hytopia 0.1.9 → 0.1.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/boilerplate/index.ts +12 -0
- package/docs/server.gameserver.md +21 -0
- package/docs/server.gameserver.webserver.md +13 -0
- package/docs/server.hytopia.gameserver.md +21 -0
- package/docs/server.hytopia.gameserver.webserver.md +13 -0
- package/docs/server.hytopia.md +11 -0
- package/docs/server.hytopia.webserver.enablelocalssl.md +17 -0
- package/docs/server.hytopia.webserver.md +54 -0
- package/docs/server.md +11 -0
- package/docs/server.webserver.enablelocalssl.md +17 -0
- package/docs/server.webserver.md +54 -0
- package/package.json +1 -1
- package/server.api.json +190 -0
- package/server.d.ts +40 -1
- package/server.js +57 -57
- package/tsconfig.json +1 -0
- package/docs/assets/banner.png +0 -0
package/boilerplate/index.ts
CHANGED
@@ -25,6 +25,7 @@
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import {
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startServer,
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GameServer,
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PlayerEntity,
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} from 'hytopia';
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@@ -41,6 +42,17 @@ import worldMap from './assets/map.json';
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*/
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startServer(world => {
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/**
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* Enable SSL for local development. This allows you to
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* connect to your local game server from https://play.hytopia.com
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* without having to manually set up SSL.
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*
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* If you are using a reverse proxy like ngrok (IE, `ngrok http 8080`)
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* so others can connect to your local game server via the ngrok
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* provided URL, make sure to remove this or comment it out.
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*/
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GameServer.instance.webServer.enableLocalSSL();
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/**
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* Enable debug rendering of the physics simulation.
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* This will overlay lines in-game representing colliders,
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@@ -84,6 +84,27 @@ The singleton instance of the game server.
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The player manager for the game server.
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</td></tr>
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<tr><td>
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[webServer](./server.gameserver.webserver.md)
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</td><td>
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`readonly`
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</td><td>
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[WebServer](./server.webserver.md)
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</td><td>
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The web server for the game server.
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</td></tr>
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<tr><td>
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@@ -0,0 +1,13 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [GameServer](./server.gameserver.md) > [webServer](./server.gameserver.webserver.md)
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## GameServer.webServer property
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The web server for the game server.
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**Signature:**
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```typescript
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get webServer(): WebServer;
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```
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The player manager for the game server.
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</td></tr>
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<tr><td>
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[webServer](./server.hytopia.gameserver.webserver.md)
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</td><td>
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`readonly`
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</td><td>
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[WebServer](./server.webserver.md)
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</td><td>
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The web server for the game server.
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</td></tr>
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<tr><td>
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@@ -0,0 +1,13 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [GameServer](./server.hytopia.gameserver.md) > [webServer](./server.hytopia.gameserver.webserver.md)
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## HYTOPIA.GameServer.webServer property
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The web server for the game server.
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**Signature:**
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```typescript
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get webServer(): WebServer;
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```
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package/docs/server.hytopia.md
CHANGED
@@ -236,6 +236,17 @@ Represents a rigid body in a world's physics simulation.
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Represents the physics simulation for a world.
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</td></tr>
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<tr><td>
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[WebServer](./server.hytopia.webserver.md)
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</td><td>
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Manages the internal HTTP server for the game server.
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</td></tr>
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<tr><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [WebServer](./server.hytopia.webserver.md) > [enableLocalSSL](./server.hytopia.webserver.enablelocalssl.md)
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## HYTOPIA.WebServer.enableLocalSSL() method
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Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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**Signature:**
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```typescript
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enableLocalSSL(): void;
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```
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**Returns:**
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void
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@@ -0,0 +1,54 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [WebServer](./server.hytopia.webserver.md)
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## HYTOPIA.WebServer class
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Manages the internal HTTP server for the game server.
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**Signature:**
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```typescript
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export default class WebServer implements Readyable
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```
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**Implements:** Readyable
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## Remarks
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This class is used as a singleton and should be accessed via the GameServer.webServer property.
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The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.
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## Methods
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<table><thead><tr><th>
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Method
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</th><th>
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Modifiers
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[enableLocalSSL()](./server.hytopia.webserver.enablelocalssl.md)
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</td><td>
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</td><td>
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Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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</td></tr>
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</tbody></table>
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package/docs/server.md
CHANGED
@@ -236,6 +236,17 @@ Represents a rigid body in a world's physics simulation.
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Represents the physics simulation for a world.
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</td></tr>
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<tr><td>
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[WebServer](./server.webserver.md)
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</td><td>
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Manages the internal HTTP server for the game server.
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</td></tr>
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<tr><td>
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@@ -0,0 +1,17 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [WebServer](./server.webserver.md) > [enableLocalSSL](./server.webserver.enablelocalssl.md)
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## WebServer.enableLocalSSL() method
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Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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**Signature:**
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```typescript
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enableLocalSSL(): void;
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```
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**Returns:**
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void
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [WebServer](./server.webserver.md)
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## WebServer class
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Manages the internal HTTP server for the game server.
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**Signature:**
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```typescript
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export default class WebServer implements Readyable
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```
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**Implements:** Readyable
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## Remarks
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This class is used as a singleton and should be accessed via the GameServer.webServer property.
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The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.
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## Methods
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<table><thead><tr><th>
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Method
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</th><th>
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Modifiers
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[enableLocalSSL()](./server.webserver.enablelocalssl.md)
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</td><td>
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</td><td>
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Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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</td></tr>
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</tbody></table>
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package/package.json
CHANGED
package/server.api.json
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"isProtected": false,
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"isAbstract": false
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},
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{
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"kind": "Property",
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"canonicalReference": "server!GameServer#webServer:member",
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"docComment": "/**\n * The web server for the game server.\n */\n",
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"excerptTokens": [
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"kind": "Content",
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"text": "get webServer(): "
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},
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"kind": "Reference",
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"text": "WebServer",
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"canonicalReference": "server!WebServer:class"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isReadonly": true,
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"isOptional": false,
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"releaseTag": "Public",
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"name": "webServer",
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"propertyTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"isStatic": false,
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"isProtected": false,
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"isAbstract": false
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},
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{
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"kind": "Property",
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"canonicalReference": "server!HYTOPIA.GameServer#webServer:member",
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"docComment": "/**\n * The web server for the game server.\n */\n",
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"excerptTokens": [
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},
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"text": "WebServer",
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},
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"text": ";"
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}
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],
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"isReadonly": true,
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"isOptional": false,
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"releaseTag": "Public",
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"name": "webServer",
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"propertyTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"isStatic": false,
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"isProtected": false,
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"isAbstract": false
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},
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],
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"extendsTokenRanges": []
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{
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"kind": "Class",
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"canonicalReference": "server!HYTOPIA.WebServer:class",
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"docComment": "/**\n * Manages the internal HTTP server for the game server.\n *\n * @remarks\n *\n * This class is used as a singleton and should be accessed via the GameServer.webServer property.\n *\n * The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.\n *\n * @public\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "export default class WebServer implements "
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},
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{
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"kind": "Reference",
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"text": "Readyable",
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"canonicalReference": "server!~Readyable:interface"
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},
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"text": " "
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}
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],
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"fileUrlPath": "src/networking/WebServer.ts",
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28678
|
+
"releaseTag": "Public",
|
28679
|
+
"isAbstract": false,
|
28680
|
+
"name": "WebServer",
|
28681
|
+
"preserveMemberOrder": false,
|
28682
|
+
"members": [
|
28683
|
+
{
|
28684
|
+
"kind": "Method",
|
28685
|
+
"canonicalReference": "server!HYTOPIA.WebServer#enableLocalSSL:member(1)",
|
28686
|
+
"docComment": "/**\n * Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of {@link startServer}.\n */\n",
|
28687
|
+
"excerptTokens": [
|
28688
|
+
{
|
28689
|
+
"kind": "Content",
|
28690
|
+
"text": "enableLocalSSL(): "
|
28691
|
+
},
|
28692
|
+
{
|
28693
|
+
"kind": "Content",
|
28694
|
+
"text": "void"
|
28695
|
+
},
|
28696
|
+
{
|
28697
|
+
"kind": "Content",
|
28698
|
+
"text": ";"
|
28699
|
+
}
|
28700
|
+
],
|
28701
|
+
"isStatic": false,
|
28702
|
+
"returnTypeTokenRange": {
|
28703
|
+
"startIndex": 1,
|
28704
|
+
"endIndex": 2
|
28705
|
+
},
|
28706
|
+
"releaseTag": "Public",
|
28707
|
+
"isProtected": false,
|
28708
|
+
"overloadIndex": 1,
|
28709
|
+
"parameters": [],
|
28710
|
+
"isOptional": false,
|
28711
|
+
"isAbstract": false,
|
28712
|
+
"name": "enableLocalSSL"
|
28713
|
+
}
|
28714
|
+
],
|
28715
|
+
"implementsTokenRanges": [
|
28716
|
+
{
|
28717
|
+
"startIndex": 1,
|
28718
|
+
"endIndex": 2
|
28719
|
+
}
|
28720
|
+
]
|
28721
|
+
},
|
28596
28722
|
{
|
28597
28723
|
"kind": "Class",
|
28598
28724
|
"canonicalReference": "server!HYTOPIA.World:class",
|
@@ -35330,6 +35456,70 @@
|
|
35330
35456
|
],
|
35331
35457
|
"extendsTokenRanges": []
|
35332
35458
|
},
|
35459
|
+
{
|
35460
|
+
"kind": "Class",
|
35461
|
+
"canonicalReference": "server!WebServer:class",
|
35462
|
+
"docComment": "/**\n * Manages the internal HTTP server for the game server.\n *\n * @remarks\n *\n * This class is used as a singleton and should be accessed via the GameServer.webServer property.\n *\n * The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.\n *\n * @public\n */\n",
|
35463
|
+
"excerptTokens": [
|
35464
|
+
{
|
35465
|
+
"kind": "Content",
|
35466
|
+
"text": "export default class WebServer implements "
|
35467
|
+
},
|
35468
|
+
{
|
35469
|
+
"kind": "Reference",
|
35470
|
+
"text": "Readyable",
|
35471
|
+
"canonicalReference": "server!~Readyable:interface"
|
35472
|
+
},
|
35473
|
+
{
|
35474
|
+
"kind": "Content",
|
35475
|
+
"text": " "
|
35476
|
+
}
|
35477
|
+
],
|
35478
|
+
"fileUrlPath": "src/networking/WebServer.ts",
|
35479
|
+
"releaseTag": "Public",
|
35480
|
+
"isAbstract": false,
|
35481
|
+
"name": "WebServer",
|
35482
|
+
"preserveMemberOrder": false,
|
35483
|
+
"members": [
|
35484
|
+
{
|
35485
|
+
"kind": "Method",
|
35486
|
+
"canonicalReference": "server!WebServer#enableLocalSSL:member(1)",
|
35487
|
+
"docComment": "/**\n * Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of {@link startServer}.\n */\n",
|
35488
|
+
"excerptTokens": [
|
35489
|
+
{
|
35490
|
+
"kind": "Content",
|
35491
|
+
"text": "enableLocalSSL(): "
|
35492
|
+
},
|
35493
|
+
{
|
35494
|
+
"kind": "Content",
|
35495
|
+
"text": "void"
|
35496
|
+
},
|
35497
|
+
{
|
35498
|
+
"kind": "Content",
|
35499
|
+
"text": ";"
|
35500
|
+
}
|
35501
|
+
],
|
35502
|
+
"isStatic": false,
|
35503
|
+
"returnTypeTokenRange": {
|
35504
|
+
"startIndex": 1,
|
35505
|
+
"endIndex": 2
|
35506
|
+
},
|
35507
|
+
"releaseTag": "Public",
|
35508
|
+
"isProtected": false,
|
35509
|
+
"overloadIndex": 1,
|
35510
|
+
"parameters": [],
|
35511
|
+
"isOptional": false,
|
35512
|
+
"isAbstract": false,
|
35513
|
+
"name": "enableLocalSSL"
|
35514
|
+
}
|
35515
|
+
],
|
35516
|
+
"implementsTokenRanges": [
|
35517
|
+
{
|
35518
|
+
"startIndex": 1,
|
35519
|
+
"endIndex": 2
|
35520
|
+
}
|
35521
|
+
]
|
35522
|
+
},
|
35333
35523
|
{
|
35334
35524
|
"kind": "Class",
|
35335
35525
|
"canonicalReference": "server!World:class",
|
package/server.d.ts
CHANGED
@@ -1528,7 +1528,8 @@ export declare class GameServer {
|
|
1528
1528
|
/** The player manager for the game server. */
|
1529
1529
|
get playerManager(): PlayerManager;
|
1530
1530
|
|
1531
|
-
|
1531
|
+
/** The web server for the game server. */
|
1532
|
+
get webServer(): WebServer;
|
1532
1533
|
/** The worlds managed by the game server. */
|
1533
1534
|
get worlds(): {
|
1534
1535
|
[id: string]: World;
|
@@ -1616,6 +1617,7 @@ declare namespace HYTOPIA {
|
|
1616
1617
|
RigidBodyAdditionalMassProperties,
|
1617
1618
|
RigidBodyOptions,
|
1618
1619
|
Simulation,
|
1620
|
+
WebServer,
|
1619
1621
|
World,
|
1620
1622
|
WorldMap,
|
1621
1623
|
WorldOptions,
|
@@ -2367,6 +2369,43 @@ export declare interface Vector3Boolean {
|
|
2367
2369
|
x: boolean;
|
2368
2370
|
y: boolean;
|
2369
2371
|
z: boolean;
|
2372
|
+
}
|
2373
|
+
|
2374
|
+
/**
|
2375
|
+
* Manages the internal HTTP server for the game server.
|
2376
|
+
*
|
2377
|
+
* @remarks
|
2378
|
+
* This class is used as a singleton and should be
|
2379
|
+
* accessed via the GameServer.webServer property.
|
2380
|
+
*
|
2381
|
+
* @public
|
2382
|
+
*/
|
2383
|
+
export declare class WebServer implements Readyable {
|
2384
|
+
|
2385
|
+
|
2386
|
+
|
2387
|
+
|
2388
|
+
|
2389
|
+
|
2390
|
+
|
2391
|
+
|
2392
|
+
|
2393
|
+
/**
|
2394
|
+
* Enables SSL for local development. The server will be
|
2395
|
+
* available at https://localhost:8080. This is intended
|
2396
|
+
* for local development without a reverse proxy. Don't
|
2397
|
+
* use it when using tunnels like ngrok.com that already
|
2398
|
+
* handle SSL. Usage of this method will be ignored
|
2399
|
+
* in production. Must be called in init function of
|
2400
|
+
* {@link startServer}.
|
2401
|
+
*/
|
2402
|
+
enableLocalSSL(): void;
|
2403
|
+
|
2404
|
+
|
2405
|
+
|
2406
|
+
|
2407
|
+
|
2408
|
+
|
2370
2409
|
}
|
2371
2410
|
|
2372
2411
|
/**
|