hytopia 0.1.29 → 0.1.30

Sign up to get free protection for your applications and to get access to all the features.
Files changed (51) hide show
  1. package/bin/scripts.js +1 -0
  2. package/docs/server.blocktype.md +2 -2
  3. package/docs/server.blocktype.onentitycollision.md +1 -1
  4. package/docs/server.blocktype.onentitycontactforce.md +1 -1
  5. package/docs/server.defaultcharactercontroller.canjump.md +1 -1
  6. package/docs/server.defaultcharactercontroller.canrun.md +1 -1
  7. package/docs/server.defaultcharactercontroller.canwalk.md +1 -1
  8. package/docs/server.defaultcharactercontroller.md +3 -3
  9. package/docs/server.entity.createcustomcharactercontroller.md +2 -2
  10. package/docs/server.entity.md +9 -9
  11. package/docs/server.entity.onblockcollision.md +1 -1
  12. package/docs/server.entity.onblockcontactforce.md +1 -1
  13. package/docs/server.entity.ondespawn.md +1 -1
  14. package/docs/server.entity.onentitycollision.md +1 -1
  15. package/docs/server.entity.onentitycontactforce.md +1 -1
  16. package/docs/server.entity.onspawn.md +1 -1
  17. package/docs/server.entity.ontick.md +1 -1
  18. package/docs/server.entityoptions.createcustomcharactercontroller.md +13 -0
  19. package/docs/server.entityoptions.md +19 -0
  20. package/docs/server.hytopia.blocktype.md +2 -2
  21. package/docs/server.hytopia.blocktype.onentitycollision.md +1 -1
  22. package/docs/server.hytopia.blocktype.onentitycontactforce.md +1 -1
  23. package/docs/server.hytopia.defaultcharactercontroller.canjump.md +1 -1
  24. package/docs/server.hytopia.defaultcharactercontroller.canrun.md +1 -1
  25. package/docs/server.hytopia.defaultcharactercontroller.canwalk.md +1 -1
  26. package/docs/server.hytopia.defaultcharactercontroller.md +3 -3
  27. package/docs/server.hytopia.entity.createcustomcharactercontroller.md +2 -2
  28. package/docs/server.hytopia.entity.md +9 -9
  29. package/docs/server.hytopia.entity.onblockcollision.md +1 -1
  30. package/docs/server.hytopia.entity.onblockcontactforce.md +1 -1
  31. package/docs/server.hytopia.entity.ondespawn.md +1 -1
  32. package/docs/server.hytopia.entity.onentitycollision.md +1 -1
  33. package/docs/server.hytopia.entity.onentitycontactforce.md +1 -1
  34. package/docs/server.hytopia.entity.onspawn.md +1 -1
  35. package/docs/server.hytopia.entity.ontick.md +1 -1
  36. package/docs/server.hytopia.entityoptions.createcustomcharactercontroller.md +13 -0
  37. package/docs/server.hytopia.entityoptions.md +19 -0
  38. package/docs/server.hytopia.moveoptions.md +5 -0
  39. package/docs/server.hytopia.simplecharactercontroller.md +1 -1
  40. package/docs/server.moveoptions.md +5 -0
  41. package/docs/server.simplecharactercontroller.md +1 -1
  42. package/examples/entity-spawn/index.ts +1 -1
  43. package/examples/payload-game/index.ts +46 -104
  44. package/package.json +1 -1
  45. package/server.api.json +142 -60
  46. package/server.d.ts +51 -33
  47. package/server.js +25 -25
  48. package/tsconfig.json +4 -1
  49. package/examples/character-controller/tsconfig.json +0 -27
  50. package/examples/entity-spawn/tsconfig.json +0 -27
  51. package/examples/payload-game/tsconfig.json +0 -27
package/server.d.ts CHANGED
@@ -378,16 +378,18 @@ export declare class Block {
378
378
  export declare class BlockType implements protocol.Serializable {
379
379
  /**
380
380
  * A callback function that is invoked when an entity collides with blocks of this type.
381
- * @param entity - The entity that collided with the block.
381
+ * @param blockType - The block type the collision is for.
382
+ * @param entity - The entity that collided with the block type.
382
383
  * @param started - Whether the collision started.
383
384
  */
384
- onEntityCollision?: (this: BlockType, entity: Entity, started: boolean) => void;
385
+ onEntityCollision?: (blockType: BlockType, entity: Entity, started: boolean) => void;
385
386
  /**
386
387
  * A callback function that is invoked when an entity contacts a block of this type.
387
- * @param entity - The entity that contacted the block.
388
+ * @param blockType - The block type the contact is for.
389
+ * @param entity - The entity that contacted the block type.
388
390
  * @param contactForceData - The contact force data.
389
391
  */
390
- onEntityContactForce?: (this: BlockType, entity: Entity, contactForceData: ContactForceData) => void;
392
+ onEntityContactForce?: (blockType: BlockType, entity: Entity, contactForceData: ContactForceData) => void;
391
393
 
392
394
 
393
395
 
@@ -1100,22 +1102,22 @@ export declare class DefaultCharacterController extends BaseCharacterController
1100
1102
  walkVelocity: number;
1101
1103
  /**
1102
1104
  * A function allowing custom logic to determine if the entity can walk.
1103
- * @param this - The character controller instance.
1104
- * @returns Whether the entity can walk.
1105
+ * @param defaultCharacterController - The character controller instance.
1106
+ * @returns Whether the entity of the character controller can walk.
1105
1107
  */
1106
- canWalk: (this: DefaultCharacterController) => boolean;
1108
+ canWalk: (defaultCharacterController: DefaultCharacterController) => boolean;
1107
1109
  /**
1108
1110
  * A function allowing custom logic to determine if the entity can run.
1109
- * @param this - The character controller instance.
1110
- * @returns Whether the entity can run.
1111
+ * @param defaultCharacterController - The character controller instance.
1112
+ * @returns Whether the entity of the character controller can run.
1111
1113
  */
1112
- canRun: (this: DefaultCharacterController) => boolean;
1114
+ canRun: (defaultCharacterController: DefaultCharacterController) => boolean;
1113
1115
  /**
1114
1116
  * A function allowing custom logic to determine if the entity can jump.
1115
- * @param this - The character controller instance.
1116
- * @returns Whether the entity can jump.
1117
+ * @param defaultCharacterController - The character controller instance.
1118
+ * @returns Whether the entity of the character controller can jump.
1117
1119
  */
1118
- canJump: (this: DefaultCharacterController) => boolean;
1120
+ canJump: (defaultCharacterController: DefaultCharacterController) => boolean;
1119
1121
 
1120
1122
 
1121
1123
 
@@ -1199,55 +1201,55 @@ export declare interface DefaultCharacterControllerOptions {
1199
1201
  */
1200
1202
  export declare class Entity extends RigidBody implements protocol.Serializable {
1201
1203
  /**
1202
- * A function that creates a custom character controller for the entity.
1203
- * @param this - The Entity instance.
1204
+ * A function that creates a custom character controller for the entity when it spawns.
1205
+ * @param entity - The Entity instance the character controller is created for.
1204
1206
  * @returns A character controller that extends {@link BaseCharacterController}.
1205
1207
  */
1206
- createCustomCharacterController?: (this: Entity) => BaseCharacterController;
1208
+ createCustomCharacterController?: (entity: Entity) => BaseCharacterController;
1207
1209
  /**
1208
1210
  * A function that is called when the entity collides with a block.
1209
- * @param this - The Entity instance.
1211
+ * @param entity - The Entity instance the collision is for.
1210
1212
  * @param block - The block that the entity collided with.
1211
1213
  * @param started - Whether the collision started or ended.
1212
1214
  */
1213
- onBlockCollision?: (this: Entity, block: BlockType, started: boolean) => void;
1215
+ onBlockCollision?: (entity: Entity, block: BlockType, started: boolean) => void;
1214
1216
  /**
1215
1217
  * A function that is called when the entity collides with a block.
1216
- * @param this - The Entity instance.
1218
+ * @param entity - The Entity instance the collision is for.
1217
1219
  * @param block - The block that the entity collided with.
1218
1220
  * @param contactForceData - The contact force data.
1219
1221
  */
1220
- onBlockContactForce?: (this: Entity, block: BlockType, contactForceData: ContactForceData) => void;
1222
+ onBlockContactForce?: (entity: Entity, block: BlockType, contactForceData: ContactForceData) => void;
1221
1223
  /**
1222
1224
  * A function that is called when the entity collides with another entity.
1223
- * @param this - The Entity instance.
1224
- * @param entity - The entity that the entity collided with.
1225
+ * @param entity - The Entity instance the collision is for.
1226
+ * @param otherEntity - The other entity that the entity collided with.
1225
1227
  * @param started - Whether the collision started or ended.
1226
1228
  */
1227
- onEntityCollision?: (this: Entity, entity: Entity, started: boolean) => void;
1229
+ onEntityCollision?: (entity: Entity, otherEntity: Entity, started: boolean) => void;
1228
1230
  /**
1229
1231
  * A function that is called when the entity contacts another entity.
1230
- * @param this - The Entity instance.
1231
- * @param entity - The entity that the entity collided with.
1232
+ * @param entity - The Entity instance the collision is for.
1233
+ * @param otherEntity - The other entity that the entity collided with.
1232
1234
  * @param contactForceData - The contact force data.
1233
1235
  */
1234
- onEntityContactForce?: (this: Entity, entity: Entity, contactForceData: ContactForceData) => void;
1236
+ onEntityContactForce?: (entity: Entity, otherEntity: Entity, contactForceData: ContactForceData) => void;
1235
1237
  /**
1236
1238
  * A function that is called when the entity is spawned.
1237
- * @param this - The Entity instance.
1239
+ * @param entity - The Entity instance that spawned.
1238
1240
  */
1239
- onSpawn?: (this: Entity) => void;
1241
+ onSpawn?: (entity: Entity) => void;
1240
1242
  /**
1241
1243
  * A function that is called when the entity is despawned.
1242
- * @param this - The Entity instance.
1244
+ * @param entity - The Entity instance that despawned.
1243
1245
  */
1244
- onDespawn?: (this: Entity) => void;
1246
+ onDespawn?: (entity: Entity) => void;
1245
1247
  /**
1246
1248
  * A function that is called every tick.
1247
- * @param this - The Entity instance.
1249
+ * @param entity - The Entity instance that ticked.
1248
1250
  * @param tickDeltaMs - The delta time in milliseconds since the last tick.
1249
1251
  */
1250
- onTick?: (this: Entity, tickDeltaMs: number) => void;
1252
+ onTick?: (entity: Entity, tickDeltaMs: number) => void;
1251
1253
 
1252
1254
 
1253
1255
 
@@ -1410,6 +1412,12 @@ export declare class EntityManager {
1410
1412
 
1411
1413
  /** Options for creating an Entity instance. @public */
1412
1414
  export declare interface EntityOptions {
1415
+ /**
1416
+ * A function that creates a custom character controller for the entity when it spawns.
1417
+ * @param entity - The Entity instance.
1418
+ * @returns A character controller that extends {@link BaseCharacterController}.
1419
+ */
1420
+ createCustomCharacterController?: (entity: Entity) => BaseCharacterController;
1413
1421
  /** The URI or path to the .gltf model asset to be used for the entity. */
1414
1422
  modelUri?: string;
1415
1423
  /** The looped animations to start when the entity is spawned. */
@@ -1677,8 +1685,16 @@ export declare type MoveCompleteCallback = (endTranslation: Vector3) => void;
1677
1685
  * @public
1678
1686
  */
1679
1687
  export declare type MoveOptions = {
1688
+ /** Callback called each tick movement of the character controller's entity. */
1680
1689
  moveCallback?: MoveCallback;
1690
+ /** Callback called when the character controller's entity has finished moving. */
1681
1691
  moveCompleteCallback?: MoveCompleteCallback;
1692
+ /** Axes to ignore when moving the character controller's entity. Also ignored for determining completion. */
1693
+ moveIgnoreAxes?: {
1694
+ x?: boolean;
1695
+ y?: boolean;
1696
+ z?: boolean;
1697
+ };
1682
1698
  };
1683
1699
 
1684
1700
  /**
@@ -2354,7 +2370,8 @@ export declare interface Rotation {
2354
2370
  * as a way to add realistic movement and rotational facing
2355
2371
  * functionality to an entity. This is also a great base to
2356
2372
  * extend for your own more complex character controller
2357
- * that implements things like pathfinding.
2373
+ * that implements things like pathfinding. Compatible with
2374
+ * entities that have kinematic or dynamic rigid body types.
2358
2375
  *
2359
2376
  * @example
2360
2377
  * ```typescript
@@ -2387,6 +2404,7 @@ export declare class SimpleCharacterController extends BaseCharacterController {
2387
2404
 
2388
2405
 
2389
2406
 
2407
+
2390
2408
  /**
2391
2409
  * Rotates the entity at a given speed to face a target coordinate.
2392
2410
  *