hytopia 0.1.49 → 0.1.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/boilerplate/assets/map.json +2623 -0
  2. package/docs/server.basecharactercontroller.md +4 -4
  3. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +13 -0
  4. package/docs/{server.basecharactercontroller.tickplayermovement.md → server.basecharactercontroller.tickwithplayerinput.md} +8 -8
  5. package/docs/server.defaultcharactercontroller.md +1 -1
  6. package/docs/{server.defaultcharactercontroller.tickplayermovement.md → server.defaultcharactercontroller.tickwithplayerinput.md} +8 -8
  7. package/docs/server.md +5 -5
  8. package/docs/server.player.cameraorientation.md +13 -0
  9. package/docs/server.player.input.md +13 -0
  10. package/docs/server.player.md +9 -9
  11. package/docs/server.playercameraorientation.md +16 -0
  12. package/docs/server.playerinput.md +13 -0
  13. package/docs/server.simulation.enabledebugraycasting.md +53 -0
  14. package/docs/server.simulation.enabledebugrendering.md +1 -1
  15. package/docs/server.simulation.isdebugraycastingenabled.md +13 -0
  16. package/docs/server.simulation.md +36 -1
  17. package/docs/server.supported_input_keys.md +1 -1
  18. package/examples/big-world/README.md +4 -0
  19. package/examples/big-world/package.json +14 -0
  20. package/examples/block-entity/README.md +3 -0
  21. package/examples/block-entity/assets/map.json +2623 -0
  22. package/examples/block-entity/package.json +15 -0
  23. package/examples/character-controller/MyCharacterController.ts +8 -8
  24. package/examples/character-controller/README.md +4 -0
  25. package/examples/character-controller/assets/map.json +2623 -0
  26. package/examples/character-controller/package.json +15 -0
  27. package/examples/custom-ui/README.md +4 -0
  28. package/examples/custom-ui/assets/map.json +2623 -0
  29. package/examples/custom-ui/package.json +15 -0
  30. package/examples/entity-spawn/README.md +3 -0
  31. package/examples/entity-spawn/assets/map.json +2623 -0
  32. package/examples/entity-spawn/package.json +15 -0
  33. package/examples/payload-game/README.md +8 -0
  34. package/examples/payload-game/assets/ui/index.html +42 -0
  35. package/examples/payload-game/index.ts +24 -18
  36. package/examples/payload-game/package.json +15 -0
  37. package/package.json +1 -1
  38. package/server.api.json +191 -113
  39. package/server.d.ts +34 -23
  40. package/server.js +80 -80
  41. package/docs/server.basecharactercontroller.ontickplayermovement.md +0 -13
  42. package/docs/server.player.inputstate.md +0 -13
  43. package/docs/server.player.orientationstate.md +0 -13
  44. package/docs/server.playerinputstate.md +0 -13
  45. package/docs/server.playerorientationstate.md +0 -16
@@ -115,7 +115,7 @@ _(Optional)_ A callback function for when the controller ticks.
115
115
  </td></tr>
116
116
  <tr><td>
117
117
 
118
- [onTickPlayerMovement?](./server.basecharactercontroller.ontickplayermovement.md)
118
+ [onTickWithPlayerInput?](./server.basecharactercontroller.ontickwithplayerinput.md)
119
119
 
120
120
 
121
121
  </td><td>
@@ -123,12 +123,12 @@ _(Optional)_ A callback function for when the controller ticks.
123
123
 
124
124
  </td><td>
125
125
 
126
- (inputState: [PlayerInputState](./server.playerinputstate.md)<!-- -->, orientationState: [PlayerOrientationState](./server.playerorientationstate.md)<!-- -->, deltaTimeMs: number) =&gt; void
126
+ (input: [PlayerInput](./server.playerinput.md)<!-- -->, cameraOrientation: [PlayerCameraOrientation](./server.playercameraorientation.md)<!-- -->, deltaTimeMs: number) =&gt; void
127
127
 
128
128
 
129
129
  </td><td>
130
130
 
131
- _(Optional)_ A callback function for when the controller ticks player movement.
131
+ _(Optional)_ A callback function for when the controller ticks player movement. This is called every tick by a PlayerEntity with a character controller.
132
132
 
133
133
 
134
134
  </td></tr>
@@ -182,7 +182,7 @@ Override this method to handle entity movements based on your character controll
182
182
  </td></tr>
183
183
  <tr><td>
184
184
 
185
- [tickPlayerMovement(inputState, orientationState, deltaTimeMs)](./server.basecharactercontroller.tickplayermovement.md)
185
+ [tickWithPlayerInput(input, cameraOrientation, deltaTimeMs)](./server.basecharactercontroller.tickwithplayerinput.md)
186
186
 
187
187
 
188
188
  </td><td>
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseCharacterController](./server.basecharactercontroller.md) &gt; [onTickWithPlayerInput](./server.basecharactercontroller.ontickwithplayerinput.md)
4
+
5
+ ## BaseCharacterController.onTickWithPlayerInput property
6
+
7
+ A callback function for when the controller ticks player movement. This is called every tick by a PlayerEntity with a character controller.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ onTickWithPlayerInput?: (input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number) => void;
13
+ ```
@@ -1,15 +1,15 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [BaseCharacterController](./server.basecharactercontroller.md) &gt; [tickPlayerMovement](./server.basecharactercontroller.tickplayermovement.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseCharacterController](./server.basecharactercontroller.md) &gt; [tickWithPlayerInput](./server.basecharactercontroller.tickwithplayerinput.md)
4
4
 
5
- ## BaseCharacterController.tickPlayerMovement() method
5
+ ## BaseCharacterController.tickWithPlayerInput() method
6
6
 
7
7
  Override this method to handle entity movements based on player input for your character controller.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
12
+ tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,12 +32,12 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
- inputState
35
+ input
36
36
 
37
37
 
38
38
  </td><td>
39
39
 
40
- [PlayerInputState](./server.playerinputstate.md)
40
+ [PlayerInput](./server.playerinput.md)
41
41
 
42
42
 
43
43
  </td><td>
@@ -48,17 +48,17 @@ The current input state of the player.
48
48
  </td></tr>
49
49
  <tr><td>
50
50
 
51
- orientationState
51
+ cameraOrientation
52
52
 
53
53
 
54
54
  </td><td>
55
55
 
56
- [PlayerOrientationState](./server.playerorientationstate.md)
56
+ [PlayerCameraOrientation](./server.playercameraorientation.md)
57
57
 
58
58
 
59
59
  </td><td>
60
60
 
61
- The current orientation state of the player.
61
+ The current camera orientation state of the player.
62
62
 
63
63
 
64
64
  </td></tr>
@@ -304,7 +304,7 @@ Creates the colliders for the character controller, overriding the default imple
304
304
  </td></tr>
305
305
  <tr><td>
306
306
 
307
- [tickPlayerMovement(inputState, orientationState, deltaTimeMs)](./server.defaultcharactercontroller.tickplayermovement.md)
307
+ [tickWithPlayerInput(input, cameraOrientation, deltaTimeMs)](./server.defaultcharactercontroller.tickwithplayerinput.md)
308
308
 
309
309
 
310
310
  </td><td>
@@ -1,15 +1,15 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterController](./server.defaultcharactercontroller.md) &gt; [tickPlayerMovement](./server.defaultcharactercontroller.tickplayermovement.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterController](./server.defaultcharactercontroller.md) &gt; [tickWithPlayerInput](./server.defaultcharactercontroller.tickwithplayerinput.md)
4
4
 
5
- ## DefaultCharacterController.tickPlayerMovement() method
5
+ ## DefaultCharacterController.tickWithPlayerInput() method
6
6
 
7
7
  Ticks the player movement for the character controller, overriding the default implementation.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
12
+ tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,12 +32,12 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
- inputState
35
+ input
36
36
 
37
37
 
38
38
  </td><td>
39
39
 
40
- [PlayerInputState](./server.playerinputstate.md)
40
+ [PlayerInput](./server.playerinput.md)
41
41
 
42
42
 
43
43
  </td><td>
@@ -48,17 +48,17 @@ The current input state of the player.
48
48
  </td></tr>
49
49
  <tr><td>
50
50
 
51
- orientationState
51
+ cameraOrientation
52
52
 
53
53
 
54
54
  </td><td>
55
55
 
56
- [PlayerOrientationState](./server.playerorientationstate.md)
56
+ [PlayerCameraOrientation](./server.playercameraorientation.md)
57
57
 
58
58
 
59
59
  </td><td>
60
60
 
61
- The current orientation state of the player.
61
+ The current camera orientation state of the player.
62
62
 
63
63
 
64
64
  </td></tr>
package/docs/server.md CHANGED
@@ -904,7 +904,7 @@ The port the server will run on. You can override this in your .env by setting P
904
904
 
905
905
  </td><td>
906
906
 
907
- The input keys that can be included in the PlayerInputState.
907
+ The input keys that are included in the PlayerInput.
908
908
 
909
909
 
910
910
  </td></tr>
@@ -1035,23 +1035,23 @@ Options for the [SimpleCharacterController.move()](./server.simplecharactercontr
1035
1035
  </td></tr>
1036
1036
  <tr><td>
1037
1037
 
1038
- [PlayerInputState](./server.playerinputstate.md)
1038
+ [PlayerCameraOrientation](./server.playercameraorientation.md)
1039
1039
 
1040
1040
 
1041
1041
  </td><td>
1042
1042
 
1043
- The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
1043
+ The camera orientation state of a Player.
1044
1044
 
1045
1045
 
1046
1046
  </td></tr>
1047
1047
  <tr><td>
1048
1048
 
1049
- [PlayerOrientationState](./server.playerorientationstate.md)
1049
+ [PlayerInput](./server.playerinput.md)
1050
1050
 
1051
1051
 
1052
1052
  </td><td>
1053
1053
 
1054
- The camera orientation state of a Player.
1054
+ The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
1055
1055
 
1056
1056
 
1057
1057
  </td></tr>
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [cameraOrientation](./server.player.cameraorientation.md)
4
+
5
+ ## Player.cameraOrientation property
6
+
7
+ The current [PlayerCameraOrientation](./server.playercameraorientation.md) of the player.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get cameraOrientation(): Readonly<PlayerCameraOrientation>;
13
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [input](./server.player.input.md)
4
+
5
+ ## Player.input property
6
+
7
+ The current [PlayerInput](./server.playerinput.md) of the player.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get input(): Readonly<PlayerInput>;
13
+ ```
@@ -64,7 +64,7 @@ The camera for the player.
64
64
  </td></tr>
65
65
  <tr><td>
66
66
 
67
- [id](./server.player.id.md)
67
+ [cameraOrientation](./server.player.cameraorientation.md)
68
68
 
69
69
 
70
70
  </td><td>
@@ -74,18 +74,18 @@ The camera for the player.
74
74
 
75
75
  </td><td>
76
76
 
77
- number
77
+ Readonly&lt;[PlayerCameraOrientation](./server.playercameraorientation.md)<!-- -->&gt;
78
78
 
79
79
 
80
80
  </td><td>
81
81
 
82
- The unique identifier for the player.
82
+ The current [PlayerCameraOrientation](./server.playercameraorientation.md) of the player.
83
83
 
84
84
 
85
85
  </td></tr>
86
86
  <tr><td>
87
87
 
88
- [inputState](./server.player.inputstate.md)
88
+ [id](./server.player.id.md)
89
89
 
90
90
 
91
91
  </td><td>
@@ -95,18 +95,18 @@ The unique identifier for the player.
95
95
 
96
96
  </td><td>
97
97
 
98
- Readonly&lt;[PlayerInputState](./server.playerinputstate.md)<!-- -->&gt;
98
+ number
99
99
 
100
100
 
101
101
  </td><td>
102
102
 
103
- The current [PlayerInputState](./server.playerinputstate.md) of the player.
103
+ The unique identifier for the player.
104
104
 
105
105
 
106
106
  </td></tr>
107
107
  <tr><td>
108
108
 
109
- [orientationState](./server.player.orientationstate.md)
109
+ [input](./server.player.input.md)
110
110
 
111
111
 
112
112
  </td><td>
@@ -116,12 +116,12 @@ The current [PlayerInputState](./server.playerinputstate.md) of the player.
116
116
 
117
117
  </td><td>
118
118
 
119
- Readonly&lt;[PlayerOrientationState](./server.playerorientationstate.md)<!-- -->&gt;
119
+ Readonly&lt;[PlayerInput](./server.playerinput.md)<!-- -->&gt;
120
120
 
121
121
 
122
122
  </td><td>
123
123
 
124
- The current [PlayerOrientationState](./server.playerorientationstate.md) of the player.
124
+ The current [PlayerInput](./server.playerinput.md) of the player.
125
125
 
126
126
 
127
127
  </td></tr>
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraOrientation](./server.playercameraorientation.md)
4
+
5
+ ## PlayerCameraOrientation type
6
+
7
+ The camera orientation state of a Player.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export type PlayerCameraOrientation = {
13
+ pitch: number;
14
+ yaw: number;
15
+ };
16
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerInput](./server.playerinput.md)
4
+
5
+ ## PlayerInput type
6
+
7
+ The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export type PlayerInput = Partial<Record<keyof InputSchema, boolean>>;
13
+ ```
@@ -0,0 +1,53 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [Simulation](./server.simulation.md) &gt; [enableDebugRaycasting](./server.simulation.enabledebugraycasting.md)
4
+
5
+ ## Simulation.enableDebugRaycasting() method
6
+
7
+ Enables or disables debug raycasting for the simulation. This will render lines for the raycast that disappear after a few seconds.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ enableDebugRaycasting(enabled: boolean): void;
13
+ ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ enabled
36
+
37
+
38
+ </td><td>
39
+
40
+ boolean
41
+
42
+
43
+ </td><td>
44
+
45
+ Whether to enable debug raycasting.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+ **Returns:**
51
+
52
+ void
53
+
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## Simulation.enableDebugRendering() method
6
6
 
7
- Enables or disables debug rendering for the simulation. When enabled, all colliders, rigid body and raycast outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
7
+ Enables or disables debug rendering for the simulation. When enabled, all colliders and rigid body outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
8
8
 
9
9
  **Signature:**
10
10
 
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [Simulation](./server.simulation.md) &gt; [isDebugRaycastingEnabled](./server.simulation.isdebugraycastingenabled.md)
4
+
5
+ ## Simulation.isDebugRaycastingEnabled property
6
+
7
+ Whether the simulation has debug raycasting enabled
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get isDebugRaycastingEnabled(): boolean;
13
+ ```
@@ -61,6 +61,27 @@ RAPIER.Vector3
61
61
  The gravity vector for the simulation.
62
62
 
63
63
 
64
+ </td></tr>
65
+ <tr><td>
66
+
67
+ [isDebugRaycastingEnabled](./server.simulation.isdebugraycastingenabled.md)
68
+
69
+
70
+ </td><td>
71
+
72
+ `readonly`
73
+
74
+
75
+ </td><td>
76
+
77
+ boolean
78
+
79
+
80
+ </td><td>
81
+
82
+ Whether the simulation has debug raycasting enabled
83
+
84
+
64
85
  </td></tr>
65
86
  <tr><td>
66
87
 
@@ -158,6 +179,20 @@ Description
158
179
  Casts a ray through the simulation.
159
180
 
160
181
 
182
+ </td></tr>
183
+ <tr><td>
184
+
185
+ [enableDebugRaycasting(enabled)](./server.simulation.enabledebugraycasting.md)
186
+
187
+
188
+ </td><td>
189
+
190
+
191
+ </td><td>
192
+
193
+ Enables or disables debug raycasting for the simulation. This will render lines for the raycast that disappear after a few seconds.
194
+
195
+
161
196
  </td></tr>
162
197
  <tr><td>
163
198
 
@@ -169,7 +204,7 @@ Casts a ray through the simulation.
169
204
 
170
205
  </td><td>
171
206
 
172
- Enables or disables debug rendering for the simulation. When enabled, all colliders, rigid body and raycast outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
207
+ Enables or disables debug rendering for the simulation. When enabled, all colliders and rigid body outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
173
208
 
174
209
 
175
210
  </td></tr>
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## SUPPORTED\_INPUT\_KEYS variable
6
6
 
7
- The input keys that can be included in the PlayerInputState.
7
+ The input keys that are included in the PlayerInput.
8
8
 
9
9
  **Signature:**
10
10
 
@@ -0,0 +1,4 @@
1
+ # big-world
2
+
3
+ A simple demonstration of loading a fairly large world into the game without any queuing or other
4
+ possible optimizations. This world is 750x750 in size and over 2,000,000+ blocks.
@@ -0,0 +1,14 @@
1
+ {
2
+ "name": "big-world",
3
+ "version": "1.0.0",
4
+ "description": "",
5
+ "main": "index.js",
6
+ "scripts": {
7
+ "test": "echo \"Error: no test specified\" && exit 1"
8
+ },
9
+ "author": "",
10
+ "license": "ISC",
11
+ "devDependencies": {
12
+ "@hytopia.com/assets": "^0.1.6"
13
+ }
14
+ }
@@ -0,0 +1,3 @@
1
+ # block-entity
2
+
3
+ A quick demonstration of different usages of block entities. You can [learn more about block entities here](https://dev.hytopia.com/sdk-guides/entities/block-entities).