incanto 0.55.0 → 0.56.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/2d.js CHANGED
@@ -1,5 +1,5 @@
1
1
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
2
- import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-BRt6XKmP.js";
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+ import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-YvaNWhe6.js";
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  import { _ as RigidBody2D, a as parseCells, c as ColorRect2D, d as AnimatedSprite2D, f as Sprite2D, g as PhysicsBody2D, h as CharacterBody2D, i as mergeSolidRects, l as CharacterController2D, m as Area2D, n as UILayer, o as Particles2D, p as Joint2D, r as TileMap2D, s as Label, t as registerNodes2D, u as Camera2D, v as StaticBody2D, y as Node2D } from "./register-en63AEZO.js";
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  import { n as enablePhysics2D, t as Physics2D } from "./physics-2d-CfWAggJ1.js";
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  //#region src/2d/library-sprite.ts
package/dist/3d.js CHANGED
@@ -1,9 +1,9 @@
1
- import { F as CharacterBody3D, H as WATER_MAX_RIPPLES, I as PhysicsBody3D, L as RigidBody3D, M as WATER_CUTOUT_MAX, N as WaterCutout3D, P as Area3D, R as StaticBody3D, j as Water3D, z as Node3D } from "./gameplay-CZ2yq37J.js";
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- import { A as Terrain3D, B as keyboardIntensity, C as resolveFlowerDensity, D as BoneLookAt3D, E as Camera3D, F as InstancedMesh3D, G as acquireTexture, H as rigPose, I as MeshInstance3D, M as TERRAIN_THEMES, N as terrainThemeLayers, O as BoneAttachment3D, P as Joint3D, R as QUARTER_PITCH, S as Flowers3D, T as CharacterController3D, U as TextureCache3D, V as movementState, W as acquireOwnTexture, _ as LoftMesh3D, a as Tree3D, b as Foliage3D, c as buildRiverRings, d as riverCarveChannels, f as riverStepFor, g as ModelInstance3D, h as Particles3D, i as VoxelGrid3D, j as DEFAULT_TERRAIN_TEXTURE_BASE, k as Billboard3D, l as findRiverCoverageGaps, m as traceDownhillPath, n as registerNodes3D, o as Trail3D, p as smoothCourse, r as VOXEL_PALETTE, s as River3D, u as projectToRiver, v as DirectionalLight3D, w as FLOWER_VARIETIES, x as DENSITY_PRESETS, y as OmniLight3D, z as cameraRelative } from "./environment-presets-DAbEdEwh.js";
3
- import { a as Environment3D, c as parseEnvironment3D, d as AssetStore3D, i as syncTree, l as sunDirectionFromElevationAzimuth, o as setEnvironment3D, r as Renderer3D, s as horizonColorFromSky, t as createGame3D, u as sunDirectionFromSky } from "./create-game-CzK9_pzg.js";
1
+ import { B as Node3D, F as Area3D, I as CharacterBody3D, L as PhysicsBody3D, M as Water3D, N as WATER_CUTOUT_MAX, P as WaterCutout3D, R as RigidBody3D, U as WATER_MAX_RIPPLES, z as StaticBody3D } from "./gameplay-C_SPzmUe.js";
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+ import { A as Terrain3D, B as keyboardIntensity, C as resolveFlowerDensity, D as BoneLookAt3D, E as Camera3D, F as InstancedMesh3D, G as acquireTexture, H as rigPose, I as MeshInstance3D, M as TERRAIN_THEMES, N as terrainThemeLayers, O as BoneAttachment3D, P as Joint3D, R as QUARTER_PITCH, S as Flowers3D, T as CharacterController3D, U as TextureCache3D, V as movementState, W as acquireOwnTexture, _ as LoftMesh3D, a as Tree3D, b as Foliage3D, c as buildRiverRings, d as riverCarveChannels, f as riverStepFor, g as ModelInstance3D, h as Particles3D, i as VoxelGrid3D, j as DEFAULT_TERRAIN_TEXTURE_BASE, k as Billboard3D, l as findRiverCoverageGaps, m as traceDownhillPath, n as registerNodes3D, o as Trail3D, p as smoothCourse, r as VOXEL_PALETTE, s as River3D, u as projectToRiver, v as DirectionalLight3D, w as FLOWER_VARIETIES, x as DENSITY_PRESETS, y as OmniLight3D, z as cameraRelative } from "./environment-presets-DLHqgNAF.js";
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+ import { a as Environment3D, c as parseEnvironment3D, d as AssetStore3D, i as syncTree, l as sunDirectionFromElevationAzimuth, o as setEnvironment3D, r as Renderer3D, s as horizonColorFromSky, t as createGame3D, u as sunDirectionFromSky } from "./create-game-CqJkfMzm.js";
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  import { a as frameSignature, n as diffSignatures, o as frameStats, r as diffText, s as frameText, t as SIGNATURE_GRID } from "./frame-report-njybhZon.js";
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  import { n as splatWeights, t as buildHeightmap } from "./heightmap-CRK0M4jT.js";
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- import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-C_ZJ6f_d.js";
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+ import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-NzDwWPrF.js";
7
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  //#region src/3d/model-verdict.ts
8
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  /** Mixamo exports every bone as `mixamorigX`; the retargeter binds by that name. */
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  const MIXAMO = /^mixamorig[:_]?/i;
@@ -5,11 +5,11 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
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  import { r as parseDrive, t as logReport } from "./log-report-CPFm4OXf.js";
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  import { i as resolveRendering, n as attachTouchControls } from "./touch-BnMyy9tr.js";
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  import { a as openBundledEditor, c as audioErrors, i as devServerLibrary, n as pauseWhenHidden, o as poseFromRenderer, r as crossFade, s as claimCanvasGestures, t as teardown } from "./teardown-C7uVSJvx.js";
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- import { I as PhysicsBody3D, V as createCausticsQuad, n as registerGameplayBehaviors, z as Node3D } from "./gameplay-CZ2yq37J.js";
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+ import { B as Node3D, H as createCausticsQuad, L as PhysicsBody3D, n as registerGameplayBehaviors } from "./gameplay-C_SPzmUe.js";
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  import { t as debugSources } from "./debug-draw-BM3DsvtT.js";
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- import { E as Camera3D, U as TextureCache3D, g as ModelInstance3D, n as registerNodes3D, t as resolveEnvironmentHdri, v as DirectionalLight3D } from "./environment-presets-DAbEdEwh.js";
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+ import { E as Camera3D, U as TextureCache3D, g as ModelInstance3D, n as registerNodes3D, t as resolveEnvironmentHdri, v as DirectionalLight3D } from "./environment-presets-DLHqgNAF.js";
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  import { a as frameSignature, i as frameImage, o as frameStats } from "./frame-report-njybhZon.js";
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- import { n as enablePhysics3D } from "./physics-3d-C_ZJ6f_d.js";
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+ import { n as enablePhysics3D } from "./physics-3d-NzDwWPrF.js";
13
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  import { ACESFilmicToneMapping, AmbientLight, Box3, BufferAttribute, BufferGeometry, Color, DepthTexture, EquirectangularReflectionMapping, FloatType, Fog, HalfFloatType, LineBasicMaterial, LineSegments, Matrix4, Mesh, PCFShadowMap, PMREMGenerator, PerspectiveCamera, PlaneGeometry, Quaternion, Raycaster, Scene, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget, WebGLRenderer } from "three";
14
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  import { VRMLoaderPlugin, VRMUtils } from "@pixiv/three-vrm";
15
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  import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
@@ -4,7 +4,7 @@ import { b as AudioPlayer, x as Engine } from "./register-p48lHE2o.js";
4
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  import { t as IncantoError } from "./errors-BpWbnbb_.js";
5
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  import { i as resolveRendering, n as attachTouchControls } from "./touch-BnMyy9tr.js";
6
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  import { a as openBundledEditor, c as audioErrors, i as devServerLibrary, n as pauseWhenHidden, r as crossFade, s as claimCanvasGestures, t as teardown } from "./teardown-C7uVSJvx.js";
7
- import { n as registerGameplayBehaviors } from "./gameplay-CZ2yq37J.js";
7
+ import { n as registerGameplayBehaviors } from "./gameplay-C_SPzmUe.js";
8
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  import { g as PhysicsBody2D, n as UILayer, t as registerNodes2D, u as Camera2D, y as Node2D } from "./register-en63AEZO.js";
9
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  import { t as debugSources } from "./debug-draw-BM3DsvtT.js";
10
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  import { n as enablePhysics2D } from "./physics-2d-CfWAggJ1.js";
@@ -4,7 +4,7 @@ import { t as Rng } from "./rng-DP-SR7eg.js";
4
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  import { i as getNodeSchema, l as registerNode } from "./registry-C7u42TID.js";
5
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  import { t as createNoise2D } from "./noise-CGUMx44x.js";
6
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  import { i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, r as validateAnimationAliases, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-7qvUxF6Z.js";
7
- import { F as CharacterBody3D, I as PhysicsBody3D, L as RigidBody3D, N as WaterCutout3D, P as Area3D, R as StaticBody3D, U as colliderFootDrop, j as Water3D, z as Node3D } from "./gameplay-CZ2yq37J.js";
7
+ import { B as Node3D, F as Area3D, I as CharacterBody3D, L as PhysicsBody3D, M as Water3D, P as WaterCutout3D, R as RigidBody3D, W as colliderFootDrop, z as StaticBody3D } from "./gameplay-C_SPzmUe.js";
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  import { n as splatWeights, t as buildHeightmap } from "./heightmap-CRK0M4jT.js";
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  import { AdditiveBlending, AnimationClip, AnimationMixer, Box3, BoxGeometry, BufferAttribute, BufferGeometry, CanvasTexture, CapsuleGeometry, ClampToEdgeWrapping, Color, ConeGeometry, CylinderGeometry, DataTexture, DirectionalLight, DoubleSide, DynamicDrawUsage, Euler, Group, IcosahedronGeometry, ImageBitmapLoader, InstancedBufferAttribute, InstancedMesh, LinearFilter, LinearMipmapLinearFilter, LoopOnce, LoopRepeat, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshPhysicalMaterial, MeshStandardMaterial, NearestFilter, NoBlending, NoColorSpace, NormalBlending, PerspectiveCamera, PlaneGeometry, PointLight, Points, PointsMaterial, Quaternion, QuaternionKeyframeTrack, RGBADepthPacking, RGBAFormat, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, SphereGeometry, Texture, TextureLoader, UniformsLib, UniformsUtils, Vector3, Vector4, VectorKeyframeTrack } from "three";
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  import { clone } from "three/addons/utils/SkeletonUtils.js";
@@ -5737,6 +5737,18 @@ var Label3D = class extends Sprite3D {
5737
5737
  font = "sans-serif";
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  outline = "#000000";
5739
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  billboard = "full";
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+ /**
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+ * A `texture` on a label is a mistake, and a loud one.
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+ *
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+ * The prop is inherited from `Sprite3D` and cannot be un-inherited (schemas
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+ * merge up the chain), so a URL set here would be silently ignored — this
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+ * node draws its own text. Silent is the failure mode these rounds keep
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+ * finding; naming it costs one check at load.
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+ */
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+ static validateJson(node) {
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+ const label = node;
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+ if (label.texture) throw new IncantoError("BAD_FORMAT", `Label3D '${label.name}' has a "texture" — a label draws its own text, so the image would never be used. Set "text" instead, or use a Sprite3D.`, { prop: "texture" });
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+ }
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  canvas = null;
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  /** The rasterised text. Named apart from Sprite3D's `texture` URL prop, which
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  * this node ignores — the text IS the picture. */
@@ -4891,6 +4891,78 @@ function phaseOf(hour) {
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  return "dusk";
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  }
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  //#endregion
4894
+ //#region src/gameplay/float-away.ts
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+ /**
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+ * Rise, fade, and be gone — the second half of a damage number.
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+ *
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+ * `Label3D` gave a game text standing in the world; every game then writes the
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+ * same eight lines to move it up and fade it out, and the interesting part is
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+ * not the eight lines, it is the three things they all get wrong: the node is
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+ * freed on the frame it becomes invisible rather than a second later, the fade
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+ * fights whatever else writes `opacity`, and a hundred numbers a fight each
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+ * leave a node behind because nothing ever frees them.
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+ *
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+ * ```json
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+ * { "name": "Hit", "type": "Label3D",
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+ * "props": { "text": "12", "height": 0.35, "color": "#ff5a5a" },
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+ * "script": { "name": "FloatAway", "props": { "rise": 1.2, "seconds": 0.7 } } }
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+ * ```
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+ *
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+ * Spawning one is then `duplicateNode` + set `text` + `position` — no per-frame
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+ * code of your own, and no cleanup to forget.
4913
+ *
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+ * It writes `opacity` and the node's own `position`, so it composes with
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+ * anything that does not. Works on any node with those props: a `Label3D`, a
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+ * `Sprite3D` pickup puff, a 2D `Label`.
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+ */
4918
+ var FloatAway = class extends Behavior {
4919
+ static props = {
4920
+ /** World units travelled over the whole life (negative sinks). */
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+ rise: { default: 1 },
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+ /** How long the whole thing takes. */
4923
+ seconds: { default: .7 },
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+ /** Fraction of the life spent at full opacity before the fade starts. */
4925
+ hold: { default: .3 },
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+ /** Sideways drift, so ten numbers at once do not stack into one. */
4927
+ drift: { default: 0 },
4928
+ /** Free the node when it finishes. Off for something you re-use. */
4929
+ freeOnEnd: { default: true }
4930
+ };
4931
+ rise = 1;
4932
+ seconds = .7;
4933
+ hold = .3;
4934
+ drift = 0;
4935
+ freeOnEnd = true;
4936
+ elapsed = 0;
4937
+ start = [];
4938
+ done = false;
4939
+ onReady() {
4940
+ const node = this.node;
4941
+ this.start = [...node.position ?? []];
4942
+ }
4943
+ update(dt) {
4944
+ if (this.done) return;
4945
+ const node = this.node;
4946
+ if (!node.position) return;
4947
+ this.elapsed += dt;
4948
+ const life = Math.max(.001, this.seconds);
4949
+ const t = Math.min(1, this.elapsed / life);
4950
+ const next = [...this.start];
4951
+ const eased = 1 - (1 - t) * (1 - t);
4952
+ next[1] = (this.start[1] ?? 0) + this.rise * eased;
4953
+ if (this.drift !== 0) next[0] = (this.start[0] ?? 0) + this.drift * eased;
4954
+ node.position = next;
4955
+ if (node.opacity !== void 0) {
4956
+ const holdFor = Math.min(.99, Math.max(0, this.hold));
4957
+ node.opacity = t <= holdFor ? 1 : 1 - (t - holdFor) / (1 - holdFor);
4958
+ }
4959
+ if (t >= 1) {
4960
+ this.done = true;
4961
+ if (this.freeOnEnd) this.node.queueFree();
4962
+ }
4963
+ }
4964
+ };
4965
+ //#endregion
4894
4966
  //#region src/gameplay/follow-camera.ts
4895
4967
  /**
4896
4968
  * Make the node it sits on chase a target's position — THE camera-follow
@@ -6636,7 +6708,8 @@ const GAMEPLAY_BEHAVIORS = {
6636
6708
  Spawner,
6637
6709
  WaveSpawner,
6638
6710
  Projectile,
6639
- Buoyancy
6711
+ Buoyancy,
6712
+ FloatAway
6640
6713
  };
6641
6714
  /**
6642
6715
  * Register all built-in gameplay behaviors. Idempotent and hot-reload tolerant
@@ -6648,4 +6721,4 @@ function registerGameplayBehaviors(opts) {
6648
6721
  for (const [name, ctor] of Object.entries(GAMEPLAY_BEHAVIORS)) registerBehavior(name, ctor, { replace });
6649
6722
  }
6650
6723
  //#endregion
6651
- export { Chase as A, validateCollider3D as B, restartScene as C, DamageOnContact as D, phaseOf as E, CharacterBody3D as F, WATER_MAX_RIPPLES as H, PhysicsBody3D as I, RigidBody3D as L, WATER_CUTOUT_MAX as M, WaterCutout3D as N, Health as O, Area3D as P, StaticBody3D as R, goToScene as S, DayNight as T, colliderFootDrop as U, createCausticsQuad as V, Cooldown as _, Wander as a, Interactable as b, SavePoint as c, Patrol as d, PathFollow as f, CameraShake as g, Lifetime as h, WaveSpawner as i, Water3D as j, Collector as k, Projectile as l, MoveTo as m, registerGameplayBehaviors as n, Spawner as o, Oscillate as p, ZombieAI as r, ScoreKeeper as s, GAMEPLAY_BEHAVIORS as t, Pickup as u, hitStop as v, FollowCamera as w, GameFlow as x, screenFlash as y, Node3D as z };
6724
+ export { Collector as A, Node3D as B, restartScene as C, phaseOf as D, DayNight as E, Area3D as F, createCausticsQuad as H, CharacterBody3D as I, PhysicsBody3D as L, Water3D as M, WATER_CUTOUT_MAX as N, DamageOnContact as O, WaterCutout3D as P, RigidBody3D as R, goToScene as S, FloatAway as T, WATER_MAX_RIPPLES as U, validateCollider3D as V, colliderFootDrop as W, Cooldown as _, Wander as a, Interactable as b, SavePoint as c, Patrol as d, PathFollow as f, CameraShake as g, Lifetime as h, WaveSpawner as i, Chase as j, Health as k, Projectile as l, MoveTo as m, registerGameplayBehaviors as n, Spawner as o, Oscillate as p, ZombieAI as r, ScoreKeeper as s, GAMEPLAY_BEHAVIORS as t, Pickup as u, hitStop as v, FollowCamera as w, GameFlow as x, screenFlash as y, StaticBody3D as z };
@@ -678,6 +678,60 @@ declare class DayNight extends Behavior {
678
678
  }
679
679
  declare function phaseOf(hour: number): DayPhase;
680
680
  //#endregion
681
+ //#region src/gameplay/float-away.d.ts
682
+ /**
683
+ * Rise, fade, and be gone — the second half of a damage number.
684
+ *
685
+ * `Label3D` gave a game text standing in the world; every game then writes the
686
+ * same eight lines to move it up and fade it out, and the interesting part is
687
+ * not the eight lines, it is the three things they all get wrong: the node is
688
+ * freed on the frame it becomes invisible rather than a second later, the fade
689
+ * fights whatever else writes `opacity`, and a hundred numbers a fight each
690
+ * leave a node behind because nothing ever frees them.
691
+ *
692
+ * ```json
693
+ * { "name": "Hit", "type": "Label3D",
694
+ * "props": { "text": "12", "height": 0.35, "color": "#ff5a5a" },
695
+ * "script": { "name": "FloatAway", "props": { "rise": 1.2, "seconds": 0.7 } } }
696
+ * ```
697
+ *
698
+ * Spawning one is then `duplicateNode` + set `text` + `position` — no per-frame
699
+ * code of your own, and no cleanup to forget.
700
+ *
701
+ * It writes `opacity` and the node's own `position`, so it composes with
702
+ * anything that does not. Works on any node with those props: a `Label3D`, a
703
+ * `Sprite3D` pickup puff, a 2D `Label`.
704
+ */
705
+ declare class FloatAway extends Behavior {
706
+ static override readonly props: {
707
+ /** World units travelled over the whole life (negative sinks). */rise: {
708
+ default: number;
709
+ }; /** How long the whole thing takes. */
710
+ seconds: {
711
+ default: number;
712
+ }; /** Fraction of the life spent at full opacity before the fade starts. */
713
+ hold: {
714
+ default: number;
715
+ }; /** Sideways drift, so ten numbers at once do not stack into one. */
716
+ drift: {
717
+ default: number;
718
+ }; /** Free the node when it finishes. Off for something you re-use. */
719
+ freeOnEnd: {
720
+ default: boolean;
721
+ };
722
+ };
723
+ rise: number;
724
+ seconds: number;
725
+ hold: number;
726
+ drift: number;
727
+ freeOnEnd: boolean;
728
+ private elapsed;
729
+ private start;
730
+ private done;
731
+ override onReady(): void;
732
+ override update(dt: number): void;
733
+ }
734
+ //#endregion
681
735
  //#region src/gameplay/game-flow.d.ts
682
736
  /**
683
737
  * Reload the CURRENT scene from its source JSON — fresh nodes, reset physics,
@@ -869,4 +923,4 @@ declare function registerGameplayBehaviors(opts?: {
869
923
  replace?: boolean;
870
924
  }): void;
871
925
  //#endregion
872
- export { CameraShake, Chase, Collector, Cooldown, DamageOnContact, DayNight, type DayPhase, FollowCamera, GAMEPLAY_BEHAVIORS, GameFlow, type GameFlowState, Health, Interactable, Lifetime, MoveTo, Oscillate, PathFollow, Patrol, Pickup, Projectile, SavePoint, ScoreKeeper, Spawner, Wander, WaveSpawner, ZombieAI, goToScene, hitStop, phaseOf, registerGameplayBehaviors, restartScene, screenFlash };
926
+ export { CameraShake, Chase, Collector, Cooldown, DamageOnContact, DayNight, type DayPhase, FloatAway, FollowCamera, GAMEPLAY_BEHAVIORS, GameFlow, type GameFlowState, Health, Interactable, Lifetime, MoveTo, Oscillate, PathFollow, Patrol, Pickup, Projectile, SavePoint, ScoreKeeper, Spawner, Wander, WaveSpawner, ZombieAI, goToScene, hitStop, phaseOf, registerGameplayBehaviors, restartScene, screenFlash };
package/dist/gameplay.js CHANGED
@@ -1,2 +1,2 @@
1
- import { A as Chase, C as restartScene, D as DamageOnContact, E as phaseOf, O as Health, S as goToScene, T as DayNight, _ as Cooldown, a as Wander, b as Interactable, c as SavePoint, d as Patrol, f as PathFollow, g as CameraShake, h as Lifetime, i as WaveSpawner, k as Collector, l as Projectile, m as MoveTo, n as registerGameplayBehaviors, o as Spawner, p as Oscillate, r as ZombieAI, s as ScoreKeeper, t as GAMEPLAY_BEHAVIORS, u as Pickup, v as hitStop, w as FollowCamera, x as GameFlow, y as screenFlash } from "./gameplay-CZ2yq37J.js";
2
- export { CameraShake, Chase, Collector, Cooldown, DamageOnContact, DayNight, FollowCamera, GAMEPLAY_BEHAVIORS, GameFlow, Health, Interactable, Lifetime, MoveTo, Oscillate, PathFollow, Patrol, Pickup, Projectile, SavePoint, ScoreKeeper, Spawner, Wander, WaveSpawner, ZombieAI, goToScene, hitStop, phaseOf, registerGameplayBehaviors, restartScene, screenFlash };
1
+ import { A as Collector, C as restartScene, D as phaseOf, E as DayNight, O as DamageOnContact, S as goToScene, T as FloatAway, _ as Cooldown, a as Wander, b as Interactable, c as SavePoint, d as Patrol, f as PathFollow, g as CameraShake, h as Lifetime, i as WaveSpawner, j as Chase, k as Health, l as Projectile, m as MoveTo, n as registerGameplayBehaviors, o as Spawner, p as Oscillate, r as ZombieAI, s as ScoreKeeper, t as GAMEPLAY_BEHAVIORS, u as Pickup, v as hitStop, w as FollowCamera, x as GameFlow, y as screenFlash } from "./gameplay-C_SPzmUe.js";
2
+ export { CameraShake, Chase, Collector, Cooldown, DamageOnContact, DayNight, FloatAway, FollowCamera, GAMEPLAY_BEHAVIORS, GameFlow, Health, Interactable, Lifetime, MoveTo, Oscillate, PathFollow, Patrol, Pickup, Projectile, SavePoint, ScoreKeeper, Spawner, Wander, WaveSpawner, ZombieAI, goToScene, hitStop, phaseOf, registerGameplayBehaviors, restartScene, screenFlash };
package/dist/index.js CHANGED
@@ -8,7 +8,7 @@ import { a as nodeRefWarnings, i as describeRefProblem, n as startRecording, o a
8
8
  import { n as logText, r as parseDrive, t as logReport } from "./log-report-CPFm4OXf.js";
9
9
  import { t as createNoise2D } from "./noise-CGUMx44x.js";
10
10
  import { a as PARTICLE_PRESETS, i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-7qvUxF6Z.js";
11
- import { a as findPath, i as preloadUrls, n as newUid, o as gridFromRows, r as assetUrls, t as VERSION } from "./src-BVOVHRL0.js";
11
+ import { a as findPath, i as preloadUrls, n as newUid, o as gridFromRows, r as assetUrls, t as VERSION } from "./src-51GA-9m-.js";
12
12
  import { i as resolveRendering, n as attachTouchControls, r as joystickVector, t as TouchControls } from "./touch-BnMyy9tr.js";
13
13
  import { t as duplicateNode } from "./duplicate-MNLMAcbz.js";
14
14
  export { AudioBuses, AudioPlayer, BASE_LOCALE, Behavior, CONST_REF_KEY, EffectLog, Engine, HudLayer, IncantoError, InputMap, Localization, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, SaveSlots, Scene, SceneTree, Settings, SfxEngine, Signal, T_PREFIX, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiFrameCapSelect, UiImage, UiLanguageSelect, UiMuteToggle, UiPanel, UiQualitySelect, UiRenderScaleSelect, UiSelect, UiSlider, UiText, UiToggle, UiVolumeSlider, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, describeRefProblem, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, logReport, logText, mergeStaticSignals, newUid, nodeRefWarnings, parseDrive, parseNodePath, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveAnimation, resolveConstants, resolveFrames, resolveOrderGroups, resolveRefInJson, resolveRendering, resolveViewport, restoreBehaviors, savesWithoutUid, serializeNode, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
@@ -1,9 +1,9 @@
1
1
  import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
2
2
  import { C as diagnose } from "./loader-BTkHYrQn.js";
3
3
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
- import { B as validateCollider3D, F as CharacterBody3D, I as PhysicsBody3D, L as RigidBody3D, P as Area3D, z as Node3D } from "./gameplay-CZ2yq37J.js";
4
+ import { B as Node3D, F as Area3D, I as CharacterBody3D, L as PhysicsBody3D, R as RigidBody3D, V as validateCollider3D } from "./gameplay-C_SPzmUe.js";
5
5
  import { n as registerDebugSource } from "./debug-draw-BM3DsvtT.js";
6
- import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-DAbEdEwh.js";
6
+ import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-DLHqgNAF.js";
7
7
  import { Euler, Matrix4, Quaternion, Vector3 } from "three";
8
8
  //#region src/3d/physics/collider-lines.ts
9
9
  /**
package/dist/react.js CHANGED
@@ -156,7 +156,7 @@ function IncantoCanvas(props) {
156
156
  pointer: latest.pointer,
157
157
  ...keyboard !== void 0 ? { keyboard } : {}
158
158
  };
159
- const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-CzK9_pzg.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-BRt6XKmP.js").then((n) => n.n)).createGame2D(o)))(opts);
159
+ const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-CqJkfMzm.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-YvaNWhe6.js").then((n) => n.n)).createGame2D(o)))(opts);
160
160
  if (disposed) {
161
161
  next.dispose();
162
162
  return;
@@ -161,6 +161,6 @@ function newUid() {
161
161
  //#endregion
162
162
  //#region src/index.ts
163
163
  /** Engine version. Kept in sync with package.json by the release pipeline. */
164
- const VERSION = "0.55.0";
164
+ const VERSION = "0.56.0";
165
165
  //#endregion
166
166
  export { findPath as a, preloadUrls as i, newUid as n, gridFromRows as o, assetUrls as r, VERSION as t };
@@ -4,9 +4,9 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
4
  import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
5
5
  import { i as getNodeSchema, s as mergeStaticProps } from "./registry-C7u42TID.js";
6
6
  import { n as startRecording } from "./replay-t1pP0gQg.js";
7
- import { n as registerGameplayBehaviors } from "./gameplay-CZ2yq37J.js";
7
+ import { n as registerGameplayBehaviors } from "./gameplay-C_SPzmUe.js";
8
8
  import { t as registerNodes2D } from "./register-en63AEZO.js";
9
- import { n as registerNodes3D, t as resolveEnvironmentHdri } from "./environment-presets-DAbEdEwh.js";
9
+ import { n as registerNodes3D, t as resolveEnvironmentHdri } from "./environment-presets-DLHqgNAF.js";
10
10
  import { n as registerNodesNet, t as createSplitScreen } from "./split-screen-CSb_uZ6W.js";
11
11
  import { Box3, Euler, Matrix4, PerspectiveCamera, Quaternion, Vector3 } from "three";
12
12
  //#region src/test/framing.ts
@@ -1756,7 +1756,7 @@ async function runScript(json, opts) {
1756
1756
  const { enablePhysics2D } = await import("./physics-2d-CfWAggJ1.js").then((n) => n.r);
1757
1757
  await enablePhysics2D(engine);
1758
1758
  } else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
1759
- const { enablePhysics3D } = await import("./physics-3d-C_ZJ6f_d.js").then((n) => n.r);
1759
+ const { enablePhysics3D } = await import("./physics-3d-NzDwWPrF.js").then((n) => n.r);
1760
1760
  await enablePhysics3D(engine);
1761
1761
  }
1762
1762
  const failures = [];
@@ -1872,7 +1872,7 @@ async function createPlaySession(json, opts = {}) {
1872
1872
  const { enablePhysics2D } = await import("./physics-2d-CfWAggJ1.js").then((n) => n.r);
1873
1873
  await enablePhysics2D(engine);
1874
1874
  } else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
1875
- const { enablePhysics3D } = await import("./physics-3d-C_ZJ6f_d.js").then((n) => n.r);
1875
+ const { enablePhysics3D } = await import("./physics-3d-NzDwWPrF.js").then((n) => n.r);
1876
1876
  await enablePhysics3D(engine);
1877
1877
  }
1878
1878
  const stepMs = 1e3 / (opts.fixedHz ?? 60);
package/dist/test.js CHANGED
@@ -1,3 +1,3 @@
1
1
  import { r as auditScene } from "./replay-t1pP0gQg.js";
2
- import { S as framingText, _ as failingReplays, a as registerAllNodes, b as playtestText, c as ladderText, d as multiplayText, f as playMultiplayer, g as facingText, h as facingReport, i as findFloatingProps, l as ladderVerdict, m as feelText, n as createPlaySession, o as runScript, p as feelReport, r as describeCapture, s as validateScene, t as captureScene, u as multiplayProblems, v as findPlayer, x as describeFraming, y as playtest } from "./test-Ca5eqELC.js";
2
+ import { S as framingText, _ as failingReplays, a as registerAllNodes, b as playtestText, c as ladderText, d as multiplayText, f as playMultiplayer, g as facingText, h as facingReport, i as findFloatingProps, l as ladderVerdict, m as feelText, n as createPlaySession, o as runScript, p as feelReport, r as describeCapture, s as validateScene, t as captureScene, u as multiplayProblems, v as findPlayer, x as describeFraming, y as playtest } from "./test-Bu6SPNsV.js";
3
3
  export { auditScene, captureScene, createPlaySession, describeCapture, describeFraming, facingReport, facingText, failingReplays, feelReport, feelText, findFloatingProps, findPlayer, framingText, ladderText, ladderVerdict, multiplayProblems, multiplayText, playMultiplayer, playtest, playtestText, registerAllNodes, runScript, validateScene };
package/dist/vite.js CHANGED
@@ -1,6 +1,6 @@
1
- import { t as VERSION } from "./src-BVOVHRL0.js";
1
+ import { t as VERSION } from "./src-51GA-9m-.js";
2
2
  import { n as diffSignatures } from "./frame-report-njybhZon.js";
3
- import { s as validateScene } from "./test-Ca5eqELC.js";
3
+ import { s as validateScene } from "./test-Bu6SPNsV.js";
4
4
  import { existsSync, mkdirSync, readFileSync, readdirSync, statSync, writeFileSync } from "node:fs";
5
5
  import { basename, dirname, join, normalize, relative, resolve, sep } from "node:path";
6
6
  //#region src/vite/frame-endpoint.ts
@@ -1 +1 @@
1
- import{n as e}from"./index-BfqmvXYD.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
1
+ import{n as e}from"./index-DTdwKKIv.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
@@ -1,3 +1,3 @@
1
- import{i as e,r as t,t as n}from"./index-BfqmvXYD.js";function r(e,t,n,r=1){let i=Math.min(e.x0,e.x1)*r,a=Math.max(e.x0,e.x1)*r,o=Math.min(e.y0,e.y1)*r,s=Math.max(e.y0,e.y1)*r,c=Math.max(0,Math.min(Math.round(i),t-1)),l=Math.max(0,Math.min(Math.round(o),n-1));return{x:c,y:l,w:Math.max(1,Math.min(Math.round(a-i),t-c)),h:Math.max(1,Math.min(Math.round(s-o),n-l))}}function i(e,t,n,r){let{x:i,y:a,w:o,h:s}=r,c=new Uint8ClampedArray(o*s*4);for(let n=0;n<s;n++){let r=((a+n)*t+i)*4,s=n*o*4;c.set(e.subarray(r,r+o*4),s)}return{pixels:c,width:o,height:s}}function a(e){if(!e)return`// no scene loaded`;let t=e.source??e;return JSON.stringify(t,null,2)}async function o(e){let t=globalThis.navigator;if(!t?.clipboard?.writeText)return!1;try{return await t.clipboard.writeText(e),!0}catch{return!1}}async function s(e,t){let n=globalThis,r=n.navigator?.clipboard?.write;if(!r||!n.ImageData||!n.ClipboardItem)return!1;try{let i=e.createElement(`canvas`);i.width=t.width,i.height=t.height;let a=i.getContext(`2d`);if(!a)return!1;a.putImageData(new n.ImageData(t.pixels,t.width,t.height),0,0);let o=await new Promise(e=>i.toBlob(e,`image/png`));return o?(await r.call(n.navigator?.clipboard,[new n.ClipboardItem({"image/png":o})]),!0):!1}catch{return!1}}var c=[`nw`,`n`,`ne`,`e`,`se`,`s`,`sw`,`w`],l={nw:[0,0],n:[.5,0],ne:[1,0],e:[1,.5],se:[1,1],s:[.5,1],sw:[0,1],w:[0,.5]},u={nw:`nwse-resize`,se:`nwse-resize`,ne:`nesw-resize`,sw:`nesw-resize`,n:`ns-resize`,s:`ns-resize`,e:`ew-resize`,w:`ew-resize`},d=(e,t,n)=>Math.max(t,Math.min(n,e));function f(e){return{x:Math.min(e.x0,e.x1),y:Math.min(e.y0,e.y1),w:Math.abs(e.x1-e.x0),h:Math.abs(e.y1-e.y0)}}function p(e,t,n,r,i,a){let o=e.x,s=e.y,c=e.x+e.w,l=e.y+e.h;return t.includes(`w`)&&(o=d(o+n,0,i)),t.includes(`e`)&&(c=d(c+n,0,i)),t.includes(`n`)&&(s=d(s+r,0,a)),t.includes(`s`)&&(l=d(l+r,0,a)),{x:Math.min(o,c),y:Math.min(s,l),w:Math.max(1,Math.abs(c-o)),h:Math.max(1,Math.abs(l-s))}}function m(e,t,n,r,i){return{...e,x:d(e.x+t,0,Math.max(0,r-e.w)),y:d(e.y+n,0,Math.max(0,i-e.h))}}function h(e,t,n,r,i,a=8){let o=d(e.x+e.w/2-t/2,a,Math.max(a,r-t-a)),s=e.y+e.h+a,c=e.y-n-a;return{x:o,y:s+n<=i-a?s:c>=a?c:d(s,a,Math.max(a,i-n-a))}}function g(e,t,n,r,i,a,o=180,s=120){let c=Math.max(o,n),l=Math.max(s,r);return{x:Math.min(Math.max(0,e),Math.max(0,i-c)),y:Math.min(Math.max(0,t),Math.max(0,a-l)),w:c,h:l}}function _(e,t,n,r,i,a=4){let o=Math.min(Math.max(0,e.x),Math.max(0,r-t)),s=e.y+e.h+a,c=e.y-n-a;return s+n<=i?{x:o,y:s}:c>=0?{x:o,y:c}:{x:o,y:Math.min(Math.max(0,s),Math.max(0,i-n))}}function v(e,t,n){let r=e=>{e.key===`Escape`&&n()},i=e=>{let r=e.target;if(r){for(let e of t)if(e&&(e===r||e.contains?.(r)))return;n()}};return e.addEventListener?.(`keydown`,r),e.addEventListener?.(`pointerdown`,i),()=>{e.removeEventListener?.(`keydown`,r),e.removeEventListener?.(`pointerdown`,i)}}function y(e,t){for(let[n,r]of Object.entries(t))e.style[n]=r}var b=`rgba(18, 20, 26, 0.92)`,x=`1px solid rgba(255,255,255,0.14)`,S=`12px ui-monospace, SFMono-Regular, Menlo, monospace`,C=class{host;el;body;onClose=()=>{};x;y;w;h;constructor(e,t,n,r){this.host=t,this.x=r.x,this.y=r.y,this.w=r.w,this.h=r.h,this.el=e.createElement(`div`),y(this.el,{position:`absolute`,background:b,border:x,borderRadius:`8px`,color:`rgba(255,255,255,0.88)`,font:S,display:`flex`,flexDirection:`column`,overflow:`hidden`,zIndex:`40`,pointerEvents:`auto`,boxShadow:`0 8px 28px rgba(0,0,0,0.45)`});let i=e.createElement(`div`);i.textContent=n,y(i,{padding:`6px 28px 6px 10px`,background:`rgba(255,255,255,0.07)`,cursor:`move`,userSelect:`none`,touchAction:`none`,fontWeight:`700`}),this.el.appendChild(i);let a=e.createElement(`div`);a.textContent=`×`,a.title=`close`,y(a,{position:`absolute`,top:`2px`,right:`8px`,cursor:`pointer`,fontSize:`16px`,lineHeight:`20px`,opacity:`0.7`}),a.addEventListener(`click`,()=>this.onClose()),this.el.appendChild(a),this.body=e.createElement(`div`),y(this.body,{flex:`1`,overflow:`auto`,padding:`8px 10px`}),this.el.appendChild(this.body);let o=e.createElement(`div`);o.textContent=`◢`,y(o,{position:`absolute`,right:`2px`,bottom:`0`,cursor:`nwse-resize`,opacity:`0.5`,userSelect:`none`,touchAction:`none`}),this.el.appendChild(o),this.wireDrag(i,(e,t)=>{this.x+=e,this.y+=t,this.layout()}),this.wireDrag(o,(e,t)=>{this.w+=e,this.h+=t,this.layout()}),this.layout(),t.appendChild(this.el)}remove(){this.el.remove()}layout(){let e=this.host.getBoundingClientRect(),t=g(this.x,this.y,this.w,this.h,e.width,e.height);this.x=t.x,this.y=t.y,this.w=t.w,this.h=t.h,y(this.el,{left:`${t.x}px`,top:`${t.y}px`,width:`${t.w}px`,height:`${t.h}px`})}wireDrag(e,t){let 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C(this.doc,this.container,{explorer:`Explorer`,inspector:`Inspector`,logs:`Logs`,time:`Time`}[e],{explorer:{x:12,y:44,w:240,h:320},inspector:{x:264,y:44,w:280,h:320},logs:{x:12,y:380,w:532,h:200},time:{x:556,y:44,w:260,h:150}}[e]);t.onClose=()=>this.close(e),e===`inspector`&&(t.body.addEventListener(`pointerenter`,()=>{this.hovering=!0}),t.body.addEventListener(`pointerleave`,()=>{this.hovering=!1})),this.panels.set(e,t),e===`explorer`&&this.renderExplorer(),e===`inspector`&&this.renderInspector(),e===`logs`&&this.renderLogs(),e===`time`&&this.renderTime()}close(e){if(e===`inspector`&&(this.hovering=!1),e===`stats`){this.statsChip?.remove(),this.statsChip=null;return}let t=this.panels.get(e);t&&(t.remove(),this.panels.delete(e))}toggle(e){if(e===`copyScene`){this.copyScene();return}if(e===`captureRegion`){this.captureRegion();return}if(e===`colliders`){this.setColliders({off:`all`,all:`selected`,selected:`off`}[this.colliderMode]);return}this.isOpen(e)?this.close(e):this.open(e)}setLevelEnabled(e,t){this.levelEnabled[e]=t,this.renderLogs()}setConsoleCapture(e){if(e!==this.consoleCapture)if(this.consoleCapture=e,e){this.renderLogs();let e=console;for(let t of z){let n=e[t];e[t]=(...e)=>{n.apply(console,e);let r=t===`log`?`info`:t;this.pushLog({level:r,source:`console`,text:e.map(U).join(` `)})},this.consolePatched.push(()=>{e[t]=n})}}else{for(let e of this.consolePatched)e();this.consolePatched=[],this.renderLogs()}}dispose(){this.engine.debugSelection=null,this.setColliders(`off`),this.setConsoleCapture(!1);for(let e of this.cleanups)e();for(let e of[...this.panels.keys()])this.close(e);this.close(`stats`),this.closeDropdown(),this.menuButton.remove()}menuLabel(e,t){let n=e===`colliders`&&this.colliderMode!==`off`?` · ${this.colliderMode}`:``;return`${this.isOpen(e)?`✓ `:``}${t}${n}`}bindMenuDrag(){let e=null,t=!1;this.menuButton.addEventListener(`pointerdown`,n=>{let r=n;e={x:r.clientX??0,y:r.clientY??0,bx:this.menuPos.x,by:this.menuPos.y},t=!1,r.pointerId!==void 0&&this.menuButton.setPointerCapture?.(r.pointerId)}),this.menuButton.addEventListener(`pointermove`,n=>{if(!e)return;let r=n,i=(r.clientX??0)-e.x,a=(r.clientY??0)-e.y;!t&&Math.hypot(i,a)<I||(t||(t=!0,this.closeDropdown(),y(this.menuButton,{cursor:`grabbing`})),this.moveMenuButton(e.bx+i,e.by+a))});let n=()=>{if(!e)return;let n=t;e=null,t=!1,y(this.menuButton,{cursor:`pointer`}),n||this.toggleDropdown()};this.menuButton.addEventListener(`pointerup`,n),this.menuButton.addEventListener(`pointercancel`,n)}moveMenuButton(e,t){let n=this.menuButton,r=g(e,t,n.offsetWidth??0,n.offsetHeight??0,this.container.clientWidth||0,this.container.clientHeight||0,0,0);this.menuPos={x:r.x,y:r.y},y(this.menuButton,{left:`${r.x}px`,top:`${r.y}px`})}closeDropdown(){this.dismissDropdown?.(),this.dismissDropdown=null,this.dropdown?.remove(),this.dropdown=null}toggleDropdown(){if(this.dropdown){this.closeDropdown();return}let e=this.doc.createElement(`div`);y(e,{position:`absolute`,background:`rgba(18,20,26,0.95)`,border:`1px solid rgba(255,255,255,0.18)`,borderRadius:`6px`,font:`12px ui-monospace, Menlo, monospace`,color:`rgba(255,255,255,0.85)`,zIndex:`60`,pointerEvents:`auto`,overflow:`hidden`});for(let[t,n]of[[`explorer`,`Explorer`],[`inspector`,`Inspector`],[`logs`,`Logs`],[`time`,`Time`],[`copyScene`,`Copy scene JSON`],[`captureRegion`,`Capture region`],[`stats`,`Stats`],[`colliders`,`Colliders`]]){let r=this.doc.createElement(`div`);r.textContent=this.menuLabel(t,n),y(r,{padding:`6px 14px`,cursor:`pointer`,userSelect:`none`}),r.addEventListener(`click`,()=>{if(this.toggle(t),t===`colliders`){r.textContent=this.menuLabel(t,n);return}this.closeDropdown()}),e.appendChild(r)}for(let t of this.actions){let n=this.doc.createElement(`div`);n.textContent=t.label,y(n,{padding:`6px 14px`,cursor:`pointer`,userSelect:`none`,borderTop:`1px solid rgba(255,255,255,0.14)`,color:`rgba(158,232,220,0.95)`}),n.addEventListener(`click`,()=>{this.closeDropdown(),t.run()}),e.appendChild(n)}this.container.appendChild(e),this.dropdown=e;let t=e,n=this.menuButton,r=_({x:this.menuPos.x,y:this.menuPos.y,w:n.offsetWidth??0,h:n.offsetHeight??26},t.offsetWidth??0,t.offsetHeight??0,this.container.clientWidth||0,this.container.clientHeight||0);y(e,{left:`${r.x}px`,top:`${r.y}px`}),this.dismissDropdown=v(this.doc,[e,this.menuButton],()=>this.closeDropdown())}openStatsChip(){if(this.statsChip)return;let e=this.doc.createElement(`div`);y(e,{position:`absolute`,top:`8px`,right:`8px`,padding:`4px 10px`,background:`rgba(18,20,26,0.85)`,border:`1px solid rgba(255,255,255,0.18)`,borderRadius:`6px`,color:`rgba(255,255,255,0.85)`,font:`12px ui-monospace, Menlo, monospace`,textAlign:`right`,whiteSpace:`pre`,userSelect:`none`,pointerEvents:`none`,zIndex:`70`}),this.container.appendChild(e),this.statsChip=e,this.renderStats()}renderStats(){let e=this.statsChip;if(!e)return;let t=this.engine.stats(),n=this.statsSource?.()??{},r=[`nodes ${t.nodes}`,...n.triangles===void 0?[]:[`tris ${H(n.triangles)}`],...n.drawCalls===void 0?[]:[`calls ${n.drawCalls}`]].join(` · `),i=t.phases,a=`\nphys ${i.fixedMs.toFixed(1)} · logic ${i.updateMs.toFixed(1)} · draw ${i.renderMs.toFixed(1)} · other ${i.otherMs.toFixed(1)}`;e.textContent=`${Math.round(t.fps)} fps · ${t.frameMs.toFixed(1)} ms\n${r}${a}`}renderExplorer(){let e=this.panels.get(`explorer`);if(!e)return;let t=e.body.scrollTop;V(e.body);let n=this.engine.scene?.root;if(!n){e.body.scrollTop=t;return}let r=(e,t)=>{let n=e.constructor,i=e.children.length>0,a=this.collapsedFlags.get(e)===!0,o=this.doc.createElement(`div`);y(o,{display:`flex`,alignItems:`center`,cursor:`pointer`,padding:`1px 2px`,borderRadius:`3px`,background:e===this.selected?`rgba(110,160,255,0.25)`:`transparent`});let s=this.doc.createElement(`span`);s.textContent=i?a?`▸`:`▾`:`·`,y(s,{width:`14px`,flex:`none`,textAlign:`center`,opacity:i?`0.85`:`0.25`,userSelect:`none`}),i&&s.addEventListener(`click`,t=>{t.stopPropagation?.(),this.collapsedFlags.set(e,!a),this.renderExplorer()}),o.appendChild(s);let c=this.doc.createElement(`span`);c.textContent=e.name,y(c,{whiteSpace:`nowrap`}),o.appendChild(c);let l=this.doc.createElement(`span`);if(l.textContent=` ${n.typeName}`,y(l,{opacity:`0.45`,whiteSpace:`nowrap`,fontSize:`10px`}),o.appendChild(l),i&&a){let t=this.doc.createElement(`span`);t.textContent=` (${e.children.length})`,y(t,{opacity:`0.35`,fontSize:`10px`}),o.appendChild(t)}if(o.addEventListener(`click`,()=>{this.selected=e,this.engine.debugSelection=e,this.applyColliderScope(),this.open(`inspector`),this.renderExplorer(),this.renderInspector()}),t.appendChild(o),i&&!a){let n=this.doc.createElement(`div`);y(n,{marginLeft:`8px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`});for(let t of e.children)r(t,n);t.appendChild(n)}};r(n,e.body),e.body.scrollTop=t}renderInspector(){let e=this.panels.get(`inspector`);if(!e)return;let n=e.body.scrollTop;V(e.body);let r=this.selected;if(r&&r.tree===null&&(this.selected=null,this.engine.debugSelection=null,this.applyColliderScope(),r=null),!r){let t=this.doc.createElement(`div`);t.textContent=`select a node in the Explorer`,y(t,{opacity:`0.6`}),e.body.appendChild(t);return}let i=r.constructor,a=this.doc.createElement(`div`);if(a.textContent=`${r.getPath()} · ${i.typeName}${r.uid?` · ${r.uid}`:``}`,y(a,{fontWeight:`700`,marginBottom:`6px`,whiteSpace:`pre-wrap`}),e.body.appendChild(a),r.groups.size>0){let t=this.doc.createElement(`div`);t.textContent=`groups: ${[...r.groups].join(`, `)}`,y(t,{opacity:`0.7`,marginBottom:`6px`}),e.body.appendChild(t)}let o=t(i),s=r;for(let t of Object.keys(o)){let n=o[t];this.renderValueRow(e.body,r,t,{read:()=>s[t],write:e=>{s[t]=e},options:n?.options,variants:n?.variants})}e.body.scrollTop=n}renderValueRow(t,n,r,i){let a=i.read(),o=i.options,s={get[r](){return i.read()},set[r](e){i.write(e)}},c=this.doc.createElement(`div`);y(c,{display:`flex`,gap:`6px`,alignItems:`center`,margin:`2px 0`});let l=this.doc.createElement(`div`);l.textContent=r,y(l,{minWidth:`84px`,opacity:`0.75`}),c.appendChild(l);let u=(e,t)=>{let i=this.doc.createElement(`input`);return i.type=`number`,i.value=String(e),y(i,G(`70px`)),this.trackEditing(i),i.addEventListener(`change`,()=>{let e=Number(i.value);Number.isFinite(e)?t(e):i.value=String(n[r])}),i};if(typeof a==`number`)c.appendChild(u(a,e=>{s[r]=e}));else if(typeof a==`boolean`){let e=this.doc.createElement(`input`);e.type=`checkbox`,e.checked=a,this.trackEditing(e),e.addEventListener(`change`,()=>{s[r]=e.checked}),c.appendChild(e)}else if(typeof a==`string`&&o&&o.length>0){let e=this.doc.createElement(`select`);for(let t of o.includes(a)?o:[a,...o]){let n=this.doc.createElement(`option`);n.value=t,n.textContent=t,t===a&&(n.selected=!0),e.appendChild(n)}e.value=a,this.trackEditing(e),e.addEventListener(`change`,()=>{s[r]=e.value}),y(e,G(`110px`)),c.appendChild(e)}else if(typeof a==`string`){let e=this.doc.createElement(`input`);e.type=`text`,e.value=a,this.trackEditing(e),y(e,G(`140px`)),e.addEventListener(`change`,()=>{s[r]=e.value}),c.appendChild(e)}else if(Array.isArray(a)&&a.length<=8&&a.every(e=>typeof e==`number`))for(let e=0;e<a.length;e++)c.appendChild(u(a[e],t=>{let n=[...s[r]];n[e]=t,s[r]=n}));else if(P(a)){let o=this.doc.createElement(`div`);y(o,{marginLeft:`10px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`});let s=i.variants?.tag,l=Object.keys(a);s&&!l.includes(s)&&l.unshift(s);let u=i.path??r;for(let t of l){let r=t===s;this.renderValueRow(o,n,t,{path:`${u}.${t}`,read:()=>i.read()[t]??(r?``:null),write:n=>{if(r&&i.variants){let t=i.variants.byTag[String(n)];if(t!==void 0){i.write(e(t));return}}i.write({...i.read(),[t]:n})},options:r&&i.variants?Object.keys(i.variants.byTag):void 0})}t.appendChild(c),t.appendChild(o);return}else{let o=JSON.stringify(e(a));if(o.length<=k){let e=this.doc.createElement(`div`);e.textContent=o,y(e,{opacity:`0.65`,whiteSpace:`pre-wrap`,wordBreak:`break-all`}),c.appendChild(e)}else{let e=i.path??r,s=this.detailOpen.get(n)?.has(e)??!1,l=this.doc.createElement(`div`);if(l.textContent=`${s?`▾`:`▸`} ${M(a)}`,y(l,{opacity:`0.75`,cursor:`pointer`,userSelect:`none`}),l.addEventListener(`click`,()=>{let t=this.detailOpen.get(n);t||(t=new Set,this.detailOpen.set(n,t)),s?t.delete(e):t.add(e),this.renderInspector()}),c.appendChild(l),t.appendChild(c),s){let e=this.doc.createElement(`div`);e.textContent=N(a,o),y(e,{opacity:`0.6`,whiteSpace:`pre-wrap`,wordBreak:`break-all`,marginLeft:`10px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`}),t.appendChild(e)}return}}t.appendChild(c)}trackEditing(e){e.addEventListener(`focus`,()=>{this.editing+=1}),e.addEventListener(`blur`,()=>{this.editing=Math.max(0,this.editing-1)})}pushLog(e){this.logRows.push(e),this.logRows.length>R&&this.logRows.splice(0,this.logRows.length-R),this.renderLogs()}async copyScene(){let e=await o(a(this.engine.scene??null));return this.toast(e?`scene JSON copied`:`could not reach the clipboard`),e}captureRegion(){this.capture||=(this.captureScale=globalThis.devicePixelRatio??1,this.frameSource?.().then(e=>{this.captureScale=e.width/Math.max(1,this.container.clientWidth||e.width)}).catch(()=>{}),O({doc:this.doc,container:this.container,scale:()=>this.captureScale,onCopy:e=>void this.copyRegion({x0:e.x,y0:e.y,x1:e.x+e.w,y1:e.y+e.h}),onClose:()=>{this.capture=null}}))}capture=null;captureScale=1;async copyRegion(e){let t=this.frameSource;if(!t)return this.toast(`no renderer to capture from`),!1;try{let n=await t(),a=n.width/Math.max(1,this.container.clientWidth||n.width),o=r(e,n.width,n.height,a),c=i(n.pixels,n.width,n.height,o),l=await s(this.doc,c);return this.toast(l?`copied ${c.width}×${c.height}`:`could not copy the image`),l}catch(e){return this.toast(`capture failed: ${e instanceof Error?e.message:String(e)}`),!1}}toast(e){let t=this.doc.createElement(`div`);t.textContent=e,y(t,{position:`absolute`,bottom:`16px`,left:`50%`,transform:`translateX(-50%)`,padding:`6px 12px`,borderRadius:`6px`,background:`rgba(18,20,26,0.92)`,color:`rgba(255,255,255,0.9)`,font:`12px ui-monospace, Menlo, monospace`,zIndex:`90`,pointerEvents:`none`}),this.container.appendChild(t),setTimeout(()=>t.remove(),1800)}setTimeScale(e){Number.isFinite(e)&&(this.engine.timeScale=Math.max(0,e),this.syncTime())}setPaused(e){e?(this.engine.timeScale>0&&(this.resumeScale=this.engine.timeScale),this.engine.timeScale=0):this.engine.timeScale=this.resumeScale>0?this.resumeScale:1,this.syncTime()}get paused(){return this.engine.timeScale===0}nextFrame(){this.paused||this.setPaused(!0),this.engine.step({ignorePause:!0}),this.syncTime()}syncTime(){let e=this.timeEls;if(!e)return;let t=this.engine.timeScale,n=String(Math.round(t*1e3)/1e3);this.editing===0&&(e.slider.value=String(Math.min(t,F)),e.box.value=n),e.readout.textContent=`timeScale ${n}${this.paused?` · paused`:``}`,e.pause.textContent=this.paused?`▶ Resume`:`⏸ Pause`}renderTime(){let e=this.panels.get(`time`);if(!e)return;V(e.body),this.timeEls=null;let t=this.doc.createElement(`div`);y(t,{marginBottom:`6px`,opacity:`0.85`}),e.body.appendChild(t);let n=this.doc.createElement(`input`);n.type=`range`,n.min=`0`,n.max=String(F),n.step=`0.05`,n.value=String(Math.min(this.engine.timeScale,F)),y(n,{width:`100%`,marginBottom:`6px`}),this.trackEditing(n),n.addEventListener(`input`,()=>this.setTimeScale(Number(n.value))),e.body.appendChild(n);let r=this.doc.createElement(`div`);y(r,{display:`flex`,gap:`6px`,alignItems:`center`,marginBottom:`8px`});let i=this.doc.createElement(`input`);i.type=`number`,i.min=`0`,i.step=`0.05`,i.value=String(this.engine.timeScale),y(i,G(`72px`)),this.trackEditing(i),i.addEventListener(`change`,()=>{let e=Number(i.value);Number.isFinite(e)&&this.setTimeScale(e),this.syncTimeAfterEdit()}),r.appendChild(i);for(let e of[.25,.5,1,2]){let t=this.doc.createElement(`div`);t.textContent=`${e}×`,y(t,{cursor:`pointer`,opacity:`0.7`,padding:`2px 4px`}),t.addEventListener(`click`,()=>this.setTimeScale(e)),r.appendChild(t)}e.body.appendChild(r);let a=this.doc.createElement(`div`);y(a,{display:`flex`,gap:`8px`});let o=this.doc.createElement(`div`);y(o,W()),o.addEventListener(`click`,()=>this.setPaused(!this.paused)),a.appendChild(o);let s=this.doc.createElement(`div`);s.textContent=`⏭ Next frame`,s.title=`Pauses, then advances one fixed step`,y(s,W()),s.addEventListener(`click`,()=>this.nextFrame()),a.appendChild(s),e.body.appendChild(a),this.timeEls={slider:n,box:i,readout:t,pause:o},this.syncTime()}syncTimeAfterEdit(){let e=this.timeEls;if(!e)return;let t=this.engine.timeScale;e.slider.value=String(Math.min(t,F)),e.box.value=String(Math.round(t*1e3)/1e3)}renderLogs(){let e=this.panels.get(`logs`);if(!e)return;V(e.body);let t=this.doc.createElement(`div`);y(t,{display:`flex`,gap:`8px`,marginBottom:`4px`,flexWrap:`wrap`});for(let e of[`debug`,`info`,`warn`,`error`]){let n=this.doc.createElement(`div`);n.textContent=`${this.levelEnabled[e]?`✓`:`·`}${e}`,y(n,{cursor:`pointer`,opacity:this.levelEnabled[e]?`1`:`0.45`}),n.addEventListener(`click`,()=>this.setLevelEnabled(e,!this.levelEnabled[e])),t.appendChild(n)}let n=this.doc.createElement(`div`);n.textContent=`${this.consoleCapture?`✓`:`·`}console`,y(n,{cursor:`pointer`,marginLeft:`auto`}),n.addEventListener(`click`,()=>this.setConsoleCapture(!this.consoleCapture)),t.appendChild(n),e.body.appendChild(t);let r={debug:`rgba(255,255,255,0.5)`,info:`rgba(255,255,255,0.85)`,warn:`#ffc861`,error:`#ff6b6b`};for(let t of this.logRows){if(!this.levelEnabled[t.level])continue;let n=this.doc.createElement(`div`);n.textContent=`[${t.source===`console`?`console`:t.level}] ${t.text}`,y(n,{color:r[t.level],whiteSpace:`pre-wrap`}),e.body.appendChild(n)}}};function V(e){for(let t of[...e.children])t.remove()}function H(e){return e>=1e6?`${(e/1e6).toFixed(1)}M`:e>=1e3?`${(e/1e3).toFixed(1)}k`:String(e)}function U(e){if(typeof e==`string`)return e;if(e instanceof Error){let t=e.stack?.split(`
3
3
  `)[1]?.trim();return`${e.name}: ${e.message}${t?` (${t})`:``}`}try{let t=JSON.stringify(e);return t===`{}`||t===void 0?String(e):t}catch{return String(e)}}function W(){return{background:`rgba(255,255,255,0.08)`,border:`1px solid rgba(255,255,255,0.2)`,borderRadius:`4px`,padding:`4px 8px`,cursor:`pointer`,userSelect:`none`}}function G(e){return{width:e,background:`rgba(255,255,255,0.08)`,border:`1px solid rgba(255,255,255,0.2)`,borderRadius:`4px`,color:`inherit`,font:`inherit`,padding:`2px 4px`}}export{L as attachDebugOverlay};