hytopia 0.4.4 → 0.5.0-dev1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/boilerplate/index.ts +2 -5
  2. package/docs/server.collider.md +1 -1
  3. package/docs/server.collider.optionsfrommodeluri.md +18 -2
  4. package/docs/server.collideroptions.md +2 -2
  5. package/docs/server.collidershape.md +14 -0
  6. package/docs/server.defaultplayerentity._constructor_.md +47 -0
  7. package/docs/server.defaultplayerentity.md +61 -0
  8. package/docs/server.defaultplayerentitycontroller._constructor_.md +49 -0
  9. package/docs/{server.playerentitycontroller.attach.md → server.defaultplayerentitycontroller.attach.md} +2 -2
  10. package/docs/server.defaultplayerentitycontroller.autocancelmouseleftclick.md +13 -0
  11. package/docs/server.defaultplayerentitycontroller.canjump.md +13 -0
  12. package/docs/server.defaultplayerentitycontroller.canrun.md +13 -0
  13. package/docs/server.defaultplayerentitycontroller.canwalk.md +13 -0
  14. package/docs/server.defaultplayerentitycontroller.idleloopedanimations.md +13 -0
  15. package/docs/server.defaultplayerentitycontroller.interactoneshotanimations.md +13 -0
  16. package/docs/server.defaultplayerentitycontroller.isgrounded.md +13 -0
  17. package/docs/server.defaultplayerentitycontroller.isonplatform.md +13 -0
  18. package/docs/server.defaultplayerentitycontroller.isswimming.md +13 -0
  19. package/docs/server.defaultplayerentitycontroller.jumponeshotanimations.md +13 -0
  20. package/docs/server.defaultplayerentitycontroller.jumpvelocity.md +13 -0
  21. package/docs/server.defaultplayerentitycontroller.md +599 -0
  22. package/docs/server.defaultplayerentitycontroller.platform.md +13 -0
  23. package/docs/server.defaultplayerentitycontroller.runloopedanimations.md +13 -0
  24. package/docs/server.defaultplayerentitycontroller.runvelocity.md +13 -0
  25. package/docs/server.defaultplayerentitycontroller.spawn.md +53 -0
  26. package/docs/server.defaultplayerentitycontroller.stickstoplatforms.md +13 -0
  27. package/docs/server.defaultplayerentitycontroller.swimfastvelocity.md +13 -0
  28. package/docs/server.defaultplayerentitycontroller.swimgravity.md +13 -0
  29. package/docs/server.defaultplayerentitycontroller.swimloopedanimations.md +13 -0
  30. package/docs/server.defaultplayerentitycontroller.swimmaxgravityvelocity.md +13 -0
  31. package/docs/server.defaultplayerentitycontroller.swimslowvelocity.md +13 -0
  32. package/docs/server.defaultplayerentitycontroller.swimupwardvelocity.md +13 -0
  33. package/docs/{server.playerentitycontroller.tickwithplayerinput.md → server.defaultplayerentitycontroller.tickwithplayerinput.md} +2 -2
  34. package/docs/server.defaultplayerentitycontroller.walkloopedanimations.md +13 -0
  35. package/docs/server.defaultplayerentitycontroller.walkvelocity.md +13 -0
  36. package/docs/server.defaultplayerentitycontrolleroptions.autocancelmouseleftclick.md +13 -0
  37. package/docs/server.defaultplayerentitycontrolleroptions.canjump.md +13 -0
  38. package/docs/server.defaultplayerentitycontrolleroptions.canrun.md +13 -0
  39. package/docs/server.defaultplayerentitycontrolleroptions.canwalk.md +13 -0
  40. package/docs/server.defaultplayerentitycontrolleroptions.idleloopedanimations.md +13 -0
  41. package/docs/server.defaultplayerentitycontrolleroptions.interactoneshotanimations.md +13 -0
  42. package/docs/server.defaultplayerentitycontrolleroptions.jumponeshotanimations.md +13 -0
  43. package/docs/server.defaultplayerentitycontrolleroptions.jumpvelocity.md +13 -0
  44. package/docs/server.defaultplayerentitycontrolleroptions.md +399 -0
  45. package/docs/server.defaultplayerentitycontrolleroptions.runloopedanimations.md +13 -0
  46. package/docs/server.defaultplayerentitycontrolleroptions.runvelocity.md +13 -0
  47. package/docs/server.defaultplayerentitycontrolleroptions.stickstoplatforms.md +13 -0
  48. package/docs/server.defaultplayerentitycontrolleroptions.swimfastvelocity.md +13 -0
  49. package/docs/server.defaultplayerentitycontrolleroptions.swimgravity.md +13 -0
  50. package/docs/server.defaultplayerentitycontrolleroptions.swimloopedanimations.md +13 -0
  51. package/docs/server.defaultplayerentitycontrolleroptions.swimmaxgravityvelocity.md +13 -0
  52. package/docs/server.defaultplayerentitycontrolleroptions.swimslowvelocity.md +13 -0
  53. package/docs/server.defaultplayerentitycontrolleroptions.swimupwardvelocity.md +13 -0
  54. package/docs/server.defaultplayerentitycontrolleroptions.walkloopedanimations.md +13 -0
  55. package/docs/server.defaultplayerentitycontrolleroptions.walkvelocity.md +13 -0
  56. package/docs/server.defaultplayerentityoptions.md +15 -0
  57. package/docs/server.entity.md +21 -0
  58. package/docs/server.entity.modelpreferredshape.md +13 -0
  59. package/docs/server.md +77 -22
  60. package/docs/server.modelboundingbox.md +18 -0
  61. package/docs/server.modelentityoptions.md +19 -0
  62. package/docs/server.modelentityoptions.modelpreferredshape.md +13 -0
  63. package/docs/server.modelregistry.getboundingbox.md +1 -1
  64. package/docs/server.modelregistry.gettrimesh.md +71 -0
  65. package/docs/server.modelregistry.md +14 -0
  66. package/docs/server.modeltrimesh.md +16 -0
  67. package/docs/server.playerentity.md +1 -1
  68. package/docs/server.wedgecollideroptions.extents.md +13 -0
  69. package/docs/server.wedgecollideroptions.md +75 -0
  70. package/docs/server.wedgecollideroptions.shape.md +11 -0
  71. package/examples/ai-agents/index.ts +2 -6
  72. package/examples/big-world/index.ts +2 -5
  73. package/examples/block-entity/index.ts +2 -5
  74. package/examples/child-entity/index.ts +2 -5
  75. package/examples/custom-ui/index.ts +3 -6
  76. package/examples/entity-controller/index.ts +2 -5
  77. package/examples/entity-spawn/index.ts +2 -5
  78. package/examples/hole-in-wall-game/index.ts +8 -9
  79. package/examples/hygrounds/classes/GameManager.ts +1 -0
  80. package/examples/hygrounds/classes/GamePlayerEntity.ts +5 -6
  81. package/examples/lighting/index.ts +3 -6
  82. package/examples/mobile-controls/index.ts +2 -5
  83. package/examples/pathfinding/index.ts +2 -5
  84. package/examples/payload-game/index.ts +15 -17
  85. package/examples/player-persistence/index.ts +2 -5
  86. package/examples/wall-dodge-game/index.ts +8 -11
  87. package/examples/zombies-fps/classes/GamePlayerEntity.ts +5 -8
  88. package/package.json +1 -1
  89. package/server.api.json +10133 -9310
  90. package/server.d.ts +236 -146
  91. package/server.js +143 -129
  92. package/docs/server.playerentitycontroller._constructor_.md +0 -49
  93. package/docs/server.playerentitycontroller.autocancelmouseleftclick.md +0 -13
  94. package/docs/server.playerentitycontroller.canjump.md +0 -13
  95. package/docs/server.playerentitycontroller.canrun.md +0 -13
  96. package/docs/server.playerentitycontroller.canwalk.md +0 -13
  97. package/docs/server.playerentitycontroller.idleloopedanimations.md +0 -13
  98. package/docs/server.playerentitycontroller.interactoneshotanimations.md +0 -13
  99. package/docs/server.playerentitycontroller.isgrounded.md +0 -13
  100. package/docs/server.playerentitycontroller.isonplatform.md +0 -13
  101. package/docs/server.playerentitycontroller.jumponeshotanimations.md +0 -13
  102. package/docs/server.playerentitycontroller.jumpvelocity.md +0 -13
  103. package/docs/server.playerentitycontroller.md +0 -464
  104. package/docs/server.playerentitycontroller.platform.md +0 -13
  105. package/docs/server.playerentitycontroller.runloopedanimations.md +0 -13
  106. package/docs/server.playerentitycontroller.runvelocity.md +0 -13
  107. package/docs/server.playerentitycontroller.spawn.md +0 -53
  108. package/docs/server.playerentitycontroller.stickstoplatforms.md +0 -13
  109. package/docs/server.playerentitycontroller.walkloopedanimations.md +0 -13
  110. package/docs/server.playerentitycontroller.walkvelocity.md +0 -13
  111. package/docs/server.playerentitycontrolleroptions.autocancelmouseleftclick.md +0 -13
  112. package/docs/server.playerentitycontrolleroptions.canjump.md +0 -13
  113. package/docs/server.playerentitycontrolleroptions.canrun.md +0 -13
  114. package/docs/server.playerentitycontrolleroptions.canwalk.md +0 -13
  115. package/docs/server.playerentitycontrolleroptions.idleloopedanimations.md +0 -13
  116. package/docs/server.playerentitycontrolleroptions.interactoneshotanimations.md +0 -13
  117. package/docs/server.playerentitycontrolleroptions.jumponeshotanimations.md +0 -13
  118. package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +0 -13
  119. package/docs/server.playerentitycontrolleroptions.md +0 -285
  120. package/docs/server.playerentitycontrolleroptions.runloopedanimations.md +0 -13
  121. package/docs/server.playerentitycontrolleroptions.runvelocity.md +0 -13
  122. package/docs/server.playerentitycontrolleroptions.stickstoplatforms.md +0 -13
  123. package/docs/server.playerentitycontrolleroptions.walkloopedanimations.md +0 -13
  124. package/docs/server.playerentitycontrolleroptions.walkvelocity.md +0 -13
@@ -26,7 +26,7 @@
26
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  import {
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  startServer,
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  Audio,
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- PlayerEntity,
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+ DefaultPlayerEntity,
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  PlayerEvent,
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  } from 'hytopia';
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@@ -77,12 +77,9 @@ startServer(world => {
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  * here: https://dev.hytopia.com/sdk-guides/events
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  */
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  world.on(PlayerEvent.JOINED_WORLD, ({ player }) => {
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- const playerEntity = new PlayerEntity({
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+ const playerEntity = new DefaultPlayerEntity({
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  player,
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  name: 'Player',
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- modelUri: 'models/players/player.gltf',
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- modelLoopedAnimations: [ 'idle' ],
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- modelScale: 0.5,
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83
  });
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  playerEntity.spawn(world, { x: 0, y: 10, z: 0 });
@@ -469,7 +469,7 @@ Creates a collider options object from a block's half extents.
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  </td></tr>
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  <tr><td>
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- [optionsFromModelUri(modelUri, scale)](./server.collider.optionsfrommodeluri.md)
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+ [optionsFromModelUri(modelUri, scale, preferredShape)](./server.collider.optionsfrommodeluri.md)
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473
 
474
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475
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  </td><td>
@@ -9,7 +9,7 @@ Creates a collider options object from a modelUri with best approximate shape an
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9
  **Signature:**
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10
 
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  ```typescript
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- static optionsFromModelUri(modelUri: string, scale?: number): ColliderOptions;
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+ static optionsFromModelUri(modelUri: string, scale?: number, preferredShape?: ColliderShape): ColliderOptions;
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13
  ```
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14
 
15
15
  ## Parameters
@@ -58,7 +58,23 @@ number
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58
 
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  </td><td>
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61
- _(Optional)_
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+ _(Optional)_ The scale of the model.
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+
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+
64
+ </td></tr>
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+ <tr><td>
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+
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+ preferredShape
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+
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+
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+ </td><td>
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+
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+ [ColliderShape](./server.collidershape.md)
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+
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+
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+ </td><td>
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+
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+ _(Optional)_ The preferred shape to use for the collider.
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78
 
63
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80
  </td></tr>
@@ -9,7 +9,7 @@ The options for a collider.
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  **Signature:**
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10
 
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11
  ```typescript
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- export type ColliderOptions = BallColliderOptions | BlockColliderOptions | CapsuleColliderOptions | ConeColliderOptions | CylinderColliderOptions | RoundCylinderColliderOptions | TrimeshColliderOptions | NoneColliderOptions;
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+ export type ColliderOptions = BallColliderOptions | BlockColliderOptions | CapsuleColliderOptions | ConeColliderOptions | CylinderColliderOptions | RoundCylinderColliderOptions | TrimeshColliderOptions | WedgeColliderOptions | NoneColliderOptions;
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13
  ```
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- **References:** [BallColliderOptions](./server.ballcollideroptions.md)<!-- -->, [BlockColliderOptions](./server.blockcollideroptions.md)<!-- -->, [CapsuleColliderOptions](./server.capsulecollideroptions.md)<!-- -->, [ConeColliderOptions](./server.conecollideroptions.md)<!-- -->, [CylinderColliderOptions](./server.cylindercollideroptions.md)<!-- -->, [RoundCylinderColliderOptions](./server.roundcylindercollideroptions.md)<!-- -->, [TrimeshColliderOptions](./server.trimeshcollideroptions.md)<!-- -->, [NoneColliderOptions](./server.nonecollideroptions.md)
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+ **References:** [BallColliderOptions](./server.ballcollideroptions.md)<!-- -->, [BlockColliderOptions](./server.blockcollideroptions.md)<!-- -->, [CapsuleColliderOptions](./server.capsulecollideroptions.md)<!-- -->, [ConeColliderOptions](./server.conecollideroptions.md)<!-- -->, [CylinderColliderOptions](./server.cylindercollideroptions.md)<!-- -->, [RoundCylinderColliderOptions](./server.roundcylindercollideroptions.md)<!-- -->, [TrimeshColliderOptions](./server.trimeshcollideroptions.md)<!-- -->, [WedgeColliderOptions](./server.wedgecollideroptions.md)<!-- -->, [NoneColliderOptions](./server.nonecollideroptions.md)
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@@ -141,5 +141,19 @@ TRIMESH
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  </td><td>
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+ </td></tr>
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+ <tr><td>
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+
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+ WEDGE
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+
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+
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+ </td><td>
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+
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+ `"wedge"`
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+
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+
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+ </td><td>
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+
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+
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  </td></tr>
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  </tbody></table>
@@ -0,0 +1,47 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntity](./server.defaultplayerentity.md) &gt; [(constructor)](./server.defaultplayerentity._constructor_.md)
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+
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+ ## DefaultPlayerEntity.(constructor)
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+
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+ Constructs a new instance of the `DefaultPlayerEntity` class
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+
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+ **Signature:**
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+
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+ ```typescript
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+ constructor(options: DefaultPlayerEntityOptions);
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ options
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+
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+
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+ </td><td>
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+
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+ [DefaultPlayerEntityOptions](./server.defaultplayerentityoptions.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ </tbody></table>
@@ -0,0 +1,61 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntity](./server.defaultplayerentity.md)
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+
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+ ## DefaultPlayerEntity class
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+
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+ Represents the default player model entity.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export default class DefaultPlayerEntity extends PlayerEntity
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+ ```
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+ **Extends:** [PlayerEntity](./server.playerentity.md)
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+
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+ ## Remarks
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+
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+ The default player entity extends the [PlayerEntity](./server.playerentity.md) class, uses the default player model, and assigns a DefaultPlayerEntityController. This entity is the most commonly used player controlled entity in games. It automatically handles things like managing player visual customizations and cosmetics, and more. If you want to change the default model used, you can override all of the defaults, including the modelUri, but you must ensure that the model used has the same animation names and anchor points as the default player model in order to prevent unexpected behavior.
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+
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+ ## Example
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+
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+
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+ ```typescript
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+ const playerEntity = new DefaultPlayerEntity({ player });
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+
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+ playerEntity.spawn(world, { x: 0, y: 10, z: 0 });
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+ ```
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+
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+ ## Constructors
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+
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+ <table><thead><tr><th>
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+
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+ Constructor
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [(constructor)(options)](./server.defaultplayerentity._constructor_.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Constructs a new instance of the `DefaultPlayerEntity` class
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+
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+
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+ </td></tr>
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+ </tbody></table>
@@ -0,0 +1,49 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [(constructor)](./server.defaultplayerentitycontroller._constructor_.md)
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+
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+ ## DefaultPlayerEntityController.(constructor)
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+
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+ Constructs a new instance of the `DefaultPlayerEntityController` class
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+
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+ **Signature:**
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+
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+ ```typescript
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+ constructor(options?: DefaultPlayerEntityControllerOptions);
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ options
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+
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+
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+ </td><td>
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+
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+ [DefaultPlayerEntityControllerOptions](./server.defaultplayerentitycontrolleroptions.md)
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+
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+
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+ </td><td>
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+
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+ _(Optional)_ Options for the controller.
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+
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+ </td></tr>
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+ </tbody></table>
@@ -1,8 +1,8 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [attach](./server.playerentitycontroller.attach.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [attach](./server.defaultplayerentitycontroller.attach.md)
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- ## PlayerEntityController.attach() method
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+ ## DefaultPlayerEntityController.attach() method
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  Called when the controller is attached to an entity.
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [autoCancelMouseLeftClick](./server.defaultplayerentitycontroller.autocancelmouseleftclick.md)
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+
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+ ## DefaultPlayerEntityController.autoCancelMouseLeftClick property
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+
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+ Whether to automatically cancel left click input after first processed tick, defaults to true.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ autoCancelMouseLeftClick: boolean;
13
+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [canJump](./server.defaultplayerentitycontroller.canjump.md)
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+
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+ ## DefaultPlayerEntityController.canJump property
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+
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+ A function allowing custom logic to determine if the entity can jump.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ canJump: (controller: DefaultPlayerEntityController) => boolean;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [canRun](./server.defaultplayerentitycontroller.canrun.md)
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+
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+ ## DefaultPlayerEntityController.canRun property
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+
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+ A function allowing custom logic to determine if the entity can run.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ canRun: (controller: DefaultPlayerEntityController) => boolean;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [canWalk](./server.defaultplayerentitycontroller.canwalk.md)
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+
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+ ## DefaultPlayerEntityController.canWalk property
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+
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+ A function allowing custom logic to determine if the entity can walk.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ canWalk: (controller: DefaultPlayerEntityController) => boolean;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [idleLoopedAnimations](./server.defaultplayerentitycontroller.idleloopedanimations.md)
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+
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+ ## DefaultPlayerEntityController.idleLoopedAnimations property
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+
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+ The looped animation(s) that will play when the entity is idle.
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+
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+ **Signature:**
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+
11
+ ```typescript
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+ idleLoopedAnimations: string[];
13
+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [interactOneshotAnimations](./server.defaultplayerentitycontroller.interactoneshotanimations.md)
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+
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+ ## DefaultPlayerEntityController.interactOneshotAnimations property
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+
7
+ The oneshot animation(s) that will play when the entity interacts (left click)
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+
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+ **Signature:**
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+
11
+ ```typescript
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+ interactOneshotAnimations: string[];
13
+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [isGrounded](./server.defaultplayerentitycontroller.isgrounded.md)
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+
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+ ## DefaultPlayerEntityController.isGrounded property
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+
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+ Whether the entity is grounded.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get isGrounded(): boolean;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [isOnPlatform](./server.defaultplayerentitycontroller.isonplatform.md)
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+
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+ ## DefaultPlayerEntityController.isOnPlatform property
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+
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+ Whether the entity is on a platform, a platform is any entity with a kinematic rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get isOnPlatform(): boolean;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [isSwimming](./server.defaultplayerentitycontroller.isswimming.md)
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+
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+ ## DefaultPlayerEntityController.isSwimming property
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+
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+ Whether the entity is swimming, this is determined by if the entity is in a liquid block.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get isSwimming(): boolean;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [jumpOneshotAnimations](./server.defaultplayerentitycontroller.jumponeshotanimations.md)
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+ ## DefaultPlayerEntityController.jumpOneshotAnimations property
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+
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+ The oneshot animation(s) that will play when the entity is jumping.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ jumpOneshotAnimations: string[];
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) &gt; [jumpVelocity](./server.defaultplayerentitycontroller.jumpvelocity.md)
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+ ## DefaultPlayerEntityController.jumpVelocity property
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+
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+ The upward velocity applied to the entity when it jumps.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ jumpVelocity: number;
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+ ```