goudengine 0.0.824 → 0.0.826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,358 +1,159 @@
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- let wasm;
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+ /* @ts-self-types="./goud_engine.d.ts" */
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- function addToExternrefTable0(obj) {
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- const idx = wasm.__externref_table_alloc();
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- wasm.__wbindgen_externrefs.set(idx, obj);
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- return idx;
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- }
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-
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- const CLOSURE_DTORS = (typeof FinalizationRegistry === 'undefined')
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- ? { register: () => {}, unregister: () => {} }
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- : new FinalizationRegistry(state => state.dtor(state.a, state.b));
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+ /**
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+ * Chroma subsampling format
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+ * @enum {0 | 1 | 2 | 3}
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+ */
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+ export const ChromaSampling = Object.freeze({
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+ /**
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+ * Both vertically and horizontally subsampled.
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+ */
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+ Cs420: 0, "0": "Cs420",
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+ /**
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+ * Horizontally subsampled.
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+ */
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+ Cs422: 1, "1": "Cs422",
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+ /**
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+ * Not subsampled.
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+ */
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+ Cs444: 2, "2": "Cs444",
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+ /**
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+ * Monochrome.
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+ */
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+ Cs400: 3, "3": "Cs400",
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+ });
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- function debugString(val) {
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- // primitive types
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- const type = typeof val;
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- if (type == 'number' || type == 'boolean' || val == null) {
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- return `${val}`;
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+ export class WasmGame {
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+ static __wrap(ptr) {
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+ ptr = ptr >>> 0;
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+ const obj = Object.create(WasmGame.prototype);
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+ obj.__wbg_ptr = ptr;
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+ WasmGameFinalization.register(obj, obj.__wbg_ptr, obj);
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+ return obj;
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  }
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- if (type == 'string') {
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- return `"${val}"`;
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+ __destroy_into_raw() {
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+ const ptr = this.__wbg_ptr;
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+ this.__wbg_ptr = 0;
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+ WasmGameFinalization.unregister(this);
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+ return ptr;
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  }
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- if (type == 'symbol') {
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- const description = val.description;
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- if (description == null) {
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- return 'Symbol';
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- } else {
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- return `Symbol(${description})`;
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- }
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_wasmgame_free(ptr, 0);
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  }
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- if (type == 'function') {
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- const name = val.name;
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- if (typeof name == 'string' && name.length > 0) {
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- return `Function(${name})`;
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- } else {
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- return 'Function';
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- }
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+ /**
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+ * @param {bigint} entity_bits
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+ * @param {string} name
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+ */
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+ add_name(entity_bits, name) {
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+ const ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ wasm.wasmgame_add_name(this.__wbg_ptr, entity_bits, ptr0, len0);
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  }
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- // objects
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- if (Array.isArray(val)) {
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- const length = val.length;
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- let debug = '[';
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- if (length > 0) {
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- debug += debugString(val[0]);
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- }
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- for(let i = 1; i < length; i++) {
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- debug += ', ' + debugString(val[i]);
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- }
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- debug += ']';
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- return debug;
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+ /**
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+ * @param {number} dx
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+ * @param {number} dy
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+ */
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+ add_scroll_delta(dx, dy) {
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+ wasm.wasmgame_add_scroll_delta(this.__wbg_ptr, dx, dy);
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  }
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- // Test for built-in
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- const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
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- let className;
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- if (builtInMatches && builtInMatches.length > 1) {
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- className = builtInMatches[1];
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- } else {
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- // Failed to match the standard '[object ClassName]'
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- return toString.call(val);
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+ /**
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+ * @param {bigint} entity_bits
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+ * @param {number} px
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+ * @param {number} py
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+ * @param {number} rotation
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+ * @param {number} sx
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+ * @param {number} sy
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+ */
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+ add_transform2d(entity_bits, px, py, rotation, sx, sy) {
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+ wasm.wasmgame_add_transform2d(this.__wbg_ptr, entity_bits, px, py, rotation, sx, sy);
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  }
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- if (className == 'Object') {
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- // we're a user defined class or Object
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- // JSON.stringify avoids problems with cycles, and is generally much
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- // easier than looping through ownProperties of `val`.
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- try {
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- return 'Object(' + JSON.stringify(val) + ')';
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- } catch (_) {
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- return 'Object';
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- }
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+ /**
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+ * @param {number} delta_time
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+ */
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+ begin_frame(delta_time) {
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+ wasm.wasmgame_begin_frame(this.__wbg_ptr, delta_time);
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  }
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- // errors
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- if (val instanceof Error) {
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- return `${val.name}: ${val.message}\n${val.stack}`;
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+ /**
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+ * Creates a game instance with wgpu rendering attached to a canvas.
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+ * @param {HTMLCanvasElement} canvas
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+ * @param {number} width
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+ * @param {number} height
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+ * @param {string} title
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+ * @returns {Promise<WasmGame>}
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+ */
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+ static createWithCanvas(canvas, width, height, title) {
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+ const ptr0 = passStringToWasm0(title, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ret = wasm.wasmgame_createWithCanvas(canvas, width, height, ptr0, len0);
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+ return ret;
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  }
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- // TODO we could test for more things here, like `Set`s and `Map`s.
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- return className;
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- }
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-
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- function getArrayU32FromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return getUint32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);
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- }
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-
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- function getArrayU64FromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return getBigUint64ArrayMemory0().subarray(ptr / 8, ptr / 8 + len);
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- }
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-
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- function getArrayU8FromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);
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- }
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-
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- let cachedBigUint64ArrayMemory0 = null;
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- function getBigUint64ArrayMemory0() {
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- if (cachedBigUint64ArrayMemory0 === null || cachedBigUint64ArrayMemory0.byteLength === 0) {
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- cachedBigUint64ArrayMemory0 = new BigUint64Array(wasm.memory.buffer);
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+ /**
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+ * @returns {number}
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+ */
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+ get delta_time() {
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+ const ret = wasm.wasmgame_delta_time(this.__wbg_ptr);
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+ return ret;
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  }
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- return cachedBigUint64ArrayMemory0;
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- }
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-
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- let cachedDataViewMemory0 = null;
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- function getDataViewMemory0() {
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- if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
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- cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
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+ /**
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+ * @param {bigint} entity_bits
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+ * @returns {boolean}
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+ */
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+ despawn(entity_bits) {
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+ const ret = wasm.wasmgame_despawn(this.__wbg_ptr, entity_bits);
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+ return ret !== 0;
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105
  }
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- return cachedDataViewMemory0;
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- }
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-
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- function getStringFromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return decodeText(ptr, len);
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- }
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-
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- let cachedUint32ArrayMemory0 = null;
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- function getUint32ArrayMemory0() {
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- if (cachedUint32ArrayMemory0 === null || cachedUint32ArrayMemory0.byteLength === 0) {
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- cachedUint32ArrayMemory0 = new Uint32Array(wasm.memory.buffer);
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+ /**
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+ * @param {number} handle
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+ */
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+ destroy_texture(handle) {
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+ wasm.wasmgame_destroy_texture(this.__wbg_ptr, handle);
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111
  }
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- return cachedUint32ArrayMemory0;
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- }
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-
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- let cachedUint8ArrayMemory0 = null;
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- function getUint8ArrayMemory0() {
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- if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
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- cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
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+ /**
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} w
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+ * @param {number} h
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+ * @param {number} r
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+ * @param {number} g
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+ * @param {number} b
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+ * @param {number} a
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+ */
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+ draw_quad(x, y, w, h, r, g, b, a) {
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+ wasm.wasmgame_draw_quad(this.__wbg_ptr, x, y, w, h, r, g, b, a);
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  }
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- return cachedUint8ArrayMemory0;
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- }
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-
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- function handleError(f, args) {
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- try {
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- return f.apply(this, args);
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- } catch (e) {
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- const idx = addToExternrefTable0(e);
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- wasm.__wbindgen_exn_store(idx);
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+ /**
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+ * @param {number} texture
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} w
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+ * @param {number} h
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+ * @param {number} rotation
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+ * @param {number} r
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+ * @param {number} g
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+ * @param {number} b
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+ * @param {number} a
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+ */
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+ draw_sprite(texture, x, y, w, h, rotation, r, g, b, a) {
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+ wasm.wasmgame_draw_sprite(this.__wbg_ptr, texture, x, y, w, h, rotation, r, g, b, a);
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139
  }
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- }
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-
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- function isLikeNone(x) {
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- return x === undefined || x === null;
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- }
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-
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- function makeMutClosure(arg0, arg1, dtor, f) {
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- const state = { a: arg0, b: arg1, cnt: 1, dtor };
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- const real = (...args) => {
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-
147
- // First up with a closure we increment the internal reference
148
- // count. This ensures that the Rust closure environment won't
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- // be deallocated while we're invoking it.
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- state.cnt++;
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- const a = state.a;
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- state.a = 0;
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- try {
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- return f(a, state.b, ...args);
155
- } finally {
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- state.a = a;
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- real._wbg_cb_unref();
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- }
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- };
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- real._wbg_cb_unref = () => {
161
- if (--state.cnt === 0) {
162
- state.dtor(state.a, state.b);
163
- state.a = 0;
164
- CLOSURE_DTORS.unregister(state);
165
- }
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- };
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- CLOSURE_DTORS.register(real, state, state);
168
- return real;
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- }
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-
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- function passStringToWasm0(arg, malloc, realloc) {
172
- if (realloc === undefined) {
173
- const buf = cachedTextEncoder.encode(arg);
174
- const ptr = malloc(buf.length, 1) >>> 0;
175
- getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
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- WASM_VECTOR_LEN = buf.length;
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- return ptr;
178
- }
179
-
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- let len = arg.length;
181
- let ptr = malloc(len, 1) >>> 0;
182
-
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- const mem = getUint8ArrayMemory0();
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-
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- let offset = 0;
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-
187
- for (; offset < len; offset++) {
188
- const code = arg.charCodeAt(offset);
189
- if (code > 0x7F) break;
190
- mem[ptr + offset] = code;
191
- }
192
- if (offset !== len) {
193
- if (offset !== 0) {
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- arg = arg.slice(offset);
195
- }
196
- ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
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- const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
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- const ret = cachedTextEncoder.encodeInto(arg, view);
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-
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- offset += ret.written;
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- ptr = realloc(ptr, len, offset, 1) >>> 0;
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- }
203
-
204
- WASM_VECTOR_LEN = offset;
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- return ptr;
206
- }
207
-
208
- let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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- cachedTextDecoder.decode();
210
- const MAX_SAFARI_DECODE_BYTES = 2146435072;
211
- let numBytesDecoded = 0;
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- function decodeText(ptr, len) {
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- numBytesDecoded += len;
214
- if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {
215
- cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
216
- cachedTextDecoder.decode();
217
- numBytesDecoded = len;
218
- }
219
- return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
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- }
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-
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- const cachedTextEncoder = new TextEncoder();
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-
224
- if (!('encodeInto' in cachedTextEncoder)) {
225
- cachedTextEncoder.encodeInto = function (arg, view) {
226
- const buf = cachedTextEncoder.encode(arg);
227
- view.set(buf);
228
- return {
229
- read: arg.length,
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- written: buf.length
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- };
232
- }
233
- }
234
-
235
- let WASM_VECTOR_LEN = 0;
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-
237
- function wasm_bindgen__convert__closures_____invoke__hea5223c55c1708a8(arg0, arg1, arg2) {
238
- wasm.wasm_bindgen__convert__closures_____invoke__hea5223c55c1708a8(arg0, arg1, arg2);
239
- }
240
-
241
- function wasm_bindgen__convert__closures_____invoke__h1c1a44fa2edf53c0(arg0, arg1, arg2, arg3) {
242
- wasm.wasm_bindgen__convert__closures_____invoke__h1c1a44fa2edf53c0(arg0, arg1, arg2, arg3);
243
- }
244
-
245
- const __wbindgen_enum_GpuAddressMode = ["clamp-to-edge", "repeat", "mirror-repeat"];
246
-
247
- const __wbindgen_enum_GpuBlendFactor = ["zero", "one", "src", "one-minus-src", "src-alpha", "one-minus-src-alpha", "dst", "one-minus-dst", "dst-alpha", "one-minus-dst-alpha", "src-alpha-saturated", "constant", "one-minus-constant", "src1", "one-minus-src1", "src1-alpha", "one-minus-src1-alpha"];
248
-
249
- const __wbindgen_enum_GpuBlendOperation = ["add", "subtract", "reverse-subtract", "min", "max"];
250
-
251
- const __wbindgen_enum_GpuBufferBindingType = ["uniform", "storage", "read-only-storage"];
252
-
253
- const __wbindgen_enum_GpuCanvasAlphaMode = ["opaque", "premultiplied"];
254
-
255
- const __wbindgen_enum_GpuCompareFunction = ["never", "less", "equal", "less-equal", "greater", "not-equal", "greater-equal", "always"];
256
-
257
- const __wbindgen_enum_GpuCullMode = ["none", "front", "back"];
258
-
259
- const __wbindgen_enum_GpuFilterMode = ["nearest", "linear"];
260
-
261
- const __wbindgen_enum_GpuFrontFace = ["ccw", "cw"];
262
-
263
- const __wbindgen_enum_GpuIndexFormat = ["uint16", "uint32"];
264
-
265
- const __wbindgen_enum_GpuLoadOp = ["load", "clear"];
266
-
267
- const __wbindgen_enum_GpuMipmapFilterMode = ["nearest", "linear"];
268
-
269
- const __wbindgen_enum_GpuPowerPreference = ["low-power", "high-performance"];
270
-
271
- const __wbindgen_enum_GpuPrimitiveTopology = ["point-list", "line-list", "line-strip", "triangle-list", "triangle-strip"];
272
-
273
- const __wbindgen_enum_GpuSamplerBindingType = ["filtering", "non-filtering", "comparison"];
274
-
275
- const __wbindgen_enum_GpuStencilOperation = ["keep", "zero", "replace", "invert", "increment-clamp", "decrement-clamp", "increment-wrap", "decrement-wrap"];
276
-
277
- const __wbindgen_enum_GpuStorageTextureAccess = ["write-only", "read-only", "read-write"];
278
-
279
- const __wbindgen_enum_GpuStoreOp = ["store", "discard"];
280
-
281
- const __wbindgen_enum_GpuTextureAspect = ["all", "stencil-only", "depth-only"];
282
-
283
- const __wbindgen_enum_GpuTextureDimension = ["1d", "2d", "3d"];
284
-
285
- const __wbindgen_enum_GpuTextureFormat = ["r8unorm", "r8snorm", "r8uint", "r8sint", "r16uint", "r16sint", "r16float", "rg8unorm", "rg8snorm", "rg8uint", "rg8sint", "r32uint", "r32sint", "r32float", "rg16uint", "rg16sint", "rg16float", "rgba8unorm", "rgba8unorm-srgb", "rgba8snorm", "rgba8uint", "rgba8sint", "bgra8unorm", "bgra8unorm-srgb", "rgb9e5ufloat", "rgb10a2uint", "rgb10a2unorm", "rg11b10ufloat", "rg32uint", "rg32sint", "rg32float", "rgba16uint", "rgba16sint", "rgba16float", "rgba32uint", "rgba32sint", "rgba32float", "stencil8", "depth16unorm", "depth24plus", "depth24plus-stencil8", "depth32float", "depth32float-stencil8", "bc1-rgba-unorm", "bc1-rgba-unorm-srgb", "bc2-rgba-unorm", "bc2-rgba-unorm-srgb", "bc3-rgba-unorm", "bc3-rgba-unorm-srgb", "bc4-r-unorm", "bc4-r-snorm", "bc5-rg-unorm", "bc5-rg-snorm", "bc6h-rgb-ufloat", "bc6h-rgb-float", "bc7-rgba-unorm", "bc7-rgba-unorm-srgb", "etc2-rgb8unorm", "etc2-rgb8unorm-srgb", "etc2-rgb8a1unorm", "etc2-rgb8a1unorm-srgb", "etc2-rgba8unorm", "etc2-rgba8unorm-srgb", "eac-r11unorm", "eac-r11snorm", "eac-rg11unorm", "eac-rg11snorm", "astc-4x4-unorm", "astc-4x4-unorm-srgb", "astc-5x4-unorm", "astc-5x4-unorm-srgb", "astc-5x5-unorm", "astc-5x5-unorm-srgb", "astc-6x5-unorm", "astc-6x5-unorm-srgb", "astc-6x6-unorm", "astc-6x6-unorm-srgb", "astc-8x5-unorm", "astc-8x5-unorm-srgb", "astc-8x6-unorm", "astc-8x6-unorm-srgb", "astc-8x8-unorm", "astc-8x8-unorm-srgb", "astc-10x5-unorm", "astc-10x5-unorm-srgb", "astc-10x6-unorm", "astc-10x6-unorm-srgb", "astc-10x8-unorm", "astc-10x8-unorm-srgb", "astc-10x10-unorm", "astc-10x10-unorm-srgb", "astc-12x10-unorm", "astc-12x10-unorm-srgb", "astc-12x12-unorm", "astc-12x12-unorm-srgb"];
286
-
287
- const __wbindgen_enum_GpuTextureSampleType = ["float", "unfilterable-float", "depth", "sint", "uint"];
288
-
289
- const __wbindgen_enum_GpuTextureViewDimension = ["1d", "2d", "2d-array", "cube", "cube-array", "3d"];
290
-
291
- const __wbindgen_enum_GpuVertexFormat = ["uint8", "uint8x2", "uint8x4", "sint8", "sint8x2", "sint8x4", "unorm8", "unorm8x2", "unorm8x4", "snorm8", "snorm8x2", "snorm8x4", "uint16", "uint16x2", "uint16x4", "sint16", "sint16x2", "sint16x4", "unorm16", "unorm16x2", "unorm16x4", "snorm16", "snorm16x2", "snorm16x4", "float16", "float16x2", "float16x4", "float32", "float32x2", "float32x3", "float32x4", "uint32", "uint32x2", "uint32x3", "uint32x4", "sint32", "sint32x2", "sint32x3", "sint32x4", "unorm10-10-10-2", "unorm8x4-bgra"];
292
-
293
- const __wbindgen_enum_GpuVertexStepMode = ["vertex", "instance"];
294
-
295
- const WasmGameFinalization = (typeof FinalizationRegistry === 'undefined')
296
- ? { register: () => {}, unregister: () => {} }
297
- : new FinalizationRegistry(ptr => wasm.__wbg_wasmgame_free(ptr >>> 0, 1));
298
-
299
- const WasmTransform2DFinalization = (typeof FinalizationRegistry === 'undefined')
300
- ? { register: () => {}, unregister: () => {} }
301
- : new FinalizationRegistry(ptr => wasm.__wbg_wasmtransform2d_free(ptr >>> 0, 1));
302
-
303
- export class WasmGame {
304
- static __wrap(ptr) {
305
- ptr = ptr >>> 0;
306
- const obj = Object.create(WasmGame.prototype);
307
- obj.__wbg_ptr = ptr;
308
- WasmGameFinalization.register(obj, obj.__wbg_ptr, obj);
309
- return obj;
310
- }
311
- __destroy_into_raw() {
312
- const ptr = this.__wbg_ptr;
313
- this.__wbg_ptr = 0;
314
- WasmGameFinalization.unregister(this);
315
- return ptr;
316
- }
317
- free() {
318
- const ptr = this.__destroy_into_raw();
319
- wasm.__wbg_wasmgame_free(ptr, 0);
140
+ end_frame() {
141
+ wasm.wasmgame_end_frame(this.__wbg_ptr);
320
142
  }
321
143
  /**
322
144
  * @returns {number}
323
145
  */
324
- get delta_time() {
325
- const ret = wasm.wasmgame_delta_time(this.__wbg_ptr);
326
- return ret;
146
+ entity_count() {
147
+ const ret = wasm.wasmgame_entity_count(this.__wbg_ptr);
148
+ return ret >>> 0;
327
149
  }
328
150
  /**
329
151
  * @returns {number}
330
152
  */
331
- get total_time() {
332
- const ret = wasm.wasmgame_total_time(this.__wbg_ptr);
153
+ get fps() {
154
+ const ret = wasm.wasmgame_fps(this.__wbg_ptr);
333
155
  return ret;
334
156
  }
335
- /**
336
- * @param {number} delta_time
337
- */
338
- begin_frame(delta_time) {
339
- wasm.wasmgame_begin_frame(this.__wbg_ptr, delta_time);
340
- }
341
- /**
342
- * @param {number} texture
343
- * @param {number} x
344
- * @param {number} y
345
- * @param {number} w
346
- * @param {number} h
347
- * @param {number} rotation
348
- * @param {number} r
349
- * @param {number} g
350
- * @param {number} b
351
- * @param {number} a
352
- */
353
- draw_sprite(texture, x, y, w, h, rotation, r, g, b, a) {
354
- wasm.wasmgame_draw_sprite(this.__wbg_ptr, texture, x, y, w, h, rotation, r, g, b, a);
355
- }
356
157
  /**
357
158
  * @returns {bigint}
358
159
  */
@@ -360,43 +161,34 @@ export class WasmGame {
360
161
  const ret = wasm.wasmgame_frame_count(this.__wbg_ptr);
361
162
  return BigInt.asUintN(64, ret);
362
163
  }
363
- /**
364
- * @param {number} key_code
365
- */
366
- release_key(key_code) {
367
- wasm.wasmgame_release_key(this.__wbg_ptr, key_code);
368
- }
369
164
  /**
370
165
  * @param {bigint} entity_bits
371
- * @returns {boolean}
372
- */
373
- remove_name(entity_bits) {
374
- const ret = wasm.wasmgame_remove_name(this.__wbg_ptr, entity_bits);
375
- return ret !== 0;
376
- }
377
- /**
378
- * @param {number} count
379
- * @returns {BigUint64Array}
166
+ * @returns {string | undefined}
380
167
  */
381
- spawn_batch(count) {
382
- const ret = wasm.wasmgame_spawn_batch(this.__wbg_ptr, count);
383
- var v1 = getArrayU64FromWasm0(ret[0], ret[1]).slice();
384
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
168
+ get_name(entity_bits) {
169
+ const ret = wasm.wasmgame_get_name(this.__wbg_ptr, entity_bits);
170
+ let v1;
171
+ if (ret[0] !== 0) {
172
+ v1 = getStringFromWasm0(ret[0], ret[1]).slice();
173
+ wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
174
+ }
385
175
  return v1;
386
176
  }
387
177
  /**
388
- * @returns {bigint}
178
+ * @param {bigint} entity_bits
179
+ * @returns {WasmTransform2D | undefined}
389
180
  */
390
- spawn_empty() {
391
- const ret = wasm.wasmgame_spawn_empty(this.__wbg_ptr);
392
- return BigInt.asUintN(64, ret);
181
+ get_transform2d(entity_bits) {
182
+ const ret = wasm.wasmgame_get_transform2d(this.__wbg_ptr, entity_bits);
183
+ return ret === 0 ? undefined : WasmTransform2D.__wrap(ret);
393
184
  }
394
185
  /**
395
- * @returns {number}
186
+ * @param {bigint} entity_bits
187
+ * @returns {boolean}
396
188
  */
397
- entity_count() {
398
- const ret = wasm.wasmgame_entity_count(this.__wbg_ptr);
399
- return ret >>> 0;
189
+ has_name(entity_bits) {
190
+ const ret = wasm.wasmgame_has_name(this.__wbg_ptr, entity_bits);
191
+ return ret !== 0;
400
192
  }
401
193
  /**
402
194
  * Whether wgpu rendering is active.
@@ -407,122 +199,106 @@ export class WasmGame {
407
199
  return ret !== 0;
408
200
  }
409
201
  /**
410
- * Loads a texture from a URL. Returns the texture handle (1-based;
411
- * 0 is reserved for the white fallback texture used by draw_quad).
412
- * @param {string} url
413
- * @returns {Promise<number>}
202
+ * @param {bigint} entity_bits
203
+ * @returns {boolean}
414
204
  */
415
- load_texture(url) {
416
- const ptr0 = passStringToWasm0(url, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
417
- const len0 = WASM_VECTOR_LEN;
418
- const ret = wasm.wasmgame_load_texture(this.__wbg_ptr, ptr0, len0);
419
- return ret;
205
+ has_transform2d(entity_bits) {
206
+ const ret = wasm.wasmgame_has_transform2d(this.__wbg_ptr, entity_bits);
207
+ return ret !== 0;
420
208
  }
421
209
  /**
422
- * @returns {number}
210
+ * @param {bigint} entity_bits
211
+ * @returns {boolean}
423
212
  */
424
- get window_width() {
425
- const ret = wasm.wasmgame_window_width(this.__wbg_ptr);
426
- return ret >>> 0;
213
+ is_alive(entity_bits) {
214
+ const ret = wasm.wasmgame_is_alive(this.__wbg_ptr, entity_bits);
215
+ return ret !== 0;
427
216
  }
428
217
  /**
429
- * @returns {number}
218
+ * @param {number} key_code
219
+ * @returns {boolean}
430
220
  */
431
- get window_height() {
432
- const ret = wasm.wasmgame_window_height(this.__wbg_ptr);
433
- return ret >>> 0;
221
+ is_key_just_pressed(key_code) {
222
+ const ret = wasm.wasmgame_is_key_just_pressed(this.__wbg_ptr, key_code);
223
+ return ret !== 0;
434
224
  }
435
225
  /**
436
226
  * @param {number} key_code
437
227
  * @returns {boolean}
438
228
  */
439
- is_key_pressed(key_code) {
440
- const ret = wasm.wasmgame_is_key_pressed(this.__wbg_ptr, key_code);
229
+ is_key_just_released(key_code) {
230
+ const ret = wasm.wasmgame_is_key_just_released(this.__wbg_ptr, key_code);
441
231
  return ret !== 0;
442
232
  }
443
233
  /**
444
- * @param {bigint} entity_bits
445
- * @param {number} px
446
- * @param {number} py
447
- * @param {number} rotation
448
- * @param {number} sx
449
- * @param {number} sy
450
- */
451
- add_transform2d(entity_bits, px, py, rotation, sx, sy) {
452
- wasm.wasmgame_add_transform2d(this.__wbg_ptr, entity_bits, px, py, rotation, sx, sy);
453
- }
454
- /**
455
- * @param {number} handle
456
- */
457
- destroy_texture(handle) {
458
- wasm.wasmgame_destroy_texture(this.__wbg_ptr, handle);
459
- }
460
- /**
461
- * @param {bigint} entity_bits
462
- * @returns {WasmTransform2D | undefined}
234
+ * @param {number} key_code
235
+ * @returns {boolean}
463
236
  */
464
- get_transform2d(entity_bits) {
465
- const ret = wasm.wasmgame_get_transform2d(this.__wbg_ptr, entity_bits);
466
- return ret === 0 ? undefined : WasmTransform2D.__wrap(ret);
237
+ is_key_pressed(key_code) {
238
+ const ret = wasm.wasmgame_is_key_pressed(this.__wbg_ptr, key_code);
239
+ return ret !== 0;
467
240
  }
468
241
  /**
469
- * @param {bigint} entity_bits
242
+ * @param {number} button
470
243
  * @returns {boolean}
471
244
  */
472
- has_transform2d(entity_bits) {
473
- const ret = wasm.wasmgame_has_transform2d(this.__wbg_ptr, entity_bits);
245
+ is_mouse_button_just_pressed(button) {
246
+ const ret = wasm.wasmgame_is_mouse_button_just_pressed(this.__wbg_ptr, button);
474
247
  return ret !== 0;
475
248
  }
476
249
  /**
477
- * Reconfigures the wgpu surface after a canvas resize.
478
- * @param {number} width
479
- * @param {number} height
250
+ * @param {number} button
251
+ * @returns {boolean}
480
252
  */
481
- set_canvas_size(width, height) {
482
- wasm.wasmgame_set_canvas_size(this.__wbg_ptr, width, height);
253
+ is_mouse_button_pressed(button) {
254
+ const ret = wasm.wasmgame_is_mouse_button_pressed(this.__wbg_ptr, button);
255
+ return ret !== 0;
483
256
  }
484
257
  /**
485
- * Sets the background clear color (called before begin_frame or via
486
- * the TypeScript SDK's beginFrame parameters).
487
- * @param {number} r
488
- * @param {number} g
489
- * @param {number} b
490
- * @param {number} a
258
+ * Loads a texture from a URL. Returns the texture handle (1-based;
259
+ * 0 is reserved for the white fallback texture used by draw_quad).
260
+ * @param {string} url
261
+ * @returns {Promise<number>}
491
262
  */
492
- set_clear_color(r, g, b, a) {
493
- wasm.wasmgame_set_clear_color(this.__wbg_ptr, r, g, b, a);
263
+ load_texture(url) {
264
+ const ptr0 = passStringToWasm0(url, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
265
+ const len0 = WASM_VECTOR_LEN;
266
+ const ret = wasm.wasmgame_load_texture(this.__wbg_ptr, ptr0, len0);
267
+ return ret;
494
268
  }
495
269
  /**
496
- * @param {bigint} entity_bits
497
- * @param {number} px
498
- * @param {number} py
499
- * @param {number} rotation
500
- * @param {number} sx
501
- * @param {number} sy
270
+ * @returns {number}
502
271
  */
503
- set_transform2d(entity_bits, px, py, rotation, sx, sy) {
504
- wasm.wasmgame_set_transform2d(this.__wbg_ptr, entity_bits, px, py, rotation, sx, sy);
272
+ mouse_x() {
273
+ const ret = wasm.wasmgame_mouse_x(this.__wbg_ptr);
274
+ return ret;
505
275
  }
506
276
  /**
507
- * @param {number} dx
508
- * @param {number} dy
277
+ * @returns {number}
509
278
  */
510
- add_scroll_delta(dx, dy) {
511
- wasm.wasmgame_add_scroll_delta(this.__wbg_ptr, dx, dy);
279
+ mouse_y() {
280
+ const ret = wasm.wasmgame_mouse_y(this.__wbg_ptr);
281
+ return ret;
512
282
  }
513
283
  /**
514
- * Creates a game instance with wgpu rendering attached to a canvas.
515
- * @param {HTMLCanvasElement} canvas
284
+ * Creates a new game instance without rendering (ECS-only mode).
516
285
  * @param {number} width
517
286
  * @param {number} height
518
287
  * @param {string} title
519
- * @returns {Promise<WasmGame>}
520
288
  */
521
- static createWithCanvas(canvas, width, height, title) {
289
+ constructor(width, height, title) {
522
290
  const ptr0 = passStringToWasm0(title, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
523
291
  const len0 = WASM_VECTOR_LEN;
524
- const ret = wasm.wasmgame_createWithCanvas(canvas, width, height, ptr0, len0);
525
- return ret;
292
+ const ret = wasm.wasmgame_new(width, height, ptr0, len0);
293
+ this.__wbg_ptr = ret >>> 0;
294
+ WasmGameFinalization.register(this, this.__wbg_ptr, this);
295
+ return this;
296
+ }
297
+ /**
298
+ * @param {number} key_code
299
+ */
300
+ press_key(key_code) {
301
+ wasm.wasmgame_press_key(this.__wbg_ptr, key_code);
526
302
  }
527
303
  /**
528
304
  * @param {number} button
@@ -530,6 +306,26 @@ export class WasmGame {
530
306
  press_mouse_button(button) {
531
307
  wasm.wasmgame_press_mouse_button(this.__wbg_ptr, button);
532
308
  }
309
+ /**
310
+ * @param {number} key_code
311
+ */
312
+ release_key(key_code) {
313
+ wasm.wasmgame_release_key(this.__wbg_ptr, key_code);
314
+ }
315
+ /**
316
+ * @param {number} button
317
+ */
318
+ release_mouse_button(button) {
319
+ wasm.wasmgame_release_mouse_button(this.__wbg_ptr, button);
320
+ }
321
+ /**
322
+ * @param {bigint} entity_bits
323
+ * @returns {boolean}
324
+ */
325
+ remove_name(entity_bits) {
326
+ const ret = wasm.wasmgame_remove_name(this.__wbg_ptr, entity_bits);
327
+ return ret !== 0;
328
+ }
533
329
  /**
534
330
  * @param {bigint} entity_bits
535
331
  * @returns {boolean}
@@ -539,70 +335,72 @@ export class WasmGame {
539
335
  return ret !== 0;
540
336
  }
541
337
  /**
542
- * @param {number} x
543
- * @param {number} y
338
+ * @returns {number}
544
339
  */
545
- set_mouse_position(x, y) {
546
- wasm.wasmgame_set_mouse_position(this.__wbg_ptr, x, y);
340
+ scroll_dx() {
341
+ const ret = wasm.wasmgame_scroll_dx(this.__wbg_ptr);
342
+ return ret;
547
343
  }
548
344
  /**
549
- * @param {number} key_code
550
- * @returns {boolean}
345
+ * @returns {number}
551
346
  */
552
- is_key_just_pressed(key_code) {
553
- const ret = wasm.wasmgame_is_key_just_pressed(this.__wbg_ptr, key_code);
554
- return ret !== 0;
347
+ scroll_dy() {
348
+ const ret = wasm.wasmgame_scroll_dy(this.__wbg_ptr);
349
+ return ret;
555
350
  }
556
351
  /**
557
- * @param {number} key_code
558
- * @returns {boolean}
352
+ * Reconfigures the wgpu surface after a canvas resize.
353
+ * @param {number} width
354
+ * @param {number} height
559
355
  */
560
- is_key_just_released(key_code) {
561
- const ret = wasm.wasmgame_is_key_just_released(this.__wbg_ptr, key_code);
562
- return ret !== 0;
356
+ set_canvas_size(width, height) {
357
+ wasm.wasmgame_set_canvas_size(this.__wbg_ptr, width, height);
563
358
  }
564
359
  /**
565
- * @param {number} button
360
+ * Sets the background clear color (called before begin_frame or via
361
+ * the TypeScript SDK's beginFrame parameters).
362
+ * @param {number} r
363
+ * @param {number} g
364
+ * @param {number} b
365
+ * @param {number} a
566
366
  */
567
- release_mouse_button(button) {
568
- wasm.wasmgame_release_mouse_button(this.__wbg_ptr, button);
367
+ set_clear_color(r, g, b, a) {
368
+ wasm.wasmgame_set_clear_color(this.__wbg_ptr, r, g, b, a);
569
369
  }
570
370
  /**
571
- * @param {number} button
572
- * @returns {boolean}
371
+ * @param {number} x
372
+ * @param {number} y
573
373
  */
574
- is_mouse_button_pressed(button) {
575
- const ret = wasm.wasmgame_is_mouse_button_pressed(this.__wbg_ptr, button);
576
- return ret !== 0;
374
+ set_mouse_position(x, y) {
375
+ wasm.wasmgame_set_mouse_position(this.__wbg_ptr, x, y);
577
376
  }
578
377
  /**
579
- * @param {number} button
580
- * @returns {boolean}
378
+ * @param {bigint} entity_bits
379
+ * @param {number} px
380
+ * @param {number} py
381
+ * @param {number} rotation
382
+ * @param {number} sx
383
+ * @param {number} sy
581
384
  */
582
- is_mouse_button_just_pressed(button) {
583
- const ret = wasm.wasmgame_is_mouse_button_just_pressed(this.__wbg_ptr, button);
584
- return ret !== 0;
385
+ set_transform2d(entity_bits, px, py, rotation, sx, sy) {
386
+ wasm.wasmgame_set_transform2d(this.__wbg_ptr, entity_bits, px, py, rotation, sx, sy);
585
387
  }
586
388
  /**
587
- * @returns {number}
389
+ * @param {number} count
390
+ * @returns {BigUint64Array}
588
391
  */
589
- get fps() {
590
- const ret = wasm.wasmgame_fps(this.__wbg_ptr);
591
- return ret;
392
+ spawn_batch(count) {
393
+ const ret = wasm.wasmgame_spawn_batch(this.__wbg_ptr, count);
394
+ var v1 = getArrayU64FromWasm0(ret[0], ret[1]).slice();
395
+ wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
396
+ return v1;
592
397
  }
593
398
  /**
594
- * Creates a new game instance without rendering (ECS-only mode).
595
- * @param {number} width
596
- * @param {number} height
597
- * @param {string} title
399
+ * @returns {bigint}
598
400
  */
599
- constructor(width, height, title) {
600
- const ptr0 = passStringToWasm0(title, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
601
- const len0 = WASM_VECTOR_LEN;
602
- const ret = wasm.wasmgame_new(width, height, ptr0, len0);
603
- this.__wbg_ptr = ret >>> 0;
604
- WasmGameFinalization.register(this, this.__wbg_ptr, this);
605
- return this;
401
+ spawn_empty() {
402
+ const ret = wasm.wasmgame_spawn_empty(this.__wbg_ptr);
403
+ return BigInt.asUintN(64, ret);
606
404
  }
607
405
  /**
608
406
  * @returns {string}
@@ -619,101 +417,26 @@ export class WasmGame {
619
417
  wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
620
418
  }
621
419
  }
622
- /**
623
- * @param {bigint} entity_bits
624
- * @returns {boolean}
625
- */
626
- despawn(entity_bits) {
627
- const ret = wasm.wasmgame_despawn(this.__wbg_ptr, entity_bits);
628
- return ret !== 0;
629
- }
630
420
  /**
631
421
  * @returns {number}
632
422
  */
633
- mouse_x() {
634
- const ret = wasm.wasmgame_mouse_x(this.__wbg_ptr);
423
+ get total_time() {
424
+ const ret = wasm.wasmgame_total_time(this.__wbg_ptr);
635
425
  return ret;
636
426
  }
637
427
  /**
638
428
  * @returns {number}
639
429
  */
640
- mouse_y() {
641
- const ret = wasm.wasmgame_mouse_y(this.__wbg_ptr);
642
- return ret;
643
- }
644
- /**
645
- * @param {bigint} entity_bits
646
- * @param {string} name
647
- */
648
- add_name(entity_bits, name) {
649
- const ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
650
- const len0 = WASM_VECTOR_LEN;
651
- wasm.wasmgame_add_name(this.__wbg_ptr, entity_bits, ptr0, len0);
430
+ get window_height() {
431
+ const ret = wasm.wasmgame_window_height(this.__wbg_ptr);
432
+ return ret >>> 0;
652
433
  }
653
434
  /**
654
- * @param {bigint} entity_bits
655
- * @returns {string | undefined}
435
+ * @returns {number}
656
436
  */
657
- get_name(entity_bits) {
658
- const ret = wasm.wasmgame_get_name(this.__wbg_ptr, entity_bits);
659
- let v1;
660
- if (ret[0] !== 0) {
661
- v1 = getStringFromWasm0(ret[0], ret[1]).slice();
662
- wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
663
- }
664
- return v1;
665
- }
666
- /**
667
- * @param {bigint} entity_bits
668
- * @returns {boolean}
669
- */
670
- has_name(entity_bits) {
671
- const ret = wasm.wasmgame_has_name(this.__wbg_ptr, entity_bits);
672
- return ret !== 0;
673
- }
674
- /**
675
- * @param {bigint} entity_bits
676
- * @returns {boolean}
677
- */
678
- is_alive(entity_bits) {
679
- const ret = wasm.wasmgame_is_alive(this.__wbg_ptr, entity_bits);
680
- return ret !== 0;
681
- }
682
- /**
683
- * @param {number} x
684
- * @param {number} y
685
- * @param {number} w
686
- * @param {number} h
687
- * @param {number} r
688
- * @param {number} g
689
- * @param {number} b
690
- * @param {number} a
691
- */
692
- draw_quad(x, y, w, h, r, g, b, a) {
693
- wasm.wasmgame_draw_quad(this.__wbg_ptr, x, y, w, h, r, g, b, a);
694
- }
695
- end_frame() {
696
- wasm.wasmgame_end_frame(this.__wbg_ptr);
697
- }
698
- /**
699
- * @param {number} key_code
700
- */
701
- press_key(key_code) {
702
- wasm.wasmgame_press_key(this.__wbg_ptr, key_code);
703
- }
704
- /**
705
- * @returns {number}
706
- */
707
- scroll_dx() {
708
- const ret = wasm.wasmgame_scroll_dx(this.__wbg_ptr);
709
- return ret;
710
- }
711
- /**
712
- * @returns {number}
713
- */
714
- scroll_dy() {
715
- const ret = wasm.wasmgame_scroll_dy(this.__wbg_ptr);
716
- return ret;
437
+ get window_width() {
438
+ const ret = wasm.wasmgame_window_width(this.__wbg_ptr);
439
+ return ret >>> 0;
717
440
  }
718
441
  }
719
442
  if (Symbol.dispose) WasmGame.prototype[Symbol.dispose] = WasmGame.prototype.free;
@@ -744,56 +467,56 @@ export class WasmTransform2D {
744
467
  return ret;
745
468
  }
746
469
  /**
747
- * @param {number} arg0
470
+ * @returns {number}
748
471
  */
749
- set position_x(arg0) {
750
- wasm.__wbg_set_wasmtransform2d_position_x(this.__wbg_ptr, arg0);
472
+ get position_y() {
473
+ const ret = wasm.__wbg_get_wasmtransform2d_position_y(this.__wbg_ptr);
474
+ return ret;
751
475
  }
752
476
  /**
753
477
  * @returns {number}
754
478
  */
755
- get position_y() {
756
- const ret = wasm.__wbg_get_wasmtransform2d_position_y(this.__wbg_ptr);
479
+ get rotation() {
480
+ const ret = wasm.__wbg_get_wasmtransform2d_rotation(this.__wbg_ptr);
757
481
  return ret;
758
482
  }
759
483
  /**
760
- * @param {number} arg0
484
+ * @returns {number}
761
485
  */
762
- set position_y(arg0) {
763
- wasm.__wbg_set_wasmtransform2d_position_y(this.__wbg_ptr, arg0);
486
+ get scale_x() {
487
+ const ret = wasm.__wbg_get_wasmtransform2d_scale_x(this.__wbg_ptr);
488
+ return ret;
764
489
  }
765
490
  /**
766
491
  * @returns {number}
767
492
  */
768
- get rotation() {
769
- const ret = wasm.__wbg_get_wasmtransform2d_rotation(this.__wbg_ptr);
493
+ get scale_y() {
494
+ const ret = wasm.__wbg_get_wasmtransform2d_scale_y(this.__wbg_ptr);
770
495
  return ret;
771
496
  }
772
497
  /**
773
498
  * @param {number} arg0
774
499
  */
775
- set rotation(arg0) {
776
- wasm.__wbg_set_wasmtransform2d_rotation(this.__wbg_ptr, arg0);
500
+ set position_x(arg0) {
501
+ wasm.__wbg_set_wasmtransform2d_position_x(this.__wbg_ptr, arg0);
777
502
  }
778
503
  /**
779
- * @returns {number}
504
+ * @param {number} arg0
780
505
  */
781
- get scale_x() {
782
- const ret = wasm.__wbg_get_wasmtransform2d_scale_x(this.__wbg_ptr);
783
- return ret;
506
+ set position_y(arg0) {
507
+ wasm.__wbg_set_wasmtransform2d_position_y(this.__wbg_ptr, arg0);
784
508
  }
785
509
  /**
786
510
  * @param {number} arg0
787
511
  */
788
- set scale_x(arg0) {
789
- wasm.__wbg_set_wasmtransform2d_scale_x(this.__wbg_ptr, arg0);
512
+ set rotation(arg0) {
513
+ wasm.__wbg_set_wasmtransform2d_rotation(this.__wbg_ptr, arg0);
790
514
  }
791
515
  /**
792
- * @returns {number}
516
+ * @param {number} arg0
793
517
  */
794
- get scale_y() {
795
- const ret = wasm.__wbg_get_wasmtransform2d_scale_y(this.__wbg_ptr);
796
- return ret;
518
+ set scale_x(arg0) {
519
+ wasm.__wbg_set_wasmtransform2d_scale_x(this.__wbg_ptr, arg0);
797
520
  }
798
521
  /**
799
522
  * @param {number} arg0
@@ -804,946 +527,1288 @@ export class WasmTransform2D {
804
527
  }
805
528
  if (Symbol.dispose) WasmTransform2D.prototype[Symbol.dispose] = WasmTransform2D.prototype.free;
806
529
 
807
- const EXPECTED_RESPONSE_TYPES = new Set(['basic', 'cors', 'default']);
808
-
809
- async function __wbg_load(module, imports) {
810
- if (typeof Response === 'function' && module instanceof Response) {
811
- if (typeof WebAssembly.instantiateStreaming === 'function') {
530
+ function __wbg_get_imports() {
531
+ const import0 = {
532
+ __proto__: null,
533
+ __wbg_Window_5bb26bc95d054384: function(arg0) {
534
+ const ret = arg0.Window;
535
+ return ret;
536
+ },
537
+ __wbg_WorkerGlobalScope_866db36eb93893fe: function(arg0) {
538
+ const ret = arg0.WorkerGlobalScope;
539
+ return ret;
540
+ },
541
+ __wbg___wbindgen_debug_string_5398f5bb970e0daa: function(arg0, arg1) {
542
+ const ret = debugString(arg1);
543
+ const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
544
+ const len1 = WASM_VECTOR_LEN;
545
+ getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
546
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
547
+ },
548
+ __wbg___wbindgen_is_function_3c846841762788c1: function(arg0) {
549
+ const ret = typeof(arg0) === 'function';
550
+ return ret;
551
+ },
552
+ __wbg___wbindgen_is_null_0b605fc6b167c56f: function(arg0) {
553
+ const ret = arg0 === null;
554
+ return ret;
555
+ },
556
+ __wbg___wbindgen_is_undefined_52709e72fb9f179c: function(arg0) {
557
+ const ret = arg0 === undefined;
558
+ return ret;
559
+ },
560
+ __wbg___wbindgen_throw_6ddd609b62940d55: function(arg0, arg1) {
561
+ throw new Error(getStringFromWasm0(arg0, arg1));
562
+ },
563
+ __wbg__wbg_cb_unref_6b5b6b8576d35cb1: function(arg0) {
564
+ arg0._wbg_cb_unref();
565
+ },
566
+ __wbg_arrayBuffer_eb8e9ca620af2a19: function() { return handleError(function (arg0) {
567
+ const ret = arg0.arrayBuffer();
568
+ return ret;
569
+ }, arguments); },
570
+ __wbg_beginRenderPass_b6be55dca13d3752: function() { return handleError(function (arg0, arg1) {
571
+ const ret = arg0.beginRenderPass(arg1);
572
+ return ret;
573
+ }, arguments); },
574
+ __wbg_buffer_60b8043cd926067d: function(arg0) {
575
+ const ret = arg0.buffer;
576
+ return ret;
577
+ },
578
+ __wbg_call_2d781c1f4d5c0ef8: function() { return handleError(function (arg0, arg1, arg2) {
579
+ const ret = arg0.call(arg1, arg2);
580
+ return ret;
581
+ }, arguments); },
582
+ __wbg_configure_3800e43cc1d4df6c: function() { return handleError(function (arg0, arg1) {
583
+ arg0.configure(arg1);
584
+ }, arguments); },
585
+ __wbg_createBindGroupLayout_38abd4e4c5dded7c: function() { return handleError(function (arg0, arg1) {
586
+ const ret = arg0.createBindGroupLayout(arg1);
587
+ return ret;
588
+ }, arguments); },
589
+ __wbg_createBindGroup_dd602247ba7de53f: function(arg0, arg1) {
590
+ const ret = arg0.createBindGroup(arg1);
591
+ return ret;
592
+ },
593
+ __wbg_createBuffer_3fce72a987f07f6a: function() { return handleError(function (arg0, arg1) {
594
+ const ret = arg0.createBuffer(arg1);
595
+ return ret;
596
+ }, arguments); },
597
+ __wbg_createCommandEncoder_9b0d0f644b01b53d: function(arg0, arg1) {
598
+ const ret = arg0.createCommandEncoder(arg1);
599
+ return ret;
600
+ },
601
+ __wbg_createPipelineLayout_10a02d78a5e801aa: function(arg0, arg1) {
602
+ const ret = arg0.createPipelineLayout(arg1);
603
+ return ret;
604
+ },
605
+ __wbg_createRenderPipeline_f33944b9347badf7: function() { return handleError(function (arg0, arg1) {
606
+ const ret = arg0.createRenderPipeline(arg1);
607
+ return ret;
608
+ }, arguments); },
609
+ __wbg_createSampler_dfafeaada8a50f77: function(arg0, arg1) {
610
+ const ret = arg0.createSampler(arg1);
611
+ return ret;
612
+ },
613
+ __wbg_createShaderModule_c951549f9d218b6a: function(arg0, arg1) {
614
+ const ret = arg0.createShaderModule(arg1);
615
+ return ret;
616
+ },
617
+ __wbg_createTexture_7de0f1ac17578a0c: function() { return handleError(function (arg0, arg1) {
618
+ const ret = arg0.createTexture(arg1);
619
+ return ret;
620
+ }, arguments); },
621
+ __wbg_createView_ad451ea74ed4172f: function() { return handleError(function (arg0, arg1) {
622
+ const ret = arg0.createView(arg1);
623
+ return ret;
624
+ }, arguments); },
625
+ __wbg_document_c0320cd4183c6d9b: function(arg0) {
626
+ const ret = arg0.document;
627
+ return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
628
+ },
629
+ __wbg_drawIndexed_a9f3f3b50747fecf: function(arg0, arg1, arg2, arg3, arg4, arg5) {
630
+ arg0.drawIndexed(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, arg4, arg5 >>> 0);
631
+ },
632
+ __wbg_end_39838302f918fcd7: function(arg0) {
633
+ arg0.end();
634
+ },
635
+ __wbg_error_8d9a8e04cd1d3588: function(arg0) {
636
+ console.error(arg0);
637
+ },
638
+ __wbg_fetch_e261f234f8b50660: function(arg0, arg1, arg2) {
639
+ const ret = arg0.fetch(getStringFromWasm0(arg1, arg2));
640
+ return ret;
641
+ },
642
+ __wbg_finish_1f441b2d9fcf60d0: function(arg0, arg1) {
643
+ const ret = arg0.finish(arg1);
644
+ return ret;
645
+ },
646
+ __wbg_finish_d4f7f2d108f44fc0: function(arg0) {
647
+ const ret = arg0.finish();
648
+ return ret;
649
+ },
650
+ __wbg_getContext_a9236f98f1f7fe7c: function() { return handleError(function (arg0, arg1, arg2) {
651
+ const ret = arg0.getContext(getStringFromWasm0(arg1, arg2));
652
+ return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
653
+ }, arguments); },
654
+ __wbg_getContext_f04bf8f22dcb2d53: function() { return handleError(function (arg0, arg1, arg2) {
655
+ const ret = arg0.getContext(getStringFromWasm0(arg1, arg2));
656
+ return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
657
+ }, arguments); },
658
+ __wbg_getCurrentTexture_66ae9639eac28f8b: function() { return handleError(function (arg0) {
659
+ const ret = arg0.getCurrentTexture();
660
+ return ret;
661
+ }, arguments); },
662
+ __wbg_getMappedRange_1197a8c58eb0add9: function() { return handleError(function (arg0, arg1, arg2) {
663
+ const ret = arg0.getMappedRange(arg1, arg2);
664
+ return ret;
665
+ }, arguments); },
666
+ __wbg_getPreferredCanvasFormat_2a0a2628959bb15a: function(arg0) {
667
+ const ret = arg0.getPreferredCanvasFormat();
668
+ return (__wbindgen_enum_GpuTextureFormat.indexOf(ret) + 1 || 96) - 1;
669
+ },
670
+ __wbg_get_c7546417fb0bec10: function(arg0, arg1) {
671
+ const ret = arg0[arg1 >>> 0];
672
+ return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
673
+ },
674
+ __wbg_gpu_0d39e2c1a52c373e: function(arg0) {
675
+ const ret = arg0.gpu;
676
+ return ret;
677
+ },
678
+ __wbg_instanceof_GpuAdapter_b2c1300e425af95c: function(arg0) {
679
+ let result;
812
680
  try {
813
- return await WebAssembly.instantiateStreaming(module, imports);
814
- } catch (e) {
815
- const validResponse = module.ok && EXPECTED_RESPONSE_TYPES.has(module.type);
816
-
817
- if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {
818
- console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
819
-
820
- } else {
821
- throw e;
822
- }
681
+ result = arg0 instanceof GPUAdapter;
682
+ } catch (_) {
683
+ result = false;
823
684
  }
824
- }
685
+ const ret = result;
686
+ return ret;
687
+ },
688
+ __wbg_instanceof_GpuCanvasContext_c9b75b4b7dc7555e: function(arg0) {
689
+ let result;
690
+ try {
691
+ result = arg0 instanceof GPUCanvasContext;
692
+ } catch (_) {
693
+ result = false;
694
+ }
695
+ const ret = result;
696
+ return ret;
697
+ },
698
+ __wbg_instanceof_Response_9b4d9fd451e051b1: function(arg0) {
699
+ let result;
700
+ try {
701
+ result = arg0 instanceof Response;
702
+ } catch (_) {
703
+ result = false;
704
+ }
705
+ const ret = result;
706
+ return ret;
707
+ },
708
+ __wbg_instanceof_Window_23e677d2c6843922: function(arg0) {
709
+ let result;
710
+ try {
711
+ result = arg0 instanceof Window;
712
+ } catch (_) {
713
+ result = false;
714
+ }
715
+ const ret = result;
716
+ return ret;
717
+ },
718
+ __wbg_label_dfb771c49b8a7920: function(arg0, arg1) {
719
+ const ret = arg1.label;
720
+ const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
721
+ const len1 = WASM_VECTOR_LEN;
722
+ getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
723
+ getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
724
+ },
725
+ __wbg_length_ea16607d7b61445b: function(arg0) {
726
+ const ret = arg0.length;
727
+ return ret;
728
+ },
729
+ __wbg_mapAsync_7767a9f33865861e: function(arg0, arg1, arg2, arg3) {
730
+ const ret = arg0.mapAsync(arg1 >>> 0, arg2, arg3);
731
+ return ret;
732
+ },
733
+ __wbg_navigator_583ffd4fc14c0f7a: function(arg0) {
734
+ const ret = arg0.navigator;
735
+ return ret;
736
+ },
737
+ __wbg_navigator_9cebf56f28aa719b: function(arg0) {
738
+ const ret = arg0.navigator;
739
+ return ret;
740
+ },
741
+ __wbg_new_5f486cdf45a04d78: function(arg0) {
742
+ const ret = new Uint8Array(arg0);
743
+ return ret;
744
+ },
745
+ __wbg_new_ab79df5bd7c26067: function() {
746
+ const ret = new Object();
747
+ return ret;
748
+ },
749
+ __wbg_new_from_slice_22da9388ac046e50: function(arg0, arg1) {
750
+ const ret = new Uint8Array(getArrayU8FromWasm0(arg0, arg1));
751
+ return ret;
752
+ },
753
+ __wbg_new_typed_aaaeaf29cf802876: function(arg0, arg1) {
754
+ try {
755
+ var state0 = {a: arg0, b: arg1};
756
+ var cb0 = (arg0, arg1) => {
757
+ const a = state0.a;
758
+ state0.a = 0;
759
+ try {
760
+ return wasm_bindgen__convert__closures_____invoke__h40c8324309a93f8a(a, state0.b, arg0, arg1);
761
+ } finally {
762
+ state0.a = a;
763
+ }
764
+ };
765
+ const ret = new Promise(cb0);
766
+ return ret;
767
+ } finally {
768
+ state0.a = state0.b = 0;
769
+ }
770
+ },
771
+ __wbg_new_typed_bccac67128ed885a: function() {
772
+ const ret = new Array();
773
+ return ret;
774
+ },
775
+ __wbg_new_with_byte_offset_and_length_b2ec5bf7b2f35743: function(arg0, arg1, arg2) {
776
+ const ret = new Uint8Array(arg0, arg1 >>> 0, arg2 >>> 0);
777
+ return ret;
778
+ },
779
+ __wbg_ok_7ec8b94facac7704: function(arg0) {
780
+ const ret = arg0.ok;
781
+ return ret;
782
+ },
783
+ __wbg_onSubmittedWorkDone_a33e32762de21b3d: function(arg0) {
784
+ const ret = arg0.onSubmittedWorkDone();
785
+ return ret;
786
+ },
787
+ __wbg_prototypesetcall_d62e5099504357e6: function(arg0, arg1, arg2) {
788
+ Uint8Array.prototype.set.call(getArrayU8FromWasm0(arg0, arg1), arg2);
789
+ },
790
+ __wbg_push_e87b0e732085a946: function(arg0, arg1) {
791
+ const ret = arg0.push(arg1);
792
+ return ret;
793
+ },
794
+ __wbg_querySelectorAll_ccbf0696a1c6fed8: function() { return handleError(function (arg0, arg1, arg2) {
795
+ const ret = arg0.querySelectorAll(getStringFromWasm0(arg1, arg2));
796
+ return ret;
797
+ }, arguments); },
798
+ __wbg_queueMicrotask_0c399741342fb10f: function(arg0) {
799
+ const ret = arg0.queueMicrotask;
800
+ return ret;
801
+ },
802
+ __wbg_queueMicrotask_a082d78ce798393e: function(arg0) {
803
+ queueMicrotask(arg0);
804
+ },
805
+ __wbg_queue_451a2aa83c786578: function(arg0) {
806
+ const ret = arg0.queue;
807
+ return ret;
808
+ },
809
+ __wbg_requestAdapter_3cddf363b0bc9baf: function(arg0, arg1) {
810
+ const ret = arg0.requestAdapter(arg1);
811
+ return ret;
812
+ },
813
+ __wbg_requestDevice_7dd355306bacbcd8: function(arg0, arg1) {
814
+ const ret = arg0.requestDevice(arg1);
815
+ return ret;
816
+ },
817
+ __wbg_resolve_ae8d83246e5bcc12: function(arg0) {
818
+ const ret = Promise.resolve(arg0);
819
+ return ret;
820
+ },
821
+ __wbg_setBindGroup_24fcfe125e006dd4: function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5, arg6) {
822
+ arg0.setBindGroup(arg1 >>> 0, arg2, getArrayU32FromWasm0(arg3, arg4), arg5, arg6 >>> 0);
823
+ }, arguments); },
824
+ __wbg_setBindGroup_3fecca142efa3bcf: function(arg0, arg1, arg2) {
825
+ arg0.setBindGroup(arg1 >>> 0, arg2);
826
+ },
827
+ __wbg_setIndexBuffer_b194910ae0ffcbf4: function(arg0, arg1, arg2, arg3, arg4) {
828
+ arg0.setIndexBuffer(arg1, __wbindgen_enum_GpuIndexFormat[arg2], arg3, arg4);
829
+ },
830
+ __wbg_setPipeline_fb3b65583e919c05: function(arg0, arg1) {
831
+ arg0.setPipeline(arg1);
832
+ },
833
+ __wbg_setVertexBuffer_9e822995adc29ff7: function(arg0, arg1, arg2, arg3, arg4) {
834
+ arg0.setVertexBuffer(arg1 >>> 0, arg2, arg3, arg4);
835
+ },
836
+ __wbg_set_7eaa4f96924fd6b3: function() { return handleError(function (arg0, arg1, arg2) {
837
+ const ret = Reflect.set(arg0, arg1, arg2);
838
+ return ret;
839
+ }, arguments); },
840
+ __wbg_set_a_c6ed845ffb46afcc: function(arg0, arg1) {
841
+ arg0.a = arg1;
842
+ },
843
+ __wbg_set_access_9d39f60326d67278: function(arg0, arg1) {
844
+ arg0.access = __wbindgen_enum_GpuStorageTextureAccess[arg1];
845
+ },
846
+ __wbg_set_address_mode_u_8c8aaf2ccebb3e8d: function(arg0, arg1) {
847
+ arg0.addressModeU = __wbindgen_enum_GpuAddressMode[arg1];
848
+ },
849
+ __wbg_set_address_mode_v_252818714ab5937f: function(arg0, arg1) {
850
+ arg0.addressModeV = __wbindgen_enum_GpuAddressMode[arg1];
851
+ },
852
+ __wbg_set_address_mode_w_d617929f92a5b8cc: function(arg0, arg1) {
853
+ arg0.addressModeW = __wbindgen_enum_GpuAddressMode[arg1];
854
+ },
855
+ __wbg_set_alpha_a3317d40d97c514e: function(arg0, arg1) {
856
+ arg0.alpha = arg1;
857
+ },
858
+ __wbg_set_alpha_mode_1ae7e0aa38a8eba8: function(arg0, arg1) {
859
+ arg0.alphaMode = __wbindgen_enum_GpuCanvasAlphaMode[arg1];
860
+ },
861
+ __wbg_set_alpha_to_coverage_enabled_0c11d91caea2b92d: function(arg0, arg1) {
862
+ arg0.alphaToCoverageEnabled = arg1 !== 0;
863
+ },
864
+ __wbg_set_array_layer_count_83a40d42f8858bba: function(arg0, arg1) {
865
+ arg0.arrayLayerCount = arg1 >>> 0;
866
+ },
867
+ __wbg_set_array_stride_34be696a5e66eb16: function(arg0, arg1) {
868
+ arg0.arrayStride = arg1;
869
+ },
870
+ __wbg_set_aspect_9d30d9ca40403001: function(arg0, arg1) {
871
+ arg0.aspect = __wbindgen_enum_GpuTextureAspect[arg1];
872
+ },
873
+ __wbg_set_aspect_f231ddb55e5c30eb: function(arg0, arg1) {
874
+ arg0.aspect = __wbindgen_enum_GpuTextureAspect[arg1];
875
+ },
876
+ __wbg_set_attributes_02005a0f12df5908: function(arg0, arg1) {
877
+ arg0.attributes = arg1;
878
+ },
879
+ __wbg_set_b_f55b6a25fa56cccd: function(arg0, arg1) {
880
+ arg0.b = arg1;
881
+ },
882
+ __wbg_set_base_array_layer_f8f8eb2d7bd5eb65: function(arg0, arg1) {
883
+ arg0.baseArrayLayer = arg1 >>> 0;
884
+ },
885
+ __wbg_set_base_mip_level_41735f9b982a26b8: function(arg0, arg1) {
886
+ arg0.baseMipLevel = arg1 >>> 0;
887
+ },
888
+ __wbg_set_beginning_of_pass_write_index_ff16e69caf566bee: function(arg0, arg1) {
889
+ arg0.beginningOfPassWriteIndex = arg1 >>> 0;
890
+ },
891
+ __wbg_set_bind_group_layouts_ddc70fed7170a2ee: function(arg0, arg1) {
892
+ arg0.bindGroupLayouts = arg1;
893
+ },
894
+ __wbg_set_binding_53105cd45cae6a03: function(arg0, arg1) {
895
+ arg0.binding = arg1 >>> 0;
896
+ },
897
+ __wbg_set_binding_d82fdc5364e5b0c5: function(arg0, arg1) {
898
+ arg0.binding = arg1 >>> 0;
899
+ },
900
+ __wbg_set_blend_00219e805977440c: function(arg0, arg1) {
901
+ arg0.blend = arg1;
902
+ },
903
+ __wbg_set_buffer_0c946e9b46823a5c: function(arg0, arg1) {
904
+ arg0.buffer = arg1;
905
+ },
906
+ __wbg_set_buffer_21a336fe62828e11: function(arg0, arg1) {
907
+ arg0.buffer = arg1;
908
+ },
909
+ __wbg_set_buffers_070770ce2c0d5522: function(arg0, arg1) {
910
+ arg0.buffers = arg1;
911
+ },
912
+ __wbg_set_bytes_per_row_8e39002b1f627e4d: function(arg0, arg1) {
913
+ arg0.bytesPerRow = arg1 >>> 0;
914
+ },
915
+ __wbg_set_clear_value_4ed990a8b197a59a: function(arg0, arg1) {
916
+ arg0.clearValue = arg1;
917
+ },
918
+ __wbg_set_code_7a3890c4ffd4f7d4: function(arg0, arg1, arg2) {
919
+ arg0.code = getStringFromWasm0(arg1, arg2);
920
+ },
921
+ __wbg_set_color_85a6e64ea881593f: function(arg0, arg1) {
922
+ arg0.color = arg1;
923
+ },
924
+ __wbg_set_color_attachments_88b752139b2e1a01: function(arg0, arg1) {
925
+ arg0.colorAttachments = arg1;
926
+ },
927
+ __wbg_set_compare_494fcab2dc5d7792: function(arg0, arg1) {
928
+ arg0.compare = __wbindgen_enum_GpuCompareFunction[arg1];
929
+ },
930
+ __wbg_set_compare_71e8ea844225b7cb: function(arg0, arg1) {
931
+ arg0.compare = __wbindgen_enum_GpuCompareFunction[arg1];
932
+ },
933
+ __wbg_set_count_036a202e127d1828: function(arg0, arg1) {
934
+ arg0.count = arg1 >>> 0;
935
+ },
936
+ __wbg_set_cull_mode_8c42221bd938897d: function(arg0, arg1) {
937
+ arg0.cullMode = __wbindgen_enum_GpuCullMode[arg1];
938
+ },
939
+ __wbg_set_depth_bias_8de79219aa9d3e44: function(arg0, arg1) {
940
+ arg0.depthBias = arg1;
941
+ },
942
+ __wbg_set_depth_bias_clamp_930cad73d46884cf: function(arg0, arg1) {
943
+ arg0.depthBiasClamp = arg1;
944
+ },
945
+ __wbg_set_depth_bias_slope_scale_85d4c3f48c50408b: function(arg0, arg1) {
946
+ arg0.depthBiasSlopeScale = arg1;
947
+ },
948
+ __wbg_set_depth_clear_value_ef40fa181859a36f: function(arg0, arg1) {
949
+ arg0.depthClearValue = arg1;
950
+ },
951
+ __wbg_set_depth_compare_1273836af777aaa4: function(arg0, arg1) {
952
+ arg0.depthCompare = __wbindgen_enum_GpuCompareFunction[arg1];
953
+ },
954
+ __wbg_set_depth_fail_op_424b14249d8983bf: function(arg0, arg1) {
955
+ arg0.depthFailOp = __wbindgen_enum_GpuStencilOperation[arg1];
956
+ },
957
+ __wbg_set_depth_load_op_57a7381c934d435e: function(arg0, arg1) {
958
+ arg0.depthLoadOp = __wbindgen_enum_GpuLoadOp[arg1];
959
+ },
960
+ __wbg_set_depth_or_array_layers_3601a844f36fa25f: function(arg0, arg1) {
961
+ arg0.depthOrArrayLayers = arg1 >>> 0;
962
+ },
963
+ __wbg_set_depth_read_only_44e6668e5d98f75f: function(arg0, arg1) {
964
+ arg0.depthReadOnly = arg1 !== 0;
965
+ },
966
+ __wbg_set_depth_stencil_5abb374ddd7f3268: function(arg0, arg1) {
967
+ arg0.depthStencil = arg1;
968
+ },
969
+ __wbg_set_depth_stencil_attachment_eb9d08fc6e7a8fda: function(arg0, arg1) {
970
+ arg0.depthStencilAttachment = arg1;
971
+ },
972
+ __wbg_set_depth_store_op_124f84da3afff2bd: function(arg0, arg1) {
973
+ arg0.depthStoreOp = __wbindgen_enum_GpuStoreOp[arg1];
974
+ },
975
+ __wbg_set_depth_write_enabled_93d4e872c40ad885: function(arg0, arg1) {
976
+ arg0.depthWriteEnabled = arg1 !== 0;
977
+ },
978
+ __wbg_set_device_7a51a7721914c23c: function(arg0, arg1) {
979
+ arg0.device = arg1;
980
+ },
981
+ __wbg_set_dimension_9cfe90d02f664a7a: function(arg0, arg1) {
982
+ arg0.dimension = __wbindgen_enum_GpuTextureDimension[arg1];
983
+ },
984
+ __wbg_set_dimension_b61b3c48adf487c1: function(arg0, arg1) {
985
+ arg0.dimension = __wbindgen_enum_GpuTextureViewDimension[arg1];
986
+ },
987
+ __wbg_set_dst_factor_6cbfc3a6898cc9ce: function(arg0, arg1) {
988
+ arg0.dstFactor = __wbindgen_enum_GpuBlendFactor[arg1];
989
+ },
990
+ __wbg_set_e80615d7a9a43981: function(arg0, arg1, arg2) {
991
+ arg0.set(arg1, arg2 >>> 0);
992
+ },
993
+ __wbg_set_end_of_pass_write_index_41d72471cce1e061: function(arg0, arg1) {
994
+ arg0.endOfPassWriteIndex = arg1 >>> 0;
995
+ },
996
+ __wbg_set_entries_0d3ea75764a89b83: function(arg0, arg1) {
997
+ arg0.entries = arg1;
998
+ },
999
+ __wbg_set_entries_922ec6089646247e: function(arg0, arg1) {
1000
+ arg0.entries = arg1;
1001
+ },
1002
+ __wbg_set_entry_point_087ca8094ce666fd: function(arg0, arg1, arg2) {
1003
+ arg0.entryPoint = getStringFromWasm0(arg1, arg2);
1004
+ },
1005
+ __wbg_set_entry_point_d7efddda482bc7fe: function(arg0, arg1, arg2) {
1006
+ arg0.entryPoint = getStringFromWasm0(arg1, arg2);
1007
+ },
1008
+ __wbg_set_external_texture_41cadb0b9faf1919: function(arg0, arg1) {
1009
+ arg0.externalTexture = arg1;
1010
+ },
1011
+ __wbg_set_fail_op_9865183abff904e0: function(arg0, arg1) {
1012
+ arg0.failOp = __wbindgen_enum_GpuStencilOperation[arg1];
1013
+ },
1014
+ __wbg_set_format_09f304cdbee40626: function(arg0, arg1) {
1015
+ arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1016
+ },
1017
+ __wbg_set_format_90502561f5c3fe92: function(arg0, arg1) {
1018
+ arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1019
+ },
1020
+ __wbg_set_format_98f7ca48143feacb: function(arg0, arg1) {
1021
+ arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1022
+ },
1023
+ __wbg_set_format_b111ffed7e227fef: function(arg0, arg1) {
1024
+ arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1025
+ },
1026
+ __wbg_set_format_b3f26219150f6fcf: function(arg0, arg1) {
1027
+ arg0.format = __wbindgen_enum_GpuVertexFormat[arg1];
1028
+ },
1029
+ __wbg_set_format_dbb02ef2a1b11c73: function(arg0, arg1) {
1030
+ arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1031
+ },
1032
+ __wbg_set_format_fd82439cf1e1f024: function(arg0, arg1) {
1033
+ arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1034
+ },
1035
+ __wbg_set_fragment_4026e84121693413: function(arg0, arg1) {
1036
+ arg0.fragment = arg1;
1037
+ },
1038
+ __wbg_set_front_face_abcfb70c2001a63b: function(arg0, arg1) {
1039
+ arg0.frontFace = __wbindgen_enum_GpuFrontFace[arg1];
1040
+ },
1041
+ __wbg_set_g_3e49035507785f14: function(arg0, arg1) {
1042
+ arg0.g = arg1;
1043
+ },
1044
+ __wbg_set_has_dynamic_offset_ebc87f184bf9b1b6: function(arg0, arg1) {
1045
+ arg0.hasDynamicOffset = arg1 !== 0;
1046
+ },
1047
+ __wbg_set_height_5dc3bf5fd05f449d: function(arg0, arg1) {
1048
+ arg0.height = arg1 >>> 0;
1049
+ },
1050
+ __wbg_set_height_98a1a397672657e2: function(arg0, arg1) {
1051
+ arg0.height = arg1 >>> 0;
1052
+ },
1053
+ __wbg_set_height_b6548a01bdcb689a: function(arg0, arg1) {
1054
+ arg0.height = arg1 >>> 0;
1055
+ },
1056
+ __wbg_set_label_0ca1d80bd2825a5c: function(arg0, arg1, arg2) {
1057
+ arg0.label = getStringFromWasm0(arg1, arg2);
1058
+ },
1059
+ __wbg_set_label_15aeeb29a6954be8: function(arg0, arg1, arg2) {
1060
+ arg0.label = getStringFromWasm0(arg1, arg2);
1061
+ },
1062
+ __wbg_set_label_2f91d5326490d1cc: function(arg0, arg1, arg2) {
1063
+ arg0.label = getStringFromWasm0(arg1, arg2);
1064
+ },
1065
+ __wbg_set_label_355fa56959229d47: function(arg0, arg1, arg2) {
1066
+ arg0.label = getStringFromWasm0(arg1, arg2);
1067
+ },
1068
+ __wbg_set_label_565007795fa1b28b: function(arg0, arg1, arg2) {
1069
+ arg0.label = getStringFromWasm0(arg1, arg2);
1070
+ },
1071
+ __wbg_set_label_6b0d6041cd54c099: function(arg0, arg1, arg2) {
1072
+ arg0.label = getStringFromWasm0(arg1, arg2);
1073
+ },
1074
+ __wbg_set_label_76862276b026aadb: function(arg0, arg1, arg2) {
1075
+ arg0.label = getStringFromWasm0(arg1, arg2);
1076
+ },
1077
+ __wbg_set_label_776849dd514350e6: function(arg0, arg1, arg2) {
1078
+ arg0.label = getStringFromWasm0(arg1, arg2);
1079
+ },
1080
+ __wbg_set_label_7d273105ca29a945: function(arg0, arg1, arg2) {
1081
+ arg0.label = getStringFromWasm0(arg1, arg2);
1082
+ },
1083
+ __wbg_set_label_889010e958e191c9: function(arg0, arg1, arg2) {
1084
+ arg0.label = getStringFromWasm0(arg1, arg2);
1085
+ },
1086
+ __wbg_set_label_b80919003c66c761: function(arg0, arg1, arg2) {
1087
+ arg0.label = getStringFromWasm0(arg1, arg2);
1088
+ },
1089
+ __wbg_set_label_cbbe51e986da3989: function(arg0, arg1, arg2) {
1090
+ arg0.label = getStringFromWasm0(arg1, arg2);
1091
+ },
1092
+ __wbg_set_label_ccc4850f4197dc22: function(arg0, arg1, arg2) {
1093
+ arg0.label = getStringFromWasm0(arg1, arg2);
1094
+ },
1095
+ __wbg_set_layout_464ae8395c01fe6e: function(arg0, arg1) {
1096
+ arg0.layout = arg1;
1097
+ },
1098
+ __wbg_set_layout_b990b908a7810b31: function(arg0, arg1) {
1099
+ arg0.layout = arg1;
1100
+ },
1101
+ __wbg_set_load_op_5d3a8abceb4a5269: function(arg0, arg1) {
1102
+ arg0.loadOp = __wbindgen_enum_GpuLoadOp[arg1];
1103
+ },
1104
+ __wbg_set_lod_max_clamp_bf825cfbdd106655: function(arg0, arg1) {
1105
+ arg0.lodMaxClamp = arg1;
1106
+ },
1107
+ __wbg_set_lod_min_clamp_35ccf45d8ee31c7e: function(arg0, arg1) {
1108
+ arg0.lodMinClamp = arg1;
1109
+ },
1110
+ __wbg_set_mag_filter_8f8d84435d8db92a: function(arg0, arg1) {
1111
+ arg0.magFilter = __wbindgen_enum_GpuFilterMode[arg1];
1112
+ },
1113
+ __wbg_set_mapped_at_creation_ff06f7ed93a315dd: function(arg0, arg1) {
1114
+ arg0.mappedAtCreation = arg1 !== 0;
1115
+ },
1116
+ __wbg_set_mask_ad9d29606115a472: function(arg0, arg1) {
1117
+ arg0.mask = arg1 >>> 0;
1118
+ },
1119
+ __wbg_set_max_anisotropy_c82fc429f1b1e064: function(arg0, arg1) {
1120
+ arg0.maxAnisotropy = arg1;
1121
+ },
1122
+ __wbg_set_min_binding_size_746ae443396eb1f4: function(arg0, arg1) {
1123
+ arg0.minBindingSize = arg1;
1124
+ },
1125
+ __wbg_set_min_filter_fb0add0b126873ab: function(arg0, arg1) {
1126
+ arg0.minFilter = __wbindgen_enum_GpuFilterMode[arg1];
1127
+ },
1128
+ __wbg_set_mip_level_count_1d3d8f433adfb7ae: function(arg0, arg1) {
1129
+ arg0.mipLevelCount = arg1 >>> 0;
1130
+ },
1131
+ __wbg_set_mip_level_count_e13846330ea5c4a2: function(arg0, arg1) {
1132
+ arg0.mipLevelCount = arg1 >>> 0;
1133
+ },
1134
+ __wbg_set_mip_level_f4e04afe7e030b52: function(arg0, arg1) {
1135
+ arg0.mipLevel = arg1 >>> 0;
1136
+ },
1137
+ __wbg_set_mipmap_filter_202e81e75b49e109: function(arg0, arg1) {
1138
+ arg0.mipmapFilter = __wbindgen_enum_GpuMipmapFilterMode[arg1];
1139
+ },
1140
+ __wbg_set_module_6d0431faccebdcc4: function(arg0, arg1) {
1141
+ arg0.module = arg1;
1142
+ },
1143
+ __wbg_set_module_701adba2958bd873: function(arg0, arg1) {
1144
+ arg0.module = arg1;
1145
+ },
1146
+ __wbg_set_multisample_e577402263e48ad4: function(arg0, arg1) {
1147
+ arg0.multisample = arg1;
1148
+ },
1149
+ __wbg_set_multisampled_2180d2b5d246ae13: function(arg0, arg1) {
1150
+ arg0.multisampled = arg1 !== 0;
1151
+ },
1152
+ __wbg_set_offset_2d6ab375385cd2ae: function(arg0, arg1) {
1153
+ arg0.offset = arg1;
1154
+ },
1155
+ __wbg_set_offset_3fadbb3d3dadd4ef: function(arg0, arg1) {
1156
+ arg0.offset = arg1;
1157
+ },
1158
+ __wbg_set_offset_fa633343238c309f: function(arg0, arg1) {
1159
+ arg0.offset = arg1;
1160
+ },
1161
+ __wbg_set_operation_3a748fcc4d122201: function(arg0, arg1) {
1162
+ arg0.operation = __wbindgen_enum_GpuBlendOperation[arg1];
1163
+ },
1164
+ __wbg_set_origin_5531aa268ce97d9d: function(arg0, arg1) {
1165
+ arg0.origin = arg1;
1166
+ },
1167
+ __wbg_set_pass_op_e82189d4f2d5c48d: function(arg0, arg1) {
1168
+ arg0.passOp = __wbindgen_enum_GpuStencilOperation[arg1];
1169
+ },
1170
+ __wbg_set_power_preference_f8956c3fea27c41d: function(arg0, arg1) {
1171
+ arg0.powerPreference = __wbindgen_enum_GpuPowerPreference[arg1];
1172
+ },
1173
+ __wbg_set_primitive_65a118359b90be29: function(arg0, arg1) {
1174
+ arg0.primitive = arg1;
1175
+ },
1176
+ __wbg_set_query_set_17c4bef32f23bd7e: function(arg0, arg1) {
1177
+ arg0.querySet = arg1;
1178
+ },
1179
+ __wbg_set_r_399b4e4373534d2d: function(arg0, arg1) {
1180
+ arg0.r = arg1;
1181
+ },
1182
+ __wbg_set_required_features_83604ede3c9e0352: function(arg0, arg1) {
1183
+ arg0.requiredFeatures = arg1;
1184
+ },
1185
+ __wbg_set_resolve_target_1a8386ab8943f477: function(arg0, arg1) {
1186
+ arg0.resolveTarget = arg1;
1187
+ },
1188
+ __wbg_set_resource_ec6d0e1222a3141f: function(arg0, arg1) {
1189
+ arg0.resource = arg1;
1190
+ },
1191
+ __wbg_set_rows_per_image_e38e907b075d42a7: function(arg0, arg1) {
1192
+ arg0.rowsPerImage = arg1 >>> 0;
1193
+ },
1194
+ __wbg_set_sample_count_eb36fa5f0a856200: function(arg0, arg1) {
1195
+ arg0.sampleCount = arg1 >>> 0;
1196
+ },
1197
+ __wbg_set_sample_type_fade9fb214ec1d74: function(arg0, arg1) {
1198
+ arg0.sampleType = __wbindgen_enum_GpuTextureSampleType[arg1];
1199
+ },
1200
+ __wbg_set_sampler_e11b32a88597fe6a: function(arg0, arg1) {
1201
+ arg0.sampler = arg1;
1202
+ },
1203
+ __wbg_set_shader_location_87fe60eb5cf2ef69: function(arg0, arg1) {
1204
+ arg0.shaderLocation = arg1 >>> 0;
1205
+ },
1206
+ __wbg_set_size_724b776b74138f07: function(arg0, arg1) {
1207
+ arg0.size = arg1;
1208
+ },
1209
+ __wbg_set_size_a15931d6b21f35f9: function(arg0, arg1) {
1210
+ arg0.size = arg1;
1211
+ },
1212
+ __wbg_set_size_e76794a3069a90d7: function(arg0, arg1) {
1213
+ arg0.size = arg1;
1214
+ },
1215
+ __wbg_set_src_factor_00c2d54742fd17a4: function(arg0, arg1) {
1216
+ arg0.srcFactor = __wbindgen_enum_GpuBlendFactor[arg1];
1217
+ },
1218
+ __wbg_set_stencil_back_9ee211b35e39be71: function(arg0, arg1) {
1219
+ arg0.stencilBack = arg1;
1220
+ },
1221
+ __wbg_set_stencil_clear_value_884e0e38f410ec12: function(arg0, arg1) {
1222
+ arg0.stencilClearValue = arg1 >>> 0;
1223
+ },
1224
+ __wbg_set_stencil_front_4fc7b9162e3cc71f: function(arg0, arg1) {
1225
+ arg0.stencilFront = arg1;
1226
+ },
1227
+ __wbg_set_stencil_load_op_eeb37a3ee387626f: function(arg0, arg1) {
1228
+ arg0.stencilLoadOp = __wbindgen_enum_GpuLoadOp[arg1];
1229
+ },
1230
+ __wbg_set_stencil_read_mask_52264a1876326ce1: function(arg0, arg1) {
1231
+ arg0.stencilReadMask = arg1 >>> 0;
1232
+ },
1233
+ __wbg_set_stencil_read_only_192e9b65a6822039: function(arg0, arg1) {
1234
+ arg0.stencilReadOnly = arg1 !== 0;
1235
+ },
1236
+ __wbg_set_stencil_store_op_c110d1172a277982: function(arg0, arg1) {
1237
+ arg0.stencilStoreOp = __wbindgen_enum_GpuStoreOp[arg1];
1238
+ },
1239
+ __wbg_set_stencil_write_mask_5e49d555c45a16fa: function(arg0, arg1) {
1240
+ arg0.stencilWriteMask = arg1 >>> 0;
1241
+ },
1242
+ __wbg_set_step_mode_80a80308a6783be4: function(arg0, arg1) {
1243
+ arg0.stepMode = __wbindgen_enum_GpuVertexStepMode[arg1];
1244
+ },
1245
+ __wbg_set_storage_texture_dab6c69662cecb15: function(arg0, arg1) {
1246
+ arg0.storageTexture = arg1;
1247
+ },
1248
+ __wbg_set_store_op_2bf481ef4a30f927: function(arg0, arg1) {
1249
+ arg0.storeOp = __wbindgen_enum_GpuStoreOp[arg1];
1250
+ },
1251
+ __wbg_set_strip_index_format_ab81420028504e38: function(arg0, arg1) {
1252
+ arg0.stripIndexFormat = __wbindgen_enum_GpuIndexFormat[arg1];
1253
+ },
1254
+ __wbg_set_targets_f00488491d26619c: function(arg0, arg1) {
1255
+ arg0.targets = arg1;
1256
+ },
1257
+ __wbg_set_texture_8732ea1b0f00cc28: function(arg0, arg1) {
1258
+ arg0.texture = arg1;
1259
+ },
1260
+ __wbg_set_texture_e3dad6e696ee0d00: function(arg0, arg1) {
1261
+ arg0.texture = arg1;
1262
+ },
1263
+ __wbg_set_timestamp_writes_0e233b1252b29a60: function(arg0, arg1) {
1264
+ arg0.timestampWrites = arg1;
1265
+ },
1266
+ __wbg_set_topology_774e967bf9bd3600: function(arg0, arg1) {
1267
+ arg0.topology = __wbindgen_enum_GpuPrimitiveTopology[arg1];
1268
+ },
1269
+ __wbg_set_type_3e89072317fa3a02: function(arg0, arg1) {
1270
+ arg0.type = __wbindgen_enum_GpuSamplerBindingType[arg1];
1271
+ },
1272
+ __wbg_set_type_fc5fb8ab00ac41ab: function(arg0, arg1) {
1273
+ arg0.type = __wbindgen_enum_GpuBufferBindingType[arg1];
1274
+ },
1275
+ __wbg_set_unclipped_depth_bbe4b97da619705e: function(arg0, arg1) {
1276
+ arg0.unclippedDepth = arg1 !== 0;
1277
+ },
1278
+ __wbg_set_usage_215da50f99ff465b: function(arg0, arg1) {
1279
+ arg0.usage = arg1 >>> 0;
1280
+ },
1281
+ __wbg_set_usage_5fcdce4860170c24: function(arg0, arg1) {
1282
+ arg0.usage = arg1 >>> 0;
1283
+ },
1284
+ __wbg_set_usage_e78977f1ef3c2dc4: function(arg0, arg1) {
1285
+ arg0.usage = arg1 >>> 0;
1286
+ },
1287
+ __wbg_set_usage_ece80ba45b896722: function(arg0, arg1) {
1288
+ arg0.usage = arg1 >>> 0;
1289
+ },
1290
+ __wbg_set_vertex_879729b1ef5390a2: function(arg0, arg1) {
1291
+ arg0.vertex = arg1;
1292
+ },
1293
+ __wbg_set_view_9850fe7aa8b4eae3: function(arg0, arg1) {
1294
+ arg0.view = arg1;
1295
+ },
1296
+ __wbg_set_view_b8a1c6698b913d81: function(arg0, arg1) {
1297
+ arg0.view = arg1;
1298
+ },
1299
+ __wbg_set_view_dimension_5c6c0dc0d28476c3: function(arg0, arg1) {
1300
+ arg0.viewDimension = __wbindgen_enum_GpuTextureViewDimension[arg1];
1301
+ },
1302
+ __wbg_set_view_dimension_67ac13d87840ccb1: function(arg0, arg1) {
1303
+ arg0.viewDimension = __wbindgen_enum_GpuTextureViewDimension[arg1];
1304
+ },
1305
+ __wbg_set_view_formats_2b4e75efe5453ad6: function(arg0, arg1) {
1306
+ arg0.viewFormats = arg1;
1307
+ },
1308
+ __wbg_set_view_formats_6c5369e801fa17b7: function(arg0, arg1) {
1309
+ arg0.viewFormats = arg1;
1310
+ },
1311
+ __wbg_set_visibility_22877d2819bea70b: function(arg0, arg1) {
1312
+ arg0.visibility = arg1 >>> 0;
1313
+ },
1314
+ __wbg_set_width_576343a4a7f2cf28: function(arg0, arg1) {
1315
+ arg0.width = arg1 >>> 0;
1316
+ },
1317
+ __wbg_set_width_a6d5409d7980ccca: function(arg0, arg1) {
1318
+ arg0.width = arg1 >>> 0;
1319
+ },
1320
+ __wbg_set_width_c0fcaa2da53cd540: function(arg0, arg1) {
1321
+ arg0.width = arg1 >>> 0;
1322
+ },
1323
+ __wbg_set_write_mask_dceb6456d5310b39: function(arg0, arg1) {
1324
+ arg0.writeMask = arg1 >>> 0;
1325
+ },
1326
+ __wbg_set_x_40188fe21190a1a8: function(arg0, arg1) {
1327
+ arg0.x = arg1 >>> 0;
1328
+ },
1329
+ __wbg_set_y_8caca94aad6cb4e8: function(arg0, arg1) {
1330
+ arg0.y = arg1 >>> 0;
1331
+ },
1332
+ __wbg_set_z_bb89b8ff0b9f8f74: function(arg0, arg1) {
1333
+ arg0.z = arg1 >>> 0;
1334
+ },
1335
+ __wbg_static_accessor_GLOBAL_8adb955bd33fac2f: function() {
1336
+ const ret = typeof global === 'undefined' ? null : global;
1337
+ return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
1338
+ },
1339
+ __wbg_static_accessor_GLOBAL_THIS_ad356e0db91c7913: function() {
1340
+ const ret = typeof globalThis === 'undefined' ? null : globalThis;
1341
+ return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
1342
+ },
1343
+ __wbg_static_accessor_SELF_f207c857566db248: function() {
1344
+ const ret = typeof self === 'undefined' ? null : self;
1345
+ return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
1346
+ },
1347
+ __wbg_static_accessor_WINDOW_bb9f1ba69d61b386: function() {
1348
+ const ret = typeof window === 'undefined' ? null : window;
1349
+ return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
1350
+ },
1351
+ __wbg_status_318629ab93a22955: function(arg0) {
1352
+ const ret = arg0.status;
1353
+ return ret;
1354
+ },
1355
+ __wbg_submit_19b0e21319bc36d7: function(arg0, arg1) {
1356
+ arg0.submit(arg1);
1357
+ },
1358
+ __wbg_then_098abe61755d12f6: function(arg0, arg1) {
1359
+ const ret = arg0.then(arg1);
1360
+ return ret;
1361
+ },
1362
+ __wbg_then_9e335f6dd892bc11: function(arg0, arg1, arg2) {
1363
+ const ret = arg0.then(arg1, arg2);
1364
+ return ret;
1365
+ },
1366
+ __wbg_then_bc59d1943397ca4e: function(arg0, arg1, arg2) {
1367
+ const ret = arg0.then(arg1, arg2);
1368
+ return ret;
1369
+ },
1370
+ __wbg_unmap_c2954ef341a2b85d: function(arg0) {
1371
+ arg0.unmap();
1372
+ },
1373
+ __wbg_wasmgame_new: function(arg0) {
1374
+ const ret = WasmGame.__wrap(arg0);
1375
+ return ret;
1376
+ },
1377
+ __wbg_writeBuffer_1fa3becf9f9f970e: function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5) {
1378
+ arg0.writeBuffer(arg1, arg2, arg3, arg4, arg5);
1379
+ }, arguments); },
1380
+ __wbg_writeTexture_16d44079bcc6b839: function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {
1381
+ arg0.writeTexture(arg1, arg2, arg3, arg4);
1382
+ }, arguments); },
1383
+ __wbindgen_cast_0000000000000001: function(arg0, arg1) {
1384
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 72, function: Function { arguments: [Externref], shim_idx: 73, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
1385
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h34b32f47e9536ad7, wasm_bindgen__convert__closures_____invoke__h8b43903f8a91b24f);
1386
+ return ret;
1387
+ },
1388
+ __wbindgen_cast_0000000000000002: function(arg0, arg1) {
1389
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 777, function: Function { arguments: [Externref], shim_idx: 778, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
1390
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__hb7ee5c5d3fd608d4, wasm_bindgen__convert__closures_____invoke__h6c9ef6970fdda1f4);
1391
+ return ret;
1392
+ },
1393
+ __wbindgen_cast_0000000000000003: function(arg0) {
1394
+ // Cast intrinsic for `F64 -> Externref`.
1395
+ const ret = arg0;
1396
+ return ret;
1397
+ },
1398
+ __wbindgen_cast_0000000000000004: function(arg0, arg1) {
1399
+ // Cast intrinsic for `Ref(Slice(U8)) -> NamedExternref("Uint8Array")`.
1400
+ const ret = getArrayU8FromWasm0(arg0, arg1);
1401
+ return ret;
1402
+ },
1403
+ __wbindgen_cast_0000000000000005: function(arg0, arg1) {
1404
+ // Cast intrinsic for `Ref(String) -> Externref`.
1405
+ const ret = getStringFromWasm0(arg0, arg1);
1406
+ return ret;
1407
+ },
1408
+ __wbindgen_init_externref_table: function() {
1409
+ const table = wasm.__wbindgen_externrefs;
1410
+ const offset = table.grow(4);
1411
+ table.set(0, undefined);
1412
+ table.set(offset + 0, undefined);
1413
+ table.set(offset + 1, null);
1414
+ table.set(offset + 2, true);
1415
+ table.set(offset + 3, false);
1416
+ },
1417
+ };
1418
+ return {
1419
+ __proto__: null,
1420
+ "./goud_engine_bg.js": import0,
1421
+ };
1422
+ }
825
1423
 
826
- const bytes = await module.arrayBuffer();
827
- return await WebAssembly.instantiate(bytes, imports);
828
- } else {
829
- const instance = await WebAssembly.instantiate(module, imports);
1424
+ function wasm_bindgen__convert__closures_____invoke__h8b43903f8a91b24f(arg0, arg1, arg2) {
1425
+ wasm.wasm_bindgen__convert__closures_____invoke__h8b43903f8a91b24f(arg0, arg1, arg2);
1426
+ }
830
1427
 
831
- if (instance instanceof WebAssembly.Instance) {
832
- return { instance, module };
833
- } else {
834
- return instance;
835
- }
1428
+ function wasm_bindgen__convert__closures_____invoke__h6c9ef6970fdda1f4(arg0, arg1, arg2) {
1429
+ const ret = wasm.wasm_bindgen__convert__closures_____invoke__h6c9ef6970fdda1f4(arg0, arg1, arg2);
1430
+ if (ret[1]) {
1431
+ throw takeFromExternrefTable0(ret[0]);
836
1432
  }
837
1433
  }
838
1434
 
839
- function __wbg_get_imports() {
840
- const imports = {};
841
- imports.wbg = {};
842
- imports.wbg.__wbg_Window_7b2011a6368164ef = function(arg0) {
843
- const ret = arg0.Window;
844
- return ret;
845
- };
846
- imports.wbg.__wbg_WorkerGlobalScope_4bddbcb12b3f5a28 = function(arg0) {
847
- const ret = arg0.WorkerGlobalScope;
848
- return ret;
849
- };
850
- imports.wbg.__wbg___wbindgen_debug_string_adfb662ae34724b6 = function(arg0, arg1) {
851
- const ret = debugString(arg1);
852
- const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
853
- const len1 = WASM_VECTOR_LEN;
854
- getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
855
- getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
856
- };
857
- imports.wbg.__wbg___wbindgen_is_function_8d400b8b1af978cd = function(arg0) {
858
- const ret = typeof(arg0) === 'function';
859
- return ret;
860
- };
861
- imports.wbg.__wbg___wbindgen_is_null_dfda7d66506c95b5 = function(arg0) {
862
- const ret = arg0 === null;
863
- return ret;
864
- };
865
- imports.wbg.__wbg___wbindgen_is_undefined_f6b95eab589e0269 = function(arg0) {
866
- const ret = arg0 === undefined;
867
- return ret;
868
- };
869
- imports.wbg.__wbg___wbindgen_throw_dd24417ed36fc46e = function(arg0, arg1) {
870
- throw new Error(getStringFromWasm0(arg0, arg1));
871
- };
872
- imports.wbg.__wbg__wbg_cb_unref_87dfb5aaa0cbcea7 = function(arg0) {
873
- arg0._wbg_cb_unref();
874
- };
875
- imports.wbg.__wbg_arrayBuffer_c04af4fce566092d = function() { return handleError(function (arg0) {
876
- const ret = arg0.arrayBuffer();
877
- return ret;
878
- }, arguments) };
879
- imports.wbg.__wbg_beginRenderPass_599b98d9a6ba5692 = function() { return handleError(function (arg0, arg1) {
880
- const ret = arg0.beginRenderPass(arg1);
881
- return ret;
882
- }, arguments) };
883
- imports.wbg.__wbg_buffer_6cb2fecb1f253d71 = function(arg0) {
884
- const ret = arg0.buffer;
885
- return ret;
886
- };
887
- imports.wbg.__wbg_call_3020136f7a2d6e44 = function() { return handleError(function (arg0, arg1, arg2) {
888
- const ret = arg0.call(arg1, arg2);
889
- return ret;
890
- }, arguments) };
891
- imports.wbg.__wbg_call_abb4ff46ce38be40 = function() { return handleError(function (arg0, arg1) {
892
- const ret = arg0.call(arg1);
893
- return ret;
894
- }, arguments) };
895
- imports.wbg.__wbg_configure_bee5e0250d8526d5 = function() { return handleError(function (arg0, arg1) {
896
- arg0.configure(arg1);
897
- }, arguments) };
898
- imports.wbg.__wbg_createBindGroupLayout_f543b79f894eed2e = function() { return handleError(function (arg0, arg1) {
899
- const ret = arg0.createBindGroupLayout(arg1);
900
- return ret;
901
- }, arguments) };
902
- imports.wbg.__wbg_createBindGroup_06db01d96df151a7 = function(arg0, arg1) {
903
- const ret = arg0.createBindGroup(arg1);
904
- return ret;
905
- };
906
- imports.wbg.__wbg_createBuffer_6e69283608e8f98f = function() { return handleError(function (arg0, arg1) {
907
- const ret = arg0.createBuffer(arg1);
908
- return ret;
909
- }, arguments) };
910
- imports.wbg.__wbg_createCommandEncoder_88e8ef64b19cdb2c = function(arg0, arg1) {
911
- const ret = arg0.createCommandEncoder(arg1);
912
- return ret;
913
- };
914
- imports.wbg.__wbg_createPipelineLayout_0f960a922b66be56 = function(arg0, arg1) {
915
- const ret = arg0.createPipelineLayout(arg1);
916
- return ret;
917
- };
918
- imports.wbg.__wbg_createRenderPipeline_725209221f17f288 = function() { return handleError(function (arg0, arg1) {
919
- const ret = arg0.createRenderPipeline(arg1);
920
- return ret;
921
- }, arguments) };
922
- imports.wbg.__wbg_createSampler_36aca895fb724d8b = function(arg0, arg1) {
923
- const ret = arg0.createSampler(arg1);
924
- return ret;
925
- };
926
- imports.wbg.__wbg_createShaderModule_714b17aece65828e = function(arg0, arg1) {
927
- const ret = arg0.createShaderModule(arg1);
928
- return ret;
929
- };
930
- imports.wbg.__wbg_createTexture_63195fd0d63c3a24 = function() { return handleError(function (arg0, arg1) {
931
- const ret = arg0.createTexture(arg1);
932
- return ret;
933
- }, arguments) };
934
- imports.wbg.__wbg_createView_79f49fbd3fb5f94f = function() { return handleError(function (arg0, arg1) {
935
- const ret = arg0.createView(arg1);
936
- return ret;
937
- }, arguments) };
938
- imports.wbg.__wbg_document_5b745e82ba551ca5 = function(arg0) {
939
- const ret = arg0.document;
940
- return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
941
- };
942
- imports.wbg.__wbg_drawIndexed_c47b56e3bafadecb = function(arg0, arg1, arg2, arg3, arg4, arg5) {
943
- arg0.drawIndexed(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, arg4, arg5 >>> 0);
944
- };
945
- imports.wbg.__wbg_end_8bb194afb9988691 = function(arg0) {
946
- arg0.end();
947
- };
948
- imports.wbg.__wbg_error_7bc7d576a6aaf855 = function(arg0) {
949
- console.error(arg0);
950
- };
951
- imports.wbg.__wbg_fetch_417ef4c9a8dfcd8f = function(arg0, arg1, arg2) {
952
- const ret = arg0.fetch(getStringFromWasm0(arg1, arg2));
953
- return ret;
954
- };
955
- imports.wbg.__wbg_finish_08e2d7b08c066b25 = function(arg0, arg1) {
956
- const ret = arg0.finish(arg1);
957
- return ret;
958
- };
959
- imports.wbg.__wbg_finish_5ebfba3167b3092c = function(arg0) {
960
- const ret = arg0.finish();
961
- return ret;
962
- };
963
- imports.wbg.__wbg_getContext_01f42b234e833f0a = function() { return handleError(function (arg0, arg1, arg2) {
964
- const ret = arg0.getContext(getStringFromWasm0(arg1, arg2));
965
- return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
966
- }, arguments) };
967
- imports.wbg.__wbg_getContext_2f210d0a58d43d95 = function() { return handleError(function (arg0, arg1, arg2) {
968
- const ret = arg0.getContext(getStringFromWasm0(arg1, arg2));
969
- return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
970
- }, arguments) };
971
- imports.wbg.__wbg_getCurrentTexture_6dc4d0ea8555e374 = function() { return handleError(function (arg0) {
972
- const ret = arg0.getCurrentTexture();
973
- return ret;
974
- }, arguments) };
975
- imports.wbg.__wbg_getMappedRange_3cb6354f7963e27e = function() { return handleError(function (arg0, arg1, arg2) {
976
- const ret = arg0.getMappedRange(arg1, arg2);
977
- return ret;
978
- }, arguments) };
979
- imports.wbg.__wbg_getPreferredCanvasFormat_06854455b835cf40 = function(arg0) {
980
- const ret = arg0.getPreferredCanvasFormat();
981
- return (__wbindgen_enum_GpuTextureFormat.indexOf(ret) + 1 || 96) - 1;
982
- };
983
- imports.wbg.__wbg_get_c53d381635aa3929 = function(arg0, arg1) {
984
- const ret = arg0[arg1 >>> 0];
985
- return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
986
- };
987
- imports.wbg.__wbg_gpu_653e59c6ae8028a8 = function(arg0) {
988
- const ret = arg0.gpu;
989
- return ret;
990
- };
991
- imports.wbg.__wbg_instanceof_GpuAdapter_b2c1300e425af95c = function(arg0) {
992
- let result;
993
- try {
994
- result = arg0 instanceof GPUAdapter;
995
- } catch (_) {
996
- result = false;
997
- }
998
- const ret = result;
999
- return ret;
1000
- };
1001
- imports.wbg.__wbg_instanceof_GpuCanvasContext_c9b75b4b7dc7555e = function(arg0) {
1002
- let result;
1003
- try {
1004
- result = arg0 instanceof GPUCanvasContext;
1005
- } catch (_) {
1006
- result = false;
1007
- }
1008
- const ret = result;
1009
- return ret;
1010
- };
1011
- imports.wbg.__wbg_instanceof_Response_cd74d1c2ac92cb0b = function(arg0) {
1012
- let result;
1013
- try {
1014
- result = arg0 instanceof Response;
1015
- } catch (_) {
1016
- result = false;
1017
- }
1018
- const ret = result;
1019
- return ret;
1020
- };
1021
- imports.wbg.__wbg_instanceof_Window_b5cf7783caa68180 = function(arg0) {
1022
- let result;
1023
- try {
1024
- result = arg0 instanceof Window;
1025
- } catch (_) {
1026
- result = false;
1027
- }
1028
- const ret = result;
1029
- return ret;
1030
- };
1031
- imports.wbg.__wbg_label_f279af9fe090b53f = function(arg0, arg1) {
1032
- const ret = arg1.label;
1033
- const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1034
- const len1 = WASM_VECTOR_LEN;
1035
- getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
1036
- getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
1037
- };
1038
- imports.wbg.__wbg_length_22ac23eaec9d8053 = function(arg0) {
1039
- const ret = arg0.length;
1040
- return ret;
1041
- };
1042
- imports.wbg.__wbg_mapAsync_e89ffbd0722e6025 = function(arg0, arg1, arg2, arg3) {
1043
- const ret = arg0.mapAsync(arg1 >>> 0, arg2, arg3);
1044
- return ret;
1045
- };
1046
- imports.wbg.__wbg_navigator_11b7299bb7886507 = function(arg0) {
1047
- const ret = arg0.navigator;
1048
- return ret;
1049
- };
1050
- imports.wbg.__wbg_navigator_b49edef831236138 = function(arg0) {
1051
- const ret = arg0.navigator;
1052
- return ret;
1053
- };
1054
- imports.wbg.__wbg_new_1ba21ce319a06297 = function() {
1055
- const ret = new Object();
1056
- return ret;
1057
- };
1058
- imports.wbg.__wbg_new_25f239778d6112b9 = function() {
1059
- const ret = new Array();
1060
- return ret;
1061
- };
1062
- imports.wbg.__wbg_new_6421f6084cc5bc5a = function(arg0) {
1063
- const ret = new Uint8Array(arg0);
1064
- return ret;
1065
- };
1066
- imports.wbg.__wbg_new_ff12d2b041fb48f1 = function(arg0, arg1) {
1067
- try {
1068
- var state0 = {a: arg0, b: arg1};
1069
- var cb0 = (arg0, arg1) => {
1070
- const a = state0.a;
1071
- state0.a = 0;
1072
- try {
1073
- return wasm_bindgen__convert__closures_____invoke__h1c1a44fa2edf53c0(a, state0.b, arg0, arg1);
1074
- } finally {
1075
- state0.a = a;
1076
- }
1077
- };
1078
- const ret = new Promise(cb0);
1079
- return ret;
1080
- } finally {
1081
- state0.a = state0.b = 0;
1082
- }
1083
- };
1084
- imports.wbg.__wbg_new_from_slice_f9c22b9153b26992 = function(arg0, arg1) {
1085
- const ret = new Uint8Array(getArrayU8FromWasm0(arg0, arg1));
1086
- return ret;
1087
- };
1088
- imports.wbg.__wbg_new_no_args_cb138f77cf6151ee = function(arg0, arg1) {
1089
- const ret = new Function(getStringFromWasm0(arg0, arg1));
1090
- return ret;
1091
- };
1092
- imports.wbg.__wbg_new_with_byte_offset_and_length_d85c3da1fd8df149 = function(arg0, arg1, arg2) {
1093
- const ret = new Uint8Array(arg0, arg1 >>> 0, arg2 >>> 0);
1094
- return ret;
1095
- };
1096
- imports.wbg.__wbg_ok_dd98ecb60d721e20 = function(arg0) {
1097
- const ret = arg0.ok;
1098
- return ret;
1099
- };
1100
- imports.wbg.__wbg_onSubmittedWorkDone_babe5ab237e856ff = function(arg0) {
1101
- const ret = arg0.onSubmittedWorkDone();
1102
- return ret;
1103
- };
1104
- imports.wbg.__wbg_prototypesetcall_dfe9b766cdc1f1fd = function(arg0, arg1, arg2) {
1105
- Uint8Array.prototype.set.call(getArrayU8FromWasm0(arg0, arg1), arg2);
1106
- };
1107
- imports.wbg.__wbg_push_7d9be8f38fc13975 = function(arg0, arg1) {
1108
- const ret = arg0.push(arg1);
1109
- return ret;
1110
- };
1111
- imports.wbg.__wbg_querySelectorAll_aa1048eae18f6f1a = function() { return handleError(function (arg0, arg1, arg2) {
1112
- const ret = arg0.querySelectorAll(getStringFromWasm0(arg1, arg2));
1113
- return ret;
1114
- }, arguments) };
1115
- imports.wbg.__wbg_queueMicrotask_9b549dfce8865860 = function(arg0) {
1116
- const ret = arg0.queueMicrotask;
1117
- return ret;
1118
- };
1119
- imports.wbg.__wbg_queueMicrotask_fca69f5bfad613a5 = function(arg0) {
1120
- queueMicrotask(arg0);
1121
- };
1122
- imports.wbg.__wbg_queue_13a5c48e3c54a28c = function(arg0) {
1123
- const ret = arg0.queue;
1124
- return ret;
1125
- };
1126
- imports.wbg.__wbg_requestAdapter_cc9a9924f72519ab = function(arg0, arg1) {
1127
- const ret = arg0.requestAdapter(arg1);
1128
- return ret;
1129
- };
1130
- imports.wbg.__wbg_requestDevice_295504649d1da14c = function(arg0, arg1) {
1131
- const ret = arg0.requestDevice(arg1);
1132
- return ret;
1133
- };
1134
- imports.wbg.__wbg_resolve_fd5bfbaa4ce36e1e = function(arg0) {
1135
- const ret = Promise.resolve(arg0);
1136
- return ret;
1137
- };
1138
- imports.wbg.__wbg_setBindGroup_bf7233e51ee0fd56 = function(arg0, arg1, arg2) {
1139
- arg0.setBindGroup(arg1 >>> 0, arg2);
1140
- };
1141
- imports.wbg.__wbg_setBindGroup_c532d9e80c3b863a = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5, arg6) {
1142
- arg0.setBindGroup(arg1 >>> 0, arg2, getArrayU32FromWasm0(arg3, arg4), arg5, arg6 >>> 0);
1143
- }, arguments) };
1144
- imports.wbg.__wbg_setIndexBuffer_d6851b016152211a = function(arg0, arg1, arg2, arg3, arg4) {
1145
- arg0.setIndexBuffer(arg1, __wbindgen_enum_GpuIndexFormat[arg2], arg3, arg4);
1146
- };
1147
- imports.wbg.__wbg_setPipeline_b632e313f54b1cb1 = function(arg0, arg1) {
1148
- arg0.setPipeline(arg1);
1149
- };
1150
- imports.wbg.__wbg_setVertexBuffer_c8234139ead62a61 = function(arg0, arg1, arg2, arg3, arg4) {
1151
- arg0.setVertexBuffer(arg1 >>> 0, arg2, arg3, arg4);
1152
- };
1153
- imports.wbg.__wbg_set_781438a03c0c3c81 = function() { return handleError(function (arg0, arg1, arg2) {
1154
- const ret = Reflect.set(arg0, arg1, arg2);
1155
- return ret;
1156
- }, arguments) };
1157
- imports.wbg.__wbg_set_a_e87a2053d5fccb4c = function(arg0, arg1) {
1158
- arg0.a = arg1;
1159
- };
1160
- imports.wbg.__wbg_set_access_69d91e9d4e4ceac2 = function(arg0, arg1) {
1161
- arg0.access = __wbindgen_enum_GpuStorageTextureAccess[arg1];
1162
- };
1163
- imports.wbg.__wbg_set_address_mode_u_17e91ba6701d7cdf = function(arg0, arg1) {
1164
- arg0.addressModeU = __wbindgen_enum_GpuAddressMode[arg1];
1165
- };
1166
- imports.wbg.__wbg_set_address_mode_v_83cff33885b49fd0 = function(arg0, arg1) {
1167
- arg0.addressModeV = __wbindgen_enum_GpuAddressMode[arg1];
1168
- };
1169
- imports.wbg.__wbg_set_address_mode_w_2445963d0feae757 = function(arg0, arg1) {
1170
- arg0.addressModeW = __wbindgen_enum_GpuAddressMode[arg1];
1171
- };
1172
- imports.wbg.__wbg_set_alpha_a7a68e5ec04efe77 = function(arg0, arg1) {
1173
- arg0.alpha = arg1;
1174
- };
1175
- imports.wbg.__wbg_set_alpha_mode_60f87267fa3d95d0 = function(arg0, arg1) {
1176
- arg0.alphaMode = __wbindgen_enum_GpuCanvasAlphaMode[arg1];
1177
- };
1178
- imports.wbg.__wbg_set_alpha_to_coverage_enabled_67782b8fff854d06 = function(arg0, arg1) {
1179
- arg0.alphaToCoverageEnabled = arg1 !== 0;
1180
- };
1181
- imports.wbg.__wbg_set_array_layer_count_2bd74e56899b603a = function(arg0, arg1) {
1182
- arg0.arrayLayerCount = arg1 >>> 0;
1183
- };
1184
- imports.wbg.__wbg_set_array_stride_acb85bd3848529a6 = function(arg0, arg1) {
1185
- arg0.arrayStride = arg1;
1186
- };
1187
- imports.wbg.__wbg_set_aspect_82ca9caa27a4c533 = function(arg0, arg1) {
1188
- arg0.aspect = __wbindgen_enum_GpuTextureAspect[arg1];
1189
- };
1190
- imports.wbg.__wbg_set_aspect_b78bd0b34ebfe19b = function(arg0, arg1) {
1191
- arg0.aspect = __wbindgen_enum_GpuTextureAspect[arg1];
1192
- };
1193
- imports.wbg.__wbg_set_attributes_4d5de6c80e3a7e73 = function(arg0, arg1) {
1194
- arg0.attributes = arg1;
1195
- };
1196
- imports.wbg.__wbg_set_b_87725d82ac69a631 = function(arg0, arg1) {
1197
- arg0.b = arg1;
1198
- };
1199
- imports.wbg.__wbg_set_base_array_layer_064977086530f2e7 = function(arg0, arg1) {
1200
- arg0.baseArrayLayer = arg1 >>> 0;
1201
- };
1202
- imports.wbg.__wbg_set_base_mip_level_845abe28a57bd901 = function(arg0, arg1) {
1203
- arg0.baseMipLevel = arg1 >>> 0;
1204
- };
1205
- imports.wbg.__wbg_set_bc3a432bdcd60886 = function(arg0, arg1, arg2) {
1206
- arg0.set(arg1, arg2 >>> 0);
1207
- };
1208
- imports.wbg.__wbg_set_beginning_of_pass_write_index_18bb7ab9fb16de02 = function(arg0, arg1) {
1209
- arg0.beginningOfPassWriteIndex = arg1 >>> 0;
1210
- };
1211
- imports.wbg.__wbg_set_bind_group_layouts_db65f9787380e242 = function(arg0, arg1) {
1212
- arg0.bindGroupLayouts = arg1;
1213
- };
1214
- imports.wbg.__wbg_set_binding_35fa28beda49ff83 = function(arg0, arg1) {
1215
- arg0.binding = arg1 >>> 0;
1216
- };
1217
- imports.wbg.__wbg_set_binding_3b4abee15b11f6ec = function(arg0, arg1) {
1218
- arg0.binding = arg1 >>> 0;
1219
- };
1220
- imports.wbg.__wbg_set_blend_21337ec514ad2280 = function(arg0, arg1) {
1221
- arg0.blend = arg1;
1222
- };
1223
- imports.wbg.__wbg_set_buffer_a9223dfcc0e34853 = function(arg0, arg1) {
1224
- arg0.buffer = arg1;
1225
- };
1226
- imports.wbg.__wbg_set_buffer_d49e95bb5349d827 = function(arg0, arg1) {
1227
- arg0.buffer = arg1;
1228
- };
1229
- imports.wbg.__wbg_set_buffers_68609a5d48c31b27 = function(arg0, arg1) {
1230
- arg0.buffers = arg1;
1231
- };
1232
- imports.wbg.__wbg_set_bytes_per_row_4a52bbf4cdbfe78b = function(arg0, arg1) {
1233
- arg0.bytesPerRow = arg1 >>> 0;
1234
- };
1235
- imports.wbg.__wbg_set_clear_value_8fc3623594df71b2 = function(arg0, arg1) {
1236
- arg0.clearValue = arg1;
1237
- };
1238
- imports.wbg.__wbg_set_code_20093e29960281f8 = function(arg0, arg1, arg2) {
1239
- arg0.code = getStringFromWasm0(arg1, arg2);
1240
- };
1241
- imports.wbg.__wbg_set_color_64a633bf7b4cf6fe = function(arg0, arg1) {
1242
- arg0.color = arg1;
1243
- };
1244
- imports.wbg.__wbg_set_color_attachments_4d4c71d7eeba8e2f = function(arg0, arg1) {
1245
- arg0.colorAttachments = arg1;
1246
- };
1247
- imports.wbg.__wbg_set_compare_0376672b0c0bbfd8 = function(arg0, arg1) {
1248
- arg0.compare = __wbindgen_enum_GpuCompareFunction[arg1];
1249
- };
1250
- imports.wbg.__wbg_set_compare_f3fb77a9bf3f0f7e = function(arg0, arg1) {
1251
- arg0.compare = __wbindgen_enum_GpuCompareFunction[arg1];
1252
- };
1253
- imports.wbg.__wbg_set_count_8cf9a3dd1ffc7b7d = function(arg0, arg1) {
1254
- arg0.count = arg1 >>> 0;
1255
- };
1256
- imports.wbg.__wbg_set_cull_mode_41c12526410d3e05 = function(arg0, arg1) {
1257
- arg0.cullMode = __wbindgen_enum_GpuCullMode[arg1];
1258
- };
1259
- imports.wbg.__wbg_set_depth_bias_31554aeaaa675954 = function(arg0, arg1) {
1260
- arg0.depthBias = arg1;
1261
- };
1262
- imports.wbg.__wbg_set_depth_bias_clamp_8cf5f4f0d80e8cba = function(arg0, arg1) {
1263
- arg0.depthBiasClamp = arg1;
1264
- };
1265
- imports.wbg.__wbg_set_depth_bias_slope_scale_310ae406f2d3a055 = function(arg0, arg1) {
1266
- arg0.depthBiasSlopeScale = arg1;
1267
- };
1268
- imports.wbg.__wbg_set_depth_clear_value_8760aafb583d5312 = function(arg0, arg1) {
1269
- arg0.depthClearValue = arg1;
1270
- };
1271
- imports.wbg.__wbg_set_depth_compare_8831904ce3173063 = function(arg0, arg1) {
1272
- arg0.depthCompare = __wbindgen_enum_GpuCompareFunction[arg1];
1273
- };
1274
- imports.wbg.__wbg_set_depth_fail_op_62ec602580477afc = function(arg0, arg1) {
1275
- arg0.depthFailOp = __wbindgen_enum_GpuStencilOperation[arg1];
1276
- };
1277
- imports.wbg.__wbg_set_depth_load_op_102d57f3ddf95461 = function(arg0, arg1) {
1278
- arg0.depthLoadOp = __wbindgen_enum_GpuLoadOp[arg1];
1279
- };
1280
- imports.wbg.__wbg_set_depth_or_array_layers_d7b93db07c5da69d = function(arg0, arg1) {
1281
- arg0.depthOrArrayLayers = arg1 >>> 0;
1282
- };
1283
- imports.wbg.__wbg_set_depth_read_only_aebc24a542debafd = function(arg0, arg1) {
1284
- arg0.depthReadOnly = arg1 !== 0;
1285
- };
1286
- imports.wbg.__wbg_set_depth_stencil_5627e73aaf33912c = function(arg0, arg1) {
1287
- arg0.depthStencil = arg1;
1288
- };
1289
- imports.wbg.__wbg_set_depth_stencil_attachment_04b936535778e362 = function(arg0, arg1) {
1290
- arg0.depthStencilAttachment = arg1;
1291
- };
1292
- imports.wbg.__wbg_set_depth_store_op_610b0a50dbb00eb8 = function(arg0, arg1) {
1293
- arg0.depthStoreOp = __wbindgen_enum_GpuStoreOp[arg1];
1294
- };
1295
- imports.wbg.__wbg_set_depth_write_enabled_f94217df9ff2d60c = function(arg0, arg1) {
1296
- arg0.depthWriteEnabled = arg1 !== 0;
1297
- };
1298
- imports.wbg.__wbg_set_device_dab18ead7bfc077b = function(arg0, arg1) {
1299
- arg0.device = arg1;
1300
- };
1301
- imports.wbg.__wbg_set_dimension_2a75a794a0bfcc94 = function(arg0, arg1) {
1302
- arg0.dimension = __wbindgen_enum_GpuTextureViewDimension[arg1];
1303
- };
1304
- imports.wbg.__wbg_set_dimension_a3c50fb6d43f6cec = function(arg0, arg1) {
1305
- arg0.dimension = __wbindgen_enum_GpuTextureDimension[arg1];
1306
- };
1307
- imports.wbg.__wbg_set_dst_factor_cf872fec841747ac = function(arg0, arg1) {
1308
- arg0.dstFactor = __wbindgen_enum_GpuBlendFactor[arg1];
1309
- };
1310
- imports.wbg.__wbg_set_end_of_pass_write_index_02ee5189026c1d3a = function(arg0, arg1) {
1311
- arg0.endOfPassWriteIndex = arg1 >>> 0;
1312
- };
1313
- imports.wbg.__wbg_set_entries_1472deaee7053fb7 = function(arg0, arg1) {
1314
- arg0.entries = arg1;
1315
- };
1316
- imports.wbg.__wbg_set_entries_b2258b5ef29810b0 = function(arg0, arg1) {
1317
- arg0.entries = arg1;
1318
- };
1319
- imports.wbg.__wbg_set_entry_point_11f912102ade99b1 = function(arg0, arg1, arg2) {
1320
- arg0.entryPoint = getStringFromWasm0(arg1, arg2);
1321
- };
1322
- imports.wbg.__wbg_set_entry_point_f9224cdb29cbe5df = function(arg0, arg1, arg2) {
1323
- arg0.entryPoint = getStringFromWasm0(arg1, arg2);
1324
- };
1325
- imports.wbg.__wbg_set_external_texture_613e4434100d63ee = function(arg0, arg1) {
1326
- arg0.externalTexture = arg1;
1327
- };
1328
- imports.wbg.__wbg_set_fail_op_73a4e194f4bc914a = function(arg0, arg1) {
1329
- arg0.failOp = __wbindgen_enum_GpuStencilOperation[arg1];
1330
- };
1331
- imports.wbg.__wbg_set_format_1670e760e18ac001 = function(arg0, arg1) {
1332
- arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1333
- };
1334
- imports.wbg.__wbg_set_format_2141a8a1fd36fb9c = function(arg0, arg1) {
1335
- arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1336
- };
1337
- imports.wbg.__wbg_set_format_25e4aacc74949e38 = function(arg0, arg1) {
1338
- arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1339
- };
1340
- imports.wbg.__wbg_set_format_3f7008e9e568f0fc = function(arg0, arg1) {
1341
- arg0.format = __wbindgen_enum_GpuVertexFormat[arg1];
1342
- };
1343
- imports.wbg.__wbg_set_format_4a4fccdfc45bc409 = function(arg0, arg1) {
1344
- arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1345
- };
1346
- imports.wbg.__wbg_set_format_7696f8290da8a36b = function(arg0, arg1) {
1347
- arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1348
- };
1349
- imports.wbg.__wbg_set_format_974a01725f579c5d = function(arg0, arg1) {
1350
- arg0.format = __wbindgen_enum_GpuTextureFormat[arg1];
1351
- };
1352
- imports.wbg.__wbg_set_fragment_f7ce64feaf1cd7dc = function(arg0, arg1) {
1353
- arg0.fragment = arg1;
1354
- };
1355
- imports.wbg.__wbg_set_front_face_09e32557f8852301 = function(arg0, arg1) {
1356
- arg0.frontFace = __wbindgen_enum_GpuFrontFace[arg1];
1357
- };
1358
- imports.wbg.__wbg_set_g_c31c959457596456 = function(arg0, arg1) {
1359
- arg0.g = arg1;
1360
- };
1361
- imports.wbg.__wbg_set_has_dynamic_offset_fbc1bb343939ed0b = function(arg0, arg1) {
1362
- arg0.hasDynamicOffset = arg1 !== 0;
1363
- };
1364
- imports.wbg.__wbg_set_height_6f8f8ef4cb40e496 = function(arg0, arg1) {
1365
- arg0.height = arg1 >>> 0;
1366
- };
1367
- imports.wbg.__wbg_set_height_710b87344b3d6748 = function(arg0, arg1) {
1368
- arg0.height = arg1 >>> 0;
1369
- };
1370
- imports.wbg.__wbg_set_height_afe09c24165867f7 = function(arg0, arg1) {
1371
- arg0.height = arg1 >>> 0;
1372
- };
1373
- imports.wbg.__wbg_set_label_0ec13ba975f77124 = function(arg0, arg1, arg2) {
1374
- arg0.label = getStringFromWasm0(arg1, arg2);
1375
- };
1376
- imports.wbg.__wbg_set_label_3b658d9ce970552c = function(arg0, arg1, arg2) {
1377
- arg0.label = getStringFromWasm0(arg1, arg2);
1378
- };
1379
- imports.wbg.__wbg_set_label_48883f5f49e4ec47 = function(arg0, arg1, arg2) {
1380
- arg0.label = getStringFromWasm0(arg1, arg2);
1381
- };
1382
- imports.wbg.__wbg_set_label_4bbbc289ddddebd7 = function(arg0, arg1, arg2) {
1383
- arg0.label = getStringFromWasm0(arg1, arg2);
1384
- };
1385
- imports.wbg.__wbg_set_label_4d609666f09cfdfb = function(arg0, arg1, arg2) {
1386
- arg0.label = getStringFromWasm0(arg1, arg2);
1387
- };
1388
- imports.wbg.__wbg_set_label_4f4264b0041180e2 = function(arg0, arg1, arg2) {
1389
- arg0.label = getStringFromWasm0(arg1, arg2);
1390
- };
1391
- imports.wbg.__wbg_set_label_5b46e419b9e88c5e = function(arg0, arg1, arg2) {
1392
- arg0.label = getStringFromWasm0(arg1, arg2);
1393
- };
1394
- imports.wbg.__wbg_set_label_95423cd2e1f4b5dd = function(arg0, arg1, arg2) {
1395
- arg0.label = getStringFromWasm0(arg1, arg2);
1396
- };
1397
- imports.wbg.__wbg_set_label_c3fc0a66f4ecc82b = function(arg0, arg1, arg2) {
1398
- arg0.label = getStringFromWasm0(arg1, arg2);
1399
- };
1400
- imports.wbg.__wbg_set_label_c857f45a8485236a = function(arg0, arg1, arg2) {
1401
- arg0.label = getStringFromWasm0(arg1, arg2);
1402
- };
1403
- imports.wbg.__wbg_set_label_dc8df9969898889c = function(arg0, arg1, arg2) {
1404
- arg0.label = getStringFromWasm0(arg1, arg2);
1405
- };
1406
- imports.wbg.__wbg_set_label_e3709fe3e82429b5 = function(arg0, arg1, arg2) {
1407
- arg0.label = getStringFromWasm0(arg1, arg2);
1408
- };
1409
- imports.wbg.__wbg_set_label_fb5d28b3ba7af11f = function(arg0, arg1, arg2) {
1410
- arg0.label = getStringFromWasm0(arg1, arg2);
1411
- };
1412
- imports.wbg.__wbg_set_layout_7f76289be3294b4a = function(arg0, arg1) {
1413
- arg0.layout = arg1;
1414
- };
1415
- imports.wbg.__wbg_set_layout_c20d48b352b24c1b = function(arg0, arg1) {
1416
- arg0.layout = arg1;
1417
- };
1418
- imports.wbg.__wbg_set_load_op_c71d200e998908b0 = function(arg0, arg1) {
1419
- arg0.loadOp = __wbindgen_enum_GpuLoadOp[arg1];
1420
- };
1421
- imports.wbg.__wbg_set_lod_max_clamp_aaac5daaecca96d4 = function(arg0, arg1) {
1422
- arg0.lodMaxClamp = arg1;
1423
- };
1424
- imports.wbg.__wbg_set_lod_min_clamp_ed2162d4b198abba = function(arg0, arg1) {
1425
- arg0.lodMinClamp = arg1;
1426
- };
1427
- imports.wbg.__wbg_set_mag_filter_c8a8c1218cd38da6 = function(arg0, arg1) {
1428
- arg0.magFilter = __wbindgen_enum_GpuFilterMode[arg1];
1429
- };
1430
- imports.wbg.__wbg_set_mapped_at_creation_2d003ce549611385 = function(arg0, arg1) {
1431
- arg0.mappedAtCreation = arg1 !== 0;
1432
- };
1433
- imports.wbg.__wbg_set_mask_a933ba2e61c7610a = function(arg0, arg1) {
1434
- arg0.mask = arg1 >>> 0;
1435
- };
1436
- imports.wbg.__wbg_set_max_anisotropy_fb4bae64cb5acf57 = function(arg0, arg1) {
1437
- arg0.maxAnisotropy = arg1;
1438
- };
1439
- imports.wbg.__wbg_set_min_binding_size_308360802ae7a9ba = function(arg0, arg1) {
1440
- arg0.minBindingSize = arg1;
1441
- };
1442
- imports.wbg.__wbg_set_min_filter_2dafbdeb188fd817 = function(arg0, arg1) {
1443
- arg0.minFilter = __wbindgen_enum_GpuFilterMode[arg1];
1444
- };
1445
- imports.wbg.__wbg_set_mip_level_babe1ff64201f0ea = function(arg0, arg1) {
1446
- arg0.mipLevel = arg1 >>> 0;
1447
- };
1448
- imports.wbg.__wbg_set_mip_level_count_cd3197411f4f2432 = function(arg0, arg1) {
1449
- arg0.mipLevelCount = arg1 >>> 0;
1450
- };
1451
- imports.wbg.__wbg_set_mip_level_count_fdc72450a94244ef = function(arg0, arg1) {
1452
- arg0.mipLevelCount = arg1 >>> 0;
1453
- };
1454
- imports.wbg.__wbg_set_mipmap_filter_79f552c459e63aa6 = function(arg0, arg1) {
1455
- arg0.mipmapFilter = __wbindgen_enum_GpuMipmapFilterMode[arg1];
1456
- };
1457
- imports.wbg.__wbg_set_module_18d541838665d831 = function(arg0, arg1) {
1458
- arg0.module = arg1;
1459
- };
1460
- imports.wbg.__wbg_set_module_20641353ebb28712 = function(arg0, arg1) {
1461
- arg0.module = arg1;
1462
- };
1463
- imports.wbg.__wbg_set_multisample_e0f310ea9e40c2d9 = function(arg0, arg1) {
1464
- arg0.multisample = arg1;
1465
- };
1466
- imports.wbg.__wbg_set_multisampled_cd50d8f6709cea1a = function(arg0, arg1) {
1467
- arg0.multisampled = arg1 !== 0;
1468
- };
1469
- imports.wbg.__wbg_set_offset_2e78915f5d65d704 = function(arg0, arg1) {
1470
- arg0.offset = arg1;
1471
- };
1472
- imports.wbg.__wbg_set_offset_405017033a936d89 = function(arg0, arg1) {
1473
- arg0.offset = arg1;
1474
- };
1475
- imports.wbg.__wbg_set_offset_e7ce8b8eaaf46b95 = function(arg0, arg1) {
1476
- arg0.offset = arg1;
1477
- };
1478
- imports.wbg.__wbg_set_operation_b96fabca3716aaa3 = function(arg0, arg1) {
1479
- arg0.operation = __wbindgen_enum_GpuBlendOperation[arg1];
1480
- };
1481
- imports.wbg.__wbg_set_origin_c5f017d3f09ad7ff = function(arg0, arg1) {
1482
- arg0.origin = arg1;
1483
- };
1484
- imports.wbg.__wbg_set_pass_op_765be90bb2f27220 = function(arg0, arg1) {
1485
- arg0.passOp = __wbindgen_enum_GpuStencilOperation[arg1];
1486
- };
1487
- imports.wbg.__wbg_set_power_preference_39b347bf0d236ce6 = function(arg0, arg1) {
1488
- arg0.powerPreference = __wbindgen_enum_GpuPowerPreference[arg1];
1489
- };
1490
- imports.wbg.__wbg_set_primitive_d6456d7efe6b4fe5 = function(arg0, arg1) {
1491
- arg0.primitive = arg1;
1492
- };
1493
- imports.wbg.__wbg_set_query_set_20ecd7f9a16f3ec6 = function(arg0, arg1) {
1494
- arg0.querySet = arg1;
1495
- };
1496
- imports.wbg.__wbg_set_r_07bd987697069496 = function(arg0, arg1) {
1497
- arg0.r = arg1;
1498
- };
1499
- imports.wbg.__wbg_set_required_features_650c9e5dafbaa395 = function(arg0, arg1) {
1500
- arg0.requiredFeatures = arg1;
1501
- };
1502
- imports.wbg.__wbg_set_resolve_target_c18cd4048765732a = function(arg0, arg1) {
1503
- arg0.resolveTarget = arg1;
1504
- };
1505
- imports.wbg.__wbg_set_resource_8cea0fe2c8745c3e = function(arg0, arg1) {
1506
- arg0.resource = arg1;
1507
- };
1508
- imports.wbg.__wbg_set_rows_per_image_2f7969031c71f0d8 = function(arg0, arg1) {
1509
- arg0.rowsPerImage = arg1 >>> 0;
1510
- };
1511
- imports.wbg.__wbg_set_sample_count_07aedd28692aeae8 = function(arg0, arg1) {
1512
- arg0.sampleCount = arg1 >>> 0;
1513
- };
1514
- imports.wbg.__wbg_set_sample_type_601a744a4bd6ea07 = function(arg0, arg1) {
1515
- arg0.sampleType = __wbindgen_enum_GpuTextureSampleType[arg1];
1516
- };
1517
- imports.wbg.__wbg_set_sampler_1a2729c0aa194081 = function(arg0, arg1) {
1518
- arg0.sampler = arg1;
1519
- };
1520
- imports.wbg.__wbg_set_shader_location_bdcfdc1009d351b1 = function(arg0, arg1) {
1521
- arg0.shaderLocation = arg1 >>> 0;
1522
- };
1523
- imports.wbg.__wbg_set_size_7a392ee585f87da8 = function(arg0, arg1) {
1524
- arg0.size = arg1;
1525
- };
1526
- imports.wbg.__wbg_set_size_c6bf409f70f4420f = function(arg0, arg1) {
1527
- arg0.size = arg1;
1528
- };
1529
- imports.wbg.__wbg_set_size_f902b266d636bf6e = function(arg0, arg1) {
1530
- arg0.size = arg1;
1531
- };
1532
- imports.wbg.__wbg_set_src_factor_50cef27aa8aece91 = function(arg0, arg1) {
1533
- arg0.srcFactor = __wbindgen_enum_GpuBlendFactor[arg1];
1534
- };
1535
- imports.wbg.__wbg_set_stencil_back_e740415a5c0b637a = function(arg0, arg1) {
1536
- arg0.stencilBack = arg1;
1537
- };
1538
- imports.wbg.__wbg_set_stencil_clear_value_6be76b512040398d = function(arg0, arg1) {
1539
- arg0.stencilClearValue = arg1 >>> 0;
1540
- };
1541
- imports.wbg.__wbg_set_stencil_front_03185e1c3bafa411 = function(arg0, arg1) {
1542
- arg0.stencilFront = arg1;
1543
- };
1544
- imports.wbg.__wbg_set_stencil_load_op_084f44352b978b3d = function(arg0, arg1) {
1545
- arg0.stencilLoadOp = __wbindgen_enum_GpuLoadOp[arg1];
1546
- };
1547
- imports.wbg.__wbg_set_stencil_read_mask_e2736fc4af9399e4 = function(arg0, arg1) {
1548
- arg0.stencilReadMask = arg1 >>> 0;
1549
- };
1550
- imports.wbg.__wbg_set_stencil_read_only_31f3d99299373c12 = function(arg0, arg1) {
1551
- arg0.stencilReadOnly = arg1 !== 0;
1552
- };
1553
- imports.wbg.__wbg_set_stencil_store_op_428fb4955e4899d6 = function(arg0, arg1) {
1554
- arg0.stencilStoreOp = __wbindgen_enum_GpuStoreOp[arg1];
1555
- };
1556
- imports.wbg.__wbg_set_stencil_write_mask_b1d3e1655305a187 = function(arg0, arg1) {
1557
- arg0.stencilWriteMask = arg1 >>> 0;
1558
- };
1559
- imports.wbg.__wbg_set_step_mode_98e49f7877daf1c5 = function(arg0, arg1) {
1560
- arg0.stepMode = __wbindgen_enum_GpuVertexStepMode[arg1];
1561
- };
1562
- imports.wbg.__wbg_set_storage_texture_6ee0cbeb50698110 = function(arg0, arg1) {
1563
- arg0.storageTexture = arg1;
1564
- };
1565
- imports.wbg.__wbg_set_store_op_e761080d541a10cc = function(arg0, arg1) {
1566
- arg0.storeOp = __wbindgen_enum_GpuStoreOp[arg1];
1567
- };
1568
- imports.wbg.__wbg_set_strip_index_format_16df9e33c7aa97e6 = function(arg0, arg1) {
1569
- arg0.stripIndexFormat = __wbindgen_enum_GpuIndexFormat[arg1];
1570
- };
1571
- imports.wbg.__wbg_set_targets_9fd1ec0b8edc895c = function(arg0, arg1) {
1572
- arg0.targets = arg1;
1573
- };
1574
- imports.wbg.__wbg_set_texture_f03807916f70dcc6 = function(arg0, arg1) {
1575
- arg0.texture = arg1;
1576
- };
1577
- imports.wbg.__wbg_set_texture_f8ae0bb4bb159354 = function(arg0, arg1) {
1578
- arg0.texture = arg1;
1579
- };
1580
- imports.wbg.__wbg_set_timestamp_writes_3998dbfa21e48dbe = function(arg0, arg1) {
1581
- arg0.timestampWrites = arg1;
1582
- };
1583
- imports.wbg.__wbg_set_topology_036632318a24227d = function(arg0, arg1) {
1584
- arg0.topology = __wbindgen_enum_GpuPrimitiveTopology[arg1];
1585
- };
1586
- imports.wbg.__wbg_set_type_0cb4cdb5eff87f31 = function(arg0, arg1) {
1587
- arg0.type = __wbindgen_enum_GpuBufferBindingType[arg1];
1588
- };
1589
- imports.wbg.__wbg_set_type_d05fa8415ad0761f = function(arg0, arg1) {
1590
- arg0.type = __wbindgen_enum_GpuSamplerBindingType[arg1];
1591
- };
1592
- imports.wbg.__wbg_set_unclipped_depth_17a5ab83d4e7cadc = function(arg0, arg1) {
1593
- arg0.unclippedDepth = arg1 !== 0;
1594
- };
1595
- imports.wbg.__wbg_set_usage_3d569e7b02227032 = function(arg0, arg1) {
1596
- arg0.usage = arg1 >>> 0;
1597
- };
1598
- imports.wbg.__wbg_set_usage_ac222ece73f994b7 = function(arg0, arg1) {
1599
- arg0.usage = arg1 >>> 0;
1600
- };
1601
- imports.wbg.__wbg_set_usage_ca00520767c8a475 = function(arg0, arg1) {
1602
- arg0.usage = arg1 >>> 0;
1603
- };
1604
- imports.wbg.__wbg_set_usage_fe13088353b65bee = function(arg0, arg1) {
1605
- arg0.usage = arg1 >>> 0;
1606
- };
1607
- imports.wbg.__wbg_set_vertex_76b7ac4bdfbb06f4 = function(arg0, arg1) {
1608
- arg0.vertex = arg1;
1609
- };
1610
- imports.wbg.__wbg_set_view_1ef41eeb26eaf718 = function(arg0, arg1) {
1611
- arg0.view = arg1;
1612
- };
1613
- imports.wbg.__wbg_set_view_46b654a12649c6f6 = function(arg0, arg1) {
1614
- arg0.view = arg1;
1615
- };
1616
- imports.wbg.__wbg_set_view_dimension_12c332494a2697dc = function(arg0, arg1) {
1617
- arg0.viewDimension = __wbindgen_enum_GpuTextureViewDimension[arg1];
1618
- };
1619
- imports.wbg.__wbg_set_view_dimension_31b9fd7126132e82 = function(arg0, arg1) {
1620
- arg0.viewDimension = __wbindgen_enum_GpuTextureViewDimension[arg1];
1621
- };
1622
- imports.wbg.__wbg_set_view_formats_152cb995add2ee4e = function(arg0, arg1) {
1623
- arg0.viewFormats = arg1;
1624
- };
1625
- imports.wbg.__wbg_set_view_formats_cc77650da6c3b25b = function(arg0, arg1) {
1626
- arg0.viewFormats = arg1;
1627
- };
1628
- imports.wbg.__wbg_set_visibility_6d1fc94552f22ac3 = function(arg0, arg1) {
1629
- arg0.visibility = arg1 >>> 0;
1630
- };
1631
- imports.wbg.__wbg_set_width_0a22c810f06a5152 = function(arg0, arg1) {
1632
- arg0.width = arg1 >>> 0;
1633
- };
1634
- imports.wbg.__wbg_set_width_5ee1e2d4a0fd929b = function(arg0, arg1) {
1635
- arg0.width = arg1 >>> 0;
1636
- };
1637
- imports.wbg.__wbg_set_width_7ff7a22c6e9f423e = function(arg0, arg1) {
1638
- arg0.width = arg1 >>> 0;
1639
- };
1640
- imports.wbg.__wbg_set_write_mask_c92743022356850e = function(arg0, arg1) {
1641
- arg0.writeMask = arg1 >>> 0;
1642
- };
1643
- imports.wbg.__wbg_set_x_0771b0f86d56cdf9 = function(arg0, arg1) {
1644
- arg0.x = arg1 >>> 0;
1645
- };
1646
- imports.wbg.__wbg_set_y_668d1578881576dd = function(arg0, arg1) {
1647
- arg0.y = arg1 >>> 0;
1648
- };
1649
- imports.wbg.__wbg_set_z_3e24a918a76c816d = function(arg0, arg1) {
1650
- arg0.z = arg1 >>> 0;
1651
- };
1652
- imports.wbg.__wbg_static_accessor_GLOBAL_769e6b65d6557335 = function() {
1653
- const ret = typeof global === 'undefined' ? null : global;
1654
- return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
1655
- };
1656
- imports.wbg.__wbg_static_accessor_GLOBAL_THIS_60cf02db4de8e1c1 = function() {
1657
- const ret = typeof globalThis === 'undefined' ? null : globalThis;
1658
- return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
1659
- };
1660
- imports.wbg.__wbg_static_accessor_SELF_08f5a74c69739274 = function() {
1661
- const ret = typeof self === 'undefined' ? null : self;
1662
- return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
1663
- };
1664
- imports.wbg.__wbg_static_accessor_WINDOW_a8924b26aa92d024 = function() {
1665
- const ret = typeof window === 'undefined' ? null : window;
1666
- return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
1667
- };
1668
- imports.wbg.__wbg_status_9bfc680efca4bdfd = function(arg0) {
1669
- const ret = arg0.status;
1670
- return ret;
1671
- };
1672
- imports.wbg.__wbg_submit_a1850a1cb6baf64a = function(arg0, arg1) {
1673
- arg0.submit(arg1);
1674
- };
1675
- imports.wbg.__wbg_then_429f7caf1026411d = function(arg0, arg1, arg2) {
1676
- const ret = arg0.then(arg1, arg2);
1677
- return ret;
1678
- };
1679
- imports.wbg.__wbg_then_4f95312d68691235 = function(arg0, arg1) {
1680
- const ret = arg0.then(arg1);
1681
- return ret;
1682
- };
1683
- imports.wbg.__wbg_unmap_ab94ab04cfb14bee = function(arg0) {
1684
- arg0.unmap();
1685
- };
1686
- imports.wbg.__wbg_wasmgame_new = function(arg0) {
1687
- const ret = WasmGame.__wrap(arg0);
1688
- return ret;
1689
- };
1690
- imports.wbg.__wbg_writeBuffer_b203cf79b98d6dd8 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5) {
1691
- arg0.writeBuffer(arg1, arg2, arg3, arg4, arg5);
1692
- }, arguments) };
1693
- imports.wbg.__wbg_writeTexture_0466bf7d7d35e04e = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {
1694
- arg0.writeTexture(arg1, arg2, arg3, arg4);
1695
- }, arguments) };
1696
- imports.wbg.__wbindgen_cast_2241b6af4c4b2941 = function(arg0, arg1) {
1697
- // Cast intrinsic for `Ref(String) -> Externref`.
1698
- const ret = getStringFromWasm0(arg0, arg1);
1699
- return ret;
1700
- };
1701
- imports.wbg.__wbindgen_cast_882eece33d9122b0 = function(arg0, arg1) {
1702
- // Cast intrinsic for `Closure(Closure { dtor_idx: 633, function: Function { arguments: [Externref], shim_idx: 634, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
1703
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h918525bae50cf890, wasm_bindgen__convert__closures_____invoke__hea5223c55c1708a8);
1704
- return ret;
1705
- };
1706
- imports.wbg.__wbindgen_cast_cb9088102bce6b30 = function(arg0, arg1) {
1707
- // Cast intrinsic for `Ref(Slice(U8)) -> NamedExternref("Uint8Array")`.
1708
- const ret = getArrayU8FromWasm0(arg0, arg1);
1709
- return ret;
1710
- };
1711
- imports.wbg.__wbindgen_cast_d6cd19b81560fd6e = function(arg0) {
1712
- // Cast intrinsic for `F64 -> Externref`.
1713
- const ret = arg0;
1714
- return ret;
1435
+ function wasm_bindgen__convert__closures_____invoke__h40c8324309a93f8a(arg0, arg1, arg2, arg3) {
1436
+ wasm.wasm_bindgen__convert__closures_____invoke__h40c8324309a93f8a(arg0, arg1, arg2, arg3);
1437
+ }
1438
+
1439
+
1440
+ const __wbindgen_enum_GpuAddressMode = ["clamp-to-edge", "repeat", "mirror-repeat"];
1441
+
1442
+
1443
+ const __wbindgen_enum_GpuBlendFactor = ["zero", "one", "src", "one-minus-src", "src-alpha", "one-minus-src-alpha", "dst", "one-minus-dst", "dst-alpha", "one-minus-dst-alpha", "src-alpha-saturated", "constant", "one-minus-constant", "src1", "one-minus-src1", "src1-alpha", "one-minus-src1-alpha"];
1444
+
1445
+
1446
+ const __wbindgen_enum_GpuBlendOperation = ["add", "subtract", "reverse-subtract", "min", "max"];
1447
+
1448
+
1449
+ const __wbindgen_enum_GpuBufferBindingType = ["uniform", "storage", "read-only-storage"];
1450
+
1451
+
1452
+ const __wbindgen_enum_GpuCanvasAlphaMode = ["opaque", "premultiplied"];
1453
+
1454
+
1455
+ const __wbindgen_enum_GpuCompareFunction = ["never", "less", "equal", "less-equal", "greater", "not-equal", "greater-equal", "always"];
1456
+
1457
+
1458
+ const __wbindgen_enum_GpuCullMode = ["none", "front", "back"];
1459
+
1460
+
1461
+ const __wbindgen_enum_GpuFilterMode = ["nearest", "linear"];
1462
+
1463
+
1464
+ const __wbindgen_enum_GpuFrontFace = ["ccw", "cw"];
1465
+
1466
+
1467
+ const __wbindgen_enum_GpuIndexFormat = ["uint16", "uint32"];
1468
+
1469
+
1470
+ const __wbindgen_enum_GpuLoadOp = ["load", "clear"];
1471
+
1472
+
1473
+ const __wbindgen_enum_GpuMipmapFilterMode = ["nearest", "linear"];
1474
+
1475
+
1476
+ const __wbindgen_enum_GpuPowerPreference = ["low-power", "high-performance"];
1477
+
1478
+
1479
+ const __wbindgen_enum_GpuPrimitiveTopology = ["point-list", "line-list", "line-strip", "triangle-list", "triangle-strip"];
1480
+
1481
+
1482
+ const __wbindgen_enum_GpuSamplerBindingType = ["filtering", "non-filtering", "comparison"];
1483
+
1484
+
1485
+ const __wbindgen_enum_GpuStencilOperation = ["keep", "zero", "replace", "invert", "increment-clamp", "decrement-clamp", "increment-wrap", "decrement-wrap"];
1486
+
1487
+
1488
+ const __wbindgen_enum_GpuStorageTextureAccess = ["write-only", "read-only", "read-write"];
1489
+
1490
+
1491
+ const __wbindgen_enum_GpuStoreOp = ["store", "discard"];
1492
+
1493
+
1494
+ const __wbindgen_enum_GpuTextureAspect = ["all", "stencil-only", "depth-only"];
1495
+
1496
+
1497
+ const __wbindgen_enum_GpuTextureDimension = ["1d", "2d", "3d"];
1498
+
1499
+
1500
+ const __wbindgen_enum_GpuTextureFormat = ["r8unorm", "r8snorm", "r8uint", "r8sint", "r16uint", "r16sint", "r16float", "rg8unorm", "rg8snorm", "rg8uint", "rg8sint", "r32uint", "r32sint", "r32float", "rg16uint", "rg16sint", "rg16float", "rgba8unorm", "rgba8unorm-srgb", "rgba8snorm", "rgba8uint", "rgba8sint", "bgra8unorm", "bgra8unorm-srgb", "rgb9e5ufloat", "rgb10a2uint", "rgb10a2unorm", "rg11b10ufloat", "rg32uint", "rg32sint", "rg32float", "rgba16uint", "rgba16sint", "rgba16float", "rgba32uint", "rgba32sint", "rgba32float", "stencil8", "depth16unorm", "depth24plus", "depth24plus-stencil8", "depth32float", "depth32float-stencil8", "bc1-rgba-unorm", "bc1-rgba-unorm-srgb", "bc2-rgba-unorm", "bc2-rgba-unorm-srgb", "bc3-rgba-unorm", "bc3-rgba-unorm-srgb", "bc4-r-unorm", "bc4-r-snorm", "bc5-rg-unorm", "bc5-rg-snorm", "bc6h-rgb-ufloat", "bc6h-rgb-float", "bc7-rgba-unorm", "bc7-rgba-unorm-srgb", "etc2-rgb8unorm", "etc2-rgb8unorm-srgb", "etc2-rgb8a1unorm", "etc2-rgb8a1unorm-srgb", "etc2-rgba8unorm", "etc2-rgba8unorm-srgb", "eac-r11unorm", "eac-r11snorm", "eac-rg11unorm", "eac-rg11snorm", "astc-4x4-unorm", "astc-4x4-unorm-srgb", "astc-5x4-unorm", "astc-5x4-unorm-srgb", "astc-5x5-unorm", "astc-5x5-unorm-srgb", "astc-6x5-unorm", "astc-6x5-unorm-srgb", "astc-6x6-unorm", "astc-6x6-unorm-srgb", "astc-8x5-unorm", "astc-8x5-unorm-srgb", "astc-8x6-unorm", "astc-8x6-unorm-srgb", "astc-8x8-unorm", "astc-8x8-unorm-srgb", "astc-10x5-unorm", "astc-10x5-unorm-srgb", "astc-10x6-unorm", "astc-10x6-unorm-srgb", "astc-10x8-unorm", "astc-10x8-unorm-srgb", "astc-10x10-unorm", "astc-10x10-unorm-srgb", "astc-12x10-unorm", "astc-12x10-unorm-srgb", "astc-12x12-unorm", "astc-12x12-unorm-srgb"];
1501
+
1502
+
1503
+ const __wbindgen_enum_GpuTextureSampleType = ["float", "unfilterable-float", "depth", "sint", "uint"];
1504
+
1505
+
1506
+ const __wbindgen_enum_GpuTextureViewDimension = ["1d", "2d", "2d-array", "cube", "cube-array", "3d"];
1507
+
1508
+
1509
+ const __wbindgen_enum_GpuVertexFormat = ["uint8", "uint8x2", "uint8x4", "sint8", "sint8x2", "sint8x4", "unorm8", "unorm8x2", "unorm8x4", "snorm8", "snorm8x2", "snorm8x4", "uint16", "uint16x2", "uint16x4", "sint16", "sint16x2", "sint16x4", "unorm16", "unorm16x2", "unorm16x4", "snorm16", "snorm16x2", "snorm16x4", "float16", "float16x2", "float16x4", "float32", "float32x2", "float32x3", "float32x4", "uint32", "uint32x2", "uint32x3", "uint32x4", "sint32", "sint32x2", "sint32x3", "sint32x4", "unorm10-10-10-2", "unorm8x4-bgra"];
1510
+
1511
+
1512
+ const __wbindgen_enum_GpuVertexStepMode = ["vertex", "instance"];
1513
+ const WasmGameFinalization = (typeof FinalizationRegistry === 'undefined')
1514
+ ? { register: () => {}, unregister: () => {} }
1515
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmgame_free(ptr >>> 0, 1));
1516
+ const WasmTransform2DFinalization = (typeof FinalizationRegistry === 'undefined')
1517
+ ? { register: () => {}, unregister: () => {} }
1518
+ : new FinalizationRegistry(ptr => wasm.__wbg_wasmtransform2d_free(ptr >>> 0, 1));
1519
+
1520
+ function addToExternrefTable0(obj) {
1521
+ const idx = wasm.__externref_table_alloc();
1522
+ wasm.__wbindgen_externrefs.set(idx, obj);
1523
+ return idx;
1524
+ }
1525
+
1526
+ const CLOSURE_DTORS = (typeof FinalizationRegistry === 'undefined')
1527
+ ? { register: () => {}, unregister: () => {} }
1528
+ : new FinalizationRegistry(state => state.dtor(state.a, state.b));
1529
+
1530
+ function debugString(val) {
1531
+ // primitive types
1532
+ const type = typeof val;
1533
+ if (type == 'number' || type == 'boolean' || val == null) {
1534
+ return `${val}`;
1535
+ }
1536
+ if (type == 'string') {
1537
+ return `"${val}"`;
1538
+ }
1539
+ if (type == 'symbol') {
1540
+ const description = val.description;
1541
+ if (description == null) {
1542
+ return 'Symbol';
1543
+ } else {
1544
+ return `Symbol(${description})`;
1545
+ }
1546
+ }
1547
+ if (type == 'function') {
1548
+ const name = val.name;
1549
+ if (typeof name == 'string' && name.length > 0) {
1550
+ return `Function(${name})`;
1551
+ } else {
1552
+ return 'Function';
1553
+ }
1554
+ }
1555
+ // objects
1556
+ if (Array.isArray(val)) {
1557
+ const length = val.length;
1558
+ let debug = '[';
1559
+ if (length > 0) {
1560
+ debug += debugString(val[0]);
1561
+ }
1562
+ for(let i = 1; i < length; i++) {
1563
+ debug += ', ' + debugString(val[i]);
1564
+ }
1565
+ debug += ']';
1566
+ return debug;
1567
+ }
1568
+ // Test for built-in
1569
+ const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
1570
+ let className;
1571
+ if (builtInMatches && builtInMatches.length > 1) {
1572
+ className = builtInMatches[1];
1573
+ } else {
1574
+ // Failed to match the standard '[object ClassName]'
1575
+ return toString.call(val);
1576
+ }
1577
+ if (className == 'Object') {
1578
+ // we're a user defined class or Object
1579
+ // JSON.stringify avoids problems with cycles, and is generally much
1580
+ // easier than looping through ownProperties of `val`.
1581
+ try {
1582
+ return 'Object(' + JSON.stringify(val) + ')';
1583
+ } catch (_) {
1584
+ return 'Object';
1585
+ }
1586
+ }
1587
+ // errors
1588
+ if (val instanceof Error) {
1589
+ return `${val.name}: ${val.message}\n${val.stack}`;
1590
+ }
1591
+ // TODO we could test for more things here, like `Set`s and `Map`s.
1592
+ return className;
1593
+ }
1594
+
1595
+ function getArrayU32FromWasm0(ptr, len) {
1596
+ ptr = ptr >>> 0;
1597
+ return getUint32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);
1598
+ }
1599
+
1600
+ function getArrayU64FromWasm0(ptr, len) {
1601
+ ptr = ptr >>> 0;
1602
+ return getBigUint64ArrayMemory0().subarray(ptr / 8, ptr / 8 + len);
1603
+ }
1604
+
1605
+ function getArrayU8FromWasm0(ptr, len) {
1606
+ ptr = ptr >>> 0;
1607
+ return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);
1608
+ }
1609
+
1610
+ let cachedBigUint64ArrayMemory0 = null;
1611
+ function getBigUint64ArrayMemory0() {
1612
+ if (cachedBigUint64ArrayMemory0 === null || cachedBigUint64ArrayMemory0.byteLength === 0) {
1613
+ cachedBigUint64ArrayMemory0 = new BigUint64Array(wasm.memory.buffer);
1614
+ }
1615
+ return cachedBigUint64ArrayMemory0;
1616
+ }
1617
+
1618
+ let cachedDataViewMemory0 = null;
1619
+ function getDataViewMemory0() {
1620
+ if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
1621
+ cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
1622
+ }
1623
+ return cachedDataViewMemory0;
1624
+ }
1625
+
1626
+ function getStringFromWasm0(ptr, len) {
1627
+ ptr = ptr >>> 0;
1628
+ return decodeText(ptr, len);
1629
+ }
1630
+
1631
+ let cachedUint32ArrayMemory0 = null;
1632
+ function getUint32ArrayMemory0() {
1633
+ if (cachedUint32ArrayMemory0 === null || cachedUint32ArrayMemory0.byteLength === 0) {
1634
+ cachedUint32ArrayMemory0 = new Uint32Array(wasm.memory.buffer);
1635
+ }
1636
+ return cachedUint32ArrayMemory0;
1637
+ }
1638
+
1639
+ let cachedUint8ArrayMemory0 = null;
1640
+ function getUint8ArrayMemory0() {
1641
+ if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
1642
+ cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
1643
+ }
1644
+ return cachedUint8ArrayMemory0;
1645
+ }
1646
+
1647
+ function handleError(f, args) {
1648
+ try {
1649
+ return f.apply(this, args);
1650
+ } catch (e) {
1651
+ const idx = addToExternrefTable0(e);
1652
+ wasm.__wbindgen_exn_store(idx);
1653
+ }
1654
+ }
1655
+
1656
+ function isLikeNone(x) {
1657
+ return x === undefined || x === null;
1658
+ }
1659
+
1660
+ function makeMutClosure(arg0, arg1, dtor, f) {
1661
+ const state = { a: arg0, b: arg1, cnt: 1, dtor };
1662
+ const real = (...args) => {
1663
+
1664
+ // First up with a closure we increment the internal reference
1665
+ // count. This ensures that the Rust closure environment won't
1666
+ // be deallocated while we're invoking it.
1667
+ state.cnt++;
1668
+ const a = state.a;
1669
+ state.a = 0;
1670
+ try {
1671
+ return f(a, state.b, ...args);
1672
+ } finally {
1673
+ state.a = a;
1674
+ real._wbg_cb_unref();
1675
+ }
1715
1676
  };
1716
- imports.wbg.__wbindgen_init_externref_table = function() {
1717
- const table = wasm.__wbindgen_externrefs;
1718
- const offset = table.grow(4);
1719
- table.set(0, undefined);
1720
- table.set(offset + 0, undefined);
1721
- table.set(offset + 1, null);
1722
- table.set(offset + 2, true);
1723
- table.set(offset + 3, false);
1677
+ real._wbg_cb_unref = () => {
1678
+ if (--state.cnt === 0) {
1679
+ state.dtor(state.a, state.b);
1680
+ state.a = 0;
1681
+ CLOSURE_DTORS.unregister(state);
1682
+ }
1724
1683
  };
1684
+ CLOSURE_DTORS.register(real, state, state);
1685
+ return real;
1686
+ }
1687
+
1688
+ function passStringToWasm0(arg, malloc, realloc) {
1689
+ if (realloc === undefined) {
1690
+ const buf = cachedTextEncoder.encode(arg);
1691
+ const ptr = malloc(buf.length, 1) >>> 0;
1692
+ getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
1693
+ WASM_VECTOR_LEN = buf.length;
1694
+ return ptr;
1695
+ }
1696
+
1697
+ let len = arg.length;
1698
+ let ptr = malloc(len, 1) >>> 0;
1699
+
1700
+ const mem = getUint8ArrayMemory0();
1701
+
1702
+ let offset = 0;
1703
+
1704
+ for (; offset < len; offset++) {
1705
+ const code = arg.charCodeAt(offset);
1706
+ if (code > 0x7F) break;
1707
+ mem[ptr + offset] = code;
1708
+ }
1709
+ if (offset !== len) {
1710
+ if (offset !== 0) {
1711
+ arg = arg.slice(offset);
1712
+ }
1713
+ ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
1714
+ const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
1715
+ const ret = cachedTextEncoder.encodeInto(arg, view);
1716
+
1717
+ offset += ret.written;
1718
+ ptr = realloc(ptr, len, offset, 1) >>> 0;
1719
+ }
1725
1720
 
1726
- return imports;
1721
+ WASM_VECTOR_LEN = offset;
1722
+ return ptr;
1723
+ }
1724
+
1725
+ function takeFromExternrefTable0(idx) {
1726
+ const value = wasm.__wbindgen_externrefs.get(idx);
1727
+ wasm.__externref_table_dealloc(idx);
1728
+ return value;
1729
+ }
1730
+
1731
+ let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
1732
+ cachedTextDecoder.decode();
1733
+ const MAX_SAFARI_DECODE_BYTES = 2146435072;
1734
+ let numBytesDecoded = 0;
1735
+ function decodeText(ptr, len) {
1736
+ numBytesDecoded += len;
1737
+ if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {
1738
+ cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
1739
+ cachedTextDecoder.decode();
1740
+ numBytesDecoded = len;
1741
+ }
1742
+ return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
1743
+ }
1744
+
1745
+ const cachedTextEncoder = new TextEncoder();
1746
+
1747
+ if (!('encodeInto' in cachedTextEncoder)) {
1748
+ cachedTextEncoder.encodeInto = function (arg, view) {
1749
+ const buf = cachedTextEncoder.encode(arg);
1750
+ view.set(buf);
1751
+ return {
1752
+ read: arg.length,
1753
+ written: buf.length
1754
+ };
1755
+ };
1727
1756
  }
1728
1757
 
1758
+ let WASM_VECTOR_LEN = 0;
1759
+
1760
+ let wasmModule, wasm;
1729
1761
  function __wbg_finalize_init(instance, module) {
1730
1762
  wasm = instance.exports;
1731
- __wbg_init.__wbindgen_wasm_module = module;
1763
+ wasmModule = module;
1732
1764
  cachedBigUint64ArrayMemory0 = null;
1733
1765
  cachedDataViewMemory0 = null;
1734
1766
  cachedUint32ArrayMemory0 = null;
1735
1767
  cachedUint8ArrayMemory0 = null;
1736
-
1737
-
1738
1768
  wasm.__wbindgen_start();
1739
1769
  return wasm;
1740
1770
  }
1741
1771
 
1772
+ async function __wbg_load(module, imports) {
1773
+ if (typeof Response === 'function' && module instanceof Response) {
1774
+ if (typeof WebAssembly.instantiateStreaming === 'function') {
1775
+ try {
1776
+ return await WebAssembly.instantiateStreaming(module, imports);
1777
+ } catch (e) {
1778
+ const validResponse = module.ok && expectedResponseType(module.type);
1779
+
1780
+ if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {
1781
+ console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
1782
+
1783
+ } else { throw e; }
1784
+ }
1785
+ }
1786
+
1787
+ const bytes = await module.arrayBuffer();
1788
+ return await WebAssembly.instantiate(bytes, imports);
1789
+ } else {
1790
+ const instance = await WebAssembly.instantiate(module, imports);
1791
+
1792
+ if (instance instanceof WebAssembly.Instance) {
1793
+ return { instance, module };
1794
+ } else {
1795
+ return instance;
1796
+ }
1797
+ }
1798
+
1799
+ function expectedResponseType(type) {
1800
+ switch (type) {
1801
+ case 'basic': case 'cors': case 'default': return true;
1802
+ }
1803
+ return false;
1804
+ }
1805
+ }
1806
+
1742
1807
  function initSync(module) {
1743
1808
  if (wasm !== undefined) return wasm;
1744
1809
 
1745
1810
 
1746
- if (typeof module !== 'undefined') {
1811
+ if (module !== undefined) {
1747
1812
  if (Object.getPrototypeOf(module) === Object.prototype) {
1748
1813
  ({module} = module)
1749
1814
  } else {
@@ -1763,7 +1828,7 @@ async function __wbg_init(module_or_path) {
1763
1828
  if (wasm !== undefined) return wasm;
1764
1829
 
1765
1830
 
1766
- if (typeof module_or_path !== 'undefined') {
1831
+ if (module_or_path !== undefined) {
1767
1832
  if (Object.getPrototypeOf(module_or_path) === Object.prototype) {
1768
1833
  ({module_or_path} = module_or_path)
1769
1834
  } else {
@@ -1771,7 +1836,7 @@ async function __wbg_init(module_or_path) {
1771
1836
  }
1772
1837
  }
1773
1838
 
1774
- if (typeof module_or_path === 'undefined') {
1839
+ if (module_or_path === undefined) {
1775
1840
  module_or_path = new URL('goud_engine_bg.wasm', import.meta.url);
1776
1841
  }
1777
1842
  const imports = __wbg_get_imports();
@@ -1785,5 +1850,4 @@ async function __wbg_init(module_or_path) {
1785
1850
  return __wbg_finalize_init(instance, module);
1786
1851
  }
1787
1852
 
1788
- export { initSync };
1789
- export default __wbg_init;
1853
+ export { initSync, __wbg_init as default };