hytopia 0.1.69 → 0.1.71

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Files changed (117) hide show
  1. package/docs/server.chatmanager.md +46 -2
  2. package/docs/server.chatmanager.onbroadcastmessage.md +13 -0
  3. package/docs/server.chatmanager.sendbroadcastmessage.md +1 -1
  4. package/docs/server.chatmanager.sendplayermessage.md +1 -1
  5. package/docs/server.light._constructor_.md +49 -0
  6. package/docs/server.light.angle.md +13 -0
  7. package/docs/server.light.attachedtoentity.md +13 -0
  8. package/docs/server.light.color.md +13 -0
  9. package/docs/server.light.despawn.md +17 -0
  10. package/docs/server.light.distance.md +13 -0
  11. package/docs/server.light.id.md +13 -0
  12. package/docs/server.light.intensity.md +13 -0
  13. package/docs/server.light.isspawned.md +13 -0
  14. package/docs/server.light.md +573 -0
  15. package/docs/server.light.offset.md +13 -0
  16. package/docs/server.light.penumbra.md +13 -0
  17. package/docs/server.light.position.md +13 -0
  18. package/docs/server.light.setangle.md +53 -0
  19. package/docs/server.light.setattachedtoentity.md +53 -0
  20. package/docs/server.light.setcolor.md +53 -0
  21. package/docs/server.light.setdistance.md +53 -0
  22. package/docs/server.light.setintensity.md +53 -0
  23. package/docs/server.light.setoffset.md +53 -0
  24. package/docs/server.light.setpenumbra.md +53 -0
  25. package/docs/server.light.setposition.md +53 -0
  26. package/docs/server.light.settrackedentity.md +53 -0
  27. package/docs/server.light.settrackedposition.md +53 -0
  28. package/docs/server.light.spawn.md +53 -0
  29. package/docs/server.light.trackedentity.md +13 -0
  30. package/docs/server.light.trackedposition.md +13 -0
  31. package/docs/server.light.type.md +13 -0
  32. package/docs/server.light.world.md +13 -0
  33. package/docs/server.lighteventpayload.despawn.light.md +11 -0
  34. package/docs/server.lighteventpayload.despawn.md +53 -0
  35. package/docs/server.lighteventpayload.md +136 -0
  36. package/docs/server.lighteventpayload.setangle.angle.md +11 -0
  37. package/docs/server.lighteventpayload.setangle.light.md +11 -0
  38. package/docs/server.lighteventpayload.setangle.md +70 -0
  39. package/docs/server.lighteventpayload.setattachedtoentity.entity.md +11 -0
  40. package/docs/server.lighteventpayload.setattachedtoentity.light.md +11 -0
  41. package/docs/server.lighteventpayload.setattachedtoentity.md +70 -0
  42. package/docs/server.lighteventpayload.setcolor.color.md +11 -0
  43. package/docs/server.lighteventpayload.setcolor.light.md +11 -0
  44. package/docs/server.lighteventpayload.setcolor.md +70 -0
  45. package/docs/server.lighteventpayload.setdistance.distance.md +11 -0
  46. package/docs/server.lighteventpayload.setdistance.light.md +11 -0
  47. package/docs/server.lighteventpayload.setdistance.md +70 -0
  48. package/docs/server.lighteventpayload.setintensity.intensity.md +11 -0
  49. package/docs/server.lighteventpayload.setintensity.light.md +11 -0
  50. package/docs/server.lighteventpayload.setintensity.md +70 -0
  51. package/docs/server.lighteventpayload.setoffset.light.md +11 -0
  52. package/docs/server.lighteventpayload.setoffset.md +70 -0
  53. package/docs/server.lighteventpayload.setoffset.offset.md +11 -0
  54. package/docs/server.lighteventpayload.setpenumbra.light.md +11 -0
  55. package/docs/server.lighteventpayload.setpenumbra.md +70 -0
  56. package/docs/server.lighteventpayload.setpenumbra.penumbra.md +11 -0
  57. package/docs/server.lighteventpayload.setposition.light.md +11 -0
  58. package/docs/server.lighteventpayload.setposition.md +70 -0
  59. package/docs/server.lighteventpayload.setposition.position.md +11 -0
  60. package/docs/server.lighteventpayload.settrackedentity.entity.md +11 -0
  61. package/docs/server.lighteventpayload.settrackedentity.light.md +11 -0
  62. package/docs/server.lighteventpayload.settrackedentity.md +70 -0
  63. package/docs/server.lighteventpayload.settrackedposition.light.md +11 -0
  64. package/docs/server.lighteventpayload.settrackedposition.md +70 -0
  65. package/docs/server.lighteventpayload.settrackedposition.position.md +11 -0
  66. package/docs/server.lighteventpayload.spawn.light.md +11 -0
  67. package/docs/server.lighteventpayload.spawn.md +53 -0
  68. package/docs/server.lighteventtype.md +215 -0
  69. package/docs/server.lightmanager.getallentityattachedlights.md +55 -0
  70. package/docs/server.lightmanager.getalllights.md +19 -0
  71. package/docs/server.lightmanager.md +113 -0
  72. package/docs/server.lightmanager.world.md +13 -0
  73. package/docs/server.lightoptions.angle.md +13 -0
  74. package/docs/server.lightoptions.attachedtoentity.md +13 -0
  75. package/docs/server.lightoptions.color.md +13 -0
  76. package/docs/server.lightoptions.distance.md +13 -0
  77. package/docs/server.lightoptions.intensity.md +13 -0
  78. package/docs/server.lightoptions.md +247 -0
  79. package/docs/server.lightoptions.offset.md +13 -0
  80. package/docs/server.lightoptions.penumbra.md +13 -0
  81. package/docs/server.lightoptions.position.md +13 -0
  82. package/docs/server.lightoptions.trackedentity.md +13 -0
  83. package/docs/server.lightoptions.trackedposition.md +13 -0
  84. package/docs/server.lightoptions.type.md +13 -0
  85. package/docs/server.lighttype.md +61 -0
  86. package/docs/server.md +66 -0
  87. package/docs/server.sceneui.attachedtoentity.md +2 -0
  88. package/docs/server.sceneui.id.md +2 -0
  89. package/docs/server.sceneui.isloaded.md +2 -0
  90. package/docs/server.sceneui.md +18 -0
  91. package/docs/server.sceneui.offset.md +2 -0
  92. package/docs/server.sceneui.position.md +2 -0
  93. package/docs/server.sceneui.state.md +2 -0
  94. package/docs/server.sceneui.templateid.md +2 -0
  95. package/docs/server.sceneui.viewdistance.md +2 -0
  96. package/docs/server.sceneui.world.md +2 -0
  97. package/docs/server.world.lightmanager.md +13 -0
  98. package/docs/server.world.md +26 -5
  99. package/docs/server.world.setambientlightcolor.md +1 -1
  100. package/docs/server.world.setambientlightintensity.md +1 -1
  101. package/docs/server.world.setdirectionallightcolor.md +1 -1
  102. package/docs/server.world.setdirectionallightintensity.md +1 -1
  103. package/docs/server.world.setdirectionallightposition.md +1 -1
  104. package/docs/server.worldoptions.ambientlightcolor.md +1 -1
  105. package/docs/server.worldoptions.ambientlightintensity.md +1 -1
  106. package/docs/server.worldoptions.directionallightcolor.md +1 -1
  107. package/docs/server.worldoptions.directionallightintensity.md +1 -1
  108. package/docs/server.worldoptions.directionallightposition.md +1 -1
  109. package/docs/server.worldoptions.md +5 -5
  110. package/examples/lighting/README.md +3 -0
  111. package/examples/lighting/assets/map.json +13153 -0
  112. package/examples/lighting/index.ts +120 -0
  113. package/examples/lighting/package.json +16 -0
  114. package/package.json +1 -1
  115. package/server.api.json +2991 -193
  116. package/server.d.ts +311 -13
  117. package/server.js +87 -87
package/docs/server.md CHANGED
@@ -170,6 +170,28 @@ Manages event emission and assigned listener callbacks.
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  Manages the game and associated worlds and systems.
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+ </td></tr>
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+ <tr><td>
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+
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+ [Light](./server.light.md)
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+
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+
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+ </td><td>
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+
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+ Represents a light in a world. Lights can be point lights or spotlights.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [LightManager](./server.lightmanager.md)
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+
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+
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+ </td><td>
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+
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+ Manages Light instances in a world.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -486,6 +508,28 @@ Event types an Entity instance can emit.
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  Event types a GameServer instance can emit.
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+ </td></tr>
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+ <tr><td>
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+
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+ [LightEventType](./server.lighteventtype.md)
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+
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+
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+ </td><td>
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+
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+ Event types a Light instance can emit.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [LightType](./server.lighttype.md)
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+
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+
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+ </td><td>
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+
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+ The types a Light can be.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -648,6 +692,17 @@ Options for creating an Entity instance.
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  An EventRouter event.
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+ </td></tr>
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+ <tr><td>
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+
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+ [LightOptions](./server.lightoptions.md)
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+
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+
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+ </td><td>
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+
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+ Options for creating a Light instance.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -850,6 +905,17 @@ Payloads for events an Entity instance can emit.
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  Payloads for events emitted by a GameServer instance.
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+ </td></tr>
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+ <tr><td>
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+
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+ [LightEventPayload](./server.lighteventpayload.md)
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+
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+
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+ </td><td>
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+
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+ Payloads for events a Light instance can emit.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -4,6 +4,8 @@
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  ## SceneUI.attachedToEntity property
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+ The entity to which the SceneUI is attached if explicitly set.
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+
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  **Signature:**
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  ```typescript
@@ -4,6 +4,8 @@
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  ## SceneUI.id property
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+ The unique identifier for the SceneUI.
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+
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  **Signature:**
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  ```typescript
@@ -4,6 +4,8 @@
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  ## SceneUI.isLoaded property
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+ Whether the SceneUI is loaded into the world.
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+
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  **Signature:**
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  ```typescript
@@ -102,6 +102,8 @@ Description
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  </td><td>
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+ The entity to which the SceneUI is attached if explicitly set.
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+
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  </td></tr>
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  <tr><td>
@@ -121,6 +123,8 @@ number \| undefined
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  </td><td>
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+ The unique identifier for the SceneUI.
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+
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  </td></tr>
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  <tr><td>
@@ -140,6 +144,8 @@ boolean
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  </td><td>
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+ Whether the SceneUI is loaded into the world.
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+
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  </td></tr>
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  <tr><td>
@@ -159,6 +165,8 @@ boolean
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  </td><td>
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+ The offset of the SceneUI from the attached entity or position.
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+
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  </td></tr>
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  <tr><td>
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  </td><td>
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+ The position of the SceneUI in the world if explicitly set.
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+
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  </td></tr>
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  <tr><td>
@@ -197,6 +207,8 @@ Readonly&lt;object&gt;
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  </td><td>
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+ The state of the SceneUI.
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+
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  </td></tr>
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  <tr><td>
@@ -216,6 +228,8 @@ string
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  </td><td>
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+ The template ID of the SceneUI.
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+
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  </td></tr>
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  <tr><td>
@@ -235,6 +249,8 @@ number \| undefined
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  </td><td>
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+ The maximum view distance the SceneUI will be visible to the player.
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+
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  </td></tr>
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  <tr><td>
@@ -254,6 +270,8 @@ number \| undefined
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  </td><td>
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+ The world the SceneUI is loaded into.
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+
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  </td></tr>
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  </tbody></table>
@@ -4,6 +4,8 @@
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  ## SceneUI.offset property
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+ The offset of the SceneUI from the attached entity or position.
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+
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  **Signature:**
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  ```typescript
@@ -4,6 +4,8 @@
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  ## SceneUI.position property
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+ The position of the SceneUI in the world if explicitly set.
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+
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  **Signature:**
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  ```typescript
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  ## SceneUI.state property
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+ The state of the SceneUI.
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+
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  **Signature:**
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  ```typescript
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  ## SceneUI.templateId property
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+ The template ID of the SceneUI.
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  **Signature:**
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  ```typescript
@@ -4,6 +4,8 @@
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  ## SceneUI.viewDistance property
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+ The maximum view distance the SceneUI will be visible to the player.
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  **Signature:**
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  ```typescript
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  ## SceneUI.world property
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+ The world the SceneUI is loaded into.
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+
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  **Signature:**
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  ```typescript
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [World](./server.world.md) &gt; [lightManager](./server.world.lightmanager.md)
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+
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+ ## World.lightManager property
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+ The light manager for the world.
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+ **Signature:**
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+
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+ ```typescript
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+ get lightManager(): LightManager;
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+ ```
@@ -336,6 +336,27 @@ number
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  The unique ID of the world.
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+ </td></tr>
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+ <tr><td>
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+ [lightManager](./server.world.lightmanager.md)
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [LightManager](./server.lightmanager.md)
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+ </td><td>
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+ The light manager for the world.
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+
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  </td></tr>
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  <tr><td>
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@@ -524,7 +545,7 @@ Loads a map into the world.
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  </td><td>
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- Sets the color of the ambient light.
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+ Sets the color of the world's ambient light.
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  </td></tr>
@@ -538,7 +559,7 @@ Sets the color of the ambient light.
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  </td><td>
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- Sets the intensity of the ambient light.
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+ Sets the intensity of the world's ambient light.
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  </td></tr>
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  </td><td>
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- Sets the color of the directional light.
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+ Sets the color of the world's directional light.
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  </td></tr>
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  </td><td>
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- Sets the intensity of the directional light.
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+ Sets the intensity of the world's directional light.
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  </td></tr>
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  </td><td>
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- Sets the position the directional light originates from.
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+ Sets the position the world's directional light originates from.
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  </td></tr>
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  ## World.setAmbientLightColor() method
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- Sets the color of the ambient light.
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+ Sets the color of the world's ambient light.
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## World.setAmbientLightIntensity() method
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- Sets the intensity of the ambient light.
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+ Sets the intensity of the world's ambient light.
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## World.setDirectionalLightColor() method
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- Sets the color of the directional light.
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+ Sets the color of the world's directional light.
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## World.setDirectionalLightIntensity() method
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- Sets the intensity of the directional light.
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+ Sets the intensity of the world's directional light.
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## World.setDirectionalLightPosition() method
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- Sets the position the directional light originates from.
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+ Sets the position the world's directional light originates from.
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  **Signature:**
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  ## WorldOptions.ambientLightColor property
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- The color of the ambient light.
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+ The color of the ambient light for the world.
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## WorldOptions.ambientLightIntensity property
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- The intensity of the ambient light. 0 to 1+
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+ The intensity of the ambient light for the world. 0 to 1+
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## WorldOptions.directionalLightColor property
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- The color of the directional light.
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+ The color of the directional light for the world.
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## WorldOptions.directionalLightIntensity property
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- The intensity of the directional light. 0 to 1+
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+ The intensity of the directional light for the world. 0 to 1+
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  **Signature:**
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@@ -4,7 +4,7 @@
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  ## WorldOptions.directionalLightPosition property
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- The position the directional light originates from.
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+ The position the directional light originates from for the world.
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  **Signature:**
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@@ -50,7 +50,7 @@ Description
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  </td><td>
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- _(Optional)_ The color of the ambient light.
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+ _(Optional)_ The color of the ambient light for the world.
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  </td></tr>
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  </td><td>
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- _(Optional)_ The intensity of the ambient light. 0 to 1+
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+ _(Optional)_ The intensity of the ambient light for the world. 0 to 1+
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  </td></tr>
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  </td><td>
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- _(Optional)_ The color of the directional light.
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+ _(Optional)_ The color of the directional light for the world.
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  </td></tr>
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  </td><td>
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- _(Optional)_ The intensity of the directional light. 0 to 1+
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+ _(Optional)_ The intensity of the directional light for the world. 0 to 1+
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  </td></tr>
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  </td><td>
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- _(Optional)_ The position the directional light originates from.
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+ _(Optional)_ The position the directional light originates from for the world.
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  </td></tr>
@@ -0,0 +1,3 @@
1
+ # lighting
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+
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+ A cave map with examples of creative lighting usages