hytopia 0.1.27 → 0.1.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.basecharactercontroller.md +5 -5
- package/docs/server.basecharactercontroller.ontick.md +13 -0
- package/docs/server.basecharactercontroller.tick.md +53 -0
- package/docs/server.defaultcharactercontroller.md +0 -14
- package/docs/server.facecallback.md +15 -0
- package/docs/server.facecompletecallback.md +15 -0
- package/docs/server.faceoptions.md +18 -0
- package/docs/server.hytopia.basecharactercontroller.md +5 -5
- package/docs/server.hytopia.basecharactercontroller.ontick.md +13 -0
- package/docs/server.hytopia.basecharactercontroller.tick.md +53 -0
- package/docs/server.hytopia.defaultcharactercontroller.md +0 -14
- package/docs/server.hytopia.facecallback.md +15 -0
- package/docs/server.hytopia.facecompletecallback.md +15 -0
- package/docs/server.hytopia.faceoptions.md +18 -0
- package/docs/server.hytopia.md +77 -0
- package/docs/server.hytopia.movecallback.md +15 -0
- package/docs/server.hytopia.movecompletecallback.md +15 -0
- package/docs/server.hytopia.moveoptions.md +18 -0
- package/docs/server.hytopia.simplecharactercontroller.face.md +89 -0
- package/docs/server.hytopia.simplecharactercontroller.md +88 -0
- package/docs/server.hytopia.simplecharactercontroller.move.md +89 -0
- package/docs/server.md +77 -0
- package/docs/server.movecallback.md +15 -0
- package/docs/server.movecompletecallback.md +15 -0
- package/docs/server.moveoptions.md +18 -0
- package/docs/server.simplecharactercontroller.face.md +89 -0
- package/docs/server.simplecharactercontroller.md +88 -0
- package/docs/server.simplecharactercontroller.move.md +89 -0
- package/package.json +1 -1
- package/server.api.json +965 -263
- package/server.d.ts +141 -19
- package/server.js +57 -57
- package/docs/server.basecharactercontroller.ontickpathfindingmovement.md +0 -13
- package/docs/server.basecharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.defaultcharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.hytopia.basecharactercontroller.ontickpathfindingmovement.md +0 -13
- package/docs/server.hytopia.basecharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.hytopia.defaultcharactercontroller.tickpathfindingmovement.md +0 -69
    
        package/server.d.ts
    CHANGED
    
    | @@ -290,6 +290,11 @@ export declare interface AudioOptions { | |
| 290 290 | 
             
            export declare abstract class BaseCharacterController {
         | 
| 291 291 | 
             
                /** The entity the controller is for. */
         | 
| 292 292 | 
             
                readonly entity: Entity;
         | 
| 293 | 
            +
                /**
         | 
| 294 | 
            +
                 * A callback function for when the controller ticks.
         | 
| 295 | 
            +
                 * @param deltaTimeMs - The delta time in milliseconds since the last tick.
         | 
| 296 | 
            +
                 */
         | 
| 297 | 
            +
                onTick?: (deltaTimeMs: number) => void;
         | 
| 293 298 | 
             
                /**
         | 
| 294 299 | 
             
                 * A callback function for when the controller ticks
         | 
| 295 300 | 
             
                 * player movement.
         | 
| @@ -298,13 +303,6 @@ export declare abstract class BaseCharacterController { | |
| 298 303 | 
             
                 * @param deltaTimeMs - The delta time in milliseconds since the last tick.
         | 
| 299 304 | 
             
                 */
         | 
| 300 305 | 
             
                onTickPlayerMovement?: (inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number) => void;
         | 
| 301 | 
            -
                /**
         | 
| 302 | 
            -
                 * A callback function for when the controller ticks
         | 
| 303 | 
            -
                 * pathfinding movement.
         | 
| 304 | 
            -
                 * @param destination - The destination to move to.
         | 
| 305 | 
            -
                 * @param deltaTimeMs - The delta time in milliseconds since the last tick.
         | 
| 306 | 
            -
                 */
         | 
| 307 | 
            -
                onTickPathfindingMovement?: (destination: Vector3, deltaTimeMs: number) => void;
         | 
| 308 306 | 
             
                /**
         | 
| 309 307 | 
             
                 * @param entity - The entity the controller is for.
         | 
| 310 308 | 
             
                 * @param _options - Arbitrary options you may provide or omit for your controller implementation.
         | 
| @@ -325,13 +323,11 @@ export declare abstract class BaseCharacterController { | |
| 325 323 | 
             
                 */
         | 
| 326 324 | 
             
                tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
         | 
| 327 325 | 
             
                /**
         | 
| 328 | 
            -
                 * Override this method to  | 
| 329 | 
            -
                 *  | 
| 330 | 
            -
                 * NOTE: This method is not fully supported yet.
         | 
| 331 | 
            -
                 * @param destination - The destination target to move to.
         | 
| 326 | 
            +
                 * Override this method to handle entity movements
         | 
| 327 | 
            +
                 * based on your character controller.
         | 
| 332 328 | 
             
                 * @param deltaTimeMs - The delta time in milliseconds since the last tick.
         | 
| 333 329 | 
             
                 */
         | 
| 334 | 
            -
                 | 
| 330 | 
            +
                tick(deltaTimeMs: number): void;
         | 
| 335 331 | 
             
            }
         | 
| 336 332 |  | 
| 337 333 | 
             
            /**
         | 
| @@ -1148,13 +1144,6 @@ export declare class DefaultCharacterController extends BaseCharacterController | |
| 1148 1144 | 
             
                 * @param deltaTimeMs - The delta time in milliseconds since the last tick.
         | 
| 1149 1145 | 
             
                 */
         | 
| 1150 1146 | 
             
                tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
         | 
| 1151 | 
            -
                /**
         | 
| 1152 | 
            -
                 * Ticks the pathfinding movement for the character controller,
         | 
| 1153 | 
            -
                 * overriding the default implementation.
         | 
| 1154 | 
            -
                 * @param destination - The destination to move to.
         | 
| 1155 | 
            -
                 * @param deltaTimeMs - The delta time in milliseconds since the last tick.
         | 
| 1156 | 
            -
                 */
         | 
| 1157 | 
            -
                tickPathfindingMovement(destination: Vector3, deltaTimeMs: number): void;
         | 
| 1158 1147 | 
             
            }
         | 
| 1159 1148 |  | 
| 1160 1149 | 
             
            /** Options for creating a DefaultCharacterController instance. @public */
         | 
| @@ -1507,6 +1496,34 @@ export declare class EventRouter { | |
| 1507 1496 | 
             
                emit<TPayload>(event: Event_2<TPayload>): boolean;
         | 
| 1508 1497 | 
             
            }
         | 
| 1509 1498 |  | 
| 1499 | 
            +
            /**
         | 
| 1500 | 
            +
             * A callback function called when the entity associated with the
         | 
| 1501 | 
            +
             * SimpleCharacterController updates its rotation as it is
         | 
| 1502 | 
            +
             * attempting to face a target coordinate.
         | 
| 1503 | 
            +
             * @param currentRotation - The current rotation of the entity.
         | 
| 1504 | 
            +
             * @param targetRotation - The target rotation of the entity.
         | 
| 1505 | 
            +
             * @public
         | 
| 1506 | 
            +
             */
         | 
| 1507 | 
            +
            export declare type FaceCallback = (currentRotation: Rotation, targetRotation: Rotation) => void;
         | 
| 1508 | 
            +
             | 
| 1509 | 
            +
            /**
         | 
| 1510 | 
            +
             * A callback function called when the entity associated with the
         | 
| 1511 | 
            +
             * SimpleCharacterController finishes rotating and is now facing
         | 
| 1512 | 
            +
             * a target coordinate.
         | 
| 1513 | 
            +
             * @param endRotation - The rotation of the entity after it has finished rotating.
         | 
| 1514 | 
            +
             * @public
         | 
| 1515 | 
            +
             */
         | 
| 1516 | 
            +
            export declare type FaceCompleteCallback = (endRotation: Rotation) => void;
         | 
| 1517 | 
            +
             | 
| 1518 | 
            +
            /**
         | 
| 1519 | 
            +
             * Options for the {@link SimpleCharacterController.face} method.
         | 
| 1520 | 
            +
             * @public
         | 
| 1521 | 
            +
             */
         | 
| 1522 | 
            +
            export declare type FaceOptions = {
         | 
| 1523 | 
            +
                faceCallback?: FaceCallback;
         | 
| 1524 | 
            +
                faceCompleteCallback?: FaceCompleteCallback;
         | 
| 1525 | 
            +
            };
         | 
| 1526 | 
            +
             | 
| 1510 1527 | 
             
            /**
         | 
| 1511 1528 | 
             
             * Manages the game and associated worlds and systems.
         | 
| 1512 1529 | 
             
             *
         | 
| @@ -1616,6 +1633,13 @@ declare namespace HYTOPIA { | |
| 1616 1633 | 
             
                    RigidBodyType,
         | 
| 1617 1634 | 
             
                    RigidBodyAdditionalMassProperties,
         | 
| 1618 1635 | 
             
                    RigidBodyOptions,
         | 
| 1636 | 
            +
                    SimpleCharacterController,
         | 
| 1637 | 
            +
                    FaceCallback,
         | 
| 1638 | 
            +
                    FaceCompleteCallback,
         | 
| 1639 | 
            +
                    FaceOptions,
         | 
| 1640 | 
            +
                    MoveCallback,
         | 
| 1641 | 
            +
                    MoveCompleteCallback,
         | 
| 1642 | 
            +
                    MoveOptions,
         | 
| 1619 1643 | 
             
                    Simulation,
         | 
| 1620 1644 | 
             
                    WebServer,
         | 
| 1621 1645 | 
             
                    PORT,
         | 
| @@ -1629,6 +1653,34 @@ declare namespace HYTOPIA { | |
| 1629 1653 | 
             
            }
         | 
| 1630 1654 | 
             
            export default HYTOPIA;
         | 
| 1631 1655 |  | 
| 1656 | 
            +
            /**
         | 
| 1657 | 
            +
             * A callback function called when the entity associated with the
         | 
| 1658 | 
            +
             * SimpleCharacterController updates its translation as it is
         | 
| 1659 | 
            +
             * attempting to move to a target coordinate.
         | 
| 1660 | 
            +
             * @param currentTranslation - The current translation of the entity.
         | 
| 1661 | 
            +
             * @param targetTranslation - The target translation of the entity.
         | 
| 1662 | 
            +
             * @public
         | 
| 1663 | 
            +
             */
         | 
| 1664 | 
            +
            export declare type MoveCallback = (currentTranslation: Vector3, targetTranslation: Vector3) => void;
         | 
| 1665 | 
            +
             | 
| 1666 | 
            +
            /**
         | 
| 1667 | 
            +
             * A callback function called when the entity associated with the
         | 
| 1668 | 
            +
             * SimpleCharacterController reaches the target coordinate. An entity
         | 
| 1669 | 
            +
             * must reach the x,y,z coordinate for the callback to be called.
         | 
| 1670 | 
            +
             * @param endTranslation - The translation of the entity after it has finished moving.
         | 
| 1671 | 
            +
             * @public
         | 
| 1672 | 
            +
             */
         | 
| 1673 | 
            +
            export declare type MoveCompleteCallback = (endTranslation: Vector3) => void;
         | 
| 1674 | 
            +
             | 
| 1675 | 
            +
            /**
         | 
| 1676 | 
            +
             * Options for the {@link SimpleCharacterController.move} method.
         | 
| 1677 | 
            +
             * @public
         | 
| 1678 | 
            +
             */
         | 
| 1679 | 
            +
            export declare type MoveOptions = {
         | 
| 1680 | 
            +
                moveCallback?: MoveCallback;
         | 
| 1681 | 
            +
                moveCompleteCallback?: MoveCompleteCallback;
         | 
| 1682 | 
            +
            };
         | 
| 1683 | 
            +
             | 
| 1632 1684 | 
             
            /**
         | 
| 1633 1685 | 
             
             * A player in the game.
         | 
| 1634 1686 | 
             
             *
         | 
| @@ -2294,6 +2346,76 @@ export declare interface Rotation { | |
| 2294 2346 | 
             
                w: number;
         | 
| 2295 2347 | 
             
            }
         | 
| 2296 2348 |  | 
| 2349 | 
            +
            /**
         | 
| 2350 | 
            +
             * A simple character controller with basic movement functions.
         | 
| 2351 | 
            +
             *
         | 
| 2352 | 
            +
             * @remarks
         | 
| 2353 | 
            +
             * This class implements simple movement methods that serve
         | 
| 2354 | 
            +
             * as a way to add realistic movement and rotational facing
         | 
| 2355 | 
            +
             * functionality to an entity. This is also a great base to
         | 
| 2356 | 
            +
             * extend for your own more complex character controller
         | 
| 2357 | 
            +
             * that implements things like pathfinding.
         | 
| 2358 | 
            +
             *
         | 
| 2359 | 
            +
             * @example
         | 
| 2360 | 
            +
             * ```typescript
         | 
| 2361 | 
            +
             * // Create a custom character controller for myEntity, prior to spawning it.
         | 
| 2362 | 
            +
             * myEntity.createCustomCharacterController = () => {
         | 
| 2363 | 
            +
             *   return new SimpleCharacterController(myEntity);
         | 
| 2364 | 
            +
             * };
         | 
| 2365 | 
            +
             *
         | 
| 2366 | 
            +
             * // Spawn the entity in the world.
         | 
| 2367 | 
            +
             * myEntity.spawn(world, { x: 53, y: 10, z: 23 });
         | 
| 2368 | 
            +
             *
         | 
| 2369 | 
            +
             * // Move the entity at a speed of 4 blocks
         | 
| 2370 | 
            +
             * // per second to the coordinate (10, 1, 10).
         | 
| 2371 | 
            +
             * // console.log when we reach the target.
         | 
| 2372 | 
            +
             * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {
         | 
| 2373 | 
            +
             *   moveCompleteCallback: endPosition => {
         | 
| 2374 | 
            +
             *     console.log('Finished moving to', endPosition);
         | 
| 2375 | 
            +
             *   },
         | 
| 2376 | 
            +
             * });
         | 
| 2377 | 
            +
             * ```
         | 
| 2378 | 
            +
             *
         | 
| 2379 | 
            +
             * @public
         | 
| 2380 | 
            +
             */
         | 
| 2381 | 
            +
            export declare class SimpleCharacterController extends BaseCharacterController {
         | 
| 2382 | 
            +
             | 
| 2383 | 
            +
             | 
| 2384 | 
            +
             | 
| 2385 | 
            +
             | 
| 2386 | 
            +
             | 
| 2387 | 
            +
             | 
| 2388 | 
            +
             | 
| 2389 | 
            +
             | 
| 2390 | 
            +
                /**
         | 
| 2391 | 
            +
                 * Rotates the entity at a given speed to face a target coordinate.
         | 
| 2392 | 
            +
                 *
         | 
| 2393 | 
            +
                 * @remarks
         | 
| 2394 | 
            +
                 * If this method is called while the entity is already attempting
         | 
| 2395 | 
            +
                 * to face another target, the previous target will be ignored and
         | 
| 2396 | 
            +
                 * the entity will start attempting to face the new target.
         | 
| 2397 | 
            +
                 *
         | 
| 2398 | 
            +
                 * @param target - The target coordinate to face.
         | 
| 2399 | 
            +
                 * @param speed - The speed at which to rotate to the target coordinate.
         | 
| 2400 | 
            +
                 * @param options - Additional options for the face operation, such as callbacks.
         | 
| 2401 | 
            +
                 */
         | 
| 2402 | 
            +
                face(target: Vector3, speed: number, options?: FaceOptions): void;
         | 
| 2403 | 
            +
                /**
         | 
| 2404 | 
            +
                 * Moves the entity at a given speed in a straight line to a target coordinate.
         | 
| 2405 | 
            +
                 *
         | 
| 2406 | 
            +
                 * @remarks
         | 
| 2407 | 
            +
                 * If this method is called while the entity is already attempting
         | 
| 2408 | 
            +
                 * to move to another target, the previous target will be ignored and
         | 
| 2409 | 
            +
                 * the entity will start attempting to move to the new target.
         | 
| 2410 | 
            +
                 *
         | 
| 2411 | 
            +
                 * @param target - The target coordinate to move to.
         | 
| 2412 | 
            +
                 * @param speed - The speed at which to move to the target coordinate.
         | 
| 2413 | 
            +
                 * @param options - Additional options for the move operation, such as callbacks.
         | 
| 2414 | 
            +
                 */
         | 
| 2415 | 
            +
                move(target: Vector3, speed: number, options?: MoveOptions): void;
         | 
| 2416 | 
            +
             | 
| 2417 | 
            +
            }
         | 
| 2418 | 
            +
             | 
| 2297 2419 | 
             
            /**
         | 
| 2298 2420 | 
             
             * Represents the physics simulation for a world.
         | 
| 2299 2421 | 
             
             *
         |