hytopia 0.1.48 → 0.1.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/scripts.js +1 -1
- package/docs/server.basecharactercontroller.md +4 -4
- package/docs/server.basecharactercontroller.ontickwithplayerinput.md +13 -0
- package/docs/{server.basecharactercontroller.tickplayermovement.md → server.basecharactercontroller.tickwithplayerinput.md} +8 -8
- package/docs/server.defaultcharactercontroller.md +1 -1
- package/docs/{server.defaultcharactercontroller.tickplayermovement.md → server.defaultcharactercontroller.tickwithplayerinput.md} +8 -8
- package/docs/server.md +38 -5
- package/docs/server.player.cameraorientation.md +13 -0
- package/docs/server.player.input.md +13 -0
- package/docs/server.player.md +10 -10
- package/docs/server.playercameraorientation.md +16 -0
- package/docs/server.playerinput.md +13 -0
- package/docs/server.playerui.load.md +53 -0
- package/docs/server.playerui.md +132 -0
- package/docs/server.playerui.ondata.md +18 -0
- package/docs/server.playerui.player.md +13 -0
- package/docs/server.playerui.senddata.md +53 -0
- package/docs/server.playeruieventpayload.load.htmluri.md +11 -0
- package/docs/server.playeruieventpayload.load.md +70 -0
- package/docs/server.playeruieventpayload.load.playerui.md +11 -0
- package/docs/server.playeruieventpayload.md +46 -0
- package/docs/server.playeruieventpayload.senddata.data.md +11 -0
- package/docs/server.playeruieventpayload.senddata.md +70 -0
- package/docs/server.playeruieventpayload.senddata.playerui.md +11 -0
- package/docs/server.playeruieventtype.md +61 -0
- package/docs/server.supported_input_keys.md +1 -1
- package/examples/big-world/README.md +4 -0
- package/examples/big-world/package.json +14 -0
- package/examples/block-entity/README.md +3 -0
- package/examples/block-entity/assets/map.json +2623 -0
- package/examples/block-entity/package.json +15 -0
- package/examples/character-controller/MyCharacterController.ts +8 -8
- package/examples/character-controller/README.md +4 -0
- package/examples/character-controller/assets/map.json +2623 -0
- package/examples/character-controller/package.json +15 -0
- package/examples/custom-ui/README.md +4 -0
- package/examples/custom-ui/assets/map.json +2623 -0
- package/examples/custom-ui/package.json +15 -0
- package/examples/entity-spawn/README.md +3 -0
- package/examples/entity-spawn/assets/map.json +2623 -0
- package/examples/entity-spawn/package.json +15 -0
- package/examples/payload-game/README.md +8 -0
- package/examples/payload-game/assets/ui/index.html +42 -0
- package/examples/payload-game/index.ts +24 -18
- package/examples/payload-game/package.json +15 -0
- package/package.json +1 -1
- package/server.api.json +504 -99
- package/server.d.ts +42 -23
- package/server.js +80 -80
- package/docs/server.basecharactercontroller.ontickplayermovement.md +0 -13
- package/docs/server.player.inputstate.md +0 -13
- package/docs/server.player.orientationstate.md +0 -13
- package/docs/server.playerinputstate.md +0 -13
- package/docs/server.playerorientationstate.md +0 -16
package/server.d.ts
CHANGED
@@ -296,12 +296,13 @@ export declare abstract class BaseCharacterController {
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onTick?: (deltaTimeMs: number) => void;
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/**
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* A callback function for when the controller ticks
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-
* player movement.
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*
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-
* @param
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* player movement. This is called every tick by a
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* PlayerEntity with a character controller.
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* @param input - The current input state of the player.
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* @param cameraOrientation - The current camera orientation state of the player.
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* @param deltaTimeMs - The delta time in milliseconds since the last tick.
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*/
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-
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+
onTickWithPlayerInput?: (input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number) => void;
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/**
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* @param entity - The entity the controller is for.
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* @param _options - Arbitrary options you may provide or omit for your controller implementation.
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@@ -316,11 +317,11 @@ export declare abstract class BaseCharacterController {
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/**
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* Override this method to handle entity movements
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* based on player input for your character controller.
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* @param
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* @param
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* @param input - The current input state of the player.
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* @param cameraOrientation - The current camera orientation state of the player.
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* @param deltaTimeMs - The delta time in milliseconds since the last tick.
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*/
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-
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+
tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
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/**
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* Override this method to handle entity movements
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* based on your character controller.
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@@ -1228,11 +1229,11 @@ export declare class DefaultCharacterController extends BaseCharacterController
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/**
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* Ticks the player movement for the character controller,
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* overriding the default implementation.
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* @param
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* @param
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* @param input - The current input state of the player.
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* @param cameraOrientation - The current camera orientation state of the player.
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* @param deltaTimeMs - The delta time in milliseconds since the last tick.
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*/
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-
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tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
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}
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/** Options for creating a DefaultCharacterController instance. @public */
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@@ -1819,10 +1820,10 @@ export declare class Player {
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/** The current {@link
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get
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/** The current {@link
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get
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/** The current {@link PlayerInput} of the player. */
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get input(): Readonly<PlayerInput>;
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/** The current {@link PlayerCameraOrientation} of the player. */
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get cameraOrientation(): Readonly<PlayerCameraOrientation>;
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/** The current {@link World} the player is in. */
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get world(): World | undefined;
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/**
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@@ -2063,6 +2064,12 @@ export declare enum PlayerCameraMode {
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THIRD_PERSON = 1
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}
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/** The camera orientation state of a Player. @public */
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export declare type PlayerCameraOrientation = {
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pitch: number;
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yaw: number;
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};
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/**
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* Represents an entity controlled by a player in a world.
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*
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@@ -2138,7 +2145,7 @@ export declare enum PlayerEventType {
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}
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/** The input state of a Player; keys from SUPPORTED_INPUT_KEYS. @public */
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-
export declare type
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export declare type PlayerInput = Partial<Record<keyof InputSchema, boolean>>;
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/**
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* Manages all connected players in a game server.
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@@ -2180,12 +2187,6 @@ export declare class PlayerManager {
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}
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/** The camera orientation state of a Player. @public */
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export declare type PlayerOrientationState = {
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pitch: number;
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yaw: number;
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};
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-
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/**
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* The UI for a player.
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*
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@@ -2196,7 +2197,7 @@ export declare type PlayerOrientationState = {
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*
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* @public
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*/
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declare class PlayerUI {
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export declare class PlayerUI {
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/** The player that the UI belongs to. @readonly */
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readonly player: Player;
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/**
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@@ -2225,6 +2226,24 @@ declare class PlayerUI {
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sendData(data: object): void;
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}
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/** Payloads for events a PlayerUI instance can emit. @public */
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export declare namespace PlayerUIEventPayload {
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export interface Load {
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playerUI: PlayerUI;
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htmlUri: string;
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}
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export interface SendData {
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playerUI: PlayerUI;
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data: object;
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}
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}
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/** Event types a */
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export declare enum PlayerUIEventType {
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LOAD = "PLAYER_UI.LOAD",
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SEND_DATA = "PLAYER_UI.SEND_DATA"
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}
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/**
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* The port the server will run on. You can override
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* this in your .env by setting PORT. When deployed in
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@@ -3052,7 +3071,7 @@ export declare interface SpdMatrix3 extends SdpMatrix3 {
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*/
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export declare function startServer(init: (world: World) => void): void;
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-
/** The input keys that
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/** The input keys that are included in the PlayerInput. @public */
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export declare const SUPPORTED_INPUT_KEYS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0"];
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/**
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