goudengine 0.0.835 → 0.0.837
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/generated/diagnostic.g.d.ts.map +1 -1
- package/dist/generated/diagnostic.g.js.map +1 -1
- package/dist/generated/node/index.g.d.ts +90 -2
- package/dist/generated/node/index.g.d.ts.map +1 -1
- package/dist/generated/node/index.g.js +176 -0
- package/dist/generated/node/index.g.js.map +1 -1
- package/dist/generated/types/engine.g.d.ts +104 -0
- package/dist/generated/types/engine.g.d.ts.map +1 -1
- package/dist/web/generated/types/engine.g.d.ts +104 -0
- package/dist/web/generated/types/engine.g.d.ts.map +1 -1
- package/dist/web/generated/web/index.g.d.ts +51 -0
- package/dist/web/generated/web/index.g.d.ts.map +1 -1
- package/dist/web/generated/web/index.g.js +44 -0
- package/dist/web/generated/web/index.g.js.map +1 -1
- package/goud-engine-node.darwin-arm64.node +0 -0
- package/goud-engine-node.darwin-x64.node +0 -0
- package/goud-engine-node.linux-x64-gnu.node +0 -0
- package/goud-engine-node.win32-x64-msvc.node +0 -0
- package/index.d.ts +37 -0
- package/index.js +52 -52
- package/package.json +1 -1
- package/wasm/goud_engine.d.ts +124 -124
- package/wasm/goud_engine.js +16 -16
- package/wasm/goud_engine_bg.wasm +0 -0
- package/wasm/goud_engine_bg.wasm.d.ts +124 -124
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export const
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export const
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export const
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export const
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export const
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export const
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export const
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export const
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export const __wbg_get_wasmnetworkcapabilities_supports_hosting: (a: number) => number;
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export const __wbg_get_wasmnetworkconnectresult_handle: (a: number) => number;
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export const __wbg_get_wasmnetworkconnectresult_peer_id: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_bytes_received: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_jitter_ms: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_packet_loss_percent: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_packets_lost: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_packets_received: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_packets_sent: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
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export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_supports_hosting: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkconnectresult_handle: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkconnectresult_peer_id: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_bytes_received: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_jitter_ms: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_packet_loss_percent: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_packets_lost: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_packets_received: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_packets_sent: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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export const __wbg_wasmcontact_free: (a: number, b: number) => void;
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export const __wbg_wasmgame_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
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export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_audio_activate: (a: number) => number;
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export const wasmgame_audio_play: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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export const wasmgame_begin_frame: (a: number, b: number) => void;
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export const wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_clear_network_overlay_handle: (a: number) => number;
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export const wasmgame_clear_network_simulation: (a: number, b: number) => number;
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export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_delta_time: (a: number) => number;
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export const wasmgame_destroy_font: (a: number, b: number) => number;
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export const wasmgame_destroy_texture: (a: number, b: number) => void;
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export const wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
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export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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export const wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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export const wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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export const wasmgame_end_frame: (a: number) => void;
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export const wasmgame_fps: (a: number) => number;
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export const wasmgame_frame_count: (a: number) => bigint;
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export const wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
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export const wasmgame_get_network_capabilities: (a: number) => number;
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export const wasmgame_get_network_stats: (a: number, b: number) => number;
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export const wasmgame_get_render_stats: (a: number) => number;
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export const wasmgame_has_renderer: (a: number) => number;
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export const wasmgame_initDebugger: (a: number, b: number, c: number) => void;
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export const wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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export const wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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export const wasmgame_network_disconnect: (a: number, b: number) => number;
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export const wasmgame_network_host: (a: number, b: number, c: number) => number;
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export const wasmgame_network_peer_count: (a: number, b: number) => number;
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export const wasmgame_network_poll: (a: number, b: number) => number;
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export const wasmgame_network_receive: (a: number, b: number) => [number, number];
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export const wasmgame_network_receive_packet: (a: number, b: number) => number;
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export const wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
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export const wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_reserve_texture_handle: (a: number) => number;
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export const wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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export const wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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export const wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_title: (a: number) => [number, number];
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export const wasmgame_total_time: (a: number) => number;
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export const wasmgame_window_height: (a: number) => number;
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export const wasmgame_window_width: (a: number) => number;
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export const wasmnetworkpacket_data: (a: number) => [number, number];
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export const wasmnetworkpacket_peer_id: (a: number) => bigint;
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export const __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
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export const wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
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export const __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
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export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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export const wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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export const wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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export const wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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export const __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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export const __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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export const __wbg_get_wasmrenderstats_triangles: (a: number) => number;
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export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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export const __wbg_wasmuievent_free: (a: number, b: number) => void;
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export const __wbg_wasmuimanager_free: (a: number, b: number) => void;
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export const wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_audio_pause: (a: number, b: number) => number;
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export const wasmgame_audio_resume: (a: number, b: number) => number;
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export const wasmgame_audio_stop: (a: number, b: number) => number;
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export const wasmgame_audio_stop_all: (a: number) => number;
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export const wasmuimanager_create_node: (a: number, b: number) => bigint;
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export const wasmuimanager_event_count: (a: number) => number;
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export const wasmuimanager_event_read: (a: number, b: number) => number;
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export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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export const __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
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export const __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
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export const __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
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export const __wbg_get_wasmnetworkcapabilities_supports_hosting: (a: number) => number;
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export const __wbg_get_wasmnetworkconnectresult_handle: (a: number) => number;
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export const __wbg_get_wasmnetworkconnectresult_peer_id: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_bytes_received: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_jitter_ms: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_packet_loss_percent: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_packets_lost: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_packets_received: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_packets_sent: (a: number) => bigint;
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export const __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
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export const __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_supports_hosting: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkconnectresult_handle: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkconnectresult_peer_id: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_bytes_received: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_jitter_ms: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_packet_loss_percent: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_packets_lost: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_packets_received: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_packets_sent: (a: number, b: bigint) => void;
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export const __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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export const __wbg_wasmgame_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
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export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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export const wasmgame_audio_activate: (a: number) => number;
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export const wasmgame_audio_play: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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export const wasmgame_begin_frame: (a: number, b: number) => void;
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export const wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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export const wasmgame_clear_network_overlay_handle: (a: number) => number;
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export const wasmgame_clear_network_simulation: (a: number, b: number) => number;
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export const wasmgame_delta_time: (a: number) => number;
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export const wasmgame_despawn: (a: number, b: bigint) => number;
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export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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export const wasmgame_destroy_font: (a: number, b: number) => number;
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export const wasmgame_destroy_texture: (a: number, b: number) => void;
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export const wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
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export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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export const wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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export const wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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export const wasmgame_end_frame: (a: number) => void;
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export const wasmgame_entity_count: (a: number) => number;
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export const wasmgame_fps: (a: number) => number;
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export const wasmgame_frame_count: (a: number) => bigint;
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export const wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
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export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
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export const wasmgame_get_network_capabilities: (a: number) => number;
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export const wasmgame_get_network_stats: (a: number, b: number) => number;
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export const wasmgame_get_render_stats: (a: number) => number;
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export const wasmgame_get_sprite: (a: number, b: bigint) => number;
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export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_has_name: (a: number, b: bigint) => number;
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export const wasmgame_has_renderer: (a: number) => number;
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export const wasmgame_has_sprite: (a: number, b: bigint) => number;
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export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_initDebugger: (a: number, b: number, c: number) => void;
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export const wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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export const wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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export const wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_mouse_x: (a: number) => number;
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export const wasmgame_mouse_y: (a: number) => number;
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export const wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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export const wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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export const wasmgame_network_disconnect: (a: number, b: number) => number;
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export const wasmgame_network_host: (a: number, b: number, c: number) => number;
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export const wasmgame_network_peer_count: (a: number, b: number) => number;
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export const wasmgame_network_poll: (a: number, b: number) => number;
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export const wasmgame_network_receive: (a: number, b: number) => [number, number];
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export const wasmgame_network_receive_packet: (a: number, b: number) => number;
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export const wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
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export const wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_press_key: (a: number, b: number) => void;
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export const wasmgame_press_mouse_button: (a: number, b: number) => void;
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export const wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_release_key: (a: number, b: number) => void;
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export const wasmgame_release_mouse_button: (a: number, b: number) => void;
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export const wasmgame_remove_name: (a: number, b: bigint) => number;
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export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
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export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_reserve_texture_handle: (a: number) => number;
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export const wasmgame_scroll_dx: (a: number) => number;
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export const wasmgame_scroll_dy: (a: number) => number;
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export const wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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export const wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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export const wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
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export const wasmgame_spawn_empty: (a: number) => bigint;
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export const wasmgame_title: (a: number) => [number, number];
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export const wasmgame_total_time: (a: number) => number;
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export const wasmgame_window_height: (a: number) => number;
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export const wasmgame_window_width: (a: number) => number;
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export const wasmnetworkpacket_data: (a: number) => [number, number];
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export const wasmnetworkpacket_peer_id: (a: number) => bigint;
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export const __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
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export const wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
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export const __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
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export const __wbg_get_wasmcontact_normal_x: (a: number) => number;
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export const __wbg_get_wasmcontact_normal_y: (a: number) => number;
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export const __wbg_get_wasmcontact_penetration: (a: number) => number;
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export const __wbg_get_wasmcontact_point_x: (a: number) => number;
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export const __wbg_get_wasmcontact_point_y: (a: number) => number;
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export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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export const __wbg_wasmcontact_free: (a: number, b: number) => void;
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export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasm_bindgen__closure__destroy__h26944673adbb0e6f: (a: number, b: number) => void;
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export const wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441: (a: number, b: number, c: any) => [number, number];
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export const wasm_bindgen__convert__closures_____invoke__h1ad6e814c3504210: (a: number, b: number, c: any, d: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3: (a: number, b: number, c: any) => void;
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export const __wbindgen_malloc: (a: number, b: number) => number;
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export const __wbindgen_exn_store: (a: number) => void;
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