hytopia 0.14.25 → 0.14.27

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Files changed (35) hide show
  1. package/bin/scripts.js +3 -3
  2. package/client-docs/client.hytopiaui.freezepointerlock.md +54 -0
  3. package/client-docs/client.hytopiaui.lockpointer.md +1 -1
  4. package/client-docs/client.hytopiaui.md +15 -1
  5. package/docs/server.blocktype.interact.md +73 -0
  6. package/docs/server.blocktype.md +34 -0
  7. package/docs/server.blocktypeevent.md +14 -0
  8. package/docs/server.blocktypeeventpayloads._block_type.interact_.md +17 -0
  9. package/docs/server.blocktypeeventpayloads.md +19 -0
  10. package/docs/server.entity.interact.md +73 -0
  11. package/docs/server.entity.isenvironmental.md +1 -1
  12. package/docs/server.entity.md +15 -1
  13. package/docs/server.entityevent.md +14 -0
  14. package/docs/server.entityeventpayloads._entity.interact_.md +17 -0
  15. package/docs/server.entityeventpayloads.md +19 -0
  16. package/docs/server.player.interactenabled.md +13 -0
  17. package/docs/server.player.maxinteractdistance.md +13 -0
  18. package/docs/server.player.md +70 -0
  19. package/docs/server.player.setinteractenabled.md +53 -0
  20. package/docs/server.player.setmaxinteractdistance.md +53 -0
  21. package/docs/server.playerevent.md +14 -0
  22. package/docs/server.playereventpayloads._player.interact_.md +18 -0
  23. package/docs/server.playereventpayloads.md +19 -0
  24. package/docs/server.playerui.freezepointerlock.md +53 -0
  25. package/docs/server.playerui.lockpointer.md +5 -1
  26. package/docs/server.playerui.md +15 -1
  27. package/docs/server.playeruievent.md +14 -0
  28. package/docs/server.playeruieventpayloads._player_ui.freeze_pointer_lock_.md +16 -0
  29. package/docs/server.playeruieventpayloads.md +19 -0
  30. package/docs/server.raycasthit.md +2 -0
  31. package/docs/server.supported_inputs.md +1 -1
  32. package/package.json +1 -1
  33. package/server.api.json +686 -5
  34. package/server.d.ts +85 -5
  35. package/server.mjs +81 -81
@@ -43,6 +43,20 @@ CHAT\_MESSAGE\_SEND
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  </td><td>
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+ </td></tr>
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+ <tr><td>
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+
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+ INTERACT
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+
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+
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+ </td><td>
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+
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+ `"PLAYER.INTERACT"`
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+
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+
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+ </td><td>
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,18 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEventPayloads](./server.playereventpayloads.md) &gt; ["PLAYER.INTERACT"](./server.playereventpayloads._player.interact_.md)
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+
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+ ## PlayerEventPayloads."PLAYER.INTERACT" property
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+
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+ Emitted when a player interacts the world.
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+
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+ **Signature:**
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+ ```typescript
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+ [PlayerEvent.INTERACT]: {
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+ player: Player;
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+ interactOrigin: Vector3Like;
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+ interactDirection: Vector3Like;
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+ raycastHit?: RaycastHit;
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+ };
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+ ```
@@ -53,6 +53,25 @@ Description
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  Emitted when a player sends a chat message.
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+ </td></tr>
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+ <tr><td>
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+
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+ ["PLAYER.INTERACT"](./server.playereventpayloads._player.interact_.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ { player: [Player](./server.player.md)<!-- -->; interactOrigin: [Vector3Like](./server.vector3like.md)<!-- -->; interactDirection: [Vector3Like](./server.vector3like.md)<!-- -->; raycastHit?: [RaycastHit](./server.raycasthit.md)<!-- -->; }
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+
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+
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+ </td><td>
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+
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+ Emitted when a player interacts the world.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUI](./server.playerui.md) &gt; [freezePointerLock](./server.playerui.freezepointerlock.md)
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+
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+ ## PlayerUI.freezePointerLock() method
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+ Freezes or unfreezes the player's pointer lock state. Preventing player inputs from automatically locking or unlocking the pointer relative to its current state.
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+
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+ **Signature:**
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+ ```typescript
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+ freezePointerLock(freeze: boolean): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ freeze
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+
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+
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+ </td><td>
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+
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+ boolean
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+
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+
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+ </td><td>
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+
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+ Set true to freeze the pointer lock state, false to unfreeze it.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
@@ -4,7 +4,7 @@
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  ## PlayerUI.lockPointer() method
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- Locks or unlocks the player's mouse pointer. If the pointer is unlocked with lockPointer(false), the player will not be able to use in-game inputs or camera controls from the mouse pointer until `player.ui.lockPointer(true)`<!-- -->, or in your game's client UI html with `hytopia.lockPointer(true)`<!-- -->.
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+ Locks or unlocks the player's mouse pointer on Desktop. If the pointer is unlocked with `lockPointer(false)`<!-- -->, the player will not be able to use in-game inputs or camera controls from the mouse pointer until `player.ui.lockPointer(true)`<!-- -->, or in your game's client UI html with `hytopia.lockPointer(true)`<!-- -->.
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  **Signature:**
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@@ -51,3 +51,7 @@ Set true to lock the pointer, false to unlock it.
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  void
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+ ## Remarks
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+
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+ Pointer lock has no effect on mobile devices.
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+
@@ -89,6 +89,20 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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+ [freezePointerLock(freeze)](./server.playerui.freezepointerlock.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+ Freezes or unfreezes the player's pointer lock state. Preventing player inputs from automatically locking or unlocking the pointer relative to its current state.
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+ </td></tr>
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+ <tr><td>
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+
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  [load(htmlUri)](./server.playerui.load.md)
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@@ -111,7 +125,7 @@ Loads client UI for the player.
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  </td><td>
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- Locks or unlocks the player's mouse pointer. If the pointer is unlocked with lockPointer(false), the player will not be able to use in-game inputs or camera controls from the mouse pointer until `player.ui.lockPointer(true)`<!-- -->, or in your game's client UI html with `hytopia.lockPointer(true)`<!-- -->.
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+ Locks or unlocks the player's mouse pointer on Desktop. If the pointer is unlocked with `lockPointer(false)`<!-- -->, the player will not be able to use in-game inputs or camera controls from the mouse pointer until `player.ui.lockPointer(true)`<!-- -->, or in your game's client UI html with `hytopia.lockPointer(true)`<!-- -->.
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  </td></tr>
@@ -43,6 +43,20 @@ DATA
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  </td><td>
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+ </td></tr>
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+ <tr><td>
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+
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+ FREEZE\_POINTER\_LOCK
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+
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+
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+ </td><td>
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+
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+ `"PLAYER_UI.FREEZE_POINTER_LOCK"`
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+
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+
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+ </td><td>
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,16 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUIEventPayloads](./server.playeruieventpayloads.md) &gt; ["PLAYER\_UI.FREEZE\_POINTER\_LOCK"](./server.playeruieventpayloads._player_ui.freeze_pointer_lock_.md)
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+ ## PlayerUIEventPayloads."PLAYER\_UI.FREEZE\_POINTER\_LOCK" property
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+ Emitted when the player's pointer lock is frozen or unfrozen.
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+
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+ **Signature:**
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+ ```typescript
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+ [PlayerUIEvent.FREEZE_POINTER_LOCK]: {
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+ playerUI: PlayerUI;
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+ freeze: boolean;
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+ };
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+ ```
@@ -53,6 +53,25 @@ Description
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  Emitted when data is received by the server from the player's client UI.
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+ </td></tr>
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+ <tr><td>
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+ ["PLAYER\_UI.FREEZE\_POINTER\_LOCK"](./server.playeruieventpayloads._player_ui.freeze_pointer_lock_.md)
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+
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+
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+ </td><td>
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+ </td><td>
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+ { playerUI: [PlayerUI](./server.playerui.md)<!-- -->; freeze: boolean; }
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+ </td><td>
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+ Emitted when the player's pointer lock is frozen or unfrozen.
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  </td></tr>
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  <tr><td>
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@@ -14,6 +14,8 @@ export type RaycastHit = {
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  hitEntity?: Entity;
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  hitPoint: Vector3Like;
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  hitDistance: number;
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+ origin: Vector3Like;
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+ originDirection: Vector3Like;
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  };
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  ```
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  **References:** [Block](./server.block.md)<!-- -->, [Entity](./server.entity.md)<!-- -->, [Vector3Like](./server.vector3like.md)
@@ -9,5 +9,5 @@ The inputs that are included in the PlayerInput.
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  **Signature:**
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  ```typescript
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- SUPPORTED_INPUTS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "u", "i", "o", "j", "k", "l", "n", "m", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "cp", "cy", "jd"]
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+ SUPPORTED_INPUTS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "u", "i", "o", "j", "k", "l", "n", "m", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "cp", "cy", "iro", "ird", "jd"]
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  ```
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.14.25",
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+ "version": "0.14.27",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "type": "module",
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  "main": "./server.mjs",