hytopia 0.1.27 → 0.1.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.basecharactercontroller.md +5 -5
- package/docs/server.basecharactercontroller.ontick.md +13 -0
- package/docs/server.basecharactercontroller.tick.md +53 -0
- package/docs/server.defaultcharactercontroller.md +0 -14
- package/docs/server.facecallback.md +15 -0
- package/docs/server.facecompletecallback.md +15 -0
- package/docs/server.faceoptions.md +18 -0
- package/docs/server.hytopia.basecharactercontroller.md +5 -5
- package/docs/server.hytopia.basecharactercontroller.ontick.md +13 -0
- package/docs/server.hytopia.basecharactercontroller.tick.md +53 -0
- package/docs/server.hytopia.defaultcharactercontroller.md +0 -14
- package/docs/server.hytopia.facecallback.md +15 -0
- package/docs/server.hytopia.facecompletecallback.md +15 -0
- package/docs/server.hytopia.faceoptions.md +18 -0
- package/docs/server.hytopia.md +77 -0
- package/docs/server.hytopia.movecallback.md +15 -0
- package/docs/server.hytopia.movecompletecallback.md +15 -0
- package/docs/server.hytopia.moveoptions.md +18 -0
- package/docs/server.hytopia.simplecharactercontroller.face.md +89 -0
- package/docs/server.hytopia.simplecharactercontroller.md +88 -0
- package/docs/server.hytopia.simplecharactercontroller.move.md +89 -0
- package/docs/server.md +77 -0
- package/docs/server.movecallback.md +15 -0
- package/docs/server.movecompletecallback.md +15 -0
- package/docs/server.moveoptions.md +18 -0
- package/docs/server.simplecharactercontroller.face.md +89 -0
- package/docs/server.simplecharactercontroller.md +88 -0
- package/docs/server.simplecharactercontroller.move.md +89 -0
- package/package.json +1 -1
- package/server.api.json +965 -263
- package/server.d.ts +141 -19
- package/server.js +57 -57
- package/docs/server.basecharactercontroller.ontickpathfindingmovement.md +0 -13
- package/docs/server.basecharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.defaultcharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.hytopia.basecharactercontroller.ontickpathfindingmovement.md +0 -13
- package/docs/server.hytopia.basecharactercontroller.tickpathfindingmovement.md +0 -69
- package/docs/server.hytopia.defaultcharactercontroller.tickpathfindingmovement.md +0 -69
| @@ -96,7 +96,7 @@ The entity the controller is for. | |
| 96 96 | 
             
            </td></tr>
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            <tr><td>
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| 98 98 |  | 
| 99 | 
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            [ | 
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            [onTick?](./server.basecharactercontroller.ontick.md)
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| 100 100 |  | 
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| 102 102 | 
             
            </td><td>
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| @@ -104,12 +104,12 @@ The entity the controller is for. | |
| 104 104 |  | 
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            </td><td>
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            ( | 
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            (deltaTimeMs: number) => void
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            </td><td>
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| 111 111 |  | 
| 112 | 
            -
            _(Optional)_ A callback function for when the controller ticks | 
| 112 | 
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            _(Optional)_ A callback function for when the controller ticks.
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| 113 113 |  | 
| 114 114 |  | 
| 115 115 | 
             
            </td></tr>
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| @@ -168,7 +168,7 @@ Override this method to create sensor colliders to be attached to the controlled | |
| 168 168 | 
             
            </td></tr>
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            <tr><td>
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| 170 170 |  | 
| 171 | 
            -
            [ | 
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            [tick(deltaTimeMs)](./server.basecharactercontroller.tick.md)
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| 172 172 |  | 
| 173 173 |  | 
| 174 174 | 
             
            </td><td>
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| @@ -176,7 +176,7 @@ Override this method to create sensor colliders to be attached to the controlled | |
| 176 176 |  | 
| 177 177 | 
             
            </td><td>
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| 178 178 |  | 
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            Override this method to  | 
| 179 | 
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            Override this method to handle entity movements based on your character controller.
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| 180 180 |  | 
| 181 181 |  | 
| 182 182 | 
             
            </td></tr>
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| @@ -0,0 +1,13 @@ | |
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            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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            [Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [onTick](./server.basecharactercontroller.ontick.md)
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            ## BaseCharacterController.onTick property
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            A callback function for when the controller ticks.
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            **Signature:**
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            ```typescript
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            onTick?: (deltaTimeMs: number) => void;
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            ```
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            [Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [tick](./server.basecharactercontroller.tick.md)
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            ## BaseCharacterController.tick() method
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            Override this method to handle entity movements based on your character controller.
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            **Signature:**
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            ```typescript
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            tick(deltaTimeMs: number): void;
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            ```
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            ## Parameters
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            <table><thead><tr><th>
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            Parameter
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            </th><th>
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            Type
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            </th><th>
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            Description
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            </th></tr></thead>
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            <tbody><tr><td>
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            deltaTimeMs
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            </td><td>
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            number
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            </td><td>
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            The delta time in milliseconds since the last tick.
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            </td></tr>
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            </tbody></table>
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            **Returns:**
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            void
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| @@ -301,20 +301,6 @@ Description | |
| 301 301 | 
             
            Creates the sensor colliders for the character controller, overriding the default implementation.
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| 302 302 |  | 
| 303 303 |  | 
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            </td></tr>
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            <tr><td>
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            [tickPathfindingMovement(destination, deltaTimeMs)](./server.defaultcharactercontroller.tickpathfindingmovement.md)
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            </td><td>
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            </td><td>
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            Ticks the pathfinding movement for the character controller, overriding the default implementation.
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| 318 304 | 
             
            </td></tr>
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| 319 305 | 
             
            <tr><td>
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| 320 306 |  | 
| @@ -0,0 +1,15 @@ | |
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            [Home](./index.md) > [server](./server.md) > [FaceCallback](./server.facecallback.md)
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            ## FaceCallback type
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            A callback function called when the entity associated with the SimpleCharacterController updates its rotation as it is attempting to face a target coordinate.
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            **Signature:**
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            ```typescript
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            export type FaceCallback = (currentRotation: Rotation, targetRotation: Rotation) => void;
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            ```
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            **References:** [Rotation](./server.rotation.md)
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            [Home](./index.md) > [server](./server.md) > [FaceCompleteCallback](./server.facecompletecallback.md)
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            ## FaceCompleteCallback type
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            A callback function called when the entity associated with the SimpleCharacterController finishes rotating and is now facing a target coordinate.
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            **Signature:**
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            ```typescript
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            export type FaceCompleteCallback = (endRotation: Rotation) => void;
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            ```
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            **References:** [Rotation](./server.rotation.md)
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| @@ -0,0 +1,18 @@ | |
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            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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            [Home](./index.md) > [server](./server.md) > [FaceOptions](./server.faceoptions.md)
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            ## FaceOptions type
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            Options for the [SimpleCharacterController.face()](./server.simplecharactercontroller.face.md) method.
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            **Signature:**
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            ```typescript
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            export type FaceOptions = {
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                faceCallback?: FaceCallback;
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                faceCompleteCallback?: FaceCompleteCallback;
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            };
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            ```
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            **References:** [FaceCallback](./server.facecallback.md)<!-- -->, [FaceCompleteCallback](./server.facecompletecallback.md)
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| @@ -96,7 +96,7 @@ The entity the controller is for. | |
| 96 96 | 
             
            </td></tr>
         | 
| 97 97 | 
             
            <tr><td>
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| 98 98 |  | 
| 99 | 
            -
            [ | 
| 99 | 
            +
            [onTick?](./server.hytopia.basecharactercontroller.ontick.md)
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| 100 100 |  | 
| 101 101 |  | 
| 102 102 | 
             
            </td><td>
         | 
| @@ -104,12 +104,12 @@ The entity the controller is for. | |
| 104 104 |  | 
| 105 105 | 
             
            </td><td>
         | 
| 106 106 |  | 
| 107 | 
            -
            ( | 
| 107 | 
            +
            (deltaTimeMs: number) => void
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| 108 108 |  | 
| 109 109 |  | 
| 110 110 | 
             
            </td><td>
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| 111 111 |  | 
| 112 | 
            -
            _(Optional)_ A callback function for when the controller ticks | 
| 112 | 
            +
            _(Optional)_ A callback function for when the controller ticks.
         | 
| 113 113 |  | 
| 114 114 |  | 
| 115 115 | 
             
            </td></tr>
         | 
| @@ -168,7 +168,7 @@ Override this method to create sensor colliders to be attached to the controlled | |
| 168 168 | 
             
            </td></tr>
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| 169 169 | 
             
            <tr><td>
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| 170 170 |  | 
| 171 | 
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            [ | 
| 171 | 
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            [tick(deltaTimeMs)](./server.hytopia.basecharactercontroller.tick.md)
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| 172 172 |  | 
| 173 173 |  | 
| 174 174 | 
             
            </td><td>
         | 
| @@ -176,7 +176,7 @@ Override this method to create sensor colliders to be attached to the controlled | |
| 176 176 |  | 
| 177 177 | 
             
            </td><td>
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| 178 178 |  | 
| 179 | 
            -
            Override this method to  | 
| 179 | 
            +
            Override this method to handle entity movements based on your character controller.
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| 180 180 |  | 
| 181 181 |  | 
| 182 182 | 
             
            </td></tr>
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| @@ -0,0 +1,13 @@ | |
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            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [BaseCharacterController](./server.hytopia.basecharactercontroller.md) > [onTick](./server.hytopia.basecharactercontroller.ontick.md)
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            ## HYTOPIA.BaseCharacterController.onTick property
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            A callback function for when the controller ticks.
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            **Signature:**
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            ```typescript
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            onTick?: (deltaTimeMs: number) => void;
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            ```
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            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [BaseCharacterController](./server.hytopia.basecharactercontroller.md) > [tick](./server.hytopia.basecharactercontroller.tick.md)
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            ## HYTOPIA.BaseCharacterController.tick() method
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            Override this method to handle entity movements based on your character controller.
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            **Signature:**
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            ```typescript
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            tick(deltaTimeMs: number): void;
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            ```
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            ## Parameters
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            <table><thead><tr><th>
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            Parameter
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            </th><th>
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            Type
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            </th><th>
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            Description
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            </th></tr></thead>
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            <tbody><tr><td>
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            deltaTimeMs
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            </td><td>
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            number
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            </td><td>
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            The delta time in milliseconds since the last tick.
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            </td></tr>
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            </tbody></table>
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            **Returns:**
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            void
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| @@ -301,20 +301,6 @@ Description | |
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            Creates the sensor colliders for the character controller, overriding the default implementation.
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            </td></tr>
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            <tr><td>
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            [tickPathfindingMovement(destination, deltaTimeMs)](./server.hytopia.defaultcharactercontroller.tickpathfindingmovement.md)
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            </td><td>
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            </td><td>
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            Ticks the pathfinding movement for the character controller, overriding the default implementation.
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            </td></tr>
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            <tr><td>
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            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [FaceCallback](./server.hytopia.facecallback.md)
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            ## HYTOPIA.FaceCallback type
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            A callback function called when the entity associated with the SimpleCharacterController updates its rotation as it is attempting to face a target coordinate.
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            **Signature:**
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            ```typescript
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            export type FaceCallback = (currentRotation: Rotation, targetRotation: Rotation) => void;
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            ```
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            **References:** [Rotation](./server.rotation.md)
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            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [FaceCompleteCallback](./server.hytopia.facecompletecallback.md)
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            ## HYTOPIA.FaceCompleteCallback type
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            A callback function called when the entity associated with the SimpleCharacterController finishes rotating and is now facing a target coordinate.
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            **Signature:**
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            ```typescript
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            export type FaceCompleteCallback = (endRotation: Rotation) => void;
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            ```
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            **References:** [Rotation](./server.rotation.md)
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            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [FaceOptions](./server.hytopia.faceoptions.md)
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            ## HYTOPIA.FaceOptions type
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            Options for the [SimpleCharacterController.face()](./server.simplecharactercontroller.face.md) method.
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            **Signature:**
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            ```typescript
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            export type FaceOptions = {
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                faceCallback?: FaceCallback;
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                faceCompleteCallback?: FaceCompleteCallback;
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            };
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            ```
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            **References:** [FaceCallback](./server.facecallback.md)<!-- -->, [FaceCompleteCallback](./server.facecompletecallback.md)
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        package/docs/server.hytopia.md
    CHANGED
    
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            Represents a rigid body in a world's physics simulation.
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            </td></tr>
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            <tr><td>
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            [SimpleCharacterController](./server.hytopia.simplecharactercontroller.md)
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            </td><td>
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            A simple character controller with basic movement functions.
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| 228 239 | 
             
            </td></tr>
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| 229 240 | 
             
            <tr><td>
         | 
| 230 241 |  | 
| @@ -836,6 +847,72 @@ A callback function for a chat command. | |
| 836 847 | 
             
            A decoded set of collision groups represented as their string equivalents.
         | 
| 837 848 |  | 
| 838 849 |  | 
| 850 | 
            +
            </td></tr>
         | 
| 851 | 
            +
            <tr><td>
         | 
| 852 | 
            +
             | 
| 853 | 
            +
            [FaceCallback](./server.hytopia.facecallback.md)
         | 
| 854 | 
            +
             | 
| 855 | 
            +
             | 
| 856 | 
            +
            </td><td>
         | 
| 857 | 
            +
             | 
| 858 | 
            +
            A callback function called when the entity associated with the SimpleCharacterController updates its rotation as it is attempting to face a target coordinate.
         | 
| 859 | 
            +
             | 
| 860 | 
            +
             | 
| 861 | 
            +
            </td></tr>
         | 
| 862 | 
            +
            <tr><td>
         | 
| 863 | 
            +
             | 
| 864 | 
            +
            [FaceCompleteCallback](./server.hytopia.facecompletecallback.md)
         | 
| 865 | 
            +
             | 
| 866 | 
            +
             | 
| 867 | 
            +
            </td><td>
         | 
| 868 | 
            +
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| 869 | 
            +
            A callback function called when the entity associated with the SimpleCharacterController finishes rotating and is now facing a target coordinate.
         | 
| 870 | 
            +
             | 
| 871 | 
            +
             | 
| 872 | 
            +
            </td></tr>
         | 
| 873 | 
            +
            <tr><td>
         | 
| 874 | 
            +
             | 
| 875 | 
            +
            [FaceOptions](./server.hytopia.faceoptions.md)
         | 
| 876 | 
            +
             | 
| 877 | 
            +
             | 
| 878 | 
            +
            </td><td>
         | 
| 879 | 
            +
             | 
| 880 | 
            +
            Options for the [SimpleCharacterController.face()](./server.simplecharactercontroller.face.md) method.
         | 
| 881 | 
            +
             | 
| 882 | 
            +
             | 
| 883 | 
            +
            </td></tr>
         | 
| 884 | 
            +
            <tr><td>
         | 
| 885 | 
            +
             | 
| 886 | 
            +
            [MoveCallback](./server.hytopia.movecallback.md)
         | 
| 887 | 
            +
             | 
| 888 | 
            +
             | 
| 889 | 
            +
            </td><td>
         | 
| 890 | 
            +
             | 
| 891 | 
            +
            A callback function called when the entity associated with the SimpleCharacterController updates its translation as it is attempting to move to a target coordinate.
         | 
| 892 | 
            +
             | 
| 893 | 
            +
             | 
| 894 | 
            +
            </td></tr>
         | 
| 895 | 
            +
            <tr><td>
         | 
| 896 | 
            +
             | 
| 897 | 
            +
            [MoveCompleteCallback](./server.hytopia.movecompletecallback.md)
         | 
| 898 | 
            +
             | 
| 899 | 
            +
             | 
| 900 | 
            +
            </td><td>
         | 
| 901 | 
            +
             | 
| 902 | 
            +
            A callback function called when the entity associated with the SimpleCharacterController reaches the target coordinate. An entity must reach the x,y,z coordinate for the callback to be called.
         | 
| 903 | 
            +
             | 
| 904 | 
            +
             | 
| 905 | 
            +
            </td></tr>
         | 
| 906 | 
            +
            <tr><td>
         | 
| 907 | 
            +
             | 
| 908 | 
            +
            [MoveOptions](./server.hytopia.moveoptions.md)
         | 
| 909 | 
            +
             | 
| 910 | 
            +
             | 
| 911 | 
            +
            </td><td>
         | 
| 912 | 
            +
             | 
| 913 | 
            +
            Options for the [SimpleCharacterController.move()](./server.simplecharactercontroller.move.md) method.
         | 
| 914 | 
            +
             | 
| 915 | 
            +
             | 
| 839 916 | 
             
            </td></tr>
         | 
| 840 917 | 
             
            <tr><td>
         | 
| 841 918 |  | 
| @@ -0,0 +1,15 @@ | |
| 1 | 
            +
            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [MoveCallback](./server.hytopia.movecallback.md)
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            ## HYTOPIA.MoveCallback type
         | 
| 6 | 
            +
             | 
| 7 | 
            +
            A callback function called when the entity associated with the SimpleCharacterController updates its translation as it is attempting to move to a target coordinate.
         | 
| 8 | 
            +
             | 
| 9 | 
            +
            **Signature:**
         | 
| 10 | 
            +
             | 
| 11 | 
            +
            ```typescript
         | 
| 12 | 
            +
            export type MoveCallback = (currentTranslation: Vector3, targetTranslation: Vector3) => void;
         | 
| 13 | 
            +
            ```
         | 
| 14 | 
            +
            **References:** [Vector3](./server.vector3.md)
         | 
| 15 | 
            +
             | 
| @@ -0,0 +1,15 @@ | |
| 1 | 
            +
            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [MoveCompleteCallback](./server.hytopia.movecompletecallback.md)
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            ## HYTOPIA.MoveCompleteCallback type
         | 
| 6 | 
            +
             | 
| 7 | 
            +
            A callback function called when the entity associated with the SimpleCharacterController reaches the target coordinate. An entity must reach the x,y,z coordinate for the callback to be called.
         | 
| 8 | 
            +
             | 
| 9 | 
            +
            **Signature:**
         | 
| 10 | 
            +
             | 
| 11 | 
            +
            ```typescript
         | 
| 12 | 
            +
            export type MoveCompleteCallback = (endTranslation: Vector3) => void;
         | 
| 13 | 
            +
            ```
         | 
| 14 | 
            +
            **References:** [Vector3](./server.vector3.md)
         | 
| 15 | 
            +
             | 
| @@ -0,0 +1,18 @@ | |
| 1 | 
            +
            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [MoveOptions](./server.hytopia.moveoptions.md)
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            ## HYTOPIA.MoveOptions type
         | 
| 6 | 
            +
             | 
| 7 | 
            +
            Options for the [SimpleCharacterController.move()](./server.simplecharactercontroller.move.md) method.
         | 
| 8 | 
            +
             | 
| 9 | 
            +
            **Signature:**
         | 
| 10 | 
            +
             | 
| 11 | 
            +
            ```typescript
         | 
| 12 | 
            +
            export type MoveOptions = {
         | 
| 13 | 
            +
                moveCallback?: MoveCallback;
         | 
| 14 | 
            +
                moveCompleteCallback?: MoveCompleteCallback;
         | 
| 15 | 
            +
            };
         | 
| 16 | 
            +
            ```
         | 
| 17 | 
            +
            **References:** [MoveCallback](./server.movecallback.md)<!-- -->, [MoveCompleteCallback](./server.movecompletecallback.md)
         | 
| 18 | 
            +
             | 
| @@ -0,0 +1,89 @@ | |
| 1 | 
            +
            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [SimpleCharacterController](./server.hytopia.simplecharactercontroller.md) > [face](./server.hytopia.simplecharactercontroller.face.md)
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            ## HYTOPIA.SimpleCharacterController.face() method
         | 
| 6 | 
            +
             | 
| 7 | 
            +
            Rotates the entity at a given speed to face a target coordinate.
         | 
| 8 | 
            +
             | 
| 9 | 
            +
            **Signature:**
         | 
| 10 | 
            +
             | 
| 11 | 
            +
            ```typescript
         | 
| 12 | 
            +
            face(target: Vector3, speed: number, options?: FaceOptions): void;
         | 
| 13 | 
            +
            ```
         | 
| 14 | 
            +
             | 
| 15 | 
            +
            ## Parameters
         | 
| 16 | 
            +
             | 
| 17 | 
            +
            <table><thead><tr><th>
         | 
| 18 | 
            +
             | 
| 19 | 
            +
            Parameter
         | 
| 20 | 
            +
             | 
| 21 | 
            +
             | 
| 22 | 
            +
            </th><th>
         | 
| 23 | 
            +
             | 
| 24 | 
            +
            Type
         | 
| 25 | 
            +
             | 
| 26 | 
            +
             | 
| 27 | 
            +
            </th><th>
         | 
| 28 | 
            +
             | 
| 29 | 
            +
            Description
         | 
| 30 | 
            +
             | 
| 31 | 
            +
             | 
| 32 | 
            +
            </th></tr></thead>
         | 
| 33 | 
            +
            <tbody><tr><td>
         | 
| 34 | 
            +
             | 
| 35 | 
            +
            target
         | 
| 36 | 
            +
             | 
| 37 | 
            +
             | 
| 38 | 
            +
            </td><td>
         | 
| 39 | 
            +
             | 
| 40 | 
            +
            [Vector3](./server.vector3.md)
         | 
| 41 | 
            +
             | 
| 42 | 
            +
             | 
| 43 | 
            +
            </td><td>
         | 
| 44 | 
            +
             | 
| 45 | 
            +
            The target coordinate to face.
         | 
| 46 | 
            +
             | 
| 47 | 
            +
             | 
| 48 | 
            +
            </td></tr>
         | 
| 49 | 
            +
            <tr><td>
         | 
| 50 | 
            +
             | 
| 51 | 
            +
            speed
         | 
| 52 | 
            +
             | 
| 53 | 
            +
             | 
| 54 | 
            +
            </td><td>
         | 
| 55 | 
            +
             | 
| 56 | 
            +
            number
         | 
| 57 | 
            +
             | 
| 58 | 
            +
             | 
| 59 | 
            +
            </td><td>
         | 
| 60 | 
            +
             | 
| 61 | 
            +
            The speed at which to rotate to the target coordinate.
         | 
| 62 | 
            +
             | 
| 63 | 
            +
             | 
| 64 | 
            +
            </td></tr>
         | 
| 65 | 
            +
            <tr><td>
         | 
| 66 | 
            +
             | 
| 67 | 
            +
            options
         | 
| 68 | 
            +
             | 
| 69 | 
            +
             | 
| 70 | 
            +
            </td><td>
         | 
| 71 | 
            +
             | 
| 72 | 
            +
            [FaceOptions](./server.faceoptions.md)
         | 
| 73 | 
            +
             | 
| 74 | 
            +
             | 
| 75 | 
            +
            </td><td>
         | 
| 76 | 
            +
             | 
| 77 | 
            +
            _(Optional)_ Additional options for the face operation, such as callbacks.
         | 
| 78 | 
            +
             | 
| 79 | 
            +
             | 
| 80 | 
            +
            </td></tr>
         | 
| 81 | 
            +
            </tbody></table>
         | 
| 82 | 
            +
            **Returns:**
         | 
| 83 | 
            +
             | 
| 84 | 
            +
            void
         | 
| 85 | 
            +
             | 
| 86 | 
            +
            ## Remarks
         | 
| 87 | 
            +
             | 
| 88 | 
            +
            If this method is called while the entity is already attempting to face another target, the previous target will be ignored and the entity will start attempting to face the new target.
         | 
| 89 | 
            +
             | 
| @@ -0,0 +1,88 @@ | |
| 1 | 
            +
            <!-- Do not edit this file. It is automatically generated by API Documenter. -->
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            [Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [SimpleCharacterController](./server.hytopia.simplecharactercontroller.md)
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            ## HYTOPIA.SimpleCharacterController class
         | 
| 6 | 
            +
             | 
| 7 | 
            +
            A simple character controller with basic movement functions.
         | 
| 8 | 
            +
             | 
| 9 | 
            +
            **Signature:**
         | 
| 10 | 
            +
             | 
| 11 | 
            +
            ```typescript
         | 
| 12 | 
            +
            export default class SimpleCharacterController extends BaseCharacterController 
         | 
| 13 | 
            +
            ```
         | 
| 14 | 
            +
            **Extends:** [BaseCharacterController](./server.basecharactercontroller.md)
         | 
| 15 | 
            +
             | 
| 16 | 
            +
            ## Remarks
         | 
| 17 | 
            +
             | 
| 18 | 
            +
            This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding.
         | 
| 19 | 
            +
             | 
| 20 | 
            +
            ## Example
         | 
| 21 | 
            +
             | 
| 22 | 
            +
             | 
| 23 | 
            +
            ```typescript
         | 
| 24 | 
            +
            // Create a custom character controller for myEntity, prior to spawning it.
         | 
| 25 | 
            +
            myEntity.createCustomCharacterController = () => {
         | 
| 26 | 
            +
              return new SimpleCharacterController(myEntity);
         | 
| 27 | 
            +
            };
         | 
| 28 | 
            +
             | 
| 29 | 
            +
            // Spawn the entity in the world.
         | 
| 30 | 
            +
            myEntity.spawn(world, { x: 53, y: 10, z: 23 });
         | 
| 31 | 
            +
             | 
| 32 | 
            +
            // Move the entity at a speed of 4 blocks
         | 
| 33 | 
            +
            // per second to the coordinate (10, 1, 10).
         | 
| 34 | 
            +
            // console.log when we reach the target.
         | 
| 35 | 
            +
            myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {
         | 
| 36 | 
            +
              moveCompleteCallback: endPosition => {
         | 
| 37 | 
            +
                console.log('Finished moving to', endPosition);
         | 
| 38 | 
            +
              },
         | 
| 39 | 
            +
            });
         | 
| 40 | 
            +
            ```
         | 
| 41 | 
            +
             | 
| 42 | 
            +
            ## Methods
         | 
| 43 | 
            +
             | 
| 44 | 
            +
            <table><thead><tr><th>
         | 
| 45 | 
            +
             | 
| 46 | 
            +
            Method
         | 
| 47 | 
            +
             | 
| 48 | 
            +
             | 
| 49 | 
            +
            </th><th>
         | 
| 50 | 
            +
             | 
| 51 | 
            +
            Modifiers
         | 
| 52 | 
            +
             | 
| 53 | 
            +
             | 
| 54 | 
            +
            </th><th>
         | 
| 55 | 
            +
             | 
| 56 | 
            +
            Description
         | 
| 57 | 
            +
             | 
| 58 | 
            +
             | 
| 59 | 
            +
            </th></tr></thead>
         | 
| 60 | 
            +
            <tbody><tr><td>
         | 
| 61 | 
            +
             | 
| 62 | 
            +
            [face(target, speed, options)](./server.hytopia.simplecharactercontroller.face.md)
         | 
| 63 | 
            +
             | 
| 64 | 
            +
             | 
| 65 | 
            +
            </td><td>
         | 
| 66 | 
            +
             | 
| 67 | 
            +
             | 
| 68 | 
            +
            </td><td>
         | 
| 69 | 
            +
             | 
| 70 | 
            +
            Rotates the entity at a given speed to face a target coordinate.
         | 
| 71 | 
            +
             | 
| 72 | 
            +
             | 
| 73 | 
            +
            </td></tr>
         | 
| 74 | 
            +
            <tr><td>
         | 
| 75 | 
            +
             | 
| 76 | 
            +
            [move(target, speed, options)](./server.hytopia.simplecharactercontroller.move.md)
         | 
| 77 | 
            +
             | 
| 78 | 
            +
             | 
| 79 | 
            +
            </td><td>
         | 
| 80 | 
            +
             | 
| 81 | 
            +
             | 
| 82 | 
            +
            </td><td>
         | 
| 83 | 
            +
             | 
| 84 | 
            +
            Moves the entity at a given speed in a straight line to a target coordinate.
         | 
| 85 | 
            +
             | 
| 86 | 
            +
             | 
| 87 | 
            +
            </td></tr>
         | 
| 88 | 
            +
            </tbody></table>
         |