hypixel-api-reborn 11.3.5 → 12.0.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (487) hide show
  1. package/README.md +0 -63
  2. package/dist/API/getAchievements.d.ts +10 -0
  3. package/dist/API/getAchievements.js +22 -0
  4. package/dist/API/getAchievements.js.map +1 -0
  5. package/dist/API/getActiveHouses.d.ts +10 -0
  6. package/dist/API/getActiveHouses.js +22 -0
  7. package/dist/API/getActiveHouses.js.map +1 -0
  8. package/dist/API/getBoosters.d.ts +10 -0
  9. package/dist/API/getBoosters.js +22 -0
  10. package/dist/API/getBoosters.js.map +1 -0
  11. package/dist/API/getChallenges.d.ts +10 -0
  12. package/dist/API/getChallenges.js +22 -0
  13. package/dist/API/getChallenges.js.map +1 -0
  14. package/dist/API/getGameCounts.d.ts +10 -0
  15. package/dist/API/getGameCounts.js +22 -0
  16. package/dist/API/getGameCounts.js.map +1 -0
  17. package/dist/API/getGuild.d.ts +10 -0
  18. package/dist/API/getGuild.js +36 -0
  19. package/dist/API/getGuild.js.map +1 -0
  20. package/dist/API/getGuildAchievements.d.ts +10 -0
  21. package/dist/API/getGuildAchievements.js +22 -0
  22. package/dist/API/getGuildAchievements.js.map +1 -0
  23. package/dist/API/getHouse.d.ts +10 -0
  24. package/dist/API/getHouse.js +24 -0
  25. package/dist/API/getHouse.js.map +1 -0
  26. package/dist/API/getLeaderboards.d.ts +9 -0
  27. package/dist/API/getLeaderboards.js +32 -0
  28. package/dist/API/getLeaderboards.js.map +1 -0
  29. package/dist/API/getPlayer.d.ts +10 -0
  30. package/dist/API/getPlayer.js +37 -0
  31. package/dist/API/getPlayer.js.map +1 -0
  32. package/dist/API/getPlayerHouses.d.ts +10 -0
  33. package/dist/API/getPlayerHouses.js +25 -0
  34. package/dist/API/getPlayerHouses.js.map +1 -0
  35. package/dist/API/getQuests.d.ts +10 -0
  36. package/dist/API/getQuests.js +22 -0
  37. package/dist/API/getQuests.js.map +1 -0
  38. package/dist/API/getRecentGames.d.ts +10 -0
  39. package/dist/API/getRecentGames.js +25 -0
  40. package/dist/API/getRecentGames.js.map +1 -0
  41. package/dist/API/getSkyblockAuction.d.ts +10 -0
  42. package/dist/API/getSkyblockAuction.js +38 -0
  43. package/dist/API/getSkyblockAuction.js.map +1 -0
  44. package/dist/API/getSkyblockAuctions.d.ts +24 -0
  45. package/dist/API/getSkyblockAuctions.js +57 -0
  46. package/dist/API/getSkyblockAuctions.js.map +1 -0
  47. package/dist/API/getSkyblockAuctionsByPlayer.d.ts +10 -0
  48. package/dist/API/getSkyblockAuctionsByPlayer.js +25 -0
  49. package/dist/API/getSkyblockAuctionsByPlayer.js.map +1 -0
  50. package/dist/API/getSkyblockBazaar.d.ts +10 -0
  51. package/dist/API/getSkyblockBazaar.js +22 -0
  52. package/dist/API/getSkyblockBazaar.js.map +1 -0
  53. package/dist/API/getSkyblockBingo.d.ts +10 -0
  54. package/dist/API/getSkyblockBingo.js +22 -0
  55. package/dist/API/getSkyblockBingo.js.map +1 -0
  56. package/dist/API/getSkyblockFireSales.d.ts +10 -0
  57. package/dist/API/getSkyblockFireSales.js +22 -0
  58. package/dist/API/getSkyblockFireSales.js.map +1 -0
  59. package/dist/API/getSkyblockGarden.d.ts +10 -0
  60. package/dist/API/getSkyblockGarden.js +24 -0
  61. package/dist/API/getSkyblockGarden.js.map +1 -0
  62. package/dist/API/getSkyblockGovernment.d.ts +10 -0
  63. package/dist/API/getSkyblockGovernment.js +22 -0
  64. package/dist/API/getSkyblockGovernment.js.map +1 -0
  65. package/dist/API/getSkyblockMember.d.ts +10 -0
  66. package/dist/API/getSkyblockMember.js +46 -0
  67. package/dist/API/getSkyblockMember.js.map +1 -0
  68. package/dist/API/getSkyblockMuseum.d.ts +10 -0
  69. package/dist/API/getSkyblockMuseum.js +25 -0
  70. package/dist/API/getSkyblockMuseum.js.map +1 -0
  71. package/dist/API/getSkyblockNews.d.ts +10 -0
  72. package/dist/API/getSkyblockNews.js +22 -0
  73. package/dist/API/getSkyblockNews.js.map +1 -0
  74. package/dist/API/getSkyblockProfiles.d.ts +10 -0
  75. package/dist/API/getSkyblockProfiles.js +47 -0
  76. package/dist/API/getSkyblockProfiles.js.map +1 -0
  77. package/dist/API/getStatus.d.ts +10 -0
  78. package/dist/API/getStatus.js +23 -0
  79. package/dist/API/getStatus.js.map +1 -0
  80. package/dist/API/getWatchdogStats.d.ts +10 -0
  81. package/dist/API/getWatchdogStats.js +22 -0
  82. package/dist/API/getWatchdogStats.js.map +1 -0
  83. package/dist/API/index.d.ts +57 -0
  84. package/dist/API/index.js +62 -0
  85. package/dist/API/index.js.map +1 -0
  86. package/dist/Client.d.ts +29 -0
  87. package/dist/Client.js +76 -0
  88. package/dist/Client.js.map +1 -0
  89. package/dist/Errors.d.ts +27 -0
  90. package/dist/Errors.js +31 -0
  91. package/dist/Errors.js.map +1 -0
  92. package/dist/Private/CacheHandler.d.ts +14 -0
  93. package/dist/Private/CacheHandler.js +37 -0
  94. package/dist/Private/CacheHandler.js.map +1 -0
  95. package/dist/Private/Endpoint.d.ts +7 -0
  96. package/dist/Private/Endpoint.js +13 -0
  97. package/dist/Private/Endpoint.js.map +1 -0
  98. package/dist/Private/RateLimit.d.ts +13 -0
  99. package/dist/Private/RateLimit.js +33 -0
  100. package/dist/Private/RateLimit.js.map +1 -0
  101. package/dist/Private/Requests.d.ts +29 -0
  102. package/dist/Private/Requests.js +112 -0
  103. package/dist/Private/Requests.js.map +1 -0
  104. package/dist/Private/Updater.d.ts +11 -0
  105. package/dist/Private/Updater.js +47 -0
  106. package/dist/Private/Updater.js.map +1 -0
  107. package/dist/index.d.ts +115 -0
  108. package/dist/index.js +132 -0
  109. package/dist/index.js.map +1 -0
  110. package/dist/structures/Boosters/Booster.d.ts +17 -0
  111. package/dist/structures/Boosters/Booster.js +44 -0
  112. package/dist/structures/Boosters/Booster.js.map +1 -0
  113. package/dist/structures/Color.d.ts +9 -0
  114. package/dist/structures/Color.js +76 -0
  115. package/dist/structures/Color.js.map +1 -0
  116. package/dist/structures/Game.d.ts +16 -0
  117. package/dist/structures/Game.js +35 -0
  118. package/dist/structures/Game.js.map +1 -0
  119. package/dist/structures/GameCounts.d.ts +7 -0
  120. package/dist/structures/GameCounts.js +29 -0
  121. package/dist/structures/GameCounts.js.map +1 -0
  122. package/dist/structures/Guild/Guild.d.ts +39 -0
  123. package/dist/structures/Guild/Guild.js +67 -0
  124. package/dist/structures/Guild/Guild.js.map +1 -0
  125. package/dist/structures/Guild/GuildMember.d.ts +15 -0
  126. package/dist/structures/Guild/GuildMember.js +33 -0
  127. package/dist/structures/Guild/GuildMember.js.map +1 -0
  128. package/dist/structures/Guild/GuildRank.d.ts +11 -0
  129. package/dist/structures/Guild/GuildRank.js +23 -0
  130. package/dist/structures/Guild/GuildRank.js.map +1 -0
  131. package/dist/structures/House.d.ts +12 -0
  132. package/dist/structures/House.js +25 -0
  133. package/dist/structures/House.js.map +1 -0
  134. package/dist/structures/ItemBytes.d.ts +7 -0
  135. package/dist/structures/ItemBytes.js +17 -0
  136. package/dist/structures/ItemBytes.js.map +1 -0
  137. package/dist/structures/Leaderboard.d.ts +8 -0
  138. package/dist/structures/Leaderboard.js +16 -0
  139. package/dist/structures/Leaderboard.js.map +1 -0
  140. package/dist/structures/MiniGames/Arcade.d.ts +234 -0
  141. package/dist/structures/MiniGames/Arcade.js +466 -0
  142. package/dist/structures/MiniGames/Arcade.js.map +1 -0
  143. package/dist/structures/MiniGames/ArenaBrawl.d.ts +26 -0
  144. package/dist/structures/MiniGames/ArenaBrawl.js +54 -0
  145. package/dist/structures/MiniGames/ArenaBrawl.js.map +1 -0
  146. package/dist/structures/MiniGames/BedWars.d.ts +116 -0
  147. package/dist/structures/MiniGames/BedWars.js +300 -0
  148. package/dist/structures/MiniGames/BedWars.js.map +1 -0
  149. package/dist/structures/MiniGames/BlitzSurvivalGames.d.ts +87 -0
  150. package/dist/structures/MiniGames/BlitzSurvivalGames.js +176 -0
  151. package/dist/structures/MiniGames/BlitzSurvivalGames.js.map +1 -0
  152. package/dist/structures/MiniGames/BuildBattle.d.ts +18 -0
  153. package/dist/structures/MiniGames/BuildBattle.js +33 -0
  154. package/dist/structures/MiniGames/BuildBattle.js.map +1 -0
  155. package/dist/structures/MiniGames/CopsAndCrims.d.ts +67 -0
  156. package/dist/structures/MiniGames/CopsAndCrims.js +132 -0
  157. package/dist/structures/MiniGames/CopsAndCrims.js.map +1 -0
  158. package/dist/structures/MiniGames/Duels.d.ts +188 -0
  159. package/dist/structures/MiniGames/Duels.js +473 -0
  160. package/dist/structures/MiniGames/Duels.js.map +1 -0
  161. package/dist/structures/MiniGames/MegaWalls.d.ts +99 -0
  162. package/dist/structures/MiniGames/MegaWalls.js +200 -0
  163. package/dist/structures/MiniGames/MegaWalls.js.map +1 -0
  164. package/dist/structures/MiniGames/MurderMystery.d.ts +44 -0
  165. package/dist/structures/MiniGames/MurderMystery.js +90 -0
  166. package/dist/structures/MiniGames/MurderMystery.js.map +1 -0
  167. package/dist/structures/MiniGames/Paintball.d.ts +19 -0
  168. package/dist/structures/MiniGames/Paintball.js +42 -0
  169. package/dist/structures/MiniGames/Paintball.js.map +1 -0
  170. package/dist/structures/MiniGames/Pit.d.ts +41 -0
  171. package/dist/structures/MiniGames/Pit.js +138 -0
  172. package/dist/structures/MiniGames/Pit.js.map +1 -0
  173. package/dist/structures/MiniGames/PitInventoryItem.d.ts +10 -0
  174. package/dist/structures/MiniGames/PitInventoryItem.js +20 -0
  175. package/dist/structures/MiniGames/PitInventoryItem.js.map +1 -0
  176. package/dist/structures/MiniGames/Quakecraft.d.ts +35 -0
  177. package/dist/structures/MiniGames/Quakecraft.js +74 -0
  178. package/dist/structures/MiniGames/Quakecraft.js.map +1 -0
  179. package/dist/structures/MiniGames/SkyWars.d.ts +112 -0
  180. package/dist/structures/MiniGames/SkyWars.js +272 -0
  181. package/dist/structures/MiniGames/SkyWars.js.map +1 -0
  182. package/dist/structures/MiniGames/SmashHeroes.d.ts +58 -0
  183. package/dist/structures/MiniGames/SmashHeroes.js +116 -0
  184. package/dist/structures/MiniGames/SmashHeroes.js.map +1 -0
  185. package/dist/structures/MiniGames/SpeedUHC.d.ts +36 -0
  186. package/dist/structures/MiniGames/SpeedUHC.js +74 -0
  187. package/dist/structures/MiniGames/SpeedUHC.js.map +1 -0
  188. package/dist/structures/MiniGames/TNTGames.d.ts +66 -0
  189. package/dist/structures/MiniGames/TNTGames.js +126 -0
  190. package/dist/structures/MiniGames/TNTGames.js.map +1 -0
  191. package/dist/structures/MiniGames/TurboKartRacers.d.ts +31 -0
  192. package/dist/structures/MiniGames/TurboKartRacers.js +60 -0
  193. package/dist/structures/MiniGames/TurboKartRacers.js.map +1 -0
  194. package/dist/structures/MiniGames/UHC.d.ts +31 -0
  195. package/dist/structures/MiniGames/UHC.js +115 -0
  196. package/dist/structures/MiniGames/UHC.js.map +1 -0
  197. package/dist/structures/MiniGames/VampireZ.d.ts +21 -0
  198. package/dist/structures/MiniGames/VampireZ.js +44 -0
  199. package/dist/structures/MiniGames/VampireZ.js.map +1 -0
  200. package/dist/structures/MiniGames/Walls.d.ts +12 -0
  201. package/dist/structures/MiniGames/Walls.js +28 -0
  202. package/dist/structures/MiniGames/Walls.js.map +1 -0
  203. package/dist/structures/MiniGames/Warlords.d.ts +40 -0
  204. package/dist/structures/MiniGames/Warlords.js +82 -0
  205. package/dist/structures/MiniGames/Warlords.js.map +1 -0
  206. package/dist/structures/MiniGames/WoolWars.d.ts +49 -0
  207. package/dist/structures/MiniGames/WoolWars.js +87 -0
  208. package/dist/structures/MiniGames/WoolWars.js.map +1 -0
  209. package/dist/structures/Pet.d.ts +19 -0
  210. package/dist/structures/Pet.js +41 -0
  211. package/dist/structures/Pet.js.map +1 -0
  212. package/dist/structures/Pets.d.ts +38 -0
  213. package/dist/structures/Pets.js +20 -0
  214. package/dist/structures/Pets.js.map +1 -0
  215. package/dist/structures/Player.d.ts +73 -0
  216. package/dist/structures/Player.js +158 -0
  217. package/dist/structures/Player.js.map +1 -0
  218. package/dist/structures/PlayerCosmetics.d.ts +26 -0
  219. package/dist/structures/PlayerCosmetics.js +120 -0
  220. package/dist/structures/PlayerCosmetics.js.map +1 -0
  221. package/dist/structures/RecentGame.d.ts +13 -0
  222. package/dist/structures/RecentGame.js +30 -0
  223. package/dist/structures/RecentGame.js.map +1 -0
  224. package/dist/structures/ServerInfo.d.ts +20 -0
  225. package/dist/structures/ServerInfo.js +34 -0
  226. package/dist/structures/ServerInfo.js.map +1 -0
  227. package/dist/structures/SkyBlock/Auctions/Auction.d.ts +22 -0
  228. package/dist/structures/SkyBlock/Auctions/Auction.js +45 -0
  229. package/dist/structures/SkyBlock/Auctions/Auction.js.map +1 -0
  230. package/dist/structures/SkyBlock/Auctions/AuctionInfo.d.ts +10 -0
  231. package/dist/structures/SkyBlock/Auctions/AuctionInfo.js +21 -0
  232. package/dist/structures/SkyBlock/Auctions/AuctionInfo.js.map +1 -0
  233. package/dist/structures/SkyBlock/Auctions/BaseAuction.d.ts +11 -0
  234. package/dist/structures/SkyBlock/Auctions/BaseAuction.js +25 -0
  235. package/dist/structures/SkyBlock/Auctions/BaseAuction.js.map +1 -0
  236. package/dist/structures/SkyBlock/Auctions/Bid.d.ts +11 -0
  237. package/dist/structures/SkyBlock/Auctions/Bid.js +23 -0
  238. package/dist/structures/SkyBlock/Auctions/Bid.js.map +1 -0
  239. package/dist/structures/SkyBlock/Bazzar/Order.d.ts +9 -0
  240. package/dist/structures/SkyBlock/Bazzar/Order.js +19 -0
  241. package/dist/structures/SkyBlock/Bazzar/Order.js.map +1 -0
  242. package/dist/structures/SkyBlock/Bazzar/Product.d.ts +19 -0
  243. package/dist/structures/SkyBlock/Bazzar/Product.js +33 -0
  244. package/dist/structures/SkyBlock/Bazzar/Product.js.map +1 -0
  245. package/dist/structures/SkyBlock/News/SkyblockNews.d.ts +10 -0
  246. package/dist/structures/SkyBlock/News/SkyblockNews.js +35 -0
  247. package/dist/structures/SkyBlock/News/SkyblockNews.js.map +1 -0
  248. package/dist/structures/SkyBlock/SkyblockGarden.d.ts +60 -0
  249. package/dist/structures/SkyBlock/SkyblockGarden.js +65 -0
  250. package/dist/structures/SkyBlock/SkyblockGarden.js.map +1 -0
  251. package/dist/structures/SkyBlock/SkyblockInventoryItem.d.ts +38 -0
  252. package/dist/structures/SkyBlock/SkyblockInventoryItem.js +83 -0
  253. package/dist/structures/SkyBlock/SkyblockInventoryItem.js.map +1 -0
  254. package/dist/structures/SkyBlock/SkyblockMember.d.ts +80 -0
  255. package/dist/structures/SkyBlock/SkyblockMember.js +288 -0
  256. package/dist/structures/SkyBlock/SkyblockMember.js.map +1 -0
  257. package/dist/structures/SkyBlock/SkyblockMuseum.d.ts +10 -0
  258. package/dist/structures/SkyBlock/SkyblockMuseum.js +35 -0
  259. package/dist/structures/SkyBlock/SkyblockMuseum.js.map +1 -0
  260. package/dist/structures/SkyBlock/SkyblockMuseumItem.d.ts +11 -0
  261. package/dist/structures/SkyBlock/SkyblockMuseumItem.js +30 -0
  262. package/dist/structures/SkyBlock/SkyblockMuseumItem.js.map +1 -0
  263. package/dist/structures/SkyBlock/SkyblockPet.d.ts +15 -0
  264. package/dist/structures/SkyBlock/SkyblockPet.js +33 -0
  265. package/dist/structures/SkyBlock/SkyblockPet.js.map +1 -0
  266. package/dist/structures/SkyBlock/SkyblockProfile.d.ts +14 -0
  267. package/dist/structures/SkyBlock/SkyblockProfile.js +42 -0
  268. package/dist/structures/SkyBlock/SkyblockProfile.js.map +1 -0
  269. package/dist/structures/SkyBlock/Static/Bingo.d.ts +16 -0
  270. package/dist/structures/SkyBlock/Static/Bingo.js +52 -0
  271. package/dist/structures/SkyBlock/Static/Bingo.js.map +1 -0
  272. package/dist/structures/SkyBlock/Static/BingoData.d.ts +10 -0
  273. package/dist/structures/SkyBlock/Static/BingoData.js +25 -0
  274. package/dist/structures/SkyBlock/Static/BingoData.js.map +1 -0
  275. package/dist/structures/SkyBlock/Static/Candidate.d.ts +11 -0
  276. package/dist/structures/SkyBlock/Static/Candidate.js +25 -0
  277. package/dist/structures/SkyBlock/Static/Candidate.js.map +1 -0
  278. package/dist/structures/SkyBlock/Static/FireSale.d.ts +12 -0
  279. package/dist/structures/SkyBlock/Static/FireSale.js +25 -0
  280. package/dist/structures/SkyBlock/Static/FireSale.js.map +1 -0
  281. package/dist/structures/SkyBlock/Static/Government.d.ts +13 -0
  282. package/dist/structures/SkyBlock/Static/Government.js +39 -0
  283. package/dist/structures/SkyBlock/Static/Government.js.map +1 -0
  284. package/dist/structures/SkyBlock/Static/Perk.d.ts +6 -0
  285. package/dist/structures/SkyBlock/Static/Perk.js +12 -0
  286. package/dist/structures/SkyBlock/Static/Perk.js.map +1 -0
  287. package/dist/structures/Static/Achievement.d.ts +14 -0
  288. package/dist/structures/Static/Achievement.js +50 -0
  289. package/dist/structures/Static/Achievement.js.map +1 -0
  290. package/dist/structures/Static/AchievementTier.d.ts +7 -0
  291. package/dist/structures/Static/AchievementTier.js +17 -0
  292. package/dist/structures/Static/AchievementTier.js.map +1 -0
  293. package/dist/structures/Static/Achievements.d.ts +9 -0
  294. package/dist/structures/Static/Achievements.js +21 -0
  295. package/dist/structures/Static/Achievements.js.map +1 -0
  296. package/dist/structures/Static/Challenges.d.ts +9 -0
  297. package/dist/structures/Static/Challenges.js +21 -0
  298. package/dist/structures/Static/Challenges.js.map +1 -0
  299. package/dist/structures/Static/GameAchievements.d.ts +10 -0
  300. package/dist/structures/Static/GameAchievements.js +20 -0
  301. package/dist/structures/Static/GameAchievements.js.map +1 -0
  302. package/dist/structures/Static/GameChallenges.d.ts +13 -0
  303. package/dist/structures/Static/GameChallenges.js +21 -0
  304. package/dist/structures/Static/GameChallenges.js.map +1 -0
  305. package/dist/structures/Static/GameQuests.d.ts +8 -0
  306. package/dist/structures/Static/GameQuests.js +16 -0
  307. package/dist/structures/Static/GameQuests.js.map +1 -0
  308. package/dist/structures/Static/GuildAchievements.d.ts +8 -0
  309. package/dist/structures/Static/GuildAchievements.js +21 -0
  310. package/dist/structures/Static/GuildAchievements.js.map +1 -0
  311. package/dist/structures/Static/Quest.d.ts +20 -0
  312. package/dist/structures/Static/Quest.js +27 -0
  313. package/dist/structures/Static/Quest.js.map +1 -0
  314. package/dist/structures/Static/Quests.d.ts +9 -0
  315. package/dist/structures/Static/Quests.js +21 -0
  316. package/dist/structures/Static/Quests.js.map +1 -0
  317. package/dist/structures/Status.d.ts +10 -0
  318. package/dist/structures/Status.js +23 -0
  319. package/dist/structures/Status.js.map +1 -0
  320. package/dist/structures/Watchdog/Stats.d.ts +9 -0
  321. package/dist/structures/Watchdog/Stats.js +18 -0
  322. package/dist/structures/Watchdog/Stats.js.map +1 -0
  323. package/dist/utils/Constants.d.ts +1017 -0
  324. package/dist/utils/Constants.js +2197 -0
  325. package/dist/utils/Constants.js.map +1 -0
  326. package/dist/utils/Guild.d.ts +15 -0
  327. package/dist/utils/Guild.js +85 -0
  328. package/dist/utils/Guild.js.map +1 -0
  329. package/dist/utils/Player.d.ts +8 -0
  330. package/dist/utils/Player.js +98 -0
  331. package/dist/utils/Player.js.map +1 -0
  332. package/dist/utils/SkyblockUtils.d.ts +131 -0
  333. package/dist/utils/SkyblockUtils.js +394 -0
  334. package/dist/utils/SkyblockUtils.js.map +1 -0
  335. package/dist/utils/divide.d.ts +1 -0
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  338. package/dist/utils/isGuildID.d.ts +1 -0
  339. package/dist/utils/isGuildID.js +7 -0
  340. package/dist/utils/isGuildID.js.map +1 -0
  341. package/dist/utils/isUUID.d.ts +1 -0
  342. package/dist/utils/isUUID.js +9 -0
  343. package/dist/utils/isUUID.js.map +1 -0
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@@ -1,1013 +0,0 @@
1
- const { duelsDivisions } = require('../../utils/Constants');
2
- const romanize = require('../../utils/romanize');
3
- const divide = require('../../utils/divide');
4
-
5
- // eslint-disable-next-line jsdoc/require-jsdoc
6
- function getTitle(data, mode = null) {
7
- for (const div of duelsDivisions.slice().reverse()) {
8
- const prestige = data[`${mode ? mode : 'all_modes'}_${div.key}_title_prestige`];
9
- if (prestige) {
10
- return `${div.name} ${romanize(prestige)}`;
11
- }
12
- }
13
- return null;
14
- }
15
-
16
- class DuelsGamemode {
17
- /**
18
- * @param {object} data Duels data
19
- */
20
- constructor(data, mode, title = '') {
21
- /**
22
- * Title
23
- * @type {string}
24
- */
25
- this.title = title;
26
- /**
27
- * Winstreak
28
- * @type {number}
29
- */
30
- this.winstreak = data[`current_winstreak_mode_${mode}`] || 0;
31
- /**
32
- * Best Winstreak
33
- * @type {number}
34
- */
35
- this.bestWinstreak = data[`best_winstreak_mode_${mode}`] || 0;
36
- /**
37
- * Kills
38
- * @type {number}
39
- */
40
- this.kills = data[`${mode}_kills`] || 0;
41
- /**
42
- * Deaths
43
- * @type {number}
44
- */
45
- this.deaths = data[`${mode}_deaths`] || 0;
46
- /**
47
- * KDRatio
48
- * @type {number}
49
- */
50
- this.KDRatio = divide(this.kills, this.deaths);
51
- /**
52
- * Wins
53
- * @type {number}
54
- */
55
- this.wins = data[`${mode}_wins`] || 0;
56
- /**
57
- * Losses
58
- * @type {number}
59
- */
60
- this.losses = data[`${mode}_losses`] || 0;
61
- /**
62
- * WLRatio
63
- * @type {number}
64
- */
65
- this.WLRatio = divide(this.wins, this.losses);
66
- /**
67
- * Played Games
68
- * @type {number}
69
- */
70
- this.playedGames = data[`${mode}_rounds_played`] || 0;
71
- /**
72
- * Swings
73
- * @type {number}
74
- */
75
- this.swings = data[`${mode}_melee_swings`] || 0;
76
- /**
77
- * Hits
78
- * @type {number}
79
- */
80
- this.hits = data[`${mode}_melee_hits`] || 0;
81
- /**
82
- * Melee Accuracy
83
- * @type {number}
84
- */
85
- this.meleeAccuracy = divide(this.swings, this.hits);
86
- /**
87
- * Bow Shots
88
- * @type {number}
89
- */
90
- this.bowShots = data[`${mode}_bow_shots`] || 0;
91
- /**
92
- * Bow Hits
93
- * @type {number}
94
- */
95
- this.bowHits = data[`${mode}_bow_hits`] || 0;
96
- /**
97
- * Bow Accuracy
98
- * @type {number}
99
- */
100
- this.bowAccuracy = divide(this.bowShots, this.bowHits);
101
- /**
102
- * Blocks Placed
103
- * @type {number}
104
- */
105
- this.blocksPlaced = data[`${mode}_blocks_placed`] || 0;
106
- /**
107
- * Health Regenerated
108
- * @type {number}
109
- */
110
- this.healthRegenerated = data[`${mode}_health_regenerated`] || 0;
111
- /**
112
- * Golden Apples Eatan
113
- * @type {number}
114
- */
115
- this.goldenApplesEatan = data[`${mode}_golden_apples_eaten`] || 0;
116
- /**
117
- * Goals (only shows up in bridge)
118
- * @type {number}
119
- */
120
- this.goals = data[`${mode}_goals`] || 0;
121
- }
122
- }
123
-
124
- class DuelsUHC {
125
- /**
126
- * @param {object} data Duels data
127
- */
128
- constructor(data) {
129
- /**
130
- * Title
131
- * @type {string}
132
- */
133
- this.title = getTitle(data, 'uhc');
134
- /**
135
- * Winstreak
136
- * @type {number}
137
- */
138
- this.winstreak = data.current_uhc_winstreak || 0;
139
- /**
140
- * Best Winstreak
141
- * @type {number}
142
- */
143
- this.bestWinstreak = data.best_uhc_winstreak || 0;
144
- /**
145
- * Solo Game Mode Stats
146
- * @type {DuelsGamemode}
147
- */
148
- this.solo = new DuelsGamemode(data, 'uhc_duel', this.title);
149
- /**
150
- * Doubles Game Mode Stats
151
- * @type {DuelsGamemode}
152
- */
153
- this.doubles = new DuelsGamemode(data, 'uhc_doubles', this.title);
154
- /**
155
- * Fours Game Mode Stats
156
- * @type {DuelsGamemode}
157
- */
158
- this.fours = new DuelsGamemode(data, 'uhc_four', this.title);
159
- /**
160
- * Deathmatch Game Mode Stats
161
- * @type {DuelsGamemode}
162
- */
163
- this.deathmatch = new DuelsGamemode(data, 'uhc_meetup', this.title);
164
- /**
165
- * Kills
166
- * @type {number}
167
- */
168
- this.kills = this.solo.kills + this.doubles.kills + this.fours.kills + this.deathmatch.kills;
169
- /**
170
- * Deaths
171
- * @type {number}
172
- */
173
- this.deaths = this.solo.deaths + this.doubles.deaths + this.fours.deaths + this.deathmatch.deaths;
174
- /**
175
- * KDRatio
176
- * @type {number}
177
- */
178
- this.KDRatio = divide(this.kills, this.deaths);
179
- /**
180
- * Wins
181
- * @type {number}
182
- */
183
- this.wins = this.solo.wins + this.doubles.wins + this.fours.wins + this.deathmatch.wins;
184
- /**
185
- * Losses
186
- * @type {number}
187
- */
188
- this.losses = this.solo.losses + this.doubles.losses + this.fours.losses + this.deathmatch.losses;
189
- /**
190
- * WLRatio
191
- * @type {number}
192
- */
193
- this.WLRatio = divide(this.wins, this.losses);
194
- /**
195
- * Played Games
196
- * @type {number}
197
- */
198
- this.playedGames =
199
- this.solo.playedGames + this.doubles.playedGames + this.fours.playedGames + this.deathmatch.playedGames;
200
- /**
201
- * Swings
202
- * @type {number}
203
- */
204
- this.swings = this.solo.swings + this.doubles.swings + this.fours.swings + this.deathmatch.swings;
205
- /**
206
- * Hits
207
- * @type {number}
208
- */
209
- this.hits = this.solo.hits + this.doubles.hits + this.fours.hits + this.deathmatch.hits;
210
- /**
211
- * Melee Accuracy
212
- * @type {number}
213
- */
214
- this.meleeAccuracy = divide(this.hits, this.swings);
215
- /**
216
- * Bow Shots
217
- * @type {number}
218
- */
219
- this.bowShots = this.solo.bowShots + this.doubles.bowShots + this.fours.bowShots + this.deathmatch.bowShots;
220
- /**
221
- * Bow Hits
222
- * @type {number}
223
- */
224
- this.bowHits = this.solo.bowHits + this.doubles.bowHits + this.fours.bowHits + this.deathmatch.bowHits;
225
- /**
226
- * Bow Accuracy
227
- * @type {number}
228
- */
229
- this.bowAccuracy = divide(this.bowHits, this.bowShots);
230
- /**
231
- * Blocks Placed
232
- * @type {number}
233
- */
234
- this.blocksPlaced =
235
- this.solo.blocksPlaced + this.doubles.blocksPlaced + this.fours.blocksPlaced + this.deathmatch.blocksPlaced;
236
- /**
237
- * Health Regenerated
238
- * @type {number}
239
- */
240
- this.healthRegenerated =
241
- this.solo.healthRegenerated +
242
- this.doubles.healthRegenerated +
243
- this.fours.healthRegenerated +
244
- this.deathmatch.healthRegenerated;
245
- /**
246
- * Golden Apples Eatan
247
- * @type {number}
248
- */
249
- this.goldenApplesEatan =
250
- this.solo.goldenApplesEatan +
251
- this.doubles.goldenApplesEatan +
252
- this.fours.goldenApplesEatan +
253
- this.deathmatch.goldenApplesEatan;
254
- }
255
- }
256
- class DuelsSkyWars {
257
- /**
258
- * @param {object} data Duels data
259
- */
260
- constructor(data) {
261
- /**
262
- * Title
263
- * @type {string}
264
- */
265
- this.title = getTitle(data, 'sw');
266
- /**
267
- * Winstreak
268
- * @type {number}
269
- */
270
- this.winstreak = data.current_sw_winstreak || 0;
271
- /**
272
- * Best Winstreak
273
- * @type {number}
274
- */
275
- this.bestWinstreak = data.best_sw_winstreak || 0;
276
- /**
277
- * Solo Game Mode Stats
278
- * @type {DuelsGamemode}
279
- */
280
- this.solo = new DuelsGamemode(data, 'sw_duel', this.title);
281
- /**
282
- * Doubles Game Mode Stats
283
- * @type {DuelsGamemode}
284
- */
285
- this.doubles = new DuelsGamemode(data, 'sw_doubles', this.title);
286
- /**
287
- * Kills
288
- * @type {number}
289
- */
290
- this.kills = this.solo.kills + this.doubles.kills;
291
- /**
292
- * Deaths
293
- * @type {number}
294
- */
295
- this.deaths = this.solo.deaths + this.doubles.deaths;
296
- /**
297
- * KDRatio
298
- * @type {number}
299
- */
300
- this.KDRatio = divide(this.kills, this.deaths);
301
- /**
302
- * Wins
303
- * @type {number}
304
- */
305
- this.wins = this.solo.wins + this.doubles.wins;
306
- /**
307
- * Losses
308
- * @type {number}
309
- */
310
- this.losses = this.solo.losses + this.doubles.losses;
311
- /**
312
- * WLRatio
313
- * @type {number}
314
- */
315
- this.WLRatio = divide(this.wins, this.losses);
316
- /**
317
- * Played Games
318
- * @type {number}
319
- */
320
- this.playedGames = this.solo.playedGames + this.doubles.playedGames;
321
- /**
322
- * Swings
323
- * @type {number}
324
- */
325
- this.swings = this.solo.swings + this.doubles.swings;
326
- /**
327
- * Hits
328
- * @type {number}
329
- */
330
- this.hits = this.solo.hits + this.doubles.hits;
331
- /**
332
- * Melee Accuracy
333
- * @type {number}
334
- */
335
- this.meleeAccuracy = divide(this.hits, this.swings);
336
- /**
337
- * Bow Shots
338
- * @type {number}
339
- */
340
- this.bowShots = this.solo.bowShots + this.doubles.bowShots;
341
- /**
342
- * Bow Hits
343
- * @type {number}
344
- */
345
- this.bowHits = this.solo.bowHits + this.doubles.bowHits;
346
- /**
347
- * Bow Accuracy
348
- * @type {number}
349
- */
350
- this.bowAccuracy = divide(this.bowHits, this.bowShots);
351
- /**
352
- * Blocks Placed
353
- * @type {number}
354
- */
355
- this.blocksPlaced = this.solo.blocksPlaced + this.doubles.blocksPlaced;
356
- /**
357
- * Health Regenerated
358
- * @type {number}
359
- */
360
- this.healthRegenerated = this.solo.healthRegenerated + this.doubles.healthRegenerated;
361
- /**
362
- * Golden Apples Eatan
363
- * @type {number}
364
- */
365
- this.goldenApplesEatan = this.solo.goldenApplesEatan + this.doubles.goldenApplesEatan;
366
- }
367
- }
368
- class DuelsMegaWalls {
369
- /**
370
- * @param {object} data Duels data
371
- */
372
- constructor(data) {
373
- /**
374
- * Title
375
- * @type {string}
376
- */
377
- this.title = getTitle(data, 'mega_walls');
378
- /**
379
- * Winstreak
380
- * @type {number}
381
- */
382
- this.winstreak = data.current_mega_walls_winstreak || 0;
383
- /**
384
- * Best Winstreak
385
- * @type {number}
386
- */
387
- this.bestWinstreak = data.best_mega_walls_winstreak || 0;
388
- /**
389
- * Solo Game Mode Stats
390
- * @type {DuelsGamemode}
391
- */
392
- this.solo = new DuelsGamemode(data, 'mw_duel', this.title);
393
- /**
394
- * Doubles Game Mode Stats
395
- * @type {DuelsGamemode}
396
- */
397
- this.doubles = new DuelsGamemode(data, 'mw_doubles', this.title);
398
- /**
399
- * Kills
400
- * @type {number}
401
- */
402
- this.kills = this.solo.kills + this.doubles.kills;
403
- /**
404
- * Deaths
405
- * @type {number}
406
- */
407
- this.deaths = this.solo.deaths + this.doubles.deaths;
408
- /**
409
- * KDRatio
410
- * @type {number}
411
- */
412
- this.KDRatio = divide(this.kills, this.deaths);
413
- /**
414
- * Wins
415
- * @type {number}
416
- */
417
- this.wins = this.solo.wins + this.doubles.wins;
418
- /**
419
- * Losses
420
- * @type {number}
421
- */
422
- this.losses = this.solo.losses + this.doubles.losses;
423
- /**
424
- * WLRatio
425
- * @type {number}
426
- */
427
- this.WLRatio = divide(this.wins, this.losses);
428
- /**
429
- * Played Games
430
- * @type {number}
431
- */
432
- this.playedGames = this.solo.playedGames + this.doubles.playedGames;
433
- /**
434
- * Swings
435
- * @type {number}
436
- */
437
- this.swings = this.solo.swings + this.doubles.swings;
438
- /**
439
- * Hits
440
- * @type {number}
441
- */
442
- this.hits = this.solo.hits + this.doubles.hits;
443
- /**
444
- * Melee Accuracy
445
- * @type {number}
446
- */
447
- this.meleeAccuracy = divide(this.hits, this.swings);
448
- /**
449
- * Bow Shots
450
- * @type {number}
451
- */
452
- this.bowShots = this.solo.bowShots + this.doubles.bowShots;
453
- /**
454
- * Bow Hits
455
- * @type {number}
456
- */
457
- this.bowHits = this.solo.bowHits + this.doubles.bowHits;
458
- /**
459
- * Bow Accuracy
460
- * @type {number}
461
- */
462
- this.bowAccuracy = divide(this.bowHits, this.bowShots);
463
- /**
464
- * Blocks Placed
465
- * @type {number}
466
- */
467
- this.blocksPlaced = this.solo.blocksPlaced + this.doubles.blocksPlaced;
468
- /**
469
- * Health Regenerated
470
- * @type {number}
471
- */
472
- this.healthRegenerated = this.solo.healthRegenerated + this.doubles.healthRegenerated;
473
- /**
474
- * Golden Apples Eatan
475
- * @type {number}
476
- */
477
- this.goldenApplesEatan = this.solo.goldenApplesEatan + this.doubles.goldenApplesEatan;
478
- }
479
- }
480
- class DuelsOP {
481
- /**
482
- * @param {object} data Duels data
483
- */
484
- constructor(data) {
485
- /**
486
- * Title
487
- * @type {string}
488
- */
489
- this.title = getTitle(data, 'op');
490
- /**
491
- * Winstreak
492
- * @type {number}
493
- */
494
- this.winstreak = data.current_op_winstreak || 0;
495
- /**
496
- * Best Winstreak
497
- * @type {number}
498
- */
499
- this.bestWinstreak = data.best_op_winstreak || 0;
500
- /**
501
- * Solo Game Mode Stats
502
- * @type {DuelsGamemode}
503
- */
504
- this.solo = new DuelsGamemode(data, 'op_duel', this.title);
505
- /**
506
- * Doubles Game Mode Stats
507
- * @type {DuelsGamemode}
508
- */
509
- this.doubles = new DuelsGamemode(data, 'op_doubles', this.title);
510
- /**
511
- * Kills
512
- * @type {number}
513
- */
514
- this.kills = this.solo.kills + this.doubles.kills;
515
- /**
516
- * Deaths
517
- * @type {number}
518
- */
519
- this.deaths = this.solo.deaths + this.doubles.deaths;
520
- /**
521
- * KDRatio
522
- * @type {number}
523
- */
524
- this.KDRatio = divide(this.kills, this.deaths);
525
- /**
526
- * Wins
527
- * @type {number}
528
- */
529
- this.wins = this.solo.wins + this.doubles.wins;
530
- /**
531
- * Losses
532
- * @type {number}
533
- */
534
- this.losses = this.solo.losses + this.doubles.losses;
535
- /**
536
- * WLRatio
537
- * @type {number}
538
- */
539
- this.WLRatio = divide(this.wins, this.losses);
540
- /**
541
- * Played Games
542
- * @type {number}
543
- */
544
- this.playedGames = this.solo.playedGames + this.doubles.playedGames;
545
- /**
546
- * Swings
547
- * @type {number}
548
- */
549
- this.swings = this.solo.swings + this.doubles.swings;
550
- /**
551
- * Hits
552
- * @type {number}
553
- */
554
- this.hits = this.solo.hits + this.doubles.hits;
555
- /**
556
- * Melee Accuracy
557
- * @type {number}
558
- */
559
- this.meleeAccuracy = divide(this.hits, this.swings);
560
- /**
561
- * Bow Shots
562
- * @type {number}
563
- */
564
- this.bowShots = this.solo.bowShots + this.doubles.bowShots;
565
- /**
566
- * Bow Hits
567
- * @type {number}
568
- */
569
- this.bowHits = this.solo.bowHits + this.doubles.bowHits;
570
- /**
571
- * Bow Accuracy
572
- * @type {number}
573
- */
574
- this.bowAccuracy = divide(this.bowHits, this.bowShots);
575
- /**
576
- * Blocks Placed
577
- * @type {number}
578
- */
579
- this.blocksPlaced = this.solo.blocksPlaced + this.doubles.blocksPlaced;
580
- /**
581
- * Health Regenerated
582
- * @type {number}
583
- */
584
- this.healthRegenerated = this.solo.healthRegenerated + this.doubles.healthRegenerated;
585
- /**
586
- * Golden Apples Eatan
587
- * @type {number}
588
- */
589
- this.goldenApplesEatan = this.solo.goldenApplesEatan + this.doubles.goldenApplesEatan;
590
- }
591
- }
592
- class DuelsBridge {
593
- /**
594
- * @param {object} data Duels data
595
- */
596
- constructor(data) {
597
- /**
598
- * Title
599
- * @type {string}
600
- */
601
- this.title = getTitle(data, 'bridge');
602
- /**
603
- * Winstreak
604
- * @type {number}
605
- */
606
- this.winstreak = data.current_bridge_winstreak || 0;
607
- /**
608
- * Best Winstreak
609
- * @type {number}
610
- */
611
- this.bestWinstreak = data.best_bridge_winstreak || 0;
612
- /**
613
- * Solo Game Mode Stats
614
- * @type {DuelsGamemode}
615
- */
616
- this.solo = new DuelsGamemode(data, 'bridge_duel', this.title);
617
- /**
618
- * Doubles Game Mode Stats
619
- * @type {DuelsGamemode}
620
- */
621
- this.doubles = new DuelsGamemode(data, 'bridge_doubles', this.title);
622
- /**
623
- * Threes Game Mode Stats
624
- * @type {DuelsGamemode}
625
- */
626
- this.threes = new DuelsGamemode(data, 'bridge_threes', this.title);
627
- /**
628
- * Fours Game Mode Stats
629
- * @type {DuelsGamemode}
630
- */
631
- this.fours = new DuelsGamemode(data, 'bridge_fours', this.title);
632
- /**
633
- * 2v2v2v2 Game Mode Stats
634
- * @type {DuelsGamemode}
635
- */
636
- this['2v2v2v2'] = new DuelsGamemode(data, '2v2v2v2', this.title);
637
- /**
638
- * 3v3v3v3 Game Mode Stats
639
- * @type {DuelsGamemode}
640
- */
641
- this['3v3v3v3'] = new DuelsGamemode(data, '3v3v3v3', this.title);
642
- /**
643
- * Capture The Flag Game Mode Stats
644
- * @type {DuelsGamemode}
645
- */
646
- this.ctf = new DuelsGamemode(data, 'capture_threes', this.title);
647
- /**
648
- * Kills
649
- * @type {number}
650
- */
651
- this.kills =
652
- this.solo.kills +
653
- this.doubles.kills +
654
- this.threes.kills +
655
- this.fours.kills +
656
- this['2v2v2v2'].kills +
657
- this['3v3v3v3'].kills +
658
- this.ctf.kills;
659
- /**
660
- * Deaths
661
- * @type {number}
662
- */
663
- this.deaths =
664
- this.solo.deaths +
665
- this.doubles.deaths +
666
- this.threes.deaths +
667
- this.fours.deaths +
668
- this['2v2v2v2'].deaths +
669
- this['3v3v3v3'].deaths +
670
- this.ctf.deaths;
671
- /**
672
- * KDRatio
673
- * @type {number}
674
- */
675
- this.KDRatio = divide(this.kills, this.deaths);
676
- /**
677
- * Wins
678
- * @type {number}
679
- */
680
- this.wins =
681
- this.solo.wins +
682
- this.doubles.wins +
683
- this.threes.wins +
684
- this.fours.wins +
685
- this['2v2v2v2'].wins +
686
- this['3v3v3v3'].wins +
687
- this.ctf.wins;
688
- /**
689
- * Losses
690
- * @type {number}
691
- */
692
- this.losses =
693
- this.solo.losses +
694
- this.doubles.losses +
695
- this.threes.losses +
696
- this.fours.losses +
697
- this['2v2v2v2'].losses +
698
- this['3v3v3v3'].losses +
699
- this.ctf.losses;
700
- /**
701
- * WLRatio
702
- * @type {number}
703
- */
704
- this.WLRatio = divide(this.wins, this.losses);
705
- /**
706
- * Played Games
707
- * @type {number}
708
- */
709
- this.playedGames =
710
- this.solo.playedGames +
711
- this.doubles.playedGames +
712
- this.threes.playedGames +
713
- this.fours.playedGames +
714
- this['2v2v2v2'].playedGames +
715
- this['3v3v3v3'].playedGames +
716
- this.ctf.playedGames;
717
- /**
718
- * Swings
719
- * @type {number}
720
- */
721
- this.swings =
722
- this.solo.swings +
723
- this.doubles.swings +
724
- this.threes.swings +
725
- this.fours.swings +
726
- this['2v2v2v2'].swings +
727
- this['3v3v3v3'].swings +
728
- this.ctf.swings;
729
- /**
730
- * Hits
731
- * @type {number}
732
- */
733
- this.hits =
734
- this.solo.hits +
735
- this.doubles.hits +
736
- this.threes.hits +
737
- this.fours.hits +
738
- this['2v2v2v2'].hits +
739
- this['3v3v3v3'].hits +
740
- this.ctf.hits;
741
- /**
742
- * Melee Accuracy
743
- * @type {number}
744
- */
745
- this.meleeAccuracy = divide(this.hits, this.swings);
746
- /**
747
- * Bow Shots
748
- * @type {number}
749
- */
750
- this.bowShots =
751
- this.solo.bowShots +
752
- this.doubles.bowShots +
753
- this.threes.bowShots +
754
- this.fours.bowShots +
755
- this['2v2v2v2'].bowShots +
756
- this['3v3v3v3'].bowShots +
757
- this.ctf.bowShots;
758
- /**
759
- * Bow Hits
760
- * @type {number}
761
- */
762
- this.bowHits =
763
- this.solo.bowHits +
764
- this.doubles.bowHits +
765
- this.threes.bowHits +
766
- this.fours.bowHits +
767
- this['2v2v2v2'].bowHits +
768
- this['3v3v3v3'].bowHits +
769
- this.ctf.bowHits;
770
- /**
771
- * Bow Accuracy
772
- * @type {number}
773
- */
774
- this.bowAccuracy = divide(this.bowHits, this.bowShots);
775
- /**
776
- * Blocks Placed
777
- * @type {number}
778
- */
779
- this.blocksPlaced =
780
- this.solo.blocksPlaced +
781
- this.doubles.blocksPlaced +
782
- this.threes.blocksPlaced +
783
- this.fours.blocksPlaced +
784
- this['2v2v2v2'].blocksPlaced +
785
- this['3v3v3v3'].blocksPlaced +
786
- this.ctf.blocksPlaced;
787
- /**
788
- * Health Regenerated
789
- * @type {number}
790
- */
791
- this.healthRegenerated =
792
- this.solo.healthRegenerated +
793
- this.doubles.healthRegenerated +
794
- this.threes.healthRegenerated +
795
- this.fours.healthRegenerated +
796
- this['2v2v2v2'].healthRegenerated +
797
- this['3v3v3v3'].healthRegenerated +
798
- this.ctf.healthRegenerated;
799
- /**
800
- * Golden Apples Eatan
801
- * @type {number}
802
- */
803
- this.goldenApplesEatan =
804
- this.solo.goldenApplesEatan +
805
- this.doubles.goldenApplesEatan +
806
- this.threes.goldenApplesEatan +
807
- this.fours.goldenApplesEatan +
808
- this['2v2v2v2'].goldenApplesEatan +
809
- this['3v3v3v3'].goldenApplesEatan +
810
- this.ctf.goldenApplesEatan;
811
- /**
812
- * Goals
813
- * @type {number}
814
- */
815
- this.goals =
816
- this.solo.goals +
817
- this.doubles.goals +
818
- this.threes.goals +
819
- this.fours.goals +
820
- this['2v2v2v2'].goals +
821
- this['3v3v3v3'].goals +
822
- this.ctf.goals;
823
- }
824
- }
825
-
826
- /**
827
- * Duels class
828
- */
829
- class Duels {
830
- /**
831
- * @param {object} data Duels data
832
- */
833
- constructor(data) {
834
- /**
835
- * Tokens
836
- * @type {number}
837
- */
838
- this.tokens = data.coins || 0;
839
- /**
840
- * All modes Title
841
- * @type {string|null}
842
- */
843
- this.title = getTitle(data);
844
- /**
845
- * Kills
846
- * @type {number}
847
- */
848
- this.kills = data.kills || 0;
849
- /**
850
- * Deaths
851
- * @type {number}
852
- */
853
- this.deaths = data.deaths || 0;
854
- /**
855
- * Kill Death ratio
856
- * @type {number}
857
- */
858
- this.KDRatio = divide(this.kills, this.deaths);
859
- /**
860
- * Wins
861
- * @type {number}
862
- */
863
- this.wins = data.wins || 0;
864
- /**
865
- * Losses
866
- * @type {number}
867
- */
868
- this.losses = data.losses || 0;
869
- /**
870
- * Win Loss ratio
871
- * @type {number}
872
- */
873
- this.WLRatio = divide(this.wins, this.losses);
874
- /**
875
- * Played games
876
- * @type {number}
877
- */
878
- this.playedGames = data.games_played_duels || 0;
879
- /**
880
- * Current winstreak
881
- * @type {number}
882
- */
883
- this.winstreak = data.current_winstreak || 0;
884
- /**
885
- * Best overall winstreak
886
- * @type {number}
887
- */
888
- this.bestWinstreak = data.best_overall_winstreak || 0;
889
- /**
890
- * Ping Range Preference
891
- * @type {number}
892
- */
893
- this.ping = data.pingPreference || 0;
894
- /**
895
- * Blocks Placed
896
- * @type {number}
897
- */
898
- this.blocksPlaced = data.blocks_placed || 0;
899
- /**
900
- * Swings
901
- * @type {number}
902
- */
903
- this.swings = data.melee_swings || 0;
904
- /**
905
- * Hits
906
- * @type {number}
907
- */
908
- this.hits = data.melee_hits || 0;
909
- /**
910
- * Melee Accuracy
911
- * @type {number}
912
- */
913
- this.meleeAccuracy = divide(this.hits, this.swings);
914
- /**
915
- * Bow Shots
916
- * @type {number}
917
- */
918
- this.bowShots = data.bow_shots || 0;
919
- /**
920
- * Bow Hits
921
- * @type {number}
922
- */
923
- this.bowHits = data.bow_hits || 0;
924
- /**
925
- * Bow Accuracy
926
- * @type {number}
927
- */
928
- this.bowAccuracy = divide(this.bowHits, this.bowShots);
929
- /**
930
- * Health Regenerated
931
- * @type {number}
932
- */
933
- this.healthRegenerated = data.health_regenerated || 0;
934
- /**
935
- * Golden Apples Eaten
936
- * @type {number}
937
- */
938
- this.goldenApplesEatan = data.golden_apples_eaten || 0;
939
- /**
940
- * UHC duels stats
941
- * @type {DuelsUHC}
942
- */
943
- this.uhc = new DuelsUHC(data);
944
-
945
- /**
946
- * SkyWars duels stats
947
- * @type {DuelsSkyWars}
948
- */
949
- this.skywars = new DuelsSkyWars(data);
950
- /**
951
- * MegaWalls duels stats
952
- * @type {DuelsMegaWalls}
953
- */
954
- this.megawalls = new DuelsMegaWalls(data);
955
- /**
956
- * Blitz duel stats
957
- * @type {DuelsGamemode}
958
- */
959
- this.blitz = new DuelsGamemode(data, 'blitz_duel', getTitle(data, 'blitz'));
960
- /**
961
- * OP duels stats
962
- * @type {DuelsOP}
963
- */
964
- this.op = new DuelsOP(data);
965
- /**
966
- * Classic duels stats
967
- * @type {DuelsGamemode}
968
- */
969
- this.classic = new DuelsGamemode(data, 'classic_duel', getTitle(data, 'classic'));
970
- /**
971
- * Bow duels stats
972
- * @type {DuelsGamemode}
973
- */
974
- this.bow = new DuelsGamemode(data, 'bow_duel', getTitle(data, 'bow'));
975
- /**
976
- * No Debuff duels stats
977
- * @type {DuelsGamemode}
978
- */
979
- this.noDebuff = new DuelsGamemode(data, 'potion_duel', getTitle(data, 'no_debuff'));
980
- /**
981
- * Combo duels stats
982
- * @type {DuelsGamemode}
983
- */
984
- this.combo = new DuelsGamemode(data, 'combo_duel', getTitle(data, 'combo'));
985
- /**
986
- * Bow Spleef duels stats
987
- * @type {DuelsGamemode}
988
- */
989
- this.bowSpleef = new DuelsGamemode(data, 'bowspleef_duel', getTitle(data, 'tnt_games'));
990
- /**
991
- * Sumo duels stats
992
- * @type {DuelsGamemode}
993
- */
994
- this.sumo = new DuelsGamemode(data, 'sumo_duel', getTitle(data, 'sumo'));
995
- /**
996
- * Bridge duels stats
997
- * @type {DuelsBridge}
998
- */
999
- this.bridge = new DuelsBridge(data);
1000
- /**
1001
- * Parkour duels stats
1002
- * @type {DuelsGamemode}
1003
- */
1004
- this.parkour = new DuelsGamemode(data, 'parkour_eight', getTitle(data, 'parkour'));
1005
- /**
1006
- * Arena duels stats
1007
- * @type {DuelsGamemode}
1008
- */
1009
- this.arena = new DuelsGamemode(data, 'duel_arena');
1010
- }
1011
- }
1012
-
1013
- module.exports = Duels;