hive-bedrock-api 3.0.0-alpha.8 → 4.0.0

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@@ -1,304 +0,0 @@
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- import { Game, Timeframe } from "hive-bedrock-data";
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- import { ProcessedPlayerResponse } from "./player";
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- export interface ProcessedGameBED {
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- id: Game.BedWars;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- final_kills: number;
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- beds_destroyed: number;
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- }
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- export interface ProcessedGameDROP {
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- id: Game.BlockDrop;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- deaths: number;
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- blocks_destroyed: number;
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- powerups_collected: number;
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- vaults_used: number;
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- }
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- export interface ProcessedGamePARTY {
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- id: Game.BlockParty;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- powerups_collected: number;
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- rounds_survived: number;
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- }
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- export interface ProcessedGameCTF {
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- id: Game.CaptureTheFlag;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- assists: number;
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- flags_captured: number;
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- flags_returned: number;
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- }
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- export interface ProcessedGameDR {
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- id: Game.DeathRun;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- checkpoints: number;
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- activated: number;
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- }
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- export interface ProcessedGameGRAV {
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- id: Game.Gravity;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- deaths: number;
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- maps_completed: number;
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- maps_completed_without_dying: number;
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- }
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- export interface ProcessedGameGROUND {
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- id: Game.GroundWars;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- blocks_destroyed: number;
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- blocks_placed: number;
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- projectiles_fired: number;
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- }
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- export interface ProcessedGameBUILD {
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- id: Game.JustBuild;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- rating_meh_received: number;
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- rating_okay_received: number;
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- rating_good_received: number;
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- rating_great_received: number;
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- rating_love_received: number;
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- total_ratings: number;
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- }
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- export interface ProcessedGameHIDE {
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- id: Game.HideAndSeek;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- deaths: number;
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- hider_kills: number;
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- seeker_kills: number;
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- kdr: number;
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- }
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- export interface ProcessedGameMURDER {
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- id: Game.MurderMystery;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- murders: number;
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- deaths: number;
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- kdr: number;
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- coins: number;
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- murderer_eliminations: number;
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- prestige: number;
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- }
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- export interface ProcessedGameSKY {
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- id: Game.SkyWars;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- mystery_chests_destroyed: number;
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- ores_mined: number;
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- spells_used: number;
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- }
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- export interface ProcessedGameSKYKITS {
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- id: Game.SkyWarsKits;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- mystery_chests_destroyed: number;
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- ores_mined: number;
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- spells_used: number;
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- selected_kit: string;
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- }
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- export interface ProcessedGameSKYCLASSIC {
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- id: Game.SkyWarsClassic;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- selected_kit: string;
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- }
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- export interface ProcessedGameSG {
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- id: Game.SurvivalGames;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- cows: number;
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- deathmatches: number;
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- crates: number;
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- teleporters_used: number;
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- launchpads_used: number;
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- flares_used: number;
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- }
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- export interface ProcessedGameBRIDGE {
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- id: Game.TheBridge;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- goals: number;
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- }
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- export interface ProcessedGameWARS {
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- id: Game.TreasureWars;
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- xp: number;
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- played: number;
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- victories: number;
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- losses: number;
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- win_percentage: number;
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- kills: number;
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- deaths: number;
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- kdr: number;
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- final_kills: number;
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- treasure_destroyed: number;
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- prestige: number;
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- }
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- export interface ProcessedGamePARKOUR {
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- id: Game.ParkourWorlds;
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- worlds: {
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- name: string;
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- parkour_stars: number;
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- courses: {
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- name: string;
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- best_run_time: number;
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- best_checkpoint_times: {
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- position: {
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- x: number;
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- y: number;
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- z: number;
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- };
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- time: number;
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- }[];
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- collected_stars: {
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- x: number;
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- y: number;
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- z: number;
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- }[];
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- course_stars: number;
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- }[];
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- }[];
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- total_stars: number;
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- }
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- export type AdditionalStatistics<T extends Timeframe, L extends boolean> = (T extends Timeframe.AllTime ? {
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- level: number;
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- } & (L extends true ? {} : {
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- first_played: number;
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- }) : {}) & (L extends true ? {
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- position: number;
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- username: string;
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- UUID: string;
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- } : {});
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- export interface ProcessedGame<T extends Timeframe, L extends boolean> {
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- [Game.BedWars]: ProcessedGameBED & AdditionalStatistics<T, L>;
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- [Game.BlockDrop]: ProcessedGameDROP & AdditionalStatistics<T, L>;
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- [Game.BlockParty]: ProcessedGamePARTY & AdditionalStatistics<T, L>;
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- [Game.CaptureTheFlag]: ProcessedGameCTF & AdditionalStatistics<T, L>;
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- [Game.DeathRun]: ProcessedGameDR & AdditionalStatistics<T, L>;
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- [Game.Gravity]: ProcessedGameGRAV & AdditionalStatistics<T, L>;
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- [Game.GroundWars]: ProcessedGameGROUND & AdditionalStatistics<T, L>;
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- [Game.JustBuild]: ProcessedGameBUILD & AdditionalStatistics<T, L>;
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- [Game.HideAndSeek]: ProcessedGameHIDE & AdditionalStatistics<T, L>;
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- [Game.MurderMystery]: ProcessedGameMURDER & AdditionalStatistics<T, L>;
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- [Game.SkyWars]: ProcessedGameSKY & AdditionalStatistics<T, L>;
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- [Game.SkyWarsClassic]: ProcessedGameSKYCLASSIC & AdditionalStatistics<T, L>;
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- [Game.SkyWarsKits]: ProcessedGameSKYKITS & AdditionalStatistics<T, L>;
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- [Game.SurvivalGames]: ProcessedGameSG & AdditionalStatistics<T, L>;
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- [Game.TheBridge]: ProcessedGameBRIDGE & AdditionalStatistics<T, L>;
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- [Game.TreasureWars]: ProcessedGameWARS & AdditionalStatistics<T, L>;
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- [Game.ParkourWorlds]: L extends true ? never : T extends Timeframe.Monthly ? never : ProcessedGamePARKOUR;
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- }
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- export default function processGame<G extends Game, T extends Timeframe, L extends boolean>(game: G, timeframe: T, isLeaderboard: L, response: any): ProcessedGame<T, L>[G] | null;
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- export declare const processors: {
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- bed: (response: any) => ProcessedGameBED;
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- drop: (response: any) => ProcessedGameDROP;
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- party: (response: any) => ProcessedGamePARTY;
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- ctf: (response: any) => ProcessedGameCTF;
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- dr: (response: any) => ProcessedGameDR;
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- grav: (response: any) => ProcessedGameGRAV;
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- ground: (response: any) => ProcessedGameGROUND;
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- build: (response: any) => ProcessedGameBUILD;
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- hide: (response: any) => ProcessedGameHIDE;
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- murder: (response: any) => ProcessedGameMURDER;
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- sky: (response: any) => ProcessedGameSKY;
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- "sky-kits": (response: any) => ProcessedGameSKYKITS;
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- "sky-classic": (response: any) => ProcessedGameSKYCLASSIC;
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- sg: (response: any) => ProcessedGameSG;
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- bridge: (response: any) => ProcessedGameBRIDGE;
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- wars: (response: any) => ProcessedGameWARS;
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- parkour: (response: any) => ProcessedGamePARKOUR;
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- };
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- export declare function validateNumber(value: number, def?: number): number;
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- export declare function calculateKDR(kills: number, deaths: number): number;
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- export declare function calculateWinPercentage(victories: number, played: number): number;
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- export declare function calculateLosses(played: number, victories: number): number;
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- export declare function calculateTotal(values: number[]): number;
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- export declare function roundTo(value: number, places?: number): number;
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- export interface ProcessedAllGamesResponse {
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- player: ProcessedPlayerResponse;
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- statistics: {
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- [G in Game]: ProcessedGame<Timeframe.AllTime, false>[G] | null;
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- };
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- }
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- export interface ProcessedMonthlyGamesResponse {
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- statistics: {
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- [G in Game]: ProcessedGame<Timeframe.Monthly, false>[G] | null;
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- };
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- }