hytopia 0.4.4 → 0.5.0-dev1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/boilerplate/index.ts +2 -5
  2. package/docs/server.collider.md +1 -1
  3. package/docs/server.collider.optionsfrommodeluri.md +18 -2
  4. package/docs/server.collideroptions.md +2 -2
  5. package/docs/server.collidershape.md +14 -0
  6. package/docs/server.defaultplayerentity._constructor_.md +47 -0
  7. package/docs/server.defaultplayerentity.md +61 -0
  8. package/docs/server.defaultplayerentitycontroller._constructor_.md +49 -0
  9. package/docs/{server.playerentitycontroller.attach.md → server.defaultplayerentitycontroller.attach.md} +2 -2
  10. package/docs/server.defaultplayerentitycontroller.autocancelmouseleftclick.md +13 -0
  11. package/docs/server.defaultplayerentitycontroller.canjump.md +13 -0
  12. package/docs/server.defaultplayerentitycontroller.canrun.md +13 -0
  13. package/docs/server.defaultplayerentitycontroller.canwalk.md +13 -0
  14. package/docs/server.defaultplayerentitycontroller.idleloopedanimations.md +13 -0
  15. package/docs/server.defaultplayerentitycontroller.interactoneshotanimations.md +13 -0
  16. package/docs/server.defaultplayerentitycontroller.isgrounded.md +13 -0
  17. package/docs/server.defaultplayerentitycontroller.isonplatform.md +13 -0
  18. package/docs/server.defaultplayerentitycontroller.isswimming.md +13 -0
  19. package/docs/server.defaultplayerentitycontroller.jumponeshotanimations.md +13 -0
  20. package/docs/server.defaultplayerentitycontroller.jumpvelocity.md +13 -0
  21. package/docs/server.defaultplayerentitycontroller.md +599 -0
  22. package/docs/server.defaultplayerentitycontroller.platform.md +13 -0
  23. package/docs/server.defaultplayerentitycontroller.runloopedanimations.md +13 -0
  24. package/docs/server.defaultplayerentitycontroller.runvelocity.md +13 -0
  25. package/docs/server.defaultplayerentitycontroller.spawn.md +53 -0
  26. package/docs/server.defaultplayerentitycontroller.stickstoplatforms.md +13 -0
  27. package/docs/server.defaultplayerentitycontroller.swimfastvelocity.md +13 -0
  28. package/docs/server.defaultplayerentitycontroller.swimgravity.md +13 -0
  29. package/docs/server.defaultplayerentitycontroller.swimloopedanimations.md +13 -0
  30. package/docs/server.defaultplayerentitycontroller.swimmaxgravityvelocity.md +13 -0
  31. package/docs/server.defaultplayerentitycontroller.swimslowvelocity.md +13 -0
  32. package/docs/server.defaultplayerentitycontroller.swimupwardvelocity.md +13 -0
  33. package/docs/{server.playerentitycontroller.tickwithplayerinput.md → server.defaultplayerentitycontroller.tickwithplayerinput.md} +2 -2
  34. package/docs/server.defaultplayerentitycontroller.walkloopedanimations.md +13 -0
  35. package/docs/server.defaultplayerentitycontroller.walkvelocity.md +13 -0
  36. package/docs/server.defaultplayerentitycontrolleroptions.autocancelmouseleftclick.md +13 -0
  37. package/docs/server.defaultplayerentitycontrolleroptions.canjump.md +13 -0
  38. package/docs/server.defaultplayerentitycontrolleroptions.canrun.md +13 -0
  39. package/docs/server.defaultplayerentitycontrolleroptions.canwalk.md +13 -0
  40. package/docs/server.defaultplayerentitycontrolleroptions.idleloopedanimations.md +13 -0
  41. package/docs/server.defaultplayerentitycontrolleroptions.interactoneshotanimations.md +13 -0
  42. package/docs/server.defaultplayerentitycontrolleroptions.jumponeshotanimations.md +13 -0
  43. package/docs/server.defaultplayerentitycontrolleroptions.jumpvelocity.md +13 -0
  44. package/docs/server.defaultplayerentitycontrolleroptions.md +399 -0
  45. package/docs/server.defaultplayerentitycontrolleroptions.runloopedanimations.md +13 -0
  46. package/docs/server.defaultplayerentitycontrolleroptions.runvelocity.md +13 -0
  47. package/docs/server.defaultplayerentitycontrolleroptions.stickstoplatforms.md +13 -0
  48. package/docs/server.defaultplayerentitycontrolleroptions.swimfastvelocity.md +13 -0
  49. package/docs/server.defaultplayerentitycontrolleroptions.swimgravity.md +13 -0
  50. package/docs/server.defaultplayerentitycontrolleroptions.swimloopedanimations.md +13 -0
  51. package/docs/server.defaultplayerentitycontrolleroptions.swimmaxgravityvelocity.md +13 -0
  52. package/docs/server.defaultplayerentitycontrolleroptions.swimslowvelocity.md +13 -0
  53. package/docs/server.defaultplayerentitycontrolleroptions.swimupwardvelocity.md +13 -0
  54. package/docs/server.defaultplayerentitycontrolleroptions.walkloopedanimations.md +13 -0
  55. package/docs/server.defaultplayerentitycontrolleroptions.walkvelocity.md +13 -0
  56. package/docs/server.defaultplayerentityoptions.md +15 -0
  57. package/docs/server.entity.md +21 -0
  58. package/docs/server.entity.modelpreferredshape.md +13 -0
  59. package/docs/server.md +77 -22
  60. package/docs/server.modelboundingbox.md +18 -0
  61. package/docs/server.modelentityoptions.md +19 -0
  62. package/docs/server.modelentityoptions.modelpreferredshape.md +13 -0
  63. package/docs/server.modelregistry.getboundingbox.md +1 -1
  64. package/docs/server.modelregistry.gettrimesh.md +71 -0
  65. package/docs/server.modelregistry.md +14 -0
  66. package/docs/server.modeltrimesh.md +16 -0
  67. package/docs/server.playerentity.md +1 -1
  68. package/docs/server.wedgecollideroptions.extents.md +13 -0
  69. package/docs/server.wedgecollideroptions.md +75 -0
  70. package/docs/server.wedgecollideroptions.shape.md +11 -0
  71. package/examples/ai-agents/index.ts +2 -6
  72. package/examples/big-world/index.ts +2 -5
  73. package/examples/block-entity/index.ts +2 -5
  74. package/examples/child-entity/index.ts +2 -5
  75. package/examples/custom-ui/index.ts +3 -6
  76. package/examples/entity-controller/index.ts +2 -5
  77. package/examples/entity-spawn/index.ts +2 -5
  78. package/examples/hole-in-wall-game/index.ts +8 -9
  79. package/examples/hygrounds/classes/GameManager.ts +1 -0
  80. package/examples/hygrounds/classes/GamePlayerEntity.ts +5 -6
  81. package/examples/lighting/index.ts +3 -6
  82. package/examples/mobile-controls/index.ts +2 -5
  83. package/examples/pathfinding/index.ts +2 -5
  84. package/examples/payload-game/index.ts +15 -17
  85. package/examples/player-persistence/index.ts +2 -5
  86. package/examples/wall-dodge-game/index.ts +8 -11
  87. package/examples/zombies-fps/classes/GamePlayerEntity.ts +5 -8
  88. package/package.json +1 -1
  89. package/server.api.json +10133 -9310
  90. package/server.d.ts +236 -146
  91. package/server.js +143 -129
  92. package/docs/server.playerentitycontroller._constructor_.md +0 -49
  93. package/docs/server.playerentitycontroller.autocancelmouseleftclick.md +0 -13
  94. package/docs/server.playerentitycontroller.canjump.md +0 -13
  95. package/docs/server.playerentitycontroller.canrun.md +0 -13
  96. package/docs/server.playerentitycontroller.canwalk.md +0 -13
  97. package/docs/server.playerentitycontroller.idleloopedanimations.md +0 -13
  98. package/docs/server.playerentitycontroller.interactoneshotanimations.md +0 -13
  99. package/docs/server.playerentitycontroller.isgrounded.md +0 -13
  100. package/docs/server.playerentitycontroller.isonplatform.md +0 -13
  101. package/docs/server.playerentitycontroller.jumponeshotanimations.md +0 -13
  102. package/docs/server.playerentitycontroller.jumpvelocity.md +0 -13
  103. package/docs/server.playerentitycontroller.md +0 -464
  104. package/docs/server.playerentitycontroller.platform.md +0 -13
  105. package/docs/server.playerentitycontroller.runloopedanimations.md +0 -13
  106. package/docs/server.playerentitycontroller.runvelocity.md +0 -13
  107. package/docs/server.playerentitycontroller.spawn.md +0 -53
  108. package/docs/server.playerentitycontroller.stickstoplatforms.md +0 -13
  109. package/docs/server.playerentitycontroller.walkloopedanimations.md +0 -13
  110. package/docs/server.playerentitycontroller.walkvelocity.md +0 -13
  111. package/docs/server.playerentitycontrolleroptions.autocancelmouseleftclick.md +0 -13
  112. package/docs/server.playerentitycontrolleroptions.canjump.md +0 -13
  113. package/docs/server.playerentitycontrolleroptions.canrun.md +0 -13
  114. package/docs/server.playerentitycontrolleroptions.canwalk.md +0 -13
  115. package/docs/server.playerentitycontrolleroptions.idleloopedanimations.md +0 -13
  116. package/docs/server.playerentitycontrolleroptions.interactoneshotanimations.md +0 -13
  117. package/docs/server.playerentitycontrolleroptions.jumponeshotanimations.md +0 -13
  118. package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +0 -13
  119. package/docs/server.playerentitycontrolleroptions.md +0 -285
  120. package/docs/server.playerentitycontrolleroptions.runloopedanimations.md +0 -13
  121. package/docs/server.playerentitycontrolleroptions.runvelocity.md +0 -13
  122. package/docs/server.playerentitycontrolleroptions.stickstoplatforms.md +0 -13
  123. package/docs/server.playerentitycontrolleroptions.walkloopedanimations.md +0 -13
  124. package/docs/server.playerentitycontrolleroptions.walkvelocity.md +0 -13
@@ -1,53 +0,0 @@
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [spawn](./server.playerentitycontroller.spawn.md)
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-
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- ## PlayerEntityController.spawn() method
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-
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- Called when the controlled entity is spawned. In PlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
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-
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- **Signature:**
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-
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- ```typescript
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- spawn(entity: Entity): void;
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- ```
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-
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- ## Parameters
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-
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- <table><thead><tr><th>
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-
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- Parameter
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-
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-
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- </th><th>
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-
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- Type
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
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- entity
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-
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-
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- </td><td>
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-
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- [Entity](./server.entity.md)
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-
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-
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- </td><td>
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-
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- The entity that is spawned.
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-
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-
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- </td></tr>
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- </tbody></table>
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- **Returns:**
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-
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- void
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-
@@ -1,13 +0,0 @@
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [sticksToPlatforms](./server.playerentitycontroller.stickstoplatforms.md)
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-
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- ## PlayerEntityController.sticksToPlatforms property
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- Whether the entity sticks to platforms.
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-
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- **Signature:**
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- ```typescript
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- sticksToPlatforms: boolean;
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- ```
@@ -1,13 +0,0 @@
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [walkLoopedAnimations](./server.playerentitycontroller.walkloopedanimations.md)
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-
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- ## PlayerEntityController.walkLoopedAnimations property
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- The looped animation(s) that will play when the entity is walking.
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-
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- **Signature:**
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- ```typescript
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- walkLoopedAnimations: string[];
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- ```
@@ -1,13 +0,0 @@
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [walkVelocity](./server.playerentitycontroller.walkvelocity.md)
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-
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- ## PlayerEntityController.walkVelocity property
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- The normalized horizontal velocity applied to the entity when it walks.
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-
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- **Signature:**
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-
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- ```typescript
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- walkVelocity: number;
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- ```
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [autoCancelMouseLeftClick](./server.playerentitycontrolleroptions.autocancelmouseleftclick.md)
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-
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- ## PlayerEntityControllerOptions.autoCancelMouseLeftClick property
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- Whether to automatically cancel left click input after first processed tick, defaults to true.
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-
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- **Signature:**
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- ```typescript
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- autoCancelMouseLeftClick?: boolean;
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- ```
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canJump](./server.playerentitycontrolleroptions.canjump.md)
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-
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- ## PlayerEntityControllerOptions.canJump property
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- A function allowing custom logic to determine if the entity can jump.
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-
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- **Signature:**
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- ```typescript
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- canJump?: () => boolean;
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- ```
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canRun](./server.playerentitycontrolleroptions.canrun.md)
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-
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- ## PlayerEntityControllerOptions.canRun property
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- A function allowing custom logic to determine if the entity can run.
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- **Signature:**
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- ```typescript
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- canRun?: () => boolean;
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- ```
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canWalk](./server.playerentitycontrolleroptions.canwalk.md)
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- ## PlayerEntityControllerOptions.canWalk property
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- A function allowing custom logic to determine if the entity can walk.
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-
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- **Signature:**
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- ```typescript
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- canWalk?: () => boolean;
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- ```
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [idleLoopedAnimations](./server.playerentitycontrolleroptions.idleloopedanimations.md)
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- ## PlayerEntityControllerOptions.idleLoopedAnimations property
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- Overrides the animation(s) that will play when the entity is idle.
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- **Signature:**
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- ```typescript
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- idleLoopedAnimations?: string[];
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- ```
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [interactOneshotAnimations](./server.playerentitycontrolleroptions.interactoneshotanimations.md)
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- ## PlayerEntityControllerOptions.interactOneshotAnimations property
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- Overrides the animation(s) that will play when the entity interacts (left click)
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- **Signature:**
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- ```typescript
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- interactOneshotAnimations?: string[];
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- ```
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [jumpOneshotAnimations](./server.playerentitycontrolleroptions.jumponeshotanimations.md)
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- ## PlayerEntityControllerOptions.jumpOneshotAnimations property
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- Overrides the animation(s) that will play when the entity is jumping.
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- **Signature:**
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- ```typescript
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- jumpOneshotAnimations?: string[];
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- ```
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [jumpVelocity](./server.playerentitycontrolleroptions.jumpvelocity.md)
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- ## PlayerEntityControllerOptions.jumpVelocity property
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- The upward velocity applied to the entity when it jumps.
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- **Signature:**
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- ```typescript
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- jumpVelocity?: number;
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- ```
@@ -1,285 +0,0 @@
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- <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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-
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md)
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- ## PlayerEntityControllerOptions interface
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- Options for creating a PlayerEntityController instance.
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- **Signature:**
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- ```typescript
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- export interface PlayerEntityControllerOptions
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- ```
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-
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- ## Properties
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-
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- <table><thead><tr><th>
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-
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- Property
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-
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- </th><th>
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-
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- Modifiers
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- Type
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- Description
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- <tbody><tr><td>
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- [autoCancelMouseLeftClick?](./server.playerentitycontrolleroptions.autocancelmouseleftclick.md)
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- </td><td>
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- </td><td>
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- boolean
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- _(Optional)_ Whether to automatically cancel left click input after first processed tick, defaults to true.
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- </td></tr>
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- <tr><td>
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- [canJump?](./server.playerentitycontrolleroptions.canjump.md)
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- () =&gt; boolean
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- _(Optional)_ A function allowing custom logic to determine if the entity can jump.
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- </td></tr>
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- <tr><td>
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- [canRun?](./server.playerentitycontrolleroptions.canrun.md)
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- </td><td>
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- () =&gt; boolean
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- _(Optional)_ A function allowing custom logic to determine if the entity can run.
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- [canWalk?](./server.playerentitycontrolleroptions.canwalk.md)
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- () =&gt; boolean
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- _(Optional)_ A function allowing custom logic to determine if the entity can walk.
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- </td></tr>
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- [idleLoopedAnimations?](./server.playerentitycontrolleroptions.idleloopedanimations.md)
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- string\[\]
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- _(Optional)_ Overrides the animation(s) that will play when the entity is idle.
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- </td></tr>
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- <tr><td>
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- [interactOneshotAnimations?](./server.playerentitycontrolleroptions.interactoneshotanimations.md)
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- string\[\]
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- _(Optional)_ Overrides the animation(s) that will play when the entity interacts (left click)
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- <tr><td>
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- [jumpOneshotAnimations?](./server.playerentitycontrolleroptions.jumponeshotanimations.md)
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- string\[\]
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- _(Optional)_ Overrides the animation(s) that will play when the entity is jumping.
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- [jumpVelocity?](./server.playerentitycontrolleroptions.jumpvelocity.md)
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- number
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- _(Optional)_ The upward velocity applied to the entity when it jumps.
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- [runLoopedAnimations?](./server.playerentitycontrolleroptions.runloopedanimations.md)
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- string\[\]
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- _(Optional)_ Overrides the animation(s) that will play when the entity is running.
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- [runVelocity?](./server.playerentitycontrolleroptions.runvelocity.md)
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- number
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- _(Optional)_ The normalized horizontal velocity applied to the entity when it runs.
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- [sticksToPlatforms?](./server.playerentitycontrolleroptions.stickstoplatforms.md)
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- boolean
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- _(Optional)_ Whether the entity sticks to platforms, defaults to true.
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- [walkLoopedAnimations?](./server.playerentitycontrolleroptions.walkloopedanimations.md)
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- string\[\]
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- _(Optional)_ Overrides the animation(s) that will play when the entity is walking.
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- [walkVelocity?](./server.playerentitycontrolleroptions.walkvelocity.md)
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- _(Optional)_ The normalized horizontal velocity applied to the entity when it walks.
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [runLoopedAnimations](./server.playerentitycontrolleroptions.runloopedanimations.md)
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- ## PlayerEntityControllerOptions.runLoopedAnimations property
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- Overrides the animation(s) that will play when the entity is running.
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- ```typescript
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- runLoopedAnimations?: string[];
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- ```
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [runVelocity](./server.playerentitycontrolleroptions.runvelocity.md)
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- ## PlayerEntityControllerOptions.runVelocity property
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- The normalized horizontal velocity applied to the entity when it runs.
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- ```typescript
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- runVelocity?: number;
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [sticksToPlatforms](./server.playerentitycontrolleroptions.stickstoplatforms.md)
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- ## PlayerEntityControllerOptions.sticksToPlatforms property
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- Whether the entity sticks to platforms, defaults to true.
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- ```typescript
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- sticksToPlatforms?: boolean;
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- ```
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [walkLoopedAnimations](./server.playerentitycontrolleroptions.walkloopedanimations.md)
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- ## PlayerEntityControllerOptions.walkLoopedAnimations property
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- Overrides the animation(s) that will play when the entity is walking.
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- **Signature:**
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- ```typescript
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- walkLoopedAnimations?: string[];
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- ```
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [walkVelocity](./server.playerentitycontrolleroptions.walkvelocity.md)
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- ## PlayerEntityControllerOptions.walkVelocity property
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- The normalized horizontal velocity applied to the entity when it walks.
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- **Signature:**
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- ```typescript
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- walkVelocity?: number;
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- ```