hytopia 0.1.37 → 0.1.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.entity.md +35 -0
- package/docs/server.entity.modelhiddennodes.md +13 -0
- package/docs/server.entity.setmodelhiddennodes.md +53 -0
- package/docs/server.entityeventpayload.md +9 -0
- package/docs/server.entityeventpayload.setmodelhiddennodes.entity.md +11 -0
- package/docs/server.entityeventpayload.setmodelhiddennodes.md +70 -0
- package/docs/server.entityeventpayload.setmodelhiddennodes.modelhiddennodes.md +11 -0
- package/docs/server.entityeventtype.md +14 -0
- package/docs/server.entityoptions.md +19 -0
- package/docs/server.entityoptions.modelhiddennodes.md +13 -0
- package/docs/server.hytopia.entity.md +35 -0
- package/docs/server.hytopia.entity.modelhiddennodes.md +13 -0
- package/docs/server.hytopia.entity.setmodelhiddennodes.md +53 -0
- package/docs/server.hytopia.entityeventpayload.md +9 -0
- package/docs/server.hytopia.entityeventpayload.setmodelhiddennodes.entity.md +11 -0
- package/docs/server.hytopia.entityeventpayload.setmodelhiddennodes.md +70 -0
- package/docs/server.hytopia.entityeventpayload.setmodelhiddennodes.modelhiddennodes.md +11 -0
- package/docs/server.hytopia.entityeventtype.md +14 -0
- package/docs/server.hytopia.entityoptions.md +19 -0
- package/docs/server.hytopia.entityoptions.modelhiddennodes.md +13 -0
- package/docs/server.hytopia.playercamera.md +10 -10
- package/docs/{server.hytopia.playercamera.hiddenmodelnodes.md → server.hytopia.playercamera.modelhiddennodes.md} +3 -3
- package/docs/{server.hytopia.playercamera.sethiddenmodelnodes.md → server.hytopia.playercamera.setmodelhiddennodes.md} +4 -4
- package/docs/server.hytopia.playercameraeventpayload.md +2 -2
- package/docs/{server.hytopia.playercameraeventpayload.sethiddenmodelnodes.md → server.hytopia.playercameraeventpayload.setmodelhiddennodes.md} +6 -6
- package/docs/server.hytopia.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md +11 -0
- package/docs/server.hytopia.playercameraeventpayload.setmodelhiddennodes.playercamera.md +11 -0
- package/docs/server.hytopia.playercameraeventtype.md +4 -4
- package/docs/server.playercamera.md +10 -10
- package/docs/{server.playercamera.hiddenmodelnodes.md → server.playercamera.modelhiddennodes.md} +3 -3
- package/docs/{server.playercamera.sethiddenmodelnodes.md → server.playercamera.setmodelhiddennodes.md} +4 -4
- package/docs/server.playercameraeventpayload.md +2 -2
- package/docs/{server.playercameraeventpayload.sethiddenmodelnodes.md → server.playercameraeventpayload.setmodelhiddennodes.md} +6 -6
- package/docs/server.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md +11 -0
- package/docs/{server.playercameraeventpayload.sethiddenmodelnodes.playercamera.md → server.playercameraeventpayload.setmodelhiddennodes.playercamera.md} +2 -2
- package/docs/server.playercameraeventtype.md +4 -4
- package/examples/block-entity/index.ts +7 -7
- package/examples/payload-game/index.ts +9 -9
- package/package.json +1 -1
- package/server.api.json +586 -160
- package/server.d.ts +23 -6
- package/server.js +73 -73
- package/docs/server.hytopia.playercameraeventpayload.sethiddenmodelnodes.hiddenmodelnodes.md +0 -11
- package/docs/server.hytopia.playercameraeventpayload.sethiddenmodelnodes.playercamera.md +0 -11
- package/docs/server.playercameraeventpayload.sethiddenmodelnodes.hiddenmodelnodes.md +0 -11
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [PlayerCamera](./server.hytopia.playercamera.md) > [
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [PlayerCamera](./server.hytopia.playercamera.md) > [setModelHiddenNodes](./server.hytopia.playercamera.setmodelhiddennodes.md)
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## HYTOPIA.PlayerCamera.
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## HYTOPIA.PlayerCamera.setModelHiddenNodes() method
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Sets the nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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**Signature:**
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```typescript
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setModelHiddenNodes(modelHiddenNodes: string[]): void;
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```
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## Parameters
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[SetMode](./server.hytopia.playercameraeventpayload.setmode.md)
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[SetModelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.md)
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md) > [
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md) > [SetModelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.md)
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## HYTOPIA.PlayerCameraEventPayload.
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## HYTOPIA.PlayerCameraEventPayload.SetModelHiddenNodes interface
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**Signature:**
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```typescript
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interface
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interface SetModelHiddenNodes
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```
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## Properties
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[modelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md)
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[playerCamera](./server.hytopia.playercameraeventpayload.
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[playerCamera](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.playercamera.md)
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md) > [SetModelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.md) > [modelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md)
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## HYTOPIA.PlayerCameraEventPayload.SetModelHiddenNodes.modelHiddenNodes property
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**Signature:**
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```typescript
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modelHiddenNodes: Set<string>;
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```
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md) > [SetModelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.md) > [playerCamera](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.playercamera.md)
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## HYTOPIA.PlayerCameraEventPayload.SetModelHiddenNodes.playerCamera property
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**Signature:**
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```typescript
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playerCamera: PlayerCamera;
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```
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SET\_MODE
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package/docs/{server.playercamera.hiddenmodelnodes.md → server.playercamera.modelhiddennodes.md}
RENAMED
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [modelHiddenNodes](./server.playercamera.modelhiddennodes.md)
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## PlayerCamera.
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## PlayerCamera.modelHiddenNodes property
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The nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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**Signature:**
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```typescript
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```
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [setModelHiddenNodes](./server.playercamera.setmodelhiddennodes.md)
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## PlayerCamera.setModelHiddenNodes() method
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**Signature:**
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```typescript
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setModelHiddenNodes(modelHiddenNodes: string[]): void;
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```
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## Parameters
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```typescript
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[Home](./index.md) > [server](./server.md) > [PlayerCameraEventPayload](./server.playercameraeventpayload.md) > [SetModelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.md) > [modelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md)
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## PlayerCameraEventPayload.SetModelHiddenNodes.modelHiddenNodes property
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**Signature:**
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```typescript
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modelHiddenNodes: Set<string>;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerCameraEventPayload](./server.playercameraeventpayload.md) > [
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[Home](./index.md) > [server](./server.md) > [PlayerCameraEventPayload](./server.playercameraeventpayload.md) > [SetModelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.md) > [playerCamera](./server.playercameraeventpayload.setmodelhiddennodes.playercamera.md)
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## PlayerCameraEventPayload.
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## PlayerCameraEventPayload.SetModelHiddenNodes.playerCamera property
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</td></tr>
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<tr><td>
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SET\
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SET\_MODE
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`"PLAYER_CAMERA.
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SET\_MODEL\_HIDDEN\_NODES
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`"PLAYER_CAMERA.
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`"PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES"`
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</td><td>
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rigidBodyOptions: {
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type: RigidBodyType.KINEMATIC_VELOCITY,
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world.chatManager.sendBroadcastMessage('The sand block was pushed!');
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type: RigidBodyType.DYNAMIC,
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bounciness: 2,
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import type {
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PlayerInputState,
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PlayerOrientationState,
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QuaternionLike,
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Vector3Like,
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// Simple game state tracking via globals.
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const enemyPathfindingTargets: Record<number, Vector3Like> = {}; // Entity id -> target coordinate
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// Load Map
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// Setup a first person camera for the player
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player.camera.setMode(PlayerCameraMode.FIRST_PERSON); // set first person mode
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player.camera.setOffset({ x: 0, y: 0.4, z: 0 }); // shift camrea up on Y axis so we see from "head" perspective.
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player.camera.
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player.camera.setModelHiddenNodes([ 'head', 'neck' ]); // hide the head node from the model so we don't see it in the camera, this is just hidden for the controlling player.
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player.camera.setForwardOffset(0.3); // Shift the camera forward so we are looking slightly in front of where the player is looking.
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// Spawn the player entity at a random coordinate
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function spawnBullet(world: World, coordinate: Vector3Like, direction: Vector3Like) {
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function spawnSpider(world: World, coordinate: Vector3Like) {
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function getDirectionFromOrientation(orientationState: PlayerOrientationState):
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function getDirectionFromOrientation(orientationState: PlayerOrientationState): Vector3Like {
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function getRotationFromDirection(direction:
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function getRotationFromDirection(direction: Vector3Like): QuaternionLike {
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