hytopia 0.1.9 → 0.1.11
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- package/boilerplate/index.ts +12 -0
- package/docs/server.gameserver.md +21 -0
- package/docs/server.gameserver.webserver.md +13 -0
- package/docs/server.hytopia.gameserver.md +21 -0
- package/docs/server.hytopia.gameserver.webserver.md +13 -0
- package/docs/server.hytopia.md +11 -0
- package/docs/server.hytopia.webserver.enablelocalssl.md +17 -0
- package/docs/server.hytopia.webserver.md +54 -0
- package/docs/server.md +11 -0
- package/docs/server.webserver.enablelocalssl.md +17 -0
- package/docs/server.webserver.md +54 -0
- package/package.json +1 -1
- package/server.api.json +190 -0
- package/server.d.ts +40 -1
- package/server.js +57 -57
- package/tsconfig.json +1 -0
- package/docs/assets/banner.png +0 -0
package/boilerplate/index.ts
CHANGED
@@ -25,6 +25,7 @@
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import {
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startServer,
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+
GameServer,
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PlayerEntity,
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} from 'hytopia';
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@@ -41,6 +42,17 @@ import worldMap from './assets/map.json';
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*/
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startServer(world => {
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/**
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* Enable SSL for local development. This allows you to
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* connect to your local game server from https://play.hytopia.com
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* without having to manually set up SSL.
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*
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* If you are using a reverse proxy like ngrok (IE, `ngrok http 8080`)
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* so others can connect to your local game server via the ngrok
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* provided URL, make sure to remove this or comment it out.
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*/
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GameServer.instance.webServer.enableLocalSSL();
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/**
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* Enable debug rendering of the physics simulation.
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* This will overlay lines in-game representing colliders,
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@@ -84,6 +84,27 @@ The singleton instance of the game server.
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The player manager for the game server.
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</td></tr>
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<tr><td>
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[webServer](./server.gameserver.webserver.md)
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</td><td>
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`readonly`
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</td><td>
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[WebServer](./server.webserver.md)
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</td><td>
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The web server for the game server.
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</td></tr>
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<tr><td>
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@@ -0,0 +1,13 @@
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1
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [GameServer](./server.gameserver.md) > [webServer](./server.gameserver.webserver.md)
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## GameServer.webServer property
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The web server for the game server.
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**Signature:**
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```typescript
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get webServer(): WebServer;
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```
|
@@ -84,6 +84,27 @@ The singleton instance of the game server.
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The player manager for the game server.
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</td></tr>
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<tr><td>
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[webServer](./server.hytopia.gameserver.webserver.md)
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</td><td>
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`readonly`
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</td><td>
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[WebServer](./server.webserver.md)
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</td><td>
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The web server for the game server.
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</td></tr>
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<tr><td>
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@@ -0,0 +1,13 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [GameServer](./server.hytopia.gameserver.md) > [webServer](./server.hytopia.gameserver.webserver.md)
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## HYTOPIA.GameServer.webServer property
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The web server for the game server.
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**Signature:**
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```typescript
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get webServer(): WebServer;
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```
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package/docs/server.hytopia.md
CHANGED
@@ -236,6 +236,17 @@ Represents a rigid body in a world's physics simulation.
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Represents the physics simulation for a world.
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</td></tr>
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<tr><td>
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[WebServer](./server.hytopia.webserver.md)
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</td><td>
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Manages the internal HTTP server for the game server.
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</td></tr>
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<tr><td>
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@@ -0,0 +1,17 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [WebServer](./server.hytopia.webserver.md) > [enableLocalSSL](./server.hytopia.webserver.enablelocalssl.md)
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## HYTOPIA.WebServer.enableLocalSSL() method
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Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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**Signature:**
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```typescript
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enableLocalSSL(): void;
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```
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**Returns:**
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void
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@@ -0,0 +1,54 @@
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1
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [WebServer](./server.hytopia.webserver.md)
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## HYTOPIA.WebServer class
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Manages the internal HTTP server for the game server.
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**Signature:**
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```typescript
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export default class WebServer implements Readyable
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```
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**Implements:** Readyable
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## Remarks
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This class is used as a singleton and should be accessed via the GameServer.webServer property.
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The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.
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## Methods
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<table><thead><tr><th>
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Method
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</th><th>
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Modifiers
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[enableLocalSSL()](./server.hytopia.webserver.enablelocalssl.md)
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</td><td>
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</td><td>
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Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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</td></tr>
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</tbody></table>
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package/docs/server.md
CHANGED
@@ -236,6 +236,17 @@ Represents a rigid body in a world's physics simulation.
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Represents the physics simulation for a world.
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</td></tr>
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<tr><td>
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[WebServer](./server.webserver.md)
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</td><td>
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Manages the internal HTTP server for the game server.
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+
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</td></tr>
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<tr><td>
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|
@@ -0,0 +1,17 @@
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1
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
|
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+
[Home](./index.md) > [server](./server.md) > [WebServer](./server.webserver.md) > [enableLocalSSL](./server.webserver.enablelocalssl.md)
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## WebServer.enableLocalSSL() method
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Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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**Signature:**
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```typescript
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enableLocalSSL(): void;
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```
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**Returns:**
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void
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|
@@ -0,0 +1,54 @@
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1
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [WebServer](./server.webserver.md)
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## WebServer class
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Manages the internal HTTP server for the game server.
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**Signature:**
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```typescript
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export default class WebServer implements Readyable
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```
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**Implements:** Readyable
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## Remarks
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This class is used as a singleton and should be accessed via the GameServer.webServer property.
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The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.
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## Methods
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<table><thead><tr><th>
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Method
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+
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+
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</th><th>
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+
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Modifiers
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+
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+
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</th><th>
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+
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Description
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</th></tr></thead>
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<tbody><tr><td>
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+
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[enableLocalSSL()](./server.webserver.enablelocalssl.md)
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</td><td>
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</td><td>
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Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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</td></tr>
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</tbody></table>
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package/package.json
CHANGED
package/server.api.json
CHANGED
@@ -11284,6 +11284,37 @@
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"isProtected": false,
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"isAbstract": false
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},
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{
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"kind": "Property",
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"canonicalReference": "server!GameServer#webServer:member",
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"docComment": "/**\n * The web server for the game server.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "get webServer(): "
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},
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{
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"kind": "Reference",
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"text": "WebServer",
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"canonicalReference": "server!WebServer:class"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isReadonly": true,
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"isOptional": false,
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"releaseTag": "Public",
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"name": "webServer",
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"propertyTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"isStatic": false,
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"isProtected": false,
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"isAbstract": false
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},
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{
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"kind": "Property",
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"canonicalReference": "server!GameServer#worlds:member",
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"isProtected": false,
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"isAbstract": false
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},
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{
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"kind": "Property",
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"canonicalReference": "server!HYTOPIA.GameServer#webServer:member",
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"docComment": "/**\n * The web server for the game server.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "get webServer(): "
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},
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{
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"kind": "Reference",
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"text": "WebServer",
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"canonicalReference": "server!WebServer:class"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isReadonly": true,
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"isOptional": false,
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"releaseTag": "Public",
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"name": "webServer",
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"propertyTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"isStatic": false,
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"isProtected": false,
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"isAbstract": false
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},
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{
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"kind": "Property",
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"canonicalReference": "server!HYTOPIA.GameServer#worlds:member",
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],
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"extendsTokenRanges": []
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},
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{
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"kind": "Class",
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"canonicalReference": "server!HYTOPIA.WebServer:class",
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"docComment": "/**\n * Manages the internal HTTP server for the game server.\n *\n * @remarks\n *\n * This class is used as a singleton and should be accessed via the GameServer.webServer property.\n *\n * The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.\n *\n * @public\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "export default class WebServer implements "
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},
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{
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"kind": "Reference",
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"text": "Readyable",
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"canonicalReference": "server!~Readyable:interface"
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},
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{
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"kind": "Content",
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"text": " "
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}
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],
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"fileUrlPath": "src/networking/WebServer.ts",
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"releaseTag": "Public",
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+
"isAbstract": false,
|
28680
|
+
"name": "WebServer",
|
28681
|
+
"preserveMemberOrder": false,
|
28682
|
+
"members": [
|
28683
|
+
{
|
28684
|
+
"kind": "Method",
|
28685
|
+
"canonicalReference": "server!HYTOPIA.WebServer#enableLocalSSL:member(1)",
|
28686
|
+
"docComment": "/**\n * Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of {@link startServer}.\n */\n",
|
28687
|
+
"excerptTokens": [
|
28688
|
+
{
|
28689
|
+
"kind": "Content",
|
28690
|
+
"text": "enableLocalSSL(): "
|
28691
|
+
},
|
28692
|
+
{
|
28693
|
+
"kind": "Content",
|
28694
|
+
"text": "void"
|
28695
|
+
},
|
28696
|
+
{
|
28697
|
+
"kind": "Content",
|
28698
|
+
"text": ";"
|
28699
|
+
}
|
28700
|
+
],
|
28701
|
+
"isStatic": false,
|
28702
|
+
"returnTypeTokenRange": {
|
28703
|
+
"startIndex": 1,
|
28704
|
+
"endIndex": 2
|
28705
|
+
},
|
28706
|
+
"releaseTag": "Public",
|
28707
|
+
"isProtected": false,
|
28708
|
+
"overloadIndex": 1,
|
28709
|
+
"parameters": [],
|
28710
|
+
"isOptional": false,
|
28711
|
+
"isAbstract": false,
|
28712
|
+
"name": "enableLocalSSL"
|
28713
|
+
}
|
28714
|
+
],
|
28715
|
+
"implementsTokenRanges": [
|
28716
|
+
{
|
28717
|
+
"startIndex": 1,
|
28718
|
+
"endIndex": 2
|
28719
|
+
}
|
28720
|
+
]
|
28721
|
+
},
|
28596
28722
|
{
|
28597
28723
|
"kind": "Class",
|
28598
28724
|
"canonicalReference": "server!HYTOPIA.World:class",
|
@@ -35330,6 +35456,70 @@
|
|
35330
35456
|
],
|
35331
35457
|
"extendsTokenRanges": []
|
35332
35458
|
},
|
35459
|
+
{
|
35460
|
+
"kind": "Class",
|
35461
|
+
"canonicalReference": "server!WebServer:class",
|
35462
|
+
"docComment": "/**\n * Manages the internal HTTP server for the game server.\n *\n * @remarks\n *\n * This class is used as a singleton and should be accessed via the GameServer.webServer property.\n *\n * The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.\n *\n * @public\n */\n",
|
35463
|
+
"excerptTokens": [
|
35464
|
+
{
|
35465
|
+
"kind": "Content",
|
35466
|
+
"text": "export default class WebServer implements "
|
35467
|
+
},
|
35468
|
+
{
|
35469
|
+
"kind": "Reference",
|
35470
|
+
"text": "Readyable",
|
35471
|
+
"canonicalReference": "server!~Readyable:interface"
|
35472
|
+
},
|
35473
|
+
{
|
35474
|
+
"kind": "Content",
|
35475
|
+
"text": " "
|
35476
|
+
}
|
35477
|
+
],
|
35478
|
+
"fileUrlPath": "src/networking/WebServer.ts",
|
35479
|
+
"releaseTag": "Public",
|
35480
|
+
"isAbstract": false,
|
35481
|
+
"name": "WebServer",
|
35482
|
+
"preserveMemberOrder": false,
|
35483
|
+
"members": [
|
35484
|
+
{
|
35485
|
+
"kind": "Method",
|
35486
|
+
"canonicalReference": "server!WebServer#enableLocalSSL:member(1)",
|
35487
|
+
"docComment": "/**\n * Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of {@link startServer}.\n */\n",
|
35488
|
+
"excerptTokens": [
|
35489
|
+
{
|
35490
|
+
"kind": "Content",
|
35491
|
+
"text": "enableLocalSSL(): "
|
35492
|
+
},
|
35493
|
+
{
|
35494
|
+
"kind": "Content",
|
35495
|
+
"text": "void"
|
35496
|
+
},
|
35497
|
+
{
|
35498
|
+
"kind": "Content",
|
35499
|
+
"text": ";"
|
35500
|
+
}
|
35501
|
+
],
|
35502
|
+
"isStatic": false,
|
35503
|
+
"returnTypeTokenRange": {
|
35504
|
+
"startIndex": 1,
|
35505
|
+
"endIndex": 2
|
35506
|
+
},
|
35507
|
+
"releaseTag": "Public",
|
35508
|
+
"isProtected": false,
|
35509
|
+
"overloadIndex": 1,
|
35510
|
+
"parameters": [],
|
35511
|
+
"isOptional": false,
|
35512
|
+
"isAbstract": false,
|
35513
|
+
"name": "enableLocalSSL"
|
35514
|
+
}
|
35515
|
+
],
|
35516
|
+
"implementsTokenRanges": [
|
35517
|
+
{
|
35518
|
+
"startIndex": 1,
|
35519
|
+
"endIndex": 2
|
35520
|
+
}
|
35521
|
+
]
|
35522
|
+
},
|
35333
35523
|
{
|
35334
35524
|
"kind": "Class",
|
35335
35525
|
"canonicalReference": "server!World:class",
|
package/server.d.ts
CHANGED
@@ -1528,7 +1528,8 @@ export declare class GameServer {
|
|
1528
1528
|
/** The player manager for the game server. */
|
1529
1529
|
get playerManager(): PlayerManager;
|
1530
1530
|
|
1531
|
-
|
1531
|
+
/** The web server for the game server. */
|
1532
|
+
get webServer(): WebServer;
|
1532
1533
|
/** The worlds managed by the game server. */
|
1533
1534
|
get worlds(): {
|
1534
1535
|
[id: string]: World;
|
@@ -1616,6 +1617,7 @@ declare namespace HYTOPIA {
|
|
1616
1617
|
RigidBodyAdditionalMassProperties,
|
1617
1618
|
RigidBodyOptions,
|
1618
1619
|
Simulation,
|
1620
|
+
WebServer,
|
1619
1621
|
World,
|
1620
1622
|
WorldMap,
|
1621
1623
|
WorldOptions,
|
@@ -2367,6 +2369,43 @@ export declare interface Vector3Boolean {
|
|
2367
2369
|
x: boolean;
|
2368
2370
|
y: boolean;
|
2369
2371
|
z: boolean;
|
2372
|
+
}
|
2373
|
+
|
2374
|
+
/**
|
2375
|
+
* Manages the internal HTTP server for the game server.
|
2376
|
+
*
|
2377
|
+
* @remarks
|
2378
|
+
* This class is used as a singleton and should be
|
2379
|
+
* accessed via the GameServer.webServer property.
|
2380
|
+
*
|
2381
|
+
* @public
|
2382
|
+
*/
|
2383
|
+
export declare class WebServer implements Readyable {
|
2384
|
+
|
2385
|
+
|
2386
|
+
|
2387
|
+
|
2388
|
+
|
2389
|
+
|
2390
|
+
|
2391
|
+
|
2392
|
+
|
2393
|
+
/**
|
2394
|
+
* Enables SSL for local development. The server will be
|
2395
|
+
* available at https://localhost:8080. This is intended
|
2396
|
+
* for local development without a reverse proxy. Don't
|
2397
|
+
* use it when using tunnels like ngrok.com that already
|
2398
|
+
* handle SSL. Usage of this method will be ignored
|
2399
|
+
* in production. Must be called in init function of
|
2400
|
+
* {@link startServer}.
|
2401
|
+
*/
|
2402
|
+
enableLocalSSL(): void;
|
2403
|
+
|
2404
|
+
|
2405
|
+
|
2406
|
+
|
2407
|
+
|
2408
|
+
|
2370
2409
|
}
|
2371
2410
|
|
2372
2411
|
/**
|