hytopia 0.1.48 → 0.1.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/bin/scripts.js +1 -1
  2. package/docs/server.basecharactercontroller.md +4 -4
  3. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +13 -0
  4. package/docs/{server.basecharactercontroller.tickplayermovement.md → server.basecharactercontroller.tickwithplayerinput.md} +8 -8
  5. package/docs/server.defaultcharactercontroller.md +1 -1
  6. package/docs/{server.defaultcharactercontroller.tickplayermovement.md → server.defaultcharactercontroller.tickwithplayerinput.md} +8 -8
  7. package/docs/server.md +38 -5
  8. package/docs/server.player.cameraorientation.md +13 -0
  9. package/docs/server.player.input.md +13 -0
  10. package/docs/server.player.md +10 -10
  11. package/docs/server.playercameraorientation.md +16 -0
  12. package/docs/server.playerinput.md +13 -0
  13. package/docs/server.playerui.load.md +53 -0
  14. package/docs/server.playerui.md +132 -0
  15. package/docs/server.playerui.ondata.md +18 -0
  16. package/docs/server.playerui.player.md +13 -0
  17. package/docs/server.playerui.senddata.md +53 -0
  18. package/docs/server.playeruieventpayload.load.htmluri.md +11 -0
  19. package/docs/server.playeruieventpayload.load.md +70 -0
  20. package/docs/server.playeruieventpayload.load.playerui.md +11 -0
  21. package/docs/server.playeruieventpayload.md +46 -0
  22. package/docs/server.playeruieventpayload.senddata.data.md +11 -0
  23. package/docs/server.playeruieventpayload.senddata.md +70 -0
  24. package/docs/server.playeruieventpayload.senddata.playerui.md +11 -0
  25. package/docs/server.playeruieventtype.md +61 -0
  26. package/docs/server.supported_input_keys.md +1 -1
  27. package/examples/big-world/README.md +4 -0
  28. package/examples/big-world/package.json +14 -0
  29. package/examples/block-entity/README.md +3 -0
  30. package/examples/block-entity/assets/map.json +2623 -0
  31. package/examples/block-entity/package.json +15 -0
  32. package/examples/character-controller/MyCharacterController.ts +8 -8
  33. package/examples/character-controller/README.md +4 -0
  34. package/examples/character-controller/assets/map.json +2623 -0
  35. package/examples/character-controller/package.json +15 -0
  36. package/examples/custom-ui/README.md +4 -0
  37. package/examples/custom-ui/assets/map.json +2623 -0
  38. package/examples/custom-ui/package.json +15 -0
  39. package/examples/entity-spawn/README.md +3 -0
  40. package/examples/entity-spawn/assets/map.json +2623 -0
  41. package/examples/entity-spawn/package.json +15 -0
  42. package/examples/payload-game/README.md +8 -0
  43. package/examples/payload-game/assets/ui/index.html +42 -0
  44. package/examples/payload-game/index.ts +24 -18
  45. package/examples/payload-game/package.json +15 -0
  46. package/package.json +1 -1
  47. package/server.api.json +504 -99
  48. package/server.d.ts +42 -23
  49. package/server.js +80 -80
  50. package/docs/server.basecharactercontroller.ontickplayermovement.md +0 -13
  51. package/docs/server.player.inputstate.md +0 -13
  52. package/docs/server.player.orientationstate.md +0 -13
  53. package/docs/server.playerinputstate.md +0 -13
  54. package/docs/server.playerorientationstate.md +0 -16
package/bin/scripts.js CHANGED
@@ -45,7 +45,7 @@ const path = require('path');
45
45
  return;
46
46
  }
47
47
 
48
- fs.cpSync(templateDir, destDir, { recursive: true });
48
+ fs.cpSync(templateDir, destDir, { recursive: true, force: false });
49
49
  } else {
50
50
  // Init from boilerplate
51
51
  console.log('🧑‍💻 Initializing project with boilerplate...');
@@ -115,7 +115,7 @@ _(Optional)_ A callback function for when the controller ticks.
115
115
  </td></tr>
116
116
  <tr><td>
117
117
 
118
- [onTickPlayerMovement?](./server.basecharactercontroller.ontickplayermovement.md)
118
+ [onTickWithPlayerInput?](./server.basecharactercontroller.ontickwithplayerinput.md)
119
119
 
120
120
 
121
121
  </td><td>
@@ -123,12 +123,12 @@ _(Optional)_ A callback function for when the controller ticks.
123
123
 
124
124
  </td><td>
125
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126
- (inputState: [PlayerInputState](./server.playerinputstate.md)<!-- -->, orientationState: [PlayerOrientationState](./server.playerorientationstate.md)<!-- -->, deltaTimeMs: number) =&gt; void
126
+ (input: [PlayerInput](./server.playerinput.md)<!-- -->, cameraOrientation: [PlayerCameraOrientation](./server.playercameraorientation.md)<!-- -->, deltaTimeMs: number) =&gt; void
127
127
 
128
128
 
129
129
  </td><td>
130
130
 
131
- _(Optional)_ A callback function for when the controller ticks player movement.
131
+ _(Optional)_ A callback function for when the controller ticks player movement. This is called every tick by a PlayerEntity with a character controller.
132
132
 
133
133
 
134
134
  </td></tr>
@@ -182,7 +182,7 @@ Override this method to handle entity movements based on your character controll
182
182
  </td></tr>
183
183
  <tr><td>
184
184
 
185
- [tickPlayerMovement(inputState, orientationState, deltaTimeMs)](./server.basecharactercontroller.tickplayermovement.md)
185
+ [tickWithPlayerInput(input, cameraOrientation, deltaTimeMs)](./server.basecharactercontroller.tickwithplayerinput.md)
186
186
 
187
187
 
188
188
  </td><td>
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseCharacterController](./server.basecharactercontroller.md) &gt; [onTickWithPlayerInput](./server.basecharactercontroller.ontickwithplayerinput.md)
4
+
5
+ ## BaseCharacterController.onTickWithPlayerInput property
6
+
7
+ A callback function for when the controller ticks player movement. This is called every tick by a PlayerEntity with a character controller.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ onTickWithPlayerInput?: (input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number) => void;
13
+ ```
@@ -1,15 +1,15 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [BaseCharacterController](./server.basecharactercontroller.md) &gt; [tickPlayerMovement](./server.basecharactercontroller.tickplayermovement.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseCharacterController](./server.basecharactercontroller.md) &gt; [tickWithPlayerInput](./server.basecharactercontroller.tickwithplayerinput.md)
4
4
 
5
- ## BaseCharacterController.tickPlayerMovement() method
5
+ ## BaseCharacterController.tickWithPlayerInput() method
6
6
 
7
7
  Override this method to handle entity movements based on player input for your character controller.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
12
+ tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,12 +32,12 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
- inputState
35
+ input
36
36
 
37
37
 
38
38
  </td><td>
39
39
 
40
- [PlayerInputState](./server.playerinputstate.md)
40
+ [PlayerInput](./server.playerinput.md)
41
41
 
42
42
 
43
43
  </td><td>
@@ -48,17 +48,17 @@ The current input state of the player.
48
48
  </td></tr>
49
49
  <tr><td>
50
50
 
51
- orientationState
51
+ cameraOrientation
52
52
 
53
53
 
54
54
  </td><td>
55
55
 
56
- [PlayerOrientationState](./server.playerorientationstate.md)
56
+ [PlayerCameraOrientation](./server.playercameraorientation.md)
57
57
 
58
58
 
59
59
  </td><td>
60
60
 
61
- The current orientation state of the player.
61
+ The current camera orientation state of the player.
62
62
 
63
63
 
64
64
  </td></tr>
@@ -304,7 +304,7 @@ Creates the colliders for the character controller, overriding the default imple
304
304
  </td></tr>
305
305
  <tr><td>
306
306
 
307
- [tickPlayerMovement(inputState, orientationState, deltaTimeMs)](./server.defaultcharactercontroller.tickplayermovement.md)
307
+ [tickWithPlayerInput(input, cameraOrientation, deltaTimeMs)](./server.defaultcharactercontroller.tickwithplayerinput.md)
308
308
 
309
309
 
310
310
  </td><td>
@@ -1,15 +1,15 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterController](./server.defaultcharactercontroller.md) &gt; [tickPlayerMovement](./server.defaultcharactercontroller.tickplayermovement.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterController](./server.defaultcharactercontroller.md) &gt; [tickWithPlayerInput](./server.defaultcharactercontroller.tickwithplayerinput.md)
4
4
 
5
- ## DefaultCharacterController.tickPlayerMovement() method
5
+ ## DefaultCharacterController.tickWithPlayerInput() method
6
6
 
7
7
  Ticks the player movement for the character controller, overriding the default implementation.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
12
+ tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,12 +32,12 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
- inputState
35
+ input
36
36
 
37
37
 
38
38
  </td><td>
39
39
 
40
- [PlayerInputState](./server.playerinputstate.md)
40
+ [PlayerInput](./server.playerinput.md)
41
41
 
42
42
 
43
43
  </td><td>
@@ -48,17 +48,17 @@ The current input state of the player.
48
48
  </td></tr>
49
49
  <tr><td>
50
50
 
51
- orientationState
51
+ cameraOrientation
52
52
 
53
53
 
54
54
  </td><td>
55
55
 
56
- [PlayerOrientationState](./server.playerorientationstate.md)
56
+ [PlayerCameraOrientation](./server.playercameraorientation.md)
57
57
 
58
58
 
59
59
  </td><td>
60
60
 
61
- The current orientation state of the player.
61
+ The current camera orientation state of the player.
62
62
 
63
63
 
64
64
  </td></tr>
package/docs/server.md CHANGED
@@ -225,6 +225,17 @@ Represents an entity controlled by a player in a world.
225
225
  Manages all connected players in a game server.
226
226
 
227
227
 
228
+ </td></tr>
229
+ <tr><td>
230
+
231
+ [PlayerUI](./server.playerui.md)
232
+
233
+
234
+ </td><td>
235
+
236
+ The UI for a player.
237
+
238
+
228
239
  </td></tr>
229
240
  <tr><td>
230
241
 
@@ -473,6 +484,17 @@ Event types a PlayerCamera can emit.
473
484
  Event types a Player can emit.
474
485
 
475
486
 
487
+ </td></tr>
488
+ <tr><td>
489
+
490
+ [PlayerUIEventType](./server.playeruieventtype.md)
491
+
492
+
493
+ </td><td>
494
+
495
+ Event types a
496
+
497
+
476
498
  </td></tr>
477
499
  <tr><td>
478
500
 
@@ -804,6 +826,17 @@ Payloads for events a PlayerCamera can emit.
804
826
  Payloads for events a Player can emit.
805
827
 
806
828
 
829
+ </td></tr>
830
+ <tr><td>
831
+
832
+ [PlayerUIEventPayload](./server.playeruieventpayload.md)
833
+
834
+
835
+ </td><td>
836
+
837
+ Payloads for events a PlayerUI instance can emit.
838
+
839
+
807
840
  </td></tr>
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841
  <tr><td>
809
842
 
@@ -871,7 +904,7 @@ The port the server will run on. You can override this in your .env by setting P
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904
 
872
905
  </td><td>
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906
 
874
- The input keys that can be included in the PlayerInputState.
907
+ The input keys that are included in the PlayerInput.
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908
 
876
909
 
877
910
  </td></tr>
@@ -1002,23 +1035,23 @@ Options for the [SimpleCharacterController.move()](./server.simplecharactercontr
1002
1035
  </td></tr>
1003
1036
  <tr><td>
1004
1037
 
1005
- [PlayerInputState](./server.playerinputstate.md)
1038
+ [PlayerCameraOrientation](./server.playercameraorientation.md)
1006
1039
 
1007
1040
 
1008
1041
  </td><td>
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1042
 
1010
- The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
1043
+ The camera orientation state of a Player.
1011
1044
 
1012
1045
 
1013
1046
  </td></tr>
1014
1047
  <tr><td>
1015
1048
 
1016
- [PlayerOrientationState](./server.playerorientationstate.md)
1049
+ [PlayerInput](./server.playerinput.md)
1017
1050
 
1018
1051
 
1019
1052
  </td><td>
1020
1053
 
1021
- The camera orientation state of a Player.
1054
+ The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
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1055
 
1023
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1024
1057
  </td></tr>
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [cameraOrientation](./server.player.cameraorientation.md)
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+
5
+ ## Player.cameraOrientation property
6
+
7
+ The current [PlayerCameraOrientation](./server.playercameraorientation.md) of the player.
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+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get cameraOrientation(): Readonly<PlayerCameraOrientation>;
13
+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [input](./server.player.input.md)
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+
5
+ ## Player.input property
6
+
7
+ The current [PlayerInput](./server.playerinput.md) of the player.
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+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get input(): Readonly<PlayerInput>;
13
+ ```
@@ -64,7 +64,7 @@ The camera for the player.
64
64
  </td></tr>
65
65
  <tr><td>
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66
 
67
- [id](./server.player.id.md)
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+ [cameraOrientation](./server.player.cameraorientation.md)
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68
 
69
69
 
70
70
  </td><td>
@@ -74,18 +74,18 @@ The camera for the player.
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74
 
75
75
  </td><td>
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77
- number
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+ Readonly&lt;[PlayerCameraOrientation](./server.playercameraorientation.md)<!-- -->&gt;
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79
79
 
80
80
  </td><td>
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82
- The unique identifier for the player.
82
+ The current [PlayerCameraOrientation](./server.playercameraorientation.md) of the player.
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83
 
84
84
 
85
85
  </td></tr>
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86
  <tr><td>
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87
 
88
- [inputState](./server.player.inputstate.md)
88
+ [id](./server.player.id.md)
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89
 
90
90
 
91
91
  </td><td>
@@ -95,18 +95,18 @@ The unique identifier for the player.
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95
 
96
96
  </td><td>
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- Readonly&lt;[PlayerInputState](./server.playerinputstate.md)<!-- -->&gt;
98
+ number
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99
 
100
100
 
101
101
  </td><td>
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103
- The current [PlayerInputState](./server.playerinputstate.md) of the player.
103
+ The unique identifier for the player.
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104
 
105
105
 
106
106
  </td></tr>
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107
  <tr><td>
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109
- [orientationState](./server.player.orientationstate.md)
109
+ [input](./server.player.input.md)
110
110
 
111
111
 
112
112
  </td><td>
@@ -116,12 +116,12 @@ The current [PlayerInputState](./server.playerinputstate.md) of the player.
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116
 
117
117
  </td><td>
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118
 
119
- Readonly&lt;[PlayerOrientationState](./server.playerorientationstate.md)<!-- -->&gt;
119
+ Readonly&lt;[PlayerInput](./server.playerinput.md)<!-- -->&gt;
120
120
 
121
121
 
122
122
  </td><td>
123
123
 
124
- The current [PlayerOrientationState](./server.playerorientationstate.md) of the player.
124
+ The current [PlayerInput](./server.playerinput.md) of the player.
125
125
 
126
126
 
127
127
  </td></tr>
@@ -137,7 +137,7 @@ The current [PlayerOrientationState](./server.playerorientationstate.md) of the
137
137
 
138
138
  </td><td>
139
139
 
140
- PlayerUI
140
+ [PlayerUI](./server.playerui.md)
141
141
 
142
142
 
143
143
  </td><td>
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraOrientation](./server.playercameraorientation.md)
4
+
5
+ ## PlayerCameraOrientation type
6
+
7
+ The camera orientation state of a Player.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export type PlayerCameraOrientation = {
13
+ pitch: number;
14
+ yaw: number;
15
+ };
16
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerInput](./server.playerinput.md)
4
+
5
+ ## PlayerInput type
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+
7
+ The input state of a Player; keys from SUPPORTED\_INPUT\_KEYS.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export type PlayerInput = Partial<Record<keyof InputSchema, boolean>>;
13
+ ```
@@ -0,0 +1,53 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUI](./server.playerui.md) &gt; [load](./server.playerui.load.md)
4
+
5
+ ## PlayerUI.load() method
6
+
7
+ Loads client UI for the player.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ load(htmlUri: string): void;
13
+ ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
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+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ htmlUri
36
+
37
+
38
+ </td><td>
39
+
40
+ string
41
+
42
+
43
+ </td><td>
44
+
45
+ The ui html uri to load.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+ **Returns:**
51
+
52
+ void
53
+
@@ -0,0 +1,132 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUI](./server.playerui.md)
4
+
5
+ ## PlayerUI class
6
+
7
+ The UI for a player.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export default class PlayerUI
13
+ ```
14
+
15
+ ## Remarks
16
+
17
+ UI allows control of all in-game overlays a player sees. UI is controlled by HTML, CSS and JavaScript files you provide in your `assets` folder.
18
+
19
+ The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `PlayerUI` class.
20
+
21
+ ## Properties
22
+
23
+ <table><thead><tr><th>
24
+
25
+ Property
26
+
27
+
28
+ </th><th>
29
+
30
+ Modifiers
31
+
32
+
33
+ </th><th>
34
+
35
+ Type
36
+
37
+
38
+ </th><th>
39
+
40
+ Description
41
+
42
+
43
+ </th></tr></thead>
44
+ <tbody><tr><td>
45
+
46
+ [onData?](./server.playerui.ondata.md)
47
+
48
+
49
+ </td><td>
50
+
51
+
52
+ </td><td>
53
+
54
+ (playerUI: [PlayerUI](./server.playerui.md)<!-- -->, data: object) =&gt; void
55
+
56
+
57
+ </td><td>
58
+
59
+ _(Optional)_ A function that is called when the player's client UI sends data to the server.
60
+
61
+
62
+ </td></tr>
63
+ <tr><td>
64
+
65
+ [player](./server.playerui.player.md)
66
+
67
+
68
+ </td><td>
69
+
70
+ `readonly`
71
+
72
+
73
+ </td><td>
74
+
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+ [Player](./server.player.md)
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+
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+
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+ </td><td>
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+
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+ The player that the UI belongs to.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+
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+ ## Methods
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+
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+ <table><thead><tr><th>
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+
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+ Method
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [load(htmlUri)](./server.playerui.load.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Loads client UI for the player.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [sendData(data)](./server.playerui.senddata.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Sends data to the player's client UI.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUI](./server.playerui.md) &gt; [onData](./server.playerui.ondata.md)
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+
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+ ## PlayerUI.onData property
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+
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+ A function that is called when the player's client UI sends data to the server.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ onData?: (playerUI: PlayerUI, data: object) => void;
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+ ```
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+
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+ ## Remarks
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+
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+ Data sent is an object of any shape defined by you and controlled with invocations of `hytopia.ui.sendData()` from your loaded client UI files.
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUI](./server.playerui.md) &gt; [player](./server.playerui.player.md)
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+
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+ ## PlayerUI.player property
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+
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+ The player that the UI belongs to.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ readonly player: Player;
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+ ```
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUI](./server.playerui.md) &gt; [sendData](./server.playerui.senddata.md)
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+
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+ ## PlayerUI.sendData() method
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+
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+ Sends data to the player's client UI.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ sendData(data: object): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ data
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+
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+
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+ </td><td>
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+
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+ object
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+
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+
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+ </td><td>
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+
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+ The data to send to the client UI.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUIEventPayload](./server.playeruieventpayload.md) &gt; [Load](./server.playeruieventpayload.load.md) &gt; [htmlUri](./server.playeruieventpayload.load.htmluri.md)
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+
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+ ## PlayerUIEventPayload.Load.htmlUri property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ htmlUri: string;
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+ ```