hangman-react-game 1.0.0

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package/dist/index.msj ADDED
@@ -0,0 +1,529 @@
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+ import { useState, useEffect } from 'react';
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+
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+ }
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+
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+ var MAX_FAILED_ATTEMPTS = 10;
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+ var wordDictionary = ["apple", "banana", "cherry", "date", "elderberry", "fig", "grape", "honeydew", "kiwi", "lemon", "mango", "nectarine", "orange", "papaya", "quince", "raspberry", "strawberry", "tangerine", "ugli", "vanilla", "watermelon", "xigua", "yellow", "zucchini", "abstract", "breeze", "cactus", "dolphin", "eagle", "forest", "giraffe", "horizon", "island", "jungle", "kaleidoscope", "lighthouse", "mountain", "nebula", "ocean", "prairie", "quasar", "rainbow", "sunrise", "tornado", "universe", "volcano", "whale", "xerox", "yacht", "zephyr", "albatross", "butterfly", "chameleon", "dinosaur", "elephant", "flamingo", "gazelle", "hippopotamus", "iguana", "jellyfish", "kangaroo", "lion", "monkey", "narwhal", "octopus", "penguin", "quail", "rhinoceros", "squirrel", "turtle", "umbrella", "vulture", "walrus", "xylophone", "yak", "zebra", "astronomy", "biology", "chemistry", "democracy", "ecosystem", "fossil", "genetics", "hypothesis", "innovation", "jurisdiction", "kinetic", "laboratory", "meteorology", "neuroscience", "observation", "physics", "quantum", "robotics", "synthesis", "theorem", "unicorn", "velocity", "wavelength", "xenon", "youth", "zenith", "bamboozlement", "flabbergasted", "hypothetical", "juxtaposition", "labyrinthine", "nebulousness", "quintessential", "sesquipedalian", "transcendental", "unpredictable", "verisimilitude", "whippersnapper", "xenotransplant", "yesteryear", "zigzaggedness"];
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+ var useGame = function useGame() {
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+ // Should fetch random word from a dictionary (maybe vary by language)
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+ var _useState = useState(""),
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+ _useState2 = _slicedToArray(_useState, 2),
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+ word = _useState2[0],
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+ setWord = _useState2[1];
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+ var _useState3 = useState([]),
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+ _useState4 = _slicedToArray(_useState3, 2),
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+ guessedLetters = _useState4[0],
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+ setGuessedLetters = _useState4[1];
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+ var _useState5 = useState(0),
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+ _useState6 = _slicedToArray(_useState5, 2),
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+ failedAttempts = _useState6[0],
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+ setFailedAttempts = _useState6[1];
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+ var _useState7 = useState(false),
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+ _useState8 = _slicedToArray(_useState7, 2),
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+ hasEnded = _useState8[0],
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+ setHasEnded = _useState8[1];
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+ var _useState9 = useState(false),
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+ _useState10 = _slicedToArray(_useState9, 2),
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+ hasWon = _useState10[0],
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+ setHasWon = _useState10[1];
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+ var censorWord = function censorWord(w) {
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+ return w.split("").map(function (x) {
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+ return (guessedLetters.includes(x) || x === " " ? x : "_") + " ";
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+ }).join("");
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+ };
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+ var newWord = function newWord() {
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+ return setWord(wordDictionary[Math.floor(Math.random() * wordDictionary.length)]);
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+ };
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+ var guessLetter = /*#__PURE__*/function () {
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+ var _ref = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(letter) {
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+ return _regeneratorRuntime().wrap(function _callee$(_context) {
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+ while (1) switch (_context.prev = _context.next) {
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+ case 0:
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+ if (!hasEnded && letter.length === 1) {
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+ if (!word.includes(letter)) setFailedAttempts(failedAttempts + 1);
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+ setGuessedLetters([].concat(_toConsumableArray(guessedLetters), [letter]));
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+ }
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+ case 1:
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+ case "end":
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+ return _context.stop();
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+ }
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+ }, _callee);
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+ }));
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+ return function guessLetter(_x) {
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+ return _ref.apply(this, arguments);
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+ };
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+ }();
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+ useEffect(function () {
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+ return newWord();
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+ }, []);
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+ useEffect(function () {
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+ setGuessedLetters([]);
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+ setFailedAttempts(0);
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+ setHasEnded(false);
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+ setHasWon(false);
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+ }, [word]);
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+ useEffect(function () {
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+ if (failedAttempts >= MAX_FAILED_ATTEMPTS) setHasEnded(true);
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+ }, [failedAttempts]);
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+ useEffect(function () {
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+ if (word && !censorWord(word).includes("_")) {
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+ setHasWon(true);
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+ setHasEnded(true);
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+ }
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+ }, [guessedLetters]);
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+ return {
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+ newWord: newWord,
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+ hasEnded: hasEnded,
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+ hasWon: hasWon,
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+ failedAttempts: failedAttempts,
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+ guessLetter: guessLetter,
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+ guessedLetters: guessedLetters,
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+ word: hasEnded ? word : censorWord(word)
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+ };
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+ };
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+
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+ var Hangman = function Hangman(_ref) {
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+ var failedAttempts = _ref.failedAttempts;
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+ useEffect(function () {}, [failedAttempts]);
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+ var hangmanParts = [
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+ /*#__PURE__*/
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+ // ROD
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+ React.createElement("line", {
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+ x1: "20",
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+ y1: "230",
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+ x2: "100",
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+ y2: "230",
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+ stroke: "black"
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+ }), /*#__PURE__*/React.createElement("line", {
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+ x1: "60",
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+ y1: "20",
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+ x2: "60",
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+ y2: "230",
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+ stroke: "black"
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+ }), /*#__PURE__*/React.createElement("line", {
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+ x1: "60",
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+ y1: "20",
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+ x2: "140",
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+ y2: "20",
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+ stroke: "black"
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+ }), /*#__PURE__*/React.createElement("line", {
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+ x1: "140",
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+ y1: "20",
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+ x2: "140",
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+ y2: "50",
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+ stroke: "black"
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+ }),
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+ /*#__PURE__*/
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+ // HEAD
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+ React.createElement("circle", {
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+ cx: "140",
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+ cy: "70",
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+ r: "20",
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+ stroke: "black"
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+ }),
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+ /*#__PURE__*/
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+ // BODY
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+ React.createElement("line", {
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+ x1: "140",
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+ y1: "90",
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+ x2: "140",
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+ y2: "150",
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+ stroke: "black"
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+ }),
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+ /*#__PURE__*/
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+ // ARMS
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+ React.createElement("line", {
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+ x1: "140",
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+ y1: "120",
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+ x2: "120",
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+ y2: "100",
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+ stroke: "black"
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+ }), /*#__PURE__*/React.createElement("line", {
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+ x1: "140",
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+ y1: "120",
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+ x2: "160",
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+ y2: "100",
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+ stroke: "black"
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+ }),
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+ /*#__PURE__*/
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+ // LEGS
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+ React.createElement("line", {
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+ x1: "140",
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+ y1: "150",
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+ x2: "120",
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+ y2: "180",
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+ stroke: "black"
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+ }), /*#__PURE__*/React.createElement("line", {
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+ x1: "140",
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+ y1: "150",
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+ x2: "160",
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+ y2: "180",
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+ stroke: "black"
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+ })].subarray(0, failedAttempts);
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+ return /*#__PURE__*/React.createElement("svg", {
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+ height: "250",
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+ width: "200"
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+ }, hangmanParts);
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+ };
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+
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+ var Game = function Game() {
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+ var _useGame = useGame(),
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+ newWord = _useGame.newWord,
500
+ hasEnded = _useGame.hasEnded,
501
+ hasWon = _useGame.hasWon,
502
+ failedAttempts = _useGame.failedAttempts,
503
+ guessLetter = _useGame.guessLetter,
504
+ guessedLetters = _useGame.guessedLetters,
505
+ word = _useGame.word;
506
+ return /*#__PURE__*/React.createElement("div", null, /*#__PURE__*/React.createElement("h1", null, "Hangman game"), /*#__PURE__*/React.createElement("div", {
507
+ className: "word"
508
+ }, /*#__PURE__*/React.createElement("p", null, word)), /*#__PURE__*/React.createElement("div", {
509
+ className: "hangman-illustrtion"
510
+ }, /*#__PURE__*/React.createElement(Hangman, {
511
+ failedAttempts: failedAttempts
512
+ })), /*#__PURE__*/React.createElement("div", {
513
+ className: "guessButtons"
514
+ }, "abcdefghijklmnopqrstuvwxyz".split("").map(function (x) {
515
+ return /*#__PURE__*/React.createElement("button", {
516
+ key: x,
517
+ onClick: function onClick() {
518
+ return guessLetter(x);
519
+ },
520
+ disabled: hasEnded || guessedLetters.includes(x)
521
+ }, x);
522
+ })), hasEnded && /*#__PURE__*/React.createElement("div", {
523
+ className: "game-over"
524
+ }, hasWon && /*#__PURE__*/React.createElement("h1", null, "Yay, you won"), !hasWon && /*#__PURE__*/React.createElement("h1", null, "Too bad, you lose")), /*#__PURE__*/React.createElement("button", {
525
+ onClick: newWord
526
+ }, "New word"));
527
+ };
528
+
529
+ export { Game, useGame };
package/package.json ADDED
@@ -0,0 +1,29 @@
1
+ {
2
+ "name": "hangman-react-game",
3
+ "version": "1.0.0",
4
+ "type": "module",
5
+ "main": "dist/index.cjs",
6
+ "module": "dist/index.mjs",
7
+ "exports": {
8
+ ".": {
9
+ "import": "./dist/index.mjs",
10
+ "require": "./dist/index.cjs"
11
+ }
12
+ },
13
+ "scripts": {
14
+ "build": "rollup -c"
15
+ },
16
+ "peerDependencies": {
17
+ "react": "^19.0.0",
18
+ "react-dom": "^19.0.0"
19
+ },
20
+ "devDependencies": {
21
+ "@babel/core": "^7.20.0",
22
+ "@babel/preset-env": "^7.20.0",
23
+ "@babel/preset-react": "^7.18.6",
24
+ "@rollup/plugin-babel": "^6.0.3",
25
+ "@rollup/plugin-node-resolve": "^15.0.1",
26
+ "@rollup/plugin-commonjs": "^24.0.1",
27
+ "rollup": "^3.29.0"
28
+ }
29
+ }
@@ -0,0 +1,28 @@
1
+ import babel from '@rollup/plugin-babel';
2
+ import resolve from '@rollup/plugin-node-resolve';
3
+ import commonjs from '@rollup/plugin-commonjs';
4
+
5
+ export default {
6
+ input: 'src/index.js',
7
+ output: [
8
+ {
9
+ file: 'dist/index.cjs',
10
+ format: 'cjs',
11
+ exports: 'named'
12
+ },
13
+ {
14
+ file: 'dist/index.msj',
15
+ format: 'esm'
16
+ }
17
+ ],
18
+ external: ['react', 'react-dom'],
19
+ plugins: [
20
+ resolve(),
21
+ commonjs(),
22
+ babel({
23
+ exclude: 'node_modules/**',
24
+ babelHelpers: 'bundled',
25
+ presets: ['@babel/preset-env', '@babel/preset-react']
26
+ })
27
+ ]
28
+ };
@@ -0,0 +1,38 @@
1
+ import useGame from "../hooks/useGame.jsx";
2
+ import Hangman from "./Hangman.jsx";
3
+
4
+ const Game = () => {
5
+ const {
6
+ newWord,
7
+ hasEnded,
8
+ hasWon,
9
+ failedAttempts,
10
+ guessLetter,
11
+ guessedLetters,
12
+ word
13
+ } = useGame();
14
+ return (
15
+ <div>
16
+ <h1>Hangman game</h1>
17
+ <div className="word">
18
+ <p>{word}</p>
19
+ </div>
20
+ <div className="hangman-illustrtion">
21
+ <Hangman failedAttempts={failedAttempts} />
22
+ </div>
23
+ <div className="guessButtons">
24
+ {"abcdefghijklmnopqrstuvwxyz".split("").map(x => (
25
+ <button key={x} onClick={() => guessLetter(x)} disabled={hasEnded || guessedLetters.includes(x)}>{x}</button>
26
+ ))}
27
+ </div>
28
+ {hasEnded && (
29
+ <div className="game-over">
30
+ {hasWon && (<h1>Yay, you won</h1>)}
31
+ {!hasWon && (<h1>Too bad, you lose</h1>)}
32
+ </div>
33
+ )}
34
+ <button onClick={newWord}>New word</button>
35
+ </div>
36
+ )
37
+ };
38
+ export default Game;
@@ -0,0 +1,28 @@
1
+ import { useEffect } from "react";
2
+
3
+ const Hangman = ({failedAttempts}) => {
4
+ useEffect(() => {}, [failedAttempts]);
5
+ const hangmanParts = [
6
+ // ROD
7
+ <line x1="20" y1="230" x2="100" y2="230" stroke="black" />,
8
+ <line x1="60" y1="20" x2="60" y2="230" stroke="black" />,
9
+ <line x1="60" y1="20" x2="140" y2="20" stroke="black" />,
10
+ <line x1="140" y1="20" x2="140" y2="50" stroke="black" />,
11
+ // HEAD
12
+ <circle cx="140" cy="70" r="20" stroke="black" />,
13
+ // BODY
14
+ <line x1="140" y1="90" x2="140" y2="150" stroke="black" />,
15
+ // ARMS
16
+ <line x1="140" y1="120" x2="120" y2="100" stroke="black" />,
17
+ <line x1="140" y1="120" x2="160" y2="100" stroke="black" />,
18
+ // LEGS
19
+ <line x1="140" y1="150" x2="120" y2="180" stroke="black" />,
20
+ <line x1="140" y1="150" x2="160" y2="180" stroke="black" />
21
+ ].subarray(0, failedAttempts)
22
+ return (
23
+ <svg height="250" width="200">
24
+ {hangmanParts}
25
+ </svg>
26
+ )
27
+ }
28
+ export default Hangman;