hytopia 0.1.29 → 0.1.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/scripts.js +1 -0
- package/docs/server.blocktype.md +2 -2
- package/docs/server.blocktype.onentitycollision.md +1 -1
- package/docs/server.blocktype.onentitycontactforce.md +1 -1
- package/docs/server.defaultcharactercontroller.canjump.md +1 -1
- package/docs/server.defaultcharactercontroller.canrun.md +1 -1
- package/docs/server.defaultcharactercontroller.canwalk.md +1 -1
- package/docs/server.defaultcharactercontroller.md +3 -3
- package/docs/server.entity.createcustomcharactercontroller.md +2 -2
- package/docs/server.entity.md +9 -9
- package/docs/server.entity.onblockcollision.md +1 -1
- package/docs/server.entity.onblockcontactforce.md +1 -1
- package/docs/server.entity.ondespawn.md +1 -1
- package/docs/server.entity.onentitycollision.md +1 -1
- package/docs/server.entity.onentitycontactforce.md +1 -1
- package/docs/server.entity.onspawn.md +1 -1
- package/docs/server.entity.ontick.md +1 -1
- package/docs/server.entityoptions.createcustomcharactercontroller.md +13 -0
- package/docs/server.entityoptions.md +19 -0
- package/docs/server.hytopia.blocktype.md +2 -2
- package/docs/server.hytopia.blocktype.onentitycollision.md +1 -1
- package/docs/server.hytopia.blocktype.onentitycontactforce.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canjump.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canrun.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canwalk.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.md +3 -3
- package/docs/server.hytopia.entity.createcustomcharactercontroller.md +2 -2
- package/docs/server.hytopia.entity.md +9 -9
- package/docs/server.hytopia.entity.onblockcollision.md +1 -1
- package/docs/server.hytopia.entity.onblockcontactforce.md +1 -1
- package/docs/server.hytopia.entity.ondespawn.md +1 -1
- package/docs/server.hytopia.entity.onentitycollision.md +1 -1
- package/docs/server.hytopia.entity.onentitycontactforce.md +1 -1
- package/docs/server.hytopia.entity.onspawn.md +1 -1
- package/docs/server.hytopia.entity.ontick.md +1 -1
- package/docs/server.hytopia.entityoptions.createcustomcharactercontroller.md +13 -0
- package/docs/server.hytopia.entityoptions.md +19 -0
- package/docs/server.hytopia.moveoptions.md +5 -0
- package/docs/server.hytopia.simplecharactercontroller.md +1 -1
- package/docs/server.moveoptions.md +5 -0
- package/docs/server.simplecharactercontroller.md +1 -1
- package/examples/entity-spawn/index.ts +1 -1
- package/examples/payload-game/index.ts +46 -104
- package/package.json +1 -1
- package/server.api.json +142 -60
- package/server.d.ts +51 -33
- package/server.js +25 -25
- package/tsconfig.json +4 -1
- package/examples/character-controller/tsconfig.json +0 -27
- package/examples/entity-spawn/tsconfig.json +0 -27
- package/examples/payload-game/tsconfig.json +0 -27
package/server.api.json
CHANGED
@@ -3227,7 +3227,7 @@
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{
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"kind": "Property",
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"canonicalReference": "server!BlockType#onEntityCollision:member",
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"docComment": "/**\n * A callback function that is invoked when an entity collides with blocks of this type.\n *\n * @param entity - The entity that collided with the block.\n *\n * @param started - Whether the collision started.\n */\n",
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"docComment": "/**\n * A callback function that is invoked when an entity collides with blocks of this type.\n *\n * @param blockType - The block type the collision is for.\n *\n * @param entity - The entity that collided with the block type.\n *\n * @param started - Whether the collision started.\n */\n",
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"excerptTokens": [
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"kind": "Content",
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},
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{
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"kind": "Content",
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"text": "(
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"text": "(blockType: "
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},
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{
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"kind": "Reference",
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@@ -3275,7 +3275,7 @@
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{
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"kind": "Property",
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"canonicalReference": "server!BlockType#onEntityContactForce:member",
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"docComment": "/**\n * A callback function that is invoked when an entity contacts a block of this type.\n *\n * @param entity - The entity that contacted the block.\n *\n * @param contactForceData - The contact force data.\n */\n",
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"docComment": "/**\n * A callback function that is invoked when an entity contacts a block of this type.\n *\n * @param blockType - The block type the contact is for.\n *\n * @param entity - The entity that contacted the block type.\n *\n * @param contactForceData - The contact force data.\n */\n",
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"kind": "Content",
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"text": "(
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"text": "(blockType: "
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"kind": "Reference",
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{
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"kind": "Property",
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"canonicalReference": "server!DefaultCharacterController#canJump:member",
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can jump.\n *\n * @param
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can jump.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can jump.\n */\n",
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"excerptTokens": [
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"kind": "Content",
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"text": "(
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"text": "(defaultCharacterController: "
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"kind": "Reference",
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"kind": "Property",
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"canonicalReference": "server!DefaultCharacterController#canRun:member",
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can run.\n *\n * @param
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can run.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can run.\n */\n",
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"kind": "Content",
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"text": "(
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"text": "(defaultCharacterController: "
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{
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"kind": "Property",
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"canonicalReference": "server!DefaultCharacterController#canWalk:member",
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can walk.\n *\n * @param
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can walk.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can walk.\n */\n",
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"kind": "Content",
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"text": "(
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"text": "(defaultCharacterController: "
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},
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"kind": "Reference",
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{
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"kind": "Property",
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"canonicalReference": "server!Entity#createCustomCharacterController:member",
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"docComment": "/**\n * A function that creates a custom character controller for the entity.\n *\n * @param
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"docComment": "/**\n * A function that creates a custom character controller for the entity when it spawns.\n *\n * @param entity - The Entity instance the character controller is created for.\n *\n * @returns A character controller that extends {@link BaseCharacterController}.\n */\n",
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"kind": "Content",
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"text": "(
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"text": "(entity: "
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"kind": "Property",
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"canonicalReference": "server!Entity#onBlockCollision:member",
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"docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param
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"docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param block - The block that the entity collided with.\n *\n * @param started - Whether the collision started or ended.\n */\n",
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"text": "(
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"text": "(entity: "
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"kind": "Property",
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"canonicalReference": "server!Entity#onBlockContactForce:member",
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"docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param
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"docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param block - The block that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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"text": "(entity: "
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"kind": "Property",
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"canonicalReference": "server!Entity#onDespawn:member",
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"docComment": "/**\n * A function that is called when the entity is despawned.\n *\n * @param
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"docComment": "/**\n * A function that is called when the entity is despawned.\n *\n * @param entity - The Entity instance that despawned.\n */\n",
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"canonicalReference": "server!Entity#onEntityCollision:member",
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"docComment": "/**\n * A function that is called when the entity collides with another entity.\n *\n * @param
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"docComment": "/**\n * A function that is called when the entity collides with another entity.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param otherEntity - The other entity that the entity collided with.\n *\n * @param started - Whether the collision started or ended.\n */\n",
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"docComment": "/**\n * A function that is called when the entity contacts another entity.\n *\n * @param
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"docComment": "/**\n * A function that is called when the entity contacts another entity.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param otherEntity - The other entity that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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"docComment": "/**\n * A function that is called when the entity is spawned.\n *\n * @param
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"docComment": "/**\n * A function that is called when the entity is spawned.\n *\n * @param entity - The Entity instance that spawned.\n */\n",
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"docComment": "/**\n * A function that is called every tick.\n *\n * @param entity - The Entity instance that ticked.\n *\n * @param tickDeltaMs - The delta time in milliseconds since the last tick.\n */\n",
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"name": "EntityOptions",
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"docComment": "/**\n * A function that creates a custom character controller for the entity when it spawns.\n *\n * @param entity - The Entity instance.\n *\n * @returns A character controller that extends {@link BaseCharacterController}.\n */\n",
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"text": "createCustomCharacterController?: "
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}
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"name": "createCustomCharacterController",
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"endIndex": 5
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|
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"docComment": "/**\n * A callback function that is invoked when an entity collides with blocks of this type.\n *\n * @param entity - The entity that collided with the block.\n *\n * @param started - Whether the collision started.\n */\n",
|
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"docComment": "/**\n * A callback function that is invoked when an entity collides with blocks of this type.\n *\n * @param blockType - The block type the collision is for.\n *\n * @param entity - The entity that collided with the block type.\n *\n * @param started - Whether the collision started.\n */\n",
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"text": "(blockType: "
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"canonicalReference": "server!HYTOPIA.BlockType#onEntityContactForce:member",
|
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"docComment": "/**\n * A callback function that is invoked when an entity contacts a block of this type.\n *\n * @param entity - The entity that contacted the block.\n *\n * @param contactForceData - The contact force data.\n */\n",
|
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"docComment": "/**\n * A callback function that is invoked when an entity contacts a block of this type.\n *\n * @param blockType - The block type the contact is for.\n *\n * @param entity - The entity that contacted the block type.\n *\n * @param contactForceData - The contact force data.\n */\n",
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"canonicalReference": "server!HYTOPIA.DefaultCharacterController#canJump:member",
|
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can jump.\n *\n * @param
|
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can jump.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can jump.\n */\n",
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"text": "(defaultCharacterController: "
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"canonicalReference": "server!HYTOPIA.DefaultCharacterController#canRun:member",
|
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can run.\n *\n * @param
|
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can run.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can run.\n */\n",
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"canonicalReference": "server!HYTOPIA.DefaultCharacterController#canWalk:member",
|
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can walk.\n *\n * @param
|
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"docComment": "/**\n * A function allowing custom logic to determine if the entity can walk.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can walk.\n */\n",
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"text": "(defaultCharacterController: "
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@@ -20018,7 +20059,7 @@
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"canonicalReference": "server!HYTOPIA.Entity#createCustomCharacterController:member",
|
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"docComment": "/**\n * A function that creates a custom character controller for the entity.\n *\n * @param
|
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"docComment": "/**\n * A function that creates a custom character controller for the entity when it spawns.\n *\n * @param entity - The Entity instance the character controller is created for.\n *\n * @returns A character controller that extends {@link BaseCharacterController}.\n */\n",
|
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"canonicalReference": "server!HYTOPIA.Entity#onBlockCollision:member",
|
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"docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param
|
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"docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param block - The block that the entity collided with.\n *\n * @param started - Whether the collision started or ended.\n */\n",
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"canonicalReference": "server!HYTOPIA.Entity#onBlockContactForce:member",
|
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"docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param
|
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"docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param block - The block that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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"canonicalReference": "server!HYTOPIA.Entity#onDespawn:member",
|
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"docComment": "/**\n * A function that is called when the entity is despawned.\n *\n * @param
|
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"docComment": "/**\n * A function that is called when the entity is despawned.\n *\n * @param entity - The Entity instance that despawned.\n */\n",
|
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"canonicalReference": "server!HYTOPIA.Entity#onEntityCollision:member",
|
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"docComment": "/**\n * A function that is called when the entity collides with another entity.\n *\n * @param
|
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"docComment": "/**\n * A function that is called when the entity collides with another entity.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param otherEntity - The other entity that the entity collided with.\n *\n * @param started - Whether the collision started or ended.\n */\n",
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"canonicalReference": "server!HYTOPIA.Entity#onEntityContactForce:member",
|
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"docComment": "/**\n * A function that is called when the entity contacts another entity.\n *\n * @param
|
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"docComment": "/**\n * A function that is called when the entity contacts another entity.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param otherEntity - The other entity that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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|
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"canonicalReference": "server!HYTOPIA.Entity#onSpawn:member",
|
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"docComment": "/**\n * A function that is called when the entity is spawned.\n *\n * @param
|
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"docComment": "/**\n * A function that is called when the entity is spawned.\n *\n * @param entity - The Entity instance that spawned.\n */\n",
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@@ -20566,7 +20607,7 @@
|
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{
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"canonicalReference": "server!HYTOPIA.Entity#onTick:member",
|
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|
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"docComment": "/**\n * A function that is called every tick.\n *\n * @param
|
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|
+
"docComment": "/**\n * A function that is called every tick.\n *\n * @param entity - The Entity instance that ticked.\n *\n * @param tickDeltaMs - The delta time in milliseconds since the last tick.\n */\n",
|
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"excerptTokens": [
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|
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|
@@ -21781,6 +21822,47 @@
|
|
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|
"name": "EntityOptions",
|
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|
"preserveMemberOrder": false,
|
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|
"members": [
|
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|
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{
|
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|
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"kind": "PropertySignature",
|
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|
+
"canonicalReference": "server!HYTOPIA.EntityOptions#createCustomCharacterController:member",
|
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|
+
"docComment": "/**\n * A function that creates a custom character controller for the entity when it spawns.\n *\n * @param entity - The Entity instance.\n *\n * @returns A character controller that extends {@link BaseCharacterController}.\n */\n",
|
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|
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"excerptTokens": [
|
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|
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{
|
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+
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|
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|
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"text": "createCustomCharacterController?: "
|
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|
+
},
|
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|
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{
|
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|
+
"kind": "Content",
|
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"text": "(entity: "
|
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|
+
},
|
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|
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{
|
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|
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"text": "Entity",
|
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|
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"canonicalReference": "server!Entity:class"
|
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|
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},
|
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|
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{
|
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|
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"kind": "Content",
|
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|
+
"text": ") => "
|
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|
+
},
|
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|
+
{
|
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|
+
"kind": "Reference",
|
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|
+
"text": "BaseCharacterController",
|
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|
+
"canonicalReference": "server!BaseCharacterController:class"
|
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|
+
},
|
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|
+
{
|
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|
+
"kind": "Content",
|
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|
+
"text": ";"
|
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|
+
}
|
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|
+
],
|
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|
+
"isReadonly": false,
|
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|
+
"isOptional": true,
|
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|
+
"releaseTag": "Public",
|
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|
+
"name": "createCustomCharacterController",
|
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|
+
"propertyTypeTokenRange": {
|
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|
+
"startIndex": 1,
|
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|
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"endIndex": 5
|
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|
+
}
|
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|
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},
|
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|
{
|
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|
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|
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|
"canonicalReference": "server!HYTOPIA.EntityOptions#modelLoopedAnimations:member",
|
@@ -23051,7 +23133,7 @@
|
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|
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|
{
|
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|
"kind": "Content",
|
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|
-
"text": ";\n}"
|
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|
+
"text": ";\n moveIgnoreAxes?: {\n x?: boolean;\n y?: boolean;\n z?: boolean;\n };\n}"
|
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|
},
|
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|
{
|
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|
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|
@@ -28260,7 +28342,7 @@
|
|
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|
{
|
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|
"kind": "Class",
|
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|
"canonicalReference": "server!HYTOPIA.SimpleCharacterController:class",
|
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"docComment": "/**\n * A simple character controller with basic movement functions.\n *\n * @remarks\n *\n * This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding.\n *\n * @example\n * ```typescript\n * // Create a custom character controller for myEntity, prior to spawning it.\n * myEntity.createCustomCharacterController = () => {\n * return new SimpleCharacterController(myEntity);\n * };\n *\n * // Spawn the entity in the world.\n * myEntity.spawn(world, { x: 53, y: 10, z: 23 });\n *\n * // Move the entity at a speed of 4 blocks\n * // per second to the coordinate (10, 1, 10).\n * // console.log when we reach the target.\n * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {\n * moveCompleteCallback: endPosition => {\n * console.log('Finished moving to', endPosition);\n * },\n * });\n * ```\n *\n * @public\n */\n",
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"docComment": "/**\n * A simple character controller with basic movement functions.\n *\n * @remarks\n *\n * This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding. Compatible with entities that have kinematic or dynamic rigid body types.\n *\n * @example\n * ```typescript\n * // Create a custom character controller for myEntity, prior to spawning it.\n * myEntity.createCustomCharacterController = () => {\n * return new SimpleCharacterController(myEntity);\n * };\n *\n * // Spawn the entity in the world.\n * myEntity.spawn(world, { x: 53, y: 10, z: 23 });\n *\n * // Move the entity at a speed of 4 blocks\n * // per second to the coordinate (10, 1, 10).\n * // console.log when we reach the target.\n * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {\n * moveCompleteCallback: endPosition => {\n * console.log('Finished moving to', endPosition);\n * },\n * });\n * ```\n *\n * @public\n */\n",
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"docComment": "/**\n * A simple character controller with basic movement functions.\n *\n * @remarks\n *\n * This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding.\n *\n * @example\n * ```typescript\n * // Create a custom character controller for myEntity, prior to spawning it.\n * myEntity.createCustomCharacterController = () => {\n * return new SimpleCharacterController(myEntity);\n * };\n *\n * // Spawn the entity in the world.\n * myEntity.spawn(world, { x: 53, y: 10, z: 23 });\n *\n * // Move the entity at a speed of 4 blocks\n * // per second to the coordinate (10, 1, 10).\n * // console.log when we reach the target.\n * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {\n * moveCompleteCallback: endPosition => {\n * console.log('Finished moving to', endPosition);\n * },\n * });\n * ```\n *\n * @public\n */\n",
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"docComment": "/**\n * A simple character controller with basic movement functions.\n *\n * @remarks\n *\n * This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding. Compatible with entities that have kinematic or dynamic rigid body types.\n *\n * @example\n * ```typescript\n * // Create a custom character controller for myEntity, prior to spawning it.\n * myEntity.createCustomCharacterController = () => {\n * return new SimpleCharacterController(myEntity);\n * };\n *\n * // Spawn the entity in the world.\n * myEntity.spawn(world, { x: 53, y: 10, z: 23 });\n *\n * // Move the entity at a speed of 4 blocks\n * // per second to the coordinate (10, 1, 10).\n * // console.log when we reach the target.\n * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {\n * moveCompleteCallback: endPosition => {\n * console.log('Finished moving to', endPosition);\n * },\n * });\n * ```\n *\n * @public\n */\n",
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