hytopia 0.8.5 → 0.8.6-dev2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/bun-server.mjs +171 -171
  2. package/docs/server.audiomanager.getallaudios.md +1 -38
  3. package/docs/server.audiomanager.getallentityattachedaudios.md +2 -18
  4. package/docs/server.audiomanager.getallloopedaudios.md +1 -38
  5. package/docs/server.audiomanager.getalloneshotaudios.md +1 -38
  6. package/docs/server.audiomanager.md +4 -4
  7. package/docs/server.blocktype._constructor_.md +1 -15
  8. package/docs/server.blocktype.md +1 -22
  9. package/docs/server.blocktyperegistry.getallblocktypes.md +1 -38
  10. package/docs/server.blocktyperegistry.md +1 -1
  11. package/docs/server.chunk._constructor_.md +1 -15
  12. package/docs/server.chunk.md +1 -22
  13. package/docs/server.chunklattice.getallchunks.md +1 -38
  14. package/docs/server.chunklattice.md +1 -22
  15. package/docs/server.entitymanager.getallentities.md +1 -38
  16. package/docs/server.entitymanager.md +1 -1
  17. package/docs/server.lightmanager.getalllights.md +1 -38
  18. package/docs/server.lightmanager.md +1 -1
  19. package/docs/server.md +0 -33
  20. package/docs/server.particleemittermanager.getallparticleemitters.md +1 -38
  21. package/docs/server.particleemittermanager.md +1 -1
  22. package/docs/server.sceneuimanager.getallsceneuis.md +1 -38
  23. package/docs/server.sceneuimanager.md +1 -1
  24. package/docs/server.telemetryspanoperation.md +0 -14
  25. package/docs/server.world.md +0 -21
  26. package/node-server.mjs +167 -167
  27. package/package.json +1 -1
  28. package/server.api.json +52 -1091
  29. package/server.d.ts +30 -181
  30. package/docs/server.array3number.md +0 -13
  31. package/docs/server.array4number.md +0 -13
  32. package/docs/server.blocktype.blocktyperegistry.md +0 -13
  33. package/docs/server.chunk.chunklattice.md +0 -13
  34. package/docs/server.chunklattice.world.md +0 -13
  35. package/docs/server.tickallocator.filter.md +0 -72
  36. package/docs/server.tickallocator.getarray.md +0 -72
  37. package/docs/server.tickallocator.getarray3number.md +0 -56
  38. package/docs/server.tickallocator.getarray4number.md +0 -56
  39. package/docs/server.tickallocator.getobject.md +0 -72
  40. package/docs/server.tickallocator.getset.md +0 -72
  41. package/docs/server.tickallocator.map.md +0 -72
  42. package/docs/server.tickallocator.md +0 -163
  43. package/docs/server.tickallocator.reset.md +0 -17
  44. package/docs/server.world.tickallocator.md +0 -13
@@ -9,45 +9,8 @@ Retrieves all loaded audio instances for the world.
9
9
  **Signature:**
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  ```typescript
12
- getAllAudios(tickAllocated?: boolean): Audio[];
12
+ getAllAudios(): Audio[];
13
13
  ```
14
-
15
- ## Parameters
16
-
17
- <table><thead><tr><th>
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-
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- Parameter
20
-
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-
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- </th><th>
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-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- tickAllocated
36
-
37
-
38
- </td><td>
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-
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- boolean
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-
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-
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- </td><td>
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-
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- _(Optional)_ If true, uses the tick allocator and frees the allocated array at the end of the current tick. false by default.
46
-
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-
48
- </td></tr>
49
- </tbody></table>
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-
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14
  **Returns:**
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  [Audio](./server.audio.md)<!-- -->\[\]
@@ -9,7 +9,7 @@ Retrieves all loaded audio instances attached to a specific entity.
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9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllEntityAttachedAudios(entity: Entity, tickAllocated?: boolean): Audio[];
12
+ getAllEntityAttachedAudios(entity: Entity): Audio[];
13
13
  ```
14
14
 
15
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  ## Parameters
@@ -42,23 +42,7 @@ entity
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43
43
  </td><td>
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45
- The entity to get attached audio instances for.
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-
47
-
48
- </td></tr>
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- <tr><td>
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-
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- tickAllocated
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-
53
-
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- </td><td>
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-
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- boolean
57
-
58
-
59
- </td><td>
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-
61
- _(Optional)_ If true, uses the tick allocator and frees the allocated array at the end of the current tick. false by default.
45
+ The entity to get attached audio instances for. the allocated array at the end of the current tick. false by default.
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64
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  </td></tr>
@@ -9,45 +9,8 @@ Retrieves all looped audio instances for the world.
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  **Signature:**
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11
11
  ```typescript
12
- getAllLoopedAudios(tickAllocated?: boolean): Audio[];
12
+ getAllLoopedAudios(): Audio[];
13
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  ```
14
-
15
- ## Parameters
16
-
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- <table><thead><tr><th>
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-
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- Parameter
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-
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-
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- </th><th>
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-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- tickAllocated
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-
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-
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- </td><td>
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-
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- boolean
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-
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- </td><td>
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-
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- _(Optional)_ If true, uses the tick allocator and frees the allocated array at the end of the current tick. false by default.
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-
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-
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- </td></tr>
49
- </tbody></table>
50
-
51
14
  **Returns:**
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15
 
53
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  [Audio](./server.audio.md)<!-- -->\[\]
@@ -9,45 +9,8 @@ Retrieves all oneshot (non-looped) audio instances for the world.
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  **Signature:**
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11
11
  ```typescript
12
- getAllOneshotAudios(tickAllocated?: boolean): Audio[];
12
+ getAllOneshotAudios(): Audio[];
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13
  ```
14
-
15
- ## Parameters
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-
17
- <table><thead><tr><th>
18
-
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- Parameter
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-
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-
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- </th><th>
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-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- tickAllocated
36
-
37
-
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- </td><td>
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-
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- boolean
41
-
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-
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- </td><td>
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-
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- _(Optional)_ If true, uses the tick allocator and frees the allocated array at the end of the current tick. false by default.
46
-
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-
48
- </td></tr>
49
- </tbody></table>
50
-
51
14
  **Returns:**
52
15
 
53
16
  [Audio](./server.audio.md)<!-- -->\[\]
@@ -93,7 +93,7 @@ Description
93
93
  </th></tr></thead>
94
94
  <tbody><tr><td>
95
95
 
96
- [getAllAudios(tickAllocated)](./server.audiomanager.getallaudios.md)
96
+ [getAllAudios()](./server.audiomanager.getallaudios.md)
97
97
 
98
98
 
99
99
  </td><td>
@@ -107,7 +107,7 @@ Retrieves all loaded audio instances for the world.
107
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  </td></tr>
108
108
  <tr><td>
109
109
 
110
- [getAllEntityAttachedAudios(entity, tickAllocated)](./server.audiomanager.getallentityattachedaudios.md)
110
+ [getAllEntityAttachedAudios(entity)](./server.audiomanager.getallentityattachedaudios.md)
111
111
 
112
112
 
113
113
  </td><td>
@@ -121,7 +121,7 @@ Retrieves all loaded audio instances attached to a specific entity.
121
121
  </td></tr>
122
122
  <tr><td>
123
123
 
124
- [getAllLoopedAudios(tickAllocated)](./server.audiomanager.getallloopedaudios.md)
124
+ [getAllLoopedAudios()](./server.audiomanager.getallloopedaudios.md)
125
125
 
126
126
 
127
127
  </td><td>
@@ -135,7 +135,7 @@ Retrieves all looped audio instances for the world.
135
135
  </td></tr>
136
136
  <tr><td>
137
137
 
138
- [getAllOneshotAudios(tickAllocated)](./server.audiomanager.getalloneshotaudios.md)
138
+ [getAllOneshotAudios()](./server.audiomanager.getalloneshotaudios.md)
139
139
 
140
140
 
141
141
  </td><td>
@@ -9,7 +9,7 @@ Creates a new block type instance.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- constructor(blockTypeRegistry: BlockTypeRegistry, options?: BlockTypeOptions);
12
+ constructor(options?: BlockTypeOptions);
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,20 +32,6 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
- blockTypeRegistry
36
-
37
-
38
- </td><td>
39
-
40
- [BlockTypeRegistry](./server.blocktyperegistry.md)
41
-
42
-
43
- </td><td>
44
-
45
-
46
- </td></tr>
47
- <tr><td>
48
-
49
35
  options
50
36
 
51
37
 
@@ -58,7 +58,7 @@ Description
58
58
  </th></tr></thead>
59
59
  <tbody><tr><td>
60
60
 
61
- [(constructor)(blockTypeRegistry, options)](./server.blocktype._constructor_.md)
61
+ [(constructor)(options)](./server.blocktype._constructor_.md)
62
62
 
63
63
 
64
64
  </td><td>
@@ -97,27 +97,6 @@ Description
97
97
  </th></tr></thead>
98
98
  <tbody><tr><td>
99
99
 
100
- [blockTypeRegistry](./server.blocktype.blocktyperegistry.md)
101
-
102
-
103
- </td><td>
104
-
105
- `readonly`
106
-
107
-
108
- </td><td>
109
-
110
- [BlockTypeRegistry](./server.blocktyperegistry.md)
111
-
112
-
113
- </td><td>
114
-
115
- The block type registry that the block type belongs to.
116
-
117
-
118
- </td></tr>
119
- <tr><td>
120
-
121
100
  [colliderOptions](./server.blocktype.collideroptions.md)
122
101
 
123
102
 
@@ -9,45 +9,8 @@ Get all registered block types.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllBlockTypes(tickAllocated?: boolean): BlockType[];
12
+ getAllBlockTypes(): BlockType[];
13
13
  ```
14
-
15
- ## Parameters
16
-
17
- <table><thead><tr><th>
18
-
19
- Parameter
20
-
21
-
22
- </th><th>
23
-
24
- Type
25
-
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-
27
- </th><th>
28
-
29
- Description
30
-
31
-
32
- </th></tr></thead>
33
- <tbody><tr><td>
34
-
35
- tickAllocated
36
-
37
-
38
- </td><td>
39
-
40
- boolean
41
-
42
-
43
- </td><td>
44
-
45
- _(Optional)_ Whether to use the tick allocator to allocate the returned array of BlockType instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
- </td></tr>
49
- </tbody></table>
50
-
51
14
  **Returns:**
52
15
 
53
16
  [BlockType](./server.blocktype.md)<!-- -->\[\]
@@ -102,7 +102,7 @@ Description
102
102
  </th></tr></thead>
103
103
  <tbody><tr><td>
104
104
 
105
- [getAllBlockTypes(tickAllocated)](./server.blocktyperegistry.getallblocktypes.md)
105
+ [getAllBlockTypes()](./server.blocktyperegistry.getallblocktypes.md)
106
106
 
107
107
 
108
108
  </td><td>
@@ -9,7 +9,7 @@ Creates a new chunk instance.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- constructor(chunkLattice: ChunkLattice, originCoordinate: Vector3Like);
12
+ constructor(originCoordinate: Vector3Like);
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,20 +32,6 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
- chunkLattice
36
-
37
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38
- </td><td>
39
-
40
- [ChunkLattice](./server.chunklattice.md)
41
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42
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43
- </td><td>
44
-
45
-
46
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47
- <tr><td>
48
-
49
35
  originCoordinate
50
36
 
51
37
 
@@ -37,7 +37,7 @@ Description
37
37
  </th></tr></thead>
38
38
  <tbody><tr><td>
39
39
 
40
- [(constructor)(chunkLattice, originCoordinate)](./server.chunk._constructor_.md)
40
+ [(constructor)(originCoordinate)](./server.chunk._constructor_.md)
41
41
 
42
42
 
43
43
  </td><td>
@@ -94,27 +94,6 @@ Readonly&lt;Uint8Array&gt;
94
94
  The blocks in the chunk as a flat Uint8Array\[4096\], each index as 0 or a block type id.
95
95
 
96
96
 
97
- </td></tr>
98
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99
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100
- [chunkLattice](./server.chunk.chunklattice.md)
101
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102
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103
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104
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105
- `readonly`
106
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107
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108
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109
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110
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111
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112
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113
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114
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115
- The chunk lattice that the chunk belongs to.
116
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117
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118
97
  </td></tr>
119
98
  <tr><td>
120
99
 
@@ -9,45 +9,8 @@ Get all chunks in the lattice.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllChunks(tickAllocated?: boolean): Chunk[];
12
+ getAllChunks(): Chunk[];
13
13
  ```
14
-
15
- ## Parameters
16
-
17
- <table><thead><tr><th>
18
-
19
- Parameter
20
-
21
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22
- </th><th>
23
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25
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28
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29
- Description
30
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31
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32
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33
- <tbody><tr><td>
34
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35
- tickAllocated
36
-
37
-
38
- </td><td>
39
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40
- boolean
41
-
42
-
43
- </td><td>
44
-
45
- _(Optional)_ Whether to use the tick allocator to allocate the returned array of Chunk instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
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49
- </tbody></table>
50
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51
14
  **Returns:**
52
15
 
53
16
  [Chunk](./server.chunk.md)<!-- -->\[\]
@@ -94,27 +94,6 @@ number
94
94
  The number of chunks in the lattice.
95
95
 
96
96
 
97
- </td></tr>
98
- <tr><td>
99
-
100
- [world](./server.chunklattice.world.md)
101
-
102
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103
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104
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105
- `readonly`
106
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107
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108
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109
-
110
- [World](./server.world.md)
111
-
112
-
113
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114
-
115
- The world that the chunk lattice belongs to.
116
-
117
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118
97
  </td></tr>
119
98
  </tbody></table>
120
99
 
@@ -152,7 +131,7 @@ Removes and clears all chunks and their blocks from the lattice.
152
131
  </td></tr>
153
132
  <tr><td>
154
133
 
155
- [getAllChunks(tickAllocated)](./server.chunklattice.getallchunks.md)
134
+ [getAllChunks()](./server.chunklattice.getallchunks.md)
156
135
 
157
136
 
158
137
  </td><td>
@@ -9,45 +9,8 @@ Gets all spawned entities in the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllEntities(tickAllocated?: boolean): Entity[];
12
+ getAllEntities(): Entity[];
13
13
  ```
14
-
15
- ## Parameters
16
-
17
- <table><thead><tr><th>
18
-
19
- Parameter
20
-
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-
22
- </th><th>
23
-
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25
-
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27
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28
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29
- Description
30
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31
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32
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33
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34
-
35
- tickAllocated
36
-
37
-
38
- </td><td>
39
-
40
- boolean
41
-
42
-
43
- </td><td>
44
-
45
- _(Optional)_ Whether to use the tick allocator to allocate the returned array of Entity instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
- </td></tr>
49
- </tbody></table>
50
-
51
14
  **Returns:**
52
15
 
53
16
  [Entity](./server.entity.md)<!-- -->\[\]
@@ -114,7 +114,7 @@ Description
114
114
  </th></tr></thead>
115
115
  <tbody><tr><td>
116
116
 
117
- [getAllEntities(tickAllocated)](./server.entitymanager.getallentities.md)
117
+ [getAllEntities()](./server.entitymanager.getallentities.md)
118
118
 
119
119
 
120
120
  </td><td>
@@ -9,45 +9,8 @@ Retrieves all spawned Light instances for the world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- getAllLights(tickAllocated?: boolean): Light[];
12
+ getAllLights(): Light[];
13
13
  ```
14
-
15
- ## Parameters
16
-
17
- <table><thead><tr><th>
18
-
19
- Parameter
20
-
21
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22
- </th><th>
23
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24
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25
-
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28
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29
- Description
30
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31
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32
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33
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34
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35
- tickAllocated
36
-
37
-
38
- </td><td>
39
-
40
- boolean
41
-
42
-
43
- </td><td>
44
-
45
- _(Optional)_ Whether to use the tick allocator to allocate the returned array of Light instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
46
-
47
-
48
- </td></tr>
49
- </tbody></table>
50
-
51
14
  **Returns:**
52
15
 
53
16
  [Light](./server.light.md)<!-- -->\[\]
@@ -98,7 +98,7 @@ Retrieves all spawned Light instances attached to a specific entity.
98
98
  </td></tr>
99
99
  <tr><td>
100
100
 
101
- [getAllLights(tickAllocated)](./server.lightmanager.getalllights.md)
101
+ [getAllLights()](./server.lightmanager.getalllights.md)
102
102
 
103
103
 
104
104
  </td><td>
package/docs/server.md CHANGED
@@ -456,17 +456,6 @@ Represents the physics simulation for a world.
456
456
  Manages performance telemetry and error tracking through your Sentry.io account.
457
457
 
458
458
 
459
- </td></tr>
460
- <tr><td>
461
-
462
- [TickAllocator](./server.tickallocator.md)
463
-
464
-
465
- </td><td>
466
-
467
- High-performance tick-scoped allocator for temporary objects, arrays, and buffers. All allocations are automatically bulk-released when reset() is called.
468
-
469
-
470
459
  </td></tr>
471
460
  <tr><td>
472
461
 
@@ -1550,28 +1539,6 @@ Description
1550
1539
  </th></tr></thead>
1551
1540
  <tbody><tr><td>
1552
1541
 
1553
- [Array3Number](./server.array3number.md)
1554
-
1555
-
1556
- </td><td>
1557
-
1558
- A 3-element number array.
1559
-
1560
-
1561
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1562
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1563
-
1564
- [Array4Number](./server.array4number.md)
1565
-
1566
-
1567
- </td><td>
1568
-
1569
- A 4-element number array.
1570
-
1571
-
1572
- </td></tr>
1573
- <tr><td>
1574
-
1575
1542
  [ColliderOptions](./server.collideroptions.md)
1576
1543
 
1577
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@@ -9,45 +9,8 @@ Retrieves all spawned ParticleEmitter instances for the world.
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  **Signature:**
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  ```typescript
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- getAllParticleEmitters(tickAllocated?: boolean): ParticleEmitter[];
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+ getAllParticleEmitters(): ParticleEmitter[];
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  ```
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-
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- ## Parameters
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-
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- <table><thead><tr><th>
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-
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- Parameter
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-
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-
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- </th><th>
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-
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- Type
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-
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- </th><th>
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-
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- Description
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- tickAllocated
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-
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- </td><td>
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- boolean
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- </td><td>
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-
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- _(Optional)_ Whether to use the tick allocator to allocate the returned array of ParticleEmitter instances. The allocated array will be collected and released at the end of the current tick if true. Only use this if you know what you're doing.
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-
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- </td></tr>
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- </tbody></table>
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-
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  **Returns:**
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  [ParticleEmitter](./server.particleemitter.md)<!-- -->\[\]
@@ -98,7 +98,7 @@ Retrieves all spawned ParticleEmitter instances attached to a specific entity.
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  </td></tr>
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  <tr><td>
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- [getAllParticleEmitters(tickAllocated)](./server.particleemittermanager.getallparticleemitters.md)
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+ [getAllParticleEmitters()](./server.particleemittermanager.getallparticleemitters.md)
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  </td><td>