hytopia 0.1.20 → 0.1.21

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@@ -1,7 +1,6 @@
1
1
  For local development self-signed certs are stored here.
2
- The server when GameServer.instance.webServer.enableLocalSSL();
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- is used, will look for assets/certs/localhost.key and
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- assets/certs/localhost.cert and use those for SSL.
2
+ The server will look for assets/certs/localhost.key and
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+ assets/certs/localhost.cert and use those for localhost SSL.
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4
 
6
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  We use these self-signed certs to allow https://localhost
7
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  & wss://localhost support. Without this, play.hytopia.com
@@ -42,17 +42,6 @@ import worldMap from './assets/map.json';
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  */
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  startServer(world => {
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- /**
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- * Enable SSL for local development. This allows you to
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- * connect to your local game server from https://play.hytopia.com
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- * without having to manually set up SSL.
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- *
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- * If you are using a reverse proxy like ngrok (IE, `ngrok http 8080`)
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- * so others can connect to your local game server via the ngrok
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- * provided URL, make sure to remove this or comment it out.
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- */
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- GameServer.instance.webServer.enableLocalSSL();
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-
56
45
  /**
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46
  * Enable debug rendering of the physics simulation.
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  * This will overlay lines in-game representing colliders,
@@ -19,36 +19,3 @@ This class is used as a singleton and should be accessed via the GameServer.webS
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  The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.
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- ## Methods
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-
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- <table><thead><tr><th>
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-
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- Method
27
-
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-
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- </th><th>
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-
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- Modifiers
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-
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-
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- </th><th>
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-
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- Description
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-
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-
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- </th></tr></thead>
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- <tbody><tr><td>
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-
42
- [enableLocalSSL()](./server.hytopia.webserver.enablelocalssl.md)
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-
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-
45
- </td><td>
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-
47
-
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- </td><td>
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-
50
- Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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-
52
-
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- </td></tr>
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- </tbody></table>
@@ -19,36 +19,3 @@ This class is used as a singleton and should be accessed via the GameServer.webS
19
19
 
20
20
  The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.
21
21
 
22
- ## Methods
23
-
24
- <table><thead><tr><th>
25
-
26
- Method
27
-
28
-
29
- </th><th>
30
-
31
- Modifiers
32
-
33
-
34
- </th><th>
35
-
36
- Description
37
-
38
-
39
- </th></tr></thead>
40
- <tbody><tr><td>
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-
42
- [enableLocalSSL()](./server.webserver.enablelocalssl.md)
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-
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-
45
- </td><td>
46
-
47
-
48
- </td><td>
49
-
50
- Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
51
-
52
-
53
- </td></tr>
54
- </tbody></table>
@@ -1,7 +1,6 @@
1
1
  For local development self-signed certs are stored here.
2
- The server when GameServer.instance.webServer.enableLocalSSL();
3
- is used, will look for assets/certs/localhost.key and
4
- assets/certs/localhost.cert and use those for SSL.
2
+ The server will look for assets/certs/localhost.key and
3
+ assets/certs/localhost.cert and use those for localhost SSL.
5
4
 
6
5
  We use these self-signed certs to allow https://localhost
7
6
  & wss://localhost support. Without this, play.hytopia.com
@@ -9,7 +9,6 @@ import MyCharacterController from './MyCharacterController';
9
9
  import worldMap from './assets/map.json';
10
10
 
11
11
  startServer(world => {
12
- GameServer.instance.webServer.enableLocalSSL();
13
12
  world.simulation.enableDebugRendering(true);
14
13
  world.loadMap(worldMap);
15
14
 
@@ -1,7 +1,6 @@
1
1
  For local development self-signed certs are stored here.
2
- The server when GameServer.instance.webServer.enableLocalSSL();
3
- is used, will look for assets/certs/localhost.key and
4
- assets/certs/localhost.cert and use those for SSL.
2
+ The server will look for assets/certs/localhost.key and
3
+ assets/certs/localhost.cert and use those for localhost SSL.
5
4
 
6
5
  We use these self-signed certs to allow https://localhost
7
6
  & wss://localhost support. Without this, play.hytopia.com
@@ -68,8 +68,6 @@ startServer(world => {
68
68
  * Boilerplate setup for our example
69
69
  */
70
70
  function setup(world: World) {
71
- GameServer.instance.webServer.enableLocalSSL();
72
-
73
71
  world.simulation.enableDebugRendering(true);
74
72
  world.loadMap(worldMap);
75
73
 
@@ -1,7 +1,6 @@
1
1
  For local development self-signed certs are stored here.
2
- The server when GameServer.instance.webServer.enableLocalSSL();
3
- is used, will look for assets/certs/localhost.key and
4
- assets/certs/localhost.cert and use those for SSL.
2
+ The server will look for assets/certs/localhost.key and
3
+ assets/certs/localhost.cert and use those for localhost SSL.
5
4
 
6
5
  We use these self-signed certs to allow https://localhost
7
6
  & wss://localhost support. Without this, play.hytopia.com
@@ -89,11 +89,6 @@ let targetWaypointCoordinateIndex = 0; // Current waypoint coordinate index for
89
89
  startServer(world => { // Perform our game setup logic in the startServer init callback here.
90
90
  const chatManager = world.chatManager;
91
91
 
92
- // Enable local ssl, so we can connect to https://localhost:8080 from play.hytopia.com for testing
93
- // If using NGROK or a reverse proxy that handles SSL, you need to comment this out to be able to
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- // connect to the server from the client using the reverse proxy URL.
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- GameServer.instance.webServer.enableLocalSSL();
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-
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  // Load Map
98
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  world.loadMap(map);
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94
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "hytopia",
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- "version": "0.1.20",
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+ "version": "0.1.21",
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  "description": "The HYTOPIA SDK makes it easy for developers to create multiplayer games on the HYTOPIA platform using JavaScript or TypeScript.",
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  "main": "server.js",
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  "bin": {
package/server.api.json CHANGED
@@ -28702,39 +28702,7 @@
28702
28702
  "isAbstract": false,
28703
28703
  "name": "WebServer",
28704
28704
  "preserveMemberOrder": false,
28705
- "members": [
28706
- {
28707
- "kind": "Method",
28708
- "canonicalReference": "server!HYTOPIA.WebServer#enableLocalSSL:member(1)",
28709
- "docComment": "/**\n * Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of {@link startServer}.\n */\n",
28710
- "excerptTokens": [
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- {
28712
- "kind": "Content",
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- "text": "enableLocalSSL(): "
28714
- },
28715
- {
28716
- "kind": "Content",
28717
- "text": "void"
28718
- },
28719
- {
28720
- "kind": "Content",
28721
- "text": ";"
28722
- }
28723
- ],
28724
- "isStatic": false,
28725
- "returnTypeTokenRange": {
28726
- "startIndex": 1,
28727
- "endIndex": 2
28728
- },
28729
- "releaseTag": "Public",
28730
- "isProtected": false,
28731
- "overloadIndex": 1,
28732
- "parameters": [],
28733
- "isOptional": false,
28734
- "isAbstract": false,
28735
- "name": "enableLocalSSL"
28736
- }
28737
- ],
28705
+ "members": [],
28738
28706
  "implementsTokenRanges": [
28739
28707
  {
28740
28708
  "startIndex": 1,
@@ -35526,39 +35494,7 @@
35526
35494
  "isAbstract": false,
35527
35495
  "name": "WebServer",
35528
35496
  "preserveMemberOrder": false,
35529
- "members": [
35530
- {
35531
- "kind": "Method",
35532
- "canonicalReference": "server!WebServer#enableLocalSSL:member(1)",
35533
- "docComment": "/**\n * Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of {@link startServer}.\n */\n",
35534
- "excerptTokens": [
35535
- {
35536
- "kind": "Content",
35537
- "text": "enableLocalSSL(): "
35538
- },
35539
- {
35540
- "kind": "Content",
35541
- "text": "void"
35542
- },
35543
- {
35544
- "kind": "Content",
35545
- "text": ";"
35546
- }
35547
- ],
35548
- "isStatic": false,
35549
- "returnTypeTokenRange": {
35550
- "startIndex": 1,
35551
- "endIndex": 2
35552
- },
35553
- "releaseTag": "Public",
35554
- "isProtected": false,
35555
- "overloadIndex": 1,
35556
- "parameters": [],
35557
- "isOptional": false,
35558
- "isAbstract": false,
35559
- "name": "enableLocalSSL"
35560
- }
35561
- ],
35497
+ "members": [],
35562
35498
  "implementsTokenRanges": [
35563
35499
  {
35564
35500
  "startIndex": 1,
package/server.d.ts CHANGED
@@ -2401,16 +2401,6 @@ export declare class WebServer implements Readyable {
2401
2401
 
2402
2402
 
2403
2403
 
2404
- /**
2405
- * Enables SSL for local development. The server will be
2406
- * available at https://localhost:8080. This is intended
2407
- * for local development without a reverse proxy. Don't
2408
- * use it when using tunnels like ngrok.com that already
2409
- * handle SSL. Usage of this method will be ignored
2410
- * in production. Must be called in init function of
2411
- * {@link startServer}.
2412
- */
2413
- enableLocalSSL(): void;
2414
2404
 
2415
2405
 
2416
2406