hytopia 0.6.3 → 0.6.6

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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [isActivelyMoving](./server.defaultplayerentitycontroller.isactivelymoving.md)
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+ ## DefaultPlayerEntityController.isActivelyMoving property
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+ Whether the entity is moving from player inputs.
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+
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+ **Signature:**
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+ ```typescript
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+ get isActivelyMoving(): boolean;
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+ ```
@@ -240,6 +240,27 @@ string\[\]
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  The oneshot animation(s) that will play when the entity interacts (left click)
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+ </td></tr>
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+ <tr><td>
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+ [isActivelyMoving](./server.defaultplayerentitycontroller.isactivelymoving.md)
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+
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+
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+ boolean
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+ </td><td>
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+ Whether the entity is moving from player inputs.
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+
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  </td></tr>
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  <tr><td>
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@@ -4,7 +4,7 @@
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  ## RigidBody.directionFromRotation property
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- The direction from the rotation of the rigid body.
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+ The direction from the rotation of the rigid body. (-Z identity)
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  **Signature:**
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@@ -196,7 +196,7 @@ The colliders of the rigid body.
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  </td><td>
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- The direction from the rotation of the rigid body.
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+ The direction from the rotation of the rigid body. (-Z identity)
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  </td></tr>
@@ -9,7 +9,7 @@ Enables or disables debug rendering for the simulation. When enabled, all collid
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  **Signature:**
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  ```typescript
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- enableDebugRendering(enabled: boolean): void;
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+ enableDebugRendering(enabled: boolean, filterFlags?: RAPIER.QueryFilterFlags): void;
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  ```
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  ## Parameters
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  Whether to enable debug rendering.
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+ </td></tr>
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+ <tr><td>
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+ filterFlags
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+
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+
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+ </td><td>
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+ RAPIER.QueryFilterFlags
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+
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+
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+ </td><td>
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+ _(Optional)_
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+
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  </td></tr>
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  </tbody></table>
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  **Returns:**
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  </td></tr>
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  <tr><td>
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- [enableDebugRendering(enabled)](./server.simulation.enabledebugrendering.md)
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+ [enableDebugRendering(enabled, filterFlags)](./server.simulation.enabledebugrendering.md)
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  </td><td>