hypixel-api-reborn 10.0.0 → 11.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.prettierrc +13 -0
- package/README.md +28 -16
- package/package.json +60 -58
- package/src/API/getAPIStatus.js +8 -8
- package/src/API/getBoosters.js +6 -6
- package/src/API/getGameCounts.js +6 -6
- package/src/API/getGuild.js +18 -18
- package/src/API/getLeaderboards.js +13 -13
- package/src/API/getPlayer.js +22 -27
- package/src/API/getRecentGames.js +18 -18
- package/src/API/getServerInfo.js +66 -77
- package/src/API/getStatus.js +8 -8
- package/src/API/getWatchdogStats.js +6 -6
- package/src/API/index.js +19 -23
- package/src/API/skyblock/getEndedSkyblockAuctions.js +10 -10
- package/src/API/skyblock/getSkyblockAuctions.js +64 -64
- package/src/API/skyblock/getSkyblockAuctionsByPlayer.js +11 -11
- package/src/API/skyblock/getSkyblockBazaar.js +10 -10
- package/src/API/skyblock/getSkyblockMember.js +28 -25
- package/src/API/skyblock/getSkyblockNews.js +6 -6
- package/src/API/skyblock/getSkyblockProfiles.js +44 -41
- package/src/Client.js +406 -450
- package/src/Errors.js +44 -39
- package/src/Private/defaultCache.js +77 -78
- package/src/Private/rateLimit.js +79 -98
- package/src/Private/requests.js +65 -54
- package/src/Private/updater.js +45 -45
- package/src/Private/uuidCache.js +37 -33
- package/src/Private/validate.js +97 -97
- package/src/index.js +82 -83
- package/src/structures/APIIncident.js +78 -78
- package/src/structures/APIStatus.js +47 -47
- package/src/structures/Boosters/Booster.js +83 -87
- package/src/structures/Color.js +129 -129
- package/src/structures/Game.js +164 -160
- package/src/structures/GameCounts.js +151 -151
- package/src/structures/Guild/Guild.js +204 -218
- package/src/structures/Guild/GuildMember.js +66 -66
- package/src/structures/Guild/GuildRank.js +48 -48
- package/src/structures/ItemBytes.js +33 -36
- package/src/structures/Leaderboard.js +31 -31
- package/src/structures/MiniGames/Arcade.js +567 -569
- package/src/structures/MiniGames/ArenaBrawl.js +52 -56
- package/src/structures/MiniGames/BedWars.js +423 -351
- package/src/structures/MiniGames/BlitzSurvivalGames.js +172 -148
- package/src/structures/MiniGames/BuildBattle.js +53 -53
- package/src/structures/MiniGames/CopsAndCrims.js +90 -90
- package/src/structures/MiniGames/Duels.js +694 -630
- package/src/structures/MiniGames/MegaWalls.js +137 -137
- package/src/structures/MiniGames/MurderMystery.js +93 -93
- package/src/structures/MiniGames/Paintball.js +67 -67
- package/src/structures/MiniGames/Pit.js +19 -19
- package/src/structures/MiniGames/Quakecraft.js +101 -101
- package/src/structures/MiniGames/SkyWars.js +508 -559
- package/src/structures/MiniGames/SmashHeroes.js +144 -151
- package/src/structures/MiniGames/SpeedUHC.js +115 -57
- package/src/structures/MiniGames/TNTGames.js +116 -116
- package/src/structures/MiniGames/TurboKartRacers.js +201 -176
- package/src/structures/MiniGames/UHC.js +164 -143
- package/src/structures/MiniGames/VampireZ.js +60 -60
- package/src/structures/MiniGames/Walls.js +52 -52
- package/src/structures/MiniGames/Warlords.js +62 -62
- package/src/structures/MiniGames/WoolWars.js +123 -0
- package/src/structures/Pet.js +96 -97
- package/src/structures/Pets.js +64 -64
- package/src/structures/Player.js +433 -449
- package/src/structures/PlayerCosmetics.js +100 -95
- package/src/structures/RecentGame.js +57 -57
- package/src/structures/ServerInfo.js +78 -78
- package/src/structures/SkyBlock/Auctions/Auction.js +104 -104
- package/src/structures/SkyBlock/Auctions/AuctionInfo.js +54 -54
- package/src/structures/SkyBlock/Auctions/BaseAuction.js +45 -45
- package/src/structures/SkyBlock/Auctions/Bid.js +48 -48
- package/src/structures/SkyBlock/Auctions/PartialAuction.js +25 -25
- package/src/structures/SkyBlock/Bazzar/Order.js +38 -38
- package/src/structures/SkyBlock/Bazzar/Product.js +53 -53
- package/src/structures/SkyBlock/News/SkyblockNews.js +60 -68
- package/src/structures/SkyBlock/SkyblockInventoryItem.js +124 -130
- package/src/structures/SkyBlock/SkyblockMember.js +820 -687
- package/src/structures/SkyBlock/SkyblockPet.js +71 -71
- package/src/structures/SkyBlock/SkyblockProfile.js +60 -60
- package/src/structures/Status.js +41 -41
- package/src/structures/Watchdog/Stats.js +36 -36
- package/src/utils/Constants.js +2789 -809
- package/src/utils/SkyblockUtils.js +208 -164
- package/src/utils/arrayTools.js +4 -4
- package/src/utils/divide.js +5 -5
- package/src/utils/guildExp.js +57 -67
- package/src/utils/index.js +13 -13
- package/src/utils/isGuildID.js +3 -3
- package/src/utils/isUUID.js +5 -5
- package/src/utils/oscillation.js +15 -23
- package/src/utils/removeSnakeCase.js +22 -35
- package/src/utils/rgbToHexColor.js +8 -8
- package/src/utils/romanize.js +11 -13
- package/src/utils/toIGN.js +20 -20
- package/src/utils/toUuid.js +19 -19
- package/src/utils/varInt.js +17 -21
- package/typings/index.d.ts +3532 -2644
- package/src/API/getFriends.js +0 -14
- package/src/API/getKeyInfo.js +0 -10
- package/src/API/getRankedSkyWars.js +0 -11
- package/src/structures/Friend.js +0 -38
- package/src/structures/KeyInfo.js +0 -42
- package/src/structures/MiniGames/SkyWarsRanked.js +0 -45
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const divide = require('../../utils/divide');
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const generateStatsForMode = (data, mode) => {
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return {
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winstreak: data[`${mode}_winstreak`] || 0,
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playedGames: data[`${mode}_games_played_bedwars`] || 0,
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kills: data[`${mode}_kills_bedwars`] || 0,
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deaths: data[`${mode}_deaths_bedwars`] || 0,
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wins: data[`${mode}_wins_bedwars`] || 0,
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losses: data[`${mode}_losses_bedwars`] || 0,
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finalKills: data[`${mode}_final_kills_bedwars`] || 0,
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finalDeaths: data[`${mode}_final_deaths_bedwars`] || 0,
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beds: {
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broken: data[`${mode}_beds_broken_bedwars`] || 0,
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lost: data[`${mode}_beds_lost_bedwars`] || 0,
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BLRatio: divide(data[`${mode}_beds_broken_bedwars`], data[`${mode}_beds_lost_bedwars`])
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},
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avg: {
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kills: divide(data[`${mode}_kills_bedwars`], data[`${mode}_games_played_bedwars`]),
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finalKills: divide(data[`${mode}_final_kills_bedwars`], data[`${mode}_games_played_bedwars`]),
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bedsBroken: divide(data[`${mode}_beds_broken_bedwars`], data[`${mode}_games_played_bedwars`])
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},
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KDRatio: divide(data[`${mode}_kills_bedwars`], data[`${mode}_deaths_bedwars`]),
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WLRatio: divide(data[`${mode}_wins_bedwars`], data[`${mode}_losses_bedwars`]),
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finalKDRatio: divide(data[`${mode}_final_kills_bedwars`], data[`${mode}_final_deaths_bedwars`])
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};
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};
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constructor
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1
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const divide = require('../../utils/divide');
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2
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3
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const generateStatsForMode = (data, mode) => {
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4
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return {
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5
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winstreak: data[`${mode}_winstreak`] || 0,
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6
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+
playedGames: data[`${mode}_games_played_bedwars`] || 0,
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7
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+
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kills: data[`${mode}_kills_bedwars`] || 0,
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deaths: data[`${mode}_deaths_bedwars`] || 0,
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+
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wins: data[`${mode}_wins_bedwars`] || 0,
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losses: data[`${mode}_losses_bedwars`] || 0,
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+
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finalKills: data[`${mode}_final_kills_bedwars`] || 0,
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finalDeaths: data[`${mode}_final_deaths_bedwars`] || 0,
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16
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+
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beds: {
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broken: data[`${mode}_beds_broken_bedwars`] || 0,
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lost: data[`${mode}_beds_lost_bedwars`] || 0,
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20
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BLRatio: divide(data[`${mode}_beds_broken_bedwars`], data[`${mode}_beds_lost_bedwars`])
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},
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+
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avg: {
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kills: divide(data[`${mode}_kills_bedwars`], data[`${mode}_games_played_bedwars`]),
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finalKills: divide(data[`${mode}_final_kills_bedwars`], data[`${mode}_games_played_bedwars`]),
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26
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+
bedsBroken: divide(data[`${mode}_beds_broken_bedwars`], data[`${mode}_games_played_bedwars`])
|
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27
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+
},
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28
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+
|
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29
|
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KDRatio: divide(data[`${mode}_kills_bedwars`], data[`${mode}_deaths_bedwars`]),
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|
+
WLRatio: divide(data[`${mode}_wins_bedwars`], data[`${mode}_losses_bedwars`]),
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31
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finalKDRatio: divide(data[`${mode}_final_kills_bedwars`], data[`${mode}_final_deaths_bedwars`])
|
|
32
|
+
};
|
|
33
|
+
};
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* BedWars class
|
|
37
|
+
*/
|
|
38
|
+
class BedWars {
|
|
39
|
+
/**
|
|
40
|
+
* @param {object} data BedWars data
|
|
41
|
+
*/
|
|
42
|
+
constructor(data) {
|
|
43
|
+
/**
|
|
44
|
+
* Coins
|
|
45
|
+
* @type {number}
|
|
46
|
+
*/
|
|
47
|
+
this.coins = data.coins || 0;
|
|
48
|
+
/**
|
|
49
|
+
* Level
|
|
50
|
+
* @type {number}
|
|
51
|
+
*/
|
|
52
|
+
this.level = data.Experience ? getLevelForExp(data.Experience) : 0;
|
|
53
|
+
/**
|
|
54
|
+
* Experience
|
|
55
|
+
* @type {number}
|
|
56
|
+
*/
|
|
57
|
+
this.experience = data.Experience || 0;
|
|
58
|
+
/**
|
|
59
|
+
* Prestige
|
|
60
|
+
* @type {BedWarsPrestige}
|
|
61
|
+
*/
|
|
62
|
+
this.prestige = data.Experience ? getBedWarsPrestige(getLevelForExp(data.Experience)) : 'Stone';
|
|
63
|
+
/**
|
|
64
|
+
* Played games
|
|
65
|
+
* @type {number}
|
|
66
|
+
*/
|
|
67
|
+
this.playedGames = data.games_played_bedwars || 0;
|
|
68
|
+
/**
|
|
69
|
+
* Wins
|
|
70
|
+
* @type {number}
|
|
71
|
+
*/
|
|
72
|
+
this.wins = data.wins_bedwars || 0;
|
|
73
|
+
/**
|
|
74
|
+
* Winstreak
|
|
75
|
+
* @type {number}
|
|
76
|
+
*/
|
|
77
|
+
this.winstreak = data.winstreak || 0;
|
|
78
|
+
/**
|
|
79
|
+
* Kills
|
|
80
|
+
* @type {number}
|
|
81
|
+
*/
|
|
82
|
+
this.kills = data.kills_bedwars || 0;
|
|
83
|
+
/**
|
|
84
|
+
* Final kills
|
|
85
|
+
* @type {number}
|
|
86
|
+
*/
|
|
87
|
+
this.finalKills = data.final_kills_bedwars || 0;
|
|
88
|
+
/**
|
|
89
|
+
* Losses
|
|
90
|
+
* @type {number}
|
|
91
|
+
*/
|
|
92
|
+
this.losses = data.losses_bedwars || 0;
|
|
93
|
+
/**
|
|
94
|
+
* Deaths
|
|
95
|
+
* @type {number}
|
|
96
|
+
*/
|
|
97
|
+
this.deaths = data.deaths_bedwars || 0;
|
|
98
|
+
/**
|
|
99
|
+
* Final deaths
|
|
100
|
+
* @type {number}
|
|
101
|
+
*/
|
|
102
|
+
this.finalDeaths = data.final_deaths_bedwars || 0;
|
|
103
|
+
/**
|
|
104
|
+
* Collected items
|
|
105
|
+
* @type {BedWarsCollectedItems}
|
|
106
|
+
*/
|
|
107
|
+
this.collectedItemsTotal = {
|
|
108
|
+
iron: data.iron_resources_collected_bedwars || 0,
|
|
109
|
+
gold: data.gold_resources_collected_bedwars || 0,
|
|
110
|
+
diamond: data.diamond_resources_collected_bedwars || 0,
|
|
111
|
+
emerald: data.emerald_resources_collected_bedwars || 0
|
|
112
|
+
};
|
|
113
|
+
/**
|
|
114
|
+
* Loot chests
|
|
115
|
+
* @type {BedWarsLootChests}
|
|
116
|
+
*/
|
|
117
|
+
this.lootChests = {
|
|
118
|
+
christmas: data.bedwars_christmas_boxes || 0,
|
|
119
|
+
lunar: data.bedwars_lunar_boxes || 0,
|
|
120
|
+
normal: data.bedwars_boxes || 0,
|
|
121
|
+
easter: data.bedwars_easter_boxes || 0,
|
|
122
|
+
halloween: data.bedwars_halloween_boxes || 0,
|
|
123
|
+
golden: data.bedwars_golden_boxes || 0,
|
|
124
|
+
total: data.bedwars_christmas_boxes + data.bedwars_lunar_boxes + data.bedwars_boxes + data.bedwars_easter_boxes + data.bedwars_halloween_boxes + data.bedwars_golden_boxes || 0
|
|
125
|
+
};
|
|
126
|
+
/**
|
|
127
|
+
* Beds lost/broken/BL Ratio
|
|
128
|
+
* @type {BedWarsBeds}
|
|
129
|
+
*/
|
|
130
|
+
this.beds = {
|
|
131
|
+
lost: data.beds_lost_bedwars || 0,
|
|
132
|
+
broken: data.beds_broken_bedwars || 0,
|
|
133
|
+
BLRatio: divide(data.beds_broken_bedwars, data.beds_lost_bedwars)
|
|
134
|
+
};
|
|
135
|
+
/**
|
|
136
|
+
* Average Kills/Final kills/Beds broken
|
|
137
|
+
* @type {BedWarsAvg}
|
|
138
|
+
*/
|
|
139
|
+
this.avg = {
|
|
140
|
+
kills: divide(this.kills, this.playedGames),
|
|
141
|
+
finalKills: divide(this.finalKills, this.playedGames),
|
|
142
|
+
bedsBroken: divide(this.beds.broken, this.playedGames)
|
|
143
|
+
};
|
|
144
|
+
/**
|
|
145
|
+
* Kill Death ratio
|
|
146
|
+
* @type {number}
|
|
147
|
+
*/
|
|
148
|
+
this.KDRatio = divide(this.kills, this.deaths);
|
|
149
|
+
/**
|
|
150
|
+
* Final kill death ratio
|
|
151
|
+
* @type {number}
|
|
152
|
+
*/
|
|
153
|
+
this.finalKDRatio = divide(this.finalKills, this.finalDeaths);
|
|
154
|
+
/**
|
|
155
|
+
* Win Loss ratio
|
|
156
|
+
* @type {number}
|
|
157
|
+
*/
|
|
158
|
+
this.WLRatio = divide(this.wins, this.losses);
|
|
159
|
+
/**
|
|
160
|
+
* BedWars Solo stats
|
|
161
|
+
* @type {BedWarsModeStats}
|
|
162
|
+
*/
|
|
163
|
+
this.solo = generateStatsForMode(data, 'eight_one');
|
|
164
|
+
/**
|
|
165
|
+
* BedWars Doubles stats
|
|
166
|
+
* @type {BedWarsModeStats}
|
|
167
|
+
*/
|
|
168
|
+
this.doubles = generateStatsForMode(data, 'eight_two');
|
|
169
|
+
/**
|
|
170
|
+
* BedWars 3v3v3v3 stats
|
|
171
|
+
* @type {BedWarsModeStats}
|
|
172
|
+
*/
|
|
173
|
+
this.threes = generateStatsForMode(data, 'four_three');
|
|
174
|
+
/**
|
|
175
|
+
* BedWars 4v4v4v4 stats
|
|
176
|
+
* @type {BedWarsModeStats}
|
|
177
|
+
*/
|
|
178
|
+
this.fours = generateStatsForMode(data, 'four_four');
|
|
179
|
+
/**
|
|
180
|
+
* BedWars 4v4 stats
|
|
181
|
+
* @type {BedWarsModeStats}
|
|
182
|
+
*/
|
|
183
|
+
this['4v4'] = generateStatsForMode(data, 'two_four');
|
|
184
|
+
/**
|
|
185
|
+
* BedWars Dream Mode Stats
|
|
186
|
+
* @type {BedwarsDreamStats}
|
|
187
|
+
*/
|
|
188
|
+
this.dream = ['ultimate', 'rush', 'armed', 'lucky', 'voidless'].reduce(
|
|
189
|
+
(ac, mode) => ({
|
|
190
|
+
[mode]: {
|
|
191
|
+
doubles: generateStatsForMode(data, `eight_two_${mode}`),
|
|
192
|
+
fours: generateStatsForMode(data, `four_four_${mode}`)
|
|
193
|
+
},
|
|
194
|
+
...ac
|
|
195
|
+
}),
|
|
196
|
+
{}
|
|
197
|
+
);
|
|
198
|
+
/**
|
|
199
|
+
* BedWars Castle Stats
|
|
200
|
+
* @type {BedWarsModeStats}
|
|
201
|
+
*/
|
|
202
|
+
this.castle = generateStatsForMode(data, 'castle');
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
// eslint-disable-next-line require-jsdoc
|
|
206
|
+
function getBedWarsPrestige(level) {
|
|
207
|
+
// eslint-disable-next-line max-len
|
|
208
|
+
if (level >= 5000) return 'Eternal';
|
|
209
|
+
return (
|
|
210
|
+
[
|
|
211
|
+
'Stone',
|
|
212
|
+
'Iron',
|
|
213
|
+
'Gold',
|
|
214
|
+
'Diamond',
|
|
215
|
+
'Emerald',
|
|
216
|
+
'Sapphire',
|
|
217
|
+
'Ruby',
|
|
218
|
+
'Crystal',
|
|
219
|
+
'Opal',
|
|
220
|
+
'Amethyst',
|
|
221
|
+
'Rainbow',
|
|
222
|
+
'Iron Prime',
|
|
223
|
+
'Gold Prime',
|
|
224
|
+
'Diamond Prime',
|
|
225
|
+
'Emerald Prime',
|
|
226
|
+
'Sapphire Prime',
|
|
227
|
+
'Ruby Prime',
|
|
228
|
+
'Crystal Prime',
|
|
229
|
+
'Opal Prime',
|
|
230
|
+
'Amethyst Prime',
|
|
231
|
+
'Mirror',
|
|
232
|
+
'Light',
|
|
233
|
+
'Dawn',
|
|
234
|
+
'Dusk',
|
|
235
|
+
'Air',
|
|
236
|
+
'Wind',
|
|
237
|
+
'Nebula',
|
|
238
|
+
'Thunder',
|
|
239
|
+
'Earth',
|
|
240
|
+
'Water',
|
|
241
|
+
'Fire',
|
|
242
|
+
'Sunrise',
|
|
243
|
+
'Eclipse',
|
|
244
|
+
'Gamma',
|
|
245
|
+
'Majestic',
|
|
246
|
+
'Andesine',
|
|
247
|
+
'Marine',
|
|
248
|
+
'Element',
|
|
249
|
+
'Galaxy',
|
|
250
|
+
'Atomic',
|
|
251
|
+
'Sunset',
|
|
252
|
+
'Time',
|
|
253
|
+
'Winter',
|
|
254
|
+
'Obsidian',
|
|
255
|
+
'Spring',
|
|
256
|
+
'Ice',
|
|
257
|
+
'Summer',
|
|
258
|
+
'Spinel',
|
|
259
|
+
'Autumn',
|
|
260
|
+
'Mystic',
|
|
261
|
+
'Eternal'
|
|
262
|
+
][Math.floor(level / 100)] || 'Eternal'
|
|
263
|
+
);
|
|
264
|
+
}
|
|
265
|
+
const EASY_LEVELS = 4;
|
|
266
|
+
const EASY_LEVELS_XP = 7000;
|
|
267
|
+
const XP_PER_PRESTIGE = 96 * 5000 + EASY_LEVELS_XP;
|
|
268
|
+
const LEVELS_PER_PRESTIGE = 100;
|
|
269
|
+
const HIGHEST_PRESTIGE = 10;
|
|
270
|
+
|
|
271
|
+
// eslint-disable-next-line require-jsdoc
|
|
272
|
+
function getExpForLevel(level) {
|
|
273
|
+
if (level === 0) return 0;
|
|
274
|
+
const respectedLevel = getLevelRespectingPrestige(level);
|
|
275
|
+
if (respectedLevel > EASY_LEVELS) return 5000;
|
|
276
|
+
switch (respectedLevel) {
|
|
277
|
+
case 1:
|
|
278
|
+
return 500;
|
|
279
|
+
case 2:
|
|
280
|
+
return 1000;
|
|
281
|
+
case 3:
|
|
282
|
+
return 2000;
|
|
283
|
+
case 4:
|
|
284
|
+
return 3500;
|
|
285
|
+
}
|
|
286
|
+
return 5000;
|
|
287
|
+
}
|
|
288
|
+
// eslint-disable-next-line require-jsdoc
|
|
289
|
+
function getLevelRespectingPrestige(level) {
|
|
290
|
+
if (level > HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE) {
|
|
291
|
+
return level - HIGHEST_PRESTIGE * LEVELS_PER_PRESTIGE;
|
|
292
|
+
} else {
|
|
293
|
+
return level % LEVELS_PER_PRESTIGE;
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
// eslint-disable-next-line require-jsdoc
|
|
297
|
+
function getLevelForExp(exp) {
|
|
298
|
+
const prestiges = Math.floor(exp / XP_PER_PRESTIGE);
|
|
299
|
+
let level = prestiges * LEVELS_PER_PRESTIGE;
|
|
300
|
+
let expWithoutPrestiges = exp - prestiges * XP_PER_PRESTIGE;
|
|
301
|
+
|
|
302
|
+
for (let i = 1; i <= EASY_LEVELS; ++i) {
|
|
303
|
+
const expForEasyLevel = getExpForLevel(i);
|
|
304
|
+
if (expWithoutPrestiges < expForEasyLevel) {
|
|
305
|
+
break;
|
|
306
|
+
}
|
|
307
|
+
level++;
|
|
308
|
+
expWithoutPrestiges -= expForEasyLevel;
|
|
309
|
+
}
|
|
310
|
+
return level + Math.floor(expWithoutPrestiges / 5000);
|
|
311
|
+
}
|
|
312
|
+
/**
|
|
313
|
+
* @typedef {string} BedWarsPrestige
|
|
314
|
+
* * `Stone`
|
|
315
|
+
* * `Iron`
|
|
316
|
+
* * `Gold`
|
|
317
|
+
* * `Diamond`
|
|
318
|
+
* * `Emerald`
|
|
319
|
+
* * `Sapphire`
|
|
320
|
+
* * `Ruby`
|
|
321
|
+
* * `Crystal`
|
|
322
|
+
* * `Opal`
|
|
323
|
+
* * `Amethyst`
|
|
324
|
+
* * `Rainbow`
|
|
325
|
+
* * `Iron Prime`
|
|
326
|
+
* * `Gold Prime`
|
|
327
|
+
* * `Diamond Prime`
|
|
328
|
+
* * `Emerald Prime`
|
|
329
|
+
* * `Sapphire Prime`
|
|
330
|
+
* * `Ruby Prime`
|
|
331
|
+
* * `Crystal Prime`
|
|
332
|
+
* * `Opal Prime`
|
|
333
|
+
* * `Amethyst Prime`
|
|
334
|
+
* * `Mirror`
|
|
335
|
+
* * `Light`
|
|
336
|
+
* * `Dawn`
|
|
337
|
+
* * `Dusk`
|
|
338
|
+
* * `Air`
|
|
339
|
+
* * `Wind`
|
|
340
|
+
* * `Nebula`
|
|
341
|
+
* * `Thunder`
|
|
342
|
+
* * `Earth`
|
|
343
|
+
* * `Water`
|
|
344
|
+
* * `Fire`
|
|
345
|
+
* * `Sunrise`
|
|
346
|
+
* * `Eclipse`
|
|
347
|
+
* * `Gamma`
|
|
348
|
+
* * `Majestic`
|
|
349
|
+
* * `Andesine`
|
|
350
|
+
* * `Marine`
|
|
351
|
+
* * `Element`
|
|
352
|
+
* * `Galaxy`
|
|
353
|
+
* * `Atomic`
|
|
354
|
+
* * `Sunset`
|
|
355
|
+
* * `Time`
|
|
356
|
+
* * `Winter`
|
|
357
|
+
* * `Obsidian`
|
|
358
|
+
* * `Spring`
|
|
359
|
+
* * `Ice`
|
|
360
|
+
* * `Summer`
|
|
361
|
+
* * `Spinel`
|
|
362
|
+
* * `Autumn`
|
|
363
|
+
* * `Mystic`
|
|
364
|
+
* * `Eternal`
|
|
365
|
+
*/
|
|
366
|
+
/**
|
|
367
|
+
* @typedef {object} BedWarsAvg
|
|
368
|
+
* @property {number} kills Average kills
|
|
369
|
+
* @property {number} finalKills Average final kills
|
|
370
|
+
* @property {number} bedsBroken Average beds broken
|
|
371
|
+
*/
|
|
372
|
+
/**
|
|
373
|
+
* @typedef {object} BedWarsCollectedItems
|
|
374
|
+
* @property {number} iron Iron
|
|
375
|
+
* @property {number} gold Gold
|
|
376
|
+
* @property {number} diamond Diamond
|
|
377
|
+
* @property {number} emerald Emerald
|
|
378
|
+
*/
|
|
379
|
+
/**
|
|
380
|
+
* @typedef {object} BedWarsLootChests
|
|
381
|
+
* @property {number} christmas Christmas chests
|
|
382
|
+
* @property {number} halloween Halloween chests
|
|
383
|
+
* @property {number} easter Easter chests
|
|
384
|
+
* @property {number} christmas Christmas chests
|
|
385
|
+
* @property {number} golden Golden chests
|
|
386
|
+
* @property {number} normal Normal chests
|
|
387
|
+
*/
|
|
388
|
+
/**
|
|
389
|
+
* @typedef {object} BedWarsBeds
|
|
390
|
+
* @property {number} lost Beds lost
|
|
391
|
+
* @property {number} broken Beds broken
|
|
392
|
+
* @property {number} BLRatio Beds broken/Beds lost ratio
|
|
393
|
+
*/
|
|
394
|
+
/**
|
|
395
|
+
* @typedef {Object} BedWarsModeStats
|
|
396
|
+
* @property {number} winstreak Winstreak
|
|
397
|
+
* @property {number} playedGames Played games
|
|
398
|
+
* @property {number} kills Kills
|
|
399
|
+
* @property {number} deaths Deaths
|
|
400
|
+
* @property {number} wins Wins
|
|
401
|
+
* @property {number} losses Losses
|
|
402
|
+
* @property {number} finalKills Final kills
|
|
403
|
+
* @property {number} finalDeaths Final deaths
|
|
404
|
+
* @property {BedWarsBeds} beds Beds
|
|
405
|
+
* @property {BedWarsAvg} avg Average Kills/Final kills/Beds broken
|
|
406
|
+
* @property {number} KDRatio Kill Death ratio
|
|
407
|
+
* @property {number} WLRatio Win Loss ratio
|
|
408
|
+
* @property {number} finalKDRatio Final kills/Final deaths ratio
|
|
409
|
+
*/
|
|
410
|
+
/**
|
|
411
|
+
* @typedef {Object} BedwarsDreamStats
|
|
412
|
+
* @property {BedwarsDreamModeStats} ultimate Ultimate stats
|
|
413
|
+
* @property {BedwarsDreamModeStats} rush Rush stats
|
|
414
|
+
* @property {BedwarsDreamModeStats} armed Armed stats
|
|
415
|
+
* @property {BedwarsDreamModeStats} lucky Lucky Blocks stats (true api naming)
|
|
416
|
+
* @property {BedwarsDreamModeStats} voidless Voidless stats
|
|
417
|
+
*/
|
|
418
|
+
/**
|
|
419
|
+
* @typedef {Object} BedwarsDreamModeStats
|
|
420
|
+
* @property {BedWarsModeStats} doubles Doubles
|
|
421
|
+
* @property {BedWarsModeStats} fours Fours
|
|
422
|
+
*/
|
|
423
|
+
module.exports = BedWars;
|