hive-bedrock-api 3.0.0-alpha.8 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,390 +0,0 @@
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- "use strict";
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- var __read = (this && this.__read) || function (o, n) {
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- var m = typeof Symbol === "function" && o[Symbol.iterator];
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- if (!m) return o;
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- var i = m.call(o), r, ar = [], e;
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- try {
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- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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- }
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- catch (error) { e = { error: error }; }
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- finally {
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- try {
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- if (r && !r.done && (m = i["return"])) m.call(i);
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- }
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- finally { if (e) throw e.error; }
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- }
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- return ar;
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- };
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- var _a;
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.processors = void 0;
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- exports.default = processGame;
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- exports.validateNumber = validateNumber;
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- exports.calculateKDR = calculateKDR;
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- exports.calculateWinPercentage = calculateWinPercentage;
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- exports.calculateLosses = calculateLosses;
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- exports.calculateTotal = calculateTotal;
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- exports.roundTo = roundTo;
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- var hive_bedrock_data_1 = require("hive-bedrock-data");
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- function processGame(game, timeframe, isLeaderboard, response) {
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- var _a;
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- if (!response)
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- return null;
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- if ("index" in response && response.human_index === 2147483647)
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- return null;
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- if (Array.isArray(response))
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- return null;
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- var data = exports.processors[game](response);
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- if ("played" in data && data.played === 0)
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- return null;
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- if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "xp" in data)
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- data.level = (_a = (0, hive_bedrock_data_1.calculateLevelFromXP)(data.xp, game)) !== null && _a !== void 0 ? _a : 1;
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- if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "first_played" in data)
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- data.first_played = response.first_played;
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- if (isLeaderboard && data.id !== hive_bedrock_data_1.Game.ParkourWorlds)
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- data.position = response.human_index;
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- if (isLeaderboard && data.id !== hive_bedrock_data_1.Game.ParkourWorlds)
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- data.username = response.username;
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- if (isLeaderboard && data.id !== hive_bedrock_data_1.Game.ParkourWorlds)
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- data.UUID = response.UUID;
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- return data;
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- }
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- exports.processors = (_a = {},
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- _a[hive_bedrock_data_1.Game.BedWars] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g;
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- return ({
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- id: hive_bedrock_data_1.Game.BedWars,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- final_kills: (_f = response.final_kills) !== null && _f !== void 0 ? _f : 0,
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- beds_destroyed: (_g = response.beds_destroyed) !== null && _g !== void 0 ? _g : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.BlockDrop] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g;
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- return ({
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- id: hive_bedrock_data_1.Game.BlockDrop,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
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- blocks_destroyed: (_e = response.blocks_destroyed) !== null && _e !== void 0 ? _e : 0,
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- powerups_collected: (_f = response.powerups_collected) !== null && _f !== void 0 ? _f : 0,
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- vaults_used: (_g = response.vaults_used) !== null && _g !== void 0 ? _g : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.BlockParty] = function (response) {
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- var _a, _b, _c, _d, _e;
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- return ({
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- id: hive_bedrock_data_1.Game.BlockParty,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- powerups_collected: (_d = response.powerups_collected) !== null && _d !== void 0 ? _d : 0,
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- rounds_survived: (_e = response.rounds_survived) !== null && _e !== void 0 ? _e : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.CaptureTheFlag] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h;
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- return ({
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- id: hive_bedrock_data_1.Game.CaptureTheFlag,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- assists: (_f = response.assists) !== null && _f !== void 0 ? _f : 0,
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- flags_captured: (_g = response.flags_captured) !== null && _g !== void 0 ? _g : 0,
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- flags_returned: (_h = response.flags_returned) !== null && _h !== void 0 ? _h : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.DeathRun] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g;
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- return ({
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- id: hive_bedrock_data_1.Game.DeathRun,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- checkpoints: (_f = response.checkpoints) !== null && _f !== void 0 ? _f : 0,
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- activated: (_g = response.activated) !== null && _g !== void 0 ? _g : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.Gravity] = function (response) {
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- var _a, _b, _c, _d, _e, _f;
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- return ({
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- id: hive_bedrock_data_1.Game.Gravity,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
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- maps_completed: (_e = response.maps_completed) !== null && _e !== void 0 ? _e : 0,
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- maps_completed_without_dying: (_f = response.maps_completed_without_dying) !== null && _f !== void 0 ? _f : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.GroundWars] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h;
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- return ({
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- id: hive_bedrock_data_1.Game.GroundWars,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- blocks_destroyed: (_f = response.blocks_destroyed) !== null && _f !== void 0 ? _f : 0,
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- blocks_placed: (_g = response.blocks_placed) !== null && _g !== void 0 ? _g : 0,
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- projectiles_fired: (_h = response.projectiles_fired) !== null && _h !== void 0 ? _h : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.JustBuild] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h;
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- return ({
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- id: hive_bedrock_data_1.Game.JustBuild,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- rating_meh_received: (_d = response.rating_meh_received) !== null && _d !== void 0 ? _d : 0,
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- rating_okay_received: (_e = response.rating_okay_received) !== null && _e !== void 0 ? _e : 0,
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- rating_good_received: (_f = response.rating_good_received) !== null && _f !== void 0 ? _f : 0,
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- rating_great_received: (_g = response.rating_great_received) !== null && _g !== void 0 ? _g : 0,
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- rating_love_received: (_h = response.rating_love_received) !== null && _h !== void 0 ? _h : 0,
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- total_ratings: calculateTotal([
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- response.rating_meh_received,
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- response.rating_okay_received,
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- response.rating_good_received,
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- response.rating_great_received,
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- response.rating_love_received,
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- ]),
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- });
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- },
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- _a[hive_bedrock_data_1.Game.HideAndSeek] = function (response) {
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- var _a, _b, _c, _d, _e, _f;
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- return ({
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- id: hive_bedrock_data_1.Game.HideAndSeek,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
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- hider_kills: (_e = response.hider_kills) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.hider_kills, response.deaths),
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- seeker_kills: (_f = response.seeker_kills) !== null && _f !== void 0 ? _f : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.MurderMystery] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h;
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- return ({
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- id: hive_bedrock_data_1.Game.MurderMystery,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- murders: (_d = response.murders) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.murders, response.deaths),
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- coins: (_f = response.coins) !== null && _f !== void 0 ? _f : 0,
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- murderer_eliminations: (_g = response.murderer_eliminations) !== null && _g !== void 0 ? _g : 0,
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- prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.SkyWars] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h;
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- return ({
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- id: hive_bedrock_data_1.Game.SkyWars,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- mystery_chests_destroyed: (_f = response.mystery_chests_destroyed) !== null && _f !== void 0 ? _f : 0,
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- ores_mined: (_g = response.ores_mined) !== null && _g !== void 0 ? _g : 0,
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- spells_used: (_h = response.spells_used) !== null && _h !== void 0 ? _h : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.SkyWarsKits] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h;
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- return ({
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- id: hive_bedrock_data_1.Game.SkyWarsKits,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- mystery_chests_destroyed: (_f = response.mystery_chests_destroyed) !== null && _f !== void 0 ? _f : 0,
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- ores_mined: (_g = response.ores_mined) !== null && _g !== void 0 ? _g : 0,
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- spells_used: (_h = response.spells_used) !== null && _h !== void 0 ? _h : 0,
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- selected_kit: response.selected_kit,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.SkyWarsClassic] = function (response) {
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- var _a, _b, _c, _d, _e;
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- return ({
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- id: hive_bedrock_data_1.Game.SkyWarsClassic,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- selected_kit: response.selected_kit,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.SurvivalGames] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l;
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- return ({
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- id: hive_bedrock_data_1.Game.SurvivalGames,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- cows: (_f = response.cows) !== null && _f !== void 0 ? _f : 0,
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- deathmatches: (_g = response.deathmatches) !== null && _g !== void 0 ? _g : 0,
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- crates: (_h = response.crates) !== null && _h !== void 0 ? _h : 0,
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- teleporters_used: (_j = response.teleporters_used) !== null && _j !== void 0 ? _j : 0,
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- launchpads_used: (_k = response.launchpads_used) !== null && _k !== void 0 ? _k : 0,
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- flares_used: (_l = response.flares_used) !== null && _l !== void 0 ? _l : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.TheBridge] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s;
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- return ({
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- id: hive_bedrock_data_1.Game.TheBridge,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_c = (_b = response.played) !== null && _b !== void 0 ? _b : response.m_solo_played) !== null && _c !== void 0 ? _c : 0,
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- victories: (_e = (_d = response.victories) !== null && _d !== void 0 ? _d : response.m_solo_victories) !== null && _e !== void 0 ? _e : 0,
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- losses: calculateLosses((_f = response.played) !== null && _f !== void 0 ? _f : response.m_solo_played, (_g = response.victories) !== null && _g !== void 0 ? _g : response.m_solo_victories),
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- win_percentage: calculateWinPercentage((_h = response.victories) !== null && _h !== void 0 ? _h : response.m_solo_victories, (_j = response.played) !== null && _j !== void 0 ? _j : response.m_solo_played),
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- kills: (_l = (_k = response.kills) !== null && _k !== void 0 ? _k : response.m_solo_kills) !== null && _l !== void 0 ? _l : 0,
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- deaths: (_o = (_m = response.deaths) !== null && _m !== void 0 ? _m : response.m_solo_deaths) !== null && _o !== void 0 ? _o : 0,
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- kdr: calculateKDR((_p = response.kills) !== null && _p !== void 0 ? _p : response.m_solo_kills, (_q = response.deaths) !== null && _q !== void 0 ? _q : response.m_solo_deaths),
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- goals: (_s = (_r = response.goals) !== null && _r !== void 0 ? _r : response.m_solo_goals) !== null && _s !== void 0 ? _s : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.TreasureWars] = function (response) {
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- var _a, _b, _c, _d, _e, _f, _g, _h;
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- return ({
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- id: hive_bedrock_data_1.Game.TreasureWars,
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- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
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- losses: calculateLosses(response.played, response.victories),
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- win_percentage: calculateWinPercentage(response.victories, response.played),
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- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
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- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
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- kdr: calculateKDR(response.kills, response.deaths),
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- final_kills: (_f = response.final_kills) !== null && _f !== void 0 ? _f : 0,
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- treasure_destroyed: (_g = response.treasure_destroyed) !== null && _g !== void 0 ? _g : 0,
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- prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
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- });
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- },
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- _a[hive_bedrock_data_1.Game.ParkourWorlds] = function (response) {
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- var _a;
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- return ({
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- id: hive_bedrock_data_1.Game.ParkourWorlds,
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- worlds: Object.entries(response.parkours)
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- .filter(function (_a) {
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- var _b = __read(_a, 2), _ = _b[0], value = _b[1];
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- return typeof value === "object";
326
- })
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- .map(function (_a) {
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- var _b;
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- var _c = __read(_a, 2), key = _c[0], value = _c[1];
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- return ({
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- name: key,
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- parkour_stars: (_b = value.parkour_stars) !== null && _b !== void 0 ? _b : 0,
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- courses: Object.entries(value)
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- .filter(function (_a) {
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- var _b = __read(_a, 2), _ = _b[0], value = _b[1];
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- return typeof value === "object";
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- })
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- .map(function (_a) {
339
- var _b;
340
- var _c = __read(_a, 2), key = _c[0], value = _c[1];
341
- return ({
342
- name: key,
343
- best_run_time: value.best_run_time,
344
- best_checkpoint_times: Object.entries(value.best_checkpoint_times).map(function (_a) {
345
- var _b = __read(_a, 2), key = _b[0], value = _b[1];
346
- return ({
347
- position: { x: Number(key.split(",")[0]), y: Number(key.split(",")[1]), z: Number(key.split(",")[2]) },
348
- time: value,
349
- });
350
- }),
351
- collected_stars: value.collected_stars.map(function (value) { return ({
352
- x: Number(value.split(",")[0]),
353
- y: Number(value.split(",")[1]),
354
- z: Number(value.split(",")[2]),
355
- }); }),
356
- course_stars: (_b = value.course_stars) !== null && _b !== void 0 ? _b : 0,
357
- });
358
- }),
359
- });
360
- }),
361
- total_stars: (_a = response.parkours.total_stars) !== null && _a !== void 0 ? _a : 0,
362
- });
363
- },
364
- _a);
365
- function validateNumber(value, def) {
366
- if (def === void 0) { def = 0; }
367
- if (isNaN(value) || !isFinite(value))
368
- return def;
369
- return value !== null && value !== void 0 ? value : def;
370
- }
371
- function calculateKDR(kills, deaths) {
372
- if (deaths === 0)
373
- return validateNumber(kills !== null && kills !== void 0 ? kills : 0);
374
- return roundTo(validateNumber((kills !== null && kills !== void 0 ? kills : 0) / (deaths !== null && deaths !== void 0 ? deaths : 0)), 2);
375
- }
376
- function calculateWinPercentage(victories, played) {
377
- if (victories === 0 && played === 0)
378
- return 0;
379
- return validateNumber((victories !== null && victories !== void 0 ? victories : 0) / (played !== null && played !== void 0 ? played : 0));
380
- }
381
- function calculateLosses(played, victories) {
382
- return validateNumber((played !== null && played !== void 0 ? played : 0) - (victories !== null && victories !== void 0 ? victories : 0));
383
- }
384
- function calculateTotal(values) {
385
- return validateNumber(values.reduce(function (a, b) { return (a !== null && a !== void 0 ? a : 0) + (b !== null && b !== void 0 ? b : 0); }, 0));
386
- }
387
- function roundTo(value, places) {
388
- if (places === void 0) { places = 2; }
389
- return validateNumber(Number(value.toFixed(places)));
390
- }
@@ -1,9 +0,0 @@
1
- import { Game } from "hive-bedrock-data";
2
- export interface ProcessedGlobalStatisticsResponse {
3
- unique_players: {
4
- [key in Game]: number;
5
- } & {
6
- global: number;
7
- main: number;
8
- };
9
- }
@@ -1,2 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
@@ -1,8 +0,0 @@
1
- import { MapSeason, MapVariant } from "hive-bedrock-data";
2
- export interface ProcessedMap {
3
- name: string;
4
- season: MapSeason;
5
- variant: MapVariant;
6
- image: string;
7
- }
8
- export type ProcessedMapResponse = ProcessedMap[];
@@ -1,2 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
@@ -1,45 +0,0 @@
1
- export interface ProcessedGameMetadata {
2
- name: string;
3
- shortName: string;
4
- maxLevel: number;
5
- allowPrestiging: boolean;
6
- maxPrestige: number;
7
- experienceToLevel: {
8
- [xp: number]: number;
9
- };
10
- levelUnlocks: {
11
- [level: number]: LevelUnlock[];
12
- };
13
- levelUnlockTypes: {
14
- [type: string]: {
15
- name: string;
16
- icon: string | null;
17
- default: string | null;
18
- };
19
- };
20
- }
21
- export type LevelUnlock = {
22
- name: string;
23
- icon: string | null;
24
- type: string;
25
- global: false;
26
- } & ({
27
- global: false;
28
- } | {
29
- global: true;
30
- globalCosmetic: GlobalUnlock;
31
- });
32
- export type GlobalUnlock = GlobalTitleUnlock | GlobalAvatarUnlock | GlobalCostumeUnlock;
33
- export interface GlobalTitleUnlock {
34
- type: "hub_title";
35
- display: string;
36
- }
37
- export interface GlobalAvatarUnlock {
38
- type: "avatar";
39
- name: string;
40
- url: string;
41
- }
42
- export interface GlobalCostumeUnlock {
43
- type: "costume";
44
- name: string;
45
- }
@@ -1,2 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
@@ -1,38 +0,0 @@
1
- export interface ProcessedPlayerResponse {
2
- info: {
3
- uuid: string;
4
- xuid: string;
5
- username: string;
6
- rank: string;
7
- first_played: number;
8
- login_streak: {
9
- current: number;
10
- longest: number;
11
- };
12
- friend_count: number;
13
- quest_count: number;
14
- };
15
- equipped_cosmetics: {
16
- costume: string;
17
- avatar: {
18
- name: string;
19
- url: string;
20
- };
21
- hub_title: string;
22
- hat: string;
23
- backbling: string;
24
- };
25
- owned_cosmetics: {
26
- costume: string[];
27
- avatar: {
28
- name: string;
29
- url: string;
30
- }[];
31
- hub_title: string[];
32
- hat: string[];
33
- pet: string[];
34
- mount: string[];
35
- backbling: string[];
36
- };
37
- }
38
- export default function processPlayerInfo(playerResponse: any): ProcessedPlayerResponse | null;
@@ -1,43 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.default = processPlayerInfo;
4
- function processPlayerInfo(playerResponse) {
5
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r;
6
- if (!playerResponse)
7
- return null;
8
- var player = playerResponse.main;
9
- var info = {
10
- uuid: player.UUID,
11
- xuid: player.xuid.toString(),
12
- username: player.username_cc,
13
- rank: player.rank,
14
- first_played: player.first_played,
15
- login_streak: {
16
- current: (_a = player.daily_login_streak) !== null && _a !== void 0 ? _a : 0,
17
- longest: (_b = player.longest_daily_login_streak) !== null && _b !== void 0 ? _b : 0,
18
- },
19
- friend_count: (_c = player.friend_count) !== null && _c !== void 0 ? _c : 0,
20
- quest_count: (_d = player.quest_count) !== null && _d !== void 0 ? _d : 0,
21
- };
22
- var equipped_cosmetics = {
23
- costume: (_e = player.equipped_costume) !== null && _e !== void 0 ? _e : null,
24
- avatar: (_f = player.equipped_avatar) !== null && _f !== void 0 ? _f : null,
25
- hub_title: (_g = player.equipped_hub_title) !== null && _g !== void 0 ? _g : null,
26
- hat: (_h = player.equipped_hat) !== null && _h !== void 0 ? _h : null,
27
- backbling: (_j = player.equipped_backbling) !== null && _j !== void 0 ? _j : null,
28
- };
29
- var owned_cosmetics = {
30
- costume: (_k = player.costume_unlocked) !== null && _k !== void 0 ? _k : [],
31
- avatar: (_l = player.avatar_unlocked) !== null && _l !== void 0 ? _l : [],
32
- hub_title: (_m = player.hub_title_unlocked) !== null && _m !== void 0 ? _m : [],
33
- hat: (_o = player.hat_unlocked) !== null && _o !== void 0 ? _o : [],
34
- pet: (_p = player.pets) !== null && _p !== void 0 ? _p : [],
35
- mount: (_q = player.mounts) !== null && _q !== void 0 ? _q : [],
36
- backbling: (_r = player["cosmetics.backbling"]) !== null && _r !== void 0 ? _r : [],
37
- };
38
- return {
39
- info: info,
40
- equipped_cosmetics: equipped_cosmetics,
41
- owned_cosmetics: owned_cosmetics,
42
- };
43
- }
@@ -1,6 +0,0 @@
1
- export interface PartialPlayer {
2
- uuid: string;
3
- username: string;
4
- }
5
- export type ProcessedPlayerSearchResponse = PartialPlayer[];
6
- export default function processPlayerSearch(playerSearchResponse: any): ProcessedPlayerSearchResponse | null;
@@ -1,11 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.default = processPlayerSearch;
4
- function processPlayerSearch(playerSearchResponse) {
5
- if (!playerSearchResponse)
6
- return null;
7
- return playerSearchResponse.map(function (player) { return ({
8
- uuid: player.UUID,
9
- username: player.username_cc,
10
- }); });
11
- }
package/lib/utils.d.ts DELETED
@@ -1,22 +0,0 @@
1
- export interface MethodResponseError {
2
- status?: number;
3
- message?: string;
4
- }
5
- export type MethodResponse<D extends any> = {
6
- meta?: {
7
- /** sss */
8
- duration: number;
9
- ratelimit?: {
10
- limit: number;
11
- remaining: number;
12
- reset: number;
13
- };
14
- retryAfter?: number;
15
- };
16
- } & ({
17
- data: D;
18
- error: null;
19
- } | {
20
- data: null;
21
- error: MethodResponseError;
22
- });
package/lib/utils.js DELETED
@@ -1,2 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });