hytopia 0.14.25 → 0.14.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/scripts.js +3 -3
- package/client-docs/client.hytopiaui.freezepointerlock.md +54 -0
- package/client-docs/client.hytopiaui.lockpointer.md +1 -1
- package/client-docs/client.hytopiaui.md +15 -1
- package/docs/server.blocktype.interact.md +73 -0
- package/docs/server.blocktype.md +34 -0
- package/docs/server.blocktypeevent.md +14 -0
- package/docs/server.blocktypeeventpayloads._block_type.interact_.md +17 -0
- package/docs/server.blocktypeeventpayloads.md +19 -0
- package/docs/server.entity.interact.md +73 -0
- package/docs/server.entity.isenvironmental.md +1 -1
- package/docs/server.entity.md +15 -1
- package/docs/server.entityevent.md +14 -0
- package/docs/server.entityeventpayloads._entity.interact_.md +17 -0
- package/docs/server.entityeventpayloads.md +19 -0
- package/docs/server.player.interactenabled.md +13 -0
- package/docs/server.player.maxinteractdistance.md +13 -0
- package/docs/server.player.md +70 -0
- package/docs/server.player.setinteractenabled.md +53 -0
- package/docs/server.player.setmaxinteractdistance.md +53 -0
- package/docs/server.playerevent.md +14 -0
- package/docs/server.playereventpayloads._player.interact_.md +18 -0
- package/docs/server.playereventpayloads.md +19 -0
- package/docs/server.playerui.freezepointerlock.md +53 -0
- package/docs/server.playerui.lockpointer.md +5 -1
- package/docs/server.playerui.md +15 -1
- package/docs/server.playeruievent.md +14 -0
- package/docs/server.playeruieventpayloads._player_ui.freeze_pointer_lock_.md +16 -0
- package/docs/server.playeruieventpayloads.md +19 -0
- package/docs/server.raycasthit.md +2 -0
- package/docs/server.supported_inputs.md +1 -1
- package/package.json +1 -1
- package/server.api.json +686 -5
- package/server.d.ts +85 -5
- package/server.mjs +81 -81
package/bin/scripts.js
CHANGED
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@@ -76,7 +76,7 @@ async function start() {
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const projectRoot = process.cwd();
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const entryFile = path.join(projectRoot, 'index.mjs');
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const buildCmd = 'hytopia build-dev';
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const runCmd = `"${process.execPath}" "${entryFile}"`;
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const runCmd = `"${process.execPath}" --enable-source-maps "${entryFile}"`;
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// Start nodemon to watch for changes, rebuild, then run the server
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nodemon({
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async function build(devMode = false) {
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let envFlags = devMode ? '' : '--minify-whitespace --minify-syntax
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let envFlags = devMode ? '' : '--minify-whitespace --minify-syntax';
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execSync(`npx --yes bun build --target=node --env=disable --format=esm ${envFlags} --external=@fails-components/webtransport --external=@fails-components/webtransport-transport-http3-quiche --outfile=index.mjs index.ts`, { stdio: 'inherit' });
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execSync(`npx --yes bun build --target=node --env=disable --format=esm ${envFlags} --sourcemap=inline --external=@fails-components/webtransport --external=@fails-components/webtransport-transport-http3-quiche --outfile=index.mjs index.ts`, { stdio: 'inherit' });
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}
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/**
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [client](./client.md) > [HytopiaUI](./client.hytopiaui.md) > [freezePointerLock](./client.hytopiaui.freezepointerlock.md)
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## HytopiaUI.freezePointerLock() method
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Freezes or unfreezes the pointer lock state. Preventing player inputs from automatically locking or unlocking the pointer. Esc key will still unlock the pointer - this is a system level feature that cannot be overriden. Pointer lock only affects Desktop devices.
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**Signature:**
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```typescript
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freezePointerLock(freeze: boolean): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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freeze
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</td><td>
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boolean
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</td><td>
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When `true`<!-- -->, the pointer lock will be frozen in the current state, preventing changes until `false` is passed again or player.ui.freezePointerLock(false) is called by the server.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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## HytopiaUI.lockPointer() method
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Controls pointer lock for your UI. When locked, the cursor is hidden and mouse movement controls the camera. Call with `true` when hiding your UI so players can control the camera, `false` when showing UI that needs cursor interaction.
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Controls pointer lock for your UI. When locked, the cursor is hidden and mouse movement controls the camera. Call with `true` when hiding your UI so players can control the camera, `false` when showing UI that needs cursor interaction. Pointer lock only affects Desktop devices.
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**Signature:**
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Filters inappropriate language from text by replacing profanity with asterisks. Use this to sanitize user-generated content displayed in your UI (e.g., chat messages, usernames).
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</td></tr>
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<tr><td>
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[freezePointerLock(freeze)](./client.hytopiaui.freezepointerlock.md)
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</td><td>
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</td><td>
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Freezes or unfreezes the pointer lock state. Preventing player inputs from automatically locking or unlocking the pointer. Esc key will still unlock the pointer - this is a system level feature that cannot be overriden. Pointer lock only affects Desktop devices.
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</td></tr>
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<tr><td>
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</td><td>
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Controls pointer lock for your UI. When locked, the cursor is hidden and mouse movement controls the camera. Call with `true` when hiding your UI so players can control the camera, `false` when showing UI that needs cursor interaction.
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Controls pointer lock for your UI. When locked, the cursor is hidden and mouse movement controls the camera. Call with `true` when hiding your UI so players can control the camera, `false` when showing UI that needs cursor interaction. Pointer lock only affects Desktop devices.
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</td></tr>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [BlockType](./server.blocktype.md) > [interact](./server.blocktype.interact.md)
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## BlockType.interact() method
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Triggers an interaction on the block type from a player.
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**Signature:**
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```typescript
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interact(player: Player, raycastHit?: RaycastHit): void;
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```
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## Parameters
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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player
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</td><td>
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[Player](./server.player.md)
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</td><td>
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The player interacting with the block type.
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</td></tr>
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[RaycastHit](./server.raycasthit.md)
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_(Optional)_ The raycast hit result, if the interaction was triggered by a client-side click/tap.
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</tbody></table>
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**Returns:**
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void
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## Remarks
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This is automatically called when a player clicks or taps a block of this block type, but can also be called directly for programmatic interactions. Emits [BlockTypeEvent.INTERACT](./server.blocktypeevent.md)<!-- -->.
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## Methods
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<table><thead><tr><th>
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[interact(player, raycastHit)](./server.blocktype.interact.md)
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md) > ["BLOCK\_TYPE.INTERACT"](./server.blocktypeeventpayloads._block_type.interact_.md)
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## BlockTypeEventPayloads."BLOCK\_TYPE.INTERACT" property
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```typescript
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[BlockTypeEvent.INTERACT]: {
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["BLOCK\_TYPE.INTERACT"](./server.blocktypeeventpayloads._block_type.interact_.md)
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{ blockType: [BlockType](./server.blocktype.md)<!-- -->; player: [Player](./server.player.md)<!-- -->; raycastHit?: [RaycastHit](./server.raycasthit.md)<!-- -->; }
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Entity](./server.entity.md) > [interact](./server.entity.interact.md)
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## Entity.interact() method
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```typescript
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interact(player: Player, raycastHit?: RaycastHit): void;
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```
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## Parameters
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The player interacting with the entity.
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</tbody></table>
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66
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+
**Returns:**
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67
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+
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68
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+
void
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69
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+
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70
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+
## Remarks
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71
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+
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72
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+
This is automatically called when a player clicks or taps the entity, but can also be called directly for programmatic interactions. Emits [EntityEvent.INTERACT](./server.entityevent.md)<!-- -->.
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73
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+
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@@ -4,7 +4,7 @@
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4
4
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5
5
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## Entity.isEnvironmental property
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6
6
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7
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-
Whether the entity is environmental, if true it will not invoke its tick function or change position.
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7
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+
Whether the entity is environmental, if true it will not invoke its tick function or change position. It also cannot be animated or removed after spawning.
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8
8
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9
9
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**Signature:**
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10
10
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|
package/docs/server.entity.md
CHANGED
|
@@ -270,7 +270,7 @@ boolean
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270
270
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271
271
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</td><td>
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272
272
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273
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-
Whether the entity is environmental, if true it will not invoke its tick function or change position.
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273
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+
Whether the entity is environmental, if true it will not invoke its tick function or change position. It also cannot be animated or removed after spawning.
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274
274
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275
275
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276
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</td></tr>
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@@ -685,6 +685,20 @@ Description
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685
685
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Despawns the entity and all children from the world.
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686
686
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687
687
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688
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+
</td></tr>
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689
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+
<tr><td>
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690
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+
|
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691
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+
[interact(player, raycastHit)](./server.entity.interact.md)
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692
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+
|
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693
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+
|
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694
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+
</td><td>
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695
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+
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696
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+
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697
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+
</td><td>
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698
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+
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699
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+
Triggers an interaction on the entity from a player.
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700
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+
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701
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+
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688
702
|
</td></tr>
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689
703
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<tr><td>
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|
690
704
|
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
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+
|
|
3
|
+
[Home](./index.md) > [server](./server.md) > [EntityEventPayloads](./server.entityeventpayloads.md) > ["ENTITY.INTERACT"](./server.entityeventpayloads._entity.interact_.md)
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4
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+
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5
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+
## EntityEventPayloads."ENTITY.INTERACT" property
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6
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+
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7
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+
Emitted when a player interacts with the entity by clicking or tapping it.
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8
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+
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9
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+
**Signature:**
|
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10
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+
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11
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+
```typescript
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12
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+
[EntityEvent.INTERACT]: {
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13
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+
entity: Entity;
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14
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+
player: Player;
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15
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+
raycastHit?: RaycastHit;
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16
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+
};
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17
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+
```
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@@ -129,6 +129,25 @@ Emitted when an entity collides with another entity.
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129
129
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Emitted when an entity's contact force is applied to another entity.
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130
130
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131
131
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|
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132
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+
</td></tr>
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133
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+
<tr><td>
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134
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+
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135
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+
["ENTITY.INTERACT"](./server.entityeventpayloads._entity.interact_.md)
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136
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+
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137
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+
|
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138
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+
</td><td>
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139
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+
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140
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+
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141
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+
</td><td>
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142
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+
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143
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+
{ entity: [Entity](./server.entity.md)<!-- -->; player: [Player](./server.player.md)<!-- -->; raycastHit?: [RaycastHit](./server.raycasthit.md)<!-- -->; }
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+
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145
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+
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146
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+
</td><td>
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147
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+
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148
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+
Emitted when a player interacts with the entity by clicking or tapping it.
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149
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+
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150
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+
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132
151
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</td></tr>
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133
152
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<tr><td>
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134
153
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|
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@@ -0,0 +1,13 @@
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|
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1
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+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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2
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+
|
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3
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+
[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [interactEnabled](./server.player.interactenabled.md)
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+
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5
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## Player.interactEnabled property
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6
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+
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7
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+
Whether the players click/taps will cause interacts with blocks or entities. Defaults to true.
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8
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+
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9
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+
**Signature:**
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10
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+
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11
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+
```typescript
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get interactEnabled(): boolean;
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13
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+
```
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@@ -0,0 +1,13 @@
|
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1
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+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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2
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+
|
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3
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+
[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [maxInteractDistance](./server.player.maxinteractdistance.md)
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## Player.maxInteractDistance property
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6
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+
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7
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+
The maximum distance a player can interact with entities or blocks. The raycast distance in blocks for interactions. Defaults to 20.
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8
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+
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9
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+
**Signature:**
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10
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+
|
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11
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+
```typescript
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+
get maxInteractDistance(): number;
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13
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+
```
|
package/docs/server.player.md
CHANGED
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@@ -131,6 +131,48 @@ The unique HYTOPIA UUID for the player.
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131
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The current [PlayerInput](./server.playerinput.md) of the player.
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132
132
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133
133
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134
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+
</td></tr>
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135
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+
<tr><td>
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136
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+
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137
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+
[interactEnabled](./server.player.interactenabled.md)
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+
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+
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+
</td><td>
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`readonly`
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+
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+
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+
</td><td>
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146
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+
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boolean
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148
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+
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149
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+
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150
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+
</td><td>
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151
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+
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152
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+
Whether the players click/taps will cause interacts with blocks or entities. Defaults to true.
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153
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+
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154
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+
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155
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+
</td></tr>
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156
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<tr><td>
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157
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+
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158
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+
[maxInteractDistance](./server.player.maxinteractdistance.md)
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159
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+
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</td><td>
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`readonly`
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</td><td>
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+
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+
number
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+
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+
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</td><td>
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+
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173
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+
The maximum distance a player can interact with entities or blocks. The raycast distance in blocks for interactions. Defaults to 20.
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+
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+
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134
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</td></tr>
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135
177
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<tr><td>
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136
178
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|
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@@ -305,6 +347,34 @@ Resets all inputs keys
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305
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Schedule a notification the player at a point in time in the future. This will automatically handle prompting a player (if necessary) for notification permissions in-game.
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306
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307
349
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350
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+
</td></tr>
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351
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+
<tr><td>
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352
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+
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353
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+
[setInteractEnabled(enabled)](./server.player.setinteractenabled.md)
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354
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+
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355
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+
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356
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+
</td><td>
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357
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+
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358
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+
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359
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+
</td><td>
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360
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+
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361
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+
Sets whether the players click/taps will cause interacts with blocks or entities.
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362
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+
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363
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+
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364
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+
</td></tr>
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365
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+
<tr><td>
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366
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+
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367
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+
[setMaxInteractDistance(distance)](./server.player.setmaxinteractdistance.md)
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368
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+
|
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369
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+
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370
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+
</td><td>
|
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371
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+
|
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372
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+
|
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373
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+
</td><td>
|
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374
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+
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375
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+
Sets the maximum distance a player can interact with entities or blocks.
|
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376
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+
|
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377
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+
|
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308
378
|
</td></tr>
|
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309
379
|
<tr><td>
|
|
310
380
|
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
|
+
|
|
3
|
+
[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [setInteractEnabled](./server.player.setinteractenabled.md)
|
|
4
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+
|
|
5
|
+
## Player.setInteractEnabled() method
|
|
6
|
+
|
|
7
|
+
Sets whether the players click/taps will cause interacts with blocks or entities.
|
|
8
|
+
|
|
9
|
+
**Signature:**
|
|
10
|
+
|
|
11
|
+
```typescript
|
|
12
|
+
setInteractEnabled(enabled: boolean): void;
|
|
13
|
+
```
|
|
14
|
+
|
|
15
|
+
## Parameters
|
|
16
|
+
|
|
17
|
+
<table><thead><tr><th>
|
|
18
|
+
|
|
19
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+
Parameter
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|
20
|
+
|
|
21
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+
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22
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+
</th><th>
|
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23
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+
|
|
24
|
+
Type
|
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25
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+
|
|
26
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+
|
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27
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+
</th><th>
|
|
28
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+
|
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29
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+
Description
|
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30
|
+
|
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31
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+
|
|
32
|
+
</th></tr></thead>
|
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33
|
+
<tbody><tr><td>
|
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34
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+
|
|
35
|
+
enabled
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36
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+
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37
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+
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38
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+
</td><td>
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39
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+
|
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40
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+
boolean
|
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41
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+
|
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42
|
+
|
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43
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+
</td><td>
|
|
44
|
+
|
|
45
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+
Whether the players click/taps will cause interacts with blocks or entities.
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
</td></tr>
|
|
49
|
+
</tbody></table>
|
|
50
|
+
**Returns:**
|
|
51
|
+
|
|
52
|
+
void
|
|
53
|
+
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
|
2
|
+
|
|
3
|
+
[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [setMaxInteractDistance](./server.player.setmaxinteractdistance.md)
|
|
4
|
+
|
|
5
|
+
## Player.setMaxInteractDistance() method
|
|
6
|
+
|
|
7
|
+
Sets the maximum distance a player can interact with entities or blocks.
|
|
8
|
+
|
|
9
|
+
**Signature:**
|
|
10
|
+
|
|
11
|
+
```typescript
|
|
12
|
+
setMaxInteractDistance(distance: number): void;
|
|
13
|
+
```
|
|
14
|
+
|
|
15
|
+
## Parameters
|
|
16
|
+
|
|
17
|
+
<table><thead><tr><th>
|
|
18
|
+
|
|
19
|
+
Parameter
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
</th><th>
|
|
23
|
+
|
|
24
|
+
Type
|
|
25
|
+
|
|
26
|
+
|
|
27
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+
</th><th>
|
|
28
|
+
|
|
29
|
+
Description
|
|
30
|
+
|
|
31
|
+
|
|
32
|
+
</th></tr></thead>
|
|
33
|
+
<tbody><tr><td>
|
|
34
|
+
|
|
35
|
+
distance
|
|
36
|
+
|
|
37
|
+
|
|
38
|
+
</td><td>
|
|
39
|
+
|
|
40
|
+
number
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
</td><td>
|
|
44
|
+
|
|
45
|
+
The maximum distance in blocks used for the interact raycast. Default is 20.
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
</td></tr>
|
|
49
|
+
</tbody></table>
|
|
50
|
+
**Returns:**
|
|
51
|
+
|
|
52
|
+
void
|
|
53
|
+
|