hytopia 0.10.19 → 0.10.21

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@@ -0,0 +1,56 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [ChunkLattice](./server.chunklattice.md) &gt; [initializeBlocks](./server.chunklattice.initializeblocks.md)
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+
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+ ## ChunkLattice.initializeBlocks() method
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+
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+ Initialize all blocks in the lattice in bulk, removing all previously existing blocks. This is much more efficient than setting each block individually.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ initializeBlocks(blocks: {
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+ [blockTypeId: number]: Vector3Like[];
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+ }): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ blocks
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+
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+
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+ </td><td>
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+
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+ { \[blockTypeId: number\]: [Vector3Like](./server.vector3like.md)<!-- -->\[\]; }
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+
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+
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+ </td><td>
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+
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+ The blocks to initialize.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+
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+ **Returns:**
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+
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+ void
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+
@@ -240,6 +240,20 @@ Check if a block exists at a specific global coordinate.
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  Check if a chunk exists for a given global coordinate.
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+ </td></tr>
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+ <tr><td>
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+
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+ [initializeBlocks(blocks)](./server.chunklattice.initializeblocks.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Initialize all blocks in the lattice in bulk, removing all previously existing blocks. This is much more efficient than setting each block individually.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -262,27 +262,6 @@ The effective angular inertia of the rigid body.
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  The effective inverse mass of the rigid body.
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- </td></tr>
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- <tr><td>
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-
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- [effectiveWorldInversePrincipalAngularInertiaSqrt](./server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md)
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-
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-
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- </td><td>
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-
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- `readonly`
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-
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-
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- </td><td>
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-
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- [SpdMatrix3](./server.spdmatrix3.md) \| undefined
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-
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-
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- </td><td>
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-
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- The effective world inverse principal angular inertia square root of the rigid body.
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-
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-
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  </td></tr>
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  <tr><td>
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@@ -367,27 +346,6 @@ number \| undefined
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  The inverse mass of the rigid body.
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- </td></tr>
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- <tr><td>
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-
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- [inversePrincipalAngularInertiaSqrt](./server.rigidbody.inverseprincipalangularinertiasqrt.md)
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-
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-
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- </td><td>
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-
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- `readonly`
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-
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-
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- </td><td>
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-
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- [Vector3Like](./server.vector3like.md) \| undefined
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-
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-
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- </td><td>
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-
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- The inverse principal angular inertia square root of the rigid body.
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-
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-
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  </td></tr>
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  <tr><td>
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.10.19",
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+ "version": "0.10.21",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "type": "module",
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  "main": "./server.mjs",
package/server.api.json CHANGED
@@ -7527,6 +7527,63 @@
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  "isAbstract": false,
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  "name": "hasChunk"
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  },
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+ {
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+ "kind": "Method",
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+ "canonicalReference": "server!ChunkLattice#initializeBlocks:member(1)",
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+ "docComment": "/**\n * Initialize all blocks in the lattice in bulk, removing all previously existing blocks. This is much more efficient than setting each block individually.\n *\n * @param blocks - The blocks to initialize.\n */\n",
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+ "excerptTokens": [
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+ {
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+ "kind": "Content",
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+ "text": "initializeBlocks(blocks: "
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+ },
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+ {
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+ "kind": "Content",
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+ "text": "{\n [blockTypeId: number]: "
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+ },
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+ {
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+ "kind": "Reference",
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+ "text": "Vector3Like",
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+ "canonicalReference": "server!Vector3Like:interface"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": "[];\n }"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": "): "
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+ },
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+ {
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+ "kind": "Content",
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+ "text": "void"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": ";"
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+ }
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+ ],
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+ "isStatic": false,
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+ "returnTypeTokenRange": {
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+ "startIndex": 5,
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+ "endIndex": 6
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+ },
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+ "releaseTag": "Public",
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+ "isProtected": false,
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+ "overloadIndex": 1,
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+ "parameters": [
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+ {
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+ "parameterName": "blocks",
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+ "parameterTypeTokenRange": {
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+ "startIndex": 1,
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+ "endIndex": 4
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+ },
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+ "isOptional": false
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+ }
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+ ],
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+ "isOptional": false,
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+ "isAbstract": false,
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+ "name": "initializeBlocks"
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+ },
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  {
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  "kind": "Method",
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  "canonicalReference": "server!ChunkLattice#setBlock:member(1)",
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  "isProtected": false,
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  "isAbstract": false
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  },
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- {
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- "kind": "Property",
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- "canonicalReference": "server!RigidBody#effectiveWorldInversePrincipalAngularInertiaSqrt:member",
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- "docComment": "/**\n * The effective world inverse principal angular inertia square root of the rigid body.\n */\n",
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- "excerptTokens": [
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- {
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- "kind": "Content",
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- "text": "get effectiveWorldInversePrincipalAngularInertiaSqrt(): "
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- },
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- {
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- "kind": "Reference",
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- "text": "SpdMatrix3",
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- "canonicalReference": "server!SpdMatrix3:interface"
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- },
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- {
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- "kind": "Content",
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- "text": " | undefined"
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- },
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- {
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- "kind": "Content",
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- "text": ";"
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- }
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- ],
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- "isReadonly": true,
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- "isOptional": false,
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- "releaseTag": "Public",
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- "name": "effectiveWorldInversePrincipalAngularInertiaSqrt",
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- "propertyTypeTokenRange": {
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- "startIndex": 1,
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- "endIndex": 3
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- },
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- "isStatic": false,
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- "isProtected": false,
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- "isAbstract": false
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- },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!RigidBody#enabledPositions:member",
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  "isProtected": false,
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  "isAbstract": false
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  },
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- {
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- "kind": "Property",
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- "canonicalReference": "server!RigidBody#inversePrincipalAngularInertiaSqrt:member",
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- "docComment": "/**\n * The inverse principal angular inertia square root of the rigid body.\n */\n",
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- "excerptTokens": [
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- {
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- "kind": "Content",
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- "text": "get inversePrincipalAngularInertiaSqrt(): "
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- },
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- {
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- "kind": "Reference",
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- "text": "Vector3Like",
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- "canonicalReference": "server!Vector3Like:interface"
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- },
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- {
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- "kind": "Content",
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- "text": " | undefined"
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- },
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- {
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- "kind": "Content",
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- "text": ";"
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- }
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- ],
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- "isReadonly": true,
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- "isOptional": false,
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- "releaseTag": "Public",
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- "name": "inversePrincipalAngularInertiaSqrt",
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- "propertyTypeTokenRange": {
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- "startIndex": 1,
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- "endIndex": 3
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- },
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- "isStatic": false,
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- "isProtected": false,
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- "isAbstract": false
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- },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!RigidBody#isCcdEnabled:member",
package/server.d.ts CHANGED
@@ -994,6 +994,15 @@ export declare class ChunkLattice extends EventRouter {
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  * @returns Whether the chunk exists.
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  */
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  hasChunk(globalCoordinate: Vector3Like): boolean;
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+ /**
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+ * Initialize all blocks in the lattice in bulk, removing
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+ * all previously existing blocks. This is much more
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+ * efficient than setting each block individually.
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+ * @param blocks - The blocks to initialize.
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+ */
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+ initializeBlocks(blocks: {
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+ [blockTypeId: number]: Vector3Like[];
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+ }): void;
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  /**
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  * Set the block at a global coordinate by block type id, automatically
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  * creating a chunk if it doesn't exist. Use block type id 0 for air (to remove a block).
@@ -5310,8 +5319,6 @@ export declare class RigidBody extends EventRouter {
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  get effectiveAngularInertia(): SpdMatrix3 | undefined;
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  /** The effective inverse mass of the rigid body. */
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  get effectiveInverseMass(): Vector3Like | undefined;
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- /** The effective world inverse principal angular inertia square root of the rigid body. */
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- get effectiveWorldInversePrincipalAngularInertiaSqrt(): SpdMatrix3 | undefined;
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  /** The enabled axes of rotational movement of the rigid body. */
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  get enabledRotations(): Vector3Boolean;
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  /** The enabled axes of positional movement of the rigid body. */
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  get gravityScale(): number;
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  /** The inverse mass of the rigid body. */
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  get inverseMass(): number | undefined;
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- /** The inverse principal angular inertia square root of the rigid body. */
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- get inversePrincipalAngularInertiaSqrt(): Vector3Like | undefined;
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  /** Whether the rigid body has continuous collision detection enabled. */
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  get isCcdEnabled(): boolean;
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  /** Whether the rigid body is dynamic. */