hytopia 0.1.49 → 0.1.51

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Files changed (45) hide show
  1. package/boilerplate/assets/map.json +2623 -0
  2. package/docs/server.basecharactercontroller.md +4 -4
  3. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +13 -0
  4. package/docs/{server.basecharactercontroller.tickplayermovement.md → server.basecharactercontroller.tickwithplayerinput.md} +8 -8
  5. package/docs/server.defaultcharactercontroller.md +1 -1
  6. package/docs/{server.defaultcharactercontroller.tickplayermovement.md → server.defaultcharactercontroller.tickwithplayerinput.md} +8 -8
  7. package/docs/server.md +5 -5
  8. package/docs/server.player.cameraorientation.md +13 -0
  9. package/docs/server.player.input.md +13 -0
  10. package/docs/server.player.md +9 -9
  11. package/docs/server.playercameraorientation.md +16 -0
  12. package/docs/server.playerinput.md +13 -0
  13. package/docs/server.simulation.enabledebugraycasting.md +53 -0
  14. package/docs/server.simulation.enabledebugrendering.md +1 -1
  15. package/docs/server.simulation.isdebugraycastingenabled.md +13 -0
  16. package/docs/server.simulation.md +36 -1
  17. package/docs/server.supported_input_keys.md +1 -1
  18. package/examples/big-world/README.md +4 -0
  19. package/examples/big-world/package.json +14 -0
  20. package/examples/block-entity/README.md +3 -0
  21. package/examples/block-entity/assets/map.json +2623 -0
  22. package/examples/block-entity/package.json +15 -0
  23. package/examples/character-controller/MyCharacterController.ts +8 -8
  24. package/examples/character-controller/README.md +4 -0
  25. package/examples/character-controller/assets/map.json +2623 -0
  26. package/examples/character-controller/package.json +15 -0
  27. package/examples/custom-ui/README.md +4 -0
  28. package/examples/custom-ui/assets/map.json +2623 -0
  29. package/examples/custom-ui/package.json +15 -0
  30. package/examples/entity-spawn/README.md +3 -0
  31. package/examples/entity-spawn/assets/map.json +2623 -0
  32. package/examples/entity-spawn/package.json +15 -0
  33. package/examples/payload-game/README.md +8 -0
  34. package/examples/payload-game/assets/ui/index.html +42 -0
  35. package/examples/payload-game/index.ts +24 -18
  36. package/examples/payload-game/package.json +15 -0
  37. package/package.json +1 -1
  38. package/server.api.json +191 -113
  39. package/server.d.ts +34 -23
  40. package/server.js +80 -80
  41. package/docs/server.basecharactercontroller.ontickplayermovement.md +0 -13
  42. package/docs/server.player.inputstate.md +0 -13
  43. package/docs/server.player.orientationstate.md +0 -13
  44. package/docs/server.playerinputstate.md +0 -13
  45. package/docs/server.playerorientationstate.md +0 -16
@@ -0,0 +1,15 @@
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+ {
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+ "name": "block-entity",
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+ "version": "1.0.0",
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+ "description": "",
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+ "main": "index.js",
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+ "scripts": {
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+ "test": "echo \"Error: no test specified\" && exit 1"
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+ },
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+ "keywords": [],
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+ "author": "",
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+ "license": "ISC",
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+ "devDependencies": {
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+ "@hytopia.com/assets": "^0.1.6"
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+ }
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+ }
@@ -10,8 +10,8 @@ import {
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  } from 'hytopia';
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  import type {
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- PlayerInputState,
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- PlayerOrientationState,
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+ PlayerInput,
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+ PlayerCameraOrientation,
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  Vector3,
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  } from 'hytopia';
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@@ -123,13 +123,13 @@ export default class MyCharacterController extends BaseCharacterController {
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  * each tick. tickPlayerMovement is called internally if the entity
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  * is of the PlayerEntity class.
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  */
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- public tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number) {
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+ public tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number) {
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  if (!this.entity.isSpawned || !this.entity.world) return; // type guard.
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- super.tickPlayerMovement(inputState, orientationState, deltaTimeMs);
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+ super.tickWithPlayerInput(input, cameraOrientation, deltaTimeMs);
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- const { w, a, s, d, sp, sh, ml, mr } = inputState; // See PlayerInputState type for all possible inputs.
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- const { yaw } = orientationState; // Camera/perspectie orientation of player.
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+ const { w, a, s, d, sp, sh, ml, mr } = input; // See PlayerInput type for all possible inputs.
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+ const { yaw } = cameraOrientation; // Camera/perspectie orientation of player.
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  const currentVelocity = this.entity.getLinearVelocity();
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  const targetVelocities = { x: 0, y: 0, z: 0 };
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  const isRunning = sh;
@@ -159,13 +159,13 @@ export default class MyCharacterController extends BaseCharacterController {
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  // Play a simple interact animation on left mouse click then clear the input.
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  if (ml) {
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  this.entity.startModelOneshotAnimations([ 'simple_interact' ]);
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- inputState['ml'] = false;
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+ input.ml = false;
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  }
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  // Rocket the player up on mouse right click.
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  if (mr) {
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  targetVelocities.y = 20;
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- inputState['mr'] = false;
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+ input.mr = false;
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  }
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  // Calculate target horizontal velocities (run/walk)
@@ -0,0 +1,4 @@
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+ # character-controller
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+
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+ This is a simple demonstration of how you can create your own character controller. This demonstration
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+ uses much of the same code as the default character controller that ships with the SDK.