hytopia 0.6.3 → 0.6.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.6.3",
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+ "version": "0.6.6",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "type": "module",
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  "main": "./node-server.mjs",
package/server.api.json CHANGED
@@ -11218,6 +11218,36 @@
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  "isProtected": false,
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  "isAbstract": false
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  },
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+ {
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+ "kind": "Property",
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+ "canonicalReference": "server!DefaultPlayerEntityController#isActivelyMoving:member",
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+ "docComment": "/**\n * Whether the entity is moving from player inputs.\n */\n",
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+ "excerptTokens": [
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+ {
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+ "kind": "Content",
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+ "text": "get isActivelyMoving(): "
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+ },
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+ {
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+ "kind": "Content",
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+ "text": "boolean"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": ";"
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+ }
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+ ],
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+ "isReadonly": true,
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+ "isOptional": false,
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+ "releaseTag": "Public",
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+ "name": "isActivelyMoving",
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+ "propertyTypeTokenRange": {
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+ "startIndex": 1,
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+ "endIndex": 2
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+ },
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+ "isStatic": false,
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+ "isProtected": false,
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+ "isAbstract": false
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+ },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!DefaultPlayerEntityController#isGrounded:member",
@@ -34170,7 +34200,7 @@
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  {
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  "kind": "Property",
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  "canonicalReference": "server!RigidBody#directionFromRotation:member",
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- "docComment": "/**\n * The direction from the rotation of the rigid body.\n */\n",
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+ "docComment": "/**\n * The direction from the rotation of the rigid body. (-Z identity)\n */\n",
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  "excerptTokens": [
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  {
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  "kind": "Content",
@@ -39254,6 +39284,15 @@
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  "kind": "Content",
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  "text": "boolean"
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  },
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+ {
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+ "kind": "Content",
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+ "text": ", filterFlags?: "
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+ },
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+ {
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+ "kind": "Reference",
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+ "text": "RAPIER.QueryFilterFlags",
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+ "canonicalReference": "@dimforge/rapier3d-simd-compat!QueryFilterFlags:enum"
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+ },
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  {
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  "kind": "Content",
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  "text": "): "
@@ -39269,8 +39308,8 @@
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  ],
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  "isStatic": false,
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  "returnTypeTokenRange": {
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- "startIndex": 3,
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- "endIndex": 4
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+ "startIndex": 5,
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+ "endIndex": 6
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  },
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  "releaseTag": "Public",
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  "isProtected": false,
@@ -39283,6 +39322,14 @@
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  "endIndex": 2
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  },
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  "isOptional": false
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+ },
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+ {
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+ "parameterName": "filterFlags",
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+ "parameterTypeTokenRange": {
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+ "startIndex": 3,
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+ "endIndex": 4
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+ },
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+ "isOptional": true
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  }
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  ],
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  "isOptional": false,
package/server.d.ts CHANGED
@@ -1477,6 +1477,7 @@ export declare class DefaultPlayerEntityController extends BaseEntityController
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  private static readonly WALL_COLLIDER_HEIGHT_SCALE;
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  private static readonly WALL_COLLIDER_RADIUS_SCALE;
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  private static readonly MOVEMENT_ROTATIONS;
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+ private static readonly EXTERNAL_IMPULSE_DECAY_RATE;
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  private static readonly SWIM_UPWARD_COOLDOWN_MS;
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  private static readonly SWIMMING_DRAG_FACTOR;
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  private static readonly WATER_ENTRY_SINKING_FACTOR;
@@ -1556,10 +1557,16 @@ export declare class DefaultPlayerEntityController extends BaseEntityController
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+
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+
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+
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  /**
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  * @param options - Options for the controller.
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  */
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  constructor(options?: DefaultPlayerEntityControllerOptions);
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+ /** Whether the entity is moving from player inputs. */
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+ get isActivelyMoving(): boolean;
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  /** Whether the entity is grounded. */
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  get isGrounded(): boolean;
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  /** Whether the entity is on a platform, a platform is any entity with a kinematic rigid body. */
@@ -4395,7 +4402,7 @@ export declare class RigidBody extends EventRouter {
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  get colliders(): Set<Collider>;
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  /** The dominance group of the rigid body. */
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  get dominanceGroup(): number;
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- /** The direction from the rotation of the rigid body. */
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+ /** The direction from the rotation of the rigid body. (-Z identity) */
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  get directionFromRotation(): Vector3Like;
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  /** The effective angular inertia of the rigid body. */
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  get effectiveAngularInertia(): SpdMatrix3 | undefined;
@@ -5053,6 +5060,7 @@ export declare class Simulation extends EventRouter {
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+
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  /** Whether the simulation has debug raycasting enabled */
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  get isDebugRaycastingEnabled(): boolean;
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  /** Whether the simulation has debug rendering enabled. */
@@ -5093,7 +5101,7 @@ export declare class Simulation extends EventRouter {
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  * In large worlds enabling this can cause noticable lag and RTT spikes.
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  * @param enabled - Whether to enable debug rendering.
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  */
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- enableDebugRendering(enabled: boolean): void;
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+ enableDebugRendering(enabled: boolean, filterFlags?: RAPIER.QueryFilterFlags): void;
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  /**
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  * Gets the contact manifolds for a pair of colliders.
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  *