goudengine 0.0.824 → 0.0.826

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package/index.d.ts CHANGED
@@ -1,88 +1,5 @@
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- /* tslint:disable */
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- /* eslint-disable */
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-
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  /* auto-generated by NAPI-RS */
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-
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- export interface Transform2DData {
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- positionX: number
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- positionY: number
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- rotation: number
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- scaleX: number
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- scaleY: number
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- }
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- export interface SpriteData {
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- color: Color
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- flipX: boolean
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- flipY: boolean
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- anchorX: number
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- anchorY: number
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- customWidth?: number
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- customHeight?: number
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- sourceRectX?: number
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- sourceRectY?: number
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- sourceRectWidth?: number
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- sourceRectHeight?: number
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- }
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- export declare function transform2DDefault(): Transform2DData
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- export declare function transform2DFromPosition(x: number, y: number): Transform2DData
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- export declare function transform2DFromScale(x: number, y: number): Transform2DData
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- export declare function transform2DFromRotation(radians: number): Transform2DData
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- export declare function spriteDefault(): SpriteData
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- export declare function vec2(x: number, y: number): Vec2
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- export declare function vec2Zero(): Vec2
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- export declare function vec2One(): Vec2
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- export interface GameConfig {
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- title?: string
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- width?: number
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- height?: number
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- }
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- export interface NapiRenderStats {
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- drawCalls: number
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- triangles: number
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- textureBinds: number
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- shaderBinds: number
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- }
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- export interface NapiContact {
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- pointX: number
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- pointY: number
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- normalX: number
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- normalY: number
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- penetration: number
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- }
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- export interface Vec2 {
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- x: number
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- y: number
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- }
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- export interface Vec3 {
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- x: number
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- y: number
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- z: number
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- }
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- export interface Color {
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- r: number
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- g: number
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- b: number
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- a: number
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- }
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- export interface Rect {
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- x: number
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- y: number
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- width: number
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- height: number
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- }
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- export declare function colorWhite(): Color
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- export declare function colorBlack(): Color
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- export declare function colorRed(): Color
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- export declare function colorGreen(): Color
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- export declare function colorBlue(): Color
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- export declare function colorYellow(): Color
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- export declare function colorCyan(): Color
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- export declare function colorMagenta(): Color
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- export declare function colorTransparent(): Color
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- export declare function colorRgba(r: number, g: number, b: number, a: number): Color
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- export declare function colorRgb(r: number, g: number, b: number): Color
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- export declare function colorFromHex(hex: number): Color
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- export declare function colorFromU8(r: number, g: number, b: number, a: number): Color
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+ /* eslint-disable */
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  export declare class Entity {
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  constructor(index: number, generation: number)
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  static placeholder(): Entity
@@ -93,6 +10,7 @@ export declare class Entity {
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  toBits(): bigint
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  display(): string
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  }
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+
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  export declare class GoudGame {
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  constructor(config?: GameConfig | undefined | null)
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  shouldClose(): boolean
@@ -171,9 +89,9 @@ export declare class GoudGame {
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  configureFog(enabled: boolean, r: number, g: number, b: number, density: number): boolean
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  setFogEnabled(enabled: boolean): boolean
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  render3D(): boolean
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- updateFrame(dt: number): void
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  get deltaTime(): number
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  get fps(): number
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+ updateFrame(dt: number): void
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  get title(): string
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  get frameCount(): number
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  get totalTime(): number
@@ -183,3 +101,113 @@ export declare class GoudGame {
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  /** Returns the raw FFI delta time from the last poll_events call. */
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  get ffiDeltaTime(): number
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  }
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+
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+ export interface Color {
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+ r: number
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+ g: number
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+ b: number
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+ a: number
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+ }
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+
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+ export declare function colorBlack(): Color
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+
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+ export declare function colorBlue(): Color
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+
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+ export declare function colorCyan(): Color
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+
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+ export declare function colorFromHex(hex: number): Color
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+
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+ export declare function colorFromU8(r: number, g: number, b: number, a: number): Color
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+
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+ export declare function colorGreen(): Color
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+
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+ export declare function colorMagenta(): Color
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+
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+ export declare function colorRed(): Color
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+
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+ export declare function colorRgb(r: number, g: number, b: number): Color
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+
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+ export declare function colorRgba(r: number, g: number, b: number, a: number): Color
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+
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+ export declare function colorTransparent(): Color
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+
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+ export declare function colorWhite(): Color
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+
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+ export declare function colorYellow(): Color
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+
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+ export interface GameConfig {
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+ title?: string
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+ width?: number
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+ height?: number
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+ }
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+
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+ export interface NapiContact {
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+ pointX: number
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+ pointY: number
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+ normalX: number
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+ normalY: number
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+ penetration: number
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+ }
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+
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+ export interface NapiRenderStats {
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+ drawCalls: number
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+ triangles: number
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+ textureBinds: number
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+ shaderBinds: number
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+ }
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+
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+ export interface Rect {
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+ x: number
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+ y: number
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+ width: number
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+ height: number
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+ }
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+
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+ export interface SpriteData {
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+ color: Color
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+ flipX: boolean
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+ flipY: boolean
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+ anchorX: number
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+ anchorY: number
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+ customWidth?: number
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+ customHeight?: number
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+ sourceRectX?: number
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+ sourceRectY?: number
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+ sourceRectWidth?: number
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+ sourceRectHeight?: number
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+ }
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+
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+ export declare function spriteDefault(): SpriteData
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+
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+ export interface Transform2DData {
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+ positionX: number
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+ positionY: number
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+ rotation: number
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+ scaleX: number
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+ scaleY: number
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+ }
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+
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+ export declare function transform2DDefault(): Transform2DData
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+
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+ export declare function transform2DFromPosition(x: number, y: number): Transform2DData
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+
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+ export declare function transform2DFromRotation(radians: number): Transform2DData
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+
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+ export declare function transform2DFromScale(x: number, y: number): Transform2DData
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+
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+ export declare function vec2(x: number, y: number): Vec2
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+
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+ export interface Vec2 {
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+ x: number
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+ y: number
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+ }
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+
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+ export declare function vec2One(): Vec2
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+
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+ export declare function vec2Zero(): Vec2
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+
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+ export interface Vec3 {
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+ x: number
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+ y: number
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+ z: number
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+ }