hytopia 0.1.37 → 0.1.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/docs/server.entity.md +35 -0
  2. package/docs/server.entity.modelhiddennodes.md +13 -0
  3. package/docs/server.entity.setmodelhiddennodes.md +53 -0
  4. package/docs/server.entityeventpayload.md +9 -0
  5. package/docs/server.entityeventpayload.setmodelhiddennodes.entity.md +11 -0
  6. package/docs/server.entityeventpayload.setmodelhiddennodes.md +70 -0
  7. package/docs/server.entityeventpayload.setmodelhiddennodes.modelhiddennodes.md +11 -0
  8. package/docs/server.entityeventtype.md +14 -0
  9. package/docs/server.entityoptions.md +19 -0
  10. package/docs/server.entityoptions.modelhiddennodes.md +13 -0
  11. package/docs/server.hytopia.entity.md +35 -0
  12. package/docs/server.hytopia.entity.modelhiddennodes.md +13 -0
  13. package/docs/server.hytopia.entity.setmodelhiddennodes.md +53 -0
  14. package/docs/server.hytopia.entityeventpayload.md +9 -0
  15. package/docs/server.hytopia.entityeventpayload.setmodelhiddennodes.entity.md +11 -0
  16. package/docs/server.hytopia.entityeventpayload.setmodelhiddennodes.md +70 -0
  17. package/docs/server.hytopia.entityeventpayload.setmodelhiddennodes.modelhiddennodes.md +11 -0
  18. package/docs/server.hytopia.entityeventtype.md +14 -0
  19. package/docs/server.hytopia.entityoptions.md +19 -0
  20. package/docs/server.hytopia.entityoptions.modelhiddennodes.md +13 -0
  21. package/docs/server.hytopia.playercamera.md +10 -10
  22. package/docs/{server.hytopia.playercamera.hiddenmodelnodes.md → server.hytopia.playercamera.modelhiddennodes.md} +3 -3
  23. package/docs/{server.hytopia.playercamera.sethiddenmodelnodes.md → server.hytopia.playercamera.setmodelhiddennodes.md} +4 -4
  24. package/docs/server.hytopia.playercameraeventpayload.md +2 -2
  25. package/docs/{server.hytopia.playercameraeventpayload.sethiddenmodelnodes.md → server.hytopia.playercameraeventpayload.setmodelhiddennodes.md} +6 -6
  26. package/docs/server.hytopia.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md +11 -0
  27. package/docs/server.hytopia.playercameraeventpayload.setmodelhiddennodes.playercamera.md +11 -0
  28. package/docs/server.hytopia.playercameraeventtype.md +4 -4
  29. package/docs/server.playercamera.md +10 -10
  30. package/docs/{server.playercamera.hiddenmodelnodes.md → server.playercamera.modelhiddennodes.md} +3 -3
  31. package/docs/{server.playercamera.sethiddenmodelnodes.md → server.playercamera.setmodelhiddennodes.md} +4 -4
  32. package/docs/server.playercameraeventpayload.md +2 -2
  33. package/docs/{server.playercameraeventpayload.sethiddenmodelnodes.md → server.playercameraeventpayload.setmodelhiddennodes.md} +6 -6
  34. package/docs/server.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md +11 -0
  35. package/docs/{server.playercameraeventpayload.sethiddenmodelnodes.playercamera.md → server.playercameraeventpayload.setmodelhiddennodes.playercamera.md} +2 -2
  36. package/docs/server.playercameraeventtype.md +4 -4
  37. package/examples/block-entity/index.ts +7 -7
  38. package/examples/payload-game/index.ts +9 -9
  39. package/package.json +1 -1
  40. package/server.api.json +586 -160
  41. package/server.d.ts +23 -6
  42. package/server.js +73 -73
  43. package/docs/server.hytopia.playercameraeventpayload.sethiddenmodelnodes.hiddenmodelnodes.md +0 -11
  44. package/docs/server.hytopia.playercameraeventpayload.sethiddenmodelnodes.playercamera.md +0 -11
  45. package/docs/server.playercameraeventpayload.sethiddenmodelnodes.hiddenmodelnodes.md +0 -11
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [setHiddenModelNodes](./server.hytopia.playercamera.sethiddenmodelnodes.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [setModelHiddenNodes](./server.hytopia.playercamera.setmodelhiddennodes.md)
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- ## HYTOPIA.PlayerCamera.setHiddenModelNodes() method
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+ ## HYTOPIA.PlayerCamera.setModelHiddenNodes() method
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  Sets the nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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  **Signature:**
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  ```typescript
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- setHiddenModelNodes(hiddenModelNodes: string[]): void;
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+ setModelHiddenNodes(modelHiddenNodes: string[]): void;
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  ```
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  ## Parameters
@@ -32,7 +32,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- hiddenModelNodes
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+ modelHiddenNodes
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  </td><td>
@@ -90,7 +90,7 @@ Description
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  </td></tr>
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  <tr><td>
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- [SetHiddenModelNodes](./server.hytopia.playercameraeventpayload.sethiddenmodelnodes.md)
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+ [SetMode](./server.hytopia.playercameraeventpayload.setmode.md)
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  </td><td>
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  </td></tr>
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  <tr><td>
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- [SetMode](./server.hytopia.playercameraeventpayload.setmode.md)
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+ [SetModelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.md)
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  </td><td>
@@ -1,13 +1,13 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md) &gt; [SetHiddenModelNodes](./server.hytopia.playercameraeventpayload.sethiddenmodelnodes.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md) &gt; [SetModelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.md)
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- ## HYTOPIA.PlayerCameraEventPayload.SetHiddenModelNodes interface
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+ ## HYTOPIA.PlayerCameraEventPayload.SetModelHiddenNodes interface
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  **Signature:**
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  ```typescript
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- interface SetHiddenModelNodes
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+ interface SetModelHiddenNodes
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  ```
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  ## Properties
@@ -35,7 +35,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- [hiddenModelNodes](./server.hytopia.playercameraeventpayload.sethiddenmodelnodes.hiddenmodelnodes.md)
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+ [modelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md)
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  </td><td>
@@ -43,7 +43,7 @@ Description
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  </td><td>
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- string\[\]
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+ Set&lt;string&gt;
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  </td><td>
@@ -52,7 +52,7 @@ string\[\]
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  </td></tr>
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  <tr><td>
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- [playerCamera](./server.hytopia.playercameraeventpayload.sethiddenmodelnodes.playercamera.md)
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+ [playerCamera](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.playercamera.md)
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  </td><td>
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md) &gt; [SetModelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.md) &gt; [modelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md)
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+
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+ ## HYTOPIA.PlayerCameraEventPayload.SetModelHiddenNodes.modelHiddenNodes property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ modelHiddenNodes: Set<string>;
11
+ ```
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md) &gt; [SetModelHiddenNodes](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.md) &gt; [playerCamera](./server.hytopia.playercameraeventpayload.setmodelhiddennodes.playercamera.md)
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+
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+ ## HYTOPIA.PlayerCameraEventPayload.SetModelHiddenNodes.playerCamera property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ playerCamera: PlayerCamera;
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+ ```
@@ -130,12 +130,12 @@ SET\_FOV
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  </td></tr>
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  <tr><td>
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- SET\_HIDDEN\_MODEL\_NODES
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+ SET\_MODE
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  </td><td>
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- `"PLAYER_CAMERA.SET_HIDDEN_MODEL_NODES"`
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+ `"PLAYER_CAMERA.SET_MODE"`
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  </td><td>
@@ -144,12 +144,12 @@ SET\_HIDDEN\_MODEL\_NODES
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  </td></tr>
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  <tr><td>
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- SET\_MODE
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+ SET\_MODEL\_HIDDEN\_NODES
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  </td><td>
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- `"PLAYER_CAMERA.SET_MODE"`
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+ `"PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES"`
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  </td><td>
@@ -156,7 +156,7 @@ The field of view of the camera.
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  </td></tr>
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  <tr><td>
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- [hiddenModelNodes](./server.playercamera.hiddenmodelnodes.md)
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+ [mode](./server.playercamera.mode.md)
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  </td><td>
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  </td><td>
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- Set&lt;string&gt;
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+ [PlayerCameraMode](./server.playercameramode.md)
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  </td><td>
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- The nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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+ The mode of the camera.
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  </td></tr>
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  <tr><td>
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- [mode](./server.playercamera.mode.md)
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+ [modelHiddenNodes](./server.playercamera.modelhiddennodes.md)
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  </td><td>
@@ -187,12 +187,12 @@ The nodes of the model the camera is attached to that will not be rendered for t
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  </td><td>
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- [PlayerCameraMode](./server.playercameramode.md)
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+ Set&lt;string&gt;
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  </td><td>
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- The mode of the camera.
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+ The nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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  </td></tr>
@@ -421,7 +421,7 @@ Sets the field of view of the camera.
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  </td></tr>
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- [setHiddenModelNodes(hiddenModelNodes)](./server.playercamera.sethiddenmodelnodes.md)
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+ [setMode(mode)](./server.playercamera.setmode.md)
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  </td><td>
@@ -429,13 +429,13 @@ Sets the field of view of the camera.
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  </td><td>
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- Sets the nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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+ Sets the mode of the camera.
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  </td></tr>
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  <tr><td>
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- [setMode(mode)](./server.playercamera.setmode.md)
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+ [setModelHiddenNodes(modelHiddenNodes)](./server.playercamera.setmodelhiddennodes.md)
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  </td><td>
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- Sets the mode of the camera.
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+ Sets the nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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  </td></tr>
@@ -1,13 +1,13 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [hiddenModelNodes](./server.playercamera.hiddenmodelnodes.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [modelHiddenNodes](./server.playercamera.modelhiddennodes.md)
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- ## PlayerCamera.hiddenModelNodes property
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+ ## PlayerCamera.modelHiddenNodes property
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  The nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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9
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  **Signature:**
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11
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  ```typescript
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- get hiddenModelNodes(): Set<string>;
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+ get modelHiddenNodes(): Set<string>;
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  ```
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setHiddenModelNodes](./server.playercamera.sethiddenmodelnodes.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setModelHiddenNodes](./server.playercamera.setmodelhiddennodes.md)
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- ## PlayerCamera.setHiddenModelNodes() method
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+ ## PlayerCamera.setModelHiddenNodes() method
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  Sets the nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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9
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  **Signature:**
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11
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  ```typescript
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- setHiddenModelNodes(hiddenModelNodes: string[]): void;
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+ setModelHiddenNodes(modelHiddenNodes: string[]): void;
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  ```
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  ## Parameters
@@ -32,7 +32,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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+ modelHiddenNodes
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  </td></tr>
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  <tr><td>
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- [SetHiddenModelNodes](./server.playercameraeventpayload.sethiddenmodelnodes.md)
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+ [SetMode](./server.playercameraeventpayload.setmode.md)
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@@ -99,7 +99,7 @@ Description
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  </td></tr>
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- [SetMode](./server.playercameraeventpayload.setmode.md)
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+ [SetModelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.md)
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  </td><td>
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayload](./server.playercameraeventpayload.md) &gt; [SetHiddenModelNodes](./server.playercameraeventpayload.sethiddenmodelnodes.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayload](./server.playercameraeventpayload.md) &gt; [SetModelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.md)
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- ## PlayerCameraEventPayload.SetHiddenModelNodes interface
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+ ## PlayerCameraEventPayload.SetModelHiddenNodes interface
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  **Signature:**
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  ```typescript
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- interface SetHiddenModelNodes
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+ interface SetModelHiddenNodes
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11
  ```
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  ## Properties
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  </th></tr></thead>
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  <tbody><tr><td>
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- [hiddenModelNodes](./server.playercameraeventpayload.sethiddenmodelnodes.hiddenmodelnodes.md)
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+ [modelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md)
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- string\[\]
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+ Set&lt;string&gt;
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@@ -52,7 +52,7 @@ string\[\]
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+ [playerCamera](./server.playercameraeventpayload.setmodelhiddennodes.playercamera.md)
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  </td><td>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayload](./server.playercameraeventpayload.md) &gt; [SetModelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.md) &gt; [modelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.modelhiddennodes.md)
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+ ## PlayerCameraEventPayload.SetModelHiddenNodes.modelHiddenNodes property
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+ **Signature:**
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+
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+ ```typescript
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+ modelHiddenNodes: Set<string>;
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+ ```
@@ -1,8 +1,8 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayload](./server.playercameraeventpayload.md) &gt; [SetHiddenModelNodes](./server.playercameraeventpayload.sethiddenmodelnodes.md) &gt; [playerCamera](./server.playercameraeventpayload.sethiddenmodelnodes.playercamera.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayload](./server.playercameraeventpayload.md) &gt; [SetModelHiddenNodes](./server.playercameraeventpayload.setmodelhiddennodes.md) &gt; [playerCamera](./server.playercameraeventpayload.setmodelhiddennodes.playercamera.md)
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- ## PlayerCameraEventPayload.SetHiddenModelNodes.playerCamera property
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+ ## PlayerCameraEventPayload.SetModelHiddenNodes.playerCamera property
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  **Signature:**
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@@ -130,12 +130,12 @@ SET\_FOV
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  </td></tr>
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  <tr><td>
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- SET\_HIDDEN\_MODEL\_NODES
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+ SET\_MODE
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134
 
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  </td><td>
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- `"PLAYER_CAMERA.SET_HIDDEN_MODEL_NODES"`
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+ `"PLAYER_CAMERA.SET_MODE"`
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139
 
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@@ -144,12 +144,12 @@ SET\_HIDDEN\_MODEL\_NODES
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  </td></tr>
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  <tr><td>
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147
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+ SET\_MODEL\_HIDDEN\_NODES
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148
 
149
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  </td><td>
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151
 
152
- `"PLAYER_CAMERA.SET_MODE"`
152
+ `"PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES"`
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@@ -66,7 +66,7 @@ startServer(world => {
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  rigidBodyOptions: {
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69
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@@ -88,7 +88,7 @@ startServer(world => {
88
88
  if (started) {
89
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90
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91
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91
+ };
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@@ -103,7 +103,7 @@ startServer(world => {
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105
105
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106
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106
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@@ -122,10 +122,10 @@ startServer(world => {
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  {
123
123
  shape: ColliderShape.BLOCK,
124
124
  halfExtents: { x: 0.5, y: 0.5, z: 0.5 },
125
- bounciness: 2
126
- }
127
- ]
128
- }
125
+ bounciness: 2,
126
+ },
127
+ ],
128
+ },
129
129
  });
130
130
 
131
131
  bouncingBlock.spawn(world, { x: 0, y: 10, z: -3 });
@@ -34,8 +34,8 @@ import {
34
34
  import type {
35
35
  PlayerInputState,
36
36
  PlayerOrientationState,
37
- Rotation,
38
- Vector3,
37
+ QuaternionLike,
38
+ Vector3Like,
39
39
  } from 'hytopia';
40
40
 
41
41
  import map from './assets/map.json';
@@ -78,7 +78,7 @@ const PAYLOAD_WAYPOINT_ENEMY_SPAWNS = [
78
78
  // Simple game state tracking via globals.
79
79
  const enemyHealth: Record<number, number> = {}; // Entity id -> health
80
80
  const enemyPathfindAccumulators: Record<number, number> = {}; // Entity id -> accumulator, so we don't pathfind each tick
81
- const enemyPathfindingTargets: Record<number, Vector3> = {}; // Entity id -> target coordinate
81
+ const enemyPathfindingTargets: Record<number, Vector3Like> = {}; // Entity id -> target coordinate
82
82
  const playerEntityHealth: Record<number, number> = {}; // Player entity id -> health
83
83
  let started = false; // Game started flag
84
84
  let payloadEntity: Entity | null = null; // Payload entity
@@ -91,7 +91,7 @@ startServer(world => { // Perform our game setup logic in the startServer init c
91
91
  const chatManager = world.chatManager;
92
92
 
93
93
  // Enable debug rendering
94
- // world.simulation.enableDebugRendering(true);
94
+ // world.simulation.enableDebugRendering(true);
95
95
 
96
96
  // Load Map
97
97
  world.loadMap(map);
@@ -109,7 +109,7 @@ startServer(world => { // Perform our game setup logic in the startServer init c
109
109
  // Setup a first person camera for the player
110
110
  player.camera.setMode(PlayerCameraMode.FIRST_PERSON); // set first person mode
111
111
  player.camera.setOffset({ x: 0, y: 0.4, z: 0 }); // shift camrea up on Y axis so we see from "head" perspective.
112
- player.camera.setHiddenModelNodes([ 'head', 'neck' ]); // hide the head node from the model so we don't see it in the camera, this is just hidden for the controlling player.
112
+ player.camera.setModelHiddenNodes([ 'head', 'neck' ]); // hide the head node from the model so we don't see it in the camera, this is just hidden for the controlling player.
113
113
  player.camera.setForwardOffset(0.3); // Shift the camera forward so we are looking slightly in front of where the player is looking.
114
114
 
115
115
  // Spawn the player entity at a random coordinate
@@ -207,7 +207,7 @@ function startEnemySpawnLoop(world: World) {
207
207
  spawn();
208
208
  }
209
209
 
210
- function spawnBullet(world: World, coordinate: Vector3, direction: Vector3) {
210
+ function spawnBullet(world: World, coordinate: Vector3Like, direction: Vector3Like) {
211
211
  // Spawn a bullet when the player shoots.
212
212
  const bullet = new Entity({
213
213
  name: 'Bullet',
@@ -340,7 +340,7 @@ function spawnPayloadEntity(world: World) {
340
340
  })).play(world);
341
341
  }
342
342
 
343
- function spawnSpider(world: World, coordinate: Vector3) {
343
+ function spawnSpider(world: World, coordinate: Vector3Like) {
344
344
  const baseScale = 0.5;
345
345
  const baseSpeed = 3;
346
346
  const randomScaleMultiplier = Math.random() * 2 + 1; // Random value between 1 and 3 // Random scale multiplier to make each spider a different size
@@ -529,7 +529,7 @@ function damagePlayer(playerEntity: PlayerEntity) {
529
529
  }
530
530
  }
531
531
 
532
- function getDirectionFromOrientation(orientationState: PlayerOrientationState): Vector3 {
532
+ function getDirectionFromOrientation(orientationState: PlayerOrientationState): Vector3Like {
533
533
  const { yaw, pitch } = orientationState;
534
534
  const cosPitch = Math.cos(pitch);
535
535
 
@@ -540,7 +540,7 @@ function getDirectionFromOrientation(orientationState: PlayerOrientationState):
540
540
  };
541
541
  }
542
542
 
543
- function getRotationFromDirection(direction: Vector3): Rotation {
543
+ function getRotationFromDirection(direction: Vector3Like): QuaternionLike {
544
544
  // Calculate yaw (rotation around Y-axis)
545
545
  const yaw = Math.atan2(-direction.x, -direction.z);
546
546
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "hytopia",
3
- "version": "0.1.37",
3
+ "version": "0.1.38",
4
4
  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
5
5
  "main": "server.js",
6
6
  "bin": {