goudengine 0.0.835 → 0.0.837

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@@ -796,113 +796,14 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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  export interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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- readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
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- readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
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- readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
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- readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
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- readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
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- readonly __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
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- readonly __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
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- readonly __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
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- readonly __wbg_get_wasmnetworkcapabilities_supports_hosting: (a: number) => number;
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- readonly __wbg_get_wasmnetworkconnectresult_handle: (a: number) => number;
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- readonly __wbg_get_wasmnetworkconnectresult_peer_id: (a: number) => bigint;
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- readonly __wbg_get_wasmnetworkstats_bytes_received: (a: number) => bigint;
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- readonly __wbg_get_wasmnetworkstats_jitter_ms: (a: number) => number;
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- readonly __wbg_get_wasmnetworkstats_packet_loss_percent: (a: number) => number;
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- readonly __wbg_get_wasmnetworkstats_packets_lost: (a: number) => bigint;
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- readonly __wbg_get_wasmnetworkstats_packets_received: (a: number) => bigint;
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- readonly __wbg_get_wasmnetworkstats_packets_sent: (a: number) => bigint;
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- readonly __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
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- readonly __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
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- readonly __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
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- readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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- readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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- readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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- readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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- readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkcapabilities_supports_hosting: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkconnectresult_handle: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkconnectresult_peer_id: (a: number, b: bigint) => void;
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- readonly __wbg_set_wasmnetworkstats_bytes_received: (a: number, b: bigint) => void;
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- readonly __wbg_set_wasmnetworkstats_jitter_ms: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkstats_packet_loss_percent: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkstats_packets_lost: (a: number, b: bigint) => void;
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- readonly __wbg_set_wasmnetworkstats_packets_received: (a: number, b: bigint) => void;
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- readonly __wbg_set_wasmnetworkstats_packets_sent: (a: number, b: bigint) => void;
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- readonly __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
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- readonly __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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- readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
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- readonly __wbg_wasmgame_free: (a: number, b: number) => void;
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- readonly __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
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- readonly __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
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- readonly __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
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- readonly __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
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- readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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- readonly wasmgame_audio_activate: (a: number) => number;
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- readonly wasmgame_audio_play: (a: number, b: number, c: number) => number;
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- readonly wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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- readonly wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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- readonly wasmgame_begin_frame: (a: number, b: number) => void;
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- readonly wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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- readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_clear_network_overlay_handle: (a: number) => number;
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- readonly wasmgame_clear_network_simulation: (a: number, b: number) => number;
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- readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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- readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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- readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_delta_time: (a: number) => number;
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- readonly wasmgame_destroy_font: (a: number, b: number) => number;
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- readonly wasmgame_destroy_texture: (a: number, b: number) => void;
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- readonly wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
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- readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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- readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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- readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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- readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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- readonly wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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- readonly wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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- readonly wasmgame_end_frame: (a: number) => void;
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- readonly wasmgame_fps: (a: number) => number;
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- readonly wasmgame_frame_count: (a: number) => bigint;
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- readonly wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
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- readonly wasmgame_get_network_capabilities: (a: number) => number;
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- readonly wasmgame_get_network_stats: (a: number, b: number) => number;
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- readonly wasmgame_get_render_stats: (a: number) => number;
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- readonly wasmgame_has_renderer: (a: number) => number;
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- readonly wasmgame_initDebugger: (a: number, b: number, c: number) => void;
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- readonly wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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- readonly wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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- readonly wasmgame_network_disconnect: (a: number, b: number) => number;
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- readonly wasmgame_network_host: (a: number, b: number, c: number) => number;
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- readonly wasmgame_network_peer_count: (a: number, b: number) => number;
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- readonly wasmgame_network_poll: (a: number, b: number) => number;
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- readonly wasmgame_network_receive: (a: number, b: number) => [number, number];
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- readonly wasmgame_network_receive_packet: (a: number, b: number) => number;
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- readonly wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
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- readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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- readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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- readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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- readonly wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
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- readonly wasmgame_reserve_texture_handle: (a: number) => number;
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- readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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- readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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- readonly wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
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- readonly wasmgame_title: (a: number) => [number, number];
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- readonly wasmgame_total_time: (a: number) => number;
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- readonly wasmgame_window_height: (a: number) => number;
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- readonly wasmgame_window_width: (a: number) => number;
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- readonly wasmnetworkpacket_data: (a: number) => [number, number];
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- readonly wasmnetworkpacket_peer_id: (a: number) => bigint;
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- readonly __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
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- readonly wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
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- readonly __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
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- readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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+ readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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+ readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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+ readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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  readonly __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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  readonly __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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  readonly __wbg_get_wasmrenderstats_triangles: (a: number) => number;
@@ -942,6 +843,11 @@ export interface InitOutput {
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  readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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  readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
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  readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
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+ readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_audio_pause: (a: number, b: number) => number;
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+ readonly wasmgame_audio_resume: (a: number, b: number) => number;
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+ readonly wasmgame_audio_stop: (a: number, b: number) => number;
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+ readonly wasmgame_audio_stop_all: (a: number) => number;
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  readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
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  readonly wasmuimanager_event_count: (a: number) => number;
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  readonly wasmuimanager_event_read: (a: number, b: number) => number;
@@ -970,27 +876,80 @@ export interface InitOutput {
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  readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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+ readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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+ readonly __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkcapabilities_supports_hosting: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkconnectresult_handle: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkconnectresult_peer_id: (a: number) => bigint;
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+ readonly __wbg_get_wasmnetworkstats_bytes_received: (a: number) => bigint;
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+ readonly __wbg_get_wasmnetworkstats_jitter_ms: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkstats_packet_loss_percent: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkstats_packets_lost: (a: number) => bigint;
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+ readonly __wbg_get_wasmnetworkstats_packets_received: (a: number) => bigint;
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+ readonly __wbg_get_wasmnetworkstats_packets_sent: (a: number) => bigint;
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+ readonly __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
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+ readonly __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
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+ readonly __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkcapabilities_supports_hosting: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkconnectresult_handle: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkconnectresult_peer_id: (a: number, b: bigint) => void;
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+ readonly __wbg_set_wasmnetworkstats_bytes_received: (a: number, b: bigint) => void;
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+ readonly __wbg_set_wasmnetworkstats_jitter_ms: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkstats_packet_loss_percent: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkstats_packets_lost: (a: number, b: bigint) => void;
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+ readonly __wbg_set_wasmnetworkstats_packets_received: (a: number, b: bigint) => void;
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+ readonly __wbg_set_wasmnetworkstats_packets_sent: (a: number, b: bigint) => void;
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+ readonly __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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+ readonly __wbg_wasmgame_free: (a: number, b: number) => void;
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+ readonly __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
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+ readonly __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
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+ readonly __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
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+ readonly __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
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  readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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  readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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  readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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  readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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- readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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- readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
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- readonly wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
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- readonly wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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- readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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- readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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+ readonly wasmgame_audio_activate: (a: number) => number;
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+ readonly wasmgame_audio_play: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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+ readonly wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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+ readonly wasmgame_begin_frame: (a: number, b: number) => void;
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+ readonly wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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+ readonly wasmgame_clear_network_overlay_handle: (a: number) => number;
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+ readonly wasmgame_clear_network_simulation: (a: number, b: number) => number;
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+ readonly wasmgame_delta_time: (a: number) => number;
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  readonly wasmgame_despawn: (a: number, b: bigint) => number;
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  readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_destroy_font: (a: number, b: number) => number;
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+ readonly wasmgame_destroy_texture: (a: number, b: number) => void;
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+ readonly wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
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+ readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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+ readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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+ readonly wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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+ readonly wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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+ readonly wasmgame_end_frame: (a: number) => void;
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  readonly wasmgame_entity_count: (a: number) => number;
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+ readonly wasmgame_fps: (a: number) => number;
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+ readonly wasmgame_frame_count: (a: number) => bigint;
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+ readonly wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
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  readonly wasmgame_get_name: (a: number, b: bigint) => [number, number];
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+ readonly wasmgame_get_network_capabilities: (a: number) => number;
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+ readonly wasmgame_get_network_stats: (a: number, b: number) => number;
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+ readonly wasmgame_get_render_stats: (a: number) => number;
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  readonly wasmgame_get_sprite: (a: number, b: bigint) => number;
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  readonly wasmgame_get_transform2d: (a: number, b: bigint) => number;
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  readonly wasmgame_has_name: (a: number, b: bigint) => number;
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+ readonly wasmgame_has_renderer: (a: number) => number;
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  readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
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  readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
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+ readonly wasmgame_initDebugger: (a: number, b: number, c: number) => void;
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  readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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  readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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  readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
@@ -1004,34 +963,75 @@ export interface InitOutput {
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  readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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  readonly wasmgame_mouse_x: (a: number) => number;
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  readonly wasmgame_mouse_y: (a: number) => number;
966
+ readonly wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
967
+ readonly wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
968
+ readonly wasmgame_network_disconnect: (a: number, b: number) => number;
969
+ readonly wasmgame_network_host: (a: number, b: number, c: number) => number;
970
+ readonly wasmgame_network_peer_count: (a: number, b: number) => number;
971
+ readonly wasmgame_network_poll: (a: number, b: number) => number;
972
+ readonly wasmgame_network_receive: (a: number, b: number) => [number, number];
973
+ readonly wasmgame_network_receive_packet: (a: number, b: number) => number;
974
+ readonly wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
975
+ readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
1007
976
  readonly wasmgame_press_key: (a: number, b: number) => void;
1008
977
  readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
978
+ readonly wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
979
+ readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
980
+ readonly wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
1009
981
  readonly wasmgame_release_key: (a: number, b: number) => void;
1010
982
  readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
1011
983
  readonly wasmgame_remove_name: (a: number, b: bigint) => number;
1012
984
  readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
1013
985
  readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
986
+ readonly wasmgame_reserve_texture_handle: (a: number) => number;
1014
987
  readonly wasmgame_scroll_dx: (a: number) => number;
1015
988
  readonly wasmgame_scroll_dy: (a: number) => number;
989
+ readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
990
+ readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
1016
991
  readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
992
+ readonly wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
1017
993
  readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
1018
994
  readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
1019
995
  readonly wasmgame_spawn_batch: (a: number, b: number) => [number, number];
1020
996
  readonly wasmgame_spawn_empty: (a: number) => bigint;
1021
- readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
1022
- readonly wasmgame_audio_pause: (a: number, b: number) => number;
1023
- readonly wasmgame_audio_resume: (a: number, b: number) => number;
1024
- readonly wasmgame_audio_stop: (a: number, b: number) => number;
1025
- readonly wasmgame_audio_stop_all: (a: number) => number;
1026
- readonly wasm_bindgen__closure__destroy__h5ae78733d08ca30f: (a: number, b: number) => void;
997
+ readonly wasmgame_title: (a: number) => [number, number];
998
+ readonly wasmgame_total_time: (a: number) => number;
999
+ readonly wasmgame_window_height: (a: number) => number;
1000
+ readonly wasmgame_window_width: (a: number) => number;
1001
+ readonly wasmnetworkpacket_data: (a: number) => [number, number];
1002
+ readonly wasmnetworkpacket_peer_id: (a: number) => bigint;
1003
+ readonly __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
1004
+ readonly wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
1005
+ readonly __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
1006
+ readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
1007
+ readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
1008
+ readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
1009
+ readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
1010
+ readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
1011
+ readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
1012
+ readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
1013
+ readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
1014
+ readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
1015
+ readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
1016
+ readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
1017
+ readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
1018
+ readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
1019
+ readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
1020
+ readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
1021
+ readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
1022
+ readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
1023
+ readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
1024
+ readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
1025
+ readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
1027
1026
  readonly wasm_bindgen__closure__destroy__ha1a7a135efec09b2: (a: number, b: number) => void;
1027
+ readonly wasm_bindgen__closure__destroy__h26944673adbb0e6f: (a: number, b: number) => void;
1028
1028
  readonly wasm_bindgen__closure__destroy__h2fc35ae6375e5284: (a: number, b: number) => void;
1029
1029
  readonly wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441: (a: number, b: number, c: any) => [number, number];
1030
1030
  readonly wasm_bindgen__convert__closures_____invoke__h1ad6e814c3504210: (a: number, b: number, c: any, d: any) => void;
1031
- readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa: (a: number, b: number, c: any) => void;
1032
- readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1: (a: number, b: number, c: any) => void;
1033
- readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2: (a: number, b: number, c: any) => void;
1034
1031
  readonly wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e: (a: number, b: number, c: any) => void;
1032
+ readonly wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11: (a: number, b: number, c: any) => void;
1033
+ readonly wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2: (a: number, b: number, c: any) => void;
1034
+ readonly wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3: (a: number, b: number, c: any) => void;
1035
1035
  readonly __wbindgen_malloc: (a: number, b: number) => number;
1036
1036
  readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
1037
1037
  readonly __wbindgen_exn_store: (a: number) => void;
@@ -3316,23 +3316,23 @@ function __wbg_get_imports() {
3316
3316
  arg0.writeTexture(arg1, arg2, arg3, arg4);
3317
3317
  }, arguments); },
3318
3318
  __wbindgen_cast_0000000000000001: function(arg0, arg1) {
3319
- // Cast intrinsic for `Closure(Closure { dtor_idx: 11, function: Function { arguments: [NamedExternref("CloseEvent")], shim_idx: 12, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3320
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h5ae78733d08ca30f, wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa);
3319
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 121, function: Function { arguments: [Externref], shim_idx: 122, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3320
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__ha1a7a135efec09b2, wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e);
3321
3321
  return ret;
3322
3322
  },
3323
3323
  __wbindgen_cast_0000000000000002: function(arg0, arg1) {
3324
- // Cast intrinsic for `Closure(Closure { dtor_idx: 11, function: Function { arguments: [NamedExternref("Event")], shim_idx: 12, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3325
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h5ae78733d08ca30f, wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1);
3324
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 30, function: Function { arguments: [NamedExternref("CloseEvent")], shim_idx: 31, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3325
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h26944673adbb0e6f, wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11);
3326
3326
  return ret;
3327
3327
  },
3328
3328
  __wbindgen_cast_0000000000000003: function(arg0, arg1) {
3329
- // Cast intrinsic for `Closure(Closure { dtor_idx: 11, function: Function { arguments: [NamedExternref("MessageEvent")], shim_idx: 12, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3330
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h5ae78733d08ca30f, wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2);
3329
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 30, function: Function { arguments: [NamedExternref("Event")], shim_idx: 31, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3330
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h26944673adbb0e6f, wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2);
3331
3331
  return ret;
3332
3332
  },
3333
3333
  __wbindgen_cast_0000000000000004: function(arg0, arg1) {
3334
- // Cast intrinsic for `Closure(Closure { dtor_idx: 121, function: Function { arguments: [Externref], shim_idx: 122, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3335
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__ha1a7a135efec09b2, wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e);
3334
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 30, function: Function { arguments: [NamedExternref("MessageEvent")], shim_idx: 31, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3335
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h26944673adbb0e6f, wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3);
3336
3336
  return ret;
3337
3337
  },
3338
3338
  __wbindgen_cast_0000000000000005: function(arg0, arg1) {
@@ -3372,20 +3372,20 @@ function __wbg_get_imports() {
3372
3372
  }
3373
3373
 
3374
3374
  const lAudioContext = (typeof AudioContext !== 'undefined' ? AudioContext : (typeof webkitAudioContext !== 'undefined' ? webkitAudioContext : undefined));
3375
- function wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa(arg0, arg1, arg2) {
3376
- wasm.wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa(arg0, arg1, arg2);
3375
+ function wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2) {
3376
+ wasm.wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2);
3377
3377
  }
3378
3378
 
3379
- function wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1(arg0, arg1, arg2) {
3380
- wasm.wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1(arg0, arg1, arg2);
3379
+ function wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11(arg0, arg1, arg2) {
3380
+ wasm.wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11(arg0, arg1, arg2);
3381
3381
  }
3382
3382
 
3383
- function wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2(arg0, arg1, arg2) {
3384
- wasm.wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2(arg0, arg1, arg2);
3383
+ function wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2(arg0, arg1, arg2) {
3384
+ wasm.wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2(arg0, arg1, arg2);
3385
3385
  }
3386
3386
 
3387
- function wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2) {
3388
- wasm.wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2);
3387
+ function wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3(arg0, arg1, arg2) {
3388
+ wasm.wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3(arg0, arg1, arg2);
3389
3389
  }
3390
3390
 
3391
3391
  function wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441(arg0, arg1, arg2) {
Binary file