hytopia 0.1.20 → 0.1.21
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- package/boilerplate/assets/certs/README.md +2 -3
- package/boilerplate/index.ts +0 -11
- package/docs/server.hytopia.webserver.md +0 -33
- package/docs/server.webserver.md +0 -33
- package/examples/character-controller/assets/certs/README.md +2 -3
- package/examples/character-controller/index.ts +0 -1
- package/examples/entity-spawn/assets/certs/README.md +2 -3
- package/examples/entity-spawn/index.ts +0 -2
- package/examples/payload-game/assets/certs/README.md +2 -3
- package/examples/payload-game/index.ts +0 -5
- package/package.json +1 -1
- package/server.api.json +2 -66
- package/server.d.ts +0 -10
- package/server.js +57 -57
- package/docs/server.hytopia.webserver.enablelocalssl.md +0 -17
- package/docs/server.webserver.enablelocalssl.md +0 -17
@@ -1,7 +1,6 @@
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For local development self-signed certs are stored here.
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The server
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-
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assets/certs/localhost.cert and use those for SSL.
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+
The server will look for assets/certs/localhost.key and
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+
assets/certs/localhost.cert and use those for localhost SSL.
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We use these self-signed certs to allow https://localhost
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& wss://localhost support. Without this, play.hytopia.com
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package/boilerplate/index.ts
CHANGED
@@ -42,17 +42,6 @@ import worldMap from './assets/map.json';
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*/
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startServer(world => {
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/**
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* Enable SSL for local development. This allows you to
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* connect to your local game server from https://play.hytopia.com
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-
* without having to manually set up SSL.
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*
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* If you are using a reverse proxy like ngrok (IE, `ngrok http 8080`)
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* so others can connect to your local game server via the ngrok
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* provided URL, make sure to remove this or comment it out.
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*/
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54
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-
GameServer.instance.webServer.enableLocalSSL();
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-
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/**
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* Enable debug rendering of the physics simulation.
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* This will overlay lines in-game representing colliders,
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@@ -19,36 +19,3 @@ This class is used as a singleton and should be accessed via the GameServer.webS
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The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.
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## Methods
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<table><thead><tr><th>
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-
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Method
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-
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</th><th>
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-
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Modifiers
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-
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</th><th>
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-
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Description
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</th></tr></thead>
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<tbody><tr><td>
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-
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42
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[enableLocalSSL()](./server.hytopia.webserver.enablelocalssl.md)
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</td><td>
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-
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-
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</td><td>
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-
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-
Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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-
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-
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</td></tr>
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</tbody></table>
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package/docs/server.webserver.md
CHANGED
@@ -19,36 +19,3 @@ This class is used as a singleton and should be accessed via the GameServer.webS
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The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `WebServer` class.
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-
## Methods
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-
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<table><thead><tr><th>
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-
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Method
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-
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28
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-
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29
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</th><th>
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-
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31
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Modifiers
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32
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-
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33
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-
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34
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</th><th>
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-
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36
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Description
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-
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-
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</th></tr></thead>
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<tbody><tr><td>
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-
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[enableLocalSSL()](./server.webserver.enablelocalssl.md)
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-
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-
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</td><td>
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-
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-
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</td><td>
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-
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50
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-
Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of [startServer()](./server.startserver.md)<!-- -->.
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-
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-
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53
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</td></tr>
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</tbody></table>
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@@ -1,7 +1,6 @@
|
|
1
1
|
For local development self-signed certs are stored here.
|
2
|
-
The server
|
3
|
-
|
4
|
-
assets/certs/localhost.cert and use those for SSL.
|
2
|
+
The server will look for assets/certs/localhost.key and
|
3
|
+
assets/certs/localhost.cert and use those for localhost SSL.
|
5
4
|
|
6
5
|
We use these self-signed certs to allow https://localhost
|
7
6
|
& wss://localhost support. Without this, play.hytopia.com
|
@@ -1,7 +1,6 @@
|
|
1
1
|
For local development self-signed certs are stored here.
|
2
|
-
The server
|
3
|
-
|
4
|
-
assets/certs/localhost.cert and use those for SSL.
|
2
|
+
The server will look for assets/certs/localhost.key and
|
3
|
+
assets/certs/localhost.cert and use those for localhost SSL.
|
5
4
|
|
6
5
|
We use these self-signed certs to allow https://localhost
|
7
6
|
& wss://localhost support. Without this, play.hytopia.com
|
@@ -1,7 +1,6 @@
|
|
1
1
|
For local development self-signed certs are stored here.
|
2
|
-
The server
|
3
|
-
|
4
|
-
assets/certs/localhost.cert and use those for SSL.
|
2
|
+
The server will look for assets/certs/localhost.key and
|
3
|
+
assets/certs/localhost.cert and use those for localhost SSL.
|
5
4
|
|
6
5
|
We use these self-signed certs to allow https://localhost
|
7
6
|
& wss://localhost support. Without this, play.hytopia.com
|
@@ -89,11 +89,6 @@ let targetWaypointCoordinateIndex = 0; // Current waypoint coordinate index for
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startServer(world => { // Perform our game setup logic in the startServer init callback here.
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const chatManager = world.chatManager;
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// Enable local ssl, so we can connect to https://localhost:8080 from play.hytopia.com for testing
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// If using NGROK or a reverse proxy that handles SSL, you need to comment this out to be able to
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// connect to the server from the client using the reverse proxy URL.
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GameServer.instance.webServer.enableLocalSSL();
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// Load Map
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world.loadMap(map);
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package/package.json
CHANGED
package/server.api.json
CHANGED
@@ -28702,39 +28702,7 @@
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28702
28702
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"isAbstract": false,
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28703
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"name": "WebServer",
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"preserveMemberOrder": false,
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"members": [
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28706
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{
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"kind": "Method",
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"canonicalReference": "server!HYTOPIA.WebServer#enableLocalSSL:member(1)",
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"docComment": "/**\n * Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of {@link startServer}.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "enableLocalSSL(): "
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},
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{
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"kind": "Content",
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"text": "void"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isStatic": false,
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"returnTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"releaseTag": "Public",
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"isProtected": false,
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"overloadIndex": 1,
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"parameters": [],
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"isOptional": false,
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"isAbstract": false,
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"name": "enableLocalSSL"
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}
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],
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+
"members": [],
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28706
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"implementsTokenRanges": [
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28707
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{
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28708
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"startIndex": 1,
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@@ -35526,39 +35494,7 @@
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"isAbstract": false,
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"name": "WebServer",
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"preserveMemberOrder": false,
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"members": [
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{
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"kind": "Method",
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"canonicalReference": "server!WebServer#enableLocalSSL:member(1)",
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"docComment": "/**\n * Enables SSL for local development. The server will be available at https://localhost:8080. This is intended for local development without a reverse proxy. Don't use it when using tunnels like ngrok.com that already handle SSL. Usage of this method will be ignored in production. Must be called in init function of {@link startServer}.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "enableLocalSSL(): "
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},
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{
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"kind": "Content",
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"text": "void"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isStatic": false,
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"returnTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"releaseTag": "Public",
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"isProtected": false,
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"overloadIndex": 1,
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"parameters": [],
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"isOptional": false,
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"isAbstract": false,
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"name": "enableLocalSSL"
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}
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],
|
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+
"members": [],
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"implementsTokenRanges": [
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{
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"startIndex": 1,
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package/server.d.ts
CHANGED
@@ -2401,16 +2401,6 @@ export declare class WebServer implements Readyable {
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/**
|
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* Enables SSL for local development. The server will be
|
2406
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-
* available at https://localhost:8080. This is intended
|
2407
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* for local development without a reverse proxy. Don't
|
2408
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* use it when using tunnels like ngrok.com that already
|
2409
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* handle SSL. Usage of this method will be ignored
|
2410
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* in production. Must be called in init function of
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* {@link startServer}.
|
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*/
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enableLocalSSL(): void;
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