yx(r),c=bx(o-i),l=bx(a-s);this._yaw=mo.RAD2DEG*c,this._pitch=mo.RAD2DEG*l,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Sx)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};Ax.EULER_ORDER=`YXZ`;var jx=Ax,Mx=new U(0,0,1),Nx=new H,Px=new H,Fx=new Ko(0,0,0,`YXZ`),Ix=class{constructor(e,t,n,r,i){this.humanoid=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new U(0,0,1),this._restQuatLeftEye=new H,this._restQuatRightEye=new H,this._restLeftEyeParentWorldQuat=new H,this._restRightEyeParentWorldQuat=new H;let a=this.humanoid.getRawBoneNode(`leftEye`),o=this.humanoid.getRawBoneNode(`rightEye`);a&&(this._restQuatLeftEye.copy(a.quaternion),vx(a.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),vx(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(e,t){let n=this.humanoid.getRawBoneNode(`leftEye`),r=this.humanoid.getRawBoneNode(`rightEye`),i=this.humanoid.getNormalizedBoneNode(`leftEye`),a=this.humanoid.getNormalizedBoneNode(`rightEye`);n&&(t<0?Fx.x=-mo.DEG2RAD*this.rangeMapVerticalDown.map(-t):Fx.x=mo.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?Fx.y=-mo.DEG2RAD*this.rangeMapHorizontalInner.map(-e):Fx.y=mo.DEG2RAD*this.rangeMapHorizontalOuter.map(e),Nx.setFromEuler(Fx),this._getWorldFaceFrontQuat(Px),i.quaternion.copy(Px).multiply(Nx).multiply(Px.invert()),Nx.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(Nx).premultiply(Nx.invert()).multiply(this._restQuatLeftEye)),r&&(t<0?Fx.x=-mo.DEG2RAD*this.rangeMapVerticalDown.map(-t):Fx.x=mo.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?Fx.y=-mo.DEG2RAD*this.rangeMapHorizontalOuter.map(-e):Fx.y=mo.DEG2RAD*this.rangeMapHorizontalInner.map(e),Nx.setFromEuler(Fx),this._getWorldFaceFrontQuat(Px),a.quaternion.copy(Px).multiply(Nx).multiply(Px.invert()),Nx.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(a.quaternion).multiply(Nx).premultiply(Nx.invert()).multiply(this._restQuatRightEye))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=mo.RAD2DEG*e.y,n=mo.RAD2DEG*e.x;this.applyYawPitch(t,n)}_getWorldFaceFrontQuat(e){if(this.faceFront.distanceToSquared(Mx)<.01)return e.identity();let[t,n]=yx(this.faceFront);return Fx.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Fx)}};Ix.type=`bone`;var Lx=class{constructor(e,t,n,r,i){this.expressions=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(e,t){t<0?(this.expressions.setValue(`lookDown`,0),this.expressions.setValue(`lookUp`,this.rangeMapVerticalUp.map(-t))):(this.expressions.setValue(`lookUp`,0),this.expressions.setValue(`lookDown`,this.rangeMapVerticalDown.map(t))),e<0?(this.expressions.setValue(`lookLeft`,0),this.expressions.setValue(`lookRight`,this.rangeMapHorizontalOuter.map(-e))):(this.expressions.setValue(`lookRight`,0),this.expressions.setValue(`lookLeft`,this.rangeMapHorizontalOuter.map(e)))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=mo.RAD2DEG*e.y,n=mo.RAD2DEG*e.x;this.applyYawPitch(t,n)}};Lx.type=`expression`;var Rx=class{constructor(e,t){this.inputMaxValue=e,this.outputScale=t}map(e){return this.outputScale*Cb(e/this.inputMaxValue)}},zx=new Set([`1.0`,`1.0-beta`]),Bx=.01,Vx=class{get name(){return`VRMLookAtLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return _b(this,null,function*(){let t=e.userData.vrmHumanoid;if(t===null)return;if(t===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);let n=e.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first`);e.userData.vrmLookAt=yield this._import(e,t,n)}})}_import(e,t,n){return _b(this,null,function*(){return t==null||n==null?null:(yield this._v1Import(e,t,n))||(yield this._v0Import(e,t,n))||null})}_v1Import(e,t,n){return _b(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=e.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!zx.has(i))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.lookAt;if(!a)return null;let o=a.type===`expression`?1:10,s=this._v1ImportRangeMap(a.rangeMapHorizontalInner,o),c=this._v1ImportRangeMap(a.rangeMapHorizontalOuter,o),l=this._v1ImportRangeMap(a.rangeMapVerticalDown,o),u=this._v1ImportRangeMap(a.rangeMapVerticalUp,o),d;d=a.type===`expression`?new Lx(n,s,c,l,u):new Ix(t,s,c,l,u);let f=this._importLookAt(t,d);return f.offsetFromHeadBone.fromArray(a.offsetFromHeadBone??[0,.06,0]),f})}_v1ImportRangeMap(e,t){let n=e?.inputMaxValue??90,r=e?.outputScale??t;return n<Bx&&(console.warn(`VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!`),n=Bx),new Rx(n,r)}_v0Import(e,t,n){return _b(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let r=e.firstPerson;if(!r)return null;let i=r.lookAtTypeName===`BlendShape`?1:10,a=this._v0ImportDegreeMap(r.lookAtHorizontalInner,i),o=this._v0ImportDegreeMap(r.lookAtHorizontalOuter,i),s=this._v0ImportDegreeMap(r.lookAtVerticalDown,i),c=this._v0ImportDegreeMap(r.lookAtVerticalUp,i),l;l=r.lookAtTypeName===`BlendShape`?new Lx(n,a,o,s,c):new Ix(t,a,o,s,c);let u=this._importLookAt(t,l);return r.firstPersonBoneOffset?u.offsetFromHeadBone.set(r.firstPersonBoneOffset.x??0,r.firstPersonBoneOffset.y??.06,-(r.firstPersonBoneOffset.z??0)):u.offsetFromHeadBone.set(0,.06,0),u.faceFront.set(0,0,-1),l instanceof Ix&&l.faceFront.set(0,0,-1),u})}_v0ImportDegreeMap(e,t){let n=e?.curve;JSON.stringify(n)!==`[0,0,0,1,1,1,1,0]`&&console.warn(`Curves of LookAtDegreeMap defined in VRM 0.0 are not supported`);let r=e?.xRange??90,i=e?.yRange??t;return r<Bx&&(console.warn(`VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!`),r=Bx),new Rx(r,i)}_importLookAt(e,t){let n=new jx(e,t);if(this.helperRoot){let e=new hx(n);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return n}};function Hx(e,t){return typeof e!=`string`||e===``?``:(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^/]+).*/i,`$1`)),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}var Ux=new Set([`1.0`,`1.0-beta`]),Wx=class{get name(){return`VRMMetaLoaderPlugin`}constructor(e,t){this.parser=e,this.needThumbnailImage=t?.needThumbnailImage??!1,this.acceptLicenseUrls=t?.acceptLicenseUrls??[`https://vrm.dev/licenses/1.0/`],this.acceptV0Meta=t?.acceptV0Meta??!0}afterRoot(e){return _b(this,null,function*(){e.userData.vrmMeta=yield this._import(e)})}_import(e){return _b(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(e){return _b(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let t=e.extensions?.VRMC_vrm;if(t==null)return null;let n=t.specVersion;if(!Ux.has(n))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${n}"`),null;let r=t.meta;if(!r)return null;let i=r.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(i))throw Error(`VRMMetaLoaderPlugin: The license url "${i}" is not accepted`);let a;return this.needThumbnailImage&&r.thumbnailImage!=null&&(a=(yield this._extractGLTFImage(r.thumbnailImage))??void 0),{metaVersion:`1`,name:r.name,version:r.version,authors:r.authors,copyrightInformation:r.copyrightInformation,contactInformation:r.contactInformation,references:r.references,thirdPartyLicenses:r.thirdPartyLicenses,thumbnailImage:a,licenseUrl:r.licenseUrl,avatarPermission:r.avatarPermission,allowExcessivelyViolentUsage:r.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:r.allowExcessivelySexualUsage,commercialUsage:r.commercialUsage,allowPoliticalOrReligiousUsage:r.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:r.allowAntisocialOrHateUsage,creditNotation:r.creditNotation,allowRedistribution:r.allowRedistribution,modification:r.modification,otherLicenseUrl:r.otherLicenseUrl}})}_v0Import(e){return _b(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let t=e.meta;if(!t)return null;if(!this.acceptV0Meta)throw Error(`VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false`);let n;return this.needThumbnailImage&&t.texture!=null&&t.texture!==-1&&(n=yield this.parser.getDependency(`texture`,t.texture)),{metaVersion:`0`,allowedUserName:t.allowedUserName,author:t.author,commercialUssageName:t.commercialUssageName,contactInformation:t.contactInformation,licenseName:t.licenseName,otherLicenseUrl:t.otherLicenseUrl,otherPermissionUrl:t.otherPermissionUrl,reference:t.reference,sexualUssageName:t.sexualUssageName,texture:n??void 0,title:t.title,version:t.version,violentUssageName:t.violentUssageName}})}_extractGLTFImage(e){return _b(this,null,function*(){let t=this.parser.json.images?.[e];if(t==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image doesn't exist`),null;let n=t.uri;if(t.bufferView!=null){let e=yield this.parser.getDependency(`bufferView`,t.bufferView),r=new Blob([e],{type:t.mimeType});n=URL.createObjectURL(r)}return n==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new Gu().loadAsync(Hx(n,this.parser.options.path)).catch(e=>(console.error(e),console.warn(`VRMMetaLoaderPlugin: Failed to load a thumbnail image`),null))})}},Gx=class{constructor(e){this.scene=e.scene,this.meta=e.meta,this.humanoid=e.humanoid,this.expressionManager=e.expressionManager,this.firstPerson=e.firstPerson,this.lookAt=e.lookAt}update(e){this.humanoid.update(),this.lookAt&&this.lookAt.update(e),this.expressionManager&&this.expressionManager.update()}},Kx=class extends Gx{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(t=>{t.update&&t.update(e)})}},qx=Object.defineProperty,Jx=Object.getOwnPropertySymbols,Yx=Object.prototype.hasOwnProperty,Xx=Object.prototype.propertyIsEnumerable,Zx=(e,t,n)=>t in e?qx(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,Qx=(e,t)=>{for(var n in t||={})Yx.call(t,n)&&Zx(e,n,t[n]);if(Jx)for(var n of Jx(t))Xx.call(t,n)&&Zx(e,n,t[n]);return e},$x=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function eS(e,t){e.colorSpace=t}var tS=class{get pending(){return Promise.all(this._pendings)}constructor(e,t){this._parser=e,this._materialParams=t,this._pendings=[]}assignPrimitive(e,t){t!=null&&(this._materialParams[e]=t)}assignColor(e,t,n){if(t!=null){let r=new K().fromArray(t);n&&r.convertSRGBToLinear(),this._materialParams[e]=r}}assignTexture(e,t,n){return $x(this,null,function*(){let r=$x(this,null,function*(){if(t!=null){let r=yield this._parser.assignTexture(this._materialParams,e,t);if(r==null){console.warn(`GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong`);return}n&&eS(r,`srgb`)}});return this._pendings.push(r),r})}assignTextureByIndex(e,t,n){return $x(this,null,function*(){return this.assignTexture(e,t==null?void 0:{index:t},n)})}},nS=`// #define PHONG
|
|
5772
|
+
`,colorWrite:!1,depthWrite:!0,depthTest:!1,side:2}),X_=9.81,Z_=6,Q_=.15,$_=class extends dt{static props={water:{default:``,nodePath:!0},draft:{default:.35},stiffness:{default:3},damping:{default:3.5},drift:{default:.6},drag:{default:.9},samples:{default:4},size:{default:[1,1]}};static signals=[`submerged`,`surfaced`];water=``;draft=.35;stiffness=3;damping=3.5;drift=.6;drag=.9;samples=4;size=[1,1];surface=null;wet=!1;update(e){if(e<=0)return;let t=this.resolveWater();if(!t)return;let n=this.node;if(!n.applyImpulse)return;let[r,i,a]=[n.position[0]??0,n.position[1]??0,n.position[2]??0],o=[(this.size[0]??1)/2,(this.size[1]??1)/2],s=this.samplePoints(r,a,o[0],o[1]),c=n.mass??1,l=n.linearVelocity??[0,0,0],u=0,d=0,f=0,p=0;for(let[e,n]of s){let r=t.heightAt(e,n)-(i-this.draft);if(r<=0)continue;p++,u+=X_*(1+this.stiffness*(r/Math.max(this.draft,Q_)));let a=.6;d+=t.heightAt(e+a,n)-t.heightAt(e-a,n),f+=t.heightAt(e,n+a)-t.heightAt(e,n-a)}let m=p>0;if(m!==this.wet&&(this.wet=m,this.emit(m?`submerged`:`surfaced`,this.node)),!m)return;let h=p/s.length,g=Math.min(u/s.length-this.damping*(l[1]??0),Z_*X_)*e*c,_=(-d*this.drift*12-(l[0]??0)*this.drag)*h*e*c,v=(-f*this.drift*12-(l[2]??0)*this.drag)*h*e*c;n.applyImpulse([_,g,v])}samplePoints(e,t,n,r){let i=Math.max(1,Math.round(this.samples));if(i===1)return[[e,t]];let a=[];for(let o=0;o<i;o++){let s=o/i*Math.PI*2+Math.PI/4;a.push([e+Math.cos(s)*n,t+Math.sin(s)*r])}return a}resolveWater(){if(this.surface)return this.surface;if(this.water!==``){let e=this.node.getNodeOrNull(this.water);if(!(e instanceof g_))throw new L(`NODE_NOT_FOUND`,`Buoyancy on '${this.node.getPath()}': water '${this.water}' is not a Water3D in the tree.`,{prop:`water`});return this.surface=e,e}return this.surface=ev(this.node.getRoot()),this.surface}};function ev(e){if(e instanceof g_)return e;for(let t of e.children){let e=ev(t);if(e)return e}return null}function tv(e,t,n){let r=e;if(typeof r.moveAndSlide!=`function`||r._physics==null||n<=0){e.position=[...t];return}let i=r.position,a=[];for(let e=0;e<i.length;e++)a.push(((t[e]??i[e]??0)-(i[e]??0))/n);r.velocity=a,r.moveAndSlide()}function nv(e){return Array.isArray(e.position)}function rv(e){let t=e.node;if(!nv(t)){let n=e.constructor.name;throw new L(`PROP_TYPE_MISMATCH`,`${n} on '${t.getPath()}' needs a spatial node with a numeric 'position' array (a Node2D/Node3D subtype). '${t.name}' has none.`,{path:t.getPath()})}return t}function iv(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(e[i]??0)-(t[i]??0);n+=r*r}return Math.sqrt(n)}function av(e,t){let n=Math.max(e.length,t.length),r=Array(n);for(let i=0;i<n;i++)r[i]=(e[i]??0)+(t[i]??0);return r}function ov(e){let t=0;for(let n of e)t+=n*n;return Math.sqrt(t)}function sv(e){let t=ov(e);return t===0?e.map(()=>0):e.map(e=>e/t)}function cv(e,t,n){let r=Math.max(e.length,t.length),i=0;for(let n=0;n<r;n++){let r=(t[n]??0)-(e[n]??0);i+=r*r}let a=Math.sqrt(i),o=Array(r);if(a<=n||a===0){for(let e=0;e<r;e++)o[e]=t[e]??0;return{position:o,reached:!0}}let s=n/a;for(let n=0;n<r;n++){let r=e[n]??0;o[n]=r+((t[n]??0)-r)*s}return{position:o,reached:!1}}function lv(e,t){let n=Math.min(Math.max(e,0),.99);return n<=0?1:1-n**(t*60)}var uv=class extends dt{static props={target:{default:``,nodePath:!0,required:!0},speed:{default:60},stopRange:{default:0},loseRange:{default:0},moveParent:{default:!1}};static signals=[`reachedTarget`,`lostTarget`];target=``;speed=60;stopRange=0;loseRange=0;moveParent=!1;inRange=!1;lost=!1;onReady(){if(this.target===``)throw new L(`PROP_TYPE_MISMATCH`,`Chase on '${this.node.getPath()}': "target" (a node path) is required.`,{prop:`target`});if(this.moveParent){let e=this.node.parent;if(!e||!nv(e))throw new L(`PROP_TYPE_MISMATCH`,`Chase on '${this.node.getPath()}': "moveParent" needs a spatial parent (a Node2D/Node3D) to move. '${this.node.name}' has none.`,{prop:`moveParent`,path:this.node.getPath()})}else rv(this)}update(e){let t=this.moveParent?this.node.parent:this.node;if(!t||!nv(t))return;let n=this.node.getNodeOrNull(this.target);if(!n||!nv(n))return;let r=iv(t.position,n.position);if(this.loseRange>0&&r>this.loseRange){this.lost||(this.lost=!0,this.inRange=!1,this.emit(`lostTarget`));return}if(this.lost=!1,this.stopRange>0&&r<=this.stopRange){this.inRange||(this.inRange=!0,this.emit(`reachedTarget`));return}this.inRange=!1;let i=Math.min(this.speed*e,this.stopRange>0?r-this.stopRange:r),{position:a}=cv(t.position,n.position,Math.max(0,i));tv(t,a,e)}},dv=class extends dt{static props={button:{default:0},maxDistance:{default:0},enabled:{default:!0}};static signals=[`clicked`,`hovered`,`unhovered`];button=0;maxDistance=0;enabled=!0;hovering=!1;pressedHere=!1;update(){let e=this.node.tree?.engine;if(!e||!this.enabled)return;let t=e.picker,n=e.input.pointerPosition();if(!t||!n){this.hovering&&this.setHover(!1);return}let r=t(n.x,n.y),i=r!==null&&this.isSelfOrDescendant(r)&&this.withinRange(r);i!==this.hovering&&this.setHover(i),e.input.mouseJustPressed(this.button)&&(this.pressedHere=i),e.input.mouseJustReleased(this.button)&&(this.pressedHere&&i&&this.emit(`clicked`,this.node),this.pressedHere=!1)}setHover(e){this.hovering=e,this.emit(e?`hovered`:`unhovered`,this.node)}isSelfOrDescendant(e){for(let t=e;t;t=t.parent)if(t===this.node)return!0;return!1}withinRange(e){if(this.maxDistance<=0||!this.node.tree?.engine?.scene?.root)return!0;let t=this.node.position,n=e.position;if(!Array.isArray(t)||!Array.isArray(n))return!0;let r=0;for(let e=0;e<Math.max(t.length,n.length);e++){let i=(t[e]??0)-(n[e]??0);r+=i*i}return Math.sqrt(r)<=this.maxDistance}},fv=class extends dt{static props={group:{default:`player`}};static signals=[`totalChanged`];group=`player`;total=0;onReady(){this.node.addToGroup(this.group)}collect(e){this.total+=e,this.emit(`totalChanged`,this.total)}serialize(){return{total:this.total}}deserialize(e){let t=e;typeof t.total==`number`&&(this.total=t.total)}},pv=class extends dt{static props={max:{default:100},regenPerSec:{default:0},invulnerableFor:{default:0},freeOnDeath:{default:!1}};static signals=[`damaged`,`healed`,`died`,`healthChanged`];max=100;regenPerSec=0;invulnerableFor=0;freeOnDeath=!1;current=0;invulnTimer=0;dead=!1;get isDead(){return this.dead}get invulnerableRemaining(){return this.invulnTimer}onReady(){if(!(this.max>0))throw new L(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "max" must be > 0, got ${this.max}.`,{prop:`max`});if(this.regenPerSec<0)throw new L(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "regenPerSec" must be >= 0, got ${this.regenPerSec}.`,{prop:`regenPerSec`});if(this.invulnerableFor<0)throw new L(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "invulnerableFor" must be >= 0, got ${this.invulnerableFor}.`,{prop:`invulnerableFor`});this.current=this.max}update(e){this.invulnTimer>0&&(this.invulnTimer=Math.max(0,this.invulnTimer-e)),this.regenPerSec>0&&!this.dead&&this.current<this.max&&this.setCurrent(this.current+this.regenPerSec*e)}damage(e){this.dead||e<=0||this.invulnTimer>0||(this.setCurrent(this.current-e),this.emit(`damaged`,e,this.current),this.invulnerableFor>0&&(this.invulnTimer=this.invulnerableFor),this.current<=0&&this.die())}heal(e){this.dead||e<=0||(this.setCurrent(this.current+e),this.emit(`healed`,e,this.current))}kill(){this.dead||(this.setCurrent(0),this.die())}setCurrent(e){let t=Math.max(0,Math.min(this.max,e));t!==this.current&&(this.current=t,this.emit(`healthChanged`,this.current,this.max))}die(){this.dead||(this.dead=!0,this.setCurrent(0),this.emit(`died`),this.freeOnDeath&&this.node.queueFree())}serialize(){return{current:this.current,dead:this.dead}}deserialize(e){let t=e;typeof t.current==`number`&&(this.current=Math.min(this.max,Math.max(0,t.current))),typeof t.dead==`boolean`&&(this.dead=t.dead)}};function mv(e,t){let n=e.node;if(!n.declaredSignalNames().includes(`triggerEnter`)){let t=e.constructor.name;throw new L(`UNKNOWN_SIGNAL`,`${t} on '${n.getPath()}' needs a node that emits 'triggerEnter' — attach it to an Area2D/Area3D (or another body that declares the collision signals). '${n.name}' declares: [${n.declaredSignalNames().join(`, `)}].`,{signal:`triggerEnter`,path:n.getPath()})}n.on(`triggerEnter`,e=>t(e))}var hv=class extends dt{static props={amount:{default:10},targetGroup:{default:``},oncePerTarget:{default:!0},repeatEvery:{default:0},destroySelf:{default:!1}};static signals=[`dealtDamage`];amount=10;targetGroup=``;oncePerTarget=!0;repeatEvery=0;destroySelf=!1;hit=new WeakSet;inside=new Map;onReady(){mv(this,e=>{this.inside.set(e,this.repeatEvery),this.tryDamage(e)}),this.node.on(`triggerExit`,e=>{this.inside.delete(e)})}update(e){if(!(this.repeatEvery<=0||this.inside.size===0))for(let[t,n]of this.inside){if(!t.tree){this.inside.delete(t);continue}let r=n-e;r>0?this.inside.set(t,r):(this.inside.set(t,this.repeatEvery),this.tryDamage(t,{repeat:!0}))}}tryDamage(e,t){if(!t?.repeat&&this.oncePerTarget&&this.hit.has(e))return;let n=gv(e);n&&(this.targetGroup!==``&&!n.owner.isInGroup(this.targetGroup)||(this.oncePerTarget&&this.hit.add(e),n.health.damage(this.amount),this.emit(`dealtDamage`,this.amount,n.owner),this.destroySelf&&this.node.queueFree()))}};function gv(e){let t=[e];for(;t.length>0;){let e=t.shift();if(e.behavior instanceof pv)return{health:e.behavior,owner:e};t.push(...e.children)}for(let t=e.parent;t;t=t.parent)if(t.behavior instanceof pv)return{health:t.behavior,owner:t};return null}var _v=class extends dt{static signals=[`dayPhaseChanged`];static props={daySeconds:{default:240},startHour:{default:10},maxSunElevationDeg:{default:55},nightDarkness:{default:.75},paused:{default:!1}};daySeconds=240;startHour=10;maxSunElevationDeg=55;nightDarkness=.75;paused=!1;hour=0;phase=``;applyClock=0;baseAmbient=.3;baseExposure=1;captured=!1;onReady(){this.hour=this.startHour}update(e){if(this.paused||(this.hour=(this.hour+e/this.daySeconds*24)%24),this.applyClock-=e,this.applyClock>0)return;this.applyClock=.2,this.applyHour();let t=vv(this.hour);t!==this.phase&&(this.phase=t,this.emit(`dayPhaseChanged`,t))}applyHour(){let e=this.node.tree?.engine,t=e?.scene?.environment;if(!e||!t?.sky)return;this.captured||(this.captured=!0,this.baseAmbient=t.ambient?.intensity??.3,this.baseExposure=t.exposure??1);let n=(this.hour-6)/12*Math.PI,r=Math.sin(n);t.sky.elevationDeg=r*this.maxSunElevationDeg+(r<0?r*10:0),t.sky.azimuthDeg=this.hour/24*360+90;let i=Math.max(0,r),a=this.nightDarkness;t.ambient={...t.ambient??{},intensity:this.baseAmbient*(1-a+a*i)},t.exposure=this.baseExposure*(1-a*.55*(1-i))}};function vv(e){return e<5||e>=20?`night`:e<7.5?`dawn`:e<17.5?`day`:`dusk`}var yv=class extends dt{static props={rise:{default:1},seconds:{default:.7},hold:{default:.3},drift:{default:0},freeOnEnd:{default:!0}};rise=1;seconds=.7;hold=.3;drift=0;freeOnEnd=!0;elapsed=0;start=[];done=!1;onReady(){let e=this.node;this.start=[...e.position??[]]}update(e){if(this.done)return;let t=this.node;if(!t.position)return;this.elapsed+=e;let n=Math.max(.001,this.seconds),r=Math.min(1,this.elapsed/n),i=[...this.start],a=1-(1-r)*(1-r);if(i[1]=(this.start[1]??0)+this.rise*a,this.drift!==0&&(i[0]=(this.start[0]??0)+this.drift*a),t.position=i,t.opacity!==void 0){let e=Math.min(.99,Math.max(0,this.hold));t.opacity=r<=e?1:1-(r-e)/(1-e)}r>=1&&(this.done=!0,this.freeOnEnd&&this.node.queueFree())}},bv=class extends dt{static props={target:{default:``,nodePath:!0,required:!0},offset:{default:[]},smoothing:{default:0},deadzone:{default:0}};static signals=[];target=``;offset=[];smoothing=0;deadzone=0;onReady(){if(this.target===``)throw new L(`PROP_TYPE_MISMATCH`,`FollowCamera on '${this.node.getPath()}': "target" (a node path) is required.`,{prop:`target`});if(this.deadzone<0)throw new L(`PROP_TYPE_MISMATCH`,`FollowCamera on '${this.node.getPath()}': "deadzone" must be >= 0, got ${this.deadzone}.`,{prop:`deadzone`});rv(this)}shakeMag=0;shakeT=0;shakeFalloff=.28;shake(e,t=.28){this.shakeMag=Math.max(this.shakeMag,e),this.shakeT=t,this.shakeFalloff=t}update(e){let t=this.node;if(!nv(t))return;let n=t.getNodeOrNull(this.target);if(!n||!nv(n))return;let r=av(n.position,this.offset);if(!(this.deadzone>0&&iv(t.position,r)<=this.deadzone)){let n=lv(this.smoothing,e);n>=1?t.position=[...r]:t.position=t.position.map((e,t)=>e+((r[t]??e)-e)*n)}if(this.shakeT>0){this.shakeT-=e;let n=this.shakeMag*Math.max(0,this.shakeT)/this.shakeFalloff;this.shakeT<=0&&(this.shakeMag=0);let r=t.position.slice();for(let e=0;e<r.length;e++){let t=r.length>=3&&e===1?.5:1;r[e]=(r[e]??0)+(this.engine.rng.next()*2-1)*n*t}t.position=r}}};function xv(e){let t=e.scene?.source;t&&(e.timeScale=1,e.setScene(yr(Qe(t))))}function Sv(e,t,n){let r=n?.fadeSeconds??.4,i=()=>{e.timeScale=1,e.setScene(yr(Qe(t)))};if(typeof document>`u`||r<=0){i();return}let a=`incanto-scene-fade`,o=document.getElementById(a);o||(o=document.createElement(`div`),o.id=a,o.style.cssText=`position:fixed;inset:0;z-index:10001;background:#000;opacity:0;pointer-events:none;`,document.body.appendChild(o)),o.style.transition=`opacity ${r/2}s`,o.style.opacity=`1`,setTimeout(()=>{i();let e=document.getElementById(a);e&&(e.style.opacity=`0`,setTimeout(()=>e.remove(),r*500+60))},r*500+30)}var Cv=class extends dt{static signals=[`flowChanged`];static props={restartAction:{default:`restart`},pauseAction:{default:`pause`},freezeOnEnd:{default:!0},bannerPath:{default:`%Banner`,nodePath:!0},pausePanelPath:{default:`%PauseMenu`,nodePath:!0}};restartAction=`restart`;freezeOnEnd=!0;bannerPath=`%Banner`;pauseAction=`pause`;pausePanelPath=`%PauseMenu`;state=`playing`;frozeScale=!1;onReady(){this.syncPausePanel()}syncPausePanel(){if(this.pausePanelPath===``)return;let e=this.node.getNodeOrNull(this.pausePanelPath);e&&`visible`in e&&(e.visible=this.state===`paused`)}gameOver(e=`GAME OVER`,t=`#ef4444`){this.transition(`gameover`,e,t)}win(e=`YOU WIN`,t=`#4ade80`){this.transition(`won`,e,t)}pause(){this.state===`playing`&&(this.state=`paused`,this.freeze(),this.syncPausePanel(),this.node.emit(`flowChanged`,this.state))}resume(){this.state===`paused`&&(this.state=`playing`,this.thaw(),this.syncPausePanel(),this.node.emit(`flowChanged`,this.state))}restart(){this.thaw(),xv(this.engine)}goToScene(e,t){this.thaw(),Sv(this.engine,e,t)}transition(e,t,n){this.state===`gameover`||this.state===`won`||(this.state=e,this.freezeOnEnd&&this.freeze(),this.bannerPath!==``&&this.node.getNodeOrNull(this.bannerPath)?.show(t,{color:n,seconds:0}),this.node.emit(`flowChanged`,e))}freeze(){this.frozeScale||(this.frozeScale=!0,this.engine.timeScale=0)}thaw(){this.frozeScale&&(this.frozeScale=!1,this.engine.timeScale=1)}update(){if(this.state===`playing`||this.state===`paused`){try{this.engine.input.justPressed(this.pauseAction)&&(this.state===`playing`?this.pause():this.resume())}catch{}return}if(!(this.state!==`gameover`&&this.state!==`won`))try{this.engine.input.justPressed(this.restartAction)&&this.restart()}catch{}}};function wv(e){return Array.isArray(e.position)}function Tv(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(e[i]??0)-(t[i]??0);n+=r*r}return Math.sqrt(n)}var Ev=class extends dt{static props={action:{default:`interact`},range:{default:2},actorGroup:{default:`player`}};static signals=[`interacted`];action=`interact`;range=2;actorGroup=`player`;update(){let e=this.node.tree?.engine;if(!e?.scene||!e.input.justPressed(this.action)||!wv(this.node))return;let t=this.node.position,n=null,r=1/0,i=this.node.tree?.getNodesInGroup(this.actorGroup)??Dv(this.node.getRoot(),this.actorGroup);for(let e of i){if(!wv(e))continue;let i=Tv(t,e.position);i<=this.range&&i<r&&(n=e,r=i)}n&&this.emit(`interacted`,n)}};function Dv(e,t){let n=[],r=e=>{e.isInGroup(t)&&n.push(e);for(let t of e.children)r(t)};return r(e),n}var Ov=.28;function kv(e,t,n,r,i){e?.effects.record({kind:t,name:n,from:r,amount:i,at:e.time})}var Av=class extends dt{static props={falloff:{default:Ov}};falloff=Ov;magnitude=0;t=0;prev=[];shake(e,t){this.engine?.settings.get(`reduceMotion`)!==!0&&(this.magnitude=Math.max(this.magnitude,e),this.t=t??this.falloff,kv(this.engine,`shake`,``,this.node?.getPath()??`engine`,e))}update(e){let t=rv(this),n=t.position;for(let e=0;e<this.prev.length;e++)n[e]=(n[e]??0)-(this.prev[e]??0);if(this.t<=0){this.prev.length>0&&(t.position=n.slice(),this.prev.length=0);return}this.t-=e;let r=this.magnitude*Math.max(0,this.t)/this.falloff;this.t<=0&&(this.magnitude=0);let i=n.slice();this.prev.length!==i.length&&(this.prev=Array(i.length).fill(0));for(let e=0;e<i.length;e++){let t=i.length>=3&&e===1?.5:1;this.prev[e]=(this.engine.rng.next()*2-1)*r*t,i[e]=(i[e]??0)+this.prev[e]}t.position=i}},jv=class extends dt{static props={seconds:{default:1},startOnSignal:{default:!1}};static signals=[`expired`];seconds=1;startOnSignal=!1;elapsed=0;running=!1;fired=!1;onReady(){if(!(this.seconds>0))throw new L(`PROP_TYPE_MISMATCH`,`Lifetime on '${this.node.getPath()}': "seconds" must be > 0, got ${this.seconds}.`,{prop:`seconds`});this.running=!this.startOnSignal}startTimer(){this.elapsed=0,this.fired=!1,this.running=!0}update(e){!this.running||this.fired||(this.elapsed+=e,this.elapsed>=this.seconds&&(this.fired=!0,this.running=!1,this.emit(`expired`),this.node.queueFree()))}},Mv=[`linear`,`easeIn`,`easeOut`,`easeInOut`];function Nv(e,t){let n=t<0?0:t>1?1:t;switch(e){case`linear`:return n;case`easeIn`:return n*n;case`easeOut`:return 1-(1-n)*(1-n);case`easeInOut`:return n<.5?2*n*n:1-(-2*n+2)**2/2}}var Pv=class extends dt{static props={to:{default:[]},duration:{default:1},ease:{default:`easeInOut`,options:[...Mv]},startOnSignal:{default:!1}};static signals=[`arrived`];to=[];duration=1;ease=`easeInOut`;startOnSignal=!1;from=[];elapsed=0;running=!1;arrivedFired=!1;onReady(){if(!(this.duration>0))throw new L(`PROP_TYPE_MISMATCH`,`MoveTo on '${this.node.getPath()}': "duration" must be > 0, got ${this.duration}.`,{prop:`duration`});if(!Mv.includes(this.ease))throw new L(`PROP_TYPE_MISMATCH`,`MoveTo on '${this.node.getPath()}': "ease" must be one of [${Mv.join(`, `)}], got '${this.ease}'.`,{prop:`ease`});let e=rv(this);this.from=[...e.position],this.startOnSignal||(this.running=!0)}start(){let e=this.node;this.from=[...e.position],this.elapsed=0,this.arrivedFired=!1,this.running=!0}update(e){if(!this.running)return;let t=this.node;this.elapsed+=e;let n=Math.min(1,this.elapsed/this.duration),r=Nv(this.ease,n);t.position=this.from.map((e,t)=>e+((this.to[t]??e)-e)*r),n>=1&&!this.arrivedFired&&(this.arrivedFired=!0,this.running=!1,this.emit(`arrived`))}},Fv=[`x`,`y`,`z`],Iv=[`position`,`rotation`,`scale`],Lv={x:0,y:1,z:2},Rv=class extends dt{static props={axis:{default:`y`,options:[...Fv]},amplitude:{default:1},frequency:{default:1},mode:{default:`position`,options:[...Iv]}};static signals=[];axis=`y`;amplitude=1;frequency=1;mode=`position`;base=0;time=0;onReady(){if(!Fv.includes(this.axis))throw new L(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': "axis" must be one of [${Fv.join(`, `)}], got '${this.axis}'.`,{prop:`axis`});if(!Iv.includes(this.mode))throw new L(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': "mode" must be one of [${Iv.join(`, `)}], got '${this.mode}'.`,{prop:`mode`});this.base=this.readChannel()}update(e){this.time+=e;let t=this.amplitude*Math.sin(2*Math.PI*this.frequency*this.time);this.writeChannel(this.base+t)}isScalarRotation(){return this.mode===`rotation`&&typeof this.node.rotation==`number`}readChannel(){if(this.isScalarRotation())return this.node.rotation;let e=this.node[this.mode];if(!Array.isArray(e))throw new L(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': node has no '${this.mode}' array to oscillate.`,{prop:`mode`});return e[Lv[this.axis]]??0}writeChannel(e){if(this.isScalarRotation()){this.node.rotation=e;return}let t=[...this.node[this.mode]];t[Lv[this.axis]]=e,this.node[this.mode]=t}},zv=class extends dt{static signals=[`waypointReached`,`arrived`];static props={speed:{default:120},loop:{default:!1}};speed=120;loop=!1;waypoints=[];index=0;get moving(){return this.index<this.waypoints.length}setPath(e){this.waypoints=e.map(e=>[...e]),this.index=0}stop(){this.waypoints=[],this.index=0}update(e){if(!this.moving)return;let t=rv(this),n=this.speed*e;for(;n>0&&this.index<this.waypoints.length;){let e=this.waypoints[this.index],r=cv(t.position,e,n),i=Bv(t.position,r.position);if(t.position=r.position,n-=i,r.reached){if(this.node.emit(`waypointReached`,this.index),this.index+=1,this.index>=this.waypoints.length)if(this.loop&&this.waypoints.length>1)this.index=0;else{this.node.emit(`arrived`);return}}else return}}};function Bv(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(t[i]??0)-(e[i]??0);n+=r*r}return Math.sqrt(n)}var Vv=class extends dt{static props={points:{default:[]},speed:{default:60},loop:{default:!0},mode:{default:`loop`,options:[`loop`,`pingpong`]},pauseAt:{default:0}};static signals=[`reachedPoint`];points=[];speed=60;loop=!0;mode=`loop`;pauseAt=0;index=0;direction=1;pauseTimer=0;onReady(){if(!Array.isArray(this.points)||this.points.length===0)throw new L(`PROP_TYPE_MISMATCH`,`Patrol on '${this.node.getPath()}': "points" must be a non-empty array of position arrays or node paths.`,{prop:`points`});if(this.mode!==`loop`&&this.mode!==`pingpong`)throw new L(`PROP_TYPE_MISMATCH`,`Patrol on '${this.node.getPath()}': "mode" must be 'loop' or 'pingpong', got '${this.mode}'.`,{prop:`mode`});rv(this)}update(e){if(this.pauseTimer>0){this.pauseTimer=Math.max(0,this.pauseTimer-e);return}let t=this.node,n=this.pointAt(this.index);if(!n)return;let{position:r,reached:i}=cv(t.position,n,this.speed*e);tv(t,r,e),i&&(this.emit(`reachedPoint`,this.index),this.advance(),this.pauseAt>0&&(this.pauseTimer=this.pauseAt))}pointAt(e){let t=this.points[e];if(Array.isArray(t))return t;if(typeof t==`string`){let e=this.node.getNodeOrNull(t);return Array.isArray(e?.position)?e.position:null}return null}advance(){let e=this.points.length-1;if(this.mode===`pingpong`){this.index>=e?this.direction=-1:this.index<=0&&(this.direction=1),this.index=Math.min(e,Math.max(0,this.index+this.direction));return}this.index<e?this.index+=1:this.loop&&(this.index=0)}},Hv=class extends dt{static props={value:{default:1},kind:{default:`coin`},collectorGroup:{default:`player`}};static signals=[`collected`];value=1;kind=`coin`;collectorGroup=`player`;collectedAlready=!1;onReady(){mv(this,e=>this.tryCollect(e))}tryCollect(e){if(this.collectedAlready)return;let t=Uv(e,this.collectorGroup);t&&(this.collectedAlready=!0,this.node.queueFree(),this.emit(`collected`,this.value,t))}};function Uv(e,t){let n=[e];for(;n.length>0;){let e=n.shift();if(e.isInGroup(t))return e;n.push(...e.children)}for(let n=e.parent;n;n=n.parent)if(n.isInGroup(t))return n;return null}var Wv=class extends dt{static props={speed:{default:300},direction:{default:null},gravity:{default:0}};static signals=[];speed=300;direction=null;gravity=0;velocity=[];onReady(){if(this.speed===0&&this.gravity===0)throw new L(`PROP_TYPE_MISMATCH`,`Projectile on '${this.node.getPath()}': a projectile with "speed" 0 and "gravity" 0 never moves — set one of them.`,{prop:`speed`});let e=rv(this),t=this.resolveDirection();for(this.velocity=t.map(e=>e*this.speed);this.velocity.length<e.position.length;)this.velocity.push(0)}update(e){let t=this.node;this.gravity!==0&&(this.velocity[1]=(this.velocity[1]??0)+this.gravity*e);let n=t.position,r=Math.max(n.length,this.velocity.length),i=Array(r);for(let t=0;t<r;t++)i[t]=(n[t]??0)+(this.velocity[t]??0)*e;t.position=i}resolveDirection(){if(Array.isArray(this.direction))return sv(this.direction);if(this.direction===null||this.direction===`forward`)return this.forwardFromRotation();throw new L(`PROP_TYPE_MISMATCH`,`Projectile on '${this.node.getPath()}': "direction" must be a vector or 'forward', got ${JSON.stringify(this.direction)}.`,{prop:`direction`})}forwardFromRotation(){let e=this.node.rotation;if(typeof e==`number`){let t=e*Math.PI/180;return[Math.cos(t),Math.sin(t)]}if(Array.isArray(e)){let t=(e[1]??0)*Math.PI/180,n=(e[0]??0)*Math.PI/180;return sv([-Math.sin(t)*Math.cos(n),Math.sin(n),-Math.cos(t)*Math.cos(n)])}return[1,0]}},Gv=class extends dt{static props={game:{default:`game`},slot:{default:`1`},label:{default:``},scene:{default:``},restoreOnReady:{default:!1},probeOnReady:{default:!1}};static signals=[`saved`,`restored`,`noSave`,`hasSave`];game=`game`;slot=`1`;label=``;scene=``;restoreOnReady=!1;probeOnReady=!1;elapsed=0;slots=null;store(){return this.slots??=new Xt(this.game),this.slots}pendingRestore=!1;pendingProbe=!1;onReady(){this.pendingRestore=this.restoreOnReady,this.pendingProbe=this.probeOnReady}update(e){this.pendingProbe&&(this.pendingProbe=!1,this.probe()),this.pendingRestore&&(this.pendingRestore=!1,this.restore()),this.elapsed+=e}probe(){let e=this.store().read(this.slot);if(!e){this.emit(`noSave`);return}this.emit(`hasSave`,e.label||e.scene,e.playtime,e.scene)}get playtime(){return Math.round(this.elapsed)}slotScene(){return this.store().read(this.slot)?.scene??null}save(){let e=this.engine;this.store().write(this.slot,{scene:this.scene||(e.scene?.source.name??``),state:e.captureState(),label:this.label,savedAt:Date.now(),playtime:Math.round(this.elapsed)}),this.emit(`saved`,this.slot)}restore(){let e=this.store().read(this.slot);if(!e){this.emit(`noSave`);return}let t=this.engine.restoreState(e.state);this.emit(`restored`,t.restored)}clear(){this.store().remove(this.slot)}serialize(){return{playtime:Math.round(this.elapsed)}}deserialize(e){let t=e;typeof t.playtime==`number`&&t.playtime>=0&&(this.elapsed=t.playtime)}},Kv=class extends dt{static props={score:{default:0},lives:{default:0},scoreToWin:{default:0}};static signals=[`scoreChanged`,`won`,`lost`,`lifeLost`];score=0;lives=0;scoreToWin=0;hasWon=!1;hasLost=!1;onReady(){if(this.lives<0)throw new L(`PROP_TYPE_MISMATCH`,`ScoreKeeper on '${this.node.getPath()}': "lives" must be >= 0, got ${this.lives}.`,{prop:`lives`});if(this.scoreToWin<0)throw new L(`PROP_TYPE_MISMATCH`,`ScoreKeeper on '${this.node.getPath()}': "scoreToWin" must be >= 0, got ${this.scoreToWin}.`,{prop:`scoreToWin`})}addScore(e){this.setScore(this.score+e)}setScore(e){this.score=e,this.emit(`scoreChanged`,this.score),this.scoreToWin>0&&!this.hasWon&&this.score>=this.scoreToWin&&(this.hasWon=!0,this.emit(`won`))}loseLife(){this.lives<=0||this.hasLost||(--this.lives,this.emit(`lifeLost`,this.lives),this.lives<=0&&(this.hasLost=!0,this.emit(`lost`)))}serialize(){return{score:this.score,lives:this.lives,hasWon:this.hasWon,hasLost:this.hasLost}}deserialize(e){let t=e;typeof t.score==`number`&&(this.score=t.score),typeof t.lives==`number`&&(this.lives=t.lives),typeof t.hasWon==`boolean`&&(this.hasWon=t.hasWon),typeof t.hasLost==`boolean`&&(this.hasLost=t.hasLost)}},qv=class{behavior;detached=new Map;constructor(e){this.behavior=e}resolveTemplate(e){let t=this.detached.get(e);if(t)return t;let n=this.behavior.node,r=e===``?null:n.getNodeOrNull(e);if(!r){let t=this.behavior.constructor.name;throw new L(`NODE_NOT_FOUND`,`${t} on '${n.getPath()}': "prefab" '${e}' does not resolve to a template node. Point it at a (usually hidden) child node to clone.`,{prop:`prefab`,path:n.getPath()})}return r.parent&&r.parent.removeChild(r),this.detached.set(e,r),r}spawn(e,t){let n=Pr(e),r=t?.at;return r&&r.length>0&&nv(n)&&(n.position=av(nv(this.behavior.node)?this.behavior.node.position:[],r)),typeof n.visible==`boolean`&&(n.visible=!0),(t?.parent??this.behavior.node).addChild(n),n}},Jv={CameraShake:Av,DayNight:_v,GameFlow:Cv,PathFollow:zv,Health:pv,Lifetime:jv,ScoreKeeper:Kv,Pickup:Hv,Collector:fv,DamageOnContact:hv,Interactable:Ev,Clickable:dv,SavePoint:Gv,FollowCamera:bv,Patrol:Vv,Chase:uv,Wander:class extends dt{static props={speed:{default:40},radius:{default:50},changeEvery:{default:2}};static signals=[];speed=40;radius=50;changeEvery=2;origin=[];goal=[];timer=0;onReady(){if(!(this.radius>0))throw new L(`PROP_TYPE_MISMATCH`,`Wander on '${this.node.getPath()}': "radius" must be > 0, got ${this.radius}.`,{prop:`radius`});let e=rv(this);this.origin=[...e.position],this.goal=[...e.position],this.pickGoal()}update(e){let t=this.node;this.timer-=e;let{position:n,reached:r}=cv(t.position,this.goal,this.speed*e);t.position=n,(r||this.timer<=0)&&this.pickGoal()}pickGoal(){this.timer=this.changeEvery;let e=this.origin.length,t=Array(e);for(let n=0;n<8;n++){for(let n=0;n<e;n++)t[n]=(this.origin[n]??0)+this.rng.range(-this.radius,this.radius);if(iv(t,this.origin)<=this.radius){this.goal=t;return}}this.goal=t.map((e,n)=>{let r=this.origin[n]??0,i=iv(t,this.origin)||1;return r+(e-r)/i*this.radius})}},ZombieAI:class extends dt{static props={aggroTarget:{default:``,nodePath:!0},aggroRange:{default:12},deAggroRange:{default:0},chaseSpeed:{default:4},wanderSpeed:{default:1.4},wanderRadius:{default:8},wanderChangeEvery:{default:3},goalTarget:{default:``,nodePath:!0},stopRange:{default:1.2},moveParent:{default:!1}};static signals=[`enteredAggro`,`exitedAggro`,`movementStateChanged`];aggroTarget=``;aggroRange=12;deAggroRange=0;chaseSpeed=4;wanderSpeed=1.4;wanderRadius=8;wanderChangeEvery=3;goalTarget=``;stopRange=1.2;moveParent=!1;aggro=!1;started=!1;home=[];goal=[];timer=0;lastState=``;mover(){let e=this.moveParent?this.node.parent:this.node;return e&&nv(e)?e:null}effectiveDeAggro(){return this.deAggroRange>0?this.deAggroRange:this.aggroRange*1.5}onReady(){if(this.moveParent){let e=this.node.parent;if(!e||!nv(e))throw new L(`PROP_TYPE_MISMATCH`,`ZombieAI on '${this.node.getPath()}': "moveParent" needs a spatial parent (a Node2D/Node3D) to move. '${this.node.name}' has none.`,{prop:`moveParent`,path:this.node.getPath()})}else rv(this)}update(e){let t=this.mover();if(!t)return;this.started||(this.started=!0,this.home=[...t.position],this.pickGoal());let n=this.aggroTarget?this.node.getNodeOrNull(this.aggroTarget):null,r=n&&nv(n)?n.position:null,i=r?this.groundDistance(t.position,r):1/0;if(!this.aggro&&i<=this.aggroRange?(this.aggro=!0,this.emit(`enteredAggro`)):this.aggro&&i>=this.effectiveDeAggro()&&(this.aggro=!1,this.emit(`exitedAggro`),this.pickGoal()),this.aggro&&r){let n=this.approach(t,r,this.chaseSpeed,e);this.setState(n?`idle`:`run`);return}this.timer-=e;let a=this.approach(t,this.goal,this.wanderSpeed,e);this.setState(a?`idle`:`walk`),(a||this.timer<=0)&&this.pickGoal()}approach(e,t,n,r){let i=e.position;if(this.groundDistance(i,t)<=this.stopRange)return!0;let a=i.length>=3?1:-1,o=[...t];a>=0&&(o[a]=i[a]??0);let s=this.groundDistance(i,o),{position:c}=cv(i,o,Math.min(n*r,Math.max(0,s-this.stopRange)));return e.position=c,!1}groundDistance(e,t){if(e.length>=3){let n=(e[0]??0)-(t[0]??0),r=(e[2]??0)-(t[2]??0);return Math.hypot(n,r)}return iv(e,t)}setState(e){e!==this.lastState&&(this.lastState=e,this.emit(`movementStateChanged`,e))}pickGoal(){this.timer=this.wanderChangeEvery;let e=this.mover(),t=e?e.position:this.home,n=t.length>=3?1:-1,r=this.home,i=this.goalTarget?this.node.getNodeOrNull(this.goalTarget):null;if(i&&nv(i)){let e=i.position;r=t.map((t,n)=>t+((e[n]??0)-t)*.4)}let a=[...r];for(let e=0;e<a.length;e++)e!==n&&(a[e]=(r[e]??0)+this.rng.range(-this.wanderRadius,this.wanderRadius));n>=0&&(a[n]=t[n]??0),this.goal=a}},MoveTo:Pv,Oscillate:Rv,Spawner:class extends dt{static props={prefab:{default:``,nodePath:!0},interval:{default:1},max:{default:0},at:{default:[]},autoStart:{default:!0},total:{default:0}};static signals=[`spawned`,`finished`];prefab=``;interval=1;max=0;at=[];autoStart=!0;total=0;source=new qv(this);template;live=new Set;timer=0;running=!1;spawnedCount=0;done=!1;get liveCount(){return this.prune(),this.live.size}_templateForTest(){return this.template}onReady(){this.template=this.source.resolveTemplate(this.prefab),this.running=this.autoStart,this.timer=this.interval}start(){this.done||(this.running=!0)}stop(){this.running=!1}spawn(){if(this.prune(),this.done||this.max>0&&this.live.size>=this.max)return null;let e=this.source.spawn(this.template,this.at.length>0?{at:this.at}:void 0);return this.live.add(e),this.spawnedCount+=1,this.emit(`spawned`,e),this.total>0&&this.spawnedCount>=this.total&&(this.done=!0,this.running=!1,this.emit(`finished`)),e}update(e){this.running&&(this.timer-=e,!(this.timer>0)&&(this.timer+=this.interval,this.spawn()))}prune(){for(let e of this.live)e.parent===null&&this.live.delete(e)}},WaveSpawner:class extends dt{static props={waves:{default:[]},autoStart:{default:!0}};static signals=[`waveStarted`,`waveCleared`,`allCleared`];waves=[];autoStart=!0;source=new qv(this);parsed=[];live=new Set;waveIndex=-1;phase=`idle`;timer=0;spawnedThisWave=0;announced=!1;onReady(){if(!Array.isArray(this.waves)||this.waves.length===0)throw new L(`PROP_TYPE_MISMATCH`,`WaveSpawner on '${this.node.getPath()}': "waves" must be a non-empty array of { prefab, count, interval, delayBefore }.`,{prop:`waves`});this.parsed=this.waves.map((e,t)=>this.parseWave(e,t));for(let e of this.parsed)this.source.resolveTemplate(e.prefab);this.autoStart&&this.beginWave(0)}start(){this.beginWave(0)}update(e){if(this.phase===`idle`||this.phase===`done`)return;let t=this.parsed[this.waveIndex];if(t){if(this.announced||(this.announced=!0,this.emit(`waveStarted`,this.waveIndex)),this.phase===`delay`){this.timer-=e,this.timer<=0&&(this.phase=`spawning`,this.timer=0);return}if(this.phase===`spawning`){for(this.timer-=e;this.timer<=0&&this.spawnedThisWave<t.count;){let e=this.source.spawn(this.source.resolveTemplate(t.prefab));this.live.add(e),this.spawnedThisWave+=1,this.timer+=t.interval}this.spawnedThisWave>=t.count&&(this.phase=`clearing`);return}if(this.phase===`clearing`&&(this.prune(),this.live.size===0)){this.emit(`waveCleared`,this.waveIndex);let e=this.waveIndex+1;e<this.parsed.length?this.beginWave(e):(this.phase=`done`,this.emit(`allCleared`))}}}beginWave(e){this.waveIndex=e,this.spawnedThisWave=0,this.announced=!1,this.live.clear();let t=this.parsed[e];t&&(t.delayBefore>0?(this.phase=`delay`,this.timer=t.delayBefore):(this.phase=`spawning`,this.timer=0))}prune(){for(let e of this.live)e.parent===null&&this.live.delete(e)}parseWave(e,t){let n=e,r=typeof n?.prefab==`string`?n.prefab:``;if(r===``)throw new L(`PROP_TYPE_MISMATCH`,`WaveSpawner on '${this.node.getPath()}': wave ${t} needs a "prefab" template path.`,{prop:`waves`});return{prefab:r,count:typeof n?.count==`number`?n.count:1,interval:typeof n?.interval==`number`?n.interval:.5,delayBefore:typeof n?.delayBefore==`number`?n.delayBefore:0}}},Projectile:Wv,Buoyancy:$_,FloatAway:yv};function Yv(e){let t=e?.replace??!0;for(let[e,n]of Object.entries(Jv))ht(e,n,{replace:t})}function Xv(e,t){let n=e.shape;if(n!==void 0){if(e.oneWay!==void 0&&typeof e.oneWay!=`boolean`)throw new L(`BAD_FORMAT`,`Collider on '${t}': "oneWay" must be a boolean (platforms you jump up through), got ${JSON.stringify(e.oneWay)}.`);if(n===`rect`){let n=e.size;if(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`))throw new L(`BAD_FORMAT`,`Collider on '${t}': rect needs "size": [width, height].`);return}if(n===`circle`){if(typeof e.radius!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${t}': circle needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}throw new L(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(n)}.`)}}var Zv=class extends pn{static typeName=`Node2D`;static props={position:{default:[0,0]},rotation:{default:0},static:{default:!1},scale:{default:[1,1]},renderOrder:{default:0},orderGroup:{default:`default`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},visible:{default:!0}};static propAliases={zIndex:`renderOrder`};position=[0,0];rotation=0;static=!1;scale=[1,1];renderOrder=0;orderGroup=`default`;get effectiveRenderOrder(){return Lt(this.orderGroup,this.renderOrder,this.tree?.engine?.orderGroups)}visible=!0;_object2D=null;_ensureObject2D(){return this._object2D||(this._object2D=this._createObject2D(),this._object2D.userData.incantoNode=this),this._object2D}_createObject2D(){return new ls}_syncObject2D(e){let t=this._ensureObject2D();t.position.set(this.position[0]??0,-(this.position[1]??0),0),t.rotation.z=-mo.degToRad(this.rotation),t.scale.set(this.scale[0]??1,this.scale[1]??1,1),t.visible=this.visible}free(){super.free(),this._object2D?.removeFromParent(),this._object2D=null}},Qv=class extends Zv{static props={collider:{default:{},variants:{tag:`shape`,byTag:{rect:{shape:`rect`,size:[32,32]},circle:{shape:`circle`,radius:16},capsule:{shape:`capsule`,radius:12,height:32}}}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){Xv(e.collider,e.name)}_physics=null},$v=class extends Qv{static typeName=`StaticBody2D`},ey=class extends Qv{static typeName=`Area2D`},ty=class extends Qv{static typeName=`RigidBody2D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0]},ny=class extends Qv{static typeName=`CharacterBody2D`;static props={velocity:{default:[0,0]},stickToGround:{default:!0},slopeLimitDeg:{default:45}};static propAliases={snapToGround:`stickToGround`};velocity=[0,0];stickToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new L(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody2D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody2D '${this.name}' has no physics world — await enablePhysics2D(engine) first.`);this._physics.moveAndSlide(this)}_onWall=0;_onCeiling=!1;isOnWall(){return this._onWall!==0}wallSide(){return this._onWall}isOnCeiling(){return this._onCeiling}isOnFloor(){return this._grounded}},ry=new Set;function iy(e){return ry.add(e),()=>ry.delete(e)}function ay(e,t){return[...ry].filter(n=>n.dimension===e&&(t===void 0||n.engine===t))}var oy=class extends Zv{static typeName=`Joint2D`;static props={type:{default:`revolute`,options:[`fixed`,`revolute`,`rope`,`spring`]},target:{default:``,nodePath:!0},anchor:{default:[0,0]},targetAnchor:{default:[0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`revolute`;target=``;anchor=[0,0];targetAnchor=[0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof Qv))throw new L(`TREE_VIOLATION`,`Joint2D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new L(`BAD_FORMAT`,`Joint2D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof Qv))throw new L(`NODE_NOT_FOUND`,`Joint2D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},Z=100,sy=Math.PI/180;async function cy(e,t){let n=await hh(()=>import(`./rapier-CEuLKeCu.js`),[],import.meta.url);return await n.init({}),new ly(n,e,t)}var ly=class{R;engine;debugDraw=!1;debugScope=null;dimension=`2d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnectScene;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.simulate=n?.simulate??!0,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,980];this.world=new e.World({x:(i[0]??0)/Z,y:(i[1]??0)/Z}),this.kcc=this.world.createCharacterController(.01),this.kcc.setUp({x:0,y:-1}),this.events=new e.EventQueue(!0),this.unregisterDebug=iy(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.disconnectScene=t.sceneChanged.connect(()=>{t.scene&&this.syncBodies()}),this.syncBodies()}simulate;step(e){if(this.lastDt=e,!this.simulate){this.syncBodies(),this.poseFromTree();return}if(this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,980];this.world.gravity={x:(e[0]??0)/Z,y:(e[1]??0)/Z}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()&&!(e instanceof ey)){let[t,r]=gy(e);e.position=[n.x*Z-t,n.y*Z-r]}if(e instanceof ty){e.fixedRotation||(e.rotation=t.body.rotation()/sy);let n=t.body.linvel();e.linearVelocity=[n.x*Z,n.y*Z],t.lastVX=e.linearVelocity[0]??0,t.lastVY=e.linearVelocity[1]??0}let[r,i]=hy(e);t.lastX=r,t.lastY=i}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){Ot(this.engine,`error`,`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.stickToGround&&n>=0?this.kcc.enableSnapToGround(.05):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*sy);let r=0,i=0;if(t.ground&&t.ground._physics===this){let[e,n]=hy(t.ground);r=e-(t.groundX??e),i=n-(t.groundY??n)}else t.ground=null;let a={x:((e.velocity[0]??0)*this.lastDt+r)/Z*1,y:(n*this.lastDt+i)/Z*1},o=t.body.translation().y*Z+py(e);this.kcc.computeColliderMovement(t.collider,a,this.R.QueryFilterFlags.EXCLUDE_SENSORS,void 0,t=>{let r=this.byColliderHandle.get(t.handle);return!(r&&r!==e&&r.collider.oneWay===!0&&(n<0||o>my(r)+fy))});let s=this.kcc.computedMovement(),c=t.body.translation();t.body.setNextKinematicTranslation({x:c.x+s.x,y:c.y+s.y}),e._grounded=this.kcc.computedGrounded(),e._onWall=0,e._onCeiling=!1;let l=this.kcc.numComputedCollisions();for(let t=0;t<l;t++){let n=this.kcc.computedCollision(t)?.normal1;n&&(Math.abs(n.y)>.7?e._grounded||(e._onCeiling=!0):Math.abs(n.x)>.7&&(e._onWall=n.x>0?-1:1))}if(e._grounded){let n=(c.x+s.x)*Z,r=(c.y+s.y)*Z+py(e)-2,i=this.castRay([n,r],[0,1],8,e);if(i?.node&&!(i.node instanceof ny)){t.ground=i.node;let[e,n]=hy(i.node);t.groundX=e,t.groundY=n}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.debugScope?this.scopedLines(this.debugScope):this.world.debugRender().vertices,t=new Float32Array(e.length);for(let n=0;n<e.length;n++)t[n]=e[n]*Z;return t}scopedLines(e){let t=[],n=[],r=e=>{let t=this.entries.get(e);t&&n.push(t.body);for(let t of e.children)r(t)};r(e);for(let t=e.parent;t&&n.length===0;t=t.parent){let e=this.entries.get(t);e&&n.push(e.body)}for(let e of n)for(let n=0;n<e.numColliders();n++){let r=e.collider(n);if(!r)continue;let i=r.translation(),a=r.rotation(),o=Math.cos(a),s=Math.sin(a),c=(e,n)=>{t.push(i.x+e*o-n*s,i.y+e*s+n*o)},l=(e,t,n,r)=>{c(e,t),c(n,r)},u=r.shape;if(u.halfExtents){let{x:e,y:t}=u.halfExtents;l(-e,-t,e,-t),l(e,-t,e,t),l(e,t,-e,t),l(-e,t,-e,-t)}else if(u.radius!==void 0){let e=u.radius,t=u.halfHeight??0;for(let n=0;n<24;n++){let r=n/24*Math.PI*2,i=(n+1)/24*Math.PI*2,a=e=>e>=0?t:-t;l(Math.cos(r)*e,Math.sin(r)*e+a(Math.sin(r)),Math.cos(i)*e,Math.sin(i)*e+a(Math.sin(i)))}t>0&&(l(-e,-t,-e,t),l(e,-t,e,t))}}return new Float32Array(t)}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:(e.anchor[0]??0)/Z,y:(e.anchor[1]??0)/Z},s={x:(e.targetAnchor[0]??0)/Z,y:(e.targetAnchor[1]??0)/Z},c=e.length/Z;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y)}let l;l=e.type===`fixed`?t.JointData.fixed(o,0,s,0):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.revolute(o,s),this.joints.set(e,this.world.createImpulseJoint(l,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=Math.hypot(t[0],t[1])||1,o=new this.R.Ray({x:e[0]/Z,y:e[1]/Z},{x:t[0]/a,y:t[1]/a}),s=r?this.entries.get(r)?.collider:void 0,c=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castRayAndGetNormal(o,n/Z,!0,c,void 0,s,void 0,e=>!e.isSensor());return l?{distance:l.timeOfImpact*Z,normal:[l.normal.x,l.normal.y],node:this.byColliderHandle.get(l.collider.handle)??null}:null}dispose(){this.disconnect(),this.disconnectScene(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;poseFromTree(){for(let[e,t]of this.entries){let[n,r]=hy(e);t.body.setTranslation({x:n/Z,y:r/Z},!1),t.body.setRotation(e.rotation*sy,!1)}this.world.propagateModifiedBodyPositionsToColliders()}syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=e.root===this.lastRoot,r=t!==this.lastStructure||!n;if(r){let r=n?e.tree._structureSince(this.lastStructure):null;if(this.lastStructure=t,this.lastRoot=e.root,r){let t=!1;for(let{node:e,added:n}of r)e instanceof Qv&&(n?this.bodySet.add(e):this.bodySet.delete(e)),e instanceof oy&&(t=!0);t&&(this.jointSet.clear(),uy(e.root,this.jointSet))}else this.bodySet.clear(),dy(e.root,this.bodySet),this.jointSet.clear(),uy(e.root,this.jointSet)}let i=this.bodySet;for(let e of i){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),Ot(this.engine,`warn`,`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.ensureEntry(e)}if(this.syncJoints(r),r)for(let[e,t]of this.entries)i.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let[r,i]=hy(e),a=r/Z,o=i/Z,s;s=e instanceof ty?n.RigidBodyDesc.dynamic():e instanceof ny||e instanceof ey?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed(),s.setTranslation(a,o).setRotation(e.rotation*sy),e instanceof ty&&(s.setGravityScale(e.gravityScale),s.setLinvel((e.linearVelocity[0]??0)/Z,(e.linearVelocity[1]??0)/Z),e.fixedRotation&&s.lockRotations());let c=this.world.createRigidBody(s),l=_y(n,e.collider,e.name);l.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),l.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof ey&&l.setSensor(!0),e instanceof ty&&l.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let u=this.world.createCollider(l,c);return t={body:c,collider:u,lastX:r,lastY:i,lastVX:0,lastVY:0},this.entries.set(e,t),this.byColliderHandle.set(u.handle,e),e._colliderChanged=!1,e._physics=this,t}let[r,i]=hy(e);if((r!==t.lastX||i!==t.lastY)&&(t.body.setTranslation({x:r/Z,y:i/Z},!0),t.lastX=r,t.lastY=i),e instanceof ty){let n=e.linearVelocity[0]??0,r=e.linearVelocity[1]??0;(n!==t.lastVX||r!==t.lastVY)&&(t.body.setLinvel({x:n/Z,y:r/Z},!0),t.lastVX=n,t.lastVY=r)}return t}};function uy(e,t){e instanceof oy&&t.add(e);for(let n of e.children)uy(n,t)}function dy(e,t){e instanceof Qv&&t.add(e);for(let n of e.children)dy(n,t)}var fy=4;function py(e){let t=e.collider;return t.shape===`rect`?(t.size?.[1]??32)/2:t.shape===`capsule`?(t.height??32)/2+(t.radius??8):t.radius??16}function my(e){let[,t]=hy(e),n=e.collider;return t-(n.shape===`rect`?(n.size?.[1]??32)/2:n.shape===`capsule`?(n.height??32)/2+(n.radius??8):n.radius??16)}function hy(e){let t=0,n=0;for(let r=e;r;r=r.parent)r instanceof Zv&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function gy(e){let t=0,n=0;for(let r=e.parent;r;r=r.parent)r instanceof Zv&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function _y(e,t,n){Xv(t,n);let r=vy(e,t,n),i=t.offset;return Array.isArray(i)&&r.setTranslation((i[0]??0)/Z,(i[1]??0)/Z),r}function vy(e,t,n){let r=t.shape;if(r===`rect`){let r=t.size;if(!Array.isArray(r)||r.length!==2||r.some(e=>typeof e!=`number`))throw new L(`BAD_FORMAT`,`Collider on '${n}': rect needs "size": [width, height].`);return e.ColliderDesc.cuboid(r[0]/2/Z,r[1]/2/Z)}if(r===`circle`){if(typeof t.radius!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${n}': circle needs "radius".`);return e.ColliderDesc.ball(t.radius/Z)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2/Z,t.radius/Z)}throw new L(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(r)}.`)}function yy(e){let t=[];for(let n=2;n<=32;n++)e%n===0&&t.push(e/n);return t.sort((e,t)=>t-e).slice(0,6)}function by(e,t,n,r,i,a){if(!r||!i||!t||!n)return null;if(r%t!==0||i%n!==0){let a=[];if(r%t!==0){let e=yy(r);a.push(`${r} px wide is not a whole number of ${t} px frames`+(e.length>0?` (${e.join(`, `)} would divide it)`:``))}if(i%n!==0){let e=yy(i);a.push(`${i} px tall is not a whole number of ${n} px frames`+(e.length>0?` (${e.join(`, `)} would divide it)`:``))}return`[incanto] spritesheet '${e}' does not fit its frame size: ${a.join(`; `)}. Every row after the first is cut off centre.`}if(a!==void 0){let o=r/t*(i/n);if(a>=o)return`[incanto] spritesheet '${e}' has ${o} frames (0–${o-1}), and an animation asks for frame ${a}. Those frames draw whatever is at the wrong end of the sheet.`}return null}var xy=new tu(1,1),Sy=class extends Zv{static typeName=`Sprite2D`;static props={texture:{default:``},anchor:{default:[.5,.5]},flipX:{default:!1},flipY:{default:!1},tint:{default:`#ffffff`},opacity:{default:1}};texture=``;anchor=[.5,.5];flipX=!1;flipY=!1;tint=`#ffffff`;opacity=1;quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Hc(xy,new Ac({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_createObject2D(){return super._createObject2D()}resolveTexture(e){if(!this.texture||!e)return null;let t=e.getTexture(this.texture),n=t.image;return!n?.width||!n.height?null:{texture:t,width:n.width,height:n.height}}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=t.material,r=this.resolveTexture(e);if(!r){t.visible=!1;return}t.visible=!0,n.map!==r.texture&&(n.map=r.texture,n.needsUpdate=!0);let i=r.width,a=r.height;t.scale.set(this.flipX?-i:i,this.flipY?-a:a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??.5;t.position.set((.5-o)*i,(s-.5)*a,0),t.renderOrder=this.effectiveRenderOrder,n.color.set(this.tint),n.opacity=this.opacity}},Cy=class extends Sy{static typeName=`AnimatedSprite2D`;static signals=[`animationFinished`];static props={sheet:{default:``},animations:{default:{}},autoplay:{default:``}};sheet=``;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;currentDef=null;ownTexture=null;loadedSheetRef=``;play(e){let{name:t,def:n}=Fr(this.animations,e,this.name);this.currentAnimation=t,this.currentDef=n,this.frameList=Lr(n.frames,t),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){Ir(this.animations,this.name),this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.currentDef;if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}gridChecked=``;checkGrid(e,t,n,r,i){if(this.gridChecked===e)return;this.gridChecked=e;let a=0;for(let[e,t]of Object.entries(this.animations))if(typeof t!=`string`)try{for(let n of Lr(t.frames,e))n>a&&(a=n)}catch{return}let o=by(e,t,n,r,i,a);o&&Ot(this.tree?.engine??null,`error`,o)}resolveTexture(e){if(!this.sheet||!e)return null;let t=e.getSheet(this.sheet);this.loadedSheetRef!==this.sheet&&(this.ownTexture=t.texture.clone(),this.ownTexture.needsUpdate=!0,this.loadedSheetRef=this.sheet);let n=this.ownTexture,r=t.texture.image;if(!r?.width||!r.height)return null;this.checkGrid(this.sheet,t.frameWidth,t.frameHeight,r.width,r.height);let i=Math.max(1,Math.floor(r.width/t.frameWidth)),a=this.currentFrame%i,o=Math.floor(this.currentFrame/i);return n.repeat.set(t.frameWidth/r.width,t.frameHeight/r.height),n.offset.set(a*t.frameWidth/r.width,1-(o+1)*t.frameHeight/r.height),{texture:n,width:t.frameWidth,height:t.frameHeight}}},wy=class extends Zv{static typeName=`Camera2D`;static props={follow:{default:``,nodePath:!0},smoothing:{default:0},zoom:{default:1},limits:{default:[]},current:{default:!1}};follow=``;smoothing=0;zoom=1;limits=[];current=!1;get effectiveZoom(){return Math.max(.01,this.zoom)}update(e){if(!this.follow)return;let t=this.getNodeOrNull(this.follow);if(!(t instanceof Zv))return;let n=t.position[0]??0,r=t.position[1]??0,i=Math.min(Math.max(this.smoothing,0),.99),a=i<=0?1:1-i**(e*60),o=this.position[0]??0,s=this.position[1]??0;this.position=[o+(n-o)*a,s+(r-s)*a]}clampedCenter(e,t){let n=this.position[0]??0,r=this.position[1]??0;if(this.limits.length!==0&&this.limits.length!==4)throw new L(`BAD_FORMAT`,`Camera2D '${this.name}' limits must be [] or [minX,minY,maxX,maxY], got length ${this.limits.length}.`);if(this.limits.length===4){let[i,a,o,s]=this.limits,c=e/(2*this.effectiveZoom),l=t/(2*this.effectiveZoom);n=Ty(n,i+c,o-c),r=Ty(r,a+l,s-l)}return{x:n,y:r}}};function Ty(e,t,n){return t>n?(t+n)/2:Math.min(n,Math.max(t,e))}var Ey=class extends pn{static typeName=`CharacterController2D`;static props={mode:{default:`platformer`,options:[`platformer`,`topDown`]},maxSpeed:{default:220},jumpHeight:{default:64},moveAction:{default:`move`},jumpAction:{default:`jump`},coyoteSeconds:{default:0},jumpBufferSeconds:{default:0},jumpCutMultiplier:{default:1},maxJumps:{default:1},dashSpeed:{default:0},dashSeconds:{default:.15},dashAction:{default:`dash`},wallSlideSpeed:{default:0},wallJumpImpulse:{default:[0,0]}};static signals=[`movementStateChanged`];mode=`platformer`;maxSpeed=220;jumpHeight=64;moveAction=`move`;jumpAction=`jump`;coyoteSeconds=0;jumpBufferSeconds=0;jumpCutMultiplier=1;maxJumps=1;dashSpeed=0;dashSeconds=.15;dashAction=`dash`;wallSlideSpeed=0;wallJumpImpulse=[0,0];state=`idle`;coyoteLeft=0;bufferLeft=0;jumpsUsed=0;dashLeft=0;dashDir=1;rising=!1;onReady(){if(!(this.parent instanceof ny))throw new L(`TREE_VIOLATION`,`CharacterController2D '${this.name}' must be a child of a CharacterBody2D (parent is '${this.parent?.name??`none`}').`);if(this.mode!==`platformer`&&this.mode!==`topDown`)throw new L(`PROP_TYPE_MISMATCH`,`CharacterController2D.mode must be 'platformer' or 'topDown', got '${this.mode}'.`)}fixedUpdate(e){let t=this.tree?.engine;if(!t?.scene)return;let n=this.parent;if(!(n instanceof ny))return;let r=t.input,i=r.getVector(this.moveAction);if(this.mode===`topDown`){n.velocity=[i.x*this.maxSpeed,i.y*this.maxSpeed],n.moveAndSlide();return}let a=t.scene.physics?.gravity?.[1]??980,o=n.isOnFloor(),s=-Math.sqrt(2*a*this.jumpHeight);if(this.dashLeft>0){this.dashLeft-=e,n.velocity[0]=this.dashDir*this.dashSpeed,n.velocity[1]=0,n.moveAndSlide(),this.setState(`dash`);return}if(this.dashSpeed>0&&r.justPressed(this.dashAction)){this.dashLeft=this.dashSeconds,this.dashDir=i.x===0?this.dashDir:Math.sign(i.x),n.velocity[0]=this.dashDir*this.dashSpeed,n.velocity[1]=0,n.moveAndSlide(),this.setState(`dash`);return}n.velocity[0]=i.x*this.maxSpeed,o?(this.coyoteLeft=this.coyoteSeconds,this.jumpsUsed=0):(this.coyoteLeft=Math.max(0,this.coyoteLeft-e),this.coyoteLeft<=0&&this.jumpsUsed===0&&(this.jumpsUsed=1)),r.justPressed(this.jumpAction)?this.bufferLeft=Math.max(this.jumpBufferSeconds,0):this.bufferLeft=Math.max(0,this.bufferLeft-e);let c=this.bufferLeft>0||r.justPressed(this.jumpAction),l=this.wallSlideSpeed>0||this.wallJumpImpulse.some(e=>e!==0)?n.isOnWall():!1;if(c&&l&&!o&&this.wallJumpImpulse.some(e=>e!==0)){let e=-n.wallSide();n.velocity[0]=e*(this.wallJumpImpulse[0]??0),n.velocity[1]=-(this.wallJumpImpulse[1]??0),this.bufferLeft=0,this.rising=!0,this.jumpsUsed=1}else c&&(o||this.coyoteLeft>0||this.jumpsUsed<this.maxJumps)?(n.velocity[1]=s,this.bufferLeft=0,this.coyoteLeft=0,this.rising=!0,this.jumpsUsed=o?1:this.jumpsUsed+1):o?(n.velocity[1]=20,this.rising=!1):(n.velocity[1]=(n.velocity[1]??0)+a*e,this.rising&&this.jumpCutMultiplier<1&&!r.isPressed(this.jumpAction)&&(n.velocity[1]=(n.velocity[1]??0)*this.jumpCutMultiplier,this.rising=!1),(n.velocity[1]??0)>=0&&(this.rising=!1),this.wallSlideSpeed>0&&l&&(n.velocity[1]??0)>this.wallSlideSpeed&&(n.velocity[1]=this.wallSlideSpeed));n.isOnCeiling()&&(n.velocity[1]??0)<0&&(n.velocity[1]=0,this.rising=!1),n.moveAndSlide();let u=n.velocity[1]??0;this.wallSlideSpeed>0&&!n.isOnFloor()&&n.isOnWall()&&u>0?this.setState(`wallSlide`):n.isOnFloor()?this.setState(Math.abs(i.x)>.01?`run`:`idle`):this.setState(u<0?`jump`:`fall`)}setState(e){e!==this.state&&(this.state=e,this.emit(`movementStateChanged`,e))}},Dy=new tu(1,1),Oy=class extends Zv{static typeName=`ColorRect2D`;static props={size:{default:[100,100]},color:{default:`#ffffff`},opacity:{default:1},anchor:{default:[.5,.5]}};size=[100,100];color=`#ffffff`;opacity=1;anchor=[.5,.5];quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Hc(Dy,new Ac({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=this.size[0]??0,r=this.size[1]??0;t.visible=n>0&&r>0&&this.opacity>0,t.scale.set(n,r,1);let i=this.anchor[0]??.5,a=this.anchor[1]??.5;t.position.set((.5-i)*n,(a-.5)*r,0),t.renderOrder=this.effectiveRenderOrder;let o=t.material;o.color.set(this.color),o.opacity=this.opacity}},ky=new tu(1,1),Ay=class extends Zv{static typeName=`Label`;static props={text:{default:``},fontSize:{default:16},color:{default:`#ffffff`},font:{default:`monospace`},align:{default:`left`}};text=``;fontSize=16;color=`#ffffff`;font=`monospace`;align=`left`;quadMesh=null;canvas=null;lastKey=``;_quad(){return this.quadMesh||(this.quadMesh=new Hc(ky,new Ac({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad();if(typeof document>`u`||this.text===``){t.visible=!1;return}let n=`${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;n!==this.lastKey&&(this.lastKey=n,this.rasterize()),t.visible=!0,t.renderOrder=this.effectiveRenderOrder}rasterize(){let e=Math.min(globalThis.devicePixelRatio??1,2);this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=`${this.fontSize*e}px ${this.font}`;t.font=n;let r=t.measureText(this.text),i=Math.max(1,Math.ceil(r.width)),a=Math.ceil(this.fontSize*e*1.4);this.canvas.width=i,this.canvas.height=a,t.font=n,t.fillStyle=this.color,t.textBaseline=`middle`,t.fillText(this.text,0,a/2);let o=this._quad(),s=o.material;s.map?.dispose(),s.map=new Gl(this.canvas),s.needsUpdate=!0;let c=i/e,l=a/e;o.scale.set(c,l,1);let u=this.align===`center`?.5:+(this.align===`right`);o.position.set((.5-u)*c,0,0)}},jy=new tu(1,1),My=class e extends Zv{orderGroup=`effects`;static typeName=`Particles2D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...nr]},emitting:{default:!0},worldSpace:{default:!1},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},maxParticles:{default:256}};preset=`custom`;emitting=!0;worldSpace=!1;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!nr.includes(t.preset))throw new L(`BAD_FORMAT`,`Particles2D '${e.name}' preset must be 'custom' or one of [${nr.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:nr});if(t.blend!==`add`&&t.blend!==`normal`)throw new L(`BAD_FORMAT`,`Particles2D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){rr(this,this.preset,it(e.typeName));let t=this.tree?.engine?.rng??new Ee(4660);this.sim=new ar({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[this.speed[0]??0,this.speed[1]??0],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[this.gravity[0]??0,this.gravity[1]??0,0],drag:this.drag,maxParticles:this.maxParticles},t)}return this.sim}get aliveCount(){return this.sim?.count??0}particles(){let e=[];return this.sim?.forEach(t=>{e.push({...t})}),e}lastWorld=null;wasEmitting=!1;update(e){let t=this._ensureSim();this.holdWorldSpace(t),t.setRate(this.emitting?this.rate:0),this.burst>0&&!this.bursted&&(this.emitting||this.armedByReplay)&&(this.bursted=!0,this.armedByReplay=!1,t.burst(this.burst),this.report(`burst`,this.burst));let n=this.emitting&&this.rate>0;n!==this.wasEmitting&&(this.wasEmitting=n,n&&this.report(`emit`,this.rate)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}holdWorldSpace(e){if(!this.worldSpace){this.lastWorld=null;return}let t=0,n=0;for(let e=this;e;e=e.parent)e instanceof Zv&&(t+=e.position[0]??0,n+=e.position[1]??0);let r=this.lastWorld;r&&e.translateAll(r[0]-t,r[1]-n,r[2]-0),this.lastWorld=[t,n,0]}report(e,t){let n=this.tree?.engine;n?.effects.record({kind:e,name:this.preset,from:this.getPath(),amount:t,at:n.time})}replay(){this.bursted=!1,this.finishedEmitted=!1,this.armedByReplay=!0}armedByReplay=!1;mesh=null;paletteCache=[];paletteCacheKey=``;refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new K,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}_syncObject2D(e){super._syncObject2D(e);let t=this._ensureSim();if(!this.mesh||this.mesh.count!==this.maxParticles){this.mesh&&this.mesh.removeFromParent();let e=new Ac({transparent:!0,depthWrite:!1,blending:this.blend===`add`?2:1});this.mesh=new ml(jy,e,this.maxParticles),this.mesh.instanceMatrix.setUsage(Da),this.mesh.frustumCulled=!1,this._ensureObject2D().add(this.mesh)}let n=this.mesh,r=this.refreshPalette(),i=r?null:Py.set(this.colorStart),a=Fy.set(this.colorEnd),o=this.shimmer,s=0;t.forEach(e=>{let t=this.sizeStart+(this.sizeEnd-this.sizeStart)*e.t;Ny.makeScale(t,t,1),Ny.setPosition(e.x,-e.y,0),n.setMatrixAt(s,Ny);let c=r?r[Math.floor(e.seed*r.length)]:i,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);o>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*o+e.seed))),Iy.copy(c).lerp(a,e.t).multiplyScalar(l),n.setColorAt(s,Iy),s+=1}),n.count=s,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),n.renderOrder=this.effectiveRenderOrder}},Ny=new G,Py=new K,Fy=new K,Iy=new K;function Ly(e,t){let n=[],r=0;for(let i of e){let e=[];if(typeof i==`string`)for(let n of i){let r=t[n];if(r!==void 0)e.push(r);else if(n===`.`||n===` `)e.push(-1);else if(n>=`0`&&n<=`9`)e.push(n.charCodeAt(0)-48);else throw new L(`BAD_FORMAT`,`TileMap2D: unknown tile char '${n}' — add it to "legend" (char → tile index), or use '.'/' ' for empty and digits 0-9.`)}else for(let t of i)e.push(t);r=Math.max(r,e.length),n.push(e)}for(let e of n)for(;e.length<r;)e.push(-1);return n}function Ry(e,t){let n=e.length,r=n>0?e[0].length:0,i=e.map(e=>e.map(()=>!1)),a=(n,r)=>t.has(e[r][n]),o=[];for(let e=0;e<n;e++)for(let t=0;t<r;t++){if(!a(t,e)||i[e][t])continue;let s=1;for(;t+s<r&&a(t+s,e)&&!i[e][t+s];)s++;let c=1;grow:for(;e+c<n;){for(let n=0;n<s;n++)if(!a(t+n,e+c)||i[e+c][t+n])break grow;c++}for(let n=0;n<c;n++)for(let r=0;r<s;r++)i[e+n][t+r]=!0;o.push({x:t,y:e,w:s,h:c})}return o}var zy=class extends Zv{static typeName=`TileMap2D`;static props={texture:{default:``},tileSize:{default:32},columns:{default:0},cells:{default:[]},legend:{default:{}},solid:{default:[]},opacity:{default:1}};texture=``;tileSize=32;columns=0;_cells=[];_legend={};_solid=[];geometryDirty=!0;collidersDirty=!0;get cells(){return this._cells}set cells(e){this._cells=e,this.geometryDirty=!0,this.collidersDirty=!0}get legend(){return this._legend}set legend(e){this._legend=e,this.geometryDirty=!0,this.collidersDirty=!0}get solid(){return this._solid}set solid(e){this._solid=e,this.collidersDirty=!0}opacity=1;tileMesh=null;builtColumns=0;builtRows=0;static validateJson(e){let t=e;Ly(t._cells,t._legend)}grid(){return Ly(this._cells,this._legend)}onReady(){this.rebuildColliders()}update(e){this.collidersDirty&&this.rebuildColliders()}rebuildColliders(){this.collidersDirty=!1;for(let e of[...this.children])e.name.startsWith(`__tileSolid`)&&e.free();if(this._solid.length===0)return;let e=this.tileSize;Ry(this.grid(),new Set(this._solid)).forEach((t,n)=>{let r=new $v(`__tileSolid${n}`);r.position=[(t.x+t.w/2)*e,(t.y+t.h/2)*e],r.collider={shape:`rect`,size:[t.w*e,t.h*e]},this.addChild(r)})}_mesh(){return this.tileMesh||(this.tileMesh=new Hc(new J,new Ac({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.tileMesh)),this.tileMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._mesh(),n=t.material;if(!this.texture||!e){t.visible=!1;return}let r=e.getTexture(this.texture),i=r.image;if(!i?.width||!i.height){t.visible=!1;return}t.visible=this.opacity>0,t.renderOrder=this.effectiveRenderOrder,n.opacity=this.opacity,n.map!==r&&(r.magFilter=Xr,n.map=r,n.needsUpdate=!0,this.geometryDirty=!0);let a=this.columns>0?this.columns:Math.max(1,Math.floor(i.width/this.tileSize)),o=Math.max(1,Math.floor(i.height/this.tileSize));(a!==this.builtColumns||o!==this.builtRows)&&(this.geometryDirty=!0),this.geometryDirty&&(this.geometryDirty=!1,this.builtColumns=a,this.builtRows=o,this.buildGeometry(t.geometry,a,o))}buildGeometry(e,t,n){let r=this.grid(),i=this.tileSize,a=[],o=[],s=[];for(let e=0;e<r.length;e++){let c=r[e];for(let r=0;r<c.length;r++){let l=c[r];if(l<0)continue;let u=r*i,d=u+i,f=-(e*i),p=-((e+1)*i),m=a.length/3;a.push(u,f,0,d,f,0,d,p,0,u,p,0);let h=l%t,g=Math.floor(l/t),_=h/t,v=(h+1)/t,y=1-g/n,b=1-(g+1)/n;o.push(_,y,v,y,v,b,_,b),s.push(m,m+2,m+1,m,m+3,m+2)}}e.setAttribute(`position`,new q(new Float32Array(a),3)),e.setAttribute(`uv`,new q(new Float32Array(o),2)),e.setIndex(s),e.computeBoundingSphere()}get renderedTileCount(){let e=this.tileMesh?.geometry.getAttribute(`position`);return e?e.count/4:0}free(){this.tileMesh?.geometry.dispose(),super.free()}},By=[`top-left`,`top`,`top-right`,`left`,`center`,`right`,`bottom-left`,`bottom`,`bottom-right`],Vy=class extends pn{static typeName=`UILayer`;static props={anchor:{default:`top-left`,options:By}};anchor=`top-left`;group=null;_ensureGroup(){return this.group||(this.group=new us,this.group.userData.incantoNode=this),this.group}static validateJson(e){let t=e.anchor;if(!By.includes(t))throw new L(`BAD_FORMAT`,`UILayer '${e.name}' anchor must be one of [${By.join(`, `)}], got '${t}'.`,{prop:`anchor`,validOptions:By})}_anchorOrigin(e,t){let n=this.anchor;return{x:n.includes(`right`)?e:n===`top`||n===`center`||n===`bottom`?e/2:0,y:n.includes(`bottom`)?t:n===`left`||n===`center`||n===`right`?t/2:0}}};function Hy(){or(),R(Zv),R(Sy),R(Oy),R(My),R(Cy),R(wy),R(Ay),R(Vy),R($v),R(ty),R(ey),R(ny),R(Ey),R(oy),R(zy)}function Uy(e,t,n){return{x:(t-e.cx)*e.zoom+e.w/2,y:(n-e.cy)*e.zoom+e.h/2}}function Wy(e,t,n){return{x:(t-e.w/2)/e.zoom+e.cx,y:(n-e.h/2)/e.zoom+e.cy}}function Gy(e,t,n){return{x:e.offsetX+t/e.uiW*e.contentW,y:e.offsetY+n/e.uiH*e.contentH}}function Ky(e,t,n){return{x:(t-e.offsetX)/e.contentW*e.uiW,y:(n-e.offsetY)/e.contentH*e.uiH}}var qy=new Ps,Jy=new U,Yy=12,Xy=new Float32Array(16);function Zy(e){if(!(e instanceof Zv))return null;let t=e._ensureObject2D();t.updateWorldMatrix(!0,!0),qy.setFromObject(t),qy.getSize(Jy);let n,r,i,a;if(!Number.isFinite(Jy.x)||Jy.x===0&&Jy.y===0){let e=new U().setFromMatrixPosition(t.matrixWorld);n=e.x-Yy,i=e.x+Yy,r=e.y-Yy,a=e.y+Yy}else n=qy.min.x-2,i=qy.max.x+2,r=qy.min.y-2,a=qy.max.y+2;let o=[n,r,i,r,i,r,i,a,i,a,n,a,n,a,n,r];return Xy.set(o),Xy}function Qy(){return{visited:new Set,cameras:[]}}function $y(e,t,n,r,i,a,o){let s=a??Qy();s.visited.clear(),s.cameras.length=0,eb(e,t,n,!1,s.visited,s.cameras,r,i,o?.ignoreStatic===!0),tb(t,s.visited),tb(n,s.visited);let c=null;for(let e=0;e<s.cameras.length;e++){let t=s.cameras[e];if(t.current){c=t;break}}return c||=s.cameras[0]??null,{activeCamera:c}}function eb(e,t,n,r,i,a,o,s,c){let l=t,u=r;if(e instanceof Zv&&!(e instanceof Vy)){let t=e._ensureObject2D();if(e.static&&!c&&t.userData.incantoStaticSynced===!0){t.userData.incantoStatic=!0,i.add(t);return}}if(e instanceof Vy){let t=e._ensureGroup();t.parent!==n&&n.add(t);let r=s?e._anchorOrigin(s.width,s.height):{x:0,y:0};t.position.set(r.x,-r.y,0),i.add(t),u=!0,l=t}else if(e instanceof Zv){let n=e._ensureObject2D();n.parent!==t&&t.add(n),e._syncObject2D(o),i.add(n),e instanceof wy&&!r&&a.push(e),l=n}for(let t of e.children)eb(t,l,n,u,i,a,o,s,c);if(e instanceof Zv&&!(e instanceof Vy)){let t=e._ensureObject2D();e.static&&!c?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}function tb(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&tb(i,t)}}var nb=class{viewOverride=null;webgl;worldScene=new ys;syncScratch=Qy();ignoreStatic=!1;uiScene=new ys;worldCam=new dd(-1,1,1,-1,-1e3,1e3);uiCam=new dd(-1,1,1,-1,-1e3,1e3);engine;assets;loadedAssetScenes=new WeakSet;disconnect;canvas;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.assets=e.assets??new lh(void 0,this.engine);let t=sr(e.engine.scene?.environment,{antialias:!0,pixelRatio:1,preserveDrawingBuffer:!1},globalThis.devicePixelRatio??1,e);this.webgl=new ch({canvas:e.canvas,antialias:t.antialias,preserveDrawingBuffer:t.preserveDrawingBuffer}),this.webgl.info.autoReset=!1,this.engine.picker=(e,t)=>this.pick(e,t),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.info.autoReset=!1,this.debugLines=new Fl(new J,new Cl({color:`#00ff6e`,transparent:!0,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.worldScene.add(this.debugLines),this.selectionLines=new Fl(new J,new Cl({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.worldScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>{let e=performance.now();this.render(),this.engine.noteRenderMs(performance.now()-e)})}debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?Zy(t):null;if(this.selectionLines.visible=n!==null,!n)return;let r=new Float32Array(n.length/2*3);for(let e=0,t=0;e<n.length;e+=2,t+=3)r[t]=n[e],r[t+1]=n[e+1],r[t+2]=0;this.selectionLines.geometry.setAttribute(`position`,new q(r,3)),this.selectionLines.geometry.getAttribute(`position`).needsUpdate=!0}syncDebugLines(){let e=null;for(let t of ay(`2d`,this.engine))if(e=t.debugLines(),e)break;if(this.debugLines.visible=e!==null,!e)return;let t=new Float32Array(e.length/2*3);for(let n=0,r=0;n<e.length;n+=2,r+=3)t[r]=e[n],t[r+1]=e[n+1],t[r+2]=0;this.debugLines.geometry.setAttribute(`position`,new q(t,3))}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e));let t=e.environment?.background;this.worldScene.background=typeof t==`string`?new K(t):null;let n=this.canvas.clientWidth||this.canvas.width,r=this.canvas.clientHeight||this.canvas.height,i=this.webgl.getSize(ib);(i.x!==n||i.y!==r)&&this.webgl.setSize(n,r,!1);let a=this.viewOverride?null:mr(e.viewport),o=a?hr(n,r,a):null,s=o?o.viewW:n,c=o?o.viewH:r;this.lastUi={w:s,h:c};let{activeCamera:l}=$y(e.root,this.worldScene,this.uiScene,this.assets,{width:s,height:c},this.syncScratch),u=a?{x:a.design[0]/2,y:a.design[1]/2}:{x:n/2,y:r/2},d=1;this.viewOverride?(u={x:this.viewOverride.cx,y:this.viewOverride.cy},d=this.viewOverride.zoom):l&&(u=l.clampedCenter(s,c),d=l.effectiveZoom);let f=o?.scale??1;this.lastView={cx:u.x,cy:u.y,zoom:d*f,w:n,h:r},this.lastViewport=o,o&&(o.offsetX>.5||o.offsetY>.5)?(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r),this.webgl.clear(),this.webgl.setViewport(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissor(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissorTest(!0)):(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r)),rb(this.worldCam,u.x,u.y,s/d,c/d),rb(this.uiCam,s/2,c/2,s,c),this.webgl.info.reset(),this.webgl.autoClear=!0,this.webgl.render(this.worldScene,this.worldCam),this.webgl.autoClear=!1,this.webgl.render(this.uiScene,this.uiCam),this.webgl.autoClear=!0}lastUi={w:1,h:1};lastViewport=null;lastView={cx:0,cy:0,zoom:1,w:1,h:1};view(){return{...this.lastView}}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}worldFromScreen(e,t){return Wy(this.lastView,e,t)}screenFromWorld(e,t){return Uy(this.lastView,e,t)}pick(e,t){let{w:n,h:r}=this.lastView,i=this.lastViewport?.offsetX??0,a=this.lastViewport?.offsetY??0,o=this.lastViewport?.contentW??n,s=this.lastViewport?.contentH??r;return ob.set((e-i)/o*2-1,-((t-a)/s*2-1)),this.hit(this.uiScene,this.uiCam)||this.hit(this.worldScene,this.worldCam)}hit(e,t){sb.setFromCamera(ob,t);let n=sb.intersectObjects(e.children,!0),r=null;for(let e of n){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(!n)continue;let i=e.object.renderOrder??0;(!r||i>=r.order)&&(r={node:n,order:i})}return r?.node??null}isUiNode(e){let t=e._object2D??e._group??null;for(;t;){if(t===this.uiScene)return!0;t=t.parent}return!1}screenFromUi(e,t){return Gy(this.uiView(),e,t)}uiFromScreen(e,t){return Ky(this.uiView(),e,t)}uiView(){return{offsetX:this.lastViewport?.offsetX??0,offsetY:this.lastViewport?.offsetY??0,contentW:this.lastViewport?.contentW??this.lastView.w,contentH:this.lastViewport?.contentH??this.lastView.h,uiW:this.lastUi.w,uiH:this.lastUi.h}}boundsOf(e){let t=e._object2D;if(!t||(cb.makeEmpty(),cb.expandByObject(t),cb.isEmpty())||(cb.getSize(ab),ab.x===0&&ab.y===0))return null;let n=this.isUiNode(e)?(e,t)=>this.screenFromUi(e,t):(e,t)=>this.screenFromWorld(e,t),r=n(cb.min.x,-cb.max.y),i=n(cb.max.x,-cb.min.y);return{x:r.x,y:r.y,w:i.x-r.x,h:i.y-r.y}}dispose(){this.engine.picker&&(this.engine.picker=null),this.disconnect();for(let e of[this.worldScene,this.uiScene])e.traverse(e=>{let t=e;if(!t.isMesh)return;let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)e?.map?.dispose(),e?.dispose()});this.webgl.dispose()}};function rb(e,t,n,r,i){e.position.set(t,-n,10),e.left=-r/2,e.right=r/2,e.top=i/2,e.bottom=-i/2,e.updateProjectionMatrix()}var ib=new V,ab=new U,ob=new V,sb=new Bd,cb=new Ps;async function lb(e){Hy(),(e.gameplay??!0)&&Yv();for(let[t,n]of Object.entries(e.behaviors??{}))ht(t,n,{replace:!0});let t=new un({seed:e.seed,fixedHz:e.fixedHz,...e._scheduler?{scheduler:e._scheduler}:{}}),n=ub(e.scene),r=yr(ub(n),{resolveScene:e.resolveScene,engine:t});t.setScene(r);let i=null;(e.physics===!0||(e.physics??`auto`)===`auto`&&db(r.root))&&(i=await cy(t));let a=[],o=e.keyboard??(typeof window<`u`?window:!1);if(o&&t.input.attachKeyboard(o),e.pointer){let n=typeof e.pointer==`object`?e.pointer.lockOnClick??!1:!1;t.input.attachPointer(e.canvas,{lockOnClick:n})}a.push(fb(t,r.root,e.canvas)),a.push(t.settings.bindAudio(t.audio)),a.push(Oh(t)),a.push(t.settings.bindLocale(t.locale)),e.pageGestures||dh(e.canvas);let s=e.touch??`auto`;if(s!==!1){let n=e.touchContainer??e.canvas.parentElement??null;if(n){let r={force:s===!0,...e._touchDoc?{doc:e._touchDoc}:{}},i=Br(t,n,r),o=t.sceneChanged.connect(()=>{i?.dispose(),i=Br(t,n,r)});a.push(()=>{o(),i?.dispose()})}}let c=e._rendererFactory?e._rendererFactory(t,e.canvas):new nb({canvas:e.canvas,engine:t,...e.pixelRatio===void 0?{}:{pixelRatio:e.pixelRatio},...e.antialias===void 0?{}:{antialias:e.antialias}}),l=e.debug??!1,u=e.editor??l,d=u===!0?{}:u||null,f={label:`✎ edit this scene`,run:async()=>{if(!d)return;let t=d.open??Th,r=async t=>{await lb({...e,scene:t})};await Eh(async()=>{p();try{await t({scene:n,play:r,exit:()=>r(n),...d.save?{save:d.save}:{},...d.library?{library:d.library===!0?yh():d.library}:{}})}catch(e){console.error(`[incanto] could not open the editor:`,e),await r(n)}},`opening the editor…`)}};if(l){let n=e.touchContainer??e.canvas.parentElement??(typeof document<`u`?document.body:null);if(n){let{attachDebugOverlay:r}=await hh(async()=>{let{attachDebugOverlay:e}=await import(`./debug-TXqu-ftX.js`);return{attachDebugOverlay:e}},[],import.meta.url),i=r(t,{container:n,statsSource:()=>c.stats?.()??{},...d?{actions:[f]}:{},...e._debugDoc?{doc:e._debugDoc}:{}});i&&a.push(()=>i.dispose())}}t.start();function p(){kh([i?[`physics`,()=>i?.dispose()]:null,[`app cleanups`,()=>{for(let e of a)e()}],[`engine`,()=>t.dispose()],[`renderer`,()=>c.dispose()]])}return{engine:t,scene:r,sourceJson:n,renderer:c,physics:i,pick(e,n){return t.picker?.(e,n)??null},assetErrors(){return[...c.assets?.errors()??[],...uh(t.scene?.tree.root)]},stats(){return{triangles:0,drawCalls:0,geometries:0,textures:0,...t.stats(),...c.stats?.()}},openEditor:d?f.run:null,dispose:p}}function ub(e){try{return structuredClone(e)}catch{throw new L(`BAD_FORMAT`,`createGame "scene" must be plain scene JSON (the imported *.scene.json object) — got something unclonable (a loaded Scene, class instances, or functions).`)}}function db(e){if(e instanceof Qv)return!0;for(let t of e.children)if(db(t))return!0;return!1}function fb(e,t,n){let r=[],i=n;if(i.addEventListener&&r.push({target:i,type:`pointerdown`}),typeof window<`u`){let e=window;r.push({target:e,type:`keydown`}),r.push({target:e,type:`pointerdown`})}if(r.length===0)return()=>{};function a(){for(let e of r)e.target.removeEventListener?.(e.type,o)}function o(){e.sfx.unlock(),e.music.unlock();let n=!1,r=e=>{e instanceof vn&&(e.retryPending(),e.pendingGesture&&(n=!0));for(let t of e.children)r(t)};r(t),n||a()}for(let e of r)e.target.addEventListener?.(e.type,o,{passive:!0});return a}var pb=[[`run`,[`run`,`move`,`walk`]],[`jump`,[`jump`,`idle`]],[`fall`,[`fall`,`jump`,`idle`]],[`wallSlide`,[`wallSlide`,`idle`]],[`dash`,[`dash`,`run`,`move`,`idle`]]];function mb(e){let t=new Set(Object.keys(e));if(t.has(`idle`))for(let[n,r]of pb){if(t.has(n))continue;let i=r.find(e=>e!==n&&t.has(e));i&&(e[n]=i)}}function hb(e,t){let n=e;if(typeof n?.frame?.width!=`number`||typeof n.frame.height!=`number`||!n.animations||Object.keys(n.animations).length===0)throw new L(`BAD_FORMAT`,`Library sprite metadata needs {frame: {width, height}, animations: {<name>: {start, end, frameRate, repeat}}} — got ${JSON.stringify(e).slice(0,120)}.`);let r={},i=null,a=null;for(let[e,t]of Object.entries(n.animations)){if(typeof t.start!=`number`||typeof t.end!=`number`||typeof t.frameRate!=`number`)throw new L(`BAD_FORMAT`,`Library animation '${e}' needs numeric start/end/frameRate, got ${JSON.stringify(t)}.`);let n=t.repeat===-1;r[e]={frames:[t.start,t.end],fps:t.frameRate,loop:n},i??=e,n&&a===null&&(a=e)}mb(r);let o=t.autoplay??a??i;return{asset:{type:`spritesheet`,url:t.url,frameWidth:n.frame.width,frameHeight:n.frame.height},props:{sheet:`$${t.assetKey}`,autoplay:o,animations:r}}}var gb=e({createGame2D:()=>lb,enablePhysics2D:()=>cy}),_b=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),vb=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),yb=class extends ls{constructor(e){super(),this.weight=0,this.isBinary=!1,this.overrideBlink=`none`,this.overrideLookAt=`none`,this.overrideMouth=`none`,this._binds=[],this.name=`VRMExpression_${e}`,this.expressionName=e,this.type=`VRMExpression`,this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink===`block`?+(0<this.outputWeight):this.overrideBlink===`blend`?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt===`block`?+(0<this.outputWeight):this.overrideLookAt===`blend`?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth===`block`?+(0<this.outputWeight):this.overrideMouth===`blend`?this.outputWeight:0}get outputWeight(){return this.isBinary?+(this.weight>.5):this.weight}addBind(e){this._binds.push(e)}deleteBind(e){let t=this._binds.indexOf(e);t>=0&&this._binds.splice(t,1)}applyWeight(e){let t=this.outputWeight;t*=e?.multiplier??1,this.isBinary&&t<1&&(t=0),this._binds.forEach(e=>e.applyWeight(t))}clearAppliedWeight(){this._binds.forEach(e=>e.clearAppliedWeight())}};function bb(e,t,n){let r=e.parser.json,i=r.nodes?.[t];if(i==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${t}] of glTF but the node doesn't exist`),null;let a=i.mesh;if(a==null)return null;let o=r.meshes?.[a];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;let s=o.primitives.length,c=[];return n.traverse(e=>{c.length<s&&e.isMesh&&c.push(e)}),c}function xb(e,t){return vb(this,null,function*(){return bb(e,t,yield e.parser.getDependency(`node`,t))})}function Sb(e){return vb(this,null,function*(){let t=yield e.parser.getDependencies(`node`),n=new Map;return t.forEach((t,r)=>{let i=bb(e,r,t);i!=null&&n.set(r,i)}),n})}var Cb={Aa:`aa`,Ih:`ih`,Ou:`ou`,Ee:`ee`,Oh:`oh`,Blink:`blink`,Happy:`happy`,Angry:`angry`,Sad:`sad`,Relaxed:`relaxed`,LookUp:`lookUp`,Surprised:`surprised`,LookDown:`lookDown`,LookLeft:`lookLeft`,LookRight:`lookRight`,BlinkLeft:`blinkLeft`,BlinkRight:`blinkRight`,Neutral:`neutral`};function wb(e){return Math.max(Math.min(e,1),0)}var Tb=class e{constructor(){this.blinkExpressionNames=[`blink`,`blinkLeft`,`blinkRight`],this.lookAtExpressionNames=[`lookLeft`,`lookRight`,`lookUp`,`lookDown`],this.mouthExpressionNames=[`aa`,`ee`,`ih`,`oh`,`ou`],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},t=new Set(Object.values(Cb));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)&&(e[n]=r)}),e}get customExpressionMap(){let e={},t=new Set(Object.values(Cb));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)||(e[n]=r)}),e}copy(e){return this._expressions.concat().forEach(e=>{this.unregisterExpression(e)}),e._expressions.forEach(e=>{this.registerExpression(e)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new e().copy(this)}getExpression(e){return this._expressionMap[e]??null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let t=this._expressions.indexOf(e);t===-1&&console.warn(`VRMExpressionManager: The specified expressions is not registered`),this._expressions.splice(t,1),delete this._expressionMap[e.expressionName]}getValue(e){return this.getExpression(e)?.weight??null}setValue(e,t){let n=this.getExpression(e);n&&(n.weight=wb(t))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let t=this.getExpression(e);return t?`${t.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(e=>{e.clearAppliedWeight()}),this._expressions.forEach(t=>{let n=1,r=t.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(n*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(n*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(n*=e.mouth),t.applyWeight({multiplier:n})})}_calculateWeightMultipliers(){let e=1,t=1,n=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,t-=r.overrideLookAtAmount,n-=r.overrideMouthAmount}),e=Math.max(0,e),t=Math.max(0,t),n=Math.max(0,n),{blink:e,lookAt:t,mouth:n}}},Eb={Color:`color`,EmissionColor:`emissionColor`,ShadeColor:`shadeColor`,MatcapColor:`matcapColor`,RimColor:`rimColor`,OutlineColor:`outlineColor`},Db={_Color:Eb.Color,_EmissionColor:Eb.EmissionColor,_ShadeColor:Eb.ShadeColor,_RimColor:Eb.RimColor,_OutlineColor:Eb.OutlineColor},Ob=new K,kb=class e{constructor({material:e,type:t,targetValue:n,targetAlpha:r}){this.material=e,this.type=t,this.targetValue=n,this.targetAlpha=r??1;let i=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:i,alpha:a}}applyWeight(e){let{color:t,alpha:n}=this._state;if(t!=null){let{propertyName:n,deltaValue:r}=t;this.material[n]?.add(Ob.copy(r).multiplyScalar(e))}if(n!=null){let{propertyName:t,deltaValue:r}=n;this.material[t]!=null&&(this.material[t]+=r*e)}}clearAppliedWeight(){let{color:e,alpha:t}=this._state;if(e!=null){let{propertyName:t,initialValue:n}=e;this.material[t]?.copy(n)}if(t!=null){let{propertyName:e,initialValue:n}=t;this.material[e]!=null&&(this.material[e]=n)}}_initColorBindState(){let{material:e,type:t,targetValue:n}=this,r=this._getPropertyNameMap()?.[t]?.[0]??null;if(r==null)return console.warn(`Tried to add a material color bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type is not supported.`),null;let i=e[r].clone();return{propertyName:r,initialValue:i,deltaValue:new K(n.r-i.r,n.g-i.g,n.b-i.b)}}_initAlphaBindState(){let{material:e,type:t,targetAlpha:n}=this,r=this._getPropertyNameMap()?.[t]?.[1]??null;if(r==null&&n!==1)return console.warn(`Tried to add a material alpha bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type does not support alpha.`),null;if(r==null)return null;let i=e[r];return{propertyName:r,initialValue:i,deltaValue:n-i}}_getPropertyNameMap(){return Object.entries(e._propertyNameMapMap).find(([e])=>this.material[e]===!0)?.[1]??null}};kb._propertyNameMapMap={isMeshStandardMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null]},isMeshBasicMaterial:{color:[`color`,`opacity`]},isMToonMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null],outlineColor:[`outlineColorFactor`,null],matcapColor:[`matcapFactor`,null],rimColor:[`parametricRimColorFactor`,null],shadeColor:[`shadeColorFactor`,null]}};var Ab=kb,jb=class{constructor({primitives:e,index:t,weight:n}){this.primitives=e,this.index=t,this.weight=n}applyWeight(e){this.primitives.forEach(t=>{t.morphTargetInfluences?.[this.index]!=null&&(t.morphTargetInfluences[this.index]+=this.weight*e)})}clearAppliedWeight(){this.primitives.forEach(e=>{e.morphTargetInfluences?.[this.index]!=null&&(e.morphTargetInfluences[this.index]=0)})}},Mb=new V,Nb=class e{constructor({material:t,scale:n,offset:r}){this.material=t,this.scale=n,this.offset=r;let i=Object.entries(e._propertyNamesMap).find(([e])=>t[e]===!0)?.[1];i==null?(console.warn(`Tried to add a texture transform bind to the material ${t.name??`(no name)`} but the material is not supported.`),this._properties=[]):(this._properties=[],i.forEach(e=>{let i=t[e]?.clone();if(!i)return null;t[e]=i;let a=i.offset.clone(),o=i.repeat.clone(),s=r.clone().sub(a),c=n.clone().sub(o);this._properties.push({name:e,initialOffset:a,deltaOffset:s,initialScale:o,deltaScale:c})}))}applyWeight(e){this._properties.forEach(t=>{let n=this.material[t.name];n!==void 0&&(n.offset.add(Mb.copy(t.deltaOffset).multiplyScalar(e)),n.repeat.add(Mb.copy(t.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let t=this.material[e.name];t!==void 0&&(t.offset.copy(e.initialOffset),t.repeat.copy(e.initialScale))})}};Nb._propertyNamesMap={isMeshStandardMaterial:[`map`,`emissiveMap`,`bumpMap`,`normalMap`,`displacementMap`,`roughnessMap`,`metalnessMap`,`alphaMap`],isMeshBasicMaterial:[`map`,`specularMap`,`alphaMap`],isMToonMaterial:[`map`,`normalMap`,`emissiveMap`,`shadeMultiplyTexture`,`rimMultiplyTexture`,`outlineWidthMultiplyTexture`,`uvAnimationMaskTexture`]};var Pb=Nb,Fb=new Set([`1.0`,`1.0-beta`]),Ib=class e{get name(){return`VRMExpressionLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return vb(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return vb(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return vb(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!Fb.has(r))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.expressions;if(!i)return null;let a=new Set(Object.values(Cb)),o=new Map;i.preset!=null&&Object.entries(i.preset).forEach(([e,t])=>{if(t!=null){if(!a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${e}" detected. Ignoring the expression`);return}o.set(e,t)}}),i.custom!=null&&Object.entries(i.custom).forEach(([e,t])=>{if(a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${e}". Ignoring the expression`);return}o.set(e,t)});let s=new Tb;return yield Promise.all(Array.from(o.entries()).map(t=>vb(this,[t],function*([t,n]){var r,i,a;let o=new yb(t);if(e.scene.add(o),o.isBinary=n.isBinary??!1,o.overrideBlink=n.overrideBlink??`none`,o.overrideLookAt=n.overrideLookAt??`none`,o.overrideMouth=n.overrideMouth??`none`,(r=n.morphTargetBinds)==null||r.forEach(t=>vb(this,null,function*(){if(t.node===void 0||t.index===void 0)return;let r=yield xb(e,t.node),i=t.index;if(!r.every(e=>Array.isArray(e.morphTargetInfluences)&&i<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${n.name} attempts to index morph #${i} but not found.`);return}o.addBind(new jb({primitives:r,index:i,weight:t.weight??1}))})),n.materialColorBinds||n.textureTransformBinds){let t=[];e.scene.traverse(e=>{let n=e.material;n&&(Array.isArray(n)?t.push(...n):t.push(n))}),(i=n.materialColorBinds)==null||i.forEach(e=>vb(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Ab({material:t,type:e.type,targetValue:new K().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}))})})),(a=n.textureTransformBinds)==null||a.forEach(e=>vb(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Pb({material:t,offset:new V().fromArray(e.offset??[0,0]),scale:new V().fromArray(e.scale??[1,1])}))})}))}s.registerExpression(o)}))),s})}_v0Import(t){return vb(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.blendShapeMaster;if(!i)return null;let a=new Tb,o=i.blendShapeGroups;if(!o)return a;let s=new Set;return yield Promise.all(o.map(r=>vb(this,null,function*(){let i=r.presetName,o=(i!=null&&e.v0v1PresetNameMap[i]||null)??r.name;if(o==null){console.warn(`VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression`);return}if(s.has(o)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${i} has duplicated entries. Ignoring the expression`);return}s.add(o);let c=new yb(o);t.scene.add(c),c.isBinary=r.isBinary??!1,r.binds&&r.binds.forEach(e=>vb(this,null,function*(){var i;if(e.mesh===void 0||e.index===void 0)return;let a=[];(i=n.nodes)==null||i.forEach((t,n)=>{t.mesh===e.mesh&&a.push(n)});let o=e.index;yield Promise.all(a.map(n=>vb(this,null,function*(){let i=yield xb(t,n);if(!i.every(e=>Array.isArray(e.morphTargetInfluences)&&o<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${r.name} attempts to index ${o}th morph but not found.`);return}c.addBind(new jb({primitives:i,index:o,weight:.01*(e.weight??100)}))})))}));let l=r.materialValues;l&&l.length!==0&&l.forEach(e=>{if(e.materialName===void 0||e.propertyName===void 0||e.targetValue===void 0)return;let n=[];t.scene.traverse(t=>{if(t.material){let r=t.material;Array.isArray(r)?n.push(...r.filter(t=>(t.name===e.materialName||t.name===e.materialName+` (Outline)`)&&n.indexOf(t)===-1)):r.name===e.materialName&&n.indexOf(r)===-1&&n.push(r)}});let r=e.propertyName;n.forEach(t=>{if(r===`_MainTex_ST`){let n=new V(e.targetValue[0],e.targetValue[1]),r=new V(e.targetValue[2],e.targetValue[3]);r.y=1-r.y-n.y,c.addBind(new Pb({material:t,scale:n,offset:r}));return}let n=Db[r];if(n){c.addBind(new Ab({material:t,type:n,targetValue:new K().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}));return}console.warn(r+` is not supported`)})}),a.registerExpression(c)}))),a})}};Ib.v0v1PresetNameMap={a:`aa`,e:`ee`,i:`ih`,o:`oh`,u:`ou`,blink:`blink`,joy:`happy`,angry:`angry`,sorrow:`sad`,fun:`relaxed`,lookup:`lookUp`,lookdown:`lookDown`,lookleft:`lookLeft`,lookright:`lookRight`,blink_l:`blinkLeft`,blink_r:`blinkRight`,neutral:`neutral`};var Lb=Ib,Rb=class e{constructor(t,n){this._firstPersonOnlyLayer=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=t,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMFirstPerson: humanoid must be same in order to copy`);return this.meshAnnotations=e.meshAnnotations.map(e=>({meshes:e.meshes.concat(),type:e.type})),this}clone(){return new e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:t=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||=(this._firstPersonOnlyLayer=t,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(e=>{e.meshes.forEach(t=>{e.type===`firstPersonOnly`?(t.layers.set(this._firstPersonOnlyLayer),t.traverse(e=>e.layers.set(this._firstPersonOnlyLayer))):e.type===`thirdPersonOnly`?(t.layers.set(this._thirdPersonOnlyLayer),t.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer))):e.type===`auto`&&this._createHeadlessModel(t)})}),!0)}_excludeTriangles(e,t,n,r){let i=0;if(t!=null&&t.length>0)for(let a=0;a<e.length;a+=3){let o=e[a],s=e[a+1],c=e[a+2],l=t[o],u=n[o];if(l[0]>0&&r.includes(u[0])||l[1]>0&&r.includes(u[1])||l[2]>0&&r.includes(u[2])||l[3]>0&&r.includes(u[3]))continue;let d=t[s],f=n[s];if(d[0]>0&&r.includes(f[0])||d[1]>0&&r.includes(f[1])||d[2]>0&&r.includes(f[2])||d[3]>0&&r.includes(f[3]))continue;let p=t[c],m=n[c];p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3])||(e[i++]=o,e[i++]=s,e[i++]=c)}return i}_createErasedMesh(e,t){let n=new el(e.geometry.clone(),e.material);n.name=`${e.name}(erase)`,n.frustumCulled=e.frustumCulled,n.layers.set(this._firstPersonOnlyLayer);let r=n.geometry,i=r.getAttribute(`skinIndex`),a=i instanceof Rd?[]:i.array,o=[];for(let e=0;e<a.length;e+=4)o.push([a[e],a[e+1],a[e+2],a[e+3]]);let s=r.getAttribute(`skinWeight`),c=s instanceof Rd?[]:s.array,l=[];for(let e=0;e<c.length;e+=4)l.push([c[e],c[e+1],c[e+2],c[e+3]]);let u=r.getIndex();if(!u)throw Error(`The geometry doesn't have an index buffer`);let d=Array.from(u.array),f=this._excludeTriangles(d,l,o,t),p=[];for(let e=0;e<f;e++)p[e]=d[e];return r.setIndex(p),e.onBeforeRender&&(n.onBeforeRender=e.onBeforeRender),n.bind(new al(e.skeleton.bones,e.skeleton.boneInverses),new G),n}_createHeadlessModelForSkinnedMesh(e,t){let n=[];if(t.skeleton.bones.forEach((e,t)=>{this._isEraseTarget(e)&&n.push(t)}),!n.length){t.layers.enable(this._thirdPersonOnlyLayer),t.layers.enable(this._firstPersonOnlyLayer);return}t.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(t,n);e.add(r)}_createHeadlessModel(e){if(e.type===`Group`)if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer));else{let t=new us;t.name=`_headless_${e.name}`,t.layers.set(this._firstPersonOnlyLayer),e.parent.add(t),e.children.filter(e=>e.type===`SkinnedMesh`).forEach(e=>{let n=e;this._createHeadlessModelForSkinnedMesh(t,n)})}else if(e.type===`SkinnedMesh`){let t=e;this._createHeadlessModelForSkinnedMesh(e.parent,t)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode(`head`)?!0:e.parent?this._isEraseTarget(e.parent):!1}};Rb.DEFAULT_FIRSTPERSON_ONLY_LAYER=9,Rb.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var zb=Rb,Bb=new Set([`1.0`,`1.0-beta`]),Vb=class{get name(){return`VRMFirstPersonLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return vb(this,null,function*(){let t=e.userData.vrmHumanoid;if(t!==null){if(t===void 0)throw Error(`VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);e.userData.vrmFirstPerson=yield this._import(e,t)}})}_import(e,t){return vb(this,null,function*(){return t==null?null:(yield this._v1Import(e,t))||(yield this._v0Import(e,t))||null})}_v1Import(e,t){return vb(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=n.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!Bb.has(i))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.firstPerson,o=[],s=yield Sb(e);return Array.from(s.entries()).forEach(([e,t])=>{let n=(a?.meshAnnotations)?.find(t=>t.node===e);o.push({meshes:t,type:n?.type??`auto`})}),new zb(t,o)})}_v0Import(e,t){return vb(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.firstPerson;if(!i)return null;let a=[],o=yield Sb(e);return Array.from(o.entries()).forEach(([e,t])=>{let r=n.nodes[e],o=i.meshAnnotations?i.meshAnnotations.find(e=>e.mesh===r.mesh):void 0;a.push({meshes:t,type:this._convertV0FlagToV1Type(o?.firstPersonFlag)})}),new zb(t,a)})}_convertV0FlagToV1Type(e){return e===`FirstPersonOnly`?`firstPersonOnly`:e===`ThirdPersonOnly`?`thirdPersonOnly`:e===`Both`?`both`:`auto`}},Hb=new U,Ub=new U,Wb=new H,Gb=class extends us{constructor(e){super(),this.vrmHumanoid=e,this._boneAxesMap=new Map,Object.values(e.humanBones).forEach(e=>{let t=new Ud(1);t.matrixAutoUpdate=!1,t.material.depthTest=!1,t.material.depthWrite=!1,this.add(t),this._boneAxesMap.set(e,t)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(e=>{e.geometry.dispose(),e.material.dispose()})}updateMatrixWorld(e){Array.from(this._boneAxesMap.entries()).forEach(([e,t])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(Hb,Wb,Ub);let n=Hb.set(.1,.1,.1).divide(Ub);t.matrix.copy(e.node.matrixWorld).scale(n)}),super.updateMatrixWorld(e)}},Kb=`hips.spine.chest.upperChest.neck.head.leftEye.rightEye.jaw.leftUpperLeg.leftLowerLeg.leftFoot.leftToes.rightUpperLeg.rightLowerLeg.rightFoot.rightToes.leftShoulder.leftUpperArm.leftLowerArm.leftHand.rightShoulder.rightUpperArm.rightLowerArm.rightHand.leftThumbMetacarpal.leftThumbProximal.leftThumbDistal.leftIndexProximal.leftIndexIntermediate.leftIndexDistal.leftMiddleProximal.leftMiddleIntermediate.leftMiddleDistal.leftRingProximal.leftRingIntermediate.leftRingDistal.leftLittleProximal.leftLittleIntermediate.leftLittleDistal.rightThumbMetacarpal.rightThumbProximal.rightThumbDistal.rightIndexProximal.rightIndexIntermediate.rightIndexDistal.rightMiddleProximal.rightMiddleIntermediate.rightMiddleDistal.rightRingProximal.rightRingIntermediate.rightRingDistal.rightLittleProximal.rightLittleIntermediate.rightLittleDistal`.split(`.`),qb={hips:null,spine:`hips`,chest:`spine`,upperChest:`chest`,neck:`upperChest`,head:`neck`,leftEye:`head`,rightEye:`head`,jaw:`head`,leftUpperLeg:`hips`,leftLowerLeg:`leftUpperLeg`,leftFoot:`leftLowerLeg`,leftToes:`leftFoot`,rightUpperLeg:`hips`,rightLowerLeg:`rightUpperLeg`,rightFoot:`rightLowerLeg`,rightToes:`rightFoot`,leftShoulder:`upperChest`,leftUpperArm:`leftShoulder`,leftLowerArm:`leftUpperArm`,leftHand:`leftLowerArm`,rightShoulder:`upperChest`,rightUpperArm:`rightShoulder`,rightLowerArm:`rightUpperArm`,rightHand:`rightLowerArm`,leftThumbMetacarpal:`leftHand`,leftThumbProximal:`leftThumbMetacarpal`,leftThumbDistal:`leftThumbProximal`,leftIndexProximal:`leftHand`,leftIndexIntermediate:`leftIndexProximal`,leftIndexDistal:`leftIndexIntermediate`,leftMiddleProximal:`leftHand`,leftMiddleIntermediate:`leftMiddleProximal`,leftMiddleDistal:`leftMiddleIntermediate`,leftRingProximal:`leftHand`,leftRingIntermediate:`leftRingProximal`,leftRingDistal:`leftRingIntermediate`,leftLittleProximal:`leftHand`,leftLittleIntermediate:`leftLittleProximal`,leftLittleDistal:`leftLittleIntermediate`,rightThumbMetacarpal:`rightHand`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbDistal:`rightThumbProximal`,rightIndexProximal:`rightHand`,rightIndexIntermediate:`rightIndexProximal`,rightIndexDistal:`rightIndexIntermediate`,rightMiddleProximal:`rightHand`,rightMiddleIntermediate:`rightMiddleProximal`,rightMiddleDistal:`rightMiddleIntermediate`,rightRingProximal:`rightHand`,rightRingIntermediate:`rightRingProximal`,rightRingDistal:`rightRingIntermediate`,rightLittleProximal:`rightHand`,rightLittleIntermediate:`rightLittleProximal`,rightLittleDistal:`rightLittleIntermediate`};function Jb(e){return e.invert?e.invert():e.inverse(),e}var Yb=new U,Xb=new H,Zb=class{constructor(e){this.humanBones=e,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);r&&(Yb.copy(r.position),Xb.copy(r.quaternion),e[n]={position:Yb.toArray(),rotation:Xb.toArray()})}),e}getPose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);if(!r)return;Yb.set(0,0,0),Xb.identity();let i=this.restPose[n];i?.position&&Yb.fromArray(i.position).negate(),i?.rotation&&Jb(Xb.fromArray(i.rotation)),Yb.add(r.position),Xb.premultiply(r.quaternion),e[n]={position:Yb.toArray(),rotation:Xb.toArray()}}),e}setPose(e){Object.entries(e).forEach(([e,t])=>{let n=e,r=this.getBoneNode(n);if(!r)return;let i=this.restPose[n];i&&(t?.position&&(r.position.fromArray(t.position),i.position&&r.position.add(Yb.fromArray(i.position))),t?.rotation&&(r.quaternion.fromArray(t.rotation),i.rotation&&r.quaternion.multiply(Xb.fromArray(i.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([e,t])=>{let n=this.getBoneNode(e);n&&(t?.position&&n.position.fromArray(t.position),t?.rotation&&n.quaternion.fromArray(t.rotation))})}getBone(e){return this.humanBones[e]??void 0}getBoneNode(e){return this.humanBones[e]?.node??null}},Qb=new U,$b=new H,ex=new U,tx=class e extends Zb{static _setupTransforms(e){let t=new ls;t.name=`VRMHumanoidRig`;let n={},r={},i={},a={};Kb.forEach(t=>{var o;let s=e.getBoneNode(t);if(s){let e=new U,c=new H;s.updateWorldMatrix(!0,!1),s.matrixWorld.decompose(e,c,Qb),n[t]=e,r[t]=c,i[t]=s.quaternion.clone();let l=new H;(o=s.parent)==null||o.matrixWorld.decompose(Qb,l,Qb),a[t]=l}});let o={};return Kb.forEach(r=>{let i=e.getBoneNode(r);if(i){let e=n[r],a=r,s;for(;s==null&&(a=qb[a],a!=null);)s=n[a];let c=new ls;c.name=`Normalized_`+i.name,(a?o[a]?.node:t).add(c),c.position.copy(e),s&&c.position.sub(s),o[r]={node:c}}}),{rigBones:o,root:t,parentWorldRotations:a,boneRotations:i}}constructor(t){let{rigBones:n,root:r,parentWorldRotations:i,boneRotations:a}=e._setupTransforms(t);super(n),this.original=t,this.root=r,this._parentWorldRotations=i,this._boneRotations=a}update(){Kb.forEach(e=>{let t=this.original.getBoneNode(e);if(t!=null){let n=this.getBoneNode(e),r=this._parentWorldRotations[e],i=$b.copy(r).invert(),a=this._boneRotations[e];if(t.quaternion.copy(n.quaternion).multiply(r).premultiply(i).multiply(a),e===`hips`){let e=n.getWorldPosition(ex);t.parent.updateWorldMatrix(!0,!1);let r=t.parent.matrixWorld,i=e.applyMatrix4(r.invert());t.position.copy(i)}}})}},nx=class e{get restPose(){return console.warn(`VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead.`),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,t){this.autoUpdateHumanBones=t?.autoUpdateHumanBones??!0,this._rawHumanBones=new Zb(e),this._normalizedHumanBones=new tx(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new Zb(e.humanBones),this._normalizedHumanBones=new tx(this._rawHumanBones),this}clone(){return new e(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn(`VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead.`),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn(`VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead.`),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn(`VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead.`),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn(`VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead.`),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn(`VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead.`),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn(`VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead.`),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},rx={Hips:`hips`,Spine:`spine`,Head:`head`,LeftUpperLeg:`leftUpperLeg`,LeftLowerLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,RightUpperLeg:`rightUpperLeg`,RightLowerLeg:`rightLowerLeg`,RightFoot:`rightFoot`,LeftUpperArm:`leftUpperArm`,LeftLowerArm:`leftLowerArm`,LeftHand:`leftHand`,RightUpperArm:`rightUpperArm`,RightLowerArm:`rightLowerArm`,RightHand:`rightHand`},ix=new Set([`1.0`,`1.0-beta`]),ax={leftThumbProximal:`leftThumbMetacarpal`,leftThumbIntermediate:`leftThumbProximal`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbIntermediate:`rightThumbProximal`},ox=class{get name(){return`VRMHumanoidLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot,this.autoUpdateHumanBones=t?.autoUpdateHumanBones}afterRoot(e){return vb(this,null,function*(){e.userData.vrmHumanoid=yield this._import(e)})}_import(e){return vb(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return vb(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!ix.has(r))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.humanoid;if(!i)return null;let a=i.humanBones.leftThumbIntermediate!=null||i.humanBones.rightThumbIntermediate!=null,o={};i.humanBones!=null&&(yield Promise.all(Object.entries(i.humanBones).map(e=>vb(this,[e],function*([e,t]){let n=e,r=t.node;if(a){let e=ax[n];e!=null&&(n=e)}let i=yield this.parser.getDependency(`node`,r);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${n} (index = ${r}) does not exist`);return}o[n]={node:i}}))));let s=new nx(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let e=new Gb(s);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return s})}_v0Import(e){return vb(this,null,function*(){let t=this.parser.json.extensions?.VRM;if(!t)return null;let n=t.humanoid;if(!n)return null;let r={};n.humanBones!=null&&(yield Promise.all(n.humanBones.map(e=>vb(this,null,function*(){let t=e.bone,n=e.node;if(t==null||n==null)return;let i=yield this.parser.getDependency(`node`,n);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${t} (index = ${n}) does not exist`);return}let a=ax[t]??t;if(r[a]!=null){console.warn(`Multiple bone entries for ${a} detected (index = ${n}), ignoring duplicated entries.`);return}r[a]={node:i}}))));let i=new nx(this._ensureRequiredBonesExist(r),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(i.normalizedHumanBonesRoot),this.helperRoot){let e=new Gb(i);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return i})}_ensureRequiredBonesExist(e){let t=Object.values(rx).filter(t=>e[t]==null);if(t.length>0)throw Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${t.join(`, `)}`);return e}},sx=class extends J{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new q(new Float32Array(195),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,e=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let e=0;e<64;e++){let t=e/63*this._currentTheta;this._attrPos.setXYZ(e+1,this._currentRadius*Math.sin(t),0,this._currentRadius*Math.cos(t))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<63;e++)this._attrIndex.setXYZ(e*3,0,e+1,e+2);this._attrIndex.needsUpdate=!0}},cx=class extends J{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new U,this._currentTail=new U,this._attrPos=new q(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},lx=new H,ux=new H,dx=new U,fx=new U,px=Math.sqrt(2)/2,mx=new H(0,0,-px,px),hx=new U(0,1,0),gx=class extends us{constructor(e){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=e;{let e=new sx;e.radius=.5;let t=new Ac({color:65280,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshPitch=new Hc(e,t),this.add(this._meshPitch)}{let e=new sx;e.radius=.5;let t=new Ac({color:16711680,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshYaw=new Hc(e,t),this.add(this._meshYaw)}{let e=new cx;e.radius=.1;let t=new Cl({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new Fl(e,t),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(e){let t=mo.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=t,this._meshYaw.geometry.update();let n=mo.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(dx),this.vrmLookAt.getLookAtWorldQuaternion(lx),lx.multiply(this.vrmLookAt.getFaceFrontQuaternion(ux)),this._meshYaw.position.copy(dx),this._meshYaw.quaternion.copy(lx),this._meshPitch.position.copy(dx),this._meshPitch.quaternion.copy(lx),this._meshPitch.quaternion.multiply(ux.setFromAxisAngle(hx,t)),this._meshPitch.quaternion.multiply(mx);let{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(fx).sub(dx),this._lineTarget.geometry.tail.copy(fx),this._lineTarget.geometry.update(),this._lineTarget.position.copy(dx)),super.updateMatrixWorld(e)}},_x=new U,vx=new U;function yx(e,t){return e.matrixWorld.decompose(_x,t,vx),t}function bx(e){return[Math.atan2(-e.z,e.x),Math.atan2(e.y,Math.sqrt(e.x*e.x+e.z*e.z))]}function xx(e){let t=Math.round(e/2/Math.PI);return e-2*Math.PI*t}var Sx=new U(0,0,1),Cx=new U,wx=new U,Tx=new U,Ex=new H,Dx=new H,Ox=new H,kx=new H,Ax=new Ko,jx=class e{constructor(e,t){this.offsetFromHeadBone=new U,this.autoUpdate=!0,this.faceFront=new U(0,0,1),this.humanoid=e,this.applier=t,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new H)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn(`VRMLookAt: euler is deprecated. use getEuler() instead.`),this.getEuler(new Ko)}getEuler(e){return e.set(mo.DEG2RAD*this._pitch,mo.DEG2RAD*this._yaw,0,`YXZ`)}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMLookAt: humanoid must be same in order to copy`);return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new e(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let t=this.humanoid.getRawBoneNode(`head`);return e.copy(this.offsetFromHeadBone).applyMatrix4(t.matrixWorld)}getLookAtWorldQuaternion(e){return yx(this.humanoid.getRawBoneNode(`head`),e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(Sx)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[t,n]=bx(this.faceFront);return Ax.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Ax).premultiply(kx.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(Dx),this.getFaceFrontQuaternion(Ox),e.copy(Sx).applyQuaternion(Dx).applyQuaternion(Ox).applyEuler(this.getEuler(Ax))}lookAt(e){let t=Ex.copy(this._restHeadWorldQuaternion).multiply(Jb(this.getLookAtWorldQuaternion(Dx))),n=this.getLookAtWorldPosition(wx),r=Tx.copy(e).sub(n).applyQuaternion(t).normalize(),[i,a]=bx(this.faceFront),[o,s]=bx(r),c=xx(o-i),l=xx(a-s);this._yaw=mo.RAD2DEG*c,this._pitch=mo.RAD2DEG*l,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Cx)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};jx.EULER_ORDER=`YXZ`;var Mx=jx,Nx=new U(0,0,1),Px=new H,Fx=new H,Ix=new Ko(0,0,0,`YXZ`),Lx=class{constructor(e,t,n,r,i){this.humanoid=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new U(0,0,1),this._restQuatLeftEye=new H,this._restQuatRightEye=new H,this._restLeftEyeParentWorldQuat=new H,this._restRightEyeParentWorldQuat=new H;let a=this.humanoid.getRawBoneNode(`leftEye`),o=this.humanoid.getRawBoneNode(`rightEye`);a&&(this._restQuatLeftEye.copy(a.quaternion),yx(a.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),yx(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(e,t){let n=this.humanoid.getRawBoneNode(`leftEye`),r=this.humanoid.getRawBoneNode(`rightEye`),i=this.humanoid.getNormalizedBoneNode(`leftEye`),a=this.humanoid.getNormalizedBoneNode(`rightEye`);n&&(t<0?Ix.x=-mo.DEG2RAD*this.rangeMapVerticalDown.map(-t):Ix.x=mo.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?Ix.y=-mo.DEG2RAD*this.rangeMapHorizontalInner.map(-e):Ix.y=mo.DEG2RAD*this.rangeMapHorizontalOuter.map(e),Px.setFromEuler(Ix),this._getWorldFaceFrontQuat(Fx),i.quaternion.copy(Fx).multiply(Px).multiply(Fx.invert()),Px.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(Px).premultiply(Px.invert()).multiply(this._restQuatLeftEye)),r&&(t<0?Ix.x=-mo.DEG2RAD*this.rangeMapVerticalDown.map(-t):Ix.x=mo.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?Ix.y=-mo.DEG2RAD*this.rangeMapHorizontalOuter.map(-e):Ix.y=mo.DEG2RAD*this.rangeMapHorizontalInner.map(e),Px.setFromEuler(Ix),this._getWorldFaceFrontQuat(Fx),a.quaternion.copy(Fx).multiply(Px).multiply(Fx.invert()),Px.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(a.quaternion).multiply(Px).premultiply(Px.invert()).multiply(this._restQuatRightEye))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=mo.RAD2DEG*e.y,n=mo.RAD2DEG*e.x;this.applyYawPitch(t,n)}_getWorldFaceFrontQuat(e){if(this.faceFront.distanceToSquared(Nx)<.01)return e.identity();let[t,n]=bx(this.faceFront);return Ix.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Ix)}};Lx.type=`bone`;var Rx=class{constructor(e,t,n,r,i){this.expressions=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(e,t){t<0?(this.expressions.setValue(`lookDown`,0),this.expressions.setValue(`lookUp`,this.rangeMapVerticalUp.map(-t))):(this.expressions.setValue(`lookUp`,0),this.expressions.setValue(`lookDown`,this.rangeMapVerticalDown.map(t))),e<0?(this.expressions.setValue(`lookLeft`,0),this.expressions.setValue(`lookRight`,this.rangeMapHorizontalOuter.map(-e))):(this.expressions.setValue(`lookRight`,0),this.expressions.setValue(`lookLeft`,this.rangeMapHorizontalOuter.map(e)))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=mo.RAD2DEG*e.y,n=mo.RAD2DEG*e.x;this.applyYawPitch(t,n)}};Rx.type=`expression`;var zx=class{constructor(e,t){this.inputMaxValue=e,this.outputScale=t}map(e){return this.outputScale*wb(e/this.inputMaxValue)}},Bx=new Set([`1.0`,`1.0-beta`]),Vx=.01,Hx=class{get name(){return`VRMLookAtLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return vb(this,null,function*(){let t=e.userData.vrmHumanoid;if(t===null)return;if(t===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);let n=e.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first`);e.userData.vrmLookAt=yield this._import(e,t,n)}})}_import(e,t,n){return vb(this,null,function*(){return t==null||n==null?null:(yield this._v1Import(e,t,n))||(yield this._v0Import(e,t,n))||null})}_v1Import(e,t,n){return vb(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=e.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!Bx.has(i))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.lookAt;if(!a)return null;let o=a.type===`expression`?1:10,s=this._v1ImportRangeMap(a.rangeMapHorizontalInner,o),c=this._v1ImportRangeMap(a.rangeMapHorizontalOuter,o),l=this._v1ImportRangeMap(a.rangeMapVerticalDown,o),u=this._v1ImportRangeMap(a.rangeMapVerticalUp,o),d;d=a.type===`expression`?new Rx(n,s,c,l,u):new Lx(t,s,c,l,u);let f=this._importLookAt(t,d);return f.offsetFromHeadBone.fromArray(a.offsetFromHeadBone??[0,.06,0]),f})}_v1ImportRangeMap(e,t){let n=e?.inputMaxValue??90,r=e?.outputScale??t;return n<Vx&&(console.warn(`VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!`),n=Vx),new zx(n,r)}_v0Import(e,t,n){return vb(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let r=e.firstPerson;if(!r)return null;let i=r.lookAtTypeName===`BlendShape`?1:10,a=this._v0ImportDegreeMap(r.lookAtHorizontalInner,i),o=this._v0ImportDegreeMap(r.lookAtHorizontalOuter,i),s=this._v0ImportDegreeMap(r.lookAtVerticalDown,i),c=this._v0ImportDegreeMap(r.lookAtVerticalUp,i),l;l=r.lookAtTypeName===`BlendShape`?new Rx(n,a,o,s,c):new Lx(t,a,o,s,c);let u=this._importLookAt(t,l);return r.firstPersonBoneOffset?u.offsetFromHeadBone.set(r.firstPersonBoneOffset.x??0,r.firstPersonBoneOffset.y??.06,-(r.firstPersonBoneOffset.z??0)):u.offsetFromHeadBone.set(0,.06,0),u.faceFront.set(0,0,-1),l instanceof Lx&&l.faceFront.set(0,0,-1),u})}_v0ImportDegreeMap(e,t){let n=e?.curve;JSON.stringify(n)!==`[0,0,0,1,1,1,1,0]`&&console.warn(`Curves of LookAtDegreeMap defined in VRM 0.0 are not supported`);let r=e?.xRange??90,i=e?.yRange??t;return r<Vx&&(console.warn(`VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!`),r=Vx),new zx(r,i)}_importLookAt(e,t){let n=new Mx(e,t);if(this.helperRoot){let e=new gx(n);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return n}};function Ux(e,t){return typeof e!=`string`||e===``?``:(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^/]+).*/i,`$1`)),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}var Wx=new Set([`1.0`,`1.0-beta`]),Gx=class{get name(){return`VRMMetaLoaderPlugin`}constructor(e,t){this.parser=e,this.needThumbnailImage=t?.needThumbnailImage??!1,this.acceptLicenseUrls=t?.acceptLicenseUrls??[`https://vrm.dev/licenses/1.0/`],this.acceptV0Meta=t?.acceptV0Meta??!0}afterRoot(e){return vb(this,null,function*(){e.userData.vrmMeta=yield this._import(e)})}_import(e){return vb(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(e){return vb(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let t=e.extensions?.VRMC_vrm;if(t==null)return null;let n=t.specVersion;if(!Wx.has(n))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${n}"`),null;let r=t.meta;if(!r)return null;let i=r.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(i))throw Error(`VRMMetaLoaderPlugin: The license url "${i}" is not accepted`);let a;return this.needThumbnailImage&&r.thumbnailImage!=null&&(a=(yield this._extractGLTFImage(r.thumbnailImage))??void 0),{metaVersion:`1`,name:r.name,version:r.version,authors:r.authors,copyrightInformation:r.copyrightInformation,contactInformation:r.contactInformation,references:r.references,thirdPartyLicenses:r.thirdPartyLicenses,thumbnailImage:a,licenseUrl:r.licenseUrl,avatarPermission:r.avatarPermission,allowExcessivelyViolentUsage:r.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:r.allowExcessivelySexualUsage,commercialUsage:r.commercialUsage,allowPoliticalOrReligiousUsage:r.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:r.allowAntisocialOrHateUsage,creditNotation:r.creditNotation,allowRedistribution:r.allowRedistribution,modification:r.modification,otherLicenseUrl:r.otherLicenseUrl}})}_v0Import(e){return vb(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let t=e.meta;if(!t)return null;if(!this.acceptV0Meta)throw Error(`VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false`);let n;return this.needThumbnailImage&&t.texture!=null&&t.texture!==-1&&(n=yield this.parser.getDependency(`texture`,t.texture)),{metaVersion:`0`,allowedUserName:t.allowedUserName,author:t.author,commercialUssageName:t.commercialUssageName,contactInformation:t.contactInformation,licenseName:t.licenseName,otherLicenseUrl:t.otherLicenseUrl,otherPermissionUrl:t.otherPermissionUrl,reference:t.reference,sexualUssageName:t.sexualUssageName,texture:n??void 0,title:t.title,version:t.version,violentUssageName:t.violentUssageName}})}_extractGLTFImage(e){return vb(this,null,function*(){let t=this.parser.json.images?.[e];if(t==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image doesn't exist`),null;let n=t.uri;if(t.bufferView!=null){let e=yield this.parser.getDependency(`bufferView`,t.bufferView),r=new Blob([e],{type:t.mimeType});n=URL.createObjectURL(r)}return n==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new Gu().loadAsync(Ux(n,this.parser.options.path)).catch(e=>(console.error(e),console.warn(`VRMMetaLoaderPlugin: Failed to load a thumbnail image`),null))})}},Kx=class{constructor(e){this.scene=e.scene,this.meta=e.meta,this.humanoid=e.humanoid,this.expressionManager=e.expressionManager,this.firstPerson=e.firstPerson,this.lookAt=e.lookAt}update(e){this.humanoid.update(),this.lookAt&&this.lookAt.update(e),this.expressionManager&&this.expressionManager.update()}},qx=class extends Kx{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(t=>{t.update&&t.update(e)})}},Jx=Object.defineProperty,Yx=Object.getOwnPropertySymbols,Xx=Object.prototype.hasOwnProperty,Zx=Object.prototype.propertyIsEnumerable,Qx=(e,t,n)=>t in e?Jx(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,$x=(e,t)=>{for(var n in t||={})Xx.call(t,n)&&Qx(e,n,t[n]);if(Yx)for(var n of Yx(t))Zx.call(t,n)&&Qx(e,n,t[n]);return e},eS=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function tS(e,t){e.colorSpace=t}var nS=class{get pending(){return Promise.all(this._pendings)}constructor(e,t){this._parser=e,this._materialParams=t,this._pendings=[]}assignPrimitive(e,t){t!=null&&(this._materialParams[e]=t)}assignColor(e,t,n){if(t!=null){let r=new K().fromArray(t);n&&r.convertSRGBToLinear(),this._materialParams[e]=r}}assignTexture(e,t,n){return eS(this,null,function*(){let r=eS(this,null,function*(){if(t!=null){let r=yield this._parser.assignTexture(this._materialParams,e,t);if(r==null){console.warn(`GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong`);return}n&&tS(r,`srgb`)}});return this._pendings.push(r),r})}assignTextureByIndex(e,t,n){return eS(this,null,function*(){return this.assignTexture(e,t==null?void 0:{index:t},n)})}},rS=`// #define PHONG
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varying vec3 vViewPosition;
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@@ -5887,7 +5887,7 @@ void main() {
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#include <shadowmap_vertex>
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#include <fog_vertex>
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-
}`,
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+
}`,iS=`// #define PHONG
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uniform vec3 litFactor;
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@@ -6700,17 +6700,17 @@ void main() {
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gl_FragColor = vec4( col, diffuseColor.a );
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postCorrection();
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}
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-
`,
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|
+
`,aS={None:`none`,Normal:`normal`,LitShadeRate:`litShadeRate`,UV:`uv`},oS={None:`none`,WorldCoordinates:`worldCoordinates`,ScreenCoordinates:`screenCoordinates`};function sS(e){return e.colorSpace}var cS=class extends du{constructor(e={}){super({vertexShader:rS,fragmentShader:iS}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=0,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=aS.None,this._outlineWidthMode=oS.None,this._isOutline=!1,e.transparentWithZWrite&&(e.depthWrite=!0),delete e.transparentWithZWrite,e.fog=!0,e.lights=!0,e.clipping=!0,this.uniforms=cu.merge([X.common,X.normalmap,X.emissivemap,X.fog,X.lights,{litFactor:{value:new K(1,1,1)},mapUvTransform:{value:new W},colorAlpha:{value:1},normalMapUvTransform:{value:new W},shadeColorFactor:{value:new K(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new W},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new W},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new K(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new W},parametricRimColorFactor:{value:new K(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new W},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new K(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new W},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new W},outlineWidthFactor:{value:0},outlineColorFactor:{value:new K(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new W},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},e.uniforms??{}]),this.setValues(e),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([e,t])=>`${e}:${t}`),this.matcapTexture?`matcapTextureColorSpace:${sS(this.matcapTexture)}`:``,this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${sS(this.shadeMultiplyTexture)}`:``,this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${sS(this.rimMultiplyTexture)}`:``].join(`,`),this.onBeforeCompile=e=>{let t=Object.entries($x($x({},this._generateDefines()),this.defines)).filter(([e,t])=>!!t).map(([e,t])=>`#define ${e} ${t}`).join(`
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6704
6704
|
`)+`
|
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6705
|
-
`;e.vertexShader=t+e.vertexShader,e.fragmentShader=t+e.fragmentShader}}get color(){return this.uniforms.litFactor.value}set color(e){this.uniforms.litFactor.value=e}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e}get normalMap(){return this.uniforms.normalMap.value}set normalMap(e){this.uniforms.normalMap.value=e}get normalScale(){return this.uniforms.normalScale.value}set normalScale(e){this.uniforms.normalScale.value=e}get emissive(){return this.uniforms.emissive.value}set emissive(e){this.uniforms.emissive.value=e}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(e){this.uniforms.emissiveIntensity.value=e}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(e){this.uniforms.emissiveMap.value=e}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(e){this.uniforms.shadeColorFactor.value=e}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(e){this.uniforms.shadeMultiplyTexture.value=e}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(e){this.uniforms.shadingShiftFactor.value=e}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(e){this.uniforms.shadingShiftTexture.value=e}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(e){this.uniforms.shadingShiftTextureScale.value=e}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(e){this.uniforms.shadingToonyFactor.value=e}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(e){this.uniforms.giEqualizationFactor.value=e}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(e){this.uniforms.matcapFactor.value=e}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(e){this.uniforms.matcapTexture.value=e}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(e){this.uniforms.parametricRimColorFactor.value=e}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(e){this.uniforms.rimMultiplyTexture.value=e}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(e){this.uniforms.rimLightingMixFactor.value=e}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(e){this.uniforms.parametricRimFresnelPowerFactor.value=e}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(e){this.uniforms.parametricRimLiftFactor.value=e}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(e){this.uniforms.outlineWidthMultiplyTexture.value=e}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(e){this.uniforms.outlineWidthFactor.value=e}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(e){this.uniforms.outlineColorFactor.value=e}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(e){this.uniforms.outlineLightingMixFactor.value=e}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(e){this.uniforms.uvAnimationMaskTexture.value=e}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(e){this.uniforms.uvAnimationScrollXOffset.value=e}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(e){this.uniforms.uvAnimationScrollYOffset.value=e}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(e){this.uniforms.uvAnimationRotationPhase.value=e}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(e){this._ignoreVertexColor=e,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(e){this._v0CompatShade=e,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(e){this._debugMode=e,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(e){this._outlineWidthMode=e,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(e){this._isOutline=e,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(e){this._uploadUniformsWorkaround(),this._updateUVAnimation(e)}copy(e){return super.copy(e),this.map=e.map,this.normalMap=e.normalMap,this.emissiveMap=e.emissiveMap,this.shadeMultiplyTexture=e.shadeMultiplyTexture,this.shadingShiftTexture=e.shadingShiftTexture,this.matcapTexture=e.matcapTexture,this.rimMultiplyTexture=e.rimMultiplyTexture,this.outlineWidthMultiplyTexture=e.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=e.uvAnimationMaskTexture,this.normalMapType=e.normalMapType,this.uvAnimationScrollXSpeedFactor=e.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=e.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=e.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=e.ignoreVertexColor,this.v0CompatShade=e.v0CompatShade,this.debugMode=e.debugMode,this.outlineWidthMode=e.outlineWidthMode,this.isOutline=e.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(e){this.uniforms.uvAnimationScrollXOffset.value+=e*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=e*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=e*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let e=this.outlineWidthMultiplyTexture!==null,t=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:184,OUTLINE:this._isOutline,MTOON_USE_UV:e||t,MTOON_UVS_VERTEX_ONLY:e&&!t,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode===`normal`,DEBUG_LITSHADERATE:this._debugMode===`litShadeRate`,DEBUG_UV:this._debugMode===`uv`,OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===aS.ScreenCoordinates}}_updateTextureMatrix(e,t){e.value&&(e.value.matrixAutoUpdate&&e.value.updateMatrix(),t.value.copy(e.value.matrix))}},cS=new Set([`1.0`,`1.0-beta`]),lS=class e{get name(){return e.EXTENSION_NAME}constructor(e,t={}){this.parser=e,this.materialType=t.materialType??sS,this.renderOrderOffset=t.renderOrderOffset??0,this.v0CompatShade=t.v0CompatShade??!1,this.debugMode=t.debugMode??`none`,this._mToonMaterialSet=new Set}beforeRoot(){return $x(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return $x(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,t){let n=this._getMToonExtension(e);return n?this._extendMaterialParams(n,t):null}loadMesh(e){return $x(this,null,function*(){let t=this.parser,n=t.json.meshes?.[e];if(n==null)throw Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let r=n.primitives,i=yield t.loadMesh(e);if(r.length===1){let e=i,t=r[0].material;t!=null&&this._setupPrimitive(e,t)}else{let e=i;for(let t=0;t<r.length;t++){let n=e.children[t],i=r[t].material;i!=null&&this._setupPrimitive(n,i)}}return i})}_removeUnlitExtensionIfMToonExists(){this.parser.json.materials?.map((e,t)=>{this._getMToonExtension(t)&&e.extensions?.KHR_materials_unlit&&delete e.extensions.KHR_materials_unlit})}_getMToonExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r==null)return;let i=r.specVersion;if(!cS.has(i)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${i}"`);return}return r}_extendMaterialParams(e,t){return $x(this,null,function*(){delete t.metalness,delete t.roughness;let n=new tS(this.parser,t);n.assignPrimitive(`transparentWithZWrite`,e.transparentWithZWrite),n.assignColor(`shadeColorFactor`,e.shadeColorFactor),n.assignTexture(`shadeMultiplyTexture`,e.shadeMultiplyTexture,!0),n.assignPrimitive(`shadingShiftFactor`,e.shadingShiftFactor),n.assignTexture(`shadingShiftTexture`,e.shadingShiftTexture,!0),n.assignPrimitive(`shadingShiftTextureScale`,e.shadingShiftTexture?.scale),n.assignPrimitive(`shadingToonyFactor`,e.shadingToonyFactor),n.assignPrimitive(`giEqualizationFactor`,e.giEqualizationFactor),n.assignColor(`matcapFactor`,e.matcapFactor),n.assignTexture(`matcapTexture`,e.matcapTexture,!0),n.assignColor(`parametricRimColorFactor`,e.parametricRimColorFactor),n.assignTexture(`rimMultiplyTexture`,e.rimMultiplyTexture,!0),n.assignPrimitive(`rimLightingMixFactor`,e.rimLightingMixFactor),n.assignPrimitive(`parametricRimFresnelPowerFactor`,e.parametricRimFresnelPowerFactor),n.assignPrimitive(`parametricRimLiftFactor`,e.parametricRimLiftFactor),n.assignPrimitive(`outlineWidthMode`,e.outlineWidthMode),n.assignPrimitive(`outlineWidthFactor`,e.outlineWidthFactor),n.assignTexture(`outlineWidthMultiplyTexture`,e.outlineWidthMultiplyTexture,!1),n.assignColor(`outlineColorFactor`,e.outlineColorFactor),n.assignPrimitive(`outlineLightingMixFactor`,e.outlineLightingMixFactor),n.assignTexture(`uvAnimationMaskTexture`,e.uvAnimationMaskTexture,!1),n.assignPrimitive(`uvAnimationScrollXSpeedFactor`,e.uvAnimationScrollXSpeedFactor),n.assignPrimitive(`uvAnimationScrollYSpeedFactor`,e.uvAnimationScrollYSpeedFactor),n.assignPrimitive(`uvAnimationRotationSpeedFactor`,e.uvAnimationRotationSpeedFactor),n.assignPrimitive(`v0CompatShade`,this.v0CompatShade),n.assignPrimitive(`debugMode`,this.debugMode),yield n.pending})}_setupPrimitive(e,t){let n=this._getMToonExtension(t);if(n){e.renderOrder=this._parseRenderOrder(n)+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode==`string`&&e.outlineWidthMode!==`none`&&typeof e.outlineWidthFactor==`number`&&e.outlineWidthFactor>0}_generateOutline(e){let t=e.material;if(!(t instanceof xc)||!this._shouldGenerateOutline(t))return;e.material=[t];let n=t.clone();n.name+=` (Outline)`,n.isOutline=!0,n.side=1,e.material.push(n);let r=e.geometry,i=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,i,0),r.addGroup(0,i,1)}_addToMaterialSet(e){let t=e.material,n=new Set;Array.isArray(t)?t.forEach(e=>n.add(e)):n.add(t);for(let e of n)this._mToonMaterialSet.add(e)}_parseRenderOrder(e){return(e.transparentWithZWrite?0:19)+(e.renderQueueOffsetNumber??0)}};lS.EXTENSION_NAME=`VRMC_materials_mtoon`;var uS=lS,dS=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),fS=class e{get name(){return e.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,t){return dS(this,null,function*(){let n=this._getHDREmissiveMultiplierExtension(e);n!=null&&(console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead."),t.emissiveIntensity=n.emissiveMultiplier)})}_getHDREmissiveMultiplierExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r!=null)return r}};fS.EXTENSION_NAME=`VRMC_materials_hdr_emissiveMultiplier`;var pS=fS,mS=Object.defineProperty,hS=Object.defineProperties,gS=Object.getOwnPropertyDescriptors,_S=Object.getOwnPropertySymbols,vS=Object.prototype.hasOwnProperty,yS=Object.prototype.propertyIsEnumerable,bS=(e,t,n)=>t in e?mS(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,xS=(e,t)=>{for(var n in t||={})vS.call(t,n)&&bS(e,n,t[n]);if(_S)for(var n of _S(t))yS.call(t,n)&&bS(e,n,t[n]);return e},SS=(e,t)=>hS(e,gS(t)),CS=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function wS(e){return e**2.2}var TS=class{get name(){return`VRMMaterialsV0CompatPlugin`}constructor(e){this.parser=e,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let t=this.parser.json;t.extensionsUsed=t.extensionsUsed??[],t.extensionsUsed.indexOf(`KHR_texture_transform`)===-1&&t.extensionsUsed.push(`KHR_texture_transform`)}beforeRoot(){return CS(this,null,function*(){let e=this.parser.json,t=e.extensions?.VRM?.materialProperties;t&&(this._populateRenderQueueMap(t),t.forEach((t,n)=>{let r=e.materials?.[n];if(r==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${n}] of glTF but the material doesn't exist`);return}if(t.shader===`VRM/MToon`){let i=this._parseV0MToonProperties(t,r);e.materials[n]=i}else if(t.shader?.startsWith(`VRM/Unlit`)){let i=this._parseV0UnlitProperties(t,r);e.materials[n]=i}else t.shader===`VRM_USE_GLTFSHADER`||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${t.shader}`)}))})}_parseV0MToonProperties(e,t){let n=e.keywordMap?._ALPHABLEND_ON??!1,r=e.floatProperties?._ZWrite===1&&n,i=this._v0ParseRenderQueue(e),a=e.keywordMap?._ALPHATEST_ON??!1,o=n?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=(e.floatProperties?._CullMode??2)===0,l=this._portTextureTransform(e),u=(e.vectorProperties?._Color??[1,1,1,1]).map((e,t)=>t===3?e:wS(e)),d=e.textureProperties?._MainTex,f=d==null?void 0:{index:d,extensions:xS({},l)},p=e.floatProperties?._BumpScale??1,m=e.textureProperties?._BumpMap,h=m==null?void 0:{index:m,scale:p,extensions:xS({},l)},g=(e.vectorProperties?._EmissionColor??[0,0,0,1]).map(wS),_=e.textureProperties?._EmissionMap,v=_==null?void 0:{index:_,extensions:xS({},l)},y=(e.vectorProperties?._ShadeColor??[.97,.81,.86,1]).map(wS),b=e.textureProperties?._ShadeTexture,x=b==null?void 0:{index:b,extensions:xS({},l)},S=e.floatProperties?._ShadeShift??0,C=e.floatProperties?._ShadeToony??.9;C=mo.lerp(C,1,.5+.5*S),S=-S-(1-C);let w=e.floatProperties?._IndirectLightIntensity??.1,T=w?1-w:void 0,E=e.textureProperties?._SphereAdd,D=E==null?void 0:[1,1,1],O=E==null?void 0:{index:E},k=e.floatProperties?._RimLightingMix??0,A=e.textureProperties?._RimTexture,ee=A==null?void 0:{index:A,extensions:xS({},l)},te=(e.vectorProperties?._RimColor??[0,0,0,1]).map(wS),ne=e.floatProperties?._RimFresnelPower??1,re=e.floatProperties?._RimLift??0,ie=[`none`,`worldCoordinates`,`screenCoordinates`][e.floatProperties?._OutlineWidthMode??0],ae=e.floatProperties?._OutlineWidth??0;ae=.01*ae;let j=e.textureProperties?._OutlineWidthTexture,oe=j==null?void 0:{index:j,extensions:xS({},l)},se=(e.vectorProperties?._OutlineColor??[0,0,0]).map(wS),ce=(e.floatProperties?._OutlineColorMode??0)===1?e.floatProperties?._OutlineLightingMix??1:0,le=e.textureProperties?._UvAnimMaskTexture,ue=le==null?void 0:{index:le,extensions:xS({},l)},M=e.floatProperties?._UvAnimScrollX??0,de=e.floatProperties?._UvAnimScrollY??0;de!=null&&(de=-de);let fe=e.floatProperties?._UvAnimRotation??0,pe={specVersion:`1.0`,transparentWithZWrite:r,renderQueueOffsetNumber:i,shadeColorFactor:y,shadeMultiplyTexture:x,shadingShiftFactor:S,shadingToonyFactor:C,giEqualizationFactor:T,matcapFactor:D,matcapTexture:O,rimLightingMixFactor:k,rimMultiplyTexture:ee,parametricRimColorFactor:te,parametricRimFresnelPowerFactor:ne,parametricRimLiftFactor:re,outlineWidthMode:ie,outlineWidthFactor:ae,outlineWidthMultiplyTexture:oe,outlineColorFactor:se,outlineLightingMixFactor:ce,uvAnimationMaskTexture:ue,uvAnimationScrollXSpeedFactor:M,uvAnimationScrollYSpeedFactor:de,uvAnimationRotationSpeedFactor:fe};return SS(xS({},t),{pbrMetallicRoughness:{baseColorFactor:u,baseColorTexture:f},normalTexture:h,emissiveTexture:v,emissiveFactor:g,alphaMode:o,alphaCutoff:s,doubleSided:c,extensions:{VRMC_materials_mtoon:pe}})}_parseV0UnlitProperties(e,t){let n=e.shader===`VRM/UnlitTransparentZWrite`,r=e.shader===`VRM/UnlitTransparent`||n,i=this._v0ParseRenderQueue(e),a=e.shader===`VRM/UnlitCutout`,o=r?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=this._portTextureTransform(e),l=(e.vectorProperties?._Color??[1,1,1,1]).map(wS),u=e.textureProperties?._MainTex,d=u==null?void 0:{index:u,extensions:xS({},c)},f={specVersion:`1.0`,transparentWithZWrite:n,renderQueueOffsetNumber:i,shadeColorFactor:l,shadeMultiplyTexture:d};return SS(xS({},t),{pbrMetallicRoughness:{baseColorFactor:l,baseColorTexture:d},alphaMode:o,alphaCutoff:s,extensions:{VRMC_materials_mtoon:f}})}_portTextureTransform(e){let t=e.vectorProperties?._MainTex;if(t==null)return{};let n=[t?.[0]??0,t?.[1]??0],r=[t?.[2]??1,t?.[3]??1];return n[1]=1-r[1]-n[1],{KHR_texture_transform:{offset:n,scale:r}}}_v0ParseRenderQueue(e){let t=e.shader===`VRM/UnlitTransparentZWrite`,n=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||t,r=e.floatProperties?._ZWrite===1||t,i=0;if(n){let t=e.renderQueue;t!=null&&(i=r?this._renderQueueMapTransparentZWrite.get(t):this._renderQueueMapTransparent.get(t))}return i}_populateRenderQueueMap(e){let t=new Set,n=new Set;e.forEach(e=>{let r=e.shader===`VRM/UnlitTransparentZWrite`,i=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||r,a=e.floatProperties?._ZWrite===1||r;if(i){let r=e.renderQueue;r!=null&&(a?n.add(r):t.add(r))}}),t.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${t.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(t).sort().forEach((e,n)=>{let r=Math.min(Math.max(n-t.size+1,-9),0);this._renderQueueMapTransparent.set(e,r)}),Array.from(n).sort().forEach((e,t)=>{let n=Math.min(Math.max(t,0),9);this._renderQueueMapTransparentZWrite.set(e,n)})}},ES=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),DS=new U,OS=class extends us{constructor(e){super(),this._attrPosition=new q(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(Da);let t=new J;t.setAttribute(`position`,this._attrPosition);let n=new Cl({color:16711935,depthTest:!1,depthWrite:!1});this._line=new jl(t,n),this.add(this._line),this.constraint=e}updateMatrixWorld(e){DS.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,DS.x,DS.y,DS.z),this.constraint.source&&DS.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,DS.x,DS.y,DS.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(e)}};function kS(e,t){return t.set(e.elements[12],e.elements[13],e.elements[14])}var AS=new U,jS=new U;function MS(e,t){return e.decompose(AS,t,jS),t}function NS(e){return e.invert?e.invert():e.inverse(),e}var PS=class{constructor(e,t){this.destination=e,this.source=t,this.weight=1}},FS=new U,IS=new U,LS=new U,RS=new H,zS=new H,BS=new H,VS=class extends PS{get aimAxis(){return this._aimAxis}set aimAxis(e){this._aimAxis=e,this._v3AimAxis.set(e===`PositiveX`?1:e===`NegativeX`?-1:0,e===`PositiveY`?1:e===`NegativeY`?-1:0,e===`PositiveZ`?1:e===`NegativeZ`?-1:0)}get dependencies(){let e=new Set([this.source]);return this.destination.parent&&e.add(this.destination.parent),e}constructor(e,t){super(e,t),this._aimAxis=`PositiveX`,this._v3AimAxis=new U(1,0,0),this._dstRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let e=RS.identity(),t=zS.identity();this.destination.parent&&(MS(this.destination.parent.matrixWorld,e),NS(t.copy(e)));let n=FS.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(e),r=kS(this.source.matrixWorld,IS).sub(kS(this.destination.matrixWorld,LS)).normalize(),i=BS.setFromUnitVectors(n,r).premultiply(t).multiply(e).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function HS(e,t){let n=[e],r=e.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}var US=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(e){this._constraints.add(e);let t=this._objectConstraintsMap.get(e.destination);t??(t=new Set,this._objectConstraintsMap.set(e.destination,t)),t.add(e)}deleteConstraint(e){this._constraints.delete(e),this._objectConstraintsMap.get(e.destination).delete(e)}setInitState(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.setInitState())}update(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.update())}_processConstraint(e,t,n,r){if(n.has(e))return;if(t.has(e))throw Error(`VRMNodeConstraintManager: Circular dependency detected while updating constraints`);t.add(e);let i=e.dependencies;for(let e of i)HS(e,e=>{let i=this._objectConstraintsMap.get(e);if(i)for(let e of i)this._processConstraint(e,t,n,r)});r(e),n.add(e)}},WS=new H,GS=new H,KS=class extends PS{get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._dstRestQuat=new H,this._invSrcRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),NS(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let e=WS.copy(this._invSrcRestQuat).multiply(this.source.quaternion),t=GS.copy(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(t,this.weight)}},qS=new U,JS=new H,YS=new H,XS=class extends PS{get rollAxis(){return this._rollAxis}set rollAxis(e){this._rollAxis=e,this._v3RollAxis.set(+(e===`X`),+(e===`Y`),+(e===`Z`))}get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._rollAxis=`X`,this._v3RollAxis=new U(1,0,0),this._dstRestQuat=new H,this._invDstRestQuat=new H,this._invSrcRestQuatMulDstRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),NS(this._invDstRestQuat.copy(this._dstRestQuat)),NS(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let e=JS.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),t=qS.copy(this._v3RollAxis).applyQuaternion(e),n=YS.setFromUnitVectors(t,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(n,this.weight)}},ZS=new Set([`1.0`,`1.0-beta`]),QS=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return ES(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(t){return ES(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let r=new US,i=yield this.parser.getDependencies(`node`);return i.forEach((t,a)=>{let o=n.nodes[a]?.extensions?.[e.EXTENSION_NAME];if(o==null)return;let s=o.specVersion;if(!ZS.has(s)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`);return}let c=o.constraint;if(c.roll!=null){let e=this._importRollConstraint(t,i,c.roll);r.addConstraint(e)}else if(c.aim!=null){let e=this._importAimConstraint(t,i,c.aim);r.addConstraint(e)}else if(c.rotation!=null){let e=this._importRotationConstraint(t,i,c.rotation);r.addConstraint(e)}}),t.scene.updateMatrixWorld(),r.setInitState(),r})}_importRollConstraint(e,t,n){let{source:r,rollAxis:i,weight:a}=n,o=t[r],s=new XS(e,o);if(i!=null&&(s.rollAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new OS(s);this.helperRoot.add(e)}return s}_importAimConstraint(e,t,n){let{source:r,aimAxis:i,weight:a}=n,o=t[r],s=new VS(e,o);if(i!=null&&(s.aimAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new OS(s);this.helperRoot.add(e)}return s}_importRotationConstraint(e,t,n){let{source:r,weight:i}=n,a=t[r],o=new KS(e,a);if(i!=null&&(o.weight=i),this.helperRoot){let e=new OS(o);this.helperRoot.add(e)}return o}};QS.EXTENSION_NAME=`VRMC_node_constraint`;var $S=QS,eC=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),tC=class{},nC=new U,rC=new U,iC=class extends tC{get type(){return`capsule`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.tail=e?.tail??new U(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){nC.setFromMatrixPosition(e),rC.subVectors(this.tail,this.offset).applyMatrix4(e),rC.sub(nC);let i=rC.lengthSq();r.copy(t).sub(nC);let a=rC.dot(r);a<=0||(i<=a||rC.multiplyScalar(a/i),r.sub(rC));let o=r.length(),s=this.inside?this.radius-n-o:o-n-this.radius;return s<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),s}},aC=new U,oC=new W,sC=class extends tC{get type(){return`plane`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.normal=e?.normal??new U(0,0,1)}calculateCollision(e,t,n,r){r.setFromMatrixPosition(e),r.negate().add(t),oC.getNormalMatrix(e),aC.copy(this.normal).applyNormalMatrix(oC).normalize();let i=r.dot(aC)-n;return r.copy(aC),i}},cC=new U,lC=class extends tC{get type(){return`sphere`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){r.subVectors(t,cC.setFromMatrixPosition(e));let i=r.length(),a=this.inside?this.radius-n-i:i-n-this.radius;return a<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),a}},uC=new U,dC=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new U,this._currentTail=new U,this._shape=e,this._attrPos=new q(new Float32Array(396),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0);let n=uC.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),e=!0),e&&this._buildPosition()}_buildPosition(){uC.copy(this._currentTail).sub(this._currentOffset);let e=uC.length()/this._currentRadius;for(let t=0;t<=16;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(t,-Math.sin(n),-Math.cos(n),0),this._attrPos.setXYZ(17+t,e+Math.sin(n),Math.cos(n),0),this._attrPos.setXYZ(34+t,-Math.sin(n),0,-Math.cos(n)),this._attrPos.setXYZ(51+t,e+Math.sin(n),0,Math.cos(n))}for(let t=0;t<32;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(68+t,0,Math.sin(n),Math.cos(n)),this._attrPos.setXYZ(100+t,e,Math.sin(n),Math.cos(n))}let t=Math.atan2(uC.y,Math.sqrt(uC.x*uC.x+uC.z*uC.z)),n=-Math.atan2(uC.z,uC.x);this.rotateZ(t),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<34;e++){let t=(e+1)%34;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(68+e*2,34+e,34+t)}for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(136+e*2,68+e,68+t),this._attrIndex.setXY(200+e*2,100+e,100+t)}this._attrIndex.needsUpdate=!0}},fC=class extends J{constructor(e){super(),this.worldScale=1,this._currentOffset=new U,this._currentNormal=new U,this._shape=e,this._attrPos=new q(new Float32Array(18),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},pC=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new U,this._shape=e,this._attrPos=new q(new Float32Array(288),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.needsUpdate=!0}},mC=new U,hC=class extends us{constructor(e){if(super(),this.matrixAutoUpdate=!1,this.collider=e,this.collider.shape instanceof lC)this._geometry=new pC(this.collider.shape);else if(this.collider.shape instanceof iC)this._geometry=new dC(this.collider.shape);else if(this.collider.shape instanceof sC)this._geometry=new fC(this.collider.shape);else throw Error(`VRMSpringBoneColliderHelper: Unknown collider shape type detected`);let t=new Cl({color:16711935,depthTest:!1,depthWrite:!1});this._line=new Fl(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=mC.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},gC=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new U,this._springBone=e,this._attrPos=new q(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},_C=new U,vC=class extends us{constructor(e){super(),this.matrixAutoUpdate=!1,this.springBone=e,this._geometry=new gC(this.springBone);let t=new Cl({color:16776960,depthTest:!1,depthWrite:!1});this._line=new Fl(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=_C.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},yC=class extends ls{constructor(e){super(),this.colliderMatrix=new G,this.shape=e}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),bC(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function bC(e,t,n){let r=t.elements;e.copy(t),n&&(e.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],e.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],e.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var xC=new G;function SC(e){return e.invert?e.invert():e.getInverse(xC.copy(e)),e}var CC=class{constructor(e){this._inverseCache=new G,this._shouldUpdateInverse=!0,this.matrix=e;let t={set:(e,t,n)=>(this._shouldUpdateInverse=!0,e[t]=n,!0)};this._originalElements=e.elements,e.elements=new Proxy(e.elements,t)}get inverse(){return this._shouldUpdateInverse&&=(SC(this._inverseCache.copy(this.matrix)),!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},wC=new G,TC=new U,EC=new U,DC=new U,OC=new U,kC=new G,AC=class{constructor(e,t,n={},r=[]){this._currentTail=new U,this._prevTail=new U,this._boneAxis=new U,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new G,this._initialLocalRotation=new H,this._initialLocalChildPosition=new U,this.bone=e,this.bone.matrixAutoUpdate=!1,this.child=t,this.settings={hitRadius:n.hitRadius??0,stiffness:n.stiffness??1,gravityPower:n.gravityPower??0,gravityDir:n.gravityDir?.clone()??new U(0,-1,0),dragForce:n.dragForce??.4},this.colliderGroups=r}get dependencies(){let e=new Set,t=this.bone.parent;t&&e.add(t);for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++)e.add(this.colliderGroups[t].colliders[n]);return e}get center(){return this._center}set center(e){this._center?.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=e,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new CC(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:wC}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail)}update(e){if(e<=0)return;this._calcWorldSpaceBoneLength();let t=EC.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);OC.copy(this._currentTail).add(TC.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(t,this.settings.stiffness*e).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*e),DC.setFromMatrixPosition(this.bone.matrixWorld),OC.sub(DC).normalize().multiplyScalar(this._worldSpaceBoneLength).add(DC),this._collision(OC),this._prevTail.copy(this._currentTail),this._currentTail.copy(OC).applyMatrix4(this._getMatrixWorldToCenter());let n=kC.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,TC.copy(OC).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(e){for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++){let r=this.colliderGroups[t].colliders[n],i=r.shape.calculateCollision(r.colliderMatrix,e,this.settings.hitRadius,TC);if(i<0){e.addScaledVector(TC,-i),e.sub(DC);let t=e.length();e.multiplyScalar(this._worldSpaceBoneLength/t).add(DC)}}}_calcWorldSpaceBoneLength(){TC.setFromMatrixPosition(this.bone.matrixWorld),this.child?EC.setFromMatrixPosition(this.child.matrixWorld):(EC.copy(this._initialLocalChildPosition),EC.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=TC.sub(EC).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:wC}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:wC}};function jC(e,t){let n=[],r=e;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}function MC(e,t){e.children.forEach(e=>{t(e)||MC(e,t)})}function NC(e){let t=new Map;for(let n of e){let r=n;do{let n=(t.get(r)??0)+1;if(n===e.size)return r;t.set(r,n),r=r.parent}while(r!==null)}return null}var PC=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn(`VRMSpringBoneManager: springBones is deprecated. use joints instead.`),this._joints}get colliderGroups(){let e=new Set;return this._joints.forEach(t=>{t.colliderGroups.forEach(t=>{e.add(t)})}),Array.from(e)}get colliders(){let e=new Set;return this.colliderGroups.forEach(t=>{t.colliders.forEach(t=>{e.add(t)})}),Array.from(e)}addJoint(e){this._joints.add(e);let t=this._objectSpringBonesMap.get(e.bone);t??(t=new Set,this._objectSpringBonesMap.set(e.bone,t)),t.add(e),this._isSortedJointsDirty=!0}addSpringBone(e){console.warn(`VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead.`),this.addJoint(e)}deleteJoint(e){this._joints.delete(e),this._objectSpringBonesMap.get(e.bone).delete(e),this._isSortedJointsDirty=!0}deleteSpringBone(e){console.warn(`VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead.`),this.deleteJoint(e)}setInitState(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.setInitState()}}reset(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.reset()}}update(e){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let t=0;t<this._sortedJoints.length;t++){let n=this._sortedJoints[t];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(e),MC(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let e=[],t=new Set,n=new Set,r=new Set;for(let i of this._joints)this._insertJointSort(i,t,n,e,r);this._sortedJoints=e;let i=NC(r);this._ancestors=[],i&&(this._ancestors.push(i),MC(i,e=>(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(this._ancestors.push(e),!1))),this._isSortedJointsDirty=!1}_insertJointSort(e,t,n,r,i){if(n.has(e))return;if(t.has(e)){this._hasWarnedCircularDependency||=(console.warn(`VRMSpringBoneManager: Circular dependency detected`),!0);return}t.add(e);let a=e.dependencies;for(let e of a){let a=!1,o=null;jC(e,e=>{let s=this._objectSpringBonesMap.get(e);if(s)for(let e of s)a=!0,this._insertJointSort(e,t,n,r,i);else a||(o=e)}),o&&i.add(o)}r.push(e),n.add(e)}_relevantChildrenUpdated(e){return(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(e.updateWorldMatrix(!1,!1),!1)}},FC=`VRMC_springBone_extended_collider`,IC=new Set([`1.0`,`1.0-beta`]),LC=new Set([`1.0`]),RC=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.jointHelperRoot=t?.jointHelperRoot,this.colliderHelperRoot=t?.colliderHelperRoot,this.useExtendedColliders=t?.useExtendedColliders??!0}afterRoot(e){return eC(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return eC(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(t){return eC(this,null,function*(){var n;let r=t.parser.json;if(r.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let i=new PC,a=yield t.parser.getDependencies(`node`),o=r.extensions?.[e.EXTENSION_NAME];if(!o)return null;let s=o.specVersion;if(!IC.has(s))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`),null;let c=o.colliders?.map((t,n)=>{let r=a[t.node];if(r==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} attempted to reference a node #${t.node} but not found. Skipping the collider`),null;let i=t.shape,o=t.extensions?.[FC];if(this.useExtendedColliders&&o!=null){let t=o.specVersion;if(!LC.has(t))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${FC} specVersion "${t}". Fallbacking to the ${e.EXTENSION_NAME} definition`);else{let e=o.shape;if(e.sphere)return this._importSphereCollider(r,{offset:new U().fromArray(e.sphere.offset??[0,0,0]),radius:e.sphere.radius??0,inside:e.sphere.inside??!1});if(e.capsule)return this._importCapsuleCollider(r,{offset:new U().fromArray(e.capsule.offset??[0,0,0]),radius:e.capsule.radius??0,tail:new U().fromArray(e.capsule.tail??[0,0,0]),inside:e.capsule.inside??!1});if(e.plane)return this._importPlaneCollider(r,{offset:new U().fromArray(e.plane.offset??[0,0,0]),normal:new U().fromArray(e.plane.normal??[0,0,1])})}}if(i.sphere)return this._importSphereCollider(r,{offset:new U().fromArray(i.sphere.offset??[0,0,0]),radius:i.sphere.radius??0,inside:!1});if(i.capsule)return this._importCapsuleCollider(r,{offset:new U().fromArray(i.capsule.offset??[0,0,0]),radius:i.capsule.radius??0,tail:new U().fromArray(i.capsule.tail??[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} has no valid shape. Skipping the collider`)}),l=o.colliderGroups?.map((e,t)=>({colliders:(e.colliders??[]).map(e=>c?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a collider #${e} but not found. Skipping the collider`),null)).filter(e=>e!=null),name:e.name}));return(n=o.springs)==null||n.forEach((e,t)=>{let n=e.joints,r=e.colliderGroups?.map(e=>l?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null),o=e.center==null?void 0:a[e.center],s;n.forEach(e=>{if(s){let t=a[s.node],n=a[e.node],c={hitRadius:s.hitRadius,dragForce:s.dragForce,gravityPower:s.gravityPower,stiffness:s.stiffness,gravityDir:s.gravityDir==null?void 0:new U().fromArray(s.gravityDir)},l=this._importJoint(t,n,c,r);o&&(l.center=o),i.addJoint(l)}s=e})}),i.setInitState(),i})}_v0Import(e){return eC(this,null,function*(){let t=e.parser.json;if(t.extensionsUsed?.indexOf(`VRM`)===-1)return null;let n=t.extensions?.VRM?.secondaryAnimation;if(!n)return null;let r=n?.boneGroups;if(!r)return null;let i=new PC,a=yield e.parser.getDependencies(`node`),o=n.colliderGroups?.map((e,t)=>{let n=a[e.node];return n==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a node #${e.node} but not found. Skipping the collider group`),null):{colliders:(e.colliders??[]).map((e,t)=>{let r=new U(0,0,0);return e.offset&&r.set(e.offset.x??0,e.offset.y??0,e.offset.z?-e.offset.z:0),this._importSphereCollider(n,{offset:r,radius:e.radius??0,inside:!1})})}});return r?.forEach((e,t)=>{let n=e.bones;n&&n.forEach(n=>{let r=a[n];if(r==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${t} attempted to reference a node #${n} but not found. Skipping the node`);return}let s=new U;e.gravityDir?s.set(e.gravityDir.x??0,e.gravityDir.y??0,e.gravityDir.z??0):s.set(0,-1,0);let c=e.center==null?void 0:a[e.center],l={hitRadius:e.hitRadius,dragForce:e.dragForce,gravityPower:e.gravityPower,stiffness:e.stiffiness,gravityDir:s},u=e.colliderGroups?.map(e=>o?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null);r.traverse(e=>{let t=e.children[0]??null,n=this._importJoint(e,t,l,u);c&&(n.center=c),i.addJoint(n)})})}),e.scene.updateMatrixWorld(),i.setInitState(),i})}_importJoint(e,t,n,r){let i=new AC(e,t,n,r);if(this.jointHelperRoot){let e=new vC(i);this.jointHelperRoot.add(e),e.renderOrder=this.jointHelperRoot.renderOrder}return i}_importSphereCollider(e,t){let n=new yC(new lC(t));if(e.add(n),this.colliderHelperRoot){let e=new hC(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importCapsuleCollider(e,t){let n=new yC(new iC(t));if(e.add(n),this.colliderHelperRoot){let e=new hC(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importPlaneCollider(e,t){let n=new yC(new sC(t));if(e.add(n),this.colliderHelperRoot){let e=new hC(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}};RC.EXTENSION_NAME=`VRMC_springBone`;var zC=RC,BC=class{get name(){return`VRMLoaderPlugin`}constructor(e,t){this.parser=e;let n=t?.helperRoot,r=t?.autoUpdateHumanBones;this.expressionPlugin=t?.expressionPlugin??new Ib(e),this.firstPersonPlugin=t?.firstPersonPlugin??new Bb(e),this.humanoidPlugin=t?.humanoidPlugin??new ax(e,{helperRoot:n,autoUpdateHumanBones:r}),this.lookAtPlugin=t?.lookAtPlugin??new Vx(e,{helperRoot:n}),this.metaPlugin=t?.metaPlugin??new Wx(e),this.mtoonMaterialPlugin=t?.mtoonMaterialPlugin??new uS(e),this.materialsHDREmissiveMultiplierPlugin=t?.materialsHDREmissiveMultiplierPlugin??new pS(e),this.materialsV0CompatPlugin=t?.materialsV0CompatPlugin??new TS(e),this.springBonePlugin=t?.springBonePlugin??new zC(e,{colliderHelperRoot:n,jointHelperRoot:n}),this.nodeConstraintPlugin=t?.nodeConstraintPlugin??new $S(e,{helperRoot:n})}beforeRoot(){return gb(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return gb(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){return this.mtoonMaterialPlugin.getMaterialType(e)??null}extendMaterialParams(e,t){return gb(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,t),yield this.mtoonMaterialPlugin.extendMaterialParams(e,t)})}afterRoot(e){return gb(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let t=e.userData.vrmMeta,n=e.userData.vrmHumanoid;if(t&&n){let r=new Kx({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:n,lookAt:e.userData.vrmLookAt,meta:t,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};function VC(e){let t=new Set;return e.traverse(e=>{if(!e.isMesh)return;let n=e;t.add(n)}),t}function HC(e,t,n){if(t.size===1){let n=t.values().next().value;if(n.weight===1)return e[n.index]}let r=new Float32Array(e[0].count*3),i=0;if(n)i=1;else for(let e of t)i+=e.weight;for(let n of t){let t=e[n.index],a=n.weight/i;for(let e=0;e<t.count;e++)r[e*3+0]+=t.getX(e)*a,r[e*3+1]+=t.getY(e)*a,r[e*3+2]+=t.getZ(e)*a}return new q(r,3)}function UC(e){let t=VC(e.scene),n=new Map,r=e.expressionManager?.expressionMap;if(r!=null)for(let[e,t]of Object.entries(r)){let r=new Set;for(let i of t.binds)if(i instanceof Ab){if(i.weight!==0)for(let t of i.primitives){let r=n.get(t);r??(r=new Map,n.set(t,r));let a=r.get(e);a??(a=new Set,r.set(e,a)),a.add(i)}r.add(i)}for(let e of r)t.deleteBind(e)}for(let e of t){let t=n.get(e);if(t==null)continue;let i=e.geometry.morphAttributes;e.geometry.morphAttributes={};let a=e.geometry.clone();e.geometry=a;let o=a.morphTargetsRelative,s=i.position!=null,c=i.normal!=null,l={},u={},d=[];if(s||c){s&&(l.position=[]),c&&(l.normal=[]);let n=0;for(let[a,f]of t)s&&(l.position[n]=HC(i.position,f,o)),c&&(l.normal[n]=HC(i.normal,f,o)),r?.[a].addBind(new Ab({index:n,weight:1,primitives:[e]})),u[a]=n,d.push(0),n++}a.morphAttributes=l,e.morphTargetDictionary=u,e.morphTargetInfluences=d}}function WC(e,t,n){if(e.getComponent)return e.getComponent(t,n);{let r=e.array[t*e.itemSize+n];return e.normalized&&(r=mo.denormalize(r,e.array)),r}}function GC(e,t,n,r){e.setComponent?e.setComponent(t,n,r):(e.normalized&&(r=mo.normalize(r,e.array)),e.array[t*e.itemSize+n]=r)}function KC(e){let t=qC(e),n=new Set;for(let e of t)n.has(e.geometry)&&(e.geometry=ew(e.geometry)),n.add(e.geometry);let r=new Map;for(let e of n){let t=e.getAttribute(`skinIndex`),n=r.get(t)??new Map;r.set(t,n);let i=e.getAttribute(`skinWeight`),a=JC(t,i);n.set(i,a)}let i=new Map;for(let e of t){let t=YC(e,r);i.set(e,t)}let a=[];for(let[e,t]of i){let n=!1;for(let r of a)if(XC(t,r.boneInverseMap)){n=!0,r.meshes.add(e);for(let[e,n]of t)r.boneInverseMap.set(e,n);break}n||a.push({boneInverseMap:t,meshes:new Set([e])})}let o=new Map,s=new $C,c=new $C,l=new $C;for(let e of a){let{boneInverseMap:t,meshes:n}=e,r=Array.from(t.keys()),i=new al(r,Array.from(t.values())),a=c.getOrCreate(i);for(let e of n){let t=e.geometry.getAttribute(`skinIndex`),n=s.getOrCreate(t),i=e.skeleton.bones,c=`${n};${a};${i.map(e=>l.getOrCreate(e)).join(`,`)}`,u=o.get(c);u??(u=t.clone(),ZC(u,i,r),o.set(c,u)),e.geometry.setAttribute(`skinIndex`,u)}for(let e of n)e.bind(i,new G)}}function qC(e){let t=new Set;return e.traverse(e=>{if(!e.isSkinnedMesh)return;let n=e;t.add(n)}),t}function JC(e,t){let n=new Set;for(let r=0;r<e.count;r++)for(let i=0;i<e.itemSize;i++){let a=WC(e,r,i);WC(t,r,i)!==0&&n.add(a)}return n}function YC(e,t){let n=new Map,r=e.skeleton,i=e.geometry,a=i.getAttribute(`skinIndex`),o=i.getAttribute(`skinWeight`),s=t.get(a)?.get(o);if(!s)throw Error(`Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.`);for(let e of s)n.set(r.bones[e],r.boneInverses[e]);return n}function XC(e,t){for(let[n,r]of e.entries()){let e=t.get(n);if(e!=null&&!QC(r,e))return!1}return!0}function ZC(e,t,n){let r=new Map;for(let e of t)r.set(e,r.size);let i=new Map;for(let[e,t]of n.entries()){let n=r.get(t);i.set(n,e)}for(let t=0;t<e.count;t++)for(let n=0;n<e.itemSize;n++){let r=WC(e,t,n),a=i.get(r);GC(e,t,n,a)}e.needsUpdate=!0}function QC(e,t,n){if(n||=1e-4,e.elements.length!=t.elements.length)return!1;for(let r=0,i=e.elements.length;r<i;r++)if(Math.abs(e.elements[r]-t.elements[r])>n)return!1;return!0}var $C=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let t=this._objectIndexMap.get(e);return t??(t=this._index,this._objectIndexMap.set(e,t),this._index++),t}};function ew(e){let t=new J;t.name=e.name,t.setIndex(e.index);for(let[n,r]of Object.entries(e.attributes))t.setAttribute(n,r);for(let[n,r]of Object.entries(e.morphAttributes)){let e=n;t.morphAttributes[e]=r.concat()}t.morphTargetsRelative=e.morphTargetsRelative,t.groups=[];for(let n of e.groups)t.addGroup(n.start,n.count,n.materialIndex);return t.boundingSphere=e.boundingSphere?.clone()??null,t.boundingBox=e.boundingBox?.clone()??null,t.drawRange.start=e.drawRange.start,t.drawRange.count=e.drawRange.count,t.userData=e.userData,t}function tw(e){if(Object.values(e).forEach(e=>{e?.isTexture&&e.dispose()}),e.isShaderMaterial){let t=e.uniforms;t&&Object.values(t).forEach(e=>{let t=e.value;t?.isTexture&&t.dispose()})}e.dispose()}function nw(e){let t=e.geometry;t&&t.dispose();let n=e.skeleton;n&&n.dispose();let r=e.material;r&&(Array.isArray(r)?r.forEach(e=>tw(e)):r&&tw(r))}function rw(e){e.traverse(nw)}function iw(e,t){console.warn(`VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. 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this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,r){let i,a={},o={},s=new TextDecoder;if(typeof e==`string`)i=JSON.parse(e);else if(e instanceof ArrayBuffer)if(s.decode(new Uint8Array(e,0,4))===Hw){try{a[Cw.KHR_BINARY_GLTF]=new Gw(e)}catch(e){r&&r(e);return}i=JSON.parse(a[Cw.KHR_BINARY_GLTF].content)}else i=JSON.parse(s.decode(e));else i=e;if(i.asset===void 0||i.asset.version[0]<2){r&&r(Error(`THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.`));return}let c=new _T(i,{path:t||this.resourcePath||``,crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){let t=this.pluginCallbacks[e](c);t.name||console.error(`THREE.GLTFLoader: Invalid plugin found: missing name`),o[t.name]=t,a[t.name]=!0}if(i.extensionsUsed)for(let e=0;e<i.extensionsUsed.length;++e){let t=i.extensionsUsed[e],n=i.extensionsRequired||[];switch(t){case Cw.KHR_MATERIALS_UNLIT:a[t]=new Tw;break;case Cw.KHR_DRACO_MESH_COMPRESSION:a[t]=new Kw(i,this.dracoLoader);break;case Cw.KHR_TEXTURE_TRANSFORM:a[t]=new qw;break;case Cw.KHR_MESH_QUANTIZATION:a[t]=new Jw;break;default:n.indexOf(t)>=0&&o[t]===void 0&&console.warn(`THREE.GLTFLoader: Unknown extension "`+t+`".`)}}c.setExtensions(a),c.setPlugins(o),c.parse(n,r)}parseAsync(e,t){let n=this;return new Promise(function(r,i){n.parse(e,t,r,i)})}};function xw(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}function Sw(e,t,n){let r=e.json.materials[t];return r.extensions&&r.extensions[n]?r.extensions[n]:null}var Cw={KHR_BINARY_GLTF:`KHR_binary_glTF`,KHR_DRACO_MESH_COMPRESSION:`KHR_draco_mesh_compression`,KHR_LIGHTS_PUNCTUAL:`KHR_lights_punctual`,KHR_MATERIALS_CLEARCOAT:`KHR_materials_clearcoat`,KHR_MATERIALS_DISPERSION:`KHR_materials_dispersion`,KHR_MATERIALS_IOR:`KHR_materials_ior`,KHR_MATERIALS_SHEEN:`KHR_materials_sheen`,KHR_MATERIALS_SPECULAR:`KHR_materials_specular`,KHR_MATERIALS_TRANSMISSION:`KHR_materials_transmission`,KHR_MATERIALS_IRIDESCENCE:`KHR_materials_iridescence`,KHR_MATERIALS_ANISOTROPY:`KHR_materials_anisotropy`,KHR_MATERIALS_UNLIT:`KHR_materials_unlit`,KHR_MATERIALS_VOLUME:`KHR_materials_volume`,KHR_TEXTURE_BASISU:`KHR_texture_basisu`,KHR_TEXTURE_TRANSFORM:`KHR_texture_transform`,KHR_MESH_QUANTIZATION:`KHR_mesh_quantization`,KHR_MATERIALS_EMISSIVE_STRENGTH:`KHR_materials_emissive_strength`,EXT_MATERIALS_BUMP:`EXT_materials_bump`,EXT_TEXTURE_WEBP:`EXT_texture_webp`,EXT_TEXTURE_AVIF:`EXT_texture_avif`,EXT_MESHOPT_COMPRESSION:`EXT_meshopt_compression`,KHR_MESHOPT_COMPRESSION:`KHR_meshopt_compression`,EXT_MESH_GPU_INSTANCING:`EXT_mesh_gpu_instancing`},ww=class{constructor(e){this.parser=e,this.name=Cw.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){let e=this.parser,t=this.parser.json.nodes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){let t=this.parser,n=`light:`+e,r=t.cache.get(n);if(r)return r;let i=t.json,a=((i.extensions&&i.extensions[this.name]||{}).lights||[])[e],o,s=new K(16777215);a.color!==void 0&&s.setRGB(a.color[0],a.color[1],a.color[2],Sa);let c=a.range===void 0?0:a.range;switch(a.type){case`directional`:o=new pd(s),o.target.position.set(0,0,-1),o.add(o.target);break;case`point`:o=new ud(s),o.distance=c;break;case`spot`:o=new cd(s),o.distance=c,a.spot=a.spot||{},a.spot.innerConeAngle=a.spot.innerConeAngle===void 0?0:a.spot.innerConeAngle,a.spot.outerConeAngle=a.spot.outerConeAngle===void 0?Math.PI/4:a.spot.outerConeAngle,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw Error(`THREE.GLTFLoader: Unexpected light type: `+a.type)}return o.position.set(0,0,0),lT(o,a),a.intensity!==void 0&&(o.intensity=a.intensity),o.name=t.createUniqueName(a.name||`light_`+e),r=Promise.resolve(o),t.cache.add(n,r),r}getDependency(e,t){if(e===`light`)return this._loadLight(t)}createNodeAttachment(e){let t=this,n=this.parser,r=n.json.nodes[e],i=(r.extensions&&r.extensions[this.name]||{}).light;return i===void 0?null:this._loadLight(i).then(function(e){return n._getNodeRef(t.cache,i,e)})}},Tw=class{constructor(){this.name=Cw.KHR_MATERIALS_UNLIT}getMaterialType(){return Ac}extendParams(e,t,n){let r=[];e.color=new K(1,1,1),e.opacity=1;let i=t.pbrMetallicRoughness;if(i){if(Array.isArray(i.baseColorFactor)){let t=i.baseColorFactor;e.color.setRGB(t[0],t[1],t[2],Sa),e.opacity=t[3]}i.baseColorTexture!==void 0&&r.push(n.assignTexture(e,`map`,i.baseColorTexture,xa))}return Promise.all(r)}},Ew=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);return n===null||n.emissiveStrength!==void 0&&(t.emissiveIntensity=n.emissiveStrength),Promise.resolve()}},Dw=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(n.clearcoatFactor!==void 0&&(t.clearcoat=n.clearcoatFactor),n.clearcoatTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatMap`,n.clearcoatTexture)),n.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=n.clearcoatRoughnessFactor),n.clearcoatRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatRoughnessMap`,n.clearcoatRoughnessTexture)),n.clearcoatNormalTexture!==void 0&&(r.push(this.parser.assignTexture(t,`clearcoatNormalMap`,n.clearcoatNormalTexture)),n.clearcoatNormalTexture.scale!==void 0)){let e=n.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new V(e,e)}return Promise.all(r)}},Ow=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_DISPERSION}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);return n===null||(t.dispersion=n.dispersion===void 0?0:n.dispersion),Promise.resolve()}},kw=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.iridescenceFactor!==void 0&&(t.iridescence=n.iridescenceFactor),n.iridescenceTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceMap`,n.iridescenceTexture)),n.iridescenceIor!==void 0&&(t.iridescenceIOR=n.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),n.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=n.iridescenceThicknessMinimum),n.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=n.iridescenceThicknessMaximum),n.iridescenceThicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceThicknessMap`,n.iridescenceThicknessTexture)),Promise.all(r)}},Aw=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_SHEEN}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(t.sheenColor=new K(0,0,0),t.sheenRoughness=0,t.sheen=1,n.sheenColorFactor!==void 0){let e=n.sheenColorFactor;t.sheenColor.setRGB(e[0],e[1],e[2],Sa)}return n.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=n.sheenRoughnessFactor),n.sheenColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenColorMap`,n.sheenColorTexture,xa)),n.sheenRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenRoughnessMap`,n.sheenRoughnessTexture)),Promise.all(r)}},jw=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.transmissionFactor!==void 0&&(t.transmission=n.transmissionFactor),n.transmissionTexture!==void 0&&r.push(this.parser.assignTexture(t,`transmissionMap`,n.transmissionTexture)),Promise.all(r)}},Mw=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_VOLUME}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.thickness=n.thicknessFactor===void 0?0:n.thicknessFactor,n.thicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`thicknessMap`,n.thicknessTexture)),t.attenuationDistance=n.attenuationDistance||1/0;let i=n.attenuationColor||[1,1,1];return t.attenuationColor=new K().setRGB(i[0],i[1],i[2],Sa),Promise.all(r)}},Nw=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_IOR}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);return n===null?Promise.resolve():(t.ior=n.ior===void 0?1.5:n.ior,t.ior===0&&(t.ior=1e3),Promise.resolve())}},Pw=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_SPECULAR}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.specularIntensity=n.specularFactor===void 0?1:n.specularFactor,n.specularTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularIntensityMap`,n.specularTexture));let i=n.specularColorFactor||[1,1,1];return t.specularColor=new K().setRGB(i[0],i[1],i[2],Sa),n.specularColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularColorMap`,n.specularColorTexture,xa)),Promise.all(r)}},Fw=class{constructor(e){this.parser=e,this.name=Cw.EXT_MATERIALS_BUMP}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return t.bumpScale=n.bumpFactor===void 0?1:n.bumpFactor,n.bumpTexture!==void 0&&r.push(this.parser.assignTexture(t,`bumpMap`,n.bumpTexture)),Promise.all(r)}},Iw=class{constructor(e){this.parser=e,this.name=Cw.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){return Sw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Sw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.anisotropyStrength!==void 0&&(t.anisotropy=n.anisotropyStrength),n.anisotropyRotation!==void 0&&(t.anisotropyRotation=n.anisotropyRotation),n.anisotropyTexture!==void 0&&r.push(this.parser.assignTexture(t,`anisotropyMap`,n.anisotropyTexture)),Promise.all(r)}},Lw=class{constructor(e){this.parser=e,this.name=Cw.KHR_TEXTURE_BASISU}loadTexture(e){let t=this.parser,n=t.json,r=n.textures[e];if(!r.extensions||!r.extensions[this.name])return null;let i=r.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures`);return null}return t.loadTextureImage(e,i.source,a)}},Rw=class{constructor(e){this.parser=e,this.name=Cw.EXT_TEXTURE_WEBP}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},zw=class{constructor(e){this.parser=e,this.name=Cw.EXT_TEXTURE_AVIF}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},Bw=class{constructor(e,t){this.name=t,this.parser=e}loadBufferView(e){let t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){let e=n.extensions[this.name],r=this.parser.getDependency(`buffer`,e.buffer),i=this.parser.options.meshoptDecoder;if(!i||!i.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files`);return null}return r.then(function(t){let n=e.byteOffset||0,r=e.byteLength||0,a=e.count,o=e.byteStride,s=new Uint8Array(t,n,r);return i.decodeGltfBufferAsync?i.decodeGltfBufferAsync(a,o,s,e.mode,e.filter).then(function(e){return e.buffer}):i.ready.then(function(){let t=new ArrayBuffer(a*o);return i.decodeGltfBuffer(new Uint8Array(t),a,o,s,e.mode,e.filter),t})})}else return null}},Vw=class{constructor(e){this.name=Cw.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){let t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;let r=t.meshes[n.mesh];for(let e of r.primitives)if(e.mode!==Qw.TRIANGLES&&e.mode!==Qw.TRIANGLE_STRIP&&e.mode!==Qw.TRIANGLE_FAN&&e.mode!==void 0)return null;let i=n.extensions[this.name].attributes,a=[],o={};for(let e in i)a.push(this.parser.getDependency(`accessor`,i[e]).then(t=>(o[e]=t,o[e])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(e=>{let t=e.pop(),n=t.isGroup?t.children:[t],r=e[0].count,i=[];for(let e of n){let t=new G,n=new U,a=new H,s=new U(1,1,1),c=new ml(e.geometry,e.material,r);for(let e=0;e<r;e++)o.TRANSLATION&&n.fromBufferAttribute(o.TRANSLATION,e),o.ROTATION&&a.fromBufferAttribute(o.ROTATION,e),o.SCALE&&s.fromBufferAttribute(o.SCALE,e),c.setMatrixAt(e,t.compose(n,a,s));for(let t in o)if(t===`_COLOR_0`){let e=o[t];c.instanceColor=new ol(e.array,e.itemSize,e.normalized)}else t!==`TRANSLATION`&&t!==`ROTATION`&&t!==`SCALE`&&e.geometry.setAttribute(t,o[t]);ls.prototype.copy.call(c,e),this.parser.assignFinalMaterial(c),i.push(c)}return t.isGroup?(t.clear(),t.add(...i),t):i[0]}))}},Hw=`glTF`,Uw=12,Ww={JSON:1313821514,BIN:5130562},Gw=class{constructor(e){this.name=Cw.KHR_BINARY_GLTF,this.content=null,this.body=null;let t=new DataView(e,0,Uw),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==Hw)throw Error(`THREE.GLTFLoader: Unsupported glTF-Binary header.`);if(this.header.version<2)throw Error(`THREE.GLTFLoader: Legacy binary file detected.`);let r=this.header.length-Uw,i=new DataView(e,Uw),a=0;for(;a<r;){let t=i.getUint32(a,!0);a+=4;let r=i.getUint32(a,!0);if(a+=4,r===Ww.JSON){let r=new Uint8Array(e,Uw+a,t);this.content=n.decode(r)}else if(r===Ww.BIN){let n=Uw+a;this.body=e.slice(n,n+t)}a+=t}if(this.content===null)throw Error(`THREE.GLTFLoader: JSON content not found.`)}},Kw=class{constructor(e,t){if(!t)throw Error(`THREE.GLTFLoader: No DRACOLoader instance provided.`);this.name=Cw.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){let n=this.json,r=this.dracoLoader,i=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},s={},c={};for(let e in a){let t=rT[e]||e.toLowerCase();o[t]=a[e]}for(let t in e.attributes){let r=rT[t]||t.toLowerCase();if(a[t]!==void 0){let i=n.accessors[e.attributes[t]];c[r]=$w[i.componentType].name,s[r]=i.normalized===!0}}return t.getDependency(`bufferView`,i).then(function(e){return new 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e=0;e!==o;e++){let t=a[m+e+o],n=a[m+e+s]*l,r=a[p+e+o],c=a[p+e]*l;i[e]=_*t+v*n+h*r+g*c}return i}},Xw=new H,Zw=class extends Yw{interpolate_(e,t,n,r){let i=super.interpolate_(e,t,n,r);return Xw.fromArray(i).normalize().toArray(i),i}},Qw={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},$w={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},eT={9728:Xr,9729:$r,9984:Zr,9985:ei,9986:Qr,9987:ti},tT={33071:Jr,33648:Yr,10497:qr},nT={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},rT={POSITION:`position`,NORMAL:`normal`,TANGENT:`tangent`,TEXCOORD_0:`uv`,TEXCOORD_1:`uv1`,TEXCOORD_2:`uv2`,TEXCOORD_3:`uv3`,COLOR_0:`color`,WEIGHTS_0:`skinWeight`,JOINTS_0:`skinIndex`},iT={scale:`scale`,translation:`position`,rotation:`quaternion`,weights:`morphTargetInfluences`},aT={CUBICSPLINE:void 0,LINEAR:da,STEP:ua},oT={OPAQUE:`OPAQUE`,MASK:`MASK`,BLEND:`BLEND`};function sT(e){return e.DefaultMaterial===void 0&&(e.DefaultMaterial=new pu({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),e.DefaultMaterial}function cT(e,t,n){for(let r in n.extensions)e[r]===void 0&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[r]=n.extensions[r])}function lT(e,t){t.extras!==void 0&&(typeof t.extras==`object`?Object.assign(e.userData,t.extras):console.warn(`THREE.GLTFLoader: Ignoring primitive type .extras, `+t.extras))}function uT(e,t,n){let r=!1,i=!1,a=!1;for(let e=0,n=t.length;e<n;e++){let n=t[e];if(n.POSITION!==void 0&&(r=!0),n.NORMAL!==void 0&&(i=!0),n.COLOR_0!==void 0&&(a=!0),r&&i&&a)break}if(!r&&!i&&!a)return Promise.resolve(e);let o=[],s=[],c=[];for(let l=0,u=t.length;l<u;l++){let u=t[l];if(r){let t=u.POSITION===void 0?e.attributes.position:n.getDependency(`accessor`,u.POSITION);o.push(t)}if(i){let t=u.NORMAL===void 0?e.attributes.normal:n.getDependency(`accessor`,u.NORMAL);s.push(t)}if(a){let t=u.COLOR_0===void 0?e.attributes.color:n.getDependency(`accessor`,u.COLOR_0);c.push(t)}}return Promise.all([Promise.all(o),Promise.all(s),Promise.all(c)]).then(function(t){let n=t[0],o=t[1],s=t[2];return r&&(e.morphAttributes.position=n),i&&(e.morphAttributes.normal=o),a&&(e.morphAttributes.color=s),e.morphTargetsRelative=!0,e})}function dT(e,t){if(e.updateMorphTargets(),t.weights!==void 0)for(let n=0,r=t.weights.length;n<r;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){let n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,r=n.length;t<r;t++)e.morphTargetDictionary[n[t]]=t}else console.warn(`THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.`)}}function fT(e){let t,n=e.extensions&&e.extensions[Cw.KHR_DRACO_MESH_COMPRESSION];if(t=n?`draco:`+n.bufferView+`:`+n.indices+`:`+pT(n.attributes):e.indices+`:`+pT(e.attributes)+`:`+e.mode,e.targets!==void 0)for(let n=0,r=e.targets.length;n<r;n++)t+=`:`+pT(e.targets[n]);return t}function pT(e){let t=``,n=Object.keys(e).sort();for(let r=0,i=n.length;r<i;r++)t+=n[r]+`:`+e[n[r]]+`;`;return t}function mT(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw Error(`THREE.GLTFLoader: Unsupported normalized accessor component type.`)}}function hT(e){return e.search(/\.jpe?g($|\?)/i)>0||e.search(/^data\:image\/jpeg/)===0?`image/jpeg`:e.search(/\.webp($|\?)/i)>0||e.search(/^data\:image\/webp/)===0?`image/webp`:e.search(/\.ktx2($|\?)/i)>0||e.search(/^data\:image\/ktx2/)===0?`image/ktx2`:`image/png`}var gT=new G,_T=class{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new xw,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,r=-1,i=!1,a=-1;if(typeof navigator<`u`&&navigator.userAgent!==void 0){let e=navigator.userAgent;n=/^((?!chrome|android).)*safari/i.test(e)===!0;let t=e.match(/Version\/(\d+)/);r=n&&t?parseInt(t[1],10):-1,i=e.indexOf(`Firefox`)>-1,a=i?e.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>`u`||n&&r<17||i&&a<98?this.textureLoader=new qu(this.options.manager):this.textureLoader=new _d(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Uu(this.options.manager),this.fileLoader.setResponseType(`arraybuffer`),this.options.crossOrigin===`use-credentials`&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){let n=this,r=this.json,i=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(e){return e._markDefs&&e._markDefs()}),Promise.all(this._invokeAll(function(e){return e.beforeRoot&&e.beforeRoot()})).then(function(){return Promise.all([n.getDependencies(`scene`),n.getDependencies(`animation`),n.getDependencies(`camera`)])}).then(function(t){let a={scene:t[0][r.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:r.asset,parser:n,userData:{}};return cT(i,a,r),lT(a,r),Promise.all(n._invokeAll(function(e){return e.afterRoot&&e.afterRoot(a)})).then(function(){for(let e of a.scenes)e.updateMatrixWorld();e(a)})}).catch(t)}_markDefs(){let e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n].joints;for(let t=0,n=r.length;t<n;t++)e[r[t]].isBone=!0}for(let t=0,r=e.length;t<r;t++){let r=e[t];r.mesh!==void 0&&(this._addNodeRef(this.meshCache,r.mesh),r.skin!==void 0&&(n[r.mesh].isSkinnedMesh=!0)),r.camera!==void 0&&this._addNodeRef(this.cameraCache,r.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;let r=n.clone(),i=(e,t)=>{let n=this.associations.get(e);n!=null&&this.associations.set(t,n);for(let[n,r]of e.children.entries())i(r,t.children[n])};return i(n,r),r.name+=`_instance_`+ e.uses[t]++,r}_invokeOne(e){let t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){let r=e(t[n]);if(r)return r}return null}_invokeAll(e){let t=Object.values(this.plugins);t.unshift(this);let n=[];for(let r=0;r<t.length;r++){let i=e(t[r]);i&&n.push(i)}return n}getDependency(e,t){let n=e+`:`+t,r=this.cache.get(n);if(!r){switch(e){case`scene`:r=this.loadScene(t);break;case`node`:r=this._invokeOne(function(e){return e.loadNode&&e.loadNode(t)});break;case`mesh`:r=this._invokeOne(function(e){return e.loadMesh&&e.loadMesh(t)});break;case`accessor`:r=this.loadAccessor(t);break;case`bufferView`:r=this._invokeOne(function(e){return e.loadBufferView&&e.loadBufferView(t)});break;case`buffer`:r=this.loadBuffer(t);break;case`material`:r=this._invokeOne(function(e){return e.loadMaterial&&e.loadMaterial(t)});break;case`texture`:r=this._invokeOne(function(e){return e.loadTexture&&e.loadTexture(t)});break;case`skin`:r=this.loadSkin(t);break;case`animation`:r=this._invokeOne(function(e){return e.loadAnimation&&e.loadAnimation(t)});break;case`camera`:r=this.loadCamera(t);break;default:if(r=this._invokeOne(function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)}),!r)throw Error(`Unknown type: `+e);break}this.cache.add(n,r)}return r}getDependencies(e){let t=this.cache.get(e);if(!t){let n=this,r=this.json[e+(e===`mesh`?`es`:`s`)]||[];t=Promise.all(r.map(function(t,r){return n.getDependency(e,r)})),this.cache.add(e,t)}return t}loadBuffer(e){let t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!==`arraybuffer`)throw Error(`THREE.GLTFLoader: `+t.type+` buffer type is not supported.`);if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[Cw.KHR_BINARY_GLTF].body);let r=this.options;return new Promise(function(e,i){n.load(hd.resolveURL(t.uri,r.path),e,void 0,function(){i(Error(`THREE.GLTFLoader: Failed to load buffer "`+t.uri+`".`))})})}loadBufferView(e){let t=this.json.bufferViews[e];return this.getDependency(`buffer`,t.buffer).then(function(e){let n=t.byteLength||0,r=t.byteOffset||0;return e.slice(r,r+n)})}loadAccessor(e){let t=this,n=this.json,r=this.json.accessors[e];if(r.bufferView===void 0&&r.sparse===void 0){let e=nT[r.type],t=$w[r.componentType],n=r.normalized===!0,i=new t(r.count*e);return Promise.resolve(new q(i,e,n))}let i=[];return r.bufferView===void 0?i.push(null):i.push(this.getDependency(`bufferView`,r.bufferView)),r.sparse!==void 0&&(i.push(this.getDependency(`bufferView`,r.sparse.indices.bufferView)),i.push(this.getDependency(`bufferView`,r.sparse.values.bufferView))),Promise.all(i).then(function(e){let i=e[0],a=nT[r.type],o=$w[r.componentType],s=o.BYTES_PER_ELEMENT,c=s*a,l=r.byteOffset||0,u=r.bufferView===void 0?void 0:n.bufferViews[r.bufferView].byteStride,d=r.normalized===!0,f,p;if(u&&u!==c){let e=Math.floor(l/u),n=`InterleavedBuffer:`+r.bufferView+`:`+r.componentType+`:`+e+`:`+r.count,c=t.cache.get(n);c||(f=new o(i,e*u,r.count*u/s),c=new _c(f,u/s),t.cache.add(n,c)),p=new yc(c,a,l%u/s,d)}else f=i===null?new o(r.count*a):new o(i,l,r.count*a),p=new q(f,a,d);if(r.sparse!==void 0){let t=nT.SCALAR,n=$w[r.sparse.indices.componentType],s=r.sparse.indices.byteOffset||0,c=r.sparse.values.byteOffset||0,l=new n(e[1],s,r.sparse.count*t),u=new o(e[2],c,r.sparse.count*a);i!==null&&(p=new q(p.array.slice(),p.itemSize,p.normalized)),p.normalized=!1;for(let e=0,t=l.length;e<t;e++){let t=l[e];if(p.setX(t,u[e*a]),a>=2&&p.setY(t,u[e*a+1]),a>=3&&p.setZ(t,u[e*a+2]),a>=4&&p.setW(t,u[e*a+3]),a>=5)throw Error(`THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.`)}p.normalized=d}return p})}loadTexture(e){let t=this.json,n=this.options,r=t.textures[e].source,i=t.images[r],a=this.textureLoader;if(i.uri){let e=n.manager.getHandler(i.uri);e!==null&&(a=e)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,n){let r=this,i=this.json,a=i.textures[e],o=i.images[t],s=(o.uri||o.bufferView)+`:`+a.sampler;if(this.textureCache[s])return this.textureCache[s];let c=this.loadImageSource(t,n).then(function(t){t.flipY=!1,t.name=a.name||o.name||``,t.name===``&&typeof o.uri==`string`&&o.uri.startsWith(`data:image/`)===!1&&(t.name=o.uri);let n=(i.samplers||{})[a.sampler]||{};return t.magFilter=eT[n.magFilter]||1006,t.minFilter=eT[n.minFilter]||1008,t.wrapS=tT[n.wrapS]||1e3,t.wrapT=tT[n.wrapT]||1e3,t.generateMipmaps=!t.isCompressedTexture&&t.minFilter!==1003&&t.minFilter!==1006,r.associations.set(t,{textures:e}),t}).catch(function(){return null});return this.textureCache[s]=c,c}loadImageSource(e,t){let n=this,r=this.json,i=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(e=>e.clone());let a=r.images[e],o=self.URL||self.webkitURL,s=a.uri||``,c=!1;if(a.bufferView!==void 0)s=n.getDependency(`bufferView`,a.bufferView).then(function(e){c=!0;let t=new Blob([e],{type:a.mimeType});return s=o.createObjectURL(t),s});else if(a.uri===void 0)throw Error(`THREE.GLTFLoader: Image `+e+` is missing URI and bufferView`);let l=Promise.resolve(s).then(function(e){return new Promise(function(n,r){let a=n;t.isImageBitmapLoader===!0&&(a=function(e){let t=new jo(e);t.needsUpdate=!0,n(t)}),t.load(hd.resolveURL(e,i.path),a,void 0,r)})}).then(function(e){return c===!0&&o.revokeObjectURL(s),lT(e,a),e.userData.mimeType=a.mimeType||hT(a.uri),e}).catch(function(e){throw console.error(`THREE.GLTFLoader: Couldn't load texture`,s),e});return this.sourceCache[e]=l,l}assignTexture(e,t,n,r){let i=this;return this.getDependency(`texture`,n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),i.extensions[Cw.KHR_TEXTURE_TRANSFORM]){let e=n.extensions===void 0?void 0:n.extensions[Cw.KHR_TEXTURE_TRANSFORM];if(e){let t=i.associations.get(a);a=i.extensions[Cw.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),i.associations.set(a,t)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){let t=e.geometry,n=e.material,r=t.attributes.tangent===void 0,i=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){let e=`PointsMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new 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K(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){let e=n.baseColorFactor;o.color.setRGB(e[0],e[1],e[2],Sa),o.opacity=e[3]}n.baseColorTexture!==void 0&&c.push(t.assignTexture(o,`map`,n.baseColorTexture,xa)),o.metalness=n.metallicFactor===void 0?1:n.metallicFactor,o.roughness=n.roughnessFactor===void 0?1:n.roughnessFactor,n.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,`metalnessMap`,n.metallicRoughnessTexture)),c.push(t.assignTexture(o,`roughnessMap`,n.metallicRoughnessTexture))),a=this._invokeOne(function(t){return t.getMaterialType&&t.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,o)})))}i.doubleSided===!0&&(o.side=2);let l=i.alphaMode||oT.OPAQUE;if(l===oT.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,l===oT.MASK&&(o.alphaTest=i.alphaCutoff===void 0?.5:i.alphaCutoff)),i.normalTexture!==void 0&&a!==Ac&&(c.push(t.assignTexture(o,`normalMap`,i.normalTexture)),o.normalScale=new V(1,1),i.normalTexture.scale!==void 0)){let e=i.normalTexture.scale;o.normalScale.set(e,e)}if(i.occlusionTexture!==void 0&&a!==Ac&&(c.push(t.assignTexture(o,`aoMap`,i.occlusionTexture)),i.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=i.occlusionTexture.strength)),i.emissiveFactor!==void 0&&a!==Ac){let e=i.emissiveFactor;o.emissive=new K().setRGB(e[0],e[1],e[2],Sa)}return i.emissiveTexture!==void 0&&a!==Ac&&c.push(t.assignTexture(o,`emissiveMap`,i.emissiveTexture,xa)),Promise.all(c).then(function(){let n=new a(o);return i.name&&(n.name=i.name),lT(n,i),t.associations.set(n,{materials:e}),i.extensions&&cT(r,n,i),n})}createUniqueName(e){let t=Pd.sanitizeNodeName(e||``);return t in this.nodeNamesUsed?t+`_`+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){let t=this,n=this.extensions,r=this.primitiveCache;function i(e){return n[Cw.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then(function(n){return yT(n,e,t)})}let a=[];for(let n=0,o=e.length;n<o;n++){let o=e[n],s=fT(o),c=r[s];if(c)a.push(c.promise);else{let e;e=o.extensions&&o.extensions[Cw.KHR_DRACO_MESH_COMPRESSION]?i(o):yT(new J,o,t),r[s]={primitive:o,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){let t=this,n=this.json,r=this.extensions,i=n.meshes[e],a=i.primitives,o=[];for(let e=0,t=a.length;e<t;e++){let t=a[e].material===void 0?sT(this.cache):this.getDependency(`material`,a[e].material);o.push(t)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(n){let o=n.slice(0,n.length-1),s=n[n.length-1],c=[];for(let n=0,l=s.length;n<l;n++){let l=s[n],u=a[n],d,f=o[n];if(u.mode===Qw.TRIANGLES||u.mode===Qw.TRIANGLE_STRIP||u.mode===Qw.TRIANGLE_FAN||u.mode===void 0)d=i.isSkinnedMesh===!0?new el(l,f):new Hc(l,f),d.isSkinnedMesh===!0&&d.normalizeSkinWeights(),u.mode===Qw.TRIANGLE_STRIP?d.geometry=_w(d.geometry,1):u.mode===Qw.TRIANGLE_FAN&&(d.geometry=_w(d.geometry,2));else if(u.mode===Qw.LINES)d=new Fl(l,f);else if(u.mode===Qw.LINE_STRIP)d=new jl(l,f);else if(u.mode===Qw.LINE_LOOP)d=new Il(l,f);else if(u.mode===Qw.POINTS)d=new Hl(l,f);else throw Error(`THREE.GLTFLoader: Primitive mode unsupported: `+u.mode);Object.keys(d.geometry.morphAttributes).length>0&&dT(d,i),d.name=t.createUniqueName(i.name||`mesh_`+e),lT(d,i),u.extensions&&cT(r,d,u),t.assignFinalMaterial(d),c.push(d)}for(let n=0,r=c.length;n<r;n++)t.associations.set(c[n],{meshes:e,primitives:n});if(c.length===1)return i.extensions&&cT(r,c[0],i),c[0];let l=new us;i.extensions&&cT(r,l,i),t.associations.set(l,{meshes:e});for(let e=0,t=c.length;e<t;e++)l.add(c[e]);return l})}loadCamera(e){let t,n=this.json.cameras[e],r=n[n.type];if(!r){console.warn(`THREE.GLTFLoader: Missing camera parameters.`);return}return n.type===`perspective`?t=new od(mo.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):n.type===`orthographic`&&(t=new dd(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),lT(t,n),Promise.resolve(t)}loadSkin(e){let t=this.json.skins[e],n=[];for(let e=0,r=t.joints.length;e<r;e++)n.push(this._loadNodeShallow(t.joints[e]));return t.inverseBindMatrices===void 0?n.push(null):n.push(this.getDependency(`accessor`,t.inverseBindMatrices)),Promise.all(n).then(function(e){let n=e.pop(),r=e,i=[],a=[];for(let e=0,o=r.length;e<o;e++){let o=r[e];if(o){i.push(o);let t=new G;n!==null&&t.fromArray(n.array,e*16),a.push(t)}else console.warn(`THREE.GLTFLoader: Joint "%s" could not be found.`,t.joints[e])}return new al(i,a)})}loadAnimation(e){let t=this.json,n=this,r=t.animations[e],i=r.name?r.name:`animation_`+e,a=[],o=[],s=[],c=[],l=[];for(let e=0,t=r.channels.length;e<t;e++){let t=r.channels[e],n=r.samplers[t.sampler],i=t.target,u=i.node,d=r.parameters===void 0?n.input:r.parameters[n.input],f=r.parameters===void 0?n.output:r.parameters[n.output];i.node!==void 0&&(a.push(this.getDependency(`node`,u)),o.push(this.getDependency(`accessor`,d)),s.push(this.getDependency(`accessor`,f)),c.push(n),l.push(i))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(s),Promise.all(c),Promise.all(l)]).then(function(e){let t=e[0],a=e[1],o=e[2],s=e[3],c=e[4],l=[];for(let e=0,r=t.length;e<r;e++){let r=t[e],i=a[e],u=o[e],d=s[e],f=c[e];if(r===void 0)continue;r.updateMatrix&&r.updateMatrix();let p=n._createAnimationTracks(r,i,u,d,f);if(p)for(let e=0;e<p.length;e++)l.push(p[e])}let u=new Pu(i,void 0,l);return lT(u,r),u})}createNodeMesh(e){let t=this.json,n=this,r=t.nodes[e];return r.mesh===void 0?null:n.getDependency(`mesh`,r.mesh).then(function(e){let t=n._getNodeRef(n.meshCache,r.mesh,e);return r.weights!==void 0&&t.traverse(function(e){if(e.isMesh)for(let t=0,n=r.weights.length;t<n;t++)e.morphTargetInfluences[t]=r.weights[t]}),t})}loadNode(e){let t=this.json,n=this,r=t.nodes[e],i=n._loadNodeShallow(e),a=[],o=r.children||[];for(let e=0,t=o.length;e<t;e++)a.push(n.getDependency(`node`,o[e]));let s=r.skin===void 0?Promise.resolve(null):n.getDependency(`skin`,r.skin);return Promise.all([i,Promise.all(a),s]).then(function(e){let t=e[0],n=e[1],r=e[2];r!==null&&t.traverse(function(e){e.isSkinnedMesh&&e.bind(r,gT)});for(let e=0,r=n.length;e<r;e++)t.add(n[e]);if(t.userData.pivot!==void 0&&n.length>0){let e=t.userData.pivot,r=n[0];t.pivot=new U().fromArray(e),t.position.x-=e[0],t.position.y-=e[1],t.position.z-=e[2],r.position.set(0,0,0),delete t.userData.pivot}return t})}_loadNodeShallow(e){let t=this.json,n=this.extensions,r=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];let i=t.nodes[e],a=i.name?r.createUniqueName(i.name):``,o=[],s=r._invokeOne(function(t){return t.createNodeMesh&&t.createNodeMesh(e)});return s&&o.push(s),i.camera!==void 0&&o.push(r.getDependency(`camera`,i.camera).then(function(e){return r._getNodeRef(r.cameraCache,i.camera,e)})),r._invokeAll(function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)}).forEach(function(e){o.push(e)}),this.nodeCache[e]=Promise.all(o).then(function(t){let o;if(o=i.isBone===!0?new tl:t.length>1?new us:t.length===1?t[0]:new ls,o!==t[0])for(let e=0,n=t.length;e<n;e++)o.add(t[e]);if(i.name&&(o.userData.name=i.name,o.name=a),lT(o,i),i.extensions&&cT(n,o,i),i.matrix!==void 0){let e=new G;e.fromArray(i.matrix),o.applyMatrix4(e)}else i.translation!==void 0&&o.position.fromArray(i.translation),i.rotation!==void 0&&o.quaternion.fromArray(i.rotation),i.scale!==void 0&&o.scale.fromArray(i.scale);if(!r.associations.has(o))r.associations.set(o,{});else if(i.mesh!==void 0&&r.meshCache.refs[i.mesh]>1){let e=r.associations.get(o);r.associations.set(o,{...e})}return r.associations.get(o).nodes=e,o}),this.nodeCache[e]}loadScene(e){let t=this.extensions,n=this.json.scenes[e],r=this,i=new us;n.name&&(i.name=r.createUniqueName(n.name)),lT(i,n),n.extensions&&cT(t,i,n);let a=n.nodes||[],o=[];for(let e=0,t=a.length;e<t;e++)o.push(r.getDependency(`node`,a[e]));return Promise.all(o).then(function(e){for(let t=0,n=e.length;t<n;t++){let n=e[t];n.parent===null?i.add(n):i.add(vw(n))}return 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r=0,i=t.length;r<i;r++)n[r]=t[r]*e;t=n}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(e){return new(this instanceof ju?Zw:Yw)(this.times,this.values,this.getValueSize()/3,e)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}};function vT(e,t,n){let r=t.attributes,i=new Ps;if(r.POSITION!==void 0){let e=n.json.accessors[r.POSITION],t=e.min,a=e.max;if(t!==void 0&&a!==void 0){if(i.set(new U(t[0],t[1],t[2]),new U(a[0],a[1],a[2])),e.normalized){let t=mT($w[e.componentType]);i.min.multiplyScalar(t),i.max.multiplyScalar(t)}}else{console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`);return}}else return;let a=t.targets;if(a!==void 0){let e=new U,t=new U;for(let r=0,i=a.length;r<i;r++){let i=a[r];if(i.POSITION!==void 0){let r=n.json.accessors[i.POSITION],a=r.min,o=r.max;if(a!==void 0&&o!==void 0){if(t.setX(Math.max(Math.abs(a[0]),Math.abs(o[0]))),t.setY(Math.max(Math.abs(a[1]),Math.abs(o[1]))),t.setZ(Math.max(Math.abs(a[2]),Math.abs(o[2]))),r.normalized){let e=mT($w[r.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`)}}i.expandByVector(e)}e.boundingBox=i;let o=new lc;i.getCenter(o.center),o.radius=i.min.distanceTo(i.max)/2,e.boundingSphere=o}function yT(e,t,n){let r=t.attributes,i=[];function a(t,r){return n.getDependency(`accessor`,t).then(function(t){e.setAttribute(r,t)})}for(let t in r){let n=rT[t]||t.toLowerCase();n in e.attributes||i.push(a(r[t],n))}if(t.indices!==void 0&&!e.index){let r=n.getDependency(`accessor`,t.indices).then(function(t){e.setIndex(t)});i.push(r)}return xo.workingColorSpace!==`srgb-linear`&&`COLOR_0`in r&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${xo.workingColorSpace}" not supported.`),lT(e,t),vT(e,t,n),Promise.all(i).then(function(){return t.targets===void 0?e:uT(e,t.targets,n)})}var bT=(e,t)=>new qu().load(e,void 0,void 0,t);function xT(e,t){return[e,t?.colorSpace??`srgb`,t?.filter??`linear`,t?.wrap??`clamp`,String(t?.anisotropy??1),t?.process?.id??``].join(`|`)}function ST(e,t){e.colorSpace=(t?.colorSpace??`srgb`)===`srgb`?xa:``;let n=t?.filter===`nearest`;e.magFilter=n?Xr:$r,e.generateMipmaps=!n,e.minFilter=n?Xr:ti;let r=t?.wrap===`repeat`?qr:Jr;e.wrapS=r,e.wrapT=r,t?.anisotropy&&(e.anisotropy=t.anisotropy)}var CT=class{entries=new Map;load;diagnostics;constructor(e){this.load=e?.loader??bT,this.diagnostics=e?.diagnostics??null}acquire(e,t){if(e===``||typeof document>`u`&&this.load===bT)return null;let n=xT(e,t),r=this.entries.get(n);if(r)return r.texture;let i={url:e,texture:null,error:null};return i.texture=this.load(e,t=>{i.error=t instanceof Error?t.message:String(t),this.diagnostics?.warn(`texture failed to load: ${e} — 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CT({diagnostics:e?{warn:(...t)=>Ot(e,`warn`,...t)}:null})}errors(){let e=[];for(let{url:t,error:n}of this.textures.errors())e.push({ref:t,url:t,error:n});for(let[t,n]of this.modelKeys){let r=this.models.get(n);r?.error&&e.push({ref:t,url:n,error:String(r.error)})}for(let[t,n]of this.animationKeys){let r=this.animations.get(n.url);r?.error&&e.push({ref:t,url:n.url,error:String(r.error)})}return e}load(e){for(let[t,n]of Object.entries(e)){let e=n;typeof e.url==`string`&&(e.type===`model`?this.modelKeys.set(`$${t}`,e.url):e.type===`animation`&&this.animationKeys.set(`$${t}`,{url:e.url,clip:e.clip}))}}animationRefs(){return[...this.animationKeys.keys()]}modelRefs(){return[...this.modelKeys.keys()]}getModel(e){let t=this.modelKeys.get(e)??e,n=this.models.get(t);return n||(n={status:`loading`,scene:null,animations:[],isVrm:!1,vrm:null,claimedBy:null,retargeted:new Map},this.models.set(t,n),this.loader.load(t,e=>{let t=e.userData.vrm;t?(gw.removeUnnecessaryVertices(e.scene),gw.combineSkeletons(e.scene),gw.rotateVRM0(t),n.scene=t.scene,n.vrm=t,n.isVrm=!0):n.scene=e.scene,n.animations=e.animations??[],n.status=`ready`},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),Ot(this.engine,`error`,`incanto: failed to load model '${t}':`,e)}),n)}getAnimation(e){let t=this.animationKeys.get(e)??{url:e},n=this.animations.get(t.url);return n||(n={status:`loading`,clips:[],scene:null,clip:t.clip},this.animations.set(t.url,n),this.loader.load(t.url,e=>{n.clips=e.animations??[],n.scene=e.scene,n.status=`ready`,n.clips.length===0&&Ot(this.engine,`warn`,`incanto: animation asset '${t.url}' contains no clips`)},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),Ot(this.engine,`error`,`incanto: failed to load animation '${t.url}':`,e)}),n)}dispose(){this.textures.dispose();for(let e of this.models.values())e.scene?.traverse(e=>{let t=e;t.geometry?.dispose();let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)if(e){for(let t of Object.values(e))t?.isTexture&&t.dispose();e.dispose()}});this.models.clear(),this.animations.clear()}},OT=Math.atan(1/Math.SQRT2);function kT(e,t,n,r,i,a){let o=[t[0],t[1]+n,t[2]];if(e===`firstPerson`)return{position:o,rotation:[-i,r,0]};if(e===`quarter`){let e=OT;return{position:[o[0],o[1]+a*Math.sin(e),o[2]+a*Math.cos(e)],rotation:[-e,0,0]}}if(e===`side`)return{position:[o[0],o[1],o[2]+a],rotation:[0,0,0]};let s=Math.cos(i);return{position:[o[0]+Math.sin(r)*s*a,o[1]+Math.sin(i)*a,o[2]+Math.cos(r)*s*a],rotation:[-i,r,0]}}function AT(e,t,n,r,i){let a=t[0]-e[0],o=t[1]-e[1],s=t[2]-e[2],c=Math.hypot(a,o,s);if(c<1e-4)return[t[0],t[1],t[2]];let l=[a/c,o/c,s/c],u=n(e,l,c);if(u===null)return[t[0],t[1],t[2]];let d=Math.min(c,Math.max(i,u-r));return[e[0]+l[0]*d,e[1]+l[1]*d,e[2]+l[2]*d]}function jT(e,t,n){let r=t(e,n);return r===null||r>=n?[e[0],e[1],e[2]]:[e[0],e[1]+(n-r),e[2]]}function MT(e,t,n){let r=Math.sin(n),i=Math.cos(n);return[e*i-t*r,0,-e*r-t*i]}function NT(e,t){return e?Math.min(.6+(t?.4:0),1):0}function PT(e,t){return e?t<=0?`idle`:t<.3?`walk`:t<.7?`run`:`fastRun`:`airborne`}var FT=[`type`,`sunPosition`,`elevationDeg`,`azimuthDeg`,`turbidity`,`rayleigh`],IT=[`color`,`near`,`far`],LT=[`coverage`,`density`,`base`,`top`,`color`,`shadeColor`,`speed`,`scale`],RT=[`threshold`,`strength`],zT=[`vignette`,`saturation`,`contrast`],BT=[`mapSize`,`radius`,`static`],VT=[1024,2048],HT=2,UT=1,WT=50,GT=800,KT=`#cfd8e0`,qT=Math.PI/180;function JT(e){return{exposure:QT(e?.exposure),sky:$T(e?.sky),fog:eE(e?.fog,e?.sky!==void 0),clouds:tE(e?.clouds),bloom:nE(e?.bloom),post:rE(e?.post),shadows:iE(e?.shadows)}}function YT(e,t){let n=(90-e)*qT,r=t*qT;return[Math.sin(n)*Math.sin(r),Math.cos(n),Math.sin(n)*Math.cos(r)]}function XT(e){let[t,n,r]=e.sunPosition,i=Math.hypot(t,n,r)||1;return[t/i,n/i,r/i]}function ZT(e){let t=[191,213,232],n=[233,228,217],r=[242,201,150],i=sE((e.turbidity-HT)/8),a=XT(e),o=sE((18-Math.asin(oE(a[1],-1,1))/qT)/18)*.8,s=e=>Math.round(cE(cE(t[e],n[e],i),r[e],o));return`#${[s(0),s(1),s(2)].map(e=>e.toString(16).padStart(2,`0`)).join(``)}`}function QT(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<=0)throw new L(`BAD_FORMAT`,`environment.exposure must be a finite number > 0 (tone-mapping exposure, default 1), got ${JSON.stringify(e)}.`,{prop:`exposure`});return e}function $T(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new L(`BAD_FORMAT`,`environment.sky must be an object ({ type?: "atmosphere", sunPosition? | elevationDeg?+azimuthDeg?, turbidity?, rayleigh? }), got ${JSON.stringify(e)}.`,{prop:`sky`});let t=e;for(let e of Object.keys(t))if(!FT.includes(e))throw new L(`BAD_FORMAT`,`environment.sky has unknown key '${e}'. Valid keys: [${FT.join(`, `)}].`,{prop:`sky`,validOptions:FT});if(t.type!==void 0&&t.type!==`atmosphere`)throw new L(`BAD_FORMAT`,`environment.sky.type must be 'atmosphere' (the only sky type so far), got ${JSON.stringify(t.type)}.`,{prop:`sky`,validOptions:[`atmosphere`]});let n=t.elevationDeg!==void 0||t.azimuthDeg!==void 0;if(t.sunPosition!==void 0&&n)throw new L(`BAD_FORMAT`,`environment.sky takes sunPosition OR elevationDeg/azimuthDeg, not both.`,{prop:`sky`,validOptions:[`sunPosition`,`elevationDeg+azimuthDeg`]});let r;if(t.sunPosition!==void 0){let e=t.sunPosition;if(!Array.isArray(e)||e.length!==3||!e.every(e=>typeof e==`number`&&Number.isFinite(e))||Math.hypot(e[0],e[1],e[2])===0)throw new L(`BAD_FORMAT`,`environment.sky.sunPosition must be a non-zero [x, y, z] vector, got ${JSON.stringify(e)}.`,{prop:`sky`});r=[e[0],e[1],e[2]]}else{let e=aE(t.elevationDeg,32,`sky.elevationDeg`),n=aE(t.azimuthDeg,135,`sky.azimuthDeg`);if(e<-90||e>90)throw new L(`BAD_FORMAT`,`environment.sky.elevationDeg must be in [-90, 90] (degrees above the horizon), got ${e}.`,{prop:`sky`});r=YT(e,n)}let i=aE(t.turbidity,HT,`sky.turbidity`);if(i<=0)throw new L(`BAD_FORMAT`,`environment.sky.turbidity must be > 0 (atmospheric haze; 2 ≈ clear day), got ${i}.`,{prop:`sky`});let a=aE(t.rayleigh,UT,`sky.rayleigh`);if(a<0)throw new L(`BAD_FORMAT`,`environment.sky.rayleigh must be >= 0 (Rayleigh scattering; 1 ≈ earth-like), got ${a}.`,{prop:`sky`});return{sunPosition:r,turbidity:i,rayleigh:a}}function eE(e,t){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new L(`BAD_FORMAT`,`environment.fog must be an object ({ color?, near?, far? }), got ${JSON.stringify(e)}.`,{prop:`fog`});let n=e;for(let e of Object.keys(n))if(!IT.includes(e))throw new L(`BAD_FORMAT`,`environment.fog has unknown key '${e}'. Valid keys: [${IT.join(`, `)}].`,{prop:`fog`,validOptions:IT});if(n.color!==void 0&&typeof n.color!=`string`)throw new L(`BAD_FORMAT`,`environment.fog.color must be a hex color string, got ${JSON.stringify(n.color)}.`,{prop:`fog`});let r=aE(n.near,WT,`fog.near`),i=aE(n.far,GT,`fog.far`);if(r<0)throw new L(`BAD_FORMAT`,`environment.fog.near must be >= 0 meters, got ${r}.`,{prop:`fog`});if(i<=r)throw new L(`BAD_FORMAT`,`environment.fog.far must be > near (got near ${r}, far ${i}).`,{prop:`fog`});return{color:n.color??(t?``:KT),near:r,far:i}}function tE(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new L(`BAD_FORMAT`,`environment.clouds must be an object ({ coverage?, density?, base?, top?, color?, shadeColor?, speed?, scale? }), got ${JSON.stringify(e)}.`,{prop:`clouds`});let t=e;for(let e of Object.keys(t))if(!LT.includes(e))throw new L(`BAD_FORMAT`,`environment.clouds has unknown key '${e}'. 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vE=[`color`,`metalness`,`roughness`,`emissive`,`emissiveIntensity`,`wireframe`,`flatShading`,`opacity`,`clearcoat`,`clearcoatRoughness`,`envMapIntensity`,`depthTest`,`depthWrite`,`map`,`normalMap`,`repeat`],yE=class extends Eg{static typeName=`MeshInstance3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;static validateJson(e){xE(e.material,e.name)}geometryKey=``;textureKey=``;loadedTextures=[];_createObject3D(){return new Hc(new Yl(1,1,1),new mu)}_syncObject3D(e=1,t=null){super._syncObject3D(e,t);let n=this._ensureObject3D(),r=`${this.mesh}:${JSON.stringify(this.size)}`;r!==this.geometryKey&&(n.geometry.dispose(),n.geometry=SE(this.mesh,this.size),this.geometryKey=r);let i=n.material;bE(i,this.material),this.syncTextures(i,t),n.castShadow=this.castShadow,n.receiveShadow=this.receiveShadow}syncTextures(e,t){let n=JSON.stringify([this.material.map??``,this.material.normalMap??``,this.material.repeat??null]);if(n===this.textureKey)return;this.textureKey=n;for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let r=e.map!==null||e.normalMap!==null;e.map=null,e.normalMap=null,this.material.map&&(e.map=this.loadTexture(t,this.material.map,!0)),this.material.normalMap&&(e.normalMap=this.loadTexture(t,this.material.normalMap,!1)),(r||e.map||e.normalMap)&&(e.needsUpdate=!0)}loadTexture(e,t,n){let r=TT(e,t,{wrap:`repeat`,anisotropy:4,colorSpace:n?`srgb`:`linear`});if(!r)return null;let[i,a]=this.material.repeat??[1,1];return r.repeat.set(i,a),this.loadedTextures.push(r),r}free(){for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let e=this._builtObject3D;if(e){e.geometry?.dispose();let t=Array.isArray(e.material)?e.material:[e.material];for(let e of t)e?.dispose()}super.free()}};function bE(e,t){e.color.set(t.color??`#ffffff`),e.metalness=t.metalness??0,e.roughness=t.roughness??1,e.wireframe=t.wireframe??!1,e.emissive.set(t.emissive??`#000000`),e.emissiveIntensity=t.emissiveIntensity??1;let n=t.opacity??1;e.opacity=n,e.transparent=n<1;let r=t.clearcoat??0;e.clearcoat>0!=r>0&&(e.needsUpdate=!0),e.clearcoat=r,e.clearcoatRoughness=t.clearcoatRoughness??0,e.envMapIntensity=t.envMapIntensity??1,e.depthTest=t.depthTest??!0,e.depthWrite=t.depthWrite??!0;let i=t.flatShading??!1;e.flatShading!==i&&(e.flatShading=i,e.needsUpdate=!0)}function xE(e,t,n=`MeshInstance3D`){let r=e=>{throw new L(`BAD_FORMAT`,`${n} '${t}' ${e}`,{prop:`material`,validOptions:[...vE]})};(typeof e!=`object`||!e||Array.isArray(e))&&r(`material must be an object, got ${JSON.stringify(e)}.`);for(let t of Object.keys(e))vE.includes(t)||r(`material has unknown key '${t}' — must be one of [${vE.join(`, `)}].`);for(let t of[`map`,`normalMap`]){let n=e[t];n!==void 0&&(typeof n!=`string`||n.length===0)&&r(`material.${t} must be a non-empty texture URL string, got ${JSON.stringify(n)}.`)}if(e.repeat!==void 0){let t=e.repeat;(!Array.isArray(t)||t.length!==2||!t.every(e=>typeof e==`number`&&Number.isFinite(e)&&e>0))&&r(`material.repeat must be [u, v] with positive numbers, got ${JSON.stringify(t)}.`),!e.map&&!e.normalMap&&r(`material.repeat tiles nothing — add a 'map' and/or 'normalMap' texture URL.`)}for(let t of[`metalness`,`roughness`,`opacity`,`clearcoat`,`clearcoatRoughness`]){let n=e[t];n!==void 0&&!(typeof n==`number`&&n>=0&&n<=1)&&r(`material.${t} must be a number in 0..1, got ${JSON.stringify(n)}.`)}e.envMapIntensity!==void 0&&!(typeof e.envMapIntensity==`number`&&Number.isFinite(e.envMapIntensity)&&e.envMapIntensity>=0)&&r(`material.envMapIntensity must be a number >= 0, got ${JSON.stringify(e.envMapIntensity)}.`);for(let t of[`wireframe`,`flatShading`,`depthTest`,`depthWrite`]){let n=e[t];n!==void 0&&typeof n!=`boolean`&&r(`material.${t} must be a boolean, got ${JSON.stringify(n)}.`)}}function SE(e,t){let n=t[0]??1,r=t[1]??1,i=t[2]??1;switch(e){case`box`:return new Yl(n,r,i);case`sphere`:return new nu(n,32,16);case`gem`:return new eu(n,0);case`capsule`:return new Xl(n,r,8,16);case`plane`:{let e=new tu(n,i);return e.rotateX(-Math.PI/2),e}case`cylinder`:return new Zl(n,n,r,24);default:throw new L(`PROP_TYPE_MISMATCH`,`MeshInstance3D.mesh must be one of box|sphere|capsule|plane|cylinder|gem, got '${e}'.`)}}var CE=class extends Eg{static typeName=`InstancedMesh3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},transforms:{default:[]},castShadow:{default:!1},receiveShadow:{default:!1},collider:{default:null}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;collider=null;_transforms=[];transformsDirty=!0;get transforms(){return this._transforms}set transforms(e){this._transforms=e,this.transformsDirty=!0}instanced=null;builtKey=``;static validateJson(e){let t=e;xE(t.material,e.name);for(let[n,r]of t._transforms.entries())if(!Array.isArray(r)||r.length<3||r.length>5||r.some(e=>typeof e!=`number`))throw new L(`BAD_FORMAT`,`InstancedMesh3D '${e.name}': transforms[${n}] must be [x, y, z, yawDeg?, scale?] (numbers), got ${JSON.stringify(r)}.`)}get instanceCount(){return this.instanced?.count??0}_syncObject3D(e){super._syncObject3D(e);let t=this._ensureObject3D(),n=`${this.mesh} ${JSON.stringify(this.size)} ${this._transforms.length}`;if(n!==this.builtKey){if(this.builtKey=n,this.instanced&&=(t.remove(this.instanced),this.instanced.geometry.dispose(),this.instanced.material.dispose(),null),this._transforms.length>0){let e=SE(this.mesh,this.size),n=new mu;this.instanced=new ml(e,n,this._transforms.length),this.instanced.instanceMatrix.setUsage(Da),t.add(this.instanced)}this.transformsDirty=!0}let r=this.instanced;if(r&&(r.castShadow=this.castShadow,r.receiveShadow=this.receiveShadow,bE(r.material,this.material),this.transformsDirty)){this.transformsDirty=!1;for(let e=0;e<this._transforms.length;e++){let t=this._transforms[e];TE.set(t[0]??0,t[1]??0,t[2]??0),EE.setFromAxisAngle(wE,(t[3]??0)*Math.PI/180);let n=t[4]??1;DE.set(n,n,n),OE.compose(TE,EE,DE),r.setMatrixAt(e,OE)}r.instanceMatrix.needsUpdate=!0,r.computeBoundingSphere()}}free(){this.instanced&&(this.instanced.geometry.dispose(),this.instanced.material.dispose()),super.free()}},wE=new U(0,1,0),TE=new U,EE=new H,DE=new U,OE=new G,kE=class extends Eg{static typeName=`Joint3D`;static props={type:{default:`spherical`,options:[`fixed`,`spherical`,`rope`,`spring`]},target:{default:``,nodePath:!0},anchor:{default:[0,0,0]},targetAnchor:{default:[0,0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`spherical`;target=``;anchor=[0,0,0];targetAnchor=[0,0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof Dg))throw new L(`TREE_VIOLATION`,`Joint3D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new L(`BAD_FORMAT`,`Joint3D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof Dg))throw new L(`NODE_NOT_FOUND`,`Joint3D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},AE=256,jE=.3,ME=.6,NE=45;function PE(e){let{width:t,depth:n,segsX:r,segsZ:i,maxHeight:a,seed:o}=e,s=e.roughness??.5,c=e.detail??4,l=e.flatThreshold??.95,u=e.islandEdge??!1,d=Math.max(0,Math.min(e.edgeWrapRadius??20,NE)),f=e.edgeBottom??-50,p=e.edgeCornerSmoothness??1,m=(e.basins??[]).map(e=>({cx:e.x+t/2,cz:e.z+n/2,radius:e.radius,depth:e.depth})),h=(e.channels??[]).map(e=>({half:Math.max(e.width,0)/2,taper:Math.max(e.taper??e.width,.001),depth:e.depth,segs:e.path.map(e=>({x:(e[0]??0)+t/2,z:(e[1]??0)+n/2})).flatMap((e,t,n)=>t===0?[]:[{ax:n[t-1].x,az:n[t-1].z,bx:e.x,bz:e.z}])})).filter(e=>e.segs.length>0&&e.depth!==0),g=er(o),_=(e,t)=>(g(e,t)+1)*.5,v=(e,t)=>{let n=e/AE,r=t/AE,i=0,o=.2,u=5;for(let e=0;e<5;e++)i+=_(n*o,r*o)*u,u*=.5,o*=2;let d=0;o=.5,u=.1;for(let e=0;e<c;e++)d+=_(n*o,r*o)*u,u*=s,o*=2;i=Math.abs(i)**1.5*Math.sign(i),i<jE&&(i*=.3);let f=a*(i+d*(i*.5+.5)+1)/2,p=a*l;if(Math.abs(f-p)<ME&&(f=p),m.length>0){let n=0,r=0;for(let i of m){let a=Math.hypot(e-i.cx,t-i.cz);if(a<i.radius){let e=a/i.radius,t=1-e*e*(3-2*e);i.depth>=0?n=Math.max(n,i.depth*t):r=Math.max(r,-i.depth*t)}}f+=r-n}if(h.length>0){let n=0;for(let r of h){let i=1/0;for(let n of r.segs){let a=n.bx-n.ax,o=n.bz-n.az,s=a*a+o*o,c=s>1e-9?Math.min(1,Math.max(0,((e-n.ax)*a+(t-n.az)*o)/s)):0,l=n.ax+a*c,u=n.az+o*c,d=Math.hypot(e-l,t-u);if(d<i&&(i=d),i<=r.half)break}if(i>=r.half+r.taper)continue;let a=Math.min(1,Math.max(0,(i-r.half)/r.taper));n=Math.max(n,r.depth*(1-a*a*(3-2*a)))}f-=n}return f},y=(e,a,o)=>{if(!u||d<=0)return o;let s=d,c=Math.min(e,t-e),l=Math.min(a,n-a),m=(t/r+n/i)*.002,h=Math.max(0,s-c+m),g=Math.max(0,s-l+m);if(h<=0&&g<=0)return o;let _=2+(1-Math.min(1,Math.max(0,p)))*30,v=(h**_+g**_)**(1/_),y=o-(s-Math.sqrt(Math.max(0,s*s-v*v)));return v>=s&&(y=Math.min(y,f)),y},b=r+1,x=i+1,S=new Float32Array(b*x),C=1/0,w=-1/0;for(let e=0;e<x;e++){let a=e/i*n;for(let n=0;n<b;n++){let i=n/r*t,o=v(i,a);o<C&&(C=o),o>w&&(w=o),S[e*b+n]=y(i,a,o)}}let T=(e,a)=>{let o=Math.min(Math.max((e+t/2)/t*r,0),r),s=Math.min(Math.max((a+n/2)/n*i,0),i),c=Math.min(Math.floor(o),r-1),l=Math.min(Math.floor(s),i-1),u=o-c,d=s-l,f=S[l*b+c],p=S[l*b+c+1],m=S[(l+1)*b+c],h=S[(l+1)*b+c+1];return(f*(1-u)+p*u)*(1-d)+(m*(1-u)+h*u)*d},E=(e,r)=>v(e+t/2,r+n/2);return{width:t,depth:n,segsX:r,segsZ:i,heights:S,minHeight:C,maxHeight:w,heightAt:T,baseHeight:E,slopeAt:(e,t)=>{let n=(E(e+1,t)-E(e-1,t))/2,r=(E(e,t+1)-E(e,t-1))/2;return Math.atan(Math.sqrt(n*n+r*r))}}}function FE(e,t,n,r){return e<t-r||e>n+r?0:e>=t&&e<=n?1:e<t?(e-(t-r))/r:(n+r-e)/r}function IE(e,t,n,r=1.2){let i=[0,0,0,0],a=Math.min(n.length,4),o=0;for(let s=0;s<a;s++){let a=n[s],[c,l]=a.heightRange??[0,1],[u,d]=a.slopeRange??[0,Math.PI/2],f=FE(e,c,l,a.heightBlendRange??.1)*FE(t,u,d,a.slopeBlendRange??.1);f**=1/r,i[s]=f,o+=f}if(o===0)return[1,0,0,0];for(let e=0;e<4;e++)i[e]=i[e]/o;return i}function LE(e,t,n){let r=e.indexOf(t);if(r===-1)throw new L(`BAD_FORMAT`,`Terrain3D shader patch: marker '${t}' not found in the three.js shader — the installed three version moved its chunks.`);let i=r+t.length;return`${e.slice(0,i)}\n${n}${e.slice(i)}`}var RE=`
|
|
6705
|
+
`;e.vertexShader=t+e.vertexShader,e.fragmentShader=t+e.fragmentShader}}get color(){return this.uniforms.litFactor.value}set color(e){this.uniforms.litFactor.value=e}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e}get normalMap(){return this.uniforms.normalMap.value}set normalMap(e){this.uniforms.normalMap.value=e}get normalScale(){return this.uniforms.normalScale.value}set normalScale(e){this.uniforms.normalScale.value=e}get emissive(){return this.uniforms.emissive.value}set emissive(e){this.uniforms.emissive.value=e}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(e){this.uniforms.emissiveIntensity.value=e}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(e){this.uniforms.emissiveMap.value=e}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(e){this.uniforms.shadeColorFactor.value=e}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(e){this.uniforms.shadeMultiplyTexture.value=e}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(e){this.uniforms.shadingShiftFactor.value=e}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(e){this.uniforms.shadingShiftTexture.value=e}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(e){this.uniforms.shadingShiftTextureScale.value=e}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(e){this.uniforms.shadingToonyFactor.value=e}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(e){this.uniforms.giEqualizationFactor.value=e}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(e){this.uniforms.matcapFactor.value=e}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(e){this.uniforms.matcapTexture.value=e}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(e){this.uniforms.parametricRimColorFactor.value=e}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(e){this.uniforms.rimMultiplyTexture.value=e}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(e){this.uniforms.rimLightingMixFactor.value=e}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(e){this.uniforms.parametricRimFresnelPowerFactor.value=e}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(e){this.uniforms.parametricRimLiftFactor.value=e}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(e){this.uniforms.outlineWidthMultiplyTexture.value=e}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(e){this.uniforms.outlineWidthFactor.value=e}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(e){this.uniforms.outlineColorFactor.value=e}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(e){this.uniforms.outlineLightingMixFactor.value=e}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(e){this.uniforms.uvAnimationMaskTexture.value=e}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(e){this.uniforms.uvAnimationScrollXOffset.value=e}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(e){this.uniforms.uvAnimationScrollYOffset.value=e}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(e){this.uniforms.uvAnimationRotationPhase.value=e}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(e){this._ignoreVertexColor=e,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(e){this._v0CompatShade=e,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(e){this._debugMode=e,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(e){this._outlineWidthMode=e,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(e){this._isOutline=e,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(e){this._uploadUniformsWorkaround(),this._updateUVAnimation(e)}copy(e){return super.copy(e),this.map=e.map,this.normalMap=e.normalMap,this.emissiveMap=e.emissiveMap,this.shadeMultiplyTexture=e.shadeMultiplyTexture,this.shadingShiftTexture=e.shadingShiftTexture,this.matcapTexture=e.matcapTexture,this.rimMultiplyTexture=e.rimMultiplyTexture,this.outlineWidthMultiplyTexture=e.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=e.uvAnimationMaskTexture,this.normalMapType=e.normalMapType,this.uvAnimationScrollXSpeedFactor=e.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=e.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=e.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=e.ignoreVertexColor,this.v0CompatShade=e.v0CompatShade,this.debugMode=e.debugMode,this.outlineWidthMode=e.outlineWidthMode,this.isOutline=e.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(e){this.uniforms.uvAnimationScrollXOffset.value+=e*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=e*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=e*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let e=this.outlineWidthMultiplyTexture!==null,t=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:184,OUTLINE:this._isOutline,MTOON_USE_UV:e||t,MTOON_UVS_VERTEX_ONLY:e&&!t,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode===`normal`,DEBUG_LITSHADERATE:this._debugMode===`litShadeRate`,DEBUG_UV:this._debugMode===`uv`,OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===oS.ScreenCoordinates}}_updateTextureMatrix(e,t){e.value&&(e.value.matrixAutoUpdate&&e.value.updateMatrix(),t.value.copy(e.value.matrix))}},lS=new Set([`1.0`,`1.0-beta`]),uS=class e{get name(){return e.EXTENSION_NAME}constructor(e,t={}){this.parser=e,this.materialType=t.materialType??cS,this.renderOrderOffset=t.renderOrderOffset??0,this.v0CompatShade=t.v0CompatShade??!1,this.debugMode=t.debugMode??`none`,this._mToonMaterialSet=new Set}beforeRoot(){return eS(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return eS(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,t){let n=this._getMToonExtension(e);return n?this._extendMaterialParams(n,t):null}loadMesh(e){return eS(this,null,function*(){let t=this.parser,n=t.json.meshes?.[e];if(n==null)throw Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let r=n.primitives,i=yield t.loadMesh(e);if(r.length===1){let e=i,t=r[0].material;t!=null&&this._setupPrimitive(e,t)}else{let e=i;for(let t=0;t<r.length;t++){let n=e.children[t],i=r[t].material;i!=null&&this._setupPrimitive(n,i)}}return i})}_removeUnlitExtensionIfMToonExists(){this.parser.json.materials?.map((e,t)=>{this._getMToonExtension(t)&&e.extensions?.KHR_materials_unlit&&delete e.extensions.KHR_materials_unlit})}_getMToonExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r==null)return;let i=r.specVersion;if(!lS.has(i)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${i}"`);return}return r}_extendMaterialParams(e,t){return eS(this,null,function*(){delete t.metalness,delete t.roughness;let n=new nS(this.parser,t);n.assignPrimitive(`transparentWithZWrite`,e.transparentWithZWrite),n.assignColor(`shadeColorFactor`,e.shadeColorFactor),n.assignTexture(`shadeMultiplyTexture`,e.shadeMultiplyTexture,!0),n.assignPrimitive(`shadingShiftFactor`,e.shadingShiftFactor),n.assignTexture(`shadingShiftTexture`,e.shadingShiftTexture,!0),n.assignPrimitive(`shadingShiftTextureScale`,e.shadingShiftTexture?.scale),n.assignPrimitive(`shadingToonyFactor`,e.shadingToonyFactor),n.assignPrimitive(`giEqualizationFactor`,e.giEqualizationFactor),n.assignColor(`matcapFactor`,e.matcapFactor),n.assignTexture(`matcapTexture`,e.matcapTexture,!0),n.assignColor(`parametricRimColorFactor`,e.parametricRimColorFactor),n.assignTexture(`rimMultiplyTexture`,e.rimMultiplyTexture,!0),n.assignPrimitive(`rimLightingMixFactor`,e.rimLightingMixFactor),n.assignPrimitive(`parametricRimFresnelPowerFactor`,e.parametricRimFresnelPowerFactor),n.assignPrimitive(`parametricRimLiftFactor`,e.parametricRimLiftFactor),n.assignPrimitive(`outlineWidthMode`,e.outlineWidthMode),n.assignPrimitive(`outlineWidthFactor`,e.outlineWidthFactor),n.assignTexture(`outlineWidthMultiplyTexture`,e.outlineWidthMultiplyTexture,!1),n.assignColor(`outlineColorFactor`,e.outlineColorFactor),n.assignPrimitive(`outlineLightingMixFactor`,e.outlineLightingMixFactor),n.assignTexture(`uvAnimationMaskTexture`,e.uvAnimationMaskTexture,!1),n.assignPrimitive(`uvAnimationScrollXSpeedFactor`,e.uvAnimationScrollXSpeedFactor),n.assignPrimitive(`uvAnimationScrollYSpeedFactor`,e.uvAnimationScrollYSpeedFactor),n.assignPrimitive(`uvAnimationRotationSpeedFactor`,e.uvAnimationRotationSpeedFactor),n.assignPrimitive(`v0CompatShade`,this.v0CompatShade),n.assignPrimitive(`debugMode`,this.debugMode),yield n.pending})}_setupPrimitive(e,t){let n=this._getMToonExtension(t);if(n){e.renderOrder=this._parseRenderOrder(n)+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode==`string`&&e.outlineWidthMode!==`none`&&typeof e.outlineWidthFactor==`number`&&e.outlineWidthFactor>0}_generateOutline(e){let t=e.material;if(!(t instanceof xc)||!this._shouldGenerateOutline(t))return;e.material=[t];let n=t.clone();n.name+=` (Outline)`,n.isOutline=!0,n.side=1,e.material.push(n);let r=e.geometry,i=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,i,0),r.addGroup(0,i,1)}_addToMaterialSet(e){let t=e.material,n=new Set;Array.isArray(t)?t.forEach(e=>n.add(e)):n.add(t);for(let e of n)this._mToonMaterialSet.add(e)}_parseRenderOrder(e){return(e.transparentWithZWrite?0:19)+(e.renderQueueOffsetNumber??0)}};uS.EXTENSION_NAME=`VRMC_materials_mtoon`;var dS=uS,fS=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),pS=class e{get name(){return e.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,t){return fS(this,null,function*(){let n=this._getHDREmissiveMultiplierExtension(e);n!=null&&(console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead."),t.emissiveIntensity=n.emissiveMultiplier)})}_getHDREmissiveMultiplierExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r!=null)return r}};pS.EXTENSION_NAME=`VRMC_materials_hdr_emissiveMultiplier`;var mS=pS,hS=Object.defineProperty,gS=Object.defineProperties,_S=Object.getOwnPropertyDescriptors,vS=Object.getOwnPropertySymbols,yS=Object.prototype.hasOwnProperty,bS=Object.prototype.propertyIsEnumerable,xS=(e,t,n)=>t in e?hS(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,SS=(e,t)=>{for(var n in t||={})yS.call(t,n)&&xS(e,n,t[n]);if(vS)for(var n of vS(t))bS.call(t,n)&&xS(e,n,t[n]);return e},CS=(e,t)=>gS(e,_S(t)),wS=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function TS(e){return e**2.2}var ES=class{get name(){return`VRMMaterialsV0CompatPlugin`}constructor(e){this.parser=e,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let t=this.parser.json;t.extensionsUsed=t.extensionsUsed??[],t.extensionsUsed.indexOf(`KHR_texture_transform`)===-1&&t.extensionsUsed.push(`KHR_texture_transform`)}beforeRoot(){return wS(this,null,function*(){let e=this.parser.json,t=e.extensions?.VRM?.materialProperties;t&&(this._populateRenderQueueMap(t),t.forEach((t,n)=>{let r=e.materials?.[n];if(r==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${n}] of glTF but the material doesn't exist`);return}if(t.shader===`VRM/MToon`){let i=this._parseV0MToonProperties(t,r);e.materials[n]=i}else if(t.shader?.startsWith(`VRM/Unlit`)){let i=this._parseV0UnlitProperties(t,r);e.materials[n]=i}else t.shader===`VRM_USE_GLTFSHADER`||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${t.shader}`)}))})}_parseV0MToonProperties(e,t){let n=e.keywordMap?._ALPHABLEND_ON??!1,r=e.floatProperties?._ZWrite===1&&n,i=this._v0ParseRenderQueue(e),a=e.keywordMap?._ALPHATEST_ON??!1,o=n?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=(e.floatProperties?._CullMode??2)===0,l=this._portTextureTransform(e),u=(e.vectorProperties?._Color??[1,1,1,1]).map((e,t)=>t===3?e:TS(e)),d=e.textureProperties?._MainTex,f=d==null?void 0:{index:d,extensions:SS({},l)},p=e.floatProperties?._BumpScale??1,m=e.textureProperties?._BumpMap,h=m==null?void 0:{index:m,scale:p,extensions:SS({},l)},g=(e.vectorProperties?._EmissionColor??[0,0,0,1]).map(TS),_=e.textureProperties?._EmissionMap,v=_==null?void 0:{index:_,extensions:SS({},l)},y=(e.vectorProperties?._ShadeColor??[.97,.81,.86,1]).map(TS),b=e.textureProperties?._ShadeTexture,x=b==null?void 0:{index:b,extensions:SS({},l)},S=e.floatProperties?._ShadeShift??0,C=e.floatProperties?._ShadeToony??.9;C=mo.lerp(C,1,.5+.5*S),S=-S-(1-C);let w=e.floatProperties?._IndirectLightIntensity??.1,T=w?1-w:void 0,E=e.textureProperties?._SphereAdd,D=E==null?void 0:[1,1,1],O=E==null?void 0:{index:E},k=e.floatProperties?._RimLightingMix??0,A=e.textureProperties?._RimTexture,ee=A==null?void 0:{index:A,extensions:SS({},l)},te=(e.vectorProperties?._RimColor??[0,0,0,1]).map(TS),ne=e.floatProperties?._RimFresnelPower??1,re=e.floatProperties?._RimLift??0,ie=[`none`,`worldCoordinates`,`screenCoordinates`][e.floatProperties?._OutlineWidthMode??0],ae=e.floatProperties?._OutlineWidth??0;ae=.01*ae;let j=e.textureProperties?._OutlineWidthTexture,oe=j==null?void 0:{index:j,extensions:SS({},l)},se=(e.vectorProperties?._OutlineColor??[0,0,0]).map(TS),ce=(e.floatProperties?._OutlineColorMode??0)===1?e.floatProperties?._OutlineLightingMix??1:0,le=e.textureProperties?._UvAnimMaskTexture,ue=le==null?void 0:{index:le,extensions:SS({},l)},M=e.floatProperties?._UvAnimScrollX??0,de=e.floatProperties?._UvAnimScrollY??0;de!=null&&(de=-de);let fe=e.floatProperties?._UvAnimRotation??0,pe={specVersion:`1.0`,transparentWithZWrite:r,renderQueueOffsetNumber:i,shadeColorFactor:y,shadeMultiplyTexture:x,shadingShiftFactor:S,shadingToonyFactor:C,giEqualizationFactor:T,matcapFactor:D,matcapTexture:O,rimLightingMixFactor:k,rimMultiplyTexture:ee,parametricRimColorFactor:te,parametricRimFresnelPowerFactor:ne,parametricRimLiftFactor:re,outlineWidthMode:ie,outlineWidthFactor:ae,outlineWidthMultiplyTexture:oe,outlineColorFactor:se,outlineLightingMixFactor:ce,uvAnimationMaskTexture:ue,uvAnimationScrollXSpeedFactor:M,uvAnimationScrollYSpeedFactor:de,uvAnimationRotationSpeedFactor:fe};return CS(SS({},t),{pbrMetallicRoughness:{baseColorFactor:u,baseColorTexture:f},normalTexture:h,emissiveTexture:v,emissiveFactor:g,alphaMode:o,alphaCutoff:s,doubleSided:c,extensions:{VRMC_materials_mtoon:pe}})}_parseV0UnlitProperties(e,t){let n=e.shader===`VRM/UnlitTransparentZWrite`,r=e.shader===`VRM/UnlitTransparent`||n,i=this._v0ParseRenderQueue(e),a=e.shader===`VRM/UnlitCutout`,o=r?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=this._portTextureTransform(e),l=(e.vectorProperties?._Color??[1,1,1,1]).map(TS),u=e.textureProperties?._MainTex,d=u==null?void 0:{index:u,extensions:SS({},c)},f={specVersion:`1.0`,transparentWithZWrite:n,renderQueueOffsetNumber:i,shadeColorFactor:l,shadeMultiplyTexture:d};return CS(SS({},t),{pbrMetallicRoughness:{baseColorFactor:l,baseColorTexture:d},alphaMode:o,alphaCutoff:s,extensions:{VRMC_materials_mtoon:f}})}_portTextureTransform(e){let t=e.vectorProperties?._MainTex;if(t==null)return{};let n=[t?.[0]??0,t?.[1]??0],r=[t?.[2]??1,t?.[3]??1];return n[1]=1-r[1]-n[1],{KHR_texture_transform:{offset:n,scale:r}}}_v0ParseRenderQueue(e){let t=e.shader===`VRM/UnlitTransparentZWrite`,n=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||t,r=e.floatProperties?._ZWrite===1||t,i=0;if(n){let t=e.renderQueue;t!=null&&(i=r?this._renderQueueMapTransparentZWrite.get(t):this._renderQueueMapTransparent.get(t))}return i}_populateRenderQueueMap(e){let t=new Set,n=new Set;e.forEach(e=>{let r=e.shader===`VRM/UnlitTransparentZWrite`,i=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||r,a=e.floatProperties?._ZWrite===1||r;if(i){let r=e.renderQueue;r!=null&&(a?n.add(r):t.add(r))}}),t.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${t.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(t).sort().forEach((e,n)=>{let r=Math.min(Math.max(n-t.size+1,-9),0);this._renderQueueMapTransparent.set(e,r)}),Array.from(n).sort().forEach((e,t)=>{let n=Math.min(Math.max(t,0),9);this._renderQueueMapTransparentZWrite.set(e,n)})}},DS=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),OS=new U,kS=class extends us{constructor(e){super(),this._attrPosition=new q(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(Da);let t=new J;t.setAttribute(`position`,this._attrPosition);let n=new Cl({color:16711935,depthTest:!1,depthWrite:!1});this._line=new jl(t,n),this.add(this._line),this.constraint=e}updateMatrixWorld(e){OS.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,OS.x,OS.y,OS.z),this.constraint.source&&OS.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,OS.x,OS.y,OS.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(e)}};function AS(e,t){return t.set(e.elements[12],e.elements[13],e.elements[14])}var jS=new U,MS=new U;function NS(e,t){return e.decompose(jS,t,MS),t}function PS(e){return e.invert?e.invert():e.inverse(),e}var FS=class{constructor(e,t){this.destination=e,this.source=t,this.weight=1}},IS=new U,LS=new U,RS=new U,zS=new H,BS=new H,VS=new H,HS=class extends FS{get aimAxis(){return this._aimAxis}set aimAxis(e){this._aimAxis=e,this._v3AimAxis.set(e===`PositiveX`?1:e===`NegativeX`?-1:0,e===`PositiveY`?1:e===`NegativeY`?-1:0,e===`PositiveZ`?1:e===`NegativeZ`?-1:0)}get dependencies(){let e=new Set([this.source]);return this.destination.parent&&e.add(this.destination.parent),e}constructor(e,t){super(e,t),this._aimAxis=`PositiveX`,this._v3AimAxis=new U(1,0,0),this._dstRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let e=zS.identity(),t=BS.identity();this.destination.parent&&(NS(this.destination.parent.matrixWorld,e),PS(t.copy(e)));let n=IS.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(e),r=AS(this.source.matrixWorld,LS).sub(AS(this.destination.matrixWorld,RS)).normalize(),i=VS.setFromUnitVectors(n,r).premultiply(t).multiply(e).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function US(e,t){let n=[e],r=e.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}var WS=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(e){this._constraints.add(e);let t=this._objectConstraintsMap.get(e.destination);t??(t=new Set,this._objectConstraintsMap.set(e.destination,t)),t.add(e)}deleteConstraint(e){this._constraints.delete(e),this._objectConstraintsMap.get(e.destination).delete(e)}setInitState(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.setInitState())}update(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.update())}_processConstraint(e,t,n,r){if(n.has(e))return;if(t.has(e))throw Error(`VRMNodeConstraintManager: Circular dependency detected while updating constraints`);t.add(e);let i=e.dependencies;for(let e of i)US(e,e=>{let i=this._objectConstraintsMap.get(e);if(i)for(let e of i)this._processConstraint(e,t,n,r)});r(e),n.add(e)}},GS=new H,KS=new H,qS=class extends FS{get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._dstRestQuat=new H,this._invSrcRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),PS(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let e=GS.copy(this._invSrcRestQuat).multiply(this.source.quaternion),t=KS.copy(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(t,this.weight)}},JS=new U,YS=new H,XS=new H,ZS=class extends FS{get rollAxis(){return this._rollAxis}set rollAxis(e){this._rollAxis=e,this._v3RollAxis.set(+(e===`X`),+(e===`Y`),+(e===`Z`))}get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._rollAxis=`X`,this._v3RollAxis=new U(1,0,0),this._dstRestQuat=new H,this._invDstRestQuat=new H,this._invSrcRestQuatMulDstRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),PS(this._invDstRestQuat.copy(this._dstRestQuat)),PS(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let e=YS.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),t=JS.copy(this._v3RollAxis).applyQuaternion(e),n=XS.setFromUnitVectors(t,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(n,this.weight)}},QS=new Set([`1.0`,`1.0-beta`]),$S=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return DS(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(t){return DS(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let r=new WS,i=yield this.parser.getDependencies(`node`);return i.forEach((t,a)=>{let o=n.nodes[a]?.extensions?.[e.EXTENSION_NAME];if(o==null)return;let s=o.specVersion;if(!QS.has(s)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`);return}let c=o.constraint;if(c.roll!=null){let e=this._importRollConstraint(t,i,c.roll);r.addConstraint(e)}else if(c.aim!=null){let e=this._importAimConstraint(t,i,c.aim);r.addConstraint(e)}else if(c.rotation!=null){let e=this._importRotationConstraint(t,i,c.rotation);r.addConstraint(e)}}),t.scene.updateMatrixWorld(),r.setInitState(),r})}_importRollConstraint(e,t,n){let{source:r,rollAxis:i,weight:a}=n,o=t[r],s=new ZS(e,o);if(i!=null&&(s.rollAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new kS(s);this.helperRoot.add(e)}return s}_importAimConstraint(e,t,n){let{source:r,aimAxis:i,weight:a}=n,o=t[r],s=new HS(e,o);if(i!=null&&(s.aimAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new kS(s);this.helperRoot.add(e)}return s}_importRotationConstraint(e,t,n){let{source:r,weight:i}=n,a=t[r],o=new qS(e,a);if(i!=null&&(o.weight=i),this.helperRoot){let e=new kS(o);this.helperRoot.add(e)}return o}};$S.EXTENSION_NAME=`VRMC_node_constraint`;var eC=$S,tC=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),nC=class{},rC=new U,iC=new U,aC=class extends nC{get type(){return`capsule`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.tail=e?.tail??new U(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){rC.setFromMatrixPosition(e),iC.subVectors(this.tail,this.offset).applyMatrix4(e),iC.sub(rC);let i=iC.lengthSq();r.copy(t).sub(rC);let a=iC.dot(r);a<=0||(i<=a||iC.multiplyScalar(a/i),r.sub(iC));let o=r.length(),s=this.inside?this.radius-n-o:o-n-this.radius;return s<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),s}},oC=new U,sC=new W,cC=class extends nC{get type(){return`plane`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.normal=e?.normal??new U(0,0,1)}calculateCollision(e,t,n,r){r.setFromMatrixPosition(e),r.negate().add(t),sC.getNormalMatrix(e),oC.copy(this.normal).applyNormalMatrix(sC).normalize();let i=r.dot(oC)-n;return r.copy(oC),i}},lC=new U,uC=class extends nC{get type(){return`sphere`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){r.subVectors(t,lC.setFromMatrixPosition(e));let i=r.length(),a=this.inside?this.radius-n-i:i-n-this.radius;return a<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),a}},dC=new U,fC=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new U,this._currentTail=new U,this._shape=e,this._attrPos=new q(new Float32Array(396),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0);let n=dC.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),e=!0),e&&this._buildPosition()}_buildPosition(){dC.copy(this._currentTail).sub(this._currentOffset);let e=dC.length()/this._currentRadius;for(let t=0;t<=16;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(t,-Math.sin(n),-Math.cos(n),0),this._attrPos.setXYZ(17+t,e+Math.sin(n),Math.cos(n),0),this._attrPos.setXYZ(34+t,-Math.sin(n),0,-Math.cos(n)),this._attrPos.setXYZ(51+t,e+Math.sin(n),0,Math.cos(n))}for(let t=0;t<32;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(68+t,0,Math.sin(n),Math.cos(n)),this._attrPos.setXYZ(100+t,e,Math.sin(n),Math.cos(n))}let t=Math.atan2(dC.y,Math.sqrt(dC.x*dC.x+dC.z*dC.z)),n=-Math.atan2(dC.z,dC.x);this.rotateZ(t),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<34;e++){let t=(e+1)%34;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(68+e*2,34+e,34+t)}for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(136+e*2,68+e,68+t),this._attrIndex.setXY(200+e*2,100+e,100+t)}this._attrIndex.needsUpdate=!0}},pC=class extends J{constructor(e){super(),this.worldScale=1,this._currentOffset=new U,this._currentNormal=new U,this._shape=e,this._attrPos=new q(new Float32Array(18),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},mC=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new U,this._shape=e,this._attrPos=new q(new Float32Array(288),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.needsUpdate=!0}},hC=new U,gC=class extends us{constructor(e){if(super(),this.matrixAutoUpdate=!1,this.collider=e,this.collider.shape instanceof uC)this._geometry=new mC(this.collider.shape);else if(this.collider.shape instanceof aC)this._geometry=new fC(this.collider.shape);else if(this.collider.shape instanceof cC)this._geometry=new pC(this.collider.shape);else throw Error(`VRMSpringBoneColliderHelper: Unknown collider shape type detected`);let t=new Cl({color:16711935,depthTest:!1,depthWrite:!1});this._line=new Fl(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=hC.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},_C=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new U,this._springBone=e,this._attrPos=new q(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},vC=new U,yC=class extends us{constructor(e){super(),this.matrixAutoUpdate=!1,this.springBone=e,this._geometry=new _C(this.springBone);let t=new Cl({color:16776960,depthTest:!1,depthWrite:!1});this._line=new Fl(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=vC.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},bC=class extends ls{constructor(e){super(),this.colliderMatrix=new G,this.shape=e}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),xC(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function xC(e,t,n){let r=t.elements;e.copy(t),n&&(e.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],e.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],e.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var SC=new G;function CC(e){return e.invert?e.invert():e.getInverse(SC.copy(e)),e}var wC=class{constructor(e){this._inverseCache=new G,this._shouldUpdateInverse=!0,this.matrix=e;let t={set:(e,t,n)=>(this._shouldUpdateInverse=!0,e[t]=n,!0)};this._originalElements=e.elements,e.elements=new Proxy(e.elements,t)}get inverse(){return this._shouldUpdateInverse&&=(CC(this._inverseCache.copy(this.matrix)),!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},TC=new G,EC=new U,DC=new U,OC=new U,kC=new U,AC=new G,jC=class{constructor(e,t,n={},r=[]){this._currentTail=new U,this._prevTail=new U,this._boneAxis=new U,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new G,this._initialLocalRotation=new H,this._initialLocalChildPosition=new U,this.bone=e,this.bone.matrixAutoUpdate=!1,this.child=t,this.settings={hitRadius:n.hitRadius??0,stiffness:n.stiffness??1,gravityPower:n.gravityPower??0,gravityDir:n.gravityDir?.clone()??new U(0,-1,0),dragForce:n.dragForce??.4},this.colliderGroups=r}get dependencies(){let e=new Set,t=this.bone.parent;t&&e.add(t);for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++)e.add(this.colliderGroups[t].colliders[n]);return e}get center(){return this._center}set center(e){this._center?.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=e,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new wC(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:TC}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail)}update(e){if(e<=0)return;this._calcWorldSpaceBoneLength();let t=DC.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);kC.copy(this._currentTail).add(EC.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(t,this.settings.stiffness*e).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*e),OC.setFromMatrixPosition(this.bone.matrixWorld),kC.sub(OC).normalize().multiplyScalar(this._worldSpaceBoneLength).add(OC),this._collision(kC),this._prevTail.copy(this._currentTail),this._currentTail.copy(kC).applyMatrix4(this._getMatrixWorldToCenter());let n=AC.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,EC.copy(kC).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(e){for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++){let r=this.colliderGroups[t].colliders[n],i=r.shape.calculateCollision(r.colliderMatrix,e,this.settings.hitRadius,EC);if(i<0){e.addScaledVector(EC,-i),e.sub(OC);let t=e.length();e.multiplyScalar(this._worldSpaceBoneLength/t).add(OC)}}}_calcWorldSpaceBoneLength(){EC.setFromMatrixPosition(this.bone.matrixWorld),this.child?DC.setFromMatrixPosition(this.child.matrixWorld):(DC.copy(this._initialLocalChildPosition),DC.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=EC.sub(DC).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:TC}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:TC}};function MC(e,t){let n=[],r=e;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}function NC(e,t){e.children.forEach(e=>{t(e)||NC(e,t)})}function PC(e){let t=new Map;for(let n of e){let r=n;do{let n=(t.get(r)??0)+1;if(n===e.size)return r;t.set(r,n),r=r.parent}while(r!==null)}return null}var FC=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn(`VRMSpringBoneManager: springBones is deprecated. use joints instead.`),this._joints}get colliderGroups(){let e=new Set;return this._joints.forEach(t=>{t.colliderGroups.forEach(t=>{e.add(t)})}),Array.from(e)}get colliders(){let e=new Set;return this.colliderGroups.forEach(t=>{t.colliders.forEach(t=>{e.add(t)})}),Array.from(e)}addJoint(e){this._joints.add(e);let t=this._objectSpringBonesMap.get(e.bone);t??(t=new Set,this._objectSpringBonesMap.set(e.bone,t)),t.add(e),this._isSortedJointsDirty=!0}addSpringBone(e){console.warn(`VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead.`),this.addJoint(e)}deleteJoint(e){this._joints.delete(e),this._objectSpringBonesMap.get(e.bone).delete(e),this._isSortedJointsDirty=!0}deleteSpringBone(e){console.warn(`VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead.`),this.deleteJoint(e)}setInitState(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.setInitState()}}reset(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.reset()}}update(e){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let t=0;t<this._sortedJoints.length;t++){let n=this._sortedJoints[t];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(e),NC(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let e=[],t=new Set,n=new Set,r=new Set;for(let i of this._joints)this._insertJointSort(i,t,n,e,r);this._sortedJoints=e;let i=PC(r);this._ancestors=[],i&&(this._ancestors.push(i),NC(i,e=>(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(this._ancestors.push(e),!1))),this._isSortedJointsDirty=!1}_insertJointSort(e,t,n,r,i){if(n.has(e))return;if(t.has(e)){this._hasWarnedCircularDependency||=(console.warn(`VRMSpringBoneManager: Circular dependency detected`),!0);return}t.add(e);let a=e.dependencies;for(let e of a){let a=!1,o=null;MC(e,e=>{let s=this._objectSpringBonesMap.get(e);if(s)for(let e of s)a=!0,this._insertJointSort(e,t,n,r,i);else a||(o=e)}),o&&i.add(o)}r.push(e),n.add(e)}_relevantChildrenUpdated(e){return(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(e.updateWorldMatrix(!1,!1),!1)}},IC=`VRMC_springBone_extended_collider`,LC=new Set([`1.0`,`1.0-beta`]),RC=new Set([`1.0`]),zC=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.jointHelperRoot=t?.jointHelperRoot,this.colliderHelperRoot=t?.colliderHelperRoot,this.useExtendedColliders=t?.useExtendedColliders??!0}afterRoot(e){return tC(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return tC(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(t){return tC(this,null,function*(){var n;let r=t.parser.json;if(r.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let i=new FC,a=yield t.parser.getDependencies(`node`),o=r.extensions?.[e.EXTENSION_NAME];if(!o)return null;let s=o.specVersion;if(!LC.has(s))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`),null;let c=o.colliders?.map((t,n)=>{let r=a[t.node];if(r==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} attempted to reference a node #${t.node} but not found. Skipping the collider`),null;let i=t.shape,o=t.extensions?.[IC];if(this.useExtendedColliders&&o!=null){let t=o.specVersion;if(!RC.has(t))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${IC} specVersion "${t}". Fallbacking to the ${e.EXTENSION_NAME} definition`);else{let e=o.shape;if(e.sphere)return this._importSphereCollider(r,{offset:new U().fromArray(e.sphere.offset??[0,0,0]),radius:e.sphere.radius??0,inside:e.sphere.inside??!1});if(e.capsule)return this._importCapsuleCollider(r,{offset:new U().fromArray(e.capsule.offset??[0,0,0]),radius:e.capsule.radius??0,tail:new U().fromArray(e.capsule.tail??[0,0,0]),inside:e.capsule.inside??!1});if(e.plane)return this._importPlaneCollider(r,{offset:new U().fromArray(e.plane.offset??[0,0,0]),normal:new U().fromArray(e.plane.normal??[0,0,1])})}}if(i.sphere)return this._importSphereCollider(r,{offset:new U().fromArray(i.sphere.offset??[0,0,0]),radius:i.sphere.radius??0,inside:!1});if(i.capsule)return this._importCapsuleCollider(r,{offset:new U().fromArray(i.capsule.offset??[0,0,0]),radius:i.capsule.radius??0,tail:new U().fromArray(i.capsule.tail??[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} has no valid shape. Skipping the collider`)}),l=o.colliderGroups?.map((e,t)=>({colliders:(e.colliders??[]).map(e=>c?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a collider #${e} but not found. Skipping the collider`),null)).filter(e=>e!=null),name:e.name}));return(n=o.springs)==null||n.forEach((e,t)=>{let n=e.joints,r=e.colliderGroups?.map(e=>l?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null),o=e.center==null?void 0:a[e.center],s;n.forEach(e=>{if(s){let t=a[s.node],n=a[e.node],c={hitRadius:s.hitRadius,dragForce:s.dragForce,gravityPower:s.gravityPower,stiffness:s.stiffness,gravityDir:s.gravityDir==null?void 0:new U().fromArray(s.gravityDir)},l=this._importJoint(t,n,c,r);o&&(l.center=o),i.addJoint(l)}s=e})}),i.setInitState(),i})}_v0Import(e){return tC(this,null,function*(){let t=e.parser.json;if(t.extensionsUsed?.indexOf(`VRM`)===-1)return null;let n=t.extensions?.VRM?.secondaryAnimation;if(!n)return null;let r=n?.boneGroups;if(!r)return null;let i=new FC,a=yield e.parser.getDependencies(`node`),o=n.colliderGroups?.map((e,t)=>{let n=a[e.node];return n==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a node #${e.node} but not found. Skipping the collider group`),null):{colliders:(e.colliders??[]).map((e,t)=>{let r=new U(0,0,0);return e.offset&&r.set(e.offset.x??0,e.offset.y??0,e.offset.z?-e.offset.z:0),this._importSphereCollider(n,{offset:r,radius:e.radius??0,inside:!1})})}});return r?.forEach((e,t)=>{let n=e.bones;n&&n.forEach(n=>{let r=a[n];if(r==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${t} attempted to reference a node #${n} but not found. Skipping the node`);return}let s=new U;e.gravityDir?s.set(e.gravityDir.x??0,e.gravityDir.y??0,e.gravityDir.z??0):s.set(0,-1,0);let c=e.center==null?void 0:a[e.center],l={hitRadius:e.hitRadius,dragForce:e.dragForce,gravityPower:e.gravityPower,stiffness:e.stiffiness,gravityDir:s},u=e.colliderGroups?.map(e=>o?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null);r.traverse(e=>{let t=e.children[0]??null,n=this._importJoint(e,t,l,u);c&&(n.center=c),i.addJoint(n)})})}),e.scene.updateMatrixWorld(),i.setInitState(),i})}_importJoint(e,t,n,r){let i=new jC(e,t,n,r);if(this.jointHelperRoot){let e=new yC(i);this.jointHelperRoot.add(e),e.renderOrder=this.jointHelperRoot.renderOrder}return i}_importSphereCollider(e,t){let n=new bC(new uC(t));if(e.add(n),this.colliderHelperRoot){let e=new gC(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importCapsuleCollider(e,t){let n=new bC(new aC(t));if(e.add(n),this.colliderHelperRoot){let e=new gC(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importPlaneCollider(e,t){let n=new bC(new cC(t));if(e.add(n),this.colliderHelperRoot){let e=new gC(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}};zC.EXTENSION_NAME=`VRMC_springBone`;var BC=zC,VC=class{get name(){return`VRMLoaderPlugin`}constructor(e,t){this.parser=e;let n=t?.helperRoot,r=t?.autoUpdateHumanBones;this.expressionPlugin=t?.expressionPlugin??new Lb(e),this.firstPersonPlugin=t?.firstPersonPlugin??new Vb(e),this.humanoidPlugin=t?.humanoidPlugin??new ox(e,{helperRoot:n,autoUpdateHumanBones:r}),this.lookAtPlugin=t?.lookAtPlugin??new Hx(e,{helperRoot:n}),this.metaPlugin=t?.metaPlugin??new Gx(e),this.mtoonMaterialPlugin=t?.mtoonMaterialPlugin??new dS(e),this.materialsHDREmissiveMultiplierPlugin=t?.materialsHDREmissiveMultiplierPlugin??new mS(e),this.materialsV0CompatPlugin=t?.materialsV0CompatPlugin??new ES(e),this.springBonePlugin=t?.springBonePlugin??new BC(e,{colliderHelperRoot:n,jointHelperRoot:n}),this.nodeConstraintPlugin=t?.nodeConstraintPlugin??new eC(e,{helperRoot:n})}beforeRoot(){return _b(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return _b(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){return this.mtoonMaterialPlugin.getMaterialType(e)??null}extendMaterialParams(e,t){return _b(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,t),yield this.mtoonMaterialPlugin.extendMaterialParams(e,t)})}afterRoot(e){return _b(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let t=e.userData.vrmMeta,n=e.userData.vrmHumanoid;if(t&&n){let r=new qx({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:n,lookAt:e.userData.vrmLookAt,meta:t,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};function HC(e){let t=new Set;return e.traverse(e=>{if(!e.isMesh)return;let n=e;t.add(n)}),t}function UC(e,t,n){if(t.size===1){let n=t.values().next().value;if(n.weight===1)return e[n.index]}let r=new Float32Array(e[0].count*3),i=0;if(n)i=1;else for(let e of t)i+=e.weight;for(let n of t){let t=e[n.index],a=n.weight/i;for(let e=0;e<t.count;e++)r[e*3+0]+=t.getX(e)*a,r[e*3+1]+=t.getY(e)*a,r[e*3+2]+=t.getZ(e)*a}return new q(r,3)}function WC(e){let t=HC(e.scene),n=new Map,r=e.expressionManager?.expressionMap;if(r!=null)for(let[e,t]of Object.entries(r)){let r=new Set;for(let i of t.binds)if(i instanceof jb){if(i.weight!==0)for(let t of i.primitives){let r=n.get(t);r??(r=new 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t)n.has(e.geometry)&&(e.geometry=tw(e.geometry)),n.add(e.geometry);let r=new Map;for(let e of n){let t=e.getAttribute(`skinIndex`),n=r.get(t)??new Map;r.set(t,n);let i=e.getAttribute(`skinWeight`),a=YC(t,i);n.set(i,a)}let i=new Map;for(let e of t){let t=XC(e,r);i.set(e,t)}let a=[];for(let[e,t]of i){let n=!1;for(let r of a)if(ZC(t,r.boneInverseMap)){n=!0,r.meshes.add(e);for(let[e,n]of t)r.boneInverseMap.set(e,n);break}n||a.push({boneInverseMap:t,meshes:new Set([e])})}let o=new Map,s=new ew,c=new ew,l=new ew;for(let e of a){let{boneInverseMap:t,meshes:n}=e,r=Array.from(t.keys()),i=new al(r,Array.from(t.values())),a=c.getOrCreate(i);for(let e of n){let t=e.geometry.getAttribute(`skinIndex`),n=s.getOrCreate(t),i=e.skeleton.bones,c=`${n};${a};${i.map(e=>l.getOrCreate(e)).join(`,`)}`,u=o.get(c);u??(u=t.clone(),QC(u,i,r),o.set(c,u)),e.geometry.setAttribute(`skinIndex`,u)}for(let e of n)e.bind(i,new G)}}function JC(e){let t=new Set;return e.traverse(e=>{if(!e.isSkinnedMesh)return;let n=e;t.add(n)}),t}function YC(e,t){let n=new Set;for(let r=0;r<e.count;r++)for(let i=0;i<e.itemSize;i++){let a=GC(e,r,i);GC(t,r,i)!==0&&n.add(a)}return n}function XC(e,t){let n=new Map,r=e.skeleton,i=e.geometry,a=i.getAttribute(`skinIndex`),o=i.getAttribute(`skinWeight`),s=t.get(a)?.get(o);if(!s)throw Error(`Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.`);for(let e of s)n.set(r.bones[e],r.boneInverses[e]);return n}function ZC(e,t){for(let[n,r]of e.entries()){let e=t.get(n);if(e!=null&&!$C(r,e))return!1}return!0}function QC(e,t,n){let r=new Map;for(let e of t)r.set(e,r.size);let i=new Map;for(let[e,t]of n.entries()){let n=r.get(t);i.set(n,e)}for(let t=0;t<e.count;t++)for(let n=0;n<e.itemSize;n++){let r=GC(e,t,n),a=i.get(r);KC(e,t,n,a)}e.needsUpdate=!0}function $C(e,t,n){if(n||=1e-4,e.elements.length!=t.elements.length)return!1;for(let r=0,i=e.elements.length;r<i;r++)if(Math.abs(e.elements[r]-t.elements[r])>n)return!1;return!0}var ew=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let t=this._objectIndexMap.get(e);return t??(t=this._index,this._objectIndexMap.set(e,t),this._index++),t}};function tw(e){let t=new J;t.name=e.name,t.setIndex(e.index);for(let[n,r]of Object.entries(e.attributes))t.setAttribute(n,r);for(let[n,r]of Object.entries(e.morphAttributes)){let e=n;t.morphAttributes[e]=r.concat()}t.morphTargetsRelative=e.morphTargetsRelative,t.groups=[];for(let n of e.groups)t.addGroup(n.start,n.count,n.materialIndex);return t.boundingSphere=e.boundingSphere?.clone()??null,t.boundingBox=e.boundingBox?.clone()??null,t.drawRange.start=e.drawRange.start,t.drawRange.count=e.drawRange.count,t.userData=e.userData,t}function nw(e){if(Object.values(e).forEach(e=>{e?.isTexture&&e.dispose()}),e.isShaderMaterial){let t=e.uniforms;t&&Object.values(t).forEach(e=>{let t=e.value;t?.isTexture&&t.dispose()})}e.dispose()}function rw(e){let t=e.geometry;t&&t.dispose();let n=e.skeleton;n&&n.dispose();let r=e.material;r&&(Array.isArray(r)?r.forEach(e=>nw(e)):r&&nw(r))}function iw(e){e.traverse(rw)}function aw(e,t){console.warn(`VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. 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This function will be removed in the next major version.`);let n=t?.experimentalSameBoneCounts??!1,r=[];e.traverse(e=>{e.type===`SkinnedMesh`&&r.push(e)});let i=new Map,a=0;for(let e of r){let t=e.geometry.getAttribute(`skinIndex`);if(i.has(t))continue;let n=new Map,r=new Map;for(let e=0;e<t.count;e++)for(let i=0;i<t.itemSize;i++){let a=GC(t,e,i),o=n.get(a);o??(o=n.size,n.set(a,o),r.set(o,a)),KC(t,e,i,o)}t.needsUpdate=!0,i.set(t,r),a=Math.max(a,n.size)}for(let e of r){let t=e.geometry.getAttribute(`skinIndex`),r=i.get(t),o=[],s=[],c=n?a:r.size;for(let t=0;t<c;t++){let n=r.get(t)??0;o.push(e.skeleton.bones[n]),s.push(e.skeleton.boneInverses[n])}let l=new al(o,s);e.bind(l,new G)}}function ow(e,t){let n=e.position.count,r=Array(n),i=0,a=t.array;for(let e=0;e<a.length;e++){let t=a[e];r[t]||(r[t]=!0,i++)}return{isVertexUsed:r,vertexCount:n,verticesUsed:i}}function sw(e){let t=[],n=[],r=0;for(let i=0;i<e.length;i++)if(e[i]){let e=r++;t[i]=e,n[e]=i}return{originalIndexNewIndexMap:t,newIndexOriginalIndexMap:n}}function cw(e,t){t.name=e.name,t.morphTargetsRelative=e.morphTargetsRelative,e.groups.forEach(e=>{t.addGroup(e.start,e.count,e.materialIndex)}),t.boundingBox=e.boundingBox?.clone()??null,t.boundingSphere=e.boundingSphere?.clone()??null,t.setDrawRange(e.drawRange.start,e.drawRange.count),t.userData=e.userData}function lw(e,t,n){let r=t.array,i=new r.constructor(r.length);for(let e=0;e<r.length;e++)i[e]=n[r[e]];e.setIndex(new q(i,t.itemSize,t.normalized))}function uw(e,t,n){let r=e.constructor,i=new r(t.length*n),a=!0;for(let r=0;r<t.length;r++){let o=t[r]*n,s=r*n;for(let t=0;t<n;t++){let n=e[o+t];i[s+t]=n,a&&=n===0}}return[i,a]}function dw(e){let t=new Map,n=[];for(let[r,i]of Object.entries(e))if(i.isInterleavedBufferAttribute){let e=i,n=e.data,a=t.get(n)??[];t.set(n,a),a.push([r,e])}else{let e=i;n.push([r,e])}return[t,n]}function fw(e,t,n){let[r,i]=dw(t);for(let[t,i]of r){let r=t.array,{stride:a}=t,[o,s]=uw(r,n,a),c=new _c(o,a);c.setUsage(t.usage);for(let[t,n]of i){let{itemSize:r,offset:i,normalized:a}=n,o=new yc(c,r,i,a);e.setAttribute(t,o)}}for(let[t,r]of i){let i=r.array,{itemSize:a,normalized:o}=r,[s,c]=uw(i,n,a);e.setAttribute(t,new q(s,a,o))}}function pw(e){let t=new Map,n=[];for(let[r,i]of Object.entries(e)){let e=r;for(let r=0;r<i.length;r++){let a=i[r];if(a.isInterleavedBufferAttribute){let n=a,i=n.data,o=t.get(i)??[];t.set(i,o),o.push([e,r,n])}else{let t=a;n.push([e,r,t])}}}return[t,n]}function mw(e,t,n){let r=!0,[i,a]=pw(t),o={};for(let[e,t]of i){let i=e.array,{stride:a}=e,[s,c]=uw(i,n,a);r&&=c;let l=new _c(s,a);l.setUsage(e.usage);for(let[e,n,r]of t){let{itemSize:t,offset:i,normalized:a}=r,s=new yc(l,t,i,a);o[e]??(o[e]=[]),o[e][n]=s}}for(let[e,t,i]of a){let a=i,s=a.array,{itemSize:c,normalized:l}=a,[u,d]=uw(s,n,c);r&&=d,o[e]??(o[e]=[]),o[e][t]=new q(u,c,l)}e.morphAttributes=r?{}:o}function hw(e){let t=new Map;e.traverse(e=>{if(!e.isMesh)return;let n=e,r=n.geometry,i=r.index;if(i==null)return;let a=t.get(r);if(a!=null){n.geometry=a;return}let{isVertexUsed:o,vertexCount:s,verticesUsed:c}=ow(r.attributes,i);if(c===s)return;let{originalIndexNewIndexMap:l,newIndexOriginalIndexMap:u}=sw(o),d=new J;cw(r,d),t.set(r,d),lw(d,i,l),fw(d,r.attributes,u),mw(d,r.morphAttributes,u),n.geometry=d}),Array.from(t.keys()).forEach(e=>{e.dispose()})}function gw(e){e.meta?.metaVersion===`0`&&(e.scene.rotation.y=Math.PI)}var _w=class{constructor(){}};_w.combineMorphs=WC,_w.combineSkeletons=qC,_w.deepDispose=iw,_w.removeUnnecessaryJoints=aw,_w.removeUnnecessaryVertices=hw,_w.rotateVRM0=gw;function vw(e,t){if(t===0)return console.warn(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.`),e;if(t===2||t===1){let n=e.getIndex();if(n===null){let t=[],r=e.getAttribute(`position`);if(r!==void 0){for(let e=0;e<r.count;e++)t.push(e);e.setIndex(t),n=e.getIndex()}else return console.error(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. 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r=0;r<e.children.length;r++)bw(e.children[r],t.children[r],n)}var xw=class extends Bu{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(e){return new Ow(e)}),this.register(function(e){return new kw(e)}),this.register(function(e){return new Rw(e)}),this.register(function(e){return new zw(e)}),this.register(function(e){return new Bw(e)}),this.register(function(e){return new jw(e)}),this.register(function(e){return new Mw(e)}),this.register(function(e){return new Nw(e)}),this.register(function(e){return new Pw(e)}),this.register(function(e){return new Dw(e)}),this.register(function(e){return new Fw(e)}),this.register(function(e){return new Aw(e)}),this.register(function(e){return new Lw(e)}),this.register(function(e){return new Iw(e)}),this.register(function(e){return new Tw(e)}),this.register(function(e){return new Vw(e,ww.EXT_MESHOPT_COMPRESSION)}),this.register(function(e){return new Vw(e,ww.KHR_MESHOPT_COMPRESSION)}),this.register(function(e){return new Hw(e)})}load(e,t,n,r){let i=this,a;if(this.resourcePath!==``)a=this.resourcePath;else if(this.path!==``){let t=hd.extractUrlBase(e);a=hd.resolveURL(t,this.path)}else a=hd.extractUrlBase(e);this.manager.itemStart(e);let o=function(t){r?r(t):console.error(t),i.manager.itemError(e),i.manager.itemEnd(e)},s=new Uu(this.manager);s.setPath(this.path),s.setResponseType(`arraybuffer`),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(n){try{i.parse(n,a,function(n){t(n),i.manager.itemEnd(e)},o)}catch(e){o(e)}},n,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,r){let i,a={},o={},s=new TextDecoder;if(typeof e==`string`)i=JSON.parse(e);else if(e instanceof ArrayBuffer)if(s.decode(new Uint8Array(e,0,4))===Uw){try{a[ww.KHR_BINARY_GLTF]=new Kw(e)}catch(e){r&&r(e);return}i=JSON.parse(a[ww.KHR_BINARY_GLTF].content)}else i=JSON.parse(s.decode(e));else i=e;if(i.asset===void 0||i.asset.version[0]<2){r&&r(Error(`THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.`));return}let c=new vT(i,{path:t||this.resourcePath||``,crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){let t=this.pluginCallbacks[e](c);t.name||console.error(`THREE.GLTFLoader: Invalid plugin found: missing name`),o[t.name]=t,a[t.name]=!0}if(i.extensionsUsed)for(let e=0;e<i.extensionsUsed.length;++e){let t=i.extensionsUsed[e],n=i.extensionsRequired||[];switch(t){case ww.KHR_MATERIALS_UNLIT:a[t]=new Ew;break;case ww.KHR_DRACO_MESH_COMPRESSION:a[t]=new qw(i,this.dracoLoader);break;case ww.KHR_TEXTURE_TRANSFORM:a[t]=new Jw;break;case ww.KHR_MESH_QUANTIZATION:a[t]=new Yw;break;default:n.indexOf(t)>=0&&o[t]===void 0&&console.warn(`THREE.GLTFLoader: Unknown extension "`+t+`".`)}}c.setExtensions(a),c.setPlugins(o),c.parse(n,r)}parseAsync(e,t){let n=this;return new Promise(function(r,i){n.parse(e,t,r,i)})}};function Sw(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}function Cw(e,t,n){let r=e.json.materials[t];return r.extensions&&r.extensions[n]?r.extensions[n]:null}var ww={KHR_BINARY_GLTF:`KHR_binary_glTF`,KHR_DRACO_MESH_COMPRESSION:`KHR_draco_mesh_compression`,KHR_LIGHTS_PUNCTUAL:`KHR_lights_punctual`,KHR_MATERIALS_CLEARCOAT:`KHR_materials_clearcoat`,KHR_MATERIALS_DISPERSION:`KHR_materials_dispersion`,KHR_MATERIALS_IOR:`KHR_materials_ior`,KHR_MATERIALS_SHEEN:`KHR_materials_sheen`,KHR_MATERIALS_SPECULAR:`KHR_materials_specular`,KHR_MATERIALS_TRANSMISSION:`KHR_materials_transmission`,KHR_MATERIALS_IRIDESCENCE:`KHR_materials_iridescence`,KHR_MATERIALS_ANISOTROPY:`KHR_materials_anisotropy`,KHR_MATERIALS_UNLIT:`KHR_materials_unlit`,KHR_MATERIALS_VOLUME:`KHR_materials_volume`,KHR_TEXTURE_BASISU:`KHR_texture_basisu`,KHR_TEXTURE_TRANSFORM:`KHR_texture_transform`,KHR_MESH_QUANTIZATION:`KHR_mesh_quantization`,KHR_MATERIALS_EMISSIVE_STRENGTH:`KHR_materials_emissive_strength`,EXT_MATERIALS_BUMP:`EXT_materials_bump`,EXT_TEXTURE_WEBP:`EXT_texture_webp`,EXT_TEXTURE_AVIF:`EXT_texture_avif`,EXT_MESHOPT_COMPRESSION:`EXT_meshopt_compression`,KHR_MESHOPT_COMPRESSION:`KHR_meshopt_compression`,EXT_MESH_GPU_INSTANCING:`EXT_mesh_gpu_instancing`},Tw=class{constructor(e){this.parser=e,this.name=ww.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){let e=this.parser,t=this.parser.json.nodes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){let t=this.parser,n=`light:`+e,r=t.cache.get(n);if(r)return r;let i=t.json,a=((i.extensions&&i.extensions[this.name]||{}).lights||[])[e],o,s=new K(16777215);a.color!==void 0&&s.setRGB(a.color[0],a.color[1],a.color[2],Sa);let c=a.range===void 0?0:a.range;switch(a.type){case`directional`:o=new pd(s),o.target.position.set(0,0,-1),o.add(o.target);break;case`point`:o=new ud(s),o.distance=c;break;case`spot`:o=new cd(s),o.distance=c,a.spot=a.spot||{},a.spot.innerConeAngle=a.spot.innerConeAngle===void 0?0:a.spot.innerConeAngle,a.spot.outerConeAngle=a.spot.outerConeAngle===void 0?Math.PI/4:a.spot.outerConeAngle,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw Error(`THREE.GLTFLoader: Unexpected light type: `+a.type)}return o.position.set(0,0,0),uT(o,a),a.intensity!==void 0&&(o.intensity=a.intensity),o.name=t.createUniqueName(a.name||`light_`+e),r=Promise.resolve(o),t.cache.add(n,r),r}getDependency(e,t){if(e===`light`)return this._loadLight(t)}createNodeAttachment(e){let t=this,n=this.parser,r=n.json.nodes[e],i=(r.extensions&&r.extensions[this.name]||{}).light;return i===void 0?null:this._loadLight(i).then(function(e){return n._getNodeRef(t.cache,i,e)})}},Ew=class{constructor(){this.name=ww.KHR_MATERIALS_UNLIT}getMaterialType(){return Ac}extendParams(e,t,n){let r=[];e.color=new K(1,1,1),e.opacity=1;let i=t.pbrMetallicRoughness;if(i){if(Array.isArray(i.baseColorFactor)){let t=i.baseColorFactor;e.color.setRGB(t[0],t[1],t[2],Sa),e.opacity=t[3]}i.baseColorTexture!==void 0&&r.push(n.assignTexture(e,`map`,i.baseColorTexture,xa))}return Promise.all(r)}},Dw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);return n===null||n.emissiveStrength!==void 0&&(t.emissiveIntensity=n.emissiveStrength),Promise.resolve()}},Ow=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(n.clearcoatFactor!==void 0&&(t.clearcoat=n.clearcoatFactor),n.clearcoatTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatMap`,n.clearcoatTexture)),n.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=n.clearcoatRoughnessFactor),n.clearcoatRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatRoughnessMap`,n.clearcoatRoughnessTexture)),n.clearcoatNormalTexture!==void 0&&(r.push(this.parser.assignTexture(t,`clearcoatNormalMap`,n.clearcoatNormalTexture)),n.clearcoatNormalTexture.scale!==void 0)){let e=n.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new V(e,e)}return Promise.all(r)}},kw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_DISPERSION}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);return n===null||(t.dispersion=n.dispersion===void 0?0:n.dispersion),Promise.resolve()}},Aw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.iridescenceFactor!==void 0&&(t.iridescence=n.iridescenceFactor),n.iridescenceTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceMap`,n.iridescenceTexture)),n.iridescenceIor!==void 0&&(t.iridescenceIOR=n.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),n.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=n.iridescenceThicknessMinimum),n.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=n.iridescenceThicknessMaximum),n.iridescenceThicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceThicknessMap`,n.iridescenceThicknessTexture)),Promise.all(r)}},jw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_SHEEN}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(t.sheenColor=new K(0,0,0),t.sheenRoughness=0,t.sheen=1,n.sheenColorFactor!==void 0){let e=n.sheenColorFactor;t.sheenColor.setRGB(e[0],e[1],e[2],Sa)}return n.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=n.sheenRoughnessFactor),n.sheenColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenColorMap`,n.sheenColorTexture,xa)),n.sheenRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenRoughnessMap`,n.sheenRoughnessTexture)),Promise.all(r)}},Mw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.transmissionFactor!==void 0&&(t.transmission=n.transmissionFactor),n.transmissionTexture!==void 0&&r.push(this.parser.assignTexture(t,`transmissionMap`,n.transmissionTexture)),Promise.all(r)}},Nw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_VOLUME}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.thickness=n.thicknessFactor===void 0?0:n.thicknessFactor,n.thicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`thicknessMap`,n.thicknessTexture)),t.attenuationDistance=n.attenuationDistance||1/0;let i=n.attenuationColor||[1,1,1];return t.attenuationColor=new K().setRGB(i[0],i[1],i[2],Sa),Promise.all(r)}},Pw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_IOR}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);return n===null?Promise.resolve():(t.ior=n.ior===void 0?1.5:n.ior,t.ior===0&&(t.ior=1e3),Promise.resolve())}},Fw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_SPECULAR}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.specularIntensity=n.specularFactor===void 0?1:n.specularFactor,n.specularTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularIntensityMap`,n.specularTexture));let i=n.specularColorFactor||[1,1,1];return t.specularColor=new K().setRGB(i[0],i[1],i[2],Sa),n.specularColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularColorMap`,n.specularColorTexture,xa)),Promise.all(r)}},Iw=class{constructor(e){this.parser=e,this.name=ww.EXT_MATERIALS_BUMP}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return t.bumpScale=n.bumpFactor===void 0?1:n.bumpFactor,n.bumpTexture!==void 0&&r.push(this.parser.assignTexture(t,`bumpMap`,n.bumpTexture)),Promise.all(r)}},Lw=class{constructor(e){this.parser=e,this.name=ww.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){return Cw(this.parser,e,this.name)===null?null:mu}extendMaterialParams(e,t){let n=Cw(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.anisotropyStrength!==void 0&&(t.anisotropy=n.anisotropyStrength),n.anisotropyRotation!==void 0&&(t.anisotropyRotation=n.anisotropyRotation),n.anisotropyTexture!==void 0&&r.push(this.parser.assignTexture(t,`anisotropyMap`,n.anisotropyTexture)),Promise.all(r)}},Rw=class{constructor(e){this.parser=e,this.name=ww.KHR_TEXTURE_BASISU}loadTexture(e){let t=this.parser,n=t.json,r=n.textures[e];if(!r.extensions||!r.extensions[this.name])return null;let i=r.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures`);return null}return t.loadTextureImage(e,i.source,a)}},zw=class{constructor(e){this.parser=e,this.name=ww.EXT_TEXTURE_WEBP}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},Bw=class{constructor(e){this.parser=e,this.name=ww.EXT_TEXTURE_AVIF}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},Vw=class{constructor(e,t){this.name=t,this.parser=e}loadBufferView(e){let t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){let e=n.extensions[this.name],r=this.parser.getDependency(`buffer`,e.buffer),i=this.parser.options.meshoptDecoder;if(!i||!i.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files`);return null}return r.then(function(t){let n=e.byteOffset||0,r=e.byteLength||0,a=e.count,o=e.byteStride,s=new Uint8Array(t,n,r);return i.decodeGltfBufferAsync?i.decodeGltfBufferAsync(a,o,s,e.mode,e.filter).then(function(e){return e.buffer}):i.ready.then(function(){let t=new ArrayBuffer(a*o);return i.decodeGltfBuffer(new Uint8Array(t),a,o,s,e.mode,e.filter),t})})}else return null}},Hw=class{constructor(e){this.name=ww.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){let t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;let r=t.meshes[n.mesh];for(let e of r.primitives)if(e.mode!==$w.TRIANGLES&&e.mode!==$w.TRIANGLE_STRIP&&e.mode!==$w.TRIANGLE_FAN&&e.mode!==void 0)return null;let i=n.extensions[this.name].attributes,a=[],o={};for(let e in i)a.push(this.parser.getDependency(`accessor`,i[e]).then(t=>(o[e]=t,o[e])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(e=>{let t=e.pop(),n=t.isGroup?t.children:[t],r=e[0].count,i=[];for(let e of n){let t=new G,n=new U,a=new H,s=new U(1,1,1),c=new ml(e.geometry,e.material,r);for(let 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r=this.header.length-Ww,i=new DataView(e,Ww),a=0;for(;a<r;){let t=i.getUint32(a,!0);a+=4;let r=i.getUint32(a,!0);if(a+=4,r===Gw.JSON){let r=new Uint8Array(e,Ww+a,t);this.content=n.decode(r)}else if(r===Gw.BIN){let n=Ww+a;this.body=e.slice(n,n+t)}a+=t}if(this.content===null)throw Error(`THREE.GLTFLoader: JSON content not found.`)}},qw=class{constructor(e,t){if(!t)throw Error(`THREE.GLTFLoader: No DRACOLoader instance provided.`);this.name=ww.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){let n=this.json,r=this.dracoLoader,i=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},s={},c={};for(let e in a){let t=iT[e]||e.toLowerCase();o[t]=a[e]}for(let t in e.attributes){let r=iT[t]||t.toLowerCase();if(a[t]!==void 0){let i=n.accessors[e.attributes[t]];c[r]=eT[i.componentType].name,s[r]=i.normalized===!0}}return t.getDependency(`bufferView`,i).then(function(e){return new 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pu({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),e.DefaultMaterial}function lT(e,t,n){for(let r in n.extensions)e[r]===void 0&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[r]=n.extensions[r])}function uT(e,t){t.extras!==void 0&&(typeof t.extras==`object`?Object.assign(e.userData,t.extras):console.warn(`THREE.GLTFLoader: Ignoring primitive type .extras, `+t.extras))}function dT(e,t,n){let r=!1,i=!1,a=!1;for(let e=0,n=t.length;e<n;e++){let n=t[e];if(n.POSITION!==void 0&&(r=!0),n.NORMAL!==void 0&&(i=!0),n.COLOR_0!==void 0&&(a=!0),r&&i&&a)break}if(!r&&!i&&!a)return Promise.resolve(e);let o=[],s=[],c=[];for(let l=0,u=t.length;l<u;l++){let u=t[l];if(r){let t=u.POSITION===void 0?e.attributes.position:n.getDependency(`accessor`,u.POSITION);o.push(t)}if(i){let t=u.NORMAL===void 0?e.attributes.normal:n.getDependency(`accessor`,u.NORMAL);s.push(t)}if(a){let t=u.COLOR_0===void 0?e.attributes.color:n.getDependency(`accessor`,u.COLOR_0);c.push(t)}}return Promise.all([Promise.all(o),Promise.all(s),Promise.all(c)]).then(function(t){let n=t[0],o=t[1],s=t[2];return r&&(e.morphAttributes.position=n),i&&(e.morphAttributes.normal=o),a&&(e.morphAttributes.color=s),e.morphTargetsRelative=!0,e})}function fT(e,t){if(e.updateMorphTargets(),t.weights!==void 0)for(let n=0,r=t.weights.length;n<r;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){let n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,r=n.length;t<r;t++)e.morphTargetDictionary[n[t]]=t}else console.warn(`THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.`)}}function pT(e){let t,n=e.extensions&&e.extensions[ww.KHR_DRACO_MESH_COMPRESSION];if(t=n?`draco:`+n.bufferView+`:`+n.indices+`:`+mT(n.attributes):e.indices+`:`+mT(e.attributes)+`:`+e.mode,e.targets!==void 0)for(let n=0,r=e.targets.length;n<r;n++)t+=`:`+mT(e.targets[n]);return t}function mT(e){let t=``,n=Object.keys(e).sort();for(let r=0,i=n.length;r<i;r++)t+=n[r]+`:`+e[n[r]]+`;`;return t}function hT(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw Error(`THREE.GLTFLoader: Unsupported normalized accessor component type.`)}}function gT(e){return e.search(/\.jpe?g($|\?)/i)>0||e.search(/^data\:image\/jpeg/)===0?`image/jpeg`:e.search(/\.webp($|\?)/i)>0||e.search(/^data\:image\/webp/)===0?`image/webp`:e.search(/\.ktx2($|\?)/i)>0||e.search(/^data\:image\/ktx2/)===0?`image/ktx2`:`image/png`}var _T=new G,vT=class{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new Sw,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,r=-1,i=!1,a=-1;if(typeof navigator<`u`&&navigator.userAgent!==void 0){let e=navigator.userAgent;n=/^((?!chrome|android).)*safari/i.test(e)===!0;let t=e.match(/Version\/(\d+)/);r=n&&t?parseInt(t[1],10):-1,i=e.indexOf(`Firefox`)>-1,a=i?e.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>`u`||n&&r<17||i&&a<98?this.textureLoader=new qu(this.options.manager):this.textureLoader=new _d(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Uu(this.options.manager),this.fileLoader.setResponseType(`arraybuffer`),this.options.crossOrigin===`use-credentials`&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){let n=this,r=this.json,i=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(e){return e._markDefs&&e._markDefs()}),Promise.all(this._invokeAll(function(e){return e.beforeRoot&&e.beforeRoot()})).then(function(){return Promise.all([n.getDependencies(`scene`),n.getDependencies(`animation`),n.getDependencies(`camera`)])}).then(function(t){let a={scene:t[0][r.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:r.asset,parser:n,userData:{}};return lT(i,a,r),uT(a,r),Promise.all(n._invokeAll(function(e){return e.afterRoot&&e.afterRoot(a)})).then(function(){for(let e of a.scenes)e.updateMatrixWorld();e(a)})}).catch(t)}_markDefs(){let e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n].joints;for(let t=0,n=r.length;t<n;t++)e[r[t]].isBone=!0}for(let t=0,r=e.length;t<r;t++){let r=e[t];r.mesh!==void 0&&(this._addNodeRef(this.meshCache,r.mesh),r.skin!==void 0&&(n[r.mesh].isSkinnedMesh=!0)),r.camera!==void 0&&this._addNodeRef(this.cameraCache,r.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;let r=n.clone(),i=(e,t)=>{let n=this.associations.get(e);n!=null&&this.associations.set(t,n);for(let[n,r]of e.children.entries())i(r,t.children[n])};return i(n,r),r.name+=`_instance_`+ e.uses[t]++,r}_invokeOne(e){let t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){let r=e(t[n]);if(r)return r}return null}_invokeAll(e){let t=Object.values(this.plugins);t.unshift(this);let n=[];for(let r=0;r<t.length;r++){let i=e(t[r]);i&&n.push(i)}return n}getDependency(e,t){let n=e+`:`+t,r=this.cache.get(n);if(!r){switch(e){case`scene`:r=this.loadScene(t);break;case`node`:r=this._invokeOne(function(e){return e.loadNode&&e.loadNode(t)});break;case`mesh`:r=this._invokeOne(function(e){return e.loadMesh&&e.loadMesh(t)});break;case`accessor`:r=this.loadAccessor(t);break;case`bufferView`:r=this._invokeOne(function(e){return e.loadBufferView&&e.loadBufferView(t)});break;case`buffer`:r=this.loadBuffer(t);break;case`material`:r=this._invokeOne(function(e){return e.loadMaterial&&e.loadMaterial(t)});break;case`texture`:r=this._invokeOne(function(e){return e.loadTexture&&e.loadTexture(t)});break;case`skin`:r=this.loadSkin(t);break;case`animation`:r=this._invokeOne(function(e){return e.loadAnimation&&e.loadAnimation(t)});break;case`camera`:r=this.loadCamera(t);break;default:if(r=this._invokeOne(function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)}),!r)throw Error(`Unknown type: `+e);break}this.cache.add(n,r)}return r}getDependencies(e){let t=this.cache.get(e);if(!t){let n=this,r=this.json[e+(e===`mesh`?`es`:`s`)]||[];t=Promise.all(r.map(function(t,r){return n.getDependency(e,r)})),this.cache.add(e,t)}return t}loadBuffer(e){let t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!==`arraybuffer`)throw Error(`THREE.GLTFLoader: `+t.type+` buffer type is not supported.`);if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[ww.KHR_BINARY_GLTF].body);let r=this.options;return new Promise(function(e,i){n.load(hd.resolveURL(t.uri,r.path),e,void 0,function(){i(Error(`THREE.GLTFLoader: Failed to load buffer "`+t.uri+`".`))})})}loadBufferView(e){let t=this.json.bufferViews[e];return this.getDependency(`buffer`,t.buffer).then(function(e){let n=t.byteLength||0,r=t.byteOffset||0;return e.slice(r,r+n)})}loadAccessor(e){let t=this,n=this.json,r=this.json.accessors[e];if(r.bufferView===void 0&&r.sparse===void 0){let e=rT[r.type],t=eT[r.componentType],n=r.normalized===!0,i=new t(r.count*e);return Promise.resolve(new q(i,e,n))}let i=[];return r.bufferView===void 0?i.push(null):i.push(this.getDependency(`bufferView`,r.bufferView)),r.sparse!==void 0&&(i.push(this.getDependency(`bufferView`,r.sparse.indices.bufferView)),i.push(this.getDependency(`bufferView`,r.sparse.values.bufferView))),Promise.all(i).then(function(e){let i=e[0],a=rT[r.type],o=eT[r.componentType],s=o.BYTES_PER_ELEMENT,c=s*a,l=r.byteOffset||0,u=r.bufferView===void 0?void 0:n.bufferViews[r.bufferView].byteStride,d=r.normalized===!0,f,p;if(u&&u!==c){let e=Math.floor(l/u),n=`InterleavedBuffer:`+r.bufferView+`:`+r.componentType+`:`+e+`:`+r.count,c=t.cache.get(n);c||(f=new o(i,e*u,r.count*u/s),c=new _c(f,u/s),t.cache.add(n,c)),p=new yc(c,a,l%u/s,d)}else f=i===null?new o(r.count*a):new o(i,l,r.count*a),p=new q(f,a,d);if(r.sparse!==void 0){let t=rT.SCALAR,n=eT[r.sparse.indices.componentType],s=r.sparse.indices.byteOffset||0,c=r.sparse.values.byteOffset||0,l=new n(e[1],s,r.sparse.count*t),u=new o(e[2],c,r.sparse.count*a);i!==null&&(p=new q(p.array.slice(),p.itemSize,p.normalized)),p.normalized=!1;for(let e=0,t=l.length;e<t;e++){let t=l[e];if(p.setX(t,u[e*a]),a>=2&&p.setY(t,u[e*a+1]),a>=3&&p.setZ(t,u[e*a+2]),a>=4&&p.setW(t,u[e*a+3]),a>=5)throw Error(`THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.`)}p.normalized=d}return p})}loadTexture(e){let t=this.json,n=this.options,r=t.textures[e].source,i=t.images[r],a=this.textureLoader;if(i.uri){let e=n.manager.getHandler(i.uri);e!==null&&(a=e)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,n){let r=this,i=this.json,a=i.textures[e],o=i.images[t],s=(o.uri||o.bufferView)+`:`+a.sampler;if(this.textureCache[s])return this.textureCache[s];let c=this.loadImageSource(t,n).then(function(t){t.flipY=!1,t.name=a.name||o.name||``,t.name===``&&typeof o.uri==`string`&&o.uri.startsWith(`data:image/`)===!1&&(t.name=o.uri);let n=(i.samplers||{})[a.sampler]||{};return t.magFilter=tT[n.magFilter]||1006,t.minFilter=tT[n.minFilter]||1008,t.wrapS=nT[n.wrapS]||1e3,t.wrapT=nT[n.wrapT]||1e3,t.generateMipmaps=!t.isCompressedTexture&&t.minFilter!==1003&&t.minFilter!==1006,r.associations.set(t,{textures:e}),t}).catch(function(){return null});return this.textureCache[s]=c,c}loadImageSource(e,t){let n=this,r=this.json,i=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(e=>e.clone());let a=r.images[e],o=self.URL||self.webkitURL,s=a.uri||``,c=!1;if(a.bufferView!==void 0)s=n.getDependency(`bufferView`,a.bufferView).then(function(e){c=!0;let t=new Blob([e],{type:a.mimeType});return s=o.createObjectURL(t),s});else if(a.uri===void 0)throw Error(`THREE.GLTFLoader: Image `+e+` is missing URI and bufferView`);let l=Promise.resolve(s).then(function(e){return new Promise(function(n,r){let a=n;t.isImageBitmapLoader===!0&&(a=function(e){let t=new jo(e);t.needsUpdate=!0,n(t)}),t.load(hd.resolveURL(e,i.path),a,void 0,r)})}).then(function(e){return c===!0&&o.revokeObjectURL(s),uT(e,a),e.userData.mimeType=a.mimeType||gT(a.uri),e}).catch(function(e){throw console.error(`THREE.GLTFLoader: Couldn't load texture`,s),e});return this.sourceCache[e]=l,l}assignTexture(e,t,n,r){let i=this;return this.getDependency(`texture`,n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),i.extensions[ww.KHR_TEXTURE_TRANSFORM]){let e=n.extensions===void 0?void 0:n.extensions[ww.KHR_TEXTURE_TRANSFORM];if(e){let t=i.associations.get(a);a=i.extensions[ww.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),i.associations.set(a,t)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){let t=e.geometry,n=e.material,r=t.attributes.tangent===void 0,i=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){let e=`PointsMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new Ll,xc.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){let e=`LineBasicMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new Cl,xc.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(r||i||a){let e=`ClonedMaterial:`+n.uuid+`:`;r&&(e+=`derivative-tangents:`),i&&(e+=`vertex-colors:`),a&&(e+=`flat-shading:`);let t=this.cache.get(e);t||(t=n.clone(),i&&(t.vertexColors=!0),a&&(t.flatShading=!0),r&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return pu}loadMaterial(e){let t=this,n=this.json,r=this.extensions,i=n.materials[e],a,o={},s=i.extensions||{},c=[];if(s[ww.KHR_MATERIALS_UNLIT]){let e=r[ww.KHR_MATERIALS_UNLIT];a=e.getMaterialType(),c.push(e.extendParams(o,i,t))}else{let n=i.pbrMetallicRoughness||{};if(o.color=new K(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){let e=n.baseColorFactor;o.color.setRGB(e[0],e[1],e[2],Sa),o.opacity=e[3]}n.baseColorTexture!==void 0&&c.push(t.assignTexture(o,`map`,n.baseColorTexture,xa)),o.metalness=n.metallicFactor===void 0?1:n.metallicFactor,o.roughness=n.roughnessFactor===void 0?1:n.roughnessFactor,n.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,`metalnessMap`,n.metallicRoughnessTexture)),c.push(t.assignTexture(o,`roughnessMap`,n.metallicRoughnessTexture))),a=this._invokeOne(function(t){return t.getMaterialType&&t.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,o)})))}i.doubleSided===!0&&(o.side=2);let l=i.alphaMode||sT.OPAQUE;if(l===sT.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,l===sT.MASK&&(o.alphaTest=i.alphaCutoff===void 0?.5:i.alphaCutoff)),i.normalTexture!==void 0&&a!==Ac&&(c.push(t.assignTexture(o,`normalMap`,i.normalTexture)),o.normalScale=new V(1,1),i.normalTexture.scale!==void 0)){let e=i.normalTexture.scale;o.normalScale.set(e,e)}if(i.occlusionTexture!==void 0&&a!==Ac&&(c.push(t.assignTexture(o,`aoMap`,i.occlusionTexture)),i.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=i.occlusionTexture.strength)),i.emissiveFactor!==void 0&&a!==Ac){let e=i.emissiveFactor;o.emissive=new K().setRGB(e[0],e[1],e[2],Sa)}return i.emissiveTexture!==void 0&&a!==Ac&&c.push(t.assignTexture(o,`emissiveMap`,i.emissiveTexture,xa)),Promise.all(c).then(function(){let n=new a(o);return i.name&&(n.name=i.name),uT(n,i),t.associations.set(n,{materials:e}),i.extensions&&lT(r,n,i),n})}createUniqueName(e){let t=Pd.sanitizeNodeName(e||``);return t in this.nodeNamesUsed?t+`_`+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){let t=this,n=this.extensions,r=this.primitiveCache;function i(e){return n[ww.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then(function(n){return bT(n,e,t)})}let a=[];for(let n=0,o=e.length;n<o;n++){let o=e[n],s=pT(o),c=r[s];if(c)a.push(c.promise);else{let e;e=o.extensions&&o.extensions[ww.KHR_DRACO_MESH_COMPRESSION]?i(o):bT(new J,o,t),r[s]={primitive:o,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){let t=this,n=this.json,r=this.extensions,i=n.meshes[e],a=i.primitives,o=[];for(let e=0,t=a.length;e<t;e++){let t=a[e].material===void 0?cT(this.cache):this.getDependency(`material`,a[e].material);o.push(t)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(n){let o=n.slice(0,n.length-1),s=n[n.length-1],c=[];for(let n=0,l=s.length;n<l;n++){let l=s[n],u=a[n],d,f=o[n];if(u.mode===$w.TRIANGLES||u.mode===$w.TRIANGLE_STRIP||u.mode===$w.TRIANGLE_FAN||u.mode===void 0)d=i.isSkinnedMesh===!0?new el(l,f):new Hc(l,f),d.isSkinnedMesh===!0&&d.normalizeSkinWeights(),u.mode===$w.TRIANGLE_STRIP?d.geometry=vw(d.geometry,1):u.mode===$w.TRIANGLE_FAN&&(d.geometry=vw(d.geometry,2));else if(u.mode===$w.LINES)d=new Fl(l,f);else if(u.mode===$w.LINE_STRIP)d=new jl(l,f);else if(u.mode===$w.LINE_LOOP)d=new Il(l,f);else if(u.mode===$w.POINTS)d=new Hl(l,f);else throw Error(`THREE.GLTFLoader: Primitive mode unsupported: `+u.mode);Object.keys(d.geometry.morphAttributes).length>0&&fT(d,i),d.name=t.createUniqueName(i.name||`mesh_`+e),uT(d,i),u.extensions&&lT(r,d,u),t.assignFinalMaterial(d),c.push(d)}for(let n=0,r=c.length;n<r;n++)t.associations.set(c[n],{meshes:e,primitives:n});if(c.length===1)return i.extensions&&lT(r,c[0],i),c[0];let l=new us;i.extensions&&lT(r,l,i),t.associations.set(l,{meshes:e});for(let e=0,t=c.length;e<t;e++)l.add(c[e]);return l})}loadCamera(e){let t,n=this.json.cameras[e],r=n[n.type];if(!r){console.warn(`THREE.GLTFLoader: Missing camera parameters.`);return}return n.type===`perspective`?t=new od(mo.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):n.type===`orthographic`&&(t=new dd(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),uT(t,n),Promise.resolve(t)}loadSkin(e){let t=this.json.skins[e],n=[];for(let e=0,r=t.joints.length;e<r;e++)n.push(this._loadNodeShallow(t.joints[e]));return t.inverseBindMatrices===void 0?n.push(null):n.push(this.getDependency(`accessor`,t.inverseBindMatrices)),Promise.all(n).then(function(e){let n=e.pop(),r=e,i=[],a=[];for(let e=0,o=r.length;e<o;e++){let o=r[e];if(o){i.push(o);let t=new G;n!==null&&t.fromArray(n.array,e*16),a.push(t)}else console.warn(`THREE.GLTFLoader: Joint "%s" could not be found.`,t.joints[e])}return new al(i,a)})}loadAnimation(e){let t=this.json,n=this,r=t.animations[e],i=r.name?r.name:`animation_`+e,a=[],o=[],s=[],c=[],l=[];for(let e=0,t=r.channels.length;e<t;e++){let t=r.channels[e],n=r.samplers[t.sampler],i=t.target,u=i.node,d=r.parameters===void 0?n.input:r.parameters[n.input],f=r.parameters===void 0?n.output:r.parameters[n.output];i.node!==void 0&&(a.push(this.getDependency(`node`,u)),o.push(this.getDependency(`accessor`,d)),s.push(this.getDependency(`accessor`,f)),c.push(n),l.push(i))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(s),Promise.all(c),Promise.all(l)]).then(function(e){let t=e[0],a=e[1],o=e[2],s=e[3],c=e[4],l=[];for(let e=0,r=t.length;e<r;e++){let r=t[e],i=a[e],u=o[e],d=s[e],f=c[e];if(r===void 0)continue;r.updateMatrix&&r.updateMatrix();let p=n._createAnimationTracks(r,i,u,d,f);if(p)for(let e=0;e<p.length;e++)l.push(p[e])}let u=new Pu(i,void 0,l);return uT(u,r),u})}createNodeMesh(e){let t=this.json,n=this,r=t.nodes[e];return r.mesh===void 0?null:n.getDependency(`mesh`,r.mesh).then(function(e){let t=n._getNodeRef(n.meshCache,r.mesh,e);return r.weights!==void 0&&t.traverse(function(e){if(e.isMesh)for(let t=0,n=r.weights.length;t<n;t++)e.morphTargetInfluences[t]=r.weights[t]}),t})}loadNode(e){let t=this.json,n=this,r=t.nodes[e],i=n._loadNodeShallow(e),a=[],o=r.children||[];for(let e=0,t=o.length;e<t;e++)a.push(n.getDependency(`node`,o[e]));let s=r.skin===void 0?Promise.resolve(null):n.getDependency(`skin`,r.skin);return Promise.all([i,Promise.all(a),s]).then(function(e){let t=e[0],n=e[1],r=e[2];r!==null&&t.traverse(function(e){e.isSkinnedMesh&&e.bind(r,_T)});for(let e=0,r=n.length;e<r;e++)t.add(n[e]);if(t.userData.pivot!==void 0&&n.length>0){let e=t.userData.pivot,r=n[0];t.pivot=new U().fromArray(e),t.position.x-=e[0],t.position.y-=e[1],t.position.z-=e[2],r.position.set(0,0,0),delete t.userData.pivot}return t})}_loadNodeShallow(e){let t=this.json,n=this.extensions,r=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];let i=t.nodes[e],a=i.name?r.createUniqueName(i.name):``,o=[],s=r._invokeOne(function(t){return t.createNodeMesh&&t.createNodeMesh(e)});return s&&o.push(s),i.camera!==void 0&&o.push(r.getDependency(`camera`,i.camera).then(function(e){return r._getNodeRef(r.cameraCache,i.camera,e)})),r._invokeAll(function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)}).forEach(function(e){o.push(e)}),this.nodeCache[e]=Promise.all(o).then(function(t){let o;if(o=i.isBone===!0?new 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r.associations=(e=>{let t=new Map;for(let[e,n]of r.associations)(e instanceof xc||e instanceof jo)&&t.set(e,n);return e.traverse(e=>{let n=r.associations.get(e);n!=null&&t.set(e,n)}),t})(i),i})}_createAnimationTracks(e,t,n,r,i){let a=[],o=e.name?e.name:e.uuid,s=[];function c(e){e.morphTargetInfluences&&s.push(e.name?e.name:e.uuid)}aT[i.path]===aT.weights?(c(e),e.isGroup&&e.children.forEach(c)):s.push(o);let l;switch(aT[i.path]){case aT.weights:l=ku;break;case aT.rotation:l=ju;break;case aT.translation:case aT.scale:l=Nu;break;default:switch(n.itemSize){case 1:l=ku;break;default:l=Nu;break}break}let u=r.interpolation===void 0?da:oT[r.interpolation],d=this._getArrayFromAccessor(n);for(let e=0,n=s.length;e<n;e++){let n=new l(s[e]+`.`+aT[i.path],t.array,d,u);r.interpolation===`CUBICSPLINE`&&this._createCubicSplineTrackInterpolant(n),a.push(n)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){let e=hT(t.constructor),n=new Float32Array(t.length);for(let 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Valid keys: [${VT.join(`, `)}].`,{prop:`shadows`,validOptions:VT});let n=t.mapSize===void 0?2048:t.mapSize;if(!HT.includes(n))throw new L(`BAD_FORMAT`,`environment.shadows.mapSize must be one of [${HT.join(`, `)}], got ${JSON.stringify(t.mapSize)}.`,{prop:`shadows`,validOptions:HT.map(String)});let r=oE(t.radius,1,`shadows.radius`);if(r<0)throw new L(`BAD_FORMAT`,`environment.shadows.radius must be >= 0, got ${r}.`,{prop:`shadows`});let i=t.static===void 0?!1:t.static;if(typeof i!=`boolean`)throw new L(`BAD_FORMAT`,`environment.shadows.static must be a boolean, got ${JSON.stringify(t.static)}.`,{prop:`shadows`});return{mapSize:n,radius:r,static:i}}function oE(e,t,n){if(e===void 0)return t;if(typeof e!=`number`||!Number.isFinite(e))throw new L(`BAD_FORMAT`,`environment.${n} must be a finite number, got ${JSON.stringify(e)}.`,{prop:n});return e}function sE(e,t,n){return Math.min(Math.max(e,t),n)}function cE(e){return sE(e,0,1)}function lE(e,t,n){return e+(t-e)*n}function uE(e,t){let n=e.scene;if(!n)throw new L(`BAD_FORMAT`,`setEnvironment3D: the engine has no scene.`);let r={...n.environment??{}};for(let[e,n]of Object.entries(t))n===null?delete r[e]:typeof n==`object`&&!Array.isArray(n)&&typeof r[e]==`object`&&r[e]!==null&&!Array.isArray(r[e])?r[e]={...r[e],...n}:r[e]=n;YT(r),n.environment=r}function dE(e,t,n){return(.2126*e+.7152*t+.0722*n)/255}var fE=.012,pE=.004;function mE(e,t,n,r,i){let a=new Uint8Array(r*i*3);for(let o=0;o<i;o++)for(let s=0;s<r;s++){let c=Math.floor(s*t/r),l=Math.max(c+1,Math.floor((s+1)*t/r)),u=Math.floor(o*n/i),d=Math.max(u+1,Math.floor((o+1)*n/i)),f=0,p=0,m=0,h=0;for(let n=u;n<d;n++)for(let r=c;r<l;r++){let i=(n*t+r)*4;f+=e[i]??0,p+=e[i+1]??0,m+=e[i+2]??0,h+=1}let g=(o*r+s)*3;a[g]=Math.round(f/h),a[g+1]=Math.round(p/h),a[g+2]=Math.round(m/h)}return a}var hE=24;function gE(e,t,n){let r=0,i=0,a=0,o=0,s=(n,s)=>{let c=(s*t+n)*4;r+=e[c],i+=e[c+1],a+=e[c+2],o+=1};for(let e=0;e<t;e++)s(e,0),s(e,n-1);for(let e=1;e<n-1;e++)s(0,e),s(t-1,e);return o===0?[0,0,0]:[r/o,i/o,a/o]}function _E(e,t,n){let r=gE(e,t,n),i=(n,r)=>{let i=(r*t+n)*4;return[e[i],e[i+1],e[i+2]]},a=(e,t)=>Math.abs(e[0]-t[0])+Math.abs(e[1]-t[1])+Math.abs(e[2]-t[2]),o=t,s=n,c=-1,l=-1,u=0;for(let e=0;e<n;e++){let n=i(0,e),d=i(t-1,e),f=a(n,d)>hE?a(n,r)<=a(d,r)?n:d:[(n[0]+d[0])/2,(n[1]+d[1])/2,(n[2]+d[2])/2];for(let n=0;n<t;n++)a(i(n,e),f)<hE||(u+=1,n<o&&(o=n),n>c&&(c=n),e<s&&(s=e),e>l&&(l=e))}return c<0?null:{box:{x:o,y:s,w:c-o+1,h:l-s+1},coverage:u/(t*n),clipped:o===0||s===0||c===t-1||l===n-1}}function vE(e,t,n,r={}){let[i,a]=r.grid??[16,9],o=mE(e,t,n,i,a),s=[],c=0,l=0,u=1;for(let e=0;e<a;e++){let t=[];for(let n=0;n<i;n++){let r=(e*i+n)*3,a=[o[r],o[r+1],o[r+2]],s=dE(a[0],a[1],a[2]);c+=s,l=Math.max(l,s),u=Math.min(u,s),t.push(a)}s.push(t)}let d=i*a,f=c/d,p=l<=fE;return{width:t,height:n,black:p,uniform:l-u<pE,meanLuma:Math.round(f*1e3)/1e3,grid:s,subject:p?null:_E(e,t,n)}}var yE=[`color`,`metalness`,`roughness`,`emissive`,`emissiveIntensity`,`wireframe`,`flatShading`,`opacity`,`clearcoat`,`clearcoatRoughness`,`envMapIntensity`,`depthTest`,`depthWrite`,`map`,`normalMap`,`repeat`],bE=class extends Eg{static typeName=`MeshInstance3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;static validateJson(e){SE(e.material,e.name)}geometryKey=``;textureKey=``;loadedTextures=[];_createObject3D(){return new Hc(new Yl(1,1,1),new mu)}_syncObject3D(e=1,t=null){super._syncObject3D(e,t);let n=this._ensureObject3D(),r=`${this.mesh}:${JSON.stringify(this.size)}`;r!==this.geometryKey&&(n.geometry.dispose(),n.geometry=CE(this.mesh,this.size),this.geometryKey=r);let i=n.material;xE(i,this.material),this.syncTextures(i,t),n.castShadow=this.castShadow,n.receiveShadow=this.receiveShadow}syncTextures(e,t){let n=JSON.stringify([this.material.map??``,this.material.normalMap??``,this.material.repeat??null]);if(n===this.textureKey)return;this.textureKey=n;for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let r=e.map!==null||e.normalMap!==null;e.map=null,e.normalMap=null,this.material.map&&(e.map=this.loadTexture(t,this.material.map,!0)),this.material.normalMap&&(e.normalMap=this.loadTexture(t,this.material.normalMap,!1)),(r||e.map||e.normalMap)&&(e.needsUpdate=!0)}loadTexture(e,t,n){let r=ET(e,t,{wrap:`repeat`,anisotropy:4,colorSpace:n?`srgb`:`linear`});if(!r)return null;let[i,a]=this.material.repeat??[1,1];return r.repeat.set(i,a),this.loadedTextures.push(r),r}free(){for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let e=this._builtObject3D;if(e){e.geometry?.dispose();let t=Array.isArray(e.material)?e.material:[e.material];for(let e of t)e?.dispose()}super.free()}};function xE(e,t){e.color.set(t.color??`#ffffff`),e.metalness=t.metalness??0,e.roughness=t.roughness??1,e.wireframe=t.wireframe??!1,e.emissive.set(t.emissive??`#000000`),e.emissiveIntensity=t.emissiveIntensity??1;let n=t.opacity??1;e.opacity=n,e.transparent=n<1;let r=t.clearcoat??0;e.clearcoat>0!=r>0&&(e.needsUpdate=!0),e.clearcoat=r,e.clearcoatRoughness=t.clearcoatRoughness??0,e.envMapIntensity=t.envMapIntensity??1,e.depthTest=t.depthTest??!0,e.depthWrite=t.depthWrite??!0;let i=t.flatShading??!1;e.flatShading!==i&&(e.flatShading=i,e.needsUpdate=!0)}function SE(e,t,n=`MeshInstance3D`){let r=e=>{throw new L(`BAD_FORMAT`,`${n} '${t}' ${e}`,{prop:`material`,validOptions:[...yE]})};(typeof e!=`object`||!e||Array.isArray(e))&&r(`material must be an object, got ${JSON.stringify(e)}.`);for(let t of Object.keys(e))yE.includes(t)||r(`material has unknown key '${t}' — must be one of [${yE.join(`, `)}].`);for(let t of[`map`,`normalMap`]){let n=e[t];n!==void 0&&(typeof n!=`string`||n.length===0)&&r(`material.${t} must be a non-empty texture URL string, got ${JSON.stringify(n)}.`)}if(e.repeat!==void 0){let t=e.repeat;(!Array.isArray(t)||t.length!==2||!t.every(e=>typeof e==`number`&&Number.isFinite(e)&&e>0))&&r(`material.repeat must be [u, v] with positive numbers, got ${JSON.stringify(t)}.`),!e.map&&!e.normalMap&&r(`material.repeat tiles nothing — add a 'map' and/or 'normalMap' texture URL.`)}for(let t of[`metalness`,`roughness`,`opacity`,`clearcoat`,`clearcoatRoughness`]){let n=e[t];n!==void 0&&!(typeof n==`number`&&n>=0&&n<=1)&&r(`material.${t} must be a number in 0..1, got ${JSON.stringify(n)}.`)}e.envMapIntensity!==void 0&&!(typeof e.envMapIntensity==`number`&&Number.isFinite(e.envMapIntensity)&&e.envMapIntensity>=0)&&r(`material.envMapIntensity must be a number >= 0, got ${JSON.stringify(e.envMapIntensity)}.`);for(let t of[`wireframe`,`flatShading`,`depthTest`,`depthWrite`]){let n=e[t];n!==void 0&&typeof n!=`boolean`&&r(`material.${t} must be a boolean, got ${JSON.stringify(n)}.`)}}function CE(e,t){let n=t[0]??1,r=t[1]??1,i=t[2]??1;switch(e){case`box`:return new Yl(n,r,i);case`sphere`:return new nu(n,32,16);case`gem`:return new eu(n,0);case`capsule`:return new Xl(n,r,8,16);case`plane`:{let e=new tu(n,i);return e.rotateX(-Math.PI/2),e}case`cylinder`:return new Zl(n,n,r,24);default:throw new L(`PROP_TYPE_MISMATCH`,`MeshInstance3D.mesh must be one of box|sphere|capsule|plane|cylinder|gem, got '${e}'.`)}}var wE=class extends Eg{static typeName=`InstancedMesh3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},transforms:{default:[]},castShadow:{default:!1},receiveShadow:{default:!1},collider:{default:null}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;collider=null;_transforms=[];transformsDirty=!0;get transforms(){return this._transforms}set transforms(e){this._transforms=e,this.transformsDirty=!0}instanced=null;builtKey=``;static validateJson(e){let t=e;SE(t.material,e.name);for(let[n,r]of t._transforms.entries())if(!Array.isArray(r)||r.length<3||r.length>5||r.some(e=>typeof e!=`number`))throw new L(`BAD_FORMAT`,`InstancedMesh3D '${e.name}': transforms[${n}] must be [x, y, z, yawDeg?, scale?] (numbers), got ${JSON.stringify(r)}.`)}get instanceCount(){return this.instanced?.count??0}_syncObject3D(e){super._syncObject3D(e);let t=this._ensureObject3D(),n=`${this.mesh} ${JSON.stringify(this.size)} ${this._transforms.length}`;if(n!==this.builtKey){if(this.builtKey=n,this.instanced&&=(t.remove(this.instanced),this.instanced.geometry.dispose(),this.instanced.material.dispose(),null),this._transforms.length>0){let e=CE(this.mesh,this.size),n=new mu;this.instanced=new ml(e,n,this._transforms.length),this.instanced.instanceMatrix.setUsage(Da),t.add(this.instanced)}this.transformsDirty=!0}let r=this.instanced;if(r&&(r.castShadow=this.castShadow,r.receiveShadow=this.receiveShadow,xE(r.material,this.material),this.transformsDirty)){this.transformsDirty=!1;for(let e=0;e<this._transforms.length;e++){let t=this._transforms[e];EE.set(t[0]??0,t[1]??0,t[2]??0),DE.setFromAxisAngle(TE,(t[3]??0)*Math.PI/180);let n=t[4]??1;OE.set(n,n,n),kE.compose(EE,DE,OE),r.setMatrixAt(e,kE)}r.instanceMatrix.needsUpdate=!0,r.computeBoundingSphere()}}free(){this.instanced&&(this.instanced.geometry.dispose(),this.instanced.material.dispose()),super.free()}},TE=new U(0,1,0),EE=new U,DE=new H,OE=new U,kE=new G,AE=class extends Eg{static typeName=`Joint3D`;static props={type:{default:`spherical`,options:[`fixed`,`spherical`,`rope`,`spring`]},target:{default:``,nodePath:!0},anchor:{default:[0,0,0]},targetAnchor:{default:[0,0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`spherical`;target=``;anchor=[0,0,0];targetAnchor=[0,0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof Dg))throw new L(`TREE_VIOLATION`,`Joint3D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new L(`BAD_FORMAT`,`Joint3D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof Dg))throw new L(`NODE_NOT_FOUND`,`Joint3D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},jE=256,ME=.3,NE=.6,PE=45;function FE(e){let{width:t,depth:n,segsX:r,segsZ:i,maxHeight:a,seed:o}=e,s=e.roughness??.5,c=e.detail??4,l=e.flatThreshold??.95,u=e.islandEdge??!1,d=Math.max(0,Math.min(e.edgeWrapRadius??20,PE)),f=e.edgeBottom??-50,p=e.edgeCornerSmoothness??1,m=(e.basins??[]).map(e=>({cx:e.x+t/2,cz:e.z+n/2,radius:e.radius,depth:e.depth})),h=(e.channels??[]).map(e=>({half:Math.max(e.width,0)/2,taper:Math.max(e.taper??e.width,.001),depth:e.depth,segs:e.path.map(e=>({x:(e[0]??0)+t/2,z:(e[1]??0)+n/2})).flatMap((e,t,n)=>t===0?[]:[{ax:n[t-1].x,az:n[t-1].z,bx:e.x,bz:e.z}])})).filter(e=>e.segs.length>0&&e.depth!==0),g=er(o),_=(e,t)=>(g(e,t)+1)*.5,v=(e,t)=>{let n=e/jE,r=t/jE,i=0,o=.2,u=5;for(let e=0;e<5;e++)i+=_(n*o,r*o)*u,u*=.5,o*=2;let d=0;o=.5,u=.1;for(let e=0;e<c;e++)d+=_(n*o,r*o)*u,u*=s,o*=2;i=Math.abs(i)**1.5*Math.sign(i),i<ME&&(i*=.3);let f=a*(i+d*(i*.5+.5)+1)/2,p=a*l;if(Math.abs(f-p)<NE&&(f=p),m.length>0){let n=0,r=0;for(let i of m){let a=Math.hypot(e-i.cx,t-i.cz);if(a<i.radius){let e=a/i.radius,t=1-e*e*(3-2*e);i.depth>=0?n=Math.max(n,i.depth*t):r=Math.max(r,-i.depth*t)}}f+=r-n}if(h.length>0){let n=0;for(let r of h){let i=1/0;for(let n of r.segs){let a=n.bx-n.ax,o=n.bz-n.az,s=a*a+o*o,c=s>1e-9?Math.min(1,Math.max(0,((e-n.ax)*a+(t-n.az)*o)/s)):0,l=n.ax+a*c,u=n.az+o*c,d=Math.hypot(e-l,t-u);if(d<i&&(i=d),i<=r.half)break}if(i>=r.half+r.taper)continue;let a=Math.min(1,Math.max(0,(i-r.half)/r.taper));n=Math.max(n,r.depth*(1-a*a*(3-2*a)))}f-=n}return f},y=(e,a,o)=>{if(!u||d<=0)return o;let s=d,c=Math.min(e,t-e),l=Math.min(a,n-a),m=(t/r+n/i)*.002,h=Math.max(0,s-c+m),g=Math.max(0,s-l+m);if(h<=0&&g<=0)return o;let _=2+(1-Math.min(1,Math.max(0,p)))*30,v=(h**_+g**_)**(1/_),y=o-(s-Math.sqrt(Math.max(0,s*s-v*v)));return v>=s&&(y=Math.min(y,f)),y},b=r+1,x=i+1,S=new Float32Array(b*x),C=1/0,w=-1/0;for(let e=0;e<x;e++){let a=e/i*n;for(let n=0;n<b;n++){let i=n/r*t,o=v(i,a);o<C&&(C=o),o>w&&(w=o),S[e*b+n]=y(i,a,o)}}let T=(e,a)=>{let o=Math.min(Math.max((e+t/2)/t*r,0),r),s=Math.min(Math.max((a+n/2)/n*i,0),i),c=Math.min(Math.floor(o),r-1),l=Math.min(Math.floor(s),i-1),u=o-c,d=s-l,f=S[l*b+c],p=S[l*b+c+1],m=S[(l+1)*b+c],h=S[(l+1)*b+c+1];return(f*(1-u)+p*u)*(1-d)+(m*(1-u)+h*u)*d},E=(e,r)=>v(e+t/2,r+n/2);return{width:t,depth:n,segsX:r,segsZ:i,heights:S,minHeight:C,maxHeight:w,heightAt:T,baseHeight:E,slopeAt:(e,t)=>{let n=(E(e+1,t)-E(e-1,t))/2,r=(E(e,t+1)-E(e,t-1))/2;return Math.atan(Math.sqrt(n*n+r*r))}}}function IE(e,t,n,r){return e<t-r||e>n+r?0:e>=t&&e<=n?1:e<t?(e-(t-r))/r:(n+r-e)/r}function LE(e,t,n,r=1.2){let i=[0,0,0,0],a=Math.min(n.length,4),o=0;for(let s=0;s<a;s++){let a=n[s],[c,l]=a.heightRange??[0,1],[u,d]=a.slopeRange??[0,Math.PI/2],f=IE(e,c,l,a.heightBlendRange??.1)*IE(t,u,d,a.slopeBlendRange??.1);f**=1/r,i[s]=f,o+=f}if(o===0)return[1,0,0,0];for(let e=0;e<4;e++)i[e]=i[e]/o;return i}function RE(e,t,n){let r=e.indexOf(t);if(r===-1)throw new L(`BAD_FORMAT`,`Terrain3D shader patch: marker '${t}' not found in the three.js shader — the installed three version moved its chunks.`);let i=r+t.length;return`${e.slice(0,i)}\n${n}${e.slice(i)}`}var zE=`
|
|
6706
6706
|
varying vec3 vSplatColor;
|
|
6707
6707
|
varying vec3 vWorldPosition;
|
|
6708
6708
|
varying vec2 vUvSplat;
|
|
6709
|
-
`,
|
|
6709
|
+
`,BE=`
|
|
6710
6710
|
vSplatColor = color;
|
|
6711
6711
|
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
6712
6712
|
vUvSplat = uv;
|
|
6713
|
-
`,
|
|
6713
|
+
`,VE=`
|
|
6714
6714
|
uniform sampler2D splatTexture1;
|
|
6715
6715
|
uniform sampler2D splatTexture2;
|
|
6716
6716
|
uniform sampler2D splatTexture3;
|
|
@@ -6831,7 +6831,7 @@ vec3 perturbSplatNormal(vec3 normal, vec3 viewPos, vec2 uv, vec3 normalSample) {
|
|
|
6831
6831
|
|
|
6832
6832
|
return normalize(TBN * normalMap);
|
|
6833
6833
|
}
|
|
6834
|
-
`,
|
|
6834
|
+
`,HE=`
|
|
6835
6835
|
// World-based UVs per layer (texture repeat baked in)
|
|
6836
6836
|
vec2 baseWorldUV1 = vec2(vWorldPosition.x, vWorldPosition.z) * (splatTextureRepeat1 * 0.1);
|
|
6837
6837
|
vec2 baseWorldUV2 = vec2(vWorldPosition.x, vWorldPosition.z) * (splatTextureRepeat2 * 0.1);
|
|
@@ -6937,14 +6937,14 @@ if (uWetlineY > -1.0e8) {
|
|
|
6937
6937
|
}
|
|
6938
6938
|
|
|
6939
6939
|
diffuseColor = vec4(splatColor.rgb, diffuseColor.a);
|
|
6940
|
-
`,HE=`
|
|
6941
|
-
roughnessFactor = blendedRoughness;
|
|
6942
6940
|
`,UE=`
|
|
6941
|
+
roughnessFactor = blendedRoughness;
|
|
6942
|
+
`,WE=`
|
|
6943
6943
|
iblIrradiance *= splatEnvCut;
|
|
6944
6944
|
radiance *= splatEnvCut;
|
|
6945
|
-
`,WE=`
|
|
6946
|
-
metalnessFactor = blendedMetalness;
|
|
6947
6945
|
`,GE=`
|
|
6946
|
+
metalnessFactor = blendedMetalness;
|
|
6947
|
+
`,KE=`
|
|
6948
6948
|
#ifdef USE_TERRAIN_NORMALMAP
|
|
6949
6949
|
vec3 normalSample1 = vec3(0.5, 0.5, 1.0);
|
|
6950
6950
|
vec3 normalSample2 = vec3(0.5, 0.5, 1.0);
|
|
@@ -6989,7 +6989,7 @@ if (splatDetailAmount > 0.001) {
|
|
|
6989
6989
|
|
|
6990
6990
|
normal = perturbSplatNormal(normal, vViewPosition, vUvSplat, blendedNormalSample);
|
|
6991
6991
|
#endif
|
|
6992
|
-
`;function KE(e,t){for(let n=0;n<4;n++){let r=n+1;e.uniforms[`splatTexture${r}`]={value:t.textures[n]??t.textures[0]??null},e.uniforms[`splatNormalMap${r}`]={value:t.normalMaps[n]??null},e.uniforms[`splatTextureRepeat${r}`]={value:t.repeats[n]??1},e.uniforms[`splatRoughness${r}`]={value:t.roughness[n]??1},e.uniforms[`splatMetalness${r}`]={value:t.metalness[n]??0},e.uniforms[`uvNoiseIntensity${r}`]={value:t.uvNoiseIntensity[n]??.15}}e.uniforms.splatTextureCount={value:Math.min(4,t.layerCount)},e.uniforms.uWetlineY={value:-1e9},e.uniforms.uWetlineBand={value:1.1},e.uniforms.uWetTime={value:0},e.uniforms.splatEnvCut={value:t.envCut},e.vertexShader=LE(e.vertexShader,`#include <common>`,RE),e.vertexShader=LE(e.vertexShader,`#include <begin_vertex>`,zE);let n=e.fragmentShader;n=LE(n,`#include <common>`,BE),n=LE(n,`#include <color_fragment>`,VE),n=LE(n,`#include <roughnessmap_fragment>`,HE),n=LE(n,`#include <metalnessmap_fragment>`,WE),n=LE(n,`#include <normal_fragment_maps>`,GE),n=LE(n,`#include <lights_fragment_maps>`,UE),t.hasNormalMaps&&(n=`#define USE_TERRAIN_NORMALMAP\n${n}`),e.fragmentShader=n}var qE=[`island`,`alpine`,`plains`,`desert`,`grassland`,`forest`,`savanna`,`snow`,`wetland`,`volcanic`,`custom`],JE=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,YE=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground`,XE=1/3,ZE=Math.PI/4;function QE(e,t,n){return{texture:`${e}/${t}.png`,normalMap:`${e}/${t}_normal.png`,...n}}function $E(e,t){let n=t.replace(/\/$/,``);switch(e){case`island`:return[QE(n,`sand`,{heightRange:[0,.12],slopeRange:[0,Math.PI/2],heightBlendRange:.05,roughness:.9}),QE(n,`grass`,{heightRange:[.1,.7],slopeRange:[0,ZE],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),QE(n,`stone`,{heightRange:[0,1],slopeRange:[ZE,Math.PI],heightBlendRange:.5,slopeBlendRange:.5,roughness:.85}),QE(n,`snow`,{heightRange:[.8,1],slopeRange:[0,Math.PI/3],heightBlendRange:.1,roughness:.6})];case`alpine`:return[QE(n,`grass`,{heightRange:[0,.45],slopeRange:[0,Math.PI/5],heightBlendRange:.1,roughness:.8}),QE(n,`stone`,{heightRange:[.3,1],slopeRange:[0,Math.PI],heightBlendRange:.25,slopeBlendRange:.5,roughness:.85}),QE(n,`gravel`,{heightRange:[0,1],slopeRange:[Math.PI/5,Math.PI],heightBlendRange:.5,slopeBlendRange:.15,roughness:.9}),QE(n,`snow`,{heightRange:[.55,1],slopeRange:[0,Math.PI/3],heightBlendRange:.12,roughness:.55})];case`plains`:return[QE(n,`grass`,{heightRange:[0,1],slopeRange:[0,ZE],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),QE(n,`dirt`,{heightRange:[.35,.65],slopeRange:[0,Math.PI/5],heightBlendRange:.2,roughness:.9}),QE(n,`gravel`,{heightRange:[0,1],slopeRange:[ZE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`desert`:return[QE(n,`sand`,{heightRange:[0,1],slopeRange:[0,ZE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),QE(n,`gravel`,{heightRange:[0,.15],slopeRange:[0,Math.PI/3],heightBlendRange:.08,roughness:.9}),QE(n,`stone`,{heightRange:[0,1],slopeRange:[ZE,Math.PI],heightBlendRange:.5,slopeBlendRange:.4,roughness:.85})];case`grassland`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${YE}/grass.jpg`,heightRange:[0,1],slopeRange:[0,ZE],heightBlendRange:.1,slopeBlendRange:.15,roughness:1,repeat:XE,uvNoiseIntensity:0},{texture:`${YE}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[ZE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:1,repeat:XE,uvNoiseIntensity:0}]:[QE(n,`grass`,{heightRange:[0,1],slopeRange:[0,ZE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.8}),QE(n,`dirt`,{heightRange:[0,1],slopeRange:[ZE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`forest`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${YE}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:1,repeat:XE,uvNoiseIntensity:0},{texture:`${YE}/grass.jpg`,heightRange:[-2,-1],roughness:1,repeat:XE,uvNoiseIntensity:0}]:[QE(n,`dirt`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.9}),QE(n,`grass`,{heightRange:[-2,-1],roughness:.8})];case`savanna`:return[QE(n,`grass`,{heightRange:[0,1],slopeRange:[0,ZE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),QE(n,`sand`,{heightRange:[0,.22],slopeRange:[0,Math.PI/4],heightBlendRange:.12,roughness:.95}),QE(n,`dirt`,{heightRange:[0,1],slopeRange:[ZE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`snow`:return[QE(n,`snow`,{heightRange:[0,1],slopeRange:[0,ZE],heightBlendRange:.1,slopeBlendRange:.18,roughness:.55}),QE(n,`stone`,{heightRange:[0,1],slopeRange:[ZE,Math.PI],heightBlendRange:.5,slopeBlendRange:.35,roughness:.85})];case`wetland`:return[QE(n,`grass`,{heightRange:[0,1],slopeRange:[0,ZE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),QE(n,`dirt`,{heightRange:[0,1],slopeRange:[ZE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`volcanic`:return[QE(n,`stone`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.95}),QE(n,`gravel`,{heightRange:[0,.28],slopeRange:[0,Math.PI/3],heightBlendRange:.14,slopeBlendRange:.2,roughness:.95})];case`custom`:return[]}}var 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props={orderGroup:{default:`terrain`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},size:{default:[200,200]},maxHeight:{default:28},seed:{default:1},resolution:{default:128},theme:{default:`island`,options:qE},roughness:{default:.5},detail:{default:4},flatThreshold:{default:.95},islandEdge:{default:null},layers:{default:[]},textureBase:{default:JE},basins:{default:[]},channels:{default:[]},wetline:{default:null}};size=[200,200];maxHeight=28;seed=1;resolution=128;theme=`island`;roughness=.5;detail=4;flatThreshold=.95;islandEdge=null;layers=[];textureBase=JE;basins=[];channels=[];externalChannels=new Map;externalRev=0;shapeStamp=null;wetline=null;splatUniforms=null;wetTime=0;update(e){this.wetTime+=e;let t=this.splatUniforms;if(!t)return;let n=this.wetline;t.uWetlineY&&(t.uWetlineY.value=typeof n?.y==`number`?n.y:-1e9),t.uWetlineBand&&(t.uWetlineBand.value=typeof n?.band==`number`?n.band:1.1),t.uWetTime&&(t.uWetTime.value=this.wetTime)}static 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i=r/4*Math.PI*2;n(Math.cos(i)*e,-t,Math.sin(i)*e,0,t,0)}return}default:if(e.shape.type===12||e.shape.type===13){let e=r.halfExtents;e&&n(-e.x,-e.y,-e.z,e.x,e.y,e.z)}return}}var bD=Math.PI/180;async function xD(e,t){let n=await hh(()=>import(`./rapier-DE6a0vmv.js`),[],import.meta.url);return await n.init({}),new SD(n,e,t)}var SD=class{R;engine;debugDraw=!1;debugScope=null;dimension=`3d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnectScene;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.simulate=n?.simulate??!0,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,-9.81,0];this.world=new e.World({x:i[0]??0,y:i[1]??0,z:i[2]??0}),this.kcc=this.world.createCharacterController(.01),this.events=new e.EventQueue(!0),this.unregisterDebug=ry(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.disconnectScene=t.sceneChanged.connect(()=>{t.scene&&this.syncBodies()}),this.syncBodies()}simulate;step(e){if(this.lastDt=e,!this.simulate){this.syncBodies(),this.poseFromTree();return}if(this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,-9.81,0];this.world.gravity={x:e[0]??0,y:e[1]??0,z:e[2]??0}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()&&!(e instanceof kg)){let[t,r,i]=HD(e),a=[n.x-t,n.y-r,n.z-i];e._interpPrev=e._interpCurr??a,e._interpCurr=a;let o=e.position;o[0]=a[0],o[1]=a[1],o[2]=a[2]}if(e instanceof Ag){if(!e.fixedRotation){let n=t.body.rotation();wD.setFromQuaternion(CD.set(n.x,n.y,n.z,n.w),`XYZ`);let r=e.rotation;r[0]=wD.x/bD,r[1]=wD.y/bD,r[2]=wD.z/bD}let n=t.body.linvel(),r=e.linearVelocity;r[0]=n.x,r[1]=n.y,r[2]=n.z,t.lastV[0]=n.x,t.lastV[1]=n.y,t.lastV[2]=n.z}let r=t.body.translation();t.last[0]=r.x,t.last[1]=r.y,t.last[2]=r.z}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){Ot(this.engine,`error`,`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}poseFromTree(){for(let[e,t]of this.entries){let[n,r,i]=BD(e);t.body.setTranslation({x:n,y:r,z:i},!1),CD.setFromEuler(wD.set((e.rotation[0]??0)*bD,(e.rotation[1]??0)*bD,(e.rotation[2]??0)*bD,`XYZ`)),t.body.setRotation({x:CD.x,y:CD.y,z:CD.z,w:CD.w},!1)}this.world.propagateModifiedBodyPositionsToColliders()}moveAndSlide(e){let t=this.ensureEntry(e);if(!t)return;let n=e.velocity[1]??0;e.stickToGround&&n<=0?this.kcc.enableSnapToGround(.1):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*bD);let r=0,i=0,a=0;if(t.ground&&t.ground._physics===this&&t.groundAt){let[e,n,o]=BD(t.ground);r=e-t.groundAt[0],i=n-t.groundAt[1],a=o-t.groundAt[2]}else t.ground=null;let o={x:(e.velocity[0]??0)*this.lastDt+r,y:n*this.lastDt+i,z:(e.velocity[2]??0)*this.lastDt+a};this.kcc.computeColliderMovement(t.collider,o,this.R.QueryFilterFlags.EXCLUDE_SENSORS);let s=this.kcc.computedMovement(),c=t.body.translation(),l=c.x+s.x,u=c.y+s.y,d=c.z+s.z;if(t.body.setNextKinematicTranslation({x:l,y:u,z:d}),e._grounded=this.kcc.computedGrounded(),e._grounded){let n=zD(e),r=this.castRay([l,u-n+.05,d],[0,-1,0],.4,e);if(r?.node&&!(r.node instanceof jg)){t.ground=r.node;let e=BD(r.node);t.groundAt=[e[0],e[1],e[2]]}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.debugScope;if(!e)return this.world.debugRender().vertices;let t=this.scopedBodies(e),n=[];for(let e of t)for(let t=0;t<e.numColliders();t++){let r=e.collider(t);r&&yD(r,n)}return new Float32Array(n)}scopedBodies(e){let t=[],n=e=>{let r=this.entries.get(e);r&&t.push(r.body);let i=this.scatterBodies.get(e);i&&t.push(i);for(let t of e.children)n(t)};n(e);for(let n=e.parent;n&&t.length===0;n=n.parent){let e=this.entries.get(n);e&&t.push(e.body)}return t}dispose(){this.disconnect(),this.disconnectScene(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;scatterBodies=new Map;bodySet=new Set;syncScatters(e){for(let[,e]of this.scatterBodies)this.world.removeRigidBody(e);this.scatterBodies.clear();let t=new Set;LD(e,t);for(let e of t){let t=e.collider;if(!t)continue;let[n,r,i]=BD(e),a=this.world.createRigidBody(this.R.RigidBodyDesc.fixed().setTranslation(0,0,0)),[o,s,c]=e.size,l=null;for(let u of e.transforms){let d=u[4]??1,f=n+(u[0]??0),p=r+(u[1]??0),m=i+(u[2]??0),h=null;if(t.shape===`sphere`)h=this.R.ColliderDesc.ball(Math.max((t.radius??Math.max(o,c)/2)*d,.01));else if(t.shape===`box`){let e=t.size??[o,s,c];h=this.R.ColliderDesc.cuboid(Math.max((e[0]??1)*d/2,.01),Math.max((e[1]??1)*d/2,.01),Math.max((e[2]??1)*d/2,.01))}else{l??=OD(e.mesh,e.size);let t=new Float32Array(l.length);for(let e=0;e<t.length;e++)t[e]=l[e]*d;h=this.R.ColliderDesc.convexHull(t)}if(!h)continue;h.setTranslation(f,p,m);let g=(u[3]??0)*Math.PI/180;g!==0&&h.setRotation({x:0,y:Math.sin(g/2),z:0,w:Math.cos(g/2)}),this.world.createCollider(h,a)}this.scatterBodies.set(e,a)}}syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=e.root===this.lastRoot,r=t!==this.lastStructure||!n;if(r){let r=n?e.tree._structureSince(this.lastStructure):null;if(this.lastStructure=t,this.lastRoot=e.root,r){let t=!1,n=!1;for(let{node:e,added:i}of r)e instanceof Dg&&(i?this.bodySet.add(e):this.bodySet.delete(e)),e instanceof kE&&(t=!0),e instanceof CE&&(n=!0);t&&(this.jointSet.clear(),TD(e.root,this.jointSet)),n&&this.syncScatters(e.root)}else this.bodySet.clear(),ED(e.root,this.bodySet),this.jointSet.clear(),TD(e.root,this.jointSet),this.syncScatters(e.root)}let i=this.bodySet;for(let e of i){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),Ot(this.engine,`warn`,`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.ensureEntry(e)}if(this.syncJoints(r),r)for(let[e,t]of this.entries)i.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let r=UD(n,e);if(!r)return null;let i;i=e instanceof Ag?n.RigidBodyDesc.dynamic():e instanceof jg||e instanceof kg?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed();let[a,o,s]=BD(e);i.setTranslation(a,o,s),CD.setFromEuler(wD.set((e.rotation[0]??0)*bD,(e.rotation[1]??0)*bD,(e.rotation[2]??0)*bD,`XYZ`)),i.setRotation({x:CD.x,y:CD.y,z:CD.z,w:CD.w}),e instanceof Ag&&(i.setGravityScale(e.gravityScale),i.setLinvel(e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0),e.fixedRotation&&i.lockRotations());let c=this.world.createRigidBody(i);r.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),r.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof kg&&r.setSensor(!0),e instanceof Ag&&r.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let l=this.world.createCollider(r,c);return t={body:c,collider:l,last:[a,o,s],lastV:[0,0,0]},this.entries.set(e,t),this.byColliderHandle.set(l.handle,e),e._colliderChanged=!1,e._physics=this,e instanceof Ag&&(e._physics3d=this),t}let r=BD(e);if((r[0]!==t.last[0]||r[1]!==t.last[1]||r[2]!==t.last[2])&&(t.body.setTranslation({x:r[0],y:r[1],z:r[2]},!0),t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2],e._interpPrev=e._interpCurr=null),e instanceof Ag){let n=[e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0];(n[0]!==t.lastV[0]||n[1]!==t.lastV[1]||n[2]!==t.lastV[2])&&(t.body.setLinvel({x:n[0],y:n[1],z:n[2]},!0),t.lastV=n),e.gravityScale!==t.body.gravityScale()&&t.body.setGravityScale(e.gravityScale,!0)}return t}applyImpulse(e,t){this.entries.get(e)?.body.applyImpulse({x:t[0],y:t[1],z:t[2]},!0)}massOf(e){return this.entries.get(e)?.body.mass()??1}velocityOf(e){let t=this.entries.get(e)?.body.linvel();return t?[t.x,t.y,t.z]:[0,0,0]}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:e.anchor[0]??0,y:e.anchor[1]??0,z:e.anchor[2]??0},s={x:e.targetAnchor[0]??0,y:e.targetAnchor[1]??0,z:e.targetAnchor[2]??0},c=e.length;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y,t.z-e.z)}let l={x:0,y:0,z:0,w:1},u;u=e.type===`fixed`?t.JointData.fixed(o,l,s,l):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.spherical(o,s),this.joints.set(e,this.world.createImpulseJoint(u,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=new this.R.Ray({x:e[0],y:e[1],z:e[2]},{x:t[0],y:t[1],z:t[2]}),o=r?this.entries.get(r)?.collider:void 0,s=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,c=this.world.castRayAndGetNormal(a,n,!0,s,void 0,o,void 0,e=>!e.isSensor());return c?{distance:c.timeOfImpact,normal:[c.normal.x,c.normal.y,c.normal.z],node:this.byColliderHandle.get(c.collider.handle)??null}:null}castSphere(e,t,n,r,i,a){let o=this.R,s=i?this.entries.get(i):void 0,c=a?.staticOnly?o.QueryFilterFlags.EXCLUDE_DYNAMIC|o.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castShape({x:e[0],y:e[1],z:e[2]},{x:0,y:0,z:0,w:1},{x:t[0],y:t[1],z:t[2]},new o.Ball(n),0,r,!0,c,void 0,s?.collider,s?.body,e=>!e.isSensor());return l?{distance:l.time_of_impact,node:this.byColliderHandle.get(l.collider.handle)??null}:null}},CD=new H,wD=new Ko;function TD(e,t){e instanceof kE&&t.add(e);for(let n of e.children)TD(n,t)}function ED(e,t){e instanceof Dg&&t.add(e);for(let n of e.children)ED(n,t)}function DD(e,t,n,r){let i=(n[0]??1)*r,a=(n[1]??1)*r,o=(n[2]??1)*r;switch(t){case`box`:return e.ColliderDesc.cuboid(i/2,a/2,o/2);case`sphere`:return e.ColliderDesc.ball(i);case`capsule`:return e.ColliderDesc.capsule(a/2,i);case`cylinder`:return e.ColliderDesc.cylinder(a/2,i);case`plane`:return e.ColliderDesc.cuboid(i/2,.01,o/2);default:return e.ColliderDesc.convexHull(OD(t,[i,a,o]))}}function OD(e,t){let n=SE(e,t),r=n.getAttribute(`position`),i=new Float32Array(r.count*3);for(let e=0;e<r.count;e++)i[e*3]=r.getX(e),i[e*3+1]=r.getY(e),i[e*3+2]=r.getZ(e);return n.dispose(),i}function kD(e){return typeof e._mountedObject3D==`function`}var AD=new G,jD=new G,MD=new U;function ND(e,t){let n=t._mountedObject3D();if(!n)return null;let r=e._ensureObject3D();r.updateWorldMatrix(!0,!0),AD.copy(r.matrixWorld).invert();let i=[],a=[];return n.traverse(e=>{let t=e;if(!t.isMesh)return;let n=t.geometry?.getAttribute(`position`);if(!n)return;jD.multiplyMatrices(AD,t.matrixWorld);let r=i.length/3;for(let e=0;e<n.count;e++)MD.set(n.getX(e),n.getY(e),n.getZ(e)).applyMatrix4(jD),i.push(MD.x,MD.y,MD.z);let o=t.geometry.getIndex();if(o)for(let e=0;e<o.count;e++)a.push(r+o.getX(e));else for(let e=0;e<n.count;e++)a.push(r+e)}),a.length<3?null:{vertices:new Float32Array(i),indices:new Uint32Array(a),triangles:a.length/3}}var PD=2e4;function FD(e){return!(e instanceof Ag||e instanceof jg)}function ID(e,t,n){if(kD(e))n.push(e);else{let n=e;typeof n.mesh==`string`&&Array.isArray(n.size)&&t.push({name:e.name,mesh:n.mesh,size:n.size})}for(let r of e.children)ID(r,t,n)}function LD(e,t){e instanceof CE&&e.collider&&t.add(e);for(let n of e.children)LD(n,t)}var RD=[0,0,0];function zD(e){let t=e.collider;return t?t.shape===`capsule`&&typeof t.height==`number`?t.height/2+(t.radius??0):t.shape===`box`&&Array.isArray(t.size)?(t.size[1]??2)/2:t.shape===`sphere`&&typeof t.radius==`number`?t.radius:1:1}function BD(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof Eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return RD[0]=t,RD[1]=n,RD[2]=r,RD}var VD=[0,0,0];function HD(e){let t=0,n=0,r=0;for(let i=e.parent;i;i=i.parent)i instanceof Eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return VD[0]=t,VD[1]=n,VD[2]=r,VD}function UD(e,t){let n=t.collider;if(wg(n,t.name),n.shape===`heightfield`)return WD(e,t);let r=GD(e,n,t.name,t);if(!r)return null;let i=n.offset;return Array.isArray(i)&&r.setTranslation(i[0]??0,i[1]??0,i[2]??0),r}function WD(e,t){let n=t.children.find(e=>e instanceof cD);if(!n)throw new L(`BAD_FORMAT`,`Collider on '${t.name}': heightfield needs a Terrain3D CHILD of this body — add { "type": "Terrain3D" } under the StaticBody3D; the collider reads its height grid.`,{prop:`collider`});let r=n._heightmap(),i=r.segsZ,a=r.segsX,o=new Float32Array((i+1)*(a+1));for(let e=0;e<=a;e++)for(let t=0;t<=i;t++)o[e*(i+1)+t]=r.heights[t*(a+1)+e];let s=e.ColliderDesc.heightfield(i,a,o,{x:r.width,y:1,z:r.depth}),c=Array.isArray(t.collider.offset)?t.collider.offset:[];return s.setTranslation((n.position[0]??0)+(c[0]??0),(n.position[1]??0)+(c[1]??0),(n.position[2]??0)+(c[2]??0)),s}function GD(e,t,n,r){let i=t.shape;if(i===`box`){let r=t.size;if(!Array.isArray(r)||r.length!==3||r.some(e=>typeof e!=`number`))throw new L(`BAD_FORMAT`,`Collider on '${n}': box needs "size": [x, y, z].`);return e.ColliderDesc.cuboid(r[0]/2,r[1]/2,r[2]/2)}if(i===`sphere`){if(typeof t.radius!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${n}': sphere needs "radius".`);return e.ColliderDesc.ball(t.radius)}if(i===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2,t.radius)}if(i===`auto`){let t=[],i=[];r&&ID(r,t,i);let a=t[0],o=i[0];if(!a&&!o)throw new L(`BAD_FORMAT`,`Collider on '${n}': shape 'auto' needs a MeshInstance3D or ModelInstance3D on the body (or as a child) to take its shape from.`);let s=t.length+i.length;if(s>1&&console.warn(`[incanto] Collider on '${n}': shape 'auto' fits ONE mesh and took '${(a??o)?.name}'; ${s-1} other mesh(es) here are not solid. Give each part its own body.`),a){let t=DD(e,a.mesh,a.size,1);if(t)return t}else if(o&&r){let t=ND(r,o);return t?FD(r)?(t.triangles>PD&&console.warn(`[incanto] Collider on '${n}': shape 'auto' built a ${t.triangles}-triangle mesh from '${o.name}'. Consider a low-poly collision model or an explicit box.`),e.ColliderDesc.trimesh(t.vertices,t.indices)):e.ColliderDesc.convexHull(t.vertices):null}}if(i===`trimesh`){let r=t.vertices,i=t.indices;if(!Array.isArray(r)||!Array.isArray(i))throw new L(`BAD_FORMAT`,`Collider on '${n}': trimesh needs "vertices" (flat xyz) and "indices" (triangles).`);return e.ColliderDesc.trimesh(new Float32Array(r),new Uint32Array(i))}throw new L(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'auto', 'box', 'sphere', 'capsule', 'trimesh', or 'heightfield', got ${JSON.stringify(i)}.`)}var KD=new tu(1,1),qD=null;function JD(){if(qD)return qD;if(typeof document>`u`)return null;let e=document.createElement(`canvas`);e.width=64,e.height=64;let t=e.getContext(`2d`);if(!t)return null;let n=t.createRadialGradient(32,32,0,32,32,31);return n.addColorStop(0,`rgba(0,0,0,0.55)`),n.addColorStop(.55,`rgba(0,0,0,0.34)`),n.addColorStop(1,`rgba(0,0,0,0)`),t.fillStyle=n,t.fillRect(0,0,64,64),qD=new Gl(e),qD}var YD=new U(0,0,1),XD=new U,ZD=new U,QD=new H,$D=new H,eO=new U,tO=.5,nO=class extends Eg{static typeName=`Sprite3D`;static props={texture:{default:``},size:{default:[1,1]},billboard:{default:`y`,options:[`y`,`full`,`none`]},anchor:{default:[.5,0]},tint:{default:`#ffffff`},opacity:{default:1},flipX:{default:!1},pixelArt:{default:!0},alphaTest:{default:.5},castShadow:{default:!1},shadowMode:{default:`silhouette`,options:[`silhouette`,`blob`]}};texture=``;size=[1,1];billboard=`y`;anchor=[.5,0];tint=`#ffffff`;opacity=1;flipX=!1;pixelArt=!0;alphaTest=.5;castShadow=!1;shadowMode=`silhouette`;quadMesh=null;textureRef=``;loadedTexture=null;shadowMesh=null;blobMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Hc(KD,new Ac({transparent:!1,depthWrite:!0,side:2})),this._ensureObject3D().add(this.quadMesh)),this.quadMesh}resolveTexture(e){return this.texture?(this.textureRef!==this.texture&&(this.textureRef=this.texture,this.loadedTexture=wT(e,this.texture,{filter:this.pixelArt?`nearest`:`linear`})),this.loadedTexture):null}_syncObject3D(e=1,t=null){super._syncObject3D(e,t);let n=this._quad(),r=n.material,i=this.size[0]??1,a=this.size[1]??1;n.scale.set(this.flipX?-i:i,a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??0;n.position.set((.5-o)*i,(.5-s)*a,0);let c=this.resolveTexture(t);r.map!==c&&(r.map=c,r.needsUpdate=!0),n.visible=c!==null,r.color.set(this.tint),r.opacity=this.opacity,r.transparent=this.opacity<1,r.alphaTest=this.alphaTest,n.renderOrder=this.renderOrder;let l=this.castShadow&&c!==null;if(n.castShadow=!1,l&&this.shadowMode===`silhouette`){let e=this._shadowCaster();e.visible=!0,e.castShadow=!0,e.scale.set(this.flipX?-i:i,a,1),e.position.set((.5-o)*i,(.5-s)*a,0);let t=e.material;t.map!==c&&(t.map=c,t.needsUpdate=!0);let n=e.customDepthMaterial;n.map!==c&&(n.map=c,n.needsUpdate=!0),t.alphaTest=this.alphaTest,n.alphaTest=this.alphaTest}else this.shadowMesh&&(this.shadowMesh.visible=!1,this.shadowMesh.castShadow=!1);if(l&&this.shadowMode===`blob`){let e=this._blob();e.visible=!0,e.scale.set(i*.52,i*.52,1)}else this.blobMesh&&(this.blobMesh.visible=!1)}_shadowCaster(){return this.shadowMesh||(this.shadowMesh=new Hc(KD,new Ac({colorWrite:!1,depthWrite:!1,side:2})),this.shadowMesh.customDepthMaterial=new hu({depthPacking:ba,side:2}),this._ensureObject3D().add(this.shadowMesh)),this.shadowMesh}_blob(){return this.blobMesh||(this.blobMesh=new Hc(KD,new Ac({map:JD(),color:0,transparent:!0,depthWrite:!1})),this.blobMesh.rotation.x=-Math.PI/2,this.blobMesh.position.y=.02,this.blobMesh.renderOrder=-1,this._ensureObject3D().add(this.blobMesh)),this.blobMesh}_onRender3D(e){this.billboard===`y`?(e.camera.getWorldDirection(ZD),ZD.y=0,ZD.lengthSq()>=1e-6&&this._faceDir(this._quad(),ZD.negate())):this.billboard===`full`&&this._faceToward(this._quad(),e.camera.position);let t=this.shadowMesh;t?.castShadow&&e.sunDir&&(this._faceDir(t,e.sunDir),t.parent?.getWorldQuaternion($D),eO.copy(e.sunDir).applyQuaternion($D.invert()),t.position.addScaledVector(eO,tO))}_faceToward(e,t){e.getWorldPosition(XD),ZD.copy(t).sub(XD),this.billboard===`y`&&(ZD.y=0),!(ZD.lengthSq()<1e-12)&&(ZD.normalize(),QD.setFromUnitVectors(YD,ZD),e.parent?.getWorldQuaternion($D),e.quaternion.copy($D.invert()).multiply(QD))}_faceDir(e,t){ZD.copy(t),this.billboard===`y`&&(ZD.y=0),!(ZD.lengthSq()<1e-12)&&(ZD.normalize(),QD.setFromUnitVectors(YD,ZD),e.parent?.getWorldQuaternion($D),e.quaternion.copy($D.invert()).multiply(QD))}free(){this.loadedTexture?.dispose(),this.loadedTexture=null,this.shadowMesh&&(this.shadowMesh.material.dispose(),this.shadowMesh.customDepthMaterial?.dispose()),this.blobMesh&&this.blobMesh.material.dispose(),super.free()}},rO=class extends nO{static typeName=`AnimatedSprite3D`;static signals=[`animationFinished`];static props={sheet:{default:``},frameWidth:{default:0},frameHeight:{default:0},animations:{default:{}},autoplay:{default:``}};sheet=``;frameWidth=0;frameHeight=0;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;currentDef=null;sheetTexture=null;loadedSheetRef=``;play(e){let{name:t,def:n}=Fr(this.animations,e,this.name);this.currentAnimation=t,this.currentDef=n,this.frameList=Lr(n.frames,t),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){Ir(this.animations,this.name),this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.currentDef;if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||this.frameWidth<=0||this.frameHeight<=0)return null;this.loadedSheetRef!==this.sheet&&(this.sheetTexture?.dispose(),this.loadedSheetRef=this.sheet,this.sheetTexture=TT(e,this.sheet,{filter:this.pixelArt?`nearest`:`linear`}));let t=this.sheetTexture;if(!t)return null;let n=t.image;if(!n?.width||!n.height)return t;let r=Math.max(1,Math.floor(n.width/this.frameWidth)),i=this.currentFrame%r,a=Math.floor(this.currentFrame/r);return t.repeat.set(this.frameWidth/n.width,this.frameHeight/n.height),t.offset.set(i*this.frameWidth/n.width,1-(a+1)*this.frameHeight/n.height),t}free(){this.sheetTexture?.dispose(),this.sheetTexture=null,super.free()}},iO=new H,aO=new H,oO=new U,sO=new U(0,0,1),cO=[`screen`,`y`,`none`],lO=class extends Eg{static typeName=`Billboard3D`;static props={mode:{default:`screen`,options:cO}};mode=`screen`;_lastDesired=null;static validateJson(e){let t=e;if(!cO.includes(t.mode))throw new L(`BAD_FORMAT`,`Billboard3D '${e.name}' mode must be one of [${cO.join(`, `)}], got '${t.mode}'.`,{prop:`mode`,validOptions:cO})}_onRender3D(e){if(this.mode===`none`)return;let t=this._ensureObject3D();if(this.mode===`screen`)e.camera.getWorldQuaternion(aO);else if(e.camera.getWorldDirection(oO),oO.y=0,oO.lengthSq()>=1e-6)aO.setFromUnitVectors(sO,oO.negate().normalize());else if(this._lastDesired)aO.copy(this._lastDesired);else return;this._lastDesired||=new H,this._lastDesired.copy(aO),t.parent?.getWorldQuaternion(iO),t.parent?t.quaternion.copy(iO.invert()).multiply(aO):t.quaternion.copy(aO)}},uO=class extends Eg{static typeName=`BoneAttachment3D`;static props={target:{default:``,nodePath:!0},bone:{default:``}};target=``;bone=``;boneObj=null;lookedUpFor=``;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n)return;let r=this._ensureObject3D(),i=r.parent;i&&(n.updateWorldMatrix(!0,!1),i.updateWorldMatrix(!0,!1),r.matrixAutoUpdate=!1,n.matrixWorld.decompose(pO,mO,hO),fO.compose(pO,mO,gO),r.updateMatrix(),dO.copy(r.matrix),r.matrix.copy(i.matrixWorld).invert().multiply(fO).multiply(dO))}free(){this.boneObj=null,super.free()}},dO=new G,fO=new G,pO=new U,mO=new H,hO=new U,gO=new U(1,1,1),_O=class extends Eg{static typeName=`BoneLookAt3D`;static props={target:{default:``,nodePath:!0},bone:{default:`Head`},lookAt:{default:``,nodePath:!0},maxAngleDeg:{default:75},weight:{default:.85},forwardAxis:{default:`+z`,options:[`+x`,`-x`,`+y`,`-y`,`+z`,`-z`]}};target=``;bone=`Head`;lookAt=``;maxAngleDeg=75;weight=.85;forwardAxis=`+z`;boneObj=null;lookedUpFor=``;engage=0;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n?.parent)return;let r=this.lookAt===``?null:this.getNodeOrNull(this.lookAt),i=!1;if(r&&Array.isArray(r.position)&&(n.updateWorldMatrix(!0,!1),n.getWorldPosition(CO),wO.set(r.position[0]??0,r.position[1]??0,r.position[2]??0),TO.copy(wO).sub(CO),TO.lengthSq()>1e-6&&(TO.normalize(),EO.copy(yO[this.forwardAxis]??xO),DO.copy(EO).applyQuaternion(n.getWorldQuaternion(MO)),DO.angleTo(TO)<this.maxAngleDeg*Math.PI/180))){i=!0,OO.lookAt(CO,wO,bO),kO.setFromRotationMatrix(OO),AO.setFromUnitVectors(EO,SO),kO.multiply(AO),n.parent.getWorldQuaternion(jO).invert(),kO.premultiply(jO);let e=this.weight*this.engage;n.quaternion.slerp(kO,e)}this.engage+=(+!!i-this.engage)*vO}},vO=.18,yO={"+x":new U(1,0,0),"-x":new U(-1,0,0),"+y":new U(0,1,0),"-y":new U(0,-1,0),"+z":new U(0,0,1),"-z":new U(0,0,-1)},bO=new U(0,1,0),xO=new U(0,0,1),SO=new U(0,0,-1),CO=new U,wO=new U,TO=new U,EO=new U,DO=new U,OO=new G,kO=new H,AO=new H,jO=new H,MO=new H,NO=class extends Eg{static typeName=`Camera3D`;static props={fov:{default:60},near:{default:.1},far:{default:1e3},current:{default:!1}};fov=60;near=.1;far=1e3;current=!1;_createObject3D(){return new od(this.fov,1,this.near,this.far)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();(e.fov!==this.fov||e.near!==this.near||e.far!==this.far)&&(e.fov=this.fov,e.near=this.near,e.far=this.far,e.updateProjectionMatrix())}},PO=8,FO=.15,IO=1.2,LO=.08,RO=-20,zO=.002,BO=180/Math.PI,VO=.3,HO=.4,UO=.3,WO=.25,GO=new Ko,KO=new H,qO=new G,JO=new U,YO=new U,XO=new U(0,1,0),ZO=class extends Eg{static typeName=`CharacterController3D`;static signals=[`movementStateChanged`];static props={view:{default:`free`,options:[`free`,`firstPerson`,`quarter`,`side`]},camDistance:{default:4},eyeHeight:{default:.64},maxSpeed:{default:2.5},sprintMultiplier:{default:2},jumpVelocity:{default:4},sprintJumpMultiplier:{default:1.2},coyoteSeconds:{default:0},jumpBufferSeconds:{default:0},jumpCutMultiplier:{default:1},maxJumps:{default:1},airControl:{default:.2},fallGravity:{default:2.5},floatHeight:{default:.01},mouseLook:{default:!0},zoomMin:{default:0},zoomMax:{default:0},pitchMin:{default:-1.3},pitchMax:{default:1.5},cameraCollision:{default:!0},turnSpeed:{default:100},camLerp:{default:25},moveAction:{default:`move`},jumpAction:{default:`jump`},sprintAction:{default:`sprint`},skinPath:{default:`../Skin`,nodePath:!0},skinYawOffset:{default:0},animations:{default:{}}};view=`free`;camDistance=4;eyeHeight=.64;maxSpeed=2.5;sprintMultiplier=2;jumpVelocity=4;sprintJumpMultiplier=1.2;coyoteSeconds=0;jumpBufferSeconds=0;jumpCutMultiplier=1;maxJumps=1;airControl=.2;fallGravity=2.5;floatHeight=.01;mouseLook=!0;zoomMin=0;zoomMax=0;pitchMin=-1.3;pitchMax=1.5;cameraCollision=!0;turnSpeed=100;camLerp=25;moveAction=`move`;jumpAction=`jump`;sprintAction=`sprint`;skinPath=`../Skin`;skinYawOffset=0;animations={};yaw=0;pitch=0;state=`idle`;grounded=!1;coyoteLeft=0;bufferLeft=0;jumpsUsed=0;rising=!1;jumping=!1;get body(){let e=this.parent;if(!(e instanceof Ag))throw new L(`TREE_VIOLATION`,`CharacterController3D '${this.name}' must be a child of a RigidBody3D (parent is '${e?.name??`none`}').`);return e}onEnterTree(){if(this.body,this.skinPath!==``){let e=this.getNodeOrNull(this.skinPath);e&&(e.rotation=[e.rotation[0]??0,180+this.skinYawOffset,e.rotation[2]??0])}}fixedUpdate(e){let t=this.body,n=t._physics3d,r=this.tree?.engine?.input;if(!n||!r)return;let i=t.collider.radius??.32,a=(t.collider.height??1)/2,o=$O(t),s=n.velocityOf(t),c=n.massOf(t),l=i+this.floatHeight,u=i+2,d=o[1]-a,f=null;for(let[e,r]of[[0,0],[i,0],[-i,0],[0,i],[0,-i]]){let i=n.castRay([o[0]+e,d,o[2]+r],[0,-1,0],u,t);if(i){let t=i.distance;if(f=f===null?t:Math.min(f,t),e===0&&r===0)break}}this.grounded=f!==null&&f<l*2;let p=f!==null&&f<l*1.3&&(s[1]??0)<=.5,m=0,h=0,g=!1;try{let e=r.getVector(this.moveAction);g=e.x!==0||e.y!==0;let t=this.view===`free`||this.view===`firstPerson`?this.yaw:0,n=this.view===`side`?[e.x,0,0]:MT(e.x,-e.y,t),i=Math.hypot(n[0],n[2])||1;m=n[0]/i,h=n[2]/i}catch{}let _=ek(r,this.sprintAction),v=NT(g,_),y=1+(this.sprintMultiplier-1)*v,b=g?this.maxSpeed*y:0,x=this.grounded?1:this.airControl,S=(m*b-s[0])/PO*x,C=(h*b-s[2])/PO*x;if(t.applyImpulse([S*c,0,C*c]),!g&&this.grounded&&t.applyImpulse([-s[0]*FO*c,0,-s[2]*FO*c]),f!==null&&f<l*2&&!this.jumping){let e=IO*(l-f)-s[1]*LO;t.applyImpulse([0,e*c,0])}p?(this.coyoteLeft=this.coyoteSeconds,this.jumpsUsed=0,this.rising=!1,this.jumping=!1):(this.coyoteLeft=Math.max(0,this.coyoteLeft-e),!this.grounded&&this.coyoteLeft<=0&&this.jumpsUsed===0&&(this.jumpsUsed=1));let w=tk(r,this.jumpAction);if(w?this.bufferLeft=Math.max(this.jumpBufferSeconds,0):this.bufferLeft=Math.max(0,this.bufferLeft-e),(this.bufferLeft>0||w)&&(p||this.coyoteLeft>0||this.jumpsUsed<this.maxJumps)){let e=this.jumpVelocity*(1+(this.sprintJumpMultiplier-1)*v);t.linearVelocity=[s[0],e,s[2]],this.grounded=!1,this.jumpsUsed+=1,this.bufferLeft=0,this.coyoteLeft=0,this.rising=!0,this.jumping=!0,s[1]=e}if(this.rising){if((s[1]??0)<=0)this.rising=!1;else if(this.jumpCutMultiplier<1&&!ek(r,this.jumpAction)){let e=(s[1]??0)*this.jumpCutMultiplier;t.linearVelocity=[s[0],e,s[2]],s[1]=e,this.rising=!1}}(s[1]??0)<RO?t.gravityScale=0:(s[1]??0)<0&&!p?t.gravityScale=this.fallGravity:t.gravityScale=1,this.view===`side`&&Math.abs(o[2])>.01&&(t.position=[t.position[0]??0,t.position[1]??0,0]);let T=PT(!(this.jumping||!this.grounded),g?v:0);if(T!==this.state){this.state=T;let e=this.animations[T];if(e&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);t&&`animation`in t&&(t.animation=e)}this.emit(`movementStateChanged`,T)}if(g&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);if(t){let n=Math.atan2(m,h)*BO+this.skinYawOffset,r=t.rotation[1]??0,i=(n-r+540)%360-180,a=this.turnSpeed*e*BO;Math.abs(i)>a&&(i=Math.sign(i)*a),t.rotation=[t.rotation[0]??0,r+i,t.rotation[2]??0]}}}update(e){let t=this.tree?.engine?.input;if(!t)return;if(this.mouseLook){let e=t.pointerDelta(),n=this.tree?.engine?.settings,r=n?.get(`sensitivity`)??1,i=n?.get(`invertY`)??!1,a=zO*(typeof r==`number`&&r>0?r:1);this.yaw-=e.x*a,this.pitch=QO(this.pitch+(i===!0?-e.y:e.y)*a,-this.pitchMax,-this.pitchMin);let o=t.wheelDelta();o!==0&&this.zoomMax>this.zoomMin&&(this.camDistance=QO(this.camDistance+o*zO,this.zoomMin,this.zoomMax))}let n=this.findCamera();if(!n)return;let r=this.parent instanceof Ag?this.parent:null;if(!r)return;let i=$O(r),a=this.view===`free`?11:1e3,o=1-Math.exp(-a*e),s=this.pivot??[i[0],i[1],i[2]];this.pivot=s,s[0]+=(i[0]-s[0])*o,s[1]+=(i[1]-s[1])*o,s[2]+=(i[2]-s[2])*o;let c=kT(this.view,s,this.eyeHeight,this.yaw,this.pitch,this.camDistance),l=[s[0],s[1]+this.eyeHeight,s[2]],u=[c.position[0],c.position[1],c.position[2]];if(this.cameraCollision&&this.view!==`firstPerson`){let e=r._physics3d;e&&(u=AT(l,u,(t,n,i)=>e.castSphere(t,n,WO,i,r,{staticOnly:!0})?.distance??null,VO,HO),u=jT(u,(t,n)=>e.castRay(t,[0,-1,0],n,r,{staticOnly:!0})?.distance??null,UO))}let d=this.view===`firstPerson`?1e3:this.camLerp,f=1-Math.exp(-d*e),p=n.position;n.position=[(p[0]??0)+(u[0]-(p[0]??0))*f,(p[1]??0)+(u[1]-(p[1]??0))*f,(p[2]??0)+(u[2]-(p[2]??0))*f],this.view===`free`?(JO.set(n.position[0]??0,n.position[1]??0,n.position[2]??0),YO.set(l[0],l[1],l[2]),qO.lookAt(JO,YO,XO),KO.setFromRotationMatrix(qO),GO.setFromQuaternion(KO,`XYZ`)):(GO.set(c.rotation[0],c.rotation[1],c.rotation[2],`YXZ`),KO.setFromEuler(GO),GO.setFromQuaternion(KO,`XYZ`)),n.rotation=[GO.x*BO,GO.y*BO,GO.z*BO]}pivot=null;cameraCache=null;findCamera(){if(this.cameraCache?.tree===this.tree&&this.cameraCache.current)return this.cameraCache;this.cameraCache=null;let e=this.tree?.root;if(!e)return null;let t=e=>{if(!this.cameraCache){if(e instanceof NO&&e.current){this.cameraCache=e;return}for(let n of e.children)t(n)}};return t(e),this.cameraCache}};function QO(e,t,n){return Math.min(n,Math.max(t,e))}function $O(e){let t=0,n=0,r=0;for(let i=e;i&&i instanceof Eg;i=i.parent)t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0;return[t,n,r]}function ek(e,t){try{return e.isPressed(t)}catch{return!1}}function tk(e,t){try{return e.justPressed(t)}catch{return!1}}var nk=.15,rk=.7,ik=.5,ak=.7,ok=.5;function sk(e,t,n=3){let r=0,i=1,a=1,o=.65;for(let s=0;s<n;s++){let n=e*a,s=t*a,c=Math.sin(n*.1+s*.2)*.5+.5,l=Math.cos(n*.3+s*.1)*.5+.5,u=Math.sin((n+s)*.15)*.5+.5,d=Math.cos(n*n*.01+s*.2)*.5+.5,f=c*l*.7+u*d*.3;r+=f*i,i*=o,a*=2}return r/((1-o**n)/(1-o))}function ck(e,t){let n=sk(e*nk,t*nk,4),r=sk(e*nk*.2,t*nk*.2,2);return n>ik-rk*.5-r*ok}var lk=.9;function uk(e,t,n){let r=(Math.imul(e,2246822507)^Math.imul(t,3266489909)^Math.imul(n+1,668265263))>>>0;return r=Math.imul(r^r>>>15,739982445)>>>0,r=Math.imul(r^r>>>12,695872825)>>>0,r^=r>>>15,(r>>>0)/4294967296}function dk(e,t,n=lk){let r=Math.floor(e/n),i=Math.floor(t/n),a=1/0,o=r,s=i;for(let c=-1;c<=1;c++)for(let l=-1;l<=1;l++){let u=r+l,d=i+c,f=(u+uk(u,d,0))*n,p=(d+uk(u,d,1))*n,m=(e-f)*(e-f)+(t-p)*(t-p);m<a&&(a=m,o=u,s=d)}return{id:Math.imul(o,2654435761)^Math.imul(s,2246822519)|0,hue:uk(o,s,2)*2-1,leanDir:uk(o,s,3)*Math.PI*2,lean:uk(o,s,4)}}function fk(e,t,n,r){let i=e*r,a=t*r,o=Math.floor(i),s=Math.floor(a),c=i-o,l=a-s,u=c*c*(3-2*c),d=l*l*(3-2*l),f=uk(o,s,n),p=uk(o+1,s,n),m=uk(o,s+1,n),h=uk(o+1,s+1,n),g=f+(p-f)*u;return g+(m+(h-m)*u-g)*d}var pk=[.55,1.7],mk=.17,hk=.23,gk=.28;function _k(e,t,n){let r=fk(e,t,n^6877377|0,mk),i=r*r*(3-2*r);return pk[0]+(pk[1]-pk[0])*i}function vk(e,t,n){return fk(e,t,n^3001105|0,hk)}function yk(e,t,n){let r=fk(e,t,n^7840757|0,gk)*.72+fk(e,t,n^1688295|0,gk*3.1)*.28,i=Math.min(1,Math.max(0,(r-.18)/.64));return i*i*(3-2*i)}function bk(e){let{seed:t,areaX:n,areaZ:r,count:i,density:a}=e,o=new Ee(t),s=n/2,c=r/2,l=[],u=Math.floor(i*ak);for(let e=0;e<u&&l.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=o.next()<.3,r=ck(e,t);if(!n&&!r&&o.next()>.15)continue;let i=o.next()*Math.PI*2,a=.5+o.next()*.7,u=r?a*(1+o.next()*.2):a*(.9+o.next()*.2);l.push({x:e,z:t,rotY:i,scale:u})}let d=Math.min(3,Math.max(1,a*10)),f=Math.ceil(Math.sqrt(i*d)),p=n/f,m=r/f,h=Math.floor((i-l.length)*.8),g=0;for(let e=0;e<f&&l.length<i;e++)for(let t=0;t<f&&l.length<i;t++){let i=t/f*n-s+p/2,a=e/f*r-c+m/2,u=i+(o.next()-.5)*p*1.5,d=a+(o.next()-.5)*m*1.5;if(u<-s||u>s||d<-c||d>c)continue;let _=ck(u,d);if(g<h){if(!_&&o.next()>.05)continue}else if(_){if(o.next()>.2)continue}else if(o.next()>.4)continue;if(o.next()<.2)continue;let v=o.next()*Math.PI*2,y=_?.5:.3;l.push({x:u,z:d,rotY:v,scale:.5+o.next()*y}),g++}for(;l.length<i;)l.push({x:o.range(-s,s),z:o.range(-c,c),rotY:o.next()*Math.PI*2,scale:.4+o.next()*.6});return l.sort((e,t)=>t.z-e.z),l}var xk=[`daisy`,`cosmos`,`bellflower`],Sk={daisy:{petals:8,blooms:3,leaves:3,petalLength:.1,petalWidth:.052,cupDeg:16,nodDeg:14,centerRadius:.024,centerColor:`#e0a72e`},cosmos:{petals:8,blooms:2,leaves:2,petalLength:.12,petalWidth:.064,cupDeg:26,nodDeg:18,centerRadius:.023,centerColor:`#d2941f`},bellflower:{petals:5,blooms:3,leaves:2,petalLength:.088,petalWidth:.058,cupDeg:46,nodDeg:52,centerRadius:.015,centerColor:`#cfe06a`}},Ck=[1,.78,.62],wk=[0,.07,.11],Tk=[.6,2.7,4.9],Ek=.07,Dk=.011,Ok=.17,kk=.05,Ak=[.12,.2,.28],jk=new K(`#3e6a26`),Mk=new K(`#548331`);function Nk(e){let t=Sk[e],n=new Pk(!0),r=new Pk(!1),i=new K(t.centerColor);for(let e=0;e<t.blooms;e++){let a=Ck[e],o=Tk[e],s=wk[e]*Math.cos(o),c=wk[e]*Math.sin(o),l=Ek*Math.cos(o),u=Ek*Math.sin(o),d=new U(s,0,c),f=new U(s+l,a,c+u),p=new U(s+l*.25,a*.55,c+u*.25);n.addStem(d,p,f,Dk,jk);let m=t.nodDeg*Math.PI/180,h=new U(Math.sin(m)*Math.cos(o),Math.cos(m),Math.sin(m)*Math.sin(o)),g=new U(-Math.sin(o),0,Math.cos(o)),_=new U().crossVectors(h,g).normalize(),v=f.clone().addScaledVector(h,.012),y=t.cupDeg*Math.PI/180,b=e*.45;for(let e=0;e<t.petals;e++){let n=e/t.petals*Math.PI*2+b,i=g.clone().multiplyScalar(Math.cos(n)).addScaledVector(_,Math.sin(n)).normalize();r.addPetal(v,i,h,t,y)}n.addDisc(v.clone().addScaledVector(h,.004),g,_,t.centerRadius,i)}for(let e=0;e<t.leaves;e++){let t=Ak[e%Ak.length],r=1.1+e*2.3;n.addLeaf(new U(0,t,0),r,Mk)}return{structure:n.build(),petals:r.build()}}var Pk=class{positions=[];colors;indices=[];constructor(e){this.colors=e?[]:null}vertex(e,t){let n=this.positions.length/3;return this.positions.push(e.x,e.y,e.z),this.colors&&t&&this.colors.push(t.r,t.g,t.b),n}addStem(e,t,n,r,i){for(let a of[0,Math.PI/2]){let o=new U(Math.cos(a),0,Math.sin(a)),s=[];for(let a=0;a<=5;a++){let c=a/5,l=1-c,u=new U(l*l*e.x+2*l*c*t.x+c*c*n.x,l*l*e.y+2*l*c*t.y+c*c*n.y,l*l*e.z+2*l*c*t.z+c*c*n.z),d=r/2*(1-.4*c);s.push(this.vertex(u.clone().addScaledVector(o,-d),i),this.vertex(u.clone().addScaledVector(o,d),i))}for(let e=0;e<5;e++){let t=s[e*2],n=s[e*2+1],r=s[e*2+2],i=s[e*2+3];this.indices.push(t,n,r,r,n,i)}}}addPetal(e,t,n,r,i){let a=new U().crossVectors(n,t).normalize(),o=r.centerRadius*.85,s=Math.sin(i)*r.petalLength*.45,c=Math.sin(i)*r.petalLength*.95,l=Math.cos(i),u=e.clone().addScaledVector(t,o),d=o+r.petalLength*l*.55,f=o+r.petalLength*l,p=e.clone().addScaledVector(t,d).addScaledVector(a,r.petalWidth/2).addScaledVector(n,s),m=e.clone().addScaledVector(t,d).addScaledVector(a,-r.petalWidth/2).addScaledVector(n,s),h=e.clone().addScaledVector(t,f).addScaledVector(n,c),g=this.vertex(u,null),_=this.vertex(p,null),v=this.vertex(m,null),y=this.vertex(h,null);this.indices.push(g,_,y,g,y,v)}addDisc(e,t,n,r,i){let a=this.vertex(e,i),o=[];for(let a=0;a<6;a++){let s=a/6*Math.PI*2;o.push(this.vertex(e.clone().addScaledVector(t,Math.cos(s)*r).addScaledVector(n,Math.sin(s)*r),i))}for(let e=0;e<6;e++)this.indices.push(a,o[e],o[(e+1)%6])}addLeaf(e,t,n){let r=new U(Math.cos(t),0,Math.sin(t)),i=new U(-Math.sin(t),0,Math.cos(t)),a=Math.sin(.6),o=Math.cos(.6),s=e.clone().addScaledVector(r,Ok*o*.5).add(new U(0,Ok*a*.5,0)),c=e.clone().addScaledVector(r,Ok*o).add(new U(0,Ok*a*.8,0)),l=this.vertex(e,n),u=this.vertex(s.clone().addScaledVector(i,kk/2),n),d=this.vertex(s.clone().addScaledVector(i,-.05/2),n),f=this.vertex(c,n);this.indices.push(l,u,f,l,f,d)}build(){let e=new J;return e.setAttribute(`position`,new q(new Float32Array(this.positions),3)),this.colors&&e.setAttribute(`color`,new q(new Float32Array(this.colors),3)),e.setIndex(this.indices),e.computeVertexNormals(),e}},Fk=2.6;function Ik(e){let{seed:t,areaX:n,areaZ:r,count:i,clustering:a}=e,o=new Ee(t),s=n/2,c=r/2,l=1-.74*Math.min(Math.max(a,0),1),u=[];for(let e=0;e<i*16&&u.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=dk(e,t,Fk);n.lean>l&&o.next()>.06||u.push({x:e,z:t,rotY:o.next()*Math.PI*2,scale:.75+o.next()*.5,variety01:(n.hue+1)/2,color01:n.leanDir/(Math.PI*2)})}return u}var Lk=1.05,Rk=1;function zk(e,t=Rk){e.computeBoundingSphere();let n=e.boundingSphere;n&&n.radius>=0&&(n.radius=n.radius*Lk+t),e.frustumCulled=!0}function Bk(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof Eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return[t,n,r]}function Vk(e,t){if(t!==``){let n=e.getNodeOrNull(t);return n instanceof cD?n:null}return Hk(e.getRoot())}function Hk(e){if(e instanceof cD)return e;for(let t of e.children){let e=Hk(t);if(e)return e}return null}function Uk(e){return typeof e?._waterYAt==`function`}function Wk(e){let t=e;for(;t.parent;)t=t.parent;let n=[],r=e=>{e.visible!==!1&&Uk(e)&&n.push(e);for(let t of e.children)r(t)};return r(t),n}function Gk(e,t,n,r,i=.06){for(let a=0;a<e.length;a++){let o=e[a]?._waterYAt(t,n);if(o!=null&&o-r>i)return!0}return!1}var Kk={lush:2.2,sparse:.35,none:0},qk=[`lush`,`sparse`,`none`];function Jk(e){if(typeof e==`number`)return e;let t=Kk[e];if(t===void 0)throw new L(`BAD_FORMAT`,`Flowers3D density must be one of [${qk.join(`, `)}] or a number (plants/m²), got '${e}'.`,{prop:`density`,validOptions:qk});return t}var Yk=1e4,Xk=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],Zk=/^#[0-9a-fA-F]{6}$/,Qk=class extends Eg{static typeName=`Flowers3D`;static props={density:{default:`sparse`,options:qk},area:{default:[20,20]},seed:{default:1},varieties:{default:[]},palette:{default:[]},height:{default:.45},clustering:{default:.6},sway:{default:.5},drape:{default:null},avoidWater:{default:!0},terrain:{default:``,nodePath:!0}};density=`sparse`;area=[20,20];seed=1;varieties=[];palette=[];height=.45;clustering=.6;sway=.5;drape=null;avoidWater=!0;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(typeof t.density==`string`)Jk(t.density);else if(!(Number.isFinite(t.density)&&t.density>=0))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' density must be one of [${qk.join(`, `)}] or a number >= 0 (plants/m²), got ${t.density}.`,{prop:`density`,validOptions:qk});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});let n=Math.floor((t.area[0]??0)*(t.area[1]??0)*Jk(t.density));if(n>Yk)throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' blows the plant budget: area ${t.area[0]}×${t.area[1]} m × density ${Jk(t.density)} = ${n} plants > ${Yk}. Lower the density or split the field into multiple nodes.`,{prop:`density`});if(!Array.isArray(t.varieties)||new Set(t.varieties).size!==t.varieties.length||!t.varieties.every(e=>xk.includes(e)))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' varieties must be a unique subset of [${xk.join(`, `)}] ([] = all three), got ${JSON.stringify(t.varieties)}.`,{prop:`varieties`,validOptions:[...xk]});if(!Array.isArray(t.palette)||!t.palette.every(e=>typeof e==`string`&&Zk.test(e)))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' palette must be an array of '#rrggbb' head colors ([] = white/yellow/violet), got ${JSON.stringify(t.palette)}.`,{prop:`palette`});if(!(t.height>0))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!(t.clustering>=0)||!(t.clustering<=1))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' clustering must be in [0, 1] (0 uniform … 1 tight patches), got ${t.clustering}.`,{prop:`clustering`});if(!(t.sway>=0))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' sway must be >= 0, got ${t.sway}.`,{prop:`sway`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;field=null;varietyMeshes=[];fieldKey=``;timeUniform={value:0};swayUniform={value:.5};_createObject3D(){return new us}_varietyMeshes(){return this.rebuildIfNeeded(),this.varietyMeshes}update(e){this.time+=e,this.timeUniform.value=this.time}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded(),this.swayUniform.value=this.sway}rebuildIfNeeded(){this.field||(this.field=new us,this._ensureObject3D().add(this.field));let e=JSON.stringify([this.density,this.area,this.seed,this.varieties,this.palette,this.height,this.clustering,this.drape,this.terrain]);e!==this.fieldKey&&(this.fieldKey=e,this.disposeMeshes(),this.resolveDrape(),this.buildField())}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=Vk(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=Bk(this);else if(this.terrain!==``)throw new L(`NODE_NOT_FOUND`,`Flowers3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildField(){let e=Jk(this.density),t=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*e),Yk);if(t<=0)return;let n=Ik({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:t,clustering:this.clustering});if(this.avoidWater){let e=Wk(this);if(e.length>0){let[t,r,i]=Bk(this);n=n.filter(n=>!Gk(e,n.x+t,n.z+i,this.bedY(n.x,n.z)+r))}}let r=this.varieties.length>0?this.varieties:xk,i=r.map(()=>[]);for(let e of n)i[Math.min(Math.floor(e.variety01*r.length),r.length-1)].push(e);let a=this.palette.length>0?this.palette:Xk,o=new Ee(this.seed+15797765);for(let e=0;e<r.length;e++){let t=i[e];if(t.length===0)continue;let{structure:n,petals:s}=Nk(r[e]),c=new pu({vertexColors:!0,roughness:1,side:2}),l=new pu({roughness:.85,side:2});$k(c,this.timeUniform,this.swayUniform),$k(l,this.timeUniform,this.swayUniform);let u=new ml(n,c,t.length),d=new ml(s,l,t.length);u.receiveShadow=!0,d.receiveShadow=!0;for(let e=0;e<t.length;e++){let n=t[e];nA.set(n.x,this.bedY(n.x,n.z),n.z),rA.setFromAxisAngle(eA,n.rotY),iA.setScalar(this.height*n.scale),tA.compose(nA,rA,iA),u.setMatrixAt(e,tA),d.setMatrixAt(e,tA);let r=Math.min(Math.floor(n.color01*a.length),a.length-1);aA.set(a[r]).offsetHSL(o.range(-.02,.02),0,o.range(-.05,.05)),d.setColorAt(e,aA),aA.setRGB(1,1,1).offsetHSL(o.range(-.02,.02),0,o.range(-.06,.04)),u.setColorAt(e,aA)}u.instanceMatrix.needsUpdate=!0,d.instanceMatrix.needsUpdate=!0,u.instanceColor&&(u.instanceColor.needsUpdate=!0),d.instanceColor&&(d.instanceColor.needsUpdate=!0),zk(u),zk(d),this.varietyMeshes.push({variety:r[e],structure:u,petals:d}),this.field.add(u),this.field.add(d)}}disposeMeshes(){for(let{structure:e,petals:t}of this.varietyMeshes)for(let n of[e,t])n.removeFromParent(),n.geometry.dispose(),n.material.dispose(),n.dispose();this.varietyMeshes=[]}free(){this.disposeMeshes(),this.field=null,super.free()}};function $k(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.onBeforeCompile=e=>{e.uniforms.uFlowerTime=t,e.uniforms.uFlowerSway=n,e.vertexShader=`uniform float uFlowerTime;\nuniform float uFlowerSway;\n${e.vertexShader}`.replace(`#include <project_vertex>`,`
|
|
6992
|
+
`;function qE(e,t){for(let n=0;n<4;n++){let r=n+1;e.uniforms[`splatTexture${r}`]={value:t.textures[n]??t.textures[0]??null},e.uniforms[`splatNormalMap${r}`]={value:t.normalMaps[n]??null},e.uniforms[`splatTextureRepeat${r}`]={value:t.repeats[n]??1},e.uniforms[`splatRoughness${r}`]={value:t.roughness[n]??1},e.uniforms[`splatMetalness${r}`]={value:t.metalness[n]??0},e.uniforms[`uvNoiseIntensity${r}`]={value:t.uvNoiseIntensity[n]??.15}}e.uniforms.splatTextureCount={value:Math.min(4,t.layerCount)},e.uniforms.uWetlineY={value:-1e9},e.uniforms.uWetlineBand={value:1.1},e.uniforms.uWetTime={value:0},e.uniforms.splatEnvCut={value:t.envCut},e.vertexShader=RE(e.vertexShader,`#include <common>`,zE),e.vertexShader=RE(e.vertexShader,`#include <begin_vertex>`,BE);let n=e.fragmentShader;n=RE(n,`#include <common>`,VE),n=RE(n,`#include <color_fragment>`,HE),n=RE(n,`#include <roughnessmap_fragment>`,UE),n=RE(n,`#include <metalnessmap_fragment>`,GE),n=RE(n,`#include <normal_fragment_maps>`,KE),n=RE(n,`#include <lights_fragment_maps>`,WE),t.hasNormalMaps&&(n=`#define USE_TERRAIN_NORMALMAP\n${n}`),e.fragmentShader=n}var JE=[`island`,`alpine`,`plains`,`desert`,`grassland`,`forest`,`savanna`,`snow`,`wetland`,`volcanic`,`custom`],YE=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,XE=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground`,ZE=1/3,QE=Math.PI/4;function $E(e,t,n){return{texture:`${e}/${t}.png`,normalMap:`${e}/${t}_normal.png`,...n}}function eD(e,t){let 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e.EventQueue(!0),this.unregisterDebug=iy(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.disconnectScene=t.sceneChanged.connect(()=>{t.scene&&this.syncBodies()}),this.syncBodies()}simulate;step(e){if(this.lastDt=e,!this.simulate){this.syncBodies(),this.poseFromTree();return}if(this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,-9.81,0];this.world.gravity={x:e[0]??0,y:e[1]??0,z:e[2]??0}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()&&!(e instanceof kg)){let[t,r,i]=UD(e),a=[n.x-t,n.y-r,n.z-i];e._interpPrev=e._interpCurr??a,e._interpCurr=a;let o=e.position;o[0]=a[0],o[1]=a[1],o[2]=a[2]}if(e instanceof Ag){if(!e.fixedRotation){let n=t.body.rotation();TD.setFromQuaternion(wD.set(n.x,n.y,n.z,n.w),`XYZ`);let r=e.rotation;r[0]=TD.x/xD,r[1]=TD.y/xD,r[2]=TD.z/xD}let n=t.body.linvel(),r=e.linearVelocity;r[0]=n.x,r[1]=n.y,r[2]=n.z,t.lastV[0]=n.x,t.lastV[1]=n.y,t.lastV[2]=n.z}let r=t.body.translation();t.last[0]=r.x,t.last[1]=r.y,t.last[2]=r.z}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){Ot(this.engine,`error`,`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}poseFromTree(){for(let[e,t]of this.entries){let[n,r,i]=VD(e);t.body.setTranslation({x:n,y:r,z:i},!1),wD.setFromEuler(TD.set((e.rotation[0]??0)*xD,(e.rotation[1]??0)*xD,(e.rotation[2]??0)*xD,`XYZ`)),t.body.setRotation({x:wD.x,y:wD.y,z:wD.z,w:wD.w},!1)}this.world.propagateModifiedBodyPositionsToColliders()}moveAndSlide(e){let t=this.ensureEntry(e);if(!t)return;let n=e.velocity[1]??0;e.stickToGround&&n<=0?this.kcc.enableSnapToGround(.1):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*xD);let r=0,i=0,a=0;if(t.ground&&t.ground._physics===this&&t.groundAt){let[e,n,o]=VD(t.ground);r=e-t.groundAt[0],i=n-t.groundAt[1],a=o-t.groundAt[2]}else t.ground=null;let o={x:(e.velocity[0]??0)*this.lastDt+r,y:n*this.lastDt+i,z:(e.velocity[2]??0)*this.lastDt+a};this.kcc.computeColliderMovement(t.collider,o,this.R.QueryFilterFlags.EXCLUDE_SENSORS);let s=this.kcc.computedMovement(),c=t.body.translation(),l=c.x+s.x,u=c.y+s.y,d=c.z+s.z;if(t.body.setNextKinematicTranslation({x:l,y:u,z:d}),e._grounded=this.kcc.computedGrounded(),e._grounded){let n=BD(e),r=this.castRay([l,u-n+.05,d],[0,-1,0],.4,e);if(r?.node&&!(r.node instanceof jg)){t.ground=r.node;let e=VD(r.node);t.groundAt=[e[0],e[1],e[2]]}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.debugScope;if(!e)return this.world.debugRender().vertices;let t=this.scopedBodies(e),n=[];for(let e of t)for(let t=0;t<e.numColliders();t++){let r=e.collider(t);r&&bD(r,n)}return new Float32Array(n)}scopedBodies(e){let t=[],n=e=>{let r=this.entries.get(e);r&&t.push(r.body);let i=this.scatterBodies.get(e);i&&t.push(i);for(let t of e.children)n(t)};n(e);for(let n=e.parent;n&&t.length===0;n=n.parent){let e=this.entries.get(n);e&&t.push(e.body)}return t}dispose(){this.disconnect(),this.disconnectScene(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;scatterBodies=new Map;bodySet=new Set;syncScatters(e){for(let[,e]of this.scatterBodies)this.world.removeRigidBody(e);this.scatterBodies.clear();let t=new Set;RD(e,t);for(let e of t){let t=e.collider;if(!t)continue;let[n,r,i]=VD(e),a=this.world.createRigidBody(this.R.RigidBodyDesc.fixed().setTranslation(0,0,0)),[o,s,c]=e.size,l=null;for(let u of e.transforms){let d=u[4]??1,f=n+(u[0]??0),p=r+(u[1]??0),m=i+(u[2]??0),h=null;if(t.shape===`sphere`)h=this.R.ColliderDesc.ball(Math.max((t.radius??Math.max(o,c)/2)*d,.01));else if(t.shape===`box`){let e=t.size??[o,s,c];h=this.R.ColliderDesc.cuboid(Math.max((e[0]??1)*d/2,.01),Math.max((e[1]??1)*d/2,.01),Math.max((e[2]??1)*d/2,.01))}else{l??=kD(e.mesh,e.size);let t=new Float32Array(l.length);for(let e=0;e<t.length;e++)t[e]=l[e]*d;h=this.R.ColliderDesc.convexHull(t)}if(!h)continue;h.setTranslation(f,p,m);let g=(u[3]??0)*Math.PI/180;g!==0&&h.setRotation({x:0,y:Math.sin(g/2),z:0,w:Math.cos(g/2)}),this.world.createCollider(h,a)}this.scatterBodies.set(e,a)}}syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=e.root===this.lastRoot,r=t!==this.lastStructure||!n;if(r){let r=n?e.tree._structureSince(this.lastStructure):null;if(this.lastStructure=t,this.lastRoot=e.root,r){let t=!1,n=!1;for(let{node:e,added:i}of r)e instanceof Dg&&(i?this.bodySet.add(e):this.bodySet.delete(e)),e instanceof AE&&(t=!0),e instanceof wE&&(n=!0);t&&(this.jointSet.clear(),ED(e.root,this.jointSet)),n&&this.syncScatters(e.root)}else this.bodySet.clear(),DD(e.root,this.bodySet),this.jointSet.clear(),ED(e.root,this.jointSet),this.syncScatters(e.root)}let i=this.bodySet;for(let e of i){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),Ot(this.engine,`warn`,`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.ensureEntry(e)}if(this.syncJoints(r),r)for(let[e,t]of this.entries)i.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let r=WD(n,e);if(!r)return null;let i;i=e instanceof Ag?n.RigidBodyDesc.dynamic():e instanceof jg||e instanceof kg?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed();let[a,o,s]=VD(e);i.setTranslation(a,o,s),wD.setFromEuler(TD.set((e.rotation[0]??0)*xD,(e.rotation[1]??0)*xD,(e.rotation[2]??0)*xD,`XYZ`)),i.setRotation({x:wD.x,y:wD.y,z:wD.z,w:wD.w}),e instanceof Ag&&(i.setGravityScale(e.gravityScale),i.setLinvel(e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0),e.fixedRotation&&i.lockRotations());let c=this.world.createRigidBody(i);r.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),r.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof kg&&r.setSensor(!0),e instanceof Ag&&r.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let l=this.world.createCollider(r,c);return t={body:c,collider:l,last:[a,o,s],lastV:[0,0,0]},this.entries.set(e,t),this.byColliderHandle.set(l.handle,e),e._colliderChanged=!1,e._physics=this,e instanceof Ag&&(e._physics3d=this),t}let r=VD(e);if((r[0]!==t.last[0]||r[1]!==t.last[1]||r[2]!==t.last[2])&&(t.body.setTranslation({x:r[0],y:r[1],z:r[2]},!0),t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2],e._interpPrev=e._interpCurr=null),e instanceof Ag){let n=[e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0];(n[0]!==t.lastV[0]||n[1]!==t.lastV[1]||n[2]!==t.lastV[2])&&(t.body.setLinvel({x:n[0],y:n[1],z:n[2]},!0),t.lastV=n),e.gravityScale!==t.body.gravityScale()&&t.body.setGravityScale(e.gravityScale,!0)}return t}applyImpulse(e,t){this.entries.get(e)?.body.applyImpulse({x:t[0],y:t[1],z:t[2]},!0)}massOf(e){return this.entries.get(e)?.body.mass()??1}velocityOf(e){let t=this.entries.get(e)?.body.linvel();return t?[t.x,t.y,t.z]:[0,0,0]}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:e.anchor[0]??0,y:e.anchor[1]??0,z:e.anchor[2]??0},s={x:e.targetAnchor[0]??0,y:e.targetAnchor[1]??0,z:e.targetAnchor[2]??0},c=e.length;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y,t.z-e.z)}let l={x:0,y:0,z:0,w:1},u;u=e.type===`fixed`?t.JointData.fixed(o,l,s,l):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.spherical(o,s),this.joints.set(e,this.world.createImpulseJoint(u,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=new this.R.Ray({x:e[0],y:e[1],z:e[2]},{x:t[0],y:t[1],z:t[2]}),o=r?this.entries.get(r)?.collider:void 0,s=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,c=this.world.castRayAndGetNormal(a,n,!0,s,void 0,o,void 0,e=>!e.isSensor());return c?{distance:c.timeOfImpact,normal:[c.normal.x,c.normal.y,c.normal.z],node:this.byColliderHandle.get(c.collider.handle)??null}:null}castSphere(e,t,n,r,i,a){let o=this.R,s=i?this.entries.get(i):void 0,c=a?.staticOnly?o.QueryFilterFlags.EXCLUDE_DYNAMIC|o.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castShape({x:e[0],y:e[1],z:e[2]},{x:0,y:0,z:0,w:1},{x:t[0],y:t[1],z:t[2]},new o.Ball(n),0,r,!0,c,void 0,s?.collider,s?.body,e=>!e.isSensor());return l?{distance:l.time_of_impact,node:this.byColliderHandle.get(l.collider.handle)??null}:null}},wD=new H,TD=new Ko;function ED(e,t){e instanceof AE&&t.add(e);for(let n of e.children)ED(n,t)}function DD(e,t){e instanceof Dg&&t.add(e);for(let n of e.children)DD(n,t)}function OD(e,t,n,r){let i=(n[0]??1)*r,a=(n[1]??1)*r,o=(n[2]??1)*r;switch(t){case`box`:return e.ColliderDesc.cuboid(i/2,a/2,o/2);case`sphere`:return e.ColliderDesc.ball(i);case`capsule`:return e.ColliderDesc.capsule(a/2,i);case`cylinder`:return e.ColliderDesc.cylinder(a/2,i);case`plane`:return e.ColliderDesc.cuboid(i/2,.01,o/2);default:return e.ColliderDesc.convexHull(kD(t,[i,a,o]))}}function kD(e,t){let n=CE(e,t),r=n.getAttribute(`position`),i=new Float32Array(r.count*3);for(let e=0;e<r.count;e++)i[e*3]=r.getX(e),i[e*3+1]=r.getY(e),i[e*3+2]=r.getZ(e);return n.dispose(),i}function AD(e){return typeof e._mountedObject3D==`function`}var jD=new G,MD=new G,ND=new U;function PD(e,t){let n=t._mountedObject3D();if(!n)return null;let r=e._ensureObject3D();r.updateWorldMatrix(!0,!0),jD.copy(r.matrixWorld).invert();let i=[],a=[];return n.traverse(e=>{let t=e;if(!t.isMesh)return;let n=t.geometry?.getAttribute(`position`);if(!n)return;MD.multiplyMatrices(jD,t.matrixWorld);let r=i.length/3;for(let e=0;e<n.count;e++)ND.set(n.getX(e),n.getY(e),n.getZ(e)).applyMatrix4(MD),i.push(ND.x,ND.y,ND.z);let o=t.geometry.getIndex();if(o)for(let e=0;e<o.count;e++)a.push(r+o.getX(e));else for(let e=0;e<n.count;e++)a.push(r+e)}),a.length<3?null:{vertices:new Float32Array(i),indices:new Uint32Array(a),triangles:a.length/3}}var FD=2e4;function ID(e){return!(e instanceof Ag||e instanceof jg)}function LD(e,t,n){if(AD(e))n.push(e);else{let n=e;typeof n.mesh==`string`&&Array.isArray(n.size)&&t.push({name:e.name,mesh:n.mesh,size:n.size})}for(let r of e.children)LD(r,t,n)}function RD(e,t){e instanceof wE&&e.collider&&t.add(e);for(let n of e.children)RD(n,t)}var zD=[0,0,0];function BD(e){let t=e.collider;return t?t.shape===`capsule`&&typeof t.height==`number`?t.height/2+(t.radius??0):t.shape===`box`&&Array.isArray(t.size)?(t.size[1]??2)/2:t.shape===`sphere`&&typeof t.radius==`number`?t.radius:1:1}function VD(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof Eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return zD[0]=t,zD[1]=n,zD[2]=r,zD}var HD=[0,0,0];function UD(e){let t=0,n=0,r=0;for(let i=e.parent;i;i=i.parent)i instanceof Eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return HD[0]=t,HD[1]=n,HD[2]=r,HD}function WD(e,t){let n=t.collider;if(wg(n,t.name),n.shape===`heightfield`)return GD(e,t);let r=KD(e,n,t.name,t);if(!r)return null;let i=n.offset;return Array.isArray(i)&&r.setTranslation(i[0]??0,i[1]??0,i[2]??0),r}function GD(e,t){let n=t.children.find(e=>e instanceof lD);if(!n)throw new L(`BAD_FORMAT`,`Collider on '${t.name}': heightfield needs a Terrain3D CHILD of this body — add { "type": "Terrain3D" } under the StaticBody3D; the collider reads its height grid.`,{prop:`collider`});let r=n._heightmap(),i=r.segsZ,a=r.segsX,o=new Float32Array((i+1)*(a+1));for(let e=0;e<=a;e++)for(let t=0;t<=i;t++)o[e*(i+1)+t]=r.heights[t*(a+1)+e];let s=e.ColliderDesc.heightfield(i,a,o,{x:r.width,y:1,z:r.depth}),c=Array.isArray(t.collider.offset)?t.collider.offset:[];return s.setTranslation((n.position[0]??0)+(c[0]??0),(n.position[1]??0)+(c[1]??0),(n.position[2]??0)+(c[2]??0)),s}function KD(e,t,n,r){let i=t.shape;if(i===`box`){let r=t.size;if(!Array.isArray(r)||r.length!==3||r.some(e=>typeof e!=`number`))throw new L(`BAD_FORMAT`,`Collider on '${n}': box needs "size": [x, y, z].`);return e.ColliderDesc.cuboid(r[0]/2,r[1]/2,r[2]/2)}if(i===`sphere`){if(typeof t.radius!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${n}': sphere needs "radius".`);return e.ColliderDesc.ball(t.radius)}if(i===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new L(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2,t.radius)}if(i===`auto`){let t=[],i=[];r&&LD(r,t,i);let a=t[0],o=i[0];if(!a&&!o)throw new L(`BAD_FORMAT`,`Collider on '${n}': shape 'auto' needs a MeshInstance3D or ModelInstance3D on the body (or as a child) to take its shape from.`);let s=t.length+i.length;if(s>1&&console.warn(`[incanto] Collider on '${n}': shape 'auto' fits ONE mesh and took '${(a??o)?.name}'; ${s-1} other mesh(es) here are not solid. Give each part its own body.`),a){let t=OD(e,a.mesh,a.size,1);if(t)return t}else if(o&&r){let t=PD(r,o);return t?ID(r)?(t.triangles>FD&&console.warn(`[incanto] Collider on '${n}': shape 'auto' built a ${t.triangles}-triangle mesh from '${o.name}'. Consider a low-poly collision model or an explicit box.`),e.ColliderDesc.trimesh(t.vertices,t.indices)):e.ColliderDesc.convexHull(t.vertices):null}}if(i===`trimesh`){let r=t.vertices,i=t.indices;if(!Array.isArray(r)||!Array.isArray(i))throw new L(`BAD_FORMAT`,`Collider on '${n}': trimesh needs "vertices" (flat xyz) and "indices" (triangles).`);return e.ColliderDesc.trimesh(new Float32Array(r),new Uint32Array(i))}throw new L(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'auto', 'box', 'sphere', 'capsule', 'trimesh', or 'heightfield', got ${JSON.stringify(i)}.`)}var qD=new tu(1,1),JD=null;function YD(){if(JD)return JD;if(typeof document>`u`)return null;let e=document.createElement(`canvas`);e.width=64,e.height=64;let t=e.getContext(`2d`);if(!t)return null;let n=t.createRadialGradient(32,32,0,32,32,31);return n.addColorStop(0,`rgba(0,0,0,0.55)`),n.addColorStop(.55,`rgba(0,0,0,0.34)`),n.addColorStop(1,`rgba(0,0,0,0)`),t.fillStyle=n,t.fillRect(0,0,64,64),JD=new Gl(e),JD}var XD=new U(0,0,1),ZD=new U,QD=new U,$D=new H,eO=new H,tO=new U,nO=.5,rO=class extends Eg{static typeName=`Sprite3D`;static props={texture:{default:``},size:{default:[1,1]},billboard:{default:`y`,options:[`y`,`full`,`none`]},anchor:{default:[.5,0]},tint:{default:`#ffffff`},opacity:{default:1},flipX:{default:!1},pixelArt:{default:!0},alphaTest:{default:.5},castShadow:{default:!1},shadowMode:{default:`silhouette`,options:[`silhouette`,`blob`]}};texture=``;size=[1,1];billboard=`y`;anchor=[.5,0];tint=`#ffffff`;opacity=1;flipX=!1;pixelArt=!0;alphaTest=.5;castShadow=!1;shadowMode=`silhouette`;quadMesh=null;textureRef=``;loadedTexture=null;shadowMesh=null;blobMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Hc(qD,new Ac({transparent:!1,depthWrite:!0,side:2})),this._ensureObject3D().add(this.quadMesh)),this.quadMesh}resolveTexture(e){return this.texture?(this.textureRef!==this.texture&&(this.textureRef=this.texture,this.loadedTexture=TT(e,this.texture,{filter:this.pixelArt?`nearest`:`linear`})),this.loadedTexture):null}_syncObject3D(e=1,t=null){super._syncObject3D(e,t);let n=this._quad(),r=n.material,i=this.size[0]??1,a=this.size[1]??1;n.scale.set(this.flipX?-i:i,a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??0;n.position.set((.5-o)*i,(.5-s)*a,0);let c=this.resolveTexture(t);r.map!==c&&(r.map=c,r.needsUpdate=!0),n.visible=c!==null,r.color.set(this.tint),r.opacity=this.opacity,r.transparent=this.opacity<1,r.alphaTest=this.alphaTest,n.renderOrder=this.renderOrder;let l=this.castShadow&&c!==null;if(n.castShadow=!1,l&&this.shadowMode===`silhouette`){let e=this._shadowCaster();e.visible=!0,e.castShadow=!0,e.scale.set(this.flipX?-i:i,a,1),e.position.set((.5-o)*i,(.5-s)*a,0);let t=e.material;t.map!==c&&(t.map=c,t.needsUpdate=!0);let n=e.customDepthMaterial;n.map!==c&&(n.map=c,n.needsUpdate=!0),t.alphaTest=this.alphaTest,n.alphaTest=this.alphaTest}else this.shadowMesh&&(this.shadowMesh.visible=!1,this.shadowMesh.castShadow=!1);if(l&&this.shadowMode===`blob`){let e=this._blob();e.visible=!0,e.scale.set(i*.52,i*.52,1)}else this.blobMesh&&(this.blobMesh.visible=!1)}_shadowCaster(){return this.shadowMesh||(this.shadowMesh=new Hc(qD,new Ac({colorWrite:!1,depthWrite:!1,side:2})),this.shadowMesh.customDepthMaterial=new hu({depthPacking:ba,side:2}),this._ensureObject3D().add(this.shadowMesh)),this.shadowMesh}_blob(){return this.blobMesh||(this.blobMesh=new Hc(qD,new Ac({map:YD(),color:0,transparent:!0,depthWrite:!1})),this.blobMesh.rotation.x=-Math.PI/2,this.blobMesh.position.y=.02,this.blobMesh.renderOrder=-1,this._ensureObject3D().add(this.blobMesh)),this.blobMesh}_onRender3D(e){this.billboard===`y`?(e.camera.getWorldDirection(QD),QD.y=0,QD.lengthSq()>=1e-6&&this._faceDir(this._quad(),QD.negate())):this.billboard===`full`&&this._faceToward(this._quad(),e.camera.position);let t=this.shadowMesh;t?.castShadow&&e.sunDir&&(this._faceDir(t,e.sunDir),t.parent?.getWorldQuaternion(eO),tO.copy(e.sunDir).applyQuaternion(eO.invert()),t.position.addScaledVector(tO,nO))}_faceToward(e,t){e.getWorldPosition(ZD),QD.copy(t).sub(ZD),this.billboard===`y`&&(QD.y=0),!(QD.lengthSq()<1e-12)&&(QD.normalize(),$D.setFromUnitVectors(XD,QD),e.parent?.getWorldQuaternion(eO),e.quaternion.copy(eO.invert()).multiply($D))}_faceDir(e,t){QD.copy(t),this.billboard===`y`&&(QD.y=0),!(QD.lengthSq()<1e-12)&&(QD.normalize(),$D.setFromUnitVectors(XD,QD),e.parent?.getWorldQuaternion(eO),e.quaternion.copy(eO.invert()).multiply($D))}free(){this.loadedTexture?.dispose(),this.loadedTexture=null,this.shadowMesh&&(this.shadowMesh.material.dispose(),this.shadowMesh.customDepthMaterial?.dispose()),this.blobMesh&&this.blobMesh.material.dispose(),super.free()}},iO=class extends rO{static typeName=`AnimatedSprite3D`;static signals=[`animationFinished`];static props={sheet:{default:``},frameWidth:{default:0},frameHeight:{default:0},animations:{default:{}},autoplay:{default:``}};sheet=``;frameWidth=0;frameHeight=0;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;currentDef=null;sheetTexture=null;loadedSheetRef=``;play(e){let{name:t,def:n}=Fr(this.animations,e,this.name);this.currentAnimation=t,this.currentDef=n,this.frameList=Lr(n.frames,t),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){Ir(this.animations,this.name),this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.currentDef;if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||this.frameWidth<=0||this.frameHeight<=0)return null;this.loadedSheetRef!==this.sheet&&(this.sheetTexture?.dispose(),this.loadedSheetRef=this.sheet,this.sheetTexture=ET(e,this.sheet,{filter:this.pixelArt?`nearest`:`linear`}));let t=this.sheetTexture;if(!t)return null;let n=t.image;if(!n?.width||!n.height)return t;let r=Math.max(1,Math.floor(n.width/this.frameWidth)),i=this.currentFrame%r,a=Math.floor(this.currentFrame/r);return t.repeat.set(this.frameWidth/n.width,this.frameHeight/n.height),t.offset.set(i*this.frameWidth/n.width,1-(a+1)*this.frameHeight/n.height),t}free(){this.sheetTexture?.dispose(),this.sheetTexture=null,super.free()}},aO=new H,oO=new H,sO=new U,cO=new U(0,0,1),lO=[`screen`,`y`,`none`],uO=class extends Eg{static typeName=`Billboard3D`;static props={mode:{default:`screen`,options:lO}};mode=`screen`;_lastDesired=null;static validateJson(e){let t=e;if(!lO.includes(t.mode))throw new L(`BAD_FORMAT`,`Billboard3D '${e.name}' mode must be one of [${lO.join(`, `)}], got '${t.mode}'.`,{prop:`mode`,validOptions:lO})}_onRender3D(e){if(this.mode===`none`)return;let t=this._ensureObject3D();if(this.mode===`screen`)e.camera.getWorldQuaternion(oO);else if(e.camera.getWorldDirection(sO),sO.y=0,sO.lengthSq()>=1e-6)oO.setFromUnitVectors(cO,sO.negate().normalize());else if(this._lastDesired)oO.copy(this._lastDesired);else return;this._lastDesired||=new H,this._lastDesired.copy(oO),t.parent?.getWorldQuaternion(aO),t.parent?t.quaternion.copy(aO.invert()).multiply(oO):t.quaternion.copy(oO)}},dO=class extends Eg{static typeName=`BoneAttachment3D`;static props={target:{default:``,nodePath:!0},bone:{default:``}};target=``;bone=``;boneObj=null;lookedUpFor=``;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n)return;let r=this._ensureObject3D(),i=r.parent;i&&(n.updateWorldMatrix(!0,!1),i.updateWorldMatrix(!0,!1),r.matrixAutoUpdate=!1,n.matrixWorld.decompose(mO,hO,gO),pO.compose(mO,hO,_O),r.updateMatrix(),fO.copy(r.matrix),r.matrix.copy(i.matrixWorld).invert().multiply(pO).multiply(fO))}free(){this.boneObj=null,super.free()}},fO=new G,pO=new G,mO=new U,hO=new H,gO=new U,_O=new U(1,1,1),vO=class extends Eg{static typeName=`BoneLookAt3D`;static props={target:{default:``,nodePath:!0},bone:{default:`Head`},lookAt:{default:``,nodePath:!0},maxAngleDeg:{default:75},weight:{default:.85},forwardAxis:{default:`+z`,options:[`+x`,`-x`,`+y`,`-y`,`+z`,`-z`]}};target=``;bone=`Head`;lookAt=``;maxAngleDeg=75;weight=.85;forwardAxis=`+z`;boneObj=null;lookedUpFor=``;engage=0;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n?.parent)return;let r=this.lookAt===``?null:this.getNodeOrNull(this.lookAt),i=!1;if(r&&Array.isArray(r.position)&&(n.updateWorldMatrix(!0,!1),n.getWorldPosition(wO),TO.set(r.position[0]??0,r.position[1]??0,r.position[2]??0),EO.copy(TO).sub(wO),EO.lengthSq()>1e-6&&(EO.normalize(),DO.copy(bO[this.forwardAxis]??SO),OO.copy(DO).applyQuaternion(n.getWorldQuaternion(NO)),OO.angleTo(EO)<this.maxAngleDeg*Math.PI/180))){i=!0,kO.lookAt(wO,TO,xO),AO.setFromRotationMatrix(kO),jO.setFromUnitVectors(DO,CO),AO.multiply(jO),n.parent.getWorldQuaternion(MO).invert(),AO.premultiply(MO);let e=this.weight*this.engage;n.quaternion.slerp(AO,e)}this.engage+=(+!!i-this.engage)*yO}},yO=.18,bO={"+x":new U(1,0,0),"-x":new U(-1,0,0),"+y":new U(0,1,0),"-y":new U(0,-1,0),"+z":new U(0,0,1),"-z":new U(0,0,-1)},xO=new U(0,1,0),SO=new U(0,0,1),CO=new U(0,0,-1),wO=new U,TO=new U,EO=new U,DO=new U,OO=new U,kO=new G,AO=new H,jO=new H,MO=new H,NO=new H,PO=class extends Eg{static typeName=`Camera3D`;static props={fov:{default:60},near:{default:.1},far:{default:1e3},current:{default:!1}};fov=60;near=.1;far=1e3;current=!1;_createObject3D(){return new od(this.fov,1,this.near,this.far)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();(e.fov!==this.fov||e.near!==this.near||e.far!==this.far)&&(e.fov=this.fov,e.near=this.near,e.far=this.far,e.updateProjectionMatrix())}},FO=8,IO=.15,LO=1.2,RO=.08,zO=-20,BO=.002,VO=180/Math.PI,HO=.3,UO=.4,WO=.3,GO=.25,KO=new Ko,qO=new H,JO=new G,YO=new U,XO=new U,ZO=new U(0,1,0),QO=class extends Eg{static typeName=`CharacterController3D`;static signals=[`movementStateChanged`];static props={view:{default:`free`,options:[`free`,`firstPerson`,`quarter`,`side`]},camDistance:{default:4},eyeHeight:{default:.64},maxSpeed:{default:2.5},sprintMultiplier:{default:2},jumpVelocity:{default:4},sprintJumpMultiplier:{default:1.2},coyoteSeconds:{default:0},jumpBufferSeconds:{default:0},jumpCutMultiplier:{default:1},maxJumps:{default:1},airControl:{default:.2},fallGravity:{default:2.5},floatHeight:{default:.01},mouseLook:{default:!0},zoomMin:{default:0},zoomMax:{default:0},pitchMin:{default:-1.3},pitchMax:{default:1.5},cameraCollision:{default:!0},turnSpeed:{default:100},camLerp:{default:25},moveAction:{default:`move`},jumpAction:{default:`jump`},sprintAction:{default:`sprint`},skinPath:{default:`../Skin`,nodePath:!0},skinYawOffset:{default:0},animations:{default:{}}};view=`free`;camDistance=4;eyeHeight=.64;maxSpeed=2.5;sprintMultiplier=2;jumpVelocity=4;sprintJumpMultiplier=1.2;coyoteSeconds=0;jumpBufferSeconds=0;jumpCutMultiplier=1;maxJumps=1;airControl=.2;fallGravity=2.5;floatHeight=.01;mouseLook=!0;zoomMin=0;zoomMax=0;pitchMin=-1.3;pitchMax=1.5;cameraCollision=!0;turnSpeed=100;camLerp=25;moveAction=`move`;jumpAction=`jump`;sprintAction=`sprint`;skinPath=`../Skin`;skinYawOffset=0;animations={};yaw=0;pitch=0;state=`idle`;grounded=!1;coyoteLeft=0;bufferLeft=0;jumpsUsed=0;rising=!1;jumping=!1;get body(){let e=this.parent;if(!(e instanceof Ag))throw new L(`TREE_VIOLATION`,`CharacterController3D '${this.name}' must be a child of a RigidBody3D (parent is '${e?.name??`none`}').`);return e}onEnterTree(){if(this.body,this.skinPath!==``){let e=this.getNodeOrNull(this.skinPath);e&&(e.rotation=[e.rotation[0]??0,180+this.skinYawOffset,e.rotation[2]??0])}}fixedUpdate(e){let t=this.body,n=t._physics3d,r=this.tree?.engine?.input;if(!n||!r)return;let i=t.collider.radius??.32,a=(t.collider.height??1)/2,o=ek(t),s=n.velocityOf(t),c=n.massOf(t),l=i+this.floatHeight,u=i+2,d=o[1]-a,f=null;for(let[e,r]of[[0,0],[i,0],[-i,0],[0,i],[0,-i]]){let i=n.castRay([o[0]+e,d,o[2]+r],[0,-1,0],u,t);if(i){let t=i.distance;if(f=f===null?t:Math.min(f,t),e===0&&r===0)break}}this.grounded=f!==null&&f<l*2;let p=f!==null&&f<l*1.3&&(s[1]??0)<=.5,m=0,h=0,g=!1;try{let e=r.getVector(this.moveAction);g=e.x!==0||e.y!==0;let t=this.view===`free`||this.view===`firstPerson`?this.yaw:0,n=this.view===`side`?[e.x,0,0]:NT(e.x,-e.y,t),i=Math.hypot(n[0],n[2])||1;m=n[0]/i,h=n[2]/i}catch{}let _=tk(r,this.sprintAction),v=PT(g,_),y=1+(this.sprintMultiplier-1)*v,b=g?this.maxSpeed*y:0,x=this.grounded?1:this.airControl,S=(m*b-s[0])/FO*x,C=(h*b-s[2])/FO*x;if(t.applyImpulse([S*c,0,C*c]),!g&&this.grounded&&t.applyImpulse([-s[0]*IO*c,0,-s[2]*IO*c]),f!==null&&f<l*2&&!this.jumping){let e=LO*(l-f)-s[1]*RO;t.applyImpulse([0,e*c,0])}p?(this.coyoteLeft=this.coyoteSeconds,this.jumpsUsed=0,this.rising=!1,this.jumping=!1):(this.coyoteLeft=Math.max(0,this.coyoteLeft-e),!this.grounded&&this.coyoteLeft<=0&&this.jumpsUsed===0&&(this.jumpsUsed=1));let w=nk(r,this.jumpAction);if(w?this.bufferLeft=Math.max(this.jumpBufferSeconds,0):this.bufferLeft=Math.max(0,this.bufferLeft-e),(this.bufferLeft>0||w)&&(p||this.coyoteLeft>0||this.jumpsUsed<this.maxJumps)){let e=this.jumpVelocity*(1+(this.sprintJumpMultiplier-1)*v);t.linearVelocity=[s[0],e,s[2]],this.grounded=!1,this.jumpsUsed+=1,this.bufferLeft=0,this.coyoteLeft=0,this.rising=!0,this.jumping=!0,s[1]=e}if(this.rising){if((s[1]??0)<=0)this.rising=!1;else if(this.jumpCutMultiplier<1&&!tk(r,this.jumpAction)){let e=(s[1]??0)*this.jumpCutMultiplier;t.linearVelocity=[s[0],e,s[2]],s[1]=e,this.rising=!1}}(s[1]??0)<zO?t.gravityScale=0:(s[1]??0)<0&&!p?t.gravityScale=this.fallGravity:t.gravityScale=1,this.view===`side`&&Math.abs(o[2])>.01&&(t.position=[t.position[0]??0,t.position[1]??0,0]);let T=FT(!(this.jumping||!this.grounded),g?v:0);if(T!==this.state){this.state=T;let e=this.animations[T];if(e&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);t&&`animation`in t&&(t.animation=e)}this.emit(`movementStateChanged`,T)}if(g&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);if(t){let n=Math.atan2(m,h)*VO+this.skinYawOffset,r=t.rotation[1]??0,i=(n-r+540)%360-180,a=this.turnSpeed*e*VO;Math.abs(i)>a&&(i=Math.sign(i)*a),t.rotation=[t.rotation[0]??0,r+i,t.rotation[2]??0]}}}update(e){let t=this.tree?.engine?.input;if(!t)return;if(this.mouseLook){let e=t.pointerDelta(),n=this.tree?.engine?.settings,r=n?.get(`sensitivity`)??1,i=n?.get(`invertY`)??!1,a=BO*(typeof r==`number`&&r>0?r:1);this.yaw-=e.x*a,this.pitch=$O(this.pitch+(i===!0?-e.y:e.y)*a,-this.pitchMax,-this.pitchMin);let o=t.wheelDelta();o!==0&&this.zoomMax>this.zoomMin&&(this.camDistance=$O(this.camDistance+o*BO,this.zoomMin,this.zoomMax))}let n=this.findCamera();if(!n)return;let r=this.parent instanceof Ag?this.parent:null;if(!r)return;let i=ek(r),a=this.view===`free`?11:1e3,o=1-Math.exp(-a*e),s=this.pivot??[i[0],i[1],i[2]];this.pivot=s,s[0]+=(i[0]-s[0])*o,s[1]+=(i[1]-s[1])*o,s[2]+=(i[2]-s[2])*o;let c=AT(this.view,s,this.eyeHeight,this.yaw,this.pitch,this.camDistance),l=[s[0],s[1]+this.eyeHeight,s[2]],u=[c.position[0],c.position[1],c.position[2]];if(this.cameraCollision&&this.view!==`firstPerson`){let e=r._physics3d;e&&(u=jT(l,u,(t,n,i)=>e.castSphere(t,n,GO,i,r,{staticOnly:!0})?.distance??null,HO,UO),u=MT(u,(t,n)=>e.castRay(t,[0,-1,0],n,r,{staticOnly:!0})?.distance??null,WO))}let d=this.view===`firstPerson`?1e3:this.camLerp,f=1-Math.exp(-d*e),p=n.position;n.position=[(p[0]??0)+(u[0]-(p[0]??0))*f,(p[1]??0)+(u[1]-(p[1]??0))*f,(p[2]??0)+(u[2]-(p[2]??0))*f],this.view===`free`?(YO.set(n.position[0]??0,n.position[1]??0,n.position[2]??0),XO.set(l[0],l[1],l[2]),JO.lookAt(YO,XO,ZO),qO.setFromRotationMatrix(JO),KO.setFromQuaternion(qO,`XYZ`)):(KO.set(c.rotation[0],c.rotation[1],c.rotation[2],`YXZ`),qO.setFromEuler(KO),KO.setFromQuaternion(qO,`XYZ`)),n.rotation=[KO.x*VO,KO.y*VO,KO.z*VO]}pivot=null;cameraCache=null;findCamera(){if(this.cameraCache?.tree===this.tree&&this.cameraCache.current)return this.cameraCache;this.cameraCache=null;let e=this.tree?.root;if(!e)return null;let t=e=>{if(!this.cameraCache){if(e instanceof PO&&e.current){this.cameraCache=e;return}for(let n of e.children)t(n)}};return t(e),this.cameraCache}};function $O(e,t,n){return Math.min(n,Math.max(t,e))}function ek(e){let t=0,n=0,r=0;for(let i=e;i&&i instanceof Eg;i=i.parent)t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0;return[t,n,r]}function tk(e,t){try{return e.isPressed(t)}catch{return!1}}function nk(e,t){try{return e.justPressed(t)}catch{return!1}}var rk=.15,ik=.7,ak=.5,ok=.7,sk=.5;function ck(e,t,n=3){let r=0,i=1,a=1,o=.65;for(let s=0;s<n;s++){let n=e*a,s=t*a,c=Math.sin(n*.1+s*.2)*.5+.5,l=Math.cos(n*.3+s*.1)*.5+.5,u=Math.sin((n+s)*.15)*.5+.5,d=Math.cos(n*n*.01+s*.2)*.5+.5,f=c*l*.7+u*d*.3;r+=f*i,i*=o,a*=2}return r/((1-o**n)/(1-o))}function lk(e,t){let n=ck(e*rk,t*rk,4),r=ck(e*rk*.2,t*rk*.2,2);return n>ak-ik*.5-r*sk}var uk=.9;function dk(e,t,n){let r=(Math.imul(e,2246822507)^Math.imul(t,3266489909)^Math.imul(n+1,668265263))>>>0;return r=Math.imul(r^r>>>15,739982445)>>>0,r=Math.imul(r^r>>>12,695872825)>>>0,r^=r>>>15,(r>>>0)/4294967296}function fk(e,t,n=uk){let r=Math.floor(e/n),i=Math.floor(t/n),a=1/0,o=r,s=i;for(let c=-1;c<=1;c++)for(let l=-1;l<=1;l++){let u=r+l,d=i+c,f=(u+dk(u,d,0))*n,p=(d+dk(u,d,1))*n,m=(e-f)*(e-f)+(t-p)*(t-p);m<a&&(a=m,o=u,s=d)}return{id:Math.imul(o,2654435761)^Math.imul(s,2246822519)|0,hue:dk(o,s,2)*2-1,leanDir:dk(o,s,3)*Math.PI*2,lean:dk(o,s,4)}}function pk(e,t,n,r){let i=e*r,a=t*r,o=Math.floor(i),s=Math.floor(a),c=i-o,l=a-s,u=c*c*(3-2*c),d=l*l*(3-2*l),f=dk(o,s,n),p=dk(o+1,s,n),m=dk(o,s+1,n),h=dk(o+1,s+1,n),g=f+(p-f)*u;return g+(m+(h-m)*u-g)*d}var mk=[.55,1.7],hk=.17,gk=.23,_k=.28;function vk(e,t,n){let r=pk(e,t,n^6877377|0,hk),i=r*r*(3-2*r);return mk[0]+(mk[1]-mk[0])*i}function yk(e,t,n){return pk(e,t,n^3001105|0,gk)}function bk(e,t,n){let r=pk(e,t,n^7840757|0,_k)*.72+pk(e,t,n^1688295|0,_k*3.1)*.28,i=Math.min(1,Math.max(0,(r-.18)/.64));return i*i*(3-2*i)}function xk(e){let{seed:t,areaX:n,areaZ:r,count:i,density:a}=e,o=new Ee(t),s=n/2,c=r/2,l=[],u=Math.floor(i*ok);for(let e=0;e<u&&l.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=o.next()<.3,r=lk(e,t);if(!n&&!r&&o.next()>.15)continue;let i=o.next()*Math.PI*2,a=.5+o.next()*.7,u=r?a*(1+o.next()*.2):a*(.9+o.next()*.2);l.push({x:e,z:t,rotY:i,scale:u})}let d=Math.min(3,Math.max(1,a*10)),f=Math.ceil(Math.sqrt(i*d)),p=n/f,m=r/f,h=Math.floor((i-l.length)*.8),g=0;for(let e=0;e<f&&l.length<i;e++)for(let t=0;t<f&&l.length<i;t++){let i=t/f*n-s+p/2,a=e/f*r-c+m/2,u=i+(o.next()-.5)*p*1.5,d=a+(o.next()-.5)*m*1.5;if(u<-s||u>s||d<-c||d>c)continue;let _=lk(u,d);if(g<h){if(!_&&o.next()>.05)continue}else if(_){if(o.next()>.2)continue}else if(o.next()>.4)continue;if(o.next()<.2)continue;let v=o.next()*Math.PI*2,y=_?.5:.3;l.push({x:u,z:d,rotY:v,scale:.5+o.next()*y}),g++}for(;l.length<i;)l.push({x:o.range(-s,s),z:o.range(-c,c),rotY:o.next()*Math.PI*2,scale:.4+o.next()*.6});return l.sort((e,t)=>t.z-e.z),l}var Sk=[`daisy`,`cosmos`,`bellflower`],Ck={daisy:{petals:8,blooms:3,leaves:3,petalLength:.1,petalWidth:.052,cupDeg:16,nodDeg:14,centerRadius:.024,centerColor:`#e0a72e`},cosmos:{petals:8,blooms:2,leaves:2,petalLength:.12,petalWidth:.064,cupDeg:26,nodDeg:18,centerRadius:.023,centerColor:`#d2941f`},bellflower:{petals:5,blooms:3,leaves:2,petalLength:.088,petalWidth:.058,cupDeg:46,nodDeg:52,centerRadius:.015,centerColor:`#cfe06a`}},wk=[1,.78,.62],Tk=[0,.07,.11],Ek=[.6,2.7,4.9],Dk=.07,Ok=.011,kk=.17,Ak=.05,jk=[.12,.2,.28],Mk=new K(`#3e6a26`),Nk=new K(`#548331`);function Pk(e){let t=Ck[e],n=new Fk(!0),r=new Fk(!1),i=new K(t.centerColor);for(let e=0;e<t.blooms;e++){let a=wk[e],o=Ek[e],s=Tk[e]*Math.cos(o),c=Tk[e]*Math.sin(o),l=Dk*Math.cos(o),u=Dk*Math.sin(o),d=new U(s,0,c),f=new U(s+l,a,c+u),p=new U(s+l*.25,a*.55,c+u*.25);n.addStem(d,p,f,Ok,Mk);let m=t.nodDeg*Math.PI/180,h=new U(Math.sin(m)*Math.cos(o),Math.cos(m),Math.sin(m)*Math.sin(o)),g=new U(-Math.sin(o),0,Math.cos(o)),_=new U().crossVectors(h,g).normalize(),v=f.clone().addScaledVector(h,.012),y=t.cupDeg*Math.PI/180,b=e*.45;for(let e=0;e<t.petals;e++){let n=e/t.petals*Math.PI*2+b,i=g.clone().multiplyScalar(Math.cos(n)).addScaledVector(_,Math.sin(n)).normalize();r.addPetal(v,i,h,t,y)}n.addDisc(v.clone().addScaledVector(h,.004),g,_,t.centerRadius,i)}for(let e=0;e<t.leaves;e++){let t=jk[e%jk.length],r=1.1+e*2.3;n.addLeaf(new U(0,t,0),r,Nk)}return{structure:n.build(),petals:r.build()}}var Fk=class{positions=[];colors;indices=[];constructor(e){this.colors=e?[]:null}vertex(e,t){let n=this.positions.length/3;return this.positions.push(e.x,e.y,e.z),this.colors&&t&&this.colors.push(t.r,t.g,t.b),n}addStem(e,t,n,r,i){for(let a of[0,Math.PI/2]){let o=new U(Math.cos(a),0,Math.sin(a)),s=[];for(let a=0;a<=5;a++){let c=a/5,l=1-c,u=new U(l*l*e.x+2*l*c*t.x+c*c*n.x,l*l*e.y+2*l*c*t.y+c*c*n.y,l*l*e.z+2*l*c*t.z+c*c*n.z),d=r/2*(1-.4*c);s.push(this.vertex(u.clone().addScaledVector(o,-d),i),this.vertex(u.clone().addScaledVector(o,d),i))}for(let e=0;e<5;e++){let t=s[e*2],n=s[e*2+1],r=s[e*2+2],i=s[e*2+3];this.indices.push(t,n,r,r,n,i)}}}addPetal(e,t,n,r,i){let a=new U().crossVectors(n,t).normalize(),o=r.centerRadius*.85,s=Math.sin(i)*r.petalLength*.45,c=Math.sin(i)*r.petalLength*.95,l=Math.cos(i),u=e.clone().addScaledVector(t,o),d=o+r.petalLength*l*.55,f=o+r.petalLength*l,p=e.clone().addScaledVector(t,d).addScaledVector(a,r.petalWidth/2).addScaledVector(n,s),m=e.clone().addScaledVector(t,d).addScaledVector(a,-r.petalWidth/2).addScaledVector(n,s),h=e.clone().addScaledVector(t,f).addScaledVector(n,c),g=this.vertex(u,null),_=this.vertex(p,null),v=this.vertex(m,null),y=this.vertex(h,null);this.indices.push(g,_,y,g,y,v)}addDisc(e,t,n,r,i){let a=this.vertex(e,i),o=[];for(let a=0;a<6;a++){let s=a/6*Math.PI*2;o.push(this.vertex(e.clone().addScaledVector(t,Math.cos(s)*r).addScaledVector(n,Math.sin(s)*r),i))}for(let e=0;e<6;e++)this.indices.push(a,o[e],o[(e+1)%6])}addLeaf(e,t,n){let r=new U(Math.cos(t),0,Math.sin(t)),i=new U(-Math.sin(t),0,Math.cos(t)),a=Math.sin(.6),o=Math.cos(.6),s=e.clone().addScaledVector(r,kk*o*.5).add(new U(0,kk*a*.5,0)),c=e.clone().addScaledVector(r,kk*o).add(new U(0,kk*a*.8,0)),l=this.vertex(e,n),u=this.vertex(s.clone().addScaledVector(i,Ak/2),n),d=this.vertex(s.clone().addScaledVector(i,-.05/2),n),f=this.vertex(c,n);this.indices.push(l,u,f,l,f,d)}build(){let e=new J;return e.setAttribute(`position`,new q(new Float32Array(this.positions),3)),this.colors&&e.setAttribute(`color`,new q(new Float32Array(this.colors),3)),e.setIndex(this.indices),e.computeVertexNormals(),e}},Ik=2.6;function Lk(e){let{seed:t,areaX:n,areaZ:r,count:i,clustering:a}=e,o=new Ee(t),s=n/2,c=r/2,l=1-.74*Math.min(Math.max(a,0),1),u=[];for(let e=0;e<i*16&&u.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=fk(e,t,Ik);n.lean>l&&o.next()>.06||u.push({x:e,z:t,rotY:o.next()*Math.PI*2,scale:.75+o.next()*.5,variety01:(n.hue+1)/2,color01:n.leanDir/(Math.PI*2)})}return u}var Rk=1.05,zk=1;function Bk(e,t=zk){e.computeBoundingSphere();let n=e.boundingSphere;n&&n.radius>=0&&(n.radius=n.radius*Rk+t),e.frustumCulled=!0}function Vk(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof Eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return[t,n,r]}function Hk(e,t){if(t!==``){let n=e.getNodeOrNull(t);return n instanceof lD?n:null}return Uk(e.getRoot())}function Uk(e){if(e instanceof lD)return e;for(let t of e.children){let e=Uk(t);if(e)return e}return null}function Wk(e){return typeof e?._waterYAt==`function`}function Gk(e){let t=e;for(;t.parent;)t=t.parent;let n=[],r=e=>{e.visible!==!1&&Wk(e)&&n.push(e);for(let t of e.children)r(t)};return r(t),n}function Kk(e,t,n,r,i=.06){for(let a=0;a<e.length;a++){let o=e[a]?._waterYAt(t,n);if(o!=null&&o-r>i)return!0}return!1}var qk={lush:2.2,sparse:.35,none:0},Jk=[`lush`,`sparse`,`none`];function Yk(e){if(typeof e==`number`)return e;let t=qk[e];if(t===void 0)throw new L(`BAD_FORMAT`,`Flowers3D density must be one of [${Jk.join(`, `)}] or a number (plants/m²), got '${e}'.`,{prop:`density`,validOptions:Jk});return t}var Xk=1e4,Zk=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],Qk=/^#[0-9a-fA-F]{6}$/,$k=class extends Eg{static typeName=`Flowers3D`;static props={density:{default:`sparse`,options:Jk},area:{default:[20,20]},seed:{default:1},varieties:{default:[]},palette:{default:[]},height:{default:.45},clustering:{default:.6},sway:{default:.5},drape:{default:null},avoidWater:{default:!0},terrain:{default:``,nodePath:!0}};density=`sparse`;area=[20,20];seed=1;varieties=[];palette=[];height=.45;clustering=.6;sway=.5;drape=null;avoidWater=!0;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(typeof t.density==`string`)Yk(t.density);else if(!(Number.isFinite(t.density)&&t.density>=0))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' density must be one of [${Jk.join(`, `)}] or a number >= 0 (plants/m²), got ${t.density}.`,{prop:`density`,validOptions:Jk});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});let n=Math.floor((t.area[0]??0)*(t.area[1]??0)*Yk(t.density));if(n>Xk)throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' blows the plant budget: area ${t.area[0]}×${t.area[1]} m × density ${Yk(t.density)} = ${n} plants > ${Xk}. Lower the density or split the field into multiple nodes.`,{prop:`density`});if(!Array.isArray(t.varieties)||new Set(t.varieties).size!==t.varieties.length||!t.varieties.every(e=>Sk.includes(e)))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' varieties must be a unique subset of [${Sk.join(`, `)}] ([] = all three), got ${JSON.stringify(t.varieties)}.`,{prop:`varieties`,validOptions:[...Sk]});if(!Array.isArray(t.palette)||!t.palette.every(e=>typeof e==`string`&&Qk.test(e)))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' palette must be an array of '#rrggbb' head colors ([] = white/yellow/violet), got ${JSON.stringify(t.palette)}.`,{prop:`palette`});if(!(t.height>0))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!(t.clustering>=0)||!(t.clustering<=1))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' clustering must be in [0, 1] (0 uniform … 1 tight patches), got ${t.clustering}.`,{prop:`clustering`});if(!(t.sway>=0))throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' sway must be >= 0, got ${t.sway}.`,{prop:`sway`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new L(`BAD_FORMAT`,`Flowers3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;field=null;varietyMeshes=[];fieldKey=``;timeUniform={value:0};swayUniform={value:.5};_createObject3D(){return new us}_varietyMeshes(){return this.rebuildIfNeeded(),this.varietyMeshes}update(e){this.time+=e,this.timeUniform.value=this.time}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded(),this.swayUniform.value=this.sway}rebuildIfNeeded(){this.field||(this.field=new us,this._ensureObject3D().add(this.field));let e=JSON.stringify([this.density,this.area,this.seed,this.varieties,this.palette,this.height,this.clustering,this.drape,this.terrain]);e!==this.fieldKey&&(this.fieldKey=e,this.disposeMeshes(),this.resolveDrape(),this.buildField())}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=Hk(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=Vk(this);else if(this.terrain!==``)throw new L(`NODE_NOT_FOUND`,`Flowers3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildField(){let e=Yk(this.density),t=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*e),Xk);if(t<=0)return;let n=Lk({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:t,clustering:this.clustering});if(this.avoidWater){let e=Gk(this);if(e.length>0){let[t,r,i]=Vk(this);n=n.filter(n=>!Kk(e,n.x+t,n.z+i,this.bedY(n.x,n.z)+r))}}let r=this.varieties.length>0?this.varieties:Sk,i=r.map(()=>[]);for(let e of n)i[Math.min(Math.floor(e.variety01*r.length),r.length-1)].push(e);let a=this.palette.length>0?this.palette:Zk,o=new Ee(this.seed+15797765);for(let e=0;e<r.length;e++){let t=i[e];if(t.length===0)continue;let{structure:n,petals:s}=Pk(r[e]),c=new pu({vertexColors:!0,roughness:1,side:2}),l=new pu({roughness:.85,side:2});eA(c,this.timeUniform,this.swayUniform),eA(l,this.timeUniform,this.swayUniform);let u=new ml(n,c,t.length),d=new ml(s,l,t.length);u.receiveShadow=!0,d.receiveShadow=!0;for(let e=0;e<t.length;e++){let n=t[e];rA.set(n.x,this.bedY(n.x,n.z),n.z),iA.setFromAxisAngle(tA,n.rotY),aA.setScalar(this.height*n.scale),nA.compose(rA,iA,aA),u.setMatrixAt(e,nA),d.setMatrixAt(e,nA);let r=Math.min(Math.floor(n.color01*a.length),a.length-1);oA.set(a[r]).offsetHSL(o.range(-.02,.02),0,o.range(-.05,.05)),d.setColorAt(e,oA),oA.setRGB(1,1,1).offsetHSL(o.range(-.02,.02),0,o.range(-.06,.04)),u.setColorAt(e,oA)}u.instanceMatrix.needsUpdate=!0,d.instanceMatrix.needsUpdate=!0,u.instanceColor&&(u.instanceColor.needsUpdate=!0),d.instanceColor&&(d.instanceColor.needsUpdate=!0),Bk(u),Bk(d),this.varietyMeshes.push({variety:r[e],structure:u,petals:d}),this.field.add(u),this.field.add(d)}}disposeMeshes(){for(let{structure:e,petals:t}of this.varietyMeshes)for(let n of[e,t])n.removeFromParent(),n.geometry.dispose(),n.material.dispose(),n.dispose();this.varietyMeshes=[]}free(){this.disposeMeshes(),this.field=null,super.free()}};function eA(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.onBeforeCompile=e=>{e.uniforms.uFlowerTime=t,e.uniforms.uFlowerSway=n,e.vertexShader=`uniform float uFlowerTime;\nuniform float uFlowerSway;\n${e.vertexShader}`.replace(`#include <project_vertex>`,`
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vec4 mvPosition = vec4(transformed, 1.0);
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#ifdef USE_INSTANCING
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mvPosition = instanceMatrix * mvPosition;
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@@ -7002,7 +7002,7 @@ normal = perturbSplatNormal(normal, vViewPosition, vUvSplat, blendedNormalSample
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mvPosition.z += uFlowerSway * swayW * 0.020 * cos(uFlowerTime * 1.3 + swayPhase * 1.4);
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mvPosition = modelViewMatrix * mvPosition;
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gl_Position = projectionMatrix * mvPosition;
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-
`)},e.customProgramCacheKey=()=>`incanto-flowers-sway`}var
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+
`)},e.customProgramCacheKey=()=>`incanto-flowers-sway`}var tA=new U(0,1,0),nA=new G,rA=new U,iA=new H,aA=new U,oA=new K;function sA(e,t,n=4){let r=t.areaX/2,i=t.areaZ/2,a=e.filter(e=>Math.abs(e.x-t.x)<=r+e.radius&&Math.abs(e.z-t.z)<=i+e.radius);return a.sort((e,n)=>(e.x-t.x)**2+(e.z-t.z)**2-((n.x-t.x)**2+(n.z-t.z)**2)),a.slice(0,n)}var cA=[1,.78,.42];function lA(e){let t=new Float32Array(21),n=new Float32Array(14);for(let r=0;r<3;r++){let i=r/3,a=cA[r]*e/2;for(let e=0;e<2;e++){let o=r*2+e;t[o*3]=e===0?-a:a,t[o*3+1]=i,t[o*3+2]=0,n[o*2]=e,n[o*2+1]=i}}t[18]=0,t[19]=1,t[20]=0,n[12]=.5,n[13]=1;let r=new J;return r.setAttribute(`position`,new q(t,3)),r.setAttribute(`uv`,new q(n,2)),r.setIndex([0,1,2,2,1,3,2,3,4,4,3,5,4,5,6]),r}function uA(e){let t=new Float32Array([0,1.025,0,-e,.985,0,0,.985,e,e,.985,0,0,.985,-e]),n=new J;return n.setAttribute(`position`,new q(t,3)),n.setIndex([0,1,2,0,2,3,0,3,4,0,4,1]),n.computeVertexNormals(),n}var dA=`
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uniform float time;
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uniform float windStrength;
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uniform float grassHeight;
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@@ -7080,7 +7080,7 @@ void main() {
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gl_Position = projectionMatrix * mvPosition;
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#include <fog_vertex>
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}
|
|
7083
|
-
`,
|
|
7083
|
+
`,fA=`
|
|
7084
7084
|
uniform float time;
|
|
7085
7085
|
varying vec2 vUv;
|
|
7086
7086
|
varying float vHeight;
|
|
@@ -7238,7 +7238,7 @@ void main() {
|
|
|
7238
7238
|
// patches melt into the same fog as the terrain instead of staying vivid.
|
|
7239
7239
|
#include <fog_fragment>
|
|
7240
7240
|
}
|
|
7241
|
-
`,
|
|
7241
|
+
`,pA=`
|
|
7242
7242
|
// incanto atmosphere: standard fog + shadow-receive chunks — both compile
|
|
7243
7243
|
// out unless the scene declares fog / a light casts (USE_FOG, USE_SHADOWMAP)
|
|
7244
7244
|
#include <common>
|
|
@@ -7342,7 +7342,7 @@ void main() {
|
|
|
7342
7342
|
#include <fog_vertex>
|
|
7343
7343
|
#include <shadowmap_vertex>
|
|
7344
7344
|
}
|
|
7345
|
-
`,
|
|
7345
|
+
`,mA=`
|
|
7346
7346
|
// incanto atmosphere: fog + shadow-receive (grass RECEIVES, never casts —
|
|
7347
7347
|
// per-blade casting would double the vertex bill for invisible gain).
|
|
7348
7348
|
// receiveShadow is declared by lights_pars_begin in BUILT-IN materials; a
|
|
@@ -7414,7 +7414,7 @@ void main() {
|
|
|
7414
7414
|
#include <colorspace_fragment>
|
|
7415
7415
|
#include <fog_fragment>
|
|
7416
7416
|
}
|
|
7417
|
-
`,
|
|
7417
|
+
`,hA=.4;function gA(e){if(typeof e.radius==`number`)return e.radius;let t=e.size;if(Array.isArray(t)){let e=typeof t[0]==`number`?t[0]:0,n=typeof t[2]==`number`?t[2]:0;if(e>0||n>0)return Math.max(e,n)/2}return hA}function _A(e){let t=typeof e.radius==`number`?e.radius:0,n=typeof e.height==`number`?e.height:0;if(n>0)return n/2+t;if(t>0)return t;let r=e.size;return Array.isArray(r)&&typeof r[1]==`number`?r[1]/2:hA}function vA(e,t){t.length=0,yA(e,t)}function yA(e,t){if(e instanceof jg||e instanceof Ag){let[n,r,i]=Vk(e);t.push({x:n,y:r,z:i,radius:gA(e.collider),footY:r-_A(e.collider)})}for(let n of e.children)yA(n,t)}function bA(e){let t=e.tree;if(!t){let t=[];return vA(e.getRoot(),t),t}let n=t._frameScratch;if(n&&n.frameId===t.frameId)return n.bodies;let r=n?.bodies??[],i=t.root;return i?vA(i,r):r.length=0,t._frameScratch={frameId:t.frameId,bodies:r},r}var xA=6,SA=512;function CA(e,t=`grass`){if(t===`fern`)return wA(e);let n=new Ee(e+28919),r=[];for(let e=0;e<180;e++){let e=.5+(n.next()+n.next()-1)*.17,t=(e>=.5?1:-1)*n.range(.04,.5)+n.range(-.1,.1),i=n.range(.45,1),a=Math.min(1,Math.max(0,e+t*(1.5-.9*i)));r.push({rootX:e,tipX:a,height:i,width:n.range(.0028,.0085),shade:n.range(.45,.98),bow:t*n.range(.25,.6)})}return r}function wA(e){let t=new Ee(e+65121),n=[];for(let e=0;e<56;e++){let r=.5+(t.next()+t.next()-1)*.1,i=(e%2==0?1:-1)*t.range(.12,.55)+t.range(-.06,.06),a=t.range(.32,.85),o=Math.min(1,Math.max(0,r+i*(1.6-.7*a)));n.push({rootX:r,tipX:o,height:a,width:t.range(.014,.03),shade:t.range(.4,.85),bow:i*t.range(.5,.85)})}return n}function TA(e,t=`grass`){let n=e.shade,r=Math.max(.3,e.shade*.62);if(t===`fern`){let e=[{offset:0,gray:r,alpha:0}],t=.14;for(let i=0;i<xA;i++){let a=t+(1-t)*i/xA,o=t+(1-t)*(i+1)/xA,s=r+(n-r)*((a+o)/2);e.push({offset:a+(o-a)*.12,gray:s,alpha:1}),e.push({offset:a+(o-a)*.74,gray:s,alpha:1}),i<xA-1&&e.push({offset:a+(o-a)*.92,gray:s,alpha:.2})}return e[e.length-1].offset<1&&e.push({offset:1,gray:n,alpha:1}),e}return[{offset:0,gray:r,alpha:0},{offset:.22,gray:r,alpha:1},{offset:1,gray:n,alpha:1}]}function EA(e,t=`grass`){if(typeof document>`u`)return null;let n=SA,r=document.createElement(`canvas`);r.width=n,r.height=n;let i=r.getContext(`2d`);if(!i)return null;i.clearRect(0,0,n,n);for(let r of CA(e,t)){let e=r.rootX*n,a=n,o=r.tipX*n,s=(1-r.height)*n,c=(e+o)/2+r.bow*n,l=(a+s)/2,u=Math.max(r.width*n,.75);i.beginPath(),i.moveTo(e-u,a),i.quadraticCurveTo(c-u*.55,l,o,s),i.quadraticCurveTo(c+u*.55,l,e+u,a),i.closePath();let d=i.createLinearGradient(e,a,o,s);for(let e of TA(r,t)){let t=Math.round(e.gray*255);d.addColorStop(e.offset,`rgba(${t},${t},${t},${e.alpha})`)}i.fillStyle=d,i.fill()}let a=new Gl(r);return a.colorSpace=xa,a}var DA=.08,OA=.5,kA=12,AA=`
|
|
7418
7418
|
// GLSL Simplex Noise 3D — https://github.com/ashima/webgl-noise (MIT)
|
|
7419
7419
|
vec3 ezMod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
7420
7420
|
vec4 ezMod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
@@ -7466,9 +7466,9 @@ float ezSimplex3(vec3 v) {
|
|
|
7466
7466
|
m = m * m;
|
|
7467
7467
|
return 42.0 * dot(m * m, vec4(dot(g0, x0), dot(g1, x1), dot(g2, x2), dot(g3, x3)));
|
|
7468
7468
|
}
|
|
7469
|
-
`;function
|
|
7469
|
+
`;function jA(e){return`#include <lights_fragment_maps>
|
|
7470
7470
|
iblIrradiance *= ${e.toFixed(3)};
|
|
7471
|
-
radiance *= ${e.toFixed(3)};`}function
|
|
7471
|
+
radiance *= ${e.toFixed(3)};`}function MA(e,t){e.userData.envCut=t,e.onBeforeCompile=e=>{e.fragmentShader=e.fragmentShader.replace(`#include <lights_fragment_maps>`,jA(t))},e.customProgramCacheKey=()=>`incanto-env-cut-${t.toFixed(3)}`}function NA(e,t,n=1,r){e.userData.sway=!0,e.userData.timeUniform=t,e.userData.envCut=n,r&&(e.userData.leafFade=r);let i=r?`uniform float uLeafFadeStart;
|
|
7472
7472
|
uniform float uLeafFadeEnd;
|
|
7473
7473
|
attribute vec3 anchor;
|
|
7474
7474
|
`:``,a=r?`
|
|
@@ -7478,16 +7478,16 @@ attribute vec3 anchor;
|
|
|
7478
7478
|
#endif
|
|
7479
7479
|
vec4 ezAnchorWorld = modelMatrix * ezAnchor;
|
|
7480
7480
|
float ezFade = step(uLeafFadeStart + 1e-4, uLeafFadeEnd) * smoothstep(uLeafFadeStart, max(uLeafFadeEnd, uLeafFadeStart + 1e-4), distance(cameraPosition, ezAnchorWorld.xyz));
|
|
7481
|
-
mvPosition.xyz = mix(mvPosition.xyz, ezAnchor.xyz, ezFade);`:``;e.onBeforeCompile=e=>{e.uniforms.uTreeTime=t,r&&(e.uniforms.uLeafFadeStart=r.start,e.uniforms.uLeafFadeEnd=r.end),e.vertexShader=`uniform float uTreeTime;\n${i}${e.vertexShader}`.replace(`void main() {`,`${
|
|
7481
|
+
mvPosition.xyz = mix(mvPosition.xyz, ezAnchor.xyz, ezFade);`:``;e.onBeforeCompile=e=>{e.uniforms.uTreeTime=t,r&&(e.uniforms.uLeafFadeStart=r.start,e.uniforms.uLeafFadeEnd=r.end),e.vertexShader=`uniform float uTreeTime;\n${i}${e.vertexShader}`.replace(`void main() {`,`${AA}\nvoid main() {`).replace(`#include <project_vertex>`,`
|
|
7482
7482
|
vec4 mvPosition = vec4(transformed, 1.0);
|
|
7483
7483
|
#ifdef USE_INSTANCING
|
|
7484
7484
|
mvPosition = instanceMatrix * mvPosition;
|
|
7485
7485
|
#endif
|
|
7486
|
-
float windOffset = 2.0 * 3.14 * ezSimplex3(mvPosition.xyz / ${
|
|
7487
|
-
mvPosition.xyz += uv.y * ${
|
|
7488
|
-
0.5 * sin(uTreeTime * ${
|
|
7489
|
-
0.3 * sin(2.0 * uTreeTime * ${
|
|
7490
|
-
0.2 * sin(5.0 * uTreeTime * ${
|
|
7486
|
+
float windOffset = 2.0 * 3.14 * ezSimplex3(mvPosition.xyz / ${kA.toFixed(1)});
|
|
7487
|
+
mvPosition.xyz += uv.y * ${DA.toFixed(3)} * vec3(1.0, 0.0, 1.0) * (
|
|
7488
|
+
0.5 * sin(uTreeTime * ${OA.toFixed(2)} + windOffset) +
|
|
7489
|
+
0.3 * sin(2.0 * uTreeTime * ${OA.toFixed(2)} + 1.3 * windOffset) +
|
|
7490
|
+
0.2 * sin(5.0 * uTreeTime * ${OA.toFixed(2)} + 1.5 * windOffset)
|
|
7491
7491
|
);${a}
|
|
7492
7492
|
mvPosition = modelViewMatrix * mvPosition;
|
|
7493
7493
|
gl_Position = projectionMatrix * mvPosition;
|
|
@@ -7501,18 +7501,18 @@ attribute vec3 anchor;
|
|
|
7501
7501
|
if (diffuseColor.a < ezCutoff) discard;
|
|
7502
7502
|
#endif
|
|
7503
7503
|
#endif
|
|
7504
|
-
`).replace(`#include <lights_fragment_maps>`,
|
|
7504
|
+
`).replace(`#include <lights_fragment_maps>`,jA(n))},e.customProgramCacheKey=r?()=>`incanto-eztree-leaf-wind-v5-fade-${n.toFixed(3)}`:()=>`incanto-eztree-leaf-wind-v4-${n.toFixed(3)}`}var PA=40,FA=1;function IA(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.userData.strengthUniform=n,e.onBeforeCompile=e=>{e.uniforms.uTuftTime=t,e.uniforms.uTuftWind=n,e.vertexShader=`uniform float uTuftTime;\nuniform float uTuftWind;\n${e.vertexShader}`.replace(`void main() {`,`${AA}\nvoid main() {`).replace(`#include <project_vertex>`,`
|
|
7505
7505
|
vec4 mvPosition = vec4(transformed, 1.0);
|
|
7506
7506
|
#ifdef USE_INSTANCING
|
|
7507
7507
|
mvPosition = instanceMatrix * mvPosition;
|
|
7508
7508
|
#endif
|
|
7509
|
-
float tuftPhase = 6.2832 * ezSimplex3(vec3(mvPosition.xz / ${
|
|
7509
|
+
float tuftPhase = 6.2832 * ezSimplex3(vec3(mvPosition.xz / ${PA.toFixed(1)}, 0.0));
|
|
7510
7510
|
mvPosition.xz += uv.y * uTuftWind *
|
|
7511
|
-
sin(uTuftTime * ${
|
|
7512
|
-
cos(uTuftTime * ${(1.4*
|
|
7511
|
+
sin(uTuftTime * ${FA.toFixed(1)} + tuftPhase) *
|
|
7512
|
+
cos(uTuftTime * ${(1.4*FA).toFixed(1)} + tuftPhase) * vec2(1.0, 0.8);
|
|
7513
7513
|
mvPosition = modelViewMatrix * mvPosition;
|
|
7514
7514
|
gl_Position = projectionMatrix * mvPosition;
|
|
7515
|
-
`)},e.customProgramCacheKey=()=>`incanto-tuft-wind`}var IA=[`grass`,`flowers`,`reeds`],LA=[`blades`,`simple`,`mesh`,`tufts`],RA=[`grass`,`fern`],zA={grass:.08,flowers:.14,reeds:.05},BA=[.75,1.25],VA=.05,HA=.25,UA=2e5,WA=8,GA=.05,KA=.38,qA=[.75,1.3],JA=.1,YA=.42,XA=[.6,1.6],ZA=.8,QA=.9,$A=.04,ej=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],tj=1/3,nj=1.5,rj=1.45,ij=.4,aj=.13,oj=[.85,1.2],sj=[.8,1.3],cj=`#b3a24e`,lj=.8,uj=.5,dj=class e extends Eg{static typeName=`Foliage3D`;static props={kind:{default:`grass`,options:IA},style:{default:`mesh`,options:LA},tuftStyle:{default:`grass`,options:RA},area:{default:[20,20]},density:{default:12},maxInstances:{default:5e4},height:{default:.25},colorA:{default:`#4d7232`},colorB:{default:`#9aab55`},groundColor:{default:`#1f3015`},sunDirection:{default:[.5,.8,.3]},fadeStart:{default:60},fadeEnd:{default:90},sway:{default:.6},interaction:{default:!0},coverage:{default:.85},flowers:{default:0},seed:{default:1},drape:{default:null},avoidWater:{default:!0},terrain:{default:``,nodePath:!0},renderOrder:{default:2}};renderOrder=2;kind=`grass`;style=`mesh`;tuftStyle=`grass`;area=[20,20];density=12;maxInstances=5e4;height=.25;colorA=`#4d7232`;colorB=`#9aab55`;groundColor=`#1f3015`;sunDirection=[.5,.8,.3];fadeStart=60;fadeEnd=90;sway=.6;interaction=!0;coverage=.85;flowers=0;seed=1;drape=null;avoidWater=!0;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(!IA.includes(t.kind))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' kind must be one of [${IA.join(`, `)}], got '${t.kind}'.`,{prop:`kind`,validOptions:IA});if(!LA.includes(t.style))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' style must be one of [${LA.join(`, `)}], got '${t.style}'.`,{prop:`style`,validOptions:LA});if(!RA.includes(t.tuftStyle))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' tuftStyle must be one of [${RA.join(`, `)}], got '${t.tuftStyle}'.`,{prop:`tuftStyle`,validOptions:RA});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(!(t.density>0)||!(t.maxInstances>=1))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' needs density > 0 and maxInstances >= 1, got density ${t.density}, maxInstances ${t.maxInstances}.`,{prop:`density`});if(t.maxInstances>UA)throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' maxInstances is capped at ${UA} (got ${t.maxInstances}) — split giant fields into multiple nodes.`,{prop:`maxInstances`});if(!(t.fadeStart>=0)||!(t.fadeEnd>t.fadeStart))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' needs fadeStart >= 0 and fadeEnd > fadeStart (the LOD fade window), got fadeStart ${t.fadeStart}, fadeEnd ${t.fadeEnd}.`,{prop:`fadeStart`});let n=t.sunDirection;if(!Array.isArray(n)||n.length!==3||!n.every(e=>Number.isFinite(e))||Math.hypot(n[0]??0,n[1]??0,n[2]??0)===0)throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' sunDirection must be a non-zero [x, y, z] vector, got ${JSON.stringify(n)}.`,{prop:`sunDirection`});if(!(t.coverage>0)||!(t.coverage<=1))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' coverage must be in (0, 1] (carpet fill — 1 is solid, lower carves dirt patches), got ${t.coverage}.`,{prop:`coverage`});if(!(t.flowers>=0)||!(t.flowers<=.2))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' flowers must be in [0, 0.2] (fraction of instances rendered as flower heads — for a whole flower FIELD use kind: 'flowers'), got ${t.flowers}.`,{prop:`flowers`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;pivot=null;meshes=[];bladesMaterial=null;benderSlots=null;pickedBenders=[];fieldKey=``;tuftTime=null;tuftStrength=null;tuftTexture=null;_createObject3D(){return new us}get isBlades(){return this.kind===`grass`&&this.style===`blades`}get isMesh(){return this.kind===`grass`&&this.style===`mesh`}get isTufts(){return this.kind===`grass`&&this.style===`tufts`}get isShaderField(){return this.isMesh||this.isBlades}_field(){return this.rebuildIfNeeded(),this.meshes[0]}_fields(){return this.rebuildIfNeeded(),this.meshes}update(e){this.time+=e,this.pickedBenders=this.computeBenders(),this.writeAnimationUniforms()}writeAnimationUniforms(){if(this.isShaderField&&this.bladesMaterial){let e=this.bladesMaterial.uniforms;e.time&&(e.time.value=this.time),e.windStrength&&(e.windStrength.value=this.sway*(this.isMesh?KA:HA));let t=this.benderSlots;if(t)for(let e=0;e<4;e++){let n=this.pickedBenders[e];n?t[e]?.set(n.x,n.y,n.z,n.radius):t[e]?.set(0,0,0,0)}}else this.isTufts&&(this.tuftTime&&(this.tuftTime.value=this.time),this.tuftStrength&&(this.tuftStrength.value=this.sway*aj))}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded();let e=this.pivot;if(this.writeAnimationUniforms(),this.isShaderField){e.matrix.identity();let t=this.bladesMaterial.uniforms;(t.bottomColor?.value).set(this.colorA),(t.topColor?.value).set(this.colorB),this.isMesh&&((t.groundColor?.value).set(this.groundColor),(t.sunDirection?.value).set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),t.fadeStart&&(t.fadeStart.value=this.fadeStart),t.fadeEnd&&(t.fadeEnd.value=this.fadeEnd))}else if(this.isTufts)e.matrix.identity();else if(this.sway>0){let t=Math.sin(this.time*1.7)*VA*this.sway,n=Math.sin(this.time*1.3+1.7)*VA*this.sway*.6;e.matrix.makeShear(0,0,t,n,0,0)}else e.matrix.identity();e.matrixWorldNeedsUpdate=!0}_applySunDirection(t){if(!this.isMesh||!this.bladesMaterial)return;let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this.bladesMaterial.uniforms.sunDirection?.value)?.set(t[0],t[1],t[2])}computeBenders(){if(!this.interaction||!this.isShaderField)return[];let[e,t,n]=Bk(this);this.drape===!0&&!this.drapeTerrain&&this.resolveDrape();let r=this.drapeTerrain,i=[];for(let e of yA(this)){let n=r?r.heightAt(e.x,e.z):t,a=e.footY-n;a<=uj&&a>=-2.5&&i.push({x:e.x,y:e.y,z:e.z,radius:e.radius+lj})}return oA(i,{x:e,z:n,areaX:this.area[0]??0,areaZ:this.area[1]??0})}rebuildIfNeeded(){this.pivot||(this.pivot=new us,this.pivot.matrixAutoUpdate=!1,this._ensureObject3D().add(this.pivot));let e=JSON.stringify([this.kind,this.style,this.tuftStyle,this.area,this.density,this.maxInstances,this.height,this.colorA,this.colorB,this.coverage,this.flowers,this.seed,this.drape,this.terrain]);if(e===this.fieldKey&&this.meshes.length>0)return;this.fieldKey=e,this.disposeMeshes(),this.resolveDrape();let t=this.isMesh?WA:this.isTufts?tj:1,n=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*this.density*t),this.maxInstances);this.isMesh?this.buildMeshField(n):this.isTufts?this.buildTuftField(n):this.isBlades?this.buildBladesField(n):this.buildSimpleField(n);for(let e of this.meshes)zk(e),this.pivot.add(e)}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=Vk(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=Bk(this);else if(this.terrain!==``)throw new L(`NODE_NOT_FOUND`,`Foliage3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}dryOnly(e){if(!this.avoidWater)return e;let t=Wk(this);if(t.length===0)return e;let[n,,r]=Bk(this);return e.filter(e=>!Gk(t,e.x+n,e.z+r,this.bedY(e.x,e.z)+this.worldY()))}worldY(){return Bk(this)[1]}buildMeshField(e){let t=bk({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*WA}),n=this.dryOnly(this.coverage>=1?t:t.filter(e=>yk(e.x,e.z,this.seed)<=this.coverage)),r=this.flowers>0?Math.floor(n.length*this.flowers):0,i=new Set;for(let e=0;e<r;e++)i.add(Math.floor((e+.5)*n.length/r));let a=n.filter((e,t)=>!i.has(t)),o=n.filter((e,t)=>i.has(t));this.benderSlots=Array.from({length:4},()=>new Mo(0,0,0,0));let s=cu.merge([X.lights,X.fog]);Object.assign(s,{time:{value:0},windStrength:{value:this.sway*KA},topColor:{value:new K(this.colorB)},bottomColor:{value:new K(this.colorA)},groundColor:{value:new K(this.groundColor)},sunDirection:{value:new U(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize()},fadeStart:{value:this.fadeStart},fadeEnd:{value:this.fadeEnd},benders:{value:this.benderSlots}}),this.bladesMaterial=new du({vertexShader:fA,fragmentShader:pA,uniforms:s,fog:!0,lights:!0,side:2});let c=cA(GA),l=a.length,u=Math.max(l,1),d=new ml(c,this.bladesMaterial,u);d.count=l,d.receiveShadow=!0;let f=new Ee(this.seed+5352221),p=new Float32Array(u*4),m=new Float32Array(u),h=new Float32Array(u);for(let e=0;e<l;e++){let t=a[e],n=dk(t.x,t.z),r=_k(t.x,t.z,this.seed),i=(r-.55)/1.15,o=f.range(qA[0],qA[1]),s=this.height*r*(.55+t.scale*.6);_j.set(t.x,this.bedY(t.x,t.z),t.z),vj.setFromAxisAngle(hj,t.rotY),yj.set(o,s,o),d.setMatrixAt(e,gj.compose(_j,vj,yj));let c=n.leanDir+f.range(-.6,.6),l=(JA+YA*(.5*n.lean+.5*f.next()))*(1+ZA*i);p[e*4]=Math.cos(c)*l,p[e*4+1]=Math.sin(c)*l,p[e*4+2]=f.range(XA[0],XA[1])*(1+QA*i),p[e*4+3]=f.next(),m[e]=n.hue;let u=vk(t.x,t.z,this.seed)*.85+(f.next()-.5)*.3;h[e]=Math.min(1,Math.max(0,u))}c.setAttribute(`aBlade`,new ol(p,4)),c.setAttribute(`aClumpHue`,new ol(m,1)),c.setAttribute(`aDry`,new ol(h,1)),d.instanceMatrix.needsUpdate=!0,this.meshes=[d],o.length>0&&this.meshes.push(this.buildFlowerMesh(o))}buildFlowerMesh(e){let t=new ml(lA($A),new pu({roughness:1,side:2}),Math.max(e.length,1));t.count=e.length,t.receiveShadow=!0;let n=new Ee(this.seed+15797765);for(let r=0;r<e.length;r++){let i=e[r],a=_k(i.x,i.z,this.seed),o=this.height*a*(.85+n.next()*.35);_j.set(i.x,this.bedY(i.x,i.z),i.z),vj.setFromAxisAngle(hj,i.rotY),yj.set(1,o,1),t.setMatrixAt(r,gj.compose(_j,vj,yj));let s=n.next(),c=ej[s<.45?0:s<.75?1:2];t.setColorAt(r,Sj.set(c))}return t.instanceMatrix.needsUpdate=!0,t.instanceColor&&(t.instanceColor.needsUpdate=!0),t}buildTuftField(e){let t=bk({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*tj}),n=this.dryOnly(this.coverage>=1?t:t.filter(e=>yk(e.x,e.z,this.seed)<=this.coverage));this.tuftTime={value:this.time},this.tuftStrength={value:this.sway*aj};let r=new pu({alphaTest:.5,side:2,roughness:1}),i=TA(this.seed,this.tuftStyle);i&&(r.map=i,this.tuftTexture=i),FA(r,this.tuftTime,this.tuftStrength);let a=new ml(pj(),r,Math.max(n.length,1));a.count=n.length,a.castShadow=!1,a.receiveShadow=!0;let o=new Ee(this.seed+7403357),s=bj.set(this.colorA),c=xj.set(this.colorB);for(let e=0;e<n.length;e++){let t=n[e],r=1+(_k(t.x,t.z,this.seed)-1)*ij,i=this.height*nj*r*o.range(oj[0],oj[1]),l=i*rj*o.range(sj[0],sj[1]);_j.set(t.x,this.bedY(t.x,t.z),t.z),vj.setFromAxisAngle(hj,t.rotY),yj.set(l,i,l),a.setMatrixAt(e,gj.compose(_j,vj,yj));let u=dk(t.x,t.z),d=Math.min(1,Math.max(0,.5+.35*u.hue+(o.next()-.5)*.3)),f=Math.min(1,Math.max(0,vk(t.x,t.z,this.seed)*.8-.1));Sj.copy(s).lerp(c,d).lerp(Cj.set(cj),f*.5).multiplyScalar(o.range(.62,1.18)),a.setColorAt(e,Sj)}a.instanceMatrix.needsUpdate=!0,a.instanceColor&&(a.instanceColor.needsUpdate=!0),this.meshes=[a]}buildBladesField(e){let t=bk({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density});this.benderSlots=Array.from({length:4},()=>new Mo(0,0,0,0));let n=cu.merge([X.fog]);Object.assign(n,{time:{value:0},windStrength:{value:this.sway*HA},topColor:{value:new K(this.colorB)},bottomColor:{value:new K(this.colorA)},grassHeight:{value:this.height},grassScale:{value:1},benders:{value:this.benderSlots}}),this.bladesMaterial=new du({vertexShader:uA,fragmentShader:dA,uniforms:n,fog:!0,transparent:!0,side:2,depthWrite:!0,depthTest:!0,alphaTest:.1,blending:0});let r=fj(this.height),i=new ml(r,this.bladesMaterial,Math.max(e,1)),a=new ml(r,this.bladesMaterial,Math.max(e,1));i.count=e,a.count=e,i.renderOrder=this.renderOrder,a.renderOrder=this.renderOrder;for(let n=0;n<e;n++){let e=t[n];_j.set(e.x,this.bedY(e.x,e.z),e.z),yj.setScalar(e.scale),vj.setFromAxisAngle(hj,e.rotY),i.setMatrixAt(n,gj.compose(_j,vj,yj)),vj.setFromAxisAngle(hj,e.rotY+Math.PI/2),a.setMatrixAt(n,gj.compose(_j,vj,yj))}i.instanceMatrix.needsUpdate=!0,a.instanceMatrix.needsUpdate=!0,this.meshes=[i,a]}buildSimpleField(e){let t=new pu({side:2,roughness:1}),n=new ml(mj(zA[this.kind]??.08),t,Math.max(e,1));n.receiveShadow=!0;let r=new Ee(this.seed),i=(this.area[0]??0)/2,a=(this.area[1]??0)/2,o=bj.set(this.colorA),s=xj.set(this.colorB),c=this.avoidWater?Wk(this):[],[l,u,d]=Bk(this),f=0;for(let t=0;t<e;t++){let e=r.range(-i,i),t=r.range(-a,a),p=r.range(0,Math.PI*2),m=r.range(BA[0],BA[1]),h=r.next(),g=this.bedY(e,t);c.length>0&&Gk(c,e+l,t+d,g+u)||(_j.set(e,g,t),vj.setFromAxisAngle(hj,p),yj.set(1,this.height*m,1),gj.compose(_j,vj,yj),n.setMatrixAt(f,gj),n.setColorAt(f,Sj.copy(o).lerp(s,h)),f++)}n.count=f,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),this.meshes=[n]}disposeMeshes(){let e=new Set(this.meshes.map(e=>e.geometry)),t=new Set(this.meshes.map(e=>e.material));for(let e of this.meshes)e.removeFromParent(),e.dispose();for(let t of e)t.dispose();for(let e of t)e.dispose?.();this.bladesMaterial?.dispose(),this.bladesMaterial=null,this.benderSlots=null,this.tuftTexture?.dispose(),this.tuftTexture=null,this.tuftTime=null,this.tuftStrength=null,this.meshes=[]}free(){this.disposeMeshes(),this.pivot=null,super.free()}};function fj(e){let t=new tu(1,e,1,1);return t.translate(0,e/2,0),t}function pj(){let e=[],t=[],n=[],r=[];for(let i=0;i<3;i++){let a=i*Math.PI/3,o=Math.cos(a)/2,s=Math.sin(a)/2,c=-Math.sin(a),l=Math.cos(a),u=i*4;e.push(-o,0,-s,o,0,s,-o,1,-s,o,1,s);for(let e=0;e<4;e++)t.push(c,0,l);n.push(0,0,1,0,0,1,1,1),r.push(u,u+1,u+3,u,u+3,u+2)}let i=new J;return i.setAttribute(`position`,new q(new Float32Array(e),3)),i.setAttribute(`normal`,new q(new Float32Array(t),3)),i.setAttribute(`uv`,new q(new Float32Array(n),2)),i.setIndex(r),i}function mj(e){let t=e/2,n=new Float32Array([-t,0,0,t,0,0,-t,1,0,t,1,0,0,0,-t,0,0,t,0,1,-t,0,1,t]),r=new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0]),i=new J;return i.setAttribute(`position`,new q(n,3)),i.setAttribute(`normal`,new q(r,3)),i.setIndex([0,1,2,2,1,3,4,5,6,6,5,7]),i}var hj=new U(0,1,0),gj=new G,_j=new U,vj=new H,yj=new U,bj=new K,xj=new K,Sj=new K,Cj=new K,wj=class extends nO{static typeName=`Label3D`;static props={...nO.props,text:{default:``},height:{default:.3},color:{default:`#ffffff`},font:{default:`sans-serif`},outline:{default:`#000000`},billboard:{default:`full`,options:[`y`,`full`,`none`]}};text=``;height=.3;color=`#ffffff`;font=`sans-serif`;outline=`#000000`;billboard=`full`;canvas=null;canvasTexture=null;lastKey=``;resolveTexture(e){if(this.text===``||typeof document>`u`)return null;let t=`${this.text}\0${this.height}\0${this.color}\0${this.font}\0${this.outline}`;return t!==this.lastKey&&(this.lastKey=t,this.rasterize()),this.canvasTexture}rasterize(){let e=Math.max(8,Math.round(this.height*256));this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=Math.max(1,Math.round(e*.14)),r=`bold ${e}px ${this.font}`;t.font=r;let i=Math.max(1,Math.ceil(t.measureText(this.text).width)+n*2),a=Math.ceil(e*1.35)+n*2;this.canvas.width=i,this.canvas.height=a,t.font=r,t.textBaseline=`middle`,t.textAlign=`center`,this.outline!==``&&(t.lineWidth=n,t.lineJoin=`round`,t.strokeStyle=this.outline,t.strokeText(this.text,i/2,a/2)),t.fillStyle=this.color,t.fillText(this.text,i/2,a/2),this.canvasTexture?.dispose();let o=new Gl(this.canvas);o.colorSpace=xa,this.canvasTexture=o,this.size=[i/a*this.height*1.35,this.height*1.35]}free(){this.canvasTexture?.dispose(),this.canvasTexture=null,super.free()}},Tj=class extends Eg{static typeName=`DirectionalLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},castShadow:{default:!1},shadowArea:{default:75},shadowMapSize:{default:2048},shadowFollowsCamera:{default:!1}};color=`#ffffff`;intensity=1;castShadow=!1;shadowArea=75;shadowMapSize=2048;shadowFollowsCamera=!1;_createObject3D(){return new pd}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();if(e.color.set(this.color),e.intensity=this.intensity,e.castShadow=this.castShadow,this.castShadow&&`shadow`in e){let t=e.shadow.camera;`left`in t&&(t.left=-this.shadowArea,t.right=this.shadowArea,t.top=this.shadowArea,t.bottom=-this.shadowArea,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.shadow.mapSize.set(this.shadowMapSize,this.shadowMapSize),e.shadow.bias=-2e-4,e.shadow.normalBias=.002}}},Ej=class extends Eg{static typeName=`OmniLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},range:{default:0}};color=`#ffffff`;intensity=1;range=0;_createObject3D(){return new ud}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();e.color.set(this.color),e.intensity=this.intensity,e.distance=this.range}},Dj=class extends Eg{static typeName=`LoftMesh3D`;static props={sections:{default:[]},slices:{default:24},smooth:{default:4},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};sections=[];slices=24;smooth=4;material={};castShadow=!1;receiveShadow=!1;static validateJson(e){let t=e;Oj(t.sections,e.name),xE(t.material,e.name,`LoftMesh3D`);for(let n of[`map`,`normalMap`,`repeat`])if(t.material[n]!==void 0)throw new L(`BAD_FORMAT`,`LoftMesh3D '${e.name}' material does not support '${n}' — a loft has no UVs; use color/metalness/roughness/clearcoat/envMapIntensity instead.`,{prop:`material`})}geometryKey=``;_createObject3D(){return new Hc(new J,new mu)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D(),t=JSON.stringify([this.sections,this.slices,this.smooth]);t!==this.geometryKey&&this.sections.length>=2&&(e.geometry.dispose(),e.geometry=jj(this.sections,this.slices,this.smooth),this.geometryKey=t),bE(e.material,this.material),e.castShadow=this.castShadow,e.receiveShadow=this.receiveShadow}free(){let e=this._builtObject3D;e&&e.traverse(e=>{let t=e;t.geometry?.dispose();let n=t.material,r=Array.isArray(n)?n:n?[n]:[];for(let e of r)e.dispose?.()}),super.free()}};function Oj(e,t){let n=e=>{throw new L(`BAD_FORMAT`,`LoftMesh3D '${t}' ${e}`,{prop:`sections`})};(!Array.isArray(e)||e.length<2)&&n(`sections needs at least 2 stations, got ${JSON.stringify(e)}.`);for(let[t,r]of e.entries()){(typeof r!=`object`||!r)&&n(`sections[${t}] must be an object.`);for(let e of[`z`,`width`,`height`,`y`])(typeof r[e]!=`number`||!Number.isFinite(r[e]))&&n(`sections[${t}].${e} must be a finite number, got ${JSON.stringify(r[e])}.`);(r.width<=0||r.height<=0)&&n(`sections[${t}] width/height must be positive, got ${r.width}×${r.height}.`),r.corner!==void 0&&!(typeof r.corner==`number`&&r.corner>=0&&r.corner<=1)&&n(`sections[${t}].corner must be in 0..1, got ${JSON.stringify(r.corner)}.`),t>0&&r.z<=e[t-1].z&&n(`sections[].z must be strictly ascending (sections[${t}].z=${r.z}).`)}}function kj(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(n-e)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}function Aj(e,t){let n=t=>{let n=e[Math.max(0,Math.min(e.length-1,t))];return{z:n.z,width:n.width,height:n.height,y:n.y,corner:n.corner??.7}},r=[];for(let i=0;i<e.length-1;i++){let a=n(i-1),o=n(i),s=n(i+1),c=n(i+2),l=i===e.length-2?t+1:t;for(let e=0;e<l;e++){let n=e/t;r.push({z:kj(a.z,o.z,s.z,c.z,n),width:Math.max(1e-4,kj(a.width,o.width,s.width,c.width,n)),height:Math.max(1e-4,kj(a.height,o.height,s.height,c.height,n)),y:kj(a.y,o.y,s.y,c.y,n),corner:Math.min(1,Math.max(0,kj(a.corner,o.corner,s.corner,c.corner,n)))})}}return r}function jj(e,t,n){let r=Math.max(8,Math.min(64,Math.round(t))),i=Aj(e,Math.max(1,Math.min(16,Math.round(n)))),a=i.length,o=new Float32Array((a*r+2)*3),s=i[0],c=i[a-1];o.set([0,s.y,s.z],0),o.set([0,c.y,c.z],3);for(let e=0;e<a;e++){let t=i[e],n=8-6*t.corner,a=Math.max(n,5);for(let i=0;i<r;i++){let s=i/r*Math.PI*2,c=Math.cos(s),l=Math.sin(s),u=l>=0?n:a,d=t.width/2*Math.sign(c)*Math.abs(c)**(2/u),f=t.height/2*Math.sign(l)*Math.abs(l)**(2/u),p=(2+e*r+i)*3;o[p]=d,o[p+1]=t.y+f,o[p+2]=t.z}}let l=[],u=(e,t)=>2+e*r+t%r;for(let e=0;e<a-1;e++)for(let t=0;t<r;t++){let n=u(e,t),r=u(e,t+1),i=u(e+1,t),a=u(e+1,t+1);l.push(n,r,i,r,a,i)}for(let e=0;e<r;e++)l.push(0,u(0,e+1),u(0,e)),l.push(1,u(a-1,e),u(a-1,e+1));let d=new J;return d.setAttribute(`position`,new q(o,3)),d.setIndex(l),d.computeVertexNormals(),d}function Mj(e){let t=e.lastIndexOf(`.`);return t===-1?e:e.slice(0,t)}function Nj(e,t,n){let r=e.tracks.filter(e=>{let r=t.has(Mj(e.name));return n===`keep`?r:!r});return new Pu(`${e.name}#${n}`,e.duration,r)}function Pj(e){let t=new Set,n=e=>{t.add(e.name);for(let t of e.children)n(t)};return n(e),t}function Fj(e){let t=null;return e.traverse(e=>{t||(/^mixamorig[:_]?hips$/i.test(e.name)||/^hips$/i.test(e.name))&&(t=e)}),t}function Ij(e,t){e.updateMatrixWorld(!0);let n=t.matrixWorld.clone().premultiply(e.matrixWorld.clone().invert());return Math.abs(n.elements[13]??0)}var Lj=e=>e.split(`.`)[0]??``,Rj=e=>e.split(`.`).pop()??``;function zj(e,t,n){let r=new Set;if(n.traverse(e=>r.add(e.name)),e.tracks.filter(e=>Rj(e.name)===`quaternion`&&r.has(Lj(e.name))).length===0)return{clip:e,droppedTracks:0,hipsScale:1,passthrough:!0,reason:`no bone in this clip matches the model — played as authored`};let i=Fj(t),a=Fj(n),o=i?Ij(t,i):0,s=a?Ij(n,a):0,c=o>1e-6&&s>1e-6?s/o:1,l=a?.name??``,u=[],d=0;for(let t of e.tracks){let e=Lj(t.name),n=Rj(t.name);if(!r.has(e)){d+=1;continue}if(n===`quaternion`){u.push(t);continue}if(n===`position`&&e===l){let e=Array.from(t.values,e=>e*c);u.push(new Nu(t.name,Array.from(t.times),e));continue}d+=1}return{clip:new Pu(`${e.name} (retargeted)`,e.duration,u),droppedTracks:d,hipsScale:c,passthrough:!1}}var Bj={Hips:`hips`,Spine:`spine`,Spine1:`chest`,Spine2:`upperChest`,Neck:`neck`,Head:`head`,LeftShoulder:`leftShoulder`,LeftArm:`leftUpperArm`,LeftForeArm:`leftLowerArm`,LeftHand:`leftHand`,RightShoulder:`rightShoulder`,RightArm:`rightUpperArm`,RightForeArm:`rightLowerArm`,RightHand:`rightHand`,LeftUpLeg:`leftUpperLeg`,LeftLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,LeftToeBase:`leftToes`,RightUpLeg:`rightUpperLeg`,RightLeg:`rightLowerLeg`,RightFoot:`rightFoot`,RightToeBase:`rightToes`,LeftHandThumb1:`leftThumbMetacarpal`,LeftHandThumb2:`leftThumbProximal`,LeftHandThumb3:`leftThumbDistal`,LeftHandIndex1:`leftIndexProximal`,LeftHandIndex2:`leftIndexIntermediate`,LeftHandIndex3:`leftIndexDistal`,LeftHandMiddle1:`leftMiddleProximal`,LeftHandMiddle2:`leftMiddleIntermediate`,LeftHandMiddle3:`leftMiddleDistal`,LeftHandRing1:`leftRingProximal`,LeftHandRing2:`leftRingIntermediate`,LeftHandRing3:`leftRingDistal`,LeftHandPinky1:`leftLittleProximal`,LeftHandPinky2:`leftLittleIntermediate`,LeftHandPinky3:`leftLittleDistal`,RightHandThumb1:`rightThumbMetacarpal`,RightHandThumb2:`rightThumbProximal`,RightHandThumb3:`rightThumbDistal`,RightHandIndex1:`rightIndexProximal`,RightHandIndex2:`rightIndexIntermediate`,RightHandIndex3:`rightIndexDistal`,RightHandMiddle1:`rightMiddleProximal`,RightHandMiddle2:`rightMiddleIntermediate`,RightHandMiddle3:`rightMiddleDistal`,RightHandRing1:`rightRingProximal`,RightHandRing2:`rightRingIntermediate`,RightHandRing3:`rightRingDistal`,RightHandPinky1:`rightLittleProximal`,RightHandPinky2:`rightLittleIntermediate`,RightHandPinky3:`rightLittleDistal`},Vj={};for(let[e,t]of Object.entries(Bj))Vj[`mixamorig${e}`]=t,Vj[`mixamorig:${e}`]=t;function Hj(e,t,n){let r=[],i=new Set,a=new H,o=new H,s=new H,c=n.meta?.metaVersion===`0`,l=t.getObjectByName(`mixamorigHips`)??t.getObjectByName(`mixamorig:Hips`),u=n.humanoid?.getNormalizedBoneNode(`hips`),d=l&&u?Math.abs(u.getWorldPosition(new U).y)/Math.max(1e-6,Math.abs(l.getWorldPosition(new U).y)):1;for(let l of e.tracks){let e=l.name.lastIndexOf(`.`),u=l.name.slice(0,e),f=l.name.slice(e+1),p=Vj[u],m=p?n.humanoid?.getNormalizedBoneNode(p)?.name:void 0,h=t.getObjectByName(u);if(!m||!h){i.add(u);continue}if(h.getWorldQuaternion(a).invert(),h.parent?h.parent.getWorldQuaternion(o):o.identity(),l instanceof ju&&f===`quaternion`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=4)s.set(e[t]??0,e[t+1]??0,e[t+2]??0,e[t+3]??1),s.premultiply(o).multiply(a),e[t]=c?-s.x:s.x,e[t+1]=s.y,e[t+2]=c?-s.z:s.z,e[t+3]=s.w;r.push(new ju(`${m}.quaternion`,[...l.times],[...e]))}else if(l instanceof Nu&&f===`position`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=3)e[t]=(c?-(e[t]??0):e[t]??0)*d,e[t+1]=(e[t+1]??0)*d,e[t+2]=(c?-(e[t+2]??0):e[t+2]??0)*d;r.push(new Nu(`${m}.position`,[...l.times],[...e]))}}return{clip:new Pu(`${e.name} (VRM)`,e.duration,r),retargetedTracks:r.length,skippedBones:[...i]}}function Uj(e,t){let n=e.getClip().duration;if(!Number.isFinite(t)||t===0||n<=0)return 0;let r=t%n;return r<0?r+n:r}var Wj=.2,Gj=.12,Kj=class extends Eg{static typeName=`ModelInstance3D`;static signals=[`animationFinished`];static props={...Eg.props,model:{default:``},animation:{default:``},targetHeight:{default:0},castShadow:{default:!1},animationLoop:{default:!0},animationSpeed:{default:1},animationOffset:{default:0},animationUpper:{default:``},animationUpperLoop:{default:!1},upperBodyRoot:{default:`Spine`},receiveShadow:{default:!1},tint:{default:``},metalness:{default:-1},roughness:{default:-1}};model=``;animation=``;targetHeight=0;castShadow=!1;animationLoop=!0;animationSpeed=1;animationOffset=0;animationUpper=``;animationUpperLoop=!1;upperBodyRoot=`Spine`;receiveShadow=!1;tint=``;metalness=-1;roughness=-1;store=null;entry=null;mountedRef=``;fittedHeight=-1;fitPending=!1;fitGroup=null;_mountedObject3D(){return this.fitGroup}mixer=null;appliedOffset=0;get _mixer(){return this.mixer}get _playingClip(){return this.playing}get _currentActionTime(){return this.currentAction?.time??0}playing=``;currentAction=null;playingUpper=``;upperAction=null;baseMode=`full`;maskCache=new Map;actionKeys=new WeakMap;warnedClaim=!1;tintTargets=[];tintedClones=[];appliedMods=``;nodePoses=new Map;poseNode(e,t){this.nodePoses.set(e,t),this.applyPoses()}_createObject3D(){return new us}findBone(e){let t=this.fitGroup;if(!t||e===``)return null;let n=t.getObjectByName(e)??t.getObjectByName(`mixamorig${e}`)??t.getObjectByName(`mixamorig:${e}`);if(n)return n;let r=e.toLowerCase(),i=null;return t.traverse(e=>{!i&&e.name.toLowerCase().endsWith(r)&&(i=e)}),i}boneNames(){let e=[];return this.fitGroup?.traverse(t=>{t.isBone&&e.push(t.name)}),e}availableAnimations(){let e=this.entry?.animations.map(e=>e.name)??[],t=this.store?.animationRefs()??[];return[...e,...t]}_syncModel(e){this.store=e;let t=this._ensureObject3D();if(this.model===``){this.fitGroup&&this.unmount(t);return}let n=e.getModel(this.model);if(!(n.status!==`ready`||!n.scene)){if(this.mountedRef!==this.model){this.unmount(t);let e;if(n.isVrm){if(n.claimedBy&&n.claimedBy!==this){this.warnedClaim||(this.warnedClaim=!0,this.diagnose(`warn`,`incanto: VRM '${this.model}' is already displayed by another node — a VRM asset can back only one ModelInstance3D.`));return}n.claimedBy=this,e=n.scene}else e=vw(n.scene);let r=new us;r.add(e),t.add(r),this.fitGroup=r,this.entry=n,this.mountedRef=this.model,this.mixer=new Ld(e),this.mixer.addEventListener(`finished`,e=>{let t=e.action,n=(t&&this.actionKeys.get(t))??this.animation;t&&t===this.upperAction&&(t.fadeOut(Gj),this.upperAction=null,this.playingUpper=``,this.animationUpper=``),this.emit(`animationFinished`,n)}),this.playing=``,this.currentAction=null,this.fittedHeight=-1,e.traverse(e=>{e.userData.incantoModelShared=!0}),this.tintTargets=[],this.tintedClones=[],this.appliedMods=``,e.traverse(e=>{let t=e;t.isMesh&&t.material&&this.tintTargets.push({mesh:t,original:t.material})})}this.fitGroup&&this.fittedHeight!==this.targetHeight&&(this.fittedHeight=this.targetHeight,this.targetHeight<=0?(this.fitGroup.scale.setScalar(1),this.fitPending=!1):qj(this.fitGroup)?this.fitPending=!0:this.applyFit()),this.fitGroup&&this.fitGroup.traverse(e=>{let t=e;t.isMesh&&(t.castShadow=this.castShadow,t.receiveShadow=this.receiveShadow)}),this.applyMaterialMods(),this.applyPoses(),this.syncAnimation(e),this.syncUpperAnimation(e)}}applyFit(){let e=this.fitGroup;if(!e)return;this.fitPending=!1;let t=e.scale.x;e.scale.setScalar(1);let n=Jj(e).getSize(new U).y,r=n>0?this.targetHeight/n:t;if(r<.05||r>20){e.scale.setScalar(1),this.diagnose(`warn`,`[incanto] ModelInstance3D '${this.name}': targetHeight fit measured an implausible scale (${r.toFixed(2)}x) — the model may have no geometry. Rendering at the model's authored scale instead.`);return}e.scale.setScalar(r)}applyMaterialMods(){let e=`${this.tint}|${this.metalness}|${this.roughness}`;if(e===this.appliedMods)return;for(let e of this.tintedClones)e.dispose();this.tintedClones=[];let t=this.tint?new K(this.tint):null,n=t!==null||this.metalness>=0||this.roughness>=0;for(let e of this.tintTargets){if(!n){e.mesh.material=e.original;continue}let r=e=>{let n=e.clone();if(t){let r=n,i=e.color;r.color&&=i?i.clone().multiply(t):t.clone()}let r=n;return this.metalness>=0&&typeof r.metalness==`number`&&(r.metalness=this.metalness),this.roughness>=0&&typeof r.roughness==`number`&&(r.roughness=this.roughness),n.userData.incantoTinted=!0,this.tintedClones.push(n),n};e.mesh.material=Array.isArray(e.original)?e.original.map(r):r(e.original)}this.appliedMods=e}applyPoses(){if(!this.fitGroup||this.nodePoses.size===0)return;let e=Math.PI/180;for(let[t,n]of this.nodePoses){let r=this.fitGroup.getObjectByName(t);r&&r.rotation.set(n[0]*e,n[1]*e,n[2]*e)}}resolveClip(e,t){if(!this.entry)return null;let n=this.entry.animations.find(t=>t.name===e);if(n)return n;if(!(e.startsWith(`$`)||/\.(glb|gltf)$/i.test(e)))return null;let r=t.getAnimation(e);if(r.status===`loading`)return`loading`;if(r.status!==`ready`||!r.scene)return null;let i=(r.clip?r.clips.find(e=>e.name===r.clip):void 0)??r.clips[0];if(!i)return null;let a=i.uuid;if(this.entry.isVrm&&this.entry.vrm){let t=this.entry.retargeted.get(a);if(t)return t;let n=Hj(i,r.scene,this.entry.vrm);return n.skippedBones.length>0&&this.diagnose(`warn`,`incanto: retarget '${e}' skipped bones: ${n.skippedBones.join(`, `)}`),this.entry.retargeted.set(a,n.clip),n.clip}let o=this.entry.retargeted.get(a);if(o)return o;let s=zj(i,r.scene,this.fitGroup??this._ensureObject3D());return s.passthrough&&this.diagnose(`warn`,`incanto: animation '${e}' — ${s.reason}`),this.entry.retargeted.set(a,s.clip),s.clip}layerVariants(e){let t=this.findBone(this.upperBodyRoot);if(!t)return null;let n=`${e.uuid} ${t.name}`,r=this.maskCache.get(n);if(!r){let i=Pj(t);r={upper:Nj(e,i,`keep`),lower:Nj(e,i,`drop`)},this.maskCache.set(n,r)}return r}upperLayerActive(){return this.animationUpper!==``||this.upperAction!==null}syncAnimation(e){if(!this.mixer||!this.entry)return;let t=this.upperLayerActive()?`lower`:`full`;if(this.playing===this.animation&&this.baseMode===t)return;if(this.animation===``){this.currentAction&&this.currentAction.fadeOut(Wj),this.currentAction=null,this.playing=``,this.baseMode=t;return}let n=this.resolveClip(this.animation,e);if(n===`loading`)return;let r=n;if(r&&t===`lower`){let e=this.layerVariants(r);e&&(r=e.lower)}let i=this.playing===this.animation;if(this.playing=this.animation,this.baseMode=t,r){let e=this.mixer.clipAction(r);if(e.reset(),this.animationLoop?e.setLoop(ca,1/0):(e.setLoop(sa,1),e.clampWhenFinished=!0),e.setEffectiveWeight(1),e.time=Uj(e,this.animationOffset),this.appliedOffset=this.animationOffset,e.play(),this.actionKeys.set(e,this.animation),this.currentAction&&this.currentAction!==e){i&&r.duration>0&&(e.time=this.currentAction.time%r.duration);let t=r.duration>0&&this.currentAction.getClip().duration>0;e.crossFadeFrom(this.currentAction,Wj,t)}this.currentAction=e}else this.diagnose(`warn`,`incanto: model '${this.model}' has no animation '${this.animation}' — embedded: ${this.entry.animations.map(e=>e.name).join(`, `)||`(none)`}; assets: ${e.animationRefs().join(`, `)||`(none)`}`)}syncUpperAnimation(e){if(!this.mixer||!this.entry||this.playingUpper===this.animationUpper)return;if(this.animationUpper===``){this.upperAction?.fadeOut(Gj),this.upperAction=null,this.playingUpper=``;return}let t=this.resolveClip(this.animationUpper,e);if(t===`loading`)return;if(!t){this.diagnose(`warn`,`incanto: model '${this.model}' has no animation '${this.animationUpper}' for the upper layer.`),this.playingUpper=this.animationUpper;return}let n=this.layerVariants(t);if(!n){this.diagnose(`warn`,`incanto: upperBodyRoot '${this.upperBodyRoot}' not found in '${this.model}' — upper layer skipped.`),this.playingUpper=this.animationUpper;return}let r=this.mixer.clipAction(n.upper);r.reset(),this.animationUpperLoop?r.setLoop(ca,1/0):(r.setLoop(sa,1),r.clampWhenFinished=!0),r.setEffectiveWeight(1),r.time=Uj(r,this.animationOffset),r.fadeIn(Gj),r.play(),this.actionKeys.set(r,this.animationUpper),this.upperAction&&this.upperAction!==r&&this.upperAction.fadeOut(Gj),this.upperAction=r,this.playingUpper=this.animationUpper}update(e){this.mixer&&this.mixer.timeScale!==this.animationSpeed&&(this.mixer.timeScale=this.animationSpeed),this.currentAction&&this.animationOffset!==this.appliedOffset&&(this.appliedOffset=this.animationOffset,this.currentAction.time=Uj(this.currentAction,this.animationOffset)),this.mixer?.update(e),this.entry?.isVrm&&this.entry.claimedBy===this&&this.entry.vrm?.update(e),this.fitPending&&this.applyFit()}onExitTree(){this.unmount(this._ensureObject3D())}unmount(e){this.entry?.claimedBy===this&&(this.entry.claimedBy=null),this.fitGroup&&e.remove(this.fitGroup);for(let e of this.tintedClones)e.dispose();this.tintedClones=[],this.tintTargets=[],this.appliedMods=``,this.fitGroup=null,this.mixer=null,this.currentAction=null,this.upperAction=null,this.playingUpper=``,this.baseMode=`full`,this.maskCache.clear(),this.entry=null,this.mountedRef=``,this.playing=``,this.fittedHeight=-1}};function qj(e){let t=!1;return e.traverse(e=>{e.isSkinnedMesh&&(t=!0)}),t}function Jj(e){e.updateMatrixWorld(!0);let t=new Ps,n=new Ps,r=new U,i=e.matrixWorld.clone().invert();return e.traverse(e=>{let a=e;if(!a.isMesh||!a.geometry)return;let o=a.geometry.getAttribute(`position`);if(a.isSkinnedMesh&&typeof a.getVertexPosition==`function`&&o&&a.geometry.getAttribute(`skinIndex`)&&a.geometry.getAttribute(`skinWeight`)&&o){for(let e=0;e<o.count;e++)a.getVertexPosition?.(e,r),t.expandByPoint(r.applyMatrix4(a.matrixWorld).applyMatrix4(i));return}a.geometry.computeBoundingBox(),a.geometry.boundingBox&&t.union(n.copy(a.geometry.boundingBox).applyMatrix4(a.matrixWorld).applyMatrix4(i))}),t}var Yj=.01,Xj=class e extends Eg{orderGroup=`effects`;static typeName=`Particles3D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...nr]},emitting:{default:!0},worldSpace:{default:!1},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},depthTest:{default:!0},maxParticles:{default:256}};preset=`custom`;emitting=!0;worldSpace=!1;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;depthTest=!0;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!nr.includes(t.preset))throw new L(`BAD_FORMAT`,`Particles3D '${e.name}' preset must be 'custom' or one of [${nr.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:nr});if(t.blend!==`add`&&t.blend!==`normal`)throw new L(`BAD_FORMAT`,`Particles3D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){rr(this,this.preset,it(e.typeName));let t=this.tree?.engine?.rng??new Ee(4660);this.sim=new ar({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[(this.speed[0]??0)*Yj,(this.speed[1]??0)*Yj],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[(this.gravity[0]??0)*Yj,(this.gravity[1]??0)*Yj,(this.gravity[2]??0)*Yj],drag:this.drag,maxParticles:this.maxParticles,spreadZ:!0},t)}return this.sim}get aliveCount(){return this.sim?.count??0}particles(){let e=[];return this.sim?.forEach(t=>{e.push({...t})}),e}lastWorld=null;wasEmitting=!1;update(e){let t=this._ensureSim();this.holdWorldSpace(t),t.setRate(this.emitting?this.rate:0),this.burst>0&&!this.bursted&&(this.emitting||this.armedByReplay)&&(this.bursted=!0,this.armedByReplay=!1,t.burst(this.burst),this.report(`burst`,this.burst));let n=this.emitting&&this.rate>0;n!==this.wasEmitting&&(this.wasEmitting=n,n&&this.report(`emit`,this.rate)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}holdWorldSpace(e){if(!this.worldSpace){this.lastWorld=null;return}let t=0,n=0,r=0;for(let e=this;e;e=e.parent)e instanceof Eg&&(t+=e.position[0]??0,n+=e.position[1]??0,r+=e.position[2]??0);let i=this.lastWorld;i&&e.translateAll(i[0]-t,i[1]-n,i[2]-r),this.lastWorld=[t,n,r]}report(e,t){let n=this.tree?.engine;n?.effects.record({kind:e,name:this.preset,from:this.getPath(),amount:t,at:n.time})}replay(){this.bursted=!1,this.finishedEmitted=!1,this.armedByReplay=!0}armedByReplay=!1;points=null;positions=null;colors=null;paletteCache=[];paletteCacheKey=``;_syncObject3D(){super._syncObject3D(),this.syncParticles()}refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new K,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}syncParticles(){let e=this._ensureSim();if(!this.points||(this.positions?.length??0)!==this.maxParticles*3){this.points?.removeFromParent(),this.positions=new Float32Array(this.maxParticles*3),this.colors=new Float32Array(this.maxParticles*4);let e=new J;e.setAttribute(`position`,new q(this.positions,3)),e.setAttribute(`color`,new q(this.colors,4));let t=new 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e=this._builtObject3D;e&&e.traverse(e=>{let t=e;t.geometry?.dispose();let n=t.material,r=Array.isArray(n)?n:n?[n]:[];for(let e of r)e.dispose?.()}),super.free()}},Zj=new K,Qj=new K,$j=new K,eM=null;function tM(){if(eM)return eM;let e=63/2,t=new Uint8Array(4096*4);for(let n=0;n<64;n++)for(let r=0;r<64;r++){let i=(r-e)/e,a=(n-e)/e,o=Math.hypot(i,a),s=.35,c;if(o<=s)c=1;else{let e=Math.max(0,1-(o-s)/(1-s));c=e*e}let l=Math.round(c*255),u=(n*64+r)*4;t[u]=255,t[u+1]=255,t[u+2]=255,t[u+3]=l}let n=new nl(t,64,64,_i);return n.magFilter=$r,n.minFilter=$r,n.generateMipmaps=!1,n.needsUpdate=!0,eM=n,n}var nM=2.2,rM=2,iM=.52,aM=.3,oM=1.5,sM=7,cM=.004;function lM(e){if(e.path.length<2)return[];let t=CM(e.path,Math.max(e.cell,e.depth));if(t.length<2)return[];let n=t[t.length-1].along||1,r=t.map(t=>Math.max(wM(e.widths,t.along/n),.05)/2);uM(t,r);let i=t.map(t=>e.groundAt(t.x,t.z)),a=e.depth*nM,o=e.depth*sM,s=Array(t.length);for(let e=0;e<t.length;e++){let n=i[e]-a;if(e===0){s[e]=n;continue}let 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t=n[Math.max(0,e-1)],a=n[e],o=n[e+1],s=n[Math.min(n.length-1,e+2)];for(let e=0;e<fM;e++){let n=e/fM,c=RM(t.x,a.x,o.x,s.x,n),l=RM(t.z,a.z,o.z,s.z,n),u=r[r.length-1];u&&(i+=Math.hypot(c-u.x,l-u.z)),r.push({x:c,z:l,along:i})}}let a=n[n.length-1],o=r[r.length-1];o&&(i+=Math.hypot(a.x-o.x,a.z-o.z)),r.push({x:a.x,z:a.z,along:i});let s=i;if(s<1e-6)return[];let c=Math.max(1,Math.round(s/t)),l=s/c,u=[],d=0;for(let e=0;e<=c;e++){let t=Math.min(e*l,s);for(;d<r.length-2&&r[d+1].along<t;)d++;let n=r[d],i=r[Math.min(d+1,r.length-1)],a=i.along-n.along,o=a>1e-9?(t-n.along)/a:0;u.push({x:n.x+(i.x-n.x)*o,z:n.z+(i.z-n.z)*o,tx:1,tz:0,along:t})}for(let e=0;e<u.length;e++){let t=u[Math.max(0,e-1)],n=u[Math.min(u.length-1,e+1)],r=n.x-t.x,i=n.z-t.z,a=Math.hypot(r,i)||1,o=u[e];o.tx=r/a,o.tz=i/a}return u}function wM(e,t){if(e.length===0)return 0;if(e.length===1)return e[0];let n=Math.min(Math.max(t,0),1)*(e.length-1),r=Math.min(Math.floor(n),e.length-2),i=n-r,a=e[r];return a+(e[r+1]-a)*i}var TM=.85,EM=1e4,DM=1.2,OM=.35,kM=.4;function AM(e,t){let n=Math.min(...e);return Math.min(Math.max(Math.min(n*.45,t*.45),.3),2.5)}function jM(e){let t=CM(e.path,e.step);if(t.length===0)return[];let n=t[t.length-1].along||1,r=t.map(t=>Math.max(wM(e.widths,t.along/n),.05)/2),i=uM(t,r),a=t.map(t=>e.bedAt(t.x,t.z)),o=Array(a.length);for(let e=0;e<a.length;e++){let t=a[e];o[e]=e===0?t:Math.min(t,o[e-1])}let s=Math.max(.5,e.depth*1.5),c=o.map((e,t)=>{let n=0,r=0;for(let i=-3;i<=pM;i++){let a=o[Math.min(Math.max(t+i,0),o.length-1)];Math.abs(a-e)>s||(n+=a,r++)}return r>0?n/r:e}),l=Array(c.length);for(let e=0;e<c.length;e++){let t=c[e];l[e]=e===0?t:Math.min(t,l[e-1])}let u=e.fit===!0,d=Array(t.length),f=Array(t.length);for(let n=0;n<t.length;n++){let i=t[n],a=l[n]+e.depth;if(!u){f[n]=[1/0,1/0],d[n]=a;continue}let o=SM(r[n],e.depth),s=-i.tz,c=i.tx,p=-1/0,m=-1/0;for(let t=1;t<=_M;t++){let n=t/_M*o;p=Math.max(p,e.bedAt(i.x+s*n,i.z+c*n)),m=Math.max(m,e.bedAt(i.x-s*n,i.z-c*n))}f[n]=[p,m],d[n]=Math.min(a,p,m)}for(let e=0;e<d.length;e++){let t=d[e];u&&(t=Math.max(t,a[e]+bM)),e>0&&(t=Math.min(t,d[e-1]));let n=f[e];t=Math.min(t,Math.max(Math.min(n[0],n[1]),a[e]+bM)),d[e]=t}let p=t.map((t,n)=>{let i=r[n];if(!u)return[i,i];let a=SM(i,e.depth),o=d[n],s=-t.tz,c=t.tx,l=n=>{for(let r=1;r<=_M;r++){let i=r/_M*a;if(e.bedAt(t.x+s*i*n,t.z+c*i*n)>=o)return i}return-i};return[l(1),l(-1)]}),m=p.map(e=>[Math.abs(e[0]),Math.abs(e[1])]);for(let e of[0,1]){for(let n=1;n<m.length;n++){let r=Math.max(t[n].along-t[n-1].along,1e-4),i=m[n-1][e],a=m[n][e];m[n][e]=Math.min(a,i+r*DM)}for(let n=m.length-2;n>=0;n--){let r=Math.max(t[n+1].along-t[n].along,1e-4),i=m[n+1][e],a=m[n][e];m[n][e]=Math.min(a,i+r*DM)}}let h=m.map((e,t)=>{let n=0,r=0,i=0;for(let e=-2;e<=xM;e++){let a=m[Math.min(Math.max(t+e,0),m.length-1)];n+=Math.abs(a[0]),r+=Math.abs(a[1]),i++}let a=m[t];return[Math.min(n/i,Math.abs(a[0])),Math.min(r/i,Math.abs(a[1]))]}),g=t.map((e,t)=>[Math.min(h[t][0],i.left[t]),Math.min(h[t][1],i.right[t])]),_=g.reduce((e,t)=>Math.max(e,t[0],t[1]),0);for(let e=0;e<t.length;e++){let n=g[e];for(let r=e+1;r<t.length;r++){let i=g[r],a=Math.max(n[0],n[1],i[0],i[1]);if(t[r].along-t[e].along<a*3)continue;let o=Math.hypot(t[e].x-t[r].x,t[e].z-t[r].z);if(!(o>_*2+OM))for(let e of[0,1]){if(o>=n[e]+i[e]+OM)continue;let t=Math.max((o-OM)/2,kM);n[e]>t&&(n[e]=t),i[e]>t&&(i[e]=t)}}}for(let e of[0,1]){for(let n=1;n<g.length;n++){let r=Math.max(t[n].along-t[n-1].along,1e-4),i=g[n-1][e],a=g[n][e];g[n][e]=Math.min(a,i+r*DM)}for(let n=g.length-2;n>=0;n--){let r=Math.max(t[n+1].along-t[n].along,1e-4),i=g[n+1][e],a=g[n][e];g[n][e]=Math.min(a,i+r*DM)}}let v=r.reduce((e,t)=>e+t,0)/r.length||1;return t.map((n,i)=>{let 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m=e/n*2-1,v=m*(m<0?u.halfRight:u.halfLeft)*t.bankOvershoot,y=u.x+f*v,b=u.z+p*v,x=i*r+e,S=NM(t,y,b),C=(m<0?u.spillRight:u.spillLeft)?d+(bM-d)*Math.abs(m):d,w=Math.min(u.surfaceY,S+C);a[x*3]=y,a[x*3+1]=w,a[x*3+2]=b,o[x*3]=h,o[x*3+1]=g,o[x*3+2]=_,s[x*2]=u.along,s[x*2+1]=v,c[x*2]=u.tx,c[x*2+1]=u.tz,l[x*4]=u.speed,l[x*4+1]=Math.max(0,w-S),l[x*4+2]=u.slope,l[x*4+3]=m*t.bankOvershoot}}let f=0;for(let t=0;t+1<e.length;t++)for(let e=0;e<n;e++){let n=t*r+e,i=n+1,a=n+r,o=a+1;d[f++]=n,d[f++]=i,d[f++]=a,d[f++]=i,d[f++]=o,d[f++]=a}return{positions:a,normals:o,uvs:s,flow:c,river:l,indices:d}}function NM(e,t,n){let r=e.bedBlur??0;return r<=0?e.bedAt(t,n):(e.bedAt(t,n)+e.bedAt(t+r,n)+e.bedAt(t-r,n)+e.bedAt(t,n+r)+e.bedAt(t,n-r))/5}function PM(e,t,n){if(e.length===0)return null;let r=0,i=1/0,a=Math.max(1,Math.floor(Math.sqrt(e.length)/2));if(a>1){for(let o=0;o<e.length;o+=a){let a=e[o],s=(a.x-t)**2+(a.z-n)**2;s<i&&(i=s,r=o)}let o=Math.max(0,r-a),s=Math.min(e.length-1,r+a);i=1/0;for(let a=o;a<=s;a++){let o=e[a],s=(o.x-t)**2+(o.z-n)**2;s<i&&(i=s,r=a)}return FM(e,r,t,n)}for(let a=0;a<e.length;a++){let o=e[a],s=(o.x-t)**2+(o.z-n)**2;s<i&&(i=s,r=a)}if(e.length===1){let r=e[0];return IM(r,r,0,t,n,!1)}return FM(e,r,t,n)}function FM(e,t,n,r){let i=null,a=1/0;for(let o of[t-1,t]){if(o<0||o+1>=e.length)continue;let t=e[o],s=e[o+1],c=s.x-t.x,l=s.z-t.z,u=c*c+l*l,d=u>1e-9?((n-t.x)*c+(r-t.z)*l)/u:0,f=Math.min(Math.max(d,0),1),p=o===0&&d<0||o+2===e.length&&d>1,m=t.x+c*f,h=t.z+l*f,g=(m-n)**2+(h-r)**2;g<a&&(a=g,i=IM(t,s,f,n,r,p))}return i}function IM(e,t,n,r,i,a){let o=e.x+(t.x-e.x)*n,s=e.z+(t.z-e.z)*n,c=e.tx+(t.tx-e.tx)*n,l=e.tz+(t.tz-e.tz)*n,u=Math.hypot(c,l)||1;c/=u,l/=u;let d=(r-o)*-l+(i-s)*c,f=(e,t)=>e+(t-e)*n,p=d<0?f(e.halfRight,t.halfRight):f(e.halfLeft,t.halfLeft),m=d/(p||1);return{inside:!a&&Math.abs(m)<=1,across:m,along:e.along+(t.along-e.along)*n,surfaceY:e.surfaceY+(t.surfaceY-e.surfaceY)*n,dirX:c,dirZ:l,speed:e.speed+(t.speed-e.speed)*n,halfWidth:p}}function LM(e,t={}){let n=t.minGrade??.45,r=t.minDrop??1.2,i=[],a=-1;for(let t=0;t<=e.length;t++){let o=t<e.length&&e[t].slope>=n;if(o&&a<0&&(a=t),o||a<0)continue;let s=e[Math.max(0,a-1)],c=e[Math.min(e.length-1,t)],l=s.surfaceY-c.surfaceY;l>=r&&i.push({x:c.x,z:c.z,lipX:s.x,lipZ:s.z,lipHalfWidth:Math.min((s.halfLeft+s.halfRight)/2,s.halfWidth),lipDirX:s.tx,lipDirZ:s.tz,lipSpeed:s.speed,topY:s.surfaceY,baseY:c.surfaceY,drop:l,halfWidth:(c.halfLeft+c.halfRight)/2,dirX:c.tx,dirZ:c.tz,speed:c.speed}),a=-1}return i}function RM(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(-e+n)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}var zM=`
|
|
7515
|
+
`)},e.customProgramCacheKey=()=>`incanto-tuft-wind`}var LA=[`grass`,`flowers`,`reeds`],RA=[`blades`,`simple`,`mesh`,`tufts`],zA=[`grass`,`fern`],BA={grass:.08,flowers:.14,reeds:.05},VA=[.75,1.25],HA=.05,UA=.25,WA=2e5,GA=8,KA=.05,qA=.38,JA=[.75,1.3],YA=.1,XA=.42,ZA=[.6,1.6],QA=.8,$A=.9,ej=.04,tj=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],nj=1/3,rj=1.5,ij=1.45,aj=.4,oj=.13,sj=[.85,1.2],cj=[.8,1.3],lj=`#b3a24e`,uj=.8,dj=.5,fj=class e extends Eg{static typeName=`Foliage3D`;static props={kind:{default:`grass`,options:LA},style:{default:`mesh`,options:RA},tuftStyle:{default:`grass`,options:zA},area:{default:[20,20]},density:{default:12},maxInstances:{default:5e4},height:{default:.25},colorA:{default:`#4d7232`},colorB:{default:`#9aab55`},groundColor:{default:`#1f3015`},sunDirection:{default:[.5,.8,.3]},fadeStart:{default:60},fadeEnd:{default:90},sway:{default:.6},interaction:{default:!0},coverage:{default:.85},flowers:{default:0},seed:{default:1},drape:{default:null},avoidWater:{default:!0},terrain:{default:``,nodePath:!0},renderOrder:{default:2}};renderOrder=2;kind=`grass`;style=`mesh`;tuftStyle=`grass`;area=[20,20];density=12;maxInstances=5e4;height=.25;colorA=`#4d7232`;colorB=`#9aab55`;groundColor=`#1f3015`;sunDirection=[.5,.8,.3];fadeStart=60;fadeEnd=90;sway=.6;interaction=!0;coverage=.85;flowers=0;seed=1;drape=null;avoidWater=!0;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(!LA.includes(t.kind))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' kind must be one of [${LA.join(`, `)}], got '${t.kind}'.`,{prop:`kind`,validOptions:LA});if(!RA.includes(t.style))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' style must be one of [${RA.join(`, `)}], got '${t.style}'.`,{prop:`style`,validOptions:RA});if(!zA.includes(t.tuftStyle))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' tuftStyle must be one of [${zA.join(`, `)}], got '${t.tuftStyle}'.`,{prop:`tuftStyle`,validOptions:zA});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(!(t.density>0)||!(t.maxInstances>=1))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' needs density > 0 and maxInstances >= 1, got density ${t.density}, maxInstances ${t.maxInstances}.`,{prop:`density`});if(t.maxInstances>WA)throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' maxInstances is capped at ${WA} (got ${t.maxInstances}) — split giant fields into multiple nodes.`,{prop:`maxInstances`});if(!(t.fadeStart>=0)||!(t.fadeEnd>t.fadeStart))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' needs fadeStart >= 0 and fadeEnd > fadeStart (the LOD fade window), got fadeStart ${t.fadeStart}, fadeEnd ${t.fadeEnd}.`,{prop:`fadeStart`});let n=t.sunDirection;if(!Array.isArray(n)||n.length!==3||!n.every(e=>Number.isFinite(e))||Math.hypot(n[0]??0,n[1]??0,n[2]??0)===0)throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' sunDirection must be a non-zero [x, y, z] vector, got ${JSON.stringify(n)}.`,{prop:`sunDirection`});if(!(t.coverage>0)||!(t.coverage<=1))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' coverage must be in (0, 1] (carpet fill — 1 is solid, lower carves dirt patches), got ${t.coverage}.`,{prop:`coverage`});if(!(t.flowers>=0)||!(t.flowers<=.2))throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' flowers must be in [0, 0.2] (fraction of instances rendered as flower heads — for a whole flower FIELD use kind: 'flowers'), got ${t.flowers}.`,{prop:`flowers`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new L(`BAD_FORMAT`,`Foliage3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;pivot=null;meshes=[];bladesMaterial=null;benderSlots=null;pickedBenders=[];fieldKey=``;tuftTime=null;tuftStrength=null;tuftTexture=null;_createObject3D(){return new us}get isBlades(){return this.kind===`grass`&&this.style===`blades`}get isMesh(){return this.kind===`grass`&&this.style===`mesh`}get isTufts(){return this.kind===`grass`&&this.style===`tufts`}get isShaderField(){return this.isMesh||this.isBlades}_field(){return this.rebuildIfNeeded(),this.meshes[0]}_fields(){return this.rebuildIfNeeded(),this.meshes}update(e){this.time+=e,this.pickedBenders=this.computeBenders(),this.writeAnimationUniforms()}writeAnimationUniforms(){if(this.isShaderField&&this.bladesMaterial){let e=this.bladesMaterial.uniforms;e.time&&(e.time.value=this.time),e.windStrength&&(e.windStrength.value=this.sway*(this.isMesh?qA:UA));let t=this.benderSlots;if(t)for(let e=0;e<4;e++){let n=this.pickedBenders[e];n?t[e]?.set(n.x,n.y,n.z,n.radius):t[e]?.set(0,0,0,0)}}else this.isTufts&&(this.tuftTime&&(this.tuftTime.value=this.time),this.tuftStrength&&(this.tuftStrength.value=this.sway*oj))}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded();let e=this.pivot;if(this.writeAnimationUniforms(),this.isShaderField){e.matrix.identity();let t=this.bladesMaterial.uniforms;(t.bottomColor?.value).set(this.colorA),(t.topColor?.value).set(this.colorB),this.isMesh&&((t.groundColor?.value).set(this.groundColor),(t.sunDirection?.value).set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),t.fadeStart&&(t.fadeStart.value=this.fadeStart),t.fadeEnd&&(t.fadeEnd.value=this.fadeEnd))}else if(this.isTufts)e.matrix.identity();else if(this.sway>0){let t=Math.sin(this.time*1.7)*HA*this.sway,n=Math.sin(this.time*1.3+1.7)*HA*this.sway*.6;e.matrix.makeShear(0,0,t,n,0,0)}else e.matrix.identity();e.matrixWorldNeedsUpdate=!0}_applySunDirection(t){if(!this.isMesh||!this.bladesMaterial)return;let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this.bladesMaterial.uniforms.sunDirection?.value)?.set(t[0],t[1],t[2])}computeBenders(){if(!this.interaction||!this.isShaderField)return[];let[e,t,n]=Vk(this);this.drape===!0&&!this.drapeTerrain&&this.resolveDrape();let r=this.drapeTerrain,i=[];for(let e of bA(this)){let n=r?r.heightAt(e.x,e.z):t,a=e.footY-n;a<=dj&&a>=-2.5&&i.push({x:e.x,y:e.y,z:e.z,radius:e.radius+uj})}return sA(i,{x:e,z:n,areaX:this.area[0]??0,areaZ:this.area[1]??0})}rebuildIfNeeded(){this.pivot||(this.pivot=new us,this.pivot.matrixAutoUpdate=!1,this._ensureObject3D().add(this.pivot));let e=JSON.stringify([this.kind,this.style,this.tuftStyle,this.area,this.density,this.maxInstances,this.height,this.colorA,this.colorB,this.coverage,this.flowers,this.seed,this.drape,this.terrain]);if(e===this.fieldKey&&this.meshes.length>0)return;this.fieldKey=e,this.disposeMeshes(),this.resolveDrape();let t=this.isMesh?GA:this.isTufts?nj:1,n=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*this.density*t),this.maxInstances);this.isMesh?this.buildMeshField(n):this.isTufts?this.buildTuftField(n):this.isBlades?this.buildBladesField(n):this.buildSimpleField(n);for(let e of this.meshes)Bk(e),this.pivot.add(e)}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=Hk(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=Vk(this);else if(this.terrain!==``)throw new L(`NODE_NOT_FOUND`,`Foliage3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}dryOnly(e){if(!this.avoidWater)return e;let t=Gk(this);if(t.length===0)return e;let[n,,r]=Vk(this);return e.filter(e=>!Kk(t,e.x+n,e.z+r,this.bedY(e.x,e.z)+this.worldY()))}worldY(){return Vk(this)[1]}buildMeshField(e){let t=xk({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*GA}),n=this.dryOnly(this.coverage>=1?t:t.filter(e=>bk(e.x,e.z,this.seed)<=this.coverage)),r=this.flowers>0?Math.floor(n.length*this.flowers):0,i=new Set;for(let e=0;e<r;e++)i.add(Math.floor((e+.5)*n.length/r));let a=n.filter((e,t)=>!i.has(t)),o=n.filter((e,t)=>i.has(t));this.benderSlots=Array.from({length:4},()=>new Mo(0,0,0,0));let s=cu.merge([X.lights,X.fog]);Object.assign(s,{time:{value:0},windStrength:{value:this.sway*qA},topColor:{value:new K(this.colorB)},bottomColor:{value:new K(this.colorA)},groundColor:{value:new K(this.groundColor)},sunDirection:{value:new U(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize()},fadeStart:{value:this.fadeStart},fadeEnd:{value:this.fadeEnd},benders:{value:this.benderSlots}}),this.bladesMaterial=new du({vertexShader:pA,fragmentShader:mA,uniforms:s,fog:!0,lights:!0,side:2});let c=lA(KA),l=a.length,u=Math.max(l,1),d=new ml(c,this.bladesMaterial,u);d.count=l,d.receiveShadow=!0;let f=new Ee(this.seed+5352221),p=new Float32Array(u*4),m=new Float32Array(u),h=new Float32Array(u);for(let e=0;e<l;e++){let t=a[e],n=fk(t.x,t.z),r=vk(t.x,t.z,this.seed),i=(r-.55)/1.15,o=f.range(JA[0],JA[1]),s=this.height*r*(.55+t.scale*.6);vj.set(t.x,this.bedY(t.x,t.z),t.z),yj.setFromAxisAngle(gj,t.rotY),bj.set(o,s,o),d.setMatrixAt(e,_j.compose(vj,yj,bj));let c=n.leanDir+f.range(-.6,.6),l=(YA+XA*(.5*n.lean+.5*f.next()))*(1+QA*i);p[e*4]=Math.cos(c)*l,p[e*4+1]=Math.sin(c)*l,p[e*4+2]=f.range(ZA[0],ZA[1])*(1+$A*i),p[e*4+3]=f.next(),m[e]=n.hue;let u=yk(t.x,t.z,this.seed)*.85+(f.next()-.5)*.3;h[e]=Math.min(1,Math.max(0,u))}c.setAttribute(`aBlade`,new ol(p,4)),c.setAttribute(`aClumpHue`,new ol(m,1)),c.setAttribute(`aDry`,new ol(h,1)),d.instanceMatrix.needsUpdate=!0,this.meshes=[d],o.length>0&&this.meshes.push(this.buildFlowerMesh(o))}buildFlowerMesh(e){let t=new ml(uA(ej),new pu({roughness:1,side:2}),Math.max(e.length,1));t.count=e.length,t.receiveShadow=!0;let n=new Ee(this.seed+15797765);for(let r=0;r<e.length;r++){let i=e[r],a=vk(i.x,i.z,this.seed),o=this.height*a*(.85+n.next()*.35);vj.set(i.x,this.bedY(i.x,i.z),i.z),yj.setFromAxisAngle(gj,i.rotY),bj.set(1,o,1),t.setMatrixAt(r,_j.compose(vj,yj,bj));let s=n.next(),c=tj[s<.45?0:s<.75?1:2];t.setColorAt(r,Cj.set(c))}return t.instanceMatrix.needsUpdate=!0,t.instanceColor&&(t.instanceColor.needsUpdate=!0),t}buildTuftField(e){let t=xk({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*nj}),n=this.dryOnly(this.coverage>=1?t:t.filter(e=>bk(e.x,e.z,this.seed)<=this.coverage));this.tuftTime={value:this.time},this.tuftStrength={value:this.sway*oj};let r=new pu({alphaTest:.5,side:2,roughness:1}),i=EA(this.seed,this.tuftStyle);i&&(r.map=i,this.tuftTexture=i),IA(r,this.tuftTime,this.tuftStrength);let a=new ml(mj(),r,Math.max(n.length,1));a.count=n.length,a.castShadow=!1,a.receiveShadow=!0;let o=new Ee(this.seed+7403357),s=xj.set(this.colorA),c=Sj.set(this.colorB);for(let e=0;e<n.length;e++){let t=n[e],r=1+(vk(t.x,t.z,this.seed)-1)*aj,i=this.height*rj*r*o.range(sj[0],sj[1]),l=i*ij*o.range(cj[0],cj[1]);vj.set(t.x,this.bedY(t.x,t.z),t.z),yj.setFromAxisAngle(gj,t.rotY),bj.set(l,i,l),a.setMatrixAt(e,_j.compose(vj,yj,bj));let u=fk(t.x,t.z),d=Math.min(1,Math.max(0,.5+.35*u.hue+(o.next()-.5)*.3)),f=Math.min(1,Math.max(0,yk(t.x,t.z,this.seed)*.8-.1));Cj.copy(s).lerp(c,d).lerp(wj.set(lj),f*.5).multiplyScalar(o.range(.62,1.18)),a.setColorAt(e,Cj)}a.instanceMatrix.needsUpdate=!0,a.instanceColor&&(a.instanceColor.needsUpdate=!0),this.meshes=[a]}buildBladesField(e){let t=xk({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density});this.benderSlots=Array.from({length:4},()=>new Mo(0,0,0,0));let n=cu.merge([X.fog]);Object.assign(n,{time:{value:0},windStrength:{value:this.sway*UA},topColor:{value:new K(this.colorB)},bottomColor:{value:new K(this.colorA)},grassHeight:{value:this.height},grassScale:{value:1},benders:{value:this.benderSlots}}),this.bladesMaterial=new du({vertexShader:dA,fragmentShader:fA,uniforms:n,fog:!0,transparent:!0,side:2,depthWrite:!0,depthTest:!0,alphaTest:.1,blending:0});let r=pj(this.height),i=new ml(r,this.bladesMaterial,Math.max(e,1)),a=new ml(r,this.bladesMaterial,Math.max(e,1));i.count=e,a.count=e,i.renderOrder=this.renderOrder,a.renderOrder=this.renderOrder;for(let n=0;n<e;n++){let e=t[n];vj.set(e.x,this.bedY(e.x,e.z),e.z),bj.setScalar(e.scale),yj.setFromAxisAngle(gj,e.rotY),i.setMatrixAt(n,_j.compose(vj,yj,bj)),yj.setFromAxisAngle(gj,e.rotY+Math.PI/2),a.setMatrixAt(n,_j.compose(vj,yj,bj))}i.instanceMatrix.needsUpdate=!0,a.instanceMatrix.needsUpdate=!0,this.meshes=[i,a]}buildSimpleField(e){let t=new pu({side:2,roughness:1}),n=new ml(hj(BA[this.kind]??.08),t,Math.max(e,1));n.receiveShadow=!0;let r=new Ee(this.seed),i=(this.area[0]??0)/2,a=(this.area[1]??0)/2,o=xj.set(this.colorA),s=Sj.set(this.colorB),c=this.avoidWater?Gk(this):[],[l,u,d]=Vk(this),f=0;for(let t=0;t<e;t++){let e=r.range(-i,i),t=r.range(-a,a),p=r.range(0,Math.PI*2),m=r.range(VA[0],VA[1]),h=r.next(),g=this.bedY(e,t);c.length>0&&Kk(c,e+l,t+d,g+u)||(vj.set(e,g,t),yj.setFromAxisAngle(gj,p),bj.set(1,this.height*m,1),_j.compose(vj,yj,bj),n.setMatrixAt(f,_j),n.setColorAt(f,Cj.copy(o).lerp(s,h)),f++)}n.count=f,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),this.meshes=[n]}disposeMeshes(){let e=new Set(this.meshes.map(e=>e.geometry)),t=new Set(this.meshes.map(e=>e.material));for(let e of this.meshes)e.removeFromParent(),e.dispose();for(let t of e)t.dispose();for(let e of t)e.dispose?.();this.bladesMaterial?.dispose(),this.bladesMaterial=null,this.benderSlots=null,this.tuftTexture?.dispose(),this.tuftTexture=null,this.tuftTime=null,this.tuftStrength=null,this.meshes=[]}free(){this.disposeMeshes(),this.pivot=null,super.free()}};function pj(e){let t=new tu(1,e,1,1);return t.translate(0,e/2,0),t}function mj(){let e=[],t=[],n=[],r=[];for(let i=0;i<3;i++){let a=i*Math.PI/3,o=Math.cos(a)/2,s=Math.sin(a)/2,c=-Math.sin(a),l=Math.cos(a),u=i*4;e.push(-o,0,-s,o,0,s,-o,1,-s,o,1,s);for(let e=0;e<4;e++)t.push(c,0,l);n.push(0,0,1,0,0,1,1,1),r.push(u,u+1,u+3,u,u+3,u+2)}let i=new J;return i.setAttribute(`position`,new q(new Float32Array(e),3)),i.setAttribute(`normal`,new q(new Float32Array(t),3)),i.setAttribute(`uv`,new q(new Float32Array(n),2)),i.setIndex(r),i}function hj(e){let t=e/2,n=new Float32Array([-t,0,0,t,0,0,-t,1,0,t,1,0,0,0,-t,0,0,t,0,1,-t,0,1,t]),r=new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0]),i=new J;return i.setAttribute(`position`,new q(n,3)),i.setAttribute(`normal`,new q(r,3)),i.setIndex([0,1,2,2,1,3,4,5,6,6,5,7]),i}var gj=new U(0,1,0),_j=new G,vj=new U,yj=new H,bj=new U,xj=new K,Sj=new K,Cj=new K,wj=new K,Tj=class extends rO{static typeName=`Label3D`;static props={...rO.props,text:{default:``},height:{default:.3},color:{default:`#ffffff`},font:{default:`sans-serif`},outline:{default:`#000000`},billboard:{default:`full`,options:[`y`,`full`,`none`]}};text=``;height=.3;color=`#ffffff`;font=`sans-serif`;outline=`#000000`;billboard=`full`;static validateJson(e){let t=e;if(t.texture)throw new L(`BAD_FORMAT`,`Label3D '${t.name}' has a "texture" — a label draws its own text, so the image would never be used. Set "text" instead, or use a Sprite3D.`,{prop:`texture`})}canvas=null;canvasTexture=null;lastKey=``;resolveTexture(e){if(this.text===``||typeof document>`u`)return null;let t=`${this.text}\0${this.height}\0${this.color}\0${this.font}\0${this.outline}`;return t!==this.lastKey&&(this.lastKey=t,this.rasterize()),this.canvasTexture}rasterize(){let e=Math.max(8,Math.round(this.height*256));this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=Math.max(1,Math.round(e*.14)),r=`bold ${e}px ${this.font}`;t.font=r;let i=Math.max(1,Math.ceil(t.measureText(this.text).width)+n*2),a=Math.ceil(e*1.35)+n*2;this.canvas.width=i,this.canvas.height=a,t.font=r,t.textBaseline=`middle`,t.textAlign=`center`,this.outline!==``&&(t.lineWidth=n,t.lineJoin=`round`,t.strokeStyle=this.outline,t.strokeText(this.text,i/2,a/2)),t.fillStyle=this.color,t.fillText(this.text,i/2,a/2),this.canvasTexture?.dispose();let o=new Gl(this.canvas);o.colorSpace=xa,this.canvasTexture=o,this.size=[i/a*this.height*1.35,this.height*1.35]}free(){this.canvasTexture?.dispose(),this.canvasTexture=null,super.free()}},Ej=class extends Eg{static typeName=`DirectionalLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},castShadow:{default:!1},shadowArea:{default:75},shadowMapSize:{default:2048},shadowFollowsCamera:{default:!1}};color=`#ffffff`;intensity=1;castShadow=!1;shadowArea=75;shadowMapSize=2048;shadowFollowsCamera=!1;_createObject3D(){return new pd}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();if(e.color.set(this.color),e.intensity=this.intensity,e.castShadow=this.castShadow,this.castShadow&&`shadow`in e){let t=e.shadow.camera;`left`in t&&(t.left=-this.shadowArea,t.right=this.shadowArea,t.top=this.shadowArea,t.bottom=-this.shadowArea,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.shadow.mapSize.set(this.shadowMapSize,this.shadowMapSize),e.shadow.bias=-2e-4,e.shadow.normalBias=.002}}},Dj=class extends Eg{static typeName=`OmniLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},range:{default:0}};color=`#ffffff`;intensity=1;range=0;_createObject3D(){return new ud}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();e.color.set(this.color),e.intensity=this.intensity,e.distance=this.range}},Oj=class extends Eg{static typeName=`LoftMesh3D`;static props={sections:{default:[]},slices:{default:24},smooth:{default:4},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};sections=[];slices=24;smooth=4;material={};castShadow=!1;receiveShadow=!1;static validateJson(e){let t=e;kj(t.sections,e.name),SE(t.material,e.name,`LoftMesh3D`);for(let n of[`map`,`normalMap`,`repeat`])if(t.material[n]!==void 0)throw new L(`BAD_FORMAT`,`LoftMesh3D '${e.name}' material does not support '${n}' — a loft has no UVs; use color/metalness/roughness/clearcoat/envMapIntensity instead.`,{prop:`material`})}geometryKey=``;_createObject3D(){return new Hc(new J,new mu)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D(),t=JSON.stringify([this.sections,this.slices,this.smooth]);t!==this.geometryKey&&this.sections.length>=2&&(e.geometry.dispose(),e.geometry=Mj(this.sections,this.slices,this.smooth),this.geometryKey=t),xE(e.material,this.material),e.castShadow=this.castShadow,e.receiveShadow=this.receiveShadow}free(){let e=this._builtObject3D;e&&e.traverse(e=>{let t=e;t.geometry?.dispose();let n=t.material,r=Array.isArray(n)?n:n?[n]:[];for(let e of r)e.dispose?.()}),super.free()}};function kj(e,t){let n=e=>{throw new L(`BAD_FORMAT`,`LoftMesh3D '${t}' ${e}`,{prop:`sections`})};(!Array.isArray(e)||e.length<2)&&n(`sections needs at least 2 stations, got ${JSON.stringify(e)}.`);for(let[t,r]of e.entries()){(typeof r!=`object`||!r)&&n(`sections[${t}] must be an object.`);for(let e of[`z`,`width`,`height`,`y`])(typeof r[e]!=`number`||!Number.isFinite(r[e]))&&n(`sections[${t}].${e} must be a finite number, got ${JSON.stringify(r[e])}.`);(r.width<=0||r.height<=0)&&n(`sections[${t}] width/height must be positive, got ${r.width}×${r.height}.`),r.corner!==void 0&&!(typeof r.corner==`number`&&r.corner>=0&&r.corner<=1)&&n(`sections[${t}].corner must be in 0..1, got ${JSON.stringify(r.corner)}.`),t>0&&r.z<=e[t-1].z&&n(`sections[].z must be strictly ascending (sections[${t}].z=${r.z}).`)}}function Aj(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(n-e)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}function jj(e,t){let n=t=>{let n=e[Math.max(0,Math.min(e.length-1,t))];return{z:n.z,width:n.width,height:n.height,y:n.y,corner:n.corner??.7}},r=[];for(let i=0;i<e.length-1;i++){let a=n(i-1),o=n(i),s=n(i+1),c=n(i+2),l=i===e.length-2?t+1:t;for(let e=0;e<l;e++){let n=e/t;r.push({z:Aj(a.z,o.z,s.z,c.z,n),width:Math.max(1e-4,Aj(a.width,o.width,s.width,c.width,n)),height:Math.max(1e-4,Aj(a.height,o.height,s.height,c.height,n)),y:Aj(a.y,o.y,s.y,c.y,n),corner:Math.min(1,Math.max(0,Aj(a.corner,o.corner,s.corner,c.corner,n)))})}}return r}function Mj(e,t,n){let r=Math.max(8,Math.min(64,Math.round(t))),i=jj(e,Math.max(1,Math.min(16,Math.round(n)))),a=i.length,o=new Float32Array((a*r+2)*3),s=i[0],c=i[a-1];o.set([0,s.y,s.z],0),o.set([0,c.y,c.z],3);for(let e=0;e<a;e++){let t=i[e],n=8-6*t.corner,a=Math.max(n,5);for(let i=0;i<r;i++){let s=i/r*Math.PI*2,c=Math.cos(s),l=Math.sin(s),u=l>=0?n:a,d=t.width/2*Math.sign(c)*Math.abs(c)**(2/u),f=t.height/2*Math.sign(l)*Math.abs(l)**(2/u),p=(2+e*r+i)*3;o[p]=d,o[p+1]=t.y+f,o[p+2]=t.z}}let l=[],u=(e,t)=>2+e*r+t%r;for(let e=0;e<a-1;e++)for(let t=0;t<r;t++){let n=u(e,t),r=u(e,t+1),i=u(e+1,t),a=u(e+1,t+1);l.push(n,r,i,r,a,i)}for(let e=0;e<r;e++)l.push(0,u(0,e+1),u(0,e)),l.push(1,u(a-1,e),u(a-1,e+1));let d=new J;return d.setAttribute(`position`,new q(o,3)),d.setIndex(l),d.computeVertexNormals(),d}function Nj(e){let t=e.lastIndexOf(`.`);return t===-1?e:e.slice(0,t)}function Pj(e,t,n){let r=e.tracks.filter(e=>{let r=t.has(Nj(e.name));return n===`keep`?r:!r});return new Pu(`${e.name}#${n}`,e.duration,r)}function Fj(e){let t=new Set,n=e=>{t.add(e.name);for(let t of e.children)n(t)};return n(e),t}function Ij(e){let t=null;return e.traverse(e=>{t||(/^mixamorig[:_]?hips$/i.test(e.name)||/^hips$/i.test(e.name))&&(t=e)}),t}function Lj(e,t){e.updateMatrixWorld(!0);let n=t.matrixWorld.clone().premultiply(e.matrixWorld.clone().invert());return Math.abs(n.elements[13]??0)}var Rj=e=>e.split(`.`)[0]??``,zj=e=>e.split(`.`).pop()??``;function Bj(e,t,n){let r=new Set;if(n.traverse(e=>r.add(e.name)),e.tracks.filter(e=>zj(e.name)===`quaternion`&&r.has(Rj(e.name))).length===0)return{clip:e,droppedTracks:0,hipsScale:1,passthrough:!0,reason:`no bone in this clip matches the model — played as authored`};let i=Ij(t),a=Ij(n),o=i?Lj(t,i):0,s=a?Lj(n,a):0,c=o>1e-6&&s>1e-6?s/o:1,l=a?.name??``,u=[],d=0;for(let t of e.tracks){let e=Rj(t.name),n=zj(t.name);if(!r.has(e)){d+=1;continue}if(n===`quaternion`){u.push(t);continue}if(n===`position`&&e===l){let e=Array.from(t.values,e=>e*c);u.push(new Nu(t.name,Array.from(t.times),e));continue}d+=1}return{clip:new Pu(`${e.name} (retargeted)`,e.duration,u),droppedTracks:d,hipsScale:c,passthrough:!1}}var Vj={Hips:`hips`,Spine:`spine`,Spine1:`chest`,Spine2:`upperChest`,Neck:`neck`,Head:`head`,LeftShoulder:`leftShoulder`,LeftArm:`leftUpperArm`,LeftForeArm:`leftLowerArm`,LeftHand:`leftHand`,RightShoulder:`rightShoulder`,RightArm:`rightUpperArm`,RightForeArm:`rightLowerArm`,RightHand:`rightHand`,LeftUpLeg:`leftUpperLeg`,LeftLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,LeftToeBase:`leftToes`,RightUpLeg:`rightUpperLeg`,RightLeg:`rightLowerLeg`,RightFoot:`rightFoot`,RightToeBase:`rightToes`,LeftHandThumb1:`leftThumbMetacarpal`,LeftHandThumb2:`leftThumbProximal`,LeftHandThumb3:`leftThumbDistal`,LeftHandIndex1:`leftIndexProximal`,LeftHandIndex2:`leftIndexIntermediate`,LeftHandIndex3:`leftIndexDistal`,LeftHandMiddle1:`leftMiddleProximal`,LeftHandMiddle2:`leftMiddleIntermediate`,LeftHandMiddle3:`leftMiddleDistal`,LeftHandRing1:`leftRingProximal`,LeftHandRing2:`leftRingIntermediate`,LeftHandRing3:`leftRingDistal`,LeftHandPinky1:`leftLittleProximal`,LeftHandPinky2:`leftLittleIntermediate`,LeftHandPinky3:`leftLittleDistal`,RightHandThumb1:`rightThumbMetacarpal`,RightHandThumb2:`rightThumbProximal`,RightHandThumb3:`rightThumbDistal`,RightHandIndex1:`rightIndexProximal`,RightHandIndex2:`rightIndexIntermediate`,RightHandIndex3:`rightIndexDistal`,RightHandMiddle1:`rightMiddleProximal`,RightHandMiddle2:`rightMiddleIntermediate`,RightHandMiddle3:`rightMiddleDistal`,RightHandRing1:`rightRingProximal`,RightHandRing2:`rightRingIntermediate`,RightHandRing3:`rightRingDistal`,RightHandPinky1:`rightLittleProximal`,RightHandPinky2:`rightLittleIntermediate`,RightHandPinky3:`rightLittleDistal`},Hj={};for(let[e,t]of Object.entries(Vj))Hj[`mixamorig${e}`]=t,Hj[`mixamorig:${e}`]=t;function Uj(e,t,n){let r=[],i=new Set,a=new H,o=new H,s=new H,c=n.meta?.metaVersion===`0`,l=t.getObjectByName(`mixamorigHips`)??t.getObjectByName(`mixamorig:Hips`),u=n.humanoid?.getNormalizedBoneNode(`hips`),d=l&&u?Math.abs(u.getWorldPosition(new U).y)/Math.max(1e-6,Math.abs(l.getWorldPosition(new U).y)):1;for(let l of e.tracks){let e=l.name.lastIndexOf(`.`),u=l.name.slice(0,e),f=l.name.slice(e+1),p=Hj[u],m=p?n.humanoid?.getNormalizedBoneNode(p)?.name:void 0,h=t.getObjectByName(u);if(!m||!h){i.add(u);continue}if(h.getWorldQuaternion(a).invert(),h.parent?h.parent.getWorldQuaternion(o):o.identity(),l instanceof ju&&f===`quaternion`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=4)s.set(e[t]??0,e[t+1]??0,e[t+2]??0,e[t+3]??1),s.premultiply(o).multiply(a),e[t]=c?-s.x:s.x,e[t+1]=s.y,e[t+2]=c?-s.z:s.z,e[t+3]=s.w;r.push(new ju(`${m}.quaternion`,[...l.times],[...e]))}else if(l instanceof Nu&&f===`position`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=3)e[t]=(c?-(e[t]??0):e[t]??0)*d,e[t+1]=(e[t+1]??0)*d,e[t+2]=(c?-(e[t+2]??0):e[t+2]??0)*d;r.push(new Nu(`${m}.position`,[...l.times],[...e]))}}return{clip:new Pu(`${e.name} (VRM)`,e.duration,r),retargetedTracks:r.length,skippedBones:[...i]}}function Wj(e,t){let n=e.getClip().duration;if(!Number.isFinite(t)||t===0||n<=0)return 0;let r=t%n;return r<0?r+n:r}var Gj=.2,Kj=.12,qj=class extends Eg{static typeName=`ModelInstance3D`;static signals=[`animationFinished`];static props={...Eg.props,model:{default:``},animation:{default:``},targetHeight:{default:0},castShadow:{default:!1},animationLoop:{default:!0},animationSpeed:{default:1},animationOffset:{default:0},animationUpper:{default:``},animationUpperLoop:{default:!1},upperBodyRoot:{default:`Spine`},receiveShadow:{default:!1},tint:{default:``},metalness:{default:-1},roughness:{default:-1}};model=``;animation=``;targetHeight=0;castShadow=!1;animationLoop=!0;animationSpeed=1;animationOffset=0;animationUpper=``;animationUpperLoop=!1;upperBodyRoot=`Spine`;receiveShadow=!1;tint=``;metalness=-1;roughness=-1;store=null;entry=null;mountedRef=``;fittedHeight=-1;fitPending=!1;fitGroup=null;_mountedObject3D(){return this.fitGroup}mixer=null;appliedOffset=0;get _mixer(){return this.mixer}get _playingClip(){return this.playing}get _currentActionTime(){return this.currentAction?.time??0}playing=``;currentAction=null;playingUpper=``;upperAction=null;baseMode=`full`;maskCache=new Map;actionKeys=new WeakMap;warnedClaim=!1;tintTargets=[];tintedClones=[];appliedMods=``;nodePoses=new Map;poseNode(e,t){this.nodePoses.set(e,t),this.applyPoses()}_createObject3D(){return new us}findBone(e){let t=this.fitGroup;if(!t||e===``)return null;let n=t.getObjectByName(e)??t.getObjectByName(`mixamorig${e}`)??t.getObjectByName(`mixamorig:${e}`);if(n)return n;let r=e.toLowerCase(),i=null;return t.traverse(e=>{!i&&e.name.toLowerCase().endsWith(r)&&(i=e)}),i}boneNames(){let e=[];return this.fitGroup?.traverse(t=>{t.isBone&&e.push(t.name)}),e}availableAnimations(){let e=this.entry?.animations.map(e=>e.name)??[],t=this.store?.animationRefs()??[];return[...e,...t]}_syncModel(e){this.store=e;let t=this._ensureObject3D();if(this.model===``){this.fitGroup&&this.unmount(t);return}let n=e.getModel(this.model);if(!(n.status!==`ready`||!n.scene)){if(this.mountedRef!==this.model){this.unmount(t);let e;if(n.isVrm){if(n.claimedBy&&n.claimedBy!==this){this.warnedClaim||(this.warnedClaim=!0,this.diagnose(`warn`,`incanto: VRM '${this.model}' is already displayed by another node — a VRM asset can back only one ModelInstance3D.`));return}n.claimedBy=this,e=n.scene}else e=yw(n.scene);let r=new us;r.add(e),t.add(r),this.fitGroup=r,this.entry=n,this.mountedRef=this.model,this.mixer=new Ld(e),this.mixer.addEventListener(`finished`,e=>{let t=e.action,n=(t&&this.actionKeys.get(t))??this.animation;t&&t===this.upperAction&&(t.fadeOut(Kj),this.upperAction=null,this.playingUpper=``,this.animationUpper=``),this.emit(`animationFinished`,n)}),this.playing=``,this.currentAction=null,this.fittedHeight=-1,e.traverse(e=>{e.userData.incantoModelShared=!0}),this.tintTargets=[],this.tintedClones=[],this.appliedMods=``,e.traverse(e=>{let t=e;t.isMesh&&t.material&&this.tintTargets.push({mesh:t,original:t.material})})}this.fitGroup&&this.fittedHeight!==this.targetHeight&&(this.fittedHeight=this.targetHeight,this.targetHeight<=0?(this.fitGroup.scale.setScalar(1),this.fitPending=!1):Jj(this.fitGroup)?this.fitPending=!0:this.applyFit()),this.fitGroup&&this.fitGroup.traverse(e=>{let t=e;t.isMesh&&(t.castShadow=this.castShadow,t.receiveShadow=this.receiveShadow)}),this.applyMaterialMods(),this.applyPoses(),this.syncAnimation(e),this.syncUpperAnimation(e)}}applyFit(){let e=this.fitGroup;if(!e)return;this.fitPending=!1;let t=e.scale.x;e.scale.setScalar(1);let n=Yj(e).getSize(new U).y,r=n>0?this.targetHeight/n:t;if(r<.05||r>20){e.scale.setScalar(1),this.diagnose(`warn`,`[incanto] ModelInstance3D '${this.name}': targetHeight fit measured an implausible scale (${r.toFixed(2)}x) — the model may have no geometry. Rendering at the model's authored scale instead.`);return}e.scale.setScalar(r)}applyMaterialMods(){let e=`${this.tint}|${this.metalness}|${this.roughness}`;if(e===this.appliedMods)return;for(let e of this.tintedClones)e.dispose();this.tintedClones=[];let t=this.tint?new K(this.tint):null,n=t!==null||this.metalness>=0||this.roughness>=0;for(let e of this.tintTargets){if(!n){e.mesh.material=e.original;continue}let r=e=>{let n=e.clone();if(t){let r=n,i=e.color;r.color&&=i?i.clone().multiply(t):t.clone()}let r=n;return this.metalness>=0&&typeof r.metalness==`number`&&(r.metalness=this.metalness),this.roughness>=0&&typeof r.roughness==`number`&&(r.roughness=this.roughness),n.userData.incantoTinted=!0,this.tintedClones.push(n),n};e.mesh.material=Array.isArray(e.original)?e.original.map(r):r(e.original)}this.appliedMods=e}applyPoses(){if(!this.fitGroup||this.nodePoses.size===0)return;let e=Math.PI/180;for(let[t,n]of this.nodePoses){let r=this.fitGroup.getObjectByName(t);r&&r.rotation.set(n[0]*e,n[1]*e,n[2]*e)}}resolveClip(e,t){if(!this.entry)return null;let n=this.entry.animations.find(t=>t.name===e);if(n)return n;if(!(e.startsWith(`$`)||/\.(glb|gltf)$/i.test(e)))return null;let r=t.getAnimation(e);if(r.status===`loading`)return`loading`;if(r.status!==`ready`||!r.scene)return null;let i=(r.clip?r.clips.find(e=>e.name===r.clip):void 0)??r.clips[0];if(!i)return null;let a=i.uuid;if(this.entry.isVrm&&this.entry.vrm){let t=this.entry.retargeted.get(a);if(t)return t;let n=Uj(i,r.scene,this.entry.vrm);return n.skippedBones.length>0&&this.diagnose(`warn`,`incanto: retarget '${e}' skipped bones: ${n.skippedBones.join(`, `)}`),this.entry.retargeted.set(a,n.clip),n.clip}let o=this.entry.retargeted.get(a);if(o)return o;let s=Bj(i,r.scene,this.fitGroup??this._ensureObject3D());return s.passthrough&&this.diagnose(`warn`,`incanto: animation '${e}' — ${s.reason}`),this.entry.retargeted.set(a,s.clip),s.clip}layerVariants(e){let t=this.findBone(this.upperBodyRoot);if(!t)return null;let n=`${e.uuid} ${t.name}`,r=this.maskCache.get(n);if(!r){let i=Fj(t);r={upper:Pj(e,i,`keep`),lower:Pj(e,i,`drop`)},this.maskCache.set(n,r)}return r}upperLayerActive(){return this.animationUpper!==``||this.upperAction!==null}syncAnimation(e){if(!this.mixer||!this.entry)return;let t=this.upperLayerActive()?`lower`:`full`;if(this.playing===this.animation&&this.baseMode===t)return;if(this.animation===``){this.currentAction&&this.currentAction.fadeOut(Gj),this.currentAction=null,this.playing=``,this.baseMode=t;return}let n=this.resolveClip(this.animation,e);if(n===`loading`)return;let r=n;if(r&&t===`lower`){let e=this.layerVariants(r);e&&(r=e.lower)}let i=this.playing===this.animation;if(this.playing=this.animation,this.baseMode=t,r){let e=this.mixer.clipAction(r);if(e.reset(),this.animationLoop?e.setLoop(ca,1/0):(e.setLoop(sa,1),e.clampWhenFinished=!0),e.setEffectiveWeight(1),e.time=Wj(e,this.animationOffset),this.appliedOffset=this.animationOffset,e.play(),this.actionKeys.set(e,this.animation),this.currentAction&&this.currentAction!==e){i&&r.duration>0&&(e.time=this.currentAction.time%r.duration);let t=r.duration>0&&this.currentAction.getClip().duration>0;e.crossFadeFrom(this.currentAction,Gj,t)}this.currentAction=e}else this.diagnose(`warn`,`incanto: model '${this.model}' has no animation '${this.animation}' — embedded: ${this.entry.animations.map(e=>e.name).join(`, `)||`(none)`}; assets: ${e.animationRefs().join(`, `)||`(none)`}`)}syncUpperAnimation(e){if(!this.mixer||!this.entry||this.playingUpper===this.animationUpper)return;if(this.animationUpper===``){this.upperAction?.fadeOut(Kj),this.upperAction=null,this.playingUpper=``;return}let t=this.resolveClip(this.animationUpper,e);if(t===`loading`)return;if(!t){this.diagnose(`warn`,`incanto: model '${this.model}' has no animation '${this.animationUpper}' for the upper layer.`),this.playingUpper=this.animationUpper;return}let n=this.layerVariants(t);if(!n){this.diagnose(`warn`,`incanto: upperBodyRoot '${this.upperBodyRoot}' not found in '${this.model}' — upper layer skipped.`),this.playingUpper=this.animationUpper;return}let r=this.mixer.clipAction(n.upper);r.reset(),this.animationUpperLoop?r.setLoop(ca,1/0):(r.setLoop(sa,1),r.clampWhenFinished=!0),r.setEffectiveWeight(1),r.time=Wj(r,this.animationOffset),r.fadeIn(Kj),r.play(),this.actionKeys.set(r,this.animationUpper),this.upperAction&&this.upperAction!==r&&this.upperAction.fadeOut(Kj),this.upperAction=r,this.playingUpper=this.animationUpper}update(e){this.mixer&&this.mixer.timeScale!==this.animationSpeed&&(this.mixer.timeScale=this.animationSpeed),this.currentAction&&this.animationOffset!==this.appliedOffset&&(this.appliedOffset=this.animationOffset,this.currentAction.time=Wj(this.currentAction,this.animationOffset)),this.mixer?.update(e),this.entry?.isVrm&&this.entry.claimedBy===this&&this.entry.vrm?.update(e),this.fitPending&&this.applyFit()}onExitTree(){this.unmount(this._ensureObject3D())}unmount(e){this.entry?.claimedBy===this&&(this.entry.claimedBy=null),this.fitGroup&&e.remove(this.fitGroup);for(let e of this.tintedClones)e.dispose();this.tintedClones=[],this.tintTargets=[],this.appliedMods=``,this.fitGroup=null,this.mixer=null,this.currentAction=null,this.upperAction=null,this.playingUpper=``,this.baseMode=`full`,this.maskCache.clear(),this.entry=null,this.mountedRef=``,this.playing=``,this.fittedHeight=-1}};function Jj(e){let t=!1;return e.traverse(e=>{e.isSkinnedMesh&&(t=!0)}),t}function Yj(e){e.updateMatrixWorld(!0);let t=new Ps,n=new Ps,r=new U,i=e.matrixWorld.clone().invert();return e.traverse(e=>{let a=e;if(!a.isMesh||!a.geometry)return;let o=a.geometry.getAttribute(`position`);if(a.isSkinnedMesh&&typeof a.getVertexPosition==`function`&&o&&a.geometry.getAttribute(`skinIndex`)&&a.geometry.getAttribute(`skinWeight`)&&o){for(let e=0;e<o.count;e++)a.getVertexPosition?.(e,r),t.expandByPoint(r.applyMatrix4(a.matrixWorld).applyMatrix4(i));return}a.geometry.computeBoundingBox(),a.geometry.boundingBox&&t.union(n.copy(a.geometry.boundingBox).applyMatrix4(a.matrixWorld).applyMatrix4(i))}),t}var Xj=.01,Zj=class e extends Eg{orderGroup=`effects`;static typeName=`Particles3D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...nr]},emitting:{default:!0},worldSpace:{default:!1},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},depthTest:{default:!0},maxParticles:{default:256}};preset=`custom`;emitting=!0;worldSpace=!1;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;depthTest=!0;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!nr.includes(t.preset))throw new L(`BAD_FORMAT`,`Particles3D '${e.name}' preset must be 'custom' or one of [${nr.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:nr});if(t.blend!==`add`&&t.blend!==`normal`)throw new L(`BAD_FORMAT`,`Particles3D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){rr(this,this.preset,it(e.typeName));let t=this.tree?.engine?.rng??new Ee(4660);this.sim=new ar({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[(this.speed[0]??0)*Xj,(this.speed[1]??0)*Xj],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[(this.gravity[0]??0)*Xj,(this.gravity[1]??0)*Xj,(this.gravity[2]??0)*Xj],drag:this.drag,maxParticles:this.maxParticles,spreadZ:!0},t)}return this.sim}get aliveCount(){return this.sim?.count??0}particles(){let e=[];return this.sim?.forEach(t=>{e.push({...t})}),e}lastWorld=null;wasEmitting=!1;update(e){let t=this._ensureSim();this.holdWorldSpace(t),t.setRate(this.emitting?this.rate:0),this.burst>0&&!this.bursted&&(this.emitting||this.armedByReplay)&&(this.bursted=!0,this.armedByReplay=!1,t.burst(this.burst),this.report(`burst`,this.burst));let n=this.emitting&&this.rate>0;n!==this.wasEmitting&&(this.wasEmitting=n,n&&this.report(`emit`,this.rate)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}holdWorldSpace(e){if(!this.worldSpace){this.lastWorld=null;return}let t=0,n=0,r=0;for(let e=this;e;e=e.parent)e instanceof Eg&&(t+=e.position[0]??0,n+=e.position[1]??0,r+=e.position[2]??0);let i=this.lastWorld;i&&e.translateAll(i[0]-t,i[1]-n,i[2]-r),this.lastWorld=[t,n,r]}report(e,t){let n=this.tree?.engine;n?.effects.record({kind:e,name:this.preset,from:this.getPath(),amount:t,at:n.time})}replay(){this.bursted=!1,this.finishedEmitted=!1,this.armedByReplay=!0}armedByReplay=!1;points=null;positions=null;colors=null;paletteCache=[];paletteCacheKey=``;_syncObject3D(){super._syncObject3D(),this.syncParticles()}refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new K,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}syncParticles(){let e=this._ensureSim();if(!this.points||(this.positions?.length??0)!==this.maxParticles*3){this.points?.removeFromParent(),this.positions=new Float32Array(this.maxParticles*3),this.colors=new Float32Array(this.maxParticles*4);let e=new J;e.setAttribute(`position`,new q(this.positions,3)),e.setAttribute(`color`,new q(this.colors,4));let t=new Ll({size:(this.sizeStart+this.sizeEnd)/2*Xj,map:nM(),vertexColors:!0,transparent:!0,depthWrite:!1,depthTest:this.depthTest,alphaTest:.02,sizeAttenuation:!0,blending:this.blend===`add`?2:1});this.points=new Hl(e,t),this.points.frustumCulled=!1,this._ensureObject3D().add(this.points)}this.points.renderOrder=this.renderOrder;let t=this.points.material;t.depthTest=this.depthTest,t.blending=this.blend===`add`?2:1;let n=this.positions,r=this.colors,i=this.refreshPalette(),a=i?null:Qj.set(this.colorStart),o=$j.set(this.colorEnd),s=this.shimmer,c=0;e.forEach(e=>{n[c*3]=e.x,n[c*3+1]=-e.y,n[c*3+2]=e.z;let t=i?i[Math.floor(e.seed*i.length)]:a,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);s>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*s+e.seed))),eM.copy(t).lerp(o,e.t),r[c*4]=eM.r,r[c*4+1]=eM.g,r[c*4+2]=eM.b,r[c*4+3]=l,c+=1});let l=this.points.geometry;l.setDrawRange(0,c),l.getAttribute(`position`).needsUpdate=!0,l.getAttribute(`color`).needsUpdate=!0}free(){let e=this._builtObject3D;e&&e.traverse(e=>{let t=e;t.geometry?.dispose();let n=t.material,r=Array.isArray(n)?n:n?[n]:[];for(let e of r)e.dispose?.()}),super.free()}},Qj=new K,$j=new K,eM=new K,tM=null;function nM(){if(tM)return tM;let e=63/2,t=new Uint8Array(4096*4);for(let n=0;n<64;n++)for(let r=0;r<64;r++){let i=(r-e)/e,a=(n-e)/e,o=Math.hypot(i,a),s=.35,c;if(o<=s)c=1;else{let e=Math.max(0,1-(o-s)/(1-s));c=e*e}let l=Math.round(c*255),u=(n*64+r)*4;t[u]=255,t[u+1]=255,t[u+2]=255,t[u+3]=l}let n=new nl(t,64,64,_i);return n.magFilter=$r,n.minFilter=$r,n.generateMipmaps=!1,n.needsUpdate=!0,tM=n,n}var rM=2.2,iM=2,aM=.52,oM=.3,sM=1.5,cM=7,lM=.004;function uM(e){if(e.path.length<2)return[];let t=wM(e.path,Math.max(e.cell,e.depth));if(t.length<2)return[];let n=t[t.length-1].along||1,r=t.map(t=>Math.max(TM(e.widths,t.along/n),.05)/2);dM(t,r);let i=t.map(t=>e.groundAt(t.x,t.z)),a=e.depth*rM,o=e.depth*cM,s=Array(t.length);for(let e=0;e<t.length;e++){let n=i[e]-a;if(e===0){s[e]=n;continue}let r=t[e].along-t[e-1].along,c=s[e-1]-r*lM;s[e]=Math.max(Math.min(n,c),i[e]-o)}let c=[];for(let n=1;n<t.length;n++){let a=t[n-1],o=t[n],l=Math.max((i[n-1]+i[n])/2-(s[n-1]+s[n])/2,0);if(l<=.001)continue;let u=Math.min(r[n-1],r[n]),d=Math.max(e.depth*iM,e.cell*sM),f=Math.max(u-d*aM,u*oM,e.cell*.5);c.push({path:[[a.x,a.z],[o.x,o.z]],width:f*2,depth:l,taper:d})}return c}function dM(e,t){let n=e.length,r=Array(n).fill(1/0),i=Array(n).fill(1/0);if(n<3)return{left:r,right:i};let a=t=>e[t].along,o=Array(n).fill(0);for(let t=1;t<n-1;t++){let n=e[t-1],r=e[t],i=e[t+1],a=r.x-n.x,s=r.z-n.z,c=i.x-r.x,l=i.z-r.z,u=Math.hypot(a,s),d=Math.hypot(c,l);if(u<1e-4||d<1e-4)continue;let f=(a*l-s*c)/(u*d);o[t]=Math.asin(Math.max(-1,Math.min(1,f)))/((u+d)/2)}let s=(e,t)=>{let r=Array(n);for(let i=0;i<n;i++){let o=0,s=0;for(let n=i;n>=0&&a(i)-a(n)<=3;n--){let r=e(n);o=t===`max`?Math.max(o,r):o+r,s++}for(let r=i+1;r<n&&a(r)-a(i)<=3;r++){let n=e(r);o=t===`max`?Math.max(o,n):o+n,s++}r[i]=t===`max`?o:o/Math.max(s,1)}return r},c=s(e=>Math.max(o[e],0),`max`),l=s(e=>Math.max(-o[e],0),`max`),u=s(e=>c[e],`mean`),d=s(e=>l[e],`mean`),f=e=>e>1e-5?Math.min(1/e*EM,DM):DM;for(let e=0;e<n;e++)r[e]=f(Math.max(u[e],c[e]*.6)),i[e]=f(Math.max(d[e],l[e]*.6));for(let e=0;e<n;e++)t[e]=Math.min(t[e],Math.max(r[e],i[e]));return{left:r,right:i}}function fM(e,t=.6){let n=[];for(let r of e){let e=Math.max(r.wettedLeft??r.halfLeft,r.wettedRight??r.halfRight),i=Math.max(r.halfLeft,r.halfRight);e-i>t&&n.push({along:r.along,wettedHalfWidth:e,carriedHalfWidth:i})}return n}var pM=24,mM=3,hM=4,gM=.05,_M=12,vM=14,yM=3,bM=5,xM=.04,SM=2;function CM(e,t){return Math.max(e*yM,e+t*bM)}function wM(e,t){let n=e.map(e=>({x:e[0]??0,z:e[1]??0})).filter((e,t,n)=>t===0||Math.hypot(e.x-(n[t-1]?.x??0),e.z-(n[t-1]?.z??0))>1e-6);if(n.length<2||t<=0)return[];let r=[],i=0;for(let e=0;e<n.length-1;e++){let t=n[Math.max(0,e-1)],a=n[e],o=n[e+1],s=n[Math.min(n.length-1,e+2)];for(let e=0;e<pM;e++){let n=e/pM,c=zM(t.x,a.x,o.x,s.x,n),l=zM(t.z,a.z,o.z,s.z,n),u=r[r.length-1];u&&(i+=Math.hypot(c-u.x,l-u.z)),r.push({x:c,z:l,along:i})}}let a=n[n.length-1],o=r[r.length-1];o&&(i+=Math.hypot(a.x-o.x,a.z-o.z)),r.push({x:a.x,z:a.z,along:i});let s=i;if(s<1e-6)return[];let c=Math.max(1,Math.round(s/t)),l=s/c,u=[],d=0;for(let e=0;e<=c;e++){let t=Math.min(e*l,s);for(;d<r.length-2&&r[d+1].along<t;)d++;let n=r[d],i=r[Math.min(d+1,r.length-1)],a=i.along-n.along,o=a>1e-9?(t-n.along)/a:0;u.push({x:n.x+(i.x-n.x)*o,z:n.z+(i.z-n.z)*o,tx:1,tz:0,along:t})}for(let e=0;e<u.length;e++){let t=u[Math.max(0,e-1)],n=u[Math.min(u.length-1,e+1)],r=n.x-t.x,i=n.z-t.z,a=Math.hypot(r,i)||1,o=u[e];o.tx=r/a,o.tz=i/a}return u}function TM(e,t){if(e.length===0)return 0;if(e.length===1)return e[0];let n=Math.min(Math.max(t,0),1)*(e.length-1),r=Math.min(Math.floor(n),e.length-2),i=n-r,a=e[r];return a+(e[r+1]-a)*i}var EM=.85,DM=1e4,OM=1.2,kM=.35,AM=.4;function jM(e,t){let n=Math.min(...e);return Math.min(Math.max(Math.min(n*.45,t*.45),.3),2.5)}function MM(e){let t=wM(e.path,e.step);if(t.length===0)return[];let n=t[t.length-1].along||1,r=t.map(t=>Math.max(TM(e.widths,t.along/n),.05)/2),i=dM(t,r),a=t.map(t=>e.bedAt(t.x,t.z)),o=Array(a.length);for(let e=0;e<a.length;e++){let t=a[e];o[e]=e===0?t:Math.min(t,o[e-1])}let s=Math.max(.5,e.depth*1.5),c=o.map((e,t)=>{let n=0,r=0;for(let i=-3;i<=mM;i++){let a=o[Math.min(Math.max(t+i,0),o.length-1)];Math.abs(a-e)>s||(n+=a,r++)}return r>0?n/r:e}),l=Array(c.length);for(let e=0;e<c.length;e++){let t=c[e];l[e]=e===0?t:Math.min(t,l[e-1])}let u=e.fit===!0,d=Array(t.length),f=Array(t.length);for(let n=0;n<t.length;n++){let i=t[n],a=l[n]+e.depth;if(!u){f[n]=[1/0,1/0],d[n]=a;continue}let o=CM(r[n],e.depth),s=-i.tz,c=i.tx,p=-1/0,m=-1/0;for(let t=1;t<=vM;t++){let n=t/vM*o;p=Math.max(p,e.bedAt(i.x+s*n,i.z+c*n)),m=Math.max(m,e.bedAt(i.x-s*n,i.z-c*n))}f[n]=[p,m],d[n]=Math.min(a,p,m)}for(let e=0;e<d.length;e++){let t=d[e];u&&(t=Math.max(t,a[e]+xM)),e>0&&(t=Math.min(t,d[e-1]));let n=f[e];t=Math.min(t,Math.max(Math.min(n[0],n[1]),a[e]+xM)),d[e]=t}let p=t.map((t,n)=>{let i=r[n];if(!u)return[i,i];let a=CM(i,e.depth),o=d[n],s=-t.tz,c=t.tx,l=n=>{for(let r=1;r<=vM;r++){let i=r/vM*a;if(e.bedAt(t.x+s*i*n,t.z+c*i*n)>=o)return i}return-i};return[l(1),l(-1)]}),m=p.map(e=>[Math.abs(e[0]),Math.abs(e[1])]);for(let e of[0,1]){for(let n=1;n<m.length;n++){let r=Math.max(t[n].along-t[n-1].along,1e-4),i=m[n-1][e],a=m[n][e];m[n][e]=Math.min(a,i+r*OM)}for(let n=m.length-2;n>=0;n--){let r=Math.max(t[n+1].along-t[n].along,1e-4),i=m[n+1][e],a=m[n][e];m[n][e]=Math.min(a,i+r*OM)}}let h=m.map((e,t)=>{let n=0,r=0,i=0;for(let e=-2;e<=SM;e++){let a=m[Math.min(Math.max(t+e,0),m.length-1)];n+=Math.abs(a[0]),r+=Math.abs(a[1]),i++}let a=m[t];return[Math.min(n/i,Math.abs(a[0])),Math.min(r/i,Math.abs(a[1]))]}),g=t.map((e,t)=>[Math.min(h[t][0],i.left[t]),Math.min(h[t][1],i.right[t])]),_=g.reduce((e,t)=>Math.max(e,t[0],t[1]),0);for(let e=0;e<t.length;e++){let n=g[e];for(let r=e+1;r<t.length;r++){let i=g[r],a=Math.max(n[0],n[1],i[0],i[1]);if(t[r].along-t[e].along<a*3)continue;let o=Math.hypot(t[e].x-t[r].x,t[e].z-t[r].z);if(!(o>_*2+kM))for(let e of[0,1]){if(o>=n[e]+i[e]+kM)continue;let t=Math.max((o-kM)/2,AM);n[e]>t&&(n[e]=t),i[e]>t&&(i[e]=t)}}}for(let e of[0,1]){for(let n=1;n<g.length;n++){let r=Math.max(t[n].along-t[n-1].along,1e-4),i=g[n-1][e],a=g[n][e];g[n][e]=Math.min(a,i+r*OM)}for(let n=g.length-2;n>=0;n--){let r=Math.max(t[n+1].along-t[n].along,1e-4),i=g[n+1][e],a=g[n][e];g[n][e]=Math.min(a,i+r*OM)}}let v=r.reduce((e,t)=>e+t,0)/r.length||1;return t.map((n,i)=>{let a=d[i],o=Math.max(0,i-1),s=Math.min(t.length-1,i+1),c=t[s].along-t[o].along,l=(d[o]-d[s])/(c||1),u=Math.max(0,l),f=r[i],m=h[i],_=Math.min(Math.max(e.flowSpeed*Math.sqrt(v/f)*(1+hM*u),gM),_M),y=p[i];return{...n,halfWidth:f,halfLeft:Math.max(g[i][0],.05),halfRight:Math.max(g[i][1],.05),wettedLeft:Math.max(m[0],.05),wettedRight:Math.max(m[1],.05),spillLeft:y[0]<0,spillRight:y[1]<0,surfaceY:a,slope:u,speed:_}})}function NM(e,t){let n=Math.max(1,Math.round(t.acrossSegments)),r=n+1,i=e.length*r,a=new Float32Array(i*3),o=new Float32Array(i*3),s=new Float32Array(i*2),c=new Float32Array(i*2),l=new Float32Array(i*4),u=Math.max(0,e.length-1)*n,d=new Uint32Array(u*6);for(let i=0;i<e.length;i++){let u=e[i],d=Math.max(u.surfaceY-PM(t,u.x,u.z),xM),f=-u.tz,p=u.tx,m=Math.hypot(u.slope,1),h=u.tx*u.slope/m,g=1/m,_=u.tz*u.slope/m;for(let e=0;e<=n;e++){let m=e/n*2-1,v=m*(m<0?u.halfRight:u.halfLeft)*t.bankOvershoot,y=u.x+f*v,b=u.z+p*v,x=i*r+e,S=PM(t,y,b),C=(m<0?u.spillRight:u.spillLeft)?d+(xM-d)*Math.abs(m):d,w=Math.min(u.surfaceY,S+C);a[x*3]=y,a[x*3+1]=w,a[x*3+2]=b,o[x*3]=h,o[x*3+1]=g,o[x*3+2]=_,s[x*2]=u.along,s[x*2+1]=v,c[x*2]=u.tx,c[x*2+1]=u.tz,l[x*4]=u.speed,l[x*4+1]=Math.max(0,w-S),l[x*4+2]=u.slope,l[x*4+3]=m*t.bankOvershoot}}let f=0;for(let t=0;t+1<e.length;t++)for(let e=0;e<n;e++){let n=t*r+e,i=n+1,a=n+r,o=a+1;d[f++]=n,d[f++]=i,d[f++]=a,d[f++]=i,d[f++]=o,d[f++]=a}return{positions:a,normals:o,uvs:s,flow:c,river:l,indices:d}}function PM(e,t,n){let r=e.bedBlur??0;return r<=0?e.bedAt(t,n):(e.bedAt(t,n)+e.bedAt(t+r,n)+e.bedAt(t-r,n)+e.bedAt(t,n+r)+e.bedAt(t,n-r))/5}function FM(e,t,n){if(e.length===0)return null;let r=0,i=1/0,a=Math.max(1,Math.floor(Math.sqrt(e.length)/2));if(a>1){for(let o=0;o<e.length;o+=a){let a=e[o],s=(a.x-t)**2+(a.z-n)**2;s<i&&(i=s,r=o)}let o=Math.max(0,r-a),s=Math.min(e.length-1,r+a);i=1/0;for(let a=o;a<=s;a++){let o=e[a],s=(o.x-t)**2+(o.z-n)**2;s<i&&(i=s,r=a)}return IM(e,r,t,n)}for(let a=0;a<e.length;a++){let o=e[a],s=(o.x-t)**2+(o.z-n)**2;s<i&&(i=s,r=a)}if(e.length===1){let r=e[0];return LM(r,r,0,t,n,!1)}return IM(e,r,t,n)}function IM(e,t,n,r){let i=null,a=1/0;for(let o of[t-1,t]){if(o<0||o+1>=e.length)continue;let t=e[o],s=e[o+1],c=s.x-t.x,l=s.z-t.z,u=c*c+l*l,d=u>1e-9?((n-t.x)*c+(r-t.z)*l)/u:0,f=Math.min(Math.max(d,0),1),p=o===0&&d<0||o+2===e.length&&d>1,m=t.x+c*f,h=t.z+l*f,g=(m-n)**2+(h-r)**2;g<a&&(a=g,i=LM(t,s,f,n,r,p))}return i}function LM(e,t,n,r,i,a){let o=e.x+(t.x-e.x)*n,s=e.z+(t.z-e.z)*n,c=e.tx+(t.tx-e.tx)*n,l=e.tz+(t.tz-e.tz)*n,u=Math.hypot(c,l)||1;c/=u,l/=u;let d=(r-o)*-l+(i-s)*c,f=(e,t)=>e+(t-e)*n,p=d<0?f(e.halfRight,t.halfRight):f(e.halfLeft,t.halfLeft),m=d/(p||1);return{inside:!a&&Math.abs(m)<=1,across:m,along:e.along+(t.along-e.along)*n,surfaceY:e.surfaceY+(t.surfaceY-e.surfaceY)*n,dirX:c,dirZ:l,speed:e.speed+(t.speed-e.speed)*n,halfWidth:p}}function RM(e,t={}){let n=t.minGrade??.45,r=t.minDrop??1.2,i=[],a=-1;for(let t=0;t<=e.length;t++){let o=t<e.length&&e[t].slope>=n;if(o&&a<0&&(a=t),o||a<0)continue;let s=e[Math.max(0,a-1)],c=e[Math.min(e.length-1,t)],l=s.surfaceY-c.surfaceY;l>=r&&i.push({x:c.x,z:c.z,lipX:s.x,lipZ:s.z,lipHalfWidth:Math.min((s.halfLeft+s.halfRight)/2,s.halfWidth),lipDirX:s.tx,lipDirZ:s.tz,lipSpeed:s.speed,topY:s.surfaceY,baseY:c.surfaceY,drop:l,halfWidth:(c.halfLeft+c.halfRight)/2,dirX:c.tx,dirZ:c.tz,speed:c.speed}),a=-1}return i}function zM(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(-e+n)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}var BM=`
|
|
7516
7516
|
float riverHash(vec2 p) {
|
|
7517
7517
|
p = fract(p * vec2(127.31, 311.7));
|
|
7518
7518
|
p += dot(p, p + 34.23);
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@@ -7529,7 +7529,7 @@ float riverNoise(vec2 p) {
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float d = riverHash(i + vec2(1.0, 1.0));
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return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
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}
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`,
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`,VM=`
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precision highp float;
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#include <fog_pars_vertex>
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@@ -7590,7 +7590,7 @@ void main() {
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#include <fog_vertex>
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}
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`,HM=`
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precision highp float;
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#include <fog_pars_fragment>
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@@ -7630,7 +7630,7 @@ varying vec2 vFlowUv;
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varying vec2 vFlow;
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varying vec4 vRiver;
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${
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${BM}
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/**
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* Ripple field in flow space: (height, d/d-downstream, d/d-across).
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@@ -7910,7 +7910,7 @@ void main() {
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#include <colorspace_fragment>
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#include <fog_fragment>
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}
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`,HM=1.25,UM=4,WM=12,GM=1.5,KM=.35,qM=1.2,JM=8,YM=.5,XM=.35,ZM=42,QM=26,$M=6,eN=.05,tN=1.5,nN={shallow:`#74b2a2`,deep:`#123f4b`,sky:`#8ab6d8`,horizon:`#9fb6c2`,bank:`#465447`},rN=`#e9f2ef`,iN=new U,aN={rippleScale:.85,rippleStrength:.09,flowRate:.42,fresnelScale:.95,standingAmp:.11,glideAmp:.025},oN=class e extends Eg{static typeName=`River3D`;static props={path:{default:[]},width:{default:6},widths:{default:[]},depth:{default:.8},flowSpeed:{default:1.6},colors:{default:{}},absorption:{default:.5},opacity:{default:.85},foam:{default:1},ripples:{default:1},sunDirection:{default:[.5,.8,.3]},sunColor:{default:`#fff6e0`},sunIntensity:{default:1},terrain:{default:``,nodePath:!0},carve:{default:!0},flowForce:{default:1},spray:{default:1}};path=[];width=6;widths=[];depth=.8;flowSpeed=1.6;colors={};absorption=.5;opacity=.85;foam=1;ripples=1;sunDirection=[.5,.8,.3];sunColor=`#fff6e0`;sunIntensity=1;terrain=``;carve=!0;flowForce=1;spray=1;renderOrder=1;time=0;rings=[];falls=[];sprayKey=``;courseKey=``;bedAt=null;fitted=!1;bounds=null;boundsKey=``;rocks=[];rockScanAt=-1;world=[0,0,0];_bodies=[];static validateJson(e){let t=e;if(!Array.isArray(t.path))throw new L(`BAD_FORMAT`,`River3D '${e.name}' path must be an array of [x, z] points, got ${JSON.stringify(t.path)}.`,{prop:`path`});if(t.path.length>0&&t.path.length<2)throw new L(`BAD_FORMAT`,`River3D '${e.name}' path needs at least 2 points (source → mouth), got ${t.path.length}.`,{prop:`path`});if(t.path.forEach((t,n)=>{if(!Array.isArray(t)||t.length<2||!Number.isFinite(t[0])||!Number.isFinite(t[1]))throw new L(`BAD_FORMAT`,`River3D '${e.name}' path[${n}] must be [x, z] with finite numbers, got ${JSON.stringify(t)}.`,{prop:`path`})}),!(typeof t.width==`number`&&t.width>0))throw new L(`BAD_FORMAT`,`River3D '${e.name}' width must be a positive number of meters, got ${JSON.stringify(t.width)}.`,{prop:`width`});if(!Array.isArray(t.widths)||t.widths.some(e=>!(typeof e==`number`&&e>0)))throw new L(`BAD_FORMAT`,`River3D '${e.name}' widths must be a list of positive meters (source→mouth), got ${JSON.stringify(t.widths)}.`,{prop:`widths`});if(!(t.depth>0))throw new L(`BAD_FORMAT`,`River3D '${e.name}' depth must be > 0 meters, got ${JSON.stringify(t.depth)}.`,{prop:`depth`});if(!(t.flowSpeed>=0))throw new L(`BAD_FORMAT`,`River3D '${e.name}' flowSpeed must be >= 0 m/s, got ${JSON.stringify(t.flowSpeed)}.`,{prop:`flowSpeed`});for(let n of[`absorption`,`foam`,`ripples`,`flowForce`,`spray`,`sunIntensity`]){let r=t[n];if(!(typeof r==`number`&&r>=0))throw new L(`BAD_FORMAT`,`River3D '${e.name}' ${n} must be a number >= 0, got ${JSON.stringify(r)}.`,{prop:n})}if(!(t.opacity>=0&&t.opacity<=1))throw new L(`BAD_FORMAT`,`River3D '${e.name}' opacity must be within [0, 1], got ${JSON.stringify(t.opacity)}.`,{prop:`opacity`});let n=t.colors;if(typeof n!=`object`||!n||Array.isArray(n))throw new L(`BAD_FORMAT`,`River3D '${e.name}' colors must be an object of { shallow, deep, sky, horizon, bank } hex strings.`,{prop:`colors`});for(let t of Object.keys(n)){if(!(t in nN))throw new L(`BAD_FORMAT`,`River3D '${e.name}' colors has unknown key '${t}' — expected shallow, deep, sky, horizon or bank.`,{prop:`colors`});if(typeof n[t]!=`string`)throw new L(`BAD_FORMAT`,`River3D '${e.name}' colors.${t} must be a hex string, got ${JSON.stringify(n[t])}.`,{prop:`colors`})}}_createObject3D(){return new Hc(new J,this.buildMaterial())}onReady(){this.ensureCourse()}onExitTree(){Vk(this,this.terrain)?._setExternalChannel(this,null)}update(e){this.time+=e,this.ensureCourse(),this.syncSpray(),this.flowForce>0&&this.rings.length>1&&this.sweepBodies(e)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();this.rebuildIfNeeded(e),this.syncUniforms(e)}_onRender3D(e){if(this.rings.length===0)return;(this.rockScanAt<0||this.time-this.rockScanAt>YM)&&(this.rockScanAt=this.time,this.scanRocks());let t=this._ensureObject3D().material.uniforms;this.syncRocks(t,e.camera.getWorldPosition(iN))}_waterYAt(e,t){if(this.rings.length===0)return null;let[n,r,i]=this.world,a=e-n,o=t-i,s=this.ringBounds();if(a<s.minX||a>s.maxX||o<s.minZ||o>s.maxZ)return null;let c=PM(this.rings,a,o);return c?.inside?c.surfaceY+r:null}ringBounds(){if(this.boundsKey===this.courseKey&&this.bounds)return this.bounds;let e=1/0,t=-1/0,n=1/0,r=-1/0,i=0;for(let a of this.rings)a.x<e&&(e=a.x),a.x>t&&(t=a.x),a.z<n&&(n=a.z),a.z>r&&(r=a.z),i=Math.max(i,a.halfLeft,a.halfRight);return this.bounds={minX:e-i,maxX:t+i,minZ:n-i,maxZ:r+i},this.boundsKey=this.courseKey,this.bounds}sampleAt(e,t){if(this.ensureCourse(),this.rings.length===0)return null;let[n,r,i]=this.world,a=PM(this.rings,e-n,t-i);return a?{...a,surfaceY:a.surfaceY+r}:null}fallsAt(){this.ensureCourse();let[e,t,n]=this.world;return this.falls.map(r=>({...r,worldX:r.x+e,worldY:r.baseY+t,worldZ:r.z+n}))}_rings(){return this.rings}_applySunDirection(t){let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this._ensureObject3D().material.uniforms?.uSunDirection?.value)?.set(t[0],t[1],t[2])}free(){let e=this._ensureObject3D();e.geometry?.dispose(),e.material?.dispose?.(),super.free()}widthProfile(){return this.widths.length>0?this.widths:[this.width]}applyCarve(e){if(!e)return;if(!this.carve||this.path.length<2){e._setExternalChannel(this,null);return}e._setExternalChannel(this,null);let[t,,n]=Bk(this),[r,,i]=Bk(e),a=e._heightmap();e._setExternalChannel(this,lM({path:this.path.map(e=>[(e[0]??0)+t-r,(e[1]??0)+n-i]),widths:this.widthProfile(),depth:this.depth,cell:(e.size[0]??1)/Math.max(1,a.segsX),groundAt:(e,t)=>a.heightAt(e,t)}))}resolveTerrain(){let e=Vk(this,this.terrain);if(!e&&this.terrain!==``)throw new L(`NODE_NOT_FOUND`,`River3D '${this.name}' terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`});return e}ensureCourse(){let e=this.resolveTerrain(),t=Bk(this),n=JSON.stringify([this.path,this.width,this.widths,this.depth,this.flowSpeed,this.carve,e?e.name:``,t]);if(n===this.courseKey)return!1;if(this.courseKey=n,this.world=t,this.bedAt=null,this.applyCarve(e),this.path.length<2)return this.rings=[],this.falls=[],!0;let[r,i,a]=t;this.bedAt=e?(t,n)=>e.heightAt(t+r,n+a)-i:()=>-this.depth,this.fitted=e!==null;let o=this.widthProfile();return this.rings=jM({path:this.path,widths:o,depth:this.depth,flowSpeed:this.flowSpeed,step:AM(o,this.depth),bedAt:this.bedAt,fit:this.fitted}),this.falls=LM(this.rings),this.warnUncoveredWater(),!0}warnUncoveredWater(){if(this.warnedCoverage)return;let e=dM(this.rings);if(e.length*3<this.rings.length)return;this.warnedCoverage=!0;let t=e.reduce((e,t)=>t.wettedHalfWidth-t.carriedHalfWidth>e.wettedHalfWidth-e.carriedHalfWidth?t:e);this.diagnose(`warn`,`[incanto] River3D '${this.name}': the course is too tight for the water it holds — ${e.length} of ${this.rings.length} stations leave bare channel beside the ribbon (worst at ${t.along.toFixed(0)} m: ground wet to ${t.wettedHalfWidth.toFixed(1)} m from the centre, a bend that can only carry ${t.carriedHalfWidth.toFixed(1)} m). Fix by EASING THE BENDS in \`path\` (fewer, straighter points), NARROWING \`widths\` there, or placing standing water (a Water3D) if that reach is really a pool.`)}warnedCoverage=!1;rebuildIfNeeded(e){if(!this.ensureCourse()&&e.geometry.getAttribute(`position`))return;if(this.rings.length===0||!this.bedAt){e.geometry.dispose();let t=new J;t.setAttribute(`position`,new q(new Float32Array,3)),e.geometry=t;return}let t=this.widthProfile(),n=Math.min(...t),r=Math.max(...t),i=MM(this.rings,{acrossSegments:Math.min(WM,Math.max(UM,Math.round(r/GM))),bankOvershoot:this.fitted?1:HM,bedBlur:Math.min(n/2*KM,qM),bedAt:this.bedAt}),a=new J;a.setAttribute(`position`,new q(i.positions,3)),a.setAttribute(`normal`,new q(i.normals,3)),a.setAttribute(`aFlowUv`,new q(i.uvs,2)),a.setAttribute(`aFlow`,new q(i.flow,2)),a.setAttribute(`aRiver`,new q(i.river,4)),a.setIndex(new q(i.indices,1)),a.computeBoundingSphere(),e.geometry.dispose(),e.geometry=a}buildMaterial(){return new du({vertexShader:BM,fragmentShader:VM,fog:!0,uniforms:{fogColor:{value:new K(`#ffffff`)},fogNear:{value:1},fogFar:{value:1e3},fogDensity:{value:25e-5},uTime:{value:0},uShallowColor:{value:new K(nN.shallow)},uDeepColor:{value:new K(nN.deep)},uFoamColor:{value:new K(rN)},uSkyColor:{value:new K(nN.sky)},uHorizonColor:{value:new K(nN.horizon)},uBankColor:{value:new K(nN.bank)},uSunDirection:{value:new U(.5,.8,.3)},uSunColor:{value:new K(this.sunColor)},uSunIntensity:{value:this.sunIntensity},uMaxDepth:{value:this.depth},uAbsorption:{value:this.absorption},uOpacity:{value:this.opacity},uFoam:{value:this.foam},uRippleScale:{value:aN.rippleScale},uRippleStrength:{value:aN.rippleStrength*this.ripples},uFlowRate:{value:aN.flowRate},uSparkle:{value:this.ripples},uRockCount:{value:0},uRocks:{value:Array.from({length:JM},()=>new Mo)},uFresnelScale:{value:aN.fresnelScale},uStandingAmp:{value:aN.standingAmp},uGlideAmp:{value:aN.glideAmp}},transparent:!0,depthTest:!0,depthWrite:!1,side:2})}scanRocks(){let e=[],[t,n,r]=this.world,i=(i,a,o,s,c)=>{if(o<=.02)return;let l=PM(this.rings,i-t,a-r);if(!l?.inside)return;let u=l.surfaceY+n;if(s>u||c<u-this.depth)return;let d=(c-u)/Math.max(this.depth*XM,.02),f=Math.min(Math.max(d+1,0),1);e.push({x:i,z:a,radius:o,breaks:f})},a=this;for(;a.parent;)a=a.parent;let o=e=>{if(e instanceof jg||e instanceof Ag){let t=e.collider,n=Fh(t),[r,a,o]=Bk(e);i(r,o,t?.shape===`box`?Math.max(t.size?.[0]??.4,t.size?.[2]??.4)/2:t?.radius??.35,a-n,a+n)}else if(e instanceof CE){let[t,n,r]=e.size,[a,o,s]=Bk(e);for(let c of e.transforms){let e=c[4]??1,l=a+(c[0]??0),u=o+(c[1]??0),d=s+(c[2]??0),f=(n??1)*e/2;i(l,d,Math.max(t,r)*e/2,u-f,u+f)}}else if(e instanceof yE){let[t,n,r]=e.size,[a,o,s]=Bk(e),c=(n??1)/2;i(a,s,Math.max(t,r)/2,o-c,o+c)}for(let t of e.children)o(t)};o(a),this.rocks=e}syncRocks(e,t){let n=e.uRocks?.value,r=e.uRockCount;if(!n||!r)return;if(this.rocks.length===0){r.value=0;return}let i=[...this.rocks].map(e=>({r:e,d:(e.x-t.x)**2+(e.z-t.z)**2})).sort((e,t)=>e.d-t.d).slice(0,JM),a=0;for(let{r:e,d:t}of i){let r=Math.max(e.radius*ZM,QM),i=Math.min(Math.sqrt(t)/r,1),o=Math.min(Math.max((i-.6)/.4,0),1),s=1-o*o*(3-2*o);s<=.01||(n[a]?.set(e.x,e.z,e.radius,e.breaks*s),a++)}r.value=a}syncUniforms(e){let t=e.material.uniforms,n=(e,n)=>{let r=t[e];r&&(r.value=n)},r=(e,n)=>{(t[e]?.value)?.set(n)},i=this.colors;n(`uTime`,this.time),r(`uShallowColor`,i.shallow??nN.shallow),r(`uDeepColor`,i.deep??nN.deep),r(`uSkyColor`,i.sky??nN.sky),r(`uHorizonColor`,i.horizon??nN.horizon),r(`uBankColor`,i.bank??nN.bank),r(`uSunColor`,this.sunColor),(t.uSunDirection?.value)?.set(this.sunDirection[0]??.5,this.sunDirection[1]??.8,this.sunDirection[2]??.3),n(`uSunIntensity`,this.sunIntensity),n(`uMaxDepth`,this.depth),n(`uAbsorption`,this.absorption),n(`uOpacity`,this.opacity),n(`uFoam`,this.foam),n(`uRippleStrength`,aN.rippleStrength*this.ripples),n(`uSparkle`,this.ripples)}syncSpray(){let e=this.spray>0?`${this.spray}|${JSON.stringify(this.falls)}`:``;if(e!==this.sprayKey){this.sprayKey=e;for(let e of[...this.children])e.name.startsWith(`__spray`)&&e.free();this.spray<=0||this.falls.forEach((e,t)=>{let n=new Xj(`__spray${t}`);n.position=[e.x+e.dirX*.6,e.baseY+.15,e.z+e.dirZ*.6];let r=Math.min(1.6,.4+e.drop*.12)*this.spray;n.rate=Math.round(Math.min(22,5+e.drop*1.6)*this.spray),n.maxParticles=160,n.lifetime=[1,2.1],n.speed=[45*r,130*r],n.directionDeg=-90,n.spreadDeg=52,n.gravity=[0,-240,0],n.drag=1.2,n.sizeStart=7*r,n.sizeEnd=30*r,n.colorStart=`#ffffff`,n.colorEnd=`#dfe9ec`,n.alphaStart=.085,n.alphaEnd=0,n.blend=`normal`,n.depthTest=!0,this.addChild(n)})}}sweepBodies(e){let t=this;for(;t.parent;)t=t.parent;let n=this._bodies;if(n.length=0,sN(t,n),n.length===0)return;let[r,i,a]=this.world;for(let t of n){let n=Bk(t),o=PM(this.rings,n[0]-r,n[2]-a);if(!o?.inside)continue;let s=o.surfaceY+i,c=n[1]-Fh(t.collider);if(c>s+eN||c<s-this.depth-tN)continue;let l=cN(t);if(!l)continue;let u=Math.min(1,this.flowForce*$M*e),d=(o.dirX*o.speed-(l[0]??0))*u,f=(o.dirZ*o.speed-(l[2]??0))*u;if(t instanceof Ag){let e=t.mass||1;t.applyImpulse([d*e,0,f*e])}else l[0]=(l[0]??0)+d,l[2]=(l[2]??0)+f}}};function sN(e,t){(e instanceof jg||e instanceof Ag)&&t.push(e);for(let n of e.children)sN(n,t)}function cN(e){return e.velocity??e.linearVelocity}var lN=128,uN=class extends Eg{static typeName=`Trail3D`;static props={width:{default:.3},color:{default:`#ffffff`},opacity:{default:.8},seconds:{default:.6},emitting:{default:!0},additive:{default:!1},minDistance:{default:.05}};width=.3;color=`#ffffff`;opacity=.8;seconds=.6;emitting=!0;additive=!1;minDistance=.05;points=[];clock=0;mesh=null;lastColor=``;_createObject3D(){let e=new us,t=new J;t.setAttribute(`position`,new q(new Float32Array(lN*2*3),3));let n=new Ac({color:this.color,transparent:!0,opacity:this.opacity,side:2,depthWrite:!1,blending:this.additive?2:1});return this.mesh=new Hc(t,n),this.mesh.frustumCulled=!1,this.mesh.matrixAutoUpdate=!1,this.mesh.matrixWorld.identity(),this.mesh.updateMatrixWorld=()=>{},e.add(this.mesh),e}wasEmitting=!1;update(e){if(this.clock+=e,this.emitting!==this.wasEmitting){this.wasEmitting=this.emitting;let e=this.tree?.engine;this.emitting&&e&&e.effects.record({kind:`trail`,name:this.color,from:this.getPath(),amount:this.seconds,at:e.time})}for(;this.points.length>0&&this.clock-this.points[0].t>this.seconds;)this.points.shift()}_onRender3D(e){let t=this._ensureObject3D();if(this.emitting){t.getWorldPosition(dN);let e=this.points[this.points.length-1];(!e||(e.x-dN.x)**2+(e.y-dN.y)**2+(e.z-dN.z)**2>this.minDistance*this.minDistance)&&(this.points.push({x:dN.x,y:dN.y,z:dN.z,t:this.clock}),this.points.length>lN&&this.points.shift())}let n=this.mesh;if(!n)return;n.matrixWorld.identity();let r=n.material;this.color!==this.lastColor&&(this.lastColor=this.color,r.color=new K(this.color)),r.opacity=this.opacity;let i=this.points.length,a=n.geometry,o=a.getAttribute(`position`);if(i<2){a.setDrawRange(0,0);return}for(let t=0;t<i;t++){let n=this.points[t],r=this.points[Math.min(t+1,i-1)]??n;fN.set(r.x-n.x,r.y-n.y,r.z-n.z),fN.lengthSq()<1e-8&&fN.set(0,1,0),pN.set(e.camera.position.x-n.x,e.camera.position.y-n.y,e.camera.position.z-n.z),mN.crossVectors(fN,pN).normalize();let a=(this.clock-n.t)/this.seconds,s=this.width/2*Math.max(0,1-a);o.setXYZ(t*2,n.x+mN.x*s,n.y+mN.y*s,n.z+mN.z*s),o.setXYZ(t*2+1,n.x-mN.x*s,n.y-mN.y*s,n.z-mN.z*s)}if(o.needsUpdate=!0,!a.index||a.index.count<(lN-1)*6){let e=[];for(let t=0;t<lN-1;t++){let n=t*2;e.push(n,n+1,n+2,n+1,n+3,n+2)}a.setIndex(e)}a.setDrawRange(0,(i-1)*6)}get pointCount(){return this.points.length}free(){let e=this._builtObject3D;e&&e.traverse(e=>{let t=e;t.geometry?.dispose();let n=t.material,r=Array.isArray(n)?n:n?[n]:[];for(let e of r)e.dispose?.()}),super.free()}},dN=new U,fN=new U,pN=new U,mN=new U;function hN(e){let{branch:t,leaves:n,type:r}=e,i=0,a=0,o=[{level:0,sections:t.sections[0],segments:t.segments[0]}];for(;o.length>0;){let e=o.shift();if(i+=e.sections*e.segments*2,e.level>=t.levels){a+=n.count===0?0:n.count+ +(r===`deciduous`);continue}r===`deciduous`&&o.push({level:e.level+1,sections:e.sections,segments:e.segments});let s=t.children[e.level]??0;for(let n=0;n<s;n++)o.push({level:e.level+1,sections:t.sections[e.level+1]??1,segments:t.segments[e.level+1]??3})}let s=n.billboard===`double`?2:1,c=a*s*2;return{branches:i,leaves:c,total:i+c}}var 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L(`BAD_FORMAT`,`Tree3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(t.leafFadeEnd!==0&&!(t.leafFadeEnd>t.leafFadeStart&&t.leafFadeStart>=0))throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' needs leafFadeEnd > leafFadeStart >= 0 (the leaf LOD window) or 0/0 to disable, got start ${t.leafFadeStart}, end ${t.leafFadeEnd}.`,{prop:`leafFadeStart`});if(typeof t.leafShadows!=`boolean`)throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' leafShadows must be a boolean, got ${JSON.stringify(t.leafShadows)}.`,{prop:`leafShadows`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' terrain must be a node-path string (empty = auto-find), got 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Lower count (max ${Math.floor(oP/n)} at this tier), drop tier to 'medium'/'simple', or split the grove into multiple nodes.`,{prop:`count`})}time=0;grove=null;variants=[];simpleTrunk=null;simpleCanopy=null;swayUniform=null;leafFadeUniform=null;loadedTextures=[];groveKey=``;_createObject3D(){return new us}_trunk(){return this.rebuildIfNeeded(),this.simpleTrunk??this.variants[0]?.branches}_canopy(){return this.rebuildIfNeeded(),this.simpleTrunk?this.simpleCanopy:this.variants[0]?.leaves??null}_variantMeshes(){return this.rebuildIfNeeded(),this.variants}update(e){this.time+=e,this.swayUniform&&(this.swayUniform.value=this.time),this.leafFadeUniform&&(this.leafFadeUniform.start.value=this.leafFadeStart,this.leafFadeUniform.end.value=this.leafFadeEnd)}assets=null;_syncObject3D(e=1,t=null){super._syncObject3D(e,t),this.assets=t,this.rebuildIfNeeded()}noteTextureError=(e,t)=>{this.assets?.textures.noteError(e,t)};rebuildIfNeeded(){this.grove||(this.grove=new 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ml(n,kP(),this.count);jP(i);let a=null;r&&(a=new ml(r,kP(),this.count),jP(a)),this.scatter(t,(e,t,n)=>{i.setMatrixAt(e,t),i.setColorAt(e,n),a?.setMatrixAt(e,t),a?.setColorAt(e,n)}),AP(i),a&&AP(a),this.simpleTrunk=i,this.simpleCanopy=a,this.grove.add(i),a&&this.grove.add(a)}buildEzGrove(){let e=yP[this.tier][this.type],t=Math.min(fP,this.count),n=Array.from({length:t},(e,n)=>Math.floor(this.count/t)+ +(n<this.count%t));this.swayUniform={value:this.time},this.leafFadeUniform=this.leafFadeEnd>this.leafFadeStart?{start:{value:this.leafFadeStart},end:{value:this.leafFadeEnd}}:null;let r=EP(this.canopyColor),i=null;typeof document<`u`&&typeof createImageBitmap==`function`&&(i=new _d,i.setOptions({imageOrientation:`flipY`}));for(let a=0;a<t;a++){let t=n[a],o=e[a],s=vN(o);this.type===`dead`&&(s.leaves.count=0);let c=AN(s,this.seed+a*pP,1),l=this.buildBarkMaterial(o,i),u=new ml(c.branches,l,t);jP(u);let d=null;if(c.leaves){let e=new pu({color:r.clone().multiply(new K(mP[0],mP[1],mP[2])),roughness:1,side:2,vertexColors:!0,alphaTest:s.leaves.alphaTest}),n=this.leafTexture||wP(s.leaves.style);i&&(e.map=SP(i,n,e=>{e.colorSpace=xa,e.flipY=!1},e=>TP(e),this.noteTextureError)),MA(e,this.swayUniform,hP,this.leafFadeUniform??void 0),d=new ml(c.leaves,e,t),d.userData.incantoWaterPassSkip=!0,jP(d),this.leafShadows||(d.castShadow=!1)}this.variants.push({branches:u,leaves:d}),this.grove.add(u),d&&this.grove.add(d)}let a=Array(t).fill(0),o=new Ee(this.seed);this.scatter(o,(e,n,r)=>{let i=e%t,o=this.variants[i],s=a[i];a[i]=s+1,o.branches.setMatrixAt(s,n),o.branches.setColorAt(s,r),o.leaves?.setMatrixAt(s,n),o.leaves?.setColorAt(s,r)});for(let e of this.variants)AP(e.branches),e.leaves&&AP(e.leaves)}buildBarkMaterial(t,n){if(this.type===`dead`||!n)return new pu({color:new K(this.trunkColor),roughness:1});let r=bN(t),i=new pu({color:this.trunkColor===e.props.trunkColor?.default?new K(r.tint):OP(this.trunkColor),roughness:1});return jA(i,gP),i.map=this.loadBarkTexture(n,r,`color`,!0),i.normalMap=this.loadBarkTexture(n,r,`normal`,!1),i.roughnessMap=this.loadBarkTexture(n,r,`roughness`,!1),i}loadBarkTexture(e,t,n,r){return SP(e,`${vP}/${t.texture}_${n}_1k.jpg`,e=>{e.wrapS=qr,e.wrapT=qr,e.repeat.set(t.repeat[0],t.repeat[1]),e.anisotropy=4,e.flipY=!1,r&&(e.colorSpace=xa)},void 0,this.noteTextureError)}scatter(e,t){let n=(this.area[0]??0)/2,r=(this.area[1]??0)/2;for(let i=0;i<this.count;i++){let a=this.count===1?0:e.range(-n,n),o=this.count===1?0:e.range(-r,r);PP.set(a,this.drape?this.bedY(a,o):0,o),FP.setFromAxisAngle(MP,e.range(0,Math.PI*2));let s=this.height*e.range(sP[0],sP[1]),c=s*e.range(.9,1.1);IP.set(c,s,c),NP.compose(PP,FP,IP),LP.setHSL(cP,lP,.92).offsetHSL(e.range(-.055,uP),0,e.range(-.11,dP)),t(i,NP,LP)}}disposeMeshes(){let e=[this.simpleTrunk,this.simpleCanopy];for(let t of this.variants)e.push(t.branches,t.leaves);let t=new Set;for(let n of e)n&&(n.removeFromParent(),n.geometry.dispose(),t.add(n.material),n.dispose());for(let e of t)e.dispose();for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[],this.simpleTrunk=null,this.simpleCanopy=null,this.variants=[],this.swayUniform=null,this.leafFadeUniform=null}free(){this.disposeMeshes(),this.grove=null,super.free()}},xP=new Map;function SP(e,t,n,r,i){let a=xP.get(t);if(a)return a;let o=new jo;return n(o),e.load(t,e=>{o.image=e,r?r(o):o.needsUpdate=!0},void 0,e=>i?.(t,e)),xP.set(t,o),o}function CP(e,t){let n=0;for(let r of new Set(yP[e][t]??[])){let e=vN(r);t===`dead`&&(e.leaves.count=0),n=Math.max(n,hN(e).total)}return n}function wP(e){return`${_P}/${e}_color.png`}function TP(e){let t=e.image;if(!t||typeof document>`u`)return;let n=document.createElement(`canvas`);n.width=t.naturalWidth||t.width,n.height=t.naturalHeight||t.height;let r=n.getContext(`2d`,{willReadFrequently:!0});if(!r)return;r.drawImage(t,0,0);let 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K,RP=[[[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[0,.8,0],[.6,.3,0]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0]],[[.6,.55,.5],[.55,.5,.45],[.5,.45,.4],[.55,.5,.45],[.65,.6,.55],[.5,.45,.4]],[[.45,.45,.4],[.4,.4,.35],[.35,.35,.3],[.4,.4,.35],[.5,.5,.45],[.35,.35,.3]],[[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2]],[[.8,.5,.2],[.75,.45,.15],[.7,.4,.1],[.75,.45,.15],[.85,.55,.25],[.7,.4,.1]],[[0,.7,.1],[0,.65,.1],[0,.6,.1],[0,.65,.1],[0,.75,.1],[0,.6,.1]],[[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3]],[[0,0,.7],[0,0,.7],[0,0,.7],[0,0,.7],[0,.2,.9],[0,0,.6]],[[.9,.3,0],[.9,.3,0],[.9,.3,0],[.9,.3,0],[1,.4,0],[.7,.2,0]],[[.9,.8,.2],[.85,.75,.18],[.85,.75,.18],[.85,.75,.18],[.95,.85,.25],[.85,.75,.18]],[[.6,.6,.6],[.55,.55,.55],[.5,.5,.5],[.55,.55,.55],[.65,.65,.65],[.5,.5,.5]],[[.7,.7,.4],[.65,.65,.35],[.6,.6,.3],[.65,.65,.35],[.75,.75,.45],[.6,.6,.3]],[[.7,.5,.5],[.65,.45,.45],[.6,.4,.4],[.65,.45,.45],[.75,.55,.55],[.6,.4,.4]],[[.35,.3,.25],[.3,.25,.2],[.25,.2,.15],[.3,.25,.2],[.4,.35,.3],[.25,.2,.15]],[[.5,.3,0],[.5,.3,0],[.5,.3,0],[.5,.3,0],[.7,.4,.1],[.7,.4,.1]],[[0,.5,0],[0,.45,0],[0,.45,0],[0,.45,0],[0,.6,0],[0,.4,0]],[[.2,.8,.8],[.15,.7,.7],[.1,.6,.6],[.15,.7,.7],[.3,.9,.9],[.1,.6,.6]],[[1,.5,.8],[.9,.4,.7],[.8,.3,.6],[.9,.4,.7],[1,.6,.9],[.8,.3,.6]],[[1,.9,.3],[.95,.85,.25],[.9,.8,.2],[.95,.85,.25],[1,1,.4],[.9,.8,.2]],[[1,0,0],[.9,0,0],[.8,0,0],[.9,0,0],[1,.2,.2],[.8,0,0]],[[.6,.4,.2],[.5,.3,.15],[.4,.25,.1],[.5,.3,.15],[.7,.45,.25],[.4,.25,.1]],[[.6,.2,.8],[.5,.15,.7],[.4,.1,.6],[.5,.15,.7],[.7,.25,.9],[.4,.1,.6]],[[1,.8,0],[.95,.75,0],[.95,.75,0],[.95,.75,0],[1,.9,0],[.9,.7,0]],[[.6,.65,.7],[.55,.6,.65],[.5,.55,.6],[.55,.6,.65],[.65,.7,.75],[.5,.55,.6]]],zP=2e5,BP=class 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this.dirty=!0,this.mesh}update(){if(this.voxels.length>0&&this.voxels!==this.appliedVoxels&&(this.appliedVoxels=this.voxels,this.setBlocks(this.voxels.map(e=>({x:e[0]??0,y:e[1]??0,z:e[2]??0,tile:e[3]??0})))),!this.dirty||!this.mesh)return;this.dirty=!1;let e=new G,t=0;for(let[n,r]of this.map){if(t>=zP)break;let[i,a,o]=n.split(`,`).map(Number);e.setPosition(i,a,o),this.mesh.setMatrixAt(t,e);let s=RP[r]??RP[0];for(let e=0;e<6;e++){let n=this.mesh.geometry.getAttribute(VP[e]),r=s[e];n.setXYZ(t,r[0],r[1],r[2]),n.needsUpdate=!0}t++}this.mesh.count=t,this.mesh.instanceMatrix.needsUpdate=!0}free(){let e=this._builtObject3D;e&&e.traverse(e=>{let t=e;t.geometry?.dispose();let n=t.material,r=Array.isArray(n)?n:n?[n]:[];for(let e of r)e.dispose?.()}),super.free()}},VP=[`colorFront`,`colorRight`,`colorBack`,`colorLeft`,`colorTop`,`colorBottom`],HP=`
|
|
7913
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+
`,UM=1.25,WM=4,GM=12,KM=1.5,qM=.35,JM=1.2,YM=8,XM=.5,ZM=.35,QM=42,$M=26,eN=6,tN=.05,nN=1.5,rN={shallow:`#74b2a2`,deep:`#123f4b`,sky:`#8ab6d8`,horizon:`#9fb6c2`,bank:`#465447`},iN=`#e9f2ef`,aN=new U,oN={rippleScale:.85,rippleStrength:.09,flowRate:.42,fresnelScale:.95,standingAmp:.11,glideAmp:.025},sN=class e extends Eg{static typeName=`River3D`;static props={path:{default:[]},width:{default:6},widths:{default:[]},depth:{default:.8},flowSpeed:{default:1.6},colors:{default:{}},absorption:{default:.5},opacity:{default:.85},foam:{default:1},ripples:{default:1},sunDirection:{default:[.5,.8,.3]},sunColor:{default:`#fff6e0`},sunIntensity:{default:1},terrain:{default:``,nodePath:!0},carve:{default:!0},flowForce:{default:1},spray:{default:1}};path=[];width=6;widths=[];depth=.8;flowSpeed=1.6;colors={};absorption=.5;opacity=.85;foam=1;ripples=1;sunDirection=[.5,.8,.3];sunColor=`#fff6e0`;sunIntensity=1;terrain=``;carve=!0;flowForce=1;spray=1;renderOrder=1;time=0;rings=[];falls=[];sprayKey=``;courseKey=``;bedAt=null;fitted=!1;bounds=null;boundsKey=``;rocks=[];rockScanAt=-1;world=[0,0,0];_bodies=[];static validateJson(e){let t=e;if(!Array.isArray(t.path))throw new L(`BAD_FORMAT`,`River3D '${e.name}' path must be an array of [x, z] points, got ${JSON.stringify(t.path)}.`,{prop:`path`});if(t.path.length>0&&t.path.length<2)throw new L(`BAD_FORMAT`,`River3D '${e.name}' path needs at least 2 points (source → mouth), got ${t.path.length}.`,{prop:`path`});if(t.path.forEach((t,n)=>{if(!Array.isArray(t)||t.length<2||!Number.isFinite(t[0])||!Number.isFinite(t[1]))throw new L(`BAD_FORMAT`,`River3D '${e.name}' path[${n}] must be [x, z] with finite numbers, got ${JSON.stringify(t)}.`,{prop:`path`})}),!(typeof t.width==`number`&&t.width>0))throw new L(`BAD_FORMAT`,`River3D '${e.name}' width must be a positive number of meters, got ${JSON.stringify(t.width)}.`,{prop:`width`});if(!Array.isArray(t.widths)||t.widths.some(e=>!(typeof e==`number`&&e>0)))throw new L(`BAD_FORMAT`,`River3D '${e.name}' widths must be a list of positive meters (source→mouth), got ${JSON.stringify(t.widths)}.`,{prop:`widths`});if(!(t.depth>0))throw new L(`BAD_FORMAT`,`River3D '${e.name}' depth must be > 0 meters, got ${JSON.stringify(t.depth)}.`,{prop:`depth`});if(!(t.flowSpeed>=0))throw new L(`BAD_FORMAT`,`River3D '${e.name}' flowSpeed must be >= 0 m/s, got ${JSON.stringify(t.flowSpeed)}.`,{prop:`flowSpeed`});for(let n of[`absorption`,`foam`,`ripples`,`flowForce`,`spray`,`sunIntensity`]){let r=t[n];if(!(typeof r==`number`&&r>=0))throw new L(`BAD_FORMAT`,`River3D '${e.name}' ${n} must be a number >= 0, got ${JSON.stringify(r)}.`,{prop:n})}if(!(t.opacity>=0&&t.opacity<=1))throw new L(`BAD_FORMAT`,`River3D '${e.name}' opacity must be within [0, 1], got ${JSON.stringify(t.opacity)}.`,{prop:`opacity`});let n=t.colors;if(typeof n!=`object`||!n||Array.isArray(n))throw new L(`BAD_FORMAT`,`River3D '${e.name}' colors must be an object of { shallow, deep, sky, horizon, bank } hex strings.`,{prop:`colors`});for(let t of Object.keys(n)){if(!(t in rN))throw new L(`BAD_FORMAT`,`River3D '${e.name}' colors has unknown key '${t}' — expected shallow, deep, sky, horizon or bank.`,{prop:`colors`});if(typeof n[t]!=`string`)throw new L(`BAD_FORMAT`,`River3D '${e.name}' colors.${t} must be a hex string, got ${JSON.stringify(n[t])}.`,{prop:`colors`})}}_createObject3D(){return new Hc(new J,this.buildMaterial())}onReady(){this.ensureCourse()}onExitTree(){Hk(this,this.terrain)?._setExternalChannel(this,null)}update(e){this.time+=e,this.ensureCourse(),this.syncSpray(),this.flowForce>0&&this.rings.length>1&&this.sweepBodies(e)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();this.rebuildIfNeeded(e),this.syncUniforms(e)}_onRender3D(e){if(this.rings.length===0)return;(this.rockScanAt<0||this.time-this.rockScanAt>XM)&&(this.rockScanAt=this.time,this.scanRocks());let t=this._ensureObject3D().material.uniforms;this.syncRocks(t,e.camera.getWorldPosition(aN))}_waterYAt(e,t){if(this.rings.length===0)return null;let[n,r,i]=this.world,a=e-n,o=t-i,s=this.ringBounds();if(a<s.minX||a>s.maxX||o<s.minZ||o>s.maxZ)return null;let c=FM(this.rings,a,o);return c?.inside?c.surfaceY+r:null}ringBounds(){if(this.boundsKey===this.courseKey&&this.bounds)return this.bounds;let e=1/0,t=-1/0,n=1/0,r=-1/0,i=0;for(let a of this.rings)a.x<e&&(e=a.x),a.x>t&&(t=a.x),a.z<n&&(n=a.z),a.z>r&&(r=a.z),i=Math.max(i,a.halfLeft,a.halfRight);return this.bounds={minX:e-i,maxX:t+i,minZ:n-i,maxZ:r+i},this.boundsKey=this.courseKey,this.bounds}sampleAt(e,t){if(this.ensureCourse(),this.rings.length===0)return null;let[n,r,i]=this.world,a=FM(this.rings,e-n,t-i);return a?{...a,surfaceY:a.surfaceY+r}:null}fallsAt(){this.ensureCourse();let[e,t,n]=this.world;return this.falls.map(r=>({...r,worldX:r.x+e,worldY:r.baseY+t,worldZ:r.z+n}))}_rings(){return this.rings}_applySunDirection(t){let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this._ensureObject3D().material.uniforms?.uSunDirection?.value)?.set(t[0],t[1],t[2])}free(){let e=this._ensureObject3D();e.geometry?.dispose(),e.material?.dispose?.(),super.free()}widthProfile(){return this.widths.length>0?this.widths:[this.width]}applyCarve(e){if(!e)return;if(!this.carve||this.path.length<2){e._setExternalChannel(this,null);return}e._setExternalChannel(this,null);let[t,,n]=Vk(this),[r,,i]=Vk(e),a=e._heightmap();e._setExternalChannel(this,uM({path:this.path.map(e=>[(e[0]??0)+t-r,(e[1]??0)+n-i]),widths:this.widthProfile(),depth:this.depth,cell:(e.size[0]??1)/Math.max(1,a.segsX),groundAt:(e,t)=>a.heightAt(e,t)}))}resolveTerrain(){let e=Hk(this,this.terrain);if(!e&&this.terrain!==``)throw new L(`NODE_NOT_FOUND`,`River3D '${this.name}' terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`});return e}ensureCourse(){let e=this.resolveTerrain(),t=Vk(this),n=JSON.stringify([this.path,this.width,this.widths,this.depth,this.flowSpeed,this.carve,e?e.name:``,t]);if(n===this.courseKey)return!1;if(this.courseKey=n,this.world=t,this.bedAt=null,this.applyCarve(e),this.path.length<2)return this.rings=[],this.falls=[],!0;let[r,i,a]=t;this.bedAt=e?(t,n)=>e.heightAt(t+r,n+a)-i:()=>-this.depth,this.fitted=e!==null;let o=this.widthProfile();return this.rings=MM({path:this.path,widths:o,depth:this.depth,flowSpeed:this.flowSpeed,step:jM(o,this.depth),bedAt:this.bedAt,fit:this.fitted}),this.falls=RM(this.rings),this.warnUncoveredWater(),!0}warnUncoveredWater(){if(this.warnedCoverage)return;let e=fM(this.rings);if(e.length*3<this.rings.length)return;this.warnedCoverage=!0;let t=e.reduce((e,t)=>t.wettedHalfWidth-t.carriedHalfWidth>e.wettedHalfWidth-e.carriedHalfWidth?t:e);this.diagnose(`warn`,`[incanto] River3D '${this.name}': the course is too tight for the water it holds — ${e.length} of ${this.rings.length} stations leave bare channel beside the ribbon (worst at ${t.along.toFixed(0)} m: ground wet to ${t.wettedHalfWidth.toFixed(1)} m from the centre, a bend that can only carry ${t.carriedHalfWidth.toFixed(1)} m). Fix by EASING THE BENDS in \`path\` (fewer, straighter points), NARROWING \`widths\` there, or placing standing water (a Water3D) if that reach is really a pool.`)}warnedCoverage=!1;rebuildIfNeeded(e){if(!this.ensureCourse()&&e.geometry.getAttribute(`position`))return;if(this.rings.length===0||!this.bedAt){e.geometry.dispose();let t=new J;t.setAttribute(`position`,new q(new Float32Array,3)),e.geometry=t;return}let t=this.widthProfile(),n=Math.min(...t),r=Math.max(...t),i=NM(this.rings,{acrossSegments:Math.min(GM,Math.max(WM,Math.round(r/KM))),bankOvershoot:this.fitted?1:UM,bedBlur:Math.min(n/2*qM,JM),bedAt:this.bedAt}),a=new J;a.setAttribute(`position`,new q(i.positions,3)),a.setAttribute(`normal`,new q(i.normals,3)),a.setAttribute(`aFlowUv`,new q(i.uvs,2)),a.setAttribute(`aFlow`,new q(i.flow,2)),a.setAttribute(`aRiver`,new q(i.river,4)),a.setIndex(new q(i.indices,1)),a.computeBoundingSphere(),e.geometry.dispose(),e.geometry=a}buildMaterial(){return new du({vertexShader:VM,fragmentShader:HM,fog:!0,uniforms:{fogColor:{value:new K(`#ffffff`)},fogNear:{value:1},fogFar:{value:1e3},fogDensity:{value:25e-5},uTime:{value:0},uShallowColor:{value:new K(rN.shallow)},uDeepColor:{value:new K(rN.deep)},uFoamColor:{value:new K(iN)},uSkyColor:{value:new K(rN.sky)},uHorizonColor:{value:new K(rN.horizon)},uBankColor:{value:new K(rN.bank)},uSunDirection:{value:new U(.5,.8,.3)},uSunColor:{value:new K(this.sunColor)},uSunIntensity:{value:this.sunIntensity},uMaxDepth:{value:this.depth},uAbsorption:{value:this.absorption},uOpacity:{value:this.opacity},uFoam:{value:this.foam},uRippleScale:{value:oN.rippleScale},uRippleStrength:{value:oN.rippleStrength*this.ripples},uFlowRate:{value:oN.flowRate},uSparkle:{value:this.ripples},uRockCount:{value:0},uRocks:{value:Array.from({length:YM},()=>new Mo)},uFresnelScale:{value:oN.fresnelScale},uStandingAmp:{value:oN.standingAmp},uGlideAmp:{value:oN.glideAmp}},transparent:!0,depthTest:!0,depthWrite:!1,side:2})}scanRocks(){let e=[],[t,n,r]=this.world,i=(i,a,o,s,c)=>{if(o<=.02)return;let l=FM(this.rings,i-t,a-r);if(!l?.inside)return;let u=l.surfaceY+n;if(s>u||c<u-this.depth)return;let d=(c-u)/Math.max(this.depth*ZM,.02),f=Math.min(Math.max(d+1,0),1);e.push({x:i,z:a,radius:o,breaks:f})},a=this;for(;a.parent;)a=a.parent;let o=e=>{if(e instanceof jg||e instanceof Ag){let t=e.collider,n=Fh(t),[r,a,o]=Vk(e);i(r,o,t?.shape===`box`?Math.max(t.size?.[0]??.4,t.size?.[2]??.4)/2:t?.radius??.35,a-n,a+n)}else if(e instanceof wE){let[t,n,r]=e.size,[a,o,s]=Vk(e);for(let c of e.transforms){let e=c[4]??1,l=a+(c[0]??0),u=o+(c[1]??0),d=s+(c[2]??0),f=(n??1)*e/2;i(l,d,Math.max(t,r)*e/2,u-f,u+f)}}else if(e instanceof bE){let[t,n,r]=e.size,[a,o,s]=Vk(e),c=(n??1)/2;i(a,s,Math.max(t,r)/2,o-c,o+c)}for(let t of e.children)o(t)};o(a),this.rocks=e}syncRocks(e,t){let n=e.uRocks?.value,r=e.uRockCount;if(!n||!r)return;if(this.rocks.length===0){r.value=0;return}let i=[...this.rocks].map(e=>({r:e,d:(e.x-t.x)**2+(e.z-t.z)**2})).sort((e,t)=>e.d-t.d).slice(0,YM),a=0;for(let{r:e,d:t}of i){let r=Math.max(e.radius*QM,$M),i=Math.min(Math.sqrt(t)/r,1),o=Math.min(Math.max((i-.6)/.4,0),1),s=1-o*o*(3-2*o);s<=.01||(n[a]?.set(e.x,e.z,e.radius,e.breaks*s),a++)}r.value=a}syncUniforms(e){let t=e.material.uniforms,n=(e,n)=>{let r=t[e];r&&(r.value=n)},r=(e,n)=>{(t[e]?.value)?.set(n)},i=this.colors;n(`uTime`,this.time),r(`uShallowColor`,i.shallow??rN.shallow),r(`uDeepColor`,i.deep??rN.deep),r(`uSkyColor`,i.sky??rN.sky),r(`uHorizonColor`,i.horizon??rN.horizon),r(`uBankColor`,i.bank??rN.bank),r(`uSunColor`,this.sunColor),(t.uSunDirection?.value)?.set(this.sunDirection[0]??.5,this.sunDirection[1]??.8,this.sunDirection[2]??.3),n(`uSunIntensity`,this.sunIntensity),n(`uMaxDepth`,this.depth),n(`uAbsorption`,this.absorption),n(`uOpacity`,this.opacity),n(`uFoam`,this.foam),n(`uRippleStrength`,oN.rippleStrength*this.ripples),n(`uSparkle`,this.ripples)}syncSpray(){let e=this.spray>0?`${this.spray}|${JSON.stringify(this.falls)}`:``;if(e!==this.sprayKey){this.sprayKey=e;for(let e of[...this.children])e.name.startsWith(`__spray`)&&e.free();this.spray<=0||this.falls.forEach((e,t)=>{let n=new Zj(`__spray${t}`);n.position=[e.x+e.dirX*.6,e.baseY+.15,e.z+e.dirZ*.6];let r=Math.min(1.6,.4+e.drop*.12)*this.spray;n.rate=Math.round(Math.min(22,5+e.drop*1.6)*this.spray),n.maxParticles=160,n.lifetime=[1,2.1],n.speed=[45*r,130*r],n.directionDeg=-90,n.spreadDeg=52,n.gravity=[0,-240,0],n.drag=1.2,n.sizeStart=7*r,n.sizeEnd=30*r,n.colorStart=`#ffffff`,n.colorEnd=`#dfe9ec`,n.alphaStart=.085,n.alphaEnd=0,n.blend=`normal`,n.depthTest=!0,this.addChild(n)})}}sweepBodies(e){let t=this;for(;t.parent;)t=t.parent;let n=this._bodies;if(n.length=0,cN(t,n),n.length===0)return;let[r,i,a]=this.world;for(let t of n){let n=Vk(t),o=FM(this.rings,n[0]-r,n[2]-a);if(!o?.inside)continue;let s=o.surfaceY+i,c=n[1]-Fh(t.collider);if(c>s+tN||c<s-this.depth-nN)continue;let l=lN(t);if(!l)continue;let u=Math.min(1,this.flowForce*eN*e),d=(o.dirX*o.speed-(l[0]??0))*u,f=(o.dirZ*o.speed-(l[2]??0))*u;if(t instanceof Ag){let e=t.mass||1;t.applyImpulse([d*e,0,f*e])}else l[0]=(l[0]??0)+d,l[2]=(l[2]??0)+f}}};function cN(e,t){(e instanceof jg||e instanceof Ag)&&t.push(e);for(let n of e.children)cN(n,t)}function lN(e){return e.velocity??e.linearVelocity}var uN=128,dN=class extends Eg{static typeName=`Trail3D`;static props={width:{default:.3},color:{default:`#ffffff`},opacity:{default:.8},seconds:{default:.6},emitting:{default:!0},additive:{default:!1},minDistance:{default:.05}};width=.3;color=`#ffffff`;opacity=.8;seconds=.6;emitting=!0;additive=!1;minDistance=.05;points=[];clock=0;mesh=null;lastColor=``;_createObject3D(){let e=new us,t=new J;t.setAttribute(`position`,new q(new Float32Array(uN*2*3),3));let n=new Ac({color:this.color,transparent:!0,opacity:this.opacity,side:2,depthWrite:!1,blending:this.additive?2:1});return this.mesh=new Hc(t,n),this.mesh.frustumCulled=!1,this.mesh.matrixAutoUpdate=!1,this.mesh.matrixWorld.identity(),this.mesh.updateMatrixWorld=()=>{},e.add(this.mesh),e}wasEmitting=!1;update(e){if(this.clock+=e,this.emitting!==this.wasEmitting){this.wasEmitting=this.emitting;let e=this.tree?.engine;this.emitting&&e&&e.effects.record({kind:`trail`,name:this.color,from:this.getPath(),amount:this.seconds,at:e.time})}for(;this.points.length>0&&this.clock-this.points[0].t>this.seconds;)this.points.shift()}_onRender3D(e){let t=this._ensureObject3D();if(this.emitting){t.getWorldPosition(fN);let e=this.points[this.points.length-1];(!e||(e.x-fN.x)**2+(e.y-fN.y)**2+(e.z-fN.z)**2>this.minDistance*this.minDistance)&&(this.points.push({x:fN.x,y:fN.y,z:fN.z,t:this.clock}),this.points.length>uN&&this.points.shift())}let n=this.mesh;if(!n)return;n.matrixWorld.identity();let r=n.material;this.color!==this.lastColor&&(this.lastColor=this.color,r.color=new K(this.color)),r.opacity=this.opacity;let i=this.points.length,a=n.geometry,o=a.getAttribute(`position`);if(i<2){a.setDrawRange(0,0);return}for(let t=0;t<i;t++){let n=this.points[t],r=this.points[Math.min(t+1,i-1)]??n;pN.set(r.x-n.x,r.y-n.y,r.z-n.z),pN.lengthSq()<1e-8&&pN.set(0,1,0),mN.set(e.camera.position.x-n.x,e.camera.position.y-n.y,e.camera.position.z-n.z),hN.crossVectors(pN,mN).normalize();let a=(this.clock-n.t)/this.seconds,s=this.width/2*Math.max(0,1-a);o.setXYZ(t*2,n.x+hN.x*s,n.y+hN.y*s,n.z+hN.z*s),o.setXYZ(t*2+1,n.x-hN.x*s,n.y-hN.y*s,n.z-hN.z*s)}if(o.needsUpdate=!0,!a.index||a.index.count<(uN-1)*6){let e=[];for(let t=0;t<uN-1;t++){let n=t*2;e.push(n,n+1,n+2,n+1,n+3,n+2)}a.setIndex(e)}a.setDrawRange(0,(i-1)*6)}get pointCount(){return this.points.length}free(){let e=this._builtObject3D;e&&e.traverse(e=>{let t=e;t.geometry?.dispose();let n=t.material,r=Array.isArray(n)?n:n?[n]:[];for(let e of r)e.dispose?.()}),super.free()}},fN=new U,pN=new U,mN=new U,hN=new U;function gN(e){let{branch:t,leaves:n,type:r}=e,i=0,a=0,o=[{level:0,sections:t.sections[0],segments:t.segments[0]}];for(;o.length>0;){let e=o.shift();if(i+=e.sections*e.segments*2,e.level>=t.levels){a+=n.count===0?0:n.count+ +(r===`deciduous`);continue}r===`deciduous`&&o.push({level:e.level+1,sections:e.sections,segments:e.segments});let s=t.children[e.level]??0;for(let n=0;n<s;n++)o.push({level:e.level+1,sections:t.sections[e.level+1]??1,segments:t.segments[e.level+1]??3})}let s=n.billboard===`double`?2:1,c=a*s*2;return{branches:i,leaves:c,total:i+c}}var 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tP(e,t,n){let{trunkHeight:r,trunkRadiusBottom:i,trunkRadiusTop:a}=eP[e.type],o=[],s=new Zl(a,i,r,e.trunkRadialSegments).toNonIndexed();if(s.translate(0,r/2,0),o.push(s),e.type===`dead`)for(let n=0;n<e.branchCount;n++){let r=.22+t.next()*.14,a=new Zl(.006,.02,r,5).toNonIndexed();a.translate(0,r/2,0);let s=.7+t.next()*.6,c=n/e.branchCount*Math.PI*2+t.next()*.8,l=.34+(n+t.next())/e.branchCount*.34;a.applyMatrix4(new G().makeRotationY(c).multiply(new G().makeRotationX(s)).setPosition(Math.sin(c)*i*.6,l,Math.cos(c)*i*.6)),o.push(a)}let c=rP(o);return aP(c,new K(n),.7,1.05,t),c}function nP(e,t,n){if(!e.hasCanopy)return null;let r=[];if(e.type===`conifer`){let n=.74;for(let i=0;i<e.canopyLayers;i++){let a=i/e.canopyLayers,o=.3*(1-a*.62)*(.92+t.next()*.16),s=n/e.canopyLayers*1.7,c=new Ql(o,s,e.canopySegments).toNonIndexed();iP(c,t,$N),c.translate(0,.26+n*a+s/2,0),r.push(c)}for(let n=0;n<e.branchCount;n++){let i=new Ql(.06,.2,5).toNonIndexed(),a=n/Math.max(e.branchCount,1)*Math.PI*2+t.next(),o=1.1+t.next()*.4;i.applyMatrix4(new G().makeRotationY(a).multiply(new G().makeRotationX(o)).setPosition(Math.sin(a)*.22,.34+t.next()*.18,Math.cos(a)*.22)),r.push(i)}}else{let{trunkHeight:n}=eP[e.type];for(let i=0;i<e.blobCount;i++){let a=new eu((i===0?.3:.24-i*.02)*(.92+t.next()*.16),e.blobDetail).toNonIndexed();a.scale(1,.72,1),iP(a,t,$N);let o=i===0?0:.13,s=t.next()*Math.PI*2;a.translate(Math.cos(s)*o,n+.16+i*.1+t.next()*.05,Math.sin(s)*o),r.push(a)}}let i=rP(r);return aP(i,new K(n),.62,1.18,t),i}function rP(e){let t=0;for(let n of e)t+=n.getAttribute(`position`).count;let n=new Float32Array(t*3),r=new Float32Array(t*3),i=0;for(let t of e)n.set(t.getAttribute(`position`).array,i),r.set(t.getAttribute(`normal`).array,i),i+=t.getAttribute(`position`).count*3,t.dispose();let a=new J;return a.setAttribute(`position`,new q(n,3)),a.setAttribute(`normal`,new q(r,3)),a}function iP(e,t,n){let r=e.getAttribute(`position`);for(let e=0;e<r.count;e++)r.setXYZ(e,r.getX(e)+t.range(-n,n),r.getY(e)+t.range(-n,n),r.getZ(e)+t.range(-n,n))}function aP(e,t,n,r,i){let a=e.getAttribute(`position`),o=new Float32Array(a.count*3),s=1/0,c=-1/0;for(let e=0;e<a.count;e++){let t=a.getY(e);t<s&&(s=t),t>c&&(c=t)}let l=Math.max(c-s,1e-6),u=new K;for(let e=0;e<a.count;e++){let c=(a.getY(e)-s)/l,d=(n+(r-n)*c)*(.96+i.next()*.08);u.copy(t).multiplyScalar(d),o[e*3]=u.r,o[e*3+1]=u.g,o[e*3+2]=u.b}e.setAttribute(`color`,new q(o,3))}var oP=500,sP=15e5,cP=[.8,1.2],lP=.28,uP=.12,dP=.055,fP=.11,pP=3,mP=101,hP=[.78,.7,.45],gP=.45,_P=.55,vP=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation`,yP=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark`,bP={high:{conifer:[`pine`,`pine`,`pine`],broadleaf:[`oak`,`ash`,`oak`],dead:[`ash`,`ash`,`ash`],bush:[`bush`,`bush`,`bush`]},medium:{conifer:[`pine-forest`,`pine-forest`,`pine-forest`],broadleaf:[`oak-forest`,`ash-forest`,`oak-forest`],dead:[`ash-forest`,`ash-forest`,`ash-forest`],bush:[`bush-forest`,`bush-forest`,`bush-forest`]}},xP=class e extends Eg{static typeName=`Tree3D`;static props={tier:{default:`medium`,options:VN},type:{default:`conifer`,options:HN},seed:{default:1},height:{default:6},count:{default:1},area:{default:[10,10]},trunkColor:{default:`#7a5a3a`},canopyColor:{default:`#4a7c3f`},leafTexture:{default:``},leafFadeStart:{default:0},leafFadeEnd:{default:0},leafShadows:{default:!0},drape:{default:null},terrain:{default:``,nodePath:!0}};tier=`medium`;type=`conifer`;seed=1;height=6;count=1;area=[10,10];trunkColor=`#7a5a3a`;canopyColor=`#4a7c3f`;leafTexture=``;leafFadeStart=0;leafFadeEnd=0;leafShadows=!0;drape=null;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(QN(t.tier,t.type),!(t.height>0))throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!Number.isInteger(t.count)||t.count<1||t.count>oP)throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' count must be an integer in 1..${oP}, got ${t.count}.`,{prop:`count`});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(t.leafFadeEnd!==0&&!(t.leafFadeEnd>t.leafFadeStart&&t.leafFadeStart>=0))throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' needs leafFadeEnd > leafFadeStart >= 0 (the leaf LOD window) or 0/0 to disable, got start ${t.leafFadeStart}, end ${t.leafFadeEnd}.`,{prop:`leafFadeStart`});if(typeof t.leafShadows!=`boolean`)throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' leafShadows must be a boolean, got ${JSON.stringify(t.leafShadows)}.`,{prop:`leafShadows`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`});if(t.tier===`simple`)return;let n=wP(t.tier,t.type),r=n*t.count;if(r>sP)throw new L(`BAD_FORMAT`,`Tree3D '${e.name}' blows the grove triangle budget: count ${t.count} × ${n} tris/tree (tier '${t.tier}', type '${t.type}') = ${r} > ${sP}. Lower count (max ${Math.floor(sP/n)} at this tier), drop tier to 'medium'/'simple', or split the grove into multiple nodes.`,{prop:`count`})}time=0;grove=null;variants=[];simpleTrunk=null;simpleCanopy=null;swayUniform=null;leafFadeUniform=null;loadedTextures=[];groveKey=``;_createObject3D(){return new us}_trunk(){return this.rebuildIfNeeded(),this.simpleTrunk??this.variants[0]?.branches}_canopy(){return this.rebuildIfNeeded(),this.simpleTrunk?this.simpleCanopy:this.variants[0]?.leaves??null}_variantMeshes(){return this.rebuildIfNeeded(),this.variants}update(e){this.time+=e,this.swayUniform&&(this.swayUniform.value=this.time),this.leafFadeUniform&&(this.leafFadeUniform.start.value=this.leafFadeStart,this.leafFadeUniform.end.value=this.leafFadeEnd)}assets=null;_syncObject3D(e=1,t=null){super._syncObject3D(e,t),this.assets=t,this.rebuildIfNeeded()}noteTextureError=(e,t)=>{this.assets?.textures.noteError(e,t)};rebuildIfNeeded(){this.grove||(this.grove=new us,this._ensureObject3D().add(this.grove));let e=JSON.stringify([this.tier,this.type,this.seed,this.height,this.count,this.area,this.trunkColor,this.canopyColor,this.leafTexture,this.leafShadows,this.leafFadeEnd>this.leafFadeStart,this.drape,this.terrain]);e===this.groveKey&&(this.simpleTrunk||this.variants.length>0)||(this.groveKey=e,this.disposeMeshes(),this.resolveDrape(),this.tier===`simple`?this.buildSimpleGrove():this.buildEzGrove())}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=Hk(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=Vk(this);else if(this.terrain!==``)throw new L(`NODE_NOT_FOUND`,`Tree3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildSimpleGrove(){let e=QN(this.tier,this.type),t=new Ee(this.seed),n=tP(e,t,this.trunkColor),r=nP(e,t,this.canopyColor),i=new ml(n,AP(),this.count);MP(i);let a=null;r&&(a=new ml(r,AP(),this.count),MP(a)),this.scatter(t,(e,t,n)=>{i.setMatrixAt(e,t),i.setColorAt(e,n),a?.setMatrixAt(e,t),a?.setColorAt(e,n)}),jP(i),a&&jP(a),this.simpleTrunk=i,this.simpleCanopy=a,this.grove.add(i),a&&this.grove.add(a)}buildEzGrove(){let e=bP[this.tier][this.type],t=Math.min(pP,this.count),n=Array.from({length:t},(e,n)=>Math.floor(this.count/t)+ +(n<this.count%t));this.swayUniform={value:this.time},this.leafFadeUniform=this.leafFadeEnd>this.leafFadeStart?{start:{value:this.leafFadeStart},end:{value:this.leafFadeEnd}}:null;let r=DP(this.canopyColor),i=null;typeof document<`u`&&typeof createImageBitmap==`function`&&(i=new _d,i.setOptions({imageOrientation:`flipY`}));for(let a=0;a<t;a++){let t=n[a],o=e[a],s=yN(o);this.type===`dead`&&(s.leaves.count=0);let c=jN(s,this.seed+a*mP,1),l=this.buildBarkMaterial(o,i),u=new ml(c.branches,l,t);MP(u);let d=null;if(c.leaves){let e=new pu({color:r.clone().multiply(new K(hP[0],hP[1],hP[2])),roughness:1,side:2,vertexColors:!0,alphaTest:s.leaves.alphaTest}),n=this.leafTexture||TP(s.leaves.style);i&&(e.map=CP(i,n,e=>{e.colorSpace=xa,e.flipY=!1},e=>EP(e),this.noteTextureError)),NA(e,this.swayUniform,gP,this.leafFadeUniform??void 0),d=new ml(c.leaves,e,t),d.userData.incantoWaterPassSkip=!0,MP(d),this.leafShadows||(d.castShadow=!1)}this.variants.push({branches:u,leaves:d}),this.grove.add(u),d&&this.grove.add(d)}let a=Array(t).fill(0),o=new Ee(this.seed);this.scatter(o,(e,n,r)=>{let i=e%t,o=this.variants[i],s=a[i];a[i]=s+1,o.branches.setMatrixAt(s,n),o.branches.setColorAt(s,r),o.leaves?.setMatrixAt(s,n),o.leaves?.setColorAt(s,r)});for(let e of this.variants)jP(e.branches),e.leaves&&jP(e.leaves)}buildBarkMaterial(t,n){if(this.type===`dead`||!n)return new pu({color:new K(this.trunkColor),roughness:1});let r=xN(t),i=new pu({color:this.trunkColor===e.props.trunkColor?.default?new K(r.tint):kP(this.trunkColor),roughness:1});return MA(i,_P),i.map=this.loadBarkTexture(n,r,`color`,!0),i.normalMap=this.loadBarkTexture(n,r,`normal`,!1),i.roughnessMap=this.loadBarkTexture(n,r,`roughness`,!1),i}loadBarkTexture(e,t,n,r){return CP(e,`${yP}/${t.texture}_${n}_1k.jpg`,e=>{e.wrapS=qr,e.wrapT=qr,e.repeat.set(t.repeat[0],t.repeat[1]),e.anisotropy=4,e.flipY=!1,r&&(e.colorSpace=xa)},void 0,this.noteTextureError)}scatter(e,t){let n=(this.area[0]??0)/2,r=(this.area[1]??0)/2;for(let i=0;i<this.count;i++){let a=this.count===1?0:e.range(-n,n),o=this.count===1?0:e.range(-r,r);FP.set(a,this.drape?this.bedY(a,o):0,o),IP.setFromAxisAngle(NP,e.range(0,Math.PI*2));let s=this.height*e.range(cP[0],cP[1]),c=s*e.range(.9,1.1);LP.set(c,s,c),PP.compose(FP,IP,LP),RP.setHSL(lP,uP,.92).offsetHSL(e.range(-.055,dP),0,e.range(-.11,fP)),t(i,PP,RP)}}disposeMeshes(){let e=[this.simpleTrunk,this.simpleCanopy];for(let t of this.variants)e.push(t.branches,t.leaves);let t=new Set;for(let n of e)n&&(n.removeFromParent(),n.geometry.dispose(),t.add(n.material),n.dispose());for(let e of t)e.dispose();for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[],this.simpleTrunk=null,this.simpleCanopy=null,this.variants=[],this.swayUniform=null,this.leafFadeUniform=null}free(){this.disposeMeshes(),this.grove=null,super.free()}},SP=new Map;function CP(e,t,n,r,i){let a=SP.get(t);if(a)return a;let o=new jo;return n(o),e.load(t,e=>{o.image=e,r?r(o):o.needsUpdate=!0},void 0,e=>i?.(t,e)),SP.set(t,o),o}function wP(e,t){let n=0;for(let r of new Set(bP[e][t]??[])){let e=yN(r);t===`dead`&&(e.leaves.count=0),n=Math.max(n,gN(e).total)}return n}function TP(e){return`${vP}/${e}_color.png`}function EP(e){let t=e.image;if(!t||typeof document>`u`)return;let n=document.createElement(`canvas`);n.width=t.naturalWidth||t.width,n.height=t.naturalHeight||t.height;let r=n.getContext(`2d`,{willReadFrequently:!0});if(!r)return;r.drawImage(t,0,0);let i;try{i=r.getImageData(0,0,n.width,n.height)}catch{return}let a=i.data,o=0,s=0,c=0,l=0;for(let e=0;e<a.length;e+=4)a[e+3]>240&&(o+=a[e],s+=a[e+1],c+=a[e+2],l++);if(l!==0){o=Math.round(o/l),s=Math.round(s/l),c=Math.round(c/l);for(let e=0;e<a.length;e+=4)a[e+3]<=240&&(a[e]=o,a[e+1]=s,a[e+2]=c);r.putImageData(i,0,0),e.image=n,e.needsUpdate=!0}}function DP(e){let t=new K(e),n=Math.max(t.r,t.g,t.b);return n>0?t.multiplyScalar(1/n):t.setRGB(1,1,1),t.lerp(OP,.18)}var OP=new K(1,1,1);function kP(e){let t=new K(e),n=Math.max(t.r,t.g,t.b);return n>0?t.multiplyScalar(1/n):t.setRGB(1,1,1),t}function AP(){return new pu({vertexColors:!0,roughness:1,flatShading:!0})}function jP(e){e.instanceMatrix.needsUpdate=!0,e.instanceColor&&(e.instanceColor.needsUpdate=!0),Bk(e)}function MP(e){e.castShadow=!0,e.receiveShadow=!0}var NP=new U(0,1,0),PP=new G,FP=new U,IP=new H,LP=new U,RP=new K,zP=[[[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[0,.8,0],[.6,.3,0]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0]],[[.6,.55,.5],[.55,.5,.45],[.5,.45,.4],[.55,.5,.45],[.65,.6,.55],[.5,.45,.4]],[[.45,.45,.4],[.4,.4,.35],[.35,.35,.3],[.4,.4,.35],[.5,.5,.45],[.35,.35,.3]],[[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2]],[[.8,.5,.2],[.75,.45,.15],[.7,.4,.1],[.75,.45,.15],[.85,.55,.25],[.7,.4,.1]],[[0,.7,.1],[0,.65,.1],[0,.6,.1],[0,.65,.1],[0,.75,.1],[0,.6,.1]],[[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3]],[[0,0,.7],[0,0,.7],[0,0,.7],[0,0,.7],[0,.2,.9],[0,0,.6]],[[.9,.3,0],[.9,.3,0],[.9,.3,0],[.9,.3,0],[1,.4,0],[.7,.2,0]],[[.9,.8,.2],[.85,.75,.18],[.85,.75,.18],[.85,.75,.18],[.95,.85,.25],[.85,.75,.18]],[[.6,.6,.6],[.55,.55,.55],[.5,.5,.5],[.55,.55,.55],[.65,.65,.65],[.5,.5,.5]],[[.7,.7,.4],[.65,.65,.35],[.6,.6,.3],[.65,.65,.35],[.75,.75,.45],[.6,.6,.3]],[[.7,.5,.5],[.65,.45,.45],[.6,.4,.4],[.65,.45,.45],[.75,.55,.55],[.6,.4,.4]],[[.35,.3,.25],[.3,.25,.2],[.25,.2,.15],[.3,.25,.2],[.4,.35,.3],[.25,.2,.15]],[[.5,.3,0],[.5,.3,0],[.5,.3,0],[.5,.3,0],[.7,.4,.1],[.7,.4,.1]],[[0,.5,0],[0,.45,0],[0,.45,0],[0,.45,0],[0,.6,0],[0,.4,0]],[[.2,.8,.8],[.15,.7,.7],[.1,.6,.6],[.15,.7,.7],[.3,.9,.9],[.1,.6,.6]],[[1,.5,.8],[.9,.4,.7],[.8,.3,.6],[.9,.4,.7],[1,.6,.9],[.8,.3,.6]],[[1,.9,.3],[.95,.85,.25],[.9,.8,.2],[.95,.85,.25],[1,1,.4],[.9,.8,.2]],[[1,0,0],[.9,0,0],[.8,0,0],[.9,0,0],[1,.2,.2],[.8,0,0]],[[.6,.4,.2],[.5,.3,.15],[.4,.25,.1],[.5,.3,.15],[.7,.45,.25],[.4,.25,.1]],[[.6,.2,.8],[.5,.15,.7],[.4,.1,.6],[.5,.15,.7],[.7,.25,.9],[.4,.1,.6]],[[1,.8,0],[.95,.75,0],[.95,.75,0],[.95,.75,0],[1,.9,0],[.9,.7,0]],[[.6,.65,.7],[.55,.6,.65],[.5,.55,.6],[.55,.6,.65],[.65,.7,.75],[.5,.55,.6]]],BP=2e5,VP=class extends Eg{static typeName=`VoxelGrid3D`;static signals=[`blocksChanged`];static props={voxels:{default:[]}};voxels=[];appliedVoxels=null;map=new Map;mesh=null;dirty=!1;blockCount(){return this.map.size}tileAt(e,t,n){return this.map.get(`${e},${t},${n}`)}setBlocks(e){this.map.clear();for(let t of e)this.map.set(`${t.x},${t.y},${t.z}`,t.tile);this.dirty=!0,this.emit(`blocksChanged`)}addBlock(e){this.map.set(`${e.x},${e.y},${e.z}`,e.tile),this.dirty=!0,this.emit(`blocksChanged`)}removeBlockAt(e,t,n){let r=this.map.delete(`${e},${t},${n}`);return r&&(this.dirty=!0,this.emit(`blocksChanged`)),r}blocks(){let e=[];for(let[t,n]of this.map){let[r,i,a]=t.split(`,`).map(Number);e.push({x:r,y:i,z:a,tile:n})}return e}_createObject3D(){let e=new Yl(1,1,1),t=new du({vertexShader:UP,fragmentShader:WP});this.mesh=new ml(e,t,BP),this.mesh.count=0,this.mesh.frustumCulled=!1;for(let e of HP)this.mesh.geometry.setAttribute(e,new ol(new Float32Array(BP*3),3));return this.dirty=!0,this.mesh}update(){if(this.voxels.length>0&&this.voxels!==this.appliedVoxels&&(this.appliedVoxels=this.voxels,this.setBlocks(this.voxels.map(e=>({x:e[0]??0,y:e[1]??0,z:e[2]??0,tile:e[3]??0})))),!this.dirty||!this.mesh)return;this.dirty=!1;let e=new G,t=0;for(let[n,r]of this.map){if(t>=BP)break;let[i,a,o]=n.split(`,`).map(Number);e.setPosition(i,a,o),this.mesh.setMatrixAt(t,e);let s=zP[r]??zP[0];for(let e=0;e<6;e++){let n=this.mesh.geometry.getAttribute(HP[e]),r=s[e];n.setXYZ(t,r[0],r[1],r[2]),n.needsUpdate=!0}t++}this.mesh.count=t,this.mesh.instanceMatrix.needsUpdate=!0}free(){let e=this._builtObject3D;e&&e.traverse(e=>{let t=e;t.geometry?.dispose();let n=t.material,r=Array.isArray(n)?n:n?[n]:[];for(let e of r)e.dispose?.()}),super.free()}},HP=[`colorFront`,`colorRight`,`colorBack`,`colorLeft`,`colorTop`,`colorBottom`],UP=`
|
|
7914
7914
|
attribute vec3 colorFront;
|
|
7915
7915
|
attribute vec3 colorRight;
|
|
7916
7916
|
attribute vec3 colorBack;
|
|
@@ -7931,7 +7931,7 @@ void main() {
|
|
|
7931
7931
|
if (abs(n.x) > 0.5) vUv2 = p.zy; else if (abs(n.y) > 0.5) vUv2 = p.xz; else vUv2 = p.xy;
|
|
7932
7932
|
gl_Position = projectionMatrix * modelViewMatrix * instanceMatrix * vec4(position, 1.0);
|
|
7933
7933
|
}
|
|
7934
|
-
`,
|
|
7934
|
+
`,WP=`
|
|
7935
7935
|
varying vec3 vColor;
|
|
7936
7936
|
varying vec3 vNormal;
|
|
7937
7937
|
varying vec2 vUv2;
|
|
@@ -7942,13 +7942,13 @@ void main() {
|
|
|
7942
7942
|
if (vUv2.x < edge || vUv2.x > 1.0 - edge || vUv2.y < edge || vUv2.y > 1.0 - edge) color *= 0.75;
|
|
7943
7943
|
gl_FragColor = vec4(color, 1.0);
|
|
7944
7944
|
}
|
|
7945
|
-
`;function
|
|
7945
|
+
`;function GP(){or(),R(Eg),R(Zj),R(bE),R(Oj),R(rO),R(Tj),R(iO),R(uO),R(QO),R(VP),R(AE),R(dN),R(dO),R(vO),R(wE),R(sN),R(lD),R(g_),R(Mg),R(fj),R($k),R(xP),R(qj),R(PO),R(Ej),R(Dj),R(Og),R(Ag),R(kg),R(jg)}var KP={slowMs:20,fastMs:13,minScale:.6,step:.15,window:45},qP=class{opts;samples=[];scale=1;pinned;constructor(e={}){this.opts={...KP,...e},this.pinned={slowMs:e.slowMs!==void 0,fastMs:e.fastMs!==void 0}}setTarget(e){let t=1e3/(e>0?e:60);this.pinned.slowMs||(this.opts.slowMs=t*1.2),this.pinned.fastMs||(this.opts.fastMs=t*.8)}current(){return this.scale}push(e){if(!(e>0)||!Number.isFinite(e)||(this.samples.push(e),this.samples.length<this.opts.window))return null;let t=[...this.samples].sort((e,t)=>e-t),n=t[Math.floor(t.length/2)];this.samples=[];let r=this.scale;return n>this.opts.slowMs?this.scale=Math.max(this.opts.minScale,this.scale-this.opts.step):n<this.opts.fastMs&&this.scale<1&&(this.scale=Math.min(1,this.scale+this.opts.step)),this.scale===r?null:this.scale}reset(){this.samples=[]}},JP=`
|
|
7946
7946
|
varying vec2 vUv;
|
|
7947
7947
|
void main() {
|
|
7948
7948
|
vUv = uv;
|
|
7949
7949
|
gl_Position = vec4(position.xy, 0.0, 1.0);
|
|
7950
7950
|
}
|
|
7951
|
-
`,
|
|
7951
|
+
`,YP=`
|
|
7952
7952
|
precision highp float;
|
|
7953
7953
|
varying vec2 vUv;
|
|
7954
7954
|
uniform sampler2D tScene;
|
|
@@ -7962,7 +7962,7 @@ void main() {
|
|
|
7962
7962
|
float k = max(l - uThreshold, 0.0);
|
|
7963
7963
|
gl_FragColor = vec4(c * (k / max(l, 1e-4)), 1.0);
|
|
7964
7964
|
}
|
|
7965
|
-
`,
|
|
7965
|
+
`,XP=`
|
|
7966
7966
|
precision highp float;
|
|
7967
7967
|
varying vec2 vUv;
|
|
7968
7968
|
uniform sampler2D tTex;
|
|
@@ -7976,7 +7976,7 @@ void main() {
|
|
|
7976
7976
|
sum += texture2D(tTex, vUv - uDir * 3.2308) * 0.0702703;
|
|
7977
7977
|
gl_FragColor = sum;
|
|
7978
7978
|
}
|
|
7979
|
-
`,
|
|
7979
|
+
`,ZP=`
|
|
7980
7980
|
precision highp float;
|
|
7981
7981
|
varying vec2 vUv;
|
|
7982
7982
|
uniform sampler2D tScene;
|
|
@@ -8006,13 +8006,13 @@ void main() {
|
|
|
8006
8006
|
gl_FragColor.rgb = max(graded, 0.0);
|
|
8007
8007
|
#include <colorspace_fragment>
|
|
8008
8008
|
}
|
|
8009
|
-
`;function
|
|
8009
|
+
`;function QP(e,t){let n=new du({vertexShader:JP,fragmentShader:e,depthTest:!1,depthWrite:!1,uniforms:t}),r=new Hc(new tu(2,2),n);return r.frustumCulled=!1,r}function $P(){let e=QP(YP,{tScene:{value:null},uThreshold:{value:1}});return{mesh:e,uniforms:e.material.uniforms}}function eF(){let e=QP(XP,{tTex:{value:null},uDir:{value:new V}});return{mesh:e,uniforms:e.material.uniforms}}function tF(){let e=QP(ZP,{tScene:{value:null},tBloom:{value:null},uStrength:{value:.85},uVignette:{value:0},uSaturation:{value:1},uContrast:{value:1}});return{mesh:e,uniforms:e.material.uniforms}}var nF=`
|
|
8010
8010
|
varying vec2 vUv;
|
|
8011
8011
|
void main() {
|
|
8012
8012
|
vUv = uv;
|
|
8013
8013
|
gl_Position = vec4(position.xy, 0.0, 1.0);
|
|
8014
8014
|
}
|
|
8015
|
-
`,
|
|
8015
|
+
`,rF=`
|
|
8016
8016
|
precision highp float;
|
|
8017
8017
|
varying vec2 vUv;
|
|
8018
8018
|
uniform sampler2D tDepth;
|
|
@@ -8174,7 +8174,7 @@ void main() {
|
|
|
8174
8174
|
// a separate full-res pass (this raymarch runs at HALF res for performance)
|
|
8175
8175
|
gl_FragColor = vec4(accum, alpha);
|
|
8176
8176
|
}
|
|
8177
|
-
`,
|
|
8177
|
+
`,iF=`
|
|
8178
8178
|
precision highp float;
|
|
8179
8179
|
varying vec2 vUv;
|
|
8180
8180
|
uniform sampler2D tTex;
|
|
@@ -8192,7 +8192,7 @@ void main() {
|
|
|
8192
8192
|
c += texture2D(tTex, vUv - uDir * 4.0) * 0.015;
|
|
8193
8193
|
gl_FragColor = c;
|
|
8194
8194
|
}
|
|
8195
|
-
`,
|
|
8195
|
+
`,aF=`
|
|
8196
8196
|
precision highp float;
|
|
8197
8197
|
varying vec2 vUv;
|
|
8198
8198
|
uniform sampler2D tScene;
|
|
@@ -8202,11 +8202,11 @@ void main() {
|
|
|
8202
8202
|
vec4 cloud = texture2D(tClouds, vUv); // already separable-blurred + premultiplied
|
|
8203
8203
|
gl_FragColor = vec4(scene.rgb * (1.0 - cloud.a) + cloud.rgb, 1.0);
|
|
8204
8204
|
}
|
|
8205
|
-
`;function
|
|
8205
|
+
`;function oF(){let e=new du({vertexShader:nF,fragmentShader:iF,depthTest:!1,depthWrite:!1,uniforms:{tTex:{value:null},uDir:{value:new V}}}),t=new Hc(new tu(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}function sF(){let e=new du({vertexShader:nF,fragmentShader:rF,depthTest:!1,depthWrite:!1,uniforms:{tDepth:{value:null},uInvViewProj:{value:new G},uCameraPos:{value:new U},uTime:{value:0},uSunDir:{value:new U(0,1,0)},uSunColor:{value:new K(`#fff3da`)},uCloudColor:{value:new K(`#ffffff`)},uShadeColor:{value:new K(`#9fb0c8`)},uHorizonColor:{value:new K(`#cdd9e6`)},uBase:{value:120},uTop:{value:320},uCoverage:{value:.5},uDensity:{value:1},uScale:{value:240},uWind:{value:new V(1,.3)},uFarFade:{value:6e3}}}),t=new Hc(new tu(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}function cF(){let e=new du({vertexShader:nF,fragmentShader:aF,depthTest:!1,depthWrite:!1,uniforms:{tScene:{value:null},tClouds:{value:null}}}),t=new Hc(new tu(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}var lF=class extends Ku{constructor(e){super(e),this.type=li}parse(e){let t=function(e,t){switch(e){case 1:throw Error(`THREE.HDRLoader: Read Error: `+(t||``));case 2:throw Error(`THREE.HDRLoader: Write Error: `+(t||``));case 3:throw Error(`THREE.HDRLoader: Bad File Format: `+(t||``));default:case 4:throw Error(`THREE.HDRLoader: Memory Error: `+(t||``))}},n=function(e,t,n){t||=1024;let r=e.pos,i=-1,a=0,o=``,s=String.fromCharCode.apply(null,new Uint16Array(e.subarray(r,r+128)));for(;0>(i=s.indexOf(`
|
|
8206
8206
|
`))&&a<t&&r<e.byteLength;)o+=s,a+=s.length,r+=128,s=String.fromCharCode.apply(null,new Uint16Array(e.subarray(r,r+128)));return-1<i?(!1!==n&&(e.pos+=a+i+1),o+s.slice(0,i)):!1},r=function(e){let r=/^#\?(\S+)/,i=/^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,a=/^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,o=/^\s*FORMAT=(\S+)\s*$/,s=/^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,c={valid:0,string:``,comments:``,programtype:`RGBE`,format:``,gamma:1,exposure:1,width:0,height:0},l,u;for((e.pos>=e.byteLength||!(l=n(e)))&&t(1,`no header found`),(u=l.match(r))||t(3,`bad initial token`),c.valid|=1,c.programtype=u[1],c.string+=l+`
|
|
8207
8207
|
`;l=n(e),!1!==l;){if(c.string+=l+`
|
|
8208
8208
|
`,l.charAt(0)===`#`){c.comments+=l+`
|
|
8209
|
-
`;continue}if((u=l.match(i))&&(c.gamma=parseFloat(u[1])),(u=l.match(a))&&(c.exposure=parseFloat(u[1])),(u=l.match(o))&&(c.valid|=2,c.format=u[1]),(u=l.match(s))&&(c.valid|=4,c.height=parseInt(u[1],10),c.width=parseInt(u[2],10)),c.valid&2&&c.valid&4)break}return c.valid&2||t(3,`missing format specifier`),c.valid&4||t(3,`missing image size specifier`),c},i=function(e,n,r){let i=n;if(i<8||i>32767||e[0]!==2||e[1]!==2||e[2]&128)return new Uint8Array(e);i!==(e[2]<<8|e[3])&&t(3,`wrong scanline width`);let a=new Uint8Array(4*n*r);a.length||t(4,`unable to allocate buffer space`);let o=0,s=0,c=4*i,l=new Uint8Array(4),u=new Uint8Array(c),d=r;for(;d>0&&s<e.byteLength;){s+4>e.byteLength&&t(1),l[0]=e[s++],l[1]=e[s++],l[2]=e[s++],l[3]=e[s++],(l[0]!=2||l[1]!=2||(l[2]<<8|l[3])!=i)&&t(3,`bad rgbe scanline format`);let n=0,r;for(;n<c&&s<e.byteLength;){r=e[s++];let i=r>128;if(i&&(r-=128),(r===0||n+r>c)&&t(3,`bad scanline data`),i){let t=e[s++];for(let e=0;e<r;e++)u[n++]=t}else u.set(e.subarray(s,s+r),n),n+=r,s+=r}let f=i;for(let e=0;e<f;e++){let t=0;a[o]=u[e+t],t+=i,a[o+1]=u[e+t],t+=i,a[o+2]=u[e+t],t+=i,a[o+3]=u[e+t],o+=4}d--}return a},a=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=e[t+0]*i,n[r+1]=e[t+1]*i,n[r+2]=e[t+2]*i,n[r+3]=1},o=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=$s.toHalfFloat(Math.min(e[t+0]*i,65504)),n[r+1]=$s.toHalfFloat(Math.min(e[t+1]*i,65504)),n[r+2]=$s.toHalfFloat(Math.min(e[t+2]*i,65504)),n[r+3]=$s.toHalfFloat(1)},s=new Uint8Array(e);s.pos=0;let c=r(s),l=c.width,u=c.height,d=i(s.subarray(s.pos),l,u),f,p,m;switch(this.type){case ci:m=d.length/4;let e=new Float32Array(m*4);for(let t=0;t<m;t++)a(d,t*4,e,t*4);f=e,p=ci;break;case li:m=d.length/4;let t=new Uint16Array(m*4);for(let e=0;e<m;e++)o(d,e*4,t,e*4);f=t,p=li;break;default:throw Error(`THREE.HDRLoader: Unsupported type: `+this.type)}return{width:l,height:u,data:f,header:c.string,gamma:c.gamma,exposure:c.exposure,type:p}}setDataType(e){return this.type=e,this}load(e,t,n,r){function i(e,n){switch(e.type){case ci:case li:e.colorSpace=Sa,e.minFilter=$r,e.magFilter=$r,e.generateMipmaps=!1,e.flipY=!0;break}t&&t(e,n)}return super.load(e,i,n,r)}},
|
|
8209
|
+
`;continue}if((u=l.match(i))&&(c.gamma=parseFloat(u[1])),(u=l.match(a))&&(c.exposure=parseFloat(u[1])),(u=l.match(o))&&(c.valid|=2,c.format=u[1]),(u=l.match(s))&&(c.valid|=4,c.height=parseInt(u[1],10),c.width=parseInt(u[2],10)),c.valid&2&&c.valid&4)break}return c.valid&2||t(3,`missing format specifier`),c.valid&4||t(3,`missing image size specifier`),c},i=function(e,n,r){let i=n;if(i<8||i>32767||e[0]!==2||e[1]!==2||e[2]&128)return new Uint8Array(e);i!==(e[2]<<8|e[3])&&t(3,`wrong scanline width`);let a=new Uint8Array(4*n*r);a.length||t(4,`unable to allocate buffer space`);let o=0,s=0,c=4*i,l=new Uint8Array(4),u=new Uint8Array(c),d=r;for(;d>0&&s<e.byteLength;){s+4>e.byteLength&&t(1),l[0]=e[s++],l[1]=e[s++],l[2]=e[s++],l[3]=e[s++],(l[0]!=2||l[1]!=2||(l[2]<<8|l[3])!=i)&&t(3,`bad rgbe scanline format`);let n=0,r;for(;n<c&&s<e.byteLength;){r=e[s++];let i=r>128;if(i&&(r-=128),(r===0||n+r>c)&&t(3,`bad scanline data`),i){let t=e[s++];for(let e=0;e<r;e++)u[n++]=t}else u.set(e.subarray(s,s+r),n),n+=r,s+=r}let f=i;for(let e=0;e<f;e++){let t=0;a[o]=u[e+t],t+=i,a[o+1]=u[e+t],t+=i,a[o+2]=u[e+t],t+=i,a[o+3]=u[e+t],o+=4}d--}return a},a=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=e[t+0]*i,n[r+1]=e[t+1]*i,n[r+2]=e[t+2]*i,n[r+3]=1},o=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=$s.toHalfFloat(Math.min(e[t+0]*i,65504)),n[r+1]=$s.toHalfFloat(Math.min(e[t+1]*i,65504)),n[r+2]=$s.toHalfFloat(Math.min(e[t+2]*i,65504)),n[r+3]=$s.toHalfFloat(1)},s=new Uint8Array(e);s.pos=0;let c=r(s),l=c.width,u=c.height,d=i(s.subarray(s.pos),l,u),f,p,m;switch(this.type){case ci:m=d.length/4;let e=new Float32Array(m*4);for(let t=0;t<m;t++)a(d,t*4,e,t*4);f=e,p=ci;break;case li:m=d.length/4;let t=new Uint16Array(m*4);for(let e=0;e<m;e++)o(d,e*4,t,e*4);f=t,p=li;break;default:throw Error(`THREE.HDRLoader: Unsupported type: `+this.type)}return{width:l,height:u,data:f,header:c.string,gamma:c.gamma,exposure:c.exposure,type:p}}setDataType(e){return this.type=e,this}load(e,t,n,r){function i(e,n){switch(e.type){case ci:case li:e.colorSpace=Sa,e.minFilter=$r,e.magFilter=$r,e.generateMipmaps=!1,e.flipY=!0;break}t&&t(e,n)}return super.load(e,i,n,r)}},uF=class extends lF{constructor(e){console.warn(`RGBELoader has been deprecated. Please use HDRLoader instead.`),super(e)}},dF=class e extends Hc{constructor(){let t=e.SkyShader,n=new du({name:t.name,uniforms:cu.clone(t.uniforms),vertexShader:t.vertexShader,fragmentShader:t.fragmentShader,side:1,depthWrite:!1});super(new Yl(1,1,1),n),this.isSky=!0}};dF.SkyShader={name:`SkyShader`,uniforms:{turbidity:{value:2},rayleigh:{value:1},mieCoefficient:{value:.005},mieDirectionalG:{value:.8},sunPosition:{value:new U},up:{value:new U(0,1,0)},cloudScale:{value:2e-4},cloudSpeed:{value:1e-4},cloudCoverage:{value:.4},cloudDensity:{value:.4},cloudElevation:{value:.5},showSunDisc:{value:1},time:{value:0}},vertexShader:`
|
|
8210
8210
|
uniform vec3 sunPosition;
|
|
8211
8211
|
uniform float rayleigh;
|
|
8212
8212
|
uniform float turbidity;
|
|
@@ -8426,7 +8426,7 @@ void main() {
|
|
|
8426
8426
|
#include <tonemapping_fragment>
|
|
8427
8427
|
#include <colorspace_fragment>
|
|
8428
8428
|
|
|
8429
|
-
}`};var dF=`https://agent8-games.verse8.io/assets/3D/default/textures/hdri`,fF={apartment:`lebombo_1k.hdr`,city:`potsdamer_platz_1k.hdr`,dawn:`kiara_1_dawn_1k.hdr`,forest:`forest_slope_1k.hdr`,lobby:`st_fagans_interior_1k.hdr`,night:`dikhololo_night_1k.hdr`,park:`rooitou_park_1k.hdr`,studio:`studio_small_03_1k.hdr`,sunset:`venice_sunset_1k.hdr`,warehouse:`empty_warehouse_01_1k.hdr`};function pF(e){if(typeof e.hdri==`string`&&e.hdri!==``)return e.hdri;if(typeof e.preset==`string`){let t=fF[e.preset];if(!t)throw Error(`Unknown environment preset '${e.preset}'. Available: ${Object.keys(fF).join(`, `)}.`);return`${dF}/${t}`}return null}var mF=75,hF=class{scene;ambient=new md(`#ffffff`,0);envKey=null;config=JT(void 0);hdriUrl=null;hdriTexture=null;_sky=null;skyKey=``;skyEnvKey=``;skyEnvTarget=null;fog=new vs(`#ffffff`,1,1e3);underwaterFog=null;underwaterBg=new K;constructor(e){this.scene=e,this.scene.add(this.ambient)}get sunDirection(){return this.config.sky?XT(this.config.sky):null}get clouds(){return this.config.clouds}get bloom(){return this.config.bloom}get post(){return this.config.post}get sceneFog(){return this.scene.fog instanceof vs?this.scene.fog:null}apply(e,t){let n=e===void 0?``:JSON.stringify(e);n!==this.envKey&&(this.envKey=n,this.config=JT(e));let r=this.config,i=e?.ambient;if(this.ambient.color.set(i?.color??`#ffffff`),this.ambient.intensity=i?.intensity??0,t&&(t.toneMappingExposure=r.exposure,t.shadowMap.enabled=r.shadows!==!1,r.shadows!==!1&&r.shadows!==null&&r.shadows.static?t.shadowMap.autoUpdate&&(t.shadowMap.autoUpdate=!1,t.shadowMap.needsUpdate=!0):t.shadowMap.autoUpdate||(t.shadowMap.autoUpdate=!0)),this.applyHdri(e),this.applySky(r.sky,t),this._sky&&(this._sky.visible=!0),this.applyFog(r),this.scene.environment=this.hdriTexture??this.skyEnvTarget?.texture??null,this.scene.environmentIntensity=(this.scene.environment===this.skyEnvTarget?.texture&&this.skyEnvTarget?.55:1)*gF(e?.iblIntensity),e?.skybox===!0&&this.hdriTexture)this.scene.background=this.hdriTexture;else{let t=e?.background;this.scene.background=typeof t==`string`?new K(t):null}}applySunLight(e,t=null){if(!e)return;let n=this.sunDirection;if(t){let r=e.position.length()||100,i,a,o;if(n)[i,a,o]=n;else{i=e.position.x-e.target.position.x,a=e.position.y-e.target.position.y,o=e.position.z-e.target.position.z;let t=Math.hypot(i,a,o)||1;i/=t,a/=t,o/=t}e.target.position.set(t.x,t.y,t.z),e.target.updateMatrixWorld(),e.position.set(t.x+i*r,t.y+a*r,t.z+o*r)}else if(n){let t=e.position.length()||100;e.position.set(n[0],n[1],n[2]).multiplyScalar(t)}let r=this.config.shadows;if(r&&typeof r==`object`){if(!e.castShadow){let t=e.shadow.camera;`left`in t&&t.left===-5&&(t.left=-75,t.right=mF,t.top=mF,t.bottom=-75,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.castShadow=!0}e.shadow.mapSize.x!==r.mapSize&&(e.shadow.mapSize.set(r.mapSize,r.mapSize),e.shadow.map?.dispose(),e.shadow.map=null),e.shadow.radius=r.radius}}applyUnderwater(e){e&&(this.underwaterFog||=new vs(`#000000`,.5,e.visibility),this.underwaterFog.color.set(e.color),this.underwaterFog.near=.5,this.underwaterFog.far=e.visibility,this.scene.fog=this.underwaterFog,this.scene.background=this.underwaterBg.set(e.color),this._sky&&(this._sky.visible=!1))}applyHdri(e){let t=pF(e??{});t!==this.hdriUrl&&(this.hdriUrl=t,this.hdriTexture?.dispose(),this.hdriTexture=null,t&&new lF().load(t,e=>{if(this.hdriUrl!==t){e.dispose();return}e.mapping=303,this.hdriTexture=e}))}applySky(e,t){let n=e?JSON.stringify(e):``;if(n!==this.skyKey&&(this.skyKey=n,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null),e)){this._sky=new uF,this._sky.scale.setScalar(45e4);let t=this._sky.material.uniforms;(t.sunPosition?.value).set(...e.sunPosition),t.turbidity&&(t.turbidity.value=e.turbidity),t.rayleigh&&(t.rayleigh.value=e.rayleigh),this.scene.add(this._sky)}if(e&&t&&this._sky&&this.skyEnvKey!==n){this.skyEnvKey=n,this.skyEnvTarget?.dispose();let e=new hf(t),r=new ys;r.add(this._sky),this.skyEnvTarget=e.fromScene(r),e.dispose(),this.scene.add(this._sky)}!e&&this.skyEnvTarget&&(this.skyEnvTarget.dispose(),this.skyEnvTarget=null,this.skyEnvKey=``)}applyFog(e){if(!e.fog){this.scene.fog=null;return}let t=e.fog.color||(e.sky?ZT(e.sky):`#cfd8e0`);this.fog.color.set(t),this.fog.near=e.fog.near,this.fog.far=e.fog.far,this.scene.fog=this.fog}dispose(){this.hdriTexture?.dispose(),this.hdriTexture=null,this.skyEnvTarget?.dispose(),this.skyEnvTarget=null,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null)}};function gF(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<0)throw new L(`BAD_FORMAT`,`environment.iblIntensity must be a finite number >= 0 (multiplies the image-based ambience: sky-derived base 0.55, HDRI base 1; default 1), got ${JSON.stringify(e)}.`,{prop:`iblIntensity`});return e}var _F=new Ps,vF=new Ps,yF=new G,bF=new G,xF=new U,SF=Array.from({length:8},()=>new U),CF=.4,wF=new Float32Array(72),TF=[[0,0,0],[1,0,0],[1,0,1],[0,0,1],[0,1,0],[1,1,0],[1,1,1],[0,1,1]],EF=[[0,1],[1,2],[2,3],[3,0],[4,5],[5,6],[6,7],[7,4],[0,4],[1,5],[2,6],[3,7]];function DF(e,t){t.makeEmpty(),yF.copy(e.matrixWorld).invert(),e.traverse(e=>{let n=e,r;n.isInstancedMesh?(n.boundingBox||n.computeBoundingBox?.(),r=n.boundingBox):n.geometry&&(n.geometry.boundingBox||n.geometry.computeBoundingBox(),r=n.geometry.boundingBox),r&&(vF.copy(r).applyMatrix4(bF.multiplyMatrices(yF,e.matrixWorld)),t.union(vF))})}function OF(e){if(!(e instanceof Eg))return null;let t=e._ensureObject3D();t.updateWorldMatrix(!0,!0),DF(t,_F);let n=!0;_F.isEmpty()?(n=!1,xF.setFromMatrixPosition(t.matrixWorld),_F.min.set(xF.x-CF,xF.y-CF,xF.z-CF),_F.max.set(xF.x+CF,xF.y+CF,xF.z+CF)):_F.expandByScalar(.02);let{min:r,max:i}=_F;for(let e=0;e<8;e++){let[a,o,s]=TF[e],c=SF[e].set(a?i.x:r.x,o?i.y:r.y,s?i.z:r.z);n&&c.applyMatrix4(t.matrixWorld)}let a=0;for(let[e,t]of EF){let n=SF[e],r=SF[t];wF[a++]=n.x,wF[a++]=n.y,wF[a++]=n.z,wF[a++]=r.x,wF[a++]=r.y,wF[a++]=r.z}return wF}function kF(e){return e.spatial===!0&&typeof e._setSpatialPose==`function`}function AF(){let e=new Set,t=[],n=[],r=[];return{visited:e,cameras:t,renderHooks:n,emitters:r,state:{visited:e,cameras:t,renderHooks:n,emitters:r,assets:void 0,sunDirection:null,sunLight:null,alpha:1,ignoreStatic:!1,quality:null}}}function jF(e,t,n,r,i){let a=i??AF();a.visited.clear(),a.cameras.length=0,a.renderHooks.length=0,a.emitters.length=0;let o=a.state;o.assets=n,o.sunDirection=r?.sunDirection??null,o.ignoreStatic=r?.ignoreStatic===!0,o.sunLight=null,o.alpha=r?.alpha??1,o.quality=r?.quality??null,LF(e,t,o),BF(t,a.visited);let s=null;for(let e=0;e<a.cameras.length;e++){let t=a.cameras[e];if(t.current){s=t;break}}s||=a.cameras[0]??null;let c=s?s._ensureObject3D():null;return IF(a.emitters,c),{activeCamera:c,renderHooks:a.renderHooks,sunLight:o.sunLight}}var MF=new U,NF=new U,PF=new U,FF=new U;function IF(e,t){if(e.length===0||!t)return;t.updateWorldMatrix(!0,!1),t.getWorldPosition(NF),t.getWorldDirection(PF),FF.set(0,1,0).applyQuaternion(t.quaternion);let n={position:[NF.x,NF.y,NF.z],forward:[PF.x,PF.y,PF.z],up:[FF.x,FF.y,FF.z]};for(let{node:t,parent:r}of e)r.updateWorldMatrix(!0,!1),r.getWorldPosition(MF),t._setSpatialPose({position:[MF.x,MF.y,MF.z],listener:n})}function LF(e,t,n){let r=t;if(e instanceof Eg){let i=e._ensureObject3D();if(e.static&&!n.ignoreStatic&&i.userData.incantoStaticSynced===!0){i.userData.incantoStatic=!0,n.visited.add(i);return}if(i.parent!==t&&t.add(i),n.quality){let t=e._applyQualityCaps;typeof t==`function`&&t.call(e,n.quality)}if(e._syncObject3D(n.alpha,n.assets??null),n.assets&&e instanceof Kj&&e._syncModel(n.assets),typeof e._onRender3D==`function`&&n.renderHooks.push(e),n.sunDirection){let t=e._applySunDirection;typeof t==`function`&&t.call(e,n.sunDirection)}e instanceof Tj&&(!n.sunLight||e.intensity>n.sunLight.intensity)&&(n.sunLight=e),n.visited.add(i),e instanceof NO&&n.cameras.push(e),r=i}else kF(e)&&n.emitters.push({node:e,parent:r});for(let t of e.children)LF(t,r,n);if(e instanceof Eg){let t=e._ensureObject3D();e.static&&!n.ignoreStatic?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0,zF(e)):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}var RF=new WeakSet;function zF(e){if(RF.has(e))return;RF.add(e);let t=[],n=e=>{(typeof e._onRender3D==`function`||e instanceof NO)&&t.push(`${e.name} (${e.constructor.typeName??`?`})`);for(let t of e.children)n(t)};n(e),t.length>0&&console.warn(`[incanto] static subtree '${e.name}' freezes animated/per-frame nodes: ${t.join(`, `)} — they will stop updating. Unmark static or move them out.`)}function BF(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&BF(i,t)}}var VF=120,HF=class{viewOverride=null;overrideCam=new od(60,1,.05,5e3);lastCamera=null;lastSize={w:1,h:1};webgl;threeScene=new ys;environment=new hF(this.threeScene);engine;disconnect;canvas;assets;ownsAssets;loadedAssetScenes=new WeakSet;compiledScene=null;warmCamera=null;deferCompile=!1;syncScratch=AF();ignoreStatic=!1;renderCtx=null;causticsTarget=null;causticsScene=null;causticsUniforms=null;cloudsTarget=null;cloudsHalfTarget=null;cloudsBlurTarget=null;cloudsScene=null;cloudsUniforms=null;cloudsBlurScene=null;cloudsBlurUniforms=null;cloudsCompositeScene=null;cloudsCompositeUniforms=null;bloomTarget=null;bloomBrightTarget=null;bloomBlurTarget=null;bloomBrightScene=null;bloomBrightUniforms=null;bloomBlurScene=null;bloomBlurUniforms=null;bloomCompositeScene=null;bloomCompositeUniforms=null;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.ownsAssets=!e.assets,this.assets=e.assets??new DT(this.engine);let t=sr(e.engine.scene?.environment,{antialias:e.qualityDefaults?.antialias??!0,pixelRatio:e.qualityDefaults?.pixelRatio??Math.min(globalThis.devicePixelRatio??1,2),preserveDrawingBuffer:!1},globalThis.devicePixelRatio??1,{pixelRatio:e.pixelRatio,preserveDrawingBuffer:e.preserveDrawingBuffer});this.webgl=new ch({canvas:e.canvas,antialias:t.antialias,preserveDrawingBuffer:t.preserveDrawingBuffer}),this.webgl.info.autoReset=!1,this.engine.picker=(e,t)=>this.pick(e,t),this.basePixelRatio=t.pixelRatio,this.webgl.setPixelRatio(t.pixelRatio),this.adaptive=e.adaptiveResolution===!1?null:new KP,this.webgl.shadowMap.enabled=!0,this.webgl.shadowMap.type=1,this.webgl.toneMapping=4,this.webgl.toneMappingExposure=1,this.debugLines=new Fl(new J,new Cl({color:`#00ff6e`,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.threeScene.add(this.debugLines),this.selectionLines=new Fl(new J,new Cl({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.threeScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>{let e=performance.now();this.render(),this.engine.noteRenderMs(performance.now()-e)})}basePixelRatio;adaptive;renderScale=1;adaptiveScale=1;lastFrameAt=0;debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?OF(t):null;if(this.selectionLines.visible=n!==null,n){this.selectionLines.geometry.setAttribute(`position`,new q(n,3));let e=this.selectionLines.geometry.getAttribute(`position`);e.needsUpdate=!0}}syncDebugLines(){let e=null;for(let t of iy(`3d`,this.engine))if(e=t.debugLines(),e)break;this.debugLines.visible=e!==null,e&&this.debugLines.geometry.setAttribute(`position`,new q(e,3))}governResolution(){let e=this.adaptive;if(!e)return;let t=globalThis.performance?.now?.()??0,n=this.lastFrameAt;if(this.lastFrameAt=t,n===0)return;let r=t-n;if(r>500){e.reset();return}let i=e.push(r);i!==null&&(this.adaptiveScale=i,this.applyPixelRatio())}setRenderScale(e){let t=Math.min(2,Math.max(.25,e>0?e:1));t!==this.renderScale&&(this.renderScale=t,this.applyPixelRatio())}setFrameTarget(e){this.adaptive?.setTarget(e)}applyPixelRatio(){this.webgl.setPixelRatio(this.basePixelRatio*this.renderScale*this.adaptiveScale);let e=this.lastSize;e.w>0&&e.h>0&&this.webgl.setSize(e.w,e.h,!1)}deferFirstCompile(){this.deferCompile=!0}async warmUp(e){this.deferCompile=!1;let t=this.warmCamera;if(!t)return;let n=[];this.threeScene.traverse(e=>{(e.isMesh||e.isPoints)&&n.push(e)});let r=n.filter(e=>e.visible);if(r.length===0){this.webgl.compile(this.threeScene,t),e?.(1);return}for(let e of r)e.visible=!1;let i=Math.min(UF,r.length),a=Math.ceil(r.length/i);try{for(let n=0;n<i;n++){for(let e=n*a;e<Math.min((n+1)*a,r.length);e++)r[e].visible=!0;this.webgl.compile(this.threeScene,t),e?.((n+1)/i),typeof requestAnimationFrame==`function`&&await new Promise(e=>{requestAnimationFrame(()=>setTimeout(e,0))})}}finally{for(let e of r)e.visible=!0}}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.governResolution(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e)),this.environment.apply(e.environment,this.webgl);let{activeCamera:t,renderHooks:n,sunLight:r}=jF(e.root,this.threeScene,this.assets,{sunDirection:this.environment.sunDirection,alpha:this.engine.interpolationAlpha,ignoreStatic:this.ignoreStatic,quality:on(this.engine.settings.get(`quality`))},this.syncScratch),i=t;if(this.viewOverride){let[e,t,n]=this.viewOverride.position,[r,a,o]=this.viewOverride.target;this.overrideCam.position.set(e,t,n),this.overrideCam.lookAt(GF.set(r,a,o)),i=this.overrideCam}if(!i)return;this.lastCamera=i,i.updateWorldMatrix(!0,!1);let a=i.getWorldPosition(ZF),o=r?r._ensureObject3D():null,s=!!o&&r.shadowFollowsCamera===!0;this.environment.applySunLight(o,s?a:null),this.compiledScene!==e&&!this.deferCompile&&(this.compiledScene=e,this.webgl.compile(this.threeScene,i)),this.warmCamera=i;let c=this.canvas.clientWidth||this.canvas.width,l=this.canvas.clientHeight||this.canvas.height,u=this.webgl.getSize(WF);(u.x!==c||u.y!==l)&&this.webgl.setSize(c,l,!1),this.lastSize={w:c,h:l};let d=l===0?1:c/l;i.aspect!==d&&(i.aspect=d,i.updateProjectionMatrix()),this.renderCtx||={gl:this.webgl,scene:this.threeScene,camera:i};let f=this.renderCtx;f.camera=i,o?(o.updateWorldMatrix(!0,!1),o.target.updateWorldMatrix(!0,!1),f.sunDir=qF.setFromMatrixPosition(o.matrixWorld).sub(JF.setFromMatrixPosition(o.target.matrixWorld)).normalize()):f.sunDir=null;for(let e=0;e<n.length;e++)n[e]?._onRender3D(f);let p=null;for(let e=0;e<n.length;e++){let t=n[e].underwaterAt?.(a.x,a.y,a.z);if(t){p=t;break}}this.environment.applyUnderwater(p);let m=this.environment.clouds,h=this.environment.bloom,g=this.environment.post;p?.caustics.enabled?this.renderWithCaustics(i,p):m&&!p?this.renderWithClouds(i,m,o):(h||g)&&!p?this.renderWithBloom(i,h,g):this.webgl.render(this.threeScene,i),this.drainFrameCapture()}captureFrame(){return new Promise((e,t)=>{this.pendingCaptures.push({resolve:e,reject:t}),setTimeout(()=>{if(this.pendingCaptures.length>0)try{this.render()}catch(e){let t=e instanceof Error?e:Error(String(e));for(let e of this.pendingCaptures.splice(0))e.reject(t)}},VF)})}pendingCaptures=[];drainFrameCapture(){if(this.pendingCaptures.length===0)return;let e=this.pendingCaptures;this.pendingCaptures=[];try{let t=this.webgl.getContext(),n=this.webgl.domElement.width,r=this.webgl.domElement.height,i=new Uint8Array(n*r*4);this.webgl.setRenderTarget(null),t.readPixels(0,0,n,r,t.RGBA,t.UNSIGNED_BYTE,i),eI(i,n,r);for(let t of e)t.resolve({pixels:i,width:n,height:r})}catch(t){let n=t instanceof Error?t:Error(String(t));for(let t of e)t.reject(n)}}renderWithBloom(e,t,n=null){let r=this.webgl.getDrawingBufferSize(WF),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/2)),s=Math.max(1,Math.ceil(a/2));if(this.bloomTarget&&(this.bloomTarget.width!==i||this.bloomTarget.height!==a)&&(this.bloomTarget.dispose(),this.bloomTarget=null,this.bloomBrightTarget?.dispose(),this.bloomBrightTarget=null,this.bloomBlurTarget?.dispose(),this.bloomBlurTarget=null),this.bloomTarget||(this.bloomTarget=new Po(i,a,{type:li,samples:4}),this.bloomBrightTarget=new Po(o,s,{type:li}),this.bloomBlurTarget=new Po(o,s,{type:li})),!this.bloomBrightScene){let e=QP();this.bloomBrightScene=new ys,this.bloomBrightScene.add(e.mesh),this.bloomBrightUniforms=e.uniforms;let t=$P();this.bloomBlurScene=new ys,this.bloomBlurScene.add(t.mesh),this.bloomBlurUniforms=t.uniforms;let n=eF();this.bloomCompositeScene=new ys,this.bloomCompositeScene.add(n.mesh),this.bloomCompositeUniforms=n.uniforms}let c=this.bloomBrightTarget,l=this.bloomBlurTarget;if(this.webgl.setRenderTarget(this.bloomTarget),this.webgl.render(this.threeScene,e),t){let n=this.bloomBrightUniforms;n.tScene.value=this.bloomTarget.texture,n.uThreshold.value=t.threshold,this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBrightScene,e);let r=this.bloomBlurUniforms;r.tTex.value=c.texture,r.uDir.value.set(1/o,0),this.webgl.setRenderTarget(l),this.webgl.render(this.bloomBlurScene,e),r.tTex.value=l.texture,r.uDir.value.set(0,1/s),this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBlurScene,e)}let u=this.bloomCompositeUniforms;u.tScene.value=this.bloomTarget.texture,u.tBloom.value=t?c.texture:this.bloomTarget.texture,u.uStrength.value=t?t.strength:0,u.uVignette.value=n?.vignette??0,u.uSaturation.value=n?.saturation??1,u.uContrast.value=n?.contrast??1,this.webgl.setRenderTarget(null),this.webgl.render(this.bloomCompositeScene,e)}renderWithClouds(e,t,n){let r=this.webgl.getDrawingBufferSize(WF),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/3)),s=Math.max(1,Math.ceil(a/3));if(this.cloudsTarget&&(this.cloudsTarget.width!==i||this.cloudsTarget.height!==a)&&(this.cloudsTarget.depthTexture?.dispose(),this.cloudsTarget.dispose(),this.cloudsTarget=null,this.cloudsHalfTarget?.dispose(),this.cloudsHalfTarget=null,this.cloudsBlurTarget?.dispose(),this.cloudsBlurTarget=null),!this.cloudsTarget){let e=new Kl(i,a);e.type=ci,this.cloudsTarget=new Po(i,a,{depthTexture:e,depthBuffer:!0})}if(this.cloudsHalfTarget||(this.cloudsHalfTarget=new Po(o,s,{depthBuffer:!1}),this.cloudsBlurTarget=new Po(o,s,{depthBuffer:!1})),!this.cloudsScene){let{mesh:e,uniforms:t}=oF();this.cloudsScene=new ys,this.cloudsScene.add(e),this.cloudsUniforms=t}if(!this.cloudsBlurScene){let{mesh:e,uniforms:t}=aF();this.cloudsBlurScene=new ys,this.cloudsBlurScene.add(e),this.cloudsBlurUniforms=t}if(!this.cloudsCompositeScene){let{mesh:e,uniforms:t}=sF();this.cloudsCompositeScene=new ys,this.cloudsCompositeScene.add(e),this.cloudsCompositeUniforms=t}this.webgl.setRenderTarget(this.cloudsTarget),this.webgl.render(this.threeScene,e);let c=this.cloudsUniforms;c.tDepth.value=this.cloudsTarget.depthTexture,c.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(c.uCameraPos.value),c.uTime.value=(globalThis.performance?.now()??0)*.001*t.speed;let l=this.environment.sunDirection??[.4,.8,.3];c.uSunDir.value.set(l[0],l[1],l[2]).normalize(),n&&c.uSunColor.value.copy(n.color),c.uCloudColor.value.set(t.color),c.uShadeColor.value.set(t.shadeColor);let u=this.environment.sceneFog;u?(c.uHorizonColor.value.copy(u.color),c.uFarFade.value=u.far):(c.uHorizonColor.value.set(`#cdd9e6`),c.uFarFade.value=6e3),c.uBase.value=t.base,c.uTop.value=t.top,c.uCoverage.value=t.coverage,c.uDensity.value=t.density,c.uScale.value=t.scale,c.uWind.value.set(1,.35),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(this.cloudsScene,e);let d=this.cloudsBlurUniforms,f=this.cloudsBlurScene;d.tTex.value=this.cloudsHalfTarget.texture,d.uDir.value.set(1/o,0),this.webgl.setRenderTarget(this.cloudsBlurTarget),this.webgl.render(f,e),d.tTex.value=this.cloudsBlurTarget.texture,d.uDir.value.set(0,1/s),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(f,e),this.webgl.setRenderTarget(null);let p=this.cloudsCompositeUniforms;p.tScene.value=this.cloudsTarget.texture,p.tClouds.value=this.cloudsHalfTarget.texture,this.webgl.render(this.cloudsCompositeScene,e)}renderWithCaustics(e,t){let n=this.webgl.getDrawingBufferSize(WF),r=Math.max(1,n.x),i=Math.max(1,n.y);if(this.causticsTarget&&(this.causticsTarget.width!==r||this.causticsTarget.height!==i)&&(this.causticsTarget.depthTexture?.dispose(),this.causticsTarget.dispose(),this.causticsTarget=null),!this.causticsTarget){let e=new Kl(r,i);e.type=ci,this.causticsTarget=new Po(r,i,{depthTexture:e,depthBuffer:!0})}if(!this.causticsScene){let{mesh:e,uniforms:t}=Zh();this.causticsScene=new ys,this.causticsScene.add(e),this.causticsUniforms=t}this.webgl.setRenderTarget(this.causticsTarget),this.webgl.render(this.threeScene,e),this.webgl.setRenderTarget(null);let a=this.causticsUniforms;a.tColor.value=this.causticsTarget.texture,a.tDepth.value=this.causticsTarget.depthTexture,a.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(a.uCameraPos.value),a.uWaterLevel.value=t.surfaceY,a.uTime.value=(globalThis.performance?.now()??0)*.001*t.caustics.speed,a.uCausticColor.value.set(t.caustics.color),a.uCausticIntensity.value=t.caustics.intensity,a.uCausticScale.value=t.caustics.scale,a.uMaxDist.value=t.visibility;let o=this.environment.sunDirection;o&&a.uSunDirection.value.set(o[0],o[1],o[2]),a.uRayStrength.value=t.rays.enabled?t.rays.strength:0,this.webgl.render(this.causticsScene,e)}screenFromWorld(e,t,n){let r=this.lastCamera;return r?(KF.set(e,t,n).project(r),{x:(KF.x+1)/2*this.lastSize.w,y:(1-KF.y)/2*this.lastSize.h,behind:KF.z>1}):{x:0,y:0,behind:!0}}pick(e,t){let n=this.lastCamera;if(!n)return null;$F.set(e/this.lastSize.w*2-1,-(t/this.lastSize.h*2-1)),QF.setFromCamera($F,n);let r=QF.intersectObjects(this.threeScene.children,!0);for(let e of r){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(n)return n}return null}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}lastCameraPosition(){let e=this.lastCamera;return e?(e.getWorldPosition(XF),{x:XF.x,y:XF.y,z:XF.z}):null}cameraBasis(){let e=this.lastCamera,t=e?e.getWorldQuaternion(YF):YF.identity();return{right:new U(1,0,0).applyQuaternion(t),up:new U(0,1,0).applyQuaternion(t),forward:new U(0,0,-1).applyQuaternion(t)}}refreshShadows(){this.webgl.shadowMap.needsUpdate=!0}dispose(){this.engine.picker&&(this.engine.picker=null),this.disconnect(),this.threeScene.traverse(e=>{let t=e;if(!(!t.isMesh||t.userData?.incantoModelShared))if(t.geometry?.dispose(),Array.isArray(t.material))for(let e of t.material)e.dispose();else t.material?.dispose()}),this.causticsTarget?.depthTexture?.dispose(),this.causticsTarget?.dispose();let e=this.causticsScene?.children[0];e?.geometry?.dispose(),e?.material?.dispose(),this.cloudsTarget?.depthTexture?.dispose(),this.cloudsTarget?.dispose(),this.cloudsHalfTarget?.dispose(),this.cloudsBlurTarget?.dispose(),this.bloomTarget?.dispose(),this.bloomBrightTarget?.dispose(),this.bloomBlurTarget?.dispose();for(let e of[this.cloudsScene,this.cloudsBlurScene,this.cloudsCompositeScene,this.bloomBrightScene,this.bloomBlurScene,this.bloomCompositeScene]){let t=e?.children[0];t?.geometry?.dispose(),t?.material?.dispose()}this.ownsAssets&&this.assets.dispose(),this.environment.dispose(),this.webgl.dispose()}},UF=12,WF=new V,GF=new U,KF=new U,qF=new U,JF=new U,YF=new H,XF=new U,ZF=new U,QF=new Bd,$F=new V;function eI(e,t,n){let r=t*4,i=new Uint8Array(r);for(let t=0;t<Math.floor(n/2);t++){let a=t*r,o=(n-1-t)*r;i.set(e.subarray(a,a+r)),e.copyWithin(a,o,o+r),e.set(i,o)}}async function tI(e){let t=async(t,n)=>{e.onProgress&&(e.onProgress(t,n),typeof requestAnimationFrame==`function`&&await new Promise(e=>{requestAnimationFrame(()=>setTimeout(e,0))}))};WP(),(e.gameplay??!0)&&Jv();for(let[t,n]of Object.entries(e.behaviors??{}))ht(t,n,{replace:!0});let n=new un({seed:e.seed,fixedHz:e.fixedHz,...e._scheduler?{scheduler:e._scheduler}:{}}),r=nI(e.scene),i=yr(nI(r),{resolveScene:e.resolveScene,engine:n});n.setScene(i),await t(.06,`scene`);let a=null;(e.physics===!0||(e.physics??`auto`)===`auto`&&rI(i.root))&&(a=await xD(n)),await t(.1,`physics`);let o=[],s=e.keyboard??(typeof window<`u`?window:!1);if(s&&n.input.attachKeyboard(s),e.pointer){let t=typeof e.pointer==`object`?e.pointer.lockOnClick??!0:!0;n.input.attachPointer(e.canvas,{lockOnClick:t})}o.push(iI(n,i.root,e.canvas)),e.pageGestures||dh(e.canvas);let c=e.touch??`auto`;if(c!==!1){let t=e.touchContainer??e.canvas.parentElement??null;if(t){let r={force:c===!0,...e._touchDoc?{doc:e._touchDoc}:{}},i=Br(n,t,r),a=n.sceneChanged.connect(()=>{i?.dispose(),i=Br(n,t,r)});o.push(()=>{a(),i?.dispose()})}}let l=sn(n.settings.autoQuality()),u=e._rendererFactory?e._rendererFactory(n,e.canvas):new HF({canvas:e.canvas,engine:n,qualityDefaults:{antialias:l.antialias,pixelRatio:l.pixelRatio},...e.pixelRatio===void 0?{}:{pixelRatio:e.pixelRatio},...e.adaptiveResolution===void 0?{}:{adaptiveResolution:e.adaptiveResolution},...e.preserveDrawingBuffer===void 0?{}:{preserveDrawingBuffer:e.preserveDrawingBuffer}});await t(.14,`renderer`);let d=e.debug??!1,f=e.editor??d,p=f===!0?{}:f||null,m={label:`✎ edit this scene`,run:async()=>{if(!p)return;let t=Dh(u),n=p.open??Th,i=async t=>{await tI({...e,scene:t})};await Eh(async()=>{g();try{await n({scene:r,...t?{camera:t}:{},play:i,exit:()=>i(r),...p.save?{save:p.save}:{},...p.library?{library:p.library===!0?yh():p.library}:{}})}catch(e){console.error(`[incanto] could not open the editor:`,e),await i(r)}},`opening the editor…`)}};if(d){let t=e.touchContainer??e.canvas.parentElement??(typeof document<`u`?document.body:null);if(t){let{attachDebugOverlay:r}=await hh(async()=>{let{attachDebugOverlay:e}=await import(`./debug-r-Fi9nZh.js`);return{attachDebugOverlay:e}},[],import.meta.url),i=r(n,{container:t,statsSource:()=>u.stats?.()??{},...u.captureFrame?{frameSource:()=>h()}:{},...p?{actions:[m]}:{},...e._debugDoc?{doc:e._debugDoc}:{}});i&&o.push(()=>i.dispose())}}n.start(),await t(.16,`shaders`);try{u.deferFirstCompile?.();let t=globalThis.performance?.now?.()??0;n.tick(t),n.tick(t+16),await u.warmUp?.(t=>{e.onProgress?.(.16+t*.82,`shaders`)})}catch{}o.push(n.settings.bindAudio(n.audio)),o.push(n.settings.bindLocale(n.locale)),o.push(n.settings.bindQuality(e=>{lE(n,e)})),o.push(n.settings.bindFrameCap(e=>{n.maxFps=e,u.setFrameTarget?.(e||60)})),o.push(n.settings.bindRenderScale(e=>{u.setRenderScale?.(e)}));let h=()=>{let e=u.captureFrame;if(!e)throw new L(`TREE_VIOLATION`,`this renderer cannot capture frames`);return e.call(u)};o.push(Oh(n)),await t(1,`ready`);function g(){kh([a?[`physics`,()=>a?.dispose()]:null,[`app cleanups`,()=>{for(let e of o)e()}],[`engine`,()=>n.dispose()],[`renderer`,()=>u.dispose()]])}return{engine:n,scene:i,sourceJson:r,renderer:u,physics:a,assetErrors(){return[...u.assets?.errors()??[],...uh(n.scene?.tree.root)]},async frame(e){let t=u.captureFrame;if(!t)throw new L(`TREE_VIOLATION`,`this renderer cannot capture frames`);let n=await t.call(u);return _E(n.pixels,n.width,n.height,e)},pick(e,t){return n.picker?.(e,t)??null},stats(){return{triangles:0,drawCalls:0,geometries:0,textures:0,...n.stats(),...u.stats?.()}},openEditor:p?m.run:null,dispose:g}}function nI(e){try{return structuredClone(e)}catch{throw new L(`BAD_FORMAT`,`createGame "scene" must be plain scene JSON (the imported *.scene.json object) — got something unclonable (a loaded Scene, class instances, or functions).`)}}function rI(e){if(e instanceof Dg)return!0;for(let t of e.children)if(rI(t))return!0;return!1}function iI(e,t,n){let r=[],i=n;if(i.addEventListener&&r.push({target:i,type:`pointerdown`}),typeof window<`u`){let e=window;r.push({target:e,type:`keydown`}),r.push({target:e,type:`pointerdown`})}if(r.length===0)return()=>{};function a(){for(let e of r)e.target.removeEventListener?.(e.type,o)}function o(){e.sfx.unlock(),e.music.unlock();let n=!1,r=e=>{e instanceof vn&&(e.retryPending(),e.pendingGesture&&(n=!0));for(let t of e.children)r(t)};r(t),n||a()}for(let e of r)e.target.addEventListener?.(e.type,o,{passive:!0});return a}var aI=e({DEFAULT_TERRAIN_TEXTURE_BASE:()=>JE,WATER_CUTOUT_MAX:()=>4,WATER_MAX_RIPPLES:()=>8,createGame3D:()=>tI,enablePhysics3D:()=>xD}),oI=new WeakMap,sI=class e{account;roomId;roomState=new M;allUserStates=new M;userJoined=new M;userLeft=new M;globalState=new M;globalMyState=new M;asset=new M;latestUserStates={};latestRoomState={};latestGlobalState={};latestGlobalMyState={};latestAsset={};server;engine;throttleMs;subs=[];messageSignals=new Map;collectionSignals=new Map;latestCollections=new Map;globalMessageSignals=new Map;globalCollectionSignals=new Map;latestGlobalCollections=new Map;scenes=new Map;lastSent=new Map;sendAccumulator=0;detachReplication=null;lastOwner=null;boundScene=null;static get(e){return oI.get(e)??null}static async create(t,n={}){await oI.get(t)?.dispose();let r=n.transport??await fI(n.config);await r.connect();let i=n.room??t.scene?.multiplayer?.room??`auto`,a=new e(t,r,await r.remoteFunction(`joinRoom`,[i===`auto`?void 0:i],{needResponse:!0}),n.throttleMs??50);return oI.set(t,a),a}constructor(e,t,n,r){this.engine=e,this.server=t,this.roomId=n,this.account=t.account,this.throttleMs=Math.max(30,r),this.boundScene=e.scene,this.subs.push(t.subscribeRoomState(n,e=>{this.latestRoomState=e,this.roomState.emit(e)}),t.subscribeRoomAllUserStates(n,e=>{this.latestUserStates=e,this.allUserStates.emit(e)}),t.onRoomUserJoin(n,e=>this.userJoined.emit(e)),t.onRoomUserLeave(n,e=>this.userLeft.emit(e))),t.subscribeGlobalState&&this.subs.push(t.subscribeGlobalState(e=>{this.latestGlobalState=e,this.globalState.emit(e)})),t.subscribeGlobalMyState&&this.subs.push(t.subscribeGlobalMyState(e=>{this.latestGlobalMyState=e,this.globalMyState.emit(e)})),t.subscribeAsset&&this.subs.push(t.subscribeAsset(this.account,e=>{this.latestAsset=e,this.asset.emit(e)})),this.detachReplication=e.fixedUpdated.connect(e=>this.replicate(e))}message(e){let t=this.messageSignals.get(e);return t||(t=new M,this.messageSignals.set(e,t),this.subs.push(this.server.onRoomMessage(this.roomId,e,e=>t?.emit(e)))),t}collection(e){let t=this.collectionSignals.get(e);return t||(t=new M,this.collectionSignals.set(e,t),this.subs.push(this.server.subscribeRoomCollection(this.roomId,e,n=>{this.latestCollections.set(e,n),t?.emit(n)}))),t}latestCollection(e){return this.collection(e),this.latestCollections.get(e)??{}}globalMessage(e){let t=this.globalMessageSignals.get(e);if(!t){t=new M,this.globalMessageSignals.set(e,t);let n=this.server.onGlobalMessage?.(e,e=>t?.emit(e));n&&this.subs.push(n)}return t}globalCollection(e){let t=this.globalCollectionSignals.get(e);if(!t){t=new M,this.globalCollectionSignals.set(e,t);let n=this.server.subscribeGlobalCollection?.(e,n=>{this.latestGlobalCollections.set(e,n),t?.emit(n)});n&&this.subs.push(n)}return t}latestGlobalCollection(e){return this.globalCollection(e),this.latestGlobalCollections.get(e)??{}}setMyState(e){return this.server.remoteFunction(`setMyState`,[this.roomId,e],{throttle:this.throttleMs,throttleKey:`incanto:myState`})}patchRoomState(e){return this.server.remoteFunction(`patchRoomState`,[this.roomId,e])}addEntity(e,t){return this.server.remoteFunction(`addEntity`,[this.roomId,e,t])}updateEntity(e,t,n){return this.server.remoteFunction(`updateEntity`,[this.roomId,e,t,n])}removeEntity(e,t){return this.server.remoteFunction(`removeEntity`,[this.roomId,e,t])}sendEvent(e,t){return this.server.remoteFunction(`sendEvent`,[this.roomId,e,t])}call(e,...t){return this.server.remoteFunction(e,[this.roomId,...t],{needResponse:!0})}registerScene(e,t){this.scenes.set(e,t)}resolveScene(e){let t=this.scenes.get(e);if(!t)throw new L(`UNRESOLVED_INSTANCE`,`No scene registered for '${e}'. 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Exactly ONE node per player may declare network.mode 'owner' — replicate spawned entities through collections instead.`);return n[0]??null}function lI(e,t){e.network?.mode===`owner`&&t.push(e);for(let n of e.children)lI(n,t)}function uI(e,t){let n=t.lastIndexOf(`.`),r=n===-1?e:e.getNodeOrNull(t.slice(0,n))??void 0,i=n===-1?t:t.slice(n+1);if(r)return r[i]}function dI(e,t,n,r){for(let[i,a]of Object.entries(t)){let t=i.lastIndexOf(`.`),o=t===-1?e:e.getNodeOrNull(i.slice(0,t)),s=t===-1?i:i.slice(t+1);o?n(o,s,a):r?.(i)}}async function fI(e){let{createAgent8Server:t}=await hh(async()=>{let{createAgent8Server:e}=await import(`./agent8-Cz4oHPtm.js`);return{createAgent8Server:e}},[],import.meta.url);return t(e)}var pI=new Set([`__id`,`__roomId`,`__updated`,`__leaved`,`account`,`roomId`]),mI=class extends pn{static typeName=`NetworkSpawner`;static signals=[`spawned`,`despawned`];static props={source:{default:`users`},scene:{default:``},interpolate:{default:!0}};source=`users`;scene=``;interpolate=!0;spawned=new Map;positionTargets=new Map;failedKeys=new Set;reported=new Set;update(e){let t=this.tree?.engine;if(!t)return;let n=sI.get(t);if(!n||this.scene===``)return;let r=this.currentEntries(n);for(let[e,t]of Object.entries(r)){let r=this.spawned.get(e);if(!r){if(this.failedKeys.has(e))continue;try{r=br(n.resolveScene(this.scene).root)}catch(t){throw this.failedKeys.add(e),t}r.name=hI(e),this.addChild(r),this.spawned.set(e,r),this.emit(`spawned`,r,e)}let i=this.patchOf(t);i&&dI(r,i,(e,t,n)=>this.setProp(e,t,n),e=>this.report(`'${e}' names a node this scene does not have`))}for(let[e,t]of[...this.spawned.entries()])e in r||(this.spawned.delete(e),this.positionTargets.delete(t),this.emit(`despawned`,t,e),t.free());this.interpolate&&this.stepInterpolation(e)}currentEntries(e){if(this.source===`users`){let t={};for(let[n,r]of 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tree`,ko:`모든 것은 트리 위의 노드`},text:{en:`A scene is ONE tree of typed nodes (Godot-style). Each node has a name (unique among its siblings), a type that defines its props and behavior, optional children, and an optional scene-wide-unique uid. The whole structure lives in a *.scene.json file — there is no hidden state: what you see in this editor IS the file.`,ko:`씬은 타입을 가진 노드들의 단일 트리입니다(Godot 방식). 각 노드는 이름(형제 간 유일), props와 동작을 결정하는 타입, 선택적 자식들, 그리고 선택적인 씬 전역 유일 uid를 가집니다. 전체 구조가 *.scene.json 파일 하나에 들어있고 숨겨진 상태는 없습니다 — 이 에디터에서 보는 것이 곧 파일 그 자체입니다.`}},{heading:{en:`Props are delta-only`,ko:`Props는 변경분만 기록`},text:{en:`Every prop has a default defined by the engine. The JSON only stores values that DIFFER from the default — so files stay small and diffs stay meaningful. This editor follows the same rule: set a value back to its default and it disappears from the file.`,ko:`모든 prop에는 엔진이 정의한 기본값이 있습니다. JSON에는 기본값과 다른 값만 기록되어 파일이 작고 diff가 의미를 가집니다. 이 에디터도 같은 규칙을 따릅니다 — 값을 기본값으로 되돌리면 파일에서 사라집니다.`}},{heading:{en:`Addressing: paths, names, uid, groups`,ko:`노드 찾기: 경로·이름·uid·그룹`},text:{en:`Code reaches nodes four ways: a path like "Player/Skin" (relative) or "%Unique" (marked-unique name), getNodesByName("Enemy") which returns a LIST (names repeat across the tree), getNodeByUid("n_x1y2") which returns exactly one node and survives moves/renames, and groups — free tags for queries like "every coin".`,ko:`코드는 네 가지 방법으로 노드에 접근합니다: "Player/Skin" 같은 경로(상대) 또는 "%Unique"(유일 표시 이름), 트리 전체에서 같은 이름을 모두 찾는 getNodesByName("Enemy") — 이름은 중복될 수 있어 리스트가 돌아옵니다 —, 정확히 한 노드를 돌려주고 이동/개명에도 살아남는 getNodeByUid("n_x1y2"), 그리고 "모든 코인"처럼 묶어 조회하는 자유 태그 groups.`}},{heading:{en:`Signals connect, behaviors act`,ko:`시그널로 잇고 비헤이비어로 움직인다`},text:{en:`Nodes emit signals (an Area2D fires triggerEnter, a Timer fires timeout). The scene's "connections" wire a signal to a handler — declaratively, in JSON. Game logic itself is a Behavior: a TypeScript class in YOUR game, attached by name via "script". The inspector's CONNECTIONS section shows and edits these links on the selected node — what it emits, what reaches it, and any end that no longer resolves. The handler code itself lives in your game.`,ko:`노드는 시그널을 발산합니다(Area2D의 triggerEnter, Timer의 timeout). 씬의 "connections"가 시그널을 핸들러에 선언적으로(JSON으로) 연결합니다. 게임 로직 자체는 Behavior — 게임 쪽 TypeScript 클래스이며 "script"에 이름으로 연결됩니다. 인스펙터의 CONNECTIONS 섹션이 선택한 노드의 연결을 보여주고 편집합니다 — 나가는 것, 들어오는 것, 그리고 더 이상 찾을 수 없는 끝. 핸들러 코드 자체는 게임에 있습니다.`}},{heading:{en:`Assets are declared, then referenced`,ko:`에셋은 선언하고 $키로 참조`},text:{en:`The scene header declares assets (textures, spritesheets, 3D models, animation clips) under a key; nodes reference them as "$key". Animations are data too: an {type:"animation"} asset loads GLB clips into memory and any ModelInstance3D can play them — Mixamo clips retarget onto VRM avatars automatically.`,ko:`씬 헤더에서 에셋(텍스처·스프라이트시트·3D 모델·애니메이션 클립)을 키로 선언하고, 노드는 "$key"로 참조합니다. 애니메이션도 데이터입니다 — {type:"animation"} 에셋이 GLB 클립을 메모리에 올리고 어떤 ModelInstance3D든 재생할 수 있으며, Mixamo 클립은 VRM 아바타에 자동 리타게팅됩니다.`}}]},Q=(e,t,...n)=>({type:e,summary:t,body:n}),dL=[{id:`core`,label:{en:`Core`,ko:`Core`},intro:{en:`Dimension-free building blocks: plain containers and the game clock. They render nothing themselves.`,ko:`차원과 무관한 기본 블록 — 순수 컨테이너와 게임 시계입니다. 스스로는 아무것도 그리지 않습니다.`},nodes:[Q(`Node`,{en:`A plain container with no transform.`,ko:`변환 없이 자식을 묶는 순수 컨테이너.`},{en:`Use it to group related nodes (all coins, all UI) without affecting their positions. Lifecycle, signals, groups, script — everything works; it just has no visual or spatial meaning of its own.`,ko:`위치에 영향을 주지 않으면서 관련 노드(코인 전부, UI 전부)를 묶을 때 씁니다. 라이프사이클·시그널·그룹·스크립트가 모두 동작하며, 시각적·공간적 의미만 없습니다.`}),Q(`Timer`,{en:"A serializable countdown that emits `timeout`.",ko:"`timeout` 시그널을 쏘는 직렬화 가능한 카운트다운."},{en:`Set waitTime (seconds), optionally autostart or oneShot, and connect its timeout signal to any handler. Because it is a node, the whole timing setup lives in the scene file — agents can read and tune it.`,ko:`waitTime(초)을 정하고 autostart·oneShot을 선택한 뒤 timeout 시그널을 핸들러에 연결하세요. 노드이기 때문에 타이밍 설정 전체가 씬 파일에 남아 에이전트가 읽고 조정할 수 있습니다.`}),Q(`HudLayer`,{en:`Screen-space HUD overlay above the canvas — parent for UiText/UiBar/UiBanner.`,ko:`캔버스 위 화면 고정 HUD 오버레이 — UiText/UiBar/UiBanner의 부모.`},{en:`A DOM overlay (position:fixed) that never blocks pointer input. Put UI widgets as children; each picks one of 9 anchors (topLeft…bottomRight). Works identically over 2D and 3D renderers; in headless/tests it is a silent no-op. zIndex lifts it above the canvas.`,ko:`포인터 입력을 가로막지 않는 DOM 오버레이(position:fixed)입니다. UI 위젯을 자식으로 두면 각자 9개 앵커(topLeft…bottomRight) 중 하나에 붙습니다. 2D·3D 렌더러 어디서나 동일하게 동작하고, 헤드리스/테스트에서는 조용히 no-op입니다. zIndex로 캔버스 위에 올립니다.`}),Q(`UiText`,{en:`A HUD text line — score, timers, hints.`,ko:`HUD 텍스트 한 줄 — 점수, 타이머, 힌트.`},{en:`Child of HudLayer. Set text/size/color in JSON; update from behaviors: (getNode('%Score') as UiText).text = String(score). shadow adds a soft outline for readability over any scene.`,ko:`HudLayer의 자식. text/size/color를 JSON으로 정하고, 비헤이비어에서 (getNode('%Score') as UiText).text = String(score) 로 갱신하세요. shadow는 어떤 화면 위에서도 읽히도록 부드러운 그림자를 더합니다.`}),Q(`UiBar`,{en:`A labeled progress bar — health, stamina, reload, boss HP.`,ko:`라벨 달린 진행 바 — 체력, 스태미나, 재장전, 보스 HP.`},{en:`Child of HudLayer. Drive value/max from behaviors; the fill animates and turns lowColor under lowThreshold (default 30%). width/height/color/background style it; label prefixes a small caption.`,ko:`HudLayer의 자식. 비헤이비어에서 value/max를 갱신하면 채움이 애니메이션되고 lowThreshold(기본 30%) 아래로 떨어지면 lowColor로 바뀝니다. width/height/color/background로 스타일, label로 작은 캡션을 붙입니다.`}),Q(`UiBanner`,{en:`Center-screen announcements with fade and a queue — "WAVE 2", "YOU DIED".`,ko:`페이드·큐가 있는 중앙 공지 — "WAVE 2", "YOU DIED".`},{en:`Child of HudLayer. Call show('WAVE 2', { color, seconds }) from behaviors; messages queue and fade in/out. seconds 0 = sticky until the next show(). clear() drops everything. Emits bannerShown(text).`,ko:`HudLayer의 자식. 비헤이비어에서 show('WAVE 2', { color, seconds })를 호출하면 메시지가 큐에 쌓여 페이드 인/아웃됩니다. seconds 0이면 다음 show()까지 고정, clear()로 전부 제거. bannerShown(text) 시그널을 냅니다.`}),Q(`UiButton`,{en:`A clickable HUD button — menus, START screens, dialog choices.`,ko:`클릭 가능한 HUD 버튼 — 메뉴, 시작 화면, 대화 선택지.`},{en:`Child of HudLayer. Set text/size/color/background; disabled greys it out. Emits the 'pressed' signal (behaviors: node.on('pressed', ...)); press() triggers it programmatically (gamepad menus, tests).`,ko:`HudLayer의 자식. text/size/color/background를 설정하고 disabled로 비활성화합니다. 'pressed' 시그널을 내며(비헤이비어에서 node.on('pressed', ...)), press()로 코드에서도 누를 수 있습니다(게임패드 메뉴, 테스트).`}),Q(`UiPanel`,{en:`A box that holds other widgets — the thing a menu, options screen or inventory actually is.`,ko:`다른 위젯을 담는 상자 — 메뉴·설정 화면·인벤토리가 실제로 이것입니다.`},{en:`Child of HudLayer. Widgets under it mount INSIDE it, so tree structure becomes screen structure; panels nest. layout column|row|grid with columns (an inventory is a grid panel, one child per slot), plus gap/padding/background/radius/width/height/border. width or height 0 = size to the contents.`,ko:`HudLayer의 자식. 그 아래 위젯들이 이 안에 마운트되어 트리 구조가 화면 구조가 됩니다(중첩 가능). layout은 column|row|grid이고 columns와 함께 씁니다(인벤토리 = grid 패널, 슬롯당 자식 하나). gap/padding/background/radius/width/height/border 지원. width·height가 0이면 내용에 맞춰집니다.`}),Q(`UiImage`,{en:`A picture in the HUD — item icons, portraits, a logo.`,ko:`HUD 안의 그림 — 아이템 아이콘, 초상화, 로고.`},{en:`src takes a url or a $assetKey (declare the icon once like any other asset). fit contain|cover|fill; tint multiplies through the picture, which is how an unaffordable item greys out in one prop; opacity for disabled states.`,ko:`src는 url 또는 $assetKey(아이콘도 다른 에셋처럼 한 번만 선언). fit은 contain|cover|fill, tint는 그림에 곱해져서 살 수 없는 아이템을 프롭 하나로 회색 처리합니다. opacity로 비활성 표현.`}),Q(`UiSlider`,{en:`A value the player sets — volume, sensitivity, difficulty.`,ko:`플레이어가 조절하는 값 — 볼륨, 감도, 난이도.`},{en:`Emits changed(value). label/value/min/max/step/width/color. Setting .value from a behavior updates the control WITHOUT re-emitting, so restoring a saved setting does not fire the handler that saved it.`,ko:`changed(value) 시그널. label/value/min/max/step/width/color. 비헤이비어에서 .value를 설정하면 컨트롤만 갱신되고 changed는 다시 발생하지 않습니다 — 저장된 설정을 복원할 때 저장 핸들러가 다시 도는 것을 막습니다.`}),Q(`UiToggle`,{en:`An on/off switch — mute, invert-Y, fullscreen.`,ko:`켜기/끄기 스위치 — 음소거, Y축 반전, 전체화면.`},{en:`Emits changed(boolean). label/value. Same no-re-emit rule as UiSlider when set from code.`,ko:`changed(boolean) 시그널. label/value. 코드에서 설정할 때 재발생하지 않는 규칙은 UiSlider와 같습니다.`}),Q(`UiLanguageSelect`,{en:`The language picker, already wired.`,ko:`이미 연결된 언어 선택기.`},{en:`Options are the locales the scene declares in "strings", each labeled with its own endonym. Picking one switches the game live and persists it. English is the base: any key a locale omits falls back to it, on purpose.`,ko:`옵션은 씬의 "strings"가 선언한 로케일이며, 각 언어의 자기 이름으로 표시됩니다. 선택하면 즉시 바뀌고 저장됩니다. 영어가 기준이라 로케일이 빠뜨린 키는 의도적으로 영어로 표시됩니다.`}),Q(`Label3D`,{en:`Text standing in the world — a nameplate, a sign, a damage number.`,ko:`월드에 서 있는 텍스트 — 이름표, 표지판, 데미지 숫자.`},{en:`height is the cap height in METRES and the quad follows what the text measures, so a sign is as wide as its words. Faces the camera by default (a damage number read from behind is a bug) and carries a dark outline so it stays readable over anything. Everything else a sprite knows — anchor, tint, opacity, renderOrder — it inherits. For a damage number: set text, then float it up and fade opacity to 0 and queueFree().`,ko:`height는 글자 높이(미터)이고 가로 폭은 텍스트 실측을 따라갑니다. 기본으로 카메라를 향하며(뒤에서 읽히는 데미지 숫자는 버그니까요) 어두운 외곽선이 있어 어떤 배경에서도 읽힙니다. 앵커·틴트·투명도·renderOrder 등 스프라이트의 나머지 기능은 그대로 상속합니다. 데미지 숫자는 text를 넣고 위로 띄우며 opacity를 0으로 보낸 뒤 queueFree() 하면 됩니다.`}),Q(`UiVolumeSlider`,{en:`A volume slider, already wired to a bus.`,ko:`볼륨 슬라이더 — 버스에 이미 연결되어 있습니다.`},{en:`bus picks which one it owns: master (everything), sfx or music. It writes engine.audio, which persists itself, so nothing needs saving. Left unlabelled it names its own bus. Two of them (music + sfx) is the audio menu most games ship.`,ko:`bus로 어느 볼륨을 맡을지 고릅니다 — master(전체), sfx, music. engine.audio에 쓰면 자동 저장되므로 따로 저장할 게 없습니다. label을 비워두면 버스 이름이 표시됩니다. 대부분의 게임은 music + sfx 두 개면 충분합니다.`}),Q(`UiMuteToggle`,{en:`The mute switch — checked means silent.`,ko:`음소거 스위치 — 체크하면 소리가 꺼집니다.`},{en:`Writes engine.audio.muted and persists with the volumes. Follows a mute made anywhere else, so two menus can never disagree.`,ko:`engine.audio.muted에 쓰고 볼륨과 함께 저장됩니다. 다른 곳에서 음소거해도 따라가므로 두 메뉴가 어긋나지 않습니다.`}),Q(`UiQualitySelect`,{en:`Graphics quality — Low, Medium, High. Already wired.`,ko:`그래픽 품질 — Low, Medium, High. 이미 연결되어 있습니다.`},{en:`Low turns off shadows, bloom, post and clouds; Medium keeps shadows but makes them static and drops post; High is everything. Applies live and persists. Antialiasing follows the tier on the NEXT launch — it is a WebGL context attribute and cannot change while a context exists. Picking records a human choice, so device detection never overrides it later.`,ko:`Low는 그림자·블룸·포스트·구름을 끄고, Medium은 그림자를 정적으로 유지하며 포스트를 끄고, High는 전부 켭니다. 즉시 적용되고 저장됩니다. 안티에일리어싱만 다음 실행부터 반영됩니다(WebGL 컨텍스트 속성이라 생성 후에는 못 바꿉니다). 사람이 고른 값으로 기록되어 이후 자동 감지가 덮어쓰지 않습니다.`}),Q(`UiFrameCapSelect`,{en:`Frame rate cap — 30, 60, 120 or Unlimited.`,ko:`프레임 제한 — 30, 60, 120 또는 무제한.`},{en:`Gates the whole frame, not just the render, so it saves CPU as well as GPU — a cooler phone and a longer battery. Unlimited (0) is the default. Restrict the list with options, e.g. "60,120,0".`,ko:`렌더뿐 아니라 프레임 전체를 제한하므로 GPU와 CPU를 함께 아낍니다 — 발열과 배터리에 유리합니다. 기본값은 무제한(0). options로 목록을 줄일 수 있습니다(예: "60,120,0").`}),Q(`UiRenderScaleSelect`,{en:`Resolution scale — 50%, 75%, 100%.`,ko:`해상도 배율 — 50%, 75%, 100%.`},{en:`The cheapest frames on a weak GPU: at 75% the fragment shaders run over 56% of the pixels for a slightly softer image and nothing else, where dropping a quality tier costs the shadows outright. Multiplies with the engine's automatic resolution governor rather than fighting it.`,ko:`저사양 GPU에서 가장 값싼 프레임: 75%면 픽셀의 약 56%만 셰이딩하므로 이미지가 약간 부드러워질 뿐이지만, 품질 단계를 낮추면 그림자가 통째로 사라집니다. 엔진의 자동 해상도 조절과 충돌하지 않고 곱해집니다.`}),Q(`UiSelect`,{en:`One of several — quality, resolution, language.`,ko:`여러 개 중 하나 — 품질, 해상도, 언어.`},{en:`options is a comma-separated list ("low,medium,high"); value is the current one. Emits changed(value).`,ko:`options는 쉼표로 구분된 목록("low,medium,high"), value가 현재 선택입니다. changed(value) 시그널.`}),Q(`UiDialogue`,{en:`A typewriter dialogue box with a queue and choice buttons — the RPG conversation layer.`,ko:`타자기 효과·큐·선택지 버튼을 갖춘 대화창 — RPG 대화 레이어.`},{en:`Child of HudLayer (anchor bottom by default). say(speaker, text, choices?) queues lines; clicking (or advance()) reveals then advances; choice lines wait for choose(i). Signals: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0 = instant. Check .active to pause player input during conversations.`,ko:`HudLayer의 자식(기본 anchor bottom). say(화자, 텍스트, 선택지?)로 줄을 큐에 넣고, 클릭(또는 advance())이 전체 공개→다음 줄로 진행하며, 선택지 줄은 choose(i)를 기다립니다. 시그널: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0이면 즉시 표시. 대화 중 플레이어 입력을 멈추려면 .active를 확인하세요.`}),Q(`AudioPlayer`,{en:`Plays a sound: zero-asset procedural SFX, BGM loops, or one-shot effects.`,ko:`소리 재생 — 무에셋 절차적 효과음, 배경음 루프, 단발 효과음.`},{en:`Set preset (coin/jump/hurt/explosion/…) for an instant zero-asset SFX (pitch/seed vary it), or leave it "custom" and set src (URL or "$assetKey"). volume 0..1; bus routes through engine.audio (sfx|music) for global volume/mute; loop for music; autoplay starts on ready (browsers may hold it until the first user gesture). Call play()/stop() from game code. Dimension-free — 2D and 3D alike.`,ko:`preset(coin/jump/hurt/explosion/…)을 설정하면 즉시 무에셋 효과음이 납니다(pitch·seed로 변형). 아니면 "custom"으로 두고 src(URL 또는 "$에셋키")를 쓰세요. volume은 0..1, bus는 engine.audio(sfx|music)를 통해 전역 볼륨/음소거에 연결, 음악은 loop, autoplay는 준비되면 재생합니다(브라우저가 첫 입력까지 보류 가능). 게임 코드에서 play()/stop()을 부르세요. 2D·3D 어디서나 동작합니다.`})]},{id:`2d`,label:{en:`2D`,ko:`2D`},intro:{en:`The 2D world is y-down pixels: 1 unit = 1 px, (0,0) top-left, rotation in clockwise degrees. Rendering needs a current Camera2D.`,ko:`2D 세계는 y-아래 픽셀 좌표입니다: 1유닛=1px, (0,0)은 좌상단, 회전은 시계방향 도(degree). 렌더링에는 current 카메라(Camera2D)가 필요합니다.`},nodes:[Q(`Node2D`,{en:`The 2D transform container (position/rotation/scale).`,ko:`2D 변환 컨테이너(position/rotation/scale).`},{en:`Children inherit its transform — move the parent, everything follows. renderOrder orders drawing; visible hides the subtree.`,ko:`자식은 변환을 상속합니다 — 부모를 움직이면 전부 따라옵니다. renderOrder로 그리기 순서를, visible로 서브트리 표시를 제어합니다.`}),Q(`Sprite2D`,{en:`A textured quad.`,ko:`텍스처 사각형(스프라이트).`},{en:`texture is "$assetKey" from the scene assets. anchor [0.5,0.5] centers; flipX/flipY mirror; tint multiplies color; opacity fades. Size comes from the texture × scale.`,ko:`texture는 씬 에셋의 "$키"입니다. anchor [0.5,0.5]면 중앙 기준, flipX/flipY로 반전, tint로 색 곱, opacity로 투명도. 크기는 텍스처 × scale로 정해집니다.`}),Q(`ColorRect2D`,{en:`A flat colored rectangle — no texture needed.`,ko:`단색 사각형 — 텍스처 불필요.`},{en:`size [w,h] px, color, opacity, anchor. Backgrounds, platforms, walls, UI panels, generated-level tiles (maze2d/dungeon2d emit these) — blocky art without any asset.`,ko:`size [w,h] px, color, opacity, anchor. 배경·플랫폼·벽·UI 패널·생성 레벨 타일(maze2d/dungeon2d가 이걸 만듭니다) — 에셋 없이 만드는 블록 그래픽입니다.`}),Q(`TileMap2D`,{en:`A whole tile level as ONE node — grid render + merged static colliders.`,ko:`타일 레벨 전체를 노드 하나로 — 그리드 렌더 + 병합된 정적 콜라이더.`},{en:`Author cells as rows of characters: "." / space = empty, digits 0-9 = atlas tile index, other chars map through legend ({"G": 12}). texture is a "$atlas" asset read left-to-right top-to-bottom in tileSize squares (columns: 0 derives from the texture width). Tile indices listed in solid become static colliders, greedy-merged into a few rectangles. Cell (0,0) hangs its top-left on the node origin.`,ko:`cells를 문자 행으로 작성합니다: "."/공백 = 빈 칸, 숫자 0-9 = 아틀라스 타일 번호, 그 외 문자는 legend({"G": 12})로 매핑. texture는 tileSize 정사각형을 좌→우, 상→하로 읽는 "$아틀라스" 에셋입니다(columns: 0이면 텍스처 폭에서 유도). solid에 나열된 타일 번호는 정적 콜라이더가 되며 소수의 직사각형으로 탐욕 병합됩니다. (0,0) 칸의 좌상단이 노드 원점에 걸립니다.`}),Q(`AnimatedSprite2D`,{en:`Spritesheet animation player.`,ko:`스프라이트시트 애니메이션 플레이어.`},{en:`Point sheet at a "$sheet" asset, define animations as named frame ranges with fps/loop in JSON, set autoplay. Emits animationFinished(name) for one-shot chains.`,ko:`sheet에 "$시트" 에셋을 연결하고, JSON에 fps/loop를 가진 이름별 프레임 구간으로 animations를 정의한 뒤 autoplay를 지정하세요. 단발 애니메이션 연결을 위해 animationFinished(name)를 발산합니다.`}),Q(`Camera2D`,{en:`The 2D view: follow, zoom, limits.`,ko:`2D 시점 — 추적·줌·경계.`},{en:`position is the view CENTER. follow tracks a node path with smoothing (0..1, higher = snappier). limits [minX,minY,maxX,maxY] clamps the view inside a world region. current: true makes it THE camera.`,ko:`position은 화면의 중심입니다. follow가 노드 경로를 smoothing(0..1, 높을수록 빠릿)으로 추적합니다. limits [minX,minY,maxX,maxY]가 시점을 월드 영역 안에 가둡니다. current: true인 카메라가 실제 시점이 됩니다.`}),Q(`Particles2D`,{en:`A 2D particle emitter (fire, sparks, smoke…).`,ko:`2D 파티클 이미터(불·스파크·연기…).`},{en:`Start from a preset (fire/smoke/sparks/…) then override any prop: rate, lifetime/speed ranges, direction + spread, gravity, size/color/alpha start→end, additive blend. burst > 0 with emitting: false makes a one-shot that emits finished. Animates LIVE in this editor.`,ko:`preset(fire/smoke/sparks/…)에서 시작해 어떤 prop이든 덮어쓰세요: rate, lifetime/speed 구간, direction+spread, gravity, size/color/alpha 시작→끝, additive blend. emitting: false에 burst > 0이면 단발 발사 후 finished를 발산합니다. 이 에디터에서 라이브로 움직입니다.`}),Q(`Label`,{en:`Text rendered to a quad.`,ko:`텍스트를 그리는 노드.`},{en:`text/fontSize/color/font/align — rendered via CanvasTexture, so any system font string works. Inside a UILayer it pins to the screen (HUD).`,ko:`text/fontSize/color/font/align — CanvasTexture로 그려져 시스템 폰트 문자열을 그대로 쓸 수 있습니다. UILayer 아래에 두면 화면에 고정됩니다(HUD).`}),Q(`UILayer`,{en:`A screen-space subtree (HUD).`,ko:`화면 고정 서브트리(HUD).`},{en:`Everything under it ignores the camera: positions are screen pixels from the top-left. Score counters, prompts, menus go here.`,ko:`이 아래의 모든 것은 카메라를 무시합니다 — 좌상단 기준 화면 픽셀 좌표입니다. 점수, 안내 문구, 메뉴를 여기에 둡니다.`})]},{id:`2d-physics`,label:{en:`2D Physics`,ko:`2D 물리`},intro:{en:`Rapier-backed. Colliders are PROPS ({shape, …}) — the green dashed wireframes in this editor. Physics runs when the game calls enablePhysics2D (and in play mode). Gravity lives on the scene row.`,ko:`Rapier 기반입니다. 콜라이더는 prop({shape, …})이며 에디터의 초록 점선이 그것입니다. 물리는 게임이 enablePhysics2D를 부를 때(그리고 플레이 모드에서) 돌고, 중력은 씬 행에 있습니다.`},nodes:[Q(`StaticBody2D`,{en:`Immovable collision: ground, walls, platforms.`,ko:`움직이지 않는 충돌체 — 바닥·벽·플랫폼.`},{en:`Other bodies collide with it; it never moves. Cheapest body type — use it for all level geometry.`,ko:`다른 바디가 부딪히지만 자신은 절대 움직이지 않습니다. 가장 저렴한 바디 — 레벨 지형 전부에 쓰세요.`}),Q(`RigidBody2D`,{en:`Fully simulated: falls, bounces, pushes.`,ko:`완전 시뮬레이션 — 떨어지고 튕기고 밀립니다.`},{en:`Gravity and collisions drive it. Set linearVelocity to launch. For player characters prefer CharacterBody2D (direct control).`,ko:`중력과 충돌이 움직임을 결정합니다. linearVelocity로 발사하세요. 플레이어 캐릭터에는 직접 제어가 가능한 CharacterBody2D를 권합니다.`}),Q(`CharacterBody2D`,{en:`Kinematic character: you set velocity, it slides.`,ko:`키네마틱 캐릭터 — 속도를 주면 미끄러지듯 이동.`},{en:`moveAndSlide() resolves collisions without physics pushing back; isOnFloor() gates jumps. Sensors (Area2D) do not block it but still fire triggers.`,ko:`moveAndSlide()가 밀려나지 않으면서 충돌을 처리하고 isOnFloor()로 점프를 판정합니다. 센서(Area2D)는 길을 막지 않으면서 트리거를 발사합니다.`}),Q(`Area2D`,{en:`A sensor: overlap triggers, no collision response.`,ko:`센서 — 겹침 감지만, 충돌 반응 없음.`},{en:`Fires triggerEnter(other)/triggerExit(other). Coins, checkpoints, damage zones. Filter with other.isInGroup("player").`,ko:`triggerEnter(other)/triggerExit(other)를 발산합니다. 코인·체크포인트·데미지 존에 쓰고, other.isInGroup("player")로 거릅니다.`}),Q(`CharacterController2D`,{en:`Zero-code platformer/top-down movement.`,ko:`코드 없는 플랫포머/탑다운 이동.`},{en:`Put it UNDER a CharacterBody2D. mode "platformer" (gravity + jump via jumpAction) or "topDown" (free 2-axis). Reads the scene input map actions (moveAction/jumpAction). maxSpeed/jumpHeight are intent-level numbers.`,ko:`CharacterBody2D의 자식으로 두세요. mode는 "platformer"(중력+jumpAction 점프) 또는 "topDown"(자유 2축)이며 씬 입력 맵의 액션(moveAction/jumpAction)을 읽습니다. maxSpeed/jumpHeight는 의도 그대로의 숫자입니다.`}),Q(`Joint2D`,{en:`A physics joint linking its parent body to a target body — weld, hinge, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 힌지, 로프, 스프링.`},{en:`Child of body A (a physics body); "target" is a node path to body B. type: fixed (rigid weld) / revolute (pin at the anchors) / rope (caps anchor distance at length px; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL px offsets.`,ko:`바디 A(물리 바디)의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / revolute(앵커 핀 힌지) / rope(앵커 간 거리를 length px로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 px 오프셋.`})]},{id:`3d`,label:{en:`3D`,ko:`3D`},intro:{en:`Meters, y-up, rotations in degrees. Standard materials need LIGHT — add a DirectionalLight3D or scene ambient, or you get silhouettes.`,ko:`미터 단위, y-위, 회전은 도(degree)입니다. 표준 머티리얼은 빛이 필요합니다 — DirectionalLight3D나 씬 ambient가 없으면 실루엣만 보입니다.`},nodes:[Q(`Node3D`,{en:`The 3D transform container.`,ko:`3D 변환 컨테이너.`},{en:`position [x,y,z] in meters, rotation [x,y,z] in degrees, scale per axis. Children inherit.`,ko:`position [x,y,z] 미터, rotation [x,y,z] 도, scale은 축별. 자식이 상속합니다.`}),Q(`MeshInstance3D`,{en:`A primitive mesh + material.`,ko:`프리미티브 메시 + 머티리얼.`},{en:`mesh: box/sphere/plane/cylinder…, size per primitive, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat} (this editor gives it swatches, sliders, texture-URL fields, and a repeat [u,v] tiling vector). map/normalMap are texture URLs; repeat only takes effect with a map. castShadow/receiveShadow per node.`,ko:`mesh: box/sphere/plane/cylinder…, 프리미티브별 size, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat}(에디터가 스와치·슬라이더·텍스처 URL 입력·repeat [u,v] 타일링 벡터 제공). map/normalMap은 텍스처 URL, repeat는 map이 있을 때만 적용. 그림자는 castShadow/receiveShadow.`}),Q(`LoftMesh3D`,{en:`A smooth swept hull (loft).`,ko:`부드러운 스윕 선체(로프트).`},{en:`sections: ≥2 cross-section stations {z, width, height, y, corner 0..1} interpolated into ONE smooth curved surface — vehicle bodies, glass canopies, boat hulls. slices/smooth control tessellation. Same material as MeshInstance3D minus textures (no UVs); pair clearcoat paint or high-envMapIntensity glass with the smooth normals for the automotive look.`,ko:`sections: 단면 스테이션 {z, width, height, y, corner 0..1} 2개 이상을 보간해 하나의 매끈한 곡면을 만듭니다 — 차체, 유리 캐노피, 선체. slices/smooth로 테셀레이션 조절. material은 MeshInstance3D와 동일하되 텍스처 제외(UV 없음). clearcoat 도장이나 높은 envMapIntensity 유리를 곡면 법선과 조합하면 자동차 룩이 납니다.`}),Q(`ModelInstance3D`,{en:`A GLB/glTF/VRM model file.`,ko:`GLB/glTF/VRM 모델 파일.`},{en:'model: "$assetKey" or URL. targetHeight scales the model to stand N units tall (run `npx incanto-model file.glb` to read its real size first). animation plays an embedded clip name OR an "$animation" asset — Mixamo clips retarget onto VRM humanoids automatically. One node per VRM asset (the avatar runtime mounts live). To make it SOLID, park it under a body with collider {shape:"auto"}: the collider is built from the model\'s own triangles — a triangle mesh on a static body (keeps its holes, so you walk through an archway) and a convex hull on a moving one.',ko:'model은 "$에셋키" 또는 URL입니다. targetHeight가 모델을 N유닛 높이로 맞춥니다(먼저 `npx incanto-model 파일.glb`로 실제 크기를 확인하세요). animation은 내장 클립 이름 또는 "$애니메이션" 에셋을 재생하며, Mixamo 클립은 VRM 휴머노이드에 자동 리타게팅됩니다. VRM 에셋은 노드 하나만 쓸 수 있습니다(아바타 런타임이 라이브로 마운트됨). 단단하게 만들려면 collider {shape:"auto"}인 바디 아래에 두세요 — 모델 자신의 삼각형에서 콜라이더가 만들어집니다(정적 바디는 트라이메시라 아치 구멍도 그대로, 움직이는 바디는 볼록 껍질).'}),Q(`Sprite3D`,{en:`A 2D image as a camera-facing billboard (the 2.5D look).`,ko:`카메라를 향하는 2D 빌보드 스프라이트(2.5D 룩).`},{en:`A textured quad that turns to face the camera inside the 3D world (Octopath / Don't Starve / MapleStory-in-3D). texture is an image URL; size is [w,h] in METERS. billboard: "y" stays upright with a screen-aligned yaw — off-center sprites never roll (characters/props), "full" faces it completely (items/FX), "none" is fixed to the node rotation. anchor [0.5,0] plants the feet on the ground. pixelArt nearest-filters for crisp pixels; alphaTest is a hard cutout that depth-sorts against 3D geometry (a tree occludes it); flipX mirrors left/right; tint/opacity recolor.`,ko:`3D 월드 안에서 카메라를 향해 도는 텍스처 쿼드(Octopath/Don't Starve, 3D 속 메이플스토리 룩). texture는 이미지 URL, size는 [너비,높이] 미터. billboard: "y"는 세로로 선 채 카메라 방향과 정렬된 yaw — 화면 가장자리에서도 기울지 않음(캐릭터/사물), "full"은 완전히 향함(아이템/FX), "none"은 노드 회전에 고정. anchor [0.5,0]은 발을 바닥에 둡니다. pixelArt는 nearest 필터로 픽셀을 또렷하게, alphaTest는 3D 지형과 깊이정렬되는 하드 컷아웃(나무가 가림), flipX는 좌우 반전, tint/opacity로 색·투명도.`}),Q(`AnimatedSprite3D`,{en:`A billboard sprite that plays spritesheet animations.`,ko:`스프라이트시트 애니를 재생하는 빌보드 스프라이트.`},{en:`Everything Sprite3D does, plus frame animation. sheet is a spritesheet image URL whose cells are frameWidth×frameHeight; animations maps a name to {frames, fps, loop} where frames is an inclusive [start,end] range or an explicit list; autoplay starts one on load. Game code calls play("walk") / stop(); a non-looping clip clamps on its last frame and emits animationFinished(name) — chain attack→idle from it.`,ko:`Sprite3D의 모든 기능 + 프레임 애니. sheet는 frameWidth×frameHeight 칸을 가진 스프라이트시트 URL, animations는 이름→{frames, fps, loop}(frames는 포함 [시작,끝] 범위 또는 명시 목록), autoplay는 로드 시 하나를 시작. 게임 코드에서 play("walk")/stop() 호출, 비반복 클립은 마지막 프레임에 머물며 animationFinished(name)를 emit(attack→idle 연결).`}),Q(`Billboard3D`,{en:`A group that turns toward the camera — children follow.`,ko:`카메라를 향해 도는 그룹 — 자식들이 함께 회전.`},{en:`A transform container that orients itself toward the camera every frame; children inherit the rotation, so hang world-space UI under it — HP bars, markers, floating icons (text is a canvas-rendered texture on a child Sprite3D). mode: "screen" (default) copies the camera orientation so a child rectangle stays an upright rectangle anywhere on screen (a yaw-only look-at visibly tilts off-center shapes under a pitched camera); "y" stays upright with a screen-aligned yaw (no off-center roll); "none" turns billboarding off. While billboarding, the node's own rotation prop (and the rotate gizmo) is overwritten every frame — switch to "none" to pose children, then switch back. Unlike Sprite3D (a textured quad that spins only its own image), Billboard3D rotates the whole group.`,ko:`매 프레임 카메라를 향해 자신을 회전시키는 변환 컨테이너로, 자식이 회전을 상속합니다 — HP바·마커·아이콘 같은 월드 UI를 자식으로 붙이세요(텍스트는 캔버스로 그린 텍스처를 자식 Sprite3D에). mode: "screen"(기본)은 카메라 자세를 그대로 복사해 자식 직사각형이 화면 어디서든 똑바른 직사각형으로 보입니다(yaw만 도는 look-at은 기울어진 카메라에서 중앙 밖 도형이 눈에 띄게 비스듬해짐); "y"는 세로로 선 채 카메라로 yaw만; "none"은 빌보드 끔. 빌보드 중에는 노드 자신의 rotation(회전 기즈모 포함)이 매 프레임 덮어써집니다 — 자식을 배치할 땐 "none"으로 바꿨다가 되돌리세요. 자기 그림만 도는 Sprite3D(텍스처 쿼드)와 달리 그룹 전체가 회전합니다.`}),Q(`Camera3D`,{en:`The 3D view.`,ko:`3D 시점.`},{en:`Perspective camera; fov in degrees; current: true selects it. Use the editor's "game cam" (0) to preview exactly what it renders.`,ko:`원근 카메라이며 fov는 도 단위, current: true가 실제 시점이 됩니다. 에디터의 "game cam"(0)으로 정확한 렌더 결과를 미리 보세요.`}),Q(`DirectionalLight3D`,{en:`Sun-like light from a direction.`,ko:`태양광 — 방향에서 평행하게.`},{en:`Position sets the direction toward the origin. intensity/color; pair with scene ambient for soft fill.`,ko:`위치가 원점을 향한 방향을 정합니다. intensity/color를 조절하고 부드러운 채움광은 씬 ambient와 함께 쓰세요.`}),Q(`OmniLight3D`,{en:`A point light radiating everywhere.`,ko:`점광 — 사방으로 퍼지는 빛.`},{en:`Lamps, torches, glows. range limits reach; intensity/color shape the falloff.`,ko:`램프·횃불·발광체. range로 도달 거리를, intensity/color로 감쇠를 만듭니다.`}),Q(`Particles3D`,{en:`A 3D particle emitter (fire, magic, weather…).`,ko:`3D 파티클 이미터(불·마법·날씨…).`},{en:`The same preset + override model as Particles2D, in meters with [x,y,z] gravity. Camera-facing billboard quads, instanced — hundreds are cheap. Animates LIVE in this editor.`,ko:`Particles2D와 같은 preset+덮어쓰기 모델을 미터 단위와 [x,y,z] 중력으로. 카메라를 향하는 빌보드 쿼드를 인스턴싱해 수백 개도 가볍습니다. 이 에디터에서 라이브로 움직입니다.`}),Q(`Terrain3D`,{en:`Procedural heightfield terrain with biome texture splatting.`,ko:`바이옴 텍스처 스플래팅이 적용된 절차적 하이트필드 지형.`},{en:`Seeded simplex hills displaced once on the CPU; theme (island/alpine/plains/desert/custom) picks the 4 blended biome textures by height and slope. heightAt(x,z) answers the surface height anywhere. For physics, parent it under a StaticBody3D with collider {shape:'heightfield'}.`,ko:`시드 기반 심플렉스 언덕을 CPU에서 한 번 변위합니다. theme(island/alpine/plains/desert/custom)이 높이·경사로 블렌딩되는 바이옴 텍스처 4장을 고릅니다. heightAt(x,z)로 어디서든 지표 높이를 얻고, 물리는 StaticBody3D 아래에 두고 collider {shape:'heightfield'}를 쓰세요.`}),Q(`Water3D`,{en:`A shader-water surface with splash signals.`,ko:`스플래시 신호를 내는 셰이더 물 표면.`},{en:`size [w,d] meters on XZ. quality 'fancy' (default) = FBM wave shader with a trough/surface/peak ramp (colors), CubeCamera reflections (reflection/reflectionInterval) and opt-in shoreline foam; 'simple' = the cheap sine material (color). Bodies crossing the surface emit entered/exited(body) and raise ripples (interaction). Volumetric gameplay still wants an Area3D. Waves animate LIVE in this editor.`,ko:`XZ 평면에 size [w,d] 미터. quality 'fancy'(기본)는 FBM 파도 셰이더 — trough/surface/peak 램프(colors), CubeCamera 반사(reflection/reflectionInterval), 옵트인 해안 거품(foam). 'simple'은 저사양용 사인파 머티리얼(color). 바디가 수면을 지나면 entered/exited(body) 신호와 물결이 일어납니다(interaction). 부피 기반 게임플레이엔 여전히 Area3D를 쓰세요. 이 에디터에서 파도가 라이브로 움직입니다.`}),Q(`River3D`,{en:`Running water derived from a path and the ground under it.`,ko:`경로와 그 아래 지형에서 유도되는 흐르는 물.`},{en:`Author a centerline path [[x,z],…] plus width/widths (a profile source→mouth) and depth; the node samples the Terrain3D underneath and derives the rest. It CARVES ITS OWN BED by default (carve): a trench per reach that heightAt, the collider, the splat and draped vegetation all see, with a floor that only ever falls, so a path over a rise digs through instead of burying the water. Its surface is then FITTED to that ground — never higher than the lowest rim holding it, ending where the ground comes up to meet it (asymmetric on a sloping reach), lying down as a film where a bank has fallen away, so a river can never hang in the air. Plus a current that speeds up where the channel pinches or tips (flowSpeed is the mean) and whitewater from grade, bank shear and thinning column. Boulders in the channel are answered without wiring: the node finds MeshInstance3D/InstancedMesh3D footprints standing in the water column and the current piles a white cushion on the upstream face, tears a wake downstream and bends its sheen around them. A trench thinner than a terrain cell cannot survive the grid: a 2.4 m creek on a 260 m map wants Terrain3D resolution 256. flowForce drags bodies downstream (drag, never thrust) and sampleAt(x,z) answers where a world point sits in the channel. No extra render passes — a map can carry a dozen.`,ko:`중심선 path [[x,z],…]와 width/widths(상류→하류 프로파일), depth만 주면 나머지는 아래 Terrain3D를 샘플링해 유도합니다. 기본적으로 강이 자기 바닥을 직접 팝니다(carve) — 구간마다 하나씩 도랑을 내고, heightAt·콜라이더·스플랫·식생 드레이프가 모두 그 지형을 봅니다. 파낸 바닥은 계속 내려가기만 하므로 경로가 언덕을 넘어도 물이 묻히지 않고 뚫고 흐릅니다. 그리고 수면은 그 지형에 맞춰집니다 — 자기를 담는 가장 낮은 둑보다 높아질 수 없고, 지면이 올라오는 지점에서 끝나며(비스듬한 구간에서는 좌우 폭이 다릅니다), 둑이 아예 없는 쪽에서는 경사면에 얇은 막처럼 누워버립니다. 그래서 강이 공중에 뜨는 일이 없습니다. 여기에 폭이 좁아지거나 경사가 급해지면 빨라지는 유속(flowSpeed는 평균)과 경사·둑 전단·얕아지는 수심에서 나오는 흰 물살이 더해집니다. 수로에 놓인 바위도 배선 없이 반응합니다 — MeshInstance3D/InstancedMesh3D 중 실제로 물기둥과 겹치는 것을 찾아, 상류면에 흰 물이 쌓이고 하류로 후류가 찢어지며 수면 광택이 바위를 돌아 휩니다. 지형 셀보다 얇은 도랑은 그리드에서 살아남지 못합니다 — 260 m 맵의 2.4 m 개울이라면 Terrain3D resolution 256이 필요합니다. flowForce가 바디를 하류로 끌고(밀지 않고 끌어당김), sampleAt(x,z)로 월드 좌표가 수로 어디에 있는지 알 수 있습니다. 추가 렌더 패스가 없어 한 맵에 여러 개를 둘 수 있습니다.`}),Q(`WaterCutout3D`,{en:`Marks its parent as something that holds the water back — a dry hull, a diving bell, a well.`,ko:`부모 오브젝트가 물을 막는다고 표시 — 마른 선실, 잠수종, 우물.`},{en:`Water is ONE surface and knows nothing about interiors, so an open hull floating on it fills with sea every time a crest clears its floor — freeboard alone can never promise otherwise. This node names the geometry that keeps the water out: it MUST be a CHILD of that thing (a hull, a bell, a dock's well, a cave mouth), and the water re-draws the part of it inside the box into its depth pre-pass, then hides behind it exactly as it hides behind any solid object. Nothing is ever cut OUT of the water, so a hole in open sea is impossible: overshoot the box and more of that hull holds water back, undershoot and water stands in the bow. size is the box extent in meters; enabled toggles it live (a scuttled hull starts letting the sea in). Four per water surface; needs quality fancy.`,ko:`물은 하나의 표면이라 '안쪽'이라는 개념이 없습니다. 그래서 뚜껑 없는 배를 띄우면 파도 마루가 바닥을 넘을 때마다 배 안에 바다가 차 보이고, 건현(freeboard)만으로는 절대 막을 수 없습니다. 이 노드는 '물을 막는 지오메트리'를 지정합니다. 반드시 그 물체(선체·잠수종·부두 우물·동굴 입구)의 자식이어야 하며, 물이 상자 안쪽의 그 지오메트리를 자기 깊이 프리패스에 다시 그린 뒤 평범한 불투명 물체 뒤에 숨듯 그 뒤로 숨습니다. 물에서 무언가를 '도려내지' 않으므로 열린 바다에 구멍이 나는 일은 원리적으로 불가능합니다 — 상자가 크면 그 배가 물을 더 많이 막을 뿐이고, 작으면 뱃머리에 물이 남습니다. size는 미터 단위 상자 크기, enabled는 런타임 토글(침수 시작 연출). 수면 하나당 4개, quality fancy 필요.`}),Q(`Foliage3D`,{en:`An instanced grass/flower carpet that sways.`,ko:`바람에 흔들리는 인스턴스 풀밭/꽃밭. `},{en:`kind grass/flowers/reeds scattered over area [w,d] at density (capped by maxInstances — instanced, tens of thousands of blades cheap). Grass defaults to style 'mesh': every instance is a REAL tapered blade curved by a bezier vertex shader — Voronoi-clump hue/lean, groundColor soil roots (match the terrain), sunDirection tip sheen, 2-octave rolling wind, fadeStart/fadeEnd camera LOD, and (interaction) blade-bending around moving bodies. style 'blades' keeps the 8-SDF-blades-per-quad ported shader, 'simple' the legacy quads. colorA/colorB tint bottom→top, sway sets the wind, seed makes the scatter reproducible. avoidWater (on by default) keeps blades OUT of standing and running water — a creek cutting its bed through the field gets banks, not blades waving in the current; turn it off for reeds and paddy fields.`,ko:`kind grass/flowers/reeds를 area [w,d]에 density로 흩뿌립니다(maxInstances 상한 — 인스턴싱이라 수만 가닥도 가벼움). grass는 기본 style 'mesh': 인스턴스 하나하나가 베지어 버텍스 셰이더로 휘어지는 진짜 잎 메시 — 보로노이 클럼프 색/기울기, groundColor 흙빛 뿌리(지형 색에 맞추세요), sunDirection 잎끝 광택, 2옥타브 굽이치는 바람, fadeStart/fadeEnd 카메라 LOD, (interaction) 움직이는 바디 주변 풀 눕힘까지. style 'blades'는 쿼드당 8가닥 SDF 셰이더, 'simple'은 기존 쿼드 룩. colorA/colorB가 아래→위 색, sway가 바람 세기, seed가 배치를 재현 가능하게 합니다. avoidWater(기본 켜짐)는 고인 물·흐르는 물 안에 잎을 심지 않습니다 — 개울이 들판을 가르고 지나가면 물살 속에 풀이 서 있는 대신 둑이 생깁니다. 갈대·논은 꺼서 쓰세요.`}),Q(`Flowers3D`,{en:`Instanced flower PLANTS — stems, leaves, multi-petal heads.`,ko:`인스턴스 꽃밭 — 줄기·잎·여러 장 꽃잎의 진짜 꽃 식물.`},{en:`Real procedural flower plants (curved stem, 2-3 leaves, a 5-8 petal head around a contrasting center disc, 1-3 blooms per plant) scattered over area [w,d]. density is the vibe dial: 'lush' / 'sparse' (default) / 'none', or a number in plants/m². varieties picks a subset of daisy/cosmos/bellflower ([] = all three); palette sets the head colors ([] = white/yellow/violet). clustering 0-1 gathers plants into Voronoi patches that bloom one species + color together; sway bobs the heads in a gentle wind; seed makes the field reproducible. ≤3 varieties → ≤6 draw calls. avoidWater (on by default) keeps plants out of standing and running water — a meadow a stream runs through has a bank of flowers, not flowers in the current.`,ko:`진짜 프로시저럴 꽃 식물(휘어진 줄기, 잎 2-3장, 대비되는 중심 원반을 두른 꽃잎 5-8장 머리, 포기당 꽃 1-3송이)을 area [w,d]에 흩뿌립니다. density가 바이브 다이얼: 'lush'(풍성하게) / 'sparse'(듬성듬성, 기본) / 'none'(없게) 또는 m²당 개수. varieties는 daisy/cosmos/bellflower 부분집합([] = 셋 다), palette는 꽃 색([] = 흰/노랑/보라). clustering 0-1이 보로노이 패치로 모아 한 패치가 같은 종·같은 색으로 피고, sway가 바람에 머리를 끄덕이며, seed로 배치가 재현됩니다. 품종 ≤3 → 드로우 콜 ≤6. avoidWater(기본 켜짐)는 고인 물·흐르는 물 안에 꽃을 심지 않습니다 — 시내가 지나는 들판에는 물살 속 꽃이 아니라 꽃이 핀 둑이 생깁니다.`}),Q(`Tree3D`,{en:`Procedural tree groves — real branching trunks, textured leaves, one node per forest.`,ko:`프로시저럴 나무 숲 — 진짜 가지가 뻗은 줄기와 텍스처 잎, 숲 하나가 노드 하나.`},{en:`type conifer/broadleaf/dead picks the recipe family; tier is the cost dial: simple = primitive low-poly, medium = light forest presets (≤3k tris/tree), high = full ez-tree presets (8–20k, hero trees). count > 1 scatters a forest patch over area [w,d] — up to 3 seed variants, each branches + leaves InstancedMesh (≤6 draw calls); count × tris/tree is budget-checked at load. seed makes every branch and leaf reproducible; height jitters ±20% per instance; leaves sway in a simplex wind.`,ko:`type conifer/broadleaf/dead가 수종을, tier가 비용을 정합니다: simple = 기존 로우폴리, medium = 가벼운 forest 프리셋(나무당 ≤3k tris), high = 풀 ez-tree 프리셋(8–20k, 주인공 나무). count > 1이면 area [w,d]에 숲 패치를 흩뿌립니다 — 시드 변형 최대 3종, 변형마다 가지+잎 InstancedMesh(드로우 콜 ≤6), count × tris는 로드 시 예산 검사. seed로 가지와 잎이 전부 재현되고 height는 인스턴스마다 ±20% 지터링, 잎은 심플렉스 바람에 흔들립니다.`}),Q(`VoxelGrid3D`,{en:`A Minecraft-style block grid in ONE node.`,ko:`마인크래프트식 블록 그리드 — 노드 하나로.`},{en:`voxels is a list of [x,y,z,palette] integer cells (terrain/island generators emit these). Greedy-meshed and instanced — large worlds stay one draw batch. Game code edits blocks via setBlock/getBlock; emits blocksChanged.`,ko:`voxels는 [x,y,z,팔레트] 정수 셀 목록입니다(terrain/island 생성기가 만들어 냅니다). 그리디 메싱+인스턴싱으로 큰 월드도 드로우 배치 하나를 유지합니다. 게임 코드는 setBlock/getBlock으로 수정하고 blocksChanged가 발산됩니다.`})]},{id:`3d-physics`,label:{en:`3D Physics`,ko:`3D 물리`},intro:{en:`Same model as 2D, in meters with y-up gravity ([0,-9.81,0] default). Colliders: box {size}, sphere {radius}, capsule {radius,height}.`,ko:`2D와 같은 모델을 미터·y-위 중력([0,-9.81,0] 기본)으로. 콜라이더는 box {size}, sphere {radius}, capsule {radius,height}.`},nodes:[Q(`StaticBody3D`,{en:`Immovable 3D collision.`,ko:`움직이지 않는 3D 충돌체.`},{en:`Floors, walls, level geometry. collider {shape:"auto"} takes the shape from the MeshInstance3D or ModelInstance3D the body carries as a child, so the blocker can never be bigger or smaller than what the player sees — the fix for hand-typed extents that leave you stopping in mid-air. A GLB becomes a triangle mesh here, holes and all.`,ko:`바닥·벽·레벨 지형. collider {shape:"auto"}는 바디가 자식으로 들고 있는 MeshInstance3D 또는 ModelInstance3D의 생김새를 그대로 씁니다 — 보이는 것보다 크거나 작은 콜라이더가 생길 수 없습니다. 손으로 적은 크기 때문에 허공에서 막히는 문제의 해법입니다. GLB는 여기서 구멍까지 살아있는 트라이메시가 됩니다.`}),Q(`RigidBody3D`,{en:`Simulated 3D body.`,ko:`시뮬레이션되는 3D 바디.`},{en:`Crates, balls, debris — gravity and impacts drive it.`,ko:`상자·공·파편 — 중력과 충격이 움직입니다.`}),Q(`CharacterBody3D`,{en:`Kinematic 3D character.`,ko:`키네마틱 3D 캐릭터.`},{en:`moveAndSlide with up = +y; isOnFloor for jumps.`,ko:`+y를 위로 moveAndSlide, 점프 판정은 isOnFloor.`}),Q(`Area3D`,{en:`3D overlap sensor.`,ko:`3D 겹침 센서.`},{en:`triggerEnter/Exit — pickups, zones, goals.`,ko:`triggerEnter/Exit — 아이템·존·골인 지점.`}),Q(`CharacterController3D`,{en:`Zero-code 3D movement + camera rig.`,ko:`코드 없는 3D 이동 + 카메라 리그.`},{en:`Put it UNDER a CharacterBody3D. view: thirdPerson (orbit + zoom), firstPerson (eyeHeight, mouseLook), sideView or flightView. Reads moveAction/jumpAction/sprintAction from the scene input map; skinPath turns the visual child to face travel. Intent-level numbers: maxSpeed, jumpVelocity, camDistance.`,ko:`CharacterBody3D의 자식으로 두세요. view는 thirdPerson(궤도+줌), firstPerson(eyeHeight, mouseLook), sideView, flightView 중 하나입니다. 씬 입력 맵의 moveAction/jumpAction/sprintAction을 읽고 skinPath의 비주얼 자식을 진행 방향으로 돌립니다. maxSpeed·jumpVelocity·camDistance 같은 의도 수준의 숫자만 만집니다.`}),Q(`BoneLookAt3D`,{en:`Look-at IK for one bone — the head turns toward a target on top of the animation.`,ko:`본 하나의 룩앳 IK — 애니메이션 위에서 머리가 대상을 향해 돌아갑니다.`},{en:`"target" = ModelInstance3D path, "bone" = bone name (default Head), "lookAt" = the node to watch (e.g. "%Player"). Blends in/out smoothly and DISENGAGES beyond maxAngleDeg (no owl necks); weight sets how far it commits. forwardAxis names the bone's facing axis (mixamo heads: +z). Purely visual — headless no-op.`,ko:`"target"에 ModelInstance3D 경로, "bone"에 본 이름(기본 Head), "lookAt"에 바라볼 노드(예: "%Player")를 줍니다. 부드럽게 페이드 인/아웃하고 maxAngleDeg 밖에서는 해제됩니다(목이 돌아가지 않음). weight로 몰입도를 조절하고 forwardAxis는 본의 정면 축입니다(mixamo 머리: +z). 순수 시각 기능 — 헤드리스에서는 no-op.`}),Q(`InstancedMesh3D`,{en:`Hundreds of copies of one mesh in ONE draw call — rocks, posts, crates.`,ko:`메시 하나의 수백 개 복사본을 드로우콜 1개로 — 바위, 말뚝, 상자.`},{en:`Same mesh/size/material surface as MeshInstance3D; "transforms" places the copies — each row [x, y, z, yawDeg?, scale?]. Replace the whole array to update (mutations are not watched). The scattering workhorse for open worlds. collider: {} makes the whole field solid — every row gets its own collider SHAPED LIKE THE MESH (a faceted gem stone collides as that stone's hull, not as a ball tucked inside it), all hanging off one fixed body. A boulder field the player walks straight through is the tell that a world is scenery rather than a place.`,ko:`MeshInstance3D와 같은 mesh/size/material 표면에 "transforms"로 복사본을 배치합니다 — 각 행은 [x, y, z, yawDeg?, scale?]. 갱신은 배열 전체 교체로 하세요(내부 변경은 감지되지 않음). 오픈월드 스캐터링의 주력입니다. collider: {}를 주면 필드 전체가 단단해집니다 — 행마다 메시 생김새 그대로의 콜라이더가 생기고(각진 gem 바위는 안에 박힌 구가 아니라 그 바위 자신의 볼록 껍질로 부딪힙니다), 전부 하나의 고정 바디에 붙습니다. 플레이어가 통과해버리는 바위밭은 그 세계가 배경 그림이라는 신호입니다.`}),Q(`BoneAttachment3D`,{en:`Rides a skeleton bone of an animated model — swords in hands, hats on heads.`,ko:`애니메이션 모델의 스켈레톤 본을 따라다님 — 손에 쥔 검, 머리 위 모자.`},{en:`"target" is a node path to the ModelInstance3D, "bone" the bone name ("RightHand" also matches the Mixamo spellings). Children inherit the live animated transform; this node's own position/rotation become a bone-space offset. Purely visual — headless it stays where its props put it, so keep gameplay checks range-based.`,ko:`"target"에 ModelInstance3D 노드 경로, "bone"에 본 이름을 줍니다("RightHand"는 Mixamo 표기도 자동 매칭). 자식들이 살아있는 애니메이션 트랜스폼을 물려받고, 이 노드의 position/rotation은 본 기준 오프셋이 됩니다. 순수 시각 기능 — 헤드리스에서는 prop 위치에 머무니 게임 판정은 거리 기반으로 유지하세요.`}),Q(`Trail3D`,{en:`A fading world-space ribbon behind the parent — wingtip trails, sword arcs, tyre streaks.`,ko:`부모 뒤로 남는 페이드아웃 월드 리본 — 날개끝 궤적, 검격 궤적, 타이어 자국.`},{en:"Child of the moving node. Records the world position over `seconds` and renders a camera-facing strip that tapers and fades to the tail. width (m), color, opacity, additive for glowing energy trails, minDistance filters jitter. emitting: false stops laying new ribbon while the old tail fades out.",ko:`움직이는 노드의 자식으로 두세요. seconds 동안의 월드 위치를 기록해 꼬리로 갈수록 가늘어지고 투명해지는 카메라 지향 스트립을 그립니다. width(m), color, opacity, 빛나는 에너지 궤적에는 additive, minDistance로 떨림을 걸러냅니다. emitting: false면 새 리본만 멈추고 기존 꼬리는 자연스럽게 사라집니다.`}),Q(`Joint3D`,{en:`A physics joint linking its parent body to a target body — weld, ball joint, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 볼 조인트, 로프, 스프링.`},{en:`Child of body A; "target" is a node path to body B. type: fixed (rigid weld) / spherical (ball joint at the anchors) / rope (caps anchor distance at length m; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL meter offsets.`,ko:`바디 A의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / spherical(앵커 볼 조인트) / rope(앵커 간 거리를 length m로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 미터 오프셋.`})]},{id:`network`,label:{en:`Network`,ko:`네트워크`},intro:{en:`Multiplayer is transport-agnostic: the engine speaks one NetworkTransport interface (built-in offline Loopback + an @agent8/gameserver adapter). The scene declares replication; one owner node per player broadcasts its sync keys.`,ko:`멀티플레이어는 트랜스포트 불가지론입니다 — 엔진은 NetworkTransport 인터페이스 하나만 사용합니다(내장 오프라인 Loopback + @agent8/gameserver 어댑터). 복제는 씬이 선언하며, 플레이어당 하나의 owner 노드가 sync 키를 송출합니다.`},nodes:[Q(`NetworkSpawner`,{en:`Spawns a registered scene per remote player/entity.`,ko:`원격 플레이어/엔티티마다 등록된 씬을 생성.`},{en:`source "users" mirrors every OTHER account in the room (self skipped); "collection:<id>" mirrors a room collection. Replicated sync patches apply to each instance; position interpolates. 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new L(`BAD_FORMAT`,`Unknown generator '${e}'. Valid: [${t.join(`, `)}] — the old meadow/forest/island/rocks/clouds generators became themes (e.g. terrain theme: 'meadow', arena theme: 'garden'); scatter is library-only (needs item templates).`,{validOptions:t})}return n(t)}function qR(e){return Object.entries(WR).filter(([,t])=>t.dimension===e).map(([e,t])=>({name:e,meta:t}))}function JR(e,t){if(e.type===`boolean`)return t===!0||t===`true`;if(e.type===`number`){let n=typeof t==`boolean`?NaN:Number(t);return(t===``||!Number.isFinite(n))&&(n=e.default),e.min!==void 0&&(n=Math.max(e.min,n)),e.max!==void 0&&(n=Math.min(e.max,n)),n}let n=String(t);return e.options&&!e.options.includes(n)?e.default:n}function YR(){return Math.floor(Math.random()*1e6)}var XR=[],ZR=new Map,QR=null;function $R(e){let t=document.querySelector(`#generate`);t&&(nz(e),t.removeAttribute(`hidden`))}function ez(){document.querySelector(`#generate`)?.setAttribute(`hidden`,``)}function tz(e){let t=document.querySelector(`#generate`);t&&(t.addEventListener(`pointerdown`,e=>{e.target===t&&ez()}),document.querySelector(`#generate-close`)?.addEventListener(`click`,ez),document.querySelector(`#generate-cancel`)?.addEventListener(`click`,ez),document.querySelector(`#generate-insert`)?.addEventListener(`click`,()=>rz(e)))}function nz(e){let t=document.querySelector(`#generate-body`),n=document.querySelector(`#generate-status`);if(!t)return;n&&(n.textContent=``),t.textContent=``;let r=e.working.dimension??`2d`;XR=qR(r);let i=document.createElement(`p`);i.className=`gen-hint`,i.textContent=CI({en:`Deterministic ${r.toUpperCase()} environment generators — the subtree inserts under the selected node (the root when nothing is selected). The same seed always generates the same level.`,ko:`결정적 ${r.toUpperCase()} 환경 생성기 — 생성된 서브트리는 선택한 노드 아래에(선택이 없으면 루트에) 들어갑니다. 같은 시드는 항상 같은 레벨을 만듭니다.`}),t.appendChild(i);let a=iz(CI({en:`generator`,ko:`생성기`})),o=document.createElement(`select`);o.id=`generate-name`;for(let{name:e}of XR){let t=document.createElement(`option`);t.value=e,t.textContent=e,o.appendChild(t)}a.appendChild(o),t.appendChild(a);let s=document.createElement(`p`);s.className=`gen-desc`,t.appendChild(s);let c=document.createElement(`div`);c.id=`generate-params`,t.appendChild(c);let l=iz(`seed`);QR=document.createElement(`input`),QR.type=`number`,QR.step=`1`,QR.value=String(YR());let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`↻`,u.title=CI({en:`New random seed`,ko:`새 랜덤 시드`}),u.addEventListener(`click`,()=>{QR&&(QR.value=String(YR()))});let d=document.createElement(`div`);d.className=`gen-seed-row`,d.append(QR,u),l.appendChild(d),t.appendChild(l);let f=()=>{let e=XR.find(e=>e.name===o.value)??XR[0];if(e){s.textContent=e.meta.description,c.textContent=``,ZR=new Map;for(let[t,n]of Object.entries(e.meta.params)){let e=iz(t),r;if(n.type===`boolean`)r=document.createElement(`input`),r.type=`checkbox`,r.checked=n.default===!0;else if(n.type===`string`&&n.options){r=document.createElement(`select`);for(let e of n.options){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}r.value=String(n.default)}else r=document.createElement(`input`),r.type=n.type===`number`?`number`:`text`,n.type===`number`&&(r.step=`any`,n.min!==void 0&&(r.min=String(n.min)),n.max!==void 0&&(r.max=String(n.max))),r.value=String(n.default),(n.min!==void 0||n.max!==void 0)&&(r.title=`${n.min??``}–${n.max??``}`);ZR.set(t,r),e.appendChild(r),c.appendChild(e)}}};o.addEventListener(`change`,f),f()}function rz(e){let t=document.querySelector(`#generate-status`),n=document.querySelector(`#generate-name`),r=XR.find(e=>e.name===n?.value);if(!r||!QR)return;let i={seed:JR({type:`number`,default:YR(),min:0},QR.value)};for(let[e,t]of ZR){let n=r.meta.params[e];n&&(i[e]=JR(n,t.type===`checkbox`?t.checked:t.value))}let a;try{a=KR(r.name,i)}catch(e){t&&(t.textContent=e instanceof Error?e.message:String(e));return}let o=e.insertNode(a,e.selection??[]);if(o===null){t&&(t.textContent=CI({en:`Insert failed — see the error banner.`,ko:`삽입 실패 — 에러 배너를 확인하세요.`}));return}e.select(o),QR&&(QR.value=String(YR())),ez()}function iz(e){let t=document.createElement(`label`);t.className=`field`;let n=document.createElement(`span`);return n.textContent=e,t.appendChild(n),t}var az={connections:{title:{en:`connections — wire a signal to a handler`,ko:`connections — 시그널을 핸들러에 연결`},body:{en:'A connection says "when THIS node emits THIS signal, call THIS method on THAT node" — declaratively, in the scene JSON, with no TypeScript. emits = leaving this node; receives = arriving at it. Paths resolve from the scene ROOT (`Player/Sword`, `.` for the root itself). A red target does not resolve and the game will refuse to load the scene. Handlers on a scripted node are free text: they live in your behavior, which the editor never loads.',ko:'연결은 "이 노드가 이 시그널을 보내면, 저 노드의 이 메서드를 호출한다"를 씬 JSON에 선언합니다 — TypeScript 없이. emits는 이 노드에서 나가는 것, receives는 들어오는 것입니다. 경로는 씬 루트 기준입니다(`Player/Sword`, 루트 자신은 `.`). 빨간 대상은 찾을 수 없다는 뜻이고, 게임은 그 씬을 열지 못합니다. 스크립트가 있는 노드의 핸들러는 자유 입력입니다 — 에디터가 읽지 않는 게임 코드에 있기 때문입니다.'}},groups:{title:{en:`groups — tag nodes for queries`,ko:`groups — 조회용 태그`},body:{en:`Free-form tags. Game code finds nodes with tree-wide queries like getNodesInGroup("coins"), and triggers can filter by group (e.g. only react to "player"). Type a name and press Enter.`,ko:`자유 형식 태그입니다. 게임 코드가 getNodesInGroup("coins")처럼 트리 전체에서 노드를 찾고, 트리거는 그룹으로 거릅니다(예: "player"에만 반응). 이름을 입력하고 Enter를 누르세요.`},example:`triggerEnter → if (other.isInGroup("player")) collect()`},script:{title:{en:`script — attach YOUR game logic`,ko:`script — 게임 로직 연결`},body:{en:`A Behavior is a TypeScript class living in YOUR game code, linked by name. The editor stores the link; the class itself must be registered in the game before loadScene. Props here are passed to the behavior instance.`,ko:`Behavior는 게임 코드에 있는 TypeScript 클래스이며 이름으로 연결됩니다. 에디터는 연결만 저장하고, 클래스 자체는 loadScene 전에 게임에서 등록되어야 합니다. 여기의 props가 비헤이비어 인스턴스로 전달됩니다.`},example:`registerBehavior('CoinCounter', CoinCounter) // in your main.ts`,copy:{label:`copy behavior boilerplate`,text:`import { Behavior, registerBehavior } from 'incanto';
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}`};var fF=`https://agent8-games.verse8.io/assets/3D/default/textures/hdri`,pF={apartment:`lebombo_1k.hdr`,city:`potsdamer_platz_1k.hdr`,dawn:`kiara_1_dawn_1k.hdr`,forest:`forest_slope_1k.hdr`,lobby:`st_fagans_interior_1k.hdr`,night:`dikhololo_night_1k.hdr`,park:`rooitou_park_1k.hdr`,studio:`studio_small_03_1k.hdr`,sunset:`venice_sunset_1k.hdr`,warehouse:`empty_warehouse_01_1k.hdr`};function mF(e){if(typeof e.hdri==`string`&&e.hdri!==``)return e.hdri;if(typeof e.preset==`string`){let t=pF[e.preset];if(!t)throw Error(`Unknown environment preset '${e.preset}'. Available: ${Object.keys(pF).join(`, `)}.`);return`${fF}/${t}`}return null}var hF=75,gF=class{scene;ambient=new md(`#ffffff`,0);envKey=null;config=YT(void 0);hdriUrl=null;hdriTexture=null;_sky=null;skyKey=``;skyEnvKey=``;skyEnvTarget=null;fog=new vs(`#ffffff`,1,1e3);underwaterFog=null;underwaterBg=new K;constructor(e){this.scene=e,this.scene.add(this.ambient)}get sunDirection(){return this.config.sky?ZT(this.config.sky):null}get clouds(){return this.config.clouds}get bloom(){return this.config.bloom}get post(){return this.config.post}get sceneFog(){return this.scene.fog instanceof vs?this.scene.fog:null}apply(e,t){let n=e===void 0?``:JSON.stringify(e);n!==this.envKey&&(this.envKey=n,this.config=YT(e));let r=this.config,i=e?.ambient;if(this.ambient.color.set(i?.color??`#ffffff`),this.ambient.intensity=i?.intensity??0,t&&(t.toneMappingExposure=r.exposure,t.shadowMap.enabled=r.shadows!==!1,r.shadows!==!1&&r.shadows!==null&&r.shadows.static?t.shadowMap.autoUpdate&&(t.shadowMap.autoUpdate=!1,t.shadowMap.needsUpdate=!0):t.shadowMap.autoUpdate||(t.shadowMap.autoUpdate=!0)),this.applyHdri(e),this.applySky(r.sky,t),this._sky&&(this._sky.visible=!0),this.applyFog(r),this.scene.environment=this.hdriTexture??this.skyEnvTarget?.texture??null,this.scene.environmentIntensity=(this.scene.environment===this.skyEnvTarget?.texture&&this.skyEnvTarget?.55:1)*_F(e?.iblIntensity),e?.skybox===!0&&this.hdriTexture)this.scene.background=this.hdriTexture;else{let t=e?.background;this.scene.background=typeof t==`string`?new K(t):null}}applySunLight(e,t=null){if(!e)return;let n=this.sunDirection;if(t){let r=e.position.length()||100,i,a,o;if(n)[i,a,o]=n;else{i=e.position.x-e.target.position.x,a=e.position.y-e.target.position.y,o=e.position.z-e.target.position.z;let t=Math.hypot(i,a,o)||1;i/=t,a/=t,o/=t}e.target.position.set(t.x,t.y,t.z),e.target.updateMatrixWorld(),e.position.set(t.x+i*r,t.y+a*r,t.z+o*r)}else if(n){let t=e.position.length()||100;e.position.set(n[0],n[1],n[2]).multiplyScalar(t)}let r=this.config.shadows;if(r&&typeof r==`object`){if(!e.castShadow){let t=e.shadow.camera;`left`in t&&t.left===-5&&(t.left=-75,t.right=hF,t.top=hF,t.bottom=-75,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.castShadow=!0}e.shadow.mapSize.x!==r.mapSize&&(e.shadow.mapSize.set(r.mapSize,r.mapSize),e.shadow.map?.dispose(),e.shadow.map=null),e.shadow.radius=r.radius}}applyUnderwater(e){e&&(this.underwaterFog||=new vs(`#000000`,.5,e.visibility),this.underwaterFog.color.set(e.color),this.underwaterFog.near=.5,this.underwaterFog.far=e.visibility,this.scene.fog=this.underwaterFog,this.scene.background=this.underwaterBg.set(e.color),this._sky&&(this._sky.visible=!1))}applyHdri(e){let t=mF(e??{});t!==this.hdriUrl&&(this.hdriUrl=t,this.hdriTexture?.dispose(),this.hdriTexture=null,t&&new uF().load(t,e=>{if(this.hdriUrl!==t){e.dispose();return}e.mapping=303,this.hdriTexture=e}))}applySky(e,t){let n=e?JSON.stringify(e):``;if(n!==this.skyKey&&(this.skyKey=n,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null),e)){this._sky=new dF,this._sky.scale.setScalar(45e4);let t=this._sky.material.uniforms;(t.sunPosition?.value).set(...e.sunPosition),t.turbidity&&(t.turbidity.value=e.turbidity),t.rayleigh&&(t.rayleigh.value=e.rayleigh),this.scene.add(this._sky)}if(e&&t&&this._sky&&this.skyEnvKey!==n){this.skyEnvKey=n,this.skyEnvTarget?.dispose();let e=new hf(t),r=new ys;r.add(this._sky),this.skyEnvTarget=e.fromScene(r),e.dispose(),this.scene.add(this._sky)}!e&&this.skyEnvTarget&&(this.skyEnvTarget.dispose(),this.skyEnvTarget=null,this.skyEnvKey=``)}applyFog(e){if(!e.fog){this.scene.fog=null;return}let t=e.fog.color||(e.sky?QT(e.sky):`#cfd8e0`);this.fog.color.set(t),this.fog.near=e.fog.near,this.fog.far=e.fog.far,this.scene.fog=this.fog}dispose(){this.hdriTexture?.dispose(),this.hdriTexture=null,this.skyEnvTarget?.dispose(),this.skyEnvTarget=null,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null)}};function _F(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<0)throw new L(`BAD_FORMAT`,`environment.iblIntensity must be a finite number >= 0 (multiplies the image-based ambience: sky-derived base 0.55, HDRI base 1; default 1), got ${JSON.stringify(e)}.`,{prop:`iblIntensity`});return e}var vF=new Ps,yF=new Ps,bF=new G,xF=new G,SF=new U,CF=Array.from({length:8},()=>new U),wF=.4,TF=new Float32Array(72),EF=[[0,0,0],[1,0,0],[1,0,1],[0,0,1],[0,1,0],[1,1,0],[1,1,1],[0,1,1]],DF=[[0,1],[1,2],[2,3],[3,0],[4,5],[5,6],[6,7],[7,4],[0,4],[1,5],[2,6],[3,7]];function OF(e,t){t.makeEmpty(),bF.copy(e.matrixWorld).invert(),e.traverse(e=>{let n=e,r;n.isInstancedMesh?(n.boundingBox||n.computeBoundingBox?.(),r=n.boundingBox):n.geometry&&(n.geometry.boundingBox||n.geometry.computeBoundingBox(),r=n.geometry.boundingBox),r&&(yF.copy(r).applyMatrix4(xF.multiplyMatrices(bF,e.matrixWorld)),t.union(yF))})}function kF(e){if(!(e instanceof Eg))return null;let t=e._ensureObject3D();t.updateWorldMatrix(!0,!0),OF(t,vF);let n=!0;vF.isEmpty()?(n=!1,SF.setFromMatrixPosition(t.matrixWorld),vF.min.set(SF.x-wF,SF.y-wF,SF.z-wF),vF.max.set(SF.x+wF,SF.y+wF,SF.z+wF)):vF.expandByScalar(.02);let{min:r,max:i}=vF;for(let e=0;e<8;e++){let[a,o,s]=EF[e],c=CF[e].set(a?i.x:r.x,o?i.y:r.y,s?i.z:r.z);n&&c.applyMatrix4(t.matrixWorld)}let a=0;for(let[e,t]of DF){let n=CF[e],r=CF[t];TF[a++]=n.x,TF[a++]=n.y,TF[a++]=n.z,TF[a++]=r.x,TF[a++]=r.y,TF[a++]=r.z}return TF}function AF(e){return e.spatial===!0&&typeof e._setSpatialPose==`function`}function jF(){let e=new Set,t=[],n=[],r=[];return{visited:e,cameras:t,renderHooks:n,emitters:r,state:{visited:e,cameras:t,renderHooks:n,emitters:r,assets:void 0,sunDirection:null,sunLight:null,alpha:1,ignoreStatic:!1,quality:null}}}function MF(e,t,n,r,i){let a=i??jF();a.visited.clear(),a.cameras.length=0,a.renderHooks.length=0,a.emitters.length=0;let o=a.state;o.assets=n,o.sunDirection=r?.sunDirection??null,o.ignoreStatic=r?.ignoreStatic===!0,o.sunLight=null,o.alpha=r?.alpha??1,o.quality=r?.quality??null,RF(e,t,o),VF(t,a.visited);let s=null;for(let e=0;e<a.cameras.length;e++){let t=a.cameras[e];if(t.current){s=t;break}}s||=a.cameras[0]??null;let c=s?s._ensureObject3D():null;return LF(a.emitters,c),{activeCamera:c,renderHooks:a.renderHooks,sunLight:o.sunLight}}var NF=new U,PF=new U,FF=new U,IF=new U;function LF(e,t){if(e.length===0||!t)return;t.updateWorldMatrix(!0,!1),t.getWorldPosition(PF),t.getWorldDirection(FF),IF.set(0,1,0).applyQuaternion(t.quaternion);let n={position:[PF.x,PF.y,PF.z],forward:[FF.x,FF.y,FF.z],up:[IF.x,IF.y,IF.z]};for(let{node:t,parent:r}of e)r.updateWorldMatrix(!0,!1),r.getWorldPosition(NF),t._setSpatialPose({position:[NF.x,NF.y,NF.z],listener:n})}function RF(e,t,n){let r=t;if(e instanceof Eg){let i=e._ensureObject3D();if(e.static&&!n.ignoreStatic&&i.userData.incantoStaticSynced===!0){i.userData.incantoStatic=!0,n.visited.add(i);return}if(i.parent!==t&&t.add(i),n.quality){let t=e._applyQualityCaps;typeof t==`function`&&t.call(e,n.quality)}if(e._syncObject3D(n.alpha,n.assets??null),n.assets&&e instanceof qj&&e._syncModel(n.assets),typeof e._onRender3D==`function`&&n.renderHooks.push(e),n.sunDirection){let t=e._applySunDirection;typeof t==`function`&&t.call(e,n.sunDirection)}e instanceof Ej&&(!n.sunLight||e.intensity>n.sunLight.intensity)&&(n.sunLight=e),n.visited.add(i),e instanceof PO&&n.cameras.push(e),r=i}else AF(e)&&n.emitters.push({node:e,parent:r});for(let t of e.children)RF(t,r,n);if(e instanceof Eg){let t=e._ensureObject3D();e.static&&!n.ignoreStatic?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0,BF(e)):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}var zF=new WeakSet;function BF(e){if(zF.has(e))return;zF.add(e);let t=[],n=e=>{(typeof e._onRender3D==`function`||e instanceof PO)&&t.push(`${e.name} (${e.constructor.typeName??`?`})`);for(let t of e.children)n(t)};n(e),t.length>0&&console.warn(`[incanto] static subtree '${e.name}' freezes animated/per-frame nodes: ${t.join(`, `)} — they will stop updating. Unmark static or move them out.`)}function VF(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&VF(i,t)}}var HF=120,UF=class{viewOverride=null;overrideCam=new od(60,1,.05,5e3);lastCamera=null;lastSize={w:1,h:1};webgl;threeScene=new ys;environment=new gF(this.threeScene);engine;disconnect;canvas;assets;ownsAssets;loadedAssetScenes=new WeakSet;compiledScene=null;warmCamera=null;deferCompile=!1;syncScratch=jF();ignoreStatic=!1;renderCtx=null;causticsTarget=null;causticsScene=null;causticsUniforms=null;cloudsTarget=null;cloudsHalfTarget=null;cloudsBlurTarget=null;cloudsScene=null;cloudsUniforms=null;cloudsBlurScene=null;cloudsBlurUniforms=null;cloudsCompositeScene=null;cloudsCompositeUniforms=null;bloomTarget=null;bloomBrightTarget=null;bloomBlurTarget=null;bloomBrightScene=null;bloomBrightUniforms=null;bloomBlurScene=null;bloomBlurUniforms=null;bloomCompositeScene=null;bloomCompositeUniforms=null;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.ownsAssets=!e.assets,this.assets=e.assets??new OT(this.engine);let t=sr(e.engine.scene?.environment,{antialias:e.qualityDefaults?.antialias??!0,pixelRatio:e.qualityDefaults?.pixelRatio??Math.min(globalThis.devicePixelRatio??1,2),preserveDrawingBuffer:!1},globalThis.devicePixelRatio??1,{pixelRatio:e.pixelRatio,preserveDrawingBuffer:e.preserveDrawingBuffer});this.webgl=new ch({canvas:e.canvas,antialias:t.antialias,preserveDrawingBuffer:t.preserveDrawingBuffer}),this.webgl.info.autoReset=!1,this.engine.picker=(e,t)=>this.pick(e,t),this.basePixelRatio=t.pixelRatio,this.webgl.setPixelRatio(t.pixelRatio),this.adaptive=e.adaptiveResolution===!1?null:new qP,this.webgl.shadowMap.enabled=!0,this.webgl.shadowMap.type=1,this.webgl.toneMapping=4,this.webgl.toneMappingExposure=1,this.debugLines=new Fl(new J,new Cl({color:`#00ff6e`,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.threeScene.add(this.debugLines),this.selectionLines=new Fl(new J,new Cl({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.threeScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>{let e=performance.now();this.render(),this.engine.noteRenderMs(performance.now()-e)})}basePixelRatio;adaptive;renderScale=1;adaptiveScale=1;lastFrameAt=0;debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?kF(t):null;if(this.selectionLines.visible=n!==null,n){this.selectionLines.geometry.setAttribute(`position`,new q(n,3));let e=this.selectionLines.geometry.getAttribute(`position`);e.needsUpdate=!0}}syncDebugLines(){let e=null;for(let t of ay(`3d`,this.engine))if(e=t.debugLines(),e)break;this.debugLines.visible=e!==null,e&&this.debugLines.geometry.setAttribute(`position`,new q(e,3))}governResolution(){let e=this.adaptive;if(!e)return;let t=globalThis.performance?.now?.()??0,n=this.lastFrameAt;if(this.lastFrameAt=t,n===0)return;let r=t-n;if(r>500){e.reset();return}let i=e.push(r);i!==null&&(this.adaptiveScale=i,this.applyPixelRatio())}setRenderScale(e){let t=Math.min(2,Math.max(.25,e>0?e:1));t!==this.renderScale&&(this.renderScale=t,this.applyPixelRatio())}setFrameTarget(e){this.adaptive?.setTarget(e)}applyPixelRatio(){this.webgl.setPixelRatio(this.basePixelRatio*this.renderScale*this.adaptiveScale);let e=this.lastSize;e.w>0&&e.h>0&&this.webgl.setSize(e.w,e.h,!1)}deferFirstCompile(){this.deferCompile=!0}async warmUp(e){this.deferCompile=!1;let t=this.warmCamera;if(!t)return;let n=[];this.threeScene.traverse(e=>{(e.isMesh||e.isPoints)&&n.push(e)});let r=n.filter(e=>e.visible);if(r.length===0){this.webgl.compile(this.threeScene,t),e?.(1);return}for(let e of r)e.visible=!1;let i=Math.min(WF,r.length),a=Math.ceil(r.length/i);try{for(let n=0;n<i;n++){for(let e=n*a;e<Math.min((n+1)*a,r.length);e++)r[e].visible=!0;this.webgl.compile(this.threeScene,t),e?.((n+1)/i),typeof requestAnimationFrame==`function`&&await new Promise(e=>{requestAnimationFrame(()=>setTimeout(e,0))})}}finally{for(let e of r)e.visible=!0}}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.governResolution(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e)),this.environment.apply(e.environment,this.webgl);let{activeCamera:t,renderHooks:n,sunLight:r}=MF(e.root,this.threeScene,this.assets,{sunDirection:this.environment.sunDirection,alpha:this.engine.interpolationAlpha,ignoreStatic:this.ignoreStatic,quality:on(this.engine.settings.get(`quality`))},this.syncScratch),i=t;if(this.viewOverride){let[e,t,n]=this.viewOverride.position,[r,a,o]=this.viewOverride.target;this.overrideCam.position.set(e,t,n),this.overrideCam.lookAt(KF.set(r,a,o)),i=this.overrideCam}if(!i)return;this.lastCamera=i,i.updateWorldMatrix(!0,!1);let a=i.getWorldPosition(QF),o=r?r._ensureObject3D():null,s=!!o&&r.shadowFollowsCamera===!0;this.environment.applySunLight(o,s?a:null),this.compiledScene!==e&&!this.deferCompile&&(this.compiledScene=e,this.webgl.compile(this.threeScene,i)),this.warmCamera=i;let c=this.canvas.clientWidth||this.canvas.width,l=this.canvas.clientHeight||this.canvas.height,u=this.webgl.getSize(GF);(u.x!==c||u.y!==l)&&this.webgl.setSize(c,l,!1),this.lastSize={w:c,h:l};let d=l===0?1:c/l;i.aspect!==d&&(i.aspect=d,i.updateProjectionMatrix()),this.renderCtx||={gl:this.webgl,scene:this.threeScene,camera:i};let f=this.renderCtx;f.camera=i,o?(o.updateWorldMatrix(!0,!1),o.target.updateWorldMatrix(!0,!1),f.sunDir=JF.setFromMatrixPosition(o.matrixWorld).sub(YF.setFromMatrixPosition(o.target.matrixWorld)).normalize()):f.sunDir=null;for(let e=0;e<n.length;e++)n[e]?._onRender3D(f);let p=null;for(let e=0;e<n.length;e++){let t=n[e].underwaterAt?.(a.x,a.y,a.z);if(t){p=t;break}}this.environment.applyUnderwater(p);let m=this.environment.clouds,h=this.environment.bloom,g=this.environment.post;p?.caustics.enabled?this.renderWithCaustics(i,p):m&&!p?this.renderWithClouds(i,m,o):(h||g)&&!p?this.renderWithBloom(i,h,g):this.webgl.render(this.threeScene,i),this.drainFrameCapture()}captureFrame(){return new Promise((e,t)=>{this.pendingCaptures.push({resolve:e,reject:t}),setTimeout(()=>{if(this.pendingCaptures.length>0)try{this.render()}catch(e){let t=e instanceof Error?e:Error(String(e));for(let e of this.pendingCaptures.splice(0))e.reject(t)}},HF)})}pendingCaptures=[];drainFrameCapture(){if(this.pendingCaptures.length===0)return;let e=this.pendingCaptures;this.pendingCaptures=[];try{let t=this.webgl.getContext(),n=this.webgl.domElement.width,r=this.webgl.domElement.height,i=new Uint8Array(n*r*4);this.webgl.setRenderTarget(null),t.readPixels(0,0,n,r,t.RGBA,t.UNSIGNED_BYTE,i),tI(i,n,r);for(let t of e)t.resolve({pixels:i,width:n,height:r})}catch(t){let n=t instanceof Error?t:Error(String(t));for(let t of e)t.reject(n)}}renderWithBloom(e,t,n=null){let r=this.webgl.getDrawingBufferSize(GF),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/2)),s=Math.max(1,Math.ceil(a/2));if(this.bloomTarget&&(this.bloomTarget.width!==i||this.bloomTarget.height!==a)&&(this.bloomTarget.dispose(),this.bloomTarget=null,this.bloomBrightTarget?.dispose(),this.bloomBrightTarget=null,this.bloomBlurTarget?.dispose(),this.bloomBlurTarget=null),this.bloomTarget||(this.bloomTarget=new Po(i,a,{type:li,samples:4}),this.bloomBrightTarget=new Po(o,s,{type:li}),this.bloomBlurTarget=new Po(o,s,{type:li})),!this.bloomBrightScene){let e=$P();this.bloomBrightScene=new ys,this.bloomBrightScene.add(e.mesh),this.bloomBrightUniforms=e.uniforms;let t=eF();this.bloomBlurScene=new ys,this.bloomBlurScene.add(t.mesh),this.bloomBlurUniforms=t.uniforms;let n=tF();this.bloomCompositeScene=new ys,this.bloomCompositeScene.add(n.mesh),this.bloomCompositeUniforms=n.uniforms}let c=this.bloomBrightTarget,l=this.bloomBlurTarget;if(this.webgl.setRenderTarget(this.bloomTarget),this.webgl.render(this.threeScene,e),t){let n=this.bloomBrightUniforms;n.tScene.value=this.bloomTarget.texture,n.uThreshold.value=t.threshold,this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBrightScene,e);let r=this.bloomBlurUniforms;r.tTex.value=c.texture,r.uDir.value.set(1/o,0),this.webgl.setRenderTarget(l),this.webgl.render(this.bloomBlurScene,e),r.tTex.value=l.texture,r.uDir.value.set(0,1/s),this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBlurScene,e)}let u=this.bloomCompositeUniforms;u.tScene.value=this.bloomTarget.texture,u.tBloom.value=t?c.texture:this.bloomTarget.texture,u.uStrength.value=t?t.strength:0,u.uVignette.value=n?.vignette??0,u.uSaturation.value=n?.saturation??1,u.uContrast.value=n?.contrast??1,this.webgl.setRenderTarget(null),this.webgl.render(this.bloomCompositeScene,e)}renderWithClouds(e,t,n){let r=this.webgl.getDrawingBufferSize(GF),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/3)),s=Math.max(1,Math.ceil(a/3));if(this.cloudsTarget&&(this.cloudsTarget.width!==i||this.cloudsTarget.height!==a)&&(this.cloudsTarget.depthTexture?.dispose(),this.cloudsTarget.dispose(),this.cloudsTarget=null,this.cloudsHalfTarget?.dispose(),this.cloudsHalfTarget=null,this.cloudsBlurTarget?.dispose(),this.cloudsBlurTarget=null),!this.cloudsTarget){let e=new Kl(i,a);e.type=ci,this.cloudsTarget=new Po(i,a,{depthTexture:e,depthBuffer:!0})}if(this.cloudsHalfTarget||(this.cloudsHalfTarget=new Po(o,s,{depthBuffer:!1}),this.cloudsBlurTarget=new Po(o,s,{depthBuffer:!1})),!this.cloudsScene){let{mesh:e,uniforms:t}=sF();this.cloudsScene=new ys,this.cloudsScene.add(e),this.cloudsUniforms=t}if(!this.cloudsBlurScene){let{mesh:e,uniforms:t}=oF();this.cloudsBlurScene=new ys,this.cloudsBlurScene.add(e),this.cloudsBlurUniforms=t}if(!this.cloudsCompositeScene){let{mesh:e,uniforms:t}=cF();this.cloudsCompositeScene=new ys,this.cloudsCompositeScene.add(e),this.cloudsCompositeUniforms=t}this.webgl.setRenderTarget(this.cloudsTarget),this.webgl.render(this.threeScene,e);let c=this.cloudsUniforms;c.tDepth.value=this.cloudsTarget.depthTexture,c.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(c.uCameraPos.value),c.uTime.value=(globalThis.performance?.now()??0)*.001*t.speed;let l=this.environment.sunDirection??[.4,.8,.3];c.uSunDir.value.set(l[0],l[1],l[2]).normalize(),n&&c.uSunColor.value.copy(n.color),c.uCloudColor.value.set(t.color),c.uShadeColor.value.set(t.shadeColor);let u=this.environment.sceneFog;u?(c.uHorizonColor.value.copy(u.color),c.uFarFade.value=u.far):(c.uHorizonColor.value.set(`#cdd9e6`),c.uFarFade.value=6e3),c.uBase.value=t.base,c.uTop.value=t.top,c.uCoverage.value=t.coverage,c.uDensity.value=t.density,c.uScale.value=t.scale,c.uWind.value.set(1,.35),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(this.cloudsScene,e);let d=this.cloudsBlurUniforms,f=this.cloudsBlurScene;d.tTex.value=this.cloudsHalfTarget.texture,d.uDir.value.set(1/o,0),this.webgl.setRenderTarget(this.cloudsBlurTarget),this.webgl.render(f,e),d.tTex.value=this.cloudsBlurTarget.texture,d.uDir.value.set(0,1/s),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(f,e),this.webgl.setRenderTarget(null);let p=this.cloudsCompositeUniforms;p.tScene.value=this.cloudsTarget.texture,p.tClouds.value=this.cloudsHalfTarget.texture,this.webgl.render(this.cloudsCompositeScene,e)}renderWithCaustics(e,t){let n=this.webgl.getDrawingBufferSize(GF),r=Math.max(1,n.x),i=Math.max(1,n.y);if(this.causticsTarget&&(this.causticsTarget.width!==r||this.causticsTarget.height!==i)&&(this.causticsTarget.depthTexture?.dispose(),this.causticsTarget.dispose(),this.causticsTarget=null),!this.causticsTarget){let e=new Kl(r,i);e.type=ci,this.causticsTarget=new Po(r,i,{depthTexture:e,depthBuffer:!0})}if(!this.causticsScene){let{mesh:e,uniforms:t}=Zh();this.causticsScene=new ys,this.causticsScene.add(e),this.causticsUniforms=t}this.webgl.setRenderTarget(this.causticsTarget),this.webgl.render(this.threeScene,e),this.webgl.setRenderTarget(null);let a=this.causticsUniforms;a.tColor.value=this.causticsTarget.texture,a.tDepth.value=this.causticsTarget.depthTexture,a.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(a.uCameraPos.value),a.uWaterLevel.value=t.surfaceY,a.uTime.value=(globalThis.performance?.now()??0)*.001*t.caustics.speed,a.uCausticColor.value.set(t.caustics.color),a.uCausticIntensity.value=t.caustics.intensity,a.uCausticScale.value=t.caustics.scale,a.uMaxDist.value=t.visibility;let o=this.environment.sunDirection;o&&a.uSunDirection.value.set(o[0],o[1],o[2]),a.uRayStrength.value=t.rays.enabled?t.rays.strength:0,this.webgl.render(this.causticsScene,e)}screenFromWorld(e,t,n){let r=this.lastCamera;return r?(qF.set(e,t,n).project(r),{x:(qF.x+1)/2*this.lastSize.w,y:(1-qF.y)/2*this.lastSize.h,behind:qF.z>1}):{x:0,y:0,behind:!0}}pick(e,t){let n=this.lastCamera;if(!n)return null;eI.set(e/this.lastSize.w*2-1,-(t/this.lastSize.h*2-1)),$F.setFromCamera(eI,n);let r=$F.intersectObjects(this.threeScene.children,!0);for(let e of r){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(n)return n}return null}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}lastCameraPosition(){let e=this.lastCamera;return e?(e.getWorldPosition(ZF),{x:ZF.x,y:ZF.y,z:ZF.z}):null}cameraBasis(){let e=this.lastCamera,t=e?e.getWorldQuaternion(XF):XF.identity();return{right:new U(1,0,0).applyQuaternion(t),up:new U(0,1,0).applyQuaternion(t),forward:new U(0,0,-1).applyQuaternion(t)}}refreshShadows(){this.webgl.shadowMap.needsUpdate=!0}dispose(){this.engine.picker&&(this.engine.picker=null),this.disconnect(),this.threeScene.traverse(e=>{let t=e;if(!(!t.isMesh||t.userData?.incantoModelShared))if(t.geometry?.dispose(),Array.isArray(t.material))for(let e of t.material)e.dispose();else t.material?.dispose()}),this.causticsTarget?.depthTexture?.dispose(),this.causticsTarget?.dispose();let e=this.causticsScene?.children[0];e?.geometry?.dispose(),e?.material?.dispose(),this.cloudsTarget?.depthTexture?.dispose(),this.cloudsTarget?.dispose(),this.cloudsHalfTarget?.dispose(),this.cloudsBlurTarget?.dispose(),this.bloomTarget?.dispose(),this.bloomBrightTarget?.dispose(),this.bloomBlurTarget?.dispose();for(let e of[this.cloudsScene,this.cloudsBlurScene,this.cloudsCompositeScene,this.bloomBrightScene,this.bloomBlurScene,this.bloomCompositeScene]){let t=e?.children[0];t?.geometry?.dispose(),t?.material?.dispose()}this.ownsAssets&&this.assets.dispose(),this.environment.dispose(),this.webgl.dispose()}},WF=12,GF=new V,KF=new U,qF=new U,JF=new U,YF=new U,XF=new H,ZF=new U,QF=new U,$F=new Bd,eI=new V;function tI(e,t,n){let r=t*4,i=new Uint8Array(r);for(let t=0;t<Math.floor(n/2);t++){let a=t*r,o=(n-1-t)*r;i.set(e.subarray(a,a+r)),e.copyWithin(a,o,o+r),e.set(i,o)}}async function nI(e){let t=async(t,n)=>{e.onProgress&&(e.onProgress(t,n),typeof requestAnimationFrame==`function`&&await new Promise(e=>{requestAnimationFrame(()=>setTimeout(e,0))}))};GP(),(e.gameplay??!0)&&Yv();for(let[t,n]of Object.entries(e.behaviors??{}))ht(t,n,{replace:!0});let n=new un({seed:e.seed,fixedHz:e.fixedHz,...e._scheduler?{scheduler:e._scheduler}:{}}),r=rI(e.scene),i=yr(rI(r),{resolveScene:e.resolveScene,engine:n});n.setScene(i),await t(.06,`scene`);let a=null;(e.physics===!0||(e.physics??`auto`)===`auto`&&iI(i.root))&&(a=await SD(n)),await t(.1,`physics`);let o=[],s=e.keyboard??(typeof window<`u`?window:!1);if(s&&n.input.attachKeyboard(s),e.pointer){let t=typeof e.pointer==`object`?e.pointer.lockOnClick??!0:!0;n.input.attachPointer(e.canvas,{lockOnClick:t})}o.push(aI(n,i.root,e.canvas)),e.pageGestures||dh(e.canvas);let c=e.touch??`auto`;if(c!==!1){let t=e.touchContainer??e.canvas.parentElement??null;if(t){let r={force:c===!0,...e._touchDoc?{doc:e._touchDoc}:{}},i=Br(n,t,r),a=n.sceneChanged.connect(()=>{i?.dispose(),i=Br(n,t,r)});o.push(()=>{a(),i?.dispose()})}}let l=sn(n.settings.autoQuality()),u=e._rendererFactory?e._rendererFactory(n,e.canvas):new UF({canvas:e.canvas,engine:n,qualityDefaults:{antialias:l.antialias,pixelRatio:l.pixelRatio},...e.pixelRatio===void 0?{}:{pixelRatio:e.pixelRatio},...e.adaptiveResolution===void 0?{}:{adaptiveResolution:e.adaptiveResolution},...e.preserveDrawingBuffer===void 0?{}:{preserveDrawingBuffer:e.preserveDrawingBuffer}});await t(.14,`renderer`);let d=e.debug??!1,f=e.editor??d,p=f===!0?{}:f||null,m={label:`✎ edit this scene`,run:async()=>{if(!p)return;let t=Dh(u),n=p.open??Th,i=async t=>{await nI({...e,scene:t})};await Eh(async()=>{g();try{await n({scene:r,...t?{camera:t}:{},play:i,exit:()=>i(r),...p.save?{save:p.save}:{},...p.library?{library:p.library===!0?yh():p.library}:{}})}catch(e){console.error(`[incanto] could not open the editor:`,e),await i(r)}},`opening the editor…`)}};if(d){let t=e.touchContainer??e.canvas.parentElement??(typeof document<`u`?document.body:null);if(t){let{attachDebugOverlay:r}=await hh(async()=>{let{attachDebugOverlay:e}=await import(`./debug-TXqu-ftX.js`);return{attachDebugOverlay:e}},[],import.meta.url),i=r(n,{container:t,statsSource:()=>u.stats?.()??{},...u.captureFrame?{frameSource:()=>h()}:{},...p?{actions:[m]}:{},...e._debugDoc?{doc:e._debugDoc}:{}});i&&o.push(()=>i.dispose())}}n.start(),await t(.16,`shaders`);try{u.deferFirstCompile?.();let t=globalThis.performance?.now?.()??0;n.tick(t),n.tick(t+16),await u.warmUp?.(t=>{e.onProgress?.(.16+t*.82,`shaders`)})}catch{}o.push(n.settings.bindAudio(n.audio)),o.push(n.settings.bindLocale(n.locale)),o.push(n.settings.bindQuality(e=>{uE(n,e)})),o.push(n.settings.bindFrameCap(e=>{n.maxFps=e,u.setFrameTarget?.(e||60)})),o.push(n.settings.bindRenderScale(e=>{u.setRenderScale?.(e)}));let h=()=>{let e=u.captureFrame;if(!e)throw new L(`TREE_VIOLATION`,`this renderer cannot capture frames`);return e.call(u)};o.push(Oh(n)),await t(1,`ready`);function g(){kh([a?[`physics`,()=>a?.dispose()]:null,[`app cleanups`,()=>{for(let e of o)e()}],[`engine`,()=>n.dispose()],[`renderer`,()=>u.dispose()]])}return{engine:n,scene:i,sourceJson:r,renderer:u,physics:a,assetErrors(){return[...u.assets?.errors()??[],...uh(n.scene?.tree.root)]},async frame(e){let t=u.captureFrame;if(!t)throw new L(`TREE_VIOLATION`,`this renderer cannot capture frames`);let n=await t.call(u);return vE(n.pixels,n.width,n.height,e)},pick(e,t){return n.picker?.(e,t)??null},stats(){return{triangles:0,drawCalls:0,geometries:0,textures:0,...n.stats(),...u.stats?.()}},openEditor:p?m.run:null,dispose:g}}function rI(e){try{return structuredClone(e)}catch{throw new L(`BAD_FORMAT`,`createGame "scene" must be plain scene JSON (the imported *.scene.json object) — got something unclonable (a loaded Scene, class instances, or functions).`)}}function iI(e){if(e instanceof Dg)return!0;for(let t of e.children)if(iI(t))return!0;return!1}function aI(e,t,n){let r=[],i=n;if(i.addEventListener&&r.push({target:i,type:`pointerdown`}),typeof window<`u`){let e=window;r.push({target:e,type:`keydown`}),r.push({target:e,type:`pointerdown`})}if(r.length===0)return()=>{};function a(){for(let e of r)e.target.removeEventListener?.(e.type,o)}function o(){e.sfx.unlock(),e.music.unlock();let n=!1,r=e=>{e instanceof vn&&(e.retryPending(),e.pendingGesture&&(n=!0));for(let t of e.children)r(t)};r(t),n||a()}for(let e of r)e.target.addEventListener?.(e.type,o,{passive:!0});return a}var oI=e({DEFAULT_TERRAIN_TEXTURE_BASE:()=>YE,WATER_CUTOUT_MAX:()=>4,WATER_MAX_RIPPLES:()=>8,createGame3D:()=>nI,enablePhysics3D:()=>SD}),sI=new WeakMap,cI=class e{account;roomId;roomState=new M;allUserStates=new M;userJoined=new M;userLeft=new M;globalState=new M;globalMyState=new M;asset=new M;latestUserStates={};latestRoomState={};latestGlobalState={};latestGlobalMyState={};latestAsset={};server;engine;throttleMs;subs=[];messageSignals=new Map;collectionSignals=new Map;latestCollections=new Map;globalMessageSignals=new Map;globalCollectionSignals=new Map;latestGlobalCollections=new Map;scenes=new Map;lastSent=new Map;sendAccumulator=0;detachReplication=null;lastOwner=null;boundScene=null;static get(e){return sI.get(e)??null}static async create(t,n={}){await sI.get(t)?.dispose();let r=n.transport??await pI(n.config);await r.connect();let i=n.room??t.scene?.multiplayer?.room??`auto`,a=new e(t,r,await r.remoteFunction(`joinRoom`,[i===`auto`?void 0:i],{needResponse:!0}),n.throttleMs??50);return 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tree`,ko:`모든 것은 트리 위의 노드`},text:{en:`A scene is ONE tree of typed nodes (Godot-style). Each node has a name (unique among its siblings), a type that defines its props and behavior, optional children, and an optional scene-wide-unique uid. The whole structure lives in a *.scene.json file — there is no hidden state: what you see in this editor IS the file.`,ko:`씬은 타입을 가진 노드들의 단일 트리입니다(Godot 방식). 각 노드는 이름(형제 간 유일), props와 동작을 결정하는 타입, 선택적 자식들, 그리고 선택적인 씬 전역 유일 uid를 가집니다. 전체 구조가 *.scene.json 파일 하나에 들어있고 숨겨진 상태는 없습니다 — 이 에디터에서 보는 것이 곧 파일 그 자체입니다.`}},{heading:{en:`Props are delta-only`,ko:`Props는 변경분만 기록`},text:{en:`Every prop has a default defined by the engine. The JSON only stores values that DIFFER from the default — so files stay small and diffs stay meaningful. This editor follows the same rule: set a value back to its default and it disappears from the file.`,ko:`모든 prop에는 엔진이 정의한 기본값이 있습니다. JSON에는 기본값과 다른 값만 기록되어 파일이 작고 diff가 의미를 가집니다. 이 에디터도 같은 규칙을 따릅니다 — 값을 기본값으로 되돌리면 파일에서 사라집니다.`}},{heading:{en:`Addressing: paths, names, uid, groups`,ko:`노드 찾기: 경로·이름·uid·그룹`},text:{en:`Code reaches nodes four ways: a path like "Player/Skin" (relative) or "%Unique" (marked-unique name), getNodesByName("Enemy") which returns a LIST (names repeat across the tree), getNodeByUid("n_x1y2") which returns exactly one node and survives moves/renames, and groups — free tags for queries like "every coin".`,ko:`코드는 네 가지 방법으로 노드에 접근합니다: "Player/Skin" 같은 경로(상대) 또는 "%Unique"(유일 표시 이름), 트리 전체에서 같은 이름을 모두 찾는 getNodesByName("Enemy") — 이름은 중복될 수 있어 리스트가 돌아옵니다 —, 정확히 한 노드를 돌려주고 이동/개명에도 살아남는 getNodeByUid("n_x1y2"), 그리고 "모든 코인"처럼 묶어 조회하는 자유 태그 groups.`}},{heading:{en:`Signals connect, behaviors act`,ko:`시그널로 잇고 비헤이비어로 움직인다`},text:{en:`Nodes emit signals (an Area2D fires triggerEnter, a Timer fires timeout). The scene's "connections" wire a signal to a handler — declaratively, in JSON. Game logic itself is a Behavior: a TypeScript class in YOUR game, attached by name via "script". The inspector's CONNECTIONS section shows and edits these links on the selected node — what it emits, what reaches it, and any end that no longer resolves. The handler code itself lives in your game.`,ko:`노드는 시그널을 발산합니다(Area2D의 triggerEnter, Timer의 timeout). 씬의 "connections"가 시그널을 핸들러에 선언적으로(JSON으로) 연결합니다. 게임 로직 자체는 Behavior — 게임 쪽 TypeScript 클래스이며 "script"에 이름으로 연결됩니다. 인스펙터의 CONNECTIONS 섹션이 선택한 노드의 연결을 보여주고 편집합니다 — 나가는 것, 들어오는 것, 그리고 더 이상 찾을 수 없는 끝. 핸들러 코드 자체는 게임에 있습니다.`}},{heading:{en:`Assets are declared, then referenced`,ko:`에셋은 선언하고 $키로 참조`},text:{en:`The scene header declares assets (textures, spritesheets, 3D models, animation clips) under a key; nodes reference them as "$key". Animations are data too: an {type:"animation"} asset loads GLB clips into memory and any ModelInstance3D can play them — Mixamo clips retarget onto VRM avatars automatically.`,ko:`씬 헤더에서 에셋(텍스처·스프라이트시트·3D 모델·애니메이션 클립)을 키로 선언하고, 노드는 "$key"로 참조합니다. 애니메이션도 데이터입니다 — {type:"animation"} 에셋이 GLB 클립을 메모리에 올리고 어떤 ModelInstance3D든 재생할 수 있으며, Mixamo 클립은 VRM 아바타에 자동 리타게팅됩니다.`}}]},Q=(e,t,...n)=>({type:e,summary:t,body:n}),fL=[{id:`core`,label:{en:`Core`,ko:`Core`},intro:{en:`Dimension-free building blocks: plain containers and the game clock. They render nothing themselves.`,ko:`차원과 무관한 기본 블록 — 순수 컨테이너와 게임 시계입니다. 스스로는 아무것도 그리지 않습니다.`},nodes:[Q(`Node`,{en:`A plain container with no transform.`,ko:`변환 없이 자식을 묶는 순수 컨테이너.`},{en:`Use it to group related nodes (all coins, all UI) without affecting their positions. Lifecycle, signals, groups, script — everything works; it just has no visual or spatial meaning of its own.`,ko:`위치에 영향을 주지 않으면서 관련 노드(코인 전부, UI 전부)를 묶을 때 씁니다. 라이프사이클·시그널·그룹·스크립트가 모두 동작하며, 시각적·공간적 의미만 없습니다.`}),Q(`Timer`,{en:"A serializable countdown that emits `timeout`.",ko:"`timeout` 시그널을 쏘는 직렬화 가능한 카운트다운."},{en:`Set waitTime (seconds), optionally autostart or oneShot, and connect its timeout signal to any handler. Because it is a node, the whole timing setup lives in the scene file — agents can read and tune it.`,ko:`waitTime(초)을 정하고 autostart·oneShot을 선택한 뒤 timeout 시그널을 핸들러에 연결하세요. 노드이기 때문에 타이밍 설정 전체가 씬 파일에 남아 에이전트가 읽고 조정할 수 있습니다.`}),Q(`HudLayer`,{en:`Screen-space HUD overlay above the canvas — parent for UiText/UiBar/UiBanner.`,ko:`캔버스 위 화면 고정 HUD 오버레이 — UiText/UiBar/UiBanner의 부모.`},{en:`A DOM overlay (position:fixed) that never blocks pointer input. Put UI widgets as children; each picks one of 9 anchors (topLeft…bottomRight). Works identically over 2D and 3D renderers; in headless/tests it is a silent no-op. zIndex lifts it above the canvas.`,ko:`포인터 입력을 가로막지 않는 DOM 오버레이(position:fixed)입니다. UI 위젯을 자식으로 두면 각자 9개 앵커(topLeft…bottomRight) 중 하나에 붙습니다. 2D·3D 렌더러 어디서나 동일하게 동작하고, 헤드리스/테스트에서는 조용히 no-op입니다. zIndex로 캔버스 위에 올립니다.`}),Q(`UiText`,{en:`A HUD text line — score, timers, hints.`,ko:`HUD 텍스트 한 줄 — 점수, 타이머, 힌트.`},{en:`Child of HudLayer. Set text/size/color in JSON; update from behaviors: (getNode('%Score') as UiText).text = String(score). shadow adds a soft outline for readability over any scene.`,ko:`HudLayer의 자식. text/size/color를 JSON으로 정하고, 비헤이비어에서 (getNode('%Score') as UiText).text = String(score) 로 갱신하세요. shadow는 어떤 화면 위에서도 읽히도록 부드러운 그림자를 더합니다.`}),Q(`UiBar`,{en:`A labeled progress bar — health, stamina, reload, boss HP.`,ko:`라벨 달린 진행 바 — 체력, 스태미나, 재장전, 보스 HP.`},{en:`Child of HudLayer. Drive value/max from behaviors; the fill animates and turns lowColor under lowThreshold (default 30%). width/height/color/background style it; label prefixes a small caption.`,ko:`HudLayer의 자식. 비헤이비어에서 value/max를 갱신하면 채움이 애니메이션되고 lowThreshold(기본 30%) 아래로 떨어지면 lowColor로 바뀝니다. width/height/color/background로 스타일, label로 작은 캡션을 붙입니다.`}),Q(`UiBanner`,{en:`Center-screen announcements with fade and a queue — "WAVE 2", "YOU DIED".`,ko:`페이드·큐가 있는 중앙 공지 — "WAVE 2", "YOU DIED".`},{en:`Child of HudLayer. Call show('WAVE 2', { color, seconds }) from behaviors; messages queue and fade in/out. seconds 0 = sticky until the next show(). clear() drops everything. Emits bannerShown(text).`,ko:`HudLayer의 자식. 비헤이비어에서 show('WAVE 2', { color, seconds })를 호출하면 메시지가 큐에 쌓여 페이드 인/아웃됩니다. seconds 0이면 다음 show()까지 고정, clear()로 전부 제거. bannerShown(text) 시그널을 냅니다.`}),Q(`UiButton`,{en:`A clickable HUD button — menus, START screens, dialog choices.`,ko:`클릭 가능한 HUD 버튼 — 메뉴, 시작 화면, 대화 선택지.`},{en:`Child of HudLayer. Set text/size/color/background; disabled greys it out. Emits the 'pressed' signal (behaviors: node.on('pressed', ...)); press() triggers it programmatically (gamepad menus, tests).`,ko:`HudLayer의 자식. text/size/color/background를 설정하고 disabled로 비활성화합니다. 'pressed' 시그널을 내며(비헤이비어에서 node.on('pressed', ...)), press()로 코드에서도 누를 수 있습니다(게임패드 메뉴, 테스트).`}),Q(`UiPanel`,{en:`A box that holds other widgets — the thing a menu, options screen or inventory actually is.`,ko:`다른 위젯을 담는 상자 — 메뉴·설정 화면·인벤토리가 실제로 이것입니다.`},{en:`Child of HudLayer. Widgets under it mount INSIDE it, so tree structure becomes screen structure; panels nest. layout column|row|grid with columns (an inventory is a grid panel, one child per slot), plus gap/padding/background/radius/width/height/border. width or height 0 = size to the contents.`,ko:`HudLayer의 자식. 그 아래 위젯들이 이 안에 마운트되어 트리 구조가 화면 구조가 됩니다(중첩 가능). layout은 column|row|grid이고 columns와 함께 씁니다(인벤토리 = grid 패널, 슬롯당 자식 하나). gap/padding/background/radius/width/height/border 지원. width·height가 0이면 내용에 맞춰집니다.`}),Q(`UiImage`,{en:`A picture in the HUD — item icons, portraits, a logo.`,ko:`HUD 안의 그림 — 아이템 아이콘, 초상화, 로고.`},{en:`src takes a url or a $assetKey (declare the icon once like any other asset). fit contain|cover|fill; tint multiplies through the picture, which is how an unaffordable item greys out in one prop; opacity for disabled states.`,ko:`src는 url 또는 $assetKey(아이콘도 다른 에셋처럼 한 번만 선언). fit은 contain|cover|fill, tint는 그림에 곱해져서 살 수 없는 아이템을 프롭 하나로 회색 처리합니다. opacity로 비활성 표현.`}),Q(`UiSlider`,{en:`A value the player sets — volume, sensitivity, difficulty.`,ko:`플레이어가 조절하는 값 — 볼륨, 감도, 난이도.`},{en:`Emits changed(value). label/value/min/max/step/width/color. Setting .value from a behavior updates the control WITHOUT re-emitting, so restoring a saved setting does not fire the handler that saved it.`,ko:`changed(value) 시그널. label/value/min/max/step/width/color. 비헤이비어에서 .value를 설정하면 컨트롤만 갱신되고 changed는 다시 발생하지 않습니다 — 저장된 설정을 복원할 때 저장 핸들러가 다시 도는 것을 막습니다.`}),Q(`UiToggle`,{en:`An on/off switch — mute, invert-Y, fullscreen.`,ko:`켜기/끄기 스위치 — 음소거, Y축 반전, 전체화면.`},{en:`Emits changed(boolean). label/value. Same no-re-emit rule as UiSlider when set from code.`,ko:`changed(boolean) 시그널. label/value. 코드에서 설정할 때 재발생하지 않는 규칙은 UiSlider와 같습니다.`}),Q(`UiLanguageSelect`,{en:`The language picker, already wired.`,ko:`이미 연결된 언어 선택기.`},{en:`Options are the locales the scene declares in "strings", each labeled with its own endonym. Picking one switches the game live and persists it. English is the base: any key a locale omits falls back to it, on purpose.`,ko:`옵션은 씬의 "strings"가 선언한 로케일이며, 각 언어의 자기 이름으로 표시됩니다. 선택하면 즉시 바뀌고 저장됩니다. 영어가 기준이라 로케일이 빠뜨린 키는 의도적으로 영어로 표시됩니다.`}),Q(`Label3D`,{en:`Text standing in the world — a nameplate, a sign, a damage number.`,ko:`월드에 서 있는 텍스트 — 이름표, 표지판, 데미지 숫자.`},{en:`height is the cap height in METRES and the quad follows what the text measures, so a sign is as wide as its words. Faces the camera by default (a damage number read from behind is a bug) and carries a dark outline so it stays readable over anything. Everything else a sprite knows — anchor, tint, opacity, renderOrder — it inherits. For a damage number: set text, then float it up and fade opacity to 0 and queueFree().`,ko:`height는 글자 높이(미터)이고 가로 폭은 텍스트 실측을 따라갑니다. 기본으로 카메라를 향하며(뒤에서 읽히는 데미지 숫자는 버그니까요) 어두운 외곽선이 있어 어떤 배경에서도 읽힙니다. 앵커·틴트·투명도·renderOrder 등 스프라이트의 나머지 기능은 그대로 상속합니다. 데미지 숫자는 text를 넣고 위로 띄우며 opacity를 0으로 보낸 뒤 queueFree() 하면 됩니다.`}),Q(`UiVolumeSlider`,{en:`A volume slider, already wired to a bus.`,ko:`볼륨 슬라이더 — 버스에 이미 연결되어 있습니다.`},{en:`bus picks which one it owns: master (everything), sfx or music. It writes engine.audio, which persists itself, so nothing needs saving. Left unlabelled it names its own bus. Two of them (music + sfx) is the audio menu most games ship.`,ko:`bus로 어느 볼륨을 맡을지 고릅니다 — master(전체), sfx, music. engine.audio에 쓰면 자동 저장되므로 따로 저장할 게 없습니다. label을 비워두면 버스 이름이 표시됩니다. 대부분의 게임은 music + sfx 두 개면 충분합니다.`}),Q(`UiMuteToggle`,{en:`The mute switch — checked means silent.`,ko:`음소거 스위치 — 체크하면 소리가 꺼집니다.`},{en:`Writes engine.audio.muted and persists with the volumes. Follows a mute made anywhere else, so two menus can never disagree.`,ko:`engine.audio.muted에 쓰고 볼륨과 함께 저장됩니다. 다른 곳에서 음소거해도 따라가므로 두 메뉴가 어긋나지 않습니다.`}),Q(`UiQualitySelect`,{en:`Graphics quality — Low, Medium, High. Already wired.`,ko:`그래픽 품질 — Low, Medium, High. 이미 연결되어 있습니다.`},{en:`Low turns off shadows, bloom, post and clouds; Medium keeps shadows but makes them static and drops post; High is everything. Applies live and persists. Antialiasing follows the tier on the NEXT launch — it is a WebGL context attribute and cannot change while a context exists. Picking records a human choice, so device detection never overrides it later.`,ko:`Low는 그림자·블룸·포스트·구름을 끄고, Medium은 그림자를 정적으로 유지하며 포스트를 끄고, High는 전부 켭니다. 즉시 적용되고 저장됩니다. 안티에일리어싱만 다음 실행부터 반영됩니다(WebGL 컨텍스트 속성이라 생성 후에는 못 바꿉니다). 사람이 고른 값으로 기록되어 이후 자동 감지가 덮어쓰지 않습니다.`}),Q(`UiFrameCapSelect`,{en:`Frame rate cap — 30, 60, 120 or Unlimited.`,ko:`프레임 제한 — 30, 60, 120 또는 무제한.`},{en:`Gates the whole frame, not just the render, so it saves CPU as well as GPU — a cooler phone and a longer battery. Unlimited (0) is the default. Restrict the list with options, e.g. "60,120,0".`,ko:`렌더뿐 아니라 프레임 전체를 제한하므로 GPU와 CPU를 함께 아낍니다 — 발열과 배터리에 유리합니다. 기본값은 무제한(0). options로 목록을 줄일 수 있습니다(예: "60,120,0").`}),Q(`UiRenderScaleSelect`,{en:`Resolution scale — 50%, 75%, 100%.`,ko:`해상도 배율 — 50%, 75%, 100%.`},{en:`The cheapest frames on a weak GPU: at 75% the fragment shaders run over 56% of the pixels for a slightly softer image and nothing else, where dropping a quality tier costs the shadows outright. Multiplies with the engine's automatic resolution governor rather than fighting it.`,ko:`저사양 GPU에서 가장 값싼 프레임: 75%면 픽셀의 약 56%만 셰이딩하므로 이미지가 약간 부드러워질 뿐이지만, 품질 단계를 낮추면 그림자가 통째로 사라집니다. 엔진의 자동 해상도 조절과 충돌하지 않고 곱해집니다.`}),Q(`UiSelect`,{en:`One of several — quality, resolution, language.`,ko:`여러 개 중 하나 — 품질, 해상도, 언어.`},{en:`options is a comma-separated list ("low,medium,high"); value is the current one. Emits changed(value).`,ko:`options는 쉼표로 구분된 목록("low,medium,high"), value가 현재 선택입니다. changed(value) 시그널.`}),Q(`UiDialogue`,{en:`A typewriter dialogue box with a queue and choice buttons — the RPG conversation layer.`,ko:`타자기 효과·큐·선택지 버튼을 갖춘 대화창 — RPG 대화 레이어.`},{en:`Child of HudLayer (anchor bottom by default). say(speaker, text, choices?) queues lines; clicking (or advance()) reveals then advances; choice lines wait for choose(i). Signals: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0 = instant. Check .active to pause player input during conversations.`,ko:`HudLayer의 자식(기본 anchor bottom). say(화자, 텍스트, 선택지?)로 줄을 큐에 넣고, 클릭(또는 advance())이 전체 공개→다음 줄로 진행하며, 선택지 줄은 choose(i)를 기다립니다. 시그널: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0이면 즉시 표시. 대화 중 플레이어 입력을 멈추려면 .active를 확인하세요.`}),Q(`AudioPlayer`,{en:`Plays a sound: zero-asset procedural SFX, BGM loops, or one-shot effects.`,ko:`소리 재생 — 무에셋 절차적 효과음, 배경음 루프, 단발 효과음.`},{en:`Set preset (coin/jump/hurt/explosion/…) for an instant zero-asset SFX (pitch/seed vary it), or leave it "custom" and set src (URL or "$assetKey"). volume 0..1; bus routes through engine.audio (sfx|music) for global volume/mute; loop for music; autoplay starts on ready (browsers may hold it until the first user gesture). Call play()/stop() from game code. Dimension-free — 2D and 3D alike.`,ko:`preset(coin/jump/hurt/explosion/…)을 설정하면 즉시 무에셋 효과음이 납니다(pitch·seed로 변형). 아니면 "custom"으로 두고 src(URL 또는 "$에셋키")를 쓰세요. volume은 0..1, bus는 engine.audio(sfx|music)를 통해 전역 볼륨/음소거에 연결, 음악은 loop, autoplay는 준비되면 재생합니다(브라우저가 첫 입력까지 보류 가능). 게임 코드에서 play()/stop()을 부르세요. 2D·3D 어디서나 동작합니다.`})]},{id:`2d`,label:{en:`2D`,ko:`2D`},intro:{en:`The 2D world is y-down pixels: 1 unit = 1 px, (0,0) top-left, rotation in clockwise degrees. Rendering needs a current Camera2D.`,ko:`2D 세계는 y-아래 픽셀 좌표입니다: 1유닛=1px, (0,0)은 좌상단, 회전은 시계방향 도(degree). 렌더링에는 current 카메라(Camera2D)가 필요합니다.`},nodes:[Q(`Node2D`,{en:`The 2D transform container (position/rotation/scale).`,ko:`2D 변환 컨테이너(position/rotation/scale).`},{en:`Children inherit its transform — move the parent, everything follows. renderOrder orders drawing; visible hides the subtree.`,ko:`자식은 변환을 상속합니다 — 부모를 움직이면 전부 따라옵니다. renderOrder로 그리기 순서를, visible로 서브트리 표시를 제어합니다.`}),Q(`Sprite2D`,{en:`A textured quad.`,ko:`텍스처 사각형(스프라이트).`},{en:`texture is "$assetKey" from the scene assets. anchor [0.5,0.5] centers; flipX/flipY mirror; tint multiplies color; opacity fades. Size comes from the texture × scale.`,ko:`texture는 씬 에셋의 "$키"입니다. anchor [0.5,0.5]면 중앙 기준, flipX/flipY로 반전, tint로 색 곱, opacity로 투명도. 크기는 텍스처 × scale로 정해집니다.`}),Q(`ColorRect2D`,{en:`A flat colored rectangle — no texture needed.`,ko:`단색 사각형 — 텍스처 불필요.`},{en:`size [w,h] px, color, opacity, anchor. Backgrounds, platforms, walls, UI panels, generated-level tiles (maze2d/dungeon2d emit these) — blocky art without any asset.`,ko:`size [w,h] px, color, opacity, anchor. 배경·플랫폼·벽·UI 패널·생성 레벨 타일(maze2d/dungeon2d가 이걸 만듭니다) — 에셋 없이 만드는 블록 그래픽입니다.`}),Q(`TileMap2D`,{en:`A whole tile level as ONE node — grid render + merged static colliders.`,ko:`타일 레벨 전체를 노드 하나로 — 그리드 렌더 + 병합된 정적 콜라이더.`},{en:`Author cells as rows of characters: "." / space = empty, digits 0-9 = atlas tile index, other chars map through legend ({"G": 12}). texture is a "$atlas" asset read left-to-right top-to-bottom in tileSize squares (columns: 0 derives from the texture width). Tile indices listed in solid become static colliders, greedy-merged into a few rectangles. Cell (0,0) hangs its top-left on the node origin.`,ko:`cells를 문자 행으로 작성합니다: "."/공백 = 빈 칸, 숫자 0-9 = 아틀라스 타일 번호, 그 외 문자는 legend({"G": 12})로 매핑. texture는 tileSize 정사각형을 좌→우, 상→하로 읽는 "$아틀라스" 에셋입니다(columns: 0이면 텍스처 폭에서 유도). solid에 나열된 타일 번호는 정적 콜라이더가 되며 소수의 직사각형으로 탐욕 병합됩니다. (0,0) 칸의 좌상단이 노드 원점에 걸립니다.`}),Q(`AnimatedSprite2D`,{en:`Spritesheet animation player.`,ko:`스프라이트시트 애니메이션 플레이어.`},{en:`Point sheet at a "$sheet" asset, define animations as named frame ranges with fps/loop in JSON, set autoplay. Emits animationFinished(name) for one-shot chains.`,ko:`sheet에 "$시트" 에셋을 연결하고, JSON에 fps/loop를 가진 이름별 프레임 구간으로 animations를 정의한 뒤 autoplay를 지정하세요. 단발 애니메이션 연결을 위해 animationFinished(name)를 발산합니다.`}),Q(`Camera2D`,{en:`The 2D view: follow, zoom, limits.`,ko:`2D 시점 — 추적·줌·경계.`},{en:`position is the view CENTER. follow tracks a node path with smoothing (0..1, higher = snappier). limits [minX,minY,maxX,maxY] clamps the view inside a world region. current: true makes it THE camera.`,ko:`position은 화면의 중심입니다. follow가 노드 경로를 smoothing(0..1, 높을수록 빠릿)으로 추적합니다. limits [minX,minY,maxX,maxY]가 시점을 월드 영역 안에 가둡니다. current: true인 카메라가 실제 시점이 됩니다.`}),Q(`Particles2D`,{en:`A 2D particle emitter (fire, sparks, smoke…).`,ko:`2D 파티클 이미터(불·스파크·연기…).`},{en:`Start from a preset (fire/smoke/sparks/…) then override any prop: rate, lifetime/speed ranges, direction + spread, gravity, size/color/alpha start→end, additive blend. burst > 0 with emitting: false makes a one-shot that emits finished. Animates LIVE in this editor.`,ko:`preset(fire/smoke/sparks/…)에서 시작해 어떤 prop이든 덮어쓰세요: rate, lifetime/speed 구간, direction+spread, gravity, size/color/alpha 시작→끝, additive blend. emitting: false에 burst > 0이면 단발 발사 후 finished를 발산합니다. 이 에디터에서 라이브로 움직입니다.`}),Q(`Label`,{en:`Text rendered to a quad.`,ko:`텍스트를 그리는 노드.`},{en:`text/fontSize/color/font/align — rendered via CanvasTexture, so any system font string works. Inside a UILayer it pins to the screen (HUD).`,ko:`text/fontSize/color/font/align — CanvasTexture로 그려져 시스템 폰트 문자열을 그대로 쓸 수 있습니다. UILayer 아래에 두면 화면에 고정됩니다(HUD).`}),Q(`UILayer`,{en:`A screen-space subtree (HUD).`,ko:`화면 고정 서브트리(HUD).`},{en:`Everything under it ignores the camera: positions are screen pixels from the top-left. Score counters, prompts, menus go here.`,ko:`이 아래의 모든 것은 카메라를 무시합니다 — 좌상단 기준 화면 픽셀 좌표입니다. 점수, 안내 문구, 메뉴를 여기에 둡니다.`})]},{id:`2d-physics`,label:{en:`2D Physics`,ko:`2D 물리`},intro:{en:`Rapier-backed. Colliders are PROPS ({shape, …}) — the green dashed wireframes in this editor. Physics runs when the game calls enablePhysics2D (and in play mode). Gravity lives on the scene row.`,ko:`Rapier 기반입니다. 콜라이더는 prop({shape, …})이며 에디터의 초록 점선이 그것입니다. 물리는 게임이 enablePhysics2D를 부를 때(그리고 플레이 모드에서) 돌고, 중력은 씬 행에 있습니다.`},nodes:[Q(`StaticBody2D`,{en:`Immovable collision: ground, walls, platforms.`,ko:`움직이지 않는 충돌체 — 바닥·벽·플랫폼.`},{en:`Other bodies collide with it; it never moves. Cheapest body type — use it for all level geometry.`,ko:`다른 바디가 부딪히지만 자신은 절대 움직이지 않습니다. 가장 저렴한 바디 — 레벨 지형 전부에 쓰세요.`}),Q(`RigidBody2D`,{en:`Fully simulated: falls, bounces, pushes.`,ko:`완전 시뮬레이션 — 떨어지고 튕기고 밀립니다.`},{en:`Gravity and collisions drive it. Set linearVelocity to launch. For player characters prefer CharacterBody2D (direct control).`,ko:`중력과 충돌이 움직임을 결정합니다. linearVelocity로 발사하세요. 플레이어 캐릭터에는 직접 제어가 가능한 CharacterBody2D를 권합니다.`}),Q(`CharacterBody2D`,{en:`Kinematic character: you set velocity, it slides.`,ko:`키네마틱 캐릭터 — 속도를 주면 미끄러지듯 이동.`},{en:`moveAndSlide() resolves collisions without physics pushing back; isOnFloor() gates jumps. Sensors (Area2D) do not block it but still fire triggers.`,ko:`moveAndSlide()가 밀려나지 않으면서 충돌을 처리하고 isOnFloor()로 점프를 판정합니다. 센서(Area2D)는 길을 막지 않으면서 트리거를 발사합니다.`}),Q(`Area2D`,{en:`A sensor: overlap triggers, no collision response.`,ko:`센서 — 겹침 감지만, 충돌 반응 없음.`},{en:`Fires triggerEnter(other)/triggerExit(other). Coins, checkpoints, damage zones. Filter with other.isInGroup("player").`,ko:`triggerEnter(other)/triggerExit(other)를 발산합니다. 코인·체크포인트·데미지 존에 쓰고, other.isInGroup("player")로 거릅니다.`}),Q(`CharacterController2D`,{en:`Zero-code platformer/top-down movement.`,ko:`코드 없는 플랫포머/탑다운 이동.`},{en:`Put it UNDER a CharacterBody2D. mode "platformer" (gravity + jump via jumpAction) or "topDown" (free 2-axis). Reads the scene input map actions (moveAction/jumpAction). maxSpeed/jumpHeight are intent-level numbers.`,ko:`CharacterBody2D의 자식으로 두세요. mode는 "platformer"(중력+jumpAction 점프) 또는 "topDown"(자유 2축)이며 씬 입력 맵의 액션(moveAction/jumpAction)을 읽습니다. maxSpeed/jumpHeight는 의도 그대로의 숫자입니다.`}),Q(`Joint2D`,{en:`A physics joint linking its parent body to a target body — weld, hinge, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 힌지, 로프, 스프링.`},{en:`Child of body A (a physics body); "target" is a node path to body B. type: fixed (rigid weld) / revolute (pin at the anchors) / rope (caps anchor distance at length px; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL px offsets.`,ko:`바디 A(물리 바디)의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / revolute(앵커 핀 힌지) / rope(앵커 간 거리를 length px로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 px 오프셋.`})]},{id:`3d`,label:{en:`3D`,ko:`3D`},intro:{en:`Meters, y-up, rotations in degrees. Standard materials need LIGHT — add a DirectionalLight3D or scene ambient, or you get silhouettes.`,ko:`미터 단위, y-위, 회전은 도(degree)입니다. 표준 머티리얼은 빛이 필요합니다 — DirectionalLight3D나 씬 ambient가 없으면 실루엣만 보입니다.`},nodes:[Q(`Node3D`,{en:`The 3D transform container.`,ko:`3D 변환 컨테이너.`},{en:`position [x,y,z] in meters, rotation [x,y,z] in degrees, scale per axis. Children inherit.`,ko:`position [x,y,z] 미터, rotation [x,y,z] 도, scale은 축별. 자식이 상속합니다.`}),Q(`MeshInstance3D`,{en:`A primitive mesh + material.`,ko:`프리미티브 메시 + 머티리얼.`},{en:`mesh: box/sphere/plane/cylinder…, size per primitive, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat} (this editor gives it swatches, sliders, texture-URL fields, and a repeat [u,v] tiling vector). map/normalMap are texture URLs; repeat only takes effect with a map. castShadow/receiveShadow per node.`,ko:`mesh: box/sphere/plane/cylinder…, 프리미티브별 size, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat}(에디터가 스와치·슬라이더·텍스처 URL 입력·repeat [u,v] 타일링 벡터 제공). map/normalMap은 텍스처 URL, repeat는 map이 있을 때만 적용. 그림자는 castShadow/receiveShadow.`}),Q(`LoftMesh3D`,{en:`A smooth swept hull (loft).`,ko:`부드러운 스윕 선체(로프트).`},{en:`sections: ≥2 cross-section stations {z, width, height, y, corner 0..1} interpolated into ONE smooth curved surface — vehicle bodies, glass canopies, boat hulls. slices/smooth control tessellation. Same material as MeshInstance3D minus textures (no UVs); pair clearcoat paint or high-envMapIntensity glass with the smooth normals for the automotive look.`,ko:`sections: 단면 스테이션 {z, width, height, y, corner 0..1} 2개 이상을 보간해 하나의 매끈한 곡면을 만듭니다 — 차체, 유리 캐노피, 선체. slices/smooth로 테셀레이션 조절. material은 MeshInstance3D와 동일하되 텍스처 제외(UV 없음). clearcoat 도장이나 높은 envMapIntensity 유리를 곡면 법선과 조합하면 자동차 룩이 납니다.`}),Q(`ModelInstance3D`,{en:`A GLB/glTF/VRM model file.`,ko:`GLB/glTF/VRM 모델 파일.`},{en:'model: "$assetKey" or URL. targetHeight scales the model to stand N units tall (run `npx incanto-model file.glb` to read its real size first). animation plays an embedded clip name OR an "$animation" asset — Mixamo clips retarget onto VRM humanoids automatically. One node per VRM asset (the avatar runtime mounts live). To make it SOLID, park it under a body with collider {shape:"auto"}: the collider is built from the model\'s own triangles — a triangle mesh on a static body (keeps its holes, so you walk through an archway) and a convex hull on a moving one.',ko:'model은 "$에셋키" 또는 URL입니다. targetHeight가 모델을 N유닛 높이로 맞춥니다(먼저 `npx incanto-model 파일.glb`로 실제 크기를 확인하세요). animation은 내장 클립 이름 또는 "$애니메이션" 에셋을 재생하며, Mixamo 클립은 VRM 휴머노이드에 자동 리타게팅됩니다. VRM 에셋은 노드 하나만 쓸 수 있습니다(아바타 런타임이 라이브로 마운트됨). 단단하게 만들려면 collider {shape:"auto"}인 바디 아래에 두세요 — 모델 자신의 삼각형에서 콜라이더가 만들어집니다(정적 바디는 트라이메시라 아치 구멍도 그대로, 움직이는 바디는 볼록 껍질).'}),Q(`Sprite3D`,{en:`A 2D image as a camera-facing billboard (the 2.5D look).`,ko:`카메라를 향하는 2D 빌보드 스프라이트(2.5D 룩).`},{en:`A textured quad that turns to face the camera inside the 3D world (Octopath / Don't Starve / MapleStory-in-3D). texture is an image URL; size is [w,h] in METERS. billboard: "y" stays upright with a screen-aligned yaw — off-center sprites never roll (characters/props), "full" faces it completely (items/FX), "none" is fixed to the node rotation. anchor [0.5,0] plants the feet on the ground. pixelArt nearest-filters for crisp pixels; alphaTest is a hard cutout that depth-sorts against 3D geometry (a tree occludes it); flipX mirrors left/right; tint/opacity recolor.`,ko:`3D 월드 안에서 카메라를 향해 도는 텍스처 쿼드(Octopath/Don't Starve, 3D 속 메이플스토리 룩). texture는 이미지 URL, size는 [너비,높이] 미터. billboard: "y"는 세로로 선 채 카메라 방향과 정렬된 yaw — 화면 가장자리에서도 기울지 않음(캐릭터/사물), "full"은 완전히 향함(아이템/FX), "none"은 노드 회전에 고정. anchor [0.5,0]은 발을 바닥에 둡니다. pixelArt는 nearest 필터로 픽셀을 또렷하게, alphaTest는 3D 지형과 깊이정렬되는 하드 컷아웃(나무가 가림), flipX는 좌우 반전, tint/opacity로 색·투명도.`}),Q(`AnimatedSprite3D`,{en:`A billboard sprite that plays spritesheet animations.`,ko:`스프라이트시트 애니를 재생하는 빌보드 스프라이트.`},{en:`Everything Sprite3D does, plus frame animation. sheet is a spritesheet image URL whose cells are frameWidth×frameHeight; animations maps a name to {frames, fps, loop} where frames is an inclusive [start,end] range or an explicit list; autoplay starts one on load. Game code calls play("walk") / stop(); a non-looping clip clamps on its last frame and emits animationFinished(name) — chain attack→idle from it.`,ko:`Sprite3D의 모든 기능 + 프레임 애니. sheet는 frameWidth×frameHeight 칸을 가진 스프라이트시트 URL, animations는 이름→{frames, fps, loop}(frames는 포함 [시작,끝] 범위 또는 명시 목록), autoplay는 로드 시 하나를 시작. 게임 코드에서 play("walk")/stop() 호출, 비반복 클립은 마지막 프레임에 머물며 animationFinished(name)를 emit(attack→idle 연결).`}),Q(`Billboard3D`,{en:`A group that turns toward the camera — children follow.`,ko:`카메라를 향해 도는 그룹 — 자식들이 함께 회전.`},{en:`A transform container that orients itself toward the camera every frame; children inherit the rotation, so hang world-space UI under it — HP bars, markers, floating icons (text is a canvas-rendered texture on a child Sprite3D). mode: "screen" (default) copies the camera orientation so a child rectangle stays an upright rectangle anywhere on screen (a yaw-only look-at visibly tilts off-center shapes under a pitched camera); "y" stays upright with a screen-aligned yaw (no off-center roll); "none" turns billboarding off. While billboarding, the node's own rotation prop (and the rotate gizmo) is overwritten every frame — switch to "none" to pose children, then switch back. Unlike Sprite3D (a textured quad that spins only its own image), Billboard3D rotates the whole group.`,ko:`매 프레임 카메라를 향해 자신을 회전시키는 변환 컨테이너로, 자식이 회전을 상속합니다 — HP바·마커·아이콘 같은 월드 UI를 자식으로 붙이세요(텍스트는 캔버스로 그린 텍스처를 자식 Sprite3D에). mode: "screen"(기본)은 카메라 자세를 그대로 복사해 자식 직사각형이 화면 어디서든 똑바른 직사각형으로 보입니다(yaw만 도는 look-at은 기울어진 카메라에서 중앙 밖 도형이 눈에 띄게 비스듬해짐); "y"는 세로로 선 채 카메라로 yaw만; "none"은 빌보드 끔. 빌보드 중에는 노드 자신의 rotation(회전 기즈모 포함)이 매 프레임 덮어써집니다 — 자식을 배치할 땐 "none"으로 바꿨다가 되돌리세요. 자기 그림만 도는 Sprite3D(텍스처 쿼드)와 달리 그룹 전체가 회전합니다.`}),Q(`Camera3D`,{en:`The 3D view.`,ko:`3D 시점.`},{en:`Perspective camera; fov in degrees; current: true selects it. Use the editor's "game cam" (0) to preview exactly what it renders.`,ko:`원근 카메라이며 fov는 도 단위, current: true가 실제 시점이 됩니다. 에디터의 "game cam"(0)으로 정확한 렌더 결과를 미리 보세요.`}),Q(`DirectionalLight3D`,{en:`Sun-like light from a direction.`,ko:`태양광 — 방향에서 평행하게.`},{en:`Position sets the direction toward the origin. intensity/color; pair with scene ambient for soft fill.`,ko:`위치가 원점을 향한 방향을 정합니다. intensity/color를 조절하고 부드러운 채움광은 씬 ambient와 함께 쓰세요.`}),Q(`OmniLight3D`,{en:`A point light radiating everywhere.`,ko:`점광 — 사방으로 퍼지는 빛.`},{en:`Lamps, torches, glows. range limits reach; intensity/color shape the falloff.`,ko:`램프·횃불·발광체. range로 도달 거리를, intensity/color로 감쇠를 만듭니다.`}),Q(`Particles3D`,{en:`A 3D particle emitter (fire, magic, weather…).`,ko:`3D 파티클 이미터(불·마법·날씨…).`},{en:`The same preset + override model as Particles2D, in meters with [x,y,z] gravity. Camera-facing billboard quads, instanced — hundreds are cheap. Animates LIVE in this editor.`,ko:`Particles2D와 같은 preset+덮어쓰기 모델을 미터 단위와 [x,y,z] 중력으로. 카메라를 향하는 빌보드 쿼드를 인스턴싱해 수백 개도 가볍습니다. 이 에디터에서 라이브로 움직입니다.`}),Q(`Terrain3D`,{en:`Procedural heightfield terrain with biome texture splatting.`,ko:`바이옴 텍스처 스플래팅이 적용된 절차적 하이트필드 지형.`},{en:`Seeded simplex hills displaced once on the CPU; theme (island/alpine/plains/desert/custom) picks the 4 blended biome textures by height and slope. heightAt(x,z) answers the surface height anywhere. For physics, parent it under a StaticBody3D with collider {shape:'heightfield'}.`,ko:`시드 기반 심플렉스 언덕을 CPU에서 한 번 변위합니다. theme(island/alpine/plains/desert/custom)이 높이·경사로 블렌딩되는 바이옴 텍스처 4장을 고릅니다. heightAt(x,z)로 어디서든 지표 높이를 얻고, 물리는 StaticBody3D 아래에 두고 collider {shape:'heightfield'}를 쓰세요.`}),Q(`Water3D`,{en:`A shader-water surface with splash signals.`,ko:`스플래시 신호를 내는 셰이더 물 표면.`},{en:`size [w,d] meters on XZ. quality 'fancy' (default) = FBM wave shader with a trough/surface/peak ramp (colors), CubeCamera reflections (reflection/reflectionInterval) and opt-in shoreline foam; 'simple' = the cheap sine material (color). Bodies crossing the surface emit entered/exited(body) and raise ripples (interaction). Volumetric gameplay still wants an Area3D. Waves animate LIVE in this editor.`,ko:`XZ 평면에 size [w,d] 미터. quality 'fancy'(기본)는 FBM 파도 셰이더 — trough/surface/peak 램프(colors), CubeCamera 반사(reflection/reflectionInterval), 옵트인 해안 거품(foam). 'simple'은 저사양용 사인파 머티리얼(color). 바디가 수면을 지나면 entered/exited(body) 신호와 물결이 일어납니다(interaction). 부피 기반 게임플레이엔 여전히 Area3D를 쓰세요. 이 에디터에서 파도가 라이브로 움직입니다.`}),Q(`River3D`,{en:`Running water derived from a path and the ground under it.`,ko:`경로와 그 아래 지형에서 유도되는 흐르는 물.`},{en:`Author a centerline path [[x,z],…] plus width/widths (a profile source→mouth) and depth; the node samples the Terrain3D underneath and derives the rest. It CARVES ITS OWN BED by default (carve): a trench per reach that heightAt, the collider, the splat and draped vegetation all see, with a floor that only ever falls, so a path over a rise digs through instead of burying the water. Its surface is then FITTED to that ground — never higher than the lowest rim holding it, ending where the ground comes up to meet it (asymmetric on a sloping reach), lying down as a film where a bank has fallen away, so a river can never hang in the air. Plus a current that speeds up where the channel pinches or tips (flowSpeed is the mean) and whitewater from grade, bank shear and thinning column. Boulders in the channel are answered without wiring: the node finds MeshInstance3D/InstancedMesh3D footprints standing in the water column and the current piles a white cushion on the upstream face, tears a wake downstream and bends its sheen around them. A trench thinner than a terrain cell cannot survive the grid: a 2.4 m creek on a 260 m map wants Terrain3D resolution 256. flowForce drags bodies downstream (drag, never thrust) and sampleAt(x,z) answers where a world point sits in the channel. No extra render passes — a map can carry a dozen.`,ko:`중심선 path [[x,z],…]와 width/widths(상류→하류 프로파일), depth만 주면 나머지는 아래 Terrain3D를 샘플링해 유도합니다. 기본적으로 강이 자기 바닥을 직접 팝니다(carve) — 구간마다 하나씩 도랑을 내고, heightAt·콜라이더·스플랫·식생 드레이프가 모두 그 지형을 봅니다. 파낸 바닥은 계속 내려가기만 하므로 경로가 언덕을 넘어도 물이 묻히지 않고 뚫고 흐릅니다. 그리고 수면은 그 지형에 맞춰집니다 — 자기를 담는 가장 낮은 둑보다 높아질 수 없고, 지면이 올라오는 지점에서 끝나며(비스듬한 구간에서는 좌우 폭이 다릅니다), 둑이 아예 없는 쪽에서는 경사면에 얇은 막처럼 누워버립니다. 그래서 강이 공중에 뜨는 일이 없습니다. 여기에 폭이 좁아지거나 경사가 급해지면 빨라지는 유속(flowSpeed는 평균)과 경사·둑 전단·얕아지는 수심에서 나오는 흰 물살이 더해집니다. 수로에 놓인 바위도 배선 없이 반응합니다 — MeshInstance3D/InstancedMesh3D 중 실제로 물기둥과 겹치는 것을 찾아, 상류면에 흰 물이 쌓이고 하류로 후류가 찢어지며 수면 광택이 바위를 돌아 휩니다. 지형 셀보다 얇은 도랑은 그리드에서 살아남지 못합니다 — 260 m 맵의 2.4 m 개울이라면 Terrain3D resolution 256이 필요합니다. flowForce가 바디를 하류로 끌고(밀지 않고 끌어당김), sampleAt(x,z)로 월드 좌표가 수로 어디에 있는지 알 수 있습니다. 추가 렌더 패스가 없어 한 맵에 여러 개를 둘 수 있습니다.`}),Q(`WaterCutout3D`,{en:`Marks its parent as something that holds the water back — a dry hull, a diving bell, a well.`,ko:`부모 오브젝트가 물을 막는다고 표시 — 마른 선실, 잠수종, 우물.`},{en:`Water is ONE surface and knows nothing about interiors, so an open hull floating on it fills with sea every time a crest clears its floor — freeboard alone can never promise otherwise. This node names the geometry that keeps the water out: it MUST be a CHILD of that thing (a hull, a bell, a dock's well, a cave mouth), and the water re-draws the part of it inside the box into its depth pre-pass, then hides behind it exactly as it hides behind any solid object. Nothing is ever cut OUT of the water, so a hole in open sea is impossible: overshoot the box and more of that hull holds water back, undershoot and water stands in the bow. size is the box extent in meters; enabled toggles it live (a scuttled hull starts letting the sea in). Four per water surface; needs quality fancy.`,ko:`물은 하나의 표면이라 '안쪽'이라는 개념이 없습니다. 그래서 뚜껑 없는 배를 띄우면 파도 마루가 바닥을 넘을 때마다 배 안에 바다가 차 보이고, 건현(freeboard)만으로는 절대 막을 수 없습니다. 이 노드는 '물을 막는 지오메트리'를 지정합니다. 반드시 그 물체(선체·잠수종·부두 우물·동굴 입구)의 자식이어야 하며, 물이 상자 안쪽의 그 지오메트리를 자기 깊이 프리패스에 다시 그린 뒤 평범한 불투명 물체 뒤에 숨듯 그 뒤로 숨습니다. 물에서 무언가를 '도려내지' 않으므로 열린 바다에 구멍이 나는 일은 원리적으로 불가능합니다 — 상자가 크면 그 배가 물을 더 많이 막을 뿐이고, 작으면 뱃머리에 물이 남습니다. size는 미터 단위 상자 크기, enabled는 런타임 토글(침수 시작 연출). 수면 하나당 4개, quality fancy 필요.`}),Q(`Foliage3D`,{en:`An instanced grass/flower carpet that sways.`,ko:`바람에 흔들리는 인스턴스 풀밭/꽃밭. `},{en:`kind grass/flowers/reeds scattered over area [w,d] at density (capped by maxInstances — instanced, tens of thousands of blades cheap). Grass defaults to style 'mesh': every instance is a REAL tapered blade curved by a bezier vertex shader — Voronoi-clump hue/lean, groundColor soil roots (match the terrain), sunDirection tip sheen, 2-octave rolling wind, fadeStart/fadeEnd camera LOD, and (interaction) blade-bending around moving bodies. style 'blades' keeps the 8-SDF-blades-per-quad ported shader, 'simple' the legacy quads. colorA/colorB tint bottom→top, sway sets the wind, seed makes the scatter reproducible. avoidWater (on by default) keeps blades OUT of standing and running water — a creek cutting its bed through the field gets banks, not blades waving in the current; turn it off for reeds and paddy fields.`,ko:`kind grass/flowers/reeds를 area [w,d]에 density로 흩뿌립니다(maxInstances 상한 — 인스턴싱이라 수만 가닥도 가벼움). grass는 기본 style 'mesh': 인스턴스 하나하나가 베지어 버텍스 셰이더로 휘어지는 진짜 잎 메시 — 보로노이 클럼프 색/기울기, groundColor 흙빛 뿌리(지형 색에 맞추세요), sunDirection 잎끝 광택, 2옥타브 굽이치는 바람, fadeStart/fadeEnd 카메라 LOD, (interaction) 움직이는 바디 주변 풀 눕힘까지. style 'blades'는 쿼드당 8가닥 SDF 셰이더, 'simple'은 기존 쿼드 룩. colorA/colorB가 아래→위 색, sway가 바람 세기, seed가 배치를 재현 가능하게 합니다. avoidWater(기본 켜짐)는 고인 물·흐르는 물 안에 잎을 심지 않습니다 — 개울이 들판을 가르고 지나가면 물살 속에 풀이 서 있는 대신 둑이 생깁니다. 갈대·논은 꺼서 쓰세요.`}),Q(`Flowers3D`,{en:`Instanced flower PLANTS — stems, leaves, multi-petal heads.`,ko:`인스턴스 꽃밭 — 줄기·잎·여러 장 꽃잎의 진짜 꽃 식물.`},{en:`Real procedural flower plants (curved stem, 2-3 leaves, a 5-8 petal head around a contrasting center disc, 1-3 blooms per plant) scattered over area [w,d]. density is the vibe dial: 'lush' / 'sparse' (default) / 'none', or a number in plants/m². varieties picks a subset of daisy/cosmos/bellflower ([] = all three); palette sets the head colors ([] = white/yellow/violet). clustering 0-1 gathers plants into Voronoi patches that bloom one species + color together; sway bobs the heads in a gentle wind; seed makes the field reproducible. ≤3 varieties → ≤6 draw calls. avoidWater (on by default) keeps plants out of standing and running water — a meadow a stream runs through has a bank of flowers, not flowers in the current.`,ko:`진짜 프로시저럴 꽃 식물(휘어진 줄기, 잎 2-3장, 대비되는 중심 원반을 두른 꽃잎 5-8장 머리, 포기당 꽃 1-3송이)을 area [w,d]에 흩뿌립니다. density가 바이브 다이얼: 'lush'(풍성하게) / 'sparse'(듬성듬성, 기본) / 'none'(없게) 또는 m²당 개수. varieties는 daisy/cosmos/bellflower 부분집합([] = 셋 다), palette는 꽃 색([] = 흰/노랑/보라). clustering 0-1이 보로노이 패치로 모아 한 패치가 같은 종·같은 색으로 피고, sway가 바람에 머리를 끄덕이며, seed로 배치가 재현됩니다. 품종 ≤3 → 드로우 콜 ≤6. avoidWater(기본 켜짐)는 고인 물·흐르는 물 안에 꽃을 심지 않습니다 — 시내가 지나는 들판에는 물살 속 꽃이 아니라 꽃이 핀 둑이 생깁니다.`}),Q(`Tree3D`,{en:`Procedural tree groves — real branching trunks, textured leaves, one node per forest.`,ko:`프로시저럴 나무 숲 — 진짜 가지가 뻗은 줄기와 텍스처 잎, 숲 하나가 노드 하나.`},{en:`type conifer/broadleaf/dead picks the recipe family; tier is the cost dial: simple = primitive low-poly, medium = light forest presets (≤3k tris/tree), high = full ez-tree presets (8–20k, hero trees). count > 1 scatters a forest patch over area [w,d] — up to 3 seed variants, each branches + leaves InstancedMesh (≤6 draw calls); count × tris/tree is budget-checked at load. seed makes every branch and leaf reproducible; height jitters ±20% per instance; leaves sway in a simplex wind.`,ko:`type conifer/broadleaf/dead가 수종을, tier가 비용을 정합니다: simple = 기존 로우폴리, medium = 가벼운 forest 프리셋(나무당 ≤3k tris), high = 풀 ez-tree 프리셋(8–20k, 주인공 나무). count > 1이면 area [w,d]에 숲 패치를 흩뿌립니다 — 시드 변형 최대 3종, 변형마다 가지+잎 InstancedMesh(드로우 콜 ≤6), count × tris는 로드 시 예산 검사. seed로 가지와 잎이 전부 재현되고 height는 인스턴스마다 ±20% 지터링, 잎은 심플렉스 바람에 흔들립니다.`}),Q(`VoxelGrid3D`,{en:`A Minecraft-style block grid in ONE node.`,ko:`마인크래프트식 블록 그리드 — 노드 하나로.`},{en:`voxels is a list of [x,y,z,palette] integer cells (terrain/island generators emit these). Greedy-meshed and instanced — large worlds stay one draw batch. Game code edits blocks via setBlock/getBlock; emits blocksChanged.`,ko:`voxels는 [x,y,z,팔레트] 정수 셀 목록입니다(terrain/island 생성기가 만들어 냅니다). 그리디 메싱+인스턴싱으로 큰 월드도 드로우 배치 하나를 유지합니다. 게임 코드는 setBlock/getBlock으로 수정하고 blocksChanged가 발산됩니다.`})]},{id:`3d-physics`,label:{en:`3D Physics`,ko:`3D 물리`},intro:{en:`Same model as 2D, in meters with y-up gravity ([0,-9.81,0] default). Colliders: box {size}, sphere {radius}, capsule {radius,height}.`,ko:`2D와 같은 모델을 미터·y-위 중력([0,-9.81,0] 기본)으로. 콜라이더는 box {size}, sphere {radius}, capsule {radius,height}.`},nodes:[Q(`StaticBody3D`,{en:`Immovable 3D collision.`,ko:`움직이지 않는 3D 충돌체.`},{en:`Floors, walls, level geometry. collider {shape:"auto"} takes the shape from the MeshInstance3D or ModelInstance3D the body carries as a child, so the blocker can never be bigger or smaller than what the player sees — the fix for hand-typed extents that leave you stopping in mid-air. A GLB becomes a triangle mesh here, holes and all.`,ko:`바닥·벽·레벨 지형. collider {shape:"auto"}는 바디가 자식으로 들고 있는 MeshInstance3D 또는 ModelInstance3D의 생김새를 그대로 씁니다 — 보이는 것보다 크거나 작은 콜라이더가 생길 수 없습니다. 손으로 적은 크기 때문에 허공에서 막히는 문제의 해법입니다. GLB는 여기서 구멍까지 살아있는 트라이메시가 됩니다.`}),Q(`RigidBody3D`,{en:`Simulated 3D body.`,ko:`시뮬레이션되는 3D 바디.`},{en:`Crates, balls, debris — gravity and impacts drive it.`,ko:`상자·공·파편 — 중력과 충격이 움직입니다.`}),Q(`CharacterBody3D`,{en:`Kinematic 3D character.`,ko:`키네마틱 3D 캐릭터.`},{en:`moveAndSlide with up = +y; isOnFloor for jumps.`,ko:`+y를 위로 moveAndSlide, 점프 판정은 isOnFloor.`}),Q(`Area3D`,{en:`3D overlap sensor.`,ko:`3D 겹침 센서.`},{en:`triggerEnter/Exit — pickups, zones, goals.`,ko:`triggerEnter/Exit — 아이템·존·골인 지점.`}),Q(`CharacterController3D`,{en:`Zero-code 3D movement + camera rig.`,ko:`코드 없는 3D 이동 + 카메라 리그.`},{en:`Put it UNDER a CharacterBody3D. view: thirdPerson (orbit + zoom), firstPerson (eyeHeight, mouseLook), sideView or flightView. Reads moveAction/jumpAction/sprintAction from the scene input map; skinPath turns the visual child to face travel. Intent-level numbers: maxSpeed, jumpVelocity, camDistance.`,ko:`CharacterBody3D의 자식으로 두세요. view는 thirdPerson(궤도+줌), firstPerson(eyeHeight, mouseLook), sideView, flightView 중 하나입니다. 씬 입력 맵의 moveAction/jumpAction/sprintAction을 읽고 skinPath의 비주얼 자식을 진행 방향으로 돌립니다. maxSpeed·jumpVelocity·camDistance 같은 의도 수준의 숫자만 만집니다.`}),Q(`BoneLookAt3D`,{en:`Look-at IK for one bone — the head turns toward a target on top of the animation.`,ko:`본 하나의 룩앳 IK — 애니메이션 위에서 머리가 대상을 향해 돌아갑니다.`},{en:`"target" = ModelInstance3D path, "bone" = bone name (default Head), "lookAt" = the node to watch (e.g. "%Player"). Blends in/out smoothly and DISENGAGES beyond maxAngleDeg (no owl necks); weight sets how far it commits. forwardAxis names the bone's facing axis (mixamo heads: +z). Purely visual — headless no-op.`,ko:`"target"에 ModelInstance3D 경로, "bone"에 본 이름(기본 Head), "lookAt"에 바라볼 노드(예: "%Player")를 줍니다. 부드럽게 페이드 인/아웃하고 maxAngleDeg 밖에서는 해제됩니다(목이 돌아가지 않음). weight로 몰입도를 조절하고 forwardAxis는 본의 정면 축입니다(mixamo 머리: +z). 순수 시각 기능 — 헤드리스에서는 no-op.`}),Q(`InstancedMesh3D`,{en:`Hundreds of copies of one mesh in ONE draw call — rocks, posts, crates.`,ko:`메시 하나의 수백 개 복사본을 드로우콜 1개로 — 바위, 말뚝, 상자.`},{en:`Same mesh/size/material surface as MeshInstance3D; "transforms" places the copies — each row [x, y, z, yawDeg?, scale?]. Replace the whole array to update (mutations are not watched). The scattering workhorse for open worlds. collider: {} makes the whole field solid — every row gets its own collider SHAPED LIKE THE MESH (a faceted gem stone collides as that stone's hull, not as a ball tucked inside it), all hanging off one fixed body. A boulder field the player walks straight through is the tell that a world is scenery rather than a place.`,ko:`MeshInstance3D와 같은 mesh/size/material 표면에 "transforms"로 복사본을 배치합니다 — 각 행은 [x, y, z, yawDeg?, scale?]. 갱신은 배열 전체 교체로 하세요(내부 변경은 감지되지 않음). 오픈월드 스캐터링의 주력입니다. collider: {}를 주면 필드 전체가 단단해집니다 — 행마다 메시 생김새 그대로의 콜라이더가 생기고(각진 gem 바위는 안에 박힌 구가 아니라 그 바위 자신의 볼록 껍질로 부딪힙니다), 전부 하나의 고정 바디에 붙습니다. 플레이어가 통과해버리는 바위밭은 그 세계가 배경 그림이라는 신호입니다.`}),Q(`BoneAttachment3D`,{en:`Rides a skeleton bone of an animated model — swords in hands, hats on heads.`,ko:`애니메이션 모델의 스켈레톤 본을 따라다님 — 손에 쥔 검, 머리 위 모자.`},{en:`"target" is a node path to the ModelInstance3D, "bone" the bone name ("RightHand" also matches the Mixamo spellings). Children inherit the live animated transform; this node's own position/rotation become a bone-space offset. Purely visual — headless it stays where its props put it, so keep gameplay checks range-based.`,ko:`"target"에 ModelInstance3D 노드 경로, "bone"에 본 이름을 줍니다("RightHand"는 Mixamo 표기도 자동 매칭). 자식들이 살아있는 애니메이션 트랜스폼을 물려받고, 이 노드의 position/rotation은 본 기준 오프셋이 됩니다. 순수 시각 기능 — 헤드리스에서는 prop 위치에 머무니 게임 판정은 거리 기반으로 유지하세요.`}),Q(`Trail3D`,{en:`A fading world-space ribbon behind the parent — wingtip trails, sword arcs, tyre streaks.`,ko:`부모 뒤로 남는 페이드아웃 월드 리본 — 날개끝 궤적, 검격 궤적, 타이어 자국.`},{en:"Child of the moving node. Records the world position over `seconds` and renders a camera-facing strip that tapers and fades to the tail. width (m), color, opacity, additive for glowing energy trails, minDistance filters jitter. emitting: false stops laying new ribbon while the old tail fades out.",ko:`움직이는 노드의 자식으로 두세요. seconds 동안의 월드 위치를 기록해 꼬리로 갈수록 가늘어지고 투명해지는 카메라 지향 스트립을 그립니다. width(m), color, opacity, 빛나는 에너지 궤적에는 additive, minDistance로 떨림을 걸러냅니다. emitting: false면 새 리본만 멈추고 기존 꼬리는 자연스럽게 사라집니다.`}),Q(`Joint3D`,{en:`A physics joint linking its parent body to a target body — weld, ball joint, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 볼 조인트, 로프, 스프링.`},{en:`Child of body A; "target" is a node path to body B. type: fixed (rigid weld) / spherical (ball joint at the anchors) / rope (caps anchor distance at length m; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL meter offsets.`,ko:`바디 A의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / spherical(앵커 볼 조인트) / rope(앵커 간 거리를 length m로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 미터 오프셋.`})]},{id:`network`,label:{en:`Network`,ko:`네트워크`},intro:{en:`Multiplayer is transport-agnostic: the engine speaks one NetworkTransport interface (built-in offline Loopback + an @agent8/gameserver adapter). The scene declares replication; one owner node per player broadcasts its sync keys.`,ko:`멀티플레이어는 트랜스포트 불가지론입니다 — 엔진은 NetworkTransport 인터페이스 하나만 사용합니다(내장 오프라인 Loopback + @agent8/gameserver 어댑터). 복제는 씬이 선언하며, 플레이어당 하나의 owner 노드가 sync 키를 송출합니다.`},nodes:[Q(`NetworkSpawner`,{en:`Spawns a registered scene per remote player/entity.`,ko:`원격 플레이어/엔티티마다 등록된 씬을 생성.`},{en:`source "users" mirrors every OTHER account in the room (self skipped); "collection:<id>" mirrors a room collection. Replicated sync patches apply to each instance; position interpolates. 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KL=[`stone`,`hedge`,`canyon`],qL=.1,JL=`https://agent8-games.verse8.io/assets/3D/default/textures/wall`,YL=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,XL={stone:{wall:{color:`#e8e2d8`,map:`${JL}/blocks.png`,normalMap:`${JL}/blocks_normal.png`,tile:2,roughness:.95},floor:{color:`#99938a`,map:`${YL}/stone.png`,normalMap:`${YL}/stone_normal.png`,tile:3,roughness:1},cap:`#6b5848`,pillar:`#cfc8bb`,path:`#665f55`,sun:{color:`#c9d6ea`,intensity:.75,height:.5},fill:`#9fb4cc`,mood:{sky:{elevationDeg:10,azimuthDeg:150,turbidity:16,rayleigh:3.2},fog:{near:.5,far:3.5,color:`#86909c`},exposure:.82,ambient:{color:`#c9d4e2`,intensity:.12}}},hedge:{wall:{color:`#55a83e`,map:`${YL}/grass.png`,normalMap:`${YL}/grass_normal.png`,tile:1.4,roughness:1},floor:{color:`#86b06d`,map:`${YL}/grass.png`,normalMap:`${YL}/grass_normal.png`,tile:3,roughness:1},pillar:`#3d7531`,path:`#7d6845`,sun:{color:`#e9eee6`,intensity:.7,height:1},fill:`#b9c8b4`,mood:{sky:{elevationDeg:35,azimuthDeg:150,turbidity:18,rayleigh:4.2},fog:{near:.8,far:5,color:`#aab8a6`},exposure:.88,ambient:{color:`#dde5d8`,intensity:.15}}},canyon:{wall:{color:`#f0b070`,map:`${YL}/stone.png`,normalMap:`${YL}/stone_normal.png`,tile:2.4,roughness:1},floor:{color:`#e3c193`,map:`${YL}/sand.png`,normalMap:`${YL}/sand_normal.png`,tile:3.5,roughness:1},pillar:`#d8a868`,path:`#a98a58`,sun:{color:`#ffb572`,intensity:1.15,height:.35},fill:`#caa37e`,mood:{sky:{elevationDeg:9,azimuthDeg:230,turbidity:9,rayleigh:3.5},fog:{near:.7,far:4.5,color:`#c79c6e`},exposure:.92,ambient:{color:`#ffdcb6`,intensity:.13}}}};function ZL(e,t,n){return{color:e.color,roughness:e.roughness,map:e.map,...e.normalMap?{normalMap:e.normalMap}:{},repeat:[$(t/e.tile),$(n/e.tile)]}}var QL=10;function $L(e){let{seed:t,width:n=8,depth:r=8,cellSize:i=2,wallHeight:a=2.5,theme:o=`stone`}=e;if(!KL.includes(o))throw new L(`BAD_FORMAT`,`generateMaze theme must be one of [${KL.join(`, `)}], got '${o}'.`,{prop:`theme`,validOptions:[...KL]});let s=XL[o],c=new Ee(t),l=GL(c,n,r),u=2*n+1,d=2*r+1,f=$(u*i),p=$(d*i),m=(e,t)=>[$((e+.5)*i-f/2),$((t+.5)*i-p/2)],h=[SL(`Floor`,[f,qL,p],[0,-.1/2,0],{material:ZL(s.floor,f,p),receiveShadow:!0})],g=[],_=0;for(let e=0;e<d;e++){let t=0;for(;t<u;){if(l.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<u&&!l.cells[e]?.[t+n];)n++;g.push({gx:t,gz:e,run:n}),_++;let r=$(n*i);h.push(SL(`Wall${_}`,[r,a,i],[$((t+n/2)*i-f/2),$(a/2),$((e+.5)*i-p/2)],{material:ZL(s.wall,r,a),castShadow:!0,receiveShadow:!0})),t+=n}}return s.cap&&h.push(...eR(g,i,a,f,p,s.cap)),h.push(...tR(c,l,i,a,m,s)),o===`hedge`?(h.push(...aR(c,g,i,a,m)),h.push(...oR(c,l,i,m,n,r))):o===`canyon`&&h.push(...sR(c,g,i,a,m)),h.push(...rR(l,i,a,m,s)),h.push(...TL(Math.max(f,p)).map((e,t)=>{if(t!==0)return{...e,props:{...e.props,color:s.fill}};let n=e.props?.position;return{...e,props:{...e.props,color:s.sun.color,intensity:s.sun.intensity,position:[n[0]??0,$((n[1]??0)*s.sun.height),n[2]??0]}}})),{name:`Maze`,type:`Node3D`,children:h}}function eR(e,t,n,r,i,a){return e.map((e,o)=>({name:`Cap${o+1}`,type:`MeshInstance3D`,props:{mesh:`box`,size:[$(e.run*t+.16),.12,$(t+.16)],position:[$((e.gx+e.run/2)*t-r/2),$(n+.06),$((e.gz+.5)*t-i/2)],material:{color:a,roughness:1},castShadow:!0,receiveShadow:!0}}))}function tR(e,t,n,r,i,a){let o=[],s=(e,n)=>t.cells[n]?.[e]===!1;for(let e=2;e<t.cells.length-1;e+=2)for(let n=2;n<(t.cells[e]?.length??0)-1;n+=2)s(n,e)&&Number(s(n-1,e))+Number(s(n+1,e))+Number(s(n,e-1))+Number(s(n,e+1))>=3&&o.push([n,e]);let c=Math.min(QL,o.length),l=[],u=new Set,d=$(n*1.2),f=$(r*1.12);for(let t=1;t<=c;t++){let n=e.int(0,o.length-1);for(;u.has(n);)n=(n+1)%o.length;u.add(n);let[r,s]=o[n],[c,p]=i(r,s);l.push(nR(`Pillar${t}`,c,p,d,f,a))}return l}function nR(e,t,n,r,i,a){return{name:e,type:`MeshInstance3D`,props:{mesh:`box`,size:[r,i,r],position:[t,$(i/2),n],material:{...ZL(a.wall,r,i),color:a.pillar},castShadow:!0,receiveShadow:!0}}}function rR(e,t,n,r,i){let a=2*e.cols,o=2*e.rows-1,s=$(t*1.1),c=$(n*1.25),l=[[0,0],[0,2],[a,o-1],[a,o+1]].map(([e,t],n)=>{let[a,o]=r(e,t);return nR(`Gate${n+1}`,a,o,s,c,i)});for(let[e,n,s]of[[`EntrancePath`,0,1],[`ExitPath`,a,o]]){let[a,o]=r(n,s);l.push({name:e,type:`MeshInstance3D`,props:{mesh:`box`,size:[$(t*.96),.04,$(t*.96)],position:[a,.02,o],material:{...ZL(i.floor,t,t),color:i.path},receiveShadow:!0}})}return l}var iR=10;function aR(e,t,n,r,i){return[...t].filter(e=>e.run>=2).sort((e,t)=>t.run-e.run||e.gz-t.gz||e.gx-t.gx).slice(0,iR).map((t,a)=>{let[,o]=i(t.gx,t.gz),[s]=i(t.gx,t.gz),[c]=i(t.gx+t.run-1,t.gz);return{name:`HedgeTop${a+1}`,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,area:[$(t.run*n*.92),$(n*.7)],density:14,height:.35,sway:.4,colorA:`#2f5e26`,colorB:`#5d8a3c`,seed:e.int(1,1e9),position:[$((s+c)/2),r,o]}}})}function oR(e,t,n,r,i,a){let o=[];for(let e=0;e<t.cells.length;e++)for(let n=0;n<(t.cells[e]?.length??0);n++)t.cells[e]?.[n]&&o.push([n,e]);let s=Math.min(o.length,Math.max(3,Math.floor(i*a/12))),c=[],l=new Set;for(let t=1;t<=s&&l.size<o.length;t++){let i=e.int(0,o.length-1);for(;l.has(i);)i=(i+1)%o.length;l.add(i);let[a,s]=o[i],[u,d]=r(a,s),f=$(n*.8);c.push({name:`Grass${t}`,type:`Foliage3D`,props:{kind:`grass`,area:[f,f],density:8,seed:e.int(1,1e9),position:[u,0,d]}})}return c}function sR(e,t,n,r,i){let a=[];if(t.length===0)return a;let o=Math.min(8,t.length);for(let s=1;s<=o;s++){let o=e.pick(t),[c,l]=i(o.gx+e.int(0,o.run-1),o.gz),u=CL(s,c,l,e,[.3,$(n*.35)],`#8f7355`),d=u.props?.position;d[1]=$(d[1]+r),a.push(u)}return a}var cR=`#23222b`,lR=`#5f6672`;function uR(e){let{seed:t,cols:n=10,rows:r=8,cellPx:i=64}=e,a=GL(new Ee(t),n,r),o=2*n+1,s=2*r+1,c=$(o*i),l=$(s*i),u=[{name:`Floor`,type:`ColorRect2D`,props:{size:[c,l],color:cR}}],d=0;for(let e=0;e<s;e++){let t=0;for(;t<o;){if(a.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<o&&!a.cells[e]?.[t+n];)n++;d++;let r=[$(n*i),i];u.push({name:`Wall${d}`,type:`StaticBody2D`,props:{position:[$((t+n/2)*i-c/2),$((e+.5)*i-l/2)],collider:{shape:`rect`,size:r}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:r,color:lR}}]}),t+=n}}return{name:`Maze2D`,type:`Node2D`,children:u}}var dR=16,fR=[`#5b8266`,`#3e6990`,`#a26b38`,`#6d5a96`,`#b0413e`];function pR(e){let{seed:t,count:n=10,width:r=[80,160],gapX:i=[40,120],stepY:a=[-80,40],start:o=[0,300]}=e,s=new Ee(t),c=[],l=$(s.range(r[0],r[1])),u=o[0],d=o[1];for(let e=1;e<=n&&(c.push(mR(e,u,d,l,s.pick(fR))),e!==n);e++){let e=$(s.range(r[0],r[1])),t=$(s.range(i[0],i[1]));u=$(u+l/2+t+e/2),d=$(d+s.range(a[0],a[1])),l=e}return{name:`Platforms`,type:`Node2D`,children:c}}function mR(e,t,n,r,i){return{name:`Platform${e}`,type:`StaticBody2D`,props:{position:[t,n],collider:{shape:`rect`,size:[r,dR]}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:[r,dR],color:i}}]}}var hR=[3,5],gR=3,_R={color:`#ffffff`,roughness:1,emissive:`#ffffff`,emissiveIntensity:.25};function vR(e){let{seed:t,count:n=8,altitude:r=18}=e,[i,a]=EL(e.area,[60,60]),o=new Ee(t),s=[];for(let e=1;e<=n;e++){let t=o.int(hR[0],hR[1]),n=[];for(let e=1;e<=t;e++){let r=$(o.range(1,2.2));n.push({name:`Puff${e}`,type:`MeshInstance3D`,props:{mesh:`sphere`,size:[1,1,1],position:[$((e-(t+1)/2)*o.range(1,1.6)),$(o.range(-.3,.3)),$(o.range(-.6,.6))],scale:[$(r*o.range(1.1,1.6)),$(r*.55),r],material:_R}})}s.push({name:`Cloud${e}`,type:`Node3D`,props:{position:[$(o.range(-i/2,i/2)),$(r+o.range(-3,gR)),$(o.range(-a/2,a/2))]},children:n})}return{name:`Clouds`,type:`Node3D`,children:s}}var yR=[`island`,`alpine`,`plains`,`desert`,`meadow`,`forest`,`savanna`,`snow`,`wetland`,`volcanic`],bR=128,xR=20,SR=.8,CR=.12,wR={island:{splat:`island`,maxHeight:4.5,sun:`#fff4d6`,fill:`#b9d4ff`,sky:{elevationDeg:38,azimuthDeg:145,turbidity:2.6,rayleigh:1.1},fog:{near:1,far:4},iblIntensity:.72},alpine:{splat:`alpine`,maxHeight:8,roughness:.65,detail:5,sun:`#f4f7ff`,fill:`#c9d8f2`,sky:{elevationDeg:45,azimuthDeg:35,turbidity:1.4,rayleigh:1.3},fog:{near:1.8,far:6.5},sunIntensity:1.1,exposure:.92,iblIntensity:.72},plains:{splat:`plains`,maxHeight:4,sun:`#fff2cf`,fill:`#bcd3ef`,sky:{elevationDeg:36,azimuthDeg:140,turbidity:2.4,rayleigh:1},fog:{near:.9,far:4},iblIntensity:.58},desert:{splat:`desert`,maxHeight:5,sun:`#ffe3b3`,fill:`#e8c9a6`,sky:{elevationDeg:42,azimuthDeg:160,turbidity:7,rayleigh:.6},fog:{near:.8,far:3.2,color:`#e8d3ae`},sunIntensity:1.35,iblIntensity:.75},meadow:{splat:`grassland`,maxHeight:1.2,sun:`#fff8e2`,fill:`#bfe0c9`,sky:{elevationDeg:55,azimuthDeg:125,turbidity:2.4,rayleigh:.95},fog:{near:1,far:4.4},sunIntensity:2.6,exposure:1.12,iblIntensity:.62},forest:{splat:`forest`,maxHeight:2.5,sun:`#ffdca8`,fill:`#a9c8b4`,sky:{elevationDeg:29,azimuthDeg:120,turbidity:5.5,rayleigh:1},fog:{near:.22,far:1.8,color:`#9fb494`},sunIntensity:2.6,ambient:.26,iblIntensity:.55},savanna:{splat:`savanna`,maxHeight:3,sun:`#ffdca0`,fill:`#e6d2a4`,sky:{elevationDeg:34,azimuthDeg:150,turbidity:5,rayleigh:.7},fog:{near:1,far:4.2,color:`#e3cf9f`},sunIntensity:2,exposure:1.05,iblIntensity:.6},snow:{splat:`snow`,maxHeight:2.2,sun:`#dfe9ff`,fill:`#c2d2f0`,sky:{elevationDeg:22,azimuthDeg:35,turbidity:1.6,rayleigh:1.6},fog:{near:1.2,far:5,color:`#dbe6f5`},sunIntensity:1,exposure:.9,iblIntensity:.72},wetland:{splat:`wetland`,maxHeight:1.4,sun:`#d6ddc8`,fill:`#9fb29a`,sky:{elevationDeg:24,azimuthDeg:115,turbidity:9,rayleigh:1.1},fog:{near:.5,far:2,color:`#92a288`},sunIntensity:1.5,exposure:.94,ambient:.24,iblIntensity:.66},volcanic:{splat:`volcanic`,maxHeight:4,roughness:.7,sun:`#ff8a4a`,fill:`#7a4a3a`,sky:{elevationDeg:14,azimuthDeg:135,turbidity:10,rayleigh:.3},fog:{near:.18,far:1.4,color:`#2a211c`},sunIntensity:1.7,exposure:.86,ambient:.22,iblIntensity:.5}};function TR(e){let{seed:t,theme:n=`island`,size:r=200,water:i=!1}=e,a=wR[n];if(!a)throw new L(`BAD_FORMAT`,`generateTerrain theme must be one of [${yR.join(`, `)}], got '${n}'.`,{prop:`theme`,validOptions:[...yR]});let o=Math.max(2,Math.round(e.resolution??bR)),s=e.maxHeight||a.maxHeight,c=new Ee(t),l=n===`island`,u=e=>FE({width:r,depth:r,segsX:o,segsZ:o,maxHeight:e,seed:t,...a.roughness===void 0?{}:{roughness:a.roughness},...a.detail===void 0?{}:{detail:a.detail},islandEdge:l}),d=u(s);if(l)for(let e=0;e<3;e++){let e=DR(d)-xR,t=d.maxHeight-d.minHeight,n=d.minHeight+CR*t;if(e+SR<=n)break;let r=xR-SR,i=DR(d)-d.minHeight-CR*t;s=$(s*Math.min(r/i*.95,.9)),d=u(s)}let f=[{name:`Ground`,type:`StaticBody3D`,props:{collider:{shape:`heightfield`}},children:[{name:`Surface`,type:`Terrain3D`,props:{size:[r,r],maxHeight:s,seed:t,theme:a.splat,...a.roughness===void 0?{}:{roughness:a.roughness},...a.detail===void 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e===`conifer`?t.pick(kR):e===`broadleaf`?t.pick(AR):null}function PR(e,t,n,r,i){let a=i?.height??[4.5,7],o=i?.sink??(i?.count===void 0?.05:.3),s={};i?.tier!==void 0&&(s.tier=i.tier),i?.count!==void 0&&i.area!==void 0&&(s.count=i.count,s.area=[i.area,i.area]);let c=NR(r,n),l=i?.palette??c;return l&&(s.canopyColor=l.canopy,s.trunkColor=l.trunk),{name:e,type:`Tree3D`,props:{type:r,seed:n.int(1,1e9),height:$(n.range(a[0],a[1])),position:[t.x,$(t.y-o),t.z],...s}}}function FR(e,t,n,r,i,a=0,o){return{name:e,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,area:[r,r],density:i,height:o?.height??.3,...o?.colors?{colorA:o.colors[0],colorB:o.colors[1]}:{},seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z],...a>0?{flowers:a}:{}}}}function IR(e,t,n,r,i){return{name:e,type:`Foliage3D`,props:{kind:`reeds`,style:`simple`,area:[r,r],density:i,height:.9,colorA:`#2f4a26`,colorB:`#5a6f33`,seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z]}}}function LR(e,t,n,r,i){return{name:e,type:`Flowers3D`,props:{density:i,area:[r,r],seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z]}}}function RR(e,t,n,r){return e.map((e,i)=>{let a=CL(i+1,e.x,e.z,t,n,r?.(t)),o=a.props?.position;return o[1]=$(o[1]+e.y),a})}function zR(e){let t=Math.round(e.range(104,128)),n=Math.round(t-e.range(10,18)),r=Math.round(t-e.range(20,30)),i=e=>e.toString(16).padStart(2,`0`);return`#${i(n)}${i(t)}${i(r)}`}function BR(e){let t=Math.round(e.range(196,224)),n=Math.min(255,t+Math.round(e.range(4,12))),r=e=>e.toString(16).padStart(2,`0`);return`#${r(t)}${r(t)}${r(n)}`}function VR(e){let t=Math.round(e.range(34,56)),n=Math.min(255,t+Math.round(e.range(2,8))),r=e=>e.toString(16).padStart(2,`0`);return`#${r(n)}${r(t)}${r(t)}`}var HR=[`#6f5b41`,`#7a644a`,`#665439`];function UR(e,t,n,r){let i=[];switch(e){case`island`:{let e=OR(t,n,{count:7,band:[.18,.6],maxSlope:.5,margin:26});i.push(...e.map((e,n)=>PR(`Tree${n+1}`,e,t,`conifer`)));break}case`alpine`:{let e=OR(t,n,{count:10,band:[.2,.5],maxSlope:.55,margin:6});i.push(...e.map((e,n)=>PR(`Tree${n+1}`,e,t,`conifer`)));let r=OR(t,n,{count:8,band:[.55,1],maxSlope:.9,margin:6});i.push(...RR(r,t,[.6,1.8]));break}case`plains`:{let e=OR(t,n,{count:8,band:[0,1],maxSlope:.4,margin:6});i.push(...e.map((e,n)=>PR(`Tree${n+1}`,e,t,`broadleaf`)));let r=OR(t,n,{count:6,band:[0,1],maxSlope:.5,margin:6});i.push(...RR(r,t,[.4,1.2]));break}case`desert`:{let e=OR(t,n,{count:6,band:[0,1],maxSlope:.45,margin:6});i.push(...e.map((e,n)=>PR(`Tree${n+1}`,e,t,`dead`)));let r=OR(t,n,{count:8,band:[0,1],maxSlope:.6,margin:6});i.push(...RR(r,t,[.5,1.6]));break}case`meadow`:{let e=$(r*.09),a=OR(t,n,{count:7,band:[0,1],maxSlope:.05,margin:e/2+8});i.push(...a.map((n,r)=>FR(`Carpet${r+1}`,n,t,e,30)));let o=$(r*.07),s=OR(t,n,{count:3,band:[0,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>LR(`Flowers${n+1}`,e,t,o,`sparse`)));let c=OR(t,n,{count:4,band:[0,1],maxSlope:.1,margin:12});i.push(...c.map((e,n)=>PR(`Grove${n+1}`,e,t,`broadleaf`,{count:3,area:6})));let l=OR(t,n,{count:6,band:[0,1],maxSlope:.2,margin:8});i.push(...RR(l,t,[.3,.9]));break}case`forest`:{let e=$(r*.12),a=r/2-8,o=er(t.int(1,1e9)),s=(e,t,n)=>{let r=o(e/70,t/70);return r>.12?`conifer`:r<-.12?`broadleaf`:n%2==0?`conifer`:`broadleaf`},c=OR(t,n,{count:40,band:[0,1],maxSlope:.18,margin:8,clearing:e+6}),l=c.map((e,t)=>s(e.x,e.z,t));i.push(...c.map((e,n)=>PR(`Grove${n+1}`,e,t,l[n],{count:12,area:13,height:[5.5,8]}))),c.forEach((e,n)=>{n%3==0&&i.push(PR(`Sapling${n+1}`,e,t,l[n],{count:4,area:19,height:[2.5,3.4],sink:.12}))});let u=OR(t,n,{count:6,band:[0,1],maxSlope:.2,margin:12,clearing:e+4});i.push(...u.map((e,n)=>PR(`Elder${n+1}`,e,t,s(e.x,e.z,n),{tier:`high`,height:[8.4,9.8]})));let d=OR(t,n,{count:3,band:[0,1],maxSlope:.18,margin:10,clearing:e+6});i.push(...d.map((e,n)=>PR(`Accent${n+1}`,e,t,`broadleaf`,{tier:`high`,count:3,area:7,height:[5.6,6.8]})));let f=OR(t,n,{count:10,band:[0,1],maxSlope:.14,margin:9,clearing:e+2});i.push(...f.map((e,n)=>PR(`Bush${n+1}`,e,t,`bush`,{count:4,area:10,height:[2.1,3.1],sink:.12})));let p=0;c.forEach((e,r)=>{if(r%3==2)return;let o=t.range(0,Math.PI*2),s=t.range(2,4.5),c=t.int(1,1e9),l=$(DL(e.x+Math.cos(o)*s,-a,a)),u=$(DL(e.z+Math.sin(o)*s,-a,a));n.slopeAt(l,u)>.09||(p++,i.push({name:`Fern${p}`,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,tuftStyle:`fern`,area:[8,8],density:9,height:.4,colorA:`#4a6b34`,colorB:`#82a258`,seed:c,position:[l,$(n.heightAt(l,u)+.02),u]}}))});let m=$(r*.08),h=OR(t,n,{count:5,band:[0,1],maxSlope:.06,margin:m/2+8});i.push(...h.map((e,n)=>FR(`Grass${n+1}`,e,t,m,20,0,{height:.24,colors:[`#4f7034`,`#85a154`]})));let g=u.length>0?t.int(3,5):0;for(let e=0;e<g;e++){let r=u[e%u.length],o=t.range(0,Math.PI*2),s=t.range(2.5,4.5),c=$(DL(r.x+Math.cos(o)*s,-a,a)),l=$(DL(r.z+Math.sin(o)*s,-a,a));i.push({name:`Log${e+1}`,type:`Tree3D`,props:{type:`dead`,seed:t.int(1,1e9),height:$(t.range(4.2,5.6)),trunkColor:`#4a4236`,position:[c,$(n.heightAt(c,l)+.12),l],rotation:[0,t.int(0,359),$(t.range(81,97))]}})}OR(t,n,{count:5,band:[0,1],maxSlope:.25,margin:9,clearing:e}).forEach((e,n)=>{let r=$(t.range(.16,.28)),a=$(t.range(.3,.55));i.push({name:`Stump${n+1}`,type:`MeshInstance3D`,props:{mesh:`cylinder`,size:[r,a,r],position:[e.x,$(e.y+a/2-.06),e.z],rotation:[0,t.int(0,359),0],material:{color:t.pick(HR),roughness:1},castShadow:!0}})});let _=OR(t,n,{count:8,band:[0,1],maxSlope:.2,margin:8});i.push(...RR(_,t,[.3,1],zR));let v=$(e*.75),y=OR(t,n,{count:3,band:[0,1],maxSlope:.06,margin:8,within:e-$(v/Math.SQRT2)});i.push(...y.map((e,n)=>FR(`Clearing${n+1}`,e,t,v,30,0,{colors:[`#5d8438`,`#a8bc60`]})));let b=$(e*.45),x=OR(t,n,{count:2,band:[0,1],maxSlope:.06,margin:8,within:e-$(b/Math.SQRT2)});i.push(...x.map((e,n)=>LR(`Flowers${n+1}`,e,t,b,`sparse`)));break}case`savanna`:{let e=OR(t,n,{count:7,band:[0,.85],maxSlope:.35,margin:8});i.push(...e.map((e,n)=>PR(`Tree${n+1}`,e,t,`broadleaf`,{height:[3.5,5],palette:jR})));let a=$(r*.09),o=OR(t,n,{count:6,band:[0,1],maxSlope:.05,margin:a/2+8});i.push(...o.map((e,n)=>FR(`Carpet${n+1}`,e,t,a,26,0,{height:.34,colors:[`#9a8f43`,`#c9bd6a`]})));let s=OR(t,n,{count:7,band:[0,1],maxSlope:.5,margin:8});i.push(...RR(s,t,[.4,1.4]));let c=OR(t,n,{count:4,band:[0,1],maxSlope:.2,margin:9});i.push(...c.map((e,n)=>PR(`Scrub${n+1}`,e,t,`bush`,{count:3,area:8,height:[1.4,2.2]})));break}case`snow`:{let e=OR(t,n,{count:8,band:[0,.9],maxSlope:.4,margin:8});i.push(...e.map((e,n)=>PR(`Tree${n+1}`,e,t,`conifer`,{height:[4,6.5],palette:MR})));let r=OR(t,n,{count:10,band:[0,1],maxSlope:.7,margin:8});i.push(...RR(r,t,[.5,1.8],BR));break}case`wetland`:{let e=$(r*.08),a=OR(t,n,{count:6,band:[0,.5],maxSlope:.06,margin:e/2+8});i.push(...a.map((n,r)=>IR(`Reeds${r+1}`,n,t,e,4)));let o=$(r*.08),s=OR(t,n,{count:4,band:[.2,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>FR(`Moss${n+1}`,e,t,o,22,0,{height:.22,colors:[`#3a5a2c`,`#6f8a48`]})));let c=OR(t,n,{count:6,band:[.25,1],maxSlope:.35,margin:9});i.push(...c.map((e,n)=>PR(`Snag${n+1}`,e,t,`dead`,{height:[4,6]})));let l=OR(t,n,{count:6,band:[.2,1],maxSlope:.2,margin:9});i.push(...l.map((e,n)=>PR(`Bush${n+1}`,e,t,`bush`,{count:3,area:7,height:[1.6,2.6]})));let u=OR(t,n,{count:5,band:[.2,1],maxSlope:.3,margin:8});i.push(...RR(u,t,[.3,1],zR));break}case`volcanic`:{let e=OR(t,n,{count:7,band:[0,1],maxSlope:.45,margin:8});i.push(...e.map((e,n)=>PR(`Tree${n+1}`,e,t,`dead`,{height:[4,6.5]})));let r=OR(t,n,{count:12,band:[0,1],maxSlope:.7,margin:8});i.push(...RR(r,t,[.4,1.8],VR)),OR(t,n,{count:3,band:[0,.6],maxSlope:.18,margin:12}).forEach((e,n)=>{t.int(1,1e9),i.push({name:`Smoke${n+1}`,type:`Particles3D`,props:{preset:`smoke`,position:[e.x,$(e.y+.2),e.z],rate:8,maxParticles:64,colorStart:`#5a5048`,colorEnd:`#2a2422`,sizeStart:18,sizeEnd:44}}),i.push({name:`Embers${n+1}`,type:`Particles3D`,props:{position:[e.x,$(e.y+.1),e.z],rate:10,maxParticles:48,lifetime:[.8,1.8],speed:[12,34],directionDeg:-90,spreadDeg:40,gravity:[0,-18],sizeStart:4,sizeEnd:1,colorStart:`#ffce6a`,colorEnd:`#d83a14`,blend:`add`}})});break}}return i}function WR(e,t,n){return{...e,props:{...e.props,color:t,...n===void 0?{}:{intensity:n}}}}var GR={arena:{description:`FPS stage: floor, 4 perimeter walls, obstacles, lights — themes: boxes (crates), ruins (broken stone rows), garden (hedges, grass, pool)`,dimension:`3d`,params:{theme:{type:`string`,default:`boxes`,options:[...OL]},width:{type:`number`,default:30,min:4},depth:{type:`number`,default:30,min:4},wallHeight:{type:`number`,default:3,min:.5},obstacles:{type:`number`,default:8,min:0}}},terrain:{description:`Heightfield world: StaticBody3D{heightfield} + Terrain3D + theme dressing (trees, rocks, grass, sea/clouds on island, broad swamp water on wetland, smoke/ember emitters on volcanic; maxHeight 0 = theme default; water adds a lake to non-island themes)`,dimension:`3d`,params:{theme:{type:`string`,default:`island`,options:[...yR]},size:{type:`number`,default:200,min:40,max:400},maxHeight:{type:`number`,default:0,min:0},water:{type:`boolean`,default:!1}}},maze:{description:`Recursive-backtracker 3D maze, west→east — themes: stone, hedge (green + grass), canyon (sandstone + rim rocks)`,dimension:`3d`,params:{theme:{type:`string`,default:`stone`,options:[...KL]},width:{type:`number`,default:8,min:2,max:40},depth:{type:`number`,default:8,min:2,max:40},cellSize:{type:`number`,default:2,min:.5},wallHeight:{type:`number`,default:2.5,min:.5}}},maze2d:{description:`The same maze algorithm as 2D ColorRect2D + StaticBody2D tiles`,dimension:`2d`,params:{cols:{type:`number`,default:10,min:2,max:40},rows:{type:`number`,default:8,min:2,max:40},cellPx:{type:`number`,default:64,min:8}}},dungeon2d:{description:`Roguelike rooms + L-corridors: floor rects, wall bodies (32px tiles)`,dimension:`2d`,params:{rooms:{type:`number`,default:5,min:1,max:20},size:{type:`number`,default:960,min:256}}},platforms2d:{description:`Left-to-right 2D platform course (tune ranges via the library)`,dimension:`2d`,params:{count:{type:`number`,default:10,min:1}}}},KR={arena:NL,terrain:TR,maze:$L,maze2d:uR,dungeon2d:VL,platforms2d:pR};function qR(e,t){let n=KR[e];if(!n){let t=Object.keys(KR);throw new L(`BAD_FORMAT`,`Unknown generator '${e}'. Valid: [${t.join(`, `)}] — the old meadow/forest/island/rocks/clouds generators became themes (e.g. terrain theme: 'meadow', arena theme: 'garden'); scatter is library-only (needs item templates).`,{validOptions:t})}return n(t)}function JR(e){return Object.entries(GR).filter(([,t])=>t.dimension===e).map(([e,t])=>({name:e,meta:t}))}function YR(e,t){if(e.type===`boolean`)return t===!0||t===`true`;if(e.type===`number`){let n=typeof t==`boolean`?NaN:Number(t);return(t===``||!Number.isFinite(n))&&(n=e.default),e.min!==void 0&&(n=Math.max(e.min,n)),e.max!==void 0&&(n=Math.min(e.max,n)),n}let n=String(t);return e.options&&!e.options.includes(n)?e.default:n}function XR(){return Math.floor(Math.random()*1e6)}var ZR=[],QR=new Map,$R=null;function ez(e){let t=document.querySelector(`#generate`);t&&(rz(e),t.removeAttribute(`hidden`))}function tz(){document.querySelector(`#generate`)?.setAttribute(`hidden`,``)}function nz(e){let t=document.querySelector(`#generate`);t&&(t.addEventListener(`pointerdown`,e=>{e.target===t&&tz()}),document.querySelector(`#generate-close`)?.addEventListener(`click`,tz),document.querySelector(`#generate-cancel`)?.addEventListener(`click`,tz),document.querySelector(`#generate-insert`)?.addEventListener(`click`,()=>iz(e)))}function rz(e){let t=document.querySelector(`#generate-body`),n=document.querySelector(`#generate-status`);if(!t)return;n&&(n.textContent=``),t.textContent=``;let r=e.working.dimension??`2d`;ZR=JR(r);let i=document.createElement(`p`);i.className=`gen-hint`,i.textContent=wI({en:`Deterministic ${r.toUpperCase()} environment generators — the subtree inserts under the selected node (the root when nothing is selected). The same seed always generates the same level.`,ko:`결정적 ${r.toUpperCase()} 환경 생성기 — 생성된 서브트리는 선택한 노드 아래에(선택이 없으면 루트에) 들어갑니다. 같은 시드는 항상 같은 레벨을 만듭니다.`}),t.appendChild(i);let a=az(wI({en:`generator`,ko:`생성기`})),o=document.createElement(`select`);o.id=`generate-name`;for(let{name:e}of ZR){let t=document.createElement(`option`);t.value=e,t.textContent=e,o.appendChild(t)}a.appendChild(o),t.appendChild(a);let s=document.createElement(`p`);s.className=`gen-desc`,t.appendChild(s);let c=document.createElement(`div`);c.id=`generate-params`,t.appendChild(c);let l=az(`seed`);$R=document.createElement(`input`),$R.type=`number`,$R.step=`1`,$R.value=String(XR());let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`↻`,u.title=wI({en:`New random seed`,ko:`새 랜덤 시드`}),u.addEventListener(`click`,()=>{$R&&($R.value=String(XR()))});let d=document.createElement(`div`);d.className=`gen-seed-row`,d.append($R,u),l.appendChild(d),t.appendChild(l);let f=()=>{let e=ZR.find(e=>e.name===o.value)??ZR[0];if(e){s.textContent=e.meta.description,c.textContent=``,QR=new Map;for(let[t,n]of Object.entries(e.meta.params)){let e=az(t),r;if(n.type===`boolean`)r=document.createElement(`input`),r.type=`checkbox`,r.checked=n.default===!0;else if(n.type===`string`&&n.options){r=document.createElement(`select`);for(let e of n.options){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}r.value=String(n.default)}else r=document.createElement(`input`),r.type=n.type===`number`?`number`:`text`,n.type===`number`&&(r.step=`any`,n.min!==void 0&&(r.min=String(n.min)),n.max!==void 0&&(r.max=String(n.max))),r.value=String(n.default),(n.min!==void 0||n.max!==void 0)&&(r.title=`${n.min??``}–${n.max??``}`);QR.set(t,r),e.appendChild(r),c.appendChild(e)}}};o.addEventListener(`change`,f),f()}function iz(e){let t=document.querySelector(`#generate-status`),n=document.querySelector(`#generate-name`),r=ZR.find(e=>e.name===n?.value);if(!r||!$R)return;let i={seed:YR({type:`number`,default:XR(),min:0},$R.value)};for(let[e,t]of QR){let n=r.meta.params[e];n&&(i[e]=YR(n,t.type===`checkbox`?t.checked:t.value))}let a;try{a=qR(r.name,i)}catch(e){t&&(t.textContent=e instanceof Error?e.message:String(e));return}let o=e.insertNode(a,e.selection??[]);if(o===null){t&&(t.textContent=wI({en:`Insert failed — see the error banner.`,ko:`삽입 실패 — 에러 배너를 확인하세요.`}));return}e.select(o),$R&&($R.value=String(XR())),tz()}function az(e){let t=document.createElement(`label`);t.className=`field`;let n=document.createElement(`span`);return n.textContent=e,t.appendChild(n),t}var oz={connections:{title:{en:`connections — wire a signal to a handler`,ko:`connections — 시그널을 핸들러에 연결`},body:{en:'A connection says "when THIS node emits THIS signal, call THIS method on THAT node" — declaratively, in the scene JSON, with no TypeScript. emits = leaving this node; receives = arriving at it. Paths resolve from the scene ROOT (`Player/Sword`, `.` for the root itself). A red target does not resolve and the game will refuse to load the scene. Handlers on a scripted node are free text: they live in your behavior, which the editor never loads.',ko:'연결은 "이 노드가 이 시그널을 보내면, 저 노드의 이 메서드를 호출한다"를 씬 JSON에 선언합니다 — TypeScript 없이. emits는 이 노드에서 나가는 것, receives는 들어오는 것입니다. 경로는 씬 루트 기준입니다(`Player/Sword`, 루트 자신은 `.`). 빨간 대상은 찾을 수 없다는 뜻이고, 게임은 그 씬을 열지 못합니다. 스크립트가 있는 노드의 핸들러는 자유 입력입니다 — 에디터가 읽지 않는 게임 코드에 있기 때문입니다.'}},groups:{title:{en:`groups — tag nodes for queries`,ko:`groups — 조회용 태그`},body:{en:`Free-form tags. Game code finds nodes with tree-wide queries like getNodesInGroup("coins"), and triggers can filter by group (e.g. only react to "player"). Type a name and press Enter.`,ko:`자유 형식 태그입니다. 게임 코드가 getNodesInGroup("coins")처럼 트리 전체에서 노드를 찾고, 트리거는 그룹으로 거릅니다(예: "player"에만 반응). 이름을 입력하고 Enter를 누르세요.`},example:`triggerEnter → if (other.isInGroup("player")) collect()`},script:{title:{en:`script — attach YOUR game logic`,ko:`script — 게임 로직 연결`},body:{en:`A Behavior is a TypeScript class living in YOUR game code, linked by name. The editor stores the link; the class itself must be registered in the game before loadScene. Props here are passed to the behavior instance.`,ko:`Behavior는 게임 코드에 있는 TypeScript 클래스이며 이름으로 연결됩니다. 에디터는 연결만 저장하고, 클래스 자체는 loadScene 전에 게임에서 등록되어야 합니다. 여기의 props가 비헤이비어 인스턴스로 전달됩니다.`},example:`registerBehavior('CoinCounter', CoinCounter) // in your main.ts`,copy:{label:`copy behavior boilerplate`,text:`import { Behavior, registerBehavior } from 'incanto';
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export class MyBehavior extends Behavior {
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static props = { speed: { default: 100 } };
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@@ -8436,8 +8436,8 @@ export class MyBehavior extends Behavior {
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update(dt: number): void {}
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registerBehavior('MyBehavior', MyBehavior); // before loadScene()
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`}},network:{title:{en:`network — replicate to other players`,ko:`network — 다른 플레이어에게 복제`},body:{en:`mode "owner" means THIS player owns the node and broadcasts the listed sync keys to everyone in the room (one owner node per player — usually your player character). Other players see it via a NetworkSpawner. Keys are relative to this node: "position", or "Skin.animation" for a child prop.`,ko:`mode "owner"는 이 플레이어가 노드를 소유하고 sync 키 목록을 방의 모두에게 송출한다는 뜻입니다(플레이어당 owner 노드 하나 — 보통 내 캐릭터). 다른 플레이어는 NetworkSpawner로 봅니다. 키는 이 노드 기준 상대 표기입니다: "position", 자식 prop은 "Skin.animation".`},example:`{ "mode": "owner", "sync": ["position"], "throttleMs": 50 }`},collider:{title:{en:`collider — the physics shape`,ko:`collider — 물리 모양`},body:{en:`Shapes: rect (size [w,h]), circle (radius), capsule (radius + height — good for characters). offset shifts the shape from the node position. The green dashed outline in the viewport shows exactly where it is.`,ko:`모양: rect(size [w,h]), circle(radius), capsule(radius+height — 캐릭터에 적합). offset이 노드 위치에서 모양을 이동시킵니다. 뷰포트의 초록 점선이 정확한 위치를 보여줍니다.`},example:`{ "shape": "capsule", "radius": 12, "height": 16 }`},physics:{title:{en:`physics — scene gravity`,ko:`physics — 씬 중력`},body:{en:`World gravity in px/s² (y-down: positive y pulls DOWN). [0, 1400] feels platformer-y; [0, 0] for top-down. Takes effect when the game calls enablePhysics2D — and in the editor’s play mode.`,ko:`월드 중력, px/s² 단위(y-아래: 양수 y가 아래로 당김). 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o=(t.script?.props??{})[n]??r,s=i=>{e.mutate(()=>{let e=t.script;e.props||={};let a=e.props;JSON.stringify(i)===JSON.stringify(r)?delete a[n]:a[n]=i,Object.keys(a).length===0&&delete e.props})};if(i&&i.length>0)return NB(n,String(o),[...i],e=>s(e));if(typeof r==`boolean`){let e=document.createElement(`input`);return e.type=`checkbox`,e.checked=!!o,e.addEventListener(`change`,()=>s(e.checked)),MB(n,e)}return typeof r==`number`?LB(n,Number(o),e=>s(e)):typeof r==`string`?a?sB(e,n,String(o),e=>s(e)):IB(n,String(o),e=>s(e)):BB(n,o,e=>s(e===void 0?r:e))}function sB(e,t,n,r){let i=e.working.root,a=e.selection??[],o=document.createElement(`input`);o.type=`text`,o.value=n,o.placeholder=`%Player, ../Skin, /root/Level/Goal`;let s=`nodepath-${dB++}`;o.setAttribute(`list`,s);let c=document.createElement(`datalist`);c.id=s;for(let e of Lz(i,a)){let t=document.createElement(`option`);t.value=e,c.appendChild(t)}o.addEventListener(`change`,()=>r(o.value.trim()));let l=MB(t,o);l.appendChild(c);let u=n===``?null:jz(i,a,n);if(!u||u.ok)return l;o.classList.add(`dangling`);let d=document.createElement(`div`);d.className=`conn-warn`,d.textContent=`${Mz(u,n)} ${CI({en:`The scene still loads — the prop just does nothing.`,ko:`씬은 그대로 열립니다 — 이 프롭이 아무 일도 하지 않을 뿐입니다.`})}`;let f=document.createElement(`div`);return f.append(l,d),f}function cB(e,t){let n=document.createElement(`div`);n.className=`subcard`;let r=document.createElement(`div`);r.className=`subcard-head`,r.append(`network `,lz(`network`)),n.appendChild(r);let i=t.network,a=document.createElement(`select`);for(let[e,t]of[[``,`not replicated`],[`owner`,`owner — this player broadcasts it`]]){let n=document.createElement(`option`);n.value=e,n.textContent=t,(i?.mode??``)===e&&(n.selected=!0),a.appendChild(n)}if(a.addEventListener(`change`,()=>{e.mutate(()=>{a.value===``?delete t.network:t.network={mode:a.value,sync:i?.sync??[`position`]}})}),n.appendChild(MB(`mode`,a)),i?.mode===`owner`){let r=document.createElement(`div`);r.className=`chips`;for(let n of i.sync??[])r.appendChild(jB(n,()=>{e.mutate(()=>{t.network.sync=(i.sync??[]).filter(e=>e!==n)})}));let a=document.createElement(`input`);a.placeholder=`position · Skin.animation…`,a.addEventListener(`keydown`,n=>{if(n.key!==`Enter`)return;let r=a.value.trim();r&&e.mutate(()=>{t.network.sync=[...i.sync??[],r]})}),r.appendChild(a);let o=document.createElement(`label`);o.className=`field wide`;let s=document.createElement(`span`);s.textContent=`sync keys`,o.append(s,r),n.appendChild(o),n.appendChild(LB(`throttle ms`,i.throttleMs??50,n=>{e.mutate(()=>{t.network.throttleMs=n})}))}return n}function lB(e,t,n){let r=document.createElement(`div`);r.className=`subcard`;let i=document.createElement(`div`);i.className=`subcard-head`,i.append(`collider `,lz(`collider`)),r.appendChild(i);let a=t.props?.collider??{},o=n=>{e.mutate(()=>{t.props||={};let e=t.props;Object.keys(n).length===0?(delete 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l=document.createElement(`div`);if(l.className=`asset-control`,l.append(s),i.library&&i.ctx?.openLibrary){let t=document.createElement(`button`);t.type=`button`,t.className=`asset-lib`,t.textContent=`📚 library`,t.title=`Browse the agent8 asset library for a ${i.library.kind}`,t.addEventListener(`click`,t=>{t.preventDefault();let n=i.ctx?.openLibrary;n&&n({kind:i.library?.kind??`any`,target:i.library?.target??e,...i.library?.shelf?{shelf:i.library.shelf}:{},...i.library?.asAsset?{asAsset:!0}:{},...i.library?.assetType?{assetType:i.library.assetType}:{},...i.library?.onProps?{onProps:i.library.onProps}:{}}).then(e=>{e!==null&&(s.value=e,r(e))})}),l.append(t)}l.append(c),a.appendChild(l);let u=document.createElement(`div`);u.className=`asset-panel`,u.hidden=!0;let d=document.createElement(`input`);d.type=`text`,d.className=`asset-search`,d.placeholder=`search ${n.length} built-in${n.length===1?``:`s`}…`;let f=document.createElement(`div`);f.className=`asset-options`,u.append(d,f),a.appendChild(u);let p=e=>{f.textContent=``;let t=e.trim().toLowerCase(),i=n.filter(e=>t===``||e.label.toLowerCase().includes(t)||(e.hint?.toLowerCase().includes(t)??!1)||e.value.toLowerCase().includes(t));if(i.length===0){let e=document.createElement(`div`);e.className=`asset-empty`,e.textContent=`no match — type a custom URL above`,f.appendChild(e);return}for(let e of i){let t=document.createElement(`button`);t.type=`button`,t.className=`asset-option`,t.title=[e.label,e.full??e.hint,e.value===e.label?null:e.value].filter(Boolean).join(`
|
|
8440
|
-
`);let n=document.createElement(`strong`);if(n.textContent=e.label,t.appendChild(n),e.hint){let n=document.createElement(`small`);n.textContent=e.hint,t.appendChild(n)}t.addEventListener(`click`,()=>{s.value=e.value,u.hidden=!0,r(e.value)}),f.appendChild(t)}};if(c.addEventListener(`click`,()=>{u.hidden=!u.hidden,u.hidden||(p(d.value),d.focus())}),d.addEventListener(`input`,()=>p(d.value)),d.addEventListener(`keydown`,e=>{e.key===`Escape`&&(u.hidden=!0)}),i.note){let e=document.createElement(`div`);e.className=`muted-note asset-note`,e.textContent=i.note,a.appendChild(e)}return s.id=`asset-input-${pB++}`,a.htmlFor=s.id,a}function hB(e){return Hz.filter(e).map(e=>({label:e.name,value:e.url,hint:`${e.kind} · ${e.description}`,full:`${e.kind} · ${e.description}`}))}function gB(){return Hz.filter(e=>e.kind===`audio`).map(e=>({label:e.name,value:e.url,hint:`audio · ${e.description}`,full:`audio · ${e.description}`}))}var _B=[{label:`agent8 default terrain`,value:`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,hint:`sand/grass/stone/snow splat set (Terrain3D default)`}];function vB(e,t,n,r,i){let a=String(t.props?.[n]??``),o=i?[`spritesheet`]:[`texture`,`spritesheet`],s=(r?.assetRefs?.(o)??[]).map(e=>({label:e,value:e,hint:`scene asset`})),c=Hz.filter(e=>i?!!e.animation:e.kind===`character`||e.kind===`item`||e.kind===`tile`);for(let e of c)s.push({label:`built-in: ${e.name}`,value:`$${e.name}`,hint:`${e.kind} · creates a scene asset (${e.animation?`spritesheet`:`texture`})`});return mB(i?`sheet`:`texture`,a,s,i=>{let a=i.startsWith(`$`)&&c.find(e=>`$${e.name}`===i);if(a&&r?.addAsset){let i={type:a.animation?`spritesheet`:`texture`,url:a.url};if(a.animation){let e=a.frameWidth,t=a.frameHeight;e&&(i.frameWidth=e),t&&(i.frameHeight=t)}uB(e,t,n,`$${r.addAsset(a.name,i).replace(/^\$/,``)}`,``);return}uB(e,t,n,i.trim(),``)},{placeholder:`$assetKey`,note:"Picks a $asset ref. 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8439
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|
|
8440
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+
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${n.entry.notScene}`):i.title=n.entry.rel),i.addEventListener(`click`,()=>{o=r,n.kind===`folder`?u(n.path):t.open(n.entry)}),e.list.appendChild(i)});let f=r.length,p=a.filter(e=>e.kind===`scene`).length;e.count.textContent=f===0?``:p===f?`${f}`:`${p} / ${f}`,e.path.placeholder=PV(a[o]),e.list.querySelector(`.active`)?.scrollIntoView({block:`nearest`})},u=e=>{i.has(e)?i.delete(e):i.add(e),l()},d=e=>{a.length!==0&&(o=Math.min(a.length-1,Math.max(0,o+e)),l())};return e.search.addEventListener(`input`,()=>{c=!0,l()}),e.search.addEventListener(`keydown`,e=>{let n=a[o];switch(e.key){case`ArrowDown`:e.preventDefault(),d(1);return;case`ArrowUp`:e.preventDefault(),d(-1);return;case`ArrowRight`:n?.kind===`folder`&&!n.open&&(e.preventDefault(),u(n.path));return;case`ArrowLeft`:n?.kind===`folder`&&n.open&&(e.preventDefault(),u(n.path));return;case`Enter`:e.preventDefault(),n?.kind===`folder`?u(n.path):n&&t.open(n.entry);return;default:}}),{async refresh(){try{r=await t.entries()}catch(t){r=[],e.list.textContent=``;let n=document.createElement(`div`);n.className=`scene-empty`,n.textContent=`could not list scenes: ${t instanceof Error?t.message:String(t)}`,e.list.appendChild(n),e.count.textContent=``;return}if(i.size===0)i=jV(r,t.current());else for(let e of kV(t.current()))i.add(e);s=!0,l(),e.search.focus(),e.search.select()}}}var LV=`
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this.pendingGroups.delete(e)&&this.pendingGroups.add(t),this.selectedGroup=t,this.mutate(()=>{for(let i of r){let r=`${t}/${i.slice(e.length+1)}`;n[r]=n[i],delete n[i],aH(this.working,`$${i}`,`$${r}`)}}),r.length===0&&this.emit(),!0}moveGroup(e,t){if(t===e||t.startsWith(`${e}/`))return!1;let n=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,r=t?`${t}/${n}`:n;return r===e?!1:this.renameGroup(e,r)}renameAssetKey(e,t){let n=this.assetMap();return!(e in n)||!t||t===e||t in n?!1:(this.selectedAsset=t,this.mutate(()=>{n[t]=n[e],delete n[e],aH(this.working,`$${e}`,`$${t}`)}),!0)}deleteGroup(e){let t=this.assetMap(),n=Object.keys(t).filter(t=>t.startsWith(`${e}/`));n.length>0&&this.mutate(()=>{for(let e of n)delete t[e];Object.keys(t).length===0&&delete this.working.assets}),this.pendingGroups.delete(e),this.selectedGroup===e&&(this.selectedGroup=null),this.emit()}moveAsset(e,t){let n=this.assetMap();if(!(e in n))return!1;let r=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,i=t?`${t}/${r}`:r;if(i===e)return!1;for(;i in n;)i=`${i}2`;return this.renameAssetKey(e,i)}select(e,t){if(this.cancelAddForms(),this.selectedAsset=null,this.selectedGroup=null,t?.toggle&&e!==null){let t=e.join(`.`);this.selection!==null&&this.selection.join(`.`)===t?this.selection=this.extra.shift()??this.selection:this.extra.some(e=>e.join(`.`)===t)?this.extra=this.extra.filter(e=>e.join(`.`)!==t):this.selection===null?this.selection=e:this.extra.push(e)}else this.selection=e,this.extra=[];this.emit()}allSelections(){return[...this.selection===null?[]:[this.selection,...this.extra]].sort(oH)}isSelected(e){let t=e.join(`.`);return this.selection!==null&&this.selection.join(`.`)===t||this.extra.some(e=>e.join(`.`)===t)}onChange(e){this.listeners.add(e)}emit(){for(let e of this.listeners)e()}};function nH(e){(typeof e.uid!=`string`||e.uid===``)&&(e.uid=Gr());for(let t of e.children??[])nH(t)}function rH(e){e.uid=Gr();for(let t of 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|
|
8605
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+
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this.pendingGroups.delete(e)&&this.pendingGroups.add(t),this.selectedGroup=t,this.mutate(()=>{for(let i of r){let r=`${t}/${i.slice(e.length+1)}`;n[r]=n[i],delete n[i],oH(this.working,`$${i}`,`$${r}`)}}),r.length===0&&this.emit(),!0}moveGroup(e,t){if(t===e||t.startsWith(`${e}/`))return!1;let n=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,r=t?`${t}/${n}`:n;return r===e?!1:this.renameGroup(e,r)}renameAssetKey(e,t){let n=this.assetMap();return!(e in n)||!t||t===e||t in n?!1:(this.selectedAsset=t,this.mutate(()=>{n[t]=n[e],delete n[e],oH(this.working,`$${e}`,`$${t}`)}),!0)}deleteGroup(e){let t=this.assetMap(),n=Object.keys(t).filter(t=>t.startsWith(`${e}/`));n.length>0&&this.mutate(()=>{for(let e of n)delete t[e];Object.keys(t).length===0&&delete this.working.assets}),this.pendingGroups.delete(e),this.selectedGroup===e&&(this.selectedGroup=null),this.emit()}moveAsset(e,t){let n=this.assetMap();if(!(e in n))return!1;let r=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,i=t?`${t}/${r}`:r;if(i===e)return!1;for(;i in n;)i=`${i}2`;return this.renameAssetKey(e,i)}select(e,t){if(this.cancelAddForms(),this.selectedAsset=null,this.selectedGroup=null,t?.toggle&&e!==null){let t=e.join(`.`);this.selection!==null&&this.selection.join(`.`)===t?this.selection=this.extra.shift()??this.selection:this.extra.some(e=>e.join(`.`)===t)?this.extra=this.extra.filter(e=>e.join(`.`)!==t):this.selection===null?this.selection=e:this.extra.push(e)}else this.selection=e,this.extra=[];this.emit()}allSelections(){return[...this.selection===null?[]:[this.selection,...this.extra]].sort(sH)}isSelected(e){let t=e.join(`.`);return this.selection!==null&&this.selection.join(`.`)===t||this.extra.some(e=>e.join(`.`)===t)}onChange(e){this.listeners.add(e)}emit(){for(let e of this.listeners)e()}};function rH(e){(typeof e.uid!=`string`||e.uid===``)&&(e.uid=Gr());for(let t of e.children??[])rH(t)}function iH(e){e.uid=Gr();for(let t of e.children??[])iH(t)}function aH(e,t,n){if(Array.isArray(e)){for(let r=e.length-1;r>=0;r--)typeof e[r]==`string`&&t.has(e[r])?e.splice(r,1):aH(e[r],t,n);return}if(typeof e==`object`&&e){if(n.includes(e))return;for(let[r,i]of Object.entries(e))r!==`uid`&&(typeof i==`string`&&t.has(i)?delete e[r]:aH(i,t,n))}}function oH(e,t,n){if(Array.isArray(e)){e.forEach((r,i)=>{r===t?e[i]=n:oH(r,t,n)});return}if(typeof e==`object`&&e)for(let[r,i]of Object.entries(e))i===t?e[r]=n:oH(i,t,n)}function sH(e,t){for(let n=0;n<Math.min(e.length,t.length);n++)if(e[n]!==t[n])return e[n]-t[n];return e.length-t.length}function cH(e){let t=[...e].sort(sH),n=[];for(let e of t)n.some(t=>t.length<=e.length&&t.every((t,n)=>t===e[n]))||n.push(e);return n}function lH(e,t){let n=e.children?.indexOf(t)??-1;if(n>=0)return{parent:e,index:n};for(let n of e.children??[]){let e=lH(n,t);if(e)return e}return null}function uH(e,t){let n=lH(e,t);n?.parent.children?.splice(n.index,1)}function dH(e,t){if(e===t)return[];for(let[n,r]of(e.children??[]).entries()){let e=dH(r,t);if(e)return[n,...e]}return null}function fH(e,t,n){let r=new Set((e.children??[]).filter(e=>e!==n).map(e=>e.name));if(!r.has(t))return t;let i=2;for(;r.has(`${t}${i}`);)i+=1;return`${t}${i}`}var pH=`
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/* ─── incanto editor · design system ──────────────────────────────────────── */
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:root {
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--bg-0: #0b0d14;
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@@ -10955,4 +10955,4 @@ body.playing #gameview-btn {
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opacity: 0.4;
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cursor: default;
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}
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-
`,pH=new Map(dL.flatMap(e=>e.nodes.map(e=>[e.type,e.summary]))),mH=new Set,hH=null,gH=null,_H=null;function vH(e){gH=e}function yH(e){hH=e}function bH(e){_H=e}var xH=null,SH=null,CH=null;function wH(e){return e?e.includes(`Body`)||e.includes(`Area`)||e.includes(`Controller`)?`cat-body`:e===`NetworkSpawner`?`cat-net`:e.endsWith(`3D`)?`cat-3d`:e.endsWith(`2D`)||e===`Label`||e===`UILayer`?`cat-2d`:`cat-core`:`cat-core`}function TH(e,t){e.textContent=``;let n=document.createElement(`div`);n.className=`tree-row scene-row${t.selection===null&&t.selectedAsset===null&&t.selectedGroup===null&&!t.addingAsset&&!t.addingGroup?` selected`:``}`,n.textContent=`⚙ ${String(t.working.name??`scene`)}`,n.addEventListener(`click`,()=>t.select(null)),e.appendChild(n);let r=t.working.root;if(!r){let t=document.createElement(`div`);t.className=`muted-note explorer-empty`,t.textContent=`no root node — pick a type below and + to start the 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0.5)`,e.lineWidth=1,e.beginPath(),e.roundRect(t+14,n-26,i,20,5),e.fill(),e.stroke(),e.fillStyle=`#6ee7dc`,e.textAlign=`left`,e.textBaseline=`middle`,e.fillText(r,t+21,n-16)}var ZH=class{engine;editCanvas;overlay;playCanvas;cb;editUiHost=null;playUiHost=null;renderer2d=null;renderer3d=null;rendererDim=null;orbit={yaw:.6,pitch:.35,dist:10,target:[0,1,0]};pathOf=new Map;reindexNeeded=!1;nodeAtPath=new Map;selectedPath=null;paintHandler=null;extraPaths=[];hoveredNode=null;hoveredGizmo=null;lastGood=null;lastAppliedKey=null;playEngine=null;playRenderer=null;playPhysics=null;setPaintHandler(e){this.paintHandler=e}get playing(){return this.playEngine!==null}constructor(e,t,n,r){this.editCanvas=e,this.overlay=t,this.playCanvas=n,this.cb=r;let i=this;this.engine=new un({scheduler:e=>{let t=0,n=performance.now(),r=requestAnimationFrame(function a(o){t+=.001;let s=Math.min(.1,(o-n)/1e3);n=o;try{e(t),i.tickAmbientPreviews(s),i.reportAssetErrors()}catch(e){console.error(`incanto-editor viewport:`,e)}r=requestAnimationFrame(a)});return()=>cancelAnimationFrame(r)}}),this.editUiHost=this.makeUiHost(e.parentElement,4),this.playUiHost=this.makeUiHost(n.parentElement,5),this.engine.uiHost=this.editUiHost,this.engine.start(),this.engine.updated.connect(()=>this.drawOverlay());let a=e=>{e.key===`Shift`&&(this.shiftHeld=!0)},o=e=>{e.key===`Shift`&&(this.shiftHeld=!1)};window.addEventListener(`keydown`,a),window.addEventListener(`keyup`,o),this.cleanups.push(()=>{window.removeEventListener(`keydown`,a),window.removeEventListener(`keyup`,o)}),this.bindPointer()}cleanups=[];makeUiHost(e,t){if(!e)return null;let n=document.createElement(`div`);return n.style.cssText=`position:absolute;inset:0;pointer-events:none;z-index:${t};`,e.appendChild(n),this.cleanups.push(()=>n.remove()),n}dispose(){this.stop(),this.editPhysics?.dispose(),this.editPhysics=null,this.engine.stop(),this.engine.dispose(),this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null;for(let e of this.cleanups.splice(0))e()}setEditCamera(e,t){let n=(e[0]??0)-(t[0]??0),r=(e[1]??0)-(t[1]??0),i=(e[2]??0)-(t[2]??0),a=Math.hypot(n,r,i);a>.01&&(this.orbit.target=[t[0]??0,t[1]??0,t[2]??0],this.orbit.dist=Math.min(800,Math.max(.3,a)),this.orbit.yaw=Math.atan2(n,i),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,r/a))),this.syncOrbit())}editCamera(){let{pos:e}=this.orbitVectors();return{position:[e.x,e.y,e.z],target:[...this.orbit.target]}}apply(e){e.root||(e={...e,root:{name:`__empty`,type:(e.dimension??`2d`)===`3d`?`Node3D`:`Node2D`}});let t=JSON.stringify(e);if(t===this.lastAppliedKey&&this.rendererDim===(e.dimension??`2d`))return null;let n;try{let t=structuredClone(e);mU(t),n=yr(t,{stubAllBehaviors:!0})}catch(e){return e instanceof Error?e.message:String(e)}this.lastGood=e,this.lastAppliedKey=t;let r=e.dimension??`2d`;if(this.rendererDim!==r){if(this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null,r===`2d`)this.renderer2d=new tb({canvas:this.editCanvas,engine:this.engine}),this.renderer2d.ignoreStatic=!0,this.renderer2d.viewOverride=this.defaultView(e);else{this.renderer3d=new HF({canvas:this.editCanvas,engine:this.engine}),this.renderer3d.ignoreStatic=!0;let t=uU(e.root);if(t){let[e,n,r]=t;this.orbit.dist=Math.max(2,Math.hypot(e,n,r)),this.orbit.yaw=Math.atan2(e,r),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,n/this.orbit.dist))),this.orbit.target=[0,Math.min(2,Math.abs(n)/2),0]}this.syncOrbit()}this.rendererDim=r}return this.engine.setScene(n),this.indexTree(n.root),this.hoveredNode=null,null}setSelection(e,t=[]){this.selectedPath=e,this.extraPaths=t}validate(e){if(!e.root)return null;try{let t=structuredClone(e);return mU(t),yr(t,{stubAllBehaviors:!0}),null}catch(e){return e instanceof Error?e.message:String(e)}}defaultView(e){let t=dU(e.root);if(t)return{cx:t[0],cy:t[1],zoom:1};let n=this.editCanvas.clientWidth||960,r=this.editCanvas.clientHeight||540;return{cx:n/2,cy:r/2,zoom:1}}indexTree(e){this.pathOf=new Map,this.nodeAtPath=new Map;let t=(e,n)=>{this.pathOf.set(e,n),this.nodeAtPath.set(n.join(`.`),e),e.children.forEach((e,r)=>{t(e,[...n,r])})};t(e,[])}liveSelected(){return this.selectedPath===null?null:this.nodeAtPath.get(this.selectedPath.join(`.`))??null}patchProp(e,t,n,r){if(this.playing)return!1;let i=this.nodeAtPath.get(t.join(`.`));if(!i)return!1;try{i[n]=r===void 0?void 0:structuredClone(r)}catch{return!1}return this.reindexNeeded=!0,this.lastAppliedKey=JSON.stringify(e),!0}gizmoActive=null;gizmoMode=`move`;activeRing=null;readout=null;cancelActiveDrag=()=>{};shiftHeld=!1;get showColliders(){return this.collidersOn}set showColliders(e){this.collidersOn=e,this.editPhysics&&(this.editPhysics.debugDraw=e),e&&this.ensureOutlinePhysics()}collidersOn=!0;editPhysics=null;outlinePending=null;async ensureOutlinePhysics(){if(this.editPhysics||this.outlinePending)return this.outlinePending??void 0;let e=this.rendererDim;if(e)return this.outlinePending=(async()=>{try{if(e===`2d`){let{enablePhysics2D:e}=await hh(async()=>{let{enablePhysics2D:e}=await Promise.resolve().then(()=>hb);return{enablePhysics2D:e}},void 0,import.meta.url),t=await e(this.engine,{simulate:!1});t.debugDraw=this.collidersOn,this.editPhysics=t}else{let{enablePhysics3D:e}=await hh(async()=>{let{enablePhysics3D:e}=await Promise.resolve().then(()=>aI);return{enablePhysics3D:e}},void 0,import.meta.url),t=await e(this.engine,{simulate:!1});t.debugDraw=this.collidersOn,this.editPhysics=t}}catch(e){console.warn(`[incanto] collider outlines unavailable:`,e)}finally{this.outlinePending=null}})(),this.outlinePending}get mode(){return this.gizmoMode}setMode(e){this.gizmoMode=e,this.cb.onModeChanged(e)}screen2D(e){let t=lU(e);return this.renderer2d?this.renderer2d.isUiNode(e)?this.renderer2d.screenFromUi(t.x,t.y):this.renderer2d.screenFromWorld(t.x,t.y):t}point2D(e,t,n){return this.renderer2d?this.renderer2d.isUiNode(e)?this.renderer2d.uiFromScreen(t,n):this.renderer2d.worldFromScreen(t,n):{x:t,y:n}}gizmoLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=e.position;if(!Array.isArray(t))return null;let n=this.screen2D(e),r=this.renderer2d.isUiNode(e)?1:this.renderer2d.view().zoom;return{origin:n,centerSize:7,axes:[{axis:`x`,sx:64,sy:0,worldPerUnit:64/r,color:HH.x},{axis:`y`,sx:0,sy:64,worldPerUnit:64/r,color:HH.y}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D,n=e.position;if(!t||!Array.isArray(n))return null;t.getWorldPosition(rU);let r=this.renderer3d.screenFromWorld(rU.x,rU.y,rU.z);if(r.behind)return null;let i=[],a=this.orbit.dist,o=Math.max(.2,a*.18);for(let[e,t]of[[`x`,[1,0,0]],[`y`,[0,1,0]],[`z`,[0,0,1]]]){let n=this.renderer3d.screenFromWorld(rU.x+t[0]*o,rU.y+t[1]*o,rU.z+t[2]*o);n.behind||i.push({axis:e,sx:n.x-r.x,sy:n.y-r.y,worldPerUnit:o,color:HH[e]})}return{origin:{x:r.x,y:r.y},centerSize:7,axes:i}}return null}ringLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=this.screen2D(e),n=[];for(let e=0;e<48;e++){let r=e/48*Math.PI*2;n.push({x:t.x+56*Math.cos(r),y:t.y+56*Math.sin(r)})}return{origin:t,rings:[{axis:`z`,points:n}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D;if(!t)return null;t.getWorldPosition(rU);let n={x:rU.x,y:rU.y,z:rU.z},r=this.renderer3d.screenFromWorld(n.x,n.y,n.z);if(r.behind)return null;let i=Math.max(.2,this.orbit.dist*.16),a=[];for(let e of[`x`,`y`,`z`]){let t=[];for(let r=0;r<48;r++){let a=r/48*Math.PI*2,o=Math.cos(a)*i,s=Math.sin(a)*i,c=e===`x`?this.renderer3d.screenFromWorld(n.x,n.y+o,n.z+s):e===`y`?this.renderer3d.screenFromWorld(n.x+o,n.y,n.z+s):this.renderer3d.screenFromWorld(n.x+o,n.y+s,n.z);c.behind||t.push({x:c.x,y:c.y})}a.push({axis:e,points:t})}return{origin:{x:r.x,y:r.y},rings:a}}return null}orbitVectors(){let{yaw:e,pitch:t,dist:n,target:r}=this.orbit,i=Math.cos(t),a=new U(r[0]+n*i*Math.sin(e),r[1]+n*Math.sin(t),r[2]+n*i*Math.cos(e)),o=new U(r[0],r[1],r[2]).sub(a).normalize(),s=new U().crossVectors(o,$H).normalize();return{pos:a,right:s,up:new U().crossVectors(s,o).normalize(),forward:o}}syncOrbit(){if(!this.renderer3d)return;let{pos:e}=this.orbitVectors();this.renderer3d.viewOverride={position:[e.x,e.y,e.z],target:[...this.orbit.target]}}gameView(){if(this.rendererDim===`3d`&&this.renderer3d){let e=null;for(let[t]of this.pathOf)if(t instanceof NO&&(t.current||!e)&&(e=t,t.current))break;let t=e?e._ensureObject3D():null;if(t){t.getWorldPosition(eU),tU.set(0,0,-1).applyQuaternion(t.getWorldQuaternion(nU));let e=Math.min(40,Math.max(3,this.orbit.dist));this.orbit.target=[eU.x+tU.x*e,eU.y+tU.y*e,eU.z+tU.z*e],this.orbit.dist=e,this.orbit.yaw=Math.atan2(-tU.x,-tU.z),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,-tU.y)))}this.renderer3d.viewOverride=null;return}this.renderer2d&&(this.renderer2d.viewOverride=null)}snapView(e,t){e===`y`?(this.orbit.pitch=t*1.45,this.orbit.yaw=0):(this.orbit.pitch=0,this.orbit.yaw=e===`z`?t===1?0:Math.PI:Math.PI/2*t),this.syncOrbit()}gizmoCenter(){return{x:this.overlay.clientWidth-58,y:58,r:36}}gizmoHandles(){let{right:e,up:t,forward:n}=this.orbitVectors(),r=this.gizmoCenter(),i=[];for(let[a,o]of[[`x`,new U(1,0,0)],[`y`,new U(0,1,0)],[`z`,new U(0,0,1)]])for(let s of[1,-1]){let c=o.clone().multiplyScalar(s);i.push({axis:a,sign:s,x:r.x+c.dot(e)*26,y:r.y-c.dot(t)*26,z:-c.dot(n)})}return i.sort((e,t)=>e.z-t.z)}gizmoHit(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=14;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r??{axis:`z`,sign:1}}gizmoHandleAt(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=12;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r}assetErrorSignature=``;reportAssetErrors(){let e=this.assetErrors(),t=e.map(e=>e.ref).join(`|`);t!==this.assetErrorSignature&&(this.assetErrorSignature=t,this.cb.onAssetErrors(e))}assetErrors(){return this.renderer2d?.assets.errors()??this.renderer3d?.assets.errors()??[]}tickAmbientPreviews(e){if(!this.playing)for(let[t]of this.pathOf)(t instanceof Kj||t instanceof jy||t instanceof Xj||t instanceof g_||t instanceof dj)&&t.update(e)}modelAnimationsAt(e){let t=this.nodeAtPath.get(e.join(`.`));return t instanceof Kj?t.availableAnimations():[]}boneNamesAt(e,t){let n=this.nodeAtPath.get(e.join(`.`));if(!n||t===``)return[];let r=n.getNodeOrNull(t);return r instanceof Kj?r.boneNames():[]}drawOverlay(){if(this.reindexNeeded){this.reindexNeeded=!1;let e=this.engine.scene?.tree.root;e&&this.indexTree(e)}let e=this.overlay.getContext(`2d`);if(!e)return;let t=this.overlay.clientWidth,n=this.overlay.clientHeight,r=Math.min(devicePixelRatio||1,2);if((this.overlay.width!==t*r||this.overlay.height!==n*r)&&(this.overlay.width=t*r,this.overlay.height=n*r),e.setTransform(r,0,0,r,0,0),e.clearRect(0,0,t,n),this.playing)return;if(this.rendererDim===`3d`){this.drawGizmo(e),this.drawModeGizmo(e),this.readout&&XH(e,this.readout.x,this.readout.y,this.readout.text);return}if(!this.renderer2d)return;if(this.drawAxes2D(e),this.hoveredNode&&this.hoveredNode!==this.liveSelected()){let t=this.renderer2d.boundsOf(this.hoveredNode);t&&(e.strokeStyle=`rgba(110, 231, 220, 0.45)`,e.lineWidth=1.5,e.setLineDash([]),e.strokeRect(t.x,t.y,t.w,t.h))}for(let t of this.extraPaths){let n=this.nodeAtPath.get(t.join(`.`)),r=n?this.renderer2d.boundsOf(n):null;r&&(e.strokeStyle=`rgba(110, 231, 220, 0.7)`,e.lineWidth=1.5,e.setLineDash([4,3]),e.strokeRect(r.x-2,r.y-2,r.w+4,r.h+4),e.setLineDash([]))}let i=this.liveSelected();if(i){let t=this.renderer2d.boundsOf(i)??this.pointBounds(i);if(t){e.strokeStyle=`#6ee7dc`,e.lineWidth=2,e.setLineDash([6,4]),e.lineDashOffset=-(performance.now()/50%10),e.strokeRect(t.x-2,t.y-2,t.w+4,t.h+4),e.setLineDash([]),e.fillStyle=`#6ee7dc`;for(let[n,r]of[[t.x-2,t.y-2],[t.x+t.w+2,t.y-2],[t.x-2,t.y+t.h+2],[t.x+t.w+2,t.y+t.h+2]])e.fillRect(n-3,r-3,6,6)}}this.drawModeGizmo(e),this.readout&&XH(e,this.readout.x,this.readout.y,this.readout.text)}drawModeGizmo(e){if(this.gizmoMode===`rotate`){let t=this.ringLayout();t&&YH(e,t.rings,this.activeRing);return}let t=this.gizmoLayout();t&&GH(e,t,this.gizmoActive,this.gizmoMode===`scale`)}pointBounds(e){if(!this.renderer2d)return null;let t=e.position;if(!Array.isArray(t))return null;let n=this.screen2D(e);return{x:n.x-12,y:n.y-12,w:24,h:24}}drawGizmo(e){let t=this.gizmoCenter();e.beginPath(),e.arc(t.x,t.y,t.r,0,Math.PI*2),e.fillStyle=`rgba(16, 19, 29, 0.72)`,e.fill(),e.strokeStyle=`rgba(52, 60, 84, 0.9)`,e.lineWidth=1,e.stroke();let n={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`},r={x1:`right`,"x-1":`left`,y1:`top`,"y-1":`bottom`,z1:`front`,"z-1":`back`};for(let r of this.gizmoHandles()){let i=this.hoveredGizmo?.axis===r.axis&&this.hoveredGizmo?.sign===r.sign,a=n[r.axis],o=(r.z+1)/2;e.globalAlpha=i?1:.45+o*.55,e.strokeStyle=a,e.lineWidth=1.5,e.beginPath(),e.moveTo(t.x,t.y),e.lineTo(r.x,r.y),e.stroke(),e.beginPath(),e.arc(r.x,r.y,(r.sign===1?7:5)+(i?2:0),0,Math.PI*2),r.sign===1?(e.fillStyle=a,e.fill(),e.fillStyle=`#0b0d14`,e.font=`700 8px ui-monospace, monospace`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(r.axis.toUpperCase(),r.x,r.y+.5)):(e.fillStyle=`rgba(16, 19, 29, 0.9)`,e.fill(),e.stroke())}if(e.globalAlpha=1,this.hoveredGizmo){let n=r[`${this.hoveredGizmo.axis}${this.hoveredGizmo.sign}`];e.fillStyle=`#9aa3bd`,e.font=`600 10px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`bottom`,e.fillText(`${n} view`,t.x,t.y-t.r-6)}}drawAxes2D(e){let t=this.gizmoCenter();e.save(),e.shadowColor=`rgba(0, 0, 0, 0.25)`,e.shadowBlur=10,e.shadowOffsetY=2,e.beginPath(),e.arc(t.x,t.y,31,0,Math.PI*2),e.fillStyle=`rgba(13, 16, 24, 0.42)`,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=`rgba(255, 255, 255, 0.16)`,e.lineWidth=1,e.stroke();let n=t.x-9,r=t.y-9;e.lineCap=`round`;let i=(t,i,a,o)=>{let s=n+t*21,c=r+i*21,l=e.createLinearGradient(n,r,s,c);l.addColorStop(0,`${a}55`),l.addColorStop(1,a),e.strokeStyle=l,e.lineWidth=2,e.beginPath(),e.moveTo(n,r),e.lineTo(s,c),e.stroke(),e.beginPath(),e.arc(s,c,6.5,0,Math.PI*2),e.fillStyle=a,e.fill(),e.font=`800 8px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillStyle=`#0b0d14`,e.fillText(o,s,c+.5)};i(1,0,`#fb7185`,`X`),i(0,1,`#86efac`,`Y`),e.beginPath(),e.arc(n,r,2.5,0,Math.PI*2),e.fillStyle=`#e2e6f0`,e.fill(),e.restore()}bindPointer(){let e=this.overlay,t=null,n=null,r=!1,i=null,a=null,o=null,s=null,c=null,l=t=>{let n=this.ringLayout();if(!n)return!1;let r=JH(n.rings,t.offsetX,t.offsetY,9);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=i.rotation,o=1;if(this.rendererDim===`3d`&&this.renderer3d){let{forward:e}=this.renderer3d.cameraBasis();o=(r===`x`?e.x:r===`y`?e.y:e.z)>0?1:-1}return c={axis:r,node:i,origin:n.origin,startAngle:KH(n.origin,t.offsetX,t.offsetY),startRotation:Array.isArray(a)?[...a]:a??0,sign:o},this.activeRing=r,!0},u=e=>{if(!c)return;let{axis:t,node:n,origin:r,startAngle:i,startRotation:a,sign:o}=c,s=qH(i,KH(r,e.offsetX,e.offsetY))*o,l=e.shiftKey||this.shiftHeld?15:null,u=e=>{let t=e+s;return l?Math.round(t/l)*l:Math.round(t*10)/10},d;if(Array.isArray(a)){let e={x:0,y:1,z:2}[t],r=[...a];r[e]=u(a[e]??0),d=r[e],n.rotation=r}else{let e=u(a);d=e,n.rotation=e}this.readout={x:e.offsetX,y:e.offsetY,text:`${d}°${l?` ⌁15°`:``}`}},d=e=>{if(!c)return;let{node:t,startRotation:n}=c;if(!e)t.rotation=n;else{let e=this.pathOf.get(t),n=t.rotation;e!==void 0&&n!==void 0&&(Array.isArray(n)?this.cb.onNodeRotated3D(e,[n[0]??0,n[1]??0,n[2]??0]):this.cb.onNodeRotated2D(e,n))}c=null,this.activeRing=null,this.readout=null};this.cancelActiveDrag=()=>{d(!1),s&&(s.node.position=s.startPos,s.node.scale=s.startScale,s=null,this.gizmoActive=null,this.readout=null)};let f=t=>{if(this.gizmoMode===`rotate`)return l(t);let n=this.gizmoLayout();if(!n)return!1;let r=UH(n,t.offsetX,t.offsetY);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=[...i.position??[]],o=[...i.scale??[]];return s={hit:r,mode:this.gizmoMode===`scale`||t.button===2?`scale`:`move`,startX:t.offsetX,startY:t.offsetY,layout:n,node:i,startPos:a,startScale:o},this.gizmoActive=r,!0},p=e=>{if(!s)return;let{hit:t,mode:n,layout:r,node:i,startPos:a,startScale:o}=s,c=e.offsetX-s.startX,l=e.offsetY-s.startY,u=this.rendererDim===`3d`,d={x:0,y:1,z:2},f=e.shiftKey||this.shiftHeld,p=f?u?.5:10:null,m=f?.25:null,h=e=>p?Math.round(e/p)*p:e,g=e=>m?Math.max(m,Math.round(e/m)*m):e;if(n===`scale`){let n=Math.max(.05,1+(c-l)*.005),r=[...o];if(t.kind===`axis`)r[d[t.axis]]=QH(g((o[d[t.axis]]??1)*n));else for(let e=0;e<r.length;e++)r[e]=QH(g((o[e]??1)*n));i.scale=r,this.readout={x:e.offsetX,y:e.offsetY,text:`×${r.map(e=>QH(e)).join(`, `)}`};return}let _=[...a];if(t.kind===`axis`){let e=r.axes.find(e=>e.axis===t.axis);if(!e)return;let n=WH(e,c,l);if(u)_[d[t.axis]]=QH(h((a[d[t.axis]]??0)+n));else{let e=sU(i,t.axis===`x`?n:0,t.axis===`y`?n:0),r=t.axis===`x`?e.x:e.y;_[d[t.axis]]=Math.round(h((a[d[t.axis]]??0)+r))}}else if(u&&this.renderer3d){let{right:e,up:t}=this.renderer3d.cameraBasis(),n=this.orbit.dist*.0016;_[0]=QH(h((a[0]??0)+(e.x*c-t.x*l)*n)),_[1]=QH(h((a[1]??0)+(e.y*c-t.y*l)*n)),_[2]=QH(h((a[2]??0)+(e.z*c-t.z*l)*n))}else if(this.renderer2d){let e=this.renderer2d.view(),t=sU(i,c/e.zoom,l/e.zoom);_[0]=Math.round(h((a[0]??0)+t.x)),_[1]=Math.round(h((a[1]??0)+t.y))}i.position=_,this.readout={x:e.offsetX,y:e.offsetY,text:`[${_.map(e=>QH(e)).join(`, `)}]`}},m=()=>{if(!s)return;let{node:e,mode:t}=s,n=this.pathOf.get(e);if(n)if(t===`scale`){let t=e.scale??[];this.rendererDim===`3d`?this.cb.onNodeScaled3D(n,[t[0]??1,t[1]??1,t[2]??1]):this.cb.onNodeScaled(n,[t[0]??1,t[1]??1])}else{let t=e.position??[];this.rendererDim===`3d`?this.cb.onNodeMoved3D(n,[t[0]??0,t[1]??0,t[2]??0]):this.cb.onNodeMoved(n,[t[0]??0,t[1]??0])}s=null,this.gizmoActive=null};e.addEventListener(`pointerdown`,s=>{if(this.playing||f(s))return;if(this.rendererDim===`3d`){let t=this.gizmoHit(s.offsetX,s.offsetY);if(t){this.snapView(t.axis,t.sign);return}e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey?a={x:s.offsetX,y:s.offsetY,target:[...this.orbit.target]}:(i={x:s.offsetX,y:s.offsetY,yaw:this.orbit.yaw,pitch:this.orbit.pitch},o={x:s.offsetX,y:s.offsetY,toggle:s.ctrlKey||s.metaKey});return}if(!this.renderer2d)return;if(e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey){let e=this.renderer2d.view();n={startX:s.offsetX,startY:s.offsetY,cx:e.cx,cy:e.cy};return}if(this.paintHandler&&s.button===0){let e=this.renderer2d.worldFromScreen(s.offsetX,s.offsetY);this.paintHandler(e.x,e.y,!0),r=!0;return}let c=this.renderer2d.pick(s.offsetX,s.offsetY),l=c?this.pathOf.get(c)??null:null;if(this.cb.onPick(l,{toggle:s.ctrlKey||s.metaKey}),this.selectedPath=l,c&&l&&Array.isArray(c.position)){let e=c.position;t={node:c,startWorld:this.point2D(c,s.offsetX,s.offsetY),startPos:[e[0]??0,e[1]??0]}}}),e.addEventListener(`pointermove`,o=>{if(!this.playing){if(c){u(o);return}if(s){p(o);return}if(this.rendererDim===`3d`){if(!i&&!a?(this.hoveredGizmo=this.gizmoHandleAt(o.offsetX,o.offsetY),e.style.cursor=this.hoveredGizmo?`pointer`:`grab`):e.style.cursor=`grabbing`,i)this.orbit.yaw=i.yaw-(o.offsetX-i.x)*.006,this.orbit.pitch=Math.max(-1.5,Math.min(1.5,i.pitch+(o.offsetY-i.y)*.006)),this.syncOrbit();else if(a){let{right:e,up:t}=this.orbitVectors(),n=this.orbit.dist*.0016,r=(o.offsetX-a.x)*n,i=(o.offsetY-a.y)*n;this.orbit.target=[a.target[0]-e.x*r+t.x*i,a.target[1]-e.y*r+t.y*i,a.target[2]-e.z*r+t.z*i],this.syncOrbit()}return}if(this.renderer2d){if(e.style.cursor=`crosshair`,r&&this.paintHandler){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY);this.paintHandler(e.x,e.y,!1);return}if(n){let e=this.renderer2d.view();this.renderer2d.viewOverride={cx:n.cx-(o.offsetX-n.startX)/e.zoom,cy:n.cy-(o.offsetY-n.startY)/e.zoom,zoom:e.zoom};return}if(t){let e=this.point2D(t.node,o.offsetX,o.offsetY),n=sU(t.node,e.x-t.startWorld.x,e.y-t.startWorld.y),r=Math.round(t.startPos[0]+n.x),i=Math.round(t.startPos[1]+n.y);t.node.position=[r,i];return}this.hoveredNode=this.renderer2d.pick(o.offsetX,o.offsetY)}}});let h=e=>{if(r=!1,d(!0),m(),this.readout=null,o&&e&&this.renderer3d&&Math.hypot(e.offsetX-o.x,e.offsetY-o.y)<4){let e=this.renderer3d.pick(o.x,o.y),t=e?this.pathOf.get(e)??null:null;t&&(this.cb.onPick(t,{toggle:o.toggle}),this.selectedPath=t)}if(o=null,i=null,a=null,t){let 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0.5)`,e.lineWidth=1,e.beginPath(),e.roundRect(t+14,n-26,i,20,5),e.fill(),e.stroke(),e.fillStyle=`#6ee7dc`,e.textAlign=`left`,e.textBaseline=`middle`,e.fillText(r,t+21,n-16)}var QH=class{engine;editCanvas;overlay;playCanvas;cb;editUiHost=null;playUiHost=null;renderer2d=null;renderer3d=null;rendererDim=null;orbit={yaw:.6,pitch:.35,dist:10,target:[0,1,0]};pathOf=new Map;reindexNeeded=!1;nodeAtPath=new Map;selectedPath=null;paintHandler=null;extraPaths=[];hoveredNode=null;hoveredGizmo=null;lastGood=null;lastAppliedKey=null;playEngine=null;playRenderer=null;playPhysics=null;setPaintHandler(e){this.paintHandler=e}get playing(){return this.playEngine!==null}constructor(e,t,n,r){this.editCanvas=e,this.overlay=t,this.playCanvas=n,this.cb=r;let i=this;this.engine=new un({scheduler:e=>{let t=0,n=performance.now(),r=requestAnimationFrame(function a(o){t+=.001;let s=Math.min(.1,(o-n)/1e3);n=o;try{e(t),i.tickAmbientPreviews(s),i.reportAssetErrors()}catch(e){console.error(`incanto-editor viewport:`,e)}r=requestAnimationFrame(a)});return()=>cancelAnimationFrame(r)}}),this.editUiHost=this.makeUiHost(e.parentElement,4),this.playUiHost=this.makeUiHost(n.parentElement,5),this.engine.uiHost=this.editUiHost,this.engine.start(),this.engine.updated.connect(()=>this.drawOverlay());let a=e=>{e.key===`Shift`&&(this.shiftHeld=!0)},o=e=>{e.key===`Shift`&&(this.shiftHeld=!1)};window.addEventListener(`keydown`,a),window.addEventListener(`keyup`,o),this.cleanups.push(()=>{window.removeEventListener(`keydown`,a),window.removeEventListener(`keyup`,o)}),this.bindPointer()}cleanups=[];makeUiHost(e,t){if(!e)return null;let n=document.createElement(`div`);return n.style.cssText=`position:absolute;inset:0;pointer-events:none;z-index:${t};`,e.appendChild(n),this.cleanups.push(()=>n.remove()),n}dispose(){this.stop(),this.editPhysics?.dispose(),this.editPhysics=null,this.engine.stop(),this.engine.dispose(),this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null;for(let e of this.cleanups.splice(0))e()}setEditCamera(e,t){let n=(e[0]??0)-(t[0]??0),r=(e[1]??0)-(t[1]??0),i=(e[2]??0)-(t[2]??0),a=Math.hypot(n,r,i);a>.01&&(this.orbit.target=[t[0]??0,t[1]??0,t[2]??0],this.orbit.dist=Math.min(800,Math.max(.3,a)),this.orbit.yaw=Math.atan2(n,i),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,r/a))),this.syncOrbit())}editCamera(){let{pos:e}=this.orbitVectors();return{position:[e.x,e.y,e.z],target:[...this.orbit.target]}}apply(e){e.root||(e={...e,root:{name:`__empty`,type:(e.dimension??`2d`)===`3d`?`Node3D`:`Node2D`}});let t=JSON.stringify(e);if(t===this.lastAppliedKey&&this.rendererDim===(e.dimension??`2d`))return null;let n;try{let t=structuredClone(e);hU(t),n=yr(t,{stubAllBehaviors:!0})}catch(e){return e instanceof Error?e.message:String(e)}this.lastGood=e,this.lastAppliedKey=t;let r=e.dimension??`2d`;if(this.rendererDim!==r){if(this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null,r===`2d`)this.renderer2d=new nb({canvas:this.editCanvas,engine:this.engine}),this.renderer2d.ignoreStatic=!0,this.renderer2d.viewOverride=this.defaultView(e);else{this.renderer3d=new UF({canvas:this.editCanvas,engine:this.engine}),this.renderer3d.ignoreStatic=!0;let t=dU(e.root);if(t){let[e,n,r]=t;this.orbit.dist=Math.max(2,Math.hypot(e,n,r)),this.orbit.yaw=Math.atan2(e,r),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,n/this.orbit.dist))),this.orbit.target=[0,Math.min(2,Math.abs(n)/2),0]}this.syncOrbit()}this.rendererDim=r}return this.engine.setScene(n),this.indexTree(n.root),this.hoveredNode=null,null}setSelection(e,t=[]){this.selectedPath=e,this.extraPaths=t}validate(e){if(!e.root)return null;try{let t=structuredClone(e);return hU(t),yr(t,{stubAllBehaviors:!0}),null}catch(e){return e instanceof Error?e.message:String(e)}}defaultView(e){let t=fU(e.root);if(t)return{cx:t[0],cy:t[1],zoom:1};let n=this.editCanvas.clientWidth||960,r=this.editCanvas.clientHeight||540;return{cx:n/2,cy:r/2,zoom:1}}indexTree(e){this.pathOf=new Map,this.nodeAtPath=new Map;let t=(e,n)=>{this.pathOf.set(e,n),this.nodeAtPath.set(n.join(`.`),e),e.children.forEach((e,r)=>{t(e,[...n,r])})};t(e,[])}liveSelected(){return this.selectedPath===null?null:this.nodeAtPath.get(this.selectedPath.join(`.`))??null}patchProp(e,t,n,r){if(this.playing)return!1;let i=this.nodeAtPath.get(t.join(`.`));if(!i)return!1;try{i[n]=r===void 0?void 0:structuredClone(r)}catch{return!1}return this.reindexNeeded=!0,this.lastAppliedKey=JSON.stringify(e),!0}gizmoActive=null;gizmoMode=`move`;activeRing=null;readout=null;cancelActiveDrag=()=>{};shiftHeld=!1;get showColliders(){return this.collidersOn}set showColliders(e){this.collidersOn=e,this.editPhysics&&(this.editPhysics.debugDraw=e),e&&this.ensureOutlinePhysics()}collidersOn=!0;editPhysics=null;outlinePending=null;async ensureOutlinePhysics(){if(this.editPhysics||this.outlinePending)return this.outlinePending??void 0;let e=this.rendererDim;if(e)return this.outlinePending=(async()=>{try{if(e===`2d`){let{enablePhysics2D:e}=await hh(async()=>{let{enablePhysics2D:e}=await Promise.resolve().then(()=>gb);return{enablePhysics2D:e}},void 0,import.meta.url),t=await e(this.engine,{simulate:!1});t.debugDraw=this.collidersOn,this.editPhysics=t}else{let{enablePhysics3D:e}=await hh(async()=>{let{enablePhysics3D:e}=await Promise.resolve().then(()=>oI);return{enablePhysics3D:e}},void 0,import.meta.url),t=await e(this.engine,{simulate:!1});t.debugDraw=this.collidersOn,this.editPhysics=t}}catch(e){console.warn(`[incanto] collider outlines unavailable:`,e)}finally{this.outlinePending=null}})(),this.outlinePending}get mode(){return this.gizmoMode}setMode(e){this.gizmoMode=e,this.cb.onModeChanged(e)}screen2D(e){let t=uU(e);return this.renderer2d?this.renderer2d.isUiNode(e)?this.renderer2d.screenFromUi(t.x,t.y):this.renderer2d.screenFromWorld(t.x,t.y):t}point2D(e,t,n){return this.renderer2d?this.renderer2d.isUiNode(e)?this.renderer2d.uiFromScreen(t,n):this.renderer2d.worldFromScreen(t,n):{x:t,y:n}}gizmoLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=e.position;if(!Array.isArray(t))return null;let n=this.screen2D(e),r=this.renderer2d.isUiNode(e)?1:this.renderer2d.view().zoom;return{origin:n,centerSize:7,axes:[{axis:`x`,sx:64,sy:0,worldPerUnit:64/r,color:UH.x},{axis:`y`,sx:0,sy:64,worldPerUnit:64/r,color:UH.y}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D,n=e.position;if(!t||!Array.isArray(n))return null;t.getWorldPosition(iU);let r=this.renderer3d.screenFromWorld(iU.x,iU.y,iU.z);if(r.behind)return null;let i=[],a=this.orbit.dist,o=Math.max(.2,a*.18);for(let[e,t]of[[`x`,[1,0,0]],[`y`,[0,1,0]],[`z`,[0,0,1]]]){let n=this.renderer3d.screenFromWorld(iU.x+t[0]*o,iU.y+t[1]*o,iU.z+t[2]*o);n.behind||i.push({axis:e,sx:n.x-r.x,sy:n.y-r.y,worldPerUnit:o,color:UH[e]})}return{origin:{x:r.x,y:r.y},centerSize:7,axes:i}}return null}ringLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=this.screen2D(e),n=[];for(let e=0;e<48;e++){let r=e/48*Math.PI*2;n.push({x:t.x+56*Math.cos(r),y:t.y+56*Math.sin(r)})}return{origin:t,rings:[{axis:`z`,points:n}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D;if(!t)return null;t.getWorldPosition(iU);let n={x:iU.x,y:iU.y,z:iU.z},r=this.renderer3d.screenFromWorld(n.x,n.y,n.z);if(r.behind)return null;let i=Math.max(.2,this.orbit.dist*.16),a=[];for(let e of[`x`,`y`,`z`]){let t=[];for(let r=0;r<48;r++){let a=r/48*Math.PI*2,o=Math.cos(a)*i,s=Math.sin(a)*i,c=e===`x`?this.renderer3d.screenFromWorld(n.x,n.y+o,n.z+s):e===`y`?this.renderer3d.screenFromWorld(n.x+o,n.y,n.z+s):this.renderer3d.screenFromWorld(n.x+o,n.y+s,n.z);c.behind||t.push({x:c.x,y:c.y})}a.push({axis:e,points:t})}return{origin:{x:r.x,y:r.y},rings:a}}return null}orbitVectors(){let{yaw:e,pitch:t,dist:n,target:r}=this.orbit,i=Math.cos(t),a=new U(r[0]+n*i*Math.sin(e),r[1]+n*Math.sin(t),r[2]+n*i*Math.cos(e)),o=new U(r[0],r[1],r[2]).sub(a).normalize(),s=new U().crossVectors(o,eU).normalize();return{pos:a,right:s,up:new U().crossVectors(s,o).normalize(),forward:o}}syncOrbit(){if(!this.renderer3d)return;let{pos:e}=this.orbitVectors();this.renderer3d.viewOverride={position:[e.x,e.y,e.z],target:[...this.orbit.target]}}gameView(){if(this.rendererDim===`3d`&&this.renderer3d){let e=null;for(let[t]of this.pathOf)if(t instanceof PO&&(t.current||!e)&&(e=t,t.current))break;let t=e?e._ensureObject3D():null;if(t){t.getWorldPosition(tU),nU.set(0,0,-1).applyQuaternion(t.getWorldQuaternion(rU));let e=Math.min(40,Math.max(3,this.orbit.dist));this.orbit.target=[tU.x+nU.x*e,tU.y+nU.y*e,tU.z+nU.z*e],this.orbit.dist=e,this.orbit.yaw=Math.atan2(-nU.x,-nU.z),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,-nU.y)))}this.renderer3d.viewOverride=null;return}this.renderer2d&&(this.renderer2d.viewOverride=null)}snapView(e,t){e===`y`?(this.orbit.pitch=t*1.45,this.orbit.yaw=0):(this.orbit.pitch=0,this.orbit.yaw=e===`z`?t===1?0:Math.PI:Math.PI/2*t),this.syncOrbit()}gizmoCenter(){return{x:this.overlay.clientWidth-58,y:58,r:36}}gizmoHandles(){let{right:e,up:t,forward:n}=this.orbitVectors(),r=this.gizmoCenter(),i=[];for(let[a,o]of[[`x`,new U(1,0,0)],[`y`,new U(0,1,0)],[`z`,new U(0,0,1)]])for(let s of[1,-1]){let c=o.clone().multiplyScalar(s);i.push({axis:a,sign:s,x:r.x+c.dot(e)*26,y:r.y-c.dot(t)*26,z:-c.dot(n)})}return i.sort((e,t)=>e.z-t.z)}gizmoHit(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=14;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r??{axis:`z`,sign:1}}gizmoHandleAt(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=12;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r}assetErrorSignature=``;reportAssetErrors(){let e=this.assetErrors(),t=e.map(e=>e.ref).join(`|`);t!==this.assetErrorSignature&&(this.assetErrorSignature=t,this.cb.onAssetErrors(e))}assetErrors(){return this.renderer2d?.assets.errors()??this.renderer3d?.assets.errors()??[]}tickAmbientPreviews(e){if(!this.playing)for(let[t]of this.pathOf)(t instanceof qj||t instanceof My||t instanceof Zj||t instanceof g_||t instanceof fj)&&t.update(e)}modelAnimationsAt(e){let t=this.nodeAtPath.get(e.join(`.`));return t instanceof qj?t.availableAnimations():[]}boneNamesAt(e,t){let n=this.nodeAtPath.get(e.join(`.`));if(!n||t===``)return[];let r=n.getNodeOrNull(t);return r instanceof qj?r.boneNames():[]}drawOverlay(){if(this.reindexNeeded){this.reindexNeeded=!1;let e=this.engine.scene?.tree.root;e&&this.indexTree(e)}let e=this.overlay.getContext(`2d`);if(!e)return;let t=this.overlay.clientWidth,n=this.overlay.clientHeight,r=Math.min(devicePixelRatio||1,2);if((this.overlay.width!==t*r||this.overlay.height!==n*r)&&(this.overlay.width=t*r,this.overlay.height=n*r),e.setTransform(r,0,0,r,0,0),e.clearRect(0,0,t,n),this.playing)return;if(this.rendererDim===`3d`){this.drawGizmo(e),this.drawModeGizmo(e),this.readout&&ZH(e,this.readout.x,this.readout.y,this.readout.text);return}if(!this.renderer2d)return;if(this.drawAxes2D(e),this.hoveredNode&&this.hoveredNode!==this.liveSelected()){let t=this.renderer2d.boundsOf(this.hoveredNode);t&&(e.strokeStyle=`rgba(110, 231, 220, 0.45)`,e.lineWidth=1.5,e.setLineDash([]),e.strokeRect(t.x,t.y,t.w,t.h))}for(let t of this.extraPaths){let n=this.nodeAtPath.get(t.join(`.`)),r=n?this.renderer2d.boundsOf(n):null;r&&(e.strokeStyle=`rgba(110, 231, 220, 0.7)`,e.lineWidth=1.5,e.setLineDash([4,3]),e.strokeRect(r.x-2,r.y-2,r.w+4,r.h+4),e.setLineDash([]))}let i=this.liveSelected();if(i){let t=this.renderer2d.boundsOf(i)??this.pointBounds(i);if(t){e.strokeStyle=`#6ee7dc`,e.lineWidth=2,e.setLineDash([6,4]),e.lineDashOffset=-(performance.now()/50%10),e.strokeRect(t.x-2,t.y-2,t.w+4,t.h+4),e.setLineDash([]),e.fillStyle=`#6ee7dc`;for(let[n,r]of[[t.x-2,t.y-2],[t.x+t.w+2,t.y-2],[t.x-2,t.y+t.h+2],[t.x+t.w+2,t.y+t.h+2]])e.fillRect(n-3,r-3,6,6)}}this.drawModeGizmo(e),this.readout&&ZH(e,this.readout.x,this.readout.y,this.readout.text)}drawModeGizmo(e){if(this.gizmoMode===`rotate`){let t=this.ringLayout();t&&XH(e,t.rings,this.activeRing);return}let t=this.gizmoLayout();t&&KH(e,t,this.gizmoActive,this.gizmoMode===`scale`)}pointBounds(e){if(!this.renderer2d)return null;let t=e.position;if(!Array.isArray(t))return null;let n=this.screen2D(e);return{x:n.x-12,y:n.y-12,w:24,h:24}}drawGizmo(e){let t=this.gizmoCenter();e.beginPath(),e.arc(t.x,t.y,t.r,0,Math.PI*2),e.fillStyle=`rgba(16, 19, 29, 0.72)`,e.fill(),e.strokeStyle=`rgba(52, 60, 84, 0.9)`,e.lineWidth=1,e.stroke();let n={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`},r={x1:`right`,"x-1":`left`,y1:`top`,"y-1":`bottom`,z1:`front`,"z-1":`back`};for(let r of this.gizmoHandles()){let i=this.hoveredGizmo?.axis===r.axis&&this.hoveredGizmo?.sign===r.sign,a=n[r.axis],o=(r.z+1)/2;e.globalAlpha=i?1:.45+o*.55,e.strokeStyle=a,e.lineWidth=1.5,e.beginPath(),e.moveTo(t.x,t.y),e.lineTo(r.x,r.y),e.stroke(),e.beginPath(),e.arc(r.x,r.y,(r.sign===1?7:5)+(i?2:0),0,Math.PI*2),r.sign===1?(e.fillStyle=a,e.fill(),e.fillStyle=`#0b0d14`,e.font=`700 8px ui-monospace, monospace`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(r.axis.toUpperCase(),r.x,r.y+.5)):(e.fillStyle=`rgba(16, 19, 29, 0.9)`,e.fill(),e.stroke())}if(e.globalAlpha=1,this.hoveredGizmo){let n=r[`${this.hoveredGizmo.axis}${this.hoveredGizmo.sign}`];e.fillStyle=`#9aa3bd`,e.font=`600 10px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`bottom`,e.fillText(`${n} view`,t.x,t.y-t.r-6)}}drawAxes2D(e){let t=this.gizmoCenter();e.save(),e.shadowColor=`rgba(0, 0, 0, 0.25)`,e.shadowBlur=10,e.shadowOffsetY=2,e.beginPath(),e.arc(t.x,t.y,31,0,Math.PI*2),e.fillStyle=`rgba(13, 16, 24, 0.42)`,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=`rgba(255, 255, 255, 0.16)`,e.lineWidth=1,e.stroke();let n=t.x-9,r=t.y-9;e.lineCap=`round`;let i=(t,i,a,o)=>{let s=n+t*21,c=r+i*21,l=e.createLinearGradient(n,r,s,c);l.addColorStop(0,`${a}55`),l.addColorStop(1,a),e.strokeStyle=l,e.lineWidth=2,e.beginPath(),e.moveTo(n,r),e.lineTo(s,c),e.stroke(),e.beginPath(),e.arc(s,c,6.5,0,Math.PI*2),e.fillStyle=a,e.fill(),e.font=`800 8px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillStyle=`#0b0d14`,e.fillText(o,s,c+.5)};i(1,0,`#fb7185`,`X`),i(0,1,`#86efac`,`Y`),e.beginPath(),e.arc(n,r,2.5,0,Math.PI*2),e.fillStyle=`#e2e6f0`,e.fill(),e.restore()}bindPointer(){let e=this.overlay,t=null,n=null,r=!1,i=null,a=null,o=null,s=null,c=null,l=t=>{let n=this.ringLayout();if(!n)return!1;let r=YH(n.rings,t.offsetX,t.offsetY,9);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=i.rotation,o=1;if(this.rendererDim===`3d`&&this.renderer3d){let{forward:e}=this.renderer3d.cameraBasis();o=(r===`x`?e.x:r===`y`?e.y:e.z)>0?1:-1}return c={axis:r,node:i,origin:n.origin,startAngle:qH(n.origin,t.offsetX,t.offsetY),startRotation:Array.isArray(a)?[...a]:a??0,sign:o},this.activeRing=r,!0},u=e=>{if(!c)return;let{axis:t,node:n,origin:r,startAngle:i,startRotation:a,sign:o}=c,s=JH(i,qH(r,e.offsetX,e.offsetY))*o,l=e.shiftKey||this.shiftHeld?15:null,u=e=>{let t=e+s;return l?Math.round(t/l)*l:Math.round(t*10)/10},d;if(Array.isArray(a)){let e={x:0,y:1,z:2}[t],r=[...a];r[e]=u(a[e]??0),d=r[e],n.rotation=r}else{let e=u(a);d=e,n.rotation=e}this.readout={x:e.offsetX,y:e.offsetY,text:`${d}°${l?` ⌁15°`:``}`}},d=e=>{if(!c)return;let{node:t,startRotation:n}=c;if(!e)t.rotation=n;else{let e=this.pathOf.get(t),n=t.rotation;e!==void 0&&n!==void 0&&(Array.isArray(n)?this.cb.onNodeRotated3D(e,[n[0]??0,n[1]??0,n[2]??0]):this.cb.onNodeRotated2D(e,n))}c=null,this.activeRing=null,this.readout=null};this.cancelActiveDrag=()=>{d(!1),s&&(s.node.position=s.startPos,s.node.scale=s.startScale,s=null,this.gizmoActive=null,this.readout=null)};let f=t=>{if(this.gizmoMode===`rotate`)return l(t);let n=this.gizmoLayout();if(!n)return!1;let r=WH(n,t.offsetX,t.offsetY);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=[...i.position??[]],o=[...i.scale??[]];return s={hit:r,mode:this.gizmoMode===`scale`||t.button===2?`scale`:`move`,startX:t.offsetX,startY:t.offsetY,layout:n,node:i,startPos:a,startScale:o},this.gizmoActive=r,!0},p=e=>{if(!s)return;let{hit:t,mode:n,layout:r,node:i,startPos:a,startScale:o}=s,c=e.offsetX-s.startX,l=e.offsetY-s.startY,u=this.rendererDim===`3d`,d={x:0,y:1,z:2},f=e.shiftKey||this.shiftHeld,p=f?u?.5:10:null,m=f?.25:null,h=e=>p?Math.round(e/p)*p:e,g=e=>m?Math.max(m,Math.round(e/m)*m):e;if(n===`scale`){let n=Math.max(.05,1+(c-l)*.005),r=[...o];if(t.kind===`axis`)r[d[t.axis]]=$H(g((o[d[t.axis]]??1)*n));else for(let e=0;e<r.length;e++)r[e]=$H(g((o[e]??1)*n));i.scale=r,this.readout={x:e.offsetX,y:e.offsetY,text:`×${r.map(e=>$H(e)).join(`, `)}`};return}let _=[...a];if(t.kind===`axis`){let e=r.axes.find(e=>e.axis===t.axis);if(!e)return;let n=GH(e,c,l);if(u)_[d[t.axis]]=$H(h((a[d[t.axis]]??0)+n));else{let e=cU(i,t.axis===`x`?n:0,t.axis===`y`?n:0),r=t.axis===`x`?e.x:e.y;_[d[t.axis]]=Math.round(h((a[d[t.axis]]??0)+r))}}else 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