hytopia 0.4.4 → 0.5.0-dev
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.collider.md +1 -1
- package/docs/server.collider.optionsfrommodeluri.md +18 -2
- package/docs/server.collideroptions.md +2 -2
- package/docs/server.collidershape.md +14 -0
- package/docs/server.defaultplayerentity._constructor_.md +47 -0
- package/docs/server.defaultplayerentity.md +61 -0
- package/docs/server.defaultplayerentitycontroller._constructor_.md +49 -0
- package/docs/{server.playerentitycontroller.attach.md → server.defaultplayerentitycontroller.attach.md} +2 -2
- package/docs/server.defaultplayerentitycontroller.autocancelmouseleftclick.md +13 -0
- package/docs/server.defaultplayerentitycontroller.canjump.md +13 -0
- package/docs/server.defaultplayerentitycontroller.canrun.md +13 -0
- package/docs/server.defaultplayerentitycontroller.canwalk.md +13 -0
- package/docs/server.defaultplayerentitycontroller.idleloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.interactoneshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.isgrounded.md +13 -0
- package/docs/server.defaultplayerentitycontroller.isonplatform.md +13 -0
- package/docs/server.defaultplayerentitycontroller.isswimming.md +13 -0
- package/docs/server.defaultplayerentitycontroller.jumponeshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.jumpvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.md +599 -0
- package/docs/server.defaultplayerentitycontroller.platform.md +13 -0
- package/docs/server.defaultplayerentitycontroller.runloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.runvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.spawn.md +53 -0
- package/docs/server.defaultplayerentitycontroller.stickstoplatforms.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimfastvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimgravity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimmaxgravityvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimslowvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontroller.swimupwardvelocity.md +13 -0
- package/docs/{server.playerentitycontroller.tickwithplayerinput.md → server.defaultplayerentitycontroller.tickwithplayerinput.md} +2 -2
- package/docs/server.defaultplayerentitycontroller.walkloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontroller.walkvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.autocancelmouseleftclick.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.canjump.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.canrun.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.canwalk.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.idleloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.interactoneshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.jumponeshotanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.jumpvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.md +399 -0
- package/docs/server.defaultplayerentitycontrolleroptions.runloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.runvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.stickstoplatforms.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimfastvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimgravity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimmaxgravityvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimslowvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.swimupwardvelocity.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.walkloopedanimations.md +13 -0
- package/docs/server.defaultplayerentitycontrolleroptions.walkvelocity.md +13 -0
- package/docs/server.defaultplayerentityoptions.md +15 -0
- package/docs/server.entity.md +21 -0
- package/docs/server.entity.modelpreferredshape.md +13 -0
- package/docs/server.md +77 -22
- package/docs/server.modelboundingbox.md +18 -0
- package/docs/server.modelentityoptions.md +19 -0
- package/docs/server.modelentityoptions.modelpreferredshape.md +13 -0
- package/docs/server.modelregistry.getboundingbox.md +1 -1
- package/docs/server.modelregistry.gettrimesh.md +71 -0
- package/docs/server.modelregistry.md +14 -0
- package/docs/server.modeltrimesh.md +16 -0
- package/docs/server.playerentity.md +1 -1
- package/docs/server.wedgecollideroptions.extents.md +13 -0
- package/docs/server.wedgecollideroptions.md +75 -0
- package/docs/server.wedgecollideroptions.shape.md +11 -0
- package/examples/ai-agents/index.ts +2 -6
- package/examples/big-world/index.ts +2 -5
- package/examples/block-entity/index.ts +2 -5
- package/examples/child-entity/index.ts +2 -5
- package/examples/custom-ui/index.ts +3 -6
- package/examples/entity-controller/index.ts +2 -5
- package/examples/entity-spawn/index.ts +2 -5
- package/examples/hole-in-wall-game/index.ts +8 -9
- package/examples/hygrounds/classes/GameManager.ts +1 -0
- package/examples/hygrounds/classes/GamePlayerEntity.ts +5 -6
- package/examples/lighting/index.ts +3 -6
- package/examples/mobile-controls/index.ts +2 -5
- package/examples/pathfinding/index.ts +2 -5
- package/examples/payload-game/index.ts +15 -17
- package/examples/player-persistence/index.ts +2 -5
- package/examples/wall-dodge-game/index.ts +8 -11
- package/examples/zombies-fps/classes/GamePlayerEntity.ts +5 -8
- package/package.json +1 -1
- package/server.api.json +10133 -9310
- package/server.d.ts +236 -146
- package/server.js +143 -129
- package/docs/server.playerentitycontroller._constructor_.md +0 -49
- package/docs/server.playerentitycontroller.autocancelmouseleftclick.md +0 -13
- package/docs/server.playerentitycontroller.canjump.md +0 -13
- package/docs/server.playerentitycontroller.canrun.md +0 -13
- package/docs/server.playerentitycontroller.canwalk.md +0 -13
- package/docs/server.playerentitycontroller.idleloopedanimations.md +0 -13
- package/docs/server.playerentitycontroller.interactoneshotanimations.md +0 -13
- package/docs/server.playerentitycontroller.isgrounded.md +0 -13
- package/docs/server.playerentitycontroller.isonplatform.md +0 -13
- package/docs/server.playerentitycontroller.jumponeshotanimations.md +0 -13
- package/docs/server.playerentitycontroller.jumpvelocity.md +0 -13
- package/docs/server.playerentitycontroller.md +0 -464
- package/docs/server.playerentitycontroller.platform.md +0 -13
- package/docs/server.playerentitycontroller.runloopedanimations.md +0 -13
- package/docs/server.playerentitycontroller.runvelocity.md +0 -13
- package/docs/server.playerentitycontroller.spawn.md +0 -53
- package/docs/server.playerentitycontroller.stickstoplatforms.md +0 -13
- package/docs/server.playerentitycontroller.walkloopedanimations.md +0 -13
- package/docs/server.playerentitycontroller.walkvelocity.md +0 -13
- package/docs/server.playerentitycontrolleroptions.autocancelmouseleftclick.md +0 -13
- package/docs/server.playerentitycontrolleroptions.canjump.md +0 -13
- package/docs/server.playerentitycontrolleroptions.canrun.md +0 -13
- package/docs/server.playerentitycontrolleroptions.canwalk.md +0 -13
- package/docs/server.playerentitycontrolleroptions.idleloopedanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.interactoneshotanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.jumponeshotanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +0 -13
- package/docs/server.playerentitycontrolleroptions.md +0 -285
- package/docs/server.playerentitycontrolleroptions.runloopedanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.runvelocity.md +0 -13
- package/docs/server.playerentitycontrolleroptions.stickstoplatforms.md +0 -13
- package/docs/server.playerentitycontrolleroptions.walkloopedanimations.md +0 -13
- package/docs/server.playerentitycontrolleroptions.walkvelocity.md +0 -13
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md)
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## DefaultPlayerEntityController class
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The player entity controller implementation.
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**Signature:**
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```typescript
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export default class DefaultPlayerEntityController extends BaseEntityController
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```
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**Extends:** [BaseEntityController](./server.baseentitycontroller.md)
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## Remarks
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This class extends [BaseEntityController](./server.baseentitycontroller.md) and implements the default movement, platforming, jump, swimming, and other basic logic for the default player entity. We recommend you extend this class if you'd like to implement additional logic on top of the DefaultPlayerEntityController implementation.
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## Example
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```typescript
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// Create a custom entity controller for myEntity, prior to spawning it.
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myEntity.setController(new DefaultPlayerEntityController({
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jumpVelocity: 10,
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runVelocity: 8,
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walkVelocity: 4,
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}));
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// Spawn the entity in the world.
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myEntity.spawn(world, { x: 53, y: 10, z: 23 });
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```
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## Constructors
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<table><thead><tr><th>
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Constructor
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</th><th>
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Modifiers
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[(constructor)(options)](./server.defaultplayerentitycontroller._constructor_.md)
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</td><td>
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</td><td>
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Constructs a new instance of the `DefaultPlayerEntityController` class
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</td></tr>
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</tbody></table>
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## Properties
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<table><thead><tr><th>
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Property
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</th><th>
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Modifiers
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[autoCancelMouseLeftClick](./server.defaultplayerentitycontroller.autocancelmouseleftclick.md)
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</td><td>
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</td><td>
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boolean
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</td><td>
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Whether to automatically cancel left click input after first processed tick, defaults to true.
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</td></tr>
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<tr><td>
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[canJump](./server.defaultplayerentitycontroller.canjump.md)
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</td><td>
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</td><td>
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(controller: [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md)<!-- -->) => boolean
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</td><td>
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A function allowing custom logic to determine if the entity can jump.
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</td></tr>
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<tr><td>
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[canRun](./server.defaultplayerentitycontroller.canrun.md)
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</td><td>
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</td><td>
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(controller: [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md)<!-- -->) => boolean
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</td><td>
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A function allowing custom logic to determine if the entity can run.
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</td></tr>
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<tr><td>
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[canWalk](./server.defaultplayerentitycontroller.canwalk.md)
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</td><td>
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</td><td>
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(controller: [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md)<!-- -->) => boolean
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</td><td>
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A function allowing custom logic to determine if the entity can walk.
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</td></tr>
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<tr><td>
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[idleLoopedAnimations](./server.defaultplayerentitycontroller.idleloopedanimations.md)
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</td><td>
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string\[\]
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</td><td>
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The looped animation(s) that will play when the entity is idle.
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</td></tr>
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<tr><td>
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</td><td>
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</td></tr>
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<tr><td>
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</td></tr>
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<tr><td>
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[isOnPlatform](./server.defaultplayerentitycontroller.isonplatform.md)
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[Entity](./server.entity.md) \| undefined
|
320
|
+
|
321
|
+
|
322
|
+
</td><td>
|
323
|
+
|
324
|
+
The platform the entity is on, if any.
|
325
|
+
|
326
|
+
|
327
|
+
</td></tr>
|
328
|
+
<tr><td>
|
329
|
+
|
330
|
+
[runLoopedAnimations](./server.defaultplayerentitycontroller.runloopedanimations.md)
|
331
|
+
|
332
|
+
|
333
|
+
</td><td>
|
334
|
+
|
335
|
+
|
336
|
+
</td><td>
|
337
|
+
|
338
|
+
string\[\]
|
339
|
+
|
340
|
+
|
341
|
+
</td><td>
|
342
|
+
|
343
|
+
The looped animation(s) that will play when the entity is running.
|
344
|
+
|
345
|
+
|
346
|
+
</td></tr>
|
347
|
+
<tr><td>
|
348
|
+
|
349
|
+
[runVelocity](./server.defaultplayerentitycontroller.runvelocity.md)
|
350
|
+
|
351
|
+
|
352
|
+
</td><td>
|
353
|
+
|
354
|
+
|
355
|
+
</td><td>
|
356
|
+
|
357
|
+
number
|
358
|
+
|
359
|
+
|
360
|
+
</td><td>
|
361
|
+
|
362
|
+
The normalized horizontal velocity applied to the entity when it runs.
|
363
|
+
|
364
|
+
|
365
|
+
</td></tr>
|
366
|
+
<tr><td>
|
367
|
+
|
368
|
+
[sticksToPlatforms](./server.defaultplayerentitycontroller.stickstoplatforms.md)
|
369
|
+
|
370
|
+
|
371
|
+
</td><td>
|
372
|
+
|
373
|
+
|
374
|
+
</td><td>
|
375
|
+
|
376
|
+
boolean
|
377
|
+
|
378
|
+
|
379
|
+
</td><td>
|
380
|
+
|
381
|
+
Whether the entity sticks to platforms.
|
382
|
+
|
383
|
+
|
384
|
+
</td></tr>
|
385
|
+
<tr><td>
|
386
|
+
|
387
|
+
[swimFastVelocity](./server.defaultplayerentitycontroller.swimfastvelocity.md)
|
388
|
+
|
389
|
+
|
390
|
+
</td><td>
|
391
|
+
|
392
|
+
|
393
|
+
</td><td>
|
394
|
+
|
395
|
+
number
|
396
|
+
|
397
|
+
|
398
|
+
</td><td>
|
399
|
+
|
400
|
+
The normalized horizontal velocity applied to the entity when it swims fast (equivalent to running).
|
401
|
+
|
402
|
+
|
403
|
+
</td></tr>
|
404
|
+
<tr><td>
|
405
|
+
|
406
|
+
[swimGravity](./server.defaultplayerentitycontroller.swimgravity.md)
|
407
|
+
|
408
|
+
|
409
|
+
</td><td>
|
410
|
+
|
411
|
+
|
412
|
+
</td><td>
|
413
|
+
|
414
|
+
number
|
415
|
+
|
416
|
+
|
417
|
+
</td><td>
|
418
|
+
|
419
|
+
The gravity modifier applied to the entity when swimming.
|
420
|
+
|
421
|
+
|
422
|
+
</td></tr>
|
423
|
+
<tr><td>
|
424
|
+
|
425
|
+
[swimLoopedAnimations](./server.defaultplayerentitycontroller.swimloopedanimations.md)
|
426
|
+
|
427
|
+
|
428
|
+
</td><td>
|
429
|
+
|
430
|
+
|
431
|
+
</td><td>
|
432
|
+
|
433
|
+
string\[\]
|
434
|
+
|
435
|
+
|
436
|
+
</td><td>
|
437
|
+
|
438
|
+
The looped animation(s) that will play when the entity is swimming.
|
439
|
+
|
440
|
+
|
441
|
+
</td></tr>
|
442
|
+
<tr><td>
|
443
|
+
|
444
|
+
[swimMaxGravityVelocity](./server.defaultplayerentitycontroller.swimmaxgravityvelocity.md)
|
445
|
+
|
446
|
+
|
447
|
+
</td><td>
|
448
|
+
|
449
|
+
|
450
|
+
</td><td>
|
451
|
+
|
452
|
+
number
|
453
|
+
|
454
|
+
|
455
|
+
</td><td>
|
456
|
+
|
457
|
+
The maximum downward velocity that the entity can reach when affected by gravity while swimming.
|
458
|
+
|
459
|
+
|
460
|
+
</td></tr>
|
461
|
+
<tr><td>
|
462
|
+
|
463
|
+
[swimSlowVelocity](./server.defaultplayerentitycontroller.swimslowvelocity.md)
|
464
|
+
|
465
|
+
|
466
|
+
</td><td>
|
467
|
+
|
468
|
+
|
469
|
+
</td><td>
|
470
|
+
|
471
|
+
number
|
472
|
+
|
473
|
+
|
474
|
+
</td><td>
|
475
|
+
|
476
|
+
The normalized horizontal velocity applied to the entity when it swims slowly (equivalent to walking).
|
477
|
+
|
478
|
+
|
479
|
+
</td></tr>
|
480
|
+
<tr><td>
|
481
|
+
|
482
|
+
[swimUpwardVelocity](./server.defaultplayerentitycontroller.swimupwardvelocity.md)
|
483
|
+
|
484
|
+
|
485
|
+
</td><td>
|
486
|
+
|
487
|
+
|
488
|
+
</td><td>
|
489
|
+
|
490
|
+
number
|
491
|
+
|
492
|
+
|
493
|
+
</td><td>
|
494
|
+
|
495
|
+
The upward velocity applied to the entity when swimming.
|
496
|
+
|
497
|
+
|
498
|
+
</td></tr>
|
499
|
+
<tr><td>
|
500
|
+
|
501
|
+
[walkLoopedAnimations](./server.defaultplayerentitycontroller.walkloopedanimations.md)
|
502
|
+
|
503
|
+
|
504
|
+
</td><td>
|
505
|
+
|
506
|
+
|
507
|
+
</td><td>
|
508
|
+
|
509
|
+
string\[\]
|
510
|
+
|
511
|
+
|
512
|
+
</td><td>
|
513
|
+
|
514
|
+
The looped animation(s) that will play when the entity is walking.
|
515
|
+
|
516
|
+
|
517
|
+
</td></tr>
|
518
|
+
<tr><td>
|
519
|
+
|
520
|
+
[walkVelocity](./server.defaultplayerentitycontroller.walkvelocity.md)
|
521
|
+
|
522
|
+
|
523
|
+
</td><td>
|
524
|
+
|
525
|
+
|
526
|
+
</td><td>
|
527
|
+
|
528
|
+
number
|
529
|
+
|
530
|
+
|
531
|
+
</td><td>
|
532
|
+
|
533
|
+
The normalized horizontal velocity applied to the entity when it walks.
|
534
|
+
|
535
|
+
|
536
|
+
</td></tr>
|
537
|
+
</tbody></table>
|
538
|
+
|
539
|
+
## Methods
|
540
|
+
|
541
|
+
<table><thead><tr><th>
|
542
|
+
|
543
|
+
Method
|
544
|
+
|
545
|
+
|
546
|
+
</th><th>
|
547
|
+
|
548
|
+
Modifiers
|
549
|
+
|
550
|
+
|
551
|
+
</th><th>
|
552
|
+
|
553
|
+
Description
|
554
|
+
|
555
|
+
|
556
|
+
</th></tr></thead>
|
557
|
+
<tbody><tr><td>
|
558
|
+
|
559
|
+
[attach(entity)](./server.defaultplayerentitycontroller.attach.md)
|
560
|
+
|
561
|
+
|
562
|
+
</td><td>
|
563
|
+
|
564
|
+
|
565
|
+
</td><td>
|
566
|
+
|
567
|
+
Called when the controller is attached to an entity.
|
568
|
+
|
569
|
+
|
570
|
+
</td></tr>
|
571
|
+
<tr><td>
|
572
|
+
|
573
|
+
[spawn(entity)](./server.defaultplayerentitycontroller.spawn.md)
|
574
|
+
|
575
|
+
|
576
|
+
</td><td>
|
577
|
+
|
578
|
+
|
579
|
+
</td><td>
|
580
|
+
|
581
|
+
Called when the controlled entity is spawned. In DefaultPlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
|
582
|
+
|
583
|
+
|
584
|
+
</td></tr>
|
585
|
+
<tr><td>
|
586
|
+
|
587
|
+
[tickWithPlayerInput(entity, input, cameraOrientation, deltaTimeMs)](./server.defaultplayerentitycontroller.tickwithplayerinput.md)
|
588
|
+
|
589
|
+
|
590
|
+
</td><td>
|
591
|
+
|
592
|
+
|
593
|
+
</td><td>
|
594
|
+
|
595
|
+
Ticks the player movement for the entity controller, overriding the default implementation. If the entity to tick is a child entity, only the event will be emitted but the default movement logic will not be applied.
|
596
|
+
|
597
|
+
|
598
|
+
</td></tr>
|
599
|
+
</tbody></table>
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [platform](./server.defaultplayerentitycontroller.platform.md)
|
4
|
+
|
5
|
+
## DefaultPlayerEntityController.platform property
|
6
|
+
|
7
|
+
The platform the entity is on, if any.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
get platform(): Entity | undefined;
|
13
|
+
```
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [runLoopedAnimations](./server.defaultplayerentitycontroller.runloopedanimations.md)
|
4
|
+
|
5
|
+
## DefaultPlayerEntityController.runLoopedAnimations property
|
6
|
+
|
7
|
+
The looped animation(s) that will play when the entity is running.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
runLoopedAnimations: string[];
|
13
|
+
```
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [runVelocity](./server.defaultplayerentitycontroller.runvelocity.md)
|
4
|
+
|
5
|
+
## DefaultPlayerEntityController.runVelocity property
|
6
|
+
|
7
|
+
The normalized horizontal velocity applied to the entity when it runs.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
runVelocity: number;
|
13
|
+
```
|
@@ -0,0 +1,53 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [spawn](./server.defaultplayerentitycontroller.spawn.md)
|
4
|
+
|
5
|
+
## DefaultPlayerEntityController.spawn() method
|
6
|
+
|
7
|
+
Called when the controlled entity is spawned. In DefaultPlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
spawn(entity: Entity): void;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
entity
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
[Entity](./server.entity.md)
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The entity that is spawned.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
void
|
53
|
+
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [sticksToPlatforms](./server.defaultplayerentitycontroller.stickstoplatforms.md)
|
4
|
+
|
5
|
+
## DefaultPlayerEntityController.sticksToPlatforms property
|
6
|
+
|
7
|
+
Whether the entity sticks to platforms.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
sticksToPlatforms: boolean;
|
13
|
+
```
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [DefaultPlayerEntityController](./server.defaultplayerentitycontroller.md) > [swimFastVelocity](./server.defaultplayerentitycontroller.swimfastvelocity.md)
|
4
|
+
|
5
|
+
## DefaultPlayerEntityController.swimFastVelocity property
|
6
|
+
|
7
|
+
The normalized horizontal velocity applied to the entity when it swims fast (equivalent to running).
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
swimFastVelocity: number;
|
13
|
+
```
|