hytopia 0.4.4 → 0.5.0-dev
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.collider.md +1 -1
- package/docs/server.collider.optionsfrommodeluri.md +18 -2
- package/docs/server.collideroptions.md +2 -2
- package/docs/server.collidershape.md +14 -0
- package/docs/server.defaultplayerentity._constructor_.md +47 -0
- package/docs/server.defaultplayerentity.md +61 -0
- package/docs/server.defaultplayerentitycontroller._constructor_.md +49 -0
- package/docs/{server.playerentitycontroller.attach.md → server.defaultplayerentitycontroller.attach.md} +2 -2
- package/docs/server.defaultplayerentitycontroller.autocancelmouseleftclick.md +13 -0
- package/docs/server.defaultplayerentitycontroller.canjump.md +13 -0
- package/docs/server.defaultplayerentitycontroller.canrun.md +13 -0
- package/docs/server.defaultplayerentitycontroller.canwalk.md +13 -0
- package/docs/server.defaultplayerentitycontroller.idleloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.interactoneshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.isgrounded.md +13 -0
- package/docs/server.defaultplayerentitycontroller.isonplatform.md +13 -0
- package/docs/server.defaultplayerentitycontroller.isswimming.md +13 -0
- package/docs/server.defaultplayerentitycontroller.jumponeshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.jumpvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.md +599 -0
- package/docs/server.defaultplayerentitycontroller.platform.md +13 -0
- package/docs/server.defaultplayerentitycontroller.runloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.runvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.spawn.md +53 -0
- package/docs/server.defaultplayerentitycontroller.stickstoplatforms.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimfastvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimgravity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimmaxgravityvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimslowvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimupwardvelocity.md +13 -0
- package/docs/{server.playerentitycontroller.tickwithplayerinput.md → server.defaultplayerentitycontroller.tickwithplayerinput.md} +2 -2
- package/docs/server.defaultplayerentitycontroller.walkloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.walkvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.autocancelmouseleftclick.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.canjump.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.canrun.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.canwalk.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.idleloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.interactoneshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.jumponeshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.jumpvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.md +399 -0
- package/docs/server.defaultplayerentitycontrolleroptions.runloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.runvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.stickstoplatforms.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimfastvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimgravity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimmaxgravityvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimslowvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimupwardvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.walkloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.walkvelocity.md +13 -0
- package/docs/server.defaultplayerentityoptions.md +15 -0
- package/docs/server.entity.md +21 -0
- package/docs/server.entity.modelpreferredshape.md +13 -0
- package/docs/server.md +77 -22
- package/docs/server.modelboundingbox.md +18 -0
- package/docs/server.modelentityoptions.md +19 -0
- package/docs/server.modelentityoptions.modelpreferredshape.md +13 -0
- package/docs/server.modelregistry.getboundingbox.md +1 -1
- package/docs/server.modelregistry.gettrimesh.md +71 -0
- package/docs/server.modelregistry.md +14 -0
- package/docs/server.modeltrimesh.md +16 -0
- package/docs/server.playerentity.md +1 -1
- package/docs/server.wedgecollideroptions.extents.md +13 -0
- package/docs/server.wedgecollideroptions.md +75 -0
- package/docs/server.wedgecollideroptions.shape.md +11 -0
- package/examples/ai-agents/index.ts +2 -6
- package/examples/big-world/index.ts +2 -5
- package/examples/block-entity/index.ts +2 -5
- package/examples/child-entity/index.ts +2 -5
- package/examples/custom-ui/index.ts +3 -6
- package/examples/entity-controller/index.ts +2 -5
- package/examples/entity-spawn/index.ts +2 -5
- package/examples/hole-in-wall-game/index.ts +8 -9
- package/examples/hygrounds/classes/GameManager.ts +1 -0
- package/examples/hygrounds/classes/GamePlayerEntity.ts +5 -6
- package/examples/lighting/index.ts +3 -6
- package/examples/mobile-controls/index.ts +2 -5
- package/examples/pathfinding/index.ts +2 -5
- package/examples/payload-game/index.ts +15 -17
- package/examples/player-persistence/index.ts +2 -5
- package/examples/wall-dodge-game/index.ts +8 -11
- package/examples/zombies-fps/classes/GamePlayerEntity.ts +5 -8
- package/package.json +1 -1
- package/server.api.json +10133 -9310
- package/server.d.ts +236 -146
- package/server.js +143 -129
- package/docs/server.playerentitycontroller._constructor_.md +0 -49
- package/docs/server.playerentitycontroller.autocancelmouseleftclick.md +0 -13
- package/docs/server.playerentitycontroller.canjump.md +0 -13
- package/docs/server.playerentitycontroller.canrun.md +0 -13
- package/docs/server.playerentitycontroller.canwalk.md +0 -13
- package/docs/server.playerentitycontroller.idleloopedanimations.md +0 -13
- package/docs/server.playerentitycontroller.interactoneshotanimations.md +0 -13
- package/docs/server.playerentitycontroller.isgrounded.md +0 -13
- package/docs/server.playerentitycontroller.isonplatform.md +0 -13
- package/docs/server.playerentitycontroller.jumponeshotanimations.md +0 -13
- package/docs/server.playerentitycontroller.jumpvelocity.md +0 -13
- package/docs/server.playerentitycontroller.md +0 -464
- package/docs/server.playerentitycontroller.platform.md +0 -13
- package/docs/server.playerentitycontroller.runloopedanimations.md +0 -13
- package/docs/server.playerentitycontroller.runvelocity.md +0 -13
- package/docs/server.playerentitycontroller.spawn.md +0 -53
- package/docs/server.playerentitycontroller.stickstoplatforms.md +0 -13
- package/docs/server.playerentitycontroller.walkloopedanimations.md +0 -13
- package/docs/server.playerentitycontroller.walkvelocity.md +0 -13
- package/docs/server.playerentitycontrolleroptions.autocancelmouseleftclick.md +0 -13
- package/docs/server.playerentitycontrolleroptions.canjump.md +0 -13
- package/docs/server.playerentitycontrolleroptions.canrun.md +0 -13
- package/docs/server.playerentitycontrolleroptions.canwalk.md +0 -13
- package/docs/server.playerentitycontrolleroptions.idleloopedanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.interactoneshotanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.jumponeshotanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +0 -13
- package/docs/server.playerentitycontrolleroptions.md +0 -285
- package/docs/server.playerentitycontrolleroptions.runloopedanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.runvelocity.md +0 -13
- package/docs/server.playerentitycontrolleroptions.stickstoplatforms.md +0 -13
- package/docs/server.playerentitycontrolleroptions.walkloopedanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.walkvelocity.md +0 -13
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [(constructor)](./server.playerentitycontroller._constructor_.md)
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## PlayerEntityController.(constructor)
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Constructs a new instance of the `PlayerEntityController` class
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```typescript
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constructor(options?: PlayerEntityControllerOptions);
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [autoCancelMouseLeftClick](./server.playerentitycontroller.autocancelmouseleftclick.md)
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## PlayerEntityController.autoCancelMouseLeftClick property
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Whether to automatically cancel left click input after first processed tick, defaults to true.
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autoCancelMouseLeftClick: boolean;
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [canJump](./server.playerentitycontroller.canjump.md)
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## PlayerEntityController.canJump property
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A function allowing custom logic to determine if the entity can jump.
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## PlayerEntityController.canRun property
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A function allowing custom logic to determine if the entity can run.
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## PlayerEntityController.canWalk property
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A function allowing custom logic to determine if the entity can walk.
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canWalk: (playerEntityController: PlayerEntityController) => boolean;
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## PlayerEntityController.idleLoopedAnimations property
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The looped animation(s) that will play when the entity is idle.
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## PlayerEntityController.interactOneshotAnimations property
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The oneshot animation(s) that will play when the entity interacts (left click)
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interactOneshotAnimations: string[];
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## PlayerEntityController.isGrounded property
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Whether the entity is grounded.
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get isGrounded(): boolean;
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## PlayerEntityController.isOnPlatform property
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## PlayerEntityController.jumpOneshotAnimations property
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The oneshot animation(s) that will play when the entity is jumping.
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## PlayerEntityController.jumpVelocity property
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md)
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## PlayerEntityController class
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The player entity controller implementation.
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export default class PlayerEntityController extends BaseEntityController
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**Extends:** [BaseEntityController](./server.baseentitycontroller.md)
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## Remarks
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This class extends [BaseEntityController](./server.baseentitycontroller.md) and implements the default movement logic for a entity. This is used as the default for players when they join your game. This class may be extended if you'd like to implement additional logic on top of the PlayerEntityController implementation.
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## Example
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Type
|
84
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-
|
85
|
-
|
86
|
-
</th><th>
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87
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-
|
88
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Description
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89
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-
|
90
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-
|
91
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-
</th></tr></thead>
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92
|
-
<tbody><tr><td>
|
93
|
-
|
94
|
-
[autoCancelMouseLeftClick](./server.playerentitycontroller.autocancelmouseleftclick.md)
|
95
|
-
|
96
|
-
|
97
|
-
</td><td>
|
98
|
-
|
99
|
-
|
100
|
-
</td><td>
|
101
|
-
|
102
|
-
boolean
|
103
|
-
|
104
|
-
|
105
|
-
</td><td>
|
106
|
-
|
107
|
-
Whether to automatically cancel left click input after first processed tick, defaults to true.
|
108
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-
|
109
|
-
|
110
|
-
</td></tr>
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111
|
-
<tr><td>
|
112
|
-
|
113
|
-
[canJump](./server.playerentitycontroller.canjump.md)
|
114
|
-
|
115
|
-
|
116
|
-
</td><td>
|
117
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-
|
118
|
-
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119
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-
</td><td>
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120
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-
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121
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(playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) => boolean
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122
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-
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123
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-
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124
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</td><td>
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125
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-
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126
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-
A function allowing custom logic to determine if the entity can jump.
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127
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-
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128
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-
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129
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-
</td></tr>
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130
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-
<tr><td>
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131
|
-
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132
|
-
[canRun](./server.playerentitycontroller.canrun.md)
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133
|
-
|
134
|
-
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135
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-
</td><td>
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136
|
-
|
137
|
-
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138
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-
</td><td>
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-
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140
|
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(playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) => boolean
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141
|
-
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142
|
-
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143
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-
</td><td>
|
144
|
-
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145
|
-
A function allowing custom logic to determine if the entity can run.
|
146
|
-
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147
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-
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148
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</td></tr>
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149
|
-
<tr><td>
|
150
|
-
|
151
|
-
[canWalk](./server.playerentitycontroller.canwalk.md)
|
152
|
-
|
153
|
-
|
154
|
-
</td><td>
|
155
|
-
|
156
|
-
|
157
|
-
</td><td>
|
158
|
-
|
159
|
-
(playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) => boolean
|
160
|
-
|
161
|
-
|
162
|
-
</td><td>
|
163
|
-
|
164
|
-
A function allowing custom logic to determine if the entity can walk.
|
165
|
-
|
166
|
-
|
167
|
-
</td></tr>
|
168
|
-
<tr><td>
|
169
|
-
|
170
|
-
[idleLoopedAnimations](./server.playerentitycontroller.idleloopedanimations.md)
|
171
|
-
|
172
|
-
|
173
|
-
</td><td>
|
174
|
-
|
175
|
-
|
176
|
-
</td><td>
|
177
|
-
|
178
|
-
string\[\]
|
179
|
-
|
180
|
-
|
181
|
-
</td><td>
|
182
|
-
|
183
|
-
The looped animation(s) that will play when the entity is idle.
|
184
|
-
|
185
|
-
|
186
|
-
</td></tr>
|
187
|
-
<tr><td>
|
188
|
-
|
189
|
-
[interactOneshotAnimations](./server.playerentitycontroller.interactoneshotanimations.md)
|
190
|
-
|
191
|
-
|
192
|
-
</td><td>
|
193
|
-
|
194
|
-
|
195
|
-
</td><td>
|
196
|
-
|
197
|
-
string\[\]
|
198
|
-
|
199
|
-
|
200
|
-
</td><td>
|
201
|
-
|
202
|
-
The oneshot animation(s) that will play when the entity interacts (left click)
|
203
|
-
|
204
|
-
|
205
|
-
</td></tr>
|
206
|
-
<tr><td>
|
207
|
-
|
208
|
-
[isGrounded](./server.playerentitycontroller.isgrounded.md)
|
209
|
-
|
210
|
-
|
211
|
-
</td><td>
|
212
|
-
|
213
|
-
`readonly`
|
214
|
-
|
215
|
-
|
216
|
-
</td><td>
|
217
|
-
|
218
|
-
boolean
|
219
|
-
|
220
|
-
|
221
|
-
</td><td>
|
222
|
-
|
223
|
-
Whether the entity is grounded.
|
224
|
-
|
225
|
-
|
226
|
-
</td></tr>
|
227
|
-
<tr><td>
|
228
|
-
|
229
|
-
[isOnPlatform](./server.playerentitycontroller.isonplatform.md)
|
230
|
-
|
231
|
-
|
232
|
-
</td><td>
|
233
|
-
|
234
|
-
`readonly`
|
235
|
-
|
236
|
-
|
237
|
-
</td><td>
|
238
|
-
|
239
|
-
boolean
|
240
|
-
|
241
|
-
|
242
|
-
</td><td>
|
243
|
-
|
244
|
-
Whether the entity is on a platform, a platform is any entity with a kinematic rigid body.
|
245
|
-
|
246
|
-
|
247
|
-
</td></tr>
|
248
|
-
<tr><td>
|
249
|
-
|
250
|
-
[jumpOneshotAnimations](./server.playerentitycontroller.jumponeshotanimations.md)
|
251
|
-
|
252
|
-
|
253
|
-
</td><td>
|
254
|
-
|
255
|
-
|
256
|
-
</td><td>
|
257
|
-
|
258
|
-
string\[\]
|
259
|
-
|
260
|
-
|
261
|
-
</td><td>
|
262
|
-
|
263
|
-
The oneshot animation(s) that will play when the entity is jumping.
|
264
|
-
|
265
|
-
|
266
|
-
</td></tr>
|
267
|
-
<tr><td>
|
268
|
-
|
269
|
-
[jumpVelocity](./server.playerentitycontroller.jumpvelocity.md)
|
270
|
-
|
271
|
-
|
272
|
-
</td><td>
|
273
|
-
|
274
|
-
|
275
|
-
</td><td>
|
276
|
-
|
277
|
-
number
|
278
|
-
|
279
|
-
|
280
|
-
</td><td>
|
281
|
-
|
282
|
-
The upward velocity applied to the entity when it jumps.
|
283
|
-
|
284
|
-
|
285
|
-
</td></tr>
|
286
|
-
<tr><td>
|
287
|
-
|
288
|
-
[platform](./server.playerentitycontroller.platform.md)
|
289
|
-
|
290
|
-
|
291
|
-
</td><td>
|
292
|
-
|
293
|
-
`readonly`
|
294
|
-
|
295
|
-
|
296
|
-
</td><td>
|
297
|
-
|
298
|
-
[Entity](./server.entity.md) \| undefined
|
299
|
-
|
300
|
-
|
301
|
-
</td><td>
|
302
|
-
|
303
|
-
The platform the entity is on, if any.
|
304
|
-
|
305
|
-
|
306
|
-
</td></tr>
|
307
|
-
<tr><td>
|
308
|
-
|
309
|
-
[runLoopedAnimations](./server.playerentitycontroller.runloopedanimations.md)
|
310
|
-
|
311
|
-
|
312
|
-
</td><td>
|
313
|
-
|
314
|
-
|
315
|
-
</td><td>
|
316
|
-
|
317
|
-
string\[\]
|
318
|
-
|
319
|
-
|
320
|
-
</td><td>
|
321
|
-
|
322
|
-
The looped animation(s) that will play when the entity is running.
|
323
|
-
|
324
|
-
|
325
|
-
</td></tr>
|
326
|
-
<tr><td>
|
327
|
-
|
328
|
-
[runVelocity](./server.playerentitycontroller.runvelocity.md)
|
329
|
-
|
330
|
-
|
331
|
-
</td><td>
|
332
|
-
|
333
|
-
|
334
|
-
</td><td>
|
335
|
-
|
336
|
-
number
|
337
|
-
|
338
|
-
|
339
|
-
</td><td>
|
340
|
-
|
341
|
-
The normalized horizontal velocity applied to the entity when it runs.
|
342
|
-
|
343
|
-
|
344
|
-
</td></tr>
|
345
|
-
<tr><td>
|
346
|
-
|
347
|
-
[sticksToPlatforms](./server.playerentitycontroller.stickstoplatforms.md)
|
348
|
-
|
349
|
-
|
350
|
-
</td><td>
|
351
|
-
|
352
|
-
|
353
|
-
</td><td>
|
354
|
-
|
355
|
-
boolean
|
356
|
-
|
357
|
-
|
358
|
-
</td><td>
|
359
|
-
|
360
|
-
Whether the entity sticks to platforms.
|
361
|
-
|
362
|
-
|
363
|
-
</td></tr>
|
364
|
-
<tr><td>
|
365
|
-
|
366
|
-
[walkLoopedAnimations](./server.playerentitycontroller.walkloopedanimations.md)
|
367
|
-
|
368
|
-
|
369
|
-
</td><td>
|
370
|
-
|
371
|
-
|
372
|
-
</td><td>
|
373
|
-
|
374
|
-
string\[\]
|
375
|
-
|
376
|
-
|
377
|
-
</td><td>
|
378
|
-
|
379
|
-
The looped animation(s) that will play when the entity is walking.
|
380
|
-
|
381
|
-
|
382
|
-
</td></tr>
|
383
|
-
<tr><td>
|
384
|
-
|
385
|
-
[walkVelocity](./server.playerentitycontroller.walkvelocity.md)
|
386
|
-
|
387
|
-
|
388
|
-
</td><td>
|
389
|
-
|
390
|
-
|
391
|
-
</td><td>
|
392
|
-
|
393
|
-
number
|
394
|
-
|
395
|
-
|
396
|
-
</td><td>
|
397
|
-
|
398
|
-
The normalized horizontal velocity applied to the entity when it walks.
|
399
|
-
|
400
|
-
|
401
|
-
</td></tr>
|
402
|
-
</tbody></table>
|
403
|
-
|
404
|
-
## Methods
|
405
|
-
|
406
|
-
<table><thead><tr><th>
|
407
|
-
|
408
|
-
Method
|
409
|
-
|
410
|
-
|
411
|
-
</th><th>
|
412
|
-
|
413
|
-
Modifiers
|
414
|
-
|
415
|
-
|
416
|
-
</th><th>
|
417
|
-
|
418
|
-
Description
|
419
|
-
|
420
|
-
|
421
|
-
</th></tr></thead>
|
422
|
-
<tbody><tr><td>
|
423
|
-
|
424
|
-
[attach(entity)](./server.playerentitycontroller.attach.md)
|
425
|
-
|
426
|
-
|
427
|
-
</td><td>
|
428
|
-
|
429
|
-
|
430
|
-
</td><td>
|
431
|
-
|
432
|
-
Called when the controller is attached to an entity.
|
433
|
-
|
434
|
-
|
435
|
-
</td></tr>
|
436
|
-
<tr><td>
|
437
|
-
|
438
|
-
[spawn(entity)](./server.playerentitycontroller.spawn.md)
|
439
|
-
|
440
|
-
|
441
|
-
</td><td>
|
442
|
-
|
443
|
-
|
444
|
-
</td><td>
|
445
|
-
|
446
|
-
Called when the controlled entity is spawned. In PlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
|
447
|
-
|
448
|
-
|
449
|
-
</td></tr>
|
450
|
-
<tr><td>
|
451
|
-
|
452
|
-
[tickWithPlayerInput(entity, input, cameraOrientation, deltaTimeMs)](./server.playerentitycontroller.tickwithplayerinput.md)
|
453
|
-
|
454
|
-
|
455
|
-
</td><td>
|
456
|
-
|
457
|
-
|
458
|
-
</td><td>
|
459
|
-
|
460
|
-
Ticks the player movement for the entity controller, overriding the default implementation. If the entity to tick is a child entity, only the event will be emitted but the default movement logic will not be applied.
|
461
|
-
|
462
|
-
|
463
|
-
</td></tr>
|
464
|
-
</tbody></table>
|
@@ -1,13 +0,0 @@
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
-
|
3
|
-
[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [platform](./server.playerentitycontroller.platform.md)
|
4
|
-
|
5
|
-
## PlayerEntityController.platform property
|
6
|
-
|
7
|
-
The platform the entity is on, if any.
|
8
|
-
|
9
|
-
**Signature:**
|
10
|
-
|
11
|
-
```typescript
|
12
|
-
get platform(): Entity | undefined;
|
13
|
-
```
|
@@ -1,13 +0,0 @@
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
-
|
3
|
-
[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [runLoopedAnimations](./server.playerentitycontroller.runloopedanimations.md)
|
4
|
-
|
5
|
-
## PlayerEntityController.runLoopedAnimations property
|
6
|
-
|
7
|
-
The looped animation(s) that will play when the entity is running.
|
8
|
-
|
9
|
-
**Signature:**
|
10
|
-
|
11
|
-
```typescript
|
12
|
-
runLoopedAnimations: string[];
|
13
|
-
```
|
@@ -1,13 +0,0 @@
|
|
1
|
-
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
-
|
3
|
-
[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [runVelocity](./server.playerentitycontroller.runvelocity.md)
|
4
|
-
|
5
|
-
## PlayerEntityController.runVelocity property
|
6
|
-
|
7
|
-
The normalized horizontal velocity applied to the entity when it runs.
|
8
|
-
|
9
|
-
**Signature:**
|
10
|
-
|
11
|
-
```typescript
|
12
|
-
runVelocity: number;
|
13
|
-
```
|