iets-dev 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/.claude/settings.local.json +59 -0
  2. package/.github/workflows/build.yml +33 -0
  3. package/.github/workflows/npm-publish.yml +24 -0
  4. package/CLAUDE.md +68 -0
  5. package/README.md +21 -0
  6. package/eslint.config.js +34 -0
  7. package/package.json +28 -0
  8. package/pnpm-workspace.yaml +5 -0
  9. package/scripts/barrel-generator.test.ts +155 -0
  10. package/scripts/barrel-generator.ts +207 -0
  11. package/scripts/ensure-iesdp.sh +20 -0
  12. package/scripts/ts-update.sh +15 -0
  13. package/scripts/ts-update.test.ts +136 -0
  14. package/scripts/ts-update.ts +457 -0
  15. package/scripts/utils.ts +32 -0
  16. package/src/CHANGELOG.md +45 -0
  17. package/src/README.md +23 -0
  18. package/src/ambient.d.ts +23 -0
  19. package/src/bg1/index.d.ts +6 -0
  20. package/src/bg2/actions.d.ts +3512 -0
  21. package/src/bg2/align.ids.d.ts +4 -0
  22. package/src/bg2/animate.ids.d.ts +326 -0
  23. package/src/bg2/areaflag.ids.d.ts +4 -0
  24. package/src/bg2/areatype.ids.d.ts +4 -0
  25. package/src/bg2/astyles.ids.d.ts +11 -0
  26. package/src/bg2/class.ids.d.ts +135 -0
  27. package/src/bg2/damages.ids.d.ts +4 -0
  28. package/src/bg2/difflev.ids.d.ts +4 -0
  29. package/src/bg2/dir.ids.ts +23 -0
  30. package/src/bg2/dmgtype.ids.d.ts +4 -0
  31. package/src/bg2/ea.ids.d.ts +5 -0
  32. package/src/bg2/gender.ids.d.ts +4 -0
  33. package/src/bg2/general.ids.d.ts +4 -0
  34. package/src/bg2/gtimes.ids.d.ts +4 -0
  35. package/src/bg2/happy.ids.d.ts +4 -0
  36. package/src/bg2/help.d.ts +42 -0
  37. package/src/bg2/hotkey.ids.d.ts +4 -0
  38. package/src/bg2/index.ts +1809 -0
  39. package/src/bg2/jourtype.ids.d.ts +4 -0
  40. package/src/bg2/kit.ids.d.ts +4 -0
  41. package/src/bg2/mflags.ids.d.ts +4 -0
  42. package/src/bg2/modal.ids.d.ts +14 -0
  43. package/src/bg2/npc.ids.d.ts +4 -0
  44. package/src/bg2/object.d.ts +366 -0
  45. package/src/bg2/object.ts +69 -0
  46. package/src/bg2/race.ids.d.ts +85 -0
  47. package/src/bg2/reaction.ids.d.ts +4 -0
  48. package/src/bg2/scrlev.ids.d.ts +4 -0
  49. package/src/bg2/scroll.ids.d.ts +4 -0
  50. package/src/bg2/seq.ids.d.ts +4 -0
  51. package/src/bg2/shoutids.ids.d.ts +15 -0
  52. package/src/bg2/slots.ids.d.ts +88 -0
  53. package/src/bg2/sndslot.ids.d.ts +4 -0
  54. package/src/bg2/soundoff.ids.d.ts +4 -0
  55. package/src/bg2/specific.ids.d.ts +4 -0
  56. package/src/bg2/spell.ids.d.ts +2008 -0
  57. package/src/bg2/state.ids.d.ts +124 -0
  58. package/src/bg2/stats.ids.d.ts +4 -0
  59. package/src/bg2/time.ids.d.ts +4 -0
  60. package/src/bg2/timeoday.ids.d.ts +4 -0
  61. package/src/bg2/triggers.d.ts +1082 -0
  62. package/src/bg2/weather.ids.d.ts +4 -0
  63. package/src/index.ts +107 -0
  64. package/src/package.json +21 -0
  65. package/src/tsconfig.json +11 -0
  66. package/tsconfig.json +19 -0
@@ -0,0 +1,4 @@
1
+ import type { IE } from "../index";
2
+
3
+ /** JourType.ids */
4
+ export declare type JourType = IE<number, "JourType">;
@@ -0,0 +1,4 @@
1
+ import type { IE } from "../index";
2
+
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+ /** Kit.ids */
4
+ export declare type KitID = IE<number, "KitID">;
@@ -0,0 +1,4 @@
1
+ import type { IE } from "../index";
2
+
3
+ /** MFlags.ids */
4
+ export declare type MFlags = IE<number, "MFlags">;
@@ -0,0 +1,14 @@
1
+ import type { IE } from "../index";
2
+
3
+ /** Modal.ids */
4
+ export declare type Modal = IE<number, "Modal">;
5
+ /** 0 */
6
+ export declare const NONE: Modal;
7
+ /** 1 */
8
+ export declare const BATTLESONG: Modal;
9
+ /** 2 */
10
+ export declare const DETECTTRAPS: Modal;
11
+ /** 3 */
12
+ export declare const STEALTH: Modal;
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+ /** 4 */
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+ export declare const TURNUNDEAD: Modal;
@@ -0,0 +1,4 @@
1
+ import type { IE } from "../index";
2
+
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+ /** NPC.ids */
4
+ export declare type NPC = IE<number, "NPC">;
@@ -0,0 +1,366 @@
1
+ import type { ObjectPtr, ObjectSpec } from "../index";
2
+
3
+ /**
4
+ * Nothing
5
+ */
6
+ export declare const Nothing: ObjectPtr;
7
+
8
+ /**
9
+ * Self object.
10
+ */
11
+ export declare const Myself: ObjectPtr;
12
+
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+ /**
14
+ * Leader of the group.
15
+ */
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+ export declare function LeaderOf(target?: ObjectPtr): ObjectPtr;
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+
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+ /**
19
+ * Not implemented.
20
+ */
21
+ export declare function GroupOf(target?: ObjectPtr): ObjectPtr;
22
+
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+ /**
24
+ * The weakest player character (in the party).
25
+ */
26
+ export declare function WeakestOf(target?: ObjectPtr): ObjectPtr;
27
+
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+ /**
29
+ * The strongest player character (in the party).
30
+ */
31
+ export declare function StrongestOf(target?: ObjectPtr): ObjectPtr;
32
+
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+ /**
34
+ * The most damaged player character (in the party).
35
+ */
36
+ export declare function MostDamagedOf(target?: ObjectPtr): ObjectPtr;
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+
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+ /**
39
+ * The least damaged player character (in the party).
40
+ */
41
+ export declare function LeastDamagedOf(target?: ObjectPtr): ObjectPtr;
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+
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+ /**
44
+ * Protected by.
45
+ */
46
+ export declare function ProtectedBy(target?: ObjectPtr): ObjectPtr;
47
+
48
+ /**
49
+ * Protector of.
50
+ */
51
+ export declare function ProtectorOf(target?: ObjectPtr): ObjectPtr;
52
+
53
+ /**
54
+ * The creature that last inflicted physical damage on the active creature.
55
+ */
56
+ export declare function LastAttackerOf(target?: ObjectPtr): ObjectPtr;
57
+
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+ /**
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+ * May not be implemented.
60
+ */
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+ export declare function LastTargetedBy(target?: ObjectPtr): ObjectPtr;
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+
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+ /**
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+ * Last commanded by.
65
+ */
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+ export declare function LastCommandedBy(target?: ObjectPtr): ObjectPtr;
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+
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+ /**
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+ * The nearest visible creature.
70
+ */
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+ export declare const Nearest: ObjectPtr;
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+
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+ /**
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+ * Last hitter.
75
+ */
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+ export declare const LastHitter: ObjectPtr;
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+
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+ /**
79
+ * Last help.
80
+ */
81
+ export declare const LastHelp: ObjectPtr;
82
+
83
+ /**
84
+ * Last trigger.
85
+ */
86
+ export declare const LastTrigger: ObjectPtr;
87
+
88
+ /**
89
+ * Player 1.
90
+ */
91
+ export declare const Player1: ObjectPtr;
92
+
93
+ /**
94
+ * Player 2.
95
+ */
96
+ export declare const Player2: ObjectPtr;
97
+
98
+ /**
99
+ * Player 3.
100
+ */
101
+ export declare const Player3: ObjectPtr;
102
+
103
+ /**
104
+ * Player 4.
105
+ */
106
+ export declare const Player4: ObjectPtr;
107
+
108
+ /**
109
+ * Player 5.
110
+ */
111
+ export declare const Player5: ObjectPtr;
112
+
113
+ /**
114
+ * Player 6.
115
+ */
116
+ export declare const Player6: ObjectPtr;
117
+
118
+ /**
119
+ * Protagonist.
120
+ */
121
+ export declare const Protagonist: ObjectPtr;
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+
123
+ /**
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+ * The strongest male player character (in the party).
125
+ */
126
+ export declare function StrongestOfMale(target?: ObjectPtr): ObjectPtr;
127
+
128
+ /**
129
+ * The second nearest visible creature.
130
+ */
131
+ export declare const SecondNearest: ObjectPtr;
132
+
133
+ /**
134
+ * The third nearest visible creature.
135
+ */
136
+ export declare const ThirdNearest: ObjectPtr;
137
+
138
+ /**
139
+ * The fourth nearest visible creature.
140
+ */
141
+ export declare const FourthNearest: ObjectPtr;
142
+
143
+ /**
144
+ * The fifth nearest visible creature.
145
+ */
146
+ export declare const FifthNearest: ObjectPtr;
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+
148
+ /**
149
+ * The sixth nearest visible creature.
150
+ */
151
+ export declare const SixthNearest: ObjectPtr;
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+
153
+ /**
154
+ * The seventh nearest visible creature.
155
+ */
156
+ export declare const SeventhNearest: ObjectPtr;
157
+
158
+ /**
159
+ * The eighth nearest visible creature.
160
+ */
161
+ export declare const EighthNearest: ObjectPtr;
162
+
163
+ /**
164
+ * The ninth nearest visible creature.
165
+ */
166
+ export declare const NinthNearest: ObjectPtr;
167
+
168
+ /**
169
+ * The tenth nearest visible creature.
170
+ */
171
+ export declare const TenthNearest: ObjectPtr;
172
+
173
+ /**
174
+ * The player character (in the party) with the highest AC.
175
+ */
176
+ export declare const WorstAC: ObjectPtr;
177
+
178
+ /**
179
+ * The player character (in the party) with the lowest AC.
180
+ */
181
+ export declare const BestAC: ObjectPtr;
182
+
183
+ /**
184
+ * Last summoner of.
185
+ */
186
+ export declare function LastSummonerOf(target?: ObjectPtr): ObjectPtr;
187
+
188
+ /**
189
+ * Nearest enemy of a specific type.
190
+ */
191
+ export declare function NearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
192
+
193
+ /**
194
+ * Second nearest enemy of a specific type.
195
+ */
196
+ export declare function SecondNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
197
+
198
+ /**
199
+ * Third nearest enemy of a specific type.
200
+ */
201
+ export declare function ThirdNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
202
+
203
+ /**
204
+ * Fourth nearest enemy of a specific type.
205
+ */
206
+ export declare function FourthNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
207
+
208
+ /**
209
+ * Fifth nearest enemy of a specific type.
210
+ */
211
+ export declare function FifthNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
212
+
213
+ /**
214
+ * Sixth nearest enemy of a specific type.
215
+ */
216
+ export declare function SixthNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
217
+
218
+ /**
219
+ * Seventh nearest enemy of a specific type.
220
+ */
221
+ export declare function SeventhNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
222
+
223
+ /**
224
+ * Eighth nearest enemy of a specific type.
225
+ */
226
+ export declare function EigthNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
227
+
228
+ /**
229
+ * Ninth nearest enemy of a specific type.
230
+ */
231
+ export declare function NinthNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
232
+
233
+ /**
234
+ * Tenth nearest enemy of a specific type.
235
+ */
236
+ export declare function TenthNearestEnemyOfType(enemyType: ObjectSpec): ObjectPtr;
237
+
238
+ /**
239
+ * Nearest group member of a specific type.
240
+ */
241
+ export declare function NearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
242
+
243
+ /**
244
+ * Second nearest group member of a specific type.
245
+ */
246
+ export declare function SecondNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
247
+
248
+ /**
249
+ * Third nearest group member of a specific type.
250
+ */
251
+ export declare function ThirdNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
252
+
253
+ /**
254
+ * Fourth nearest group member of a specific type.
255
+ */
256
+ export declare function FourthNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
257
+
258
+ /**
259
+ * Fifth nearest group member of a specific type.
260
+ */
261
+ export declare function FifthNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
262
+
263
+ /**
264
+ * Sixth nearest group member of a specific type.
265
+ */
266
+ export declare function SixthNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
267
+
268
+ /**
269
+ * Seventh nearest group member of a specific type.
270
+ */
271
+ export declare function SeventhNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
272
+
273
+ /**
274
+ * Eighth nearest group member of a specific type.
275
+ */
276
+ export declare function EigthNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
277
+
278
+ /**
279
+ * Ninth nearest group member of a specific type.
280
+ */
281
+ export declare function NinthNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
282
+
283
+ /**
284
+ * Tenth nearest group member of a specific type.
285
+ */
286
+ export declare function TenthNearestMyGroupOfType(groupMemberType: ObjectSpec): ObjectPtr;
287
+
288
+ /**
289
+ * Player in the first portrait slot.
290
+ */
291
+ export declare const Player1Fill: ObjectPtr;
292
+
293
+ /**
294
+ * Player in the second portrait slot.
295
+ */
296
+ export declare const Player2Fill: ObjectPtr;
297
+
298
+ /**
299
+ * Player in the third portrait slot.
300
+ */
301
+ export declare const Player3Fill: ObjectPtr;
302
+
303
+ /**
304
+ * Player in the fourth portrait slot.
305
+ */
306
+ export declare const Player4Fill: ObjectPtr;
307
+
308
+ /**
309
+ * Player in the fifth portrait slot.
310
+ */
311
+ export declare const Player5Fill: ObjectPtr;
312
+
313
+ /**
314
+ * Player in the sixth portrait slot.
315
+ */
316
+ export declare const Player6Fill: ObjectPtr;
317
+
318
+ /**
319
+ * The nearest closed door.
320
+ */
321
+ export declare const NearestDoor: ObjectPtr;
322
+
323
+ /**
324
+ * The second nearest closed door.
325
+ */
326
+ export declare const SecondNearestDoor: ObjectPtr;
327
+
328
+ /**
329
+ * The third nearest closed door.
330
+ */
331
+ export declare const ThirdNearestDoor: ObjectPtr;
332
+
333
+ /**
334
+ * The fourth nearest closed door.
335
+ */
336
+ export declare const FourthNearestDoor: ObjectPtr;
337
+
338
+ /**
339
+ * The fifth nearest closed door.
340
+ */
341
+ export declare const FifthNearestDoor: ObjectPtr;
342
+
343
+ /**
344
+ * The sixth nearest closed door.
345
+ */
346
+ export declare const SixthNearestDoor: ObjectPtr;
347
+
348
+ /**
349
+ * The seventh nearest closed door.
350
+ */
351
+ export declare const SeventhNearestDoor: ObjectPtr;
352
+
353
+ /**
354
+ * The eighth nearest closed door.
355
+ */
356
+ export declare const EighthNearestDoor: ObjectPtr;
357
+
358
+ /**
359
+ * The ninth nearest closed door.
360
+ */
361
+ export declare const NinthNearestDoor: ObjectPtr;
362
+
363
+ /**
364
+ * The tenth nearest closed door.
365
+ */
366
+ export declare const TenthNearestDoor: ObjectPtr;
@@ -0,0 +1,69 @@
1
+ import { ObjectPtr } from "..";
2
+ import { Myself } from "./object.d";
3
+ // To keep declarations shorter
4
+ function DefaultSelf(who: ObjectPtr = Myself): ObjectPtr { return who };
5
+
6
+ /**
7
+ * The nearest enemy of the target creature.
8
+ */
9
+ export const NearestEnemyOf = DefaultSelf;
10
+
11
+ /**
12
+ * Set by See() and Detect(), not by Exists() or Range().
13
+ */
14
+ export const LastSeenBy = DefaultSelf;
15
+
16
+ /**
17
+ * Last talked to by.
18
+ */
19
+ export const LastTalkedToBy = DefaultSelf;
20
+
21
+ /**
22
+ * Last heard by.
23
+ */
24
+ export const LastHeardBy = DefaultSelf;
25
+
26
+ /**
27
+ * The second nearest enemy of the target creature.
28
+ */
29
+ export const SecondNearestEnemyOf = DefaultSelf;
30
+
31
+ /**
32
+ * The third nearest enemy of the target creature.
33
+ */
34
+ export const ThirdNearestEnemyOf = DefaultSelf;
35
+
36
+ /**
37
+ * The fourth nearest enemy of the target creature.
38
+ */
39
+ export const FourthNearestEnemyOf = DefaultSelf;
40
+
41
+ /**
42
+ * The fifth nearest enemy of the target creature.
43
+ */
44
+ export const FifthNearestEnemyOf = DefaultSelf;
45
+
46
+ /**
47
+ * The sixth nearest enemy of the target creature.
48
+ */
49
+ export const SixthNearestEnemyOf = DefaultSelf;
50
+
51
+ /**
52
+ * The seventh nearest enemy of the target creature.
53
+ */
54
+ export const SeventhNearestEnemyOf = DefaultSelf;
55
+
56
+ /**
57
+ * The eighth nearest enemy of the target creature.
58
+ */
59
+ export const EigthNearestEnemyOf = DefaultSelf;
60
+
61
+ /**
62
+ * The ninth nearest enemy of the target creature.
63
+ */
64
+ export const NinthNearestEnemyOf = DefaultSelf;
65
+
66
+ /**
67
+ * The tenth nearest enemy of the target creature.
68
+ */
69
+ export const TenthNearestEnemyOf = DefaultSelf;
@@ -0,0 +1,85 @@
1
+ /** Race.ids */
2
+ export declare enum RACE {
3
+ HUMAN = 1,
4
+ ELF = 2,
5
+ HALF_ELF = 3,
6
+ DWARF = 4,
7
+ HALFLING = 5,
8
+ GNOME = 6,
9
+ HALFORC = 7,
10
+ ANKHEG = 101,
11
+ BASILISK = 102,
12
+ BEAR = 103,
13
+ CARRIONCRAWLER = 104,
14
+ DOG = 105,
15
+ DOPPLEGANGER = 106,
16
+ ETTERCAP = 107,
17
+ GHOUL = 108,
18
+ GIBBERLING = 109,
19
+ GNOLL = 110,
20
+ HOBGOBLIN = 111,
21
+ KOBOLD = 112,
22
+ OGRE = 113,
23
+ SKELETON = 115,
24
+ SPIDER = 116,
25
+ WOLF = 117,
26
+ WYVERN = 118,
27
+ SLIME = 119,
28
+ FAIRY = 120,
29
+ DEMONIC = 121,
30
+ LYCANTHROPE = 122,
31
+ BEHOLDER = 123,
32
+ MIND_FLAYER = 124,
33
+ VAMPIRE = 125,
34
+ VAMPYRE = 126,
35
+ OTYUGH = 127,
36
+ RAKSHASA = 128,
37
+ TROLL = 129,
38
+ UMBERHULK = 130,
39
+ SAHUAGIN = 131,
40
+ SHADOW = 132,
41
+ SPECTRE = 133,
42
+ WRAITH = 134,
43
+ /** Originally KUO-TOA in the IDS file; hyphen replaced with underscore for a valid identifier. */
44
+ KUO_TOA = 135,
45
+ MIST = 136,
46
+ CAT = 137,
47
+ DUERGAR = 138,
48
+ MEPHIT = 139,
49
+ MIMIC = 140,
50
+ IMP = 141,
51
+ GIANT = 142,
52
+ ORC = 143,
53
+ GOLEM = 144,
54
+ ELEMENTAL = 145,
55
+ DRAGON = 146,
56
+ GENIE = 147,
57
+ ZOMBIE = 148,
58
+ // SHADOW = 149 -- duplicate of 132, skipped
59
+ LICH = 150,
60
+ RABBIT = 151,
61
+ GITHYANKI = 152,
62
+ TIEFLING = 153,
63
+ YUANTI = 154,
64
+ DEMILICH = 155,
65
+ SOLAR = 156,
66
+ ANTISOLAR = 157,
67
+ PLANATAR = 158,
68
+ DARKPLANATAR = 159,
69
+ SWORD = 201,
70
+ BOW = 202,
71
+ XBOW = 203,
72
+ STAFF = 204,
73
+ SLING = 205,
74
+ MACE = 206,
75
+ DAGGER = 207,
76
+ SPEAR = 208,
77
+ FIST = 209,
78
+ HAMMER = 210,
79
+ MORNINGSTAR = 211,
80
+ ROBES = 212,
81
+ LEATHER = 213,
82
+ CHAIN = 214,
83
+ PLATE = 215,
84
+ NO_RACE = 255,
85
+ }
@@ -0,0 +1,4 @@
1
+ import type { IE } from "../index";
2
+
3
+ /** Reaction.ids */
4
+ export declare type ReactionID = IE<number, "ReactionID">;
@@ -0,0 +1,4 @@
1
+ import type { IE } from "../index";
2
+
3
+ /** ScrLev.ids */
4
+ export declare type ScrLev = IE<number, "ScrLev">;
@@ -0,0 +1,4 @@
1
+ import type { IE } from "../index";
2
+
3
+ /** Scroll.ids */
4
+ export declare type Scroll = IE<number, "Scroll">;
@@ -0,0 +1,4 @@
1
+ import type { IE } from "../index";
2
+
3
+ /** Seq.ids */
4
+ export declare type Seq = IE<number, "Seq">;
@@ -0,0 +1,15 @@
1
+ import type { IE } from "../index";
2
+
3
+ /**
4
+ * ShoutIDS
5
+ */
6
+ export declare type ShoutID = IE<number, "ShoutID">;
7
+
8
+ /** 123 */
9
+ export declare const HEALME: ShoutID;
10
+ /** 124 */
11
+ export declare const ASSIST: ShoutID;
12
+ /** 125 */
13
+ export declare const ALERT: ShoutID;
14
+ /** 126 */
15
+ export declare const SOLAR_STANCE: ShoutID;
@@ -0,0 +1,88 @@
1
+ import type { IE } from "../index";
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+
3
+ /** Slots.ids */
4
+ export declare type Slots = IE<number, "Slots">;
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+ /** 0 */
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+ export declare const SLOT_AMULET: Slots;
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+ /** 1 */
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+ export declare const SLOT_ARMOR: Slots;
9
+ /** 2 */
10
+ export declare const SLOT_BELT: Slots;
11
+ /** 3 */
12
+ export declare const SLOT_BOOTS: Slots;
13
+ /** 4 */
14
+ export declare const SLOT_CLOAK: Slots;
15
+ /** 5 */
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+ export declare const SLOT_GAUNTLETS: Slots;
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+ /** 6 */
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+ export declare const SLOT_HELMET: Slots;
19
+ /** 7 */
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+ export declare const SLOT_RING_LEFT: Slots;
21
+ /** 8 */
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+ export declare const SLOT_RING_RIGHT: Slots;
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+ /** 9 */
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+ export declare const SLOT_SHIELD: Slots;
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+ /** 10 */
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+ export declare const SLOT_FIST: Slots;
27
+ /** 11 */
28
+ export declare const SLOT_AMMO: Slots;
29
+ /** 15 */
30
+ export declare const SLOT_MISC: Slots;
31
+ /** 35 */
32
+ export declare const SLOT_WEAPON: Slots;
33
+ /** 11 */
34
+ export declare const SLOT_AMMO0: Slots;
35
+ /** 12 */
36
+ export declare const SLOT_AMMO1: Slots;
37
+ /** 13 */
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+ export declare const SLOT_AMMO2: Slots;
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+ /** 14 */
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+ export declare const SLOT_AMMO3: Slots;
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+ /** 15 */
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+ export declare const SLOT_MISC0: Slots;
43
+ /** 16 */
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+ export declare const SLOT_MISC1: Slots;
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+ /** 17 */
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+ export declare const SLOT_MISC2: Slots;
47
+ /** 18 */
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+ export declare const SLOT_MISC3: Slots;
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+ /** 19 */
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+ export declare const SLOT_MISC4: Slots;
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+ /** 20 */
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+ export declare const SLOT_MISC5: Slots;
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+ /** 21 */
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+ export declare const SLOT_MISC6: Slots;
55
+ /** 22 */
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+ export declare const SLOT_MISC7: Slots;
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+ /** 23 */
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+ export declare const SLOT_MISC8: Slots;
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+ /** 24 */
60
+ export declare const SLOT_MISC9: Slots;
61
+ /** 25 */
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+ export declare const SLOT_MISC10: Slots;
63
+ /** 26 */
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+ export declare const SLOT_MISC11: Slots;
65
+ /** 27 */
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+ export declare const SLOT_MISC12: Slots;
67
+ /** 28 */
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+ export declare const SLOT_MISC13: Slots;
69
+ /** 29 */
70
+ export declare const SLOT_MISC14: Slots;
71
+ /** 30 */
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+ export declare const SLOT_MISC15: Slots;
73
+ /** 31 */
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+ export declare const SLOT_MISC16: Slots;
75
+ /** 32 */
76
+ export declare const SLOT_MISC17: Slots;
77
+ /** 33 */
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+ export declare const SLOT_MISC18: Slots;
79
+ /** 34 */
80
+ export declare const SLOT_MISC19: Slots;
81
+ /** 35 */
82
+ export declare const SLOT_WEAPON0: Slots;
83
+ /** 36 */
84
+ export declare const SLOT_WEAPON1: Slots;
85
+ /** 37 */
86
+ export declare const SLOT_WEAPON2: Slots;
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+ /** 38 */
88
+ export declare const SLOT_WEAPON3: Slots;
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1
+ import type { IE } from "../index";
2
+
3
+ /** SndSlot.ids */
4
+ export declare type SndSlot = IE<number, "SndSlot">;
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1
+ import type { IE } from "../index";
2
+
3
+ /** SoundOff.ids */
4
+ export declare type SoundOff = IE<number, "SoundOff">;
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1
+ import type { IE } from "../index";
2
+
3
+ /** Specific.ids */
4
+ export declare type Specific = IE<number, "Specific">;