hytopia 0.1.27 → 0.1.29
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- package/docs/server.basecharactercontroller.md +5 -5
- package/docs/server.basecharactercontroller.ontick.md +13 -0
- package/docs/server.basecharactercontroller.tick.md +53 -0
- package/docs/server.defaultcharactercontroller.md +0 -14
- package/docs/server.facecallback.md +15 -0
- package/docs/server.facecompletecallback.md +15 -0
- package/docs/server.faceoptions.md +18 -0
- package/docs/server.hytopia.basecharactercontroller.md +5 -5
- package/docs/server.hytopia.basecharactercontroller.ontick.md +13 -0
- package/docs/server.hytopia.basecharactercontroller.tick.md +53 -0
- package/docs/server.hytopia.defaultcharactercontroller.md +0 -14
- package/docs/server.hytopia.facecallback.md +15 -0
- package/docs/server.hytopia.facecompletecallback.md +15 -0
- package/docs/server.hytopia.faceoptions.md +18 -0
- package/docs/server.hytopia.md +77 -0
- package/docs/server.hytopia.movecallback.md +15 -0
- package/docs/server.hytopia.movecompletecallback.md +15 -0
- package/docs/server.hytopia.moveoptions.md +18 -0
- package/docs/server.hytopia.simplecharactercontroller.face.md +89 -0
- package/docs/server.hytopia.simplecharactercontroller.md +88 -0
- package/docs/server.hytopia.simplecharactercontroller.move.md +89 -0
- package/docs/server.md +77 -0
- package/docs/server.movecallback.md +15 -0
- package/docs/server.movecompletecallback.md +15 -0
- package/docs/server.moveoptions.md +18 -0
- package/docs/server.simplecharactercontroller.face.md +89 -0
- package/docs/server.simplecharactercontroller.md +88 -0
- package/docs/server.simplecharactercontroller.move.md +89 -0
- package/package.json +1 -1
- package/server.api.json +965 -263
- package/server.d.ts +141 -19
- package/server.js +57 -57
- package/docs/server.basecharactercontroller.ontickpathfindingmovement.md +0 -13
- package/docs/server.basecharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.defaultcharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.hytopia.basecharactercontroller.ontickpathfindingmovement.md +0 -13
- package/docs/server.hytopia.basecharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.hytopia.defaultcharactercontroller.tickpathfindingmovement.md +0 -69
package/server.d.ts
CHANGED
@@ -290,6 +290,11 @@ export declare interface AudioOptions {
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290
290
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export declare abstract class BaseCharacterController {
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291
291
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/** The entity the controller is for. */
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292
292
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readonly entity: Entity;
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293
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+
/**
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294
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+
* A callback function for when the controller ticks.
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295
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+
* @param deltaTimeMs - The delta time in milliseconds since the last tick.
|
296
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+
*/
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297
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+
onTick?: (deltaTimeMs: number) => void;
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293
298
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/**
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294
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* A callback function for when the controller ticks
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* player movement.
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@@ -298,13 +303,6 @@ export declare abstract class BaseCharacterController {
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* @param deltaTimeMs - The delta time in milliseconds since the last tick.
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299
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*/
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300
305
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onTickPlayerMovement?: (inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number) => void;
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-
/**
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302
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-
* A callback function for when the controller ticks
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-
* pathfinding movement.
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304
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-
* @param destination - The destination to move to.
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305
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-
* @param deltaTimeMs - The delta time in milliseconds since the last tick.
|
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-
*/
|
307
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-
onTickPathfindingMovement?: (destination: Vector3, deltaTimeMs: number) => void;
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/**
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309
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* @param entity - The entity the controller is for.
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* @param _options - Arbitrary options you may provide or omit for your controller implementation.
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@@ -325,13 +323,11 @@ export declare abstract class BaseCharacterController {
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*/
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326
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tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
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327
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/**
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328
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-
* Override this method to
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329
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-
*
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-
* NOTE: This method is not fully supported yet.
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-
* @param destination - The destination target to move to.
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+
* Override this method to handle entity movements
|
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+
* based on your character controller.
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328
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* @param deltaTimeMs - The delta time in milliseconds since the last tick.
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*/
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-
|
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+
tick(deltaTimeMs: number): void;
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331
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}
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/**
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@@ -1148,13 +1144,6 @@ export declare class DefaultCharacterController extends BaseCharacterController
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* @param deltaTimeMs - The delta time in milliseconds since the last tick.
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*/
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tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
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-
/**
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-
* Ticks the pathfinding movement for the character controller,
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-
* overriding the default implementation.
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-
* @param destination - The destination to move to.
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-
* @param deltaTimeMs - The delta time in milliseconds since the last tick.
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1156
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-
*/
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1157
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-
tickPathfindingMovement(destination: Vector3, deltaTimeMs: number): void;
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}
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1148
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1160
1149
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/** Options for creating a DefaultCharacterController instance. @public */
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@@ -1507,6 +1496,34 @@ export declare class EventRouter {
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1507
1496
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emit<TPayload>(event: Event_2<TPayload>): boolean;
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1508
1497
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}
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+
/**
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+
* A callback function called when the entity associated with the
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1501
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+
* SimpleCharacterController updates its rotation as it is
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1502
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+
* attempting to face a target coordinate.
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+
* @param currentRotation - The current rotation of the entity.
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1504
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+
* @param targetRotation - The target rotation of the entity.
|
1505
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+
* @public
|
1506
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+
*/
|
1507
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+
export declare type FaceCallback = (currentRotation: Rotation, targetRotation: Rotation) => void;
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1508
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+
|
1509
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+
/**
|
1510
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+
* A callback function called when the entity associated with the
|
1511
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+
* SimpleCharacterController finishes rotating and is now facing
|
1512
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+
* a target coordinate.
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1513
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+
* @param endRotation - The rotation of the entity after it has finished rotating.
|
1514
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+
* @public
|
1515
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+
*/
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1516
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+
export declare type FaceCompleteCallback = (endRotation: Rotation) => void;
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1517
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+
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1518
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+
/**
|
1519
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+
* Options for the {@link SimpleCharacterController.face} method.
|
1520
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+
* @public
|
1521
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+
*/
|
1522
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+
export declare type FaceOptions = {
|
1523
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+
faceCallback?: FaceCallback;
|
1524
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+
faceCompleteCallback?: FaceCompleteCallback;
|
1525
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+
};
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+
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/**
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1511
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* Manages the game and associated worlds and systems.
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*
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@@ -1616,6 +1633,13 @@ declare namespace HYTOPIA {
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RigidBodyType,
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RigidBodyAdditionalMassProperties,
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RigidBodyOptions,
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1636
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+
SimpleCharacterController,
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FaceCallback,
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1638
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+
FaceCompleteCallback,
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+
FaceOptions,
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+
MoveCallback,
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MoveCompleteCallback,
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1642
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+
MoveOptions,
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1619
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Simulation,
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1620
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WebServer,
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PORT,
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@@ -1629,6 +1653,34 @@ declare namespace HYTOPIA {
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1629
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}
|
1630
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export default HYTOPIA;
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1631
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|
1656
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+
/**
|
1657
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+
* A callback function called when the entity associated with the
|
1658
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+
* SimpleCharacterController updates its translation as it is
|
1659
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+
* attempting to move to a target coordinate.
|
1660
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+
* @param currentTranslation - The current translation of the entity.
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1661
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+
* @param targetTranslation - The target translation of the entity.
|
1662
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+
* @public
|
1663
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+
*/
|
1664
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+
export declare type MoveCallback = (currentTranslation: Vector3, targetTranslation: Vector3) => void;
|
1665
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+
|
1666
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+
/**
|
1667
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+
* A callback function called when the entity associated with the
|
1668
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+
* SimpleCharacterController reaches the target coordinate. An entity
|
1669
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+
* must reach the x,y,z coordinate for the callback to be called.
|
1670
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+
* @param endTranslation - The translation of the entity after it has finished moving.
|
1671
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+
* @public
|
1672
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+
*/
|
1673
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+
export declare type MoveCompleteCallback = (endTranslation: Vector3) => void;
|
1674
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+
|
1675
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+
/**
|
1676
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+
* Options for the {@link SimpleCharacterController.move} method.
|
1677
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+
* @public
|
1678
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+
*/
|
1679
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+
export declare type MoveOptions = {
|
1680
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+
moveCallback?: MoveCallback;
|
1681
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+
moveCompleteCallback?: MoveCompleteCallback;
|
1682
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+
};
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1683
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+
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1632
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/**
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1633
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* A player in the game.
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*
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@@ -2294,6 +2346,76 @@ export declare interface Rotation {
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2294
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w: number;
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2295
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}
|
2296
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|
2349
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+
/**
|
2350
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+
* A simple character controller with basic movement functions.
|
2351
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+
*
|
2352
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+
* @remarks
|
2353
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+
* This class implements simple movement methods that serve
|
2354
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+
* as a way to add realistic movement and rotational facing
|
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+
* functionality to an entity. This is also a great base to
|
2356
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+
* extend for your own more complex character controller
|
2357
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+
* that implements things like pathfinding.
|
2358
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+
*
|
2359
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+
* @example
|
2360
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+
* ```typescript
|
2361
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+
* // Create a custom character controller for myEntity, prior to spawning it.
|
2362
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+
* myEntity.createCustomCharacterController = () => {
|
2363
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+
* return new SimpleCharacterController(myEntity);
|
2364
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+
* };
|
2365
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+
*
|
2366
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+
* // Spawn the entity in the world.
|
2367
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+
* myEntity.spawn(world, { x: 53, y: 10, z: 23 });
|
2368
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+
*
|
2369
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+
* // Move the entity at a speed of 4 blocks
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2370
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+
* // per second to the coordinate (10, 1, 10).
|
2371
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+
* // console.log when we reach the target.
|
2372
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+
* myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {
|
2373
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+
* moveCompleteCallback: endPosition => {
|
2374
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+
* console.log('Finished moving to', endPosition);
|
2375
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+
* },
|
2376
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+
* });
|
2377
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+
* ```
|
2378
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+
*
|
2379
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+
* @public
|
2380
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+
*/
|
2381
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+
export declare class SimpleCharacterController extends BaseCharacterController {
|
2382
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+
|
2383
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+
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2384
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+
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2385
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+
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2386
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+
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2387
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+
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2388
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+
|
2389
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+
|
2390
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+
/**
|
2391
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+
* Rotates the entity at a given speed to face a target coordinate.
|
2392
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+
*
|
2393
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+
* @remarks
|
2394
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+
* If this method is called while the entity is already attempting
|
2395
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+
* to face another target, the previous target will be ignored and
|
2396
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+
* the entity will start attempting to face the new target.
|
2397
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+
*
|
2398
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+
* @param target - The target coordinate to face.
|
2399
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+
* @param speed - The speed at which to rotate to the target coordinate.
|
2400
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+
* @param options - Additional options for the face operation, such as callbacks.
|
2401
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+
*/
|
2402
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+
face(target: Vector3, speed: number, options?: FaceOptions): void;
|
2403
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+
/**
|
2404
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+
* Moves the entity at a given speed in a straight line to a target coordinate.
|
2405
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+
*
|
2406
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+
* @remarks
|
2407
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+
* If this method is called while the entity is already attempting
|
2408
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+
* to move to another target, the previous target will be ignored and
|
2409
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+
* the entity will start attempting to move to the new target.
|
2410
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+
*
|
2411
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+
* @param target - The target coordinate to move to.
|
2412
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+
* @param speed - The speed at which to move to the target coordinate.
|
2413
|
+
* @param options - Additional options for the move operation, such as callbacks.
|
2414
|
+
*/
|
2415
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+
move(target: Vector3, speed: number, options?: MoveOptions): void;
|
2416
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+
|
2417
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+
}
|
2418
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+
|
2297
2419
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/**
|
2298
2420
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* Represents the physics simulation for a world.
|
2299
2421
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*
|