hytopia 0.14.25 → 0.14.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/scripts.js +3 -3
- package/client-docs/client.hytopiaui.freezepointerlock.md +54 -0
- package/client-docs/client.hytopiaui.lockpointer.md +1 -1
- package/client-docs/client.hytopiaui.md +15 -1
- package/docs/server.blocktype.interact.md +73 -0
- package/docs/server.blocktype.md +34 -0
- package/docs/server.blocktypeevent.md +14 -0
- package/docs/server.blocktypeeventpayloads._block_type.interact_.md +17 -0
- package/docs/server.blocktypeeventpayloads.md +19 -0
- package/docs/server.entity.interact.md +73 -0
- package/docs/server.entity.isenvironmental.md +1 -1
- package/docs/server.entity.md +15 -1
- package/docs/server.entityevent.md +14 -0
- package/docs/server.entityeventpayloads._entity.interact_.md +17 -0
- package/docs/server.entityeventpayloads.md +19 -0
- package/docs/server.player.interactenabled.md +13 -0
- package/docs/server.player.maxinteractdistance.md +13 -0
- package/docs/server.player.md +70 -0
- package/docs/server.player.setinteractenabled.md +53 -0
- package/docs/server.player.setmaxinteractdistance.md +53 -0
- package/docs/server.playerevent.md +14 -0
- package/docs/server.playereventpayloads._player.interact_.md +18 -0
- package/docs/server.playereventpayloads.md +19 -0
- package/docs/server.playerui.freezepointerlock.md +53 -0
- package/docs/server.playerui.lockpointer.md +5 -1
- package/docs/server.playerui.md +15 -1
- package/docs/server.playeruievent.md +14 -0
- package/docs/server.playeruieventpayloads._player_ui.freeze_pointer_lock_.md +16 -0
- package/docs/server.playeruieventpayloads.md +19 -0
- package/docs/server.raycasthit.md +2 -0
- package/docs/server.supported_inputs.md +1 -1
- package/package.json +1 -1
- package/server.api.json +686 -5
- package/server.d.ts +85 -5
- package/server.mjs +81 -81
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerEventPayloads](./server.playereventpayloads.md) > ["PLAYER.INTERACT"](./server.playereventpayloads._player.interact_.md)
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## PlayerEventPayloads."PLAYER.INTERACT" property
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Emitted when a player interacts the world.
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**Signature:**
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```typescript
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[PlayerEvent.INTERACT]: {
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player: Player;
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interactOrigin: Vector3Like;
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interactDirection: Vector3Like;
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raycastHit?: RaycastHit;
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};
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```
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Emitted when a player sends a chat message.
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</td></tr>
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<tr><td>
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["PLAYER.INTERACT"](./server.playereventpayloads._player.interact_.md)
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</td><td>
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</td><td>
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{ player: [Player](./server.player.md)<!-- -->; interactOrigin: [Vector3Like](./server.vector3like.md)<!-- -->; interactDirection: [Vector3Like](./server.vector3like.md)<!-- -->; raycastHit?: [RaycastHit](./server.raycasthit.md)<!-- -->; }
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</td><td>
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Emitted when a player interacts the world.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [freezePointerLock](./server.playerui.freezepointerlock.md)
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## PlayerUI.freezePointerLock() method
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Freezes or unfreezes the player's pointer lock state. Preventing player inputs from automatically locking or unlocking the pointer relative to its current state.
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**Signature:**
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```typescript
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freezePointerLock(freeze: boolean): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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freeze
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</td><td>
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boolean
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</td><td>
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Set true to freeze the pointer lock state, false to unfreeze it.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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## PlayerUI.lockPointer() method
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Locks or unlocks the player's mouse pointer. If the pointer is unlocked with lockPointer(false)
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Locks or unlocks the player's mouse pointer on Desktop. If the pointer is unlocked with `lockPointer(false)`<!-- -->, the player will not be able to use in-game inputs or camera controls from the mouse pointer until `player.ui.lockPointer(true)`<!-- -->, or in your game's client UI html with `hytopia.lockPointer(true)`<!-- -->.
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**Signature:**
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void
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## Remarks
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Pointer lock has no effect on mobile devices.
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package/docs/server.playerui.md
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</th></tr></thead>
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<tbody><tr><td>
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[freezePointerLock(freeze)](./server.playerui.freezepointerlock.md)
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</td><td>
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</td><td>
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Freezes or unfreezes the player's pointer lock state. Preventing player inputs from automatically locking or unlocking the pointer relative to its current state.
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</td></tr>
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<tr><td>
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[load(htmlUri)](./server.playerui.load.md)
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</td><td>
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Locks or unlocks the player's mouse pointer. If the pointer is unlocked with lockPointer(false)
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Locks or unlocks the player's mouse pointer on Desktop. If the pointer is unlocked with `lockPointer(false)`<!-- -->, the player will not be able to use in-game inputs or camera controls from the mouse pointer until `player.ui.lockPointer(true)`<!-- -->, or in your game's client UI html with `hytopia.lockPointer(true)`<!-- -->.
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</td></tr>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayloads](./server.playeruieventpayloads.md) > ["PLAYER\_UI.FREEZE\_POINTER\_LOCK"](./server.playeruieventpayloads._player_ui.freeze_pointer_lock_.md)
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## PlayerUIEventPayloads."PLAYER\_UI.FREEZE\_POINTER\_LOCK" property
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Emitted when the player's pointer lock is frozen or unfrozen.
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**Signature:**
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```typescript
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[PlayerUIEvent.FREEZE_POINTER_LOCK]: {
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playerUI: PlayerUI;
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freeze: boolean;
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};
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```
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Emitted when data is received by the server from the player's client UI.
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</td></tr>
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<tr><td>
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["PLAYER\_UI.FREEZE\_POINTER\_LOCK"](./server.playeruieventpayloads._player_ui.freeze_pointer_lock_.md)
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</td><td>
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</td><td>
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{ playerUI: [PlayerUI](./server.playerui.md)<!-- -->; freeze: boolean; }
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</td><td>
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hitPoint: Vector3Like;
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origin: Vector3Like;
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originDirection: Vector3Like;
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};
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```
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**References:** [Block](./server.block.md)<!-- -->, [Entity](./server.entity.md)<!-- -->, [Vector3Like](./server.vector3like.md)
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**Signature:**
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```typescript
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SUPPORTED_INPUTS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "u", "i", "o", "j", "k", "l", "n", "m", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "cp", "cy", "jd"]
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SUPPORTED_INPUTS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "u", "i", "o", "j", "k", "l", "n", "m", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "cp", "cy", "iro", "ird", "jd"]
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```
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package/package.json
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