hive-bedrock-api 1.0.9 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +37 -41
- package/lib/helpers/fetchEndpoint.d.ts +3 -0
- package/lib/{methods/fetchData.js → helpers/fetchEndpoint.js} +18 -14
- package/lib/helpers/isGame.d.ts +2 -0
- package/lib/helpers/isGame.js +7 -0
- package/lib/helpers/toPoint.d.ts +1 -0
- package/lib/helpers/toPoint.js +6 -0
- package/lib/index.d.ts +9 -9
- package/lib/index.js +13 -31
- package/lib/methods/getAllTimeLeaderboard.d.ts +4 -5
- package/lib/methods/getAllTimeLeaderboard.js +25 -19
- package/lib/methods/getAllTimeStatistics.d.ts +9 -0
- package/lib/methods/getAllTimeStatistics.js +180 -0
- package/lib/methods/getGlobalStatistics.d.ts +3 -3
- package/lib/methods/getGlobalStatistics.js +7 -30
- package/lib/methods/getMaps.d.ts +3 -4
- package/lib/methods/getMaps.js +17 -38
- package/lib/methods/getMetadata.d.ts +3 -0
- package/lib/methods/{getPlayerInfo.js → getMetadata.js} +20 -18
- package/lib/methods/getMonthlyLeaderboard.d.ts +9 -11
- package/lib/methods/getMonthlyLeaderboard.js +28 -56
- package/lib/methods/getMonthlyStatistics.d.ts +10 -0
- package/lib/methods/getMonthlyStatistics.js +154 -0
- package/lib/methods/getPlayerInfomation.d.ts +3 -0
- package/lib/methods/{getGameMetadata.js → getPlayerInfomation.js} +15 -21
- package/lib/processors/index.d.ts +7 -0
- package/lib/processors/index.js +116 -0
- package/lib/types/output.d.ts +67 -0
- package/lib/types/{GAMES.js → output.js} +1 -1
- package/lib/types/types.d.ts +21 -0
- package/package.json +7 -8
- package/lib/format/gameFormat.d.ts +0 -30
- package/lib/format/gameFormat.js +0 -164
- package/lib/methods/calculateLevel.d.ts +0 -2
- package/lib/methods/calculateLevel.js +0 -45
- package/lib/methods/fetchData.d.ts +0 -25
- package/lib/methods/getAllTimeStats.d.ts +0 -13
- package/lib/methods/getAllTimeStats.js +0 -186
- package/lib/methods/getGameMetadata.d.ts +0 -4
- package/lib/methods/getMonthlyStats.d.ts +0 -15
- package/lib/methods/getMonthlyStats.js +0 -192
- package/lib/methods/getPlayerInfo.d.ts +0 -4
- package/lib/types/API.d.ts +0 -224
- package/lib/types/API.js +0 -37
- package/lib/types/ENDPOINTS.d.ts +0 -11
- package/lib/types/GAMES.d.ts +0 -85
- package/lib/types/GAME_INFO.d.ts +0 -26
- package/lib/types/GAME_INFO.js +0 -113
- package/lib/types/METHODS.d.ts +0 -8
- package/lib/types/METHODS.js +0 -2
- /package/lib/types/{ENDPOINTS.js → types.js} +0 -0
package/lib/types/GAME_INFO.js
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"use strict";
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var _a;
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GAME_INFO = exports.GAME = void 0;
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var GAME;
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(function (GAME) {
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GAME["HideAndSeek"] = "hide";
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GAME["DeathRun"] = "dr";
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GAME["TreasureWars"] = "wars";
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GAME["MurderMystery"] = "murder";
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GAME["SurvivalGames"] = "sg";
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GAME["Skywars"] = "sky";
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GAME["CaptureTheFlag"] = "ctf";
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GAME["BlockDrop"] = "drop";
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GAME["GroundWars"] = "ground";
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GAME["JustBuild"] = "build";
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GAME["BlockParty"] = "party";
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GAME["TheBridge"] = "bridge";
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GAME["Gravity"] = "grav";
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})(GAME || (exports.GAME = GAME = {}));
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exports.GAME_INFO = (_a = {},
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_a[GAME.TreasureWars] = {
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id: GAME.TreasureWars,
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maxLevel: 100,
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increment: 150,
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incrementCap: 52,
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prestige: true,
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},
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_a[GAME.DeathRun] = {
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id: GAME.DeathRun,
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maxLevel: 75,
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increment: 200,
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incrementCap: 42,
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prestige: false,
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},
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_a[GAME.HideAndSeek] = {
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id: GAME.HideAndSeek,
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maxLevel: 75,
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increment: 100,
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incrementCap: null,
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prestige: false,
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},
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_a[GAME.MurderMystery] = {
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id: GAME.MurderMystery,
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maxLevel: 100,
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increment: 100,
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incrementCap: 82,
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prestige: true,
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},
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_a[GAME.SurvivalGames] = {
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id: GAME.SurvivalGames,
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maxLevel: 30,
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increment: 150,
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incrementCap: null,
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prestige: false,
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},
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_a[GAME.Skywars] = {
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id: GAME.Skywars,
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maxLevel: 75,
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increment: 150,
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incrementCap: 52,
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prestige: false,
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},
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_a[GAME.JustBuild] = {
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id: GAME.JustBuild,
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maxLevel: 20,
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increment: 100,
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incrementCap: null,
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prestige: false,
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},
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_a[GAME.GroundWars] = {
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id: GAME.GroundWars,
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maxLevel: 20,
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increment: 150,
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incrementCap: null,
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prestige: false,
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},
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_a[GAME.BlockDrop] = {
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id: GAME.BlockDrop,
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maxLevel: 25,
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increment: 150,
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incrementCap: 22,
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prestige: false,
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},
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_a[GAME.CaptureTheFlag] = {
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id: GAME.CaptureTheFlag,
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maxLevel: 50,
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increment: 150,
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incrementCap: null,
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prestige: false,
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},
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_a[GAME.BlockParty] = {
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id: GAME.BlockParty,
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maxLevel: 25,
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increment: 150,
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incrementCap: null,
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prestige: false,
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},
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_a[GAME.TheBridge] = {
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id: GAME.TheBridge,
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maxLevel: 20,
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increment: 0,
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incrementCap: null,
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prestige: false,
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},
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_a[GAME.Gravity] = {
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id: GAME.Gravity,
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maxLevel: 25,
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increment: 150,
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incrementCap: null,
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prestige: false,
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},
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_a);
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package/lib/types/METHODS.d.ts
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package/lib/types/METHODS.js
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File without changes
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