hytopia 0.1.48 → 0.1.50

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Files changed (54) hide show
  1. package/bin/scripts.js +1 -1
  2. package/docs/server.basecharactercontroller.md +4 -4
  3. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +13 -0
  4. package/docs/{server.basecharactercontroller.tickplayermovement.md → server.basecharactercontroller.tickwithplayerinput.md} +8 -8
  5. package/docs/server.defaultcharactercontroller.md +1 -1
  6. package/docs/{server.defaultcharactercontroller.tickplayermovement.md → server.defaultcharactercontroller.tickwithplayerinput.md} +8 -8
  7. package/docs/server.md +38 -5
  8. package/docs/server.player.cameraorientation.md +13 -0
  9. package/docs/server.player.input.md +13 -0
  10. package/docs/server.player.md +10 -10
  11. package/docs/server.playercameraorientation.md +16 -0
  12. package/docs/server.playerinput.md +13 -0
  13. package/docs/server.playerui.load.md +53 -0
  14. package/docs/server.playerui.md +132 -0
  15. package/docs/server.playerui.ondata.md +18 -0
  16. package/docs/server.playerui.player.md +13 -0
  17. package/docs/server.playerui.senddata.md +53 -0
  18. package/docs/server.playeruieventpayload.load.htmluri.md +11 -0
  19. package/docs/server.playeruieventpayload.load.md +70 -0
  20. package/docs/server.playeruieventpayload.load.playerui.md +11 -0
  21. package/docs/server.playeruieventpayload.md +46 -0
  22. package/docs/server.playeruieventpayload.senddata.data.md +11 -0
  23. package/docs/server.playeruieventpayload.senddata.md +70 -0
  24. package/docs/server.playeruieventpayload.senddata.playerui.md +11 -0
  25. package/docs/server.playeruieventtype.md +61 -0
  26. package/docs/server.supported_input_keys.md +1 -1
  27. package/examples/big-world/README.md +4 -0
  28. package/examples/big-world/package.json +14 -0
  29. package/examples/block-entity/README.md +3 -0
  30. package/examples/block-entity/assets/map.json +2623 -0
  31. package/examples/block-entity/package.json +15 -0
  32. package/examples/character-controller/MyCharacterController.ts +8 -8
  33. package/examples/character-controller/README.md +4 -0
  34. package/examples/character-controller/assets/map.json +2623 -0
  35. package/examples/character-controller/package.json +15 -0
  36. package/examples/custom-ui/README.md +4 -0
  37. package/examples/custom-ui/assets/map.json +2623 -0
  38. package/examples/custom-ui/package.json +15 -0
  39. package/examples/entity-spawn/README.md +3 -0
  40. package/examples/entity-spawn/assets/map.json +2623 -0
  41. package/examples/entity-spawn/package.json +15 -0
  42. package/examples/payload-game/README.md +8 -0
  43. package/examples/payload-game/assets/ui/index.html +42 -0
  44. package/examples/payload-game/index.ts +24 -18
  45. package/examples/payload-game/package.json +15 -0
  46. package/package.json +1 -1
  47. package/server.api.json +504 -99
  48. package/server.d.ts +42 -23
  49. package/server.js +80 -80
  50. package/docs/server.basecharactercontroller.ontickplayermovement.md +0 -13
  51. package/docs/server.player.inputstate.md +0 -13
  52. package/docs/server.player.orientationstate.md +0 -13
  53. package/docs/server.playerinputstate.md +0 -13
  54. package/docs/server.playerorientationstate.md +0 -16
package/server.d.ts CHANGED
@@ -296,12 +296,13 @@ export declare abstract class BaseCharacterController {
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  onTick?: (deltaTimeMs: number) => void;
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  /**
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  * A callback function for when the controller ticks
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- * player movement.
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- * @param inputState - The current input state of the player.
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- * @param orientationState - The current orientation state of the player.
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+ * player movement. This is called every tick by a
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+ * PlayerEntity with a character controller.
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+ * @param input - The current input state of the player.
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+ * @param cameraOrientation - The current camera orientation state of the player.
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  * @param deltaTimeMs - The delta time in milliseconds since the last tick.
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  */
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- onTickPlayerMovement?: (inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number) => void;
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+ onTickWithPlayerInput?: (input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number) => void;
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  /**
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  * @param entity - The entity the controller is for.
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  * @param _options - Arbitrary options you may provide or omit for your controller implementation.
@@ -316,11 +317,11 @@ export declare abstract class BaseCharacterController {
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  /**
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  * Override this method to handle entity movements
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  * based on player input for your character controller.
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- * @param inputState - The current input state of the player.
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- * @param orientationState - The current orientation state of the player.
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+ * @param input - The current input state of the player.
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+ * @param cameraOrientation - The current camera orientation state of the player.
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  * @param deltaTimeMs - The delta time in milliseconds since the last tick.
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  */
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- tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
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+ tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
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  /**
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  * Override this method to handle entity movements
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  * based on your character controller.
@@ -1228,11 +1229,11 @@ export declare class DefaultCharacterController extends BaseCharacterController
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  /**
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  * Ticks the player movement for the character controller,
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  * overriding the default implementation.
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- * @param inputState - The current input state of the player.
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- * @param orientationState - The current orientation state of the player.
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+ * @param input - The current input state of the player.
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+ * @param cameraOrientation - The current camera orientation state of the player.
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  * @param deltaTimeMs - The delta time in milliseconds since the last tick.
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  */
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- tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
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+ tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
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  }
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  /** Options for creating a DefaultCharacterController instance. @public */
@@ -1819,10 +1820,10 @@ export declare class Player {
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- /** The current {@link PlayerInputState} of the player. */
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- get inputState(): Readonly<PlayerInputState>;
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- /** The current {@link PlayerOrientationState} of the player. */
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- get orientationState(): Readonly<PlayerOrientationState>;
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+ /** The current {@link PlayerInput} of the player. */
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+ get input(): Readonly<PlayerInput>;
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+ /** The current {@link PlayerCameraOrientation} of the player. */
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+ get cameraOrientation(): Readonly<PlayerCameraOrientation>;
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  /** The current {@link World} the player is in. */
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  get world(): World | undefined;
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  /**
@@ -2063,6 +2064,12 @@ export declare enum PlayerCameraMode {
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  THIRD_PERSON = 1
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  }
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+ /** The camera orientation state of a Player. @public */
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+ export declare type PlayerCameraOrientation = {
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+ pitch: number;
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+ yaw: number;
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+ };
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+
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  /**
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  * Represents an entity controlled by a player in a world.
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  *
@@ -2138,7 +2145,7 @@ export declare enum PlayerEventType {
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  }
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  /** The input state of a Player; keys from SUPPORTED_INPUT_KEYS. @public */
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- export declare type PlayerInputState = Partial<Record<keyof InputSchema, boolean>>;
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+ export declare type PlayerInput = Partial<Record<keyof InputSchema, boolean>>;
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  /**
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  * Manages all connected players in a game server.
@@ -2180,12 +2187,6 @@ export declare class PlayerManager {
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  }
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- /** The camera orientation state of a Player. @public */
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- export declare type PlayerOrientationState = {
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- pitch: number;
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- yaw: number;
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- };
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-
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  /**
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  * The UI for a player.
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  *
@@ -2196,7 +2197,7 @@ export declare type PlayerOrientationState = {
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  *
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  * @public
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  */
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- declare class PlayerUI {
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+ export declare class PlayerUI {
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  /** The player that the UI belongs to. @readonly */
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  readonly player: Player;
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  /**
@@ -2225,6 +2226,24 @@ declare class PlayerUI {
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  sendData(data: object): void;
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  }
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+ /** Payloads for events a PlayerUI instance can emit. @public */
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+ export declare namespace PlayerUIEventPayload {
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+ export interface Load {
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+ playerUI: PlayerUI;
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+ htmlUri: string;
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+ }
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+ export interface SendData {
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+ playerUI: PlayerUI;
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+ data: object;
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+ }
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+ }
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+
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+ /** Event types a */
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+ export declare enum PlayerUIEventType {
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+ LOAD = "PLAYER_UI.LOAD",
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+ SEND_DATA = "PLAYER_UI.SEND_DATA"
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+ }
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+
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  /**
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  * The port the server will run on. You can override
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  * this in your .env by setting PORT. When deployed in
@@ -3052,7 +3071,7 @@ export declare interface SpdMatrix3 extends SdpMatrix3 {
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  */
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  export declare function startServer(init: (world: World) => void): void;
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- /** The input keys that can be included in the PlayerInputState. @public */
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+ /** The input keys that are included in the PlayerInput. @public */
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  export declare const SUPPORTED_INPUT_KEYS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0"];
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  /**