hytopia 0.1.48 → 0.1.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/scripts.js +1 -1
- package/docs/server.basecharactercontroller.md +4 -4
- package/docs/server.basecharactercontroller.ontickwithplayerinput.md +13 -0
- package/docs/{server.basecharactercontroller.tickplayermovement.md → server.basecharactercontroller.tickwithplayerinput.md} +8 -8
- package/docs/server.defaultcharactercontroller.md +1 -1
- package/docs/{server.defaultcharactercontroller.tickplayermovement.md → server.defaultcharactercontroller.tickwithplayerinput.md} +8 -8
- package/docs/server.md +38 -5
- package/docs/server.player.cameraorientation.md +13 -0
- package/docs/server.player.input.md +13 -0
- package/docs/server.player.md +10 -10
- package/docs/server.playercameraorientation.md +16 -0
- package/docs/server.playerinput.md +13 -0
- package/docs/server.playerui.load.md +53 -0
- package/docs/server.playerui.md +132 -0
- package/docs/server.playerui.ondata.md +18 -0
- package/docs/server.playerui.player.md +13 -0
- package/docs/server.playerui.senddata.md +53 -0
- package/docs/server.playeruieventpayload.load.htmluri.md +11 -0
- package/docs/server.playeruieventpayload.load.md +70 -0
- package/docs/server.playeruieventpayload.load.playerui.md +11 -0
- package/docs/server.playeruieventpayload.md +46 -0
- package/docs/server.playeruieventpayload.senddata.data.md +11 -0
- package/docs/server.playeruieventpayload.senddata.md +70 -0
- package/docs/server.playeruieventpayload.senddata.playerui.md +11 -0
- package/docs/server.playeruieventtype.md +61 -0
- package/docs/server.supported_input_keys.md +1 -1
- package/examples/big-world/README.md +4 -0
- package/examples/big-world/package.json +14 -0
- package/examples/block-entity/README.md +3 -0
- package/examples/block-entity/assets/map.json +2623 -0
- package/examples/block-entity/package.json +15 -0
- package/examples/character-controller/MyCharacterController.ts +8 -8
- package/examples/character-controller/README.md +4 -0
- package/examples/character-controller/assets/map.json +2623 -0
- package/examples/character-controller/package.json +15 -0
- package/examples/custom-ui/README.md +4 -0
- package/examples/custom-ui/assets/map.json +2623 -0
- package/examples/custom-ui/package.json +15 -0
- package/examples/entity-spawn/README.md +3 -0
- package/examples/entity-spawn/assets/map.json +2623 -0
- package/examples/entity-spawn/package.json +15 -0
- package/examples/payload-game/README.md +8 -0
- package/examples/payload-game/assets/ui/index.html +42 -0
- package/examples/payload-game/index.ts +24 -18
- package/examples/payload-game/package.json +15 -0
- package/package.json +1 -1
- package/server.api.json +504 -99
- package/server.d.ts +42 -23
- package/server.js +80 -80
- package/docs/server.basecharactercontroller.ontickplayermovement.md +0 -13
- package/docs/server.player.inputstate.md +0 -13
- package/docs/server.player.orientationstate.md +0 -13
- package/docs/server.playerinputstate.md +0 -13
- package/docs/server.playerorientationstate.md +0 -16
package/bin/scripts.js
CHANGED
@@ -45,7 +45,7 @@ const path = require('path');
|
|
45
45
|
return;
|
46
46
|
}
|
47
47
|
|
48
|
-
fs.cpSync(templateDir, destDir, { recursive: true });
|
48
|
+
fs.cpSync(templateDir, destDir, { recursive: true, force: false });
|
49
49
|
} else {
|
50
50
|
// Init from boilerplate
|
51
51
|
console.log('🧑💻 Initializing project with boilerplate...');
|
@@ -115,7 +115,7 @@ _(Optional)_ A callback function for when the controller ticks.
|
|
115
115
|
</td></tr>
|
116
116
|
<tr><td>
|
117
117
|
|
118
|
-
[
|
118
|
+
[onTickWithPlayerInput?](./server.basecharactercontroller.ontickwithplayerinput.md)
|
119
119
|
|
120
120
|
|
121
121
|
</td><td>
|
@@ -123,12 +123,12 @@ _(Optional)_ A callback function for when the controller ticks.
|
|
123
123
|
|
124
124
|
</td><td>
|
125
125
|
|
126
|
-
(
|
126
|
+
(input: [PlayerInput](./server.playerinput.md)<!-- -->, cameraOrientation: [PlayerCameraOrientation](./server.playercameraorientation.md)<!-- -->, deltaTimeMs: number) => void
|
127
127
|
|
128
128
|
|
129
129
|
</td><td>
|
130
130
|
|
131
|
-
_(Optional)_ A callback function for when the controller ticks player movement.
|
131
|
+
_(Optional)_ A callback function for when the controller ticks player movement. This is called every tick by a PlayerEntity with a character controller.
|
132
132
|
|
133
133
|
|
134
134
|
</td></tr>
|
@@ -182,7 +182,7 @@ Override this method to handle entity movements based on your character controll
|
|
182
182
|
</td></tr>
|
183
183
|
<tr><td>
|
184
184
|
|
185
|
-
[
|
185
|
+
[tickWithPlayerInput(input, cameraOrientation, deltaTimeMs)](./server.basecharactercontroller.tickwithplayerinput.md)
|
186
186
|
|
187
187
|
|
188
188
|
</td><td>
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [onTickWithPlayerInput](./server.basecharactercontroller.ontickwithplayerinput.md)
|
4
|
+
|
5
|
+
## BaseCharacterController.onTickWithPlayerInput property
|
6
|
+
|
7
|
+
A callback function for when the controller ticks player movement. This is called every tick by a PlayerEntity with a character controller.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
onTickWithPlayerInput?: (input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number) => void;
|
13
|
+
```
|
@@ -1,15 +1,15 @@
|
|
1
1
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
2
|
|
3
|
-
[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [
|
3
|
+
[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [tickWithPlayerInput](./server.basecharactercontroller.tickwithplayerinput.md)
|
4
4
|
|
5
|
-
## BaseCharacterController.
|
5
|
+
## BaseCharacterController.tickWithPlayerInput() method
|
6
6
|
|
7
7
|
Override this method to handle entity movements based on player input for your character controller.
|
8
8
|
|
9
9
|
**Signature:**
|
10
10
|
|
11
11
|
```typescript
|
12
|
-
|
12
|
+
tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
|
13
13
|
```
|
14
14
|
|
15
15
|
## Parameters
|
@@ -32,12 +32,12 @@ Description
|
|
32
32
|
</th></tr></thead>
|
33
33
|
<tbody><tr><td>
|
34
34
|
|
35
|
-
|
35
|
+
input
|
36
36
|
|
37
37
|
|
38
38
|
</td><td>
|
39
39
|
|
40
|
-
[
|
40
|
+
[PlayerInput](./server.playerinput.md)
|
41
41
|
|
42
42
|
|
43
43
|
</td><td>
|
@@ -48,17 +48,17 @@ The current input state of the player.
|
|
48
48
|
</td></tr>
|
49
49
|
<tr><td>
|
50
50
|
|
51
|
-
|
51
|
+
cameraOrientation
|
52
52
|
|
53
53
|
|
54
54
|
</td><td>
|
55
55
|
|
56
|
-
[
|
56
|
+
[PlayerCameraOrientation](./server.playercameraorientation.md)
|
57
57
|
|
58
58
|
|
59
59
|
</td><td>
|
60
60
|
|
61
|
-
The current orientation state of the player.
|
61
|
+
The current camera orientation state of the player.
|
62
62
|
|
63
63
|
|
64
64
|
</td></tr>
|
@@ -304,7 +304,7 @@ Creates the colliders for the character controller, overriding the default imple
|
|
304
304
|
</td></tr>
|
305
305
|
<tr><td>
|
306
306
|
|
307
|
-
[
|
307
|
+
[tickWithPlayerInput(input, cameraOrientation, deltaTimeMs)](./server.defaultcharactercontroller.tickwithplayerinput.md)
|
308
308
|
|
309
309
|
|
310
310
|
</td><td>
|
@@ -1,15 +1,15 @@
|
|
1
1
|
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
2
|
|
3
|
-
[Home](./index.md) > [server](./server.md) > [DefaultCharacterController](./server.defaultcharactercontroller.md) > [
|
3
|
+
[Home](./index.md) > [server](./server.md) > [DefaultCharacterController](./server.defaultcharactercontroller.md) > [tickWithPlayerInput](./server.defaultcharactercontroller.tickwithplayerinput.md)
|
4
4
|
|
5
|
-
## DefaultCharacterController.
|
5
|
+
## DefaultCharacterController.tickWithPlayerInput() method
|
6
6
|
|
7
7
|
Ticks the player movement for the character controller, overriding the default implementation.
|
8
8
|
|
9
9
|
**Signature:**
|
10
10
|
|
11
11
|
```typescript
|
12
|
-
|
12
|
+
tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
|
13
13
|
```
|
14
14
|
|
15
15
|
## Parameters
|
@@ -32,12 +32,12 @@ Description
|
|
32
32
|
</th></tr></thead>
|
33
33
|
<tbody><tr><td>
|
34
34
|
|
35
|
-
|
35
|
+
input
|
36
36
|
|
37
37
|
|
38
38
|
</td><td>
|
39
39
|
|
40
|
-
[
|
40
|
+
[PlayerInput](./server.playerinput.md)
|
41
41
|
|
42
42
|
|
43
43
|
</td><td>
|
@@ -48,17 +48,17 @@ The current input state of the player.
|
|
48
48
|
</td></tr>
|
49
49
|
<tr><td>
|
50
50
|
|
51
|
-
|
51
|
+
cameraOrientation
|
52
52
|
|
53
53
|
|
54
54
|
</td><td>
|
55
55
|
|
56
|
-
[
|
56
|
+
[PlayerCameraOrientation](./server.playercameraorientation.md)
|
57
57
|
|
58
58
|
|
59
59
|
</td><td>
|
60
60
|
|
61
|
-
The current orientation state of the player.
|
61
|
+
The current camera orientation state of the player.
|
62
62
|
|
63
63
|
|
64
64
|
</td></tr>
|
package/docs/server.md
CHANGED
@@ -225,6 +225,17 @@ Represents an entity controlled by a player in a world.
|
|
225
225
|
Manages all connected players in a game server.
|
226
226
|
|
227
227
|
|
228
|
+
</td></tr>
|
229
|
+
<tr><td>
|
230
|
+
|
231
|
+
[PlayerUI](./server.playerui.md)
|
232
|
+
|
233
|
+
|
234
|
+
</td><td>
|
235
|
+
|
236
|
+
The UI for a player.
|
237
|
+
|
238
|
+
|
228
239
|
</td></tr>
|
229
240
|
<tr><td>
|
230
241
|
|
@@ -473,6 +484,17 @@ Event types a PlayerCamera can emit.
|
|
473
484
|
Event types a Player can emit.
|
474
485
|
|
475
486
|
|
487
|
+
</td></tr>
|
488
|
+
<tr><td>
|
489
|
+
|
490
|
+
[PlayerUIEventType](./server.playeruieventtype.md)
|
491
|
+
|
492
|
+
|
493
|
+
</td><td>
|
494
|
+
|
495
|
+
Event types a
|
496
|
+
|
497
|
+
|
476
498
|
</td></tr>
|
477
499
|
<tr><td>
|
478
500
|
|
@@ -804,6 +826,17 @@ Payloads for events a PlayerCamera can emit.
|
|
804
826
|
Payloads for events a Player can emit.
|
805
827
|
|
806
828
|
|
829
|
+
</td></tr>
|
830
|
+
<tr><td>
|
831
|
+
|
832
|
+
[PlayerUIEventPayload](./server.playeruieventpayload.md)
|
833
|
+
|
834
|
+
|
835
|
+
</td><td>
|
836
|
+
|
837
|
+
Payloads for events a PlayerUI instance can emit.
|
838
|
+
|
839
|
+
|
807
840
|
</td></tr>
|
808
841
|
<tr><td>
|
809
842
|
|
@@ -871,7 +904,7 @@ The port the server will run on. You can override this in your .env by setting P
|
|
871
904
|
|
872
905
|
</td><td>
|
873
906
|
|
874
|
-
The input keys that
|
907
|
+
The input keys that are included in the PlayerInput.
|
875
908
|
|
876
909
|
|
877
910
|
</td></tr>
|
@@ -1002,23 +1035,23 @@ Options for the [SimpleCharacterController.move()](./server.simplecharactercontr
|
|
1002
1035
|
</td></tr>
|
1003
1036
|
<tr><td>
|
1004
1037
|
|
1005
|
-
[
|
1038
|
+
[PlayerCameraOrientation](./server.playercameraorientation.md)
|
1006
1039
|
|
1007
1040
|
|
1008
1041
|
</td><td>
|
1009
1042
|
|
1010
|
-
The
|
1043
|
+
The camera orientation state of a Player.
|
1011
1044
|
|
1012
1045
|
|
1013
1046
|
</td></tr>
|
1014
1047
|
<tr><td>
|
1015
1048
|
|
1016
|
-
[
|
1049
|
+
[PlayerInput](./server.playerinput.md)
|
1017
1050
|
|
1018
1051
|
|
1019
1052
|
</td><td>
|
1020
1053
|
|
1021
|
-
The
|
1054
|
+
The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
|
1022
1055
|
|
1023
1056
|
|
1024
1057
|
</td></tr>
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [cameraOrientation](./server.player.cameraorientation.md)
|
4
|
+
|
5
|
+
## Player.cameraOrientation property
|
6
|
+
|
7
|
+
The current [PlayerCameraOrientation](./server.playercameraorientation.md) of the player.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
get cameraOrientation(): Readonly<PlayerCameraOrientation>;
|
13
|
+
```
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [input](./server.player.input.md)
|
4
|
+
|
5
|
+
## Player.input property
|
6
|
+
|
7
|
+
The current [PlayerInput](./server.playerinput.md) of the player.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
get input(): Readonly<PlayerInput>;
|
13
|
+
```
|
package/docs/server.player.md
CHANGED
@@ -64,7 +64,7 @@ The camera for the player.
|
|
64
64
|
</td></tr>
|
65
65
|
<tr><td>
|
66
66
|
|
67
|
-
[
|
67
|
+
[cameraOrientation](./server.player.cameraorientation.md)
|
68
68
|
|
69
69
|
|
70
70
|
</td><td>
|
@@ -74,18 +74,18 @@ The camera for the player.
|
|
74
74
|
|
75
75
|
</td><td>
|
76
76
|
|
77
|
-
|
77
|
+
Readonly<[PlayerCameraOrientation](./server.playercameraorientation.md)<!-- -->>
|
78
78
|
|
79
79
|
|
80
80
|
</td><td>
|
81
81
|
|
82
|
-
The
|
82
|
+
The current [PlayerCameraOrientation](./server.playercameraorientation.md) of the player.
|
83
83
|
|
84
84
|
|
85
85
|
</td></tr>
|
86
86
|
<tr><td>
|
87
87
|
|
88
|
-
[
|
88
|
+
[id](./server.player.id.md)
|
89
89
|
|
90
90
|
|
91
91
|
</td><td>
|
@@ -95,18 +95,18 @@ The unique identifier for the player.
|
|
95
95
|
|
96
96
|
</td><td>
|
97
97
|
|
98
|
-
|
98
|
+
number
|
99
99
|
|
100
100
|
|
101
101
|
</td><td>
|
102
102
|
|
103
|
-
The
|
103
|
+
The unique identifier for the player.
|
104
104
|
|
105
105
|
|
106
106
|
</td></tr>
|
107
107
|
<tr><td>
|
108
108
|
|
109
|
-
[
|
109
|
+
[input](./server.player.input.md)
|
110
110
|
|
111
111
|
|
112
112
|
</td><td>
|
@@ -116,12 +116,12 @@ The current [PlayerInputState](./server.playerinputstate.md) of the player.
|
|
116
116
|
|
117
117
|
</td><td>
|
118
118
|
|
119
|
-
Readonly<[
|
119
|
+
Readonly<[PlayerInput](./server.playerinput.md)<!-- -->>
|
120
120
|
|
121
121
|
|
122
122
|
</td><td>
|
123
123
|
|
124
|
-
The current [
|
124
|
+
The current [PlayerInput](./server.playerinput.md) of the player.
|
125
125
|
|
126
126
|
|
127
127
|
</td></tr>
|
@@ -137,7 +137,7 @@ The current [PlayerOrientationState](./server.playerorientationstate.md) of the
|
|
137
137
|
|
138
138
|
</td><td>
|
139
139
|
|
140
|
-
PlayerUI
|
140
|
+
[PlayerUI](./server.playerui.md)
|
141
141
|
|
142
142
|
|
143
143
|
</td><td>
|
@@ -0,0 +1,16 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerCameraOrientation](./server.playercameraorientation.md)
|
4
|
+
|
5
|
+
## PlayerCameraOrientation type
|
6
|
+
|
7
|
+
The camera orientation state of a Player.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
export type PlayerCameraOrientation = {
|
13
|
+
pitch: number;
|
14
|
+
yaw: number;
|
15
|
+
};
|
16
|
+
```
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerInput](./server.playerinput.md)
|
4
|
+
|
5
|
+
## PlayerInput type
|
6
|
+
|
7
|
+
The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
export type PlayerInput = Partial<Record<keyof InputSchema, boolean>>;
|
13
|
+
```
|
@@ -0,0 +1,53 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [load](./server.playerui.load.md)
|
4
|
+
|
5
|
+
## PlayerUI.load() method
|
6
|
+
|
7
|
+
Loads client UI for the player.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
load(htmlUri: string): void;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
htmlUri
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
string
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The ui html uri to load.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
void
|
53
|
+
|
@@ -0,0 +1,132 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md)
|
4
|
+
|
5
|
+
## PlayerUI class
|
6
|
+
|
7
|
+
The UI for a player.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
export default class PlayerUI
|
13
|
+
```
|
14
|
+
|
15
|
+
## Remarks
|
16
|
+
|
17
|
+
UI allows control of all in-game overlays a player sees. UI is controlled by HTML, CSS and JavaScript files you provide in your `assets` folder.
|
18
|
+
|
19
|
+
The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `PlayerUI` class.
|
20
|
+
|
21
|
+
## Properties
|
22
|
+
|
23
|
+
<table><thead><tr><th>
|
24
|
+
|
25
|
+
Property
|
26
|
+
|
27
|
+
|
28
|
+
</th><th>
|
29
|
+
|
30
|
+
Modifiers
|
31
|
+
|
32
|
+
|
33
|
+
</th><th>
|
34
|
+
|
35
|
+
Type
|
36
|
+
|
37
|
+
|
38
|
+
</th><th>
|
39
|
+
|
40
|
+
Description
|
41
|
+
|
42
|
+
|
43
|
+
</th></tr></thead>
|
44
|
+
<tbody><tr><td>
|
45
|
+
|
46
|
+
[onData?](./server.playerui.ondata.md)
|
47
|
+
|
48
|
+
|
49
|
+
</td><td>
|
50
|
+
|
51
|
+
|
52
|
+
</td><td>
|
53
|
+
|
54
|
+
(playerUI: [PlayerUI](./server.playerui.md)<!-- -->, data: object) => void
|
55
|
+
|
56
|
+
|
57
|
+
</td><td>
|
58
|
+
|
59
|
+
_(Optional)_ A function that is called when the player's client UI sends data to the server.
|
60
|
+
|
61
|
+
|
62
|
+
</td></tr>
|
63
|
+
<tr><td>
|
64
|
+
|
65
|
+
[player](./server.playerui.player.md)
|
66
|
+
|
67
|
+
|
68
|
+
</td><td>
|
69
|
+
|
70
|
+
`readonly`
|
71
|
+
|
72
|
+
|
73
|
+
</td><td>
|
74
|
+
|
75
|
+
[Player](./server.player.md)
|
76
|
+
|
77
|
+
|
78
|
+
</td><td>
|
79
|
+
|
80
|
+
The player that the UI belongs to.
|
81
|
+
|
82
|
+
|
83
|
+
</td></tr>
|
84
|
+
</tbody></table>
|
85
|
+
|
86
|
+
## Methods
|
87
|
+
|
88
|
+
<table><thead><tr><th>
|
89
|
+
|
90
|
+
Method
|
91
|
+
|
92
|
+
|
93
|
+
</th><th>
|
94
|
+
|
95
|
+
Modifiers
|
96
|
+
|
97
|
+
|
98
|
+
</th><th>
|
99
|
+
|
100
|
+
Description
|
101
|
+
|
102
|
+
|
103
|
+
</th></tr></thead>
|
104
|
+
<tbody><tr><td>
|
105
|
+
|
106
|
+
[load(htmlUri)](./server.playerui.load.md)
|
107
|
+
|
108
|
+
|
109
|
+
</td><td>
|
110
|
+
|
111
|
+
|
112
|
+
</td><td>
|
113
|
+
|
114
|
+
Loads client UI for the player.
|
115
|
+
|
116
|
+
|
117
|
+
</td></tr>
|
118
|
+
<tr><td>
|
119
|
+
|
120
|
+
[sendData(data)](./server.playerui.senddata.md)
|
121
|
+
|
122
|
+
|
123
|
+
</td><td>
|
124
|
+
|
125
|
+
|
126
|
+
</td><td>
|
127
|
+
|
128
|
+
Sends data to the player's client UI.
|
129
|
+
|
130
|
+
|
131
|
+
</td></tr>
|
132
|
+
</tbody></table>
|
@@ -0,0 +1,18 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [onData](./server.playerui.ondata.md)
|
4
|
+
|
5
|
+
## PlayerUI.onData property
|
6
|
+
|
7
|
+
A function that is called when the player's client UI sends data to the server.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
onData?: (playerUI: PlayerUI, data: object) => void;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Remarks
|
16
|
+
|
17
|
+
Data sent is an object of any shape defined by you and controlled with invocations of `hytopia.ui.sendData()` from your loaded client UI files.
|
18
|
+
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [player](./server.playerui.player.md)
|
4
|
+
|
5
|
+
## PlayerUI.player property
|
6
|
+
|
7
|
+
The player that the UI belongs to.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
readonly player: Player;
|
13
|
+
```
|
@@ -0,0 +1,53 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [sendData](./server.playerui.senddata.md)
|
4
|
+
|
5
|
+
## PlayerUI.sendData() method
|
6
|
+
|
7
|
+
Sends data to the player's client UI.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
sendData(data: object): void;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
data
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
object
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The data to send to the client UI.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
void
|
53
|
+
|
@@ -0,0 +1,11 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [Load](./server.playeruieventpayload.load.md) > [htmlUri](./server.playeruieventpayload.load.htmluri.md)
|
4
|
+
|
5
|
+
## PlayerUIEventPayload.Load.htmlUri property
|
6
|
+
|
7
|
+
**Signature:**
|
8
|
+
|
9
|
+
```typescript
|
10
|
+
htmlUri: string;
|
11
|
+
```
|